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* InsufferableGenius: The Master Engineer. It is difficult to find a line of his where he is not oozing with smugness over his supposed intellectual superiority over others.

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* BadassBureaucrat: As the Elector Count of Solland in ''II'', Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.

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* BadassBureaucrat: BadassBureaucrat:
**
As the Elector Count of Solland in ''II'', Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.
** In his reworked campaign in III, Gelt has been relocated to Cathay where his goal is to help Zhao Ming deal with rebels and hopefully forge an alliance.
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* BeastOfBattle: He rides a large and ferocious Demigryph named Reaper.

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* BeastOfBattle: He rides a large and ferocious Demigryph named Reaper.Reaper that is capable of tearing off the heads of ogres as easily as a cat plucks heads from mice.





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\n* MysteriousPast: Almost nobody knows anything about his past and he prefers to keep it that way. Some say that due to his inhuman strength, impressive beard and tall size that he is secretly of Norscan origin. Some say that he is the result of alchemic experiments or that his blood is tainted by unknown forces.

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Added Elspeth's faction emblem, updated her portrait, and added quotes (one is from her quest battle). I also updated Middenland's emblem with a transparent version.


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[[caption-width-right:256:Wissenland & Nuln]]



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[[caption-width-right:341:''"Bring darkness to our foes!"'']]

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[[caption-width-right:341:''"Bring darkness [[caption-width-right:341:''"Winds of Shyish, usher our enemies into the deathly halls of doom!"'']]
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->''"These harbingers of Chaos bring nothing but death and destruction
to our foes!"'']]
lands. These souls may be lost, but I shall not cower while the slaughter continues... I know not what Daemonic horrors await beyond their portals, and I do not plant to find out! Their sacrificial rites must end, now - my Pale Scythe will see to it, one way or another... Either it cleaves their cultist in twain to halt the foul magics of his ritual, or weakens the awaiting Daemons by ending his victims' misery. Whatever the outcome, we will soak this battlefield in blood and the Winds of Shyish shall blow a gale. Virtue demands we spare them no mercy!"''
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* DecompositeCharacter: In the first two games, Balthasar's skills and bonuses represented his dual position as the Super Patriarch of the Imperial College of Magic as well as Gelt's interest in artillery and firearms (by having skills to give bonuses to each of these two). With ''Thrones of Decay'' in the third game, Gelt's previous dual specialization was split between newcomer Elspeth von Draken (who got mechanics and skills centered around FantasticFirearms from her Amethyst Armory as well as the Imperial armory of Nuln) and Gelt himself (who was reworked to focus more on his role as leader of the Empire's mages).

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* TheEngineer: Master Engineers were added as lord options in the ''Thrones of Decay'' DLC for the third game, as were generic Engineers as heroes. They're heavily focused on buffing gunpowder and war-machine units and best leading from the back, though they can also charge into the fray atop either a regular warhorse or a [[MechanicalHorse mechanical steed]]. The Master Engineer takes this even further, being able to enter the fight atop a ''steam tank''.



* GameplayAndStorySegregation: In the ''Warhammer'' lore, the Empire currently has 8 working Steam Tanks and can't build more since the inventor of the Steam Tank died and took the secrets of building them to his grave. Yet in the game, the Empire can not only build Steam Tanks (suggesting they were able to get the building plans of the Steam Tank or figured out to make their own) but they can also build more tanks than the current number from the lore. As well, all the Steam Tanks in game have the same armament, whereas a good chunk of the ones in the lore have significantly different weaponry from each other, with at least two that ''are completely unarmed''[[note]]One has a platform on it for guys with guns and bows to stand on... without any cover for them. The other is basically an armoured, self-propelled battering ram[[/note]].

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* GameplayAndStorySegregation: In the ''Warhammer'' lore, the Empire currently has 8 working Steam Tanks and can't build more since the inventor of the Steam Tank died and took the secrets of building them to his grave. Yet in the game, the Empire can not only build Steam Tanks (suggesting they were able to get the building plans of the Steam Tank or figured out to make their own) but they can also build more tanks than the current number from the lore. As well, all the Steam Tanks in game have the same armament, whereas a good chunk of the ones in the lore have significantly different weaponry from each other, with at least two that ''are completely unarmed''[[note]]One has a platform on it for guys with guns and bows to stand on... without any cover for them. The other is basically an armoured, self-propelled battering ram[[/note]]. The third game goes even further and allows Master Engineers to use them as mount options.
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Additions and edits to Elspeth's and Theodore's entries.


