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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a seven dot ability named ''Shape of Beast's Wrath'' in Tabletop Game, that can only be used by ''Sixth Generation Elders''.[[/note]] ability.

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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a seven dot ability named ''Shape of Beast's Wrath'' in Tabletop Game, the tabletop, that can only be used only by ''Sixth Generation Elders''.Elders'', or those of even lower generation.[[/note]] ability.
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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a level 7 ability named Shape of Beast's Wrath in Tabletop[[/note]] ability.

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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a level 7 seven dot ability named Shape ''Shape of Beast's Wrath Wrath'' in Tabletop[[/note]] Tabletop Game, that can only be used by ''Sixth Generation Elders''.[[/note]] ability.
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*** You don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their animalistic features that they acquired through their years as a vampire.

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*** You don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their the animalistic features that they acquired through their years as a vampire.vampires.
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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on the Gangrel's Humanity. ''"Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling! Good luck keeping the Masquerade intact!"''

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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the and of course, this would put a considerable strain this would put on the Gangrel's Humanity. ''"Say goodbye Humanity, not to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling! Good luck mention how difficult keeping the Masquerade intact!"''intact would become for the Gangrel.
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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on the Gangrel's Humanity. "Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling! Good luck keeping the Masquerade intact!"

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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on the Gangrel's Humanity. "Say ''"Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling! Good luck keeping the Masquerade intact!"intact!"''
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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on the Gangrel's Humanity. Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling!

to:

** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the Gangrel acquired a permament animalistic trait. Every five such features acquired decreases one of the vampire's Social Attributes by one until it reached zero. Physical traits would reduce Appearance dots, and psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on the Gangrel's Humanity. Say "Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling! Good luck keeping the Masquerade intact!"

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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the vampire acquired a animalistic trait, such as tusks, venom glands, wolf ears, etc. that made keeping the Masquerade difficult, causing you to lose your appearance points, until it reached zero, and putting a strain on your Humanity. You don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their animalistic features that they acquired through their years as a vampire.

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** This is also the original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the vampire Gangrel acquired a permament animalistic trait, trait. Every five such as tusks, venom glands, wolf ears, etc. that made keeping features acquired decreases one of the Masquerade difficult, causing you to lose your appearance points, vampire's Social Attributes by one until it reached zero, zero. Physical traits would reduce Appearance dots, and putting a psychical traits would reduce Charisma and Manipulation dots, not to mention the considerable strain this would put on your the Gangrel's Humanity. You Say goodbye to all those hard-earned Charisma, Manipulation, Appearance and Humanity dots, fledgling!
***You
don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their animalistic features that they acquired through their years as a vampire.
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** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their animalistic features.

to:

** This is also the real original clan curse of Clan Gangrel, something that is sadly overlooked in the game. Each time a Gangrel frenzied, the vampire acquired a animalistic trait, such as tusks, venom glands, wolf ears, etc. that made keeping the Masquerade difficult, causing you to lose your appearance points, until it reached zero, and putting a strain on your Humanity. You don't look like one, because you are a mere fledgling, while Beckett and Skelter know how to hide their animalistic features.features that they acquired through their years as a vampire.

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It's not an Expy if it's modeled after another character in the same game.


** When the Mandarin asks you to enter the room in what is obviously a trap, you actually get multiple dialogue options to refuse, but he merely analyzes your distrust as part of his studies and makes it abondantly clear that you don't have a choice.

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** When the Mandarin asks you to enter the room in what is obviously a trap, you actually get multiple dialogue options to refuse, but he merely analyzes your distrust as part of his studies and makes it abondantly abundantly clear that you don't have a choice.



* {{Expy}}: The female Malkavian PC, whose aesthetic and default outfit are clearly modelled after Jeanette Voerman, the game's [[PosterGirl premier Malk character]].
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[[caption-width-right:300:The male and female protagonists at character creation, for each clan. On the left, from top to bottom: [[HotBlooded Brujah]], [[BeastMan Gangrel]], [[MadOracle Malkavian]] and [[LooksLikeOrlock Nosferatu]]; and on the right: [[TheBeautifulElite Toreador]], [[BloodMagic Tremere]], and [[VampiresAreRich Ventrue]].]]

