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* FashionableAsymmetry: In Day or Night Form, the only asymmetric piece of their design is the "split" helmet. In the combined form, both halves flip between opposing white and black.
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* LadyOfWar: The cloth dangling off the arms of the combined and Night Forms, combined with the clear skirt, gives the impression of a kimono or other formal dress gown.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png]][[/labelnote]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png]][[/labelnote]] png]]

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Equinox, introduced in Update 17, is the first Warframe able to switch between two modes, a day mode and a night mode. Equinox's Yin & Yang theme was suggested in the Design Council, like Nova before.

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Equinox, introduced in Update 17, is the first Warframe able to switch between two modes, a day mode and a night mode. Equinox's Yin & Yang theme was suggested in by the Design Council, like Nova before.



* DualModeUnit: Able to swap using ''Metamorphosis'', granting temporary stat buffs upon doing so.
** {{Lunacy}}: Grants Equinox mostly supportive abilities, with a boost to personal defense.
** ThePowerOfTheSun: Grants Equinox mostly damage-increasing abilities, with a boost to personal movement speed and damage.

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* DualModeUnit: Able to swap using ''Metamorphosis'', granting temporary decaying stat buffs upon doing so.
** {{Lunacy}}: Grants Equinox mostly [[WhiteMage supportive abilities, abilities]], with a boost to [[StoneWall personal defense.
defense]].
** ThePowerOfTheSun: Grants Equinox mostly [[BlackMage damage-increasing abilities, abilities]], with a boost to [[LightningBruiser personal movement speed and damage.damage]].
* FakeLongevity: On paper, obtaining Equinox is fairly standard - kill a boss, get parts and craft, with the only real gate being the Archwing prerequisite to explore Uranus. Of course, Equinox has a unique twist in that you must craft ''two'' Warframes (one for each form) and combine them; this entails killing the boss enough times for ''8'' different parts including blueprints (where most players have trouble getting 3 different ones), crafting the parts for 12 hours, building each form separately for 3 days apiece, followed by ''another'' 3 days to craft the combined form to actually play the Warframe (this last part is ''not'' concurrent).

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!!Equinox [[labelnote:Click to see Main form.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png]][[/labelnote]] [[labelnote:Click to see Day form.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png]][[/labelnote]] [[labelnote:Click to see Night form.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png]][[/labelnote]]
Equinox, introduced in Update 17, is the first Warframe able to switch between two modes, a day mode and a night mode.

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!!Equinox [[labelnote:Click to see Main form.]][[quoteright:350:http://static.!!Equinox
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/equinox.png]][[/labelnote]] [[labelnote:Click png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Click
to see Day form.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png]][[/labelnote]] [[labelnote:Click png]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click
to see Night form.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png]][[/labelnote]]
png]][[/labelnote]]]]
Equinox, introduced in Update 17, is the first Warframe able to switch between two modes, a day mode and a night mode.
mode. Equinox's Yin & Yang theme was suggested in the Design Council, like Nova before.

* AmbiguousGender[=/=]GenderBender: Given the Day Form's masculine features and the Night Form's feminine garb, most players are confused as to how to take Equinox's gender; either Equinox is wholly female (due to their place in the release order) wearing male garb in the Day Form, or physically changes sex between forms and has hermaphroditic features.
* DualModeUnit: Able to swap using ''Metamorphosis'', granting temporary stat buffs upon doing so.
** {{Lunacy}}: Grants Equinox mostly supportive abilities, with a boost to personal defense.
** ThePowerOfTheSun: Grants Equinox mostly damage-increasing abilities, with a boost to personal movement speed and damage.
* StandardStatusEffects: Day Form's ''Maim'' can inflict Bleed, while Night Form's ''Rest'' puts targets to Sleep.
** Day Form's ''Rage'' can inflict a variant of Berserk: Targets gain increased speed, but receive more damage.
** Day Form's ''Provoke'' is the first ability that can alter nearby Warframes' abilities, increasing their Power Strength directly but costing Equinox energy for each ability cast while active.
* YinYangBomb: Visually invokes the yin yang in their design, with the different forms focusing on one aspect over the other.
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* ItsAllAboutMe: Shows shades of this; see her MoralMyopia entry below. [[spoiler: She's also quick to abandon the Tenno to go into hiding when she becomes aware of the Sentients returning and doesn't come back until Teshin and (unintentionally) Tyl Regor force her to. Also, her betrayal of the Sentients was because her trip to the Origin System left her unable to have children. So she adopted the Tenno instead of destroying them like she was supposed to, even though it meant many of her own people died for nothing.]]