* SinisterScythe: She wields the '''Pale Scythe''', a weapon forged by her own hands and attuned to the Wind of Death. It provides Elspeth with bonuses to her spell mastery and resistance, and its melee power also improves as she casts spells.
* SomethingAboutARose: She's called "The Graveyard Rose" by many and generally has a rose motif going on about her, mainly because black roses are sacred to the Cult of Morr. On the campaign map, Empire settlements with a Garden of Morr are also denoted with a black rose. Her defeat trait is also called "A Rose by Any Other Name".

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* SinisterScythe: She wields the '''Pale '''The Pale Scythe''', a weapon forged by her own hands and attuned to the Wind of Death. It provides Elspeth with bonuses to her spell mastery and resistance, and its melee power also as well as improves as she casts spells.
her casting abilities the more spells are unleashed on the battlefield, either from friend or foe.
* SomethingAboutARose: She's called "The Graveyard Rose" by many and generally has a rose motif going on about her, mainly because black roses are sacred to the Cult of Morr. Morr, thus playing into her death magic schtick. On the campaign map, Empire settlements with a Garden of Morr are also denoted with a black rose.rose, indicating she can teleport her army to them. Her defeat trait is also called "A Rose by Any Other Name".




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[[caption-width-right:1000:''"Champion of the Countess!"'']]



* HelmetsAreHardlyHeroic: Played straight when Theodore is on foot, but subverted when he is mounted in which case he wears an ornate winged helmet.
* TheExecutioner: Theodore is the Countess Emmanuelle's judicial champion, which means part of his dayjob involves cutting the heads of condemned criminals. The game reflects this through his "Execute Behaviour" ability, allowing him to instantly kill enemy characters on the battlefield once their health falls to a certain threshold.
* TakingYouWithMe: The '''Balefire Amulet''', which in the lore was a trinket made by Elspeth von Draken for Theodore to wear for his fight against Tamurkhan. In case anything manages to kill Theodore, the Amulet shatters and delivers a massive fiery explosion, taking out whoever managed to slay him and turning his own remains into ashes.


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* HelmetsAreHardlyHeroic: Played straight when Theodore is on foot, but subverted when he is mounted on Reaper, in which case he wears an ornate winged helmet.
* TheExecutioner: Theodore is the Countess Emmanuelle's judicial champion, which means part of his dayjob involves cutting the heads of condemned criminals. The game reflects this through his "Execute Behaviour" ability, allowing him to instantly kill enemy characters on the battlefield once their health falls to a certain threshold.
* TakingYouWithMe: The '''Balefire '''Baleflame Amulet''', which in the lore was a trinket made by Elspeth von Draken for Theodore to wear for his fight against Tamurkhan. In case anything manages to kill Theodore, the Amulet shatters and delivers a massive fiery explosion, taking out whoever managed to slay him and turning his own remains into ashes.

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* CharlesAtlasSuperpower: Theodore is strong enough to lift up fully armored Chaos Warriors and break their spines over his knee [[Characters/BatmanBane Bane-Style]].
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* TheBigGuy: The man is so big that he's considered a Large Unit, even when on foot.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20151110155549kf_poster_final.jpg]]
[[caption-width-right:350:''"Summon the Elector Counts!"'']]

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[[caption-width-right:469:''"Summon
the Elector Counts!"'']]Counts!"'']]
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* HelmetsAreHardlyHeroic: Played straight when Theodore is on foot, but subverted when he is mounted.

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* HelmetsAreHardlyHeroic: Played straight when Theodore is on foot, but subverted when he is mounted. mounted in which case he wears an ornate winged helmet.
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* HelmetsAreHardlyHeroic: Played straight when Theodore is on foot, but subverted when he is mounted.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/theodor_bruckner_twwiii.jpg]]
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* SomethingAboutARose: She's called "The Graveyard Rose" by many and generally has a rose motif going on about her, mainly because black roses are sacred to the Cult of Morr. On the campaign map, Empire settlements with a Garden of Morr are also denoted with a black rose.

