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Moving Dummied Out examples to the Trivia page.


* DummiedOut: Originally planned to be in ''Shadow of Chernobyl'', their presence was mentioned in some of the leaked builds, but they were cut from the game entirely and their role was filled by Monolith. They're restored in ''[[VideoGame/LostAlpha S.T.A.L.K.E.R: - Lost Alpha]]'' [[GameMod remake]], however.



* DummiedOut: They were originally going to be present in an in-engine intro level/cutscene in ''Clear Sky'', where Scar would lead them before they get killed by an emission. It is unclear if they would play any role in this story beyond the intro, but a faction logo exists in the game files, suggesting that they might have taken place in the game's Faction Wars.



* DummiedOut: Cut from ''Shadow of Chernobyl'', the Izlom would make its way into several [[{{GameMod}} mods]], as most of its assets had already been created.



* DummiedOut: Originally going to be in ''Shadow of Chernobyl'', the cat was cut late enough into development that almost all of its assets and scripts remained in the game, and it was easily added back in by [[{{GameMod}} modders.]]
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* CallingYourAttacks: They are fond of this trope, although they tend to do it in untranslated Russian.

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* ZeroPercentApprovalRating: Not even the Ecologists are neutral with them.


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* HatedByAll: Not even the Ecologists are neutral with them.
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* SerialKiller: [[spoiler: Turns out the kind and altruistic Tremor has been killing other Loners to satiate his craving for human blood.]]
* WalkingSpoiler: At first he seems to be another ordinary [=NPC=] in the first map, until you find out later that he isn't as innocent as he looks.

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* SerialKiller: [[spoiler: Turns [[spoiler:Turns out the kind and altruistic Tremor has been killing other Loners to satiate his craving for human blood.]]
* WalkingSpoiler: WalkingSpoiler
* AWolfInSheepsClothing:
At first first, he seems to be another ordinary [=NPC=] in the first map, until you find out later that he isn't as innocent as he looks.
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* HairTodayGoneTomorrow: Bizarrely inverted. In ''Clear Sky'', he's bald while in ''Shadow of Chernobyl'' (the chronological sequel), he somehow has grown some strands of hair. It's never explained how he managed to grow hair after the events of ''Clear Sky''. Perhaps this is due to a design oversight from the developers during the making of the game.
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* TheSociopath: Unlike other depictions of the disorder in fiction, Yoga's sociopathy is actually a [[RealityEnsues disadvantage to the Bandits]].

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* TheSociopath: Unlike other depictions of the disorder in fiction, Yoga's sociopathy is actually a [[RealityEnsues disadvantage to the Bandits]].Bandits.
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* TragicMonster: Zombies are just stalkers who were unfortunate enough to be hit with one too many psychic attacks and are extremely tragic when you [[BilingualBonus manage translate their dialogue]]

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* TragicMonster: Zombies are just stalkers who were unfortunate enough to be hit with one too many psychic attacks and are extremely tragic when you [[BilingualBonus manage translate their dialogue]]dialogue]].
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* OrderVersusChaos: Duty prefers order and control to Freedom's chaotic, carefree lifestyle.

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* OrderVersusChaos: Duty prefers strict order and control to Freedom's chaotic, carefree lifestyle.



* MildlyMilitary: Freedom operates with a rather loose command structure for a military organization but they can still go toe-to-toe with the best equipped factions if pressured. Best illustrated by their base in ''Clear Sky'', where the recruitment messages the diffuse are very lax (when [[ThoseTwoGuys Ashot and Yar]] don't hijack the system to roast each other) and their barman openly consumes and sells weed, but they're second only to Duty in faction strength.

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* MildlyMilitary: Freedom operates with a rather loose command structure for a military organization but they can still go toe-to-toe with the best equipped factions if pressured. Best illustrated by their base in ''Clear Sky'', where the recruitment messages the they diffuse are very lax (when [[ThoseTwoGuys Ashot and Yar]] don't hijack the system to roast each other) and their barman openly consumes and sells weed, but they're second only to Duty in faction strength.

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* EmptyShell: They are not even animalistic. Their minds have been so damaged they can only wobble around and fire their guns at you, reacting only if shot at, and speak like they're drunk or have a behavior of that to a caveman.

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* EmptyShell: They are not even animalistic. Their minds have been so damaged they can only wobble around and fire their guns at you, reacting only if shot at, and speak like they're drunk or have a behavior of that to a caveman. You don't even have to shoot them most of the time, even though... [[MercyKill killing them]] [[ICannotSelfTerminate would be really doing them a favour]].




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* TragicMonster: Zombies are just stalkers who were unfortunate enough to be hit with one too many psychic attacks and are extremely tragic when you [[BilingualBonus manage translate their dialogue]]
-> Zombie [[TearJerker "Daughter, look how grown you are! Daddy is coming home soon..."]]
-> Zombie [[TearJerker "Zone...Zone is a bitch...I must get out of here..."]]
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* BadassBoast: As well as a PreAssKickingOneLiner their famous "А ну, чики-брики и в дамки" (pronounced "a nu cheeki breeki iv damke") translates to "One! Two! I'm on top!" which is a reference to the game checkers (which is popular is Russian prisons) when one player successfully gains a new king from reaching the end of the board, essentially boasting that they have the advantage. It can also translate into "[[BoomHeadshot Shoot him in the ]][[PrecisionFStrike fucking]] [[BoomHeadshot head]]" if localised Russian slang is taken into account.
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There was a slight transaltion errot on the Bandit label quote; it actually reads 1 2 im on top, rather than 1 2 you're on top; i also added a trope


[[caption-width-right:171:''"[[MemeticMutation A nu cheeki breeki iv damke!]]"''[[labelnote:Translation]]One, two - You're on top![[/labelnote]]]]

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[[caption-width-right:171:''"[[MemeticMutation A nu cheeki breeki iv damke!]]"''[[labelnote:Translation]]One, two - You're I'm on top![[/labelnote]]]]



* LargeHam: They shout various phrases while in combat. [[ClusterFBomb It's mostly]] [[ForeignCussWord cussing in Russian.]]