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!!Lotus

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!!Lotus!!Lotus [[spoiler: / Natah]]



* AmbiguouslyHuman: Its hard to say what she is, since she appears to be a human with a wired helmet, but still manages the daunting task of micromanaging every Tenno cell in the solar system. That, and she's apparently been around since the Old War..
* ArtificialIntelligence: This is the most likely explanation for exactly what she is, considering how long she's been around. The developers let slip during a dev-stream that she is one, but it's unclear whether this is technically canonical.
* BenevolentBoss: She gives you monthly gifts and keeps you well informed instead of just throwing you at places to slaughter.

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* AmbiguouslyHuman: Its hard to say what she is, since she appears to be a human with a wired helmet, but still manages the daunting task of micromanaging every Tenno cell in the solar system. That, and she's apparently been around since the Old War..
War. [[spoiler: Her father shares this trait.]]
* ArtificialIntelligence: This is the most likely explanation for exactly what she is, considering how long she's been around. The developers let slip during a dev-stream that she is one, but it's unclear whether this is technically canonical.
canonical. [[spoiler: Presumably, this means the Sentients are too.]]
* BenevolentBoss: She gives you monthly gifts and keeps you well informed instead of just throwing you at places to slaughter. She sees the Tenno as her children [[spoiler: because she couldn't have any of her own.]]



* MoralMyopia: She challenges Cephalon Simaris for withholding information from her despite withholding a lot of information from him. Subverted in that Simaris calls her out on it instantly and rudely reminds her that he's not her subordinate.

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* MoralMyopia: She challenges Cephalon Simaris for withholding information from her despite withholding a lot of information from him. Subverted in that Simaris calls her out on it instantly and rudely reminds her that he's not her subordinate. She also yells at Teshin for putting the Tenno in danger almost immediately after abandoning them mid-mission to hide herself.


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* TomatoSurprise: Update 17 features a quest that finally sheds more light on Lotus. [[spoiler: She's a Sentient defector and her fear of the other Sentients is not just because they want to destroy the Tenno, which was originally her job, but that they'll also MindRape her back into submission.]]
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!!Equinox [[labelnote:Click to see Main form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox.png[[/labelnote]] [[labelnote:Click to see Day form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png[[/labelnote]] [[labelnote:Click to see Night form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png[[/labelnote]]

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!!Equinox [[labelnote:Click to see Main form.]]http://static.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png[[/labelnote]] png]][[/labelnote]] [[labelnote:Click to see Day form.]]http://static.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png[[/labelnote]] png]][[/labelnote]] [[labelnote:Click to see Night form.]]http://static.]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png[[/labelnote]]png]][[/labelnote]]

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!!Equinox
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png]]
[[caption-width-right:350:[[labelnote:Click to see Day form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png[[/labelnote]] [[labelnote:Click to see Night form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png[[/labelnote]]]]

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!!Equinox
[[quoteright:350:http://static.
!!Equinox [[labelnote:Click to see Main form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox.png]]
[[caption-width-right:350:[[labelnote:Click
png[[/labelnote]] [[labelnote:Click to see Day form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png[[/labelnote]] [[labelnote:Click to see Night form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png[[/labelnote]]]]png[[/labelnote]]
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!!Equinox
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/equinox.png]]
[[caption-width-right:350:[[labelnote:Click to see Day form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_day.png[[/labelnote]] [[labelnote:Click to see Night form.]]http://static.tvtropes.org/pmwiki/pub/images/equinox_night.png[[/labelnote]]]]
Equinox, introduced in Update 17, is the first Warframe able to switch between two modes, a day mode and a night mode.
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* EarlyInstallmentWeirdness: Ember was [[http://img1.wikia.nocookie.net/__cb20140905092353/warframe/images/9/94/NdxZJV_CSRc.jpg originally male]] in the closed beta.

