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* {{Steampunk}}: The Ratling Gun is driven by warpstone-heated steam, and the sound of the steam engine building pressure can alert the party that a Ratling Gunner is moving into attack position.
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* TheBeastmaster: What they're originally intended to be in the lore. These versions "tame" a different type of beasts, however- said beasts being the heroes.

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* TheBeastmaster: What they're originally intended to be in the lore. These versions "tame" a different type of beasts, however- said beasts being the heroes. [[WordOfGod The website]] [[LampshadeHanging acknowledges that this is unusual]], and speculates as to why Clan Fester would pay the extra warpstone tokens to employ Clan Moulder's agents in this manner, and the implications are disturbing...
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* PrimalStance: Tends to keep her body bent over low in combat, her muscles almost perpetually tensed and ready to spring in any direction she needs to while minimizing her profile.

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* PrimalStance: NinjaRun: Tends to keep her body bent over low in combat, her muscles almost perpetually tensed and ready to spring in any direction she needs to while minimizing her profile.
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* InvisibilityCloak: Gains a temporary one when it [[SmokeOut uses a smoke bomb]].


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* NoBodyLeftBehind: Explodes into goop on death, adding more paranoia that it may still be around, cloaked.


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* TheBeastmaster: What they're originally intended to be in the lore. These versions "tame" a different type of beasts, however- said beasts being the heroes.
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* AchillesHeel: They are even more vulnerable to headshots than their brethren since they stand still while firing, allowing anyone he's not focusing on to take him down with a single headshot from a crossbow or gun.
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* WhatADrag: Grabs heroes with its Things-Catcher and drags them around. However, it's not the dragging but rather the choking and the spikes that hurts more.
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Characters for the game ''VideoGame/TheEndTimesVermintide''.

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!Hereos

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!Hereos
[[folder:Heroes]]



!Enemies

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!Enemies
[[/folder]]

[[folder:Enemies]]


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[[/folder]]

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!!Grey Seer Rasknitt
Leader of Clan Fester and the invading skaven besieging Ubersreik

* DisneyVillainDeath: When the Screaming Bells supports are destroyed, the pillar holding it collapses and he falls into a deep pit.
* EvilGloating: Throughout the final level, he constantly mocks the heroes that their attempts to stop him are futile.
* LaughingMad: He tends to laugh maniacally.
* NoSell: Rasknitt cannot be harmed due to him casting magic shields should the players attempt to attack him through ranged weapons.
* TheStarscream: He boasts that he will overthrow the Council of Thirteen. Unsurprising, seeing that all Skaven suffer from ChronicBackstabbingDisorder.

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!!Grey !![[spoiler:Grey Seer Rasknitt
Leader
Rasknitt]]
[[spoiler:Leader
of Clan Fester and the invading skaven besieging Ubersreik

Ubersreik]]
* BigBad: [[spoiler:The Leader of Clan Fester and the Skaven attacking Ubersreik.]]
* DisneyVillainDeath: [[spoiler: When the Screaming Bells supports are destroyed, the pillar holding it collapses and he falls into a deep pit.
pit.]]
* DecapitatedArmy: [[spoiler: After his death, the rest of the Skaven, without a leader, began to tear themselves apart in a bid to take his place or fled in search of easier pickings.]]
* EvilGloating: Throughout [[spoiler:Throughout the final level, he constantly mocks the heroes that their attempts to stop him are futile.
futile.]]
* EvilSorceror: [[spoiler: He's a Grey Seer, a powerful Skaven sorceror]]
* LaughingMad: He [[spoiler:He tends to laugh maniacally.
maniacally.]]
* NoSell: Rasknitt [[spoiler:Rasknitt cannot be harmed due to him casting magic shields should the players attempt to attack him through ranged weapons.
weapons. ]]
* TheStarscream: He [[spoiler:He boasts that he will overthrow the Council of Thirteen. Unsurprising, seeing that all Skaven suffer from ChronicBackstabbingDisorder. \n]]
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* EvilGloating: Throughout the final level, he constantly mocks the heroes that their attempts to stop him are futile.


