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* AmbiguousGender: While technically true of all of the Daedric Princes, Boethiah has the most GenderBender tendencies. Boethiah appears as male in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', while appearing female in ''Skyrim'' and ''Online''. The worshipers and cultists refer to Boethiah as both "he" and "she", [[PronounTrouble sometimes in the same sentence]]

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* AmbiguousGender: While technically true of all of the Daedric Princes, Boethiah has the most GenderBender tendencies. Boethiah appears as male in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', while appearing female in ''Skyrim'' and ''Online''. The worshipers and cultists refer to Boethiah as both "he" and "she", [[PronounTrouble sometimes in the same sentence]]sentence]].
* AnAxeToGrind: Boethiah's male statue depictions have him wielding a massive battle axe.



* BlackKnight: Boethiah's usual appearance, whether male or female, is of a caped warrior wearing all black. It is theorized that this may be the corrupted appearance of Trinimac (now Malacath) who Boethiah swallowed and temporarily assumed his form.

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* BlackKnight: BlackKnight:
**
Boethiah's usual appearance, whether male or female, is of a caped warrior wearing all black. It is theorized that this may be the corrupted appearance of Trinimac (now Malacath) who Boethiah swallowed and temporarily assumed his form.form.
** The Ebony Mail is an artifact associated with Boethiah and is a suit of black armor, turning its wearer into one of these (at least aesthetically).



* CoolSword: Boethiah's female statue depictions have her wielding a blade.



* IfYoureSoEvilEatThisKitten: Summoning Boethiah in ''Skyrim'' requires you to prove that you're treacherous enough to work for them. To do that, you need to find someone who trusts you enough to follow you, take them to Boethiah's altar, and sacrifice them.
* IHaveManyNames: Prince of Plots, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction among them.
* InTheHood: Boethiah's gargantuan statue in the Dragonstar Arena appears as a woman wearing a hood, and wielding a katana of sorts.
* LetsYouAndHimFight: Their quests usually involve fighting (and killing) someone, often a former champion of Boethiah.
* ManipulativeBastard: Deceit, betrayal, conspiracy, assassination, treason, unlawful overthrow of authority...all are within his sphere.

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* HijackingCthulhu: Boethiah "ate" the Aedric/Aldmeri spirit Trinimac and spoke with Trinimac's voice in order to convince the Chimer to migrate to Morrowind. Trinimac was "tortured" in Boethiah's stomach and later excreted, with these excreted remains becoming Malacath and Trinimac's remaining followers becoming the Orcs.
* IfYoureSoEvilEatThisKitten: Summoning Boethiah in ''Skyrim'' requires you to prove that you're treacherous enough to work for them. her. To do that, you need to find someone who trusts you enough to follow you, take them to Boethiah's altar, and sacrifice them.
* IHaveManyNames: Prince of Plots, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction among them.
[[HumanSacrifice sacrifice]] that person.
* InTheHood: Boethiah's gargantuan statue female form statues in the Dragonstar Arena appears as a woman ''Skyrim'' and ''Online'' depict her wearing a hood, hood and wielding a katana blade.
* KatanasAreJustBetter: Goldbrand, and it's [[InfinityPlusOneSword upgraded version Eltonbrand]], are artifacts associated with Boethiah. Both take the form
of sorts.
* LetsYouAndHimFight: Their quests usually involve fighting (and killing) someone, often a former champion of Boethiah.
katanas.
* ManipulativeBastard: Deceit, betrayal, conspiracy, assassination, treason, unlawful ''unlawful'' overthrow of authority...authority... all are within his sphere.Boethiah's sphere. Historically, he pulled this when he "ate" Trinimac, used Trinimac's voice to deceive the group that would become the Chimer into following him, and then (along with Azura and Mephala) leading the Chimer Morrowind where they would make the worship of these three "good" Daedra their primary religion.
* MindScrew: In the ''36 Lessons of Vivec'', Vivec frequently refers to Boethiah as the "House of False Thinking". By contemplating what must be "untrue", one can see into the true nature of reality.
* RedAndBlackAndEvilAllOver: The two colors most prominently associated with Boethiah are red and black, and he is typically considered one of the more outright malevolent Daedric Princes.



* TricksterGod: A very nasty version. One one case, Boethiah "ate" the Aldmeri god Trinimac and took on his form in order to convince Veloth to lead the Chimer people to Morrowind.
* VillainWithGoodPublicity: Having read all of the above, this trope comes into effect when one learns that the Dunmer consider them one of the ''good'' Daedric Princes and the anticipation of Almalexia.
* YouKillItYouBoughtIt: In ''Online'', [[spoiler:they decide that their current Champion must fight ''you'' ([[GameplayAndStorySegregation and your party]]) in the Dragonstar Arena in order to keep his title as Boethiah's Champion. Naturally, you win.]]

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* TricksterGod: A very nasty version. One ReptilesAreAbhorrent: Snakes are a common symbol of Boethiah, who is typically considered one case, Boethiah "ate" of the Aldmeri god Trinimac and took on his form in order to convince Veloth to lead the Chimer people to Morrowind.
more outright malevolent Daedric Princes.
* VillainWithGoodPublicity: Having read Given all of the above, this trope comes into effect when one learns that is contained within Boethiah's sphere, he is near-universally considered "evil" throughout Tamriel. However, to the Dunmer consider them Dunmer, he is considered one of the ''good'' Daedric Princes "good" Daedra and the anticipation of Almalexia.
[[PhysicalGod Almalexia]].
* YouKillItYouBoughtIt: In ''Online'', [[spoiler:they decide Boethiah's ''Online'' quest, she decides that their her current Champion must fight ''you'' ([[GameplayAndStorySegregation and your party]]) in the Dragonstar Arena in order to keep his title as Boethiah's Champion. Naturally, you win.]] (And get to take his place.)

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->''"So one day Boethiah, Prince of Plots, precocious youth, tricked Trinimac to go into his mouth. Boethiah talked like Trinimac for awhile then, and gathered enough people to listen to him. Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice..."''
-->-- '''''The Changed Ones'''''



Boethiah is the Daedric Prince of Plots, whose sphere includes seemingly all manner of high crimes. Snakes are a common symbol of Boethiah, who has an intense love for competition and battle. Boethiah also has the greatest tendency out of the Daedric Princes to change gender with each manifestation, appearing variously as male or female. In either case, Boethiah takes a form a caped warrior wearing all black. Given all that is contained within Boethiah's sphere, Boethiah is naturally considered a "bad" Daedra near universally throughout Tamriel, with the Dunmer being one major exception.

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Boethiah is the Daedric Prince of Plots, whose sphere includes seemingly all manner of high crimes. Snakes are a common symbol of Boethiah, who has an intense love for competition and battle. Boethiah also has the greatest tendency out of the Daedric Princes to change gender with each manifestation, appearing variously as male or female. In either case, Boethiah takes a form a caped warrior wearing all black. Given all that is contained within Boethiah's sphere, Boethiah is naturally considered a "bad" Daedra near universally throughout Tamriel, with the Dunmer being one major exception. \n To the Dunmer, Boethiah is instead one of the three "good" Daedra.



* AmbiguousGender: While a few of the Daedric Princes get this, it occurs to Boethiah the most to their GenderBender tendencies. In ''Oblivion'', he has a male voice and is referred to as 'he', while in ''Skyrim'', she has a female voice and her statue is feminine but is referred to as both he and she by her cultists. [[PronounTrouble Sometimes in the same sentence]].

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* AlternativeCharacterInterpretation: In-Universe. Boethiah is near-universally considered one of the most outright "evil" Daedric Princes throughout most of Tamriel, with the major exception being the Dunmer. The Dunmer instead see Boethiah as a brutal but positive force, driving them to be tougher and stronger, and to be guarded against treachery and betrayal. In effect, Boethiah's harsh trials and ruthless betrayals push the the Dunmer to [[YouAreBetterThanYouThinkYouAre become greater than they think they are.]]
* AmbiguousGender: While a few technically true of all of the Daedric Princes get this, it occurs to Princes, Boethiah has the most to their GenderBender tendencies. In Boethiah appears as male in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', he has a male voice and is referred to as 'he', while in ''Skyrim'', she has a appearing female voice in ''Skyrim'' and her statue is feminine but is referred ''Online''. The worshipers and cultists refer to Boethiah as both he "he" and she by her cultists. "she", [[PronounTrouble Sometimes sometimes in the same sentence]].sentence]]



* BadBoss: If you worship them, be prepared to have to murder other people if you want to live. They demand their followers independently follow their own desires... just as long as those desires are completely in line with their own. The minute a follower fails that balancing act, things turn ''ugly''.
* BlackKnight: Their usual appearance, though this may be the original appearance of Trinimac (now Malacath) that they swallowed/corrupted and took.
* BloodKnight: Their quest in ''Oblivion'' is basically a tournament on their Oblivion Plane. What's the tournament's purpose? None. They're just bored.
* CardCarryingVillain: Is very open about the fact that they represent a number of typically evil attributes including assassination, betrayal, deceit, and specifically the ''unlawful'' overthrow of authority.
* ChronicBackstabbingDisorder: They exist to cause and exacerbate the condition in mortals. In a way, they embody it.
* CrueltyIsTheOnlyOption: If you want Boethiah's attention or support, you are very likely going to have to commit some form of cruelty in order to gain it.
* DeliberateValuesDissonance: Most in Tamriel view Boethiah as an evil Daedric Prince, promoting violence and treachery, but the Dumner view them as a brutal but positive force. The Dunmer see Boethiah as driving them to be tougher and stronger, to be guarded against treachery and betrayal. In effect, Boethiah's harsh trials and ruthless betrayals push the the Dunmer to [[YouAreBetterThanYouThinkYouAre become greater than they think they are.]]
* DemonicPossession: By way of HumanSacrifice in ''Skyrim''. Boethiah apparently finds mortal flesh distasteful.
* ForTheEvulz: Delights in making mortals kill each other simply because they can.
* GodNeedsPrayerBadly: In ''Morrowind'' they're not getting so much worship anymore since their shrine collapsed and their statue fell into the sea. Their quest to you is to build a new shrine.

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* BadBoss: If you worship them, be prepared to have to murder other people if you want to live. They demand their Boethiah demands that his followers independently follow follower their own desires... desires...just as long as those desires are completely in line with their his own. The minute a follower fails that balancing act, things turn ''ugly''.
''ugly'', with betrayal and murder as legitimate options.
* BlackKnight: Their Boethiah's usual appearance, though whether male or female, is of a caped warrior wearing all black. It is theorized that this may be the original corrupted appearance of Trinimac (now Malacath) that they swallowed/corrupted who Boethiah swallowed and took.
temporarily assumed his form.
* BloodKnight: Their Boethiah has an intense love for competition and battle, and is known to hold tournaments among mortals to determine the strongest. Boethiah's quest in ''Oblivion'' is basically a tournament the "Tournament of Ten Bloods" on their Oblivion Plane.his plane of Oblivion. What's the tournament's purpose? None. They're He's just bored.
* CardCarryingVillain: Is Boethiah is very open about the fact that they represent he represents a number of typically evil ''evil'' attributes and actions including assassination, betrayal, deceit, and specifically the ''unlawful'' overthrow of authority.
* ChronicBackstabbingDisorder: They exist One could say that Boethiah is the ''embodiment'' of this trope. He exists to cause and exacerbate the this condition in mortals. In a way, they embody it.
mortals.
* CrueltyIsTheOnlyOption: If you want Almost always the case to gain Boethiah's attention or support, you support and favor. Given that murder, deceit, and betrayal are very likely going to have to commit some form of cruelty in order to gain it.
* DeliberateValuesDissonance: Most in Tamriel view Boethiah as an evil Daedric Prince, promoting violence and treachery, but the Dumner view them as a brutal but positive force. The Dunmer see Boethiah as driving them to be tougher and stronger, to be guarded against treachery and betrayal. In effect,
all within Boethiah's harsh trials and ruthless betrayals push the the Dunmer to [[YouAreBetterThanYouThinkYouAre become greater than they think they are.]]
sphere, this shouldn't come as much of a surprise.
* DemonicPossession: By way of HumanSacrifice in ''Skyrim''. Boethiah apparently has shown to be capable of taking over dead mortal bodies. However, Boethiah finds mortal flesh distasteful.
"distasteful".
* ForTheEvulz: Delights Encourages and delights in making getting mortals kill to deceive, betray, back stab, and outright murder each other simply because they can.
other. If doing so can be made to include treason, conspiracy, or the ''unlawful'' overthrow of authority as well, all the better.
* GodNeedsPrayerBadly: In ''Morrowind'' they're not getting so much worship anymore since their ''Morrowind'', Boethiah's shrine collapsed has been destroyed and their statue fell into dunk beneath the sea. Their His quest to you is to build him a new shrine. shrine so that he can once again receive worship.

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Azura is the Daedric Prince of Dawn and Dusk, and is heavily associated with prophecy. Her most common symbols are a moon and star. She is one of the more benevolent Daedric Princes as well as one of the few to be almost universally considered "good" by mortals, and has typically shown greater concern for the well-being of her mortal followers than do most Princes. Azura has a particular association with the Dunmer people dating back to the earliest eras of Tamriellic history, and she is considered one of the three "Good Daedra" in their religion.

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Azura is the Daedric Prince of Dawn and Dusk, and is heavily associated with prophecy. Her most common symbols are a moon and star.star, and her typical form is as a matronly woman. She is one of the more benevolent Daedric Princes as well as one of the few to be almost universally considered "good" by mortals, and has typically shown greater concern for the well-being of her mortal followers than do most Princes. Azura has a particular association with the Dunmer people dating back to the earliest eras of Tamriellic history, and she is considered one of the three "Good Daedra" in their religion.



!!Boethiah

--> Sphere: Deceit, Conspiracy, Betrayal
--> Artifacts: Goldbrand, Eltonbrand, Ebony Mail, Fearstruck

The Daedric Prince of Plots. Has an intense love of trickery and combat. [[CaptainObvious Not a nice prince]], [[AlternateCharacterInterpretation although Dunmer tradition disagrees on that]]. Boethiah is one of two Daedric Princes who has not chosen a definitive gender (gender being a mortal construct). Boethiah appears as a man in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', and appears as a woman in ''Skyrim'' and ''Online''.

In ''Daggerfall'', they ask you to kill a spellsword. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they ask you to build a statue of them. In ''Oblivion'', they ask you to participate in his Tournament of Ten Bloods. In ''Skyrim'', they ask you to kill all of their followers, and later kill their previous champion. In ''Online,'' she is the patron of the Dragonstar Arena.

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!!Boethiah

!!Boethiah (aka Boethia)

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/boethiah.jpg]]
[[caption-width-right:350:The Shadow of Boethiah]]

--> Sphere: '''''Sphere''''': Plots, Deceit, Conspiracy, Murder, Assassination, Treason, Unlawful Overthrow of Authority, Betrayal
--> Artifacts: '''''Realm''''': Attribution's Share and/or Snake Mount
--> '''''Artifacts''''':
Goldbrand, Eltonbrand, Ebony Mail, Fearstruck

The
Fearstruck
--> '''''Servants''''': Hunger

Boethiah is the
Daedric Prince of Plots. Has Plots, whose sphere includes seemingly all manner of high crimes. Snakes are a common symbol of Boethiah, who has an intense love of trickery for competition and combat. [[CaptainObvious Not a nice prince]], [[AlternateCharacterInterpretation although Dunmer tradition disagrees on that]]. battle. Boethiah is one also has the greatest tendency out of two the Daedric Princes who has not chosen a definitive to change gender (gender being a mortal construct). with each manifestation, appearing variously as male or female. In either case, Boethiah appears takes a form a caped warrior wearing all black. Given all that is contained within Boethiah's sphere, Boethiah is naturally considered a "bad" Daedra near universally throughout Tamriel, with the Dunmer being one major exception.

Boethiah's realm is variously referred to as Attribution's Share or Snake Mount, and is said to be a place generally avoided by mortals. It has been described
as a man in ''Daggerfall'', ''Morrowind'', country of labyrinthine policy and ''Oblivion'', betrayals, with maze gardens and appears as a woman in ''Skyrim'' and ''Online''.

twisted towers.

In ''Daggerfall'', they ask Boethiah asks you to kill a spellsword. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they ask ''Morrowind'', he asks you to build a statue of them. rebuild his destroyed statue. In ''Oblivion'', they ask he asks you to participate in his Tournament her "Tournament of Ten Bloods. Bloods". In ''Skyrim'', they ask she asks you to kill all of their followers, and later kill their her previous champion. In ''Online,'' she is the patron of the Dragonstar Arena.Arena.


Added DiffLines:

* RedBaron: Prince of Plots, Deceiver of Nations, Queen of Shadows, Goddess of Destruction.
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* UnwittingPawn: Given her reputations as a "chess master" of sorts, just about any mortal in her service falls into this. While Azura may give that mortal a straightforward task and that mortal may accomplish it, it is almost certainly one move that is part of a bigger game. Her use of the Nerevarine is an prominent example.

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* UnwittingPawn: Given her reputations reputation as a "chess master" of sorts, just about any mortal in her service falls into this. While Azura may give that mortal a straightforward task and that mortal may accomplish it, it is almost certainly one move that is part of a bigger game. Her use of the Nerevarine is an prominent example.



** While listed as one of the "good" Daedra (both in Morrowind lore and by series fans), Azura is also closely tied to and allied with Molag Bal, [[NamesToRunAwayFrom the King of Rape]]. If the name didn't make it obvious, just about everyone both in and out-of-universe considers him to be a "bad" Daedra. This is possibly a case of EarlyInstallmentWeirdness, as Azura's alliance with Molag Bal was only mentioned in ''Daggerfall''.[[note]]In ''Morrowind'', there is Molag Grunda, daughter of Molag Bal, who looks like a Winged Twilight, a type of Daedra serving Azura]], suggesting there may indeed be still a connection between Azura and Molag Bal. ''Online'', however, introduces a group of Winged Twilight that serve Molag Bal; one quest in particular introduces one that ''betrayed'' Azura to do so, and Azura is none-too-pleased about it.[[/note]] As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then.

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** While listed as one of the "good" Daedra (both in Morrowind lore and by series fans), Azura is also closely tied to and allied with Molag Bal, [[NamesToRunAwayFrom the King of Rape]]. If the name didn't make it obvious, just about everyone both in and out-of-universe considers him to be a "bad" Daedra. This is possibly a case of EarlyInstallmentWeirdness, as Azura's alliance with Molag Bal was is only mentioned in ''Daggerfall''.[[note]]In ''Morrowind'', there is Molag Grunda, daughter of Molag Bal, who looks like a Winged Twilight, a type of Daedra serving Azura]], suggesting there may indeed be still a connection between Azura and Molag Bal. ''Online'', however, introduces a group of Winged Twilight that serve Molag Bal; one quest in particular introduces one that ''betrayed'' Azura to do so, and Azura is none-too-pleased about it.[[/note]] As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then.

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--> '''''Servants''''': Winged Twilights



* CharacterizationMarchesOn: Along with EarlyInstallmentWeirdness. Her first appearance in ''Daggerfall'' is also her most malevolent and petty. She demands that you kill a priest who has spoken ill of her, and gets extremely upset if you refuse her request. She is also mentioned to be an ally of Molag Bal, something which has never been brought up in any work since then.



* DarkIsNotEvil: While none of the Daedric Princes are truly evil, Azura is one of the more benevolent Princes, despite her association with twilight and darkness.

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* TheChooserOfTheOne: She prophesied the reincarnation of Nerevar, her slain champion, as "the Nerevarine", and serves as a guide to the Nerevarine. (It is implied that it may be a MultipleChoiceChosen situation, where she set forth criteria in her prophecy, and any individual who met those criteria could ''become'' the Nerevarine.) Fitting given her "chess master" reputation.
* DarkIsNotEvil: While none of the Daedric Princes are truly evil, Azura is one of the more benevolent Princes, despite her association with twilight and darkness.the night.



* GreaterScopeVillain: One interpretation of her behavior in ''Morrowind''. While Azura takes on a highly benevolent image in helping to free the Dunmer from the threat of Dagoth Ur, the primary reason why the Nerevarine is actually sent to Vvardenfell is to undermine and destroy the [[DeityOfHumanOrigin Tribunal]] (who defied her, stole her worshipers, and [[TheRashomon may have]] killed her previous champion, Nerevar). Actually defeating Dagoth Ur is just the good PR "icing on the cake" while she actually gets what she wants when the 4000-year reign of the Dunmeri {{Physical God}}s is brought to an end. In addition, Azura herself played a highly active role in bringing about the destruction of Morrowind in the years that followed, and she only warned a handful of her followers to leave (allowing for the rest to die horribly as punishment for turning on her). [[TheBadGuyWins She is also the only party in all of Morrowind to end up with ''everything'' she wanted]] (Dead or otherwise indisposed Tribunal, her former worshipers are firmly hers again, those who didn't worship her are enslaved and destroyed, amazing PR...)

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* GreaterScopeVillain: One interpretation of her behavior in ''Morrowind''. While Azura takes on a highly benevolent image in helping to free the Dunmer (and Tamriel in general) from the threat of Dagoth Ur, the primary reason why the Nerevarine is actually sent to Vvardenfell is to undermine and destroy the [[DeityOfHumanOrigin Tribunal]] (who defied her, stole her worshipers, and [[TheRashomon may have]] killed her previous champion, Nerevar). Actually defeating Dagoth Ur is just the good PR "icing on the cake" while she actually gets what she wants when the 4000-year reign of the Dunmeri {{Physical God}}s is brought to an end. In addition, Azura herself played a highly active role in bringing about the destruction of Morrowind in the years that followed, and as she only warned a handful of her followers to leave (allowing for the rest to die horribly as punishment for turning on her). [[TheBadGuyWins She is also the only party in all during and after the events of Morrowind ''Morrowind'' to end up with ''everything'' ''[[TheBadGuyWins everything she wanted]] wanted]]'' (Dead or otherwise indisposed Tribunal, her former worshipers are firmly hers again, those who didn't worship her are enslaved and destroyed, amazing PR...)



* XanatosGambit: As the "Lady of Prophecy" who actively works (mostly) behind the scenes to ensure that her prophecies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways that ultimately benefit her.

to:

* XanatosGambit: As the "Lady UnwittingPawn: Given her reputations as a "chess master" of Prophecy" who actively works (mostly) behind the scenes to ensure sorts, just about any mortal in her service falls into this. While Azura may give that her prophecies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways mortal a straightforward task and that ultimately benefit her.mortal may accomplish it, it is almost certainly one move that is part of a bigger game. Her use of the Nerevarine is an prominent example.



