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Additions and edits to Tamurkhan and Kayzk.


Riding the great Toad Dragon Bubebolos, Tamurkhan currently resides within the decaying shell of Karaka Breakmountain. This Ogre Tyrant destroyed his previous host during a battle in the Mountains of Mourn, not knowing what the Maggot Lord is truly capable of, and has now become his latest meat puppet. Unlike the flimsy, rotting flesh of previous hosts, the Ogre's body gives Tamurkhan tremendous martial strength and power, one which he hopes will be enough to help him realize his ambitions of glory in Nurgle's name. To do that, however, he must first gather other warlords to his banner and galvanize them into a truly terrifying horde of Chaos. Only then can Tamurkhan lead his followers into the heart of the Old World and tear it asunder as a majestic offering to Nurgle, thus achieving what the Great Kurgan of yore could not: true daemonhood.

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Riding the great Toad Dragon Bubebolos, Tamurkhan currently resides within the decaying shell of Karaka Breakmountain. This Ogre Tyrant destroyed his previous host last corpse-body during a battle in the Mountains of Mourn, not knowing what the Maggot Lord is truly capable of, and has now become his latest meat puppet. Unlike the flimsy, rotting flesh of previous hosts, the Ogre's body gives Tamurkhan tremendous martial strength and power, one which he hopes will be enough to help him realize his ambitions of glory in Nurgle's name. To do that, however, he must first gather other warlords to his banner and galvanize them into a truly terrifying horde of Chaos. Only then can Tamurkhan lead his followers into the heart of the Old World and tear it asunder as a majestic offering to Nurgle, thus achieving what the Great Kurgan of yore could not: true daemonhood.



* BrutishCharacterBrutishWeapon: Tamurkhan wields the '''Black Cleaver''', a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the pact formed with them during his conquests. In-game, the Black Cleaver gives Tamurkhan magical attacks and improved armor-piercing damage, while also improving the weapon damage of nearby allies.

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* BrutishCharacterBrutishWeapon: Tamurkhan wields the '''Black '''The Black Cleaver''', a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the pact formed with them during his conquests. In-game, the Black Cleaver gives Tamurkhan magical attacks and improved armor-piercing damage, while also improving the weapon damage of nearby allies.



* FourStarBadass: His greatest trait isn't his ogre strength, diseased toughness, Bubebolos or his ability to burrow into new bodies in case his old one ever gets killed. It's his ability to unify and command vast hordes of not only Nurglite minions, but also other Chaos affiliated worshippers that are not specifically followers of Nurgle. In fact, it is comparable to the skill that Everchosen of the past has displayed, wich is why he is considered one of, if not ''the'' greatest Champion of Nurgle that has ever lived.

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* EqualOpportunityEvil: Tamurkhan's main campaign mechanic is recruiting six unique Chieftains that allow him to incorporate a limited number of Chaos units he normally doesn't have access to, such as Chaos Dwarf Blunderbusses and Norscan Mammoths. Functioning as unique heroes, these Chieftains consist of two Chaos Lords (including Kayzk), a Bray-Shaman, a Fimir Balefiend, a Skin Wolf Werekin, and an Infernal Castellan.
* FourStarBadass: His greatest trait isn't his ogre strength, diseased toughness, Bubebolos or his ability to burrow into new bodies in case his old one ever gets killed. It's his ability to unify and command vast hordes of not only Nurglite minions, but also other Chaos affiliated worshippers that are not specifically followers of Nurgle. In fact, it is comparable to the skill that Everchosen of the past has displayed, wich which is why he is considered one of, if not ''the'' greatest Champion of Nurgle that has ever lived.



* BodyHorror: This is to be expected of all of Nurgle's daemons, but Epidemius is a bit special because his hands and feet are ''absolutely'' rotted with gangrene.

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* BodyHorror: This is to be expected of all of Nurgle's daemons, but Epidemius is stands out a bit special because his hands and feet are ''absolutely'' rotted with gangrene.



* {{Plaguemaster}}: Like all Daemons of Nurgle. In Epidemius' case, his faction gains number of scaling bonuses based on how many plagues are currently afflicting non-Nurgle factions around the world. Epidemius himself gains regeneration and extra melee attack points when his army attacks a plague-stricken target.

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* {{Plaguemaster}}: Like all Daemons of Nurgle. In Epidemius' case, his faction gains a number of scaling bonuses based on how many plagues are currently afflicting non-Nurgle factions around the world. Epidemius himself gains regeneration and extra melee attack points when his army attacks a plague-stricken target.


