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* TheSmurfettePrinciple: Is the only female character in the game.

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* TheSmurfettePrinciple: Is the The only female character in the game.[=TF1=] continuity.
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** The Medic comes equipped with decent weaponry. When combined with concussion jumping and [[StandardStatusEffects/PoisonPlagueBleeding deadly infection]], he can be a prolific killer.

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** The Medic comes equipped with decent weaponry. When combined with concussion jumping and [[StandardStatusEffects/PoisonPlagueBleeding [[{{StandardStatusEffects/PoisonPlagueBleeding}} deadly infection]], he can be a prolific killer.



* DeadlyDoctor: His original model wears [[https://wiki.teamfortress.com/w/images/b/b2/Medic_qwtf.png a blood-spattered surgical mask and scrubs,]] and he can engage in bio-warfare with his Medkit. Being infected is just like [[StandardStatusEffects/Burn being on fire]], except there's a higher [[DamageOverTIme Damage Per Second]] (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.

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* DeadlyDoctor: His original model wears [[https://wiki.teamfortress.com/w/images/b/b2/Medic_qwtf.png a blood-spattered surgical mask and scrubs,]] and he can engage in bio-warfare with his Medkit. Being infected is just like [[StandardStatusEffects/Burn [[{{StandardStatusEffects/Burn}} being on fire]], except there's a higher [[DamageOverTIme Damage Per Second]] (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.
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** The Medic comes equipped with decent weaponry. When combined with concussion jumping and deadly infection, he can be a prolific killer.

to:

** The Medic comes equipped with decent weaponry. When combined with concussion jumping and [[StandardStatusEffects/PoisonPlagueBleeding deadly infection, infection]], he can be a prolific killer.



* DeadlyDoctor: His original model wears [[https://wiki.teamfortress.com/w/images/b/b2/Medic_qwtf.png a blood-spattered surgical mask and scrubs,]] and he can engage in bio-warfare with his Medkit. Being infected is just like being on fire, except there's a higher Damage Per Second (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.

to:

* DeadlyDoctor: His original model wears [[https://wiki.teamfortress.com/w/images/b/b2/Medic_qwtf.png a blood-spattered surgical mask and scrubs,]] and he can engage in bio-warfare with his Medkit. Being infected is just like [[StandardStatusEffects/Burn being on fire, fire]], except there's a higher [[DamageOverTIme Damage Per Second Second]] (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.

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* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."



* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."
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* DoNotRunWithAGun: The Assault Cannon. When revving up the motor, his already slow speed is reduced to a snail's pace. For this reason, he has a MIRV Grenade to deal with Sentry Guns at a distance. In an emergency (like if a Spy is trying to backstab him), he can call upon a shotgun for added mobilty and accuracy.

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* DoNotRunWithAGun: The Assault Cannon. When revving up the motor, his already slow speed is reduced to a snail's pace. For this reason, he has a MIRV Grenade to deal with Sentry Guns at a distance. In an emergency (like if a Spy is trying to backstab him), he can call upon a shotgun for added mobilty mobility and accuracy.



* FireBreathingWeapon: Her fiery repetoire includes the Flamethrower (worthless), Incendiary Cannon (technically a weaker Rocket Launcher which sets the impact site alight), and Napalm Grenades (ignite enemies and leave a burning cloud which lasts a while).

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* FireBreathingWeapon: Her fiery repetoire repertoire includes the Flamethrower (worthless), Incendiary Cannon (technically a weaker Rocket Launcher which sets the impact site alight), and Napalm Grenades (ignite enemies and leave a burning cloud which lasts a while).
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Identified by her ([[SamusIsAGirl yes, her]]) opaque face-plate, Pyro is notoriously easy to kill. However, when used right, she becomes the queen of divide-and-conquer.

