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Final Death has been disambiged


* FinalDeath: Most of the time, when a zoa dies you can just re-plant it. There is no way to replace lost larians. This normally isn't a problem...unless you need the compost.




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* {{Permadeath}}: Most of the time, when a zoa dies you can just re-plant it. There is no way to replace lost larians. This normally isn't a problem...unless you need the compost.

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Thought of a few more tropes to add.


* ArtisticLicenseBiology: Some of the zoas' strange characteristics can be chalked up to BizarreAlienBiology or the needs of gameplay, but some are impossible to explain even given that. For instance, it is effectively impossible for anything organic to simply wake up after billions of years of hibernation, no matter how robust it is. That isn't getting into the plausiblity of any of these organisms evolving, [[spoiler:though this isn't necessarily a problem as the Sentients likely [[OrganicTechnology created the organisms they needed]].]]



* NoConservationOfEnergy: A zoa can create an infinite number of seeds if they keep getting eaten or destroyed. ([[AntiGrinding If enough germinate, get picked up, or lie somewhere where one of those could happen, they stop producing seeds]]...though if one is farming seeds, they can leave and return to reset most of the cap.)

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* NoConservationOfEnergy: A zoa can create an infinite number of seeds if they keep getting eaten or destroyed. ([[AntiGrinding If enough germinate, get picked up, or lie somewhere where one of those could happen, they stop producing seeds]]...though if one the player is farming seeds, they can leave and return to reset most of the cap.)




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* ComMons: Halid grow nearly everywhere. In addition, their seeds are more durable than most zoa (and don't require eating zoa like prax do), meaning that you'll almost always have an easy time stocking up on them if you run out.



* ManEatingPlant: Like the prax, larians consume zoa and seeds, and can damage Liang. However, instead of attacking them, they dangle a sticky thread. Also unlike prax, larians produce useful fertilizer if they eat phytas or cycots.

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* FinalDeath: Most of the time, when a zoa dies you can just re-plant it. There is no way to replace lost larians. This normally isn't a problem...unless you need the compost.
* ManEatingPlant: Like the prax, larians consume zoa and seeds, and can damage Liang. However, instead of attacking them, they dangle a sticky thread. Also unlike prax, larians produce useful fertilizer compost if they eat phytas or cycots.



* DifficultButAwesome: The largest alkaline zoa (and larger than Prax when fertilized), one would expect that ledons would be a prime choice for improving biomass. However, their seeds are too large and slippery for Liang to carry, meaning that they have to be knocked into place. They also float, which makes it somewhat easier to bump them across caverns but much more difficult to plant them anywhere but the ceiling. Still, if you need plenty of biomass...

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* DifficultButAwesome: The largest alkaline zoa (and larger than Prax when fertilized), one would expect that ledons would be a prime choice for improving biomass. However, their seeds are too large and slippery for Liang to carry, meaning that they have to be knocked into place. They place; they are also easily destroyed by acid, fire, other zoa, and so on. The seeds float, which makes it somewhat easier to bump them across caverns but much more difficult to plant them anywhere but the ceiling. Still, if you need plenty of biomass...



* PlayingWithFire: Feran seeds act much like hydron seeds, except that they explode in a burst of fire. [[KillItWithFire This kills most other zoa]] and can even break boulders.

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* PlayingWithFire: Feran seeds Ferans act much like hydron seeds, hydrons, except that they their seeds explode in a burst of fire. [[KillItWithFire This kills most other zoa]] and can even break boulders.



* MamaBear: Sort of. The mobile autobiotes are usually as timid and harmless as phytas, but when encountered in their nest they will fiercely attack Liang to protect the sessile autobiote and any seeds they have gathered (to produce more cycots). [[BewareTheNiceOnes They deal as much damage as prax and larians, but can chase even an explorer with a jetpack.]]

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* MamaBear: Sort of. The mobile autobiotes are usually as timid and harmless as phytas, but when encountered in their nest they will fiercely attack Liang to protect the sessile autobiote and any seeds they have gathered (to produce more cycots). [[BewareTheNiceOnes They deal as much damage as prax and larians, but can chase even after an explorer with a jetpack.]]



Very large zoa which work together to maintain the environment within the Lethe cavern. (Cerebranes are included in this category, despite not technically being megazoa, due to also maintaining the environment within Lethe.)

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Very large zoa which work together to maintain the environment within the Lethe cavern. (Cerebranes are included have been put in this category, despite not technically being megazoa, due to also maintaining the environment within Lethe.)



* SingleSpecimenSpecies: Some of the megazoa are unique, and none are especially numerous. It's not entirely clear how any of them reproduce, or even ''if'' they do.



* StarfishAliens: Even more so than the zoa.

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The Sentients, a species which is heavily-implied to have engineered all species of zoa found in Lethe Cavern.
* DyingRace: Only a handful can be found in Lethe Cavern, and they have been in hibernation for billions of years.
* OrganicTechnology: Their schtick.
* StarfishAliens: Even more so than the zoa. They resemble tangled red string, hibernate in giant seeds, and communicate through images which are transmitted through some kind of noise.
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Whoo, basic character page!

Added DiffLines:

The human and AI characters from Waking Mars, and the various species you encounter along the way.

[[foldercontrol]]

[[folder:Earthlings]]
!!Liang Qi

!!Amani R...
* BlackAndNerdy

!!ART
* CaptainObvious: Often points out things which any casual observer would be able to deduce. Occasionally, these conclusions are given comically low probabilities, as though ART finds them improbable for some reason.
* EloquentInMyNativeTongue: ART *should* be eloquent in English, but someone replaced his natural language module with one half a century out of date, and nobody bothered to replace it. Despite this, 0CT0 notes that ART is extremely intelligent.