** While listed as one of the "good" Daedra (both in Morrowind lore and by series fans), Azura is also closely tied to and allied with Molag Bal, [[NamesToRunAwayFrom the King of Rape]]. If the name didn't make it obvious, just about everyone both in and out-of-universe considers him to be a "bad" Daedra. This is possibly a case of EarlyInstallmentWeirdness, as Azura's alliance with Molag Bal was only mentioned in ''Daggerfall''. As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then. In ''Morrowind'', there is [[spoiler:Molag Grunda, daughter of Molag Bal, who looks like a Winged Twilight, a type of Daedra serving Azura]], suggesting there may indeed be still a connection between Azura and Molag Bal. ''Online'', however, introduces a group of Winged Twilight that serve Molag Bal; one quest in particular introduces one that ''betrayed'' Azura to do so, and Azura is none-too-pleased about it.

to:

** While listed as one of the "good" Daedra (both in Morrowind lore and by series fans), Azura is also closely tied to and allied with Molag Bal, [[NamesToRunAwayFrom the King of Rape]]. If the name didn't make it obvious, just about everyone both in and out-of-universe considers him to be a "bad" Daedra. This is possibly a case of EarlyInstallmentWeirdness, as Azura's alliance with Molag Bal was only mentioned in ''Daggerfall''. As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then. In [[note]]In ''Morrowind'', there is [[spoiler:Molag Molag Grunda, daughter of Molag Bal, who looks like a Winged Twilight, a type of Daedra serving Azura]], suggesting there may indeed be still a connection between Azura and Molag Bal. ''Online'', however, introduces a group of Winged Twilight that serve Molag Bal; one quest in particular introduces one that ''betrayed'' Azura to do so, and Azura is none-too-pleased about it.[[/note]] As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then.
* XanatosGambit: As the "Lady of Prophecy", she actively works (mostly) behind the scenes to ensure that her prophecies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways that ultimately benefit her.
* YourSoulIsMine: Her most famous artifact is Azura's Star, a reusable Grand Soul Gem. She is not otherwise associated with the taking of souls, however, making it somewhat unusual.

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Azura is the Daedric Prince of Dawn and Dusk, and is heavily associated with prophecy. She is one of the more benevolent Daedric Princes as well as one of the few to be almost universally considered "good" by mortals, and has typically shown greater concern for the well-being of her mortal followers than do most Princes. Azura has a particular association with the Dunmer people dating back to the earliest eras of Tamriellic history, and she is considered one of the three "Good Daedra" in their religion.

to:

Azura is the Daedric Prince of Dawn and Dusk, and is heavily associated with prophecy. Her most common symbols are a moon and star. She is one of the more benevolent Daedric Princes as well as one of the few to be almost universally considered "good" by mortals, and has typically shown greater concern for the well-being of her mortal followers than do most Princes. Azura has a particular association with the Dunmer people dating back to the earliest eras of Tamriellic history, and she is considered one of the three "Good Daedra" in their religion.



Azura's realm is Moonshadow, said to be so beautiful that it "half-blinds" mortals who lay eyes upon it. It features all manner of beautiful flowers, trees, and waterfalls. There is a rain that "blurs the colors" and a "Rose Palace" in a "city of silver" at its center, where Azura herself resides.



* BerserkButton: Mortals criticizing her or refusing her requests. From ''Daggerfall'', if you summon her but do not accept her (rather petty) request:

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* BerserkButton: Mortals criticizing her or refusing her requests. From A good example comes from ''Daggerfall'', if you summon her but do not accept her (rather petty) request:



* TheChessmaster: She is the "Lady of Prophecy", and she actively works (mostly) behind the scenes to ensure that those prophecies come to pass, at least "in spirit" if not exactly as they are written.
* DarkIsNotEvil: While none of the Daedric Princes are truly evil, Azura is one of the nicer Princes (for a given definition of "nice"), despite her association with darkness.
* DidYouJustScamCthulhu: In ''Skyrim'', [[spoiler:if you choose to purify Azura's Star on your own, it becomes a re-usable ''black'' soul gem called the Black Star.]]

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* TheChessmaster: She is the "Lady of Prophecy", and she actively works (mostly) behind the scenes to ensure that those prophecies come to pass, at least "in spirit" if not exactly as they are written.
foretold.
* DarkIsNotEvil: While none of the Daedric Princes are truly evil, Azura is one of the nicer Princes (for a given definition of "nice"), more benevolent Princes, despite her association with twilight and darkness.
* DidYouJustScamCthulhu: In ''Skyrim'', [[spoiler:if her ''Skyrim'' quest, if you choose to purify Azura's Star on your own, it becomes a re-usable ''black'' soul gem called the Black Star.]]



* EldritchAbomination: Behind her veil of benevolence and pleasing female form, there are hints that Azura may be something much more eldritch. She may be a sort of 'cosmic force' of [[TrueNeutral True Neutrality]], primarily concerned with maintaining a sort of metaphysical balance in the universe.



* EvilPaysBetter: The ([[BlueAndOrangeMorality mostly]]) good end of her ''Skyrim'' questline is to [[spoiler:purify Azura's Star, receiving it as a reusable white Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human -- keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting]]. [[spoiler:Though this is apparently a glitch. Originally the Black Star was supposed to hold ''only'' black souls and not white souls.]]
* {{Expy}}: Azura shares much of her temperament and nature, if not her domain, with [[Myth/ClassicalMythology Athena.]] Like Athena, she is seen as one of the "good" Daedra, but shows a very cruel and petty side when slighted. The in-universe text, 'Azura and the Box' shares much with some [[UnreliableNarrator versions]] of tale of Arachne, with a mortal outdoing a god, and bringing down a curse upon themselves due to the gods in question being sore losers.
* GoodIsNotNice: Generally considered of the "good" Daedra, and usually one of the more benevolent Princes toward mortals. However, has no compunction against expressing her displeasure in very nasty ways. Additionally, there is some evidence that she may be more of a TrueNeutral, concerned with maintaining a sort of metaphysical balance, and doing so just happens to benefit the mortal races more often than not.

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* EvilPaysBetter: The ([[BlueAndOrangeMorality mostly]]) good end ending of her ''Skyrim'' questline is to [[spoiler:purify purify Azura's Star, receiving it as a reusable white Grand Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human -- keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting]]. [[spoiler:Though enchanting.[[note]]Though this is apparently a glitch. Originally the Black Star was supposed to hold ''only'' black souls and not white souls.]]
souls, making it less useful but still more so than the standard Star.[[/note]]
* {{Expy}}: Azura shares much of her temperament and nature, if not her domain, with [[Myth/ClassicalMythology Athena.]] Like Athena, she is seen as one of the "good" Daedra, deities of her setting, but shows a very cruel and petty side when slighted. The in-universe text, 'Azura and the Box' shares much with some [[UnreliableNarrator versions]] versions of tale of Arachne, with a mortal outdoing a god, and bringing down a curse upon themselves due to the gods in question being sore losers.
* GoodIsNotNice: Generally considered of the "good" Daedra, and usually one of the more benevolent Princes toward mortals. However, she has no compunction against expressing her displeasure in very nasty ways. Additionally, there is some evidence that she may be more of a TrueNeutral, concerned with maintaining a sort of metaphysical balance, and doing so just happens to benefit the mortal races more often than not.
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--> Sphere: Dawn and Dusk, Twilight, Prophecy, Vanity, Egotism
--> Realm: Moonshadow
--> Artifacts: Azura's Star, Moon and Star Ring of Nerevar

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--> Sphere: '''''Sphere''''': Dawn and Dusk, Twilight, Prophecy, Vanity, Egotism
--> Realm: '''''Realm''''': Moonshadow
--> Artifacts: '''''Artifacts''''': Azura's Star, Moon and Star Ring of Nerevar



That said, Azura has no compunction against expressing her displeasure in very nasty ways, having a cruel and often petty streak toward those who defy her in any way. There are also some hints that she may be a sort of 'cosmic force' primarily concerned with maintaining a sort of metaphysical balance in the universe, and her perceived "benevolence" is merely the result of her actions benefiting mortals more often than not.

In ''Daggerfall'', she asks you to kill a priest. In ''Morrowind'', she acts as a BigGood guide to the PlayerCharacter through the main quest. She also has a side quest where she asks you to destroy the Daedra sent by Sheogorath to disturb her priestess. In ''Oblivion'', she asks you to MercyKill five of her followers who were infected with Porphyric Hemophilia (vampirism). In ''Skyrim'', she asks you to find and purge one of her artifacts, Azura's Star.

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That said, Azura has no compunction against expressing her displeasure in very nasty ways, having a cruel and often petty streak toward those who defy her in any way. While she is the "Lady of Prophecy", the fact that she actively works to ensure that her prophecies come to fruition is something she'd rather you ignore. Although she is never overtly deceitful, the way Azura always gets what she desires in the end, and how titanic events always follow her interventions, can be portrayed as disturbing. There are also some hints that she may be a sort of 'cosmic force' primarily concerned with maintaining a sort of metaphysical balance in the universe, and her perceived "benevolence" is merely the result of her actions benefiting mortals more often than not.

not.

In ''Daggerfall'', she asks you to kill a priest. priest who has blasphemed against her. In ''Morrowind'', she acts as a BigGood guide to the PlayerCharacter through the main quest. She also has a side quest where she asks you to destroy slay the Daedra sent by Sheogorath to disturb her priestess. In ''Oblivion'', she asks you to MercyKill mercy kill five of her followers who were infected with Porphyric Hemophilia (vampirism). In ''Skyrim'', she asks you to find and purge one of her artifacts, Azura's Star.
Star. She is involved with several quests in ''Online'', mostly revolving around the Dunmer and the Tribunal.



* AbsoluteCleavage: Crossing over with BarbieDollAnatomy and NippleAndDimed, depending on the game. Her appearance in ''Daggerfall'' is actually topless. In ''Morrowind'' and ''Oblivion'', her statues are topless but lacking in details. Her avatar which appears in ''Morrowind'' and ''Tribunal'' is much more modestly dressed (see the entry image). Her statue in ''Skyrim'' is this trope specifically.
* BenevolentBoss: If you worship her and stay loyal, she'll watch out for you. A book in ''Skyrim'' written by one of her followers notes that Azura wants the love of her followers. Regardless of the interpretation of her actions, she is this toward the Nerevarine in ''Morrowind'', being nothing but pleasant towards and protective of the Nerevarine, just as she was to the original Nerevar.
* BerserkButton: Don't shirk her in ''any'' way if you have worshiped her. You ''will'' be destroyed. She also doesn't like it when people criticize her or in any way outperform her. She also takes it very, very badly when mortals refuse her requests, as ''Daggerfall'' shows.

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* AbsoluteCleavage: Crossing over with BarbieDollAnatomy and NippleAndDimed, depending on the game. Her appearance in ''Daggerfall'' is actually topless. In ''Morrowind'' and ''Oblivion'', her statues are topless but lacking in details. Her avatar which appears in ''Morrowind'' and ''Tribunal'' is much more modestly dressed (see the entry image). Her statue statues in ''Skyrim'' is and ''Online'' are this trope specifically.
* BenevolentBoss: If you worship her and stay loyal, she'll watch out for you. A book in ''Skyrim'' written by one of her followers notes that Azura wants the love of her followers. Regardless of the interpretation of her actions, she is this toward the Nerevarine in ''Morrowind'', being nothing but pleasant towards and protective of the Nerevarine, just as she was to the original Nerevar.
Nerevar who served as her champion.
* BerserkButton: Don't shirk Mortals criticizing her in ''any'' way or refusing her requests. From ''Daggerfall'', if you have worshiped her. You ''will'' be destroyed. She also doesn't like it when people criticize summon her or in any way outperform her. She also takes it very, very badly when mortals refuse but do not accept her requests, as ''Daggerfall'' shows. (rather petty) request:



* BigBad: Azura seems to be a unique hybrid of Big Bad, BigGood, and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
* TheChessmaster: She is the "Lady of Prophesy", and she actively works (mostly) behind the scenes to ensure that those prophesies come to pass, at least "in spirit" if not exactly as they are written.

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* BigBad: BigGood: Azura seems to be a unique hybrid of Big Bad, BigGood, Good and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
* TheChessmaster: She is the "Lady of Prophesy", Prophecy", and she actively works (mostly) behind the scenes to ensure that those prophesies prophecies come to pass, at least "in spirit" if not exactly as they are written.

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!!Azura

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!!Azura!!Azura (aka Azurah)



--> Sphere: Dawn and Dusk, Twilight

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[[caption-width-right:350:Avatar of Azura]]

->''"Azura, whose sphere is dusk and dawn, the magic in-between realms of twilight, known as Moonshadow, Mother of the Rose, and Queen of the Night Sky."''
-->-- '''''The Book of Daedra'''''

--> Sphere: Dawn and Dusk, TwilightTwilight, Prophecy, Vanity, Egotism
--> Realm: Moonshadow



The Daedric Prince of Dusk and Dawn, Lady of Prophecy. (The fact that she actively strives to bring those prophecies to fruition is something she would rather you ignore.) While often considered one of the most benevolent of the Daedric Princes, she has shown a very cruel and petty side on numerous occasions, from cursing an entire race (the Dunmer) to the betrayal of one Ezhmaar Sul. Her most common symbols are a moon and a star.

to:

The Azura is the Daedric Prince of Dusk Dawn and Dawn, Lady Dusk, and is heavily associated with prophecy. She is one of Prophecy. (The fact that the more benevolent Daedric Princes as well as one of the few to be almost universally considered "good" by mortals, and has typically shown greater concern for the well-being of her mortal followers than do most Princes. Azura has a particular association with the Dunmer people dating back to the earliest eras of Tamriellic history, and she actively strives to bring those prophecies to fruition is something she would rather you ignore.) While often considered one of the most benevolent of the Daedric Princes, she three "Good Daedra" in their religion.

That said, Azura
has shown a no compunction against expressing her displeasure in very nasty ways, having a cruel and often petty side on numerous occasions, from cursing an entire race (the Dunmer) to streak toward those who defy her in any way. There are also some hints that she may be a sort of 'cosmic force' primarily concerned with maintaining a sort of metaphysical balance in the betrayal of one Ezhmaar Sul. Her most common symbols are a moon universe, and a star.
her perceived "benevolence" is merely the result of her actions benefiting mortals more often than not.









* RedBaron: Queen of the Night Sky, Mother of the Rose.
* XanatosGambit: As the "Lady of Prophesy" who actively works (mostly) behind the scenes to ensure that her prophesies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways that ultimately benefit her.

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* RedBaron: Lady of Prophecy, Mother of the Rose, Queen of the Night Sky, Mother of the Rose.
Sky.
* XanatosGambit: As the "Lady of Prophesy" Prophecy" who actively works (mostly) behind the scenes to ensure that her prophesies prophecies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways that ultimately benefit her.
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* WorfHadTheFlu: In the rare cases where a mortal directly contends with a Daedric Prince, said Prince is either weakened (such as manifesting on Nirn where the Aedra will weaken their power), is WillfullyWeak, or said mortal has been empowered by one of the Divines or another Prince.

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* WorfHadTheFlu: In the rare cases where a mortal directly contends with a Daedric Prince, said Prince is either weakened (such as manifesting on Nirn Mundus where the Aedra will metaphysical laws typically weaken their power), is WillfullyWeak, or said mortal has been empowered by one of the Divines or another Prince.
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* VoluntaryShapeshifting: They are not bound to any one physical form and can manifest in whatever form they wish.

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Better trope for an in-universe example of this


* AlternateCharacterInterpretation: In-Universe. Further complicating the BlueAndOrangeMorality issue is that many of the Princes are seen differently through different cultural lenses. For example, Boethiah is considered a "good" Daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" Daedra by the Dunmer, but the Orsimer consider him their patron deity and divine ancestor.



* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the Princes are seen differently through different cultural lenses. Boethiah is considered a "good" Daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" Daedra by the Dunmer, but the Orsimer consider him their patron deity and divine ancestor.
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Ensamble doesn't really fit.


* BigBadEnsemble: Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Meridia as the GreaterScopeVillain for ''Knights of the Nine''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].

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* BigBadEnsemble: BigBad: Most of the {{Big Bad}}s Big Bads for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Meridia as the GreaterScopeVillain for ''Knights of the Nine''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
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* ArtifactOfDoom: Many of the artifacts associated with the Daedric Princes qualify. Most don't have an 'air' of "doom" on their own, but the means to acquire them often gives them one. For example, a person carrying Mehrunes Razor or the Mace of Molag Bal had to do ''something'' for the Daedric Prince of Destruction or the Daedric Prince of Domination and Corruption to make that person worthy of receiving the artifact.


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* DealWithTheDevil: While Clavicus Vile specializes in these, any deal made with a Daedric Prince can be considered a Downplayed version of this. While you may be rewarded quite well for serving the Prince, you will often be required to perform some rather morally questionable (or worse) tasks to obtain the Prince's favor, up to and including outright murder and betrayal. In some cases, a pledge to serve the Prince in life and in death is required.


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* EnemyMine: While most of the Princes famously do not get along with one another, they all came together at some point in the early world to curse Jyggalag into becoming Sheogorath when they feared his growing power.


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* FateWorseThanDeath: Mortal souls pledged to one of the Daedric Princes are believed to be claimed by that Prince upon the mortal's death. While many of these souls are voluntary servants, there are instances of souls being taken by the Princes against their will. For example, anyone killed by Mehrunes Razor may have their soul sent to Dagon's [[FireAndBrimstoneHell Deadlands realm]]. Likewise, the souls of vampires and lycanthropes are believed to be claimed by Molag Bal and Hircine, respectively, even if the mortal in question did not choose to become one of these creatures.

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* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion. This is backe dup by the events of ''Online's'' main quest, where the Vestige and their allies can invade Coldharbour, and [[spoiler: Meridia]] spends a lot of time working to keep Molag Bal from becoming aware of them the same way a disease would incubate inside a living body.
* GodWasMyCopilot: They are known to take seemingly inconspicuous mortal forms from time to time, to personally guide mortals to ends they desire.
** In ''Videogame/TheElderScrollsVSkyrim'', the player can meet a man named Sam Guivenne. Later on, he reveals his true form as that of [[LouisCypher Sanguine]], the Daedric Prince of revelry and debauchery.
** In ''Videogame/TheElderScrollsOnline'', the player is ushered into The Hollow City in Coldharbour by a seemingly normal but mysterious woman known only as [[EveryoneCallsHimBarkeep The Groundskeeper]]. In the final act of the story, The Groundskeeper reveals herself as Meridia, the Daedric Prince of Light and Life, the BigGood against Molag Bal.

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\n* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, Princes, with the forms you see in the games they take when dealing with mortals being the personification of that realm of Oblivion. This is backe dup backed up by the events of ''Online's'' main quest, where the Vestige and their allies can invade Coldharbour, and while [[spoiler: Meridia]] spends a lot of time working works to keep Molag Bal from becoming aware of them this in the same way a disease would incubate infiltrates and incubates inside of a living body.
* GodWasMyCopilot: They are known to take seemingly inconspicuous mortal forms from time to time, to personally guide mortals to ends they desire.
** In ''Videogame/TheElderScrollsVSkyrim'',
desire. Specific examples can be found under the player can meet a man named Sam Guivenne. Later on, he reveals his true form as that of [[LouisCypher Sanguine]], the Daedric Prince of revelry and debauchery.
** In ''Videogame/TheElderScrollsOnline'', the player is ushered into The Hollow City in Coldharbour by a seemingly normal but mysterious woman known only as [[EveryoneCallsHimBarkeep The Groundskeeper]]. In the final act of the story, The Groundskeeper reveals herself as Meridia, the Daedric Prince of Light and Life, the BigGood against Molag Bal.
relevant Prince's entry below.



* IncrediblyInconvenientDeity: Given their frequent meddling in the mortal world and the generally unsavory effects it has, they can very easily come off this way. The quests they give to their mortal follows are frequently either incredibly arduous or incredibly silly, with the Princes giving flimsy or no justification as to why they want the task accomplished.
* JerkassGods: Most of them spend their time screwing over mortals for flimsy reasons.
* KickTheDog: Due to their BlueAndOrangeMorality, they can do either this or PetTheDog, and probably don't see much difference between the two. For example, Sheogorath's quest in ''Oblivion'' has you convincing a village that the world is about to end, driving them to mass hysteria. But in ''Skyrim'', you need to treat an insane emperor of his (many) psychological issues in order to convince Sheogorath to end his "vacation" and return to repair the Shivering Isles. Meanwhile, Clavicus Vile's ''Skyrim'' quest has you barge into his shrine and fight past scores of vampires. When you eventually talk to him, he mentions that the vampires were trying to rid themselves of their affliction and had made a bargain with him to do so. Clavicus gleefully points out that he considers having you slaughter them all count as upholding his side of the deal.

to:

* IncrediblyInconvenientDeity: Given their frequent meddling in the mortal world and the generally unsavory effects it has, they can very easily come off this way. The quests they give to their mortal follows are frequently either incredibly arduous or incredibly silly, with the Princes giving flimsy or no justification as to why they want the task accomplished.
accomplished. The tangible rewards they offer of legendary artifacts and greater power can still make these tasks worthwhile, however.
* JerkassGods: A large part of the reason that the majority of Princes are considered "evil" throughout Tamriel. Most of them spend have no compunction against toying with mortals, right up to ruining their time screwing over lives, outright killing them, and/or damning their souls to an eternity of service. Even the more benevolent Princes have a major case of GoodIsNotNice, not caring if a few mortals for flimsy reasons.
die to accomplish greater things.
* KickTheDog: Due to their BlueAndOrangeMorality, they can do either this or PetTheDog, and probably don't see much difference between the two. For example, Sheogorath's quest Specific examples can be found in ''Oblivion'' has you convincing a village that under the world is about to end, driving them to mass hysteria. But in ''Skyrim'', you need to treat an insane emperor of his (many) psychological issues in order to convince Sheogorath to end his "vacation" and return to repair entry for the Shivering Isles. Meanwhile, Clavicus Vile's ''Skyrim'' quest has you barge into his shrine and fight past scores of vampires. When you eventually talk to him, he mentions that the vampires were trying to rid themselves of their affliction and had made a bargain relevant Prince below.
* LegendaryWeapon: Most Princes are associated
with him to do so. Clavicus gleefully points artifacts (often weapons) of great power, which they will give out that he considers having you slaughter them all count as upholding his side rewards to mortal agents. Many of these artifacts are also [[EmpathicWeapon empathic]], continuing to serve the will of the deal.associated Prince, and will abandon the mortal agent if he becomes too reliant or no longer uses the artifact in a way deemed fit by the Prince.