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* EarlyInstallmentWeirdness: Ember was [[http://img1.[[http://img4.wikia.nocookie.net/__cb20140905092353/warframe/images/9/94/NdxZJV_CSRc.net/__cb20140905092353/warframe/images/thumb/9/94/NdxZJV_CSRc.jpg/640px-NdxZJV_CSRc.jpg originally male]] in the closed beta.
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*NemeanSkinning: The pelt that his ''Effigy'' is made of.
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** DifficultButAwesome: With the new June 2015 update, slash dashing at enemies to the next requires aiming precision to target multiple of mooks one at a time without spamming. With perfect aiming, he can entirely wipe the floor of a line of enemies with out spamming slash dash.
* GameBreaker: ''[[EnergyWeapon Exalted Blade]]''. Easily the most powerful melee weapon in the game, with nearly double the base damage of the strongest heavy melee (before Power Strength, which can up to triple ''that''), the ability to copy your melee weapon's equipped mods, and a higher speed to boot. The low upkeep of the ability is supposedly offset by it locking you out of firearms for the duration, but the wide, long-ranged SwordBeam attacks easily make up for that. To top it off, the ability can enhance his ''Slash Dash'', and benefits from the finisher openings created by his ''Radial Blind''.

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** DifficultButAwesome: With the new June 2015 update, slash dashing at enemies to the next requires aiming precision to target multiple of mooks one at a time without spamming. With perfect aiming, he can entirely wipe the floor of a line of enemies with out without spamming slash dash.
''Slash Dash''.
* GameBreaker: ''[[EnergyWeapon Exalted Blade]]''. Easily the most powerful melee weapon in the game, with nearly double the base damage of the strongest heavy melee (before Power Strength, which can up to triple ''that''), the ability to copy your melee weapon's equipped mods, and a higher speed to boot. The low upkeep of the ability is supposedly offset by it locking you out of firearms for the duration, but the wide, long-ranged SwordBeam attacks easily make up for that. To top it off, the ability can enhance his ''Slash Dash'', and benefits from the finisher openings created by his ''Radial Blind''.Blind'', and passively blocks any bullets or melee attacks from the front when he's not attacking.

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* WhatCouldHaveBeen: [[http://static4.wikia.nocookie.net/__cb20130424234331/warframe/images/a/a4/Ash_Female_Concept.png Early concept art]] shows a rather feminine Ash.

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* WhatCouldHaveBeen: [[http://static4.wikia.nocookie.net/__cb20130424234331/warframe/images/a/a4/Ash_Female_Concept.png Early concept art]] shows a rather feminine Ash.
Ash. The physics for the dangling tendril out of the back of her head couldn't be done with the rendering engine at the time, but this was corrected in time for Ash Prime's release.


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* EarlyInstallmentWeirdness: Ember was [[http://img1.wikia.nocookie.net/__cb20140905092353/warframe/images/9/94/NdxZJV_CSRc.jpg originally male]] in the closed beta.

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* DifficultButAwesome: ''Bladestorm''. The ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. As of Update 13.5, the animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.
* DoppelgangerAttack: As of Update 13.5 ''Bladestorm'' will spawn two clones of him to help attack more enemies.



* GameBreaker: ''Exalted Blade''. The low upkeep of the ability is supposedly offset by it locking you into a melee EnergyWeapon and zero firearms for the duration, but the high damage of the melee (scaling with your equipped melee mods) and wide, long-ranged SwordBeam attacks easily make up for that.

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* GameBreaker: ''Exalted Blade''. ''[[EnergyWeapon Exalted Blade]]''. Easily the most powerful melee weapon in the game, with nearly double the base damage of the strongest heavy melee (before Power Strength, which can up to triple ''that''), the ability to copy your melee weapon's equipped mods, and a higher speed to boot. The low upkeep of the ability is supposedly offset by it locking you into a melee EnergyWeapon and zero out of firearms for the duration, but the high damage of the melee (scaling with your equipped melee mods) and wide, long-ranged SwordBeam attacks easily make up for that.that. To top it off, the ability can enhance his ''Slash Dash'', and benefits from the finisher openings created by his ''Radial Blind''.



* InASingleBound: His now-retired third skill, ''Super Jump''. His new Slash Dash ability allows him to do so.
** InvisibilityCloak: Granted one while super jumping.

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* InASingleBound: His now-retired third skill, ''Super Jump''. His new Slash Dash ''Slash Dash'' ability allows him to do so.
** InvisibilityCloak: Granted one while super jumping.
so, integrating his now-retired ''Super Jump''.






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* EnemyScan: Her ''Sonar'' ability sends out a radial sonic ping. Any enemy touched by it temporarily gains an orange glow on some part of their body. See the above trope.

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* EnemyScan: Her ''Sonar'' ability sends out a radial sonic ping. Any enemy touched by it temporarily gains an orange glow on some part of their body. See the above trope.ColdSniper above.

