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** While Ryu, Ken, and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.

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** While Ryu, Ken, and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the (then) most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.
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* RatedMForManly: Like Ryu and Ken, he's a very muscular man with a rugged serious face who uses martial arts to decimate opponents, and he mixes in fearsome demonic powers as well. He's also dressed to kill while in his business suit, one of the only characters in ''Smash'' who looks intimidating both in his gi and his suit.
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* OffModel: Other than the Timeless River and ''Dream Drop Distance'' costumes, Sora's alternate costumes are subject to this because they use his younger face and build from the first ''Kingdom Hearts'' in addition to his hairstyle from that game. While it's not too noticeable for his ''VideoGame/KingdomHeartsII''-based costumes (the hair color being the most notable difference), it's ''very'' noticeable with his ''VideoGame/KingdomHeartsIII''-based costumes because of the significant ArtEvolution in that game.
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cleanup of Street Fighter to franchise page


* KickChick: While her primary means of attack is with her ARMS, she can perform various kicking attacks, from lightning-fast kicks that would make [[VideoGame/StreetFighter Chun-Li]] proud to a backflip kick that can [[AttackReflector reflect projectiles]].

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* KickChick: While her primary means of attack is with her ARMS, she can perform various kicking attacks, from lightning-fast kicks that would make [[VideoGame/StreetFighter [[Franchise/StreetFighter Chun-Li]] proud to a backflip kick that can [[AttackReflector reflect projectiles]].
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Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought to defend Kingdom Hearts, the source of all hearts, from the dark forces of the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\

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Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], and the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought to defend Kingdom Hearts, the source of all hearts, from the dark forces of the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\
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please don't chain a single word like this


* AdaptationPersonalityChange: {{Downplayed|Trope}}. Kazuya remains [[ArrogantKungFuGuy as arrogant and brutal as ever]], but he notably lacks most of the [[PreBattleBanter ba]][[YouFightLikeACow nt]][[VictoryQuote er]] that characters in ''Tekken'' are famous for, with the only full sentence he speaks being a PreMortemOneLiner for his Final Smash (quoted above).

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* AdaptationPersonalityChange: {{Downplayed|Trope}}. Kazuya remains [[ArrogantKungFuGuy as arrogant and brutal as ever]], but he notably lacks most of the [[PreBattleBanter ba]][[YouFightLikeACow nt]][[VictoryQuote er]] banter]] that characters in ''Tekken'' are famous for, with the only full sentence he speaks being a PreMortemOneLiner for his Final Smash (quoted above).

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* AmbidextrousSprite: [[{{Averted}} Averted.]] Unlike his fellow traditional fighting game representatives, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.

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* AdaptationPersonalityChange: {{Downplayed|Trope}}. Kazuya remains [[ArrogantKungFuGuy as arrogant and brutal as ever]], but he notably lacks most of the [[PreBattleBanter ba]][[YouFightLikeACow nt]][[VictoryQuote er]] that characters in ''Tekken'' are famous for, with the only full sentence he speaks being a PreMortemOneLiner for his Final Smash (quoted above).
* AmbidextrousSprite: [[{{Averted}} Averted.]] {{Averted|Trope}}. Unlike his fellow traditional fighting game representatives, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.



* KnightOfCerebus: The second villain introduced as DLC after Sephiroth, and he is also especially this after the more light-hearted Pyra [=/=]Mythra. He is first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the rest of the cast and visually throwing other heroic characters into the same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]], and Franchise/{{Kirby}}.

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* KnightOfCerebus: The second villain introduced as DLC after Sephiroth, and he is also especially this after the more light-hearted Pyra [=/=]Mythra.Pyra[=/=]Mythra. He is first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the rest of the cast and visually throwing other heroic characters into the same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]], and Franchise/{{Kirby}}.



* LightningBruiser: He's a bit of a [[ZigzaggingTrope zigzagged]] example. In terms of general stats, he's a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the cost of generally slow move start-up speeds, but ''unlike'' the average mighty glacier, the actual attack speed of those moves are so high, combined with having decent flinching effects, that once he gets going, he can perform combos faster and harder than a straightforward lightning bruiser. Likewise, he has a pretty decent recovery, with it being, on average, better than Mario if you count his double jump & up special.

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* LightningBruiser: He's a bit of a [[ZigzaggingTrope zigzagged]] {{Zig|zagging Trope}}-zagged example. In terms of general stats, he's a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the cost of generally slow move start-up speeds, but ''unlike'' the average mighty glacier, the actual attack speed of those moves are so high, combined with having decent flinching effects, that once he gets going, he can perform combos faster and harder than a straightforward lightning bruiser. Likewise, he has a pretty decent recovery, with it being, on average, better than Mario if you count his double jump & up special.special.
* LimitBreak: Final Blaster; Kazuya performs the Rage Art he can perform as Devil in ''Tekken 7'', from the BeamSpam, to the volcanic background, and down to the PreMortemOneLiner exclaimed on its activation quote as Kazuya prepares to open fire!



