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Note that while most roles have an "avatar" that represents them (which is used for them in official art, advertisements, and so on), which are covered in the tropes below, ''in-game'' players select their avatars before they know their roles (since roles are secret); this means that in practice, for instance, your Doctor can look like a Werewolf rather than being DressedToHeal. Their associated avatars still reflect their "canonical" appearance and are used for tropes below.
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Changed line(s) 21 (click to see context) from:
Heal one person each night, preventing them from dying.
to:
* DressedToHeal: His image, as you might expect. Scrubs, scalpel, everything.
Changed line(s) 23,24 (click to see context) from:
* ShootTheMedicFirst - Mafia and Neutral Killing roles need to kill the Doctor as soon as possible, due to his ability making their best efforts at murdering someone at night being made useless by him.
to:
* ShootTheMedicFirst - SelfSurgery: He can cover himself once per game, rather than covering someone else; no matter how many times he would be killed that night, he'll heal himself from all of them.
* ShootTheMedicFirst: Mafia and Neutral Killing roles need to kill the Doctor as soon as possible, due to his ability making their best efforts at murdering someone at night being made useless by him.
* ShootTheMedicFirst: Mafia and Neutral Killing roles need to kill the Doctor as soon as possible, due to his ability making their best efforts at murdering someone at night being made useless by him.
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Changed line(s) 15 (click to see context) from:
Protects one person from death each night.
to:
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Changed line(s) 14 (click to see context) from:
!! Body Guard (Town Protective) - Protect one person from death each night.
to:
!! Body Guard (Town Protective) - Protect Protective)
Protects one person from death eachnight.night.
* BulletProofVest: They can wear one for a single night instead of guarding someone. Ironically, they can't wear it ''while'' guarding someone.
Protects one person from death each
* BulletProofVest: They can wear one for a single night instead of guarding someone. Ironically, they can't wear it ''while'' guarding someone.
Changed line(s) 18 (click to see context) from:
!! Doctor (Town Protective) - Heal one person each night, preventing them from dying.
to:
!! Doctor (Town Protective) - Protective)
Heal one person each night, preventing them from dying.
Heal one person each night, preventing them from dying.
Changed line(s) 22 (click to see context) from:
!! Escort (Town Support) - Distract someone each night.
to:
!! Escort (Town Support) - Support)
Distract someone each night.
Distract someone each night.
Changed line(s) 25 (click to see context) from:
!! Investigator (Town Investigative) - Investigate one person each night for a clue to their role.
to:
!! Investigator (Town Investigative) - Investigative)
Investigate one person each night for a clue to their role.
Investigate one person each night for a clue to their role.
Changed line(s) 30 (click to see context) from:
!! Jailor (Town Killing) - You may choose one person during the day to jail for the night.
to:
!! Jailor (Town Killing) - Killing)
You may choose one person during the day to jail for the night.
You may choose one person during the day to jail for the night.
Changed line(s) 35,37 (click to see context) from:
!! Lookout (Town Investigative) - Watch one person at night to see who visits them.
!! Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
!! Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
to:
!! Lookout (Town Investigative) - Investigative)
Watch one person at night to see who visits them.
!! Mayor (TownSupport) - Support)
Gain 3 votes when you reveal yourself as Mayor.
Watch one person at night to see who visits them.
!! Mayor (Town
Gain 3 votes when you reveal yourself as Mayor.
Changed line(s) 40 (click to see context) from:
!! Medium (Town Support) - Speak with all dead people at night.
to:
!! Medium (Town Support) - Support)
Speak with all dead people at night.
Speak with all dead people at night.
Changed line(s) 44 (click to see context) from:
!! Retributionist (Town Support) - You may revive a dead town member.
to:
!! Retributionist (Town Support) - Support)
You may revive a dead town member.
You may revive a dead town member.
Changed line(s) 47,51 (click to see context) from:
!! Sheriff (Town Investigative) - Check one person each night for suspicious activity.
!! Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
!! Transporter (Town Support) - Choose two people to transport at night.
!! Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
!! Transporter (Town Support) - Choose two people to transport at night.
to:
!! Sheriff (Town Investigative) - Investigative)
Check one person each night for suspicious activity.
!! Spy (TownInvestigative) - Investigative)
Listen in on the Mafia at night, and hear whispers.
!! Transporter (TownSupport) - Support)
Choose two people to transport at night.
Check one person each night for suspicious activity.
!! Spy (Town
Listen in on the Mafia at night, and hear whispers.
!! Transporter (Town
Choose two people to transport at night.
Changed line(s) 55 (click to see context) from:
!! Vampire Hunter (Town Killing) - Check for Vampires each night.
to:
!! Vampire Hunter (Town Killing) - Killing)
Check for Vampires each night.
Check for Vampires each night.
Changed line(s) 58 (click to see context) from:
!! Veteran (Town Killing) - Decide if you will go on alert and kill anyone who visits you.
to:
!! Veteran (Town Killing) - Killing)
Decide if you will go on alert and kill anyone who visits you.
Decide if you will go on alert and kill anyone who visits you.
Changed line(s) 62 (click to see context) from:
!! Vigilante (Town Killing) - Choose to take justice into your own hands and shoot someone.
to:
!! Vigilante (Town Killing) - Killing)
Choose to take justice into your own hands and shoot someone.
Choose to take justice into your own hands and shoot someone.
Changed line(s) 74 (click to see context) from:
!! Godfather (Mafia Killing) - Kill someone each night.
to:
!! Godfather (Mafia Killing) - Killing)
Kill someone each night.