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* NoSell: Rasknitt cannot be harmed due to him casting magic shields should the players attempt to attack him through ranged weapons.
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!!Grey Seer Rasknitt
Leader of Clan Fester and the invading skaven besieging Ubersreik

* DisneyVillainDeath: When the Screaming Bells supports are destroyed, the pillar holding it collapses and he falls into a deep pit.
* LaughingMad: He tends to laugh maniacally.
* TheStarscream: He boasts that he will overthrow the Council of Thirteen. Unsurprising, seeing that all Skaven suffer from ChronicBackstabbingDisorder.

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* FantasticSlur: Tends to refer to humans and possibly dwarves as 'Lumberfoots'.

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* FantasticSlur: FantasticSlurs: Tends to refer to humans and possibly dwarves as 'Lumberfoots'.




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* TheSnarkKnight: She is shameless when it comes to deadpan or sarcastically expressing how little everything around her fails to meet her standards, whether the enemy, the architecture, the items she picks up, or her own companions.


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* KnightInSourArmor: His experiences have left him embittered and world-weary, but that does not stop him from being the most compassionate member of the party or trying it keep its spirits up, his long experience as a leader of men not deserting him so easily.


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* ReassignmentBackfire: A disagreement with less-than-competent superior got him reassigned from the richest part of the Empire to the poorest, intended to put him in his place and well out of the way. He choose to see this instead as an opportunity to make a name for himself in a place where few would willingly go.
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The Clanrats make up the bulk of the Skaven army and are among the lowest ranking in the vile clan hierarchy. Slightly shorter than your average man, the Clanrats matted fur is filthy and patched, with wounds and boils covering parts of their body. They are clothed in rags and scrap armour, carrying worn down swords, knives, maces, flails, spears, and torches.
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The lowest of the low in the Skaven hierarchy, Skavenslaves perform the most menial and/or dangerous tasks, and constantly face the threat of being devoured by their kin. In battle, they are deployed for meat grinder tactics, swarming the enemy in sheer numbers, and therefore lack armour and decent weapons.
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Wearing heavy armour, red cloth and a crest adorned helmet, the Stormvermin are among the fighting elite of the Skaven clans. Well trained in the use of halberds, they are tough challenge in one on one combat. Stormvermin will mix up stabs, swings, blocks and parries, to always keep the players on their toes.
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Wearing their signature robes and gas mask and carrying a heavy rebreathing apparatus, the Poison Wind Globadiers have actually strapped a ticking time bomb on their backs, since the container is filled with highly combustible warp-gas. These hired elite soldiers can be heard from quite a distance, clanking and wheezing their way into battle, whilst preparing their globes with deadly green gas to be flung at their enemy.
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* ThrowDownTheBomblet: Rely exclusively on their gas grenades for offense.


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For a Gutter Runner, stealth is everything. Always moving in the shadows, the Gutter Runner wear a black cloak to blend in with their surroundings and make as little noise as possible. Equipped with Warpstone Rat Claws that glow a sickening shade of green, the Gutter Runner will expertly leap at its enemy, using its weight and momentum to knock the player onto their back. Left prone and vulnerable, the Gutter Runner will then proceed to hack into the hero’s torso, forcing the rest of the players to rush to the aid of their comrade.
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Packmasters are Clan Moulder troops tasked with driving packs of ravening beasts into battle, using whips and intimidation to spur their charges into a frenzy of teeth and claws. However, the Packmasters hired by Clan Fester in their assault on Ubersreik, are predominantly equipped with things-catchers, a pole arm designed to incapacitate opponents by strangulation.
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The Ratling Gun is a six-barreled monstrosity of a gun, powered by warp steam and operated with a hand crank. This fearsome weapon of unparalleled rate of fire is normally operated by a Clan Skryre weapons team, but the version deployed in Ubersreik seems to be of a lighter, experimental type, capable of being moved and fired by a single Skaven.
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* BottomlessMagazines: {{Averted|Trope}}, the Ratling Gun may have a deep reserve of ammunition, but not inexhaustible. The weapon must periodically cease fire to allow the wielder to change belts or clear jams, and it is at this moment the party has the best opportunity to displace and strike.