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Apparently \"Awesome Yet Practical\" is no longer an entry. Correcting entries that stated that.


* AwesomeYetPractical: ''Bladestorm''. Yes, the ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. As of Update 13.5, the animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.



* DifficultButAwesome: ''Bladestorm''. The ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. As of Update 13.5, the animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.



* AwesomeYetPractical: ''Exalted Blade''. The low upkeep of the ability is supposedly offset by it locking you into a melee EnergyWeapon and zero firearms for the duration, but the high damage of the melee (scaling with your equipped melee mods) and wide, long-ranged SwordBeam attacks easily make up for that.


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* GameBreaker: ''Exalted Blade''. The low upkeep of the ability is supposedly offset by it locking you into a melee EnergyWeapon and zero firearms for the duration, but the high damage of the melee (scaling with your equipped melee mods) and wide, long-ranged SwordBeam attacks easily make up for that.

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Removed several outdated entries (and notes made that they were outdated)


* AwesomeButImpractical: ''Bladestorm''. The ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. Inverted of Update 13.5. The animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.

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* AwesomeButImpractical: AwesomeYetPractical: ''Bladestorm''. The Yes, the ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. Inverted As of Update 13.5. The 5, the animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.



* UselessUsefulSkill: ''Silence''. While an interesting take on stealth mechanics and a nice way to flesh-out Banshee's potential as a ColdSniper, it's widely considered to be completely useless the moment the alarm is sounded, as it provides no crowd-control, protection, or damage bonus (as stealth damage modifiers only apply to melee weapons) to the Banshee unlike Ash and Loki's stealth skills.
** This no longer applies as of Update 13.3, where Silence has gained the ability to reset enemy AI, making it both a potent CC and viable stealth mechanic.

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* UselessUsefulSkill: ''Silence''. While an interesting take on stealth mechanics and a nice way to flesh-out Banshee's potential as a ColdSniper, it's widely considered to be completely useless the moment the alarm is sounded, as it provides no crowd-control, protection, or damage bonus (as stealth damage modifiers only apply to melee weapons) to the Banshee unlike Ash and Loki's stealth skills.
** This no longer applies as of Update 13.3, where Silence has gained the ability to reset enemy AI, making it both a potent CC and viable stealth mechanic.



* AwesomeYetPractical: ''Exalted Blade''. The low upkeep of the ability is supposedly offset by it locking you into a melee EnergyWeapon and zero firearms for the duration, but the high damage of the melee (scaling with your equipped melee mods) and wide, long-ranged SwordBeam attacks easily make up for that.



* CrutchCharacter: Somewhat. Throughout most of the game ''Slash Dash'' hits like an atom bomb, insta-gibbing virtually everything and being cheap to boot, while ''Radial Javelin'' clears crowds in a hurry. In high level Defense and Survival missions however, the enemies eventually become tough enough that all pure damage abilities lose their luster, and at that point frames with more utility, like Frost or Nyx, are preferred. Thankfully unlike Ash, Excalibur still has team supporting utility with his ''Radial Blind'' which is quickly cast and will stun any enemy nearby, giving breathing room for himself and the team, while ''Slash Dash'' is still usable as mobility.
** Furthermore, he has found a niche in high level gameplay due to ''Radial Javelin'' becoming a very good way to damage everything in a very wide area after some updates. Combined with four instances of ''Corrosive Projection'', an aura that makes enemies lose all armor, and a Trinity, providing a constant supply of energy, one can kill wipe an entire defense map of enemies with ease, and can continue to do so later on in the mission with some damage buffs. This doesn't diminish his value as an useful starter Warframe, however.
** [[RescuedFromTheScrappyHeap No longer true since an update made in June 2015]], which added a noticeable amount of armor to it, removed his previous third skill ''Super Jump''[[labelnote:*]]ExactlyWhatItSaysOnTheTin, and not even a good skill for mobility, severely outclassed by Valkyr's Rip Line and Nova's Worm Hole.[[/labelnote]], moved his previous ultimate to its position, and granted it a new ultimate, ''[[EnergyWeapon Exalted]] [[SwordBeam Blade]]''.