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[[caption-width-right:300:The male and female protagonists at character creation, for each clan. On the left, from top to bottom: [[HotBlooded Brujah]], [[BeastMan Gangrel]], [[MadOracle Malkavian]] and [[LooksLikeOrlock [[LooksLikeOrlok Nosferatu]]; and on the right: [[TheBeautifulElite Toreador]], [[BloodMagic Tremere]], and [[VampiresAreRich Ventrue]].]]
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* {{Expy}}: The female Malkavian PC, whose aesthetic and default outfit are clearly modelled after Jeanette Voerman, the game's [[PosterGirl premier Malk character]].
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** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledgling, while Beckett knows how to hide his animalistic features.

to:

** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledgling, while Beckett knows and Skelter know how to hide his their animalistic features.
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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a level 7 ability in Tabletop, named Shape of Beast's Wrath[[/note]] ability.

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* BeastMan: The Gangrel PC, when using Protean 5 War Form[[note]]It's a level 7 ability in Tabletop, named Shape of Beast's Wrath[[/note]] Wrath in Tabletop[[/note]] ability.
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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[/note]] ability, Shape of Beast's Wrath.

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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 War Form[[note]]It's a level 7 ability in Tabletop)[[/note]] ability, Tabletop, named Shape of Beast's Wrath.Wrath[[/note]] ability.
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** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledling, while Beckett knows how to hide his animalistic features.

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** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledling, fledgling, while Beckett knows how to hide his animalistic features.
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* BiTheWay: The female PC can have the Kindred version of sex with Jeanette Voerman, while the male PC can seduce a restaurant critic and a few male blood dolls.



* BiTheWay: The female PC can have the Kindred version of sex with Jeanette Voerman, while the male PC can seduce a restaurant critic and a few male blood dolls.

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* BiTheWay: The female PC can ** When the Mandarin asks you to enter the room in what is obviously a trap, you actually get multiple dialogue options to refuse, but he merely analyzes your distrust as part of his studies and makes it abondantly clear that you don't have the Kindred version of sex with Jeanette Voerman, while the male PC can seduce a restaurant critic and a few male blood dolls.choice.
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** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledling, while Beckett knows how to hide his features.

to:

** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledling, while Beckett knows how to hide his animalistic features.
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None

Added DiffLines:

** This is also the real clan curse of Clan Gangrel, something that is overlooked in the game. You don't look like one, because you are a mere fledling, while Beckett knows how to hide his features.
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[[caption-width-right:300:The male and female protagonists at character creation, for each clan. On the left, from top to bottom: [[HotBlooded Brujah]], [[TotallyNotAWerewolf Gangrel]], [[MadOracle Malkavian]] and [[LooksLikeOrlock Nosferatu]]; and on the right: [[TheBeautifulElite Toreador]], [[BloodMagic Tremere]], and [[VampiresAreRich Ventrue]].]]

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[[caption-width-right:300:The male and female protagonists at character creation, for each clan. On the left, from top to bottom: [[HotBlooded Brujah]], [[TotallyNotAWerewolf [[BeastMan Gangrel]], [[MadOracle Malkavian]] and [[LooksLikeOrlock Nosferatu]]; and on the right: [[TheBeautifulElite Toreador]], [[BloodMagic Tremere]], and [[VampiresAreRich Ventrue]].]]
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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[note//]] ability, Shape of Beast's Wrath.

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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[note//]] Tabletop)[[/note]] ability, Shape of Beast's Wrath.
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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[//note]] ability, Shape of Beast's Wrath.

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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[//note]] Tabletop)[[note//]] ability, Shape of Beast's Wrath.
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* BeastMan: The Gangrel PC, when using Protean 5 [[note]](7 in Tabletop)[[//note]] ability, Shape of Beast's Wrath.
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* HorrifyingHero: Even if you play as the [[FriendlyNeighbourhoodVampire nicest, most kind-hearted vampire ever]], the fact remains you are a blood-drinking undead abomination. Especially true for the [[LooksLikeOrlok Nosferatu]] and [[BadPowersGoodPeople Tremere]] [=PCs=].