* PreMortemOneLiner: As quoted at the top of the page, "This will be your burial ground!" (used in one hell of a MythologyGag before his [[LimitBreak Final Blaster]]). Notably, where other characters usually declare a PreAsskickingOneLiner (including ''[[TheSociopath Sephiroth]]'', whose one-liner[[note]]"Return to the Planet." (Hoshi ni kaere.)[[/note]] doesn't tell the opponent to outright "die"), Kazuya differs from them by ''{{avert|ed Trope}}ing'' NeverSayDie; he doesn't just want to win the fight, [[{{Jerkass}} he genuinely wants his opponent]] ''[[{{Jerkass}} dead]]''!



* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 5: Dark Resurrection'' one, where he punches the screen after a jumping sidekick.

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* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 5: Dark Resurrection'' one, where he punches the screen after a jumping sidekick. He even briefly transforms into Devil Kazuya for extra emphasis.



* AttackReflector: [[SubvertedTrope Subverted]]; his Counterattack block will change ownership of projectiles, but they'll maintain their current trajectory and fly behind him (dangeous in a free-for-all, less so in a one-on-one). This makes him the opposite of Mewtwo in ''Melee'', whose Confusion reflector would turn attacks around but keep their original ownership.

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* AttackReflector: [[SubvertedTrope Subverted]]; {{Subverted|Trope}}; his Counterattack block will change ownership of projectiles, but they'll maintain their current trajectory and fly behind him (dangeous in a free-for-all, less so in a one-on-one). This makes him the opposite of Mewtwo in ''Melee'', whose Confusion reflector would turn attacks around but keep their original ownership.
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While the trivia would be interesting, it's not correct. Ryu and Ken are created by the japanese company CAPCOM but currently owned by the america based CAPCOM USA, which is even listed separately on Smash' title screen.


* GuestFighter: The 18th third-party character in the series. While Sora is the fourth character to hail from Square-Enix, he notably holds the distinction of being owned by the major media conglomerate Creator/{{Disney}}, making him also the first character to hail from them. In another interesting bit of trivia, Sora is the first Japanese third-party character in ''Smash'' to be owned by a non-Japanese company.

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* GuestFighter: The 18th third-party character in the series. While Sora is the fourth character to hail from Square-Enix, he notably holds the distinction of being owned by the major media conglomerate Creator/{{Disney}}, making him also the first character to hail from them. In another interesting bit of trivia, Sora is the first Japanese third-party character in ''Smash'' to be owned by a non-Japanese company.
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->Sora casts a magic spell with his Keyblade. The move rotates between one of three spells when used: in order, [[PlayingWithFire Firaga]] (summons a {{Fireball}}), [[AnIcePerson Blizzaga]] (summons a hail of ice that will freeze the opponent), and [[ShockAndAwe Thundaga]] (summons three lightning bolts in front of Sora).

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->Sora casts a magic spell with his Keyblade. The move rotates between one of three spells when used: in order, [[PlayingWithFire Firaga]] (summons a {{Fireball}}), [[ShockAndAwe Thundaga]] (summons three lightning bolts in front of Sora), and [[AnIcePerson Blizzaga]] (summons a hail of ice that will freeze the opponent), and [[ShockAndAwe Thundaga]] (summons three lightning bolts in front of Sora). opponent).
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-->'''Creator:''' [[Creator/SquareEnix Squaresoft]], Creator/{{Disney Interactive|Studios}}
-->'''Publisher:''' Square Enix

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-->'''Creator:''' [[Creator/SquareEnix Squaresoft]], Squaresoft, Creator/{{Disney Interactive|Studios}}
-->'''Publisher:''' Square EnixCreator/SquareEnix
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* SuperSpecialMove: Kazuya's "Final Blaster" is an even stronger version of his standard Devil Blaster, a laser beam fired from his eyes. Final Blaster has him transform into the Devil first, and several other beams across his wings fire in unison with the one from his eyes.
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** The first gameplay clip starts with the camera focused on Kazuya as he makes a pose, similar to his pre-battle intro, an element introduced in ''VideoGame/{{Tekken 4}}''. Afterward, there is an overhead view of two Kazuyas before quickly transitioning into the normal camera view, just like how camera marks the start of a new round in ''Tekken''.

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** The first gameplay clip starts with the camera focused on Kazuya as he makes a pose, similar to his pre-battle intro, an element introduced in ''VideoGame/{{Tekken 4}}''. Afterward, there is an overhead view of two Kazuyas before quickly transitioning into the normal camera view, just like how the camera marks the start of a new round in ''Tekken''.
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No Pronunciation Guide is now a disambiguation page.


