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** As of their rework it's been changed to a battlefield mechanic in itself. The Greenskins now have something called a "WAAAGH!" meter, similar to the Tomb Kings' Realm of Souls; as the battle progresses and the Greenskins clash with the enemy, they gain more and more "WAAAGH!" points until they can activate it. It causes a swirl of green power to surround every Greenskin unit along with a loud audible warscream, and it greatly enhances the Greenskin units for a short time. Unlike with the Realm of Souls and Murderous Prowess mechanic, a "WAAAGH!" can be activated as many times as long as the player earns more "WAAAGH!" points, albeit with a rising point cost after each activation. There's two variants of a regular "WAAAGH!", one that basic lords get, and another "Greater WAAAGH!" basic lords get during a campaign WAAAGH! with enhanced stats. Every Legendary Greenskin Lord also gets their own special "WAAAGH" BattleCry with unique bonuses.

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** As of their rework it's been changed to a battlefield mechanic in itself. The Greenskins now have something called a "WAAAGH!" meter, similar to the Tomb Kings' Realm of Souls; as the battle progresses and the Greenskins clash with the enemy, they gain more and more "WAAAGH!" points until they can activate it. It causes a swirl of green power to surround every Greenskin unit along with a loud audible warscream, and it greatly enhances the Greenskin units for a short time. Unlike with the Realm of Souls and Murderous Prowess mechanic, a "WAAAGH!" can be activated as many times as long as the player earns more "WAAAGH!" points, albeit with a rising point cost after each activation. There's There are two variants of a regular "WAAAGH!", one that basic lords get, and another "Greater WAAAGH!" basic lords get during a campaign WAAAGH! with enhanced stats. Every Legendary Greenskin Lord also gets their own special "WAAAGH" BattleCry with unique bonuses.



* GeniusBruiser: Black Orcs are genuinely clever despite their brutish manners, and are terrifyingly disciplined, fiendishly intelligent, and surprisingly regimental. They're are also physically bigger, tougher then all of their cousins, and clad in thick, black plate armour, armed with heavy great axes that make mincemeat of everything. They're also decent metalworkers as well -- they make their own weapons and armor from scavenged battle loot, something no other Greenskin can do. They're the result of special breeding experiments and dark magic done by the Chaos Dwarfs to create the perfect soldier that [[GoneHorriblyRight succeeded beyond all expectations]]. Fortunately for the rest of the world, they're far rarer than regular orcs. Black Orc Big Bosses are especially horrifying; they are Hero Units that can fight ''Lords'' and win... but they have a vast range of abilities that concern them passing their tactical knowledge and discipline to the warriors under their command.

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* GeniusBruiser: Black Orcs are genuinely clever despite their brutish manners, and are terrifyingly disciplined, fiendishly intelligent, and surprisingly regimental. They're are also physically bigger, tougher then than all of their cousins, and clad in thick, black plate armour, armed with heavy great axes that make mincemeat of everything. They're also decent metalworkers as well -- they make their own weapons and armor from scavenged battle loot, something no other Greenskin can do. They're the result of special breeding experiments and dark magic done by the Chaos Dwarfs to create the perfect soldier that [[GoneHorriblyRight succeeded beyond all expectations]]. Fortunately for the rest of the world, they're far rarer than regular orcs. Black Orc Big Bosses are especially horrifying; they are Hero Units that can fight ''Lords'' and win... but they have a vast range of abilities that concern them passing their tactical knowledge and discipline to the warriors under their command.



** Skaven: Not gud fights at all, dey are weaker gitz than even da humies. Dey gotz great loot though, and coz deyz so many, you never want fer food when you win. Deys also super sneaky gitz who use warpstone to make arr boyz fight fer dem.[[note]]There have been some cases where ork warbosses have found weapons made of warpstone which made them more powerful at the cost of becoming more aggressive and even insane. And some of those weapons were made by skaven with the intent of having the greenskins fall under their influence or at least fight to the benefit of their plans by drawing away attention and dealing with potential threats.[[/note]]

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** Skaven: Not gud fights at all, dey are weaker gitz than even da humies. Dey gotz great loot though, and coz deyz so many, you never want fer food when you win. Deys also super sneaky gitz who use warpstone to make arr boyz fight fer dem.[[note]]There have been some cases where ork orc warbosses have found weapons made of warpstone which made them more powerful at the cost of becoming more aggressive and even insane. And some of those weapons were made by skaven with the intent of having the greenskins fall under their influence or at least fight to the benefit of their plans by drawing away attention and dealing with potential threats.[[/note]]



* OurGoblinsAreDifferent: Small, green, devious, and shamanistic; most get pushed around by Orcs. Forest Goblins ride spiders, Night Goblins live underground and enter a berserker rage by drinking mushroom brew. They're generally more intelligent than their bigger relatives, but are usually bullied, and thus develop a real nasty streak, being viciously cruel to anything and anyone "weaker" and smaller then themselves. They rely on ruthless cunning and sneakiness to survive.

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* OurGoblinsAreDifferent: Small, green, devious, and shamanistic; most get pushed around by Orcs. Forest Goblins ride spiders, Night Goblins live underground and enter a berserker rage by drinking mushroom brew. They're generally more intelligent than their bigger relatives, but are usually bullied, and thus develop a real nasty streak, being viciously cruel to anything and anyone "weaker" and smaller then than themselves. They rely on ruthless cunning and sneakiness to survive.



* OurWyvernsAreDifferent: These large flying reptiles are speculated in-universe to be lesser relatives of dragons, though they are little more than vicious beasts who lack the wisdom, power, and majesty of true dragons. For their part dragons typically regard the notion of being related to such base creatures as a grave insult. Orc Warbosses can use Wyverns as flying mounts, and the "WAAAGH" patch adds them as a standalone monster unit for Waaagh armies; they have lower stats then most other dragon-esque units, and lack a breath attack, but they provide poison debuffs to anything unlucky enough to feel one's claws, and are still powerful flying LightningBruiser units and the only non-Lord flying unit the Greenskins can get. Additionally, Azhag lures more of these beasts into his Waaaghs, and is the only Legendary Lord that can recruit them outside of special areas on the map.

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* OurWyvernsAreDifferent: These large flying reptiles are speculated in-universe to be lesser relatives of dragons, though they are little more than vicious beasts who lack the wisdom, power, and majesty of true dragons. For their part dragons typically regard the notion of being related to such base creatures as a grave insult. Orc Warbosses can use Wyverns as flying mounts, and the "WAAAGH" patch adds them as a standalone monster unit for Waaagh armies; they have lower stats then than most other dragon-esque units, and lack a breath attack, but they provide poison debuffs to anything unlucky enough to feel one's claws, and are still powerful flying LightningBruiser units and the only non-Lord flying unit the Greenskins can get. Additionally, Azhag lures more of these beasts into his Waaaghs, and is the only Legendary Lord that can recruit them outside of special areas on the map.



* TheDragon: He can recruit the superior Black Orc Big Bosses ''far'' easier then the other Greenskin factions, and he starts with one, implying the Boss in question is this to him.

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* TheDragon: He can recruit the superior Black Orc Big Bosses ''far'' easier then than the other Greenskin factions, and he starts with one, implying the Boss in question is this to him.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Their ranged units (aside from artillery) generally use crude bows and arrows to sell them as a lower-tech, barbaric race since unlike the Wood Elves, they generally lack the intelligence to use {{Trick Arrow}}s or the skill to have longer range. Orc ranged infantry are called Arrer Boyz, and are inaccurate but still decent in melee, while Goblin units make up the most of the faction's ranged units and are more accurate but squishier and do less damage per arrow.

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