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* HorrifyingHero: Even if you play as the [[FriendlyNeighbourhoodVampire nicest, most kind-hearted vampire ever]], the fact remains you are a blood-drinking undead abomination. Especially true for the [[LooksLikeOrlok Nosferatu]] Nosferatu]], [[BeastMan Gangrel]] and [[BadPowersGoodPeople Tremere]] [=PCs=].
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* NoShirtLongJacket: The male Malkavian PC wears his pimp coat without a shirt.
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* BadassesWearBandanas: As a Brujah.
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* NeverBareheaded: Female Brujah is guilty of this one.
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-->''Nobody tells me what to do... Actually a lot do, but here's where I get even!''

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-->''Nobody tells me what to do... Actually Actually, a lot do, but here's where I get even!''



* BadassInANiceSuit: Depending on the Clan. Toreador, Tremere, and Ventrue have more upper-class clothing than the other four clans. Toreador and Tremere go for more casual suits, while Ventrue are white-collar personified.

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* BadassInANiceSuit: Depending on the Clan. Toreador, Tremere, and Ventrue have more upper-class clothing than the other four clans. Toreador and Tremere go for more casual suits, while Ventrue are white-collar white-collars personified.
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[[center: [- [[Characters/VampireTheMasqueradeBloodlines Index]] | '''The Player Character''' | [[Characters/VampireTheMasqueradeBloodlinesCamarilla The Camarilla]] | [[Characters/VampireTheMasqueradeBloodlinesAnarchs The Anarchs]] | [[Characters/VampireTheMasqueradeBloodlinesSabbat The Sabbat]] | [[Characters/VampireTheMasqueradeBloodlinesKueiJin Kuei-jin]] | [[Characters/VampireTheMasqueradeBloodlinesIndependants Independants]] | [[Characters/VampireTheMasqueradeBloodlinesGhouls Ghouls]] | [[Characters/VampireTheMasqueradeBloodlinesFriendlyHumans Neutral and Friendly Humans]] | [[Characters/VampireTheMasqueradeBloodlinesHumanAntagonists Human Antagonists]] | [[Characters/VampireTheMasqueradeBloodlinesOthers Others]]]]-]

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[[center: [- [[Characters/VampireTheMasqueradeBloodlines Index]] | '''The Player Character''' | [[Characters/VampireTheMasqueradeBloodlinesCamarilla The Camarilla]] | [[Characters/VampireTheMasqueradeBloodlinesAnarchs The Anarchs]] | [[Characters/VampireTheMasqueradeBloodlinesSabbat The Sabbat]] | [[Characters/VampireTheMasqueradeBloodlinesKueiJin Kuei-jin]] | [[Characters/VampireTheMasqueradeBloodlinesIndependants Independants]] [[Characters/VampireTheMasqueradeBloodlinesIndependents Independents]] | [[Characters/VampireTheMasqueradeBloodlinesGhouls Ghouls]] | [[Characters/VampireTheMasqueradeBloodlinesFriendlyHumans Neutral and Friendly Humans]] | [[Characters/VampireTheMasqueradeBloodlinesHumanAntagonists Human Antagonists]] | [[Characters/VampireTheMasqueradeBloodlinesOthers Others]]]]-]
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[[center: [- [[Characters/VampireTheMasqueradeBloodlines Index]] | '''The Player Character''' | [[Characters/VampireTheMasqueradeBloodlinesCamarilla The Camarilla]] | [[Characters/VampireTheMasqueradeBloodlinesAnarchs The Anarchs]] | [[Characters/VampireTheMasqueradeBloodlinesSabbat The Sabbat]] | [[Characters/VampireTheMasqueradeBloodlinesKueiJin Kuei-jin]] | [[Characters/VampireTheMasqueradeBloodlinesIndependants Independants]] | [[Characters/VampireTheMasqueradeBloodlinesGhouls Ghouls]] | [[Characters/VampireTheMasqueradeBloodlinesFriendlyHumans Neutral and Friendly Humans]] | [[Characters/VampireTheMasqueradeBloodlinesHumanAntagonists Human Antagonists]] | [[Characters/VampireTheMasqueradeBloodlinesOthers Others]]]]-]

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!The Player Character/The Fledgling[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/vtmb_protag.png]]
[[caption-width-right:300:The male and female protagonists at character creation, for each clan. On the left, from top to bottom: [[HotBlooded Brujah]], [[TotallyNotAWerewolf Gangrel]], [[MadOracle Malkavian]] and [[LooksLikeOrlock Nosferatu]]; and on the right: [[TheBeautifulElite Toreador]], [[BloodMagic Tremere]], and [[VampiresAreRich Ventrue]].]]

