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** Just like Sheik being Zelda all along or Samus being a woman, the fact that the two are alternate forms of each other is out in the open.

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** Just like Sheik being Zelda all along or Samus being a woman, the fact that the two are alternate forms of each other is out in the open. In their original game, this was a twist.



* PlayingWithFire: Pyra's signature element. Pyra uses fire magic and even lights her sword on fire.

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* PlayingWithFire: Pyra's signature element. Pyra uses fire magic and even lights her sword on fire.fire for many of her attacks, including her "Smash Flare" forward smash attack.



* RecursiveAdaptation: A minor example, Mythra's slightly censored outfit is based on her "Massive Melee Mythra" outfit from her home game, which in turn is based on her ''Ultimate'' Spirit.

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* RecursiveAdaptation: A minor example, Mythra's slightly censored outfit is based on her "Massive Melee Mythra" outfit from her home game, which in turn is based on her ''Ultimate'' Spirit.Spirit. In the original game, Mythra's outfit showed much more skin, particularly on her legs.[[invoked]]

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In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from Core Crystals and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it. This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, during her containment in order to further suppress her own calamitous power. Hundreds of years later after the fact, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his co-workers, the Blade gave him a task in return: take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So begins the duo's (or rather, trio's) long and increasing complicated journey across Alrest and its many Titans, battling villains along the way who too wish to obtain the Aegis's might.\\

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In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from Core Crystals and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it. it.

This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, during her containment in order to further suppress her own calamitous power. Hundreds of years later after the fact, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his co-workers, the Blade gave him a task in return: take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So begins the duo's (or rather, trio's) long and increasing complicated journey across Alrest and its many Titans, battling villains along the way who too wish to obtain the Aegis's might.\\



* {{BFS}}: Wields the Aegis, a giant sword ... although Pyra/Mythra also ''are'' the [[LivingWeapon Aegis]] as well.

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* {{BFS}}: Wields the Aegis, a giant sword ...sword... although Pyra/Mythra also ''are'' the [[LivingWeapon Aegis]] as well.



* HumanWeapon: Is not a human, but a "Blade", more specifically the legendary Aegis. Blades are weaponized life forms derived from a Core Crystal, and need a Driver (in this case Rex) to be active.

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* HumanWeapon: Is not a human, but a "Blade", more specifically the legendary Aegis. Blades are weaponized life forms derived from a Core Crystal, and need a Driver (in this case Rex) to be active. [[spoiler:Or at least ''most'' of them do, with a few exceptions, one of which is the Aegis.]]
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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an erotic manga artist. However, it should be noted that both characters have been given minor costume alterations from ''Xenoblade Chronicles 2'' that make them slightly more modest in design (Pyra wears sheer stockings under her boots that covers up more of her thigh and Mythra has full-length black leggings on instead of being bare-legged).

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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an erotic manga artist. However, it should be noted that both characters have been given minor costume alterations from ''Xenoblade Chronicles 2'' that make them slightly more modest in design (Pyra wears sheer stockings pantyhose under her boots that covers up more of extend to the red straps on her thigh hips and Mythra has full-length black leggings on instead of being bare-legged).
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Added updated roster image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fighterpass2lineup.png]]
[[caption-width-right:350:The first three fighters revealed as of January 2021]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fighterpass2lineup.png]]
org/pmwiki/pub/images/fighter_pack_2_part_4.jpg]]
[[caption-width-right:350:The first three four fighters revealed as of January February 2021]]
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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an erotic manga artist.

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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an erotic manga artist. However, it should be noted that both characters have been given minor costume alterations from ''Xenoblade Chronicles 2'' that make them slightly more modest in design (Pyra wears sheer stockings under her boots that covers up more of her thigh and Mythra has full-length black leggings on instead of being bare-legged).

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* AdaptationalModesty: Matching with Mythra's Spirit from the World of Light and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular. Mythra's more modest outfit became a costume called "Massive Melee Mythra" in VideoGame/XenobladeChronicles2 before she became playable.

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* AdaptationalModesty: Matching with Mythra's Spirit from the World of Light and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular. [[note]](Although Pyra has fishnet stockings, [[DownplayedTrope so her skin can still be seen]])[[/note]] Mythra's more modest outfit became a costume called "Massive Melee Mythra" in VideoGame/XenobladeChronicles2 before she became playable.


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* ColourCodedForYourConvenience: The fire user Pyra bears shades of strawberry red, while the light-oriented Mythra mostly wears gold and white.
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* AdaptationalModesty: Matching with Mythra's Spirit from the World of Light and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular.

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* AdaptationalModesty: Matching with Mythra's Spirit from the World of Light and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular. Mythra's more modest outfit became a costume called "Massive Melee Mythra" in VideoGame/XenobladeChronicles2 before she became playable.
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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by erotic manga artist.

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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an erotic manga artist.
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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an ''eroge'' manga artist.

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* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an ''eroge'' erotic manga artist.
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* ExpositoryHairstyleChange: Pyra is a FieryRedhead with BoyishShortHair, while Mythra has blonde RapunzelHair that fits with her GoldAndWhiteAreDivine theme (though amusingly, it still pales in comparison to Sephiroth, who immediately precedes the duo in the roster).

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* {{Foreshadowing}}: Much ado was made about Mythra's "Massive Melee Mythra" outfit in her home game, which is based on the slight censorship on her ''Ultimate'' Spirit. Why would the game make so much noise about a near-identical but slightly altered (and more modest) outfit if it's just based on what would otherwise be a very minor cameo?



* MsFanservice: Both of them are played up for their sex appeal and were even originally drawn by an ''eroge'' manga artist.



* RecursiveAdaptation: A minor example, Mythra's slightly censored outfit is based on her "Massive Melee Mythra" outfit from her home game, which in turn is based on her ''Ultimate'' Spirit.



* SwitchOutMove: Like Zelda and Sheik as well as Samus and Zero Suit Samus were before being separated, Pyra and Mythra are two different movesets that can switch mid battle.

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* SwitchOutMove: Like Zelda and Sheik as well as Samus and Zero Suit Samus were before being separated, and just like the Pokémon Trainer's starter Pokémon in ''Ultimate'' itself, Pyra and Mythra are two different movesets that can switch mid battle.
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* LiteralSplitPersonality: This is the relationship between Pyra and Mythra. Mythra being the original personality and Pyra being the off-shoot that was created to ensure that in the off-chance that Mythra was discovered, the new wielder would not immediately have access to her calamitous power. They think of each other as sisters despite sharing a body and Pyra's personhood isn't called into question during the game.

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Other fighters with assist characters don't have them listed.


!!!!!!'''Pyra and Mythra voiced by:''' Creator/ShinoShimoji (Japanese), Creator/SkyeBennett (English)
!!!!!!'''Rex voiced by:''' Creator/HiroShimono (Japanese), Al Weaver (English)

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!!!!!!'''Pyra and Mythra voiced !!!!!!'''Voiced by:''' Creator/ShinoShimoji (Japanese), Creator/SkyeBennett (English)
!!!!!!'''Rex voiced by:''' Creator/HiroShimono (Japanese), Al Weaver (English)
(English)
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* [=BFS=]: Wields the Aegis, a giant sword ... although Pyra/Mythra also ''are'' the [[LivingWeapon Aegis]] as well.

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* [=BFS=]: {{BFS}}: Wields the Aegis, a giant sword ... although Pyra/Mythra also ''are'' the [[LivingWeapon Aegis]] as well.
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* [=BFS=]: Wields the Aegis, a giant sword ... although Pyra/Mythra also ''are'' the [[LivingWeapon Aegis]] as well.


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* HumanWeapon: Is not a human, but a "Blade", more specifically the legendary Aegis. Blades are weaponized life forms derived from a Core Crystal, and need a Driver (in this case Rex) to be active.
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This page lists the seven DownloadableContent fighters that were added to ''VideoGame/SuperSmashBrosUltimate'', as part of Fighters Pass Vol. 2. Much like before, Nintendo were the ones that decided these seven fighters.

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This page lists the seven DownloadableContent fighters that were added to ''VideoGame/SuperSmashBrosUltimate'', as part of Fighters Pass Vol. 2. Much like before, Nintendo were the ones that decided these seven six (technically seven) fighters.
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* MeaningfulName: Pyra is a feminized version of "Pyro", befitting her fiery attacks' while Mythra's name is based on "Mythril", a legendary ore reknowned for its strength and light weight, not unlike Mythra's quick fighting style. This extends to Japanese as well, with Homura being Japanese for "flame", and Hikari, "light".
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* ContraltoOfDanger: Skye Bennett once again lends a low voice to them, especially Mythra

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* ContraltoOfDanger: Skye Bennett once again lends a low voice to them, the duo, especially Mythrafor Mythra.



* SiblingTeam: Pyra and Mythra regard each other as sisters and are a deadly duo.