* NoPronunciationGuide: Inverted. She is called Min Min in English, but her Japanese is written as ミェンミェン[[note]]myen myen[[/note]] and as such is pronounced like that. Despite this, her name is still romanized as [=MinMin=].
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** Sakurai's gameplay demonstration of Sora ends with him battling both Cloud and Sephiroth, both of whom are recurring characters and optional bosses in ''Kingdom Hearts''.
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** Before they start exchanging blows, both Kazuyas are seen repeatedly crouching and dashing back-and-forth. This is a reference to high-level ''Tekken'' matches where players control the spacing of their characters with the Wave Dash and Korean Back Dash techniques.

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** Before they start exchanging blows, both Kazuyas are seen repeatedly crouching and dashing back-and-forth. This is a reference to high-level ''Tekken'' matches where players control the spacing of their characters with the Wave Dash and Korean Back Dash techniques.characters.



* TokenMinority: He's one of the scant few characters on the roster who hail from Earth; in his case, he is the third Japanese-born fighter playable following Ryu and Joker.

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* TokenMinority: He's one of the scant few characters on the roster who hail from Earth; in his case, he is the third Japanese-born fighter playable following Ryu and Joker.[[note]]Fun fact: Kazuya actually ''renounced'' his Japanese citizenship; in a similar vein, Heihachi actually had his revoked by the government.[[/note]]
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[[/labelnote]]

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->See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the character in his origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[EyeBeams Devil Blaster]]
->Kazuya transforms into his Devil form and fires a laser beam which can pierce through multiple opponents. He can angle the beam before firing it, and performing this move in the air causes him to temporarily stall in place.
'''Side Special:''' [[MegatonPunch Devil Fist]]
->Kazuya dashes forward with a lunging fist strike. While risky, performing this move up close causes the opponent to enter into a crumple state, leaving them open for further combos.
'''Up Special:''' [[PowerGivesYouWings Devil Wings]]
->Kazuya uses his Devil form wings to launch himself upwards, damaging anyone directly above him.
'''Down Special:''' [[MeteorMove Heaven's Door / Rage Drive]]
->Kazuya transforms and grabs the opponent while flying upwards, and slams them down. Much like Bowser's side special, the opponent can influence where both they and Kazuya land if they are at low enough percentages. The move can also be used as a suicide attack, although Kazuya will be KO'ed first and the opponent will be given time to recover if they can. While Kazuya is under the influence of Rage, Heaven's Door is buffed into his Rage Drive, dealing more damage but at the cost of ending his Rage. In addition to its ''Smash'' input, Kazuya can perform a Rage Drive with a grab or by performing its original input (Crouch Dash + hold A button) - doing the latter method increases its damage output.
'''Input Special:''' [[VideoGameDashing Crouch Dash]]
->By performing the Shoryuken motion, Kazuya can perform the ''Tekken'' series' stable wavedashing mechanic. The dash allows him to bypass projectiles and some attacks due to his lowered height while he advances forward. Kazuya also has access to three different follow-ups after the dash is complete, outside of chaining them together. Pressing A has him perform a '''Wind God Fist''', an uppercut that launches enemies in the air. As in ''Tekken'', pressing A at the exact same time as the down-forward input is done leads to the stronger '''Electric Wind God Fist''', which stuns the opponent and can lead to further follow-ups. Pressing B leads to the '''Spinning Demon to Left Hook''', a string which leaves Kazuya temporarily invulnerable and deals good damage. Holding A normally yields the '''Dragon Uppercut''', a powerful kill move with some invulnerability, but doing it while under the effects of Rage leads to the aforementioned Rage Drive with increased damage.
'''Final Smash:''' [[BeamSpam Final Blaster]]
->Kazuya fires a short-ranged laser; if it lands, he transforms into his true Devil form from ''Tekken 7'' and unleashes a massive barrage of lasers from his eyes and wings.
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->See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the character in his origin series.
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** In ''Tekken 7'', missing a Rage Drive or a Rage Art would automatically end Rage for the user. Here, Kazuya can attempt and miss it several times before it ends.
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* WeaponOfChoice: The Dragon, Megawatt, and Ramram ARMS, as they're the ones that she has by default in her home game. For her ''Smash'' appearance, the former even more so, as her left arm always has it equipped, while her right arm can switch between the three.

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* WeaponOfChoice: WeaponSpecialization: The Dragon, Megawatt, and Ramram ARMS, as they're the ones that she has by default in her home game. For her ''Smash'' appearance, the former even more so, as her left arm always has it equipped, while her right arm can switch between the three.



* WeaponOfChoice: The Kingdom Key Keyblade, commonly referred to as the "true power" of the Keyblade. While it's the most basic and typically weakest Keyblade, it's also the most recognizable in the series since it's the one that Sora starts his journey with at the start of the first game. It also happens to sport a Hidden Mickey for a keychain, which is as much Disney representation as Sora gets in ''Smash''.

