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** Ordis has also theorized that he damaged himself purposefully, to block out memories of the past.
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** Tyl Regor, a leading Grineer researcher, loves to refer to Tenno as 'lizards.'
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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes. ''The Limbo Theorum'' heavily implies the last one, as Ordis' dialogue makes it clear [[spoiler:the original Limbo is dead]], and implies the parts you've been building are a replica of his suit that you can put on at any time from that point forward.

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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes. ''The Limbo Theorum'' Theorem'' quest heavily implies the last one, as Ordis' dialogue makes it clear [[spoiler:the original Limbo is dead]], and implies the parts you've been building are a replica of his suit that you can put on at any time from that point forward.
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* NorseMythology

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* NorseMythologyMyth/NorseMythology



* GreekMythology: Her poems show that she is a big fan of it.

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* GreekMythology: Myth/GreekMythology: Her poems show that she is a big fan of it.



* {{Valkyries}}: The inspiration for her name, though she has little to do with them directly, except perhaps due to both them and berserkers coming from NorseMythology.

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* {{Valkyries}}: The inspiration for her name, though she has little to do with them directly, except perhaps due to both them and berserkers coming from NorseMythology.Myth/NorseMythology.

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** CombatSadomasochist: A variation: Her ''Paralysis'' skill sacrifices her shields, making her more vulnerable to attacks. Justified by being ''[[CaptainObvious a berserker]]''.

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** CombatSadomasochist: CastFromHitpoints: A variation: Her ''Paralysis'' skill sacrifices her shields, making her more vulnerable to attacks. Justified by being ''[[CaptainObvious a berserker]]''.
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* MoralMyopia: She challenges Cephalon Simaris for withholding information from her despite withholding a lot of information from him. Subverted in that Simaris calls her out on it instantly and rudely reminds her that he's not her subordinate.


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** During Operation Arid Fear, her voice was full of veiled contempt whenever she mentioned Alad V, showing that he was going to be a very important character in the future.
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* OddNameOut: "Mag" isn't a real word or name, nor is it a variation on one.
** It can be short for "magazine" (a la Grineer Marines shouting "Swapping mags!" when they reload), though the developers clearly intended to shorten "magnetize".
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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes. ''The Limbo Theorum'' heavily implies the last one, as Ordis' dialogue makes it clear [[spoiler:the original Limbo is dead]], and implies the parts you've been building are a replica of his suit that you can put on at any time from that point forward.]]

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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes. ''The Limbo Theorum'' heavily implies the last one, as Ordis' dialogue makes it clear [[spoiler:the original Limbo is dead]], and implies the parts you've been building are a replica of his suit that you can put on at any time from that point forward.]]



* LostForever: Excalibur Prime was only available as part of the limited-time Founders program from closed beta. It is incredibly unlikely that he will ever be made available again to normal players.

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* LostForever: Excalibur Prime was only available as part of the limited-time Founders program from closed beta. It is incredibly unlikely that he will ever be made available again to normal players. Frost Prime has been archived in the Prime Vault; while players who already have his blueprints can still trade or build them, no new copies will drop for the foreseeable future.
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* BoringButPractical: ''Desecrate'' doesn't cause enemies to combust, but it can make their corpses [[PinataEnemy give much-needed health orbs and ammo]]. Of course, it borders on UselessUsefulSkill as it's limited to corpses (which despawn within seconds at best and disintegrate immediately at worst, giving a limited window of use), the cast time is lengthy (often taking players out of combat completely to use several times in a row), and its success is left in the hands of the RandomNumberGod; you are likely to find yourself simply unable to ''Desecrate'' a given corpse before it despawns ''several times per mission''. However, it's all but required for high-level Survival missions to get enough life support off of enemies, and the ability to double-dip in loot tables make farming for mods and resources ''much'' faster.

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* BoringButPractical: ''Desecrate'' doesn't cause enemies to combust, but it can make their corpses [[PinataEnemy give much-needed health orbs and ammo]]. Of course, it borders on UselessUsefulSkill as it's limited to corpses (which despawn within seconds at best and disintegrate immediately at worst, fifteen seconds, giving a limited window of use), use[[note]]corpses that disintegrate still count as existing for those fifteen seconds[[/note]]), the cast time is lengthy (often taking players out of combat completely to use several times in a row), and its success is left in the hands of the RandomNumberGod; you are likely to find yourself simply unable to ''Desecrate'' a given corpse before it despawns ''several times per mission''. However, it's all but required for high-level Survival missions to get enough life support off of enemies, and the ability to double-dip in loot tables make farming for mods and resources ''much'' faster.
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** ''Fire Blast'' creates a ring of flames around Ember, but deals less damage than her ''Fireball'', only damages enemies on the ring itself (enemies inside the circle receive no damage), and has no way to keep enemies in the flames. Enemy AI will even attempt to walk around the flames, unless their pathing requires passing through to reach an objective.

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** ''Fire Blast'' knocks enemies away and then creates a ring of flames around Ember, but deals both halves of the attack deal less damage than her ''Fireball'', only damages enemies on the ring itself (enemies inside the circle receive no damage), and has no way to keep enemies in the flames. Enemy AI will even attempt to walk around the flames, unless their pathing requires passing through to reach an objective.
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[[folder:Tenno NPCs]]

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[[folder:Tenno NPCs]][=NPCs=]]]
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* GoodBadBugs: Well of Life multiplies the target's health by roughly 10 so allies can drain it by inflicting damage. Energy Vampire inflicts about 5 ticks of damage equal to a percentage of the target's health at the time the ability is cast. When Well of Life wears off, Energy Vampire will continue causing damage based on the target's health under Well of Life. By casting Energy Vampire just as Well of Life ends, Trinity can become one of the most powerful [[RedMage Red Mages]] in the game, especially when fighting enemies of higher levels.

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* GoodBadBugs: Well of Life multiplies the target's health by roughly 10 so allies can drain it by inflicting damage. Energy Vampire inflicts about 5 ticks of damage equal to a percentage of the target's health at the time the ability is cast. When Well of Life wears off, Energy Vampire will continue causing damage based on the target's health under Well of Life. By casting Energy Vampire just as Well of Life ends, Trinity can become one of the most powerful [[RedMage Red Mages]] in the game, especially when fighting enemies of higher levels.



** GoodBadBugs: ''Energy Vampire'''s periodic damage scales with the target's maximum health at the time of casting, which can [[ForMassiveDamage cause obscene amounts of damage]] if timed to cast as ''Well of Life'' is wearing off.

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** GoodBadBugs: NotTheIntendedUse: ''Energy Vampire'''s periodic damage scales with the target's maximum health at the time of casting, which can [[ForMassiveDamage cause obscene amounts of damage]] [[OneHitKill instantly kill an enemy]] if timed to cast as ''Well of Life'' is wearing off.
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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes.

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** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes. ''The Limbo Theorum'' heavily implies the last one, as Ordis' dialogue makes it clear [[spoiler:the original Limbo is dead]], and implies the parts you've been building are a replica of his suit that you can put on at any time from that point forward.]]
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* CrutchCharacter: Despite being Mastery gated, Rhino is regarded to be this by advanced players. His parts drop from one of the first bosses that players encounter. Due to his versatility and near-passive survivability, he's frequently employed at all levels of difficulty, making it difficult to gauge a player's level of experience. However, ''Iron Skin'' can rapidly disintegrate under fire at high levels, catching inexperienced Tenno off guard.

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* CrutchCharacter: Despite being Mastery gated, Rhino is regarded to be this by advanced players. His Despite being Mastery gated, his parts drop from one of the first bosses that players encounter. encounter - three planets in, of course, meaning he may as well not be gated at all. Due to his versatility and near-passive survivability, he's frequently employed at all levels of difficulty, play, making it difficult to gauge a player's level of experience. However, ''Iron Skin'' can rapidly disintegrate under fire at high levels, catching inexperienced Tenno off guard.

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Rhino is the heaviest Warframe in appearance, mobility and stats. He is a textbook MightyGlacier who is an offensive juggernaut who can give just as much as he gets. His skills are focused on crowd control and he can buff the damage output of his teammates to help them clean up afterwards. He is also the only Warframe that is EXP-locked.

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Rhino is the heaviest Warframe in appearance, mobility and stats. He is a textbook MightyGlacier who is an offensive juggernaut who can give just as much as he gets. His skills are focused on crowd control and he can buff the damage output of his teammates to help them clean up afterwards. He is also Until Chroma, he was the only Warframe that is to be EXP-locked.



* CrutchCharacter: Despite being Mastery gated, Rhino is regarded to be this by advanced players. His parts drop from one of the first bosses that players encounter. Due to his versatility and near-passive survivability, he's frequently employed at all levels of difficulty, making it difficult to gauge a player's level of experience. However, ''Iron Skin'' can rapidly disintegrate under fire at high levels, catching inexperienced Tenno off guard.



* InstantArmor: ''Iron Skin'' adds a layer of metallic armor over rhino, which takes a lot of damage before breaking.

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* InstantArmor: ''Iron Skin'' adds a layer of metallic armor over rhino, Rhino, which takes a lot of damage before breaking.

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* [[GagPenis Gag Codpiece]]: Players and developers alike have chuckled at his armor's generous manhood. This can be especially distracting when another Warframe's idle animations are used, particularly the undulating pelvic thrusts from Limbo's Agile stance.




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* StatusBuff: ''Roar'' plays it the straightest of any example in the game, directly increasing all forms of allied damage output.


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* TechnicolorToxin: Her basic energy color is a vibrant purple. While Corrosive and Toxin damage typically presents itself as different shades of SicklyGreen, the spores of her ''Venom'' glow with energy.
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* AwesomeButImpractical: ''Sleight of Hand'', as many rooms don't even have targetable objects to work with, or spread out objects far enough that enemies won't approach them. One of its most practical uses is to prevent enemies from using access panels in stealth runs -- blinding them to interrupt the alert sequence -- but the traps created only work once.

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* AwesomeButImpractical: ''Sleight of Hand'', as many rooms don't even have targetable objects to work with, or spread out objects far enough that enemies won't approach them. The most common thing she can trap are ammo pickups, to make them explode[[note]]Don't worry about your teammates; the ammo pickups will continue to exist on their screens[[/note]] -- this is pretty practical in Defense, where spare ammo is all over the place, but it'll stop working so reliably after wave 20 or so. One of its most practical uses is to prevent enemies from using access panels in stealth runs -- blinding them to interrupt the alert sequence -- but the traps created only work once.
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[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/ec7a595ecfd10ddc07d9f0685a9c33cb.png[[/labelnote]]]]

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Not An Example; most of the entry describes how he IS fast, making him a Lightning Bruiser.


* MightyGlacier: Quite literally. He has the slowest run speed in the game and doesn't have a dash like Rhino does. However, he can throw up a large low cost 39 (with duration mod) second bubble shield that makes everything inside immune to attacks from outside and slows any enemies inside to a crawl. Frost doesn't go anywhere fast, but inside his domain, he is god.
** Also keep in mind Frost is only slow [[LightningBruiser by the standards of Tenno]].

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* %%* MightyGlacier: Quite literally. He has the slowest run speed in the game and doesn't have a dash like Rhino does. However, he can throw up a large low cost 39 (with duration mod) second bubble shield that makes everything inside immune to attacks from outside and slows any enemies inside to a crawl. Frost doesn't go anywhere fast, but inside his domain, he is god.
**
god. Also keep in mind Frost is only slow [[LightningBruiser by the standards of Tenno]].



Rhino is the heaviest Warframe in appearance, mobility and stats. He is a textbook MightyGlacier capable of attracting enemy attention and soaking up huge amounts of damage but he is also an offensive juggernaut who can give just as much as he gets. His skills are focused on crowd control and he can buff the damage output of his teammates to help them clean up afterwards. He is also the only Warframe that is EXP-locked.

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Rhino is the heaviest Warframe in appearance, mobility and stats. He is a textbook MightyGlacier capable of attracting enemy attention and soaking up huge amounts of damage but he who is also an offensive juggernaut who can give just as much as he gets. His skills are focused on crowd control and he can buff the damage output of his teammates to help them clean up afterwards. He is also the only Warframe that is EXP-locked.



* MightyGlacier:
** Until/if you max out Streamline (reduced energy cost), Flow (+ max energy), and Continuity (+ ability duration, also extends the charge's reach), at which point he graduates into full on LightningBruiser. When that glorious day comes, you can clear 136 meters in under 8 seconds using ''Rhino Charge'' and still have enough energy to NoSell upwards of 1200 damage worth of attacks and use your Uber. For clarification, the absolute largest defense map in the game is a square less than 100 meters long per side. A good rhino can be anywhere on the map within 10 seconds (less than 5 on every other map, all of which are considerably smaller than the aforementioned square) and tear anything to shreds once he arrives since he is literally unkillable.
** The second generation alternate helmet Vanguard can boost Rhino's speed by 25% for an enchange of 5% less power strength. Together with rush (+ sprint speed) this can make Rhino extremely fast even without ''Rhino Charge''.
** That said, Rhino Prime's higher base speed makes him more of a LightningBruiser.
** Alternately, max out Intensify (+ power strength) and Blind Rage (+ power strength, - power efficiency). Maxed Intensify and rank 5 Blind Rage give you an extra 84% power strength, at the cost of only -30% power efficiency; it may cost a little more energy to cast Iron Skin, but it will last longer, and the effects can be mitigated with the maxed Streamline above.
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** Not necessarily the case anymore, as Terrify is recastable now.