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* BodyHorror: ''Just look at him''. If his lore blurbs are anything to go by, Kayzk's body is nothing more than a mass of fleshy, rotting sludge held together by his armor. The game weaponizes this by giving him the "Befouled Charge" passive that strips away his enemies' charge defense whenever he's riding towards them at full gallop.
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\n* TheDragon: He is this for Tamurkhan, having served by his side for far longer than any of the other warchiefs and also provided him with the power of the Rot Knights.
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* VillainExitStageLeft: His death animation has Tamurkhan's maggot body bursting out of Karaka's mouth and burrowing into the ground.
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[[quoteright:491:https://static.tvtropes.org/pmwiki/pub/images/kazyk_twwiii.png]]


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* ArtEvolution: Regular Lords of Change retain their ''TW:W1'' model, which is based on [[https://www.forgeworld.co.uk/resources/catalog/product/920x950/99599915008_LordofChange01NEW.jpg this mini]] from Forge World, first released in 2012. Exalted Lords of Change, meanwhile, are based on [[https://www.games-workshop.com/resources/catalog/product/920x950/99129915028_LordofChange01.jpg this mini]], released in 2017 (a year after the original ''Total War: Warhammer'').

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* ArtEvolution: Regular Lords of Change retain their ''TW:W1'' model, which is based on [[https://www.forgeworld.co.uk/resources/catalog/product/920x950/99599915008_LordofChange01NEW.[[https://wh40k.lexicanum.com/mediawiki/images/0/01/Lord_Of_Change_FW.jpg this mini]] from Forge World, first released in 2012. Exalted Lords of Change, meanwhile, are based on [[https://www.games-workshop.com/resources/catalog/product/920x950/99129915028_LordofChange01.[[https://wh40k.lexicanum.com/mediawiki/images/3/31/LordOfChange7th.jpg this mini]], released in 2017 (a year after the original ''Total War: Warhammer'').

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* AdaptationalBadass: A special hero unit in the tabletop wargame, but an army commander and faction leader in Total War.

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* AdaptationalBadass: A special hero unit in the tabletop wargame, but an army commander and faction leader in Total War.''Total War''.
* BadassBureaucrat: Epidemius is essentially a daemonic pen-pusher, constantly writing on parchment with a quill as he tallies the plagues at work around him, but he's fully capable of riding his palanquin into the thick of it to take swings with a sword.
* BeleagueredBureaucrat: Given the endless task of recording data on the performance of Nurgle's countless plagues, Epidemius is rather surly and antisocial for a plaguebearer, acting as a MeanBoss to his nurgling attendants.



* MeanBoss: His campaign voicelines has him constantly verbally abuse his Nurgling helpers, which is in stark contrast to how other Nurgle characters treat theirs:

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* MeanBoss: His campaign voicelines has have him constantly verbally abuse his Nurgling helpers, which is in stark contrast to how other Nurgle characters treat theirs:theirs. In the lore, Epidemius' nurglings are said to be unusually quiet and withdrawn, so as to avoid incurring their master's ire.


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* {{Plaguemaster}}: Like all Daemons of Nurgle. In Epidemius' case, his faction gains number of scaling bonuses based on how many plagues are currently afflicting non-Nurgle factions around the world. Epidemius himself gains regeneration and extra melee attack points when his army attacks a plague-stricken target.

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The Kurgans speak of a legendary warlord, the Great Kurgan, who long ago sired four sons that would later become the most favored champions of the Chaos Gods. Each of these sons would one day return to the Kurgans, each suffused with the power of his chosen patron, and then lead the tribes out of the steppes to bring unspeakable death and ruin to the whole world. Many such champions of Chaos have come and gone throughout the centuries, but the one known as Tamurkhan the Maggot Lord is perhaps the only champion truly mighty enough to claim to be of the Great Kurgan's lineage. Thoroughly blessed is he by Grandfather Nurgle, Tamurkhan no longer bears the shape of a mortal man, but that of a putrid and mutated giant maggot, one that hungrily gorges into the flesh of his enemies to consume their innards and then wear their corpse as his own body.

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The Kurgans speak of a legendary warlord, the Great Kurgan, who long ago sired four sons that would later become the most favored champions of the Chaos Gods. Each of these sons would one day return to the Kurgans, each suffused with the power of his chosen patron, and then lead the tribes out of the steppes to bring unspeakable death and ruin to the whole world. Many such champions of Chaos have come and gone throughout the centuries, but the one known as Tamurkhan the Maggot Lord is perhaps the only champion truly mighty enough to claim to be of the Great Kurgan's lineage. Thoroughly blessed is he by Grandfather Nurgle, Tamurkhan no longer bears the shape of a mortal man, but that of a putrid and mutated giant maggot, one that hungrily gorges into the flesh of his enemies to consume their innards and then wear their corpse as his own body.



