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** The Chosen are a direct upgrade from the standard Chaos Warrior units, and even share the same three variations of axe-and-shield, halberd and greataxe. They're also far stronger then regular Chaos Warriors, wearing even tougher armor, and wielding stronger weapons. They cost ''a ton'', but are easily the best melee infantry unit in the game, and will handily stomp their equivalents into the ground. Not even Phoneix Guard can truly stand up to them.
** Marauder Horsemasters are just a rather hefty upgrade to the regular mounted marauders, their main advantage being there actually decent in melee combat, and have solid upgrades to damage, speed, and armour.

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** The Chosen are a direct upgrade from the standard Chaos Warrior units, and even share the same three variations of axe-and-shield, halberd and greataxe. They're also far stronger then than regular Chaos Warriors, wearing even tougher armor, and wielding stronger weapons. They cost ''a ton'', but are easily the best melee infantry unit in the game, and will handily stomp their equivalents into the ground. Not even Phoneix Guard can truly stand up to them.
** Marauder Horsemasters are just a rather hefty upgrade to the regular mounted marauders, their main advantage being there they are actually decent in melee combat, and have solid upgrades to damage, speed, and armour.



** As a whole however, this trope is ''also'' played straight, as Archaeon's horde seems to be "Chaos Undivided". Different warriors within a unit will say different prayers to each Chaos God, some praising Nurgle, others offering pledges to Khorne, for example. More often then not, having followers of different Chaos Gods inside the same warband ''is not a good idea'', but in this case, followers of all four Chaos God are fighting side by side, which is a rare feat.

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** As a whole however, this trope is ''also'' played straight, as Archaeon's horde seems to be "Chaos Undivided". Different warriors within a unit will say different prayers to each Chaos God, some praising Nurgle, others offering pledges to Khorne, for example. More often then than not, having followers of different Chaos Gods inside the same warband ''is not a good idea'', but in this case, followers of all four Chaos God are fighting side by side, which is a rare feat.



* FantasticRacism: Norscans ''despise'' any humans from the south, thinking them to be weak-willed, cretins that stole the land that should have been theirs! They are also on the receiving end of this, as the people of the civilised Old World view them as nothing more then savages who want to bring down everything they hold dear.

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* FantasticRacism: Norscans ''despise'' any humans from the south, thinking them to be weak-willed, cretins that stole the land that should have been theirs! They are also on the receiving end of this, as the people of the civilised Old World view them as nothing more then than savages who want to bring down everything they hold dear.



* BlackKnight: Has this look ''down to a tee'', even moreso then other Chosen. It fits him even more, since he was a Templar Knight when he served humanity.

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* BlackKnight: Has this look ''down to a tee'', even moreso then than other Chosen. It fits him even more, since he was a Templar Knight when he served humanity.
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->''"Is there one single greater threat to civilisation than these savages? Physically powerful, armed and armoured with both steel and sorcery, filled with evil intent. Are they even Human? All the evidence is that they are not; rather, these creatures are spontaneously generated deep within the Pits of Chaos in the Icy Wastes north of Norsca, born from the cosmic flux of creation that is primal Chaos..."''

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->''"Is there one single greater threat to civilisation than these savages? Physically powerful, armed and armoured with both steel and sorcery, filled with evil intent. Are they even Human? All ->''"To the evidence is ordinary, we are unknowable. Fallen. Corrupted. Rightly feared. You cannot understand our origins, our motives... the dawning realization that they we are not; rather, these creatures are spontaneously generated deep within the Pits of Chaos in the Icy Wastes north of Norsca, born from the cosmic flux of creation that is primal Chaos...not "fallen". We. Are. Ascended."''
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: His warhammer ''Starcrusher'', the biggest in a setting chock-full of warhammers.

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* AuthorityEqualsAsskicking: As a Greater Daemon of Tzeentch he's pretty high up on the Chaos totem pole. Watch in horror as he blows apart entire units of soldiers with his spells and rips through your lines as he childishly giggles in laughter.



* CanonForeigner: Sarthorael is original to the ''Total War: Warhammer'' trilogy, not being present in pre-established tabletop lore. Years after the launch of the first game, however, he would be [[CanonImmigrant mentioned by name]] in ''TabletopGame/WarhammerFantasyRoleplay''.



* RankScalesWithAsskicking: As a Greater Daemon of Tzeentch he's pretty high up on the Chaos totem pole. Watch in horror as he blows apart entire units of soldiers with his spells and rips through your lines as he childishly giggles in laughter.



* CarryABigStick: Harald's trademark hammer, a monstrous weapon that looks like a corrupted Ghal Maraz and which is capable of banishing spirits with its touch, making it extra nasty against undead and daemonic foes. In fact, before Sigmar and Ghal Maraz were introduced to the franchise, Harald's hammer was ''the'' titular Warhammer. To reflect this Harld gains a permanent buff for defeating Ghal Maraz's wielder Karl Franz, despite having no personal beef with him in lore.



* DropTheHammer: Harald's trademark hammer, a monstrous weapon that looks like a corrupted Ghal Maraz and which is capable of banishing spirits with its touch, making it extra nasty against undead and daemonic foes. In fact, before Sigmar and Ghal Maraz were introduced to the franchise, Harald's hammer was ''the'' titular Warhammer. To reflect this Harld gains a permanent buff for defeating Ghal Maraz's wielder Karl Franz, despite having no personal beef with him in lore.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: To the point of being almost unintelligible during his Quest Battle speech.
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In the first two games, Archaon is part of the general "Warriors of Chaos" faction. In the third game's ''Immortal Empires'' campaign, he instead leads the subfaction "Warhost of the Apocalypse".

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In the first two games, Archaon is part of the general "Warriors of Chaos" faction. In the third game's ''Immortal Empires'' campaign, he instead leads the subfaction "Warhost of the Apocalypse".Apocalypse" from the Blood Marshes, far to the north.



In the first two games, Kholek is part of the general "Warriors of Chaos" faction. In the third game's ''Immortal Empires'' campaign, he leads the subfaction "Heralds of the Tempest".

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In the first two games, Kholek is part of the general "Warriors of Chaos" faction. In the third game's ''Immortal Empires'' campaign, he leads the subfaction "Heralds of the Tempest".Tempest" and starts in Chimera Plateau, in the Eastern Steppes.



In the Realm of Chaos campaign, Be'lakor is an extra Legendary Lord, with no campaign or faction of his own. Instead, he is rewarded as a new Lord upon completing the campaign, regardless of the faction the player is currently playing. He is also available as a Lord for Daemons of Chaos in custom multiplayer mode. In ''Immortal Empires'', he is fully playable as a part of the Warriors of Chaos faction, leading the subfaction "The Shadow Legion".

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In the Realm of Chaos campaign, Be'lakor is an extra Legendary Lord, with no campaign or faction of his own. Instead, he is rewarded as a new Lord upon completing the campaign, regardless of the faction the player is currently playing. He is also available as a Lord for Daemons of Chaos in custom multiplayer mode. In ''Immortal Empires'', he is fully playable as a part of the Warriors of Chaos faction, leading the subfaction "The Shadow Legion".
Legion" from the isle of Albion.
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** In ''Immortal Empires'' in the third game, Kholek's faction attribute is 'Strength From Worship' that makes Kholek bigger and more powerful for every faction he forcefully subjugates, suggesting that not only do Kholek's vassals worship him as a living god, ''it has [[OhCrap a palpable effect on his power and strength.]]''

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