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* SomethingAboutARose: She's called "The Graveyard Rose" by many and generally has a rose motif going on about her, mainly because black roses are sacred to the Cult of Morr. On the campaign map, Empire settlements with a Garden of Morr are also denoted with a black rose. Her defeat trait is also called "A Rose by Any Other Name".
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\\\
Introduced in the ''Thrones of Decay'' expansion for ''Total War: Warhammer III'', Elspeth leads the subfaction "Wissenland & Nuln".
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* AntiHero: Aside for being a creepy and aloof LadyOfDarkMagic, Elspeth has no issues with doing morally questionable things to protect Nuln, such as [[spoiler: tricking Theodore Bruckner into pulling a TakingYouWithMe to destroy Tamurkhan]] in the tabletop version.

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* AntiHero: Aside for being a creepy and aloof LadyOfDarkMagic, LadyOfBlackMagic, Elspeth has no issues with doing morally questionable things to protect Nuln, such as [[spoiler: tricking Theodore Bruckner into pulling a TakingYouWithMe to destroy Tamurkhan]] in the tabletop version.
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* AntiHero: Aside for being a creepy and aloof LadyOfDarkMagic, Elspeth has no issues with doing morally questionable things to protect Nuln, such as [[spoiler: tricking Theodore Bruckner into pulling a TakingYouWithMe to destroy Tamurkhan]] in the tabletop version.

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%% [[caption-width-right:341:some caption text]]
[[caption-width-right:341:''"Bring darkness to our foes!"'']]



And yet despite all the political and magical might she commands, Elspeth is a recluse who often shuns her public obligations in favor of her own intellectual pursuits, to which she devotes nearly all her time at her tower in the outskirts of Nuln. Rumors abound that she desecrates the Gardens of Morr for fresh subjects for her experiments, or that she is actually far older than she appears to be, having prologned her life by delving into the forbidden secrets of undeath. Of course, nobody would dare speak such slanders in the open, knowing how powerful and well-connected she is. And regardless of what her detractors say, even they acknowledge she knows better than anyone to deny the Empire her talents when they're needed the most. In times of great peril, Elspeth offers her services to her liege in Nuln, riding into battle atop her Carmine Dragon and bringing with her a terrifying repertoire of magical might the likes of which the Empire hasn't seen in decades.

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And yet despite all the political and magical might she commands, Elspeth is a recluse who often shuns her public obligations in favor of her own intellectual pursuits, to which she devotes nearly all her time at her tower in the outskirts of Nuln. Rumors abound that she desecrates the Gardens of Morr for fresh subjects for her experiments, or that she is actually far older than she appears to be, having prologned her life by delving into the forbidden secrets of undeath. Of course, nobody would dare speak such slanders in the open, knowing how powerful and well-connected she is. And regardless of what her detractors say, even they acknowledge she knows better than anyone to deny the Empire her talents when they're needed the most. In times of great peril, Elspeth offers her services to her liege in Nuln, riding into battle atop her Carmine Dragon and bringing with her a terrifying repertoire of magical might power the likes of which the Empire hasn't seen in decades.generations.



* TheArchmage: She's the magestrix of the Amethyst Order, and quite possibly the most powerful wielder of the Wind of Death in the Old World.
* DarkIsNotEvil: She uses the Wind of Death, the selfsame one that is twisted and employed by the Vampire Counts and Nagash's other heirs, resides in a dark and twisted tower, shuns contact with the rest of society and generally gives off a very strong "evil necromancer" impression, but she's no more evil than the rest of the Empire's more, ah, eccentric wizard recluses, and has been a terrible foe to many of its enemies.

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* TheArchmage: She's the magestrix Magisterix of the Amethyst Order, and quite possibly the most powerful wielder of the Wind of Death in the Old World.
* DarkIsNotEvil: She uses the Wind of Death, the selfsame one that is same magic twisted and employed by the Vampire Counts and Nagash's other heirs, heirs. She also resides in a dark and twisted tower, shuns contact with the rest of society and generally gives off a very strong "evil necromancer" impression, but she's no more evil than the rest of the Empire's more, ah, eccentric wizard recluses, and has been a terrible foe to many of its enemies.



* FantasticFirearms: The Imperial Gunnery School menu has a tab for recruiting and upgrading an allotment of "amethyst" units, EliteMooks who wield black powder firearms augmented by Elspeth's death magic. These troops are dressed in plate armor despite being missile units, which the flavor text claims is to [[PhlebotinumHandlingEquipment protect them from the life-draining effects of their own weapons]]. The same tab also allows you to purchase ''shyish''-enhanced artillery barrages, providing army abilities that must be restocked after each use.