Riding the great Toad Dragon Bubebolos, Tamurkhan currently resides within the decaying shell of Karaka Breakmountain. This Ogre Tyrant destroyed his previous host during a battle in the Mountains of Mourn, not knowing what the Maggot Lord is truly capable of, and has now become his latest meat puppet. Unlike the flimsy, rotting flesh of Sargath the Vain, the Ogre's body gave Tamurkhan tremendous martial strength and power, one which he hopes will be enough to help him realize his ambitions of glory in Nurgle's name. To do that, however, he must first gather other warlords to his banner and galvanize them into a truly terrifying horde of Chaos. Only then can Tamurkhan lead his followers into the heart of the Old World and tear it asunder as a majestic offering to Nurgle, thus achieving what the Great Kurgan of yore could not: true daemonhood.

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Riding the great Toad Dragon Bubebolos, Tamurkhan currently resides within the decaying shell of Karaka Breakmountain. This Ogre Tyrant destroyed his previous host during a battle in the Mountains of Mourn, not knowing what the Maggot Lord is truly capable of, and has now become his latest meat puppet. Unlike the flimsy, rotting flesh of Sargath the Vain, previous hosts, the Ogre's body gave gives Tamurkhan tremendous martial strength and power, one which he hopes will be enough to help him realize his ambitions of glory in Nurgle's name. To do that, however, he must first gather other warlords to his banner and galvanize them into a truly terrifying horde of Chaos. Only then can Tamurkhan lead his followers into the heart of the Old World and tear it asunder as a majestic offering to Nurgle, thus achieving what the Great Kurgan of yore could not: true daemonhood.



%%Introduced in the ''Thrones of Decay'' DLC for ''Total War: Warhammer III'', Tamurkhan leads the subfaction "Insert Name Here".

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%%Introduced Introduced in the ''Thrones of Decay'' DLC for ''Total War: Warhammer III'', Tamurkhan leads the subfaction "Insert Name Here"."The Maggot Host".



* BodyHorror: Tamurkhan has been warped by Nurgle's blessing into something that resembles a disgusting maggot the size of a baby. It doesn't matter to him, though, because he retains his full intelligence and Father Nurgle has blessed him with abilities that compensate for this body's lackluster physical prowess...
* BrutishCharacterBrutishWeapon: Tamurkhan wields the Black Cleaver, a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the pact formed with them during his conquests.

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* BodyHorror: Tamurkhan has been warped by Nurgle's blessing into something that resembles a disgusting maggot the size of a baby. It doesn't matter to him, though, because he retains his full intelligence and Father Nurgle has blessed him with abilities that compensate for this body's lackluster physical prowess...
prowess. Meanwhile his current host, an Ogre Tyrant's corpse, has much of Nurgle's signature rot and decay ''plus'' a missing lower jaw and a puss-filled wound on its chest cavity, which is where Tamurkhan has lodged his maggot-body into.
* BrutishCharacterBrutishWeapon: Tamurkhan wields the Black Cleaver, '''Black Cleaver''', a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the pact formed with them during his conquests. In-game, the Black Cleaver gives Tamurkhan magical attacks and improved armor-piercing damage, while also improving the weapon damage of nearby allies.



* HeroicSecondWind: Inverted with his signature tabletop ability '''Feast of the Maggot Lord''', which is depicted differently in ''Total War: Warhammer III''. Once Tamurkhan's health is depleted in battle, his body will release a disgusting shower of filth that damages his would-be killer while giving him another sliver of health to resume fighting.



Despite his temper, Epidemius's work is crucial in ensuring Nurgle's next brews of filth and decay are stronger than the last. Wherever pestilence is strongest, one can always expect the Tallyman to be there to drone away with his parchment and ink. The plague armies that count Epidemius among them are thus treated with Nurgle's greater blessings, for the Tallyman's writings always attract their god's benevolent and putrescent gaze.

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Despite his temper, Epidemius's work is crucial in ensuring Nurgle's next brews of filth and decay are stronger than the last. Wherever pestilence is strongest, one can always expect the Tallyman to be there to drone away with his parchment and ink. The plague armies that count Epidemius him among them their number are thus treated with Nurgle's greater blessings, for the Tallyman's Epidemius's writings always attract their god's benevolent and putrescent gaze.



A free legendary lord available through Total War Access, Epidemius leads the subfaction "Tallymen of Nurgle".