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** Not necessarily the case anymore, as Terrify is recastable now.now recastable.
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**Not necessarily the case anymore, as Terrify is recastable now.
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Crush has regained ragdolling in U16.


** However, ''Crush'' lost its ability to ragdoll targets at the end of its animation, leading many players to firmly place it here; it's frequently noted that the experience of collapsing your opponents in on themselves is dampened when they simply drop back on their feet and continue shooting, only pausing for the animation proper -- and being released from it ''[[http://i.imgur.com/XnlvXfp.gif before Mag herself]]''. On enemies where the Magnetic damage would be relevant, Mag already has ''Shield Polarize'' as a more effective damage source.

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** However, For the longest time until Update 16, ''Crush'' lost its ability to ragdoll targets at the end of its animation, leading many players to firmly place it here; it's frequently noted that the experience of collapsing your opponents in on themselves is dampened when they simply drop back on their feet and continue shooting, only pausing for the animation proper -- and being released from it ''[[http://i.imgur.com/XnlvXfp.gif before Mag herself]]''. On enemies where the Magnetic damage would be relevant, Mag already has ''Shield Polarize'' as a more effective damage source.
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** Also keep in mind Frost is only slow [[LightningBruiser by the standards of Tenno]].
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[[Characters/WarframeGrineer Grineer]] | [[Characters/WarframeCorpus Corpus]] | [[Characters/{{Warframe}} Infested, Syndicates, and Others]]


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[[foldercontrol]]

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[[folder:Tenno in General]]




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[[/folder]]

[[folder:Tenno NPCs]]




!!Player Characters

!!!Ash

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\n!!Player Characters\n\n!!!Ash[[/folder]]

[[folder:Player Characters (Warframes)]]
!!Ash



!!!Banshee

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!!!Banshee!!Banshee



!!!Chroma

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!!!Chroma!!Chroma



!!!Ember

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!!!Ember!!Ember



!!!Excalibur

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!!!Excalibur!!Excalibur



!!!Frost

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!!!Frost!!Frost



!!!Hydroid

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!!!Hydroid!!Hydroid



!!!Limbo

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!!!Limbo!!Limbo



!!!Loki

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!!!Loki!!Loki



!!!Mag

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!!!Mag!!Mag



!!!Mesa

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!!!Mesa!!Mesa



!!!Mirage

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!!!Mirage!!Mirage



!!!Nekros

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!!!Nekros!!Nekros



!!!Nova

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!!!Nova!!Nova



!!!Nyx

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!!!Nyx!!Nyx



!!!Oberon

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!!!Oberon!!Oberon



!!!Rhino

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!!!Rhino!!Rhino



!!!Saryn

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!!!Saryn!!Saryn



!!!Trinity

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!!!Trinity!!Trinity



!!!Valkyr

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!!!Valkyr!!Valkyr



!!!Vauban

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!!!Vauban!!Vauban



!!!Volt

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!!!Volt!!Volt



!!!Zephyr

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!!!Zephyr!!Zephyr


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[[/folder]]
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Chroma got a page on the website. Updated with his picture.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/b0036c241b697a95fb393ffca7dbad25.png]]
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* NinjaPirateZombieRobot: ''Literally'', as he is an [[AmbiguousRobots ambiguously robotic]] space ninja Jack Sparrow who has been awoken from stasis/"death".

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* NinjaPirateZombieRobot: ''Literally'', as he is an [[AmbiguousRobots ambiguously robotic]] space ninja Jack Sparrow [[Franchise/PiratesOfTheCaribbean Davy Jones]] who has been awoken from stasis/"death".
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* OneManArmy: A single well-equipped Tenno can kill hundreds of enemy forces.
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The playable characters of ''VideoGame/{{Warframe}}''.
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The Warframe characters page is too big for folders, so we have to split it

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tv_tropes_tenno_faction_4809.jpg]]
A ProudWarriorRace of space ninjas, the last remaining descendants of an ancient civilization. They existed during the fabled age of the Orokin Empire, which is also the source of their powered suits. Despite that however the Tenno were not part of the Orokin themself. The Lotus has woken them up from cryosleep to fight back their enemies.

* AmbiguousRobots[=/=]AmbiguouslyHuman: At least one of the original Warframes was built around a mutated human, but whether that applies to all of the original Warframes, let alone the copies built later, is unknown. Whether the Warframes as a whole are power armor, cyborgs, or mutants in space suits is unknown.
** Then there's the Tenno, who wield the Warframes, but just how that works is unclear. Possibilities range from [[BodySurf switching bodies]] to one Tenno commanding a stable of Warframes, to just wearing the Warframes like clothes.
** Recent dialogue from Captain Vor suggests that they might be some kind of EnergyBeing using the Warframes as [[BodySurf shells]].
** The Rhino Prime codex entry describes an out of suit Tenno as a beast with a clearly organic body.
* AmnesiacHero: Due to being in cryosleep for centuries. Even if there are Tenno who remember anything, [[HeroicMime they aren't talking]].
* BodyHorror: Given that the Warframes, or at least Excalibur are [[spoiler: built around people that were changed by the Void somehow]], it's not a stretch to think that there's something wrong with them under the stylish and futuristic armor, assuming Vor is wrong about his Tenno are EnergyBeings theory.
* BowAndSwordInAccord: A possible (and common) loadout.
* CameBackWrong: Excalibur Prime's description indicates that at the very least the original Warframes were built around people who were [[spoiler:hurled into the Void, and came back "twisted."]]
* ConservationOfNinjutsu: EnforcedTrope by difficulty scaling to the number of people in a party.
* TheDreaded: Back in the days of the Orokin Empire, they were feared and rumored to not actually exist. The fact that they were deployed against the Sentients was a sign of desperation by the Orokin.
* EliteArmy: The Tenno are a relatively tiny force, where individual troopers are highly lethal, yet counter enemy strength-of-numbers by sending Tenno on spec-ops surgical raids to undermine enemy focus.
* EyelessFace: Their Warframes have no obvious eye-holes, visor slits or what-not. The developers, however, have confirmed that they do, in fact, have eyes.
--> '''Alad V:''' We may not always see eye-to-eye... well, you don't have eyes, but you know what I mean.
* TheFaceless: Although it is unlikely we will ever see a Tenno unmasked.
* HeroicMime: No Tenno has spoken onscreen.
--> '''Alad V:''' Of course the Lotus sends the mute peasants to disrupt my business.
** The closest we have to voices are the roars of Rhino and Valkyr, at least implying the ability to create sound. Mirage's backstory also implies that Tenno can laugh.
* ImplausibleFencingPowers: With their melee weapon out, Tenno can block anything with it so long as they have stamina. This includes bullets, missiles, grenades, other melee weapons, and flying sawblades, and with a certain mod they can reflect the damage right back to their attackers. At one point, if a window on a spaceship was broken, they could use their weapons to block their own suffocation (with accompanying sword-waving as the Tenno parried away the lack of oxygen), but this was quickly fixed. However, getting hit by something powerful like an Ancient's tentacle-fist will still push the warframe back a few feet, they just won't fall over.
* LatexSpaceSuit: All Warframes appear skin-tight, but most of them are padded up with armor, tech, and other decorative bits. In fact, the Valkyr, which is clearly a partly-dissected Warframe, has very fine armor plating beneath the elaborate suit.
* MultiMeleeMaster: They switch effortlessly between {{BFS}}es, daggers, {{Dual Wield}}ed blades, giant hammers, normal-sized swords, {{Power Fist}}s, scythes... Pretty much every weapon you can think of.
* MultiRangedMaster: As above, but with assault rifles, bows, kunai, pistols, shotguns, sniper rifles, other heavy ordnance...
* {{Ninja}}s: Specifically, [[NinjaPirateZombieRobot Space Cyber Ninjas in the future]].
* OrganicTechnology: Many of the Warframes have an organic design aesthetic at a minimum, and some appear to have biomass growths, carapaces, etc. as well.
* PowerGlows: When Melee Channeling, certain parts of the Warframe's body and melee weapon glow in the selected energy color.
* SpyCatsuit: Some of the Warframes are very form-fitting with little to no extra plating, or have a mere BreastPlate on top.
* TechnicolorNinjas: Warframe colors can be personalized, and that includes pastel colors.
* TheMusketeer: As mentioned above, they are skilled both in melee and ranged combat.
* TronLines: These briefly flash across the Warframe's body when an ability is activated. Specific details of the Warframe's skin can also glow while channeling energy into melee weapons.
* TurnedAgainstTheirMasters: According to Stalker, the Tenno [[spoiler:killed the Orokin]]. Which explains why the Corpus calls them "The Betrayers," actually.

!!Lotus
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/warframe_lotus_2743.png]]
A mysterious woman who guides you through your missions and gives you objectives. She's the one who awakened the Tenno from cryosleep in the first place.

* AmbiguouslyHuman: Its hard to say what she is, since she appears to be a human with a wired helmet, but still manages the daunting task of micromanaging every Tenno cell in the solar system. That, and she's apparently been around since the Old War..
* ArtificialIntelligence: This is the most likely explanation for exactly what she is, considering how long she's been around. The developers let slip during a dev-stream that she is one, but it's unclear whether this is technically canonical.
* BenevolentBoss: She gives you monthly gifts and keeps you well informed instead of just throwing you at places to slaughter.
* CollectiveIdentity: One successful mission quote is that "The Lotus will be pleased with us", though later updates have [[DummiedOut dummied this line out]].
* MissionControl: [[spoiler: Going back as far as the Old War, apparently.]]
* OOCIsSeriousBusiness: Getting attacked by the Grustrag Three is heralded by a transmission from the Lotus shouting for you to abort the mission before she is cut off, the only time you see her breaks from her usual calm, controlled demeanor. [[spoiler:Also, when she remembers Mirage's death.]]
* Really700YearsOld: [[spoiler:''Hidden Messages'' brings forward some memories of the Old War. This answers some questions about the Lotus, and brings up many more.]]
* VocalEvolution: Her voice has changed quite a bit across the Updates, only partly due to change of the filters used.
** WelcomeToCorneria: Used to happen all the time, especially in Survival, but she's gotten better with most updates:
*** "Something's wrong. There's a heavy unit approaching."
* VoiceWithAnInternetConnection: The internet connection also extends to apparently being present in the systems of all Tenno.
* WouldNotShootACivilian: [[https://warframe.com/news/ask-cephalon-5 According to Cephalon Cordylon:]]
--> I find it curious that you would ask for information related not only to military vehicles, but civilian transports as well. Statistically, there are few instances where blowing up a civilian transport would ever be deemed necessary, and the Lotus would only demand such a task be completed as a last resort.

!!Ordis
[[quoteright:291:http://static.tvtropes.org/pmwiki/pub/images/rsz_1ordisarchwingtrailer_7770.png]]
->''"I am Ordis, ship cephalon, a shadow of my former self."''

An AI (or rather, a [[InsistentTerminology Cephalon]]) that resides within the Tenno's ''Liset'' stealth dropships introduced in Update 14. Players will need to rebuild the ship via the "Vor's Prize" questline.

* AIIsACrapshoot: He's... ''[[AxCrazy glitchy]]''. Implied to have been caused due to being held in stasis for centuries, as well as having parts of the ship he's integrated with removed by Grineer salvagers
* ArtificialIntelligence: Appears to be this.
* ComedicSociopathy: In regards to Grineer, Corpus, or [[ArsonMurderAndJaywalking the idea of having]] [[CruellaToAnimals a filthy Kubrow aboard]]. He is also abnormally cheery about the idea of you finishing the Arcwing and becoming a "winged death machine."
** During the Vor's Prize questline, he's just a little bit ''[[{{Understatement}} annoyed]]'' that the Grineer dismantled many of his and the ship's major components.
---> '''Ordis:''' "Foundry restored. Here, the Operator will craft many powerful weapons and tools to- EXACT REVENGE FOR DISMANTLING ME! -to expand your arsenal."
* CurseCutShort: Thanks to his mood swing glitches, and ServileSnarker tendencies, he's seen catching himself from cursing, especially if the results would have a negative impact on his Operator, or him.
--> *After Darvo contacts the ship in reply to Ordis sending a rather angry, and offensive letter to him regarding not supplying, or informing the Tenno where the parts are for a certain device, and demanding an apology first*
--> '''Ordis''': *Glitching at first*"Yyyou can go straight to...[[CurseCutShort h-]] Operator, I am sorry."
* [[ImADoctorNotAPlaceholder I'm a Stealth Ship, Not a Combat Pod!]]: Says this at the beginning of the [[http://www.youtube.com/watch?v=lE3D1VtSKVg Archwing Trailer]] when complaining that he can't extract the Tenno due to the ongoing space battle happening right outside the ship they were infiltrating, before happily asking if he should deploy the Archwing unit.
* MoodSwinger: As part of his glitchy processing, he's prone to dipping into aggressive, borderline-psychotic rants before correcting himself and happily offering his services to the Tenno.
--> '''Ordis''': "Ordis will gladly assist the Operator in- '''CUTTING A BLOODY PATH''' -in what ever mission they choose."
* [[ParentalAbandonment Operator Abandonment]]: He recognizes the player as his Operator from the Old War, and asks why they abandoned him as a child would. Of course, he also claims [[UnreliableNarrator his memory banks of the war were misplaced]], so how accurate this is can be called into question.
** Then again, you ''were'' found frozen near to where the ship was impounded by the Grineer, so it stands to reason that it belonged to you.
* RevengeBeforeReason: Downplayed. He badly wants to see the Grineer and Corpus massacred, and even goes as far as to insult Darvo while trying to negotiate for parts to remove the Ascaris from his Operator.
* SapientShip: Well, more accurately, he's the ships A.I. but treats it as his own body. Which is why he really doesn't take kindly to others ripping his vital components out....or installing components he really wishes stayed out that may involve having a "Filthy Kubrow" on the ship.
--> '''Ordis:''' (Sarcastically) "Joy. An Incubator. The only segment Ordis is glad th- THE SAVAGES- looted. (In a forced cheerful tone) I would be happy to help you install it."
** Conversely, he's happy when it comes to making, or installing anything mechanical, to the point he gets impatient if the player hasn't begun manufacture on their first Archwing unit yet, constantly insisting they start making it right away every time the player comes back from a mission.
* ServileSnarker: Especially if it involves anything with Kubrow
--> '''Ordis''': *Indignant*"An Incubator Segment? You want to turn me into a petting zzzoo? *Suddenly Calm again* Ordis is happy to assist the Operator restoring ship functionality."
* {{Tsundere}}: Towards [[spoiler: Kubrows]].
* ViolenceReallyIsTheAnswer: He's a bit... ''[[BloodKnight enthusiastic]]'' about the Tennos' number one solution to problems.
--> '''Ordis''': ''*in regards to a mission finding information on Captain Vor's location, in a cheery tone*'' "Ordis assumes finding Vor implies violence?"