* NotSoDifferent: In most tellings of the story of the creation of Mundus, there was originally no difference between the et'Ada who would go on to become the Aedra and those who would become the Daedra. (Other versions of the story instead state that the the et'Ada who would become the Aedra rose from the intermingled blood of Anu and Padomay while the et'Ada who would become the Daedra specifically came from the blood of Padomay. There is still generally no difference made between them in terms of power or ability until after the creation of Mundus.)

to:

* NotSoDifferent: In most tellings of the story of the creation of Mundus, there was originally no difference between the et'Ada who would go on to become the Aedra and those who would become the Daedra. (Other Other versions of the story instead state that the the et'Ada who would become the Aedra rose from the intermingled blood of Anu and Padomay while the et'Ada who would become the Daedra specifically came from the blood of Padomay. There is still generally no difference made between them in terms of power or ability until after the creation of Mundus.)



* OrderVsChaos: Are generally the "Chaos" to the Aedra's "Order." They are Padomaic aligned as opposed to Anuic aligned, though Jyggalag and Peryite may be exceptions since they represent forms of Order.
* OurGodsAreDifferent: Pre-creation spirits who refused to take part in the creation of Mundus and are manifestations of the primal forces of reality. They are truly immortal, and if their physical form is killed on Mundus, their spirit simply returns to their plane of Oblivion to reform.

to:

* OrderVsChaos: Are The Daedra generally represent the "Chaos" to the Aedra's "Order." They are Padomaic aligned as opposed to Anuic aligned, though Jyggalag and Peryite may be exceptions since they represent forms of Order.
aligned.
* OurGodsAreDifferent: Pre-creation spirits who refused to take part in the creation of Mundus and are manifestations of the primal forces of reality. They are truly immortal, and if their physical form avatar is killed on Mundus, slain, their spirit simply returns to their plane of Oblivion to reform.



* ReligionOfEvil: Daedric worship is often hit with this in-universe, though given that most of the Daedric Princes are JerkassGods, this is understandable. Boethiah, Mehrunes Dagon, and Molag Bal, being the most malevolent of the Princes, invoke this more than most, as their worship frequently involves a HumanSacrifice. Taken to a new extreme in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where after [[VideoGame/TheElderScrollsIVOblivion the Oblivion Crisis]], worship of certain Princes such as Mehunres Dagon and Molag Bal was outright banned, and groups like the Vigilants of Stendarr were formed to wipe out Daedric worshipers before they could cause another Oblivion Crisis like the Mythic Dawn.
* ScaryAmoralReligion: The various Daedric Cults are seen as this to the worshipers of the Nine Divines. This is likely because so many of the Daedra represent rather disturbing concepts, like Destruction, Madness, and Corruption.
* SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Princes are the most powerful of the Daedra[[/note]]. Also, see OtherworldlyAndSexuallyAmbiguous above.
* TimeAbyss: Like the Aedra above, they were pre-creation spirits who have existed since before time itself.
* WorfHadTheFlu: In the rare cases where a mortal directly contends with a Daedric Prince, said Prince is either weakened (such as manifesting on Nirn where the Aedra will weaken their power), they're WillfullyWeak, or that mortal has substantial assistance from one of the Divines or another Prince.

to:

* ReligionOfEvil: Daedric worship is often hit with this in-universe, though given that most of the Daedric Princes are JerkassGods, this is understandable. Boethiah, Mehrunes Dagon, and Molag Bal, being the most malevolent of the Princes, invoke this more than most, as their worship frequently involves a HumanSacrifice. Taken to a new extreme in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where after [[VideoGame/TheElderScrollsIVOblivion following the events of the Oblivion Crisis]], Crisis, where worship of certain Princes such as Mehunres Dagon and Molag Bal was outright banned, and groups like the Vigilants of Stendarr were formed to wipe out Daedric worshipers before they could cause another Oblivion Crisis like the Mythic Dawn.
Dawn. Crosses over with ScaryAmoralReligion for some of the less outright malevolent Princes.
* ScaryAmoralReligion: The various SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Cults Princes are seen as this to the worshipers most powerful of the Nine Divines. This is likely because so many of Daedra[[/note]].
* TimeAbyss: Like
the Daedra represent rather disturbing concepts, like Destruction, Madness, and Corruption.Aedra, they were pre-creation spirits who have existed since before time itself.
* SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Princes are the most powerful of the Daedra[[/note]]. Also, see OtherworldlyAndSexuallyAmbiguous above.
* TimeAbyss: Like the Aedra above, they were pre-creation spirits who have existed since before time itself.
* WorfHadTheFlu: In the rare cases where a mortal directly contends with a Daedric Prince, said Prince is either weakened (such as manifesting on Nirn where the Aedra will weaken their power), they're is WillfullyWeak, or that said mortal has substantial assistance from been empowered by one of the Divines or another Prince.


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* GodWasMyCopilot: In ''Online'', the player is ushered into The Hollow City in Coldharbour by a seemingly normal but mysterious woman known only as [[EveryoneCallsHimBarkeep The Groundskeeper]]. In the final act of the story, The Groundskeeper reveals herself as Meridia, the Daedric Prince of Light and Life, acting as the BigGood against Molag Bal.


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* GodWasMyCopilot: In ''Skyrim'', the player can meet a man named [[LouisCypher Sam Guivenne]]. Later on, he reveals his true form as that of Sanguine.

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* AboveGoodAndEvil: Though most are considered "evil," scholars in-universe and out among the fandom argue that their actions are above what mortal minds can understand, with none wholly good or evil. The "Good" ones only seem that way because what they seek to accomplish is generally beneficial or benevolent toward mortals, while the "Evil" ones are more likely to harm mortals with their actions. For instance, Mehrunes Dagon is the Daedric Prince of Destruction, but can be considered no more "evil" than a tidal wave or an earthquake.
* AngelsDevilsAndSquid: They are a diverse group, ranging from the angel-like, generally "good" ([[GoodIsNotNice if not always nice]]) ones like Azura and Meridia to the very devil-like ones like Mehrunes Dagon and Molag Bal. And then there's Hermaeus Mora, who doesn't even bother to appear in a [[YouCannotGraspTheTrueForm form mortals can understand]] and goes with the whole [[EldritchAbomination mishmash of tentacles and eyes]] look.

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* AboveGoodAndEvil: Though most are considered "evil," "evil" by the general populace of Tamriel, scholars in-universe and out among the fandom argue that their actions are above what mortal minds can understand, with none wholly good or evil. The "Good" ones only seem that way because what they seek to accomplish is generally beneficial or benevolent toward mortals, while the "Evil" ones are more likely to harm mortals with their actions. For instance, Mehrunes Dagon is the Daedric Prince of Destruction, but can be considered no more "evil" than a tidal wave or an earthquake.
* AngelsDevilsAndSquid: They are AngelsDevilsAndSquid:
** As
a diverse group, ranging they are (loosely) the "devils" to the Aedric "angels" and Sithis "squid".
** The Princes themselves range
from the angel-like, generally "good" ([[GoodIsNotNice if not always nice]]) ones like Azura and Meridia to the very devil-like ones like Mehrunes Dagon and Molag Bal. And then there's Hermaeus Mora, who doesn't even bother to appear in a [[YouCannotGraspTheTrueForm form mortals can understand]] and goes with the whole [[EldritchAbomination mishmash of tentacles and eyes]] look.



* ArbitraryHeadcountLimit: Because of the structure of the Aurbis, there are only sixteen Princes. Any other powerful Daedra are considered "lords" but not a true Prince. Of course, thanks to Sheogorath, as of ''Shivering Isles'' there's now [[spoiler:seventeen Princes, since he [[LoopholeAbuse transferred the mantle of Sheogorath to the Champion of Cyrodiil, allowing him to reassert his place as Jyygalag]]. ]]
* AsLongAsThereIsEvil: Most are treated as "evil" and they are almost impossible to truly destroy. Since they are manifestations of the primal forces of reality, even if their avatar is somehow destroyed, a new avatar would form to take their place. The best anyone can do is shatter their link to the mortal realm and banish them back into Oblivion.
* BigBadEnsemble:
** Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Meridia as the GreaterScopeVillain for ''Knights of the Nine''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
** In addition, Azura seems to be a unique hybrid of BigBad, BigGood, and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
* BlueAndOrangeMorality: Mortals tend to see them as evil or good (mostly evil), but scholars and the Princes themselves insist they are far beyond these limits. Even the "good" Daedra would point out that applying human morality to beings like the Daedra operates on certain flawed assumptions.
** Also - in case of Sheogorath - blue can be clue can be true can be glue can be sue can be hue can be you can be me. And orange... [[LeastRhymableWord well, let's leave it at that]]
* CharacterizationMarchesOn: The personalities of many of the Princes are ''very'' different in ''Daggerfall'' than they would go on to be depicted in later games.

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* ArbitraryHeadcountLimit: Because of They are limited in number due to the structure of the Aurbis, there are only sixteen Princes. Aurbis (loosely, the universe or "totality"). Any other powerful Daedra are considered "lords" but not a true Prince. Of course, thanks Princes. However, there have been instances of "new" Princes coming into being, though each instance to Sheogorath, as date seems to be a case of ''Shivering Isles'' there's now [[spoiler:seventeen Princes, since he [[LoopholeAbuse transferred the mantle of LoopholeAbuse, with a sphere being "split" or something similar. Examples including Alduin "cursing" Mehrunes Dagon to his role, Boethiah "eating" and corrupting Trinimac into Malacath, and Sheogorath to the Champion of Cyrodiil, allowing him to reassert his place as Jyygalag]]. ]]
* AsLongAsThereIsEvil: Most are treated as "evil" and they are almost impossible to truly destroy. Since they are manifestations of the primal forces of reality, even if their avatar is somehow destroyed,
passing that mantle onto a new avatar would form to take their place. The best anyone can do is shatter their link to the mortal realm and banish them back into Oblivion.to become Jyggalag full-time.
* BigBadEnsemble:
**
AsLongAsThereIsEvil: Most are treated as "evil" and nothing has ever been able to truly destroy a Prince. Since they are manifestations of the primal forces of reality, they will always exist for as long as existence itself. Even when they take an avatar form and that avatar is vanquished, they are simply banished back to Oblivion.
* BigBadEnsemble:
Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Meridia as the GreaterScopeVillain for ''Knights of the Nine''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
** In addition, Azura seems to be a unique hybrid of BigBad, BigGood, and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
* BlueAndOrangeMorality: Mortals tend to see them as evil or good (mostly evil), mostly evil, but scholars and the Princes themselves insist they are far beyond these limits. Even the "good" Daedra would point out that applying human morality to beings like the Daedra operates on certain flawed assumptions.
** Also - in case of Sheogorath - blue can be clue can be true can be glue can be sue can be hue can be you can be me. And orange... [[LeastRhymableWord well, let's leave it at that]]
* CharacterizationMarchesOn: The Combined with EarlyInstallmentWeirdness, the personalities of many of the Princes are ''very'' different in ''Daggerfall'' than they would go on to be depicted in later games.



* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the princes are seen differently through different cultural lenses. Boethiah is considered a "good" daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" daedra by the Dunmer, but most of the Orsimer consider him their hero and divine ancestor.
* DevilButNoGod: How some in Tamriel view the situation. Most of the Princes are near-universally reviled as "evil", and their worshipers are considered misguided at best, and dangerous lunatics at worst. They are, however, very much present in the world. They speak directly to their worshipers, sometimes even appearing in a physical form, and are perfectly willing to offer immediate, tangible rewards for those that choose to do their work.
* DimensionLord: Each rules over one or more realms in Oblivion.
* EldritchAbomination: The Daedric Princes are alien beyond human understanding, though they can take any form they like, and so will often take a humanoid form to deal with mortals. They operate on BlueAndOrangeMorality above mortal understanding. How they feel about the mortal races varies from prince to prince; many enjoy being worshiped, some just enjoy toying with mortals' lives for their own amusement, but all of them have demonstrated a willingness to reward mortals they find particularly helpful, loyal, or amusing.

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* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the princes Princes are seen differently through different cultural lenses. Boethiah is considered a "good" daedra Daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" daedra Daedra by the Dunmer, but most of the Orsimer consider him their hero patron deity and divine ancestor.
* DevilButNoGod: How some in Tamriel view the situation. Most of the Princes are near-universally reviled as "evil", and their worshipers are considered misguided at best, and dangerous lunatics at worst. They are, however, very much present in the world. They speak directly to their worshipers, sometimes even appearing in a physical form, and are perfectly willing to offer immediate, tangible rewards for those that choose to do their work. \n This is in contrast to the Aedra, who prefer [[InMysteriousWays a much lighter touch]] in dealing with mortal affairs.
* DimensionLord: Each rules over one or more realms in Oblivion.
planes of Oblivion, inside of which they possess almost absolute power.
* EldritchAbomination: The Daedric Princes are alien beyond human understanding, though they can take any form they like, and so will often take a humanoid form to deal with mortals. They operate on BlueAndOrangeMorality above mortal understanding. How they feel about the mortal races varies from prince Prince to prince; Prince; many enjoy being worshiped, some just enjoy toying with mortals' lives for their own amusement, but all of them have demonstrated a willingness to reward mortals they find particularly helpful, loyal, or amusing.



* EvilIsOneBigHappyFamily: Completely averted. Most of the Princes mortals would call "evil" can't stand each other. Molag Bal and Boethiah have a particularly heated rivalry, and the former doesn't get along with Mehrunes Dagon either. That said, they don't often act directly against one another; but then again, they don't often mention each other, except for Sheogorath, and only when he's trolling the rest of them.
* AFormYouAreComfortableWith: All of them to some extent, except perhaps for Hermaeus Mora. Because of this, it is speculated that YouCannotGraspTheTrueForm.

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* EvilIsOneBigHappyFamily: Completely averted. Most of the Princes mortals would call "evil" can't stand each other. Molag Bal and Boethiah have a particularly heated rivalry, and the former doesn't get along with Mehrunes Dagon either. That said, they don't often act directly against one another; but then again, they don't often mention each other, except for Sheogorath, and only when he's trolling the rest of them.
either.
* AFormYouAreComfortableWith: All The vast majority of them to some extent, except perhaps for the Princes will take more humanoid forms when dealing with mortals, with Hermaeus Mora. Because of this, Mora as the main exception. In all cases, it is speculated that YouCannotGraspTheTrueForm.mortals [[YouCannotGraspTheTrueForm Cannot Grasp Their True Forms]], similar to the AlienSky example of Lorkhan and the Aedra.


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* BigBad: Azura seems to be a unique hybrid of Big Bad, BigGood, and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
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* XanatosGambit: [[spoiler: The main questline for the Dragonborn DLC is essentially this for him. He allowed Miraak to think he could plot against him in Apocrypha, using the opportunity to secretly groom the Last Dragonborn as his replacement, and thusly allowed Miraak to become a threat the Last Dragonborn and the Skaal couldn't ignore. Simultaneously, Miraak can't be reached by normal means, and doing so requires knowing the full Bend Will shout, the words of which only Hermaus Mora himself knows. The last of which, Mora refuses to give until the Skaal give up the knowledge he is pursuing. One way or another, Mora wins.]]

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* XanatosGambit: [[spoiler: The [[spoiler:The main questline for the ''Skyrim'''s Dragonborn DLC is essentially this for him. He allowed Miraak to think he could plot against him in Apocrypha, using the opportunity to secretly groom the Last Dragonborn as his replacement, and thusly allowed Miraak to become a threat the Last Dragonborn and the Skaal couldn't ignore. Simultaneously, Miraak can't be reached by normal means, and doing so requires knowing the full Bend Will shout, the words of which only Hermaus Mora himself knows. The last of which, Mora refuses to give until the Skaal give up the knowledge he is pursuing. One way or another, Mora wins.]]
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* XanatosGambit: [[spoiler: The main questline for the Dragonborn DLC is essentially this for him. He allowed Miraak to think he could plot against him in Apocrypha, using the opportunity to secretly groom the Last Dragonborn as his replacement, and thusly allowed Miraak to become a threat the Last Dragonborn and the Skaal couldn't ignore. Simultaneously, Miraak can't be reached by normal means, and doing so requires knowing the full Bend Will shout, the words of which only Hermaus Mora himself knows. The last of which, Mora refuses to give until the Skaal give up the knowledge he is pursuing. One way or another, Mora wins.]]
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I'm thinking these are the tropes you meant based on his dialogue: http://en.uesp.net/wiki/Daggerfall:Mehrunes_Dagon's_Quest


* FirstPersonPerson: He speaks this way in ''Daggerfall'', with an added bit of BuffySpeak.

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* FirstPersonPerson: ThirdPersonPerson: He speaks this way in ''Daggerfall'', with an added bit of BuffySpeak.HulkSpeak.
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* FirstPersonPerson: He speaks this way in ''Daggerfall'', with an added bit of BuffySpeak.
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* NotSoDifferent: In most tellings of the story of the creation of Mundus, there was originally no difference between the et'Ada who would go on to become the Aedra and those who would become the Daedra. (Other versions of the story instead state that the the et'Ada who would become the Aedra rose from the intermingled blood of Anu and Padomay while the et'Ada who would become the Daedra specifically came from the blood of Padomay. There is still generally no difference made between them in terms of power or ability until after the creation of Mundus.)

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* HijackingCthulhu: Like the Aedra, it is possible for this to happen to the Daedric Princes. Unlike the Aedra, who sacrificed much of their divine power during creation, it usually takes another divine entity (like another Daedric Prince) to cause this. Specific examples are found in their entries below.



* HijackingCthulhu: The other Daedric Princes, fearing his growing power, came together and trapped him in the form of Sheogorath.



* HijackingCthulhu: Malacath came into being when Boethiah "ate" the Aedric spirit Trinimac, twisted Trinimac in his belly, and then "excreted" him as Malacath. (Malacath himself somewhat confirms this, but also complains that the story is far too "literal minded".)



* WasOnceAMan: He used to be an Aldmeri god, Trinimac, until Boethiah ate him. The remains became Malacath. [[FisherKing As a result]], his followers became the Orcs. Of course Malacath himself makes claim that this tale is far too "literal minded" in several in-game books.

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* WasOnceAMan: He used to be an Aldmeri god, Aedric spirit, Trinimac, until Boethiah ate him, twisted him, and excreted him. The remains became Malacath. [[FisherKing As a result]], his followers became the Orcs. Of course Malacath (Malacath himself makes claim somewhat acknowledges this, but also complains that this tale it is far too "literal minded" in several in-game books.minded".)



* HijackingCthulhu: According to one Obscure Text, Dagon was originally a lowly and friendly demon who protected parts of the world from being eaten by [[BeastOfTheApocalypse Alduin]] at the end of every kalpa. Alduin caught on and cursed him into what he is today.



-->'''Alduin''': "You I curse right here and right now! I take away your ability to jump and jump and jump and doom you to [the void] where you will not be able to leave except for auspicious days long between one and another and even so only through hard, hard work. And it will be this way, my little corner cutter, until you have destroyed all that in the world which you have stolen from earlier kalpas, which is to say probably never at all!"

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-->'''Alduin''': "You I curse right here and right now! I take away your ability to jump and jump and jump and doom you to [the void] where you will not be able to leave except for auspicious days long between one and another and even so only through hard, hard work. And it will be this way, my little corner cutter, [[ImpossibleTask until you have destroyed all that in the world which you have stolen from earlier kalpas, which is to say probably never at all!"all!]]"
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* MissionFromGod: Given the restrictions on the Princes which limit them from directly influencing mortal affairs on Mundus, they often hand out tasks to mortal agents. Even the most malevolent of the Princes still typically reward these agents with artifacts and abilities of great power.
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* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion.

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* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion. This is backe dup by the events of ''Online's'' main quest, where the Vestige and their allies can invade Coldharbour, and [[spoiler: Meridia]] spends a lot of time working to keep Molag Bal from becoming aware of them the same way a disease would incubate inside a living body.
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* WorfHadTheFlu: In the rare cases where a mortal directly contends with a Daedric Prince, said Prince is either weakened (such as manifesting on Nirn where the Aedra will weaken their power), they're WillfullyWeak, or that mortal has substantial assistance from one of the Divines or another Prince.
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[[folder:Lesser Daedra]]

Daedra are vaguely demonic extra-dimensional beings that reside in a plane called "Oblivion". The strongest Daedra are called the Daedric Princes, who have their own folder on [[Characters/TheElderScrollsDivineBeings the Divine Beings character page]]. The vast majority of Daedra are not Princes, but lesser races of varying levels of sapience and intelligence. Like the Princes, they can't truly die but only be "banished". Their bodies are significantly easier to ruin than a Prince's, however. Typically, lesser Daedra on a racial basis swear fealty to one particular prince, but there are exceptions.

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[[folder:Lesser Daedra]]

Daedra are vaguely demonic extra-dimensional beings that reside in
"Lesser Daedra" is a plane called "Oblivion". The strongest Daedra are called the catch-all term for any Daedric Princes, beings who have their own folder on [[Characters/TheElderScrollsDivineBeings the Divine Beings character page]]. The vast majority of Daedra are not Princes, but lesser races of varying levels of sapience and intelligence. Like the Princes, they can't truly die but only be "banished". Their bodies are significantly easier to ruin than a Prince's, however. Typically, Daedric Princes. The lesser Daedra on a racial basis swear fealty come in many forms and range in intelligence (and thus sentience) from animalistic to one particular prince, but there somewhat intelligent to full-on sapience. Many of these lesser Daedra are exceptions.
aligned to serve a specific Prince, though several species can be found in service to multiple Princes while others are unaligned. Like their Prince superiors, lesser Daedra are fully immortal as well. While they can have a physical body summoned to Mundus and that physical body can be slain, their spirit simply returns to Oblivion to coalesce in a new form. All manner of lesser Daedra can be summoned to Mundus, often in service to mortal wizards and conjurers.

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[[folder:Daedric Princes]]

The "original spirit" divine beings that did not take part in the creation of the world. As such, they did not sacrifice any of their power during creation and remain truly immortal. Most tend to be seen as evil, often drawing comparisons to demons, though this varies between cultures.

The most powerful and important of the Daedra are the Daedric Princes. Each has a particular sphere, which the are said to govern from their planes of Oblivion which they inhabit and rule. Though most tend to appear consistently in a particular masculine or feminine form, they can change that form however they please and thus, have no inherent gender. They are always referred to as "Princes" regardless of the form the take. Mortals who gain their favor are often gifted with abilities and artifacts of great power, though may be required to pledge their soul to serve their Daedric patron after death.

There are 17 known Daedric Princes following the events of ''Shivering Isles''. 16 appear in ''Daggerfall''; 7 appear in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', and all 17 appear again in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but only 16 of them appear in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.

!!Tropes applicable to all Daedric Princes:

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[[folder:Daedric Princes]]

The Daedra are the "original spirit" divine beings that did not take part in the creation of the world. As such, Unlike the Aedra, they did not sacrifice any of their power during creation and remain truly immortal. Most tend to be seen as evil, often drawing comparisons to demons, though this varies between cultures.