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A free legendary lord available through Total War Access, Epidemius leads the subfaction "Tallymen of Nurgle".Nurgle" and is only playable in the Immortal Empires campaign of ''Total War: Warhammer III''.


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* BodyHorror: This is to be expected of all of Nurgle's daemons, but Epidemius is a bit special because his hands and feet are ''absolutely'' rotted with gangrene.
* MeanBoss: His campaign voicelines has him constantly verbally abuse his Nurgling helpers, which is in stark contrast to how other Nurgle characters treat theirs:
-->"Steady Nurglings! Or you'll go overboard!"
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* AscendedExtra: A special hero unit in the tabletop wargame, but an army commander and faction leader in Total War.

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* AscendedExtra: AdaptationalBadass: A special hero unit in the tabletop wargame, but an army commander and faction leader in Total War.
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* AscendedExtra: A special hero unit in the tabletop wargame, but an army commander and faction leader in Total War.
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* TooImportantToWalk: As a high-ranking Herald of Nurgle, Epidemius rides on a ramshakle throne hauled around by a swarm of nurglings, similar to Ku'gath. Unlike a regular Herald, though, Epidemius is permenantly mounted on his palanquin.
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A free legendary lord available through Total War Access, Epidemius leads the subfaction "Tallymen of Nurgle".
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* BadassArmy: There's few things that can stand up to Legions of Chaos fully deployed on the mortal plane, and even individual Chaos armies are truly frightening to fight. Blistering hordes of Daemons charge spearlines without hestitation, Daemonic beasts rip apart screaming archers, and Greater Daemons can fight entire companies of soldiers on their lonesome. As ''Chaos Undivided'', they are a world-ending threat that can only be stopped by the numerous forces of Order banding with one another to stop them. ''Everyone'' fears their martial prowess, whether it be the AxCrazy berserkers of Khorne, daemonic sorcerers of Tzeench, maggot-legions of Nurgle, or the Servants of the Dark Prince.

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* BadassArmy: There's There are few things that can stand up to Legions of Chaos fully deployed on the mortal plane, and even individual Chaos armies are truly frightening to fight. Blistering hordes of Daemons charge spearlines without hestitation, Daemonic beasts rip apart screaming archers, and Greater Daemons can fight entire companies of soldiers on their lonesome. As ''Chaos Undivided'', they are a world-ending threat that can only be stopped by the numerous forces of Order banding with one another to stop them. ''Everyone'' fears their martial prowess, whether it be the AxCrazy berserkers of Khorne, daemonic sorcerers of Tzeench, maggot-legions of Nurgle, or the Servants of the Dark Prince.



** Then there's the aforementioned Bloodthirsters, perhaps the most feared daemons in existence; colossal ''monstrous'' embodiments of Khorne's fury, they are said to represent his undying rage and lust for battle. They take to the skies with their bat-like wings, crimson fur, and hateful battle-cries filling anyone mortal who sees them with dread and terror. Despite being living embodiment of destruction, they are ''fiendishly'' intelligent, being some of the most terrifying [[FourStarBadass Four Star Badasses]] amongst daemon-kind. As they are StrongAndSkilled, they have very powerful stat-lines, being able to reliably fight anything sent against them, alongside a large variety of powerful augments. They come as monsters, and then there's the ''Exalted'' variant; especially favored champions of Khorne who are some of the most powerful non-Legendary Lords in melee.

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** Then there's there are the aforementioned Bloodthirsters, perhaps the most feared daemons in existence; colossal ''monstrous'' embodiments of Khorne's fury, they are said to represent his undying rage and lust for battle. They take to the skies with their bat-like wings, crimson fur, and hateful battle-cries filling anyone mortal who sees them with dread and terror. Despite being living embodiment of destruction, they are ''fiendishly'' intelligent, being some of the most terrifying [[FourStarBadass Four Star Badasses]] amongst daemon-kind. As they are StrongAndSkilled, they have very powerful stat-lines, being able to reliably fight anything sent against them, alongside a large variety of powerful augments. They come as monsters, and then there's the ''Exalted'' variant; especially favored champions of Khorne who are some of the most powerful non-Legendary Lords in melee.



* EliteArmy: Khorne is ''very'' heavy focused in army compositions, their units are better then other factions at high tiers, and they have access to an abundance of elite soldiers. To give a good illustration of this, their first infantry unit they can train are Chaos Warriors of Khorne, a unit that can outfight many other factions' early elites by default. As a negative, most of their options are on the expensive side, and the only thing coming close to affordable "trash" are their warhounds and Chaos Spawn.