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* LargeHam: They shout various phrases while in combat. [[ClusterFBomb It's mostly]] [[ForeignCussWord cussing in Russian.]] Or shouting their infamous "Cheeki Breeki" [[BrokenRecord over and over again]]

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* BadassNormal: And ''how''. He wakes up with amnesia and nothing but the clothes on his back after a truck crash, which essentially makes him a day one rookie with no stalking experience. Despite this, his first big mission is to infiltrate a heavily fortified military base and steal some classified documents, which he succeeds at with flying colors (either by sneaking in at night or going in guns blazing). [[spoiler: From then on, the story sees him wiping out several groups of bandits (including the entirety of Borov's 30-man gang in the Dark Valley), exploring a series of increasingly dangerous labs, decimating at least two platoons of mercenaries, surviving an emission with nothing but a fainting spell, pacifying the zombie-infested Lake Yantar so it's inhabitable outside the mobile science bunker, surviving an explosive booby trap, going toe to toe with the Ukrainian Spetsnaz, chewing through so much of the [[EliteMooks extremely resilient Monolith faction]] [[DwindlingParty that very little of it is left by the time Degtyarev fights them]], opening the path to the previously inaccessible Pripyat by shutting down the legendary Brain Scorcher, infiltrating the Chernobyl Power Plant and slaughtering the [[BigBad C-Consciousness, controller of Monolith and, essentially, the Zone itself]]. And it's not the first time he achieved this many feats: he did it in the past, right before his mind wipe, and only failed to reach the C-Consciousness because [[PlayerCharacter Scar]] stopped him]]. All of this is done ([[OneManArmy for the most part single-handedly]]) by a guy that is, by all intents and purposes, physically nothing more than an average stalker. He isn't credited as being the most influential man in the whole Zone for nothing. And ''you'' can back up his reputation by making Marked One go from the lowest ranking Stalker when you wake up in Sidorovich's bunker to number 1 by the time you reach [[spoiler:the Brain Scorcher]].

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* BadassNormal: And ''how''. He wakes up with amnesia and nothing but the clothes on his back after a truck crash, which essentially makes him a day one rookie with no stalking experience. Despite this, his first big mission is to infiltrate a heavily fortified military base and steal some classified documents, which he succeeds at with flying colors (either by sneaking in at night or going in guns blazing). [[spoiler: From then on, the story sees him wiping out several groups of bandits (including the entirety of Borov's 30-man gang in the Dark Valley), exploring a series of increasingly dangerous labs, decimating at least two platoons of mercenaries, surviving an emission with nothing but a fainting spell, pacifying the zombie-infested Lake Yantar so it's inhabitable outside the mobile science bunker, surviving an explosive booby trap, going toe to toe with the Ukrainian Spetsnaz, chewing through so much of the [[EliteMooks extremely resilient Monolith faction]] [[DwindlingParty [[TheRemnant that very little of it is left by the time Degtyarev fights them]], opening the path to the previously inaccessible Pripyat by shutting down the legendary Brain Scorcher, infiltrating the Chernobyl Power Plant and slaughtering the [[BigBad C-Consciousness, controller of Monolith and, essentially, the Zone itself]]. And it's not the first time he achieved this many feats: he did it in the past, right before his mind wipe, and only failed to reach the C-Consciousness because [[PlayerCharacter Scar]] stopped him]]. All of this is done ([[OneManArmy for the most part single-handedly]]) by a guy that is, by all intents and purposes, physically nothing more than an average stalker. He isn't credited as being the most influential man in the whole Zone for nothing. And ''you'' can back up his reputation by making Marked One go from the lowest ranking Stalker when you wake up in Sidorovich's bunker to number 1 by the time you reach [[spoiler:the Brain Scorcher]].



* HiredToHuntYourself: [[spoiler: Well, ''brainwashed'' rather than hired, but the C-Consciousness tasks him with hunting down and killing Strelok.]]



* {{Jerk with a Heart of Gold}}: He's notably curt and stern in comparison to the other two protagonists, although he voluntarily helps out many other stalkers during his quest for knowledge. One of the tasks he may undertake consists of recovering the lost family rifle of a rookie stalker. He also used to have a band of TrueCompanions with whom he got along well.

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* {{Jerk with a Heart of Gold}}: JerkWithAHeartOfGold: He's notably curt and stern in comparison to the other two protagonists, although he voluntarily helps out many other stalkers during his quest for knowledge. One of the tasks he may undertake consists of recovering the lost family rifle of a rookie stalker. He also used to have a band of TrueCompanions with whom he got along well.



* InTheHood: His original outfit as seen in the opening movie is a hooded trenchcoat of the sort typically worn by Bandit experts and veterans.

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* InTheHood: His original outfit as seen in the opening movie is [[BadassLongcoat a hooded trenchcoat trenchcoat]] of the sort typically worn by Bandit experts and veterans.



* HelmetsAreHardlyHeroic: Unlike Strelok and Scar, who ''at least'' wear hoods, the Major always appear bareheaded in cutscenes, even in areas where not wearing a helmet or a mask would be deadly. One of the first mods for the game, making Degtyarev wear his current helmet in cutscenes, was literaly called in Russian "Wear your goddamn helmet, man!"

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* HelmetsAreHardlyHeroic: Unlike Strelok and Scar, who ''at least'' wear hoods, the Major always appear bareheaded in cutscenes, even in areas where not wearing a helmet or a mask would be deadly. One of the first mods for the game, making Degtyarev wear his current helmet in cutscenes, was literaly literally called in Russian "Wear your goddamn helmet, man!"