* FakeLongevity: Thought farming for Nekros was bad? Hydroid is even worse. First, you need to farm up four different types of Beacons, which only drop from a certain rare {{Elite Mook|s}}, unlike the Nav Coordinates that can be gained from any storage container. To make matters worse some of these Beacons are very rare drops. Then with the Beacons you can craft the Frequency Triangulator needed to find and fight Hek. Once you beat Hek enough times to get the Warframe part blueprints, always subject to the RandomNumberGod, you also need to farm up the rare "Argon Crystals" to actually craft the parts - which deteriorate within 24 hours of obtaining the first, making it a mad rush as each of his parts require multiple crystals.
** Slightly alleviated as of update 15.13, where Vay Hek is now a regular boss that can be fought on Earth after you've reached mastery rank 5. The problem with the Argon Crystals still remains, however.



* NotTheIntendedUse: His ability to send allies and enemies into the rift with ''Banish'' is intended to allow for some hard crowd-control on enemies or unique survival boosts for allies, even buffing allies sent within and opening enemies up to ''Rift Surge'''s damage increase. However, the fact that Limbo's allies cannot attack anything on the opposite side of the rift from them (or pick up items while they are in the rift), and have no control over who is ''Banish''ed or for how long, makes Limbo an ideal {{Troll}}ing Warframe simply by swapping focus on which side is being isolated or kept alive.

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* NotTheIntendedUse: His ability to send allies and enemies into the rift with ''Banish'' is intended to allow for some hard crowd-control on enemies or unique survival boosts for allies, even buffing allies sent within and opening enemies up to ''Rift Surge'''s damage increase. However, the fact that Limbo's allies cannot attack anything on the opposite side of the rift from them (or pick up items while they are in the rift), and have no control over who is ''Banish''ed or for how long, makes Limbo an ideal {{Troll}}ing Warframe simply by swapping focus on which side is being isolated or kept alive. Players were given the ability to cancel ''Banish''[[labelnote:*]] via rolling[[/labelnote]] soon after his release, but as there is no mention of ''how'' in the game proper, most are unaware of it.



** For the longest time until Update 16, ''Crush'' lost its ability to ragdoll targets at the end of its animation, leading many players to firmly place it here; it's frequently noted that the experience of collapsing your opponents in on themselves is dampened when they simply drop back on their feet and continue shooting, only pausing for the animation proper -- and being released from it ''[[http://i.imgur.com/XnlvXfp.gif before Mag herself]]''. On enemies where the Magnetic damage would be relevant, Mag already has ''Shield Polarize'' as a more effective damage source.

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** For the longest time until Update 16, ''Crush'' lost its ability to ragdoll targets at the end of its animation, leading many players to firmly place it here; it's frequently noted that the experience of collapsing your opponents in on themselves is dampened when they simply drop back on their feet and continue shooting, only pausing for the animation proper -- and being released from it ''[[http://i.imgur.com/XnlvXfp.gif before Mag herself]]''. On enemies where the Magnetic damage would be relevant, relevant[[labelnote:*]] as it only has a bonus towards Shielded enemies[[/labelnote]], Mag already has ''Shield Polarize'' as a more effective damage source.



* FakeLongevity: Has overtaken Hydroid as the worst frame for this. First you have to hope and pray you're online when an Infested Invasion occurs. Then you have to hope and pray that a single Alad V Coordinate will be an invasion reward. Then you've got to do three missions against Infested, hoping against hope that you've found the invasion early enough so that you can finish the three missions you need to before all the other Tenno descend on the mission and pick it dry because ''they'' all need the Coordinate also. You do this three times, then craft an Infested Alad V key, do the boss fight and get a random one of the three parts you need to make it, so you better pray you're lucky here also. The fact that you need Argon Crystals (that vanish within a day of getting them) to make it isn't even a blip on the radar of the RNG grind for the parts. For an incredibly lucky solo player, or someone without a dedicated invasion team, this is at least 27 missions that are incredibly easy to miss, have a chance of simply not having the right reward or that can pay out with the wrong part.

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* FakeLongevity: Has overtaken Hydroid as the worst frame for this. First you have to hope and pray you're online when an Infested Invasion occurs. Then you have to hope and pray that a single Mutalist Alad V Nav Coordinate will be an invasion reward. Then you've got to do three missions against Infested, hoping against hope that you've found the invasion early enough so that you can finish the three missions you need to before all the other Tenno descend on the mission and pick it dry because ''they'' all need the Coordinate also. You do this three times, times[[labelnote:*]] the key needs 3 coordinates, each from different invasions, for 9 total missions[[/labelnote]], then craft an Infested Alad V key, do the boss fight and get a random one of the three parts you need to make it, so you better pray you're lucky here also. The fact that you need Argon Crystals (that vanish within a day of getting them) to make it isn't even a blip on the radar of the RNG grind for the parts. For an incredibly lucky solo player, or someone without a dedicated invasion team, this is at least 27 missions that are incredibly easy to miss, have a chance of simply not having the right reward or that can pay out with the wrong part.