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About twice the size of a regular human, the Rat Ogre is the result of horrendous surgical and crossbreeding experiments (mainly, but not limited to, between Skaven and Ogres). A feral, primal nearly unstoppable killing machine, the Rat Ogre has the strength and size to cause the ground to shake as it charges. Should our heroes fail to move and be caught in the charge, they’ll find themselves on the receiving end of the Rat Ogres claws.
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* DumbMuscle: Rat ogres are exceptionally strong, but not particularly bright, relying on simply direct aggression to see them through. This can be exploited, as it manifests as a kind of target fixation, such that one member of the party can lead it into a crossfire as it ignores the other, potentially more dangerous, targets.


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* HybridMonster: Rat ogres are created by cross-breading rats an other species (mainly ogres as the name implies) through surgical and magical means.

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* MysteriousPast: Little is known of why she left Athel Loren and came to Ubersreik, [[NoodleIncident though what we do know]] is that it involved her [[CuriosityIsACrapshoot curiosity]] and [[ThingsManWasNotMeantToKnow witnessing a ritual she was better off not seeing]]. The experience left her chilled to magic, and she left Athel Loren for the lands of men soon after.
* PrimalStance: Tends to keep her body bent over low in combat, her muscles almost perpetually tensed and ready to spring in any direction she needs to while minimizing her profile.

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* TheBigGuy: Easily the tallest of the party.

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* TheBigGuy: Easily the tallest and broadest member of the party.party, and one of the better armored.
* CallToAgriculture: Would love nothing more than to retire from military life and go back to the farming of his youth near Ubersreik. However, as his [[ResignationsNotAccepted request for discharge was denied]], Saltzpyre's job to help him escort Fuegonasus to trial was appealing because it could exempt him from the remainder of his military service.



* HandCannon: He has the option of carrying one of these, firing heavy shot with a lot of powder behind it to punch through armor when confronted with a particularly hard target.
* HeroesPreferSwords: Lead a squad of swordsmen, and is proficient in both the two-handed greatsword, the shorter arming sword, and using a sword in concert with a shield.




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* NiceHat: He has earned the right to wear fancy headwear on the battlefield, a sign of his rank and seniority. He refers to his old weather-beaten wide-brimmed hat with its multiple decorative feathers his "[[ICallItVera Old Companion]]".
* SergeantRock: His profession as an Empire Sargent-At-Arms, drilling and leading his squad of swordsmen, inspiring them with his prowess, wit, and sense of humor.
* ShellShockedVeteran: He was doing well as a campaigner, until a fateful battle with an army of the Undead, where a necromantic spell ripped through his unit, leaving him as one of the few survivors. The effect was traumatizing to say the least, and his enthusiasm for war has been tempered since, to the point that he requested ([[ResignationsNotAccepted and was denied]]) a discharge from service.
* ShortRangeShotgun: His blunderbuss, which takes considerable time to reload, but is capable of shedding targets at short range and [[BlownAcrossTheRoom knocking over and stunning]] targets not far beyond that.

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* DuelWielding: Favors a swift pair of elven daggers or short swords, though sometimes she wields a long sword instead.

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* DuelWielding: DualWielding: Favors a swift pair of elven daggers or short swords, though sometimes she wields a long sword instead.


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* DeadlyLunge: His preferred method of attack.


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* HeavilyArmoredMook: Since it is a high-priority target, it is equipped with substantial armor so it can keep firing despite the return fire that it might attract. Only its head is clear, requiring the party to aim for that or hit them with armor-piercing attacks.

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* BadassLongcoat: Part of the typical attire of a Witch Hunter for both practical traveling and intimidation purposes.



* MoreDakka: Though he would be offended to have it described with [[MythologyGag an orc word]], his preference in black powder weaponry favors filling the air with a fusillade of hot lead shot.