* ButtMonkey: The Loners, as the name suggests, aren't as much a faction as much as they simply are "everyone else," at least after the events of ''Clear Sky'' wrecked whatever organization they had. They tend to cluster into groups and work only with the people nearest them. As a result, they usually wind up holding the short end of the stick in the larger picture, lacking the strength in numbers or firepower of any other faction.



* MalevolentMaskedMen: The Leather Jacket or Trenchcoat-wearing Bandits wear three-hole balaclavas as well as hood, in addition to the face wraps worn by almost every non-plot important stalker.

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* MalevolentMaskedMen: The Leather Jacket or Trenchcoat-wearing Bandits wear three-hole balaclavas as well as hood, hoods, in addition to the face wraps worn by almost every non-plot important stalker.



Originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel who were left to fend for themselves after a communications breakout, Duty sees the Zone as both a lawless hellhole and a great danger for the world, being fully committed to preventing it from spreading out to the world and anyone who lets out their horrors [[spoiler:in the official version of the events they tell, at least]]. They are at odds with both the Bandits for their preying on innocent stalkers and (especially) [[ArchEnemy Freedom]] for their anarchic lifestyle and views towards the Zone, while Freedom sees them as stuck-up posers. True to their Eastern military roots, they have a very structured command ladder and mainly use Warsaw Pact weaponry.

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Originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel who were left to fend for themselves after a communications breakout, breakdown, Duty sees the Zone as both a lawless hellhole and a great danger for the world, being fully committed to preventing it from spreading out to the world and anyone who lets out their horrors [[spoiler:in the official version of the events they tell, at least]]. They are at odds with both the Bandits for their preying on innocent stalkers and (especially) [[ArchEnemy Freedom]] for their anarchic lifestyle and views towards the Zone, while Freedom sees them as stuck-up posers. True to their Eastern military roots, they have a very structured command ladder and mainly use Warsaw Pact weaponry.



* MildlyMilitary: Freedom operates with a rather loose command structure for a military organization but they can still go toe-to-toe with the best equipped factions if pressured. Best illustrated by their base in ''Clear Sky'', where the recruitement messages the diffuse are very lax (when [[ThoseTwoGuys Ashot and Yar]] don't hijack the system to roast eachother) and their barman openly consumes and sells weed, but they're second only to Duty in faction strength.
* NewAgeRetroHippie: They become this in ''Clear Sky''; playing reggae music, smoking marijuana, and speaking in a TotallyRadical lingo.

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* MildlyMilitary: Freedom operates with a rather loose command structure for a military organization but they can still go toe-to-toe with the best equipped factions if pressured. Best illustrated by their base in ''Clear Sky'', where the recruitement recruitment messages the diffuse are very lax (when [[ThoseTwoGuys Ashot and Yar]] don't hijack the system to roast eachother) each other) and their barman openly consumes and sells weed, but they're second only to Duty in faction strength.
* NewAgeRetroHippie: They become this in ''Clear Sky''; playing reggae music, smoking marijuana, and speaking in a TotallyRadical lingo.



--->'''Wolfhound''': I've had enough. Looks like this is going to get ugly.
--->'''Kruglov''': [[BringIt As you wish.]]

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--->'''Wolfhound''': -->'''Wolfhound''': I've had enough. Looks like this is going to get ugly.
--->'''Kruglov''':
ugly.\\
'''Kruglov''':
[[BringIt As you wish.]]



* ForScience: Unlike the other Stalkers who are in the zone for money, power, or just excitement, the Ecologists are just here to research the scientific phenomenons of the Zone and learn from it.

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* ForScience: Unlike the other Stalkers who are in the zone for money, power, or just excitement, the Ecologists are just here to research the scientific phenomenons phenomenona of the Zone and learn from it.



* FaceHeelRevolvingDoor: Their attitude towards the player character varies wildly between games. In ''Shadow of Chernobyl'', they're always hostile and basically serve as intermediate opponents between early game Bandits and late game Monolith. In ''Clear Sky'' they're much rarer, don't participate in the Faction Wars, and generally appear as allies during specific missions; justified as Scar is a gun for hire like them. In ''Call of Pripyat'' they're also much rarer and only fought in a few specific missions; a friendly group of Mercs can also be hired to serve as bodyguards for the Ecologists.

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* FaceHeelRevolvingDoor: Their attitude towards the player character varies wildly between games. In ''Shadow of Chernobyl'', they're always hostile and basically serve as intermediate opponents between early game Bandits and late game Monolith. In ''Clear Sky'' they're much rarer, more rare, don't participate in the Faction Wars, and generally appear as allies during specific missions; justified as Scar is a gun for hire like them. In ''Call of Pripyat'' they're also much rarer very rare and only fought in a few specific missions; a friendly group of Mercs can also be hired to serve as bodyguards for the Ecologists.

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-->'''Zombie''': ''"Ааа! Бооольно! Ай больно!"''[[labelnote:Translation]]Aah! It hurts! Ouch, it hurts![[/labelnote]]
-->'''Zombie''': ''"Кровь... Кровь... Мама..."''[[labelnote:Translation]]Blood... blood... mother...[[/labelnote]]



* ATeamFiring: Those who still hold weapons will spray and pray in your direction, but rarely (if ever) hitting you.
* EmptyShell: They are not even animalistic. Their minds have been so damaged they can only wobble around and fire their guns at you, reacting only if shot at, and speak like they're drunk.
* RemovingTheHeadOrDestroyingTheBrain: If hit with enough firepower to kill a human anywere but the head, Zombies will simply fall down and flail around, then get back up and keep shooting unless attacked while down.