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* SiblingTeam: Even though they are technically the same person, Pyra and Mythra regard each other as sisters and are quite a deadly duo.
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* ContraltoOfDanger: Skye Bennett once again lends a low voice to them, especially Mythra


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* SiblingTeam: Pyra and Mythra regard each other as sisters and are a deadly duo.
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[[folder:79 / 80 – Pyra / Mythra]]

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[[folder:79 / 80 – Pyra / Mythra]]Mythra (Homura / Hikari)]]
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* UnexpectedCharacter: There were many leaks, and they were in almost none of them.

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* UnexpectedCharacter: There were many leaks, and they were in almost none of them.
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* UnexpectedCharacter: There were many leaks, and they were in almost none of them.
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Being two personalities within a single body, Pyra and Mythra are counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik or Samus and Zero Suit Samus once did before their separations starting with ''3DS/Wii U''. Having MultiformBalance between each other, Pyra violently crushes foes with the brute strength of her flames, while Mythra gracefully blindsides opponents with her light speed. Proper mastery of playing as the legendary Aegis involves learning when to switch between the two personalities, and when to best use their respective powers.

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Being two personalities within a single body, Pyra and Mythra are counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik or Samus and Zero Suit Samus once did before their separations starting with ''3DS/Wii U''. Having MultiformBalance between each other, Pyra violently crushes foes with the brute strength of her flames, while Mythra gracefully blindsides opponents with her light speed. Proper mastery of playing as the legendary Aegis involves learning when how to switch between the two personalities, properly take advantage of their switching mechanic, and when to best use their respective powers.
individual power sets.



* AssistCharacter: In a similar vein to Chrom from ''3DS/Wii U'', Rex is relegated to showing up in taunts and Pyra/Mythra's Final Smash.
--> '''Rex:''' What?! I thought I was gonna be in ''Smash''!

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* AssistCharacter: In a similar vein to Chrom from for Robin in ''3DS/Wii U'', Rex is relegated to showing up in taunts and Pyra/Mythra's Final Smash.
--> '''Rex:''' What?! I thought I ''I'' was gonna be in ''Smash''!



* BladeSpam: Mythra's Lightning Buster and Photon Edge deliver a rapid series of slashes upon the opponent. The former is stationary, the latter moves her forward similar to Sephiroth's Octaslash.

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* BladeSpam: Mythra's Lightning Buster and Photon Edge deliver a rapid series of slashes upon the opponent. The former is stationary, the latter moves her forward forward, similar to Sephiroth's Octaslash.



** The very existance of Mythra in general is considered a spoiler in the original game, since at first and for awhile it is presented that Pyra was a single entity.

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** The very existance existence of Mythra in general is considered a spoiler in the original game, since at first and for awhile a while it is presented that Pyra was a single entity. entity.
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-> '''Home Series:''' ''Xenoblade Chronicles''

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-> '''Home Series:''' ''Xenoblade Chronicles''''VideoGame/XenobladeChronicles''
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This page lists the six DownloadableContent fighters that were added to ''VideoGame/SuperSmashBrosUltimate'', as part of Fighters Pass Vol. 2. Much like before, Nintendo were the ones that decided these six fighters.

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This page lists the six seven DownloadableContent fighters that were added to ''VideoGame/SuperSmashBrosUltimate'', as part of Fighters Pass Vol. 2. Much like before, Nintendo were the ones that decided these six seven fighters.



Being two personalities within a single body, Pyra and Mythra are counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik or Samus and Zero Suit Samus once did before their separations starting with ''for 3DS and Wii U''. Having MultiformBalance between each other, Pyra violently crushes foes with the brute strength of her flames, while Mythra gracefully blindsides opponents with her light speed. Proper mastery of playing as the legendary Aegis involves learning when to switch between the two personalities, and when to best use their respective powers.

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Being two personalities within a single body, Pyra and Mythra are counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik or Samus and Zero Suit Samus once did before their separations starting with ''for 3DS and Wii ''3DS/Wii U''. Having MultiformBalance between each other, Pyra violently crushes foes with the brute strength of her flames, while Mythra gracefully blindsides opponents with her light speed. Proper mastery of playing as the legendary Aegis involves learning when to switch between the two personalities, and when to best use their respective powers.



* AssistCharacter: In a similar vein to Chrom from ''Smash 4'', Rex is relegated to showing up in taunts and Pyra/Mythra's Final Smash.

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* AssistCharacter: In a similar vein to Chrom from ''Smash 4'', ''3DS/Wii U'', Rex is relegated to showing up in taunts and Pyra/Mythra's Final Smash.



%%[[folder:81 – Unknown]]

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%%[[folder:81 %%[[folder:82 – Unknown]]
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The deuteragonists of ''Xenoblade Chronicles 2'', they were revealed during a Nintendo Direct on February 17th, 2021, and are planned to be released sometime during March 2021.


In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from Core Crystals and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it. This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, during her containment in order to further suppress her own calamitous power. Hundreds of years later after the fact, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his co-workers, the Blade gave him a task in return: to take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So begins the duo's (or rather, trio's) long and increasing complicated journey across Alrest and its many Titans, battling villains along the way who too wish to obtain the Aegis's might.

to:

The deuteragonists of ''Xenoblade Chronicles 2'', they were revealed during a Nintendo Direct on February 17th, 2021, and are planned to be released sometime during March 2021.


2021.\\
\\
In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from Core Crystals and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it. This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, during her containment in order to further suppress her own calamitous power. Hundreds of years later after the fact, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his co-workers, the Blade gave him a task in return: to take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So begins the duo's (or rather, trio's) long and increasing complicated journey across Alrest and its many Titans, battling villains along the way who too wish to obtain the Aegis's might.
might.\\
\\



* RedOniBlueOni: Ironically enough, Pyra is the Blue Oni, being the more calm and collected of the two. Mythra is the Red Oni, being much more confrontational and argumentative with people.

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* RedOniBlueOni: Ironically enough, the flame-wielding Pyra is the Blue Oni, being the more calm and collected of the two. Mythra Mythra, on the other hand, is the Red Oni, being much more confrontational and argumentative with people.

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Created by The Architect, Pyra and Mythra are known as the Aegis, a powerful Blade that grants their wielder with incredible power. A chance encounter has Rex uncover Pyra in a state of suspended animation, and after awakening her, the two set off on a journey to get Pyra back to Elysium. [[LateArrivalSpoiler Eventually]], it's revealed that Mythra is an alter-ego that dwells inside Pyra's mind. Pyra wields powerful fire-based attacks, while Mythra's is light.

to:

Created by In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from Core Crystals and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it. This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, during her containment in order to further suppress her own calamitous power. Hundreds of years later after the fact, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his co-workers, the Blade gave him a task in return: to take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So begins the duo's (or rather, trio's) long and increasing complicated journey across Alrest and its many Titans, battling villains along the way who too wish to obtain the Aegis's might.

Being two personalities within a single body,
Pyra and Mythra are known counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik or Samus and Zero Suit Samus once did before their separations starting with ''for 3DS and Wii U''. Having MultiformBalance between each other, Pyra violently crushes foes with the brute strength of her flames, while Mythra gracefully blindsides opponents with her light speed. Proper mastery of playing as the Aegis, a powerful Blade that grants their wielder with incredible power. A chance encounter has Rex uncover Pyra in a state of suspended animation, and after awakening her, legendary Aegis involves learning when to switch between the two set off on a journey personalities, and when to get Pyra back to Elysium. [[LateArrivalSpoiler Eventually]], it's revealed that Mythra is an alter-ego that dwells inside Pyra's mind. Pyra wields powerful fire-based attacks, while Mythra's is light.
best use their respective powers.



* ForceAndFinesse: Pyra's heavy firepower serves as a contrast to Mythra's grace and speed.

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* ForceAndFinesse: Pyra's heavy (and literal) firepower serves as a contrast to Mythra's grace and speed.
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%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | '''76-82 (DLC Fighters 2)'''\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fighterpass2lineup.png]]
[[caption-width-right:350:The first three fighters revealed as of January 2021]]
This page lists the six DownloadableContent fighters that were added to ''VideoGame/SuperSmashBrosUltimate'', as part of Fighters Pass Vol. 2. Much like before, Nintendo were the ones that decided these six fighters.
----
[[foldercontrol]]
[[folder:76 – Min Min]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minminssbu.png]]
[[caption-width-right:350:[[ChefOfIron The Ramen Bomber]]]]
!!!!!!'''Voiced by:''' Haruna Takatsu
'''MIN MIN ARMS HERSELF!'''
-> '''Home Series:''' ''VideoGame/{{ARMS}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{ARMS}}'' [UsefulNotes/NintendoSwitch], 2017
-> '''Playable in:''' ''Ultimate''
->'''Specials:''' [[ExactlyWhatItSaysOnTheTin Punch]], [[InASingleBound ARMS Jump]]/[[GrapplingHookPistol ARMS Hook]], [[SwissArmyWeapon ARM Change]]
->'''Final Smash:''' [[CombinationAttack ARMS Rush]]

->"''Wǒ ài lāmiàn!''"[[labelnote:Translation]][[TrademarkFavoriteFood "I love ramen!"]][[/labelnote]]