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* EliteArmy: Khorne is ''very'' heavy focused in army compositions, their units are better then than other factions at high tiers, and they have access to an abundance of elite soldiers. To give a good illustration of this, their first infantry unit they can train are Chaos Warriors of Khorne, a unit that can outfight many other factions' early elites by default. As a negative, most of their options are on the expensive side, and the only thing coming close to affordable "trash" are their warhounds and Chaos Spawn.



* HeavilyArmoredMook: Khorne's faction, ranging from the blood-soaked Warriors of Khorne, too the armor-plated Juggernauts, are one of the ''very'' few Daemon factions that have access to heavy armor for most of their units; even their non-armored Bloodletters, thanks to their scaly skin, are comparatively tankier then the other daemons of the other Chaos Gods. Combined this with their ward-save, Khorne's units are very tanky.

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* HeavilyArmoredMook: Khorne's faction, ranging from the blood-soaked Warriors of Khorne, too the armor-plated Juggernauts, are one of the ''very'' few Daemon factions that have access to heavy armor for most of their units; even their non-armored Bloodletters, thanks to their scaly skin, are comparatively tankier then than the other daemons of the other Chaos Gods. Combined this with their ward-save, Khorne's units are very tanky.



* OurMinotaursAreDifferent: Minotaurs are part of Khorne's mortal forces, functioning similarly to their vanilla counterparts in the Beastmen roster -- they're hulking berserkers driven to a frenzy by the scent and taste of blood. Marked Minotaurs are called ''Khorneataurs'', are even more bloodthirsty then other Minotaurs. They wield either dual axes or two-handed greataxes. The main difference between Beastmen Minotaurs is that Khorne's have even more armor and melee defense, making them far tankier then their unmarked kin.

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* OurMinotaursAreDifferent: Minotaurs are part of Khorne's mortal forces, functioning similarly to their vanilla counterparts in the Beastmen roster -- they're hulking berserkers driven to a frenzy by the scent and taste of blood. Marked Minotaurs are called ''Khorneataurs'', are even more bloodthirsty then than other Minotaurs. They wield either dual axes or two-handed greataxes. The main difference between Beastmen Minotaurs is that Khorne's have even more armor and melee defense, making them far tankier then than their unmarked kin.



* BroughtDownToBadass: His attack that made a chink in Khorne's armor was described as so powerful it would have destroyed an entire army. Since then been reduced from Khorne's champion and favorite Bloodthirster to a mindless, rampaging beast -- and he's still likely the strongest melee Legendary Lord in the ''entire game!''

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* BroughtDownToBadass: His attack that made a chink in Khorne's armor was described as so powerful it would have destroyed an entire army. Since then he has been reduced from Khorne's champion and favorite Bloodthirster to a mindless, rampaging beast -- and he's still likely the strongest melee Legendary Lord in the ''entire game!''



* BadassArmy: What they lack in numbers and martial strength, the forces of Tzeentch are no less impressive then their kin, thanks to their mastery of BlackMagic, ability to control and manipulate the battlefield, and abundance of powerful, warp-fire lobbing assets.

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* BadassArmy: What they lack in numbers and martial strength, the forces of Tzeentch are no less impressive then than their kin, thanks to their mastery of BlackMagic, ability to control and manipulate the battlefield, and abundance of powerful, warp-fire lobbing assets.



* BigCreepyCrawlies: Nurgle is heavily themed around disgusting insects, and there's a few examples of them present in his army.

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* BigCreepyCrawlies: Nurgle is heavily themed around disgusting insects, and there's there are a few examples of them present in his army.



* DeathFromAbove: He acts more like an artillery-piece then a dedicated Monster, though he's still very dangerous in close-quarters combat.

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* DeathFromAbove: He acts more like an artillery-piece then than a dedicated Monster, though he's still very dangerous in close-quarters combat.



* FauxAffablyEvil: Slaanesh, and his/her underlings, more then any other daemon will act superficially charming and sympathetic to mortals to gain their trust and loyalty... but beneath it all, they are some of the most depraved monsters in the setting, and their facades will vanish as soon as they get what they want.

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* FauxAffablyEvil: Slaanesh, and his/her underlings, more then than any other daemon will act superficially charming and sympathetic to mortals to gain their trust and loyalty... but beneath it all, they are some of the most depraved monsters in the setting, and their facades will vanish as soon as they get what they want.