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* ATeamFiring: Those who still hold weapons will spray and pray in your direction, but rarely (if ever) hitting you.
you. However, [[SubvertedTrope they still pose a threat if you're close enough]].
* EmptyShell: They are not even animalistic. Their minds have been so damaged they can only wobble around and fire their guns at you, reacting only if shot at, and speak like they're drunk.
drunk or have a behavior of that to a caveman.
* RemovingTheHeadOrDestroyingTheBrain: If hit with enough firepower to kill a human anywere but the head, Zombies will simply fall down and flail around, then around. Meanwhile in ''Call of Pripyat'', they will get back up after a short period of time and keep shooting unless attacked dispatched while down.
incapacitated.
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* WalkingSpoiler: At first he seems to be another ordinary [=NPC=] in the first map, until you find out later that he isn't as innocent as he looks.

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[[caption-width-right:200:[[labelnote:Click here to see Sidorovich's in-game model in ''Shadow of Chernobyl''.]]https://static.tvtropes.org/pmwiki/pub/images/shadowofchernobylsidorovich.jpg[[/labelnote]]]]
[[caption-width-right:200:[[labelnote:Click here to see Sidorovich's in-game model in ''Clear Sky''.]]https://static.tvtropes.org/pmwiki/pub/images/clearskysidorovich.jpg[[/labelnote]]]]




[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/stalkersocwolf.png]]
[[caption-width-right:200:Wolf, as seen in ''Shadow of Chernobyl''.]]
--> ''"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here."''



* ArtificialStupidity: After you complete Sidorovich's missions in Cordon, Wolf will leave Fanatic in charge of the rookie village and travel north to the Army Warehouses seeking his fortune. There, due to an A.I. bug that was never fixed, he'll walk into a campfire and burn to death. The [=ZRP=] unofficial community bugfix fixes this brainfart of his.

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* ArtificialStupidity: After you complete Sidorovich's missions in Cordon, Wolf will leave Fanatic in charge of the rookie village and travel north to the Army Warehouses seeking his fortune. There, due to an A.I. bug that was never fixed, he'll walk into a campfire and burn to death. The [=ZRP=] [[GameMod Zone Reclamation Project]] ([=ZRP=]) unofficial community bugfix fixes this brainfart of his.



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/stalkersocborov.png]]
[[caption-width-right:200:Borov as seen in ''Shadow of Chernobyl''.]]
[[caption-width-right:200:[[labelnote:Click here to see Borov in ''Clear Sky''.]]https://static.tvtropes.org/pmwiki/pub/images/stalkercsborov.png[[/labelnote]]]]

--> ''"If your dumb ass is looking for adventure, this is where we deal them out."''



* FatBastard: Is this when you initially encounter him in ''Shadow of Chernobyl''. In ''Clear Sky'', he is of average build just like any other bandit.

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* FatBastard: Is this when you initially encounter him in ''Shadow of Chernobyl''. In ''Clear Sky'', [[FormerlyFit he is of average build just like any other bandit.bandit]].



[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/stalkersocwolfhound.png]]
[[caption-width-right:212:Wolfhound's appearance.]]
--> ''"Don't you know what to do with witnesses? Finish him, and make no fuss!"''



[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/stalkerbarkeep.png]]
[[caption-width-right:212:Barkeep's appearance.]]
--> ''"What's up, man?"''



* EverybodyCallsHimBarkeep: It's literally his name.

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* EverybodyCallsHimBarkeep: [[TropeNamer It's literally his name.name]].




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* GameBreakingBug: [[spoiler:If you use mods that allow you to draw your weapon and manage to gun down Barkeep, the game will crash. Not to mention that the graffiti "The world will end if you shoot the barman" could serve as a warning until you attempt to kill him]].


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--> ''"One day you'll finish badly, Strelok."''
[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/stalkerdoctor.png]]
[[caption-width-right:212:The Doctor's appearance.]]
[[caption-width-right:212:[[labelnote:Click here to see the Doctor's in-game model.]]https://static.tvtropes.org/pmwiki/pub/images/stalkerdoctoringame.png[[/labelnote]]]]

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* WeHaveReserves: They are easily the largest faction in the Zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men assault groups to suicide missions on a regular basis against Freedom's barrier in ''Shadow of Chernobyl''.

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* WeHaveReserves: They are easily the largest faction in the Zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men 20-men assault groups to suicide missions on a regular basis against Freedom's barrier in ''Shadow of Chernobyl''.
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* WeHaveReserves: They are easily the largest faction in the Zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men assault groups to suicide missions on regular basis against the Freedom's barrier in ''Shadow of Chernobyl''.

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* WeHaveReserves: They are easily the largest faction in the Zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men assault groups to suicide missions on a regular basis against the Freedom's barrier in ''Shadow of Chernobyl''.
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* WeHaveReserves: They are easily the largest faction in the zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men assault groups to suicide missions on regular basis against the Freedom's barrier in ''Shadow of Chernobyl''.

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* WeHaveReserves: They are easily the largest faction in the zone Zone and they make full use of this numbers advantage in battles. They have no qualms about sending 20 men assault groups to suicide missions on regular basis against the Freedom's barrier in ''Shadow of Chernobyl''.
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* AttackItsWeakpoint: Despite its impressive psychic powers, it lacks the deadliness a Controller brings to the table, though they should not be underestimated too much. They are usually often '''very weak''' to melee strikes from knives and as such, if a Stalker decides to rush at them with their knife instead of a firearm, they usually find their knife is a '''LOT''' more effective than a firearm so that it gets past its inherent bullet deflection, which is able to kill them easier with concentrated knife strikes.