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* FantasticFirearms: The Once leveled enough, the Imperial Gunnery School menu has unlocks a tab for recruiting and upgrading an allotment of "amethyst" units, units. Called the '''Amethyst Armoury''', units recruited from this tab are EliteMooks who wield black powder firearms augmented by Elspeth's death magic. These troops are also dressed in plate armor despite being missile units, which the flavor text claims is to [[PhlebotinumHandlingEquipment protect them from the life-draining effects of their own weapons]]. The same tab also allows you to the purchase ''shyish''-enhanced of ''Shyish''-enhanced artillery barrages, providing army abilities that must be restocked after each use.



* MageTower: She spends the majority of her time secluded in a tall, black tower on the edges of Nuln, and according to rumor she keeps a second such tower in the Grey Mountains.

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* MageTower: She spends the majority of her time secluded in a tall, black tower on the edges of Nuln, and according to rumor she keeps a second such tower in the Grey Mountains. As part of her Gardens of Morr mechanic, Elspeth can build Black Towers in friendly Empire territories that allow her and her army to teleport to them on the campaign map.



* SinisterScythe: She wields the Pale Scythe, a weapon forged by her own hands and attuned to the Wind of Death.

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* SinisterScythe: She wields the Pale Scythe, '''Pale Scythe''', a weapon forged by her own hands and attuned to the Wind of Death.Death. It provides Elspeth with bonuses to her spell mastery and resistance, and its melee power also improves as she casts spells.
* SomethingAboutARose: She's called "The Graveyard Rose" by many and generally has a rose motif going on about her, mainly because black roses are sacred to the Cult of Morr. On the campaign map, Empire settlements with a Garden of Morr are also denoted with a black rose.



Renowned as the personal champion of Elector Countess Emmanuelle von Liebwitz of Wissenland, Theodore Bruckner is an imposing giant of a man who has earned the respect and ire of many within the Empire. Respect, in that he is regarded as one of the Empire's strongest warriors, and ire for he has also served as the Elector Countess's personal attack dog. Many a noble or a burgher was executed personally by the Titan Headsman of Nuln for daring to offend his liege, to say nothing of the many criminals he personally dispatched with his blade "Liarsbane", earning him a bloody reputation. And yet when Wissenland is assailed by threats beyond what its state troops can fend off, it is Theodore Bruckner whom the defenders look up to for victory.

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Renowned as the personal judicial champion of Elector Countess Emmanuelle von Liebwitz of Wissenland, Theodore Bruckner is an imposing giant of a man who has earned the respect and ire of many within the Empire. Respect, in that he is regarded as one of the Empire's strongest warriors, and ire for he has also served as the Elector Countess's personal attack dog. Many a noble or a burgher was executed personally by the Titan Headsman of Nuln for daring to offend his liege, to say nothing of the many criminals he personally dispatched with his blade "Liarsbane", earning him a bloody reputation. And yet when Wissenland is assailed by threats beyond what its state troops can fend off, it is Theodore Bruckner whom the defenders soldiery look up to for victory.
----



* TakingYouWithMe: The Balefire Amulet, a trinket made by Von Draken for Theodore to wear. In case anything manages to kill him, it will deliver a massive fiery explosion, taking out whoever managed to slay him and turning his own remains into ashes.


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* TheExecutioner: Theodore is the Countess Emmanuelle's judicial champion, which means part of his dayjob involves cutting the heads of condemned criminals. The game reflects this through his "Execute Behaviour" ability, allowing him to instantly kill enemy characters on the battlefield once their health falls to a certain threshold.
* TakingYouWithMe: The Balefire Amulet, '''Balefire Amulet''', which in the lore was a trinket made by Von Elspeth von Draken for Theodore to wear. wear for his fight against Tamurkhan. In case anything manages to kill him, it will deliver Theodore, the Amulet shatters and delivers a massive fiery explosion, taking out whoever managed to slay him and turning his own remains into ashes.

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* OffhandBackhand: A variant. In her gameplay showcase, the initial animation shows her putting down a recumbent skeleton with a casual blow of the butt of her scythe without bothering to look down at it.

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* FantasticFirearms: The Imperial Gunnery School menu has a tab for recruiting and upgrading an allotment of "amethyst" units, EliteMooks who wield black powder firearms augmented by Elspeth's death magic. These units are dressed in plate armor despite being missile units, which the flavor text claims is to [[ToxicPhlebotinum protect them from the life-draining effects of their own weapons]]. The same tab also allows you to purchase stocks of amethyst-enhanced artillery barrages, providing limited-use army abilities.