** In addition, perhaps ''Sleight of Hand'''s most practical use is its ability to temporarily disarm laser traps during speed runs.

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** In addition, perhaps ''Sleight of Hand'''s most practical use is its ability to temporarily disarm Corpus laser traps during speed runs.



* UselessUsefulSkill: ''Terrify'', which provides a damage boost against enemies and prevents them from attacking, but also makes those enemies untargetable (as they flee the room in an attempt to hide). Of course, if the Nekros wants to cast it again to deal with the next horde of enemies, all he has to do is track down and kill ''every last one of the enemies [[HoistByHisOwnPetard he just sent away]]''.
** Not necessarily the case anymore, as Terrify is now recastable.
** One frequent complaint about ''Terrify'' is that it's capped to a limited number of enemies per cast. If you don't meet the target cap in the first try, you won't get a second try easily because of the above. If you ''do'' find yourself in a scenario where you reach the cap, you're likely being swarmed and didn't hit everyone shooting you anyway.
** To top it off, the damage boost is relatively low[[labelnote:*]]At maximum Power Strength, it's about a 50% boost on targets with 600 armor or higher; compare Roar, which reaches 142% universally with the same mods, and is the next weakest damage boost available.[[/labelnote]], does not stack with itself[[labelnote:*]]While it can be stacked with other sources of armor reduction, said other sources can remove 100% of armor on their own while Terrify can't even remove half[[/labelnote]], and only applies to armored enemies (limiting usage to Grineer).

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* UselessUsefulSkill: ''Terrify'', which provides a damage boost against enemies and prevents them from attacking, but also makes those enemies untargetable (as they flee the room in an attempt to hide). Of course, if the Nekros wants to cast it again to deal with the next horde of enemies, all he has to do is track down and kill ''every last one of the enemies [[HoistByHisOwnPetard he just sent away]]''.\n** Not necessarily the case anymore, as Terrify is now recastable.\n** One frequent complaint about ''Terrify'' is that it's capped to a limited number of enemies per cast. If you don't meet the target cap in the first try, you won't get a second try easily because of the above. If you ''do'' find yourself in a scenario where you reach the cap, you're likely being swarmed and didn't hit everyone shooting you anyway.\n
** To top it off, the damage boost is relatively low[[labelnote:*]]At low[[labelnote:*]] At maximum Power Strength, it's about a 50% boost on targets with 600 armor or higher; compare Roar, which reaches 142% universally with the same mods, and is the next weakest damage boost available.[[/labelnote]], does not stack with itself[[labelnote:*]]While itself[[labelnote:*]] While it can be stacked with other sources of armor reduction, said other sources can remove 100% of armor on their own while Terrify can't even remove half[[/labelnote]], and only applies to armored enemies (limiting usage to Grineer).



* NotTheIntendedUse: ''Mind Control'' is supposed to convert enemies into puppet minions for Nyx like a more powerful ''Chaos'', but because the particle effects highlighted affected enemies and attracted allied gunfire, was most often used for its lengthy stunning capabilities on heavy units. Update 15.2 made the minions absorb Tenno damage instead, dealing it when the effect ends instead.



* CripplingOverspecialization: Prior to Update 11. His high Electric damage output absolutely wrecks the Corpus and their dangerous robots but almost every unit on the other two factions has some innate Electricity resistance even before their armor scaling becomes relevant. This limited damage output is compounded by the fact that the stun effect of the damage type is inconsistent on Grineer and Infested, so in tougher non-Corpus missions Volt is limited to using his Electric Shield as a mobile pillbox and serving as a Speed carrier. As of Update 11, his electric damage is very potent against any enemy since armor scaling has been toned down.
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* DualModeUnit: In addition to the changing effects of his ''Elemental Ward'', his ultimate can designate what mode he is
** FragileSpeedster: Activating ''Effigy'' sacrifices a large amount of his armor for a small movement speed buff.
** StoneWall: Without ''Effigy'', he's closer to this, giving a stronger benefit to his ''Vex Armor''.
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* SmallGirlBigGun: Mag is the shortest (and the least decorated female) Warframe by far, and having her carrying a rocket launcher, an oversize pistol and a gigantic hammer is not slowing her down.