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* WeaponOfChoice: WeaponSpecialization: The Kingdom Key Keyblade, commonly referred to as the "true power" of the Keyblade. While it's the most basic and typically weakest Keyblade, it's also the most recognizable in the series since it's the one that Sora starts his journey with at the start of the first game. It also happens to sport a Hidden Mickey for a keychain, which is as much Disney representation as Sora gets in ''Smash''.
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* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 7'' one, where he punches the screen after a jumping sidekick.

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* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 7'' 5: Dark Resurrection'' one, where he punches the screen after a jumping sidekick.
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** His normal moves aren't that flashy compared to other fighters (they're basic martial arts moves with only an ember effect to emphasize the impact), and even his moves which have him turn into his Devil form don't really have him do things that haven't already been done by other fighters (firing a laser beam, using wings to elevate, punching, dunking people into the ground etc.) However, he has a lot of moves in his arsenal, arguably making him the most versatile fighter in the series due to how many options he has at his disposal, and on top of that he is very strong. Put into the hands of a player who understands his particular characteristics and skillset, he becomes an absolute beast to fight against.

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** His normal moves aren't that flashy compared to other fighters (they're basic martial arts moves with only an ember effect to emphasize the impact), and even his moves which have him turn into his Devil form don't really have him do things that haven't already been done by other fighters (firing a laser beam, using wings to elevate, punching, dunking people into the ground ground, etc.) ). However, he has a lot of moves in his arsenal, arguably making him the most versatile fighter in the series due to how many options he has at his disposal, and on top of that he is very strong. Put into the hands of a player who understands his particular characteristics and skillset, he becomes an absolute beast to fight against.



** While Ryu, Ken and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.

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** While Ryu, Ken Ken, and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.



* TheComicallySerious: Much like Sephiroth, the cold-blooded, no-nonsense villainous bastard Kazuya is also susceptible of comical shenanigans given in ''Smash'' via its environment and background, and it also has a similar hilarious effect. The difference is that ''Tekken'' already subjects Kazuya to this environment, mainly due to the non-canonical endings for Tekken's fighters like Kazuya's dad Heihachi for prime examples. Heihachi's ending in ''Tekken 5'' sees him launch a rocket with Kazuya, Jin, and Jinpachi tied against its surface. And his ending in ''Tekken 6'' has him binding Kazuya and Jin within astronaut suits before sending them off of a shuttle into outer space... unfortunately for Heihachi however, Kazuya is able to [[TakingYouWithMe drag Heihachi (also wearing an astronaut suit) into space with him, leaving the three to crash back down to Earth like shooting stars.]]

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* TheComicallySerious: Much like Sephiroth, the cold-blooded, no-nonsense villainous bastard Kazuya is also susceptible of to the comical shenanigans given in ''Smash'' via its environment and background, and it also has a similar hilarious effect. The difference is that ''Tekken'' already subjects Kazuya to this environment, mainly due to the non-canonical endings for Tekken's fighters like Kazuya's dad Heihachi for prime examples. Heihachi's ending in ''Tekken 5'' sees him launch a rocket with Kazuya, Jin, and Jinpachi tied against its surface. And his ending in ''Tekken 6'' has him binding Kazuya and Jin within astronaut suits before sending them off of a shuttle into outer space... unfortunately for Heihachi Heihachi, however, Kazuya is able to [[TakingYouWithMe drag Heihachi (also wearing an astronaut suit) into space with him, leaving the three to crash back down to Earth like shooting stars.]]



* CorruptCorporateExecutive: After dethroning Heihachi, he took over the Mishima Zaibatsu and began several illegal operations within the company. He would later gain control over G Corporation to counter his son Jin Kazama's takeover of the Mishima Zaibatsu, gaining support by the masses due to his son starting a global war, when in reality, he wishes to use G Corporation to take out Jin and his rivals to {{take over the world}} himself.

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* CorruptCorporateExecutive: After dethroning Heihachi, he took over the Mishima Zaibatsu and began several illegal operations within the company. He would later gain control over G Corporation to counter his son Jin Kazama's takeover of the Mishima Zaibatsu, gaining the support by of the masses due to his son starting a global war, when in reality, he wishes to use G Corporation to take out Jin and his rivals to {{take over the world}} himself.



** He has an utterly ''massive'' movelist, even moreso than Ryu, Ken, and Terry. He has a built-in wavedash, diagonal tilts, "while rising" moves (performed when getting up from a crouch), and Electric Wind God Fist, one of the hardest {{Just Frame|Bonus}} attacks in the game. He's also a CloseRangeCombatant with a MightyGlacier build. Said moveset makes him a very versatile character with many answers for various situations, and several of the moves are designed to make up for his slow movement, whether through bursts of speed or stunning moving opponents. It should be noted that this iteration of Kazuya is easier than in his home game - where he also embodies this trope, with the 10 Hit Combo simply being his standard jab combo, his Electric Wind God Fist having a more forgiving frame window, and all of his Devil Moves being assigned to his Smash Attacks and Specials, and he's ''still'' an incredibly difficult to truly master fighter due to just how many moves he has that all have their specialties for combat.