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* FantasticFirearms: The Imperial Gunnery School menu has a tab for recruiting and upgrading an allotment of "amethyst" units, EliteMooks who wield black powder firearms augmented by Elspeth's death magic. These units troops are dressed in plate armor despite being missile units, which the flavor text claims is to [[ToxicPhlebotinum [[PhlebotinumHandlingEquipment protect them from the life-draining effects of their own weapons]]. The same tab also allows you to purchase stocks of amethyst-enhanced ''shyish''-enhanced artillery barrages, providing limited-use army abilities.abilities that must be restocked after each use.
* HeroicLineage: Elspeth is the scion of an ancient bloodline with an affinity for death magic, producing powerful amethyst wizards who have variously used their powers for good and [[VillainousLineage evil]] over the generations.

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!!Magisterix Elspeth von Draken, the Graveyard Rose of Nuln

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!!Magisterix Elspeth von Draken, the Graveyard Rose Dark Lady of Nuln


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* FantasticFirearms: The Imperial Gunnery School menu has a tab for recruiting and upgrading an allotment of "amethyst" units, EliteMooks who wield black powder firearms augmented by Elspeth's death magic. These units are dressed in plate armor despite being missile units, which the flavor text claims is to [[ToxicPhlebotinum protect them from the life-draining effects of their own weapons]]. The same tab also allows you to purchase stocks of amethyst-enhanced artillery barrages, providing limited-use army abilities.


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* LadyOfBlackMagic: Known as the Dark Lady of Nuln, Elspeth is a grim, aloof woman who also happens to be the Empire's greatest master of the Wind of Death, and the leader of the Amethyst College.
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* TheArchmage: As the Supreme Patriarch of the Colleges of Magic, Gelt is one of the most powerful mages in the Old World, and certainly the most powerful human one. In ''Total War: Warhammer III'', this trait is realized through the Colleges of Magic system, which allows Balthazar to spend arcane essays to briefly unlock cataclysm spells (extremely powerful spells normally only available within the Realm of Chaos environments, which aren't present in the combined campaign) for armies accompanied by the appropriate type of wizard.

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* TheArchmage: As the Supreme Patriarch of the Colleges of Magic, Gelt is one of the most powerful human mages in the Old World, world, and certainly he has the most powerful human one.collective arcane acumen of the Empire's MagicalSociety at his beck and call. In ''Total War: Warhammer III'', this trait is realized through the Colleges of Magic system, which allows Balthazar to spend arcane essays to briefly unlock cataclysm spells (extremely powerful spells normally only available within the Realm of Chaos environments, which aren't present in the combined campaign) for armies accompanied by the appropriate type of wizard. He can also spend essays to supercharge the campaign map abilities of a chosen wizard hero, based on their lore of magic.



* CoolSword: During his period as the leader of Solland. His symbol of electoral office is '''Grudge Settler''', one of the original twelve Runefangs given to The Empire by the Dwarfs, as a symbol of their alliance with Sigmar. In the lore, Grudge Settler had been wielded by the various Reikmarshals after Solland fell to Greenskin hordes, but the Runefang has seemingly been restored to whoever holds the office now that Solland has risen from the ashes. It gives decent melee buffs, but its true power is the sword's special ability, which lowers enemy leadership in a large AOE effect around Gelt.
* ExtraOreDinary: As a Gold Wizard, Balthasar studies the Lore of Metal, and is the only non-Chaos-aligned caster in the first game that uses it. Gelt uses his skill in transmutation to give the soldiers under him better protection by improving their armor, with his skill "Stronger Than Steel", effectively turning them into HeavilyArmoredMook, and "Metal to Gold" to further the coffers of the Empire by transmuting things into gold.

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* CoolSword: During his period as the leader of Solland. Solland in ''II''. His symbol of electoral office is '''Grudge Settler''', Grudge Settler, one of the original twelve Runefangs given to The Empire the Empire's founding chieftains by the Dwarfs, dwarfs as a symbol of their alliance with Sigmar. In the lore, Grudge Settler had been wielded by the various Reikmarshals after Solland fell to Greenskin hordes, but the Runefang has seemingly been restored to whoever holds the office now that Solland has risen from the ashes.hordes. It gives decent melee buffs, but its true power is the sword's special ability, which lowers enemy leadership in a large AOE effect around Gelt.
* ExtraOreDinary: As a Gold Wizard, Balthasar studies the Lore of Metal, and is the only non-Chaos-aligned caster in the first game that uses it. Gelt uses his skill in transmutation to give the soldiers under him better protection by improving their armor, with his skill "Stronger Than Steel", effectively turning them into HeavilyArmoredMook, and "Metal to Gold" to further the coffers of the Empire by transmuting things into gold.