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* SmallGirlBigGun: Mag is the shortest (and the least decorated female) Warframe by far, and having her carrying a rocket launcher, an oversize over-sized pistol and a gigantic hammer is not slowing her down.
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[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/ashprimenewlook2.png[[/labelnote]]]]
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* ArachnidAppearanceAndAttire: His 'ribs' and Syandana give the appearance of spider legs, while his Raksa alternate helmet gives him the extra eyes.

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* ArachnidAppearanceAndAttire: His 'ribs' and Syandana give the appearance of spider legs, while his Raksa Raknis alternate helmet gives him the extra eyes.
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** DifficultButAwesome: With the new June 2015 update, slash dashing at enemies to the next requires aiming precision to target multiple of mooks without spamming. With perfect aiming, he can entirely wipe the floor of a line of enemies with out spamming slash dash.

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** DifficultButAwesome: With the new June 2015 update, slash dashing at enemies to the next requires aiming precision to target multiple of mooks one at a time without spamming. With perfect aiming, he can entirely wipe the floor of a line of enemies with out spamming slash dash.



** InvisibilityCloak: Granted one while superjumping.
* InfinityPlusOneSword: With the right melee weapon or mods, his fourth ability Exalted Blade can decimate a high level boss within a few strikes.

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** InvisibilityCloak: Granted one while superjumping.
super jumping.
* InfinityPlusOneSword: With the right melee weapon or mods, his fourth ability Exalted Blade can decimate a high level boss within a few strikes.



** MasterOfNone: There are Warframes who are better than him in almost every single field (as long as his ultimate ability doesn't persist).
* LaserBlade: Erects an energy sword for his Slash Dash or uses it at it's full potential for Exalted Blade.

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** MasterOfNone: There are Warframes who are better than him in almost every single field (as long as his ultimate ability doesn't persist).
field.
* LaserBlade: Erects an energy sword for his Slash Dash or uses it at it's full potential for Exalted Blade.his ultimate.
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** InvisibilityCloak: Granted one while airborne.

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** InvisibilityCloak: Granted one while airborne.superjumping.



** MasterOfNone: There are Warframes who are better than him in almost every single field.
* LaserBlade: He erects an energy sword for his Slash Dash or uses it at it's full potential for Exalted Blade.

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** MasterOfNone: There are Warframes who are better than him in almost every single field.
field (as long as his ultimate ability doesn't persist).
* LaserBlade: He erects Erects an energy sword for his Slash Dash or uses it at it's full potential for Exalted Blade.

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One of the three starting Warframes and the game's poster boy, Excalibur has the most balanced set of abilities. His damaging DashAttack, [[InASingleBound Super Jump]], blinding crowd control and high damage Uber remain viable at most stages of play while his stats give him the perfect mix of mobility and durability to ease a new player into the game.

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One of the three starting Warframes and the game's poster boy, Excalibur has the most balanced set of abilities. His damaging DashAttack, [[InASingleBound Super Jump]], Jump]] (When Dash Attacking), blinding crowd control and high damage Uber remain viable at most stages of play while his stats give him the perfect mix of mobility and durability to ease a new player into the game.



* InASingleBound: His now-retired third skill, ''Super Jump''

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* InASingleBound: His now-retired third skill, ''Super Jump''Jump''. His new Slash Dash ability allows him to do so.



* InfinityPlusOneSword: With the right build or mods, his fourth ability Exalted Blade can decimate a high level boss within a few strikes.

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* InfinityPlusOneSword: With the right build melee weapon or mods, his fourth ability Exalted Blade can decimate a high level boss within a few strikes.



* LaserBlade: He erects an energy sword for his Slash Dash or uses it at it's full potential for Exalted Blade.




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* SwordBeam: Waves of sword strikes are formed when striking with Excalibur's Exalted Blade.
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** DifficultButAwesome: With the new June 2015 update, slash dashing at enemies to the next requires aiming precision to target multiple of mooks without spamming. With perfect aiming, he can entirely wipe the floor of a line of enemies with out spamming slash dash.


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* InfinityPlusOneSword: With the right build or mods, his fourth ability Exalted Blade can decimate a high level boss within a few strikes.
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* LostForever: Excalibur Prime was only available as part of the limited-time Founders program from closed beta. It is incredibly unlikely that he will ever be made available again to normal players. Frost Prime has been archived in the Prime Vault; while players who already have his blueprints can still trade or build them, no new copies will drop for the foreseeable future.