One of the playable characters from ''VideoGame/{{ARMS}}''. An ''ARMS'' fighter was initially teased in the March 26, 2020 Nintendo Direct. Min Min was then revealed to the ''ARMS'' character on June 22, 2020, as the first new combatant of the second Fighters Pass. She was released on June 29, 2020 as part of the 8.0 update.\\
\\
Min Min is a ramen cook from the world-famous Mintendo Noodle House, as well as a martial artist of great renown. Her fighting skills are further enhanced by her special "ARMS" abilities, which allow her to extend her arms like springs, striking her opponents over vast distances. In conjunction with special ARMS weapons, she is a feisty fighter who is not to be underestimated.\\
\\
Even in a roster as large and as varied as ''Smash'', Min Min is a MechanicallyUnusualFighter ''par excellence'': rather than having traditional neutral or side special attacks like other characters, the special attack button is dedicated to attacking with her right hand, while the normal attack button controls her left hand. This allows her to pummel her opponents with barrages of punches, as well as attack in two directions and angle her punches up or down. While her strikes have range, they leave her vulnerable to foes who can evade them to get in close or from above, so spacing is the name of her game. She can also use [[StanceSystem ARM Change]] to swap between three different ARMS weapons for her right hand: Dragon, a well-balanced weapon that can follow up with lasers for more range; Ramram, which has reduced damage in exchange for a wide attack radius; and Megawatt, which trades off speed and range for overwhelming power.
----
* AdaptationDeviation:
** In ''ARMS'', the ARMS phenomenon is a permanent effect of turning a part of the body (usually limbs) into a stretchy, soggy, spirally mess. They develop spiral eyes and need to wear control masks provided by the ARMS Institute to be able to control this effect. In ''Super Smash Bros. Ultimate'' however, we see that Min Min has a regular human "form" complete with regular arms and eyes, before performing a transformation into her familiar look, treating the fighting appearance as more like a superhero form.
** In ''ARMS'', Min Min was generally portrayed as a PerpetualFrowner with only a couple of images showing her smiling. In ''Smash'', she smiles much more often.
* AlternateCompanyEquivalent: To {{Creator/Capcom}}'s [[Franchise/StreetFighter Chun-Li]], a young female Chinese martial artist who is very proficient in lighting-fast kicks.
* AnimalMotifs: The dragon, which is her default ARMS.
* AnimeChineseGirl: Wears a traditionally Chinese outfit, uses Kung-fu moves, loves ramen, and speaks in Chinese.
* ArmCannon: Her Dragon ARMS can fire a mid-range laser.
* AscendedExtra: Went from a spirit in the base game to a DLC fighter.
* AssistCharacter: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica and Twintelle show up to deliver a barrage of punches in her Final Smash.
* AttackReflector: Min Min's up smash somersault kicks can reflect projectiles.
* BadassAdorable: Min Min is a cute teenage ramen shop proprietress who also happens to be a skilled BoxingBattler.
* BareFistedMonk: On top of being a BoxingBattler, she's also skilled in Kung Fu.
* BarelyChangedDubName: Minor one, but her name is spelled as [=MinMin=] in Japanese, removing the space.
* BattleIntro: Min Min jumps onto the screen while spinning like a corkscrew, does the Horse Stance from the Wushu sport as she lands, then assumes the same pose to her official render from ''ARMS''.
* BigOlEyebrows: Of the "short but extremely thick" variety. Also, they're green.
* BilingualBonus:
** Her ChestInsignia is a stylized version of "麺", the traditional Chinese character for noodles.
** During her reveal trailer she says "Wǒ ài lāmiàn!" -- "I love ramen!"
* BlownAcrossTheRoom: The Megawatt ARMS weapon can easily send opponents flying. With a Smash attack charged to full power, it can even OneHitKO some opponents!
* BoxingBattler: She's a competitor in what amounts to a Boxing League.
* BreakingOldTrends:
** Min Min is the first character in ''Smash'' from a franchise that was previously introduced via minor representation (e.g. collectibles or items) to be added as a playable character within the same entry, rather than being added in a later installment, like [[VideoGame/PunchOut Little Mac]] or [[VideoGame/AnimalCrossing Villager]].
** She's the first debut fighter for a franchise that isn't also the main character or mascot of said series. Somewhat downplayed, as while Spring Man and (to a lesser extent) Ribbon Girl are considered the mascots of ''ARMS'', the game's producer specifically noted that he considers everyone in ''ARMS'' to be a lead character when suggesting Min Min for ''Smash''.
** She's the first playable fighter who had a spirit in ''Ultimate'''s base game before being made playable. While this is similar to Mewtwo and Lucas having trophies in the previous entry before being added as DLC, Min Min is the first newcomer with this distinction. In fact, the game keeps the original Min Min spirit intact, while adding a new Fighter Spirit for Min Min using different art and calling it "Min Min (Fighter)".
** She's the first fighter to have a traditional stance change system with her swappable [=ARM=]s, as previous ones either transformed (Samus into Zero Suit Samus and Zelda into Sheik, both prior to ''for 3DS/Wii U''), swapped out with a completely different fighter (Pokémon Trainer's Squirtle, Ivysaur and Charizard), or had it to a limited degree (Banjo & Kazooie's Breegull Blaster).
* ChefOfIron: She is an accomplished ramen cook who is also a contender in the ARMS League.
* ClothesMakeTheSuperman: While her [[ExtendableArms ARMS abilities]] are natural to her, she needs to wear her regulator mask to properly use and control them, otherwise they'll randomly coil and uncoil against her will. In her reveal trailer, she's shown briefly as a regular human with no ARMS or spiral eyes before her mask slides down from beneath her headscarf and she [[HenshinHero transforms]] into her usual appearance. This is actually [[DependingOntheWriter pretty at odds with the canon of her home series]], where the ARMS power and all its effects are always visibly "on" after they first manifest independent of the mask for good or ill, but it also looks [[RuleofCool really cool]].
* CompetitiveBalance: Min Min is a very close approximation of her original ''ARMS'' self, but has a few differences to help her work in a 2D space.
** In ''ARMS'' her grabs could go as long as her standard punches whereas in ''Smash'', where Shielding is a weaker option with more counters, her grab goes about the standard distance a ranged grab does.
** Because ''Smash'' doesn't work on a rounds system, Min Min can change her ARMS at any point in the match.
** Her dragon ARM loses charge over time instead of persisting until she is damaged.
* ConfusionFu: Since Min Min can fire off her arms separately and swap between three different weapons for her right ARM, she can mix up her opponent and trick them into letting their guard down before following up with a strong attack.
* CripplingOverspecialization: In her introductory presentation, Sakurai noted that she was designed first and foremost as a ground-based LongRangeFighter. As such, Min Min is good at fighting {{Mighty Glacier}}s, but suffers when fighting {{Close Range Combatant}}s or {{Fragile Speedster}}s that can outpace her attacks or come at her from above.
* CutlassBetweenTheTeeth: Due to how both her hands are ARMS during battle, her unchangeable Dragon ARM holds items in its jaw.
* DivingKick: Her down-air attack sends her kicking towards the ground.
* DominoMask: Wears an orange one. It is {{justified|Trope}} as a regulator device created by Arms Labs and issued out to any people known to have the ARMS gene in order to help keep their super-powered limbs from extending and contracting uncontrollably.
* DownloadableContent: The first member of Fighters Pass Vol. 2, released on June 29th of 2020. Buying this fighter also comes with the Spring Stadium stage, 18 songs from ''ARMS'', and a unique DLC Spirit Board, where ten Spirit Battles for ''ARMS'' characters await (two returning, eight new).
* DragonsUpTheYinYang: Min Min is Chinese, and while she can switch between a number of different ARMS, the Dragon one (which resembles a Chinese dragon) is always on her left arm, which also powers up after a grab-throw to make her whole left ARM resemble a Chinese Dragon.
* EnergyWeapon: With the Dragon ARMS. The beams get more powerful when charged.
* EpicFlail: The Megawatt is essentially an electrified Morning Star.
* ExoticEyeDesigns: She has a distinct "vortex" design to her eyes, as all humans with the ARMS power do. Interestingly, she somehow switches it off and has regular eyes briefly in her reveal trailer.
* ExtendableArms: This is the main gimmick of ''ARMS'', so it's a given that she has them here. Min Min's arms allow her to attack and grab from a very long-range, even able to use Smash attacks in midair.
* GlacierWaif: Min Min has stupendous range, as well as great power and surprisingly high weight, but contrary to what her appearance suggests, she is downright ''sluggish'' in the air and her ground-based movement isn't much better. In addition, while her kicks are generally quite speedy, her actual ARMS attacks carry significant windup to compensate for the ability to move while doing them.
* GrapplingHookPistol: An improvised version. When in midair, Min Min's up special has her launch her arm upward. While this has potential for attacking opponents above her, it's best used as a tether recovery.
* HonorBeforeReason: Min Min takes her role in her family's Ramen shop very seriously. She keeps standing on ceremony as Captain Falcon savors his noodles, only leaving to join the fight for the invitation when she's sure he's satisfied with his meal.
* InASingleBound: ARMS Jump involves Min Min launching herself high up into the air using her arms, with her being able to charge it to increase the height.
* IdleAnimation:
** She hops on both feet and briefly brandishes her left ARM above her whilst her other ARM is held behind her.
** She raises her left ARM and lowers it in front of herself in a fighting stance.
* InstantAwesomeJustAddDragons: When she supercharges her left ARM, it becomes a Chinese dragon's body - and it goes well with the Dragon ARM on her left ARM. This also technically makes her one of two fighters to use "dragons" as a "weapon" while not being one herself![[note]]The other one being the Pokémon Trainer with Charizard, although it's a fighter in itself too.[[/note]]
* KickChick: While her primary means of attack is with her ARMS, she can perform various kicking attacks, from lightning-fast kicks that would make [[VideoGame/StreetFighter Chun-Li]] proud to a backflip kick that can [[AttackReflector reflect projectiles]].
* {{Leitmotif}}: Her reveal trailer uses a new remix of the ''ARMS'' main theme. In-game, there is also a remix of her original Leitmotif, Ramen Bowl.
* LimitBreak: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica and Twintelle perform an [[RapidFireFisticuffs ARMS Rush]] on the opponents before Min Min finishes them off with the Dragon.
* LongRangeFighter: Min Min excels at fighting from a distance with her extending arms, but suffers at close range due to a lot of her attacks having a slow wind-up and having very few options when it comes to attacking directly above or below her. By extending both arms in opposite directions, Min Min can cover the horizontal length of a Battlefield/Omega stage, but she has few ways to deal with opponents that can get in close or take advantage of her weakness to aerial moves.
* MechanicallyUnusualFighter: Min Min has a lot of unique features and borrows a lot of other character's deviations as well.
** Min Min's standing regular attack, forward tilt, neutral air, back air, and forward air is considered the same attack. This makes her similar to Mega Man in that regard, as he uses the Mega Buster similarly.
** Her neutral and side special attacks are the same as her normal attacks for the corresponding inputs; they both launch her ARMS. The normal attack button releases her left ARM while the special attack button releases her right ARM. Tilting them makes her move while punching instead. The only distinction the two have is that the right ARM can cycle three different ARMS with ARM Change, while her left ARM is always using Dragon ARM, but can be powered up when her throws connect. To make this even more visible, she can perform her ground neutral jab Kung Fu combo with the special attack button as well. As such, she has the tap or held attack difference found in Ryu and Ken, albeit only for her neutral normal attack and neutral special attack buttons.
** One could say that she has only two specials because Punch, the neutral and side special, is merely an extension of her normal attacks. She does, however, have two different up specials.
** She can attack with her opposite ARM while still in the middle of the first one's attack animation, even being able to attack behind her.
** Similar to Ness and Lucas, one of her non-special attacks can function as a projectile reflector.
** Her up-special changes depending on whether she's on the ground or in the air, being a massive leap from the ground and a tether recovery in the air.
** After grabbing, her left arm gets engulfed in flames, and attacks with it are powered up until a certain amount of time has passed.
** Like Robin, her forward and back aerials can be performed as smash attacks.
** Her ranged punches can be slightly steered up and down to provide an unusual angle when attacking. This is especially notable with her Dragon ARMS because of the laser.
* MythologyGag:
** Making A and B buttons for attacking with ARMS is practically one of the controller configurations for the original ''ARMS'' game, the one if the player doesn't want to use motion controls. Similarly, it's why Min Min can move around while launching her ARMS, as the player can move around while firing their respective ARMS. And it's why Min Min can fire either ARM independently from each other.
** Her up smash being able to reflect things is an interpretation of her unique ability to kick back incoming ARMS attacks when dashing in any direction in midair or backwards when grounded.
** Her left ARM becoming a large dragon after landing a throw is another interpretation of her unique ability to gain a powerful charge for that ARM. In ''ARMS'', if she lands a throw or charges a bit longer than usual, her left ARM gets souped-up, turning it into a scaly dragon body, while making the charge last indefinitely until she's stunned or knocked down. In ''Ultimate'', she can only trigger it with a throw and the charge goes out after time. And because she cannot change her left ARM, the effect can only be seen through the Dragon ARM.
** Her ARMS Rush Final Smash references the end of the original ''ARMS'' [[https://youtu.be/LyIGdYEUXYs?t=138 reveal trailer]] where Ribbon Girl, Ninjara, Master Mummy, and Mechanica try to punch Spring Man out of the sky. Unlike Spring Man, who is able to avoid their punches, the unfortunate victim is not as lucky.
** The finishing hit of the Final Smash ends with Min Min firing a laser and smacking the enemy to a virtual gong. This is a reference to the gong in her home stage, Ramen Bowl. The player can interact with it by firing ARMS towards it or even launching the enemy towards it.
** Min Min's reveal trailer has her playing a volleyball game with Wii Fit Trainer, Zelda, and Isabelle. Volleyball is one of the mini-games found in ''ARMS''.
* NiceHat: Wears a beanie meant to look like a ramen bowl.
* NoPronunciationGuide: Inverted. She is called Min Min in English, but her Japanese is written as ミェンミェン[[note]]myen myen[[/note]] and as such is pronounced like that. Despite this, her name is still romanized as [=MinMin=].
* NoSell: Of a sort. Because her arms contain no hurtboxes, [[CounterAttack Counter attacks]] to her arms do not affect her. She will still take damage at short range if the counter hits her actual body, however.
* OurDragonsAreDifferent: Not a dragon herself (unlike all the other dragon-themed fighters), one of her default ARMS is the Dragon ARM. Also as in her home game, she can transform her left arm into a form resembling a body of a Chinese dragon to boost the power of attacks she launches with it.
* PlayingWithFire: Both her Dragon and Ramram ARMS are of the Fire attribute.
* PromotedToPlayable: Min Min actually has a spirit in the base game of ''Ultimate'', making her playable debut as DLC within the same game significant.
* RingsOfDeath: Alongside the usual extending aspect, the Ramram ARM also releases its ring during an attack, with it continuing to deal light damage until it returns to Min Min. It also functions as a very effective recovery denial move.
* RubberMan: She can stretch her arms so far that spreading them both out covers the entire distance of a Battlefield/Final Destination stage.
* ShockAndAwe: With the Megawatt ARMS.
* ShoutOut:
** She has a rapid kick attack for her quick-tap normal attack similar to a certain Chinese cop. [[VideoGame/StreetFighterII Seems familiar?]] Even Sakurai name-dropped Chun-Li.
** Hilariously incidental, but when Sakurai stated that by searching Springman[[note]]that is, in Japanese, so スプリングマン[[/note]] in the internet will result in a different character unrelated to ''ARMS'' - Springman from ''Manga/{{Kinnikuman}}''. Guess who defeats Springman? ''Ramenman''.
* StanceSystem: Min Min can use her down special to [[RealTimeWeaponChange change her right ARM]] and its properties:
** [[FragileSpeedster The Ramram is the fastest and has the best range, but is also the weakest.]]
** [[MightyGlacier The Megawatt is the strongest, but it's also the slowest and least maneuverable.]]
** [[JackOfAllStats The Dragon is the most balanced one, with the additional perk of being able to fire lasers.]]
* ThereIsNoKillLikeOverkill: Her Final Smash involves her calling upon her fellow ''ARMS'' fighters to beat the living hell out of the foe and then finishing them off with a Dragon beam.
* TrademarkFavoriteFood: Ramen, natch. Her mother's ramen, in particular, is her favorite variety.
* TransformationSequence: After grabbing the invitation in her waitress uniform, Min Min goes through a full transformation sequence into her fighting gear, activating her ARMS.
* UnexplainedRecovery: Unlike her fellow DLC fighters, Min Min suffers from a rather odd case of this trope, as she was shown to be one of the many victims of Galeem's onslaught upon the universe. One could interpret it in that with the GoldenEnding to ''World of Light'' depicting the slain populace (she herself among them) returning to their own worlds, it could be implied that her joining ''Smash'' may take place after the events of the story. However, the spirit battle for Kid Cobra has him possessing a Min Min Puppet Fighter.
* WeaponOfChoice: The Dragon, Megawatt, and Ramram ARMS, as they're the ones that she has by default in her home game. For her ''Smash'' appearance, the former even more so, as her left arm always has it equipped, while her right arm can switch between the three.
* WrestlerInAllOfUs: While the rest of her throws are fancy kicks, Min Min's back-throw has her wrap her ARMS around the enemy's waist and suplex them into the ground.
* YouGottaHaveBlueHair: Her eyebrows are a deep green.
[[/folder]]