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* AttackItsWeakpoint: Despite its impressive psychic powers, it lacks the deadliness direct mental-deadliness a Controller brings to the table, though they should not be underestimated too much. They are usually often '''very weak''' to melee strikes from knives and as such, if a Stalker decides to rush at them with their knife instead of a firearm, they usually find their knife is a '''LOT''' more effective than a firearm so that it gets past its inherent bullet deflection, which is able to kill them easier with concentrated knife strikes.
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to:

* AttackItsWeakpoint: Despite its impressive psychic powers, it lacks the deadliness a Controller brings to the table, though they should not be underestimated too much. They are usually often '''very weak''' to melee strikes from knives and as such, if a Stalker decides to rush at them with their knife instead of a firearm, they usually find their knife is a '''LOT''' more effective than a firearm so that it gets past its inherent bullet deflection, which is able to kill them easier with concentrated knife strikes.
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* PsychicPowers: Their main attack is mentionned above, as well as generate shockwaves and raise an energy shield to stop bullets and knife strikes.

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* PsychicPowers: Their main attack is mentionned mentioned above, as well as generate shockwaves and raise an energy shield to stop bullets and knife strikes.
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* HellIsThatNoise: It's voice is [[EvilSoundsDeep very deep]], in untranslated Russian and ''loud'', as well as reverbering. [[spoiler:Alert players will also notice it has the same "psi emission" background noise than the Brain Scorcher and Lab X-16's psi emitter, hinting at what it really is]].

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* HellIsThatNoise: It's voice is [[EvilSoundsDeep very deep]], in untranslated Russian and ''loud'', as well as reverbering. [[spoiler:Alert players will also notice it has the same "psi emission" background noise than that the Brain Scorcher and Lab X-16's psi emitter, emitter have, hinting at what it really truly is]].

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--> ''"[[BadassBoast We are protecting you from the Zone, not the Zone from you!]]"''

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--> ''"[[BadassBoast [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerstatesecurityservice.png]]
[[caption-width-right:171:''"[[BadassBoast
We are protecting you from the Zone, not the Zone from you!]]"''you!]]"'']]



--> ''"[[spoiler:Our main goal was to make small adjustments to the noosphere, allowing us to remove things like anger, cruelty, greed and other negative factors from the planet. [...] [[GoneHorriblyWrong Unfortunately we made a mistake and our interference spawned the Zone.]]]]"''

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--> ''"[[spoiler:Our [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkercconsciousness.jpg]]
[[caption-width-right:171:''"[[spoiler:Our
main goal was to make small adjustments to the noosphere, allowing us to remove things like anger, cruelty, greed and other negative factors from the planet. [...] [[GoneHorriblyWrong Unfortunately we made a mistake and our interference spawned the Zone.]]]]"'']]]]"'']]



[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkersin.png]]
[[caption-width-right:171:Sin's logo.]]



* DummiedOut: Originally planned to be in ''Shadow of Chernobyl'', their presence was mentioned in some of the leaked builds, but they were cut from the game entirely and their role was filled by Monolith.

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* DummiedOut: Originally planned to be in ''Shadow of Chernobyl'', their presence was mentioned in some of the leaked builds, but they were cut from the game entirely and their role was filled by Monolith. They're restored in ''[[VideoGame/LostAlpha S.T.A.L.K.E.R: - Lost Alpha]]'' [[GameMod remake]], however.


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[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerisglogo.png]]
[[caption-width-right:171:ISG's logo.]]


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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/stalkersidorovich.png]]
[[caption-width-right:200:Sidorovich as seen in ''Shadow of Chernobyl'''s opening cinematic.]]

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Player Characters and Factions.


[[caption-width-right:212:[[labelnote:Click here to see his in-game model.]]https://static.tvtropes.org/pmwiki/pub/images/stalkerclearskyscaringame.jpg[[/labelnote]]]]



[[caption-width-right:212:[[labelnote:Click here to see his in-game model.]]https://static.tvtropes.org/pmwiki/pub/images/stalkercopdegtyarevingame.png[[/labelnote]]]]



--> ''"Such is life in the Zone."''

to:

--> ''"Such [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerlonerslogo.png]]
[[caption-width-right:171:''"Such
is life in the Zone."''"'']]



--> ''"[[MemeticMutation A NUU CHEEKI BREEKI I V DAMKE!!!]]"''

to:

--> ''"[[MemeticMutation [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerbanditlogo.png]]
[[caption-width-right:171:''"[[MemeticMutation
A NUU CHEEKI BREEKI I V DAMKE!!!]]"''nu cheeki breeki iv damke!]]"''[[labelnote:Translation]]One, two - You're on top![[/labelnote]]]]



--> ''"[[DeathWorld Deadly anomalies, dangerous mutants]], [[ArchEnemy anarchists and bandits]]... None of them will stop Duty on its triumphant march towards saving the planet!"''

to:

--> ''"[[DeathWorld [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerdutylogo.png]]
[[caption-width-right:171:''"[[DeathWorld
Deadly anomalies, dangerous mutants]], [[ArchEnemy anarchists and bandits]]... None of them will stop Duty on its triumphant march towards saving the planet!"''planet!"'']]



--> ''"Do you want to earn the respect of fellow stalkers? [[TrueCompanions Do you want to build a team of loyal friends who will stick up for you in times of trouble?]] [[ArchEnemy Do you dream of kicking some Duty ass?]] All this and many other opportunities awaits you if you join Freedom!"''

to:

--> ''"Do [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerfreedomlogo.png]]
[[caption-width-right:171:''"Do
you want to earn the respect of fellow stalkers? [[TrueCompanions Do you want to build a team of loyal friends who will stick up for you in times of trouble?]] [[ArchEnemy Do you dream of kicking some Duty ass?]] All this and many other opportunities awaits you if you join Freedom!"''Freedom!"'']]



[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerecologistslogo.png]]
[[caption-width-right:171:Ecologists' logo.]]
[[caption-width-right:171:[[labelnote:Click here to see their pre-release logo.]]https://static.tvtropes.org/pmwiki/pub/images/stalkerecologistsprerelease.png[[/labelnote]]]]



[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkermercenarylogo.png]]
[[caption-width-right:171:Mercenaries' logo.]]