Kill someone each night.
Changed line(s) 79 (click to see context) from:
!! Blackmailer (Mafia Support) - Choose one person each night to blackmail.
to:
!! Blackmailer (Mafia Support) - Support)
Choose one person each night to blackmail.
Choose one person each night to blackmail.
Changed line(s) 82 (click to see context) from:
!! Consigliere (Mafia Support) - Check one person for their exact role each night.
to:
!! Consigliere (Mafia Support) - Support)
Check one person for their exact role each night.
Check one person for their exact role each night.
Changed line(s) 88 (click to see context) from:
!! Consort (Mafia Support) - Distract someone each night.
to:
!! Consort (Mafia Support) - Support)
Distract someone each night.
Distract someone each night.
Changed line(s) 92 (click to see context) from:
!! Disguiser (Mafia Deception) - Choose a target to disguise yourself as.
to:
!! Disguiser (Mafia Deception) - Deception)
Choose a target to disguise yourself as.
Choose a target to disguise yourself as.
Changed line(s) 95 (click to see context) from:
!! Forger (Mafia Deception) - Choose a person and rewrite their last will at night.
to:
!! Forger (Mafia Deception) - Deception)
Choose a person and rewrite their last will at night.
Choose a person and rewrite their last will at night.
Changed line(s) 98 (click to see context) from:
!! Framer (Mafia Deception) - Choose one person to frame each night.
to:
!! Framer (Mafia Deception) - Deception)
Choose one person to frame each night.
Choose one person to frame each night.
Changed line(s) 101 (click to see context) from:
!! Janitor (Mafia Deception) - Choose a person to clean at night.
to:
!! Janitor (Mafia Deception) - Deception)
Choose a person to clean at night.
Choose a person to clean at night.
Changed line(s) 105 (click to see context) from:
!! Mafioso (Mafia Killing) - Carry out the Godfather's orders.
to:
!! Mafioso (Mafia Killing) - Killing)
Carry out the Godfather's orders.
Carry out the Godfather's orders.
Changed line(s) 113 (click to see context) from:
!! Amnesiac (Neutral Benign) - Remember who you were by selecting a role from the graveyard.
to:
!! Amnesiac (Neutral Benign) - Benign)
Remember who you were by selecting a role from the graveyard.
Remember who you were by selecting a role from the graveyard.
Changed line(s) 117 (click to see context) from:
!! Arsonist (Neutral Killing) - Douse someone in gasoline or ignite all doused targets.
to:
!! Arsonist (Neutral Killing) - Killing)
Douse someone in gasoline or ignite all doused targets.
Douse someone in gasoline or ignite all doused targets.
Changed line(s) 122 (click to see context) from:
!! Executioner (Neutral Evil) - Manipulate the town to get your target lynched.
to:
!! Executioner (Neutral Evil) - Evil)
Manipulate the town to get your target lynched.
Manipulate the town to get your target lynched.
Changed line(s) 125 (click to see context) from:
!! TheJester (Neutral Evil) - Trick the Town into voting against you.
to:
!! TheJester (Neutral Evil) - Evil)
Trick the Town into voting against you.
Trick the Town into voting against you.
Changed line(s) 130 (click to see context) from:
!! Serial Killer (Neutral Killing) - Kill someone each night.
to:
!! Serial Killer (Neutral Killing) - Killing)
Kill someone each night.
Kill someone each night.
Changed line(s) 135 (click to see context) from:
!! Survivor (Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
to:
!! Survivor (Neutral Benign) - Benign)
Put on a bulletproof vest at night, protecting yourself from attacks.
Put on a bulletproof vest at night, protecting yourself from attacks.
Changed line(s) 138 (click to see context) from:
!! Vampire (Neutral Chaos) - Convert others to Vampires at night.
to:
!! Vampire (Neutral Chaos) - Chaos)
Convert others to Vampires at night.
Convert others to Vampires at night.
Changed line(s) 143 (click to see context) from:
!! Witch (Neutral Evil) - Control someone each night.
to:
!! Witch (Neutral Evil) - Evil)
Control someone each night.
Control someone each night.
Changed line(s) 147 (click to see context) from:
!! Werewolf (Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
to:
!! Werewolf (Neutral Killing) - Killing)
Go on a rampage every Full Moon, killing your target and all of their visitors.
Go on a rampage every Full Moon, killing your target and all of their visitors.
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Changed line(s) 14 (click to see context) from:
Body Guard (Town Protective) - Protect one person from death each night.
to:
!! Body Guard (Town Protective) - Protect one person from death each night.
Changed line(s) 18 (click to see context) from:
Doctor (Town Protective) - Heal one person each night, preventing them from dying.
to:
!! Doctor (Town Protective) - Heal one person each night, preventing them from dying.
Changed line(s) 22 (click to see context) from:
Escort (Town Support) - Distract someone each night.
to:
!! Escort (Town Support) - Distract someone each night.
Changed line(s) 25 (click to see context) from:
Investigator (Town Investigative) - Investigate one person each night for a clue to their role.
to:
!! Investigator (Town Investigative) - Investigate one person each night for a clue to their role.
Changed line(s) 30 (click to see context) from:
Jailor (Town Killing) - You may choose one person during the day to jail for the night.
to:
!! Jailor (Town Killing) - You may choose one person during the day to jail for the night.
Changed line(s) 35,37 (click to see context) from:
Lookout (Town Investigative) - Watch one person at night to see who visits them.
Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
to:
!! Lookout (Town Investigative) - Watch one person at night to see who visits them.
!! Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
!! Mayor (Town Support) - Gain 3 votes when you reveal yourself as Mayor.
Changed line(s) 40 (click to see context) from:
Medium (Town Support) - Speak with all dead people at night.
to:
!! Medium (Town Support) - Speak with all dead people at night.
Changed line(s) 44 (click to see context) from:
Retributionist (Town Support) - You may revive a dead town member.
to:
!! Retributionist (Town Support) - You may revive a dead town member.
Changed line(s) 47,51 (click to see context) from:
Sheriff (Town Investigative) - Check one person each night for suspicious activity.
Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
Transporter (Town Support) - Choose two people to transport at night.
Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
Transporter (Town Support) - Choose two people to transport at night.
to:
!! Sheriff (Town Investigative) - Check one person each night for suspicious activity.
!! Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
!! Transporter (Town Support) - Choose two people to transport at night.
!! Spy (Town Investigative) - Listen in on the Mafia at night, and hear whispers.
!! Transporter (Town Support) - Choose two people to transport at night.
Changed line(s) 55 (click to see context) from:
Vampire Hunter (Town Killing) - Check for Vampires each night.
to:
!! Vampire Hunter (Town Killing) - Check for Vampires each night.
Changed line(s) 58 (click to see context) from:
Veteran (Town Killing) - Decide if you will go on alert and kill anyone who visits you.
to:
!! Veteran (Town Killing) - Decide if you will go on alert and kill anyone who visits you.
Changed line(s) 62 (click to see context) from:
Vigilante (Town Killing) - Choose to take justice into your own hands and shoot someone.
to:
!! Vigilante (Town Killing) - Choose to take justice into your own hands and shoot someone.
Changed line(s) 74 (click to see context) from:
Godfather (Mafia Killing) - Kill someone each night.
to:
!! Godfather (Mafia Killing) - Kill someone each night.
Changed line(s) 79 (click to see context) from:
Blackmailer (Mafia Support) - Choose one person each night to blackmail.
to:
!! Blackmailer (Mafia Support) - Choose one person each night to blackmail.
Changed line(s) 82 (click to see context) from:
Consigliere (Mafia Support) - Check one person for their exact role each night.
to:
!! Consigliere (Mafia Support) - Check one person for their exact role each night.
Changed line(s) 88,91 (click to see context) from:
Consort (Mafia Support) - Distract someone each night.
* EvilCounterpart - to Escort
Disguiser (Mafia Deception) - Choose a target to disguise yourself as.
* EvilCounterpart - to Escort
Disguiser (Mafia Deception) - Choose a target to disguise yourself as.
to:
!! Consort (Mafia Support) - Distract someone each night.
*EvilCounterpart - EvilCounterpart: to Escort
Escort
* FemmeFatale: Her basic character archetype as an evil Escort; she uses her womanly wiles to seduce and distract members of the Town.
!! Disguiser (Mafia Deception) - Choose a target to disguise yourself as.
*
* FemmeFatale: Her basic character archetype as an evil Escort; she uses her womanly wiles to seduce and distract members of the Town.
!! Disguiser (Mafia Deception) - Choose a target to disguise yourself as.
Changed line(s) 94 (click to see context) from:
Forger (Mafia Deception) - Choose a person and rewrite their last will at night.
to:
!! Forger (Mafia Deception) - Choose a person and rewrite their last will at night.
Changed line(s) 97,100 (click to see context) from:
Framer (Mafia Deception) - Choose one person to frame each night.
* {{Frameup}}
Janitor (Mafia Deception) - Choose a person to clean at night.
* {{Frameup}}
Janitor (Mafia Deception) - Choose a person to clean at night.
to:
!! Framer (Mafia Deception) - Choose one person to frame each night.
*{{Frameup}}
{{Frameup}}: Makes innocents appear to be members of the Mafia, at least to Investigators and Sheriffs.
!! Janitor (Mafia Deception) - Choose a person to clean at night.
*
!! Janitor (Mafia Deception) - Choose a person to clean at night.
Changed line(s) 104 (click to see context) from:
Mafioso (Mafia Killing) - Carry out the Godfather's orders.
to:
!! Mafioso (Mafia Killing) - Carry out the Godfather's orders.
Changed line(s) 112 (click to see context) from:
Amnesiac (Neutral Benign) - Remember who you were by selecting a role from the graveyard.
to:
!! Amnesiac (Neutral Benign) - Remember who you were by selecting a role from the graveyard.
Changed line(s) 116 (click to see context) from:
Arsonist (Neutral Killing) - Douse someone in gasoline or ignite all doused targets.
to:
!! Arsonist (Neutral Killing) - Douse someone in gasoline or ignite all doused targets.
Changed line(s) 121 (click to see context) from:
Executioner (Neutral Evil) - Manipulate the town to get your target lynched.
to:
!! Executioner (Neutral Evil) - Manipulate the town to get your target lynched.
Changed line(s) 124 (click to see context) from:
TheJester (Neutral Evil) - Trick the Town into voting against you.
to:
!! TheJester (Neutral Evil) - Trick the Town into voting against you.
Changed line(s) 129 (click to see context) from:
Serial Killer (Neutral Killing) - Kill someone each night.
to:
!! Serial Killer (Neutral Killing) - Kill someone each night.