[[folder:77 – Steve]]
%%While the official site lists Steve/Alex as the fighter's name, only Steve appears in the character select screen icon.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbu_steve.png]]
[[caption-width-right:250:[[{{Terraform}} World Crafter]]]]
[[caption-width-right:250:[[labelnote:Alex]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_alex.png [[{{Terraform}} World Crafter]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Zombie]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_zombie.png [[NocturnalMooks Night Roamer]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Enderman]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_enderman.png [[HumanoidAbomination End Dweller]][[/labelnote]]]]

'''STEVE ROCKS THE BLOCK! / ALEX SWAPS IN! / ZOMBIE SPAWNS IN! / ENDERMAN STEPS FROM THE SHADOWS!'''
-> '''Home Series:''' ''VideoGame/{{Minecraft}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Minecraft}}'' [PC / Macintosh], 2009 (Enderman, 2011; Alex, 2014)
-> '''Playable in:''' ''Ultimate''
->'''Specials:''' [[ItemCrafting Mine/Craft/Create Block]], [[MinecartMadness Minecart]], [[NotQuiteFlight Elytra]], [[StuffBlowingUp TNT]]
->'''Final Smash:''' [[DeathTrap House of Boom]]

->''[[UnexpectedCharacter Even I didn't think this day would come.]]''
-->-- '''Masahiro Sakurai'''