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Identified by her ([[SamusIsAGirl yes, her]]) opaque face-plate, Pyro is [[TierInducedScrappy notoriously easy to kill.kill]]. However, when used right, she becomes the queen of divide-and-conquer.
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Identified by his riot helmet with lowered visor, the Demoman is the emperor of explosives.

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Identified by his riot helmet with [[OneWayVisor lowered visor, visor]], the Demoman is the emperor of explosives.



* OneWayVisor: She has a red visor regardless of whether or not she's on the Red team or Blue team (or Green or Yellow if the server has them). Shortly after seeing it, you are most likely set on fire.

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* OneWayVisor: RedIsViolent: She has a red visor regardless of whether or not she's on the Red team or Blue team (or Green or Yellow if the server has them). Shortly after seeing it, you are most likely set on fire.
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* UtilityPartyMember: In addition to these incredible structures, his EMP Grenade is the most devastating grenade in the game. They are vital for destroying enemy buildings and Demoman Detpacks and pipe traps. However, the Engineer's poor health and armor land him neatly in the defensive category.

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* UtilityPartyMember: In addition to these incredible structures, his EMP Grenade is the most devastating grenade in the game. They are vital for destroying enemy buildings and Demoman Detpacks constructs, Detpacks, and pipe traps. However, the Engineer's poor health and armor land put him neatly squarely in the defensive category.
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* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. He wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.

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* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. He In ''Classic'', he wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.



* HealingShiv: The Medkit is technically a melee weapon (namely a re-textured Axe) which heals allies and poisons enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''

to:

* HealingShiv: The Medkit is technically a melee weapon (namely a re-textured retextured Axe) which heals allies and poisons enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''



* {{Nerf}}: The ''Quake'' Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.

to:

* {{Nerf}}: The ''Quake'' Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, thanks to a decrease in both due to the decreased firing rate and burn time.
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* DeadlyDoctor: His original model wears a blood-spattered surgical mask and scrubs, and he can engage in bio-warfare with his Medkit. Being infected is just like being on fire, except there's a higher Damage Per Second (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.
* GasMaskMooks: Enemy Medics, since their [[https://wiki.teamfortress.com/w/images/4/46/Medicnew_tfc.png updated models]] feature gas masks (the [[https://wiki.teamfortress.com/w/images/2/29/Medicold_tfc.png original model]] simply had him in a surgical mask). Friendly Medic are a case of CoolMask, as stated above.

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* DeadlyDoctor: His original model wears [[https://wiki.teamfortress.com/w/images/b/b2/Medic_qwtf.png a blood-spattered surgical mask and scrubs, scrubs,]] and he can engage in bio-warfare with his Medkit. Being infected is just like being on fire, except there's a higher Damage Per Second (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.
* GasMaskMooks: Enemy Medics, since their [[https://wiki.teamfortress.com/w/images/4/46/Medicnew_tfc.png His updated models]] feature model features a gas masks (the [[https://wiki.teamfortress.com/w/images/2/29/Medicold_tfc.png original model]] simply had mask, presumably to innoculate him in a surgical mask). Friendly Medic are a case of CoolMask, as stated above.from his own toxin.



* TuxedoAndMartini: His ''Quake'' model wore a tuxedo, rosette and spats! It didn't carry over to his ''Classic'' model. (Not even the alt model.)

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* TuxedoAndMartini: His ''Quake'' model wore [[https://wiki.teamfortress.com/w/images/d/d2/Spy_qwtf.png a tuxedo, rosette and spats! spats!]] It didn't carry over to his ''Classic'' model. (Not even the alt model.)

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* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice is the same masculine voice the other mercs.


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* GenderFlip: She's canonically female, but due to that being established years after the game's release, her in-game sound clips have the same masculine voice as the other mercs.
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''Classic'' gave them [[DivergentCharacterEvolution more distinct appearances]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their [[LegacyCharacter substitutes]] in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

''Classic'' gave them [[DivergentCharacterEvolution more distinct appearances]], unlike ''Quake World ''[=QuakeWorld=] Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their [[LegacyCharacter substitutes]] in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]



* ChestInsignia: His original model in ''Quake World Team Fortress'' (QWTF) had a picture of an eye on his chest. As with the other characters, his shirt reappears as an alternative outfit in ''Team Fortress Classic''.