-->"We thank you, oh Monolith, for revealing the cunning plans of your enemies to us. May your light shine down on the souls of the brave soldiers who gave their lives in service to your will. Onward warriors of the Monolith, avenge your fallen brothers, blessed as they are in their eternal union with the Monolith. Bring death to those who spurned the holy power of the Monolith."

to:

-->"We [[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkermonolithlogo.png]]
[[caption-width-right:171:''"We
thank you, oh Monolith, for revealing the cunning plans of your enemies to us. May your light shine down on the souls of the brave soldiers who gave their lives in service to your will. Onward warriors of the Monolith, avenge your fallen brothers, blessed as they are in their eternal union with the Monolith. Bring death to those who spurned the holy power of the Monolith.""'']]


Added DiffLines:

[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/stalkerclearskyfactionlogo.png]]
[[caption-width-right:171:Clear Sky's logo.]]

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Player Characters.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/stalkerstrelokconceptart.jpg]]
[[caption-width-right:300:Marked One/[[spoiler:Strelok's]] concept art.]]
[[caption-width-right:212:[[labelnote:Click here to see his in-game model in ''Shadow of Chernobyl.'']]https://static.tvtropes.org/pmwiki/pub/images/stalkerstreloksocingame.png[[/labelnote]]]]
[[caption-width-right:212:[[labelnote:Click here to see his appearance in ''Call of Pripyat.'']]https://static.tvtropes.org/pmwiki/pub/images/stalkerstrelokcallofpripyat.png[[/labelnote]]]]



* TheFaceless: Subverted. While his CGI model from ''Shadow of Chernobyl'' is reused [[spoiler:in the ending cinematic]], Strelok doesn't have a proper in-game model in ''Clear Sky''.



* VillainousWidowsPeak: Averted. He has a ''massive'' widow's peak, but is hardly evil. Just too curious for his own good.

to:

* VillainousWidowsPeak: Averted. He has a ''massive'' widow's peak, but is hardly evil. Just too curious for his own good. Downplayed in his in-game model for ''Shadow of Chernobyl'', however.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stalkerclearskyscar.png]]
[[caption-width-right:350:Scar, as seen in ''Clear Sky'''s opening.]]



* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turned into a zombie by the emission, or inducted into a Monolith soldier. Fans speculate that if the latter case is true, [[spoiler:he became Charon, the new leader of said faction and the only character in ''Shadow of Chernobyl'' to use the Vintorez, Scar's WeaponOfChoice]]. Either way, his fate remains unknown.

to:

* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turned into a zombie by the emission, or inducted into a Monolith soldier. Fans speculate that if the latter case is true, [[spoiler:he became Charon, the new leader of said faction and the only character in ''Shadow of Chernobyl'' to use the Vintorez, Scar's WeaponOfChoice]].WeaponOfChoice or the latter may have looted it from his body]]. Either way, his fate remains unknown.


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stalkercopdegtyarev.png]]
[[caption-width-right:350:Degtyarev's appearance.]]

Added: 4825

Changed: 3400

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[[/folder]]


[[folder: Notable Zone inhabitants]]
!!Sidorovich
-->''"[[ArcWords Good hunting, stalker.]]"''
A black market trader that acts as the contact between the outside world and the Zone, selling artifacts to outside buyers and supplies to stalkers.

to:

[[/folder]]


[[folder: Notable Zone inhabitants]]
!!Sidorovich
-->''"[[ArcWords Good hunting, stalker.]]"''

!!Sin
A black market trader that acts as faction cut from the contact between the outside world and the Zone, selling artifacts original ''Shadow of Chernobyl'', they filled a very similar role to outside buyers and supplies to stalkers.Monolith as a bunch of crazed Zone-worshipping fanatics.



* EveryoneHasStandards: While he cares only about filling up his ledgers, Sidorovich makes it clear that he'll '''never''' alter a deal or double-cross his customers, as doing so is a surefire way of getting killed.
* FatBastard: He's quite portly and doesn't give a shit about anything but his profit margin. His introduction in ''Shadow of Chernobyl'' has him munching on a chicken thigh and telling off Red about how a dead stalker isn't worth squat.
* HeroOfAnotherStory: '''Yes.''' Before and during the events of ''Clear Sky'', Sidorovich was the one trader that started pushing for deeper stalking into the Zone, rallying the other traders behind him to get gear and money to do so, until they bumped into the Brain Scorcher. Without leaving his bunker.
* JustBusiness: His relationship with Marked One and Scar. He helped the former get back in shape only because he needed some jobs done and because he had a hunch that [[spoiler:Strelok/Marked One could find a way to reach the Sarcophagus.]] The latter is just a means to an end to conclude a lucrative deal.
* LordBritishPostulate: Sidorovich is an essential character and is normally unkillable since he's holed up in an underground bunker accessible only to the player and you're forced to put your weapon away every time you enter. However, it's possible to kill him with a grenade at the end of the game when you're briefly teleported inside his bunker during the final mission.
* NonActionGuy: Sidorovich stays holed up in his bunker, stating he would get killed as soon as he leaves since he's not cut for action.

!!Wolf
Leader of the Rookie Village Loners.

to:

* EveryoneHasStandards: While he cares only about filling up his ledgers, Sidorovich makes it clear that he'll '''never''' alter a deal or double-cross his customers, AlwaysChaoticEvil: Owing to their religious fanaticism, Sin was supposed to attack all other Stalkers on sight.
* BaldOfEvil: Were described in earlier builds
as doing so is being entirely bald.
* BrainwashedAndCrazy: They were going to be
a surefire way cult under the psychic influence of getting killed.
a hitherto unseen force in the Zone, before their role was filled by Monolith.
* FatBastard: He's quite portly CargoCult: Worshipped the Zone with religious fanaticism.
* ColourCodedForYourConvenience: Black
and doesn't give a shit about anything but his profit margin. His introduction very dark green.
* DummiedOut: Originally planned to be
in ''Shadow of Chernobyl'' has him munching on a chicken thigh Chernobyl'', their presence was mentioned in some of the leaked builds, but they were cut from the game entirely and telling off Red about how a dead stalker isn't worth squat.
their role was filled by Monolith.
* HeroOfAnotherStory: '''Yes.''' Before EvilMakesYouUgly: They are described as having hideously pale and during the events scarred faces, with all of their hair having fallen out.