Various characters from the block-building WideOpenSandbox game, as well as '''''the''''' best-selling video game of all time, ''Minecraft''. The game was developed by Creator/{{Mojang}}, which was later bought by Microsoft's Creator/XboxGameStudios. This makes them the fifth character to have been created by a non-Japanese developer[[note]]After Diddy Kong, King K. Rool, Dark Samus, and Banjo-Kazooie[[/note]], the second character to come from an entirely non-Japanese IP after Banjo and Kazooie, the first character to be created by a Swedish developer, and the second Microsoft fighter, also after Banjo and Kazooie, and could be argued to be the first playable indie character, when taking into account Minecraft's origin as an indie game. They were announced in a brief livestream on October 1, 2020; with additional details made available in a livestream on October 3, 2020. They were released on October 13, 2020 as part of the 9.0 update.\\\
Steve is the default appearance. The other skins are based on Alex, the default female avatar; the Zombie, a common undead enemy; and the Enderman, a bizarre humanoid being, which also respectively makes them the second and third enemies to be playable after the Piranha Plant.\\\
Steve's fighting style borrows heavily from ''Minecraft'', giving him a whole new way of fighting in ''Smash''. He is reliant on materials mined from the stage to craft into tools and weapons for his attacks, with the materials he can gather depending heavily on the stage he is on: heavily wooded stages such as Kongo Jungle will yield lots of wood, while a metallic stage such as the Great Fox on Corneria or Venom will provide a lot of iron[[note]]Battlefield and Omega stages will instead provide materials in a static order, regardless of the stage it is based on[[/note]]. His weapons also have limited durability and will need to be repaired or replaced to keep up with his opponent, which he can do at a crafting table which he can summon, if need be. His ability to place blocks also opens up whole new strategies, from blocking attacks to edge-guarding by placing blocks in the path of an opponent attempting to recover. A Steve player who can maintain their arsenal and make the best use of his crafting skills and block-placing abilities is a true force to be reckoned with.
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* AdaptationalBadass:
** The Zombie is able to wield weapons in ''Minecraft'' itself, but uncommonly. It cannot place blocks, sprint, or even jump outside of jumping up one-block inclines, and it even catches fire in sunlight. Here, it can do everything Steve can do without issue. Similarly, the Enderman's traditional weakness to water is no longer an issue.
** In general, the ability to place blocks gets a step-up to being able to place blocks mid-air without needing to place it first on a floating support block. They can also double-jump, grab onto ledges and negate FallDamage without any modifications like enchanted armor or mods.
* AdaptationNameChange: [[DownplayedTrope Downplayed;]] while Steve is the character's canon name, official sources usually spell it with a question mark (as in "Steve?"). The same goes for Alex, also.
* AdaptationalWimp: The Enderman is capable of a lot more in its home series, where it can be a fairly dangerous enemy. Here, it trades the ability to teleport and take blocks out of the ground for being the same as the other fighters.
* AnAxeToGrind: Steve's Up Tilt and Up Air has him using an axe to attack, with it working effectively at juggling. He also uses it for mining when dealing with trees and wood.
* AndYourRewardIsEdible: One of Steve's Victory screens shows him noshing on a Steak.
* AntiFrustrationFeatures: Despite Steve's [[MechanicallyUnusualFighter extremely different functions as a playable character]], many aspects of his moveset are streamlined so that it's still fun to use without it being anger-inducing or overly complicated. To wit:
** When crafting a weapon, he will always craft the highest quality weapon out of the materials he currently has on him. Conversely, when creating blocks, he will always use the lowest quality material available first. This is so he doesn't have to manually shift through what he has in order to use what would be most efficient in the middle of a hectic match.
** Additionally, in order to reduce the materials needed and frequency in which the player has to craft new tools, upgrading automatically affects all tools rather than just one. So if the player makes a diamond sword, that means they also get the diamond axe, shovel and pickaxe.
** He can spawn the crafting table to his current position by pressing Shield + Special Attack, similar to the ink recharge input for Inklings. This allows him to craft his weapons without worrying about an opponent camping where the table is initially spawned.
** Regardless of terrain features, there's still a consistency on the frequency of materials to be mined. Eventually, the player ''will'' get a diamond, along with some iron and the other materials necessary to make their moveset function[[note]]Steve can't use his down air at all without iron, so he needs to have access to it in order to have a complete moveset[[/note]]. Battlefield and Omega-type stages in particular will always give materials in a set order and ratio regardless of the stages' terrain or original form, removing any potential RNG-shenanigans from messing up a match, especially in a more competitive setting.
** The rails spawned while riding the Minecart and the TNT can be made with and will prioritize using lesser materials, but both can be crafted purely with iron, allowing Steve to fully use his moveset even on "iron-only" stages.
** The Elytra uses no materials at all, ensuring that Steve can always use it as a recovery move even if he is completely empty of materials.
** Anyone hit by a TNT explosion will have reduced knockback if they triggered the explosion themselves by stepping on the pressure plate. This is so that Steve has a better chance of survival if he decides to [[TakingYouWithMe step on the plate himself to blow up someone else]].
** Losing a stock will not cause a loss of materials. This means that rare gold or diamond you found won't be wasted if you get knocked out right after mining it. Additionally, upon respawning they'll be given three iron ingots if they don't have any.
* AnvilOnHead: Steve's Down Air has him dropping and riding an anvil as it falls straight down. It can be canceled partway through, and requires one piece of iron to use, otherwise the attack won't go through. It's also used in the down throw, but once again requires one iron, so if you don't have one, the attack simply pushes a fighter into the ground.
* BadassBeard: Steve's default costume uses his signature original bearded look from his very first appearance, rather than the modern beardless appearance he was changed to shortly after.
* BadGuysDoTheDirtyWork: Steve's Final Smash involves sending the target into a structure filled with hostile mobs (namely Creepers and Zombies) and blocks of TNT.
* BarrierWarrior: He can use blocks to create walls of material to block recovering opponents, or to control where they're going.
* BattleIntro: Steve mines some blocks in front of him.
* BigEater: One of Steve's taunts is to eat a steak. Spamming it makes him eat it repeatedly. He'll also eat a steak at the end of his Final Smash and as one of his Victory Screens.
* BlackEyesOfEvil: The Zombie's eyes are a soulless black, a reflection of its undead state and it is one of the prime hostile mobs.
* BoringButPractical: One of Steve's abilities is to place blocks below his feet, which is an aspect of ''Minecraft'' gameplay that's considered iconic enough for the ''Smash'' team to have to rework every single stage to allow for it. Placing blocks sounds rather boring on paper, but it allows him to alter the battlefield to his whim, blocking movement and attacks as well as creating platforms to assist in recovery. Likewise, since they count as platforms, a quick fingered player can use them to recover their double jump, and extend combos all the way to the top of the screen. Is it fancy or flashy? Not in the slightest. Is it efficient and versatile? Absolutely.
* BreakableWeapons: All of the weapons have a durability limit, just like the original game. However, once you've broken a weapon, there's no swapping to an older weaker weapon, so you'll be stuck with using your fists until you craft a new one. Thankfully, if you have the materials available you can restore the durability without having to wait for them to break.
* BreakingOldTrends: Steve is the first indie character (or at least, originating from an indie production) to be outright playable instead of a cameo as a Mii costume, a Spirit or an Assist Trophy.
* CompetitiveBalance: A lot of ''Minecraft'' mechanics are carried over faithfully, but are modified for the sake of balance.
** All blocks, once placed, disappear over time. Any block they're standing on deteriorates faster to prevent camping.
** They can create blocks offstage; however, there is a limit how far you can go before you are unable to make more blocks. Blocks closest to the blast zones will also disappear quicker.
** TNT is made out of dirt and cobblestone instead of gunpowder to reduce the amount of resources that players need to keep track of.
** The materials mined from stages are generally determinate from which kind of surface it is, such as sand being mined from sandy floors or cobblestone being mined from rocky structures, but on Battlefield and Omega stages, the materials are miscellaneous and pre-determined no matter the stage to prevent Steve from having any advantage or disadvantage in a more competitive setting. Plus, metals like iron and gold are conveniently mined as ready to use ingots instead of as Ore Blocks which need to be smelted.
** The crafting cost of items is generally much lower than Minecraft. For example, an iron block is made of a single iron ingot instead of 9 and anvils are made of one iron ingot instead of a total of 31.
* DifficultButAwesome:
** The vast majority of Steve's moveset revolves around ResourcesManagementGameplay, making him incredibly complex at a first glance. Even some of his basic attack moves rely on the use of BreakableWeapons and, by association, a destructible ItemCrafting table to upgrade or reconstruct said weapons once discarded (both actions require the player to gather materials around the stage beforehand, with the nature of the stage itself dictating which substances you are most likely able to collect). This potentially gives the character some glaring weaknesses, but also innumerous tools that utilize collected resources for match control, like blocks that can alter the battlefield's landscape, stronger weapons, explosive traps, a versatile vehicle, and so on.
** The "TNT" move takes a while to set up and is highly visible as a physical entity in the arena, but has a large blast radius and does tremendous damage and knock-back to whoever it hits (and unlike the Villager's "Timber!" move, will automatically detonate itself after a short period). However, it can also damage ([[HoistByHisOwnPetard and even KO]]) Steve himself.
* DownloadableContent: The second member of Fighters Pass Vol. 2, released on October 13th of 2020. Buying this fighter also comes with the Minecraft World stage, 7 songs from ''Minecraft'', and a unique DLC Spirit Board, where nine Spirit Battles for ''Minecraft'' characters await.
* FreezeFrameBonus: During the "House of Boom" Final Smash, once the perspective switches to the first person view, you can see the Zombie on the left side fall into a cobweb and get stuck for a brief moment before the camera looks away.
* GeoEffects: Steve's "Mine" special provides different resources based on what terrain he mines from, similar to how Olimar's Pikmin Pluck functioned in ''Brawl''. For example, using Mine on [[VideoGame/StarFox64 Corneria]], which takes place atop the spaceship Great Fox, will almost always result in large quantities of iron, which can be converted into durable blocks and weapons. Conversely, a place like [[VideoGame/DonkeyKongCountry1 Kongo Jungle]] that entirely consists of wooden platforms will only hand out weak, basic wood. This gameplay aspect is averted in the Omega and Battlefield variations, where every material type is accessible in a preset order, keeping things fair.
* GoldColoredSuperiority: Zigzagged. Gold is one of the materials that can be used to craft tools; however, golden weapons are actually weak and fragile (much like gold is in real life), but they are light enough to allow a faster rate of attack, making them ideal for combos.