!! The Daedric Princes

The most powerful and important of the Daedra are the Daedric Princes. There are 17 known Daedric Princes following the events of ''Shivering Isles'' (before which, there were 16). Each has a particular sphere, which the are said to govern from their planes of Oblivion which they inhabit and rule. Though most tend to appear consistently in a particular masculine or feminine form, they can change that form however they please and thus, have no inherent gender. They are always referred to as "Princes" regardless of the form the take. Mortals who gain their favor are often gifted with abilities and artifacts of great power, though may be required to pledge their soul to serve their Daedric patron after death.

There are 17 known Daedric Princes following [[folder:In General]]
!!General Tropes Applicable to
the events of ''Shivering Isles''. 16 appear in ''Daggerfall''; 7 appear in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', and all 17 appear again in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but only 16 of them appear in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.

!!Tropes applicable to all
Daedric Princes:




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!!Lesser Daedra
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This is a page for listing tropes related to the various Daedric beings of the ''Franchise/TheElderScrolls''.

For other Divine Beings, see [[Characters/TheElderScrollsDivineBeings The Elder Scrolls Series Divine Beings Page]].

For other characters, see [[Characters/TheElderScrolls The Elder Scrolls Series Character Index]].

'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)
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[[folder:Daedric Princes]]

The "original spirit" divine beings that did not take part in the creation of the world. As such, they did not sacrifice any of their power during creation and remain truly immortal. Most tend to be seen as evil, often drawing comparisons to demons, though this varies between cultures.

The most powerful and important of the Daedra are the Daedric Princes. Each has a particular sphere, which the are said to govern from their planes of Oblivion which they inhabit and rule. Though most tend to appear consistently in a particular masculine or feminine form, they can change that form however they please and thus, have no inherent gender. They are always referred to as "Princes" regardless of the form the take. Mortals who gain their favor are often gifted with abilities and artifacts of great power, though may be required to pledge their soul to serve their Daedric patron after death.

There are 17 known Daedric Princes following the events of ''Shivering Isles''. 16 appear in ''Daggerfall''; 7 appear in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', and all 17 appear again in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but only 16 of them appear in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.

!!Tropes applicable to all Daedric Princes:

* AboveGoodAndEvil: Though most are considered "evil," scholars in-universe and out among the fandom argue that their actions are above what mortal minds can understand, with none wholly good or evil. The "Good" ones only seem that way because what they seek to accomplish is generally beneficial or benevolent toward mortals, while the "Evil" ones are more likely to harm mortals with their actions. For instance, Mehrunes Dagon is the Daedric Prince of Destruction, but can be considered no more "evil" than a tidal wave or an earthquake.
* AngelsDevilsAndSquid: They are a diverse group, ranging from the angel-like, generally "good" ([[GoodIsNotNice if not always nice]]) ones like Azura and Meridia to the very devil-like ones like Mehrunes Dagon and Molag Bal. And then there's Hermaeus Mora, who doesn't even bother to appear in a [[YouCannotGraspTheTrueForm form mortals can understand]] and goes with the whole [[EldritchAbomination mishmash of tentacles and eyes]] look.
* AnthropomorphicPersonification: Of the spheres over which they govern.
* ArbitraryHeadcountLimit: Because of the structure of the Aurbis, there are only sixteen Princes. Any other powerful Daedra are considered "lords" but not a true Prince. Of course, thanks to Sheogorath, as of ''Shivering Isles'' there's now [[spoiler:seventeen Princes, since he [[LoopholeAbuse transferred the mantle of Sheogorath to the Champion of Cyrodiil, allowing him to reassert his place as Jyygalag]]. ]]
* AsLongAsThereIsEvil: Most are treated as "evil" and they are almost impossible to truly destroy. Since they are manifestations of the primal forces of reality, even if their avatar is somehow destroyed, a new avatar would form to take their place. The best anyone can do is shatter their link to the mortal realm and banish them back into Oblivion.
* BigBadEnsemble:
** Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Meridia as the GreaterScopeVillain for ''Knights of the Nine''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
** In addition, Azura seems to be a unique hybrid of BigBad, BigGood, and GreaterScopeVillain for ''Morrowind'', [[AlternateCharacterInterpretation with exactly where she falls depending on one's interpretation of her role]] in the events of ''Morrowind'' and its aftermath.
* BlueAndOrangeMorality: Mortals tend to see them as evil or good (mostly evil), but scholars and the Princes themselves insist they are far beyond these limits. Even the "good" Daedra would point out that applying human morality to beings like the Daedra operates on certain flawed assumptions.
** Also - in case of Sheogorath - blue can be clue can be true can be glue can be sue can be hue can be you can be me. And orange... [[LeastRhymableWord well, let's leave it at that]]
* CharacterizationMarchesOn: The personalities of many of the Princes are ''very'' different in ''Daggerfall'' than they would go on to be depicted in later games.
* CompleteImmortality: Princes can be battered, beaten, defeated and even fundamentally changed, but nothing in the setting has ever been able to actually ''kill'' one. This includes Princes that ascended to their position, like Mehrunes Dagon, Malacath, and [[spoiler:the new Sheogorath]].
* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the princes are seen differently through different cultural lenses. Boethiah is considered a "good" daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" daedra by the Dunmer, but most of the Orsimer consider him their hero and divine ancestor.
* DevilButNoGod: How some in Tamriel view the situation. Most of the Princes are near-universally reviled as "evil", and their worshipers are considered misguided at best, and dangerous lunatics at worst. They are, however, very much present in the world. They speak directly to their worshipers, sometimes even appearing in a physical form, and are perfectly willing to offer immediate, tangible rewards for those that choose to do their work.
* DimensionLord: Each rules over one or more realms in Oblivion.
* EldritchAbomination: The Daedric Princes are alien beyond human understanding, though they can take any form they like, and so will often take a humanoid form to deal with mortals. They operate on BlueAndOrangeMorality above mortal understanding. How they feel about the mortal races varies from prince to prince; many enjoy being worshiped, some just enjoy toying with mortals' lives for their own amusement, but all of them have demonstrated a willingness to reward mortals they find particularly helpful, loyal, or amusing.
* EldritchLocation: Their planes of Oblivion. These are spaces within the infinite Oblivion surrounding the mortal realm where the Princes have total reign. They can vary from beautiful places, like Azura's Moonshadow, which is so beautiful that it is said to "half blind" mortals who lay eyes up on it, to Fire and Brimstone Hell places like Mehrunes Dagon's Deadlands. And then there are the places that Cthulhu himself would find cozy, like Hermaeus Mora's Apocrypha.
* EqualOpportunityEvil: While there are a few exceptions where a particular Daedric Prince seems to favor a specific race (Malacath toward the Orcs or Azura toward the Dunmer, for example) they all accept worship from any mortal race or sex willing to give it to them.
* EvilCounterpart: Though they're usually seen as this to the Divines, most of them benefit from having Mundus and mortals exist. In fact, there was no distinction between the Divines and Princes before Mundus.
* EvilIsOneBigHappyFamily: Completely averted. Most of the Princes mortals would call "evil" can't stand each other. Molag Bal and Boethiah have a particularly heated rivalry, and the former doesn't get along with Mehrunes Dagon either. That said, they don't often act directly against one another; but then again, they don't often mention each other, except for Sheogorath, and only when he's trolling the rest of them.
* AFormYouAreComfortableWith: All of them to some extent, except perhaps for Hermaeus Mora. Because of this, it is speculated that YouCannotGraspTheTrueForm.
* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion.
* GodWasMyCopilot: They are known to take seemingly inconspicuous mortal forms from time to time, to personally guide mortals to ends they desire.
** In ''Videogame/TheElderScrollsVSkyrim'', the player can meet a man named Sam Guivenne. Later on, he reveals his true form as that of [[LouisCypher Sanguine]], the Daedric Prince of revelry and debauchery.
** In ''Videogame/TheElderScrollsOnline'', the player is ushered into The Hollow City in Coldharbour by a seemingly normal but mysterious woman known only as [[EveryoneCallsHimBarkeep The Groundskeeper]]. In the final act of the story, The Groundskeeper reveals herself as Meridia, the Daedric Prince of Light and Life, the BigGood against Molag Bal.
* IKnowYourTrueName: All Daedra have both a neonymic and a protonymic. The neonymic is their name that they can change. It holds a certain amount of power, but is hard to use against them because they can change it at any time. However, the protonymic is their true name that they cannot change. It is heavily implied that through use of the protonymic, mortals can do horrible things to even the most powerful of Daedric Princes. The player character in ''Battlespire'' managed to banish Mehrunes Dagon by using them both.
* IncrediblyInconvenientDeity: Given their frequent meddling in the mortal world and the generally unsavory effects it has, they can very easily come off this way. The quests they give to their mortal follows are frequently either incredibly arduous or incredibly silly, with the Princes giving flimsy or no justification as to why they want the task accomplished.
* JerkassGods: Most of them spend their time screwing over mortals for flimsy reasons.
* KickTheDog: Due to their BlueAndOrangeMorality, they can do either this or PetTheDog, and probably don't see much difference between the two. For example, Sheogorath's quest in ''Oblivion'' has you convincing a village that the world is about to end, driving them to mass hysteria. But in ''Skyrim'', you need to treat an insane emperor of his (many) psychological issues in order to convince Sheogorath to end his "vacation" and return to repair the Shivering Isles. Meanwhile, Clavicus Vile's ''Skyrim'' quest has you barge into his shrine and fight past scores of vampires. When you eventually talk to him, he mentions that the vampires were trying to rid themselves of their affliction and had made a bargain with him to do so. Clavicus gleefully points out that he considers having you slaughter them all count as upholding his side of the deal.
* OtherworldlyAndSexuallyAmbiguous: Being pure spirits, this applies to all of them, and several of them are known to appear as differing genders at certain times. Others will only present themselves as a single gender (Azura and Nocturnal as female, Mehrunes Dagon, Molag Bal, and Sheogorath as male), and Hermaeus Mora forgoes even trying to resemble anything with a gender (although generally speaks with a male voice).
* OrderVsChaos: Are generally the "Chaos" to the Aedra's "Order." They are Padomaic aligned as opposed to Anuic aligned, though Jyggalag and Peryite may be exceptions since they represent forms of Order.
* OurGodsAreDifferent: Pre-creation spirits who refused to take part in the creation of Mundus and are manifestations of the primal forces of reality. They are truly immortal, and if their physical form is killed on Mundus, their spirit simply returns to their plane of Oblivion to reform.
* PhysicalGod: They can physically manifest in Nirn if they so choose, though are usually content with mere projections.
* ThePowerOfCreation:
** They are said to lack this power within Mundus due to refusing to take part in the creation of Mundus and, as a result, can only alter what already exists. The truth ambiguous at best, with cited examples of Daedric beings involved in creation of all sorts throughout history.
** The definitely have it within their planes of Oblivion, where they can and do create, change, and alter at will.
* ReligionOfEvil: Daedric worship is often hit with this in-universe, though given that most of the Daedric Princes are JerkassGods, this is understandable. Boethiah, Mehrunes Dagon, and Molag Bal, being the most malevolent of the Princes, invoke this more than most, as their worship frequently involves a HumanSacrifice. Taken to a new extreme in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where after [[VideoGame/TheElderScrollsIVOblivion the Oblivion Crisis]], worship of certain Princes such as Mehunres Dagon and Molag Bal was outright banned, and groups like the Vigilants of Stendarr were formed to wipe out Daedric worshipers before they could cause another Oblivion Crisis like the Mythic Dawn.
* ScaryAmoralReligion: The various Daedric Cults are seen as this to the worshipers of the Nine Divines. This is likely because so many of the Daedra represent rather disturbing concepts, like Destruction, Madness, and Corruption.
* SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Princes are the most powerful of the Daedra[[/note]]. Also, see OtherworldlyAndSexuallyAmbiguous above.
* TimeAbyss: Like the Aedra above, they were pre-creation spirits who have existed since before time itself.

!!Azura
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/azura_morrowind.jpg]]
--> Sphere: Dawn and Dusk, Twilight
--> Artifacts: Azura's Star, Moon and Star Ring of Nerevar

The Daedric Prince of Dusk and Dawn, Lady of Prophecy. (The fact that she actively strives to bring those prophecies to fruition is something she would rather you ignore.) While often considered one of the most benevolent of the Daedric Princes, she has shown a very cruel and petty side on numerous occasions, from cursing an entire race (the Dunmer) to the betrayal of one Ezhmaar Sul. Her most common symbols are a moon and a star.

In ''Daggerfall'', she asks you to kill a priest. In ''Morrowind'', she acts as a BigGood guide to the PlayerCharacter through the main quest. She also has a side quest where she asks you to destroy the Daedra sent by Sheogorath to disturb her priestess. In ''Oblivion'', she asks you to MercyKill five of her followers who were infected with Porphyric Hemophilia (vampirism). In ''Skyrim'', she asks you to find and purge one of her artifacts, Azura's Star.
----
* AbsoluteCleavage: Crossing over with BarbieDollAnatomy and NippleAndDimed, depending on the game. Her appearance in ''Daggerfall'' is actually topless. In ''Morrowind'' and ''Oblivion'', her statues are topless but lacking in details. Her avatar which appears in ''Morrowind'' and ''Tribunal'' is much more modestly dressed (see the entry image). Her statue in ''Skyrim'' is this trope specifically.
* BenevolentBoss: If you worship her and stay loyal, she'll watch out for you. A book in ''Skyrim'' written by one of her followers notes that Azura wants the love of her followers. Regardless of the interpretation of her actions, she is this toward the Nerevarine in ''Morrowind'', being nothing but pleasant towards and protective of the Nerevarine, just as she was to the original Nerevar.
* BerserkButton: Don't shirk her in ''any'' way if you have worshiped her. You ''will'' be destroyed. She also doesn't like it when people criticize her or in any way outperform her. She also takes it very, very badly when mortals refuse her requests, as ''Daggerfall'' shows.
--> ''"No! You're supposed to say yes! You're supposed to say: Yes, beautiful Azura, I would gladly murder at the snap of your ivory fingers. Boor! Bigot! Barbarian! Now, I must go before I forget that I am a lady and say something that I'll regret."''
* TheChessmaster: She is the "Lady of Prophesy", and she actively works (mostly) behind the scenes to ensure that those prophesies come to pass, at least "in spirit" if not exactly as they are written.
* DarkIsNotEvil: While none of the Daedric Princes are truly evil, Azura is one of the nicer Princes (for a given definition of "nice"), despite her association with darkness.
* DidYouJustScamCthulhu: In ''Skyrim'', [[spoiler:if you choose to purify Azura's Star on your own, it becomes a re-usable ''black'' soul gem called the Black Star.]]
* DisproportionateRetribution: Toward the Chimer/Dunmer, as a result of the actions of the Tribunal (and really, even the very ''existence'' of the Tribunal to begin with). While everyone involved has their [[TheRashomon own version]] of exactly what happened [[WhenItAllBegan at Red Mountain all those years ago]], we do know that Nerevar, faithful champion of Azura, ended up dead and the Tribunal (and Dagoth Ur) ascended to godhood. Neither of which Azura was happy about. She then (possibly) cursed them with the dark skin and red eyes of the modern Dunmer. Years later, she (definitely) played a prominent role in guiding the Nerevarine to unbind the Heart of Lorkhan, and with it, the Tribunal's divinity. They all end up dead or disappeared, plunging Morrowind into chaos and indirectly leading toward its destruction with the subsequent Oblivion Crisis, Red Mountain eruption, and Argonian invasion.
* EldritchLocation: Her realm of Moonshadow, said to be so extremely beautiful that the viewer is half-blinded by it, where Azura resides in a Rose Palace in a city made of silver.
* EvilPaysBetter: The ([[BlueAndOrangeMorality mostly]]) good end of her ''Skyrim'' questline is to [[spoiler:purify Azura's Star, receiving it as a reusable white Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human -- keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting]]. [[spoiler:Though this is apparently a glitch. Originally the Black Star was supposed to hold ''only'' black souls and not white souls.]]
* {{Expy}}: Azura shares much of her temperament and nature, if not her domain, with [[Myth/ClassicalMythology Athena.]] Like Athena, she is seen as one of the "good" Daedra, but shows a very cruel and petty side when slighted. The in-universe text, 'Azura and the Box' shares much with some [[UnreliableNarrator versions]] of tale of Arachne, with a mortal outdoing a god, and bringing down a curse upon themselves due to the gods in question being sore losers.
* GoodIsNotNice: Generally considered of the "good" Daedra, and usually one of the more benevolent Princes toward mortals. However, has no compunction against expressing her displeasure in very nasty ways. Additionally, there is some evidence that she may be more of a TrueNeutral, concerned with maintaining a sort of metaphysical balance, and doing so just happens to benefit the mortal races more often than not.
* GreaterScopeVillain: One interpretation of her behavior in ''Morrowind''. While Azura takes on a highly benevolent image in helping to free the Dunmer from the threat of Dagoth Ur, the primary reason why the Nerevarine is actually sent to Vvardenfell is to undermine and destroy the [[DeityOfHumanOrigin Tribunal]] (who defied her, stole her worshipers, and [[TheRashomon may have]] killed her previous champion, Nerevar). Actually defeating Dagoth Ur is just the good PR "icing on the cake" while she actually gets what she wants when the 4000-year reign of the Dunmeri {{Physical God}}s is brought to an end. In addition, Azura herself played a highly active role in bringing about the destruction of Morrowind in the years that followed, and she only warned a handful of her followers to leave (allowing for the rest to die horribly as punishment for turning on her). [[TheBadGuyWins She is also the only party in all of Morrowind to end up with ''everything'' she wanted]] (Dead or otherwise indisposed Tribunal, her former worshipers are firmly hers again, those who didn't worship her are enslaved and destroyed, amazing PR...)
* RedBaron: Queen of the Night Sky, Mother of the Rose.
* XanatosGambit: As the "Lady of Prophesy" who actively works (mostly) behind the scenes to ensure that her prophesies come to pass. Even if things don't go exactly according to her plans, they still tend to work out in ways that ultimately benefit her.
* VillainWithGoodPublicity:
** Despite playing an active role in the events that would eventually lead to the destruction of the Dunmer homeland, the Dunmer religion still highly reveres Azura. In fact, the destruction of the Dunmer homeland has made Azura ''more'' revered in the Dunmeri religion and was what ultimately ended worship of the Tribunal, her most hated enemies.
** While listed as one of the "good" Daedra (both in Morrowind lore and by series fans), Azura is also closely tied to and allied with Molag Bal, [[NamesToRunAwayFrom the King of Rape]]. If the name didn't make it obvious, just about everyone both in and out-of-universe considers him to be a "bad" Daedra. This is possibly a case of EarlyInstallmentWeirdness, as Azura's alliance with Molag Bal was only mentioned in ''Daggerfall''. As mentioned above, Azura, like many other Daedric Princes, was a subject to CharacterizationMarchesOn since then. In ''Morrowind'', there is [[spoiler:Molag Grunda, daughter of Molag Bal, who looks like a Winged Twilight, a type of Daedra serving Azura]], suggesting there may indeed be still a connection between Azura and Molag Bal. ''Online'', however, introduces a group of Winged Twilight that serve Molag Bal; one quest in particular introduces one that ''betrayed'' Azura to do so, and Azura is none-too-pleased about it.

!!Boethiah

--> Sphere: Deceit, Conspiracy, Betrayal
--> Artifacts: Goldbrand, Eltonbrand, Ebony Mail, Fearstruck

The Daedric Prince of Plots. Has an intense love of trickery and combat. [[CaptainObvious Not a nice prince]], [[AlternateCharacterInterpretation although Dunmer tradition disagrees on that]]. Boethiah is one of two Daedric Princes who has not chosen a definitive gender (gender being a mortal construct). Boethiah appears as a man in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', and appears as a woman in ''Skyrim'' and ''Online''.

In ''Daggerfall'', they ask you to kill a spellsword. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they ask you to build a statue of them. In ''Oblivion'', they ask you to participate in his Tournament of Ten Bloods. In ''Skyrim'', they ask you to kill all of their followers, and later kill their previous champion. In ''Online,'' she is the patron of the Dragonstar Arena.
----
* AmbiguousGender: While a few of the Daedric Princes get this, it occurs to Boethiah the most to their GenderBender tendencies. In ''Oblivion'', he has a male voice and is referred to as 'he', while in ''Skyrim'', she has a female voice and her statue is feminine but is referred to as both he and she by her cultists. [[PronounTrouble Sometimes in the same sentence]].
* ArchEnemy: To Molag Bal.
* BadBoss: If you worship them, be prepared to have to murder other people if you want to live. They demand their followers independently follow their own desires... just as long as those desires are completely in line with their own. The minute a follower fails that balancing act, things turn ''ugly''.
* BlackKnight: Their usual appearance, though this may be the original appearance of Trinimac (now Malacath) that they swallowed/corrupted and took.
* BloodKnight: Their quest in ''Oblivion'' is basically a tournament on their Oblivion Plane. What's the tournament's purpose? None. They're just bored.
* CardCarryingVillain: Is very open about the fact that they represent a number of typically evil attributes including assassination, betrayal, deceit, and specifically the ''unlawful'' overthrow of authority.
* ChronicBackstabbingDisorder: They exist to cause and exacerbate the condition in mortals. In a way, they embody it.
* CrueltyIsTheOnlyOption: If you want Boethiah's attention or support, you are very likely going to have to commit some form of cruelty in order to gain it.
* DeliberateValuesDissonance: Most in Tamriel view Boethiah as an evil Daedric Prince, promoting violence and treachery, but the Dumner view them as a brutal but positive force. The Dunmer see Boethiah as driving them to be tougher and stronger, to be guarded against treachery and betrayal. In effect, Boethiah's harsh trials and ruthless betrayals push the the Dunmer to [[YouAreBetterThanYouThinkYouAre become greater than they think they are.]]
* DemonicPossession: By way of HumanSacrifice in ''Skyrim''. Boethiah apparently finds mortal flesh distasteful.
* ForTheEvulz: Delights in making mortals kill each other simply because they can.
* GodNeedsPrayerBadly: In ''Morrowind'' they're not getting so much worship anymore since their shrine collapsed and their statue fell into the sea. Their quest to you is to build a new shrine.
* IfYoureSoEvilEatThisKitten: Summoning Boethiah in ''Skyrim'' requires you to prove that you're treacherous enough to work for them. To do that, you need to find someone who trusts you enough to follow you, take them to Boethiah's altar, and sacrifice them.
* IHaveManyNames: Prince of Plots, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction among them.
* InTheHood: Boethiah's gargantuan statue in the Dragonstar Arena appears as a woman wearing a hood, and wielding a katana of sorts.
* LetsYouAndHimFight: Their quests usually involve fighting (and killing) someone, often a former champion of Boethiah.
* ManipulativeBastard: Deceit, betrayal, conspiracy, assassination, treason, unlawful overthrow of authority...all are within his sphere.
* TricksterGod: A very nasty version. One one case, Boethiah "ate" the Aldmeri god Trinimac and took on his form in order to convince Veloth to lead the Chimer people to Morrowind.
* VillainWithGoodPublicity: Having read all of the above, this trope comes into effect when one learns that the Dunmer consider them one of the ''good'' Daedric Princes and the anticipation of Almalexia.
* YouKillItYouBoughtIt: In ''Online'', [[spoiler:they decide that their current Champion must fight ''you'' ([[GameplayAndStorySegregation and your party]]) in the Dragonstar Arena in order to keep his title as Boethiah's Champion. Naturally, you win.]]