-->''Nobody tells me what to do... Actually a lot do, but here's where I get even!''

The main protagonist of the game. Originally a random resident of Los Angeles, the Fledgling was embraced by a vampire they were having a date with. Since this was done without permission from the Camarilla, their Sire is executed by Prince [=LaCroix=], and only the intervention of Anarch leader Nines Rodriguez saves them from a similar fate. They then have to adapt to their new vampire existence, all while serving as an errand boy to [=LaCroix=], [[UriahGambit who keeps sending them on suicide missions]]. The Fledgling's name, gender and clan are all customizable by the player, though the last one can only be one of the seven Camarilla-affiliated ones (Ventrue, Brujah, Tremere, Gangrel, Nosferatu, Toreador, Malkavian).
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* ActionGirl: If female. By the end of the game, she can cut her way through [[spoiler:high-ranked members of almost all of Los Angeles' supernatural factions]].
* AntiHero: Can definitely be played this way. Especially if played as a FriendlyNeighborhoodVampire who never kills innocents but brutally dispatches their enemies.
* ArsonMurderAndJaywalking: A non-Nosferatu, non-Malkavian character can pull one of these when talking to Venus for the first time. When she asks them to "confess", they have the option of admitting they're a vampire, that they have to drink blood to survive or... admit that they voted Republican once. Venus reacts [[DeadpanSnarker appropriately]].
* AxCrazy: An option if you play a Malkavian or character with low Humanity; the latter can actually make non-AxCrazy dialogue options unavailable.
* BadassBookworm: If willing to put the ExperiencePoints into it, to the extent that your knowledge can impress Beckett, a BadassBookworm with centuries of seniority.
* BadassInANiceSuit: Depending on the Clan. Toreador, Tremere, and Ventrue have more upper-class clothing than the other four clans. Toreador and Tremere go for more casual suits, while Ventrue are white-collar personified.
* BadassLongcoat: The male Malkavian's white pimp coat. Female Toreador, Tremere, and Ventrue have some sort of elegant coat. The male Ventrue's heaviest armor is a suit with a WaistcoatOfStyle and a leather ankle-length trench coat.
* BadPowersGoodPeople: All [=PCs=] count as this by virtue of being vampires if you chose to play them as good guys, but the Tremere especially stand out, since their signature ability, Thaumaturgy, involves disturbing BloodMagic like ripping people's blood out or [[LudicrousGibs making it explode]].
* {{BFS}}: An option via Console Commands. The player character can wield the Buster Sword-esque Sheriff's sword.
* BlessedWithSuck: They're stuck in a perpetual bloodthirsty nocturnal existence at the bottom of the undead totem pole with countless enemies; and have to sever all ties with their old life for the sake of the Masquerade. On the other hand, see CursedWithAwesome.
* ButThouMust: {{Justified|Trope}}:
** The game does give you the option to turn down [=LaCroix=]'s orders and even flat-out insult him in the process, but should you do that, he will just use [[HypnoticEyes Dominate]] to force you into executing them anyway.
** Ditto for Therese Voerman, who shrugs off your attempt at Dominate if you're playing Ventrue or Tremere, forcing you to agree to her side-quest.
** You can declare for the Anarchs as soon as you meet them after Santa Monica. Your first instructions are to pretend you haven't, since a spy the Prince thinks is his personal pawn is invaluable.
* BiTheWay: The female PC can have the Kindred version of sex with Jeanette Voerman, while the male PC can seduce a restaurant critic and a few male blood dolls.
* BunnyEarsLawyer: As a Malkavian, you're a babbling lunatic in weird clothes, yet disconcertingly competent. If you can decipher the babble, you can even pick out major plot points well in advance. [[spoiler: A big one is that the Cab Driver is possibly Biblical Caine himself, so your character is fearful.]]
* CelibateHero: Sort of. The PC is a vampire and can't have sex like a normal person, but can seduce anyone they like with enough points in Seduction (for blood rather than sex, with the seductee left with the impression that something sexy took place, [[KissOfTheVampire which, in a way, it did]]).