* GoodOldFisticuffs: If ever you find yourself without a weapon, such as breaking your starting wood weapons before you can get the materials to craft new ones, Steve will fight using his fists. It's not as effective as when using a weapon, but they're still capable of dealing some damage.
* GuestFighter: The 15th third-party character in ''Smash'', originally created by Mojang. Mojang was later bought by [[Creator/XboxGameStudios Microsoft]], making this the second character to come from the latter.
* {{Hammerspace}}: In true ''Minecraft'' fashion, while their inventory space is still limited, the ''Minecraft'' crew can carry a ton of materials and items without being slowed down in the slightest, pulling them out of nowhere when needed. By default, outside of their block inventory and tools, they carry a flint and steel, a bucket of lava, one regular-sized piston and a giant one for their Final Smash, a minecart, a fishing rod along with 8 fence posts as well as a Cooked Beef and a bed.
* HoistByHisOwnPetard: A surprising variety of Steve's close range attacks are actually coded as projectiles and can be reflected.
** The anvil can be reflected. If Steve is standing on it when it gets reflected, it'll hurt him.
** The lava from his down smash can also be reflected or absorbed. An opponent who is quick enough to read the situation can cause it to literally backfire on Steve.
** The fire from Steve's down tilt can be reflected, which a canny opponent can use to their advantage.
** The minecart can be reflected, which will send it flying in the opposite direction. If it's empty, it can grab Steve.
* IdleAnimation: In an aversion to a series standard since ''Melee'', Steve is the only character to not have an idle animation as another nod to ''Minecraft'', where the player character is equally non-expressive while idling. The closest he and Alex have to one is blinking, a feature only found in ''Minecraft Earth''.
* ImprobableWeaponUser: Similar to the Villager/Isabelle, Steve/Alex use many non-combat tools in their moveset, like buckets, fishing rods, pistons, anvils and even flint stones to create fire.
* InventoryManagementPuzzle: Just like their home game, there is a maximum limit to how much crafting material you can carry. In this case, once the limit is reached, any newly mined materials will simply be chucked behind them and disappear. Unlike the original game, however, this limit doesn't include crafted weapons.
* ItemCrafting: One of the main aspects to Steve's character is crafting and upgrading weapons, which he does by acquiring resources from his other main aspect — mining. For the sake of simplicity, weapon-crafting is streamlined to only take a few seconds and craft all weapons at once, while every other craftable object is simply spawned instantly. As his tactics depend on gathering materials, stage terrain determines what attacks are usable and how strong you can make your weapons. The available material types, in order of strength, are: wood, stone, iron, gold, and diamond. Redstone can also be mined for use with the Side and Down Specials.
* LeanAndMean: The Enderman alt, true to the mob in question, has the skinniest limbs of the four variants (though not quite as long as they are in ''Minecraft'', mind you).
* {{Leitmotif}}: Their reveal trailer featured a remix/medley of "Halland" and "Dalarna" from ''VideoGame/MinecraftDungeons''.
* LightningBruiser: When equipped with diamond equipment, Steve has speed and durability close to a JackOfAllStats, but hits like a GlassCannon. Balanced by the fact that he has to mine a lot of materials before he strikes diamond (about 30 for Final Destination, Battlefield, and their variants, for example).
* LimitedAnimation: Similar to Mr. Game & Watch, the gang retain the very stiff and minimal movements of their origin game. Animation quirks include:
** Complete lack of visual emotion and joint movement.
** A grab that traps an opponent in a tiny fenced off corral that suddenly appears rather than holding them physically.
** Their "roll" has them simply shift forward while standing up.
** Their animation when launched has them completely upright flailing their limbs rather than tumbling like everyone else, ''[[UpToEleven even in a Star KO]]''.
** The climbing animation is exactly the same as in ''Minecraft'', which is to say, there isn't one. Steve just floats up vertically while pressed against the ladder.
* LuckilyMyShieldWillProtectMe: Performing a Perfect Shield will have Steve bring out a special shield to block the attack, just like in his game.
* MagikarpPower: Steve starts out with a set of wooden equipment that does the job but breaks quickly. He must take time to mine material and craft it into more effective and durable weapons with rarer material making for better tools.
* ManInAKilt: One of Steve's alternate costume is the Scottish Steve skin, where he wears a kilt.[[note]]Because all ''Minecraft'' player characters use the same model, however, it appears bifurcated like pants.[[/note]] [[https://www.reddit.com/r/SmashBrosUltimate/comments/jbf07f/miniskirt_gang_rise_up/ Much amusement was had]] from the fact that he's one of the very few characters to wear a short skirt, with the only others being cutesy female characters.
* MechanicallyUnusualFighter: Thanks to taking mechanics almost wholesale from ''Minecraft'' proper, Steve is one of the most differently functioning fighters to exist in the game. Sakurai notes that Steve's moveset is ''so'' unusual, that he and his team had to rework ''[[DoingItForTheArt every single stage in the game]]'' to accommodate the new mechanics. [[invoked]]
** His Neutral Special has three different versions depending on where Steve is.
*** If he's on the ground, he'll start mining/digging for materials, either from the ground below him or a wall he's next to. These materials are shown on a gauge above his character icon, and are required to use the majority of his moveset. What materials are more likely to be gathered depends on the terrain of the stage that Steve is on. For example, if Steve is on a wooden platform like those in Kongo Falls, he's much more likely to gather a lot of wood, whereas if he's on a metal surface such as on the Great Fox spaceship in Corneria or Venom, he'll gain a lot of iron. Battlefield and Omega form stages are exempt from this rule, and will provide materials in a set order and ratio to avoid any RNG from messing up a match.
*** In the air, Steve can place blocks directly below his feet. These blocks serve as temporary obstacles and platforms that break either after a set amount of time or from attacks, with their durability depending on the material used to make them. This gives Steve the unique ability to essentially alter the stage to his whim, and he can potentially use these blocks to recover by building a bridge back to the stage, make a wall to trap or ledge-guard foes, and much more. These blocks, however, cannot be placed offscreen, and the closer to the blast line they're placed, the faster they'll break.
*** Finally, when used near a Crafting Table, Steve will create new weapons and tools from the best materials he has on hand. Said Crafting Table initially appears where Steve spawns at the start of a match, and can potentially be destroyed by foes, but it can be summoned to his current position by pressing the Shield and Special Attack buttons, so opponents can't just camp where the Table is placed to stop Steve from using it. In a MirrorMatch, players can also use Crafting Tables for themselves regardless of who owns them.
** All of Steve's weapons and tools [[BreakableWeapons are breakable]], and will be unusable after a set amount of uses, whether from material gathering or attacking. Unlike Robin with their Levin and Bronze Swords, if his stronger tools break, he'll have nothing to fall back on, leaving him with just a weak punch until he creates new ones at a Crafting Table.
** Steve can additionally move around while attacking with his sword, quite like Mega Man with his Mega Buster. ''Unlike'' Mega Man, this attack will function entirely while the button is held down. This allows Steve to move forward and backward while swinging the sword, and he can even do so while jumping. Furthermore, while his neutral air is essentially his jab but in the air, he also has a backward variation of said aerial to cover behind himself.
** His Up Special sees the return of gliding from ''VideoGame/SuperSmashBrosBrawl'', albeit in a more limited fashion: at some point, the Elytra wings will break, forcing Steve into freefall.
** His Down Special places a block of TNT. Simple enough, except doing it ''again'' near the TNT places a pressure plate that automatically detonates the TNT when pressed. It can be activated not only by any player but also by certain rolling objects such as Steve's own Minecart. Additionally, if Steve has redstone he can make a redstone circuit between the TNT and pressure plate, allowing him (or someone/something else) to trigger it from a safer distance.
** He has the shortest initial jump of the whole cast, the height of said jump being just enough to utilize the Create Block variant of the neutral special effectively, but he needs to double jump to gain enough height to reach the floating platforms of Battlefield on his own. As Sakurai himself notes, Little Mac has Steve beat in this regard.
* MeteorMove: Steve's forward aerial uses the pickaxe and will send struck opponents downwards.
* MinecartMadness: Steve's side-special has him bring out a minecart and place tracks as he goes. The cart and tracks require materials, with how much you can move around determined by the amount available to place. If you have the right materials, you can also place a powered rail to start off your ride, which causes you to speed off in a chosen direction while the character frantically places rails along the way, ''à la WesternAnimation/WallaceAndGromit''. While you are free to exit the cart at any time, if you exit and the cart runs into another fighter, they get pulled in for the ride, potentially off the stage edge, with them needing to struggle to break out, their damage percentage determining the difficulty of doing so.
* {{Mook}}: The Zombie and the Enderman are based on common enemies in their game of origin, and are collectively the second and third playable mook characters after Piranha Plant. Their Final Smash traps the opponent in a structure with a bunch of them, along with a few Creepers.
* MythologyGag:
** In the character debut trailer:
*** The Zombie skin reveal has it breaking a door, in reference to how they do so in the base game on harder difficulties.
*** The appearance of a Zombie shrunken by a Poison Mushroom is a reference to the rarely spawning baby Zombies.
*** The Enderman being shown lifting up a crate references its tendency to pick up and hold random blocks.
*** The Enderman staring at Snake through the hole in his box references how the player is capable of avoiding angering them by wearing something that obscures their face, which in the original game are pumpkins.
*** The Enderman is seen standing under a leaf on the Distant Planet stage that shields it from the rain. In the original game, Endermen [[KillItWithWater are harmed by water from any source]], including rain.
*** Wolf launches the Zombie, which causes a steak food item to appear, referencing how Zombies can drop Rotten Flesh when killed. Also, wolves are typically protective companions players can tame in ''Minecraft''.
*** The scene with the Flint and Steel has a cooked chicken appear when the flame vanishes, referencing how you can get fully-cooked food drops by burning to death mobs that have cookable drops.
*** The official name of the reveal trailer is "A New Seed!". "Seeds" are strings of integers within ''Minecraft'''s coding that the game uses to pseudo-randomly generate its worlds. In other words, the trailer's name can be meant to describe that the world of ''Smash Bros.'' is entirely unique and new for Steve and company.
** In ''Minecraft'' proper, Steve can only sleep when he's laying on a bed. This comically remains true in ''Smash''; if Steve is inflicted with the Sleep status, rather than laying on the ground like every other fighter, he quickly deploys a red-colored bed to sleep on, which he puts back into his pockets when he wakes up. Also, just like in ''Minecraft'', Steve doesn't actually close his eyes when sleeping.
** Steve's Forward Smash is a sweeping-slash attack with the sword, which, as noted by Sakurai, is only seen in the Java Edition of ''Minecraft'', rather than the Bedrock Edition that people who only play the console versions are familiar with.