!!Player Characters

!!!Ash
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ashnewlookedit_392.jpg]]
With a design directly based on the popular image of a {{Ninja}}, Ash is the more well rounded of the stealth Warframes. His abilities allow him to reach key targets and assassinate them with incredible burst damage or lock down groups of enemies while his stats make him highly agile and also surprisingly durable when he is caught without enough Energy to activate his invisibility.

* AnimalMotifs: His helmets have a notable insectoid theme; his primary helmet is chitinous with small pincers, while the other two are also named "Scorpion" and "Locust".
* ArmorPiercingAttack: His ''Bladestorm'' ability inflicts Finisher damage, which not only ignores defenses but deals more damage to armored targets. As of Update 13 his damage abilities also inflict a guaranteed Slash proc that deals damage ignoring armor and shields, making him slightly more useful in lategame than before.
* AwesomeButImpractical: ''Bladestorm''. The ability has hands-down the longest animation time of any ultimate and occasionally pauses mid-cast to give the server time to calculate where you'll strike next, during which time your allies can (and probably will) kill your targets- especially since they're marked with bright a red indicator of being targeted, which can be easily mistaken for several damage-increasing debuffs such as ''Molecular Prime'', ''Terrify'' or elemental status effects that bear a similar appearance. On the other hand, it's a OneHitKill on most enemies, makes Ash mostly invulnerable while active, and has easily some of the most badass-looking attacks in the game. Inverted of Update 13.5. The animation time has been reduced by the addition of a pair of clones of Ash, and marked enemies can be hit multiple times if their allies have been killed, making it a much stronger execution skill for a limited number of heavier units compared to most ultimates.
* BadassArmFold: His Noble idle animation.
* BladeBelowTheShoulder: Keeps a pair of ethereal wristblades that materialize when he activates ''Bladestorm''. If you look closely, they can be seen within the smoke of his idle animations.
* CombatPragmatist: Stabs targets in the [[BackStab back]] and [[EyeScream face]], sweeps their legs out from under them and [[KickThemWhileTheyAreDown stabs 'em while they're down]] during ''Bladestorm''.
* DoppelgangerAttack: As of Update 13.5 ''Bladestorm'' will spawn two clones of him to help attack more enemies.
* FlashStep: His ''Teleport'' skill allows him to move within range of allies, enemies, and targetable mission objectives.
* ImprobableAimingSkills[=/=]HomingProjectile: His ''Shuriken'' will seek out targets, [[PinballProjectile ricocheting off walls]] and ''[[SuperPersistentMissile cutting through other enemies]]'' if need be to headshot and impale their intended target. All through Ash's natural abilities.
* LightningBruiser: Significantly increased run speed, the highest health in the game, fair armor, and good shields. Top it off with a ''Teleport'', invisibility that makes your melee attacks hit 4x harder, and a TeleportSpam uber and you have an abundance of both lightning and bruiser.
* NonElemental: Notable in that his ''Bladestorm'' is the only known ability (following Update 11) that can ignore enemy armor and resistances, but also their weaknesses.
* SmokeOut: His ''Smoke Screen'' ability, which renders him invisible and staggers enemies caught in the blast.
* StockNinjaWeaponry: Has access to a supply of armor-piercing ''Shuriken''.
* TeleportersAndTransporters
** TeleportSpam: His uber ability ''Bladestorm'', in which he teleports around stabbing all enemies with elaborate animations; a OneHitKill on almost every foe.
* WhatCouldHaveBeen: [[http://static4.wikia.nocookie.net/__cb20130424234331/warframe/images/a/a4/Ash_Female_Concept.png Early concept art]] shows a rather feminine Ash.

!!!Banshee
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bansheenewlookedit_8368.jpg]]
Banshee is a group play oriented Warframe whose sound-based abilities can stall large groups of enemies, vastly improve her team's damage output and grant a measure of stealth to herself and other Warframes who do not naturally have that ability.

* AttackItsWeakPoint: Why look for weak spots, when her ''Sonar'' can find (read: create) new ones!
** ForMassiveDamage: All damage applied to a Sonar weak spot is multiplied by '''500%'''![[labelnote:*]]With proper modding for maximum Power Strength, this can approach '''''1420%'''''.[[/labelnote]] Doesn't apply, however, against enemies whose selected "weakpoints" remain armored, ie bosses such as Kril, Ruk, Jackal, etc.
*** However, if the user is ''very'' lucky, the weak spots created by Sonar can stack with the target's natural weaknesses. BoomHeadshot indeed.
*** With the ''Resonance'' Augment, the weak points spread to nearby enemies when an afflicted enemy is killed. These can stack with each other for ludicrous amounts of damage.
* ColdSniper: Her design philosophy- ''Sonar'' gives Banshee bonus damage at range, ''Silence'' keeps her undetected using firearms and ''Sonic Boom'' keeps enemies at range.
* EarthquakeMachine: ''Sound Quake'' turns her into one. Update 13.3 also gave her the ability to control the duration of said quakes.
* EnemyScan: Her ''Sonar'' ability sends out a radial sonic ping. Any enemy touched by it temporarily gains an orange glow on some part of their body. See the above trope.
** EnemyDetectingRadar: It also causes the positions of enemies to light up on the team's maps, which is very useful if your teammates aren't equipped with the Enemy Sense mod or Enemy Radar aura- especially with Area of Effect-focused frames like Nova on the team, who can time use of their abilities off of the number of enemies in proximity.
* EnthrallingSiren: ''Silence'' is an unusual variation on one; as of Update 13.3, it causes enemies to be stunned by the sonic disturbance, completely losing their hostility. They're also unable to defend themselves from gunfire, provided their attacker remains out of line of sight.
* FashionableAsymmetry
** [[ShouldersOfDoom Shoulder of Doom]]
* HarpOfFemininity: Her "Chorus" helmet turns ''her head'' into a cross between this and a crossbow.
* MakeMeWannaShout: Comes in two forms: a sonic boom that bowls enemies in front of her over (and causes weaker ones to [[LudicrousGibs explode]]), and a more powerful version where she crouches down on the ground and blasts out a constant flow of room-shaking, high-damaging shockwaves.
* PerceptionFilter: ''Silence'', which deafens enemies to make them less reactive to Banshee and her allies (e.g. firing a shotgun or murdering one of their companions 5 feet away)... provided the Tenno stay out of line of sight. Functionally, it's a stealth-''aid'' rather than an actual stealth technique.
* UselessUsefulSkill: ''Silence''. While an interesting take on stealth mechanics and a nice way to flesh-out Banshee's potential as a ColdSniper, it's widely considered to be completely useless the moment the alarm is sounded, as it provides no crowd-control, protection, or damage bonus (as stealth damage modifiers only apply to melee weapons) to the Banshee unlike Ash and Loki's stealth skills.
** This no longer applies as of Update 13.3, where Silence has gained the ability to reset enemy AI, making it both a potent CC and viable stealth mechanic.

!!!Chroma
Chroma, a dragon-themed Warframe introduced in Update 16, has the unique trait of being able to determine the elemental attribute of his abilities by changing his energy color.

* AscendedFanon: The description for the effect of ''Vex Armor'' was lifted '''verbatim''' from a [[https://forums.warframe.com/index.php?/topic/37089-a-warframe-concept-the-dragon-20-%E2%80%94-final-update-2092015/ popular dragon-based fan concept]]. In fact, the first hint the developers gave toward Chroma's theme and identity was that it was based on a fan request.
* BreathWeapon: ''Spectral Scream'' is Chroma's personal version, while his ''Effigy'' also maintains its own.
* CastFromHitPoints: Played with.
** ''Vex Armor'' will increase Chroma's weapon damage, but only when he receives damage to his health.
** ''Effigy'' sacrifices Chroma's armor for the duration of the effect, making his health more vulnerable.
* ColorCodedElements: Enforced, unlike other elementals. The player's input energy color will change the elemental attribute of his ''Spectral Scream'' and ''Effigy'', as well as the effects of his ''Elemental Ward''.
* DetachmentCombat: Chroma's ultimate, ''Effigy'', allows him to be in two places at once.
** DroneDeployer
** PowerGivesYouWings: ''Effigy'' receives them, Chroma does not.
** ShedArmorGainSpeed
** SummonBiggerFish
* HypeBacklash: When Chroma was finally unveiled, his original helmet (now his "Drac" alternate helmet) was initially titled the "anteater helmet" by disappointed fans who expected a more classical dragon interpretation. This compelled the developers to swap his default and alternate helmets before release.
* MeaningfulName: Chroma means "Color" in Greek, which refers to his energy color-changing ability.
** His "Drac" alternate helmet is derived from the Latin ''Draco'', meaning Dragon.
* MixAndMatchMan: Chroma's blueprints require parts from Frost, Ember, Saryn and Volt.
* OurDragonsAreDifferent: To the point where Chroma's alternate helmet draws inspiration from ''sea''dragons.
** InstantAwesomeJustAddDragons
* StatusBuff: ''Elemental Ward'' gives Chroma a party-buffing aura, with its benefits changing based on the user's elemental attunement. ''Vex Armor'' increases Chroma's survivability and damage as he receives damage from enemies.
* WreathedInFlames: ''Elemental Ward'' allows this, as well as ice, lightning and poison variants.

!!!Ember
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/embernewlookedit_268.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/3dda62dc778e07194a613545720c704c.png[[/labelnote]]]]
Ember is a highly specialized Warframe whose abilities focus on dishing out huge amounts of Heat damage to groups of enemies.

* BattleAmongstTheFlames: The whole point of her third ability, ''Fire Blast'', which surrounds an area with a flaming circle that damages any enemy that passes through.
* BurnTheUndead: Heat is best against the Infested, making her a living weapon against them.
* ChildSoldier: Codex entry implies that [[spoiler:the original Ember]] is this.
* ColorCodedElements: While they're customizable to the player's liking, her default colors include mostly shades between amber and red-orange.
* ConvectionSchmonvection: Her ultimate (''[[NamesToRunAwayFromReallyFast World On Fire]]'') is superheating her body to the degree the ground around her cracks and melts and everyone near her bursts into flames. Of course, anything just outside the area of effect is entirely untouched.
* CripplingOverspecialization: Ember is absolutely devastating against Infested as even their Ancient heavy walkers take bonus damage from her fire attacks despite resisting Heat damage from weapons. However, the fixed damage values of her attacks prevent her from scaling properly at higher levels especially after enemy armor starts to kick in. Players with a spare slot do keep her around for Infested farming and few can deny that her skills look ''[[RuleOfCool spectacular]]'' but those who want her as their ''main'' Warframe are still waiting for sufficient buffs. Damage 2.0 adds a "panic" to the burn status, letting her effectively stun enemies make them vulnerable to regular attacks in addition to the damage dealt.
* {{Fanservice}}: [[http://a.pomf.se/tkytlw.gif Her idle animation for the noble stance]].
* {{Fireballs}}: Her first skill, natch.
* FlamingHair: Her Prime helmet invokes this, being the first helmet to utilize elemental particle effects.
* HartmanHips: Played with. Her leg armor gives this impression, but it's also hollow and reveals the standard-width legs beneath.
* IncendiaryExponent[=/=]WreathedInFlames: ''World on Fire'' sets her on fire as long as the effect is active.
* KillItWithFire: The most effective Warframe for dispatching the space zombie Infested.
* ThePhoenix: One of her alternate helmets receives its name from this.
* PlayingWithFire
* {{Pyromaniac}}: Her only skill that can't set enemies on fire outright covers them in an ''Accelerant''... to more quickly set them on fire. No other Warframe has as much dedication to their element.
* SquishyWizard: Especially after Update 11.5, wherein her sole survival skill ''Overheat'' was removed to make way for a new debuff, ''Accelerant''. Somewhat lessened by 15.11, which bumped up her armor; while she still doesn't compare to the actual tanks, she's no longer as fragile as she once was.
* StandardStatusEffects: Burn, taken UpToEleven. ''Every single one of her skills'' either inflicts it or facilitates it.
* TechnicolorFire: Customizing her energy color can change her flames from red to blue to hot pink to pitch black.
* UselessUsefulSkill: ''Accelerant''. While it provides an incredibly powerful Heat damage boost and a decent stun, its utility is limited to the Ember who cast it - while other players ''can'' have Heat damage, it's overshadowed by the Radiation and Gas combination damage types in any situation it would be useful, meaning they generally ''won't''. Partially mitigated by her ''Fireball Frenzy'' Augment, which lets her give allies additional Heat damage, but the Augment itself falls victim to the same problem described above, so it's still fairly situational.
** ''Fire Blast'' creates a ring of flames around Ember, but deals less damage than her ''Fireball'', only damages enemies on the ring itself (enemies inside the circle receive no damage), and has no way to keep enemies in the flames. Enemy AI will even attempt to walk around the flames, unless their pathing requires passing through to reach an objective.