* CloudCuckoolander: What happens if you play a Malkavian; all your dialogues options are modified to speak entirely in apparently nonsensical metaphors.
* ChickMagnet: With the right choices and/or a high enough seduction stat, the Fledgling can get the attention of Jeanette, Velvet Velour, [[DudeMagnet Romero]], Heather (though in her case this is due to her link as a ghoul), Nadia Milliner and multiple unnamed [=NPCs=]. The Clan Quest Mod even gives the opportunity to date a Kuei-Jin lady.
* CombatStilettos: Female Toreador and Ventrue wear these, and don't break a sweat swinging swords and axes in heels.
* TheCuckoolanderWasRight: Most of the Malkavian's silliness is actually them subconsciously knowing exactly what's going on and being unable to communicate it. Or alternatively [[MadOracle having no idea what's going on and still rattling off truths.]]
* CulturedBadass: The Toreador and Ventrue characters both present this image, and any character can be played this way with the right investment of experience points.
* DarkAndTroubledPast: No matter how you build your character, they will know something about lockpicking (Jack even lampshades this in the tutorial after the lockpicking segment, "Not exactly an angel in life, were you?" and you don't really have an option to deny it). It's also probably a bad sign that when Sam finds you and wonders where you've been she automatically assumes it has something to do with drugs.
* DeadpanSnarker: The player gets a lot of options to snark in conversation. This goes double for the Nosferatu PC, whose coping mechanism for dealing with their hideous appearance seems to reside mostly in self-deprecating jokes any time a mortal reacts with disgust upon seeing them.
* DeathByOriginStory: Your sire gets one line of dialogue before the Sheriff decapitates them. And in a technical sense, you, since your character appears once and has one spoken "line" (a scream) before being turned into an undead vampire.
* DefectorFromDecadence: You start out press-ganged into the AncientConspiracy of the Camarilla and [=LaCroix=] eventually shows you the rewards of toeing the party line, especially if you're not Tremere or Nosferatu.[[note]]If you're on good terms with him and not from those Clans, he gives you a rather nice condo.[[/note]] You can just as easily tell him where to shove his petty favours.
* TheDogBitesBack: Unless you choose to side with either of them, [[spoiler:both [=LaCroix=] and Ming Xiao will be on the receiving end of this after having treated you as a disposable pawn for the entire game]].
* DoomMagnet: Where you go, people die, even if that wasn't what you intended. An example of this you might miss is the Skyline Apartments building, where most [=PCs=] establish their second haven. If you bother to complete all the relevant side quests, with the exception of the security guard (whom you can kill) and one of your neighbors (who is TheGhost) you are involved in the untimely demise of ''every single one of them'', leaving you the sole occupant of the entire building.
* TheDragon: The PC has the option of becoming this to Maximilian Strauss, [=LaCroix=] (though [[BadEnding that doesn't turn out so well]]) or potentially Nines if you choose to throw in your lot with him and his cause. Andrei as well in the patch.
* DreadlockWarrior: The male Gangrel protagonist pairs dreadlocks with some potent combat Disciplines.
* DudeWheresMyRespect: The attitude of most of the vampires you meet ranges from polite condescension to outright insults, even as your legend grows. {{Justified|Trope}}: your age puts you at the bottom of the social ladder, you serve the blatantly unpopular [=LaCroix=], and being the unsanctioned offspring of [[SinsOfOurFathers an executed sire]] functionally excludes you from polite society.
* EeriePaleSkinnedBrunette: Half of the PC models fit this trope. And UndeathlyPallor affects all of them, even the male Brujah, who's black-turned-ashy-grey.
* EmbarrassingNickname: Using cheats to raise your stats at character creation will later result in your ID on your personal computer being replaced by "suckhead".
* EveryoneCallsHimBarkeep: There are some variant, such as "Neonate", and some character have specific nicknames for you ("Boss" from Gary, "Demon" from Yukie, "Kid" from Nines, "Cupcake" from Bertram if you are female), but you usually are just referred to as "the Fledgling".