* ThrowAwayGuns: He can rapid-fire his way through his pistols by discarding each and pulling another out of the HammerSpace of his coat.



* ActionGirl

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* ActionGirlActionGirl: Obviously.



* FantasticRacism: Tends to refer to humans and possibly dwarves as 'Lumberfoots'.

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* FantasticRacism: CulturalPosturing: She is almost incapable of saying anything to her comrades that does not make mention of [[OurElvesAreBetter her superiority]] to them, even when she is [[YouAreACreditToYourRace complimenting them]].
* DuelWielding: Favors a swift pair of elven daggers or short swords, though sometimes she wields a long sword instead.
* FantasticSlur:
Tends to refer to humans and possibly dwarves as 'Lumberfoots'.
* ForestRanger: Waywatchers by definitions, acting as sentinels over the territory of Athel Loren.
* FragileSpeedster: Her attack speed is greater than that of her companions, even her two-handed melee weapon is faster than similar weapons the rest of the party wields. However, she is also the most delicate, and can sustain much less damage than they can.
* HotBlooded: She is as much a StealthExpert as any other Waywatcher, but rather than quietly observe and report like most of her fellows, [[TriggerHappy her impatience]] leads her to prefer more... [[MurderIsTheBestSolution direct approaches]].
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* NeverSplitTheParty: Enforces this, as an incapacitated hero can only be saved by another party member.


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* NeverSplitTheParty: Enforces this, as an incapacitated hero can only be saved by another party member.
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* HighlyVisibleNinja: Is actually rather easy to spot despite being stealthy thanks to its brightly glowing green blades.
* KnifeNut: Attacks with a knive that glow green in one hand and WolverineClaws in the other.


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* ImprobableWeaponUser: Its weapon is a spiked neck clamp that it uses to strangle and damage heroes while dragging them around.
* SkeletonsInTheCoatCloset: Wears a skull necklace and also has skulls on its weapons. This actually works against him as they clatter loudly, giving away his position.

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!!Markus Kruber
!!!Empire Soldier
A veteran from the battlefields of Ostland, Markus Kruber is a highly skilled but war weary Empire Soldier. As the sole survivor after his regiment fell prey to the gruesome death magic of a Necromancer, Kruber is emotionally scarred but keeps up appearances by clinging to his old self, the affable soldier trying to do right in a world of wrongs.



* BadassNormal: The closest to one as a common footsoldier in a party of monster hunters, non-humans and wizards.

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* ActionGirl
* TheArcher: Wields the only bow in the party and is a deadeye shot with it, as expected of a Wood Elf.
* BraveScot: Perhaps the first example in fiction of a Scottish Elf.
* FantasticRacism: Tends to refer to humans and possibly dwarves as 'Lumberfoots'.

!!Markus Kruber
!!!Empire Soldier
A veteran from the battlefields of Ostland, Markus Kruber is a highly skilled but war weary Empire Soldier. As the sole survivor after his regiment fell prey to the gruesome death magic of a Necromancer, Kruber is emotionally scarred but keeps up appearances by clinging to his old self, the affable soldier trying to do right in a world of wrongs.
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* BadassNormal: The closest to one as a common footsoldier in a party of monster hunters, non-humans non-human warriors and wizards.


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* DropTheHammer: Starts with a two-handed White Wolf Hammer that can smash entire scores of Skaven in a single charged blow.

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* BadassNormal: The closest to one as a common footsoldier in a party of monster hunters, non-humans and wizards.
* TheBigGuy: Easily the tallest of the party.
* NiceGuy: Always tries to prevent infighting and calms down arguments by emphasizing they need to work together. Telling, in the Wizard's Tower his version of the mindscape room is a lovely grassy field on a sunny day as opposed to the more grim environments of his companions.

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* TheWitchHunter: [[CaptainObvious Obviously]].