** The most common of these are the Daemonettes. They take the form of gorgeous, if alien, women and live to spread misery and death wherever they go. They use hypnotic gazes to tempt mortal men ([[EvenTheGirlsWantHer and women]]) into giving up their morals and defiling themselves. With whips and giant crab arms, they are fast and deadly, being some of the most nightmarish light infantry one can go up against, though due to the fact they don't wear anything, they go down pretty easily to concentrated fire and units that can survive their charge. There's also the ''Exalted'' Daemonettes who are given bits of chitinous armor (meaning they can actually take some hits), made even faster and more hard-hitting, and have the "Soul Scent" special rule, which grants them increased melee and armor-piercing when near low-leadership units.
** And then there are the Keepers of Secrets, Slaanesh's own Greater Daemons. Described as inhumanly beautiful, so much they have been worshipped as minor fertility Gods in ages past, they are just as terrifying as the other Greater Daemons, being predators of the highest order; malicious, deceitful, and bloodthirsty, they take glee in causing destruction and mayhem, using their charm and inhuman beauty to destroy entire civilizations. Made by Slaanesh themselves, they take the form of towering, four-armed vaguely goat-like creatures that wear splendid robes of purple and wield gleaming shields and spears of silver. As monsters, they are [[GlassCannon Glass Cannons]] to the extreme, having sickening amounts of Armor-Piercing that lets them rend apart heavy armor, mind-boggling speed, and ''devastating'' charges as character-duelists, but they fall to battles of attrition with the Blood God's Bloodthirsters, for they are just slightly more hardy then a Lord of Change. Even better, Exalted Keepers can use spells from the Lore of Shadows and Slaanesh, and even the unit variant has access to a handful of spells.
* HornyVikings: Emphasis on horny. The most common and able of Slaanesh's human followers are the Marauders of Slaanesh, Norscan Marauders who have pledged themselves to the cause of the Dark Prince, and as a result, have been mutated. Despite the stereotypes surrounding Slaanesh, Marauders of Slaanesh remain [[BloodKnight Blood Knights,]] but ones who are interested in the pleasures of the flesh and inflicting pain and misery on their enemies. They are no less war-like then their Khorne-kin, but take it in a different direction. Shielded, and with an immunity to psychology, Marauders of Slaanesh are far more durable (despite the fact that they wear way less armor) then regular marauders, and even faster (though less so then their daemonic sisters), and are Slaanesh's cheapest infantry option. Hellstriders, the most favored of these Norscans, are given Mounts of Slaanesh, and become extremely fast and hard-hitting light cavalry.

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** The most common of these are the Daemonettes. They take the form of gorgeous, if alien, women and live to spread misery and death wherever they go. They use hypnotic gazes to tempt mortal men ([[EvenTheGirlsWantHer and women]]) into giving up their morals and defiling themselves. With whips and giant crab arms, they are fast and deadly, being some of the most nightmarish light infantry one can go up against, though due to the fact they don't wear anything, they go down pretty easily to concentrated fire and units that can survive their charge. There's There are also the ''Exalted'' Daemonettes who are given bits of chitinous armor (meaning they can actually take some hits), made even faster and more hard-hitting, and have the "Soul Scent" special rule, which grants them increased melee and armor-piercing when near low-leadership units.
** And then there are the Keepers of Secrets, Slaanesh's own Greater Daemons. Described as inhumanly beautiful, so much they have been worshipped as minor fertility Gods in ages past, they are just as terrifying as the other Greater Daemons, being predators of the highest order; malicious, deceitful, and bloodthirsty, they take glee in causing destruction and mayhem, using their charm and inhuman beauty to destroy entire civilizations. Made by Slaanesh themselves, they take the form of towering, four-armed vaguely goat-like creatures that wear splendid robes of purple and wield gleaming shields and spears of silver. As monsters, they are [[GlassCannon Glass Cannons]] to the extreme, having sickening amounts of Armor-Piercing that lets them rend apart heavy armor, mind-boggling speed, and ''devastating'' charges as character-duelists, but they fall to battles of attrition with the Blood God's Bloodthirsters, for they are just slightly more hardy then than a Lord of Change. Even better, Exalted Keepers can use spells from the Lore of Shadows and Slaanesh, and even the unit variant has access to a handful of spells.
* HornyVikings: Emphasis on horny. The most common and able of Slaanesh's human followers are the Marauders of Slaanesh, Norscan Marauders who have pledged themselves to the cause of the Dark Prince, and as a result, have been mutated. Despite the stereotypes surrounding Slaanesh, Marauders of Slaanesh remain [[BloodKnight Blood Knights,]] but ones who are interested in the pleasures of the flesh and inflicting pain and misery on their enemies. They are no less war-like then than their Khorne-kin, but take it in a different direction. Shielded, and with an immunity to psychology, Marauders of Slaanesh are far more durable (despite the fact that they wear way less armor) then than regular marauders, and even faster (though less so then than their daemonic sisters), and are Slaanesh's cheapest infantry option. Hellstriders, the most favored of these Norscans, are given Mounts of Slaanesh, and become extremely fast and hard-hitting light cavalry.
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[[caption-width-right:327:''"Gaze upon my dead flesh! Witness your fate!"'']]