** Sakurai himself notes that it's quite common for ''Minecraft'' players to create {{Death Trap}}s involving TNT to use against mobs and fellow players alike. The "House of Boom" Final Smash takes this to its logical conclusion, tossing the target into a giant structure filled with TNT and Creepers, which promptly detonate. The building uses an Iron Door, which only opens when it receives a signal from a button, switch, pressure plate, or Redstone. If you watch the Final Smash slowed down, you can see that there's a pressure plate right outside the door (which the opponent hits on the way in), but there's no such device on the inside, meaning they really are trapped inside.
** One of their taunts has them repeatedly crouch towards the camera, a common form of visual communication among players. Another common visual communication is performing a series of short hops while punching the air, which also appears as a taunt here.
** Whenever launched by a powerful attack, such as their own [=TNT=], they'll stay completely upright while flailing their limbs, much like in ''Minecraft'' whenever hit by knockback that sends players and entities airborne. This even extends to their Star KO.
** They use an axe for their Up-Tilt, which as stated by Sakurai during their demonstration, players would typically aim upwards when using their axes to cut trees down in ''Minecraft''.
** Each stage has a border limit for blocks to be placed towards, much like the World Border in Java Edition, and a white "No" sign appears when reaching the border in ''Smash'', similar to the Barrier block mapmakers can use in ''Minecraft'' to prevent those in Adventure or Survival mode from moving to out-of-bounds play areas.
** Their Classic Mode route is called "The Journey to the Far Lands". The Far Lands was an EldritchLocation spawned by a glitch if the player gets to the edge of the world in the early beta versions of ''Minecraft''.
** Steve's ledge balancing animation has him crouched down on the ledge looking downward. This is a reference to how the sneaking mechanic in Minecraft would prevent you from walking off ledges. This animation also plays on top of any blocks he's placed, as the sneaking mechanic is practical for building over edges.
** Steve and Alex have skins from Bedrock Edition's Default Skin Pack as alts: while both get their Tennis skins, Steve also has his Scottish skin.
** When picking up an item, it briefly floats towards them, just like when picking up dropped items in ''Minecraft''. If eating food items, they eat them with the same chomping and burping sound effects like their Cooked Beef taunt.
* NoKnees: Or elbows, for that matter. True to their character designs, none of their limbs bend, resulting in a lot of their animations being reduced to comical flailing in true ''Minecraft'' fashion.
* NonStandardCharacterDesign: Whereas most characters in ''Smash'' have their designs tweaked so they don't look too out of place, Steve, Alex, and the Zombie stand out since they retain their character models directly from ''Minecraft''. Coupled with their LimitedAnimation, it's almost as if they genuinely stumbled from their home series into the world of ''Smash Bros.''
* NotTheIntendedUse:
** Shield + Special Attack summons the crafting table near Steve so that he can have easy access to crafting tools. However, the crafting table itself has a hitbox — and he can use it to take a few hits from incoming attacks.
** The anvil stays on stage for a little bit after it is summoned. This is meant to stop Steve from spamming the move while he's close to the ground, but it has the advantage of not contributing to a block's accelerated decay, meaning that Steve can place a block off stage and then immediately down air on it to extend his time off stage.
** Outside Final Destination or Battlefield variants, the anvil has the properties of Iron surfaces when mined, which means it can be used to mine Diamond quickly.
** It's incredibly AwesomeYetImpractical, due to massive amounts of setup needed, but the fact that Steve's standing on the anvil when it drops means you can drop a block, drop the anvil on the block, and use Steve's grab on the opponent to initiate a TakingYouWithMe.
** Combining the anvil and either a dirt or wood block allows for [[https://www.youtube.com/watch?v=yg2a-eZGDbg a potent shield break]].
* NotQuiteFlight:
** Steve's up special uses an Elytra, which he combines with fireworks to glide long distances very quickly for a short time reminiscent to ''Brawl''[='=]s gliding mechanic. After launching, you can move up and down, but are unable to turn around outside the first few seconds before the fireworks go off, and if the wings stall out, you are unable to hover or jump, plummeting down.
** His block-placing ability can also function like this, since you can place them in midair, allowing the creation of temporary platforms to stay high up in the air or prevent Steve from falling into a pit. The major caveat being that Steve can't place any blocks past a certain point far from the stage, in order to prevent camping far from the main platform.
* OurZombiesAreDifferent: In ''Minecraft'', Zombies are standard monsters that walk at a slow shuffle, can only fight by biting when close enough, and [[WeakenedByTheLight burst into flames when exposed to sunlight]]. In ''Smash'', the playable Zombie is another skin for Steve, and as such can run, mine, use weapons and tools, and is unaffected by sunlight.
* PaletteSwap: The classic blue-shirted Steve is the default look, and his DistaffCounterpart Alex is an alternate option, with alternate costumes including other skins for each of them, along with a zombie and an Enderman.
* PerpetualExpression: Unlike every other fighter with a visible face, the ''Minecraft'' gang's neutral facial expressions never change beyond blinking no matter what they do, whether it's while attacking, getting damaged, or celebrating a victory. Steve even sleeps with his eyes open when he enters a sleep state.
* PlayingWithFire: Steve's Down Tilt has him use a Flint and Steel to create a fire, his Down Smash utilizes a lava bucket to create two small pools on either side of him, and his Up Smash places a Magma Block overhead before breaking it.
* PowerfulPick: Steve uses the iconic pickaxe for the dash attack and forward/back air attacks, along with the traditional use of it to mine stone-and-rock-type blocks. The forward air attack in particular can be a MeteorMove when aimed correctly.
* PragmaticAdaptation: The TNT's recipe is changed to involve dirt and cobblestone rather than gunpowder to [[CompetitiveBalance keep fights fair]] and simplify Steve's already complex playstyle a bit.
* PromotedToPlayable: {{Downplayed|Trope}}, due to the fact that their skins can be used by the player avatar, but this game has a Zombie and an Enderman officially playable outside of a mod.
* PurelyAestheticGender: Just like their home game, there is no difference to playing as either Steve or Alex, not even variations in voiced dialogue, due to them not having voice acting in the first place.
* RidiculouslyCuteCritter: Sakurai calls the Enderman skin this, as it's unusually short for its race. Fans have taken the same appeal.
* RidiculouslyFastConstruction: One of Steve's victory screens has him build a small but decently-constructed house in a matter of seconds.
* RodAndReelRepurposed: Steve's grab involves the use of a fishing rod, just like Isabelle's side special.
* ScrewThisImOuttaHere: In their trailer, Steve finds Mario in a cave, but quickly hightails it out of there when he spots a Creeper sneaking up.
* SecondPersonAttack: Steve's Final Smash, "House of Boom", shows an impending Creeper attack through the eyes of the target.
* ShovelStrike: When mining for materials on dirt and similar terrain, the tool used is the shovel. Unlike the original game where you can attack with it, here it's limited to just digging.
* TheSilentBob: As Sakurai pointed out in the reveal stream, Steve and Alex don't speak, and the Mook skins are missing their environmental sounds. They express themselves through actions instead, such as Steve jumping in panic when seeing a Creeper behind Mario in the reveal trailer, and their taunts having them jump around and punch the air energetically, crouch repeatedly, or eat a steak.
* SlenderManStandIn: On top of Enderman's appearance being a dead ringer for Slender Man, it is also shown in its debut trailer sneaking up on Steve while he's asleep and ominously peeking into Snake's box, which also fit Slender Man's modus operandi.
* TheSnackIsMoreInteresting: Players can invoke this trope by using Steve's "eating steak" taunt in the middle of a match, while the end of his Final Smash has him also eating a steak, not paying attention to the massive explosion behind him.
* StoneWall: An unconventional one compared to King K. Rool, actually. While Steve's weight is slightly below average, he has quite a lot of zoning options, amazing recovery as long as he has materials, and his kit is extremely good for edgeguarding.
* StuffBlowingUp:
** Steve's down special has him place down a block of TNT. Using a melee, firearm, or fire attack will ignite it, causing it to explode in a few seconds, while attacking it again will make it explode immediately. You can also set up some redstone and a pressure plate to detonate it nearly-instantly from a distance, with how far the plate is placed being determined by how long you hold the down special button.
** His Final Smash, "House of Boom", has him trap the opponent inside a structure with a bunch of Creepers and TNT that blow themselves up.
* StylisticSuck: The stiff, jerky LimitedAnimation from their home game is recreated perfectly here, contrasted by the detailed animations of all the other fighters[[note]]Save for Mr. Game & Watch, obviously[[/note]]. This is even extended to their official render; while other ''Ultimate'' renders are energetic and posed dramatically, the ''Minecraft'' crew are just… standing there.
* TrademarkFavoriteFood: Frequently seen eating a steak, such as in his reveal trailer, in a taunt, at the end of his Final Smash, and in one of his victory screens.
* TrapMaster: Steve is capable of harassing enemies with his various tools, ''especially'' those who are trying to recover. For example, his Down-Special can lay a trap in the form of a [=TNT=] block, and with some redstone, he can place a pressure plate to detonate it from afar… or right next to the block, so that a foe can step on it and accidentally set it off.
* UnusuallyUninterestingSight: In Steve's Final Smash, as a building behind him is leveled by Creepers with his victims in it, he simply turns towards the camera [[TheSnackIsMoreInteresting while casually eating a steak]].
* VillainProtagonist: A couple of the costumes are a Zombie and an Enderman, which are mooks in the original game.
* ViolationOfCommonSense: Directly mining the [=TNT=] block you spawn gives plenty of iron, as it is categorized as an "iron" surface, making it a good source for resources other than dirt, wood and stone.
* VisualPun: In Steve's trailer, there's a quick scene of the Minecraft characters building a house around Pichu. A [[https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_HOME Pokémon Home]], if you will.
* TheVoiceless: Steve and Alex don't have any actual voices to speak of, not even for grunts.
* WalkingArmory: Steve has access to [[CoolSword swords]], [[AnAxeToGrind axes]] and [[PowerfulPick pickaxes]], plus a [[LuckilyMyShieldWillProtectMe shield]] in his Perfect Shield animation and explosive [=TNT=]. And those are only the tools that are actually combat-oriented...
* WeakButSkilled: Aside from a fast jab, Steve doesn't have the most offensive options, has below average weight, and needs to constantly gather resources to do most of what he can do, including attacking with anything stronger than a weak punch. That said, on top of diamond equipment being powerful, Steve can alter the layout of the battlefield to his will, and control the crowd with block mazes, walls, bomb traps, and such, and has complex gameplay that rewards creativity.
* WrestlerInAllOfUs: Steve's down throw is a quick ''chokeslam''. If you have any iron to spare, Steve will follow it up by dropping an anvil on the victim.
* YouDontLookLikeYou: {{Downplayed|Trope}}. Here, Steve uses the old "beard" skin[[note]]which players notoriously and universally mistook for his mouth[[/note]], which doesn't match with his appearance in ''Minecraft'', but does match his appearance in promotional art and trailers for ''Minecraft''.
* YourSizeMayVary: The Endermen, in ''Minecraft'' proper, are much taller and more slender than the player. Here, the Enderman's proportions are shortened to be a proper costume for Steve. Properly scaled Endermen can be seen in the Minecraft World stage at night.
* YouWillNotEvadeMe: Steve's grab has him utilizing a fishing rod to pull fighters to him, before placing a fence around the fighter to keep them in place.
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[[/folder]]