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* AnAxeToGrind: Has both a battle axe and a great axe.
* TheBigGuy: Ironically he is also The Short Guy.
* BoisterousBruiser: He loves nothing more than charging the enemy, swinging his weapons, and going to the pub afterward.
* DropTheHammer: Capable of wielding dwarven hammers in both single-handed and two-handed varieties.
* HandCannon: Owns a dwarven hand gun which can rip apart foes with the impact of its shot.
* LuckilyMyShieldWillProtectMe: Bears a stout dwarven shield that allows him to absorb much more damage than his teammates. His short statue is of great benefit here, since it makes him a smaller target and thus able to cover himself more fully than a human or elf could.
* OurDwarvesAreAllTheSame: He is fairly typical for a dwarf of the old world, gregarious, grudge-baring, and proudly competent at what he does.
* TreasureMap: Found an old one on the long-dead corpses of several dwarves killed by skaven some years back. It is ancient, and deciphering it has been his quest. He came to Ubersreik based on rumors of an antiquarian there who could help him interpret it.



* TorchesAndPitchforks: Their typical armament, as they have to make do with cast off and scavenged weaponry.




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* VaderBreath: His rebreather is clearly audible, and is usually the sign the party will have that he is about.
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* CastFromHP: She can quickly drain her heat gauge by venting excess heat, at the cost of some damage to herself.


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* HeroicRROD: Casting spells will fill up her heat gauge. If it reaches its max she will explode, dealing damage to surrounding enemies but instantly downing her.
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* DirtyCoward: Occasionally they will try to run or cower in fear instead of fighting when caught alone.

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* CombatPragmatist: Very very prone to ambushing the players from high areas, flanking them, attacking from behind, etc.




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* ZergRush: Tend to appear in numbers.



* ZergRush: Even moreso than the Clanrats. They appear in huge hordes whenever the horn sounds, much akin to the horde in ''VideoGame/Left4Dead''.

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* ZergRush: Even moreso than the Clanrats. They appear in huge hordes whenever the horn sounds, much akin to the horde in ''VideoGame/Left4Dead''.
''VideoGame/Left4Dead''. However, they're even weaker than regular Clanrats.



* HeavilyArmoredMook: Has armor on their body to prevent damage from being dealt there. One must use an ArmorPiercingAttack or hit their head to damage them.



* GasMaskMooks: Wears a gas mask to protect itself from its own deadly gas.



* {{Expy}}: Of the Tank from ''VideoGame/Left4Dead''. Huge amounts of health, fast moving, high attacking power with knockback, often requiring a team to take down.

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* {{Expy}}: Of the Tank from ''VideoGame/Left4Dead''. Huge amounts of health, fast moving, high attacking power with knockback, often requiring a team to take down.down.
* GrappleMove: Can grab and throw players away for a good amount of damage.
* KnockBack: Several of its abilities cause this, even if guarded.
* LightningBruiser: Fast, painful, and has a lot of health.

!!Sack Rat
* {{Expy}}: Of the Fallen Survivor from ''VideoGame/Left4Dead2'', they are {{Metal Slime}}s that run away from players but give good loot when killed.
* MetalSlime: Very prone to fleeing once attacked, but drops some nice goodies when killed.
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* PlayingWithFire: Pretty much all her magic is fire-based.



!Enemies

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!Enemies!Enemies

!!Clanrats
* {{Mooks}}: The run-of-the-mill enemies, they're weak but attack in large numbers.

!!Skavenslaves
* {{Expy}}: Of the Horde attack from ''VideoGame/Left4Dead''.
* ZergRush: Even moreso than the Clanrats. They appear in huge hordes whenever the horn sounds, much akin to the horde in ''VideoGame/Left4Dead''.

!! Stormvermin
* BeefGate: The Stormvermin Patrols, which consist of 4-6 of them. The game info even suggests that you avoid the patrol.
* BladeOnAStick: Their weapon of choice is a halberd which allows them to guard, as well as attack from a range.
* EliteMook: Much stronger and tougher than their Clanrat brethren.
* KnockBack: Is able to push the player back with its halberd.
* NoSell: Due to being armored, their body armor makes most non-charged attacks all but useless. Attack their head, use a ChargedAttack, or an [[ArmorPiercingAttack armor-piercing]] weapon to damage them.
* PatrollingMook: Stormvermin Patrols will patrol an area, allowing the heroes to hide from them. Thankfully, they make a ''very'' distinctive "Hee! Yah!" sound when they're around.