* TheMagocracy: His Golden Order faction in ''II'' and ''III'', ruled by Gelt and a council of Gold wizards.

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* TheMagocracy: His Golden Order faction in ''II'' and ''III'', describes Solland as being ruled by Gelt and a council of Gold wizards.wizards in place of the Empire's usual noble lords.

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Though having spent the first game and much of the second game as a Legendary Lord available for the main Empire faction, ''The Empire Undivided'' update granted him a sub-faction to lead in the rebuilt province of Solland (with Gelt becoming an Elector Count), The Golden Order for ''Mortal Empires'' and later ''Immortal Empires''. As of Patch 5.0 for ''III'', Gelt is no longer part of the Elector Count system, having relocated to Grand Cathay to look for arcane knowledge.

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Though having spent the first game and much of the second game as a Legendary Lord available for the main Empire faction, ''The Empire Undivided'' update granted him a of ''Total War: Warhammer II'' grants Balthazar his own sub-faction to lead in lead, the rebuilt province of Solland (with Gelt becoming an Elector Count), The Golden Order for ''Mortal Empires'' and later ''Immortal Empires''. As of Patch 5.0 for ''III'', Gelt is no longer part of the Elector Count system, having relocated to Grand Cathay to look for arcane knowledge."Golden Order".



* AdaptationalBadass: In ''Total War: Warhammer II'', when he first received his own faction. Whilst the Supreme Patriarch of the College of Magic wields tremendous political power, Gelt in the original tabletop never ascended to be an outright ''Elector Count'', the head of essentially his own state and province.

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* AdaptationalBadass: In ''Total War: Warhammer II'', when he first received his own faction. Whilst the Supreme Patriarch of the College of Magic wields tremendous political power, Gelt in the original tabletop never ascended to be an outright ''Elector Count'', ''elector count'', the head of essentially his own state and province.state.



* TheArchmage: As the Supreme Patriarch of the Colleges of Magic, Gelt is one of the most powerful mages in the Old World, and certainly the most powerful human one.
* AscendedExtra: He was always playable, but was subservient to Karl Franz in-game, being part of his faction, and always played second fiddle to him. As of ''Mortal Empire'' he's finally received his own faction, the Golden Order, with the intention to rebuild the fallen Province of Solland, alongside his own special faction bonuses and buffs. Not to mention becoming one of the Empire's Elector Counts, and one of the most powerful men within it.
* AsskickingLeadsToLeadership: Enforced by the College of Magic's policy. To become the Supreme Patriarch you must best the previous one in a nonlethal WizardDuel. Not to mention he's one of the most powerful mages in the Old World, and is the Elector Count of Solland In ''II''.

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* TheArchmage: As the Supreme Patriarch of the Colleges of Magic, Gelt is one of the most powerful mages in the Old World, and certainly the most powerful human one.
* AscendedExtra: He was always playable, but was subservient to Karl Franz in-game, being part of his faction, and always played second fiddle to him. As of ''Mortal Empire'' he's finally received his own faction,
one. In ''Total War: Warhammer III'', this trait is realized through the Golden Order, with the intention Colleges of Magic system, which allows Balthazar to rebuild the fallen Province of Solland, alongside his own special faction bonuses and buffs. Not spend arcane essays to mention becoming one of the Empire's Elector Counts, and one of the most briefly unlock cataclysm spells (extremely powerful men spells normally only available within it.
the Realm of Chaos environments, which aren't present in the combined campaign) for armies accompanied by the appropriate type of wizard.
* AsskickingLeadsToLeadership: Enforced by the College of Magic's policy. To become the Supreme Patriarch you must best the previous one in a nonlethal WizardDuel. Not to mention he's one of the most powerful mages in the Old World, and is the Elector Count of Solland In ''II''.



* BadassBureaucrat: As the Elector Count of Solland in Game ''II'' and ''III'' prior to Patch 5.0, Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.

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* BadassBureaucrat: As the Elector Count of Solland in Game ''II'' and ''III'' prior to Patch 5.0, ''II'', Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.