!!!Excalibur
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/excaliburnewlookedit_9586.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/eeea254b0e48a4914c92295c73115e5b.png[[/labelnote]]]]
One of the three starting Warframes and the game's poster boy, Excalibur has the most balanced set of abilities. His damaging DashAttack, [[InASingleBound Super Jump]], blinding crowd control and high damage Uber remain viable at most stages of play while his stats give him the perfect mix of mobility and durability to ease a new player into the game.

* BlindedByTheLight: ''Radial Blind'' causes a reflection off his sword that stuns and temporarily blinds nearby enemies.
** InterfaceScrew: Used against a fellow player, their screen and UI will completely turn white, preventing them from seeing where they are or the state of their health and ammo.
* CallBack: Of the visual variety. Excalibur is pretty much visually identical to the armor you acquire late into VideoGame/DarkSector, as well as the one used in its early concept trailer Warframe is based on.
** ContinuityNod: Hayden Tenno's armor was added as a skin for Excalibur available for purchase for one week following Warframe's first anniversary in beta.
* CrutchCharacter: Somewhat. Throughout most of the game ''Slash Dash'' hits like an atom bomb, insta-gibbing virtually everything and being cheap to boot, while ''Radial Javelin'' clears crowds in a hurry. In high level Defense and Survival missions however, the enemies eventually become tough enough that all pure damage abilities lose their luster, and at that point frames with more utility, like Frost or Nyx, are preferred. Thankfully unlike Ash, Excalibur still has team supporting utility with his ''Radial Blind'' which is quickly cast and will stun any enemy nearby, giving breathing room for himself and the team, while ''Slash Dash'' is still usable as mobility.
** Furthermore, he has found a niche in high level gameplay due to ''Radial Javelin'' becoming a very good way to damage everything in a very wide area after some updates. Combined with four instances of ''Corrosive Projection'', an aura that makes enemies lose all armor, and a Trinity, providing a constant supply of energy, one can kill wipe an entire defense map of enemies with ease, and can continue to do so later on in the mission with some damage buffs. This doesn't diminish his value as an useful starter Warframe, however.
* DashAttack: His first ability (and most commonly used) is a charge across the room with his blade drawn, slicing all in his path.
* ImpaledWithExtremePrejudice: Enemies on the receiving end of ''Radial Javelin''.
* InASingleBound: ''Super Jump''
** InvisibilityCloak: Grants one while airborne.
* JackOfAllStats: Initially intended as this, being the most beginner-friendly Warframe and poster-child of the game. His abilities are designed to emphasize his mobility, adding on decent crowd control, fair damage output, the best effective health of the starter Warframes and even stealth potential.
** MasterOfNone: There are Warframes who are better than him in almost every single field.
* StabTheSky: The cast animation for ''Radial Blind'' does this, reflecting sunbeams off the weapon.
* StandardStatusEffects: ''Radial Blind'' does ExactlyWhatItSaysOnTheTin.
** NotTheIntendedUse: Observant players found that the blindness causes enemies to literally consider Tenno invisible... complete with the stealth melee damage bonus provided, similar to Ash and Loki.
* StormOfBlades: His ultimate ability, ''Radial Javelin'', in which Excalibur does a SwordPlant and multiple blades shoot from it to impale his enemies. [[labelnote:*]]The namesake "javelins" are actually formed from a pair of Skana swords.[[/labelnote]]
** It was possible to combine this ability with Mag's ''Bullet Attractor'' and [[HumanPincushion watch the numbers fly]]. Sadly, this is no longer the case, due to the ability's mechanics changing after an update.
* SwordPlant: Precedes ''Radial Javelin'' with one.

!!!Frost
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/frostnewlookedit_2812.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/002901c96e465dac74854357a8b6e813.png[[/labelnote]]]]
One of the two heaviest and most durable Warframes, the ice-manipulating Frost is a team oriented defensive powerhouse whose signature Snowglobe can completely negate all ranged damage within its radius while also slowing down enemies that wise up and stop wasting their ammo. His other skills offer a mix of defensive utility and damage but teams almost always pick him for his pretty little Sphere of Absolute Protection.

* AnIcePerson: Surprise, surprise. His default color scheme is blue and white, and his helmet horns mimic iceberg patterns. He's also got a BadassLongcoat.
* BadassLongcoat
** BadassInANiceSuit: You need to mess with the colour palette a bit to notice it, but the 'breastplate' area of the 'frame very much gives the impression of a double-breasted suit and tie.
*** ''Especially'' noticeable with Frost Prime. Which also adds some shiny gold bits to the outfit, to make it even flashier.
*** The tie also has the makings of a ClassyCravat.
* BarrierWarrior: ''Snow Globe'' is a spherical shield that prevents shots, and slows down enemies who enter. It will block ''all'' projectile-based attacks from entering, including rockets, landmine deployment, or even a number of powers from other Warframes- even if they're on your team.
** HoistByHisOwnPetard: On the other hand, it also affects the weapons of fellow Tenno and doesn't affect radial or direct-targeted skills, so enemies like Grineer heavy units or the Shockwave MOA (capable of knocking Tenno out of the barrier from the outside, then entering and opening fire) become a major issue, especially on Defense missions.
** ElementalBarrier
* ColorCodedElements: His un-Primed default colors are primarily white and blue.
* InstantIceJustAddCold: Played straight by ''Freeze'' and ''Ice Wave'' in particular, as well as ''Avalanche'' to a smaller extent.
** Justified in ''Avalanche'''s case, since it's freezing the moisture in the air surrounding Frost.
* MightyGlacier: Quite literally. He has the slowest run speed in the game and doesn't have a dash like Rhino does. However, he can throw up a large low cost 39 (with duration mod) second bubble shield that makes everything inside immune to attacks from outside and slows any enemies inside to a crawl. Frost doesn't go anywhere fast, but inside his domain, he is god.
* HarmlessFreezing: Zig-zagged. Can ''Freeze'' enemies solid with his first ability, which also deals some direct damage. However, they can break out of this if their shields are destroyed and damage is dealt to their health.
** LiterallyShatteredLives: ''Avalanche'', however, will freeze and then shatter enemies who entered Frost's kill range during the cast animation.
* StandardStatusEffects: ''Freeze'' and ''Avalanche'' both inflict the Frozen status on enemies; the former has a longer effect, while the latter affects more targets per cast and deals more damage.
* WhatCouldHaveBeen: A meta example; Frost's design was based on artwork for an [[http://static.giantbomb.com/uploads/original/9/93998/2438433-screen+shot+2013-02-12+at+7.02.24+pm.png unused boss]] in Warframe's predecessor, VideoGame/DarkSector.

!!!Hydroid
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hydroidnewlookedit_2234.jpg]]
A water-elemental Warframe released in Update 13. According to the developers, his design was heavily inspired by pirates.

* AnimalMotifs: [[EverythingsSquishierWithCephalopods Cephalopods]], based on both his ultimate and his base helmet's dangling tentacles.
* ColorCodedElements[=/=]WaterIsBlue
* CombatTentacles: The entire point of his ultimate ability.
* EvilLaugh: A short, silent one in his dual-pistol idle animation.
* EyepatchOfPower: Has what can best be described as a metallic barnacle covering his upper right "eye" on his base helmet.
* FakeLongevity: Thought farming for Nekros was bad? Hydroid is even worse. First, you need to farm up four different types of Beacons, which only drop from a certain rare {{Elite Mook|s}}, unlike the Nav Coordinates that can be gained from any storage container. To make matters worse some of these Beacons are very rare drops. Then with the Beacons you can craft the Frequency Triangulator needed to find and fight Hek. Once you beat Hek enough times to get the Warframe part blueprints, always subject to the RandomNumberGod, you also need to farm up the rare "Argon Crystals" to actually craft the parts - which deteriorate within 24 hours of obtaining the first, making it a mad rush as each of his parts require multiple crystals.
** Slightly alleviated as of update 15.13, where Vay Hek is now a regular boss that can be fought on Earth after you've reached mastery rank 5. The problem with the Argon Crystals still remains, however.
* KrakenAndLeviathan: His ultimate skill, ''Tentacle Swarm'', calls up a sea creature to smash enemies with its tentacles.
* MacrossMissileMassacre: His first skill, ''Tempest Barrage'', commands his ship to fire its cannons on the target area.
** OrbitalBombardment: This ship being in space, of course.
* MakingASplash
** ElementalShapeshifter: Two of his abilities allow him to assume the form of water.
*** GiantWallOfWateryDoom: "Giant" might be an overstatement, but ''Tidal Surge'' turns him into a tidal wave that pushes all enemies in his path.
*** ImMelting: His ''Undertow'' ability literally transforms him into a puddle.
** HazardousWater: ''Undertow'' is a Type 2, potentially Type 3.
*** SuperDrowningSkills: '''''Weaponized.''''' (His enemies' skills, not his own.)
* NiceHat: His "Triton" alternate helmet is shaped like a Tricorne.
** MeaningfulName: "Triton" is named after the son of Poseidon, Greek god of the sea.
* NinjaPirateZombieRobot: ''Literally'', as he is an [[AmbiguousRobots ambiguously robotic]] space ninja Jack Sparrow who has been awoken from stasis/"death".
* NoBodyLeftBehind: His unique stealth advantage is the ability to do this to enemies.
* OddNameOut: Breaks the trend of elemental frame names by naming a stage in the life cycle of jellyfish. One would not be blamed for believing it was just a made up combination of "hydro" and "droid".
* {{Pirate}}: An inspiration, according to the developers.
** SpacePirates

!!!Limbo
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/limbonewlookedit_538.jpg]]
A "Void Wizard" or "Phase Magician" introduced in Update 15, Limbo manipulates [[LayeredWorld multiple planes of reality]] at once. His skills allow him to transport himself or others to a "rift plane" to avoid or divert harm. Following Mirage's example, he can be obtained from ''The Limbo Theorem'' questline.

* AnimalMotifs: Clams -- the inside of his coat has a Mother of Pearl surface, while his head "opens" to reveal a gem structure. Fitting, given his ability to hide entities in the rift.
* BadassInANiceSuit: It even has a tailcoat.
** NiceHat: Comes with a top hat, and all of his alternate helmets will have their own.
*** [[RobeAndWizardHat Suit and Wizard Hat]]: His alternate helmet gives this effect.
* DifficultButAwesome: He has the steepest learning curve in the game, but a skilled player can use him to utterly dominate just about any mission. Unfortunately, an unskilled Limbo usually ends up hindering the squad instead of helping.
* FormulaicMagic: The entirety of ''The Limbo Theorem'' revolves around using the proofs of his work to locate parts to assemble the Warframe.
* {{Intangibility}}: Played with, as the main focus of his skillset. ''Rift Walk'' plays this straight for enemies in the material plane, but Limbo can still be damaged by foes he has ''Banish''ed into the rift with him. ''Cataclysm'' creates a bubble in which enemies or allies on one side cannot affect those on the other, allowing bullets fired from the outside to completely pass through.
** RequiredSecondaryPowers: He's still affected by the environment, however. Possibly justified, since it just sends him to another phase of the same space rather than true intangibility, where some of those environmental objects may still exist.
* LayeredWorld: And Limbo is the first to be able to exploit this.
* MadMathematician: Ordis believes him to be an idiot at first, due to all of the "half-written proofs, unfinished equations" and nonsensical allusions to imaginary concepts in his theorem. [[spoiler:Upon realizing Limbo is TalkingThroughTechnique, Ordis begins reading his theorem more like ''poetry''.]]
** MisplacedADecimalPoint[=/=]TeleporterAccident: [[spoiler:According to his final proof, his last attempt to enter the rift couldn't have gone over well. [[{{Squick}} There's a reason you pick up his pieces all over the galaxy]].]]
* MeaningfulName: "Limbo" is one of the potential afterlives in Catholicism - a world outside of Heaven and Hell. It also describes a delaying stage marked by inactivity, much like he puts his enemies into.
** His "Aristeas" alternate helmet is named after an [[http://en.wikipedia.org/wiki/Aristeas ancient Greek miracle-worker]].
* [[NinjaPirateZombieRobot Ninja Magician Commando Riftwalker]]
* NotTheIntendedUse: His ability to send allies and enemies into the rift with ''Banish'' is intended to allow for some hard crowd-control on enemies or unique survival boosts for allies, even buffing allies sent within and opening enemies up to ''Rift Surge'''s damage increase. However, the fact that Limbo's allies cannot attack anything on the opposite side of the rift from them (or pick up items while they are in the rift), and have no control over who is ''Banish''ed or for how long, makes Limbo an ideal {{Troll}}ing Warframe simply by swapping focus on which side is being isolated or kept alive.
* PowerFloats: Limbo hovers for a moment while casting ''Cataclysm''. His hat will also float when he's casting certain skills.
* PowerOfTheVoid: ''Banish'' and ''Cataclysm'' use void energy to damage foes whenever they enter the rift. ''Rift Surge'' uses it to increase their damage taken while in the rift.
* SpaceMaster
* StageMagician: His visual theme.
** GentlemanWizard
** MagiciansAreWizards: Or at least, pseudoscientist ninjas.
* TalkingThroughTechnique: The Limbo Theorem [[spoiler:is his biography in numbers, and only Ordis can read it]].
* {{Telekinesis}}: Never manifested in his attacks, but he can perform tricks in his gun idle animations, or levitate his hat during ''Rift Surge''.