!!0CT0
* PunnyName: 0CT0 has eight limbs. [[spoiler:Well, [[AnArmAndALeg he HAD eight limbs...]]]]

[[/folder]]
[[folder:Zoa]]
Tropes common to many or all zoa include:
* BizarreAlienBiology: To some extent or another. Phyta walk on tentacles but make crab-like clicking noises; cerebranes seal off caverns without sufficient biological activity, with a few blocking air but allowing Liang to go through; ledon seeds float; feran seeds ''explode''; and so on. [[spoiler:All of this makes more sense when you discover that [[OrganicTechnology they were engineered by the Sentients.]]]]
* NoConservationOfEnergy: A zoa can create an infinite number of seeds if they keep getting eaten or destroyed. ([[AntiGrinding If enough germinate, get picked up, or lie somewhere where one of those could happen, they stop producing seeds]]...though if one is farming seeds, they can leave and return to reset most of the cap.)
* PlantAliens: Nearly all zoa resemble plants, and often act much like them.

!!Halid
* BoringButPractical: Halids provide biomass rivaled only by Prax (which grow on acidic soil) and Ledons (whose seeds cannot be carried). They also provide healing mists when watered or fertilized, allowing one to recover from injuries sustained when working with more dangerous zoa (or from crashing into cave walls, or stumbling into acid, or...)

!!Hydron
* MakingASplash: Hydron seeds explode into a burst of water on impact, wetting soil and cooling magma. These seeds are released with surprising amounts of force, which allows them to water halids and ledons (or spread remarkably quickly through the cavern).
** Despite this, [[KillItWithFire they are as vulnerable to fire as most zoa.]]

!!Phyta
* BoringButPractical: If you have phyta in a cavern, and at least one seed-bearing halid, the phyta will happily reproduce until they hit their cap. Each phyta is another five biomass.
* TooDumbToLive: Phyta move towards food and away from Liang. They are not concerned at all about prax, larians, acid, magma, or any other potential dangers. This is useful when trying to farm prax seeds or compost, but quite frustrating when you accidentally send a swarm of phyta to their doom.
* [[Planimal Zoanimal]]: Unlike most zoa, phytas can move from place to place.

!!Prax
* TheGoomba: The first zoa which can actually damage the player, and the third hazard introduced overall (after dripping acid and long falls).
* ManEatingPlant: Well, man-stabbing zoa. It's possible that the prax would consume Liang after reducing his hit points to zero, but we obviously don't see this; the only things the player can see prax consume are other zoa and their seeds.

!!Larian
* ManEatingPlant: Like the prax, larians consume zoa and seeds, and can damage Liang. However, instead of attacking them, they dangle a sticky thread. Also unlike prax, larians produce useful fertilizer if they eat phytas or cycots.

!!Ledon
* DifficultButAwesome: The largest alkaline zoa (and larger than Prax when fertilized), one would expect that ledons would be a prime choice for improving biomass. However, their seeds are too large and slippery for Liang to carry, meaning that they have to be knocked into place. They also float, which makes it somewhat easier to bump them across caverns but much more difficult to plant them anywhere but the ceiling. Still, if you need plenty of biomass...

!!Feran
* PlayingWithFire: Feran seeds act much like hydron seeds, except that they explode in a burst of fire. [[KillItWithFire This kills most other zoa]] and can even break boulders.

!!Cephad
* AlienKudzu: While it is in its native environment, cephads fit pretty well. Their floating spores spread shockingly fast compared to other zoas' seeds, aided by the fact that they are difficult to destroy and that nothing tries to eat them. If an acidic spore contacts alkaline soil or vise versa, the spore is destroyed but the soil is changed to match the spore (killing any non-cephad growing there or changing the cephad's pH). It's entirely possible for cephads to take over entire caverns if one isn't careful, and this has happened to a few caverns before Liang even reaches them.
* GoddamnBats: Cephads spread easily, taking up valuable fertile ground, but they provide minimal biomass (five by default, plus one in fertile terrain).
* KillItWithFire: If you need to clean up cephad zoa, bring plenty of feran seeds.
* SchmuckBait: You are first introduced to cephad zoa as a spore, floating on its own. If you plant it out of curiosity...well, you're not likely to get it out of that room.

!!Cycot
* InsectQueen: The sessile autobiote essentially functions as this, though it doesn't remotely resemble the mobile autobiotes it creates.
* MamaBear: Sort of. The mobile autobiotes are usually as timid and harmless as phytas, but when encountered in their nest they will fiercely attack Liang to protect the sessile autobiote and any seeds they have gathered (to produce more cycots). [[BewareTheNiceOnes They deal as much damage as prax and larians, but can chase even an explorer with a jetpack.]]

!!Megazoa
Very large zoa which work together to maintain the environment within the Lethe cavern. (Cerebranes are included in this category, despite not technically being megazoa, due to also maintaining the environment within Lethe.)
* BrokenBridge: Cerebranes serve this gameplay function, preventing the player from advancing further (either within a given level or between levels) before increasing biomass to a given point.
* EnergyAbsorption: Harvesters generate power proportional to biomass in a given area, presumably drawing if from the life in said area...somehow... This energy goes to various other megazoa.
* FungusHumongous: Hydronmaxis resemble giant mushrooms.
* GiantMook: In a sense. Hydronmaxis are compared to the normal hydron zoa, while Feranmaxis are compared to (naturally) feran zoa.
[[/folder]]
[[folder:Spoiler Species]]
* StarfishAliens: Even more so than the zoa.
[[/folder]]

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