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* ChestInsignia: His original model in ''Quake World ''[=QuakeWorld=] Team Fortress'' (QWTF) had a picture of an eye on his chest. As with the other characters, his shirt reappears as an alternative outfit in ''Team Fortress Classic''.
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* HealingShiv: The Medkit is technically a melee weapon (namely a re-textured Axe)which heals allies and infects enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''

to:

* HealingShiv: The Medkit is technically a melee weapon (namely a re-textured Axe)which Axe) which heals allies and infects poisons enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''
Is there an issue? Send a MessageReason:
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* HealingShiv: The Medkit is technically a melee weapon which heals allies and infects enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''

to:

* HealingShiv: The Medkit is technically a melee weapon which (namely a re-textured Axe)which heals allies and infects enemies. In the words of the [=TF1=] community, ''Enjoy your AIDS!''
Is there an issue? Send a MessageReason:
None


''Classic'' gave them [[DivergentCharacterEvolution more distinct appearances]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

''Classic'' gave them [[DivergentCharacterEvolution more distinct appearances]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes [[LegacyCharacter substitutes]] in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
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''Classic'' gave them a [[DivergentCharacterEvolution more distinct appearance]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

''Classic'' gave them a [[DivergentCharacterEvolution more distinct appearance]], appearances]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
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''Classic'' gave them a [[DivergentCharacterEvolution more distinct appearance]], unlike ''Quake World Team Fortress'', which uses placeholder models from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

''Classic'' gave them a [[DivergentCharacterEvolution more distinct appearance]], unlike ''Quake World Team Fortress'', which [[PaletteSwap uses placeholder models models]] from ''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
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The remake gave them a more distinct appearance, unlike ''Quake World Team Fortress'', which uses placeholder models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

The remake ''Classic'' gave them a [[DivergentCharacterEvolution more distinct appearance, appearance]], unlike ''Quake World Team Fortress'', which uses placeholder models from ''{{VideoGame/Quake|I}}''.''{{VideoGame/Quake|I}}''. Spy and Medic are the exception; their old outfits (gentleman spy and crazed surgeon) more closely resemble their substitutes in ''[=TF2=]''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
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The remakes gave them a more distinct appearance, unlike ''Quake World Team Fortress'', which uses placeholder models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

The remakes remake gave them a more distinct appearance, unlike ''Quake World Team Fortress'', which uses placeholder models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
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The remakes gave them more distinct appearances, unlike ''Quake World Team Fortress'', which uses placeholdel models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

The remakes gave them a more distinct appearances, appearance, unlike ''Quake World Team Fortress'', which uses placeholdel placeholder models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]
Is there an issue? Send a MessageReason:
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Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]

to:

The remakes gave them more distinct appearances, unlike ''Quake World Team Fortress'', which uses placeholdel models from ''{{VideoGame/Quake|I}}''. Most of them have canon names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]



* DeadlyDoctor: The Medic can engage in bio-warfare with his Medkit. Being infected is just like being on fire, except there's a higher Damage Per Second (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.

to:

* DeadlyDoctor: The Medic His original model wears a blood-spattered surgical mask and scrubs, and he can engage in bio-warfare with his Medkit. Being infected is just like being on fire, except there's a higher Damage Per Second (DPS). It's also contagious, and only an ally's Medikit (or death) can put 'the fires' out.
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** The {{Crowbar|Combatant}} ([[AnAxeToGrind Axe]] in ggg) is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, whose speed allows him to use it effectively.