!!!Loki
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lokinewlookedit_5041.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/33c98144ee8f4e1fe4e4b11cf11bf262.png[[/labelnote]]]]
Loki is primarily known for having both the best stealth ability in the game and one of the best aggro management tools, which more than compensate for his lack of direct damage abilities. His skillset allows him to redirect enemy attention (not to mention their firepower) and shape the flow of any battle to his advantage, but [[FragileSpeedster players who run out of Energy will quickly learn why he is recommended for advanced users]]. Before Update 14 he was one of the three starter Warframes, but was replaced by Volt.

* BoringButPractical: All of his skills are rather modest, and deal no damage. However, because they're purely utility, they are always effective regardless of enemy level.
* FashionableAsymmetry: Loki's only symmetrical bits are his helmet and lower arms. His legs in particular look like they came from two separate Warframes.
* FragileSpeedster: Has the highest base movement speed of any Warframe, as well as the lowest starting health and second-lowest shield capacity (beaten only by Valkyr).
* GlassCannon: A Loki with active ''Invisibility'' can deal apocalyptic amounts of damage (+400%) with melee weapons, but can be gibbed by cross-fire and explosives even while invisible. If ''Invisibility'' drops in the middle of combat, so does the Loki.
* InvisibilityCloak: Has a longer duration than the ''Smoke Screen'' power Ash has, but no initial stun.
* NorseMythology
* {{Pun}}: ''Radial Disarm'' '''literally''' dis-arms Infested Runners.
* MagikarpPower: Level one - the weakest Warframe, with little armor, low shields, low HP, an ineffectual ''Decoy'' that dies in two seconds, an ''Invisibility'' power that's way too short to be useful, a ''Radial Disarm'' with a tiny radius, and zero direct damage abilities. Fast forwards twenty levels, and properly modded, you have a LightningBruiser who can distract entire hordes of enemies with a damage sponge decoy, turn invisible and run around bisecting enemies like [[VideoGame/MetalGearSolid Gray Fox]], and rip the weapons out of the hands of anything in sight with a disarm attack that [[GoodBadBugs literally disarms the Infested.]] His lack of damaging attacks makes him no less effective against high-armored targets, allowing him to scale incredibly well.
* NotTheIntendedUse:
** Loki's general design indicates that ''Invisibility'' should primarily be used for ''avoiding'' most enemies and quickly disposing of a handful in an emergency. Almost all Loki players use the fact that it lasts an eternity and a half to clear entire rooms with the damage boost it provides.
** ''Switch Teleport'' was most certainly ''not'' intended to get other players stuck in terrain, drop datamasses in unreachable locations, swap teammates into a herd of Toxic Ancients or in front of an attacking boss.
*** They were also most likely not intended to teleport bosses into places they would get stuck in. Players would use this on [[GetBackHereBoss Raptor]] in particular, to trap him inside the storehouse he spawns on, before it was [[DummiedOut patched out]].
* TeleportersAndTransporters: ''Switch Teleport'' allows to switch position with friend, foe or his own decoys. Allows a wide variation of tactics, like quickly bypassing long running segments or stealth-related traps, helping stuck team mates, teleporting downed teammates towards safe positions, removing stronger foes from a pack or annoying your teammates.
* TheTrickster: Has no directly damaging abilities, but many ways to screw with the enemy from distracting them to swapping places with them to disabling their guns.
** SetAMookToKillAMook: His "Irradiating Disarm" augment allows him to apply an extended Confuse status on enemies, which can cause crowds to tear one another apart.
* {{Troll}}:
** In the eyes of the fan base, he surely lives up to his namesake. For example, ''Switch Teleport'''s effect on allies have lead many to use him this way. There are also the possible in universe application of his "Decoy".
** His ''Radial Disarm'' causes all firearms to be replaced by Prova electric batons. When used on most Grineer or Corpus crewmen, it makes sense to replace their guns with melee weapons; when used on Corpus [=MOAs=], [[http://i.imgur.com/ggZIu67.jpg the baton is simply placed on top of their guns like a horn]], since they don't exactly have hands to hold anything.

!!!Mag
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/magnewlookedit_1866.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/031e5dfcb1cbc58b47327e5d0d85397c.png[[/labelnote]]]]
The third starting Warframe since Update 7, Mag is the option for players wanting to rely less on weapons. She can manipulate magnetism to move and stun enemies, lower their defenses, redirect allied firepower onto them or kill them outright.

* AwesomeButImpractical: Zig-zagged for ''Crush'' in recent updates. Prior to Update 11, a single ''Pull'' was able to out-damage ''Crush'' at double the range, for a quarter of the cost, with the same stun period per cast. Since Update 11, ''Pull'' does less damage than ''Crush'', but is still more cost efficient- however, ''Crush'' can also hit through walls, while ''Pull'' has been limited to line-of-sight.
** However, ''Crush'' lost its ability to ragdoll targets at the end of its animation, leading many players to firmly place it here; it's frequently noted that the experience of collapsing your opponents in on themselves is dampened when they simply drop back on their feet and continue shooting, only pausing for the animation proper -- and being released from it ''[[http://i.imgur.com/XnlvXfp.gif before Mag herself]]''. On enemies where the Magnetic damage would be relevant, Mag already has ''Shield Polarize'' as a more effective damage source.
* BarrierWarrior: Mag's ''Bullet Attractor'' functions like an inverted ''Snow Globe''. ''Shield Polarize'' can restore shields to allies or Defense mission objectives...
** StatusBuffDispel: ... and does the reverse to enemy targets in an explosive display of force.
* BodyHorror: Her ultimate skill, ''Crush'', does this to anyone killed by it; for example, Grineer enemies are compacted into balls of armor scraps.
* CoolHelmet: Her basic glassy face-plate looks like something out of a SuperSentai series.
* DamselInDistress: In [[https://www.youtube.com/watch?v=7QzMaXVxpLQ "The Profit" Trailer]], she has been captured by Alad V and needs to be rescued by her fellow Tenno.
* DefeatEqualsExplosion: In an odd design choice, enemies who die under the effects of ''Bullet Attractor'' will release a delayed blast (depending on how much of the duration was left) after they die.
** UselessUsefulSkill: Not the entirety of ''Bullet Attractor'', just the explosion at the end; it costs nearly as much as Mag's ultimate but deals an explosion that is only as strong as her first skill, and is completely unaffected by mods.
* HoistByTheirOwnPetard: Can magnetize enemies with ''Bullet Attractor'', making their own (and their allies') bullets fly into them.
** ''Shield Polarize'' also comes to mind, in that the radial damage it deals scales with the strongest shields of affected enemies.
* [[ImpossiblyCoolClothes Impossibly Cool Armor]]: Mag Prime has shoulderpads and hip holsters that ''hover'' a fixed distance away from her. Justified by her element, of course.
* MagnetismManipulation: Her elemental forte. Oddly, this makes her powers strong against the Corpus not because she can disrupt their robotic proxies, but because she can dampen their shields.
* OddNameOut: "Mag" isn't a real word or name, nor is it a variation on one.
** It can be short for "magazine" (a la Grineer Marines shouting "Swapping mags!" when they reload), though the developers clearly intended to shorten "magnetize".
** MeaningfulName: On the other hand, her alternate helmets refer to the coilgun (also known as a Gauss gun), which fires projectiles using magnetism.
* ReturnToShooter: Zig-zagged with ''Bullet Attractor''. Enemy shots will return to their source... ''if'' the shots reach the edge of the sphere first, meaning a Tenno standing inside the sphere of effect can still be shot at point-blank.
* SelectiveMagnetism: ''Pull'' especially, since it affects enemies, but not the environment; an enemy standing behind a metallic crate will be pulled over the crate, but the crate itself remains.
** HollywoodMagnetism: All enemies in Mag's line of sight will be pulled to her with equal force, regardless of distance or actual magnetic contents.
* SmallGirlBigGun: Mag is the shortest (and the least decorated female) Warframe by far, and having her carrying a rocket launcher, an oversize pistol and a gigantic hammer is not slowing her down.
* YouWillNotEvadeMe: Mag's ''Pull'' ability, which does ExactlyWhatItSaysOnTheTin to distant enemies but is unique in that it can affect [[UpToEleven whole rooms of occupants]], provided they're in line of sight.

!!!Mesa
[[quoteright:327:http://static.tvtropes.org/pmwiki/pub/images/mesalarge_opt_5809.png]]
A gunslinger-themed Warframe introduced in Update 15.5.

* AnimalMotifs: Her "Longhorn" alternate helmet gives her bovine motifs. This makes her a literal ''[[StealthPun cow]]''girl.
** ALoadOfBull
* BlindWeaponmaster: According to Mynki, she's blindfolded because [[CavalierCompetitor it wouldn't be a challenge otherwise]].
* BodyHorror: [[spoiler:The end of the "Patient Zero" questline has you fight against a Mesa Warframe successfully infested by Alad V.]]
* FakeLongevity: Has overtaken Hydroid as the worst frame for this. First you have to hope and pray you're online when an Infested Invasion occurs. Then you have to hope and pray that a single Alad V Coordinate will be an invasion reward. Then you've got to do three missions against Infested, hoping against hope that you've found the invasion early enough so that you can finish the three missions you need to before all the other Tenno descend on the mission and pick it dry because ''they'' all need the Coordinate also. You do this three times, then craft an Infested Alad V key, do the boss fight and get a random one of the three parts you need to make it, so you better pray you're lucky here also. The fact that you need Argon Crystals (that vanish within a day of getting them) to make it isn't even a blip on the radar of the RNG grind for the parts. For an incredibly lucky solo player, or someone without a dedicated invasion team, this is at least 27 missions that are incredibly easy to miss, have a chance of simply not having the right reward or that can pay out with the wrong part.
* FingerFirearms: Played with. The barrels of her "Regulator" pistols are strapped to her arms at all times, and attach to her fingers while ''Peacemaker'' is active; her thumbs become the hammers.
* ForMassiveDamage: ''Ballistic Battery'' charges up Mesa's attacks based on the damage she's dealt with her guns, then releases it all in one bullet.
* TheGunslinger: To the point of passively having unique bonuses wielding every type of firearm, and a health boost for not bringing a melee weapon.
** [[FastestGunInTheWest Fastest Gun in the Stars]]: According to her profile video.
** GunFu: She rapidly transitions between a number of poses during ''Peacemaker''.
** GunsAkimbo: Her ultimate, ''Peacemaker'', creates a pair of pistols custom-made for Mesa.
** ImprobableAimingSkills: ''Peacemaker'' automatically takes aim at enemies within range so the player can employ...
** MoreDakka
* ImmuneToBullets: Her ''Shatter Shield'' not only makes her immune to them...
** ReturnToSender: ... but reflects their damage, too.
* NothingUpMySleeve: The barrels of her "Regulator" pistols are always strapped to her arms, and fold onto her hands when in use.
* SamuraiCowboy: Or Ninja Gunslinger, at any rate.

!!!Mirage
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/miragenewlookedit_9030.jpg]]
Released in Update 14, Mirage is a jester-themed Warframe. Unlike her fellow light-elemental Oberon, she utilizes purely photokinetic abilities that allow her to create illusions of herself or weaponize lightwaves. Notable for being the first Warframe to be obtained via the questing system; reassembling her is the focus of the ''Hidden Messages'' chain.