!!Clavicus Vile

--> Sphere: Wishes, Pacts
--> Artifacts: Masque of Clavicus Vile, Umbra, Bitter Cup, The Rueful Axe

The Daedric Prince of Granting Power and Fulfilling Wishes. He typically appears as a jovial, very short man or young boy. He has a dog companion named Barbas who frequently likes to contradict him, due to being Vile's external conscience.
----
* DealWithTheDevil: He has a particular liking for doing this, and making those who make the deals regret it.
* ForTheEvulz: He enjoys seeing mortals regret the deals they've made with him, and is said to collect souls simply for the sake of having them.
* HellHound: Subverted; Barbas may ''look'' intimidating in the statues, but he actually serves as his master's conscience. When we finally see his real body with decent graphical quality in ''Skyrim'', he's [[BigFriendlyDog not even scary]].
* HornedHumanoid: Typically depicted with small horns protruding from his head. In ''Videogame/TheElderScrollsOnline'' it's shown that Barbas also looks like one in his true, non-canine form.
* JackassGenie: Acts like this when Barbas isn't around to stop him - more specifically, Clavicus grants wishes in such a way that will kill a large number of people, including his petitioner or leaving them directly responsible and full of regret. Good thing he can't ditch Barbas without losing most of his power... Even with Barbas around, he tends toward LiteralGenie territory.
* KnightsAndKnaves: Poses this riddle to Cyrus in ''Redguard''.
* MoralityPet: Literally; Barbas is his external conscience.
* MurderIsTheBestSolution: Seemingly believes that all the wishes can be granted by death. Vampires asking for a cure for vampirism? Have a hero come in and slaughter them all. A man whose daughter has been turned into a werewolf? Give him an axe to finish the job. Asking for peace in Skyrim? Do nothing and let the Dragons kill everyone. A village asking for immunity from the Knahaten plague? Turn them undead.
* PetTheDog: If the Dragonborn reunites him with Barbas in ''Skyrim'', he (reluctantly) decides not to flay them in the most gruesomely manner possible for disobeying his order to kill Barbas instead, with the implication that [[MoralityPet Barbas]] reminded him that this allowed him to return to full strength and not be [[SealedEvilInACan stuck in a cave]] anymore.
* SealedEvilInACan: After splitting from Barbas, he found himself severely weakened and was forced to spend several decades trapped within a cave, high in the mountains of Skyrim. [[NiceJobFixingItVillain Oops]].

!!Hermaeus Mora
[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/hmora_6446.jpg]]
--> Sphere: Fate, Knowledge, Destiny, Memory
--> Artifacts: Oghma Infinium, The Black Books

The Daedric Prince of Knowledge. Unlike most, never bothers with a humanoid form, preferring a many-tentacled one in depictions and incarnation.

Known as Herma-Mora, the Demon of Knowledge, to the Skaal of Solstheim, whose hidden knowledge he has long sought to steal, and in ancient legends (to traditional Nords) where he is the sworn enemy of Ysgramor.
----
* AffablyEvil: While categorizing the Aedra and Daedra of the Elder Scrolls with conventional human moralities operates on certain... flawed assumptions, Herma-Mora's basic method of seducing the Dragonborn to his service consists of, essentially, bribing him/her with gifts. Said gifts include the powerful enhancements of his Black Books and he even offers you some of the most potent Words of Power in the game, such as the final word of ''Bend Will''. He gives you absolute freedom to leave and enter his realm as you wish, ultimately believing the lure of the power he offers you will bring you to him itself. He's also unfailingly polite to you and even offers you free unlimited respecs at the end of the main quest.
* ArchEnemy: Of Ysgramor and the Skaal of Solstheim. [[spoiler:His Daedric quest in ''Skyrim,'' and the plot of the ''Dragonborn DLC'' especially, set him up as one of the most dangerous and personal foes that the Dragonborn faces, as well as the only one that remains undefeated at the end.]]
* BerserkButton: Don't let his politeness fool you, he DOES have one: trying to hide knowledge from him. [[spoiler:So much so that he [[ImpaledWithExtremePrejudice impales Storn with multiple tentacles to extract the knowledge that the Skaal had been hiding from him for centuries]], when Storn was willing to give him the information voluntarily. In addition, when Mora finally calls Miraak out for attempting to plot against him without his knowledge in ''Dragonborn'', it's one of the few times he raises his voice in anger.]]
--> [[spoiler:'''Hermaeus Mora:''' "Did you think to escape me, Miraak?! You can hide ''nothing'' from me here!"]]
* ButThouMust: Invokes it on the player. [[spoiler:He could give the player the third word of Bend Will any time he wants, but refuses to do it until the player finds out the secrets of the Skaal, because that's Mora's ''real'' interest. And the player has no choice in the matter, because while Mora could certainly set up a confrontation with Miraak any time he likes, this won't get him what he wants.]]
* TheChessmaster: [[spoiler:By the end of ''Dragonborn'', Mora has gotten all that he wanted and more. Meanwhile, Miraak is dead and you are now the newest servant of Mora... at least, according to him.]]
* CombatTentacles: Which he uses in ''Dragonborn'' to kill [[spoiler:Miraak and Storn by [[ImpaledWithExtremePrejudice impaling them]] ]]. The book ''Boneless Limbs'' has this to say:
--> A writhing mass of heaped appendage
--> Slipping grasp the squirming slick
--> Extend the reach to touch the face
--> Burn the mind, reveal the quick
* DoNotTauntCthulhu: [[spoiler:Miraak is foolish enough to learn this lesson the hard way.]]
* DidYouJustFlipOffCthulhu:
** You can outright tell him to go to hell several times throughout ''Skyrim'', especially in ''Dragonborn'', and venomously refer to him as a 'demon'. The only time he even slightly gets back at you for it is when you tell him you don't need his help to find the last word of Bend Will from his realm, to which he politely explains that you would be searching for all eternity without his aid.
** Old king Ysgramor also outwitted him regularly, according to Nordic legends.
** The Ancient Skaal were able to keep their secrets safely hidden from him, [[spoiler:leading to the whole of ''Dragonborn'' being revealed to have been part of an elaborate plot to obtain them]].
* EldritchAbomination: All of the Daedra and even the Aedra probably qualify as this, but Hermaeus Mora is the only one who routinely appears as a Lovecraftian mass of tentacles, eyes and claws. As a nod to his [[Creator/HPLovecraft inspiration]], in ''Skyrim'', one of his Black Books is a play named ''[[Literature/TheKingInYellow The Sallow Regent]]'', written by '''H'''awfi'''p''' the '''Crafter'''.
* EldritchLocation: Apocrypha, home to all forbidden knowledge, filled with invisible ghosts floating among endless, shadowy bookshelves. Many scholars seek it out to search the shelves and wind up remaining there forever, lost and forgotten.
* EvilIsPetty: He has long desired to know the secrets of the Skaal, even though the secrets are relatively benign knowledge about how the Skaal commune with the forces of nature. And he totally wants them anyway, for as the Demon of Knowledge, it is simply in his nature to hoard secrets, regardless of their true value to him.
* EvilSoundsDeep: His voice is always characterized as this. In ''Oblivion'' it is a menacing kind of deep, while in ''Skyrim'' it has a soothing, grandfatherly tone.
* GenuineHumanHide: The Oghma Infinium appears to be bound in it, and the Skyrim version is bound in various ''elven'' hides.
* GiantEnemyCrab: Frequently depicted as having giant crab-like pincers. Even ''Skyrim'' has statues that depict him like this, although his actual appearance is very different. The book ''Delving Pincers'' has this to say:
--> Crushing razors, hollow shells
--> That snap, that twitch, that cinch and rend
--> To hold the subject, bodily,
--> 'Til mind blows soft and life meets end
* GreatBigBookOfEverything: His artifact, the Oghma Infinium. Reading it will give the Player Character a stat boost, and then it will vanish, presumably before you [[GoMadFromTheRevelation read too much]].
* GreatBigLibraryOfEverything: Mora's Oblivion realm, Apocrypha. Mora's main motivation seems to be to collect the secrets still kept hidden from him, and in ''Dragonborn'' you help him gain the secret knowledge of the Skaal; however, since he is the Daedra of Fate and keeps books that have not yet been written, it is possible that Apocrypha [[TimeTravelTenseTrouble already]] holds all the knowledge there is.
** While it is not certain, there is strong evidence to believe that Hermaeus Mora is not omniscient, or that fate is definite in TES. For one, a dragon and a powerful vampire state that the Elder Scrolls (pretty much the closest thing to absolute truthful records) only predict what may be, not what will be. Furthermore, the scrolls themselves may change until the events predicted at a given time come to pass, at which point the words are absolutely fixed forevermore. So, what does this have to do with Hermaeus Mora? It undermines his claim to know all things, a claim implicitly undermined when he needs the player's help to obtain the knowledge of the Skaal. Why would an omniscient being need help to obtain knowledge? The answer: he only wants you to think he is omniscient. Mora is capable of lying, or at the very least, misleading people. He led Septimus to think the Heart of Lorkhan was behind that locked door (it was actually holding the Oghma Infinium), so his claims to knowing all could be part of a similar deception.
* GreaterScopeVillain: [[spoiler:Of the ''Dragonborn'' [=DLC=] for ''VideoGame/TheElderScrollsVSkyrim''.]]
* KeeperOfForbiddenKnowledge: Hermaeus Mora trades knowledge in return for knowledge.
* MagicalLibrary: Apocrypha counts as this as well due to the fact that it contains all manner of supernatural knowledge as well as containing spell tomes in general.
* MindScrew: The [[http://uesp.net/wiki/Lore:Black_Book Black Books]].
* RedBaron: The Golden Eye, Demon of Knowledge, Prince of Fate, Lord of Secrets, the Woodland-Man, and the Gardener of Men.
* ScaryLibrarian: Well, he rules a giant library-dimension, and he's scary...
* SuddenlyShouting: When he confronts [[spoiler:Miraak]] at the end of ''Dragonborn'', he starts yelling at [[spoiler:Miraak]] in disgust for his betrayal before calming down.
* SesquipedalianLoquaciousness: At least in ''Daggerfall''.
* SuddenSequelHeelSyndrome: In the first four games, he was always a neutral entity, even if his quests tended to be a bit ruthless. Then comes ''Skyrim'', where [[spoiler:he orchestrates everything that happens in ''Dragonborn'', putting millions of innocent lives at risk, just to obtain the "secrets" of the Skaal.]]
* TheseAreThingsManWasNotMeantToKnow: Hermaeus Mora is the keeper of all of this.
** Some of the lore says he ''is''/arose from knowledge ''that cannot exist'' (detritus concepts ejected from reality, that sort of thing), rendering him not only the keeper of things man was not meant to know, but also making him something man ''cannot'' know, not even if they are on Sheogorath's Golden Path.
* TimeMaster: Well, kinda. Just like Akatosh ''is'' time, Mora exists outside of linear time, which allows him to interact with it in unusual ways. Some of his Black Books are believed to come from the future, and he has direct (but subtle) influence over fate and destiny.
* TomeOfEldritchLore: His IconicItem, the Oghma Infinium, and in ''Dragonborn'', the Black Books.
* VerbalTic: In ''Skyrim'', and especially in ''Dragonborn'', he yawns while talking regularly.
* VillainTakesAnInterest: He's apparently ''very'' interested in those who are Dragonborn, leading him to offer Miraak power in exchange for serving as his champion. [[spoiler:He later makes the same offer to the Dragonborn after Miraak's death]].
** [[spoiler:At the end of both his Daedric quest and ''Dragonborn'', he [[UnreliableExpositor claims]] that he's been watching them for some time and subtly grooming them into becoming his champion. Even if you [[DidYouJustFlipOffCthulhu defiantly refuse]] both times, he tells you that you ''already are'' [[UnwittingPawn his pawn]], even if you don't know it yet]].
* WeCanRuleTogether: Offered the Dragon Priest, Miraak, the knowledge to control his former masters, in exchange for agreeing to serve as his [[TheDragon Dragon]]. [[spoiler:After Miraak's failed attempt at rebelling against ''[[TheStarscream him]]'' was thwarted by the Dragonborn, he informs them that they've just [[YouKillItYouBoughtIt inherited the position.]]]]
* YouHaveOutlivedYourUsefulness: Mora has no compunctions with killing off those that are of no further use for him. However, he generally makes it quick and painless for loyal servants such as Septimus (who largely just appeared to AscendToAHigherPlaneOfExistence), while instead treating followers that try to betray him with a hefty dose of ImpaledWithExtremePrejudice.

!!Hircine
[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/hircine_5948.jpg]]
--> Sphere: The Hunt
--> Artifacts: Hircine's Ring, Spear of Bitter Mercy, Saviour's Hide

The Daedric Prince of the Hunt. He is known as the Father of Manbeasts and lives solely for the hunt. He basically fulfills most, if not all, of the BigTropeHunting tropes.
----
* AffablyEvil: He's always very polite to those who summon him, even to his opponents when he judges them worthy, and he watches out for his followers. In ''Skyrim'', as noted below, he will reward and compliment the Dragonborn who completes his quest regardless of which way they elect to do it.
* BadMoonRising: The event known as the Bloodmoon signals that it is time for his hunt on Mundus.
* BigBad: Of the ''Morrowind'''s ''Bloodmoon'' expansion. [[spoiler:Unlike most instances where a Daedric Prince is the BigBad, he personally serves as the FinalBoss at the end of his "hunt"]].
* BloodKnight: ''The'' BloodKnight of the ''Elder Scrolls'' universe. The plot of ''Bloodmoon'' is him seeking the most worthy opponent for his hunt on Mundus, and he is always seeking the best prey within his realm, the Hunting Grounds.
* CursedWithAwesome: Or BlessedWithSuck, depending on how one views his "gift". His werebeast followers are granted the ability to transform into powerful monsters, but enter a vicious hunter/hunted cycle as the are typically demonized by their fellow mortals. Additionally, Hircine claims their souls upon death to hunt and/or be hunted in his Hunting Grounds realm, regardless of what afterlife they may have preferred.
* DefeatMeansRespect: To start his quest in ''Skyrim'', you have to kill him in the form of a white stag, after which he will greet you fondly.
--> "Well met, Hunter!"
* EgomaniacHunter: He lives for the glory of the hunt, and has no reason to do so beyond his own vanity. He hunts solely for the sport, including having his own pack of hunting dogs (read: werewolves). Somewhat unusually for the trope, he doesn't consider it a true hunt unless the prey has a sporting chance.
* HornedHumanoid: He most often appears with deer antlers, even in his humanoid form.
* TheHunterBecomesTheHunted: In Hircine's realm, everyone is either Hunter or Prey. However, Prey and Hunter can reverse roles at any time, and for the most part, Hircine finds these role reversals to be amusing. [[spoiler:Even if he's the one who became the prey.]] His werebeast servants are the embodiment of this trope. At night, they are dangerous monsters and hunt mortals while they have the advantage. During the day, however, they revert to their own weaker mortal forms and must flee from the mortals they were just preying on.
* HuntingTheMostDangerousGame: His realm, the Hunting Grounds, has this going on eternally. He is always looking for more dangerous prey to add to them. Additionally, the Bloodmoon event is when he brings his hunt to Mundus. He will gather the greatest warriors in a region and pit them against his werewolf "hunting dogs" (and each other) until only the most "dangerous" still lives, then he will personally enter the hunt. It's also part of why he likes werewolves; they hunt mortals by night, but are hunted ''by'' them during the day.
* TheMarvelousDeer: A white stag acts as his avatar during his quest in ''Skyrim''. His humanoid avatar is also typically depicted with deer antlers.
* MeaningfulName: The word "hircine" means "goat-like" in the Latin, although Hircine's forms tend to resemble a deer.
* OurWerebeastsAreDifferent: He is the creator of werebeasts, which include werelions, werecrocodiles, werebears, [[OurWerewolvesAreDifferent werewolves]], and wereboars. Only the last three have been seen in the games to date.
* PsychicDreamsForEveryone: He communicates to his werebeast followers in this fashion.
* RedBaron: The Huntsman of the Princes, the Father of Manbeasts.
* ShapeShifter: He has several different forms he uses to present himself to mortals, each of which represents a different aspect ([[PhysicalGod Guile]], [[BearsAreBadNews Strength]], [[SavageWolves Speed]]) of his. He has also been known to take the form of a white stag.
* TheWildHunt: He views the entirety of existence as an unending hunt. Events involving he or his minions hunting have been referred to by this exact name.
* WildWilderness: His realm (The Hunting Grounds, in case you're wondering what it's called) is an endless world of plains and forests where the inhabitants forever hunt and are hunted.
* WillfullyWeak: When he personally engages mortals in his hunts, he generally does not do so at full strength. As a Daedric Prince at full power would easily crush any mortal, he does this in order to give his prey a sporting chance. If he successfully hunts the prey, he wins. If the prey [[TheHunterBecomesTheHunted turns the tables]], he ''still'' wins, because what better expression of his sphere is there than that?
* WorthyOpponent: His whole purpose for being is finding, creating, testing and watching these, whether they win or lose. Hircine generally rewards those that survive his hunts; the Savior's Hide was created for the first mortal to ever escape his hunting grounds. Although he directs the Dragonborn in ''Skyrim'' to hunt down and kill a specific werewolf, a player who decides to instead hunt the other hunters will indeed be rewarded by Hircine for [[TheHunterBecomesTheHunted completing the hunt]] [[TakeAThirdOption a different way]].
* YourSoulIsMine: He gets the souls of all werebeasts, usually whether or not they worship other entities or want to go to other afterlives. In the case of the Dragonborn, however (who can also have a contract with other Princes and an invitation to Sovngarde from Shor himself), there's no word on which deity (if any) the Dragonborn belongs to.

!!Jyggalag
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/jyggalag_969.png]]

--> Sphere: Order
--> Artifacts: Sword of Jyggalag

The Daedric Lord of Order, who grew too powerful, causing the other Princes to trap him. He is the most elusive of the Daedric Princes, only appearing once for a short time every one thousand years. Thus far he has been in only one of the games in the series.
----
* AllOfTheOtherReindeer: The other Daedric Princes really don't like him; even Malacath, the god of pariahs and outcasts, who is considered by most of the others to not even be a true Daedra, is more highly regarded by them than Jyggalag is.
* AlwaysABiggerFish: [[spoiler:The reason he was cursed into becoming Sheogorath is because he had grown so powerful, the other Princes saw him as a threat.]]
* BecameTheirOwnAntithesis: [[spoiler:Very literally, and very deliberately [[InvokedTrope invoked]] as part of his IronicHell.]]
* {{BFS}}: His weapon of choice, the sword of Jyggalag, is roughly the size of a claymore, and is wielded as such by any mortal fortunate enough to obtain it. [[OneHandedZweihander Jyggalag himself is big enough to wield it as though it were a one-handed longsword.]]
* BigBad: Of ''The Shivering Isles''. It turns out that he's also [[spoiler:the BigGood of the expansion at the same time, being Sheogorath]].
* ChuckCunninghamSyndrome: Despite ''The Shivering Isles'' ending with Jyggalag [[spoiler:freed from the curse that forced him to become Sheogorath]], he is not mentioned or referenced even once in ''Skyrim''. It's implied in some obscure texts and interviews that he doesn't have much of an interest in Nirn and is more active in Oblivion. [[FridgeBrilliance Nirn itself is already ordered, but the rest of Oblivion is a chaotic mess.]]
* ControlFreak: He takes order very seriously, which is only natural, as he ''is'' Order.
* CreativeSterility: Sheogorath accuses him of "never having had an original thought in his existence". Ironically, as [[spoiler:Sheogorath, he's actually able to come up with a plan that lets him break out of the endless cycle of destruction and rebirth.]]
* EarlyBirdCameo: The in-game book ''On Oblivion'' mentioned a Daedric Prince named Jyggalag as early as ''Daggerfall''.
* EternalRecurrence: Every thousand years, he shows up, destroys the Shivering Isles, and then returns to his "imprisonment." The cycle happens like clockwork [[spoiler:until the [[VideoGame/TheElderScrollsIVOblivion Hero of Kvatch]] finally breaks it]].
* FisherKing: He longs to overthrow Sheogorath and claim the MadGod's plane, The Shivering Isles, as his own. Whenever he grows powerful enough to do so, life in the Isles begins to die off and crystal spires grow out of the ground, signalling the beginning of the Greymarch.
* GracefulLoser: He treats the player rather politely upon defeat.
* IronicHell: His existence as [[spoiler:Sheogorath in the Shivering Isles]] was basically this.
* KarmicTransformation: [[spoiler:Cursed to become Sheogorath, Prince of Madness and the antithesis of everything he stood for, as punishment for angering the other Daedric Princes.]]
* KnightTemplar: The Daedra under him are even called Knights of Order.
* LightIsNotGood: He and his knights are pretty much every "holy evil crusader" stereotype seen in video games mixed together.
* OneOfTheseIsNotLikeTheOthers: Is very Anuic (static, orderly) in nature compared to the other generally more Padomaic-inclined (chaotic, disorderly) Daedric Princes. It is quite likely that this is one of the reasons the others despise him so much.
* SealedInsideAPersonShapedCan: He was sealed in the form of [[spoiler:Sheogorath, the Daedric Prince of Madness]].
* TinTyrant: He and his Knights of Order appear to be clad head to toe in metallic armour.