* EyeScream: One of the histories that could be chosen is "Glass Eye". To summarize, the player character lost an eyeball and now wears a glass eye, resulting in a decreased cap for the perception attribute and a free point in the intimidate skill thanks to the slight UncannyValley factor.
* FateWorseThanDeath: [[spoiler: If you betray everyone by siding with Ming-Xiao, she rewards you by sparing your life when she runs the rest of the Kindred out of the city... by chaining you to the Sarcophagus and dumping it into the ocean. She doesn't kill you, but you'll sure wish she had.]]
* FreakyFashionMildMind: While many of the protagonists have lots of piercings and dress, at best, like very fashionable grunge-rock fans or goths, and at worst, in straight-up RainbowPimpGear, it is quite possible to roleplay them however you like.
* FriendlyNeighbourhoodVampire: While the PC is frequently put into very unsavory situations, it's quite possible to come off as a decent, reasonable person with a troublesome condition in a harsh, unreasonable world.
* FunnySchizophrenia: The Malkavian PC is one, arguing with stop signs and being a DeadpanSnarker. The darker aspects of the condition ''are'' explored with the Voermans and the Malkavian Primogen. FridgeHorror: ''That's'' what a Malkavian PC will be in a hundred years or so.
* GameplayAndStorySegregation: The Fledgling's abilities and skills progression do not reflect that of the tabletop game, thanks to simplified character creation, accelerated {{Experience Point|}}s rewards, and being at a higher Generation than is standard for the tabletop game. Lampshaded by several characters remarking how unexpectedly resourceful and potent the Fledgling appears to be.
* GayOption: A female PC can have some kind of sexual encounter with Jeanette Voerman, while the patch allows a male PC to do the same with Romero.
* GoodOldFisticuffs: You can train up your hand-to-hand combat. Some clans can augment this with SuperSpeed, SuperStrength, or AbsurdlySharpClaws.
* TheGrotesque: Nosferatu protagonists, to the point where ordinary humans flee at your sight. Though plot-important ones will just make shocked (or sometimes [[NightmareFetishist oddly appreciative]]) comments upon meeting you, speculating that you're into extreme body modifications, a burn victim, etc...
* GuileHero: If the player character is good at conversational skills, a lot of quests can be completed just by wits alone. Zig-zagged when the [[DisappointingLastLevel last two or three missions of the game]] are straight combat with limited potential for even stealth in the dungeon crawl and none at all during the boss fights.
* HeroicSeductress[=/=]TheVamp: Any PC with a high enough seduction level can get his[=/=]her way through situations using his[=/=]her charms, especially if you are playing a Toreador. Female [=PCs=] can also complete a quest by sleeping with Romero.
* HiddenInPlainSight: If you play with the mods ''The Final Nights'' or ''Camarilla Edition'', there will be a squad of hunters on the Skyline Apartments third floor. The player character's haven is just one level above.
* HorrifyingHero: Even if you play as the [[FriendlyNeighbourhoodVampire nicest, most kind-hearted vampire ever]], the fact remains you are a blood-drinking undead abomination. Especially true for the [[LooksLikeOrlok Nosferatu]] and [[BadPowersGoodPeople Tremere]] [=PCs=].
* InstantExpert: Shows a gradual increase in their skills and Discipline abilities fitting of a video game PlayerCharacter, but way too fast for a newly-embraced Fledgling, due to GameplayAndStorySegregation. WildMassGuessing includes [[TheEndOfTheWorldAsWeKnowIt Gehenna]] shenanigans or [[spoiler:Caine artificially lowering your generation]].
* InTheHood: The male Gangrel's heaviest armor has one, and it's always up.
* IKnowYourTrueName: A Malkavian PC will call Velvet by her real name. She's less than pleased.
* IWasQuiteTheLooker: What little you can see of the Nosferatu PC before his/her Embrace, male or female, suggests that s/he was quite attractive in life. Seeking out an attractive or vain individual is pretty standard behavior for Nosferatu looking to sire.
* InterfaceSpoiler: A Malkavian and Rosa -- a thin-blood Malkavian -- interacting will spell out the entire game. For example, when Rosa frets about the sarcophagus, the Malk crows about it lighting up the night sky, [[spoiler:which is what happens at the end of the game -- it explodes because it's full of explosives.]]