Changed line(s) 134 (click to see context) from:
Survivor (Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
to:
!! Survivor (Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
Changed line(s) 137 (click to see context) from:
Vampire (Neutral Chaos) - Convert others to Vampires at night.
to:
!! Vampire (Neutral Chaos) - Convert others to Vampires at night.
Changed line(s) 142 (click to see context) from:
Witch (Neutral Evil) - Control someone each night.
to:
!! Witch (Neutral Evil) - Control someone each night.
Changed line(s) 146 (click to see context) from:
Werewolf (Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
to:
!! Werewolf (Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
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Changed line(s) 26,27 (click to see context) from:
* GreatDetective
to:
* GreatDetective
GreatDetective: His basic archetype.
* SherlockHomage: His art has him with a DistinguishedGentlemansPipe and Sherlock's distinctive deerstalker hat.
* SherlockScan: He can narrow someone's role down to two or three possibilities based on the smallest shred of evidence, such as the scent of gas.
* SherlockHomage: His art has him with a DistinguishedGentlemansPipe and Sherlock's distinctive deerstalker hat.
* SherlockScan: He can narrow someone's role down to two or three possibilities based on the smallest shred of evidence, such as the scent of gas.
Changed line(s) 82 (click to see context) from:
* EvilCounterpart - to Investigator
to:
* EvilCounterpart - to InvestigatorEvilCounterpart: To the Investigator. His backstory even states that he's an Investigator gone bad.
* SherlockScan: Even more than the Investigator. He can flawlessly determine someone's role in a single night.
* SherlockScan: Even more than the Investigator. He can flawlessly determine someone's role in a single night.
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* HappyHarlequinHat: His official art shows him like this, and it's also featured in his victory icon (which only appears if nobody else manages a win.)
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* GoodIsDumb: Because Town is by far the most susceptible to idiocy, this trope will be sworn up and down.
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Changed line(s) 35,36 (click to see context) from:
* UltimateAuthorityMayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are.
to:
* UltimateAuthorityMayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are.
are, and you cannot be saved by the Doctor.
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Changed line(s) 28,31 (click to see context) from:
* TheJailer - although only temporarily, his target is put in a cell allowing the Jailor to talk with them and execute, if neccessary. In specific circumstances, this can be directly invoked - in situation when needs to stop an evil killing role while Investigators and Sheriffs are searching for other enemies.
* VigilanteMan - one of the only 2 Town roles that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target(stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to IDidntMeanToKillHim moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
* EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique - with the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
* VigilanteMan - one of the only 2 Town roles that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target(stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to IDidntMeanToKillHim moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
* EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique - with the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
to:
* TheJailer - although TheJailer: Although only temporarily, his target is put in a cell allowing the Jailor to talk with them and execute, if neccessary.necessary. In specific circumstances, this can be directly invoked - in situation when needs to stop an evil killing role while Investigators and Sheriffs are searching for other enemies.
*VigilanteMan - one VigilanteMan: One of the only 2 two Town roles (Three counting Vampire Hunter) that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target(stopping target (stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to IDidntMeanToKillHim moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
*EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique - with EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique: With the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
*
*
* BigBad: This is Godfather's role in the game. He is the leader of Mafia.
* {{Badass}}: Lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
* {{Badass}}: Lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
Changed line(s) 73,75 (click to see context) from:
* BigBad: this is Godfather's role in the game. He is the leader of Mafia.
* {{Badass}}: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
* {{Badass}}: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
to:
* {{Badass}}: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
Changed line(s) 91,92 (click to see context) from:
* ForgingTheWill: Can rewrite last wills. This can be heavily misleading with a Consigliere or a Disguiser.
to:
* ForgingTheWill: Can rewrite last wills. This can be heavily misleading mislead town with a Consigliere or a Disguiser.
Changed line(s) 139 (click to see context) from:
to:
* PsychicAssistedSuicide: Can invoke this by targeting a Mafioso, Vigilante, or doused Arsonist against themself.
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Changed line(s) 135,136 (click to see context) from:
* FurVersusFang: Vampires must beat Werewolves in order to win.
to:
* FurVersusFang: FurAgainstFang: Vampires must beat Werewolves in order to win.
Changed line(s) 141 (click to see context) from:
* FurVsFang: Vampires are on the hit-list for Werewolves.
to:
* FurVsFang: FurAgainstFang: Vampires are on the hit-list for Werewolves.
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New roles!? Plus adding some info to Forger.
Vampire Hunter (Town Killing) - Check for Vampires each night.
*VampireHunter: Is ExactlyWhatItSaysOnTheTin, as if he or a vampire visits the other, the vampire dies regardless.
*VampireHunter: Is ExactlyWhatItSaysOnTheTin, as if he or a vampire visits the other, the vampire dies regardless.
Changed line(s) 88,89 (click to see context) from:
* ForgingTheWill
to:
* ForgingTheWill
ForgingTheWill: Can rewrite last wills. This can be heavily misleading with a Consigliere or a Disguiser.
Changed line(s) 107,108 (click to see context) from:
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
to:
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer Killer, Arsonist, or Mafia and wreaks havoc.
Vampire (Neutral Chaos) - Convert others to Vampires at night.
*DaywalkingVampire: Vampires are, much like other town inhabitants, immune to sunlight.
*TheVirus: A Vampire bite converts people into other vampires. Mafia members, Witches, and Night Immune roles can't be converted.
*FurVersusFang: Vampires must beat Werewolves in order to win.
*DaywalkingVampire: Vampires are, much like other town inhabitants, immune to sunlight.