!!International Scientific Group
A faction cut from
''Clear Sky'', Sidorovich was the one trader that started pushing for deeper stalking into the Zone, rallying the other traders behind him to get gear and money to do so, until they bumped into the Brain Scorcher. Without leaving his bunker.
* JustBusiness: His relationship with Marked One and Scar. He helped the former get back in shape only because he needed some jobs done and because he had a hunch that [[spoiler:Strelok/Marked One could find a way
were originally going to reach the Sarcophagus.]] The latter is just a means to an end to conclude a lucrative deal.
* LordBritishPostulate: Sidorovich is an essential character and is normally unkillable since he's holed up in an underground bunker accessible only to the player and you're forced to put your weapon away every time you enter. However, it's possible to kill him with a grenade at the end of the game when you're briefly teleported inside his bunker
be led by Scar during the final mission.
* NonActionGuy: Sidorovich stays holed up in his bunker, stating he would get killed as soon as he leaves since he's not cut for action.

!!Wolf
Leader of the Rookie Village Loners.
an introductory mission, although it is unclear if there was any plans to include them beyond this.



* ArtificialStupidity: After you complete Sidorovich's missions in Cordon, Wolf will leave Fanatic in charge of the rookie village and travel north to the Army Warehouses seeking his fortune. There, due to an A.I. bug that was never fixed, he'll walk into a campfire and burn to death. The [=ZRP=] unofficial community bugfix fixes this brainfart of his.
* TheMentor: He'll give Marked One a pistol, an armor and some pointers when talking to him after leaving Sidorovich's bunker.
* MightMakesRight: He's the Loners' boss because he is meaner and tougher than them. Unlike most examples of this trope, Wolf is actually a decent guy, if a bit stern.

!!Borov
Leader of the Dark Valley Bandits in ''Shadow of Chernobyl''. Initially started off as a barman for Yoga's Bandits in ''Clear Sky''.

to:

* ArtificialStupidity: After you complete Sidorovich's missions in Cordon, Wolf will leave Fanatic in charge BadassBookworm: A group of scientists sanctioned by the rookie village and travel north to the Army Warehouses seeking his fortune. There, due to an A.I. bug that was never fixed, he'll walk into a campfire and burn to death. The [=ZRP=] unofficial community bugfix fixes this brainfart of his.
* TheMentor: He'll give Marked One a pistol, an armor and some pointers when talking to him after leaving Sidorovich's bunker.
* MightMakesRight: He's the Loners' boss because he is meaner and tougher than them.
United Nations. Unlike most examples of this trope, Wolf is actually a decent guy, if a bit stern.

!!Borov
Leader of
the Dark Valley Bandits in ''Shadow of Chernobyl''. Initially started off as a barman rather wimpy Ecologists, these guys wore full combat gear for Yoga's Bandits their expedition, and were led by certified badass Scar in the game's original intro.
* ColourCodedForYourConvenience: Red, pale green, and white.
* DummiedOut: They were originally going to be present in an in-engine intro level/cutscene
in ''Clear Sky''.Sky'', where Scar would lead them before they get killed by an emission. It is unclear if they would play any role in this story beyond the intro, but a faction logo exists in the game files, suggesting that they might have taken place in the game's Faction Wars.
* GameMod: Gets restored as a full faction in some mods, such as ''Anomaly.'' However, they are usually only a minor side faction that the player cannot join.
[[/folder]]


[[folder: Notable Zone inhabitants]]
!!Sidorovich
-->''"[[ArcWords Good hunting, stalker.]]"''
A black market trader that acts as the contact between the outside world and the Zone, selling artifacts to outside buyers and supplies to stalkers.


Added DiffLines:

* EveryoneHasStandards: While he cares only about filling up his ledgers, Sidorovich makes it clear that he'll '''never''' alter a deal or double-cross his customers, as doing so is a surefire way of getting killed.
* FatBastard: He's quite portly and doesn't give a shit about anything but his profit margin. His introduction in ''Shadow of Chernobyl'' has him munching on a chicken thigh and telling off Red about how a dead stalker isn't worth squat.
* HeroOfAnotherStory: '''Yes.''' Before and during the events of ''Clear Sky'', Sidorovich was the one trader that started pushing for deeper stalking into the Zone, rallying the other traders behind him to get gear and money to do so, until they bumped into the Brain Scorcher. Without leaving his bunker.
* JustBusiness: His relationship with Marked One and Scar. He helped the former get back in shape only because he needed some jobs done and because he had a hunch that [[spoiler:Strelok/Marked One could find a way to reach the Sarcophagus.]] The latter is just a means to an end to conclude a lucrative deal.
* LordBritishPostulate: Sidorovich is an essential character and is normally unkillable since he's holed up in an underground bunker accessible only to the player and you're forced to put your weapon away every time you enter. However, it's possible to kill him with a grenade at the end of the game when you're briefly teleported inside his bunker during the final mission.
* NonActionGuy: Sidorovich stays holed up in his bunker, stating he would get killed as soon as he leaves since he's not cut for action.