* AwesomeButImpractical: ''Sleight of Hand'', as many rooms don't even have targetable objects to work with, or spread out objects far enough that enemies won't approach them. One of its most practical uses is to prevent enemies from using access panels in stealth runs -- blinding them to interrupt the alert sequence -- but the traps created only work once.
* BoringButPractical: ''Eclipse'' simply increases her damage or mitigation depending on the lighting in the room. As far as determining conditions go, it's... bizarre, but also dynamic. Can border on UselessUsefulSkill if you're looking for a particular boost in the wrong lighting, however.
** In addition, perhaps ''Sleight of Hand'''s most practical use is its ability to temporarily disarm laser traps during speed runs.
* DeadlyPrank: ''Sleight of Hand'' causes ''[[UpToEleven every possible one]]'' (short of guns jamming) within range of her, typically involving StuffBlowingUp.
** EntropyAndChaosMagic
** TrapMaster
*** SetAMookToKillAMook / HoistByTheirOwnPetard: Going so far as to take control of nearby cameras, arc traps and turrets to set them against enemies. When used on the trap-heavy Corpus, this usually results in entire squads of crewmen dashing out of the room to escape their own haywire turrets and getting stunlocked by their own electrified laser doorways [[HumiliationConga (and the one crewman trying to activate the alarm having his console blow up in his face)]].
* DoppelgangerSpin: Hall of Mirrors, which creates one to four fake copies of the Mirage, all capable of doing (reduced) damage to the original's target.
* FashionableAsymmetry: Her palette can allow her torso to have two separate colors split straight down the middle. Given her inspiration, this is something of an EnforcedTrope.
* FightingClown: Between the concept of ''Sleight of Hand'' and her harlequin appearance, many players were initially unable to take her seriously. Between her other skills, she's considered one of the strongest damaging Warframes in the game.
* GemstoneAssault[=/=]PowerCrystal: ''Prism'' summons a bouncing crystal that fires lasers at enemies as it flies.
* GoOutWithASmile: [[spoiler:The original Mirage was captured by the Sentients. She comforted Lotus as she was disintegrated. It's possible she knew her legacy would live on regardless, as it's implied that she authored the ''Hidden Messages'' riddles.]]
* GreekMythology: Her poems show that she is a big fan of it.
* LaughingMad: [[spoiler:The original Mirage had some hints of BloodKnight.]]
* LightEmUp
** BlindedByTheLight: ''Prism'' and ''Sleight of Hand'' can each cause detonations that blind any nearby enemies.
** FrickinLaserBeams: Her ultimate ability, ''Prism'', fires these at nearby enemies as it flies.
** HardLight: Zigzagged. Though intangible, her illusions are still damaging.
* MasterOfIllusion: Best exemplified by her ''Hall of Mirrors'' ability.
** MesACrowd: ''Hall of Mirrors'' summons intangible clones of Mirage that will draw enemy fire. Each one of them can copy her weapon attacks, dealing partial damage. This leads to [[https://www.youtube.com/watch?v=5JAicesHqQU interesting combinations]] with [[MacrossMissileMassacre wide-spread weapons]].
* PosthumousCharacter: [[spoiler:The original Mirage died in the Old War, captured and executed by the Sentients. All Mirages today are copies of her design.]]
* SexyJester: Designed to invoke one -- even naming her alternate helmet Harlequin, or noting in the Codex that she is a natural prankster. Fittingly, her base helmet also confuses some players into thinking she's Grineer-themed, as she wears it in mockery of them.

!!!Nekros
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nekrosnewlookedit_9224.jpg]]
Released in Update 10, the Necromancy-themed Nekros was the runner-up for the first Design Council Warframe, though his abilities were chosen without player input. He manipulates clouds of nanobots to simulate the stereotypical effects of dark magic such as damaging his enemies' souls, striking fear into their hearts and reviving their dead under his control.
* AnimateDead: ''Shadows of the Dead'' qualifies.
** OurGhostsAreDifferent: Made up of nanobots rather than ectoplasm.
* ArachnidAppearanceAndAttire: His 'ribs' and Syandana give the appearance of spider legs, while his Raksa alternate helmet gives him the extra eyes.
* BadassCape: His exclusive ''[[AltumVidetur Mortos]] [[ScarfOfAsskicking Syandana]]'', which gives him shroud-like tassels across the back of his shoulders and hood.
** DreadlockRasta: The other most common interpretation of his syandana.
* BoringButPractical: ''Desecrate'' doesn't cause enemies to combust, but it can make their corpses [[PinataEnemy give much-needed health orbs and ammo]]. Of course, it borders on UselessUsefulSkill as it's limited to corpses (which despawn within seconds at best and disintegrate immediately at worst, giving a limited window of use), the cast time is lengthy (often taking players out of combat completely to use several times in a row), and its success is left in the hands of the RandomNumberGod; you are likely to find yourself simply unable to ''Desecrate'' a given corpse before it despawns ''several times per mission''. However, it's all but required for high-level Survival missions to get enough life support off of enemies, and the ability to double-dip in loot tables make farming for mods and resources ''much'' faster.
* FakeLongevity: Farming for Warframe blueprints is always a tedious task that leaves you at the mercy of the RandomNumberGod, but Nekros takes it UpToEleven. To get his blueprints, you first need to farm up "nav coordinates" for a key to access the Orokin Derelicts, then you need to farm up more "nav coordinates" from the Derelicts for the Assassinate mission against Lephantis. Each key can only be used to complete the mission ''once''.
* TheGrimReaper: An obvious inspiration for his design. His "favored" weapon is even a scythe.
* InTheHood: His basic helmet gives this impression.
* MagicFromTechnology: His powers, while similar to black magic, are all done through clever use of nanobots.
* {{Necromancer}}: Well duh.
* TheRedMage: Comes with the first health restoration alternative to Trinity's skills, and his other 3 skills draw heavily from the BlackMage. However, he also shares his polarities and most of his stats with Excalibur- making him a caster with the energy capacity of a melee.
* SoulPower: ''Soul Punch'' turns enemy souls into projectiles.
* StandardStatusEffects: ''Terrify'' combines Fear and Curse, debuffing enemies to reduce their armor and otherwise being ExactlyWhatItSaysOnTheTin.
* UselessUsefulSkill: ''Terrify'', which provides a damage boost against enemies and prevents them from attacking, but also makes those enemies untargetable (as they flee the room in an attempt to hide). Of course, if the Nekros wants to cast it again to deal with the next horde of enemies, all he has to do is track down and kill ''every last one of the enemies [[HoistByHisOwnPetard he just sent away]]''.
** One frequent complaint about ''Terrify'' is that it's capped to a limited number of enemies per cast. If you don't meet the target cap in the first try, you won't get a second try easily because of the above. If you ''do'' find yourself in a scenario where you reach the cap, you're likely being swarmed and didn't hit everyone shooting you anyway.
** To top it off, the damage boost is relatively low[[labelnote:*]]At maximum Power Strength, it's about a 50% boost on targets with 600 armor or higher; compare Roar, which reaches 142% universally with the same mods, and is the next weakest damage boost available.[[/labelnote]], does not stack with itself[[labelnote:*]]While it can be stacked with other sources of armor reduction, said other sources can remove 100% of armor on their own while Terrify can't even remove half[[/labelnote]], and only applies to armored enemies (limiting usage to Grineer).

!!!Nova
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/novanewlookedit_8833.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/a3619c6b18828727487e94a6aecc3862.png]][[/labelnote]]
Released in Update 9, the antimatter-themed Nova bears the distinction of being the first Warframe whose design was influenced by player feedback via the Design Council. She is a GlassCannon through and through, specializing in dishing out ridiculous amounts of damage at medium-to-long range and falling quickly if she gets cornered without Energy.

* {{Antimatter}}: Supposedly what her abilities use to deal damage.
* CombatStilettos: Less notable than on Saryn, since they're more like platform shoes.
* FashionableAsymmetry: The fibrous sleeve on Nova's left arm extends further up her arm than the right, while her left breast can also receive a different color option from the rest of her torso.
* ForMassiveDamage: ''Molecular Prime'' doubles any damage dealt to afflicted targets, on top of causing them to explode on death (which becomes more devastating the more enemies are around to chain the effect). ''Antimatter Drop'' stores and '''quadruples''' any ballistic damage dealt to it by the player, and deals it as an area-effect bomb.
* GirlishPigtails: Her Design Council-approved helmet (Slipstream) has these, as does her Primed variant.
* GlassCannon: In both playstyle and theme. The developers wanted to give her a very "porcelain" look, and succeeded. Compared to [[FragileSpeedster Loki]], she has slightly higher base health and slightly lower sprint speed, tying the two with Vauban for second-lowest shields (after Valkyr). Unlike many frames of her armor class, she also lacks any direct defensive skills or avoidance; however, ''Antimatter Drop'' and ''Molecular Prime'' are functional nukes in the right hands.
* GoodBadBugs: Due to the way the Power Strength stat scales, players found that reducing it would allow ''Molecular Prime'' to increase the speed of enemies, making missions on large maps run much faster. The developers liked it so much they kept it in.
* HavingABlast: Her specialty. ''Antimatter Drop'' fires a bomb that absorbs damage and deals it to everyone caught in range when it detonates. In addition...
** MadeOfExplodium[=/=]WhyAmITicking: Her ultimate ability, ''Molecular Prime'', can cause nearby enemies to create [[UpToEleven chains of explosions]] when they die. It also conveniently slows them down severely and makes them take double damage for the long duration of the ability which makes boss fights where mooks swarm around the boss easier than most missions.
* HomingProjectile: Nova's ''Antimatter Drop'' can be guided in the air by the player who fired it.
** DestructibleProjectiles: Inverted. Shooting bullets into the bomb will make its eventual explosion ''more'' powerful.
* LittleMissBadass: One of the flattest females (comparable to Trinity), and the second-shortest (although being taller than Mag may be caused by her platform shoes), but also one of the most powerful warframes in the whole game.
* OrbitingParticleShield: ''Null Star'' summons antimatter particles around Nova which seek out and slice open nearby enemies; however, other than staggering opponents, this provides her no additional protection.
* OurFairiesAreDifferent: Nova Prime has back pylons that open up to be shaped like pixie wings, as do the flaps on her helmet.
* SquishyWizard: Second only to Loki in squishiness but lacks any built in defence or quick escape mechanics. On the plus side, Nova has the best abilities for depopulating a level of its enemies. Her fragility is an acceptable price for the joy of seeing a swarm of 60-70 plus mooks explode in a chain reaction with a single button press. This makes Nova very popular for Defence or Survival missions where the goal is "Keep the Nova alive long enough for her to clear the mission area".
* TeleportersAndTransporters: ''Wormhole'' allows her to create one-way portals between her target location and her current one. This can be used by her allies to reach new areas of the map, or to redirect enemies whom its invisible to.
** OurWormholesAreDifferent

!!!Nyx
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nyxnewlookedit_8361.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/8db470b4d5f149ed191c045d52fe4d61.png[[/labelnote]]]]
Nyx is a psychic Warframe who is infamous for her sheer utility in missions with large groups of enemies that would swamp other characters. She achieves this by causing her targets to fight each other for long periods of time and kill or heavily damage themselves in the process.

* AnimalEyes: Her [[MeaningfulName Vespa]] helmet gives her compound insect eyes.
** EyesDoNotBelongThere: Her Prime helmet includes an eye-shaped gold plate in the middle of her face; her main horn protrudes from it.
* AttackReflector: Her ultimate ability ''Absorb'' plays a variation when activated; damage isn't dealt to enemies until the effect ends.
* CharmPerson: ''Mind Control'', of course.
* DistaffCounterpart: Her suit is actually designed as a female version of the Excalibur; the only difference (aside from physique) is her helmet. The developers have taken to calling her Excalibur's sister.
** WhatCouldHaveBeen: Originally, the developers were planning on making male and female versions of each Warframe; Nyx started out as Excalibur's female incarnation. Older cinematics even show her having her own version of Excalibur's helmet; this can be seen in the [[http://img2.wikia.nocookie.net/__cb20130729230907/warframe/images/d/da/MenticideIsSpy.jpg reward screen for her Menticide helmet]].
* MagicMissileStorm: Her ''Psychic Bolts'' ability looses a swarm of energy blades that attempt to home in on targets.
** HomingProjectile
** UselessUsefulSkill: Many players have bemoaned the fact that ''Psychic Bolts'' is a blatant damage skill, in the arsenal of a utility- and control-based character. While it can deal the equivalent of an ultimate's damage to a single target, it deals less damage against multiple enemies than most Warframes' first abilities for double the cost. To top it off, the projectiles are tangible and will often redirect into walls or obstacles on their way to enemies, making it difficult to use in closed spaces (which comprise approximately half of all maps in the game).
*** Doubly true as of Update 13.3, where even ''Absorb'' costs less to initiate, with higher base damage.
* MeditationPowerup: Can sit down in the Lotus position to absorb attacks, then reflect them back to enemies.
* MindManipulation: Her ''Mind Control'' and ''Chaos'' powers are especially effective, the former making the target a temporary ally, and the latter making all enemies perceive each other to be enemies of greater threat to them than the Tenno. Mind-controlled enemies will use their abilities against their former allies or to the benefit of the Tenno (Ancient Healers heal you, Seekers throw Latchers at other Grineer, etc.). Bosses are generally immune to ''Mind Control'' though.
** SetAMookToKillAMook: Mostly effective with ''Chaos'' due to adjustments to the threat tables while active, although enemies will still attempt to attack the Tenno if they make themselves too noticeable.
* NotTheIntendedUse: ''Mind Control'' is supposed to convert enemies into puppet minions for Nyx like a more powerful ''Chaos'', but because the particle effects highlighted affected enemies and attracted allied gunfire, was most often used for its lengthy stunning capabilities on heavy units. Update 15.2 made the minions absorb Tenno damage instead, dealing it when the effect ends instead.
* PsychicPowers
* {{Telekinesis}}: Manifests and guides her ''Psychic Bolts'' to enemies through this.