* JerkWithAHeartOfGold: Can be played like this. At one point you need an Intimidation score of 6 to be able to save a human's life without harming the Masquerade. A high Persuasion will only help you send him to his death and cost you Humanity.
* KleptomaniacHero: A standard of [=RPGs=] everywhere. Also, a JustifiedTrope in universe, as vampires are not intrinsically bound by human moral norms aside from ThouShaltNotKill (innocents, anyway), so [[IDidWhatIHadToDo whatever you have to do to survive is considered fair play]].
* LightningBruiser: SuperSpeed lets Toreador and Brujah pull this off; Brujah also get SuperStrength for extra Bruiser with their Lightning.
* LivingLegend: The "[[IWorkAlone Lone Wolf]]" ending. According to the cabbie [[spoiler: who may be Caine himself]], that path is the path of the legendary hero who walks the land alone.
* LooksLikeOrlok: The Nosferatu PC, obviously.
* MadeOfIron: The PC has this quality, apparently - they just ''will not die'' no matter how many suicide missions of decreasing subtlety s/he's sent on. Every vampire in the city starts to get ''really'' scared of you by the end.
* TheMadHatter: Malkavians are well aware of how insane they are.
* MadOracle: Most of the Malkavian PC's bizarre non-sequiturs and quirks of language seem to be them knowing more than they should through supernatural means, often to the point of LeaningOnTheFourthWall. Some vampires will warn you to hide that fact, unless you want to be a victim of HeKnowsTooMuch.
* MrFanservice: The male Malkavian is WalkingShirtlessScene and the male Toreador an outright PrettyBoy.
* MsFanservice: The female Malkavian and Toreador both start out with rather {{Stripperiffic}} outfits. The female Malkavian, in particular, wears a DangerouslyShortSkirt with [[PantyShot exposed underwear]], and can upgrade her armor to a stripperific cop outfit.
* MySpeciesDothProtestTooMuch: You can chose a specific Clan and then have your PC act in a completely opposite way to how his Clan usually does; for example, play as a [[EvilSorcerer Tremere]] and then be a FriendlyNeighbourhoodVampire, join the Anarch with a Ventrue or the Camarilla with a Brujah, and so on. It is, however, impossible to play a Malkavian as non-insane due to the changed dialogues options. [[TheCuckoolanderWasRight At least not in the regular sense...]]
* [[NiceGuy Nice Guy/Gal]]: A perfectly viable roleplaying choice for a high-humanity character. Forgetting for a moment you're a vampire, it's quite possible to be nicer than a lot of the humans you meet. In the tabletop game, the average human has a humanity stat of seven, whereas the player character is quite capable of having a humanity of ten. Your dialogue options become correspondingly more empathetic and understanding.
* TheNicknamer: The Malkavian PC, who only calls people by their real names when it would mess with them even more. He'll often give characters precise nicknames ''before learning their names''. For example, he'll call Alexander Knox "golden boy" before he reveals his identity, or Therese and Jeanette Voerman the Light and Dark Faces of Janus.
* {{Ninja}}: One of the Malkavian background options. The only drawback is that it prevents you from using firearms. And ducks. Fortunately, the game hasn't got any ducks.
* NobleDemon: A roleplaying choice, particularly if the player does ''anything'' to uphold the Masquerade. The HunterOfMonsters Yukie might even acknowledge that you're a good "Demon" and encourage you to stay on the moral high ground.
* OddFriendship: You are able to cultivate quite a few of these, gaining the confidence of several high-ranking vampires and a HunterOfMonsters.
* OnlySaneMan: Amusingly, even if you play a Malkavian, you can be this. A lot of your dialogue options highlight what a messed up place the Kindred world is, and the Malkavian's special awareness only makes it more obvious (to you, at least; nobody ''else'' has any idea what the hell you're babbling about).
* PrecisionFStrike: A couple dialogue options for the final conversation with [=LaCroix=] in the Camarilla, Anarch, and No Allegiance endings.
* PrimalStance: The Gangrel PC, during their idle animation, and when using Protean.