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** He has an utterly ''massive'' movelist, even moreso than Ryu, Ken, and Terry. He has a built-in wavedash, diagonal tilts, "while rising" moves (performed when getting up from a crouch), and Electric Wind God Fist, one of the hardest {{Just Frame|Bonus}} attacks in the game. He's also a CloseRangeCombatant with a MightyGlacier build. Said moveset makes him a very versatile character with many answers for various situations, and several of the moves are designed to make up for his slow movement, whether through bursts of speed or stunning moving opponents. It should be noted that this iteration of Kazuya is easier than in his home game - where he also embodies this trope, with the 10 Hit 10-Hit Combo simply being his standard jab combo, his Electric Wind God Fist having a more forgiving frame window, and all of his Devil Moves being assigned to his Smash Attacks and Specials, and he's ''still'' an incredibly difficult to truly master fighter due to just how many moves he has that all have their specialties for combat.



** As noted by more competitive players, for him to stay on top of the tier list, his combo game and overall neutral option is heavily reliant on the Kazuya player being able to perform the [[{{SignatureAttack}} Electric Wind God Fist]] consistently. Said move, while having a slightly more lenient input (having 2 frames allowance in between the directional input and the A button instead of simultaneous input), overall still requires the strictest timing out of all the moves in the whole game. That said, like how it performs in ''Tekken'' proper, mastering it gives one of the best whiff punishers in the entire game, and an effective combo stater or kill confirm.

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** As noted by more competitive players, for him to stay on top of the tier list, his combo game and overall neutral option is heavily reliant on the Kazuya player being able to perform the [[{{SignatureAttack}} Electric Wind God Fist]] consistently. Said move, while having a slightly more lenient input (having 2 frames allowance in between the directional input and the A button instead of simultaneous input), overall still requires the strictest timing out of all the moves in the whole game. That said, like how it performs in ''Tekken'' proper, mastering it gives one of the best whiff punishers in the entire game, and an effective combo stater starter or kill confirm.



* {{Flanderization}}: PlayedForLaughs. Within ''Tekken''[='=]s canon, Kazuya throwing Heihachi off a cliff was simply a repayment in kind to Heihachi doing it to him as a child, and had only done this twice over the series; however in his introduction trailer he does this to (presumably) ''every'' character he defeats, despite lacking a similar history with these characters.

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* {{Flanderization}}: PlayedForLaughs. Within ''Tekken''[='=]s canon, Kazuya throwing Heihachi off a cliff was simply a repayment in kind to Heihachi doing it to him as a child, and had only done this twice over the series; however however, in his introduction trailer trailer, he does this to (presumably) ''every'' character he defeats, despite lacking a similar history with these characters.



* KnightOfCerebus: The second villain introduced as DLC after Sephiroth, and he is also especially this after the more light-hearted Pyra [=/=]Mythra. He is first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the rest of the cast and visually throwing other heroic characters into the same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]] and Franchise/{{Kirby}}.

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* KnightOfCerebus: The second villain introduced as DLC after Sephiroth, and he is also especially this after the more light-hearted Pyra [=/=]Mythra. He is first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the rest of the cast and visually throwing other heroic characters into the same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]] Marth]], and Franchise/{{Kirby}}.



* LightningBruiser: He's a bit of a [[ZigzaggingTrope zigzagged]] example. In terms of general stats he's a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the cost of generally slow move start-up speeds, but ''unlike'' the average mighty glacier, the actual attack speed of those moves are so high, combined with having decent flinching effects, that once he gets going he can perform combos faster and harder than a straightforward lightning bruiser. Likewise, he has a pretty decent recovery, with it being, on average, better than Mario if you count his double jump & up special.

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* LightningBruiser: He's a bit of a [[ZigzaggingTrope zigzagged]] example. In terms of general stats stats, he's a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the cost of generally slow move start-up speeds, but ''unlike'' the average mighty glacier, the actual attack speed of those moves are so high, combined with having decent flinching effects, that once he gets going going, he can perform combos faster and harder than a straightforward lightning bruiser. Likewise, he has a pretty decent recovery, with it being, on average, better than Mario if you count his double jump & up special.



* MightyGlacier: Kazuya is a very powerful fighter whose versatile moveset allows him to rack up a significant amount of damage in relatively few hits. His attacks are faster than most examples to make up for how many he has; however, he is still a heavyweight and he uniquely has the slowest jumpsquat in the game, taking double the time to jump than every other character.

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* MightyGlacier: Kazuya is a very powerful fighter whose versatile moveset allows him to rack up a significant amount of damage in relatively few hits. His attacks are faster than most examples to make up for how many he has; however, he is still a heavyweight and he uniquely has the slowest jumpsquat in the game, taking more than double the time to jump than compared to every other character.