*TheVirus: A Vampire bite converts people into other vampires. Mafia members, Witches, and Night Immune roles can't be converted.
*FurVersusFang: Vampires must beat Werewolves in order to win.
Changed line(s) 133,135 (click to see context) from:
* MuggingTheMonster: Anyone who attempts to kill a werewolf at night during a full moon will be killed instead. However, if the werewolf attacks a bodyguard, [[TakingYouWithMe they kill each other]].
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon.
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon.
to:
*FurVsFang: Vampires are on the hit-list for Werewolves.
* MuggingTheMonster: Anyone who attempts to kill a werewolf staying home at night during a full moon will be killed instead. However, if the werewolf attacks a bodyguard, [[TakingYouWithMe they kill each other]].
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a fullmoon.
moon if he stays home.
* MuggingTheMonster: Anyone who attempts to kill a werewolf staying home at night during a full moon will be killed instead. However, if the werewolf attacks a bodyguard, [[TakingYouWithMe they kill each other]].
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full
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* SelfOffense: Unfortunately, even townies aren't safe from visiting him while he's on alert.
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The Mafia is made up of: Blackmailer, Consigliere, Consort, Disguiser, Framer, Godfather, Janitor and Mafioso.
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The Mafia is made up of: Blackmailer, Consigliere, Consort, Disguiser, Forger, Framer, Godfather, Janitor and Mafioso.
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* MyGodWhatHaveIDone[=/=]DrivenToSuicide: If he shoots a town member, he commits suicide as a result of the guilt.
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New 1.2 role! This role works great with Consigliere and/or Disguiser.
Forger (Mafia Deception) - Choose a person and rewrite their last will at night.
* ForgingTheWill
* ForgingTheWill
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* Frameup
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* Frameup
{{Frameup}}
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* Badass: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
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* Badass: {{Badass}}: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
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* Blackmail
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* Blackmail
{{Blackmail}}- His role is to use information to prevent townies from talking during the day.
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Fixed format
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Body Guard(Town Protective) - Protect one person from death each night.
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Body Guard(Town Guard (Town Protective) - Protect one person from death each night.
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Doctor(Town Protective) -Heal one person each night, preventing them from dying.
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Escort(Town Support) - Distract someone each night.
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Investigator(Town Investigative) - Investigate one person each night for a clue to their role.
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Jailor(Town Killing) - You may choose one person during the day to jail for the night.
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Lookout(Town Investigative) - Watch one person at night to see who visits them.
Mayor(Town Support) - Gain 3 votes when you reveal yourself as Mayor.
Mayor(Town Support) - Gain 3 votes when you reveal yourself as Mayor.
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Medium(Town Support) - Speak with all dead people at night.
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Retributionist(Town Support) - You may revive a dead town member.
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Sheriff(Town Investigative) - Check one person each night for suspicious activity.
Spy(Town Investigative) - Listen in on the Mafia at night, and hear whispers.
Transporter(Town Support) - Choose two people to transport at night.
Spy(Town Investigative) - Listen in on the Mafia at night, and hear whispers.
Transporter(Town Support) - Choose two people to transport at night.
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Veteran(Town Killing) - Decide if you will go on alert and kill anyone who visits you.
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Vigilante(Town Killing) - Choose to take justice into your own hands and shoot someone.
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Godfather(Mafia Killing) -Kill someone each night.
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Blackmailer(Mafia Support) - Choose one person each night to blackmail.
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Consigliere(Mafia Support) - Check one person for their exact role each night.
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Consort(Mafia Support) Distract someone each night.
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Disguiser(Mafia Deception) - Choose a target to disguise yourself as.
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Framer(Mafia Deception) - Choose one person to frame each night.
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Janitor(Mafia Deception) - Choose a person to clean at night.
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Mafioso(Mafia Killing) Carry out the Godfather's orders.
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Amnesiac(Neutral Benign) Remember who you were by selecting a role from the graveyard.
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Arsonist(Neutral Killing) Douse someone in gasoline or ignite all doused targets.
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Executioner(Neutral Evil) - Manipulate the town to get your target lynched.
* Revenge: this is the main reason of Executioner's life - getting revenge on his target.
TheJester(Neutral Evil)Trick the Town into voting against you.
* Revenge: this is the main reason of Executioner's life - getting revenge on his target.
TheJester(Neutral Evil)Trick the Town into voting against you.
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*
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Serial Killer Neutral Killing Kill someone each night.
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Serial Killer Neutral Killing Killer (Neutral Killing) - Kill someone each night.
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Survivor(Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
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Witch(Neutral Evil) - Control someone each night.
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Werewolf(Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
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Not a real trope.
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BodyGuard(Town Protective) - Protect one person from death each night.
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* {{Badass}}: The most dangerous role in the game, whose entire purpose is to singlehandedly take out everyone else.
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* MuggingTheMonster: Anyone who attempts to kill a werewolf at night during a full moon will be killed instead. However, if the werewolf attacks a bodyguard, [[TakingYouWithMe they kill each other]].
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* TheMafia
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* TheMafia
TheMafia - Town of Salem is based on this commonly known trope - the Godfather rules the Mafia with iron fist, and the whole Family is supposed to aid each other.
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!!Town of Salem divides role into 3 main factions:
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!!Town of Salem divides role into 3 main factions:factions: Town, Mafia and Neutral
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* Frameup
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* Revenge
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* Revenge
Revenge: this is the main reason of Executioner's life - getting revenge on his target.