!!Malacath

--> Sphere: The Ostracized
--> Artifacts: Scourge, Volendrung

Daedric Prince of the Spurned and Ostracized, Keeper of the Sworn Oath and Bloody Curse. He was once the Aldmeri god known as Trinimac, but was "eaten" and excreted by Boethiah, becoming Malacath. His followers as Trinimac were transformed into the modern Orcs (Orsimer).
----
* AllOfTheOtherReindeer: The rest of the Daedric pantheon doesn't consider him a real Prince. Given that he's the patron of pariahs, this is rather appropriate. As Sheogorath puts while talking about Jyggalag, "Malacath is more popular at parties! And Malacath is ''not'' popular at parties!"
* AsskickingEqualsAuthority: Big believer in this. In ''Skyrim'' he places a curse on an Orc stronghold (i.e. has it attacked by ''giants'') because their chief is a weak, scheming DirtyCoward and the rest of the stronghold hasn't done anything about it.
* ButtMonkey: Is subject to frequent mockery and ridicule by the other Daedric Princes, as well as most of the non-Orc mortals on Tamriel. Part of his teaching is "[[IronButtMonkey strength through adversity]]" though.
* DeathWorld: His realm, known as the Ashpit, will kill you in minutes unless you're magically protected due to being entirely made up of choking soot (even the buildings). Levitation magic is a requirement at all times.
* DropTheHammer: His signature weapon is his warhammer, Volendrung...
* KatanasAreJustBetter: ... but statues of him frequently depict him wielding a dai-katana.
* OffingTheOffspring: According to the 16 Accords of Madness, Sheogorath once tricked Malacath into killing his own son, a noble orc who would have otherwise been destined to be a great hero.
* OurOrcsAreDifferent: He is the patron of the Orcs, who were formerly the Aldmeri followers of Trinimac. When Trinimac was "eaten" by Boethiah, the excreted remains became Malacath and his followers were changed as well.
* PapaWolf: Do ''not'' mess with his followers.
* TheReasonYouSuckSpeech: Gives a short, but scathing one to Yamarz in ''Skyrim''.
* WasOnceAMan: He used to be an Aldmeri god, Trinimac, until Boethiah ate him. The remains became Malacath. [[FisherKing As a result]], his followers became the Orcs. Of course Malacath himself makes claim that this tale is far too "literal minded" in several in-game books.

!!Mehrunes Dagon
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/mehrunes_dagon_9293.png]]

--> Sphere: Destruction, Change, Revolution, Energy, and Ambition
--> Artifacts: Mehrune's Razor, Mysterium Xarxes, Daedric Crescent

The Daedric Prince of Destruction. Ambition, Change, and Revolution also fall within his sphere. He is also associated with natural disasters like fires, floods, and earthquakes. He has repeatedly tried to invade and take over Mundus, including spending two whole games (''Battlespire'' and ''Oblivion'') trying to TakeOverTheWorld.
----
* AmbitionIsEvil: Ambition is one of his spheres of influence and he is considered one of the most "evil" Daedra alongside Molag Bal.
* BigBad: For ''Battlespire'' and ''Oblivion''.
* BigRedDevil: His typical form.
* BloodKnight: To the point where he sends Dremora to kill his own followers.
* CardCarryingVillain: He exists to ''destroy''. Hell, he is the ''embodiment'' of Destruction. And he doesn't try to hide it at all.
* CatsAreMean: Khajiiti religion interprets Dagon as a [[FluffyTheTerrible kitten]], "for what is more destructive than a young cat?"
* DidYouJustPunchOutCthulhu: Happens to him every time he tries to invade Mundus. Almalexia does it in the backstory, then the Hero of Battlespire does it in the eponymous game. Finally, Martin/Akatosh do this to him in ''Oblivion''.
* EvilIsDeathlyCold: Despite their [[FireAndBrimstoneHell appearance]], the Deadlands are actually surprisingly cold. For once, an actual [[JustifiedTrope justification]] for ConvectionSchmonvection.
* EvilSoundsDeep: Always has a deep, booming voice.
* ExcaliburInTheRust: The ''Morrowind'' version of his razor is first found as "a rusty dagger".
* {{Expy}}: He is basically a GenderFlipped version of [[Myth/HinduMythology Kali]].
* FaceHeelTurn: According to a LooseCanon [[http://www.imperial-library.info/content/seven-fights-aldudagga text]] written by former series developer/writer Michael Kirkbride, he was once a kindly demon who attempted to protect parts of Mundus from being eaten by Alduin at the end of every kalpa, until Alduin banished and cursed him into his current state.
* FireAndBrimstoneHell: His realm, the [[IDontLikeTheSoundOfThatPlace Deadlands]].
* ForTheEvulz: Especially in ''Skyrim''.
* GodOfEvil: Considered as such by the people of Tamriel along with Molag Bal, though unlike Bal, Dagon actually has some redeeming qualities. For example, ideas like ambition and ''change'' that a functioning world requires fall within his sphere.
* GreaterScopeVillain: Was the ManBehindTheMan who helped Jagar Tharn procure the Imperial throne in ''Arena.''
* HornedHumanoid: Of the BigRedDevil variety.
* IronicHell:
** Imagine you were a being whose entire existence is based around destruction and change. Now imagine you were stuck in a realm where nothing can ever be killed or destroyed without eventually coming back, effectively negating your purpose. That's Dagon. No wonder he wants to take over and destroy Nirn; it would be stress relief for him.
** Worse still, in ''[[https://www.imperial-library.info/content/seven-fights-aldudagga The Seven Fights of the Aldudagga]]'', it is implied that Alduin originally cursed him into this state in the first place as a punishment for hiding parts of earlier kalpas from him.
-->'''Alduin''': "You I curse right here and right now! I take away your ability to jump and jump and jump and doom you to [the void] where you will not be able to leave except for auspicious days long between one and another and even so only through hard, hard work. And it will be this way, my little corner cutter, until you have destroyed all that in the world which you have stolen from earlier kalpas, which is to say probably never at all!"
* LegionsOfHell: He and his Dremora army whenever he tries to invade Mundus.
* MultiArmedAndDangerous: His typical form has four arms.
* OmnicidalManiac: He's the Daedric Prince of Destruction. Kinda comes with the territory.
* OneHitKill: His artifact, the Razor, can sever the link between its victim's body and their soul, killing them instantly.
* PathOfInspiration: The cult dedicated to him, the Mythic Dawn.
* PersonOfMassDestruction: Being the Daedric Prince of Destruction. And definitely how he was in ''Oblivion''.
* RedSkyTakeWarning: His Deadlands plane, as well as the areas in Mundus near the gates to his plane.
* SatanicArchetype: He is played up as such quite frequently in-universe and mistakenly so out of universe, but he actually subverts it. Despite his [[BigRedDevil appearance]], [[LegionsOfHell servants]], [[FireAndBrimstoneHell realm]], and [[TakeOverTheWorld modus]] [[OmnicidalManiac operandi]], he actually has some redeeming qualities that put him beyond true "evil."
* TakeOverTheWorld: So that he can then destroy it.
* TomeOfEldritchLore: The Mysterium Xarxes. The ''Oblivion'' script notes actually call for Martin, the most knowledgeable major character on the subject, to react as if given "a handful of glowing plutonium" when he receives the Xarxes. It's just that sort of book.
* UnwittingPawn: Is described by Haskill in an [[http://www.imperial-library.info/node/2234 obscure text]] to be "the pawn of every Prince of true power, the dupe of every schemer in the Nineteen Voids." Essentially, whenever one of the other PowersThatBe wants to accomplish something that involves the destruction of something, they get Dagon to do it.
* YouHaveOutlivedYourUsefulness: In ''Skyrim'', he tells you to kill Silus, the Mythic Dawn cultist who helped you find the pieces of Mehrunes' Razor. Once that's done, he sends some Dremora to kill ''you''.
* YourSoulIsMine: Whenever a creature is killed with the Mehrunes' Razor, their soul is delivered to Dagon's plane of Oblivion, where they become his property.

!!Mephala

->''"The Webspinner in day parlance; otherwise it gets hazy. Ties to the Morag Tong, ties to sordid other cults in the provinces, running gamut from drugs to dibbledark to, hell, fashion trends even. Weird one, this Mephala."''
-->--'''Lord Vivec's Sword-Meeting with Cyrus the Restless'''

--> Sphere: The Unknown, Manipulation, Sex
--> Artifacts: Ebony Blade, Ring of Khajiit (''Morrowind'' only)

Also known as the Webspinner and the Lady of Whispers, her true sphere is unknown to mortals. Her Plane of Oblivion is known as the Spiral Skein.
----
* AmbiguousGender: Although generally depicted as female, Mephala will appear as either male or female.
* ArachnidAppearanceAndAttire: At least in her ''Daggerfall'' incarnation.
* BitchInSheepsClothing: In traditional Dunmer religion, she is one of the "good" Daedra and the anticipation of Vivec.
* BlackSwordsAreBetter: The Ebony Blade, her Daedric Artifact. It's fueled by the blood of people you trust, meaning she openly promotes ChronicBackstabbingDisorder.
* TheChessmaster: She's generally characterized by complex, long-reaching plans, likened to spider webs.
* TheCorrupter: She loves to see how she can fray the "web" of human relationships, and takes a particular joy in the betrayal of trust or minor slights tearing entire towns apart.
* EvilIsSexy: In-universe example: Sexuality falls under Mephala's purview.
* FemmeFatale: Mephala's spheres utilize sex, secrets, manipulation and murder -- making her the ''perfect'' patron goddess of assassins that use seduction or sex to get to their targets. Hence, this is a common practice for agents of the Morag Tong.
* GreaterScopeVillain: In the plots of at least two of the [[HarderThanHard Veteran Dungeons]] in ''Online.'' In one, a Priestess of Mephala you helped in the non-veteran mode of the dungeon starts going nuts and poses a threat, so you need to put her and her ArtifactOfDoom down. In the other, Mephala personally {{Mind Rape}}d a man into [[spoiler:becoming a Lich, who went on to murder his students and his wife. It turns out it was because he was being influenced by ''the Ebony Blade''. And yep, you guessed it, he uses it on you during the fight.]]
* ItAmusedMe: Why she corrupts mortals.
* LoveGoddess: "Love" is pushing it, but sex is considered one of her spheres of influence.
* ManipulativeBastard: Pretty much the trope's Patron Daedra.
* RedBaron: The Webspinner, Lady of Whispers.
* SealedEvilInACan: Her artifact in ''Skyrim''.
* ShoutOut: Her plane of Oblivion, the Spiral Skein, is described as circular, with partitions similar to the spokes of a wheel separating each individual realm, each of which represent a different sin. At the center is her citadel, with each area branching out from the center like a spider's web. Aside from a few minor differences, this is a pretty clear reference to ''[[Literature/TheDivineComedy Dante's Inferno]].''
* SpidersAreScary: They sure are, when it comes to her. The Spider Daedra are closely associated with her, and look like - you guessed it - mutated {{Giant Spider}}s.
* VillainWithGoodPublicity: Possibly. In the province of Morrowind, she's considered one of the "Good Daedra", in no small part because of her association with Vivec. She has yet to demonstrate any benevolence in-game as mortals would understand it - including her association with Vivec.

!!Meridia

--> Sphere: Life Energy
--> Artifacts: Ring of Khajiiti, Dawnbreaker

Meridia's sphere is obscured to mortals, but is often associated with the energy of living things. Her plane is known as the "Colored Rooms" and she has an extreme hatred for anything undead.
----

* AllOfTheOtherReindeer: Unlike most of the Daedric Princes, Meridia was originally a Magna-Ge, or an Aedra who assisted in the construction of the Mundus, but abandoned the project along with Magnus and the rest of the Magna-Ge. However, she was banished from Aetherius for "consorting with illicit spectra." Scorned by the Daedra as well, Meridia proceeded to use her powers to shape the light from Magnus to create her own realm.
* BeautyEqualsGoodness: She invokes the idea of beauty being associated with goodness or pleasantness. Meridia takes the form of a beautiful woman, often in various skimpy outfits, and often refers to her abilities and divine sphere as being associated with beauty, light, and living auras.
* BerserkButton: Undead and Necromancy seem to be the only reasons she ever interacts with mortal affairs, usually to have them wiped out. Also, don't mess with her shrines.
* BigGood: [[spoiler:Is this in ''Online'']].
* BlueAndOrangeMorality: As noted elsewhere, Meridia hates the undead. Since the undead and necromancy are generally a threat to the mortals of Nirn, she's viewed as a positive force for mortals, but this doesn't mean she truly cares for mortals. She supported many of the Ayleids because they worshipped her and ''didn't'' use necromancy, while still being horrific monsters that tortured and murdered countless human slaves.
* CoolSword: Her artifact Dawnbreaker, a shining golden sword that glows when close to the Undead, sets them on fire, and makes them explode.
* DisproportionateRetribution: A group of Ayleid built a city above one of her shrines. She responded by destroying it with roots, burying it and all who lived there beneath the ground.
* DivinelyAppearingDemons: She maintains the most "angelic" appearance out of any of the Daedric Princes.
* EverythingsBetterWithRainbows: Closely associated with rainbow imagery and the color spectrum. Her sphere is even called the "Colored Rooms."
--> ''"... thus does Merid-Nunda [ride? slide?] across the rainbow road from end to end, at one end stretching the dragon, at the other end compressing him ..."''
* FaceHeelRevolvingDoor: From the perspective of mortals, at least. In one instance, she'll be acting as the BigGood in defending mortal lives from hostile takeover by supernatural forces. Then in another, she'll be giving aid to a being who seeks to overthrow the Nine Divines and enslave the races of Men.
* FallenAngel: While not exactly "angelic" in nature, some sources say that she was once one of the Magna Ge, but was cast out to Oblivion for consorting with "illicit spectra." Her statue at Kilkreath Ruins in Skyrim gives her this appearance, being humanoid with a pair of large feathered wings.
* FriendToAllLivingThings: Heavy emphasis on the ''Living'' part. If you're Undead or a Necromancer, she ''will'' destroy you.
* GoodIsNotSoft: She's generally considered one of the "good" Daedra, but she's still a Daedric Prince. Anger her at your own peril.
* GreaterScopeVillain: [[spoiler:On the other hand, is the main Daedra behind Umaril the Unfeathered from ''Oblivion'', and is supplying him with most of his forces.]]
* HeroicWillpower: She brought her realm into Mundus through the ''sheer power of her will''.
* HeroWithBadPublicity: A rare example in which the character is both this AND a VillainWithGoodPublicity. Most of Tamriel is skeptical, or cautious, toward Daedra in general (especially after the Oblivion Crisis at the end of the Third Era). Some groups, such as the Vigilant of Stendarr, actively ''oppose'' any and all Daedra regardless of intention. Meridia, however, still undertakes actions on behalf of mortals despite this and sometimes has to work through a proxy (like [[spoiler:Sees-All-Colors]] in ''Online'') for groups that would never collaborate with her willingly.
* ItsAllAboutMe: Meridia describes herself as compassionate and merciful, but as shown in ''Online'', she won't hesitate to use or sacrifice her own followers for what she perceives to be a greater end. If said followers lose faith or abandon her because of her actions, her compassion disappears entirely and she will allow or even ''cause'' them to meet a terrible end.
* KnightTemplar: Meridia despises the Undead and other entities of cruelty, darkness, rot, filth or decay. Thus, she will stop at nothing to destroy them, even if it means causing collateral damage to innocent people or her own followers.
* LightIsNotGood: While her association with light and living energies seems to imply she might be a "good" Daedric Prince it's important to remember that she was the GreaterScopeVillain of ''Knights of the Nine''. She, along with her Aurorans, allied with the BigBad Umaril, an Ayleid sorceror-king who wanted to overthrow the Nine Divines and enslave humanity. Meridia is also prone to ''majorly'' lashing out at any mortal being that upsets her (for example, destroying an entire Ayleid city because they were located a little too close to her shrine). Ultimately, like any Daedric Prince, what good Meridia does is going to be for her benefit, not anyone else's.
* ManipulativeBitch: After revealing her true identity in ''Online'', the Vestige will call her out for using him/her and Meridia will state that she thinks of them as nothing but a pawn in a grand game and that's up to the Vestige themselves if they make the most of it or not.
* {{Narcissist}}: Implied in ''Online'' when, especially in her guise as "The Groundskeeper", she refers to herself and her actions in the most glorifying language possible. To hear her speak, everything she does is merciful, benevolent, and wise, and she also thinks highly of her own beauty and power. She shows ''zero'' patience or tolerance for things or individuals which do not support that conclusion.
* PetTheDog: Despite admitting that most of her benevolent acts in ''Online'' were for her own benefit, Meridia does two helpful things for the player. The first is locating and returning the Vestige's soul -- although Cadwell was the one who asked her to do, she agreed regardless. The second is accepting Cadwell as her new servant, and enabling him to assist the player in various ways, such as opening the way for NewGamePlus content.
* ProudBeauty: Meridia embodies light and life, and so takes an appearance that mortals would perceive as a beautiful woman. She is well aware of this fact, and takes pride in the fact that mortals find everything about her, even her visible form, pleasant and appealing.
* RedBaron: The Solar Daughter, Lady of Infinite Energy.
* ShowSomeLeg: Every depiction of Meridia gives attention to her bare legs. That is, [[spoiler:until her appearance as "The Groundskeeper"]].
* TautologicalTemplar: Meridia opposes creatures of cruelty and defilement, so both she and her followers categorize her as "good". However, that means that she feels ''any'' action she takes is therefore good and anyone who opposes or abandons her is evil. She will thus deal with them appropriately.
* VillainWithGoodPublicity: A rare example in which the character is both this AND a HeroWithBadPublicity. Amongst her faithful and many other groups, Meridia is considered one of the most "benevolent" Daedric Princes. She, in fact, doesn't like it when her actions are painted in anything but a positive light even at her most ruthless, petty and vindictive.
* WhatIsOneMansLifeInComparison: Tells the Vestige in ''Online'' that they used him/her to save countless other lives, and that she ultimately doesn't care about one mortal soul.
* WingedHumanoid: Her statue in ''Skyrim''.

!!Molag Bal
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/molag_bal_5478.png]]

--> Sphere: Domination, Enslavement, Rape
--> Artifacts: Mace of Molag Bal

The Daedric Prince of Domination, Molag Bal is perhaps the most malevolent of the Daedric Princes, actively seeking and enjoying the corruption of mortals. He committed the first rape, upon a Nede[[note]]the ancient Cyrodiils[[/note]] woman, from which was born the first vampire, leading to his most infamous title, the King of Rape.
----
* ZeroPercentApprovalRating: The only servants who genuinely like Molag Bal are those who don't know him very well or have become enthralled by the power he's imbued them with. Everyone else is either [[ForcedIntoEvil forced to do his bidding]] or [[TheStarscream hoping to usurp him]]. And there's only a matter of time before he betrays the former group and turns them into one of the latter.
* ArchEnemy:
** Boethiah is his most hated rival/enemy. The two are willing to do all sorts of terrible things just to mildly annoy the other.
** He and Arkay also apparently fit, as Bal created the first vampire just to upset Arkay's balance of life and death.
** He and Meridia hate each other as well, since she finds him utterly disgusting and he considers her a nuisance.
** He is also implied to antagonize followers of Stendarr specifically. Since Stendarr is the God of Mercy and he is the God of Domination, it seems Bal enjoys seeing just how capable Stendarr is of protecting his faithful.
* AuthorityEqualsAsskicking: The lesser denizens of Oblivion usually just nod and agree with everything he says. Those that disagree tend to stop... doing anything.
* BadBoss: Working for Molag Bal ''never'' ends well. Any power he offers or tempts a minion with will immediately disappear the moment that Bal realizes they're no longer useful, and sometimes even before that point.
* BigBad: For ''VideoGame/TheElderScrollsOnline''.
* BloodyBowelsOfHell: Molag Bal's Daedric Plane of Coldharbour. It's a ruined parody of Tamriel, with every surface covered in bloody excrement. He ''is'' the Lord of Violation, so...
%% * BondageIsBad
* ColdBloodedTorture: His plane, Coldharbour, is designed to torment a person as horribly and efficiently as possible.
* TheCorrupter: One of his favourite things - seeing a good and noble person snap, fall, or break.
* CreepyMonotone: His tone doesn't change much while talking. This is dropped completely when he becomes entertained, however.
* DefeatMeansRespect: As the lord of Domination, Molag Bal relishes power and strength. Defeating his minions and lieutenants prompts him to commend someone for their strength, but it also means [[YouKillItYouBoughtIt you just earned the spot of the beings you defeated]].
* DisproportionateRetribution: He perpetrated the first rape, turning the innocent woman into the first vampire, who proceeded to rape and kill the nomads who cared for her, bringing undeath into Mundus -- simply as a "Screw you!" gesture to Arkay.
* DropTheHammer: The Mace of Molag Bal. He even [[spoiler:fights you with it in the climax of ''Online'']].
* EldritchLocation: Coldharbour is said to look like [[AfterTheEnd a future Nirn devastated by centuries of warfare and filled with nothing but suffering]].
* EvilLaugh: Has a pretty nasty one.
* AFateWorseThanDeath: Being trapped in Coldharbour, for any reason whatsoever, counts as this. It is specifically designed to break and torment mortals as efficiently and cruelly as possible. Being a follower or faithful servant of his will not save you in any way.
* FauxAffablyEvil: Molag Bal can act pleasant and polite, but he is ''not'' nice ''at all.''
* ForTheEvulz: It's the only motivation he has.
* GettingCrapPastTheRadar:
** The ''36 Lessons of Vivec'' include multiple barely-concealed allegorical descriptions of gay sex between Molag Bal and the Dunmeri PhysicalGod, Vivec. "Biting of spears" and "piercing of the second aperture" indeed.
** ''Online'' only uses thinly-veiled inferences to rape, with his actions toward Lamae referred to interchangeably as "ravaged", "defiled" and "mutiliated". ''Skyrim'' also never used the team "rape", but conversations with Serana state that the process of becoming a Vampire Lord is a very humiliating and traumatizing act of "defilement", and also happens to be gender-targeted towards women.
* GodOfEvil: Most of the Daedra are JerkassGods to some degree or another, but still have redeeming qualities, even Mehrunes Dagon. Not Molag Bal. He basically is TheDevil to the Dunmer, as they see him as the creator of obstacles trying to threaten the "purity" of the Great Houses. He is not much better regarded by any other race on Tamriel either.
* GreaterScopeVillain: He serves as this in ''Dawnguard'', as the creator of vampirism, and thus the ultimate progenitor of all the conflict in ''Dawnguard's'' storyline. It was he who turned [[BigBad Lord Harkon]] into a pureblood vampire along with the rest of his family, thus giving rise to the Volkihar Clan in the first place. Being the progenitor of all vampires, it also makes him indirectly responsible for [[spoiler:Arch-Curate Vyrthur]]'s corruption, which results in him [[spoiler:creating the Prophecy of the Tyranny of the Sun which sets the plot of ''Dawnguard'' into motion.]] Essentially, he is the GreaterScopeVillain behind the GreaterScopeVillain.
* HornedHumanoid: In statues and shrines.
* ILied: Molag Bal ultimately does not keep his word with his minions. "Rewards" are given solely for the purpose of creating a more useful or obedient slave; remaining in his service will ultimately result in the servant only being rewarded with slavery and endless torment.
* IShallTauntYou: Every sentence out of his mouth is a taunt to remind a person how insignificant they are compared to him. He ''is'' the Lord of Domination, after all.
* LargeHam: He repeatedly shows this in his quest in ''Skyrim''. Even moreso in [[BigBad his appearance]] in ''Online''.
* TheManBehindTheMan: In ''Online'', he also serves as this to Mannimarco, though you're aware of it from the start.
* ManipulativeBastard: Molag Bal greatly enjoys manipulating mortals into furthering his schemes. Indeed, the main difference between Molag Bal and Mehunres Dagon is that while Dagon will invade and inflict destruction upon mortals with armies and cultists, Molag Bal will instead manipulate mortals into doing that destruction to themselves.
* MindRape: He can fragment a person's soul or memories, so that if they prove resistant to the torture, he can take away or make them completely forget what gives them strength.
* MonsterProgenitor: Created the first vampire. It is believed that all Vampires descend from her, upsetting the balance of death and rebirth normally administered by the Aedric God Arkay.
* NamesToRunAwayFromReallyFast: Molag Bal, the ''King of Rape'', the ''God of Schemes'', the ''Lord of Brutality'', and just an endless line of equally-horrific titles.
* NeverLiveItDown: In-universe, he's only been recorded as having raped ''one'' person, but this does not prevent his most infamous title being that of the "King of Rape".
** In ''Dawnguard'' however, it's implied that this is one of the ways that Molag Bal chooses to confer the abilities of a [[MonsterLord Vampire Lord]] upon his most devout followers. While his male followers are asked to perform a large human sacrifice in his name, women are subjected to a far more degrading ritual at his hands, with the implication being further reinforced by Serana ''refusing'' to elaborate further on the matter.
* NiceJobBreakingItHero: Both he and Meridia state that defeating him in ''Online'' actually works to his ''advantage''. This is never elaborated upon. Further, at points when the player destroys his Dark Anchors, Bal will be delighted that mortals are rising to meet his challenge with greater strength, as if that were his intention.
* ObviouslyEvil: While morality is a highly debated topic with the Daedra, there's none with Molag Bal.
* RapeIsASpecialKindOfEvil: His most infamous act was the very first rape which created vampires, and all pureblood vampire lines can trace their origins back to a Daughter of Coldharbour being raped by Molag Bal.
* RapePillageAndBurn: He loves doing all three.
* RedBaron: The King of Corruption, Father of Vampires, the Harvester of Souls, the Hated One, the King of Rape.
* RedSkyTakeWarning: Coldharbour is described as having a burning sky as well as being [[ExactlyWhatItSaysOnTheTin extremely cold]].
* ReptilesAreAbhorrent: His statues in ''Morrowind'' and ''Oblivion'' depict a reptilian humanoid.
* SatanicArchetype: He's probably the closest thing the ''Elder Scrolls'' universe has to {{Satan}}, seeing as his ''modus operandi'' is corrupting people into doing evil deeds so he can claim their souls. Unlike a few others on this list, he also lacks any redeeming qualities.
* SerialEscalation: Don't ask us how, but Molag [[TookALevelInJerkass gets worse]] with each game.
* TheSocialDarwinist: Molag Bal believes that the strong should kill and dominate the weak. For instance in ''Skyrim'' he tries to tempt the Dragonborn into becoming his champion because he recognizes and respects the Dragonborn's power. In ''Online'', he commends he player for defeating his armies and, ultimately, himself.
* TheUndead: By siring the first vampire he created the undead, apparently just to rub it in Arkay's face.
* WorthyOpponent: After the conclusion of ''Online's'' main quest, he outright congratulates the Vestige for their skills, though he's quite quick to warn them that even worse things will be coming later on.
* YouKillItYouBoughtIt: Defeating his minions means that he now recognizes you as a worthy replacement for them.
* YourSoulIsMine:
** He loves corrupting people and taking their souls, and the Mace of Molag Bal has that as its specialty.
** Molag Bal taking people's souls serves as the plot for ''Online''.