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** The {{Crowbar|Combatant}} ([[AnAxeToGrind Axe]] in ggg) QWTF) is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, whose speed allows him to use it effectively.
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* ChestInsignia: His original model in ''Quake Team Fortress'' had a picture of an eye on his chest. As with the other characters, his shirt reappears as an alternative outfit in ''Team Fortress Classic''.

to:

* ChestInsignia: His original model in ''Quake World Team Fortress'' (QWTF) had a picture of an eye on his chest. As with the other characters, his shirt reappears as an alternative outfit in ''Team Fortress Classic''.



** The {{Crowbar|Combatant}} ([[AnAxeToGrind Axe]] in ''Quake Team Fortress'') is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, whose speed allows him to use it effectively.

to:

** The {{Crowbar|Combatant}} ([[AnAxeToGrind Axe]] in ''Quake Team Fortress'') ggg) is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, whose speed allows him to use it effectively.



* YouALLLookFamiliar: His placeholder model in ''Quake Team Fortress'' is an unarmed Ranger from ''Quake'', which the Scout also uses. He starts with 50 health, as opposed to the Scout's normal 125.

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* YouALLLookFamiliar: His placeholder model in ''Quake Team Fortress'' QWTF is an unarmed Ranger from ''Quake'', which the Scout also uses. He starts with 50 health, as opposed to the Scout's normal 125.
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* MrFixIt: The Wrench is primarily used to repair buildings or armor (at the cost of metal).

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* MrFixIt: The Wrench (Spanner in ''Team Fortress Classic'') is primarily used to repair buildings or armor (at at the cost of metal).metal.

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Removed: 113

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* GlassCannon: High health, average armor and decent speed. But she isn't as proficient in close quarters combat.



* {{Nerf}}: The Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.

to:

* MasterOfNone: High health, average armor and decent speed. But she isn't as proficient in close quarters combat.
* {{Nerf}}: The ''Quake'' Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.

Added: 252

Removed: 252

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* {{Nerf}}: The Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.



* {{Nerf}}: The Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.

Added: 252

Changed: 85

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* {{Nerf}}: The Flamethrower deals additional damage over time due to afterburn, to offset the lack of direct damage. However, in ''Team Fortress Classic'', it deals ''even less'' damage than before, both due to the decreased firing rate and burn time.



* VideoGameFlamethrowersSuck: The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. The Flamethrower is a fart in the wind from a damage standpoint: it's a slow projectile, it has horrible reach, and (most damningly) the lingering flames deal a pitiful 8 damage. For comparison, the Scout has 75 health! Her weapons are easily extinguished around water, since her victims can douse themselves.

to:

* VideoGameFlamethrowersSuck: The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. The Flamethrower is a fart in the wind from a damage standpoint: it's a slow projectile, it has horrible reach, and (most damningly) the lingering flames deal a pitiful 8 damage. For comparison, the Scout has 75 health! Her weapons are easily extinguished around water, since her victims can douse themselves. The Flamethrower is rendered inoperable while underwater and spews harmless bubbles.

Changed: 5

Removed: 92

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* {{BFG}}: The Super Nailgun. But it doesn't hold a candle to the Pyro's or Heavy's weapons.



** The Super Nailgun is practically a Tommy Gun... which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.

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** The Super Nailgun is Nailgun. It's practically a Tommy Gun... which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.
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** The {{Crowbar|Combatant}} ([[AnAceToGrind Axe]] in ''Quake Team Fortress'') is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, since his speed allows him to use it effectively.

to:

** The {{Crowbar|Combatant}} ([[AnAceToGrind ([[AnAxeToGrind Axe]] in ''Quake Team Fortress'') is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, since his whose speed allows him to use it effectively.
Is there an issue? Send a MessageReason:
None


** The {{Crowbar|Combatant}} is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, since his speed allows him to use it effectively.

to:

** The {{Crowbar|Combatant}} ([[AnAceToGrind Axe]] in ''Quake Team Fortress'') is an EmergencyWeapon which should be disregarded. An allowance can be made for the Scout, since his speed allows him to use it effectively.

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