!!Poison Wind Globadier
* ActionBomb: When its gas tank is damaged, it'll try to blow up on a hero as a LastDitchMove.
* DeadlyGas: Throws spheres containing deadly Warpstone gas that deal damage over time in an AreaOfEffect.
* {{Expy}}: Has a constant damage HerdHittingAttack like the Spitter from ''VideoGame/Left4Dead2''. It also has some qualities of the Boomer, being able to cause an InterfaceScrew with its ability as well as the ability to explode.
* HerdHittingAttack: Its gas hits a wide area, forcing the heroes to move apart.
* TakingYouWithMe: If the gas tank is damaged enough, it will attempt to charge to the nearest hero and explode into a huge cloud of gas and shrapnel.

!!Gutter Runner
* {{Expy}}: Of the Hunter from ''VideoGame/Left4Dead''. A fast but fragile unit that incapacitates heroes while doing large damage per second.
* FragileSpeedster: Doesn't have much health, but is incredibly fast and can deal very high damage with its attacks.
* PersonalSpaceInvader: Jumps onto a hero to incapacitate them, then starts stabbing away.
* SmokeOut: If attacked and not killed when it's pinned down a hero, it will throw a smoke bomb to temporarily turn itself invisible.

!!Packmaster
* {{Expy}}: Of the Jockey from ''VideoGame/Left4Dead2'', by incapacitating heroes and dragging them around against their will, often into more trouble.
* TortureTechnician: Their modus operandi is to grab heroes with a strangling device and drag them around as they slowly choke to death, before hanging the hero and leaving them to die.

!!Ratling Gunner
* GatlingGood: Carries an experimental Ratling Gun that can be handled by a single Skaven, and uses it to riddle your heroes with warpstone bullets.
* MightyGlacier: Is very slow moving thanks to its heavy gun. However, once that gun spins up, it's going to deliver A LOT of damage.
* TeamKiller: Doesn't care if any other Skaven are in the way, it will gun them down too.

!!Rat Ogre
* BossInMookClothing: Has more health than any other enemy in the game, deals very heavy damage, usually requiring a team to take down.
* {{Expy}}: Of the Tank from ''VideoGame/Left4Dead''. Huge amounts of health, fast moving, high attacking power with knockback, often requiring a team to take down.

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* FlamingSword: One of her melee options, naturally.
* FunctionalAddict: She is quite literally a magical addict, or more precisely, an adrenaline junky who can only get her fix via the rush of power she gets from channeling her bight magic. Unfortunately, this fixation lead her to push herself to greater and greater acts of pyromania, opening herself up to dangerous amounts of the winds of magic. Her need is what eventually lead to her arrest at Victor's hands.
* KillItWithFire: Her favorite method of dispatch, and [[WhenAllYouHaveIsAHammer general solution to any problem]].
* LadyOfBlackMagic: Though her magic is ironically from the Bright school, she is a fitting example.
* MagicStaff: Which she uses as an arcane focus for casting her fire magic.
* PyroManiac: She was always pushing herself to conjure bigger firewalls and hotter grouts of flame, always seeking to push her limits. She relishes the opportunity to "take the gloves off" and reduce hordes of enemies to ashes.
* RecruitingTheCriminal: She is technically a prisoner of Victor Saltzpyre, who is bringing her into town to face judgement for reckless endangerment and probable murder and arson. However, the Vermintide has precluded any formal trial, at least for the duration of the crisis.