!!Wolf
Leader of the Rookie Village Loners.
----
* ArtificialStupidity: After you complete Sidorovich's missions in Cordon, Wolf will leave Fanatic in charge of the rookie village and travel north to the Army Warehouses seeking his fortune. There, due to an A.I. bug that was never fixed, he'll walk into a campfire and burn to death. The [=ZRP=] unofficial community bugfix fixes this brainfart of his.
* TheMentor: He'll give Marked One a pistol, an armor and some pointers when talking to him after leaving Sidorovich's bunker.
* MightMakesRight: He's the Loners' boss because he is meaner and tougher than them. Unlike most examples of this trope, Wolf is actually a decent guy, if a bit stern.

!!Borov
Leader of the Dark Valley Bandits in ''Shadow of Chernobyl''. Initially started off as a barman for Yoga's Bandits in ''Clear Sky''.
----


Added DiffLines:


!!Izlom
A mutant human twisted and bent into a grotesque shape, with distended limbs. It is one of many mutants that were cut from ''Shadow of Chernobyl'', but since most of its assets were made by the time it was removed, it has been restored by many a GameMod.
----
* BodyHorror: It's left arm and neck are horribly twisted and distended, and it runs at you animalistically on all fours.
* DummiedOut: Cut from ''Shadow of Chernobyl'', the Izlom would make its way into several [[{{GameMod}} mods]], as most of its assets had already been created.
* MadeOfIron: Tends to be a bit of a bullet sponge in mods that restore it to the game.
* RunningOnAllFours: The Izlom stood bipedal when not engaged in combat, but it would quickly drop on all fours when running after Stalkers.
* WasOnceAMan: Most likely one of the victims of the first emission, contorted by the Zone's influence.

!!Cat
A large mutated cat with a venemous bite. The Cat was originally going to be in ''Shadow of Chernobyl'', it was cut very late into development, presumably for being too similar to blind dogs/pseudo-dogs in terms of combat.
----
* BodyHorror: One of the least disfigured Zone mutants, but it still has two large, disgusting venom sacks around its mouth.
* DummiedOut: Originally going to be in ''Shadow of Chernobyl'', the cat was cut late enough into development that almost all of its assets and scripts remained in the game, and it was easily added back in by [[{{GameMod}} modders.]]
* DevelopmentGag: Although being cut as an enemy from the final game, it has some cameo appearances; it's model gets reused in both ''Shadow of Chernobyl'' and ''Clear Sky'' as a stuffed and mounted trophy, and the sounds of a distant cat's meow can be heard as ambient noise in ''Shadow of Chernobyl''.
* LightningBruiser: A bit faster than a blind dog or pseudo-dog and slightly tankier, Cats were formidable enemies that were only hampered by their solitary nature. Even still, they could be a real threat to lone Stalkers.

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* CoolOldGuy

to:

* %%* CoolOldGuy



* WhatHappenedToTheMouse: His fate after ''Clear Sky'' is unknown, but it's very likely that he's dead, zombified or joined Monolith [[spoiler:following the second emission]].

to:

* WhatHappenedToTheMouse: UncertainDoom: His fate after ''Clear Sky'' is unknown, but it's very likely that he's dead, zombified or joined Monolith [[spoiler:following the second emission]].



* CoolOldGuy

to:

* %%* CoolOldGuy


Added DiffLines:

* {{Jerkass}}: He's pretty abrasive towards you, especially if you have nothing to trade with him.
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* BigBad: Not officially in ''Call of Pripyat'' but the closest one outside of the Preachers of the Monolith faction, since he is the highest ranking superior of the Mercenaries in the game.

to:

* BigBad: Not officially in ''Call of Pripyat'' but Though he is not the game's official main antagonist, he is perhaps the closest one outside of the Preachers of the Monolith faction, since he is the highest ranking superior of the Mercenaries in the game.
Is there an issue? Send a MessageReason:
None


* ArcVillain: Ostensibly hired by the Ecologists to guard their bunker in the Jupiter map, he and his team later go after the player character for retrieving documents about how to get to Pripyat. The player character eventually eliminates him and his team for their troubles and is forced to hire a new group of guards for the Ecologists' bunker as a result.

to:

* ArcVillain: Ostensibly hired by the Ecologists to guard their bunker in the Jupiter map, he [[spoiler:he and his team later go after the player character for retrieving documents about how to get to Pripyat. The player character eventually eliminates him and his team for their troubles and is forced to hire a new group of guards for the Ecologists' bunker as a result.]]



* ArcVillain: He is a major villain of the Pripyat arc as he collaborated with a group of rogue Ecologists led by Serbin who are interested in the whereabouts of Lab X8 and retrieving anything of major value there despite the lab and its corresponding building above it infested with zombies, Monolith stalkers, and mutants. Killing him and the rogue Ecologist leader will have them cease to be a threat in the Pripyat map and having a major thorn in the Ukrainian military's side removed.

to:

* ArcVillain: He is a major villain of the Pripyat arc as [[spoiler:as it is revealed that he collaborated with a group of rogue Ecologists led by Serbin who are interested in the whereabouts of Lab X8 and retrieving anything of major value there despite the lab and its corresponding building above it infested with zombies, Monolith stalkers, and mutants. Killing him and the rogue Ecologist leader will have them cease to be a threat in the Pripyat map and having a major thorn in the Ukrainian military's side removed.
removed.]]
* BigBad: Not officially in ''Call of Pripyat'' but the closest one outside of the Preachers of the Monolith faction, since he is the highest ranking superior of the Mercenaries in the game.
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Changed "meaningful name" in Forester block to Everybody Calls him barkeep. He wasn't called Leshy in the CIS version, he was called Lesnik - forester, Leshy was a merc stuck in the space anomaly.


* MeaningfulName: He lives in a forest. A very dangerous forest. The Russian language version of the game has him named "Leshy", after a Slavic forest deity.

to:

* MeaningfulName: He lives EverybodyCallsHimBarkeep: Used to be a forester in a forest. A very dangerous forest. The Russian language version of the game has him named "Leshy", after a Slavic forest deity.area before 1986.

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