** Kazuya's splash text '''GETS READY FOR THE NEXT BATTLE''' is written in the same typeface and metallic style as it appear in ''Tekken 7'' after both players have selected their fighter; contrasting the usual font of the splash text for other fighter reveals. It is even accompanied by that game's announcer reciting the original line "''Get'' ready for the next battle!" - a series staple which was introduced in ''4'' but was not vocalized by each game's announcer until ''5''.

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** Kazuya's splash text '''GETS READY FOR THE NEXT BATTLE''' is written in the same typeface and metallic style as it appear appears in ''Tekken 7'' after both players have selected their fighter; contrasting the usual font of the splash text for other fighter reveals. It is even accompanied by that game's announcer reciting the original line "''Get'' ready for the next battle!" - a series staple which was introduced in ''4'' but was not vocalized by each game's announcer until ''5''.



** Kazuya's Final Smash takes inspiration from the Rage Art he can perform as Devil from the story mode of ''Tekken 7'', down to his activation quote being reused. For a brief moment, the background of the Brimstone & Fire stage - where he and Heihachi have their final battle - can be seen as Kazuya readies his lasers.

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** Kazuya's Final Smash takes inspiration from the Rage Art he can perform as Devil from the story mode of ''Tekken 7'', down to his activation quote being reused. For a brief moment, the background of the Brimstone & Fire stage - where he and Heihachi have their final battle - can be seen as Kazuya readies his lasers.



** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name, as opposed to ''Smash'' mostly remaining on a FirstNameBasis with its roster members. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.

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** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name, as opposed to ''Smash'' mostly remaining on a FirstNameBasis with its roster members. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.



** One of the screenshots uploaded to the website shows Kazuya facing off with [[https://ssb.wiki.gallery/images/5/59/SSBUWebsiteKazuya4.jpg Ryu, Ken and Terry]]. Besides all being characters from traditional fighting games, it also calls to mind how ''VideoGame/Tekken7'' has {{Guest Fighter}}s from both ''Street Fighter'' and ''Fatal Fury'', not to mention the other crossovers the ''Tekken'' series has had with them.

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** One of the screenshots uploaded to the website shows Kazuya facing off with [[https://ssb.wiki.gallery/images/5/59/SSBUWebsiteKazuya4.jpg Ryu, Ken Ken, and Terry]]. Besides all being characters from traditional fighting games, it also calls to mind how ''VideoGame/Tekken7'' has {{Guest Fighter}}s from both ''Street Fighter'' and ''Fatal Fury'', not to mention the other crossovers the ''Tekken'' series has had with them.



** His home stage, the Mishima Dojo, has a carving on the floor that shows the Heihachi and Kazumi marking shown in ''Tekken 7'', both in story and in stage. It should be noted that Kazuya's name is a combination of their's in kanji.

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** His home stage, the Mishima Dojo, has a carving on the floor that shows the Heihachi and Kazumi marking shown in ''Tekken 7'', both in story and in stage. It should be noted that Kazuya's name is a combination of their's theirs in kanji.



** The lightning of the Mishima Dojo stage closely resembles that of Honmaru from ''Tekken 4'', which returns in ''7'' as a story-exclusive stage that shares the same dimensions as the Mishima Dojo.

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** The lightning lighting of the Mishima Dojo stage closely resembles that of Honmaru from ''Tekken 4'', which returns in ''7'' as a story-exclusive stage that shares the same dimensions as the Mishima Dojo.



*** For his primary outfit, his P3 alt turns his pants red, similar to the primary colors it had in ''Tekken 5: Dark Resurrection''. His P5 alt turns it blue, bringing to mind his denim jeans from ''Tekken 1''. Lastly, while his black P7 alt is one he has not used yet, it was designed to be a reference to his son, Jin - even down to being used by the Kazuya representing Jin for the latter's Spirit battle.
*** As for his suit, his P4 alt colors it white, similar to - again - the primary colors of his suit from ''Dark Resurrection''. His P6 alt returns the purple colors of his original suit from ''2'' to ''6'', while his gold P8 alt references golden customization options in ''7''.

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*** For his primary outfit, his P3 alt turns his pants red, similar to the primary colors it had in ''Tekken 5: Dark Resurrection''. His P5 alt turns it blue, bringing to mind his denim jeans from ''Tekken 1''. Lastly, while his black P7 alt is one he has not used yet, it was designed to be a reference to his son, Jin - even down to being used by the Kazuya representing Jin for the latter's Spirit battle.
*** As for his suit, his P4 alt colors it white, similar to - again - the primary colors of his suit from ''Dark Resurrection''. His P6 alt returns the purple colors of his original suit from ''2'' to ''6'', while his gold P8 alt references golden customization options in ''7''.



** If an opponent blocks an Electric Wind God Fist, they are pushed back and forced out of shield, with Kazuya being able to act first between the two. This references one of the EWGF's core strengths in ''Tekken'': not only pushing an opponent back, but also being plus on block - an attack which cannot be punished directly out of a block and allowing Kazuya to keep his momentum going by being able to move first.