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[[/folder]]
!! Tropes associated with specific roles:
!! Tropes associated with specific roles:
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!! Tropes associated with specific roles:
[[/folder]]
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Godfather(Mafia Killing Kill someone each night.
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* TheMafia
Godfather(Mafia
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* BigBad: this is Godfather's role in the game. He is the leader of Mafia.
* Badass: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
* Badass: lore presents him as one, being the only person that everyone fears. In game he is on par with Serial Killer with the added benefit of having trusted allies.
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* Blackmail
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* TheConsigliere - due to his special ability allowing for more knowledge about citizens than anyone else in the game, this is often his role in the Mafia of Salem
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!! Tropes associated with all roles in this faction:
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!! Tropes associated with all roles in this faction:faction in general:
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* CleanupCrew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
* DeadPersonImpersonation: The Disguiser role functions like this if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
* DetectiveMole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
* DeadPersonImpersonation: The Disguiser role functions like this if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
* DetectiveMole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
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* DeadPersonImpersonation: The Disguiser role functions like this if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
* DetectiveMole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
Godfather(Mafia Killing Kill someone each night.
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* TheDragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of TheLancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
* EvilCounterpart: Both the Consigliere and Consort are Mafia counterparts to the Investigator and Escort respectively. Consiglieres are able to tell roles like investigative Townies, Consorts are able to roleblock others like the Escort.
* EvilCounterpart: Both the Consigliere and Consort are Mafia counterparts to the Investigator and Escort respectively. Consiglieres are able to tell roles like investigative Townies, Consorts are able to roleblock others like the Escort.
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Blackmailer(Mafia Support) - Choose one person each night to blackmail.
Consigliere(Mafia Support) - Check one person for their exact role each night.
*
* EvilCounterpart: Both the Consigliere and Consort are Mafia counterparts to the
* EvilCounterpart - to Investigator
Consort(Mafia Support) Distract someone each night.
* EvilCounterpart - to Escort
Disguiser(Mafia Deception) - Choose a target to disguise yourself as.
* DeadPersonImpersonation: The Disguiser role functions like
Framer(Mafia Deception) - Choose one person to frame each night.
Janitor(Mafia Deception) - Choose a person to clean at night.
* CleanupCrew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
Mafioso(Mafia Killing) Carry out the Godfather's orders.
* TheDragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of TheLancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
* AmnesiacsAreInnocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
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Executioner(Neutral Evil)-Get your target lynched.
Jester(Neutral Evil)Trick the Town into voting against you.
Jester(Neutral Evil)Trick the Town into voting against you.
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* AxCrazy
* PyroManiac
* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No night immunity will protect you.''
Executioner(NeutralEvil)-Get Evil) - Manipulate the town to get your target lynched.
Jester(Neutral * Revenge
TheJester(Neutral Evil)Trick the Town into voting againstyou.you.
* ObfuscatingStupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* PyroManiac
* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No night immunity will protect you.''
Executioner(Neutral
TheJester(Neutral Evil)Trick the Town into voting against
* ObfuscatingStupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* AxCrazy
* ExactlyWhatItSaysOnTheTin - The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert, a Werewolf on a full moon night or a Jailor's execution.
* ExactlyWhatItSaysOnTheTin - The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert, a Werewolf on a full moon night or a Jailor's execution.
* ShellShockedVeteran[=/=]SoleSurvivor - Lore presents a story of how Survivor was held captive in a prisoner camp for twelve years, nine months, and twenty-six days
* PowersViaPossession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
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* AmnesiacsAreInnocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No night immunity will protect you.''
* ObfuscatingStupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
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* PowersViaPossession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
* SerialKiller: ''[[ExactlyWhatItSaysOnTheTin Very obvious]]''. The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* TheJester: The Jester role. Duh.
* SerialKiller: ''[[ExactlyWhatItSaysOnTheTin Very obvious]]''. The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* TheJester: The Jester role. Duh.
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Amnesiac(Neutral Benign) Remember who you were by selecting a role from the graveyard.
Arsonist(Neutral Killing) Douse someone in gasoline or ignite all doused targets.
Executioner(Neutral Evil)-Get your target lynched.
Jester(Neutral Evil)Trick the Town into voting against you.
Serial Killer Neutral Killing Kill someone each night.
Survivor(Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
Witch(Neutral Evil) - Control someone each night.
Werewolf(Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
Arsonist(Neutral Killing) Douse someone in gasoline or ignite all doused targets.
Executioner(Neutral Evil)-Get your target lynched.
Jester(Neutral Evil)Trick the Town into voting against you.
Serial Killer Neutral Killing Kill someone each night.
Survivor(Neutral Benign) - Put on a bulletproof vest at night, protecting yourself from attacks.
Witch(Neutral Evil) - Control someone each night.
Werewolf(Neutral Killing) - Go on a rampage every Full Moon, killing your target and all of their visitors.
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* ShootTheMedicFirst - Mafia and Neutral Killing roles need to kill the Doctor as soon as possible, due to his ability making their best efforts at murdering someone at night being made useless by him.
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* GreatDetective
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* TheJailer - although only temporarily, his target is put in a cell allowing the Jailor to talk with them and execute, if neccessary. In specific circumstances, this can be directly invoked - in situation when needs to stop an evil killing role while Investigators and Sheriffs are searching for other enemies.
* VigilanteMan - one of the only 2 Town roles that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target(stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to IDidntMeanToKillHim moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
* EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique - with the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
* VigilanteMan - one of the only 2 Town roles that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target(stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to IDidntMeanToKillHim moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
* EnhancedInterrogationTechniques[=/=]JackBauerInterrogationTechnique - with the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
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* BackFromTheDead: The Retributionist can revive a dead person only once. They typically tend to revive an investigative role.