* RainbowPimpGear: Every clan's armor include actual armor, except the Malks. The male [[CloudCuckooLander Malkavian's]] armor ''starts'' at shirtless, moves through hazmat suits, and ends in a white fur coat and a Literature/CatInTheHat hat, which also has no shirt. The ''female'' Malk armor is straight-up fetish gear. All of the Nosferatu outfits are bondage gear; higher levels just add more straps and eventually a gimp mask.
* ReallyGetsAround: With a few points in Seduction, they can dole out the KissOfTheVampire to any number of enthusiastic partners.
* RewardedAsATraitorDeserves: Happens in one of the endings. [[spoiler: If you betray the Kindred and side with the Kuei-Jin, Ming-Xiao will reward you by chaining you to the Ankaran Sarcophagus and throwing it into the ocean.]]
* RoaringRampageOfRevenge:
** Almost certainly what the final battle against [=LaCroix=] will be by the time you get to it.
** Similarly, the latter half of the mission in the Hallowbrook Hotel, assuming you [[spoiler:witnessed the Sabbat killing Heather]].
* SanitySlippage: A PC who gradually loses his humanity and doesn't get it back will get more and more aggressive and AxeCrazy.
* ScaryBlackMan: If Brujah and male.
* SelfDeprecation: If the player is a Nosferatu, they'll get a lot of opportunities to wisecrack at their hideous new form.
* SesquipedalianLoquaciousness: Most of the vampire [=NPCs=] in the game will quickly recognize the Malkavian player's clan by their apparent inability to speak in anything but convoluted, nigh-unintelligible prose.
* SlowlySlippingIntoEvil: As you lose Humanity, some of the dialogue options that would allow you to raise it again become unavailable.
* SociopathicHero: Most of the dialogues have this as an option, but playing it straight is up to the player. Unless you let your Humanity drop too much, in which case you'll have difficulties coming off as anything but this trope.
* SpannerInTheWorks: You choose which factions to back and/or destabilize... of course, to survive in the World of Darkness, it's in your best interests to make ''every'' faction think you are working for ''them'', which makes you ideally placed to destroy other people's gambits.
* SunglassesAtNight: The male Malkavian and female Tremere each wear a pair of shades that they never take off.
* SurprisinglyEliteCannonFodder: For [=LaCroix=], as you continue to survive his {{Uriah Gambit}}s against all odds.
* UnwittingPawn: Those creepy e-mails you keep getting who refer to a "pawn"? They're talking about you. The amount of people who manipulate or "move" you in this game is staggering. You can count on one hand the major characters who ''don't'', though by the end you get the option to bite back at quite a few of those manipulators. It is also worth remembering what happens [[EarnYourHappyEnding if a pawn reaches the end of the board...]]
* VegetarianVampire: Every clan but the Ventrue can live off of rats alone if they prefer, with the Nosferatu getting as much nourishment from them as from lower-class humans. Even a Ventrue can restrict themselves to blood packs.
* YesMan: If you choose to stick with [=LaCroix=] the entire way through. Getting the option to side with the prince during the ending requires you to have acted politely towards him in the past, followed his orders to a T, and either overlooked or rationalised how [[spoiler:he's sent you to your death multiple times and set you up for a fall.]] Through dialogue, you can play it in a number of ways, such as professing genuine loyalty to the man, believing him to be an [[WellIntentionedExtremist ultimately good leader whose rule the city will benefit from]], or simply sticking with [=LaCroix=] because he begins the endgame [[IFightForTheStrongestSide in the strongest position]].
* YouKillItYouBoughtIt: The PC gets to be Sheriff of the City in the Camarilla ending. If they side with the Anarchs, it's very likely they will be second in command to Nines Rodriguez in his new order.
* VillainProtagonist: As with most open-ended [=RPGs=], this is definitely an option. As long as you make a reasonable effort to keep up The Masquerade you can be as depraved as you like. And let's face it, sometimes upholding the Masquerade involves having to LeaveNoWitnesses.
* WhatDoYouMeanItWasntMadeOnDrugs: InUniverse, some [=NPCs=] will sometimes view the speech of a Malkavian PC as if it was some stoner rambling.
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