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* BadBoss: As the highest "ranking" member of the group (which does not actually have any ranks or structure unto itself) he considers himself to be its leader, and considers his mission too important to worry about the petty concerns of his underlings.
* ChurchMilitant: A member of the Holy Order of the Templars of Sigmar.
* TheFriendNobodyLikes: He is not well liked by the rest of the group, but they do at least respect his abilities if not his personality. For his part, he would rather be feared than liked in any case.
* JudgeJuryAndExecutioner: His office charges him to root out heresy, proclaim guilt, and perform punishment as he sees fit.
* TheMusketeer: Wields melee weapons and firearms with equal skill, tending to favor precise and rapid weapons like rapiers and pistols, though he is known to use a zweihänder, axe, or crossbow on occasion.
* NiceHat: Standard attire for a Witch Hunter, and practically as sign of his office.
* WellIntentionedExtremist: His devotion to the security of the Empire, protecting it from all threats arcane and mundane, is undeniable. His methods are equally... [[JudgeJuryAndExecutioner undeniable]].

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!Hereos




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Judge, jury and executioner combined, Victor Saltzpyre is a Witch Hunter who will by any means necessary burn out heresy and corruption from the heart of the Empire. Grim and relentless, this sinister man is a member of the Holy Order of the Templars of Sigmar, an organization whose members seek to punish those who dare employ fell sorcery or consort with the agents of the Dark Gods. When battle rages and the conjurations of vile wizards tear the skies above, Witch Hunters are often all that stands between an Empire soldier and a most unnatural death.

Victor’s obsession with the Skaven has unfortunately led to friction with his superiors, preventing him from being promoted to Witch Hunter Captain. Additionally, his lack of objections towards working with other races separates him even further from his fellow members, even if he draws the line at not allying with anything outright evil or daemonic. In Victor’s eyes, the end justifies the means, and he is ultimately willing to fight alongside anyone as long as they are not apparent enemies of Sigmar and the Empire.




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Sienna Fuegonasus is a fiery tempered Bright Wizard who roams the land in a constant search for opportunities to indulge herself in the ecstasy of pyromancy.

Blessed with a sharp intellect and a wicked sense of humour, Sienna will generally pass for a well-adjusted individual, as far as wizards go. Those who witness her in battle, however, will soon catch a glimpse of how deep her dependency on the adrenaline rush of pyromancy has taken her.

Sienna arrives in Ubersreik as the prisoner of a Witch Hunter, Victor Saltzpyre, and guarded by a former State Trooper, Markus Kruber. A trial indeed awaits, but of a different kind than they all expected.




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He may be the shortest in the group of heroes, but the Dwarf Ranger Bardin Goreksson certainly makes up for it in ferocity, determination and spirit. Gregarious, prideful and not afraid to offend, Bardin is frequently seen charging into the thick of battle, axe or hammer in full swing and leaving a trail of Skaven corpses behind him. Once the victory is assured, he will be the first back to the pub, roaring and laughing at the top of his lungs in a manner only is a dwarf is capable of.




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Enigmatic and sharp sighted, Kerillian is a Waywatcher who walks the lands of men, after having left her post as a guardian of the Wood Elves ancient home Athel Loren. The reasons why she keeps to herself. Using her exceptional skills with a bow and blade to take down anyone perceived as a threat, she is as likely to kill you as she is to begrudgingly acknowledge your presence. Kerillian regards the human race as nothing more than clueless children, and treats them accordingly, most often drenching her answers to their naive questions in patronising sarcasm. Unfortunately for her, Wood Elves are rare in human lands, and even if many recoil in fear, she is regarded as a curiosity and approached more frequently than she would prefer by foolish humans attempting to interact.



!!!Empire Soldier

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!!!Empire SoldierSoldier
A veteran from the battlefields of Ostland, Markus Kruber is a highly skilled but war weary Empire Soldier. As the sole survivor after his regiment fell prey to the gruesome death magic of a Necromancer, Kruber is emotionally scarred but keeps up appearances by clinging to his old self, the affable soldier trying to do right in a world of wrongs.

!Enemies
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Getting this page created, will add descriptions in the next edit.

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!!Victor Saltzpyre
!!!Witch Hunter

!!Sienna Fuegonasus
!!!Bright Wizard

!!Bardin Goreksson
!!!Dwarf Ranger

!!Kerillian
!!!Waywatcher

!!Markus Kruber
!!!Empire Soldier

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