* DistractedByTheSexy: This is what the Escort does. Your role is described as "''a beautiful woman skilled in [[IsThatWhatTheyreCallingItNow distraction]]''."
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* HowDidYouKnowIDidnt: Some Jailors will randomly execute a prisoner at night and discover their prisoner was actually part of the mafia. When asked how they knew, some say "I just did" or "I made a guess." Though sometimes this is illogical when some do it only four days in.
* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
* TheMedic: The Doctor can heal one other person every night, and can heal himself once.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
* TheMedic: The Doctor can heal one other person every night, and can heal himself once.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
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* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on
BodyGuard(Town Protective) - Protect one person
* TheMedic: The Doctor can heal one other person every night, and can heal himself once.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
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* TeleportSpam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer the other person is instead.
** The Teleporter also has the rare ability to switch himself out with someone who's left the game, is considered dead, but still shows up on the switching post. No one targets a dead person.
* ThemeNaming
** The Teleporter also has the rare ability to switch himself out with someone who's left the game, is considered dead, but still shows up on the switching post. No one targets a dead person.
* ThemeNaming
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Doctor(Town Protective) -Heal one person each night,
* TheMedic: The Doctor can heal one
** The Teleporter also has the rare ability to switch
Escort(Town Support) - Distract someone
* DistractedByTheSexy: This is what the
Investigator(Town Investigative) - Investigate one person each night for a clue to their role.
Jailor(Town Killing) - You may choose one person during the
Lookout(Town Investigative) - Watch one
* ThemeNaming
Mayor(Town Support) - Gain 3 votes when you reveal yourself as Mayor.
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Medium(Town Support) - Speak with all dead people at night.
* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
Retributionist(Town Support) - You may revive a dead town member.
* BackFromTheDead: The Retributionist can revive a dead person only once. They typically tend to revive an investigative role.
Sheriff(Town Investigative) - Check one person each night for suspicious activity.
Spy(Town Investigative) - Listen in on the Mafia at night, and hear whispers.
Transporter(Town Support) - Choose two people to transport at night.
* TeleportSpam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer the other person is instead.
** The Transporter also has the rare ability to switch himself out with someone who's left the game, is considered dead, but still shows up on the switching post. No one targets a dead person.
Veteran(Town Killing) - Decide if you will go on alert and kill anyone who visits you.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
Vigilante(Town Killing) - Choose to take justice into your own hands and shoot someone.
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!!Town of Salem divides role into 3 main factions:
[[foldercontrol]]
[[folder: Townies]]
The Townies are made up of: Bodyguard, Doctor, Escort, Investigator, Jailor, Lookout, Mayor, Medium, Retributionist, Sheriff, Spy, Transporter, Veteran, and Vigilante.
!! Tropes associated with all roles in this faction:
* PoliceAreUseless: Downplayed and Averted. The Sheriff and the Investigator can both see the roles of the townspeople, but they can be sidetracked by the Framer from the Mafia's side or Blackmailed to be unable to speak. The Jailor is considered one of the more powerful roles in the game for his ability to hold away any person he likes. This can be used to prevent them from being killed or from using abilities, and can just execute the prisoner if he wants (but if he kills a fellow Townie, he loses his execute ability).
* ProperlyParanoid: Every Townie. There are hidden killers about, and a target on your back ... The one who takes this to the extreme is the Veteran, who can go on watch at night. Anyone who visits him, friend or foe, will be shot dead on the spot.
* BackFromTheDead: The Retributionist can revive a dead person only once. They typically tend to revive an investigative role.
* DistractedByTheSexy: This is what the Escort does. Your role is described as "''a beautiful woman skilled in [[IsThatWhatTheyreCallingItNow distraction]]''."
* HeroicSacrifice: Often a member of the town will have to sacrifice themselves to bring in a win. The Bodyguard role specializes in this, the entire point of the role being to die in defense of fellow town member, killing an enemy in the process. Other town may also do this by declaring their role, giving vital information to the town even knowing they are likely to die that night as a result. An important part of playing Town is realizing that dead town members still win if town wins, and knowing when to sacrifice yourself.
* HowDidYouKnowIDidnt: Some Jailors will randomly execute a prisoner at night and discover their prisoner was actually part of the mafia. When asked how they knew, some say "I just did" or "I made a guess." Though sometimes this is illogical when some do it only four days in.
* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
* TheMedic: The Doctor can heal one other person every night, and can heal himself once.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
* TakingTheBullet[=/=]TakingYouWithMe: The Bodyguard can choose to protect someone at night and take the attacker down with him, at the cost of his life.
* TeleportSpam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer the other person is instead.
** The Teleporter also has the rare ability to switch himself out with someone who's left the game, is considered dead, but still shows up on the switching post. No one targets a dead person.
* ThemeNaming
* UltimateAuthorityMayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are.
* VigilanteMan: The ''[[ExactlyWhatItSaysOnTheTin Vigilante]]'' role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's [[VigilanteExecution hit Mafia]]. Of course, there's no guarantee that he won't [[NiceJobBreakingItHero shoot a villager]]. If he does, he commits suicide out of guilt, leaving you with two less Townies.
[[/folder]]
[[folder: Mafia]]
The Mafia is made up of: Blackmailer, Consigliere, Consort, Disguiser, Framer, Godfather, Janitor and Mafioso.