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[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_1egs_totalwarwarhammeriiitamurkhan_creativeassembly_dlc_s1_2560x1440_69e1f32ccd5dee010655fe60dbb746c0.png]]
%% [[caption-width-right:327:some caption text]]
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* NotHyperbole: Unlike others characters' titles, which are slightly more metaphorical or indirect, Tamurkhan's epitet of "Maggot Lord" is entirely literral, as he actually ''is'' a giant maggot.

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* BrutishCharacterBrutishWeapon: Tamurkhan wields the Black Cleaver, a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the alliances formed with them during his conquests.

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* BrutishCharacterBrutishWeapon: Tamurkhan wields the Black Cleaver, a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the alliances pact formed with them during his conquests.



* PuppeteerParasite: The true form of Tamurkhan is a [[MessyMaggots maggot-like]] mutant parasite that burrows into dead bodies and takes control. Tamurkhan's current host is an ogre, giving him prodigious size and strength.

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* MessyMaggots: Known as the Maggot Lord, this champion of the plague god Nurgle is a man transformed into an oversized writhing maggot, with the grotesque ability to burrow into fresh corpses and [[PuppeteerParasite wear them like a second skin]].
* PuppeteerParasite: The true form of Tamurkhan is a [[MessyMaggots maggot-like]] mutant parasite that burrows into dead bodies and takes control. Tamurkhan's current host is an ogre, ogre tyrant, giving him prodigious size and strength.strength.
* YouKillItYouBoughtIt: Tamurkhan possessed the ogre tyrant Karaka Breakmountain, and the remnants of the Red Fist tribe -- between loyalty to their old master and fear of what had happened -- bent the knee and joined Tamurkhan's hordes. The chaos lord quickly made a point of introducing them to the ways of Nurgle, turning them into the mutated Plague Ogres.

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%%Introduced in the ''Thrones of Decay'' DLC for ''Total War: Warhammer III'', Tamurkhan leads the subfaction "Insert Name Here".



* BrutishCharacterBrutishWeapon: Tamurkhan wields the Black Cleaver, a two-handed axe scaled appropriately for his massive ogre host. It was forged for Tamurkhan by the Chaos Dwarfs as token of the alliances formed with them during his conquests.



* MarionetteMotion: Tamurkhan is a PuppeteerParasite controlling the corpse of an ogre, and some of his idle animations allude to this by showing Tamurkhan occasionally struggle to manipulate his limbs properly, such as an arm dangling limply at the elbow until jerked back into place.



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* FourStarBadass: His greatest trait isn't his ogre strength, diseased toughness, Bubebolos or his ability to burrow into new bodies in case his old one ever gets killed. It's his ability to unify and command vast hordes of not only Nurglite minions, but also other Chaos affiliated worshippers that are not specifically followers of Nurgle. In fact, it is comparable to the skill that Everchosen of the past has displayed, wich is why he is considered one of, if not ''the'' greatest Champion of Nurgle that has ever lived.
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* BodyHorror: Tamurkhan has been warped by Nurgle's blessing into something that resembles a disgusting maggot the size of a baby. It doesn't matter to him, though, because he retains his full intelligence and Father Nurgle has blessed him with abilities that compensate for this body's lackluster physical prowess...


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* GrandTheftMe: A unique blessing from Nurgle allows Tamurkhan to burrow into the bodies of other beings and hijack the rotting carcasses to use for himself.
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The Kurgans speak of a legendary warlord, the Great Kurgan, who long ago sired four sons that would later become the most favored champions of the Chaos Gods. Each of these sons would one day return to the Kurgans, each suffused with the power of his chosen patron, and then lead the tribes out of the steppes to bring unspeakable death and ruin to the whole world. Many such champions of Chaos have come and gone throughout the centuries, but the one known as Tamurkhan the Maggot Lord is perhaps the only champion truly mighty enough to claim to be of the Great Kurgan's lineage. Thoroughly blessed is he by Grandfather Nurgle, Tamurkhan no longer bears the shape of a mortal man, but that of a putrid and mutated giant maggot, one that hungrily gorges into the flesh of his enemies to consume their innards and then wear their corpse as his own body.
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Riding the great Toad Dragon Bubebolos, Tamurkhan currently resides within the decaying shell of Karaka Breakmountain. This Ogre Tyrant destroyed his previous host during a battle in the Mountains of Mourn, not knowing what the Maggot Lord is truly capable of, and has now become his latest meat puppet. Unlike the flimsy, rotting flesh of Sargath the Vain, the Ogre's body gave Tamurkhan tremendous martial strength and power, one which he hopes will be enough to help him realize his ambitions of glory in Nurgle's name. To do that, however, he must first gather other warlords to his banner and galvanize them into a truly terrifying horde of Chaos. Only then can Tamurkhan lead his followers into the heart of the Old World and tear it asunder as a majestic offering to Nurgle, thus achieving what the Great Kurgan of yore could not: true daemonhood.
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Epidemius is Nurgle's chosen Tallyman, the Herald tasked with recording and assessing the effectiveness of his many, many maladies. Unlike most of his brothers, Epidemius often finds himself in whatever plane of existence Nurgle's gifts are unleashed to their fullest. From his palanquin, which is carried by a litter of Nurglings, the dour and single-minded Herald will then observe the diseases that take root on the field and scribble away, properly cataloging every pox and contagion, the speed of their infection, the number of deaths and souls offered to Nurgle, and so on. This task requires his utmost concentration, however, and Epidemius is known to mercilessly kill any Nurgling that belches or giggles too loud, as well as any poor fool who ventures too close while he writes.
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Despite his temper, Epidemius's work is crucial in ensuring Nurgle's next brews of filth and decay are stronger than the last. Wherever pestilence is strongest, one can always expect the Tallyman to be there to drone away with his parchment and ink. The plague armies that count Epidemius among them are thus treated with Nurgle's greater blessings, for the Tallyman's writings always attract their god's benevolent and putrescent gaze.
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Kayzk the Befouled, so named because of his body's extreme decay in the service of Nurgle, is one of the most terrifying Chaos Champions the Old World has ever seen. He was once a Kurgan horseman whose devotion to the Plaguefather led him and his warband to journey to the Chaos Wastes, eventually becoming the first-ever Rot Knights as a reward for their faith.

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* DeadWeight: Tamurkhan the parasite currently inhabits the rotting corpse of an ogre tyrant, making him ''especially'' fat and grotesque even by the standards of Nurgle's mortal followers.
* DragonRider: Rides into battle atop a [[OurDragonsAreDifferent toad dragon]] named Bubebolos.
* PuppeteerParasite: The true form of Tamurkhan is a [[MessyMaggots maggot-like]] mutant parasite that burrows into dead bodies and takes control. Tamurkhan's current host is an ogre, giving him prodigious size and strength.



!Epidemius, the Maggot King, Tallyman of Nurgle

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!Epidemius, the Maggot King, Tallyman of NurgleNurgle
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[[folder:Tamurkhan]]
!Tamurkhan, the Maggot Lord
[[/folder]]

[[folder:Epidemius]]
!Epidemius, the Maggot King, Tallyman of Nurgle
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[[/folder]]

!Legendary Heroes
[[folder:Kayzk the Befouled]]
!Kayzk the Befouled, Champion of Nurgle
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* ButtMonkey: Skarbrand was tricked by Tzeentch into betraying Khorne, physically and mentally pulverized in retribution for it, crippled by the loss of his wings and went from Khorne's champion to a universally hated and despised outcast aided only by other similarly disfavoured daemons of Khorne. He wanders the realms in a perpetual state of rage and despair, fruitlessly spilling oceans of blood for a master who will never forgive him. [[spoiler:He's the only one who ''doesn't'' get what he wants in his campaign finale, as Khorne accepts the skull of Ursun but declines to forgive Skarbrand.]]


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* FeralVillain: Downplayed compared to the tabletop. He's lucid enough enough to converse with the Advisor and even partake in diplomacy but still spends most of his time as a rabid, uncontrollable beast whose very presence drives others to madness and rage.
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* EldritchAbomination: Inasmuch as he has a true form - when violently forced out of whatever he's currently impersonating - he is a flying nightmare accretion of random and rapidly metamorphosing flesh.
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* SpottingTheThread: The Changeling is not just capable of shapeshifting into anyone or anything, he's also an extremely gifted impersonator... but he's not perfect at it, and so he's not invincible. Yuan Bo is able to see through his Miao Ying disguise because his grasp of Cathayan etiquette just isn't good enough.
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* DropTheHammer: Daemon Mauls are some of the fierce weapons the Daemon Prince can wield, being massive warhammers drenched in shadow. They have mediocre base damage, but are the strongest Armor-Piercing weapon types available.

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