* ChallengingTheChief: A non-lethal example. Gelt became Supreme Patriarch after defeating the previous one, Thyrus Gormann of the College of the Bright Order, in a ceremonial WizardDuel.

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* ChallengingTheChief: A non-lethal example. Gelt became Supreme Patriarch after defeating the previous one, Thyrus Gormann of the College of the Bright Order, in a ceremonial and non-lethal WizardDuel.



* GoYeHeroesGoAndDie: His speech for the battle at the Estalian Tomb quoted above, which is peppered with BrutalHonesty.
** The truly comedic part of that last part of the speech, in line with the CrapsackWorld part of the ''Warhammer'' setting, is the implication that Gelt's poor men probably aren't being paid much to fight in this bloody massacre.

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* GoYeHeroesGoAndDie: His speech for the battle at the Estalian Tomb quoted above, which is peppered with BrutalHonesty.
**
BrutalHonesty. The truly comedic part of that last part of the speech, in line with the CrapsackWorld part of the ''Warhammer'' setting, is the implication that Gelt's poor men probably aren't being paid much to fight in this bloody massacre.



* TheLancer: Where Franz is a mighty warrior and staunch idealist, Gelt is a cynical, rather self-serving but very powerful wizard.
* TheMagocracy: His Golden Order faction, ruled by him and a council of Gold wizards, which is currently overseeing the rebuilding of Solland.

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* TheLancer: Where Franz is a mighty warrior and staunch idealist, Gelt is a cynical, rather self-serving but very powerful wizard.
* TheMagocracy: His Golden Order faction, faction in ''II'' and ''III'', ruled by him Gelt and a council of Gold wizards, which is currently overseeing the rebuilding of Solland.wizards.



** Finally, his unique skill tree added in the Foundation Update significantly increased his usefulness on the campaign. He was also given his own faction and bonuses at last, making him truly an alternate choice to choose for the campaign on ''Mortal Empires''.
* {{Pegasus}}: Rides '''Quicksilver''', his personal pegasus.
* StaffOfAuthority: Carries the '''Staff of Volans''', which is the Supreme Patriarch's symbol of office, and a personal item that belonged to Volans, the first Supreme Patriarch of the Colleges of Magic.

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** Finally, his unique skill tree added in the Foundation Update significantly increased his usefulness on the campaign. He was also given his own faction and bonuses at last, making him truly an alternate choice to choose for the campaign on ''Mortal Empires''.
combined campaigns.
* {{Pegasus}}: Rides '''Quicksilver''', "Quicksilver", his personal pegasus.
* StaffOfAuthority: Carries the '''Staff Staff of Volans''', Volans, which is the Supreme Patriarch's symbol of office, and a personal item that belonged to Volans, the first Supreme Patriarch of the Colleges of Magic.
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\n* TakingYouWithMe: The Balefire Amulet, a trinket made by Von Draken for Theodore to wear. In case anything manages to kill him, it will deliver a massive fiery explosion, taking out whoever managed to slay him and turning his own remains into ashes.

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!!Balthasar Gelt, Supreme Patriarch of the Colleges of Magic and Elector Count of Solland

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!!Balthasar Gelt, Supreme Patriarch of the Colleges of Magic and Elector Count of SollandMagic



Though having spent the first game and much of the second game as a Legendary Lord available for the main Empire faction, ''The Empire Undivided'' update granted him a sub-faction to lead in the rebuilt province of Solland (with Gelt becoming an Elector Count), The Golden Order for ''Mortal Empires'' and later ''Immortal Empires.''

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Though having spent the first game and much of the second game as a Legendary Lord available for the main Empire faction, ''The Empire Undivided'' update granted him a sub-faction to lead in the rebuilt province of Solland (with Gelt becoming an Elector Count), The Golden Order for ''Mortal Empires'' and later ''Immortal Empires.''Empires''. As of Patch 5.0 for ''III'', Gelt is no longer part of the Elector Count system, having relocated to Grand Cathay to look for arcane knowledge.



* AdaptationalBadass: Whilst the Supreme Patriarch of the College of Magic wields tremendous political power, Gelt in the original tabletop never ascended to be an outright ''Elector Count'', the head of essentially his own state and province.

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* AdaptationalBadass: In ''Total War: Warhammer II'', when he first received his own faction. Whilst the Supreme Patriarch of the College of Magic wields tremendous political power, Gelt in the original tabletop never ascended to be an outright ''Elector Count'', the head of essentially his own state and province.