!!Namira

--> Sphere: The Ancient Darkness, the Grotesque
--> Artifacts: Namira's Ring

Daedric Prince of the Grotesque, Decay, and things which cause humans [[{{Squick}} revulsion]]. She is also associated with beggars and disease.
----
* AbsoluteCleavage: She is always depicted in statues wearing outfits showing off all of her cleavage.
* BlessedWithSuck: According to the book "Beggar Prince", she did this to the beggars, by cursing them to always have diseases that made them repulsive, and to invoke pity and disregard in others. This made them the perfect spies and sources of information, because they could watch and listen to what others did, but never be noticed doing so.
* BodyHorror: She favors this, especially in the form of disfiguring diseases.
* DarkIsEvil: Her sphere encompasses the Ancient Darkness.
* DarkIsNotEvil: Most of what falls within her sphere is perfectly natural. Further, she counts "Pity" within her sphere.
* EldritchLocation: Her realm is called the "[[IDontLikeTheSoundOfThatPlace Scuttling Void]]", of which nothing is known.
* GrotesqueCute: She usually associated with things most would consider disgusting or repulsive, such as slugs, spiders, or disfiguring diseases. In fact she only allows those considered ugly to summon her; she hates attractive people.
* ImAHumanitarian: At least in ''Skyrim'', where she is the patron of a cult of cannibals. This makes sense given her ''modus operandi'', since cannibalism ''is'' typically frowned upon in most civilised societies.
* NatureIsNotNice: Happens to also represent the nastier aspects of nature.
* NightmareFetishist: To put it mildly.

!!Nocturnal
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/nocturnal_8869.png]]

--> Sphere: Night, Darkness, Thieves, Luck
--> Artifacts: Skeleton Key, Eye of Nocturnal, Bow of Shadows, The Gray Cowl

The Daedric Prince of Night and Darkness. Also known as "The Night Mistress" and "Lady Luck", and is regarded as the patron of the ThievesGuild.
----
* AbsoluteCleavage: In ''Skyrim''.
* AlwaysNight: Her realm, Evergloam, [[ExactlyWhatItSaysOnTheTin if it's anything like its name]].
* DarkIsNotEvil: Her sphere of influence includes darkness and the night and she falls under the standard Daedric "neither good nor evil" clause. She's one of the more ambiguous Daedric Princes, but it's safe to say she's no Molag Bal.
* DealWithTheDevil: The patron of thieves, and said to be the source of "scoundrel's luck" that aids them and the shadows that hide them... but it's a contract, not a blessing. [[spoiler:Three champions known as the Nightingales swear absolute loyalty to her, pledging their souls to guard her conduit to the mortal realms even after they die. After serving their term as spectral guardians, they become the shadows and the luck that aids all living thieves. These champions receive special armour, powers, privileges and the freedom to do as they wish with all three with the condition that they always guard the conduit - fail and they will lose all their gifts, and ''all'' thieves will have a sudden run of supernaturally bad luck, until it's reconsecrated.]]
* InTheHood: All of her appearances have her wearing a hooded cloak.
* MeaningfulName: Pretty obvious, she's associated with the night.
* RedBaron: The Night Mistress, Lady Luck.
* TheSacredDarkness: Kinda. The darkness that Nocturnal represents is for the most part treated as more protective than anything, and beautiful, welcoming, and awe-inspiring to those who appreciate it. However, Nocturnal is quick to withdraw her favour if she is displeased, and those who appreciate the darkness more often than not tend to be thieves and criminals.
* ScamReligion: According to Karliah, the Priests of Nocturnal were merely a cult created to prey on the gullible. While their members set up shop in the Twilight Sepulcher and conducted all sorts of bogus rituals and practices to supposedly gain Nocturnal's favour, she didn't actually pay them ''any'' attention or care ''what'' they did, as long as they didn't interfere with the Nightingales or threaten the Ebonmere.
* SemanticSuperpower: Her Daedric artifact, the SkeletonKey. It unlocks things. In fact, it unlocks ''anything''. Including [[CharlesAtlasSuperpower the limits of human potential]]. [[StoryAndGameplaySegregation In the hands of the player however]], it's simply an unbreakable lockpick; [[FridgeBrilliance you're the Dragonborn, so your potential is already unlimited.]]
* SinkOrSwimMentor: Her relationship with the Nightingales.
* WellDoneSonGuy: How Karliah describes Nocturnal in ''Skyrim'', as a mother that offers little praise but always pushes you to do better.

!!Peryite

--> Sphere: Pestilence, the Natural Order, Tasks
--> Artifacts: The Spell Breaker

Also known as The Taskmaster, Peryite keeps the lower levels of Oblivion ordered and controls plagues. He is considered to be the weakest of the Princes.
----
* AffablyEvil: Despite being referred to in-game as one of the most loathsome of the Daedric Princes, he's consistently polite to the player characters in all of his appearances, and the quest he gives the player in ''Oblivion'' is one of the least morally suspect Daedric quests, as it involves ''saving'' the lives of his followers.
* BlessedWithSuck: His "blessings" seem to take the form of various diseases, [[LovecraftianSuperpower complete with weaponized projectile vomiting]].
* ButtMonkey: For the other Princes. It may also be why earlier games emphasize "Order" as part of his sphere, prior to the proper introduction of Jyggalag, as SomeoneHasToDoIt.
* DivergentCharacterEvolution: His quest in ''Skyrim'' emphasises his role as Lord of Pestilence rather than his role of maintaining order, likely because the previous game's DLC questline had introduced Jyggalag as the Daedric Prince of Order, leaving the exact distinction of the "order" Peryite resides over somewhat uncertain.
* HypercompetentSidekick: While he's supposed to be the weakest Daedric Prince, he also keeps the lower planes of Oblivion running and the lesser Daedra in line.
* LuckilyMyShieldWillProtectMe: His artifact, the Spell Breaker, is a Dwarven tower shield with a ward that blocks most forms of magic.
* MysticalPlague: His followers in ''Skyrim'' are afflicted with one of these.
* NatureIsNotNice: While Jyggalag's take on order is inorganic stasis, Peryite seems to represent the natural cycle of growth and decay. Unfortunately for Tamriel, this primarily manifests as outbreaks of disease, and death in wake of those outbreaks.
* OnlySaneMan: One of the few Daedra in ''Daggerfall'' who takes being turned down for a quest well.
* OurDragonsAreDifferent: He normally appears as a green dragon to those who summon him. It's worth noting that he is depicted with four legs instead of two, unlike Alduin and the other Dragons in ''Skyrim'', as he isn't really a dragon. He just [[ShapeshifterDefaultForm likes manifesting as one]]. Some sources suggest he does it in order to mock Akatosh.
* ThePlague: He controls these, and ''Skyrim'' hints he may be preparing one to try to wipe out Tamriel, thereby also making him a...
* {{Plaguemaster}}: Has power over all sorts of diseases.
* RedBaron: The Taskmaster.
* YouDirtyRat: In ''Skyrim'' he manifests in the form of a swarm of ghostly skeevers.

!!Sanguine
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/sanguine_6008.png]]

--> Sphere Debauchery, Hedonism
--> Artifacts: Sanguine's Rose, The 27 Threads of the Webspinner (Created for Mephala)

Daedric Prince of debauchery and hedonism, encompassing the light and dark sides of both. He also has domain over the darker natures of man, such as lust, sin, sloth, gluttony, and greed.
----
* AffablyEvil: While it's not a good idea to attach human morality to Daedra, he does tend to be one of the nicer Princes.
* TheAlcoholic: Often seen with some form of drink in his hand. In ''Skyrim'', his quest even begins with [[spoiler:a drinking contest at an inn.]]
* BigRedDevil: A common depiction of him. [[spoiler:When revealing his true nature to the Dovahkiin, he opts for a Dremora variant.]]
* DarkIsNotEvil: Okay, "not evil" might be a bit of a stretch since he ''is'' a Daedric Prince who enjoys causing mischief, but he isn't nearly as evil as his satanic-looking appearance would suggest, especially by Daedra standards. His quests usually don't involve killing things, causing lasting harm or spreading suffering in any way, only annoying folks. In other words, Sanguine's pretty much a demonic frat boy. On the other hand, his personal artifact the Sanguine Rose is one of the more dangerous ones, since it summons a random Daedra that is ''not'' under the summoner's control. Martin Septim's reaction to the Rose in ''Oblivion'' implies that toying around with it in his youth got a bunch of his friends killed and soured him on Daedra worship forever.
* FunPersonified: Literally, being the god of hedonism in both the good and bad sense. His quest in ''Skyrim'' [[spoiler:is to get the player drunk and lead them around the world to trick them into marrying a hagraven]], and what realms of his the player visits in the series are shown to be party venues.
* GargleBlaster: [[spoiler:The Daedric Prince's special brew will get the better of you in ''Skyrim''.]]
* GodInHumanForm: [[spoiler:In ''Skyrim''.]]
* GottaCatchEmAll: His 27 threads of the Webspinner, which he created for Mephala and the Morag Tong. There are 27 pieces of clothing or jewelry.
* GreatGazoo: He mostly plays with and, at worst, annoys mortals. He is definitely one of the less serious Princes.
* TheHedonist: The Daedric Prince of it.
* HornedHumanoid: His preferred form in ''Skyrim'' is that of a Dremora.
* ItAmusedMe: The motivation for everything he does.
-->"Let's be honest, here. I don't always think my decisions through."
* LouisCypher: [[spoiler:Sam Guevenne]] in ''Skyrim.''
* MeaningfulName: The word "sanguine" can refer to a lively character as well as blood, which fits his patronage over both the light and dark side of pleasure.
* SatanicArchetype: Though a less outright evil version than, say, Molag Bal. He "prefers to drag mortals down to sinful lifestyles by means of temptation and humiliation". Basically, Satan if he were a total {{Troll}}.
* {{Troll}}: As the Prince of debauchery and merriment, he tends to tempt or trick mortals into doing crazy things for the sake of doing it.
* VillainsOutShopping: When the Dragonborn finally tracks him down [[spoiler:after their little drinking contest leaves them passed out on the other side of Skyrim]], he seems to be in the middle of hosting a party with some of his followers. Then again, his job is pretty much partying and playing pranks, so maybe this would count as normal work for him.

!!Sheogorath
[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/Sheog_666.jpeg]]

--> Sphere: Madness, Creativity, Cheese
--> Artifacts: Wabbajack, Fork of Horripilation, Staff of Everscamp, Gambolpuddy

The Daedric Prince of Madness. He is one of the more prominent of the Daedric Princes and appears as a seemingly harmless, well-dressed male.
----
* AGodAmI: [[spoiler:Until the player becomes Sheogorath in The Shivering Isles.]]
* AffablyEvil: His domains also include creativity and music, and he always has a smile on his face. He loves his worshipers and will always reward a mortal helper... but since he's the Prince of Madness, the blessings he offers may not be entirely, ah, traditional. Or healthy.
** According to legend, he gifted humanity music one day when he was travelling the mortal plane and decided it was boring, and a woman commented on the beauty of a songbird's song. Sheogorath agreed and thought it was a pity that humans couldn't make such lovely noises with their voices, so he gave them music by way of crafting them drums, flutes and lutes... from the bones, tendons and other body parts of that same woman, killing her on the spot to get the materials.
* AnimalEyes: Often depicted as a human with cat's eyes. Either the inspiration for, or adopted in honor of, the Khajiit's nickname for him, "The Skooma Cat".
* ArchEnemy: Jygalagg, who appears every era to destroy the Shivering Isles. [[spoiler:Turns out they're the same person. Until the Hero of Kvatch takes over.]]
* ArtificialHuman: [[spoiler:The original Sheogorath was created by the rest of the Daedric Princes in order to stop Jyggalag from growing any more powerful. The second Sheogorath, however, ascended to the position.]]
* AscendToAHigherPlaneOfExistence: [[spoiler:He, as Jyggalag, is ultimately killed for good and leaves joyfully to wander the streams of Oblivion, which he sees as this. This also coincides with the player character, who ascends to godhood.]]
* AxCrazy: Sheogorath is ''always'' dangerous, because just a passing whim could result in him killing someone in horrific ways [[FateWorseThanDeath ... or worse]]. For instance, when a woman wished that mortals could sing like birds, he agreed and plucked out her organs to create musical instruments. And if he's in a bad mood... well, then you're ''really'' screwed.
* BadassBeard: In fact, beards more badass than his are outlawed in the Shivering Isles on [[DisproportionateRetribution pain of death]].
* BalefulPolymorph: Cats can be bats can be rats can be hats can be gnats can be thats can be thises. And doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine.
* BatmanGambit: Despite his status as a MadGod and his insistence that it's impossible to tell exactly what any and all beings will do, he's pretty good at them. The series ''16 Accords of Madness'' volumes ''VI'', ''IX'' and ''XII'' involve the humiliation of Hircine, Vaermina, and Malacath, respectively. In each of the stories, he basically has the other Princes defeat themselves. It's even brought up in volume ''IX'', where Vaermina accuses him of doing nothing. And since there are 17 Princes, it can be assumed that the remaining 13 volumes chronicle the humiliation of the rest of the Princes.
* BewareTheSillyOnes: [[FunPersonified Jovial]] as the guy can be, he's still a [[PhysicalGod Daedric Prince]], and a Daedric Prince with a head full of crazy for that matter. This almost goes without saying: '''tread carefully'''. In ''Shivering Isles'', attacking him will cause him to teleport the Champion of Cyrodiil high above the Shivering Isles, letting gravity do the rest. Some fans have jokingly theorized that ''you'' actually remained stationary and Sheogorath hurled the ''[[ImprobableWeaponUser planet]]'' at you. (Supporting this theory is that he ''has'' [[ColonyDrop used celestial bodies as ammunition]] in the past...)
* BigBad: He is the primary antagonist and obstacle in the Mages Guild questline in ''Online''.
* BigGood: He's the player's main ally, benefactor (and mentor) in the ''Shivering Isles'' expansion.
* CharacterizationMarchesOn: His brief vocal appearance in ''Morrowind'' sounds and acts absolutely nothing like he does in later games. Rather than the unpredictable, unruly LargeHam he becomes in ''The Shivering Isles'', he's quite calm, formal and collected; acting more like Haskill -- and in fact, he's voiced by Jeff Baker, who would later voice Haskill. (Holding off on doing the Sheogorath quest in vanilla ''Oblivion'' until after completing the expansion reveals that Haskill is perfectly capable of picking up the phone in Sheogorath's stead, and the dialogue in the ''Morrowind'' does refer to Sheogorath in the third person. It may very well have been Haskill, or another predecessor, giving you the quest.)
** Before the release of ''The Shivering Isles'' Sheogorath had a [[https://www.youtube.com/watch?v=uj-8nxDsqRA hissing, demonic sounding voice]] when spoken to at his shrine in ''Oblivion'', giving him a far more overtly sinister vibe than his later jovial, MadHatter-esque characterization seen in ''The Shivering Isles'' and ''Skyrim''.
* CloudCuckoolander: When he's in a good mood.
* ColonyDrop: Once attempted to destroy the {{Egopolis}} of the Dunmeri [[DeityOfHumanOrigin Tribunal deity]] [[PhysicalGod Vivec]] by hurling the rogue moon Baar Dau at it. Vivec used his power to freeze it in place above the city. [[spoiler:Eventually, after Vivec disappears, Sheogorath's attempt is ''finally'' successful. The moon descends with its original momentum, levels the city, and causes Red Mountain to erupt. The rest of Vvardenfell is destroyed and much of Morrowind is rendered uninhabitable for hundreds of years due to the choking ash]].
* CoolButInefficient: His artifacts tend to fall under this category.
* CrouchingMoronHiddenBadass: Just because he's insane doesn't mean he's stupid.
* DeityOfHumanOrigin: [[spoiler:At the end of ''Shivering Isles'', the Champion of Cyrodiil takes on the mantle of Sheogorath.]]
* FisherKing: The state of his realm, The Shivering Isles, is directly tied to both his own power, and that of his nemesis Jyggalag, who wants to rule the Isles himself. Whenever Jyggalag grows in power and Sheogorath's power wanes, the Isles become a monochrome wasteland dotted with crystal spires.
* GreatGazoo: He's a madman with incredible power.
* GroundhogDayLoop: [[spoiler:He's only able to become his true self during the Greymarch, once in a thousand years during which he destroys the land his mad self made and then has to witness the mad half rebuilding it.]]
* HailfirePeaks: His realm, The Shivering Isles, is split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents to positive aspects of madness, and is [[GhibliHills full of exotic plant life and brightly coloured monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland]].
* ImAHumanitarian: "Mmm... brain pie... ''care to donate''?"
* ItAmusedMe: Rains of flaming dogs, the heinous crime of beards, making the player flail around trying to kill a harmless airborne jellyfish with a dinner fork - none of these are really all that helpful, but they sure are funny! To him, at least.
* JourneyToTheCenterOfTheMind: His idea of vacation is to take one of these within the mind of former Emperor Pelagius the Mad.
* KickTheDog: Most notably in the 16 Accords of Madness. Poor Malacath...
* LargeHam: "''CHEEEESE''! For everyone!"
* MadGod: It's even one of his titles.
* TheMadHatter: He's insane and loves every moment of it.
* MadnessMantra: Wabbajack. Wabbajack. Wabbajack. Wabbajack.
* MagicStaff: The Wabbajack, which transforms things into other things.
* ManipulativeBastard: Pulls shenanigans revolving around this for his own amusement in [[spoiler:''Online'']], much to the detriment of [[spoiler:Archmage Shalidor]].
* MoodSwinger: "Since you're standing here, I assume you've succeeded. ''Or you're terribly confused.'' '''[[SuddenlyShouting OR REALLY LACKING IN GOOD JUDGMENT!]]'''"
* TheMuse: Creativity and the arts fall under his domain. According to legend, he gifted music to the mortals.
* NoodleImplements: The ritual to summon him requires a soul gem, a head of lettuce, and a spool of yarn.
* ObfuscatingInsanity:
** He's insane, that's a ''given'', but since he consistently seems to be [[XanatosSpeedChess ten steps ahead]] of ''everyone'', it's likely that Sheogorath plays up his madness to hide the fact he's far more on the ball than he lets on.
** [[spoiler:Since the second Sheogorath is implied to be the Champion of Cyrodiil, it [[AlternateCharacterInterpretation begs the question]] of how much of their behaviour in ''Skyrim'' is due to [[BecomingTheMask inheriting the mantle]] of Sheogorath, or if it's [[BeneathTheMask merely an affectation]] for when they deal with mortals.]] [invoked]
* OOCIsSeriousBusiness: [[spoiler:Sheogorath stops all joking, overreacting and non-sequiturs just before his transformation into Jyggalag near the end of ''Shivering Isles''. He's not yet under the orderly influence of Jyggalag, though, meaning that his despair over the fate of the Isles and his apparent failure to save them is genuine.]]
* PetTheDog: His quest in ''Skyrim'' is this for Pelagius the Mad.
* PimpDuds: Aside from his tendency to wear pIncluding a [[AnachronismStew pocket watch]] and a cane.
* PreviousPlayerCharacterCameo: [[spoiler:The Sheogorath depicted in ''Skyrim'' is implied to be the former Champion of Cyrodiil]].
* ProphetEyes: In ''Skyrim''.
* RedBaron: The Prince of Madness.
* TheReveal: [[spoiler:Is revealed in The Shivering Isles to actually be the Daedric Prince of Order, Jyggalag, transformed into his current state.]]
* RogueProtagonist: [[spoiler:''Skyrim'' Sheogorath is actually the protagonist of Oblivion. Subverted in that he implies that he was, canonically, a VillainProtagonist]].
* ScrewDestiny: Prominent in the ''Shivering Isles'' expansion. Sheogorath attempts to avert the Greymarch. At first, it seems his attempt fails, as he turns into Jyggalag again, but then, the PC stops the Greymarch, thus breaking the cycle of fate. The fact that Jyggalag and his old chamberlain keep talking about how everything is preordained makes screwing destiny all the more satisfying. Also, while Sheogorath is a multifaceted being, a large part of what he stands for is free will and the spark of creativity. It would be utterly against the character of the lord of madness to suppose there was a preordained, predictable order.
* SeinfeldianConversation: "Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags!"
* ShoutOut:
** Given his eldritch nature, Sheogorath's name is probably a reference to Shub-Niggurath of the [[Franchise/CthulhuMythos Cthulhu Mythos]]. In fact, his name [[http://en.wikipedia.org/wiki/Shub-Niggurath#Robert_M._Price.27s_interpretation may be a reference to a 'Sheol-Niggurath']] briefly mentioned in a story by one of Lovecraft's inspirations [[http://en.wikipedia.org/wiki/Lord_Dunsany Lord Dunsany]]. '''Sheo'''l-Nig'''gurath''' = '''Sheogurath''' = '''Sheogorath'''.
** In the Cthulhu Mythos the Outer God Nyarlathotep is said to often walk the Earth in the form of a tall, slim, joyous man, and was described by Lovecraft himself as "horrible beyond anything you can imagine — but wonderful." In the Elder Scrolls mythology one of Sheogorath's most favored forms is "Gentleman With a Cane", and he is both reviled as the source of madness and revered as the inspiration for (and original creator of) art, literature, and music.
** Others had suggested in terms of Lovecraftian lore, Sheogorath's name may be derived from Shoggoth, a name of amorphous, shapeshifting beings in H.P. Lovecraft's writtings.
** Another possibility, is that Sheogorath 's name and characterisation are a refernce to Cegorach from ''TabletopGame/Warhammer40000'', with both being trickster god, and noticed as ver similar by fans of both ''Warhammer'' and ''Elder Scrolls''. It helps Cegorach and Sheogorath ([[NoPronunciationGuide may]]) be pronouced the same, or very similary, and that folks at Bethesda are self proclaimed fans of ''Warhammer 40,000''.
** Another, yet the most probable possibility is that Sheogorath was named after ex-developer ''Theodore'' 'Ted' Peterson, who even is active on Official Forums under Sheogorath's name. It's possible though that the name Sheogorath, was created by combining 'Theodore', with one or more of the above options.
* TalkativeLoon: "Wonderful! Time for a celebration! Cheese for everyone! Wait, scratch that! Cheese for no one! That could be just as much of a celebration if you don't like cheese, true?"
* TookALevelInKindness: It's vaguely suggested in ''Skyrim'' that [[spoiler:the second Sheogorath (the Champion of Cyrodil) may be much more benevolent then his predecessor.]]
* TrademarkFavoriteFood: Cheese. His Daedric quest in ''Oblivion'' requires it, he constantly speaks about it, including several memorable lines involving "cheese for everyone!" quickly followed by "cheese for no one!" and in his ''Skyrim'' appearance he has cheeses set out on a banquet table before him. Given his overt madness and godlike status, this isn't a fondness for eating cheese, but more like a surreal, platonic affection for the stuff.
* TricksterArchetype: One of his favorite games is making mortals or even other daedra look like idiots. The lesson is usually "don't underestimate/bargain with/upset/stand near/shirk worship of Sheogorath", but it can be kinder ("there's always room for creativity") or more cruel ("there's madness within us all"), depending on his whims...
* TricksterGod: Well, yeah.
* {{Troll}}: Sometimes, it seems he just likes to point and laugh. One story of his has him challenging fellow prince Hircine to combat-by-champion. Hircine fielded a huge, saw-toothed, dagger-clawed, vicious werebeast. Sheogorath revealed his champion to be... a songbird. The tiny bird then proceeded to goad the werebeast into tearing ''itself'' apart by perching on it, singing and then flitting away, over and over. The bird won. Sheogorath's sole reason for any of this was, apparently, that he found Hircine's fury hilarious.
* VillainProtagonist: In ''Skyrim'', [[spoiler:his dialogue implies that the Champion of Cyrodil was a member of the Thieves Guild and the Dark Brotherhood]].
* WasOnceAMan: In ''Skyrim'', it's heavily implied that the being now known as Sheogorath, who looks and acts exactly like Sheogorath always has, is actually [[LegacyCharacter the second Sheogorath]], and was once [[spoiler:the Champion of Cyrodiil]].
* WinsByDoingAbsolutelyNothing: His mythical victories over Hircine and Vaermina involved letting their champions or victims destroy themselves. In Hircine's case, Sheogorath's champion simply flitted around next to Hircine's champion, and the weredaedroth destroyed itself in its rage. In Vaermina's case, she and Sheogorath made a bargain to see whose dreams could most influence an artist devoted to her. After she infected her worshipper/victim with intense night terrors to enhance his terrifying and disgusting art, Sheogorath did nothing whatsoever when his turn came up to torment the artist, and the man went insane from believing that Vaermina had abandoned him, ending with him being executed for his enraged blasphemies against the Divines, and going on to the Shivering Isles.
* WithThisHerring: A frequent feature of his quests, probably for his own amusement. One famous implement is the Fork of Horripilation. "Horripilation" is the anatomical word for... goosebumps.