!!!Oberon
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/oberonnewlookedit_5442.jpg]]
Oberon is a paladin Warframe introduced in Update 11.5. Unlike Trinity, he is built with a balance of healing and damaging skills.

* [[AllMonksKnowKungFu All Clergy-Inspired Classes Know Tai Chi]]: Strangely, his Agile idle stances emphasize this; notable poses can be seen when he is unarmed or wielding dual pistols.
* AnimalMotifs: Bovids (primarily goats); his body has twisted satyr-esque legs, cloven feet, semi-spiraling horns, thin limbs, wide torso, and elongated faceplate.
** His alternate helmets are titled ''Oryx'' and ''Markhor''.
* ColorCodedElements[=/=][[GoldAndWhiteAreDivine Yellow and White Are Divine]]
* CrownOfHorns: His default helm.
* FaunsAndSatyrs: Draws some inspiration from it, leading the developers to state he might be druidic rather than a paladin.
* HealingHands: Special mention goes to ''Renewal'', which is the first non-ultimate direct-healing Warframe ability.
* ImmuneToFlinching: ''Hallowed Ground'' increases the defenses of any allies standing in it, making them this.
* LightEmUp
** HolyHandGrenade: ''Smite'' and ''Reckoning'' play it straight. ''Smite'' may be more like a Holy Frag Grenade.
*** HolyBurnsEvil: ''Hallowed Ground'' manifests as a strip of holy fire.
** ILoveNuclearPower: In reality, his abilities deal heavy Radiation (and Impact) damage, as there is no "light" or "holy" element.
*** GeniusBonus: Light is a form of Radiation.
* MasterOfNone: Comparing his healing to Trinity (who has the more efficient Well of Life and infinitely more powerful Blessing) is like comparing a wiffle bat to a wrecking ball. Enemies learn to shrug off ability damage as levels increase, and unlike most frames, only his ultimate ability has any crowd control to fall back on.
** As of Update 14.5, however, he has the unique ability to [[StatusBuffDispel remove debuffs from allies]] and applies a wide variety of crowd control tools (in two skills).
** The same update also extended his ''Renewal'' ability to heal kubrows and sentinels from the whole team, something that not even Trinity is capable to.
* MeaningfulName: After the king of fairies in AMidsummerNightsDream. It's fitting if you consider his semi-druidic design and his title as "the mystic", but non-indicative of his role as a healer and judgement-bringer.
* [[NinjaPirateZombieRobot Ninja Druid Commando Paladin]]
* ThePaladin: At least archetypally, if not in actual build.
** KnightInShiningArmor: Quite literally- his design invokes a knight's armor while his default colors are [[ColorCodedElements white, yellow and light blue]] to invoke holy imagery.
** WhiteMage: Healing spells and smiting.
* SwordPlant: Does a handle-down variant when casting ''Renewal''; it works well with heavy weapons (such as his "favorite" mace, the Magistar), but can be jarring with one-handed weapons.

!!!Rhino
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rhinonewlookedit_4497.jpg]]
[[caption-width-right:350:[[labelnote:Click to see Prime form.]]http://static.tvtropes.org/pmwiki/pub/images/a293df99ab928d1ad095b7f1b00fe96f.png[[/labelnote]]]]
Rhino is the heaviest Warframe in appearance, mobility and stats. He is a textbook MightyGlacier capable of attracting enemy attention and soaking up huge amounts of damage but he is also an offensive juggernaut who can give just as much as he gets. His skills are focused on crowd control and he can buff the damage output of his teammates to help them clean up afterwards. He is also the only Warframe that is EXP-locked.

* TheBigGuy
* FoeTossingCharge: Performs one of these as his very first ability, and can charge into someone hard enough to instagib them.
** NotTheIntendedUse: Players often use ''Rhino Charge'' just to overcome Rhino's mobility issues or escape from combat, while DE probably intended it to be an initiation move.
* ImplacableMan: Is the toughest of all the frames, and his ''Iron Skin'' skill allows him to NoSell knockdown or [[ImmuneToFlinching staggering]] attacks.
* InstantArmor: ''Iron Skin'' adds a layer of metallic armor over rhino, which takes a lot of damage before breaking.
* LightningBruiser:
** A possible build, though it involves juggling with mod cards that don't really play to Rhino's strengths. Still, Rhino can move pretty fast with Zorencoptering.
** Rhino Prime is effectively this from the get-go, with a higher base speed compared to Rhino. A Rhino Prime with the Vanguard helmet has an unmodded sprint speed of 1.25 - the same speed as ''[[FragileSpeedster Loki]]'' - coupled with his already very mobile ''Rhino Charge''.
* MightyGlacier:
** Until/if you max out Streamline (reduced energy cost), Flow (+ max energy), and Continuity (+ ability duration, also extends the charge's reach), at which point he graduates into full on LightningBruiser. When that glorious day comes, you can clear 136 meters in under 8 seconds using ''Rhino Charge'' and still have enough energy to NoSell upwards of 1200 damage worth of attacks and use your Uber. For clarification, the absolute largest defense map in the game is a square less than 100 meters long per side. A good rhino can be anywhere on the map within 10 seconds (less than 5 on every other map, all of which are considerably smaller than the aforementioned square) and tear anything to shreds once he arrives since he is literally unkillable.
** The second generation alternate helmet Vanguard can boost Rhino's speed by 25% for an enchange of 5% less power strength. Together with rush (+ sprint speed) this can make Rhino extremely fast even without ''Rhino Charge''.
** That said, Rhino Prime's higher base speed makes him more of a LightningBruiser.
** Alternately, max out Intensify (+ power strength) and Blind Rage (+ power strength, - power efficiency). Maxed Intensify and rank 5 Blind Rage give you an extra 84% power strength, at the cost of only -30% power efficiency; it may cost a little more energy to cast Iron Skin, but it will last longer, and the effects can be mitigated with the maxed Streamline above.
* NoSell: The main effect of ''Iron Skin'', which makes Rhino immune to almost all types of CrowdControl (without a special Warframe mod which only offers a chance to resist) until it absorbs a certain amount of damage.
** WeaksauceWeakness: The only exceptions are the slowing effect of ice damage as well as the projectile vomit of the Nauseous Crawler.
* PecFlex: His Noble idle animation, he even has Pecs on his armor.
* RhinoRampage: He even makes rhinoceros sounds as he charges.
* ShockwaveStomp: His ultimate skill, ''Rhino Stomp'', which distorts time from the sheer force of the stomp.

!!!Saryn
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarynnewlookedit_4264.jpg]]
One of the heaviest female Warframes, Saryn is a close combat beast with good defensive stats, a poison buff for her melee weapons and an instant-cast decoy ability to lose enemy attention if things get too hairy. She is also deadly against armored targets with her ability to inject them with highly corrosive toxins that bypass all their defenses.

* AnimalMotifs: Snakes, from poisoning targets she strikes to shedding her skin.
* BodyHorror: Her armor appears to be stitched together from a combination of fungi and tumorous tissues not unlike those found amongst the Infested.
* BoobsOfSteel: Only Rhino has a bigger chest than her. Her base health is matched only by Zephyr, and her armor is exceeded only by the tankiest of Warframes.
* CombatStilettos
* FashionableAsymmetry: Notably, her right leg has heavier armor than her left, while the pod on her Chlora alternate helmet tips toward the right as well.
* HollywoodAcid: Her uber skill, ''Miasma''.
* LadyOfWar: Her design and noble stance certainly makes her fit the bill.
* MightyGlacier: Saryn has below-average movement speed, but high effective health and output (capable of ignoring most armor types).
** ''Miasma'' creates a unique variation: by minimizing its duration, she actually ''increases'' the damage of her ultimate ability, pushing her closer to a LightningBruiser.
* NonIndicativeName: It has been noted that ''Venom'' and ''Contagion'' are more appropriate names for each others' effects than their own; ''Venom'' causes Viral damage which can be spread from enemy to enemy, while ''Contagion'' poisons enemies on a melee strike.
* PoisonousPerson
* PunnyName: A modified version of sarin, the chemical weapon.
** Borders on MeaningfulName, as her primary skill ''Venom'' deals Viral damage.
* ShowgirlSkirt: The organic material / carapace below her waist, which (just barely) covers her butt and hips, does not cover the front.
* SpellBlade: ''Contagion'' infuses her melee weapon with toxins.
* StandardStatusEffects: Played with. While ''Venom'' acts like the standard Poison-type debuff, shooting one of the spores it produces causes the damage to splash to nearby enemies.
** ''Miasma'' is a textbook example of the trope.
* StatuesqueStunner: Saryn is considered to be one of the most attractive Warframes by the playerbase and is one of the tallest as well. Her new idle animation makes her tower over her peers as she stands confidently upright instead of crouching for battle.
* UniversalPoison

!!!Trinity
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/trinitynewlookedit_2613.jpg]]
Trinity is an archetypal healer with a vampiric twist. Her skillset is completely defensive and allows allies to drain both health and energy from targets or avoid damage by redirecting it back onto an enemy.

* GoodBadBugs: Well of Life multiplies the target's health by roughly 10 so allies can drain it by inflicting damage. Energy Vampire inflicts about 5 ticks of damage equal to a percentage of the target's health at the time the ability is cast. When Well of Life wears off, Energy Vampire will continue causing damage based on the target's health under Well of Life. By casting Energy Vampire just as Well of Life ends, Trinity can become one of the most powerful [[RedMage Red Mages]] in the game, especially when fighting enemies of higher levels.
* HealingHands: Her uber skill, ''Blessing'', averts the trend set by her other abilities- it doesn't require you to drain life from a target, but instead fully heals (and reshields) the party, and grants [[ImmuneToBullets temporary damage reduction]] to all affected.
* HoistByHisOwnPetard: Properly used, ''Link'' can let you kill an enemy by making the damage they deal be transferred to them instead.
** NotTheIntendedUse: Alternately, one could ''avert'' this trope by casting Link and Blessing, then firing explosive weapons at your own feet - thereby transferring all potential explosive damage to nearby foes instead.
* LadyLegionnaireWear: Her infamous "[[FanNickname lobster skirt]]".
* LadyOfWar: One of the most heavily-armored female frames in terms of appearance (stat-wise, not so much).
** Her Meridian alternate helmet notably resembles a knight helmet, at least from the front.
* LifeDrain: ''Well of Life'' levitates the target helplessly into the air and causes allies to regenerate health when damaging the targeted enemy.
** HoistByHisOwnPetard: However, the target's maximum health is also increased for the duration, so targets who aren't lifted are actually buffed.
* ManaDrain: ''Energy Vampire'' allows Trinity to continuously stun and drain an enemy's life force to receive energy. It's something of a game-breaking ability, as it returns more energy than it costs to the Trinity (and can be modded for an even bigger gap), and has very little risk to use as the target can discharge its remaining energy upon death.
** GoodBadBugs: ''Energy Vampire'''s periodic damage scales with the target's maximum health at the time of casting, which can [[ForMassiveDamage cause obscene amounts of damage]] if timed to cast as ''Well of Life'' is wearing off.
* TheMedic
** CombatMedic: She might have no offensive powers, but she's as heavily armed as any Warframe.
** WhiteMagicianGirl: She also can give teammates damage mitigation buffs and restore their energy. [[https://www.youtube.com/watch?v=7QzMaXVxpLQ "The Profit Trailer]] shows her as a staff chick, too.
* NotTheIntendedUse: While designed as a support healer frame, Trinity can easily out-tank Rhino, and through Link has potential infinite scaling DPS, so she lacks the fall-off most damage-oriented frames and abilities have. The best team composition as of Update 13 is four Trinities, maybe swapping one out for a Nekros.
** ''Link'' can also be used as an improvised early warning system, alerting the player to nearby enemies.
* OvershadowedByAwesome: ''Well of Life'' is vastly overshadowed by her ultimate ability, as ''Blessing'' has an infinite range unaffected by line of sight, restores shields, grants damage reduction, and its healing scales with their maximum health.
** UselessUsefulSkill: As a result, ''Well of Life'''s greatest facet is the ability to lock down one target, but it doesn't work as often for this as ''Energy Vampire'' and [[HoistByTheirOwnPetard multiplies their health while active]].
*** Its Augment, ''Pool of Life'', falls even harder into this trope. If the afflicted enemy is killed during the power's duration, it drops health orbs with a chance of an energy orb.
* TheSymbiote: Her third skill, ''Link'', invokes this by allowing her to transfer damage taken to someone else, usually a nearby enemy.

!!!Valkyr
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/valkyrnewlookedit_6589.jpg]]
A berserker Warframe released in Update 11. Said to be an escapee from the Corpus's Zanuka Project.