* AsskickingLeadsToLeadership: Enforced by the College of Magic's policy. To become the Supreme Patriarch you must best the previous one in a nonlethal WizardDuel. Not to mention he's now in fact also the Elector Count of Solland, and one of the most powerful mages in the Old World.

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* AsskickingLeadsToLeadership: Enforced by the College of Magic's policy. To become the Supreme Patriarch you must best the previous one in a nonlethal WizardDuel. Not to mention he's now in fact also the Elector Count of Solland, and one of the most powerful mages in the Old World. World, and is the Elector Count of Solland In ''II''.



* BadassBureaucrat: As the Elector Count of Solland, Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.

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* BadassBureaucrat: As the Elector Count of Solland, Solland in Game ''II'' and ''III'' prior to Patch 5.0, Gelt is privy in the immense bureaucratic work involving the province's restoration, and as the Supreme Patriarch of the Empire, he essentially runs a ''magic trading bloc''. All this while being one of the most powerful mages alive.



* CoolSword: His symbol of electoral office is '''Grudge Settler''', one of the original twelve Runefangs given to The Empire by the Dwarfs, as a symbol of their alliance with Sigmar. In the lore, Grudge Settler had been wielded by the various Reikmarshals after Solland fell to Greenskin hordes, but the Runefang has seemingly been restored to whoever holds the office now that Solland has risen from the ashes. It gives decent melee buffs, but its true power is the sword's special ability, which lowers enemy leadership in a large AOE effect around Gelt.
* ExtraOreDinary: As a Gold Wizard, Balthasar studies the Lore of Metal, and is the only non-Chaos-aligned caster in the game that uses it. Gelt uses his skill in transmutation to give the soldiers under him better protection by improving their armor, with his skill "Stronger Than Steel", effectively turning them into HeavilyArmoredMook, and "Metal to Gold" to further the coffers of the Empire by transmuting things into gold.

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* CoolSword: During his period as the leader of Solland. His symbol of electoral office is '''Grudge Settler''', one of the original twelve Runefangs given to The Empire by the Dwarfs, as a symbol of their alliance with Sigmar. In the lore, Grudge Settler had been wielded by the various Reikmarshals after Solland fell to Greenskin hordes, but the Runefang has seemingly been restored to whoever holds the office now that Solland has risen from the ashes. It gives decent melee buffs, but its true power is the sword's special ability, which lowers enemy leadership in a large AOE effect around Gelt.
* ExtraOreDinary: As a Gold Wizard, Balthasar studies the Lore of Metal, and is the only non-Chaos-aligned caster in the first game that uses it. Gelt uses his skill in transmutation to give the soldiers under him better protection by improving their armor, with his skill "Stronger Than Steel", effectively turning them into HeavilyArmoredMook, and "Metal to Gold" to further the coffers of the Empire by transmuting things into gold.
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Introduced in ''VideoGame/TotalWarWarhammer'', the Empire is playable in the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''The Hunter and the Beast'' DLC. In ''VideoGame/TotalWarWarhammerIII'', they are playable in the ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.

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Introduced in ''VideoGame/TotalWarWarhammer'', the Empire is playable in the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''The Hunter and the Beast'' DLC. In ''VideoGame/TotalWarWarhammerIII'', they are playable in the ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.''III'', and also became playable in the ''Realm of Chaos'' campaign with the ''Thrones of Decay'' DLC.
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** The '''Gold Order''' is dedicated to ''Chamon'', the yellow wind of [[ExtraOreDinary Metal]]. The Lore of Metal alters the chemical composition and matter states of metal objects, allowing the caster to strengthen or weaken metal objects or even transform one metal into another. Gold Wizards wear metal masks and incorporate metal objects and bright yellow colours into their design, with metal statuettes on the ends of their staffs. Balthasar Gelt is the Gold Order's sole representative in the game.

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** The '''Gold Order''' is dedicated to ''Chamon'', the yellow wind of [[ExtraOreDinary Metal]]. The Lore of Metal alters the chemical composition and matter states of metal objects, allowing the caster to strengthen or weaken metal objects or even transform one metal into another. Gold Wizards wear metal masks and incorporate metal objects and bright yellow colours into their design, with metal statuettes on the ends of their staffs. Balthasar Gelt is was the Gold Order's sole representative in the game.series until the ''Thrones of Decay'' DLC for the third game, which added in generic Gold Wizards.

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