* CleanupCrew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
* DeadPersonImpersonation: The Disguiser role functions like this if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
* DetectiveMole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
* TheDon: The Godfather does not kill other townspeople, but can have his Mafioso kill a Townie. Like the Serial Killer, he can't die at night. However, he will take matters into his own hands if he has no one to kill for him...
* TheDragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of TheLancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
* EvilCounterpart: Both the Consigliere and Consort are Mafia counterparts to the Investigator and Escort respectively. Consiglieres are able to tell roles like investigative Townies, Consorts are able to roleblock others like the Escort.
* LostWillAndTestament: If the Janitor from the Mafia reaches someone who is killed by them, he will wipe out the target's Last Will and role.
[[/folder]]
[[folder: Neutrals]]
The Neutrals are made up of: Amnesiac, Arsonist, Executioner, Jester, Serial Killer, Survivor, Werewolf, and Witch.
* AmnesiacsAreInnocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No night immunity will protect you.''
* ObfuscatingStupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon.
* PowersViaPossession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
* SerialKiller: ''[[ExactlyWhatItSaysOnTheTin Very obvious]]''. The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* TheJester: The Jester role. Duh.
[[/folder]]
!! Tropes associated with specific roles:
[[foldercontrol]]
[[folder: Townies]]
The Townies are made up of: Bodyguard, Doctor, Escort, Investigator, Jailor, Lookout, Mayor, Medium, Retributionist, Sheriff, Spy, Transporter, Veteran, and Vigilante.
!! Tropes associated with all roles in this faction:
* PoliceAreUseless: Downplayed and Averted. The Sheriff and the Investigator can both see the roles of the townspeople, but they can be sidetracked by the Framer from the Mafia's side or Blackmailed to be unable to speak. The Jailor is considered one of the more powerful roles in the game for his ability to hold away any person he likes. This can be used to prevent them from being killed or from using abilities, and can just execute the prisoner if he wants (but if he kills a fellow Townie, he loses his execute ability).
* ProperlyParanoid: Every Townie. There are hidden killers about, and a target on your back ... The one who takes this to the extreme is the Veteran, who can go on watch at night. Anyone who visits him, friend or foe, will be shot dead on the spot.
* BackFromTheDead: The Retributionist can revive a dead person only once. They typically tend to revive an investigative role.
* DistractedByTheSexy: This is what the Escort does. Your role is described as "''a beautiful woman skilled in [[IsThatWhatTheyreCallingItNow distraction]]''."
* HeroicSacrifice: Often a member of the town will have to sacrifice themselves to bring in a win. The Bodyguard role specializes in this, the entire point of the role being to die in defense of fellow town member, killing an enemy in the process. Other town may also do this by declaring their role, giving vital information to the town even knowing they are likely to die that night as a result. An important part of playing Town is realizing that dead town members still win if town wins, and knowing when to sacrifice yourself.
* HowDidYouKnowIDidnt: Some Jailors will randomly execute a prisoner at night and discover their prisoner was actually part of the mafia. When asked how they knew, some say "I just did" or "I made a guess." Though sometimes this is illogical when some do it only four days in.
* ISeeDeadPeople: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
** They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
* TheMedic: The Doctor can heal one other person every night, and can heal himself once.
* ShellShockedVeteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
* TakingTheBullet[=/=]TakingYouWithMe: The Bodyguard can choose to protect someone at night and take the attacker down with him, at the cost of his life.
* TeleportSpam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer the other person is instead.
** The Teleporter also has the rare ability to switch himself out with someone who's left the game, is considered dead, but still shows up on the switching post. No one targets a dead person.
* ThemeNaming
* UltimateAuthorityMayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are.
* VigilanteMan: The ''[[ExactlyWhatItSaysOnTheTin Vigilante]]'' role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's [[VigilanteExecution hit Mafia]]. Of course, there's no guarantee that he won't [[NiceJobBreakingItHero shoot a villager]]. If he does, he commits suicide out of guilt, leaving you with two less Townies.
[[/folder]]
[[folder: Mafia]]
The Mafia is made up of: Blackmailer, Consigliere, Consort, Disguiser, Framer, Godfather, Janitor and Mafioso.
* CleanupCrew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
* DeadPersonImpersonation: The Disguiser role functions like this if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
* DetectiveMole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
* TheDon: The Godfather does not kill other townspeople, but can have his Mafioso kill a Townie. Like the Serial Killer, he can't die at night. However, he will take matters into his own hands if he has no one to kill for him...
* TheDragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of TheLancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
* EvilCounterpart: Both the Consigliere and Consort are Mafia counterparts to the Investigator and Escort respectively. Consiglieres are able to tell roles like investigative Townies, Consorts are able to roleblock others like the Escort.
* LostWillAndTestament: If the Janitor from the Mafia reaches someone who is killed by them, he will wipe out the target's Last Will and role.
[[/folder]]
[[folder: Neutrals]]
The Neutrals are made up of: Amnesiac, Arsonist, Executioner, Jester, Serial Killer, Survivor, Werewolf, and Witch.
* AmnesiacsAreInnocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
* CriminalAmnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No night immunity will protect you.''
* ObfuscatingStupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon.
* PowersViaPossession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
* SerialKiller: ''[[ExactlyWhatItSaysOnTheTin Very obvious]]''. The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert.
* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
* TheJester: The Jester role. Duh.
[[/folder]]
!! Tropes associated with specific roles: