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* EvilIsBigger: His trophy image lists him as being a staggering 7'7" tall and a whopping 750 lbs. The evil part is not so much the case in "The Executioner" plotline, though he is no less big.



* GlassCannon: Downplayed. The Keeper is big and hits hard, but actually isn't especially durable for a boss, only being able to take approximately twice as much damage as a regular Haunted. The thing is, [[TheDeterminator ''he just keeps coming back']]' whenever you kill him. There's also the fact his armored head means he can't be headshot, so you also can't critical hit him.

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* GlassCannon: Downplayed. The Keeper is big and hits hard, but while he can take a good deal of damage he actually isn't especially durable for a boss, only being able to take approximately twice as much damage as a regular Haunted. The thing is, [[TheDeterminator ''he just keeps coming back']]' whenever you kill him. There's also the fact his armored head means he can't be headshot, so you also can't critical hit him.him, and has metal on his back that likewise can't be harmed.
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* DualWielding: He fights with a big hammer in one hand, as well as a heavy burlap sack full of nails which he swings with his other hand.

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* DualWielding: He fights with a big hammer in one hand, as well as a heavy burlap sack full of nails and severed heads which he swings with his other hand.



* PapaWolf: In The Executioner, the protagonist is a father entering the STEM system in the form of The Keeper in order to rescue his daughter by killing other STEM test subjects.

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* PapaWolf: In The Executioner, the protagonist is a father entering the STEM system in the form of The Keeper in order to rescue his daughter by killing other STEM test subjects.subjects and clearing out all the remaining monsters in the wake of the first game's main plot.

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[[quoteright:498:https://static.tvtropes.org/pmwiki/pub/images/b19d6345208fc582246893d08065fec5.jpg]]

The Keeper is a tall, large-built humanoid clad in what looks to be a butcher's outfit, complete with big rubber boots, gloves, and an apron. He has/wears a safe for a head, which is completely featureless on the inside save for a mass of pulsing flesh where his face would be. Another safe is worn on his back like a backpack or basket, though he never seems to place in or remove anything from it. The Keeper was born from a combination of Ruvik's memory of the safe where he kept his research, and his unbridled rage. The safe head represents the atrocities of Ruvik's past that he's trying to keep hidden, literally crushing anyone who comes near.

His primary weapon is a large meat tenderizer hammer with a large spike on the opposite side, with which he habitually uses to impale a victim through their head. In his other hand, he is most often seen holding a sack filled with the brains of his victims, with spikes and broken orbitoclasts poking out of it in various places.

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[[quoteright:498:https://static.[[quoteright:660:https://static.tvtropes.org/pmwiki/pub/images/b19d6345208fc582246893d08065fec5.jpg]]

org/pmwiki/pub/images/keeper_90.jpg]]

The Keeper is a tall, large-built humanoid clad in what looks to be a butcher's outfit, complete with big rubber boots, gloves, and an apron. He has/wears a safe for a head, which is completely featureless on the inside save for a mass of pulsing flesh where his face would be. Another safe is worn on his back like a backpack or basket, though he never seems to place in or remove anything from it. The Keeper was born from a combination of Ruvik's memory of the safe where he kept his research, and his unbridled rage. The safe head represents the atrocities of Ruvik's past that he's trying to keep hidden, literally crushing anyone who comes near.

near. His primary weapon is a large meat tenderizer hammer with a large spike on the opposite side, with which he habitually uses to impale a victim through their head. In his other hand, he is most often seen holding a sack filled with the brains of his victims, with spikes and broken orbitoclasts poking out of it in various places.


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* PlayerCharacter: The protagonist of The Executioner DLC.

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[[folder:The Keeper]]

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[[folder:The Keeper]]Keeper/Pedro Martin]]




In "The Executioner" DLC, in the wake of Ruvik's escape, a civilian test subject named Pedro Martin is plugged into STEM by MOBIUS and assumes the Keeper's form in order to clear it out of all the remaining monsters and rescue his daughter, Marta Martin, trapped in the system.



* ActOfTrueLove: In The Executioner, [[spoiler:The Keeper kills various bosses in order to save his daughter, whom is stuck in the STEM, he has to limit the amount of influence on her from the other minds so that she can escape. At the end he is told that he is also one of those influences, so he fights himself, becoming more beat up as the fight with the Dark Keeper goes on. He ultimately kills himself (though brain death apparently did not occur to his physical body) and his daughter is seen brooding over his body in the real world.]]

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* ActOfTrueLove: In The Executioner, [[spoiler:The Keeper kills various bosses in order to save his daughter, whom is stuck in the STEM, he has to limit the amount of influence on her from the other minds so that she can escape. At the end he is told that he is also one of those influences, so he fights himself, becoming more beat up as the fight with the Dark Keeper goes on. He ultimately kills himself (though brain death apparently did not occur to his physical body) and his daughter is seen brooding over his body in the real world.world, likely waiting for him to wake up.]]



* GlassCannon: The Keeper is big and hits hard, but actually isn't very durable for a boss, only being able to take approximately twice as much damage as a regular Haunted. The thing is, ''he just keeps coming back'' whenever you kill him. There's also the fact his armored head means he can't be headshot, so you also can't critical hit him.

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* GlassCannon: Downplayed. The Keeper is big and hits hard, but actually isn't very especially durable for a boss, only being able to take approximately twice as much damage as a regular Haunted. The thing is, [[TheDeterminator ''he just keeps coming back'' back']]' whenever you kill him. There's also the fact his armored head means he can't be headshot, so you also can't critical hit him.


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* OneManArmy: In The Executioner he singlehandedly clears STEM out of all the remaining monsters and test subjects, relying much more on brute force than Sebastian or Kidman were able to.
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* NotQuiteDead: [[spoiler:In the post-credits cutscene for The Evil Within 2, the terminal at MOBIUS HQ lights up, indicating that she has successfully managed to gain control of the system as its new core, [[SequelHook leaving the door open]] for a potential sequel.]]

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* NotQuiteDead: [[spoiler:In the post-credits cutscene for The ''The Evil Within 2, the terminal at MOBIUS HQ lights up, 2'', STEM reactivates itself, indicating that she has successfully managed to gain control of the system as its new core, [[SequelHook leaving the door open]] for a potential sequel.]]
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* NotQuiteDead: [[spoiler:In the post-credits cutscene for The Evil Within 2, the terminal at MOBIUS HQ lights up, indicating that she has successfully managed to gain control of the system as its new core, [[SequelHook leaving the door open]] for a potential sequel.]]

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* GlassShatteringSound: [[spoiler: During the climax, his scream of panic is powerful enough to destroy the windows of all buildings nearby.]]



* MakeMeWannaShout: [[spoiler: During the climax, his scream of panic is powerful enough to destroy the windows of all buildings nearby.]]



* RealityWarper: Not to the extent of Ruvik, and not even something that he seems to be consciously aware of, but he does have powers to an extent in the dreamworld (such as emitting sound waves in the Asylum or having a [[MakeMeWannaShout powerful scream]]).

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* RealityWarper: Not to the extent of Ruvik, and not even something that he seems to be consciously aware of, but he does have powers to an extent in the dreamworld (such as emitting sound waves in the Asylum or having a [[MakeMeWannaShout powerful scream]]).scream).
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* VoluntaryShapeshifting: It's revealed in Evil Within 2 that [[spoiler: Titania is actually the same character as the memetic Save-Cat. from the Evil Within 1's DLC and who is found in your office lounging by the slide projector.]]

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* VoluntaryShapeshifting: It's revealed in Evil Within 2 that [[spoiler: Titania Tatiana is actually the same character as the memetic Save-Cat. from the Evil Within 1's DLC and who is found in your office lounging by the slide projector.]]

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* EscortMission: Finding Joseph in the lower levels of Beacon leads to Sebastian having to escort Joseph through several areas crawling with Haunted. Luckily he has decent health, will actively try to avoid getting hit, and usually packs a [[PunchPackingPistol custom .45 caliber [=M1911A1=]]] [[InfiniteAmmo with infinite ammo]], meaning that for many of the fights you can just draw enemies away from them while he blasts them to pieces. Later segments have him either wielding [[DropTheHammer a sledgehammer]] or a SniperRifle from a safe area.

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* EscortMission: Finding Joseph in the lower levels of Beacon leads to Sebastian having to escort Joseph through several areas crawling with Haunted. Luckily he has decent health, will actively try to avoid getting hit, and usually packs a [[PunchPackingPistol custom .45 caliber [=M1911A1=]]] [[InfiniteAmmo with infinite ammo]], meaning that for many of the fights you can just draw enemies away from them while he blasts them to pieces. Later segments have him either wielding [[DropTheHammer a sledgehammer]] sledgehammer or a SniperRifle from a safe area.



* DropTheHammer: The Keeper's weapon of choice is a massive hammer wrapped in barbed wire. You'll learn to fear it.

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* BigBad: For ''The Assignment'' and ''The Consequence'' [=DLCs=] in the first game. He takes a literal backseat as the GreaterScopeVillain in ''The Evil Within 2''.



* EvilKnockoff: [[spoiler: Creates Haunted copies of Kidman for the second round of the fight.]]

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* EvilKnockoff: [[spoiler: Creates [[spoiler:Creates Haunted copies of Kidman for the second round of the fight.]]



* FinalBoss: [[spoiler: The Administrator, during ''The Consequence'' DLC.]]

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* FinalBoss: [[spoiler: The Administrator, during He decides to take care of Kidman himself at the end of ''The Consequence'' DLC.]]



* NervesOfSteel: [[spoiler:When Kidman rebels against MOBIUS at the end of ''The Evil Within 2'', bullets start flying through the air as she kills the Administrator's two bodyguards right next to him and then aims directly at him, but he doesn't even flinch. He simply stands there as reinforcements arrive and calmly walks away.]]



* YourHeadASplode: [[spoiler: What the Administrator does to Kidman should he catch her.]] Also [[spoiler: what Kidman [[BoomHeadshot finally does to the Administrator]] in the end. It's also how he dies for real in ''The Evil Within 2'' due to Myra's activating the cerebral chip.]]

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* YouHaveOutlivedYourUsefulness: He views all of his subordinates as disposable and threatens Kidman with this throughout her two [=DLC=] stories. [[spoiler:Likewise, he has no intention of letting Sebastian leave STEM alive in ''The Evil Within 2'', having a medical team stand by to kill him through lethal injection as soon as Sebastian has brought his daughter back to MOBIUS]].
* YourHeadASplode: [[spoiler: What the Administrator does to Kidman should he catch her.]] Also [[spoiler: her. [[spoiler:Also what Kidman [[BoomHeadshot finally does to the Administrator]] in the end. It's also how he dies for real in ''The Evil Within 2'' due to Myra's activating the cerebral chip.]]
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* GutturalGrowler: Justified with him being a chain smoker.



* GutturalGrowler[=/=]EvilSoundsRaspy: Justified due to the burns and smoke inhalation he suffered.

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