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** If an opponent blocks an Electric Wind God Fist, they are pushed back and forced out of shield, with Kazuya being able to act first between the two. This references one of the EWGF's core strengths in ''Tekken'': not only pushing an opponent back, but also being plus on block - an attack which cannot be punished directly out of a block and allowing Kazuya to keep his momentum going by being able to move first.



** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.[[note]]An early issue with 3D fighting games including ''Tekken'' is that the jump physics are not necessarilly on point. Affectionately called the Moon Jump, many characters would jump extremely high, often making it hard to hit for both players.[[/note]]

to:

** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.[[note]]An early issue with 3D fighting games including ''Tekken'' is that the jump physics are not necessarilly necessarily on point. Affectionately called the Moon Jump, many characters would jump extremely high, often making it hard to hit for both players.[[/note]]



* OverlyLongGag: His introduction video shows him repeatedly tossing various ''Smash ''characters off a cliff into the volcano below. By the time he drops Min-Min, her right arm snags on his leg and he has to shake it off. The video ends with him trying to throw Kirby down, only to look down in confusion while Kirby floats off in the background.
* PracticalTaunt: Kazuya's Side Taunt is Demon's Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said]], it has very little actual practical applications in the game but it can be good for mind games.

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* OverlyLongGag: His introduction video shows him repeatedly tossing various ''Smash ''characters ''Smash'' characters off a cliff into the volcano below. By the time he drops Min-Min, her right arm snags on his leg and he has to shake it off. The video ends with him trying to throw Kirby down, only to look down in confusion while Kirby floats off in the background.
* PracticalTaunt: Kazuya's Side Taunt is Demon's Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said]], it has very little actual practical applications in the game game, but it can be good for mind games.



* RatedMForManly: Like Ryu and Ken, he's a very muscular man with a rugged serious face who uses martial arts to decimate opponents, and he mixes in fearsome demonic powers as well. He's also dressed to kill while in his business suit, one of the only characters in ''Smash'' who looks intimidating both in his gi, and his suit.

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* RatedMForManly: Like Ryu and Ken, he's a very muscular man with a rugged serious face who uses martial arts to decimate opponents, and he mixes in fearsome demonic powers as well. He's also dressed to kill while in his business suit, one of the only characters in ''Smash'' who looks intimidating both in his gi, gi and his suit.
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** Just like Ryu, Ken, and Terry, he brings with him a plethora of combo-input-based attacks that grant a higher number of attacks than is normal for ''Smash''. ''Unlike'' those three, who as 2D-game fighters are limited to combos based on four direction keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character in ''Smash''. While his Devil Gene powers are restricted to acting as super moves through his Specials, Smash Attacks, and Final Smash to make things a bit simpler, that still leaves a large selection of the nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs.[[labelnote:*]]It's done by putting an input while going from a crouching state to a standing state[[/labelnote.]]

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** Just like Ryu, Ken, and Terry, he brings with him a plethora of combo-input-based attacks that grant a higher number of attacks than is normal for ''Smash''. ''Unlike'' those three, who as 2D-game fighters are limited to combos based on four direction keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character in ''Smash''. While his Devil Gene powers are restricted to acting as super moves through his Specials, Smash Attacks, and Final Smash to make things a bit simpler, that still leaves a large selection of the nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs.[[labelnote:*]]It's done by putting an input while going from a crouching state to a standing state[[/labelnote.]]state.[[/labelnote]]

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->'''Specials:''' [[SpellBlade Magic]] ([[FireIceLightning Firaga, Thundaga, Blizzaga]]), [[DashAttack Sonic Blade]], [[SpinAttack Aerial Sweep]], CounterAttack
->'''Final Smash:''' [[BanishingRitual Sealing the Keyhole]]

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->'''Specials:''' [[SpellBlade Magic]] ([[FireIceLightning Firaga, Thundaga, Blizzaga]]), [[DashAttack Sonic Blade]], [[SpinAttack Aerial Sweep]], CounterAttack
->'''Final Smash:''' [[BanishingRitual Sealing the Keyhole]]



->See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.

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->See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.


Added DiffLines:

[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[SpellBlade Magic]]
->Sora casts a magic spell with his Keyblade. The move rotates between one of three spells when used: in order, [[PlayingWithFire Firaga]] (summons a {{Fireball}}), [[AnIcePerson Blizzaga]] (summons a hail of ice that will freeze the opponent), and [[ShockAndAwe Thundaga]] (summons three lightning bolts in front of Sora).
'''Side Special:''' [[DashAttack Sonic Blade]]
->Sora dashes forward at a target with his Keyblade up to three times.
'''Up Special:''' [[SpinAttack Aerial Sweep]]
->Sora propels himself in the air with a spin attack, knocking anyone caught in the attack away.
'''Down Special:''' CounterAttack
->Sora blocks with his Keyblade and immediately counters against any attack in front of him.
'''Final Smash:''' [[BanishingRitual Sealing the Keyhole]]
->Sora uses his Keyblade to trap his opponents in a key-shaped portal, trapping them behind a ''Smash''-adorned door, and locks the door with his Keyblade, causing it to [[StuffBlowingUp explode]].
[[/labelnote]]