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* LostForever: Excalibur Prime was only available as part of the limited-time Founders program from closed beta. It is incredibly unlikely that he will ever be made available again to normal players. Frost Prime has and Mag Prime have been archived in the Prime Vault; while players who already have his their blueprints can still trade or build them, no new copies will drop for the foreseeable future.
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Using \"based off\" is not proper, so I corrected it.


* MegaManning: Each of his abilities has been accused of being a grenade form of another Warframe's: ''Tesla'' is based off of Volt's ''Shock'', ''Bounce'' off of Excalibur's ''Super Jump'' and Banshee's ''Sonic Boom'', ''Bastille'' off of Rhino's ''Rhino Stomp'' and ''Vortex'' off of both Mag's ''Pull'' and ''Crush''.

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* MegaManning: Each of his abilities has been accused of being a grenade form of another Warframe's: ''Tesla'' is based off of on Volt's ''Shock'', ''Bounce'' off of Excalibur's ''Super Jump'' and Banshee's ''Sonic Boom'', ''Bastille'' off of Rhino's ''Rhino Stomp'' and ''Vortex'' off of both Mag's ''Pull'' and ''Crush''.
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** [[RescuedFromTheScrappyHeap No longer true since an update made in June 2015]], which added a noticeable amount of armor to it, removed his previous third skill Super Jump (ExactlyWhatItSaysOnTheTin, and not even a good skill for mobility, severely outclassed by Valkyr's Rip Line and Nova's Worm Hole), moved his previous ultimate to its position, and granted it a new ultimate, [[EnergyWeapon Exalted]] [[SwordBeam Blade]].

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** [[RescuedFromTheScrappyHeap No longer true since an update made in June 2015]], which added a noticeable amount of armor to it, removed his previous third skill Super Jump (ExactlyWhatItSaysOnTheTin, ''Super Jump''[[labelnote:*]]ExactlyWhatItSaysOnTheTin, and not even a good skill for mobility, severely outclassed by Valkyr's Rip Line and Nova's Worm Hole), Hole.[[/labelnote]], moved his previous ultimate to its position, and granted it a new ultimate, [[EnergyWeapon ''[[EnergyWeapon Exalted]] [[SwordBeam Blade]].Blade]]''.

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Updated some of the information regarding the Excalibur frame. May need more updates, since a lot of info regarding it is no longer true since an update on June 2015. Requesting more edits, if necessary.


** [[RescuedFromTheScrappyHeap No longer true since an update made in June 2015]], which added a noticeable amount of armor to it, removed his previous third skill Super Jump (ExactlyWhatItSaysOnTheTin, and not even a good skill for mobility, severely outclassed by Valkyr's Rip Line and Nova's Worm Hole), moved his previous ultimate to its position, and granted it a new ultimate, [[EnergyWeapon Exalted]] [[SwordBeam Blade]].



* InASingleBound: ''Super Jump''
** InvisibilityCloak: Grants one while airborne.

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* InASingleBound: His now-retired third skill, ''Super Jump''
** InvisibilityCloak: Grants Granted one while airborne.



* StandardStatusEffects: ''Radial Blind'' does ExactlyWhatItSaysOnTheTin.
** NotTheIntendedUse: Observant players found that the blindness causes enemies to literally consider Tenno invisible... complete with the stealth melee damage bonus provided, similar to Ash and Loki.
* StormOfBlades: His ultimate ability, ''Radial Javelin'', in which Excalibur does a SwordPlant and multiple blades shoot from it to impale his enemies. [[labelnote:*]]The namesake "javelins" are actually formed from a pair of Skana swords.[[/labelnote]]

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* StandardStatusEffects: ''Radial Blind'' does ExactlyWhatItSaysOnTheTin.
** NotTheIntendedUse: Observant players found that
ExactlyWhatItSaysOnTheTin, plus leaving the blindness causes enemies to literally consider Tenno invisible... complete with affected targets for a free Stealth Critical for the stealth melee whole team. With an augment mod, Radiant Finish, the bonus damage bonus provided, similar to Ash and Loki.
granted from this state is jacked UpToEleven.
* StormOfBlades: His ultimate third ability, ''Radial Javelin'', in which Excalibur does a SwordPlant and multiple blades shoot from it to impale his enemies. [[labelnote:*]]The namesake "javelins" are actually formed from a pair of Skana swords.[[/labelnote]]



* SwordPlant: Precedes ''Radial Javelin'' with one.

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* SwordPlant: Precedes ''Radial Javelin'' with one.

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