[[folder:78 – Sephiroth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth.png]]
[[caption-width-right:350:OneWingedAngel]]
[[caption-width-right:350:[[labelnote:Shirtless]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth_noshirt.png[[/labelnote]]]]
!!!!!!'''Voiced by:''' Creator/ToshiyukiMorikawa
'''SEPHIROTH DESCENDS TO BATTLE!'''
-> '''Home Series:''' ''Franchise/FinalFantasy''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [UsefulNotes/PlayStation], 1997
-> '''Playable in:''' ''Ultimate''
->'''Specials:''' [[FantasticNuke Flare/Megaflare/Gigaflare]], [[CastingAShadow Shadow Flare]], [[IaijitsuPractitioner Blade Dash]]/[[BladeSpam Octaslash]], [[BeehiveBarrier Scintilla]]
->'''Final Smash:''' [[EarthShatteringKaboom Supernova]]

->''"[[KnightOfCerebus I have been waiting for this moment.]] Now, [[HopeCrusher I shall give Smash despair.]]"'' (Translated from Japanese)

Sephiroth is the BigBad of, and second ''Smash'' fighter from, the [[VideoGame/FinalFantasyVII seventh entry]] in the [[RunningGag mind-meltingly popular]] ''Final Fantasy'' series (which also had a [[VideoGame/FinalFantasyVIIRemake remake]] the same year as his reveal), as well as both the first playable third-party villain ''and'' the first non-Echo Fighter from an already-represented third-party series. He's one of the most feared villains in gaming history, and the ArchEnemy of Cloud Strife. He was revealed at the Game Awards on December 10th, 2020, and details on how he plays were revealed a week later on December 17th in a "Mr. Sakurai Presents" video. Following said video, players were able to unlock Sephiroth early by beating the limited-time Sephiroth Challenge event. He was officially made available to everyone on December 22nd, 2020.\\
\\
Sephiroth is a former member of SOLDIER, the elite military unit of the Shinra Electric Power Company. In his prime, [[WorldsStrongestMan he was heralded as a war hero]] who served his company and comrades faithfully. Unfortunately, the man would be driven to insanity when he discovered that he was the product of genetic engineering using the DNA of Jenova, an ancient alien monster that nearly destroyed the world 2000 years prior. Believing himself to be the son of Jenova, Sephiroth makes the decision to finish her work by absorbing energy from TheLifestream, the planet's life force, and [[GodhoodSeeker becoming a god]]. Despite [[JokerImmunity seemingly]] meeting his end multiple times, the dreaded OneWingedAngel has [[DeathIsCheap continued to return from beyond the