----
->See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.
----
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** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.

to:

** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.[[note]]An early issue with 3D fighting games including ''Tekken'' is that the jump physics are not necessarilly on point. Affectionately called the Moon Jump, many characters would jump extremely high, often making it hard to hit for both players.[[/note]]
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Like his ''Street Fighter'' and ''Fatal Fury'' contemporaries, Kazuya borrows heavily from his home series; but ''unlike'' his contemporaries, ''Tekken'' is a 3D fighting game series with a stronger emphasis on combos. This shows in his unique fighting style, which boasts the largest number of normal attacks out of the entire cast, giving him a wide array of tools to attack opponents with barrages of blows. His special attacks let him tap into the Devil Gene for even more powerful attacks. He is on the slower and heavier side, and not all of his attacks will work against all opponents or in every situation, but players who master his deep intricacies can adapt to any situation and even turn a losing battle around and make a comeback.

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Like his ''Street Fighter'' and ''Fatal Fury'' contemporaries, Kazuya borrows heavily from his home series; but ''unlike'' his contemporaries, them, ''Tekken'' is a 3D fighting game series with a stronger emphasis on combos. This shows in his unique fighting style, which boasts the largest number of normal attacks out of the entire cast, giving him a wide array of tools to attack opponents with barrages of blows. His special attacks let him tap into the Devil Gene for even more powerful attacks. He is on the slower and heavier side, and not all of his attacks will work against all opponents or in every situation, but players who master his deep intricacies can adapt to any situation and even turn a losing battle around and make a comeback.



* AmbidextrousSprite: [[{{Averted}} Averted.]] Unlike his ''Street Fighter'' and ''Fatal Fury'' contemporaries, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.

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* AmbidextrousSprite: [[{{Averted}} Averted.]] Unlike his ''Street Fighter'' and ''Fatal Fury'' contemporaries, fellow traditional fighting game representatives, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' ''Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.



* AscendedMeme: His "crouch dash" move is a reference to the Wavedashing technique in ''Tekken'', which the infamous technique from ''Melee'' got its name from. He's also shown performing and cancelling successive back dashes, a famous technique dubbed "Korean Backdashing" by ''Tekken'' players.

to:

* AscendedMeme: His "crouch dash" move is a reference to the Wavedashing technique in ''Tekken'', which the infamous technique from ''Melee'' got its name from. He's also shown performing and cancelling successive back dashes, referencing a famous technique dubbed "Korean Backdashing" by ''Tekken'' players.



** More specifically, his Flash Punch Combo is this compared to his 10-Hit Combo. The latter is longer, more damaging, and more cool (the former just being two jabs, and a straight). That said, the latter can be escaped, and the former is generally more reliable if you get the timing down, not to mention the stronger knockback makes it much more viable to score a KO with.

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** More specifically, his Flash Punch Combo is this compared to his 10-Hit Combo. The latter is longer, more damaging, and more cool cooler (the former just being two jabs, and a straight). That said, the latter can be escaped, and the former is generally more reliable if you get the timing down, not to mention the stronger knockback makes it much more viable to score a KO with.
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[[caption-width-right:350:[[labelnote:Kingdom Hearts II]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]

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II]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh1.png]]
[[caption-width-right:250:[[TheChosenOne Chosen by the Keyblade]]]]
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https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]
[[caption-width-right:250:[[labelnote:Kingdom Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Kingdom Hearts III]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh3.png[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Timeless River]] https://static.tvtropes.org/pmwiki/pub/images/sora_alt_4_ssbu.png[[/labelnote]]]]

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https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]
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png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom
Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Kingdom [[caption-width-right:350:[[labelnote:Kingdom Hearts III]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh3.png[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Timeless [[caption-width-right:350:[[labelnote:Timeless River]] https://static.tvtropes.org/pmwiki/pub/images/sora_alt_4_ssbu.png[[/labelnote]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh1.png]]
[[caption-width-right:350:[[TheChosenOne Chosen by the Keyblade]]]]
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[[caption-width-right:350:
[[labelnote:Kingdom Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts III]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh3.png[[/labelnote]]]]
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[[caption-width-right:350:[[labelnote:Kingdom [[caption-width-right:250:[[labelnote:Kingdom Hearts II]] II]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]
[[caption-width-right:350:
[[labelnote:Kingdom
png[[/labelnote]]
[[caption-width-right:250:[[labelnote:Kingdom
Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
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[[caption-width-right:350:[[labelnote:Timeless [[caption-width-right:250:[[labelnote:Timeless River]] https://static.tvtropes.org/pmwiki/pub/images/sora_alt_4_ssbu.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:Kingdom Hearts II]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]

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