* TheBerserker: Of course.
** CombatSadomasochist: A variation: Her ''Paralysis'' skill sacrifices her shields, making her more vulnerable to attacks. Justified by being ''[[CaptainObvious a berserker]]''.
*** Enforced with her ''Hysteria'' skill, which makes her invulnerable to damage... until it ends, at which point part of the damage she would have taken hits her anyway unless she has cleared the room of enemies by then. While active, however, she can heal based on the damage she deals.
** RoaringRampageOfRevenge: Any mission against the Corpus can be seen as this, given her backstory.
** ScreamingWarrior: ''Paralysis'' lets off a quick howl.
** UnstoppableRage: Played relatively straight with ''Hysteria'', so long as it remains active.
* BodyHorror: It's no coincidence that "the tortured" Warframe looks like her skin was flayed and peeled. The default red streaks on her armor even look like exposed muscle. To top it off, the Corpus restraints on her arms have bolts that go ''through her bones''.
** [[CorruptTheCutie Corrupt the Beautiful]]: The developers have stated that a Primed iteration of her would look dramatically different, to emphasize how far down Alad V took her. {{Fanon}} has gone through several iterations to emphasize a pre-torture Valkyr almost TooGoodForThisSinfulEarth.
* CatGirl: With the [[MeaningfulName Bastet]] alternate helmet, she becomes a variant of this.
** When wielding a whip, it uniquely twists itself into a tail shape on her back when it's not in use.
* ChainedByFashion: Her exclusive [[ScarfOfAsskicking syandana]], "Valkyr's Bonds", uses the wire-like restraints she was bound with in captivity.
* FashionableAsymmetry: Her base helmet is cracked open on the left side. Her exclusive "Valkyr's Bonds" syandana dangles one chain off her right arm and two off the left.
* ForMassiveDamage: ''Warcry'' gives her a melee speed boost while ''Hysteria'' grants her a substantial melee attack buff (affected by her equipped melee weapon), at the cost of her ability to deal damage at range. Combine these with ''Paralysis'', which grants Valkyr a short stealth damage bonus including a 4x melee damage multiplier.
* GrapplingHookPistol: ''Rip Line'' generates an energy tether that can be used for this, or YouWillNotEvadeMe- notable in that it can pull ''allies'' to her as well as enemies.
* UselessUsefulSkill: ''Hysteria'' zig-zags this. Although it does scale itself with her melee weapon damage and critical modifiers, it ignores physical and elemental damage bonuses, status chance, the weapon's attack speed, Reach, and anything to increase Channeling damage, which sharply reduces the pool of weapons that Valkyr can benefit the most from and often means a drop in damage output. It also has a reduced Finisher multiplier[[labelnote:*]]Only 4x, versus most weapons' 12-''24x'' unmodded multiplier[[/labelnote]], on top of restricting the use of ranged weapons. On the other hand, it also grants the player complete invulnerability to damage and most status effects while active, provided they can take down enemies that come too close, which makes Valkyr useful for reviving allies or running off to locate objectives on her own, or simply triggering Hysteria for survivability and tanking damage.
* {{Valkyries}}: The inspiration for her name, though she has little to do with them directly, except perhaps due to both them and berserkers coming from NorseMythology.
** Her Kara alternate helmet takes its name from a Valkyrie; the Nordic translation is "the wild, stormy one."
* WolverineClaws: Summoned as part of her Ultimate, ''Hysteria''.

!!!Vauban
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/vaubannewlookedit_5635.jpg]]
The Combat Engineer Warframe introduced in Update 8, Vauban has the unique twist of deploying his abilities through specialized grenades. This gives him a longer reach than most of his compatriots and allows him to fortify multiple sections of a map at once. He is currently considered the most effective of the utility-centric Warframes.

* BadassNormal: All the other Warframes seem to have innate abilities, powers that could only be explained by "Void Energy", partial infestation, etc. Vauban, however, runs entirely on advanced tech grenades and a good suit.
* GravityScrew: Early on, Vauban's ''Vortex'' had this effect on players, causing them to jump higher and have more airtime if they jumped into it, but also causing them to drift helplessly and uncontrollably if they moved through it any other way. Part of this controversial side-effect was officially patched out in 9.8, though it's still possible for players to be catapulted into the sky by doing a jump kick near a vortex.
* GrenadeSpam: A common (and valid) strategy in Defenses is for a Vauban to cover the map's walkways with ''Tesla'' grenades, given that they're relatively cheap and periodically deal stunning damage; a single grenade can do upwards of 1500 damage at max rank, albeit through multiple electrical charges.
** Alternately, one could coat the cryopod in ''Bounce'' grenades to repel melee-oriented foes.
* LaserHallway: The Augment for Vauban's ''Tesla'' can be used to create these.
* LuckBasedMission: Obtaining him, for players who are unwilling or unable to shell out the Platinum. Unlike any other Warframe, his parts are only available through random alerts. Said alerts are rare, typically only last for an hour or so, and can be at any time of day. To make matters worse, there are separate alerts for each of his three parts, so there's a good chance of catching an alert for the wrong part. It usually takes players months to build him.
** The fact that there can be periods of weeks without seeing the same part repeat has led many players to the question, "[[MemeticMutation How is Booben formed?]]"
* MeaningfulName: Named after the prominent French military engineer.
* MechanicallyUnusualClass: Unlike the other Warframes, Vauban's powers all take the form of grenades that he tosses. These grenades cannot penetrate the Snow Globes generated by Frost or Arctic Eximi.
* MegaManning: Each of his abilities has been accused of being a grenade form of another Warframe's: ''Tesla'' is based off of Volt's ''Shock'', ''Bounce'' off of Excalibur's ''Super Jump'' and Banshee's ''Sonic Boom'', ''Bastille'' off of Rhino's ''Rhino Stomp'' and ''Vortex'' off of both Mag's ''Pull'' and ''Crush''.
* NiceHat: His Gambit helmet has a turbine on top of it that rather resembles a beret.
* SpringJump: One application of ''Bounce''. Alternately, it can be used to rocket foes into the stratosphere, stunning them temporarily.
* SquishyWizard: Has the second-lowest armor and ties with Loki and Nova for the second-lowest shield capacity of all Warframes (after Valkyr).
* StickyBomb: ''Bounce'' will stick to whatever surface it's attached to, regardless of which direction the pad faces. ''Tesla'' does much the same, as well as attaching to enemies and allies alike to deal additional damage over time.
* TrapMaster
* TrickBomb: ''All of them.''
* [[WhenAllYouHaveIsAHammer When All You Have Is Grenades]]: And he uses them to great effect.

!!!Volt
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/voltnewlookedit_5141.jpg]]
A nimble ability-oriented Warframe with the power to generate and control powerful electric currents. He is exceptionally devastating against the Corpus and their robotic proxies but while he tends to feel a bit lackluster against the other factions (which have some resistance to electric damage) his skills nevertheless offer a balanced range of utility. Volt was originally a starting Warframe before being replaced by Mag in Update 7, but returned to the roster in Update 14 replacing Loki.

* BarrierWarrior: His electric shield blocks incoming fire and electrifies his bullets. Not only do they do electric damage, but also their range, velocity, and penetrating power are augmented. Even throwing-knives will HitScan.
* ChainLightning: His first ability, ''Shock'', fires a bolt of lightning that arcs between enemies.
* CripplingOverspecialization: Prior to Update 11. His high Electric damage output absolutely wrecks the Corpus and their dangerous robots but almost every unit on the other two factions has some innate Electricity resistance even before their armor scaling becomes relevant. This limited damage output is compounded by the fact that the stun effect of the damage type is inconsistent on Grineer and Infested, so in tougher non-Corpus missions Volt is limited to using his Electric Shield as a mobile pillbox and serving as a Speed carrier. As of Update 11, his electric damage is very potent against any enemy since armor scaling has been toned down.
* DeflectorShield: His third ability is ''Electric Shield'', a barrier that blocks enemy fire, though not enemies themselves.
* ElementalBarrier: His ''Electric Shield'' can block enemy fire, and has the added bonus of electrifying his bullets when he fires through it.
** GoodBadBugs: Ironically (as Volt is most effective against Corpus robots), this shield dramatically increases the damage of the Corpus-inspired Dera plasma rifle and turns it into a HitScan weapon.
* LightningBruiser: Played straight to a degree, and DEFINITELY played literally.
* LightningCanDoAnything: Including granting super speed and making barriers out of thin air.
* ManInAKilt: In an interesting variation, his kilt is open in the front, reaching up into his chestguard at about waist-height.
* PowerFloats: When he uses his ultimate, he jumps in the air and defies gravity for a split second before unleashing a wave of electricty. He used to float for the entire duration of the ability until it was patched for practicality.
* ShockAndAwe: All his powers are electrically-based, but special mention has to go to ''Overload'', which really fits the bill. In earlier versions, it was so powerful it could clear the entire map with a single usage with excessive stacking of power range and power damage mods.
* SuperSpeed: One of his abilities gives a short burst of speed to himself and any teammates around him, making them run incredibly fast and swing their melee weapons quicker.
* TronLines: While most Warframes have this, Volt's are quite prominently displayed whenever he casts ''Overload''.
* VeryFalseAdvertising: Has been accused of this; the in-game description of Volt claims that he is a "potent alternative to gunplay" and most of his moveset suggests he is a mobile caster archetype, but it has been repeatedly pointed out that ''Electric Shield'' just makes his firearms far more potent while pinning him down in one spot.
** Perhaps a case of NotTheIntendedUse as with Loki's ''Invisibility'', since ''Electric Shield'' is advertised as his best defense rather than his most potent ''offense''.

!!!Zephyr
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/zephyrnewlookedit_8730.jpg]]
An avian-themed Warframe with wind powers set released in Update 12. She is noted for her high mobility, as well as her air-support potential.

* AirAidedAcrobatics: She's naturally lighter than other Warframes, allowing her to jump higher and giving her more airtime. In addition, ''Tail Wind'' allows her to propel herself into and through the air- the most potent travel skill of its cost.
* AnimalMotifs: Birds, specifically hawks, according to the Design Council poll that originally spawned her. Her design invokes a beak, feathers, and even a swallow-like tail, while her first two powers involve getting into the air and slamming down on enemies.
* AppliedPhlebotinum: The use of Oxium in her recipe accounts for her lighter weight and reduced falling speed compared to other Warframes.
* AscendedFanon: Like Nova, Nekros and Valkyr, Zephyr owes her theme to a Design Council poll full of options submitted by players. The frame's name, design and even several abilities are also frequently attributed to a popular fan art thread which at least one developer stated was "[[https://forums.warframe.com/index.php?/topic/121272-warframe-concept-zephyr-the-wind-elemental-artwork-included-what-about-that-leaked-hawk-frame/?p=1845596 very inspiring]]".
* BlowYouAway
* ColorCodedElements: Primarily white, blue, and irremovable grays.
* CoolShades: Her Cierzo alternate helmet gives her a visor- appropriate for the aviator Warframe.
* DoNotTouchTheFunnelCloud: ''Tornado'' allows her to trap enemies inside whirlwinds, which can be loaded up with elemental damage.
* FakeLongevity: For players attempting to obtain her for free, Zephyr was released such that her parts could only be obtained from a Tenno Research Lab added in Update 12. After a clan obtains the materials for a lab, it spends 24 hours under construction. From there, players can begin researching Zephyr's main blueprint- which requires 3 days to research on its own- followed by an additional 3 days to research each of the three individual parts that her blueprint is a prerequisite for (assuming all three are researched simultaneously). Finally, the three parts spend 12 hours in the player's Foundry, followed by 3 more days in the Foundry under the main blueprint to complete assembly.
* GroundPound: ''Dive Bomb'' does ExactlyWhatItSaysOnTheTin, releasing a shockwave that deals damage based on the drop distance.
* LightningBruiser: Fast, plenty of shields and plenty of health, add in abilities that focus on dashing around hammeirng enemies and an ultimate that ''abuses'' ElementalRockPaperScissors like no other and the result is a very fast and very tough frame with plenty of firepower.
* MeaningfulName: A zephyr refers to a light wind from the west (named after a Greek deity), while a cierzo is a Spanish term for a dry, cold wind from the north.
** GenderBlenderName: Zephyrus, like all of the Greek Anemoi, was male.
** {{Tengu}}: Her second alternate helmet is not only named after such, but also invokes the long nose-like beak associated with them.
* TornadoMove: ''Turbulence'' allows her to create a tornado barrier to deflect projectiles, while ''Tornado'' lets her summon vortexes to entrap enemies.
* WindFromBeneathMyWings
** NotQuiteFlight: She has natural resistance to gravity while ''Tail Wind'' allows her to jump off the ground and propel herself in the air, but she cannot fly freely.

!!!Prime Warframes
* BlingOfWar: Being Orokin tech enhanced version of their respective Warframe, they have a lot of gold elements, fitting the Orokin aesthetic.
* LostForever: Excalibur Prime was only available as part of the limited-time Founders program from closed beta. It is incredibly unlikely that he will ever be made available again to normal players.
* SuperPrototype: Prime versions of the original Warframes often have ''slightly'' better stats than others (Rhino with faster running speed, Nyx with increased armor and Loki with a large energy capacity), as well as more polarized mod slots.

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