!!Vaermina

--> Sphere: Nightmares, Fear
--> Artifacts: Skull of Corruption

The Daedric Prince of Nightmares and Terror. Normal dreams also fall within her realm. She is also known as "the Gifter."
----
* ColdBloodedTorture: Some theorize that this falls within her sphere as well.
* CoolMask: In ''Online'', she is often depicted as wearing one of these. Indeed, her emblem consists of her mask, and a [[SnakesAreEvil snake]].
* CuteIsEvil:
** Her voice in ''Skyrim''. When she finally speaks to the player at one point, it's with the sweetest, most adorable voice you could ever hear... while she orders you to murder Erandur, a priest of Mara trying to rescue a village.
** Taken UpToEleven in ''VideoGame/TheElderScrollsOnline'', where she has even more dialogue. Her voice is still adorable, and almost childlike... [[spoiler:while [[CuteAndPsycho gleefully describing how]] she is going to spend the next century or so [[MindRape Mind Raping]] you for killing her Champion. Whom she was apparently in love with.]]
* DarkIsEvil: She's definitely one of the more brutal Daedric Princes, to the point that she may second only to ''Molag Bal'' in some ways.
* DreamStealer: They may be a source of power for her.
* EldritchLocation: Her realm of Quagmire, which changes for the viewer every few moments in a flash of lightning to something even more horrific than before.
* EvenEvilHasLovedOnes: In ''Online'', she is stated to actually be in love with her champion. [[spoiler:Her reaction to his death would seem to back this up.]]
* FriendOrIdolDecision: Either kill [[spoiler:Erandur]] and keep the Skull of Corruption, or spare [[spoiler:him]] and gain a companion at the loss of the artifact in ''Skyrim''.
* MindRape: Can cause this.
* NightmareFetishist: ''Literally.'' She often kept her champion in Quagmire in ''Online,'' seeming not to care of the fact that simply ''being'' there can cause MindRape, or perhaps, actually seeing that as a ''show of affection''.
* NightmareSequence: Pretty much her entire shtick.
* ReptilesAreAbhorrent: Statues of her often depict her with a snake draped across her shoulders. In ''Online,'' her emblem consists of her CoolMask with a snake wrapped around it.
* UnholyMatrimony: Her champion in ''Online'' is said to also be her lover.
* WhiteHairBlackHeart: Is sometimes depicted with white hair, and happens to be one of the more brutal Daedric Princes.
* YourWorstNightmare: Her specialty.
[[/folder]]

[[folder:Lesser Daedra]]

Daedra are vaguely demonic extra-dimensional beings that reside in a plane called "Oblivion". The strongest Daedra are called the Daedric Princes, who have their own folder on [[Characters/TheElderScrollsDivineBeings the Divine Beings character page]]. The vast majority of Daedra are not Princes, but lesser races of varying levels of sapience and intelligence. Like the Princes, they can't truly die but only be "banished". Their bodies are significantly easier to ruin than a Prince's, however. Typically, lesser Daedra on a racial basis swear fealty to one particular prince, but there are exceptions.

!! Atronachs

Elementally aligned Daedra that have no particular race-wide fealty to any prince. Favored summons for Conjurers.
----

* ElementalEmbodiment: The Flame, Frost, and Storm Atronachs appear as creatures made of fire, ice, and lightning mixed with stones respectively.
* ExtraOreDinary: The Iron Atronachs.
* FeedItWithFire: Immune to magic of their respective types.
* FireIceLightning: The three most common Atronachs follow this. There are other varieties, like the Flesh Atronach and the Iron Atronarch.
* NonMammalMammaries: Since ''Oblivion'', Flame Atronachs appear to be feminine figures made of fire and glowing hot pieces of armor.
* OurZombiesAreDifferent: Flesh Atronachs are notably the only type of Atronach that requires creation, since they're literally sewn together from corpses and reanimated.

!! Aureal (AKA Golden Saints)

A gold-skinned, gold-armored race of Lesser Daedra predominantly taking feminine forms, most well-known for their service to their lord Sheogorath.
----

* AmazonBrigade: As a race, they're primarily this.
* CharacterizationMarchesOn: In ''Morrowind'', the Golden Saints were essentially magical females with extremely powerful spells, weapons, and shields at their disposal, with no real depth to their history or background apart from being Daedra of Sheogorath. It's not until ''Shivering Isles'' that they're established to be a [[DoesNotLikeMen man-hating]] ProudWarriorRace of Amazonian warriors. Also, ''Morrowind'' makes them out to be even stronger than the Dremora, even to the point of having higher-leveled souls.
* DoesNotLikeMen: The male Aureal are looked down upon (literally and figuratively) by the females. This trope even extends to the males of other races. Although it could perhaps be excused by the fact that male Aureals are both physically and statistically inferior to their female counterparts.
* DumbBlonde: To an extent. Though unlike most examples of this trope, they're portrayed as "dumb" in the DumbMuscle or DumbJock sense rather than being TheDitz. Although they're still capable of speaking in coherent sentences, they [[HonorBeforeReason don't often]] [[LeeroyJenkins think things through]], as shown several times in ''Shivering Isles'', since their actions sometimes required the [[PlayerCharacter Hero of Kvatch]] to bail them out of a tight spot.
* FantasticSlur: "Dog", for both their own race and the Mazken. This is likely due to their adamant loyalty towards Sheogorath.
* {{Jerkass}}: In Shivering Isles, they show this in spades, always turning their nose up at the Player.
* LightIsNotGood: As befitting servants of Sheogorath, the Golden ''Saints'' who maintain bright, happy Mania are rather unlikable and rude.
* MoreDeadlyThanTheMale. "Male" Aureal are significantly weaker in stats than females.
* TinyGuyHugeGirl: The females are considerably taller than the males.

!! Auroran

A race of Lesser Daedra in the service of Meridia. They were summoned to help Umaril the Unfeathered to fight off the Alessian Revolt.
----

* AnAxeToGrind: Their main weapon.
* BlingOfWar: Wear gold armor.
* FacelessGoons: All of them wear helmets that conceal their faces.
* LightIsNotGood: They dress in gold armor and serve Meridia, but were used by Umaril to try and put down the Alessian Revolt and keep the ancient Cyrodiilic people slaves to the Ayleids.

!!Clannfear

Dinosaur-like Lesser Daedra that resemble lizards with ceratopsid frills. While they are associated with Mehrunes Dagon, they are seen throughout the various planes of Oblivion. Like the Deadroth, they seem to be little more than animals.
----

* LuckilyMyShieldWillProtectMe: They have some sort of shield that reduces the damage they take.
* ReptilesAreAbhorrent: They're hostile reptilian Daedra.
* StockDinosaurs: They resemble a Dromaeosaur with a Protoceratop's head stapled on the neck.
* TheGoomba: They serve as the weaker troops of Mehrunes Dagon and other Deadric Princes.

!! Daedroth

A bestial, crocodile-like race of Daedra said to be in the service of Molag Bal, but also seen in the service of other Daedric Princes like Mehrunes Dagon. They're among the more animalistic Daedra, lacking what mortals would recognize as civilization and they may not even be sentient.
----

* {{Fireballs}}: While they prefer to attack with their teeth and claws, they've been known to use fireballs fired from their mouth.
* MoreTeethThanTheOsmondFamily: They have rows of razor sharp teeth.
* NeverSmileAtACrocodile: They take the appearance of humanoid crocodiles.
* SpikesOfVillainy: Shown with lots of spikes in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''.
* YouKeepUsingThatWord: "Deadroth" is actually the singular form of "Daedra", and technically refers to any Daedric entity from Oblivion, but in practice, it only refers to these specific creatures. So... the plural would be "Daedroths"?

!! Demiprince

The scions of Daedra and mortals, who inherit some elements of their Daedric parents but are highly eccentric and often lack certain mortal concepts such as memory, cruelty, and willfulness. Physically, they resemble humans but with some Dremora-like elements, such as short horns. The most notable example is Fa-Nuit-Hen.
----

* AttentionDeficitOohShiny: Demiprinces tend to have short attention spans and get bored very easily. Fa-Nuit-Hen, for example, can barely stay focused on questions during his interviews and outright interrupts people so he can answer them before he loses track of what they're saying.
* CloudCuckoolander: Their dual nature gives them an ''odd'' perception of the world and time itself. Fa-Nuit-Hen talks of events as happening, happened, and will-or-maybe-happening at some point, all at once.
* HalfHumanHybrid: As the children of Daedra and mortals. Fa-Nuit-Hen is the scion of Boetheiah, for example.
* PocketDimension: They are often given realms of Oblivion to rule over as gifts from their parents.

!! Dremora

A type of human-like Lesser Daedra in the service of various Daedric Princes, such as Mehrunes Dagon and Sanguine. Out of all the Daedra, they seem to have the closest thing to a society on par with the inhabitants of Nirn.
----

* ArtEvolution: The Dremora in ''Morrowind'' were no bigger than Dunmer or Imperials, and were even dwarfed by Nords and Altmer. This would be changed though in ''Oblivion'', where they were equal in height to the Altmer race. Also, they were originally very grotesque in terms of facial features. By ''Skyrim'', though, they've started to look more like heavily-tattooed (though still horned) Dunmer.
* BloodKnight: Dremora love combat and killing.
* DeathIsASlapOnTheWrist: They don't die when you kill them and harvest their hearts, instead they're just sent back to Oblivion.
* EvilCannotComprehendGood: Being immortal, they have great difficulty comprehending the mindset of mortal races. How can a creature, faced with the knowledge that its own existence will be finite, continue existing without succumbing to despair?
* EvilSoundsDeep: They all speak with deep, distorted voices.
* FacialMarkings: In ''Morrowind'' and ''Skyrim'', they have red symbols on their faces.
* FantasticCasteSystem: Divided into soldiers, officers, and nobles, with each caste having at least two sub-castes.
* HornedHumanoid: Have two or four horns on their head.
* HuntingTheMostDangerousGame: Every Dremora sees himself as a huntsman, with mortals as his prey.
* {{Jerkass}}: They tend to look down on the mortal Tamrielic races, and even on the other lesser Daedra.
* LargeHam: An entire race of them, as shown in ''Oblivion'' and especially ''Skyrim''.
* MasterRace: Believe themselves to be above the other Daedra species. They even go so far as to refer to themselves as "The Kyn" (see MyNameIsNotDurwood below). Seeing as most lesser Daedra aren't civilized or sentient, they do have a point. However, it is unknown what their view is on the other lesser Daedra that ''are'' sentient, such as the Dark Seducers and Golden Saints, despite interacting with both races to some extent in ''Battlespire'' and ''Morrowind'', respectively.
* MyNameIsNotDurwood: Though they are commonly referred to as Dremora, they prefer to identify themselves as "The Kyn", which translates to "The People" in the Daedric language. This is because they consider themselves [[MasterRace superior and more intelligent than the other lesser Daedra]], which they see as little more than mindless beasts.
* NoSenseOfDirection: Surprisingly, the lore book "Summoned by a Mortal" has its Dremora author mention that as a general rule they have a poor sense of direction.
* OneGenderRace: Until ''The Elder Scolls Online'' Dremora were all male. There are rare female Dremora in ''Oblivion'', but seeing as they only appear in one caste and don't have spoken lines, this was probably a mistake. Although it's possible that they're simply the SpearCounterpart to the Dark Seducers and Golden Saints mentioned above, and have strong StayInTheKitchen attitudes.
* PraetorianGuard: The Valkynaz are this to Mehrunes Dagon.
* ProudWarriorRace: Dremora are constantly obsessed with honor through combat. However, some are hinted to have joined the mortals and pursued material wealth.
* SpikesOfVillainy: Wear Daedric armour, which features this most prominently in ''Oblivion'' and ''Skyrim''.
* UhOhEyes: Curiously, their eye color is different in each game, but it's ''always'' one of these.
** In ''Morrowind'' they have [[RedEyesTakeWarning red eyes]].
** In ''Oblivion'' their eyes are [[SupernaturalGoldEyes gold]].
** In ''Skyrim'' their eyes are [[BlackEyesOfEvil black]].
* UnusableEnemyEquipment: It's a series tradition that only the high-level Dremora drop the Daedric armor they wear, probably to avoid a DiskOneNuke situation, as Daedric armor is always the best regular set of heavy armor in the game. Possibly because the armor is part of their bodies, as Daedric armor can be summoned by the player, literally summoning a Daedric spirit in the form of a piece of armor.
* TheUsualAdversaries: In ''Oblivion'', [[MySpeciesDothProtestTooMuch except]] for [[NobleDemon Kathutet]], anyway.
* WorthyOpponent: Typically dismissive of the mortal races, but those who perform well in battle against them can earn their respect.

!! Herne

Horned Deadra under the service of both Mehrunes Dagon and Hircine.
----

* FaunsAndSatyrs: Their design evokes this.
* HornedHumanoid: Have goatlike horns on their heads.

!! Hungers

Lesser Daedra in the service of Boethiah, they attack with claws, spells, and their tongue.
----

* LeanAndMean: Hungers are very thin, and extremely aggressive.
* OverlyLongTongue: One of their attacks involves the use of their extremely long tongues.

!! Knights of Order

Lesser Daedra in the service of Jyggalag.
----

* EvilIsSterile: They are said to have absolutely no original thoughts whatsoever, and show as much by tending not to use spells.
* KnightTemplar: Work to bring order by destroying the Shivering Isles.

!! Lurkers

A species of Lesser Deadra in the service of Hermaeus Mora native to Apocrypha's waters, who often guard Black Books.
----

* BreathWeapon: Can spit acid from their mouths.
* CombatTentacles: Both in the form of a stream of tentacles coming from their mouths and a stomp that causes poisonous tentacles to appear.
* GiantMook: Lurkers stand at an intimidating nine-ten feet tall, roughly as tall as [[OurGiantsAreBigger giants]], on average.
* FishPeople: They appear to based on the [[CthulhuMythos Deep Ones]].
* HealingFactor: Can quickly regain their health after being struck.

!! Mazken (AKA Dark Seducers)

A species of Lesser Daedra that serve Sheogorath much like the Aureals.
----

* AmazonBrigade: Much like the Aureals, Mazken are mostly female.
* DarkIsNotEvil: Again, Sheogorath's influence shows itself; the vaguely demonic guardians of depressed, swampy Dementia are polite and sympathetic towards mortals.
* DoesNotLikeMen: See Aureals.
* FantasticSlur: Like the Aureal, a common insult towards their race is "dog".
* ReasonableAuthorityFigure: While they're rather haughty, they're far more understanding than the Aureals.
* {{Stripperific}}: They aren't wearing much.
* TinyGuyHugeGirl: See Aureals.
* MoreDeadlyThanTheMale: Like the Aureals as well.
* WingedHumanoid: In ''Battlespire''.

!! Morphoid Daedra

* HornedHumanoid: Have horns like the Hernes, but are far more bestial in appearance.

!! Ogrim

Lesser Daedra in the service of Malacath.
----

* DumbMuscle: Ogrim are generally not very bright.
* GiantMook: Are among the largest of all Lesser Deadra, with more body mass than the taller Lurkers.
* HealingFactor: Can quickly heal from most injuries.
* KungFuProofMook: Are immune to normal attacks.

!! Scamps

Small Lesser Daedra generally in the service of Mehrunes Dagon.
----

* EvilSmellsBad: Scamps are well known and hated for their terrible smell. The quest "Whom Gods Annoy" has a Leyawiin resident cursed with Sheogorath's "Staff of Everscamp" who stink up her home and annoy the hell out of her.
* TheGoomba: Are the weakest of all Lesser Deadra.
* ZergRush: They attack in large packs to lessen their height disadvantage.

!! Seekers

Lesser Daedra in the service of Hermaeus Mora, who act as the guardians and caretakers of his realm, Apocrypha.
----

* BadassBookworm: Typically found reading if there aren't any intruders in Apocrypha for them to attack.
* {{Cthulhumanoid}}: Their design evokes Cthulhu.
* HomingProjectile: They use these to flush out those who try to sneak through Apocrypha undetected.
* ScaryLibrarian: Squidlike ones that will attack anything that enters Apocrypha.

!! Spider Daedra

A species of lesser Daedra that have a humanoid torso with a spider's lower body and legs. Commonly associated with Mephala, although Mephala's worshippers rarely summon them due to their unpredictability.
----

* MagicKnight: Equally formidable with melee attacks and destruction magic.
* SpiderPeople: Humanoid torso, spider legs and lower body.
* WildCard: Extremely unpredictable and just as likely to attack the summoner as they are to attack whatever they're being summoned against.

!! Vermai

Aggressive, blind Lesser Daedra in the service of Mehrunes Dagon.
----

* EyelessFace: The Vermai lack eyes.

!! Winged Twilight

Lesser Daedra generally in the service of Azura.
----

* WingedHumanoid: Have batlike wings.

!! Xivilai

A species of tall humanoid Daedra that generally swear allegiance to Mehrunes Dagon.
----

* GiantMook: They can get even taller than Dremora.
* HornedHumanoid: Have horns like Dremora.
* OneHandedZweihander: They fight with weapons that a human would require two hands to wield effectively, such as claymores and warhammers. Due to their size and strength, they can treat these weapons as though they were one-handed.
* WalkingShirtlessScene: They go topless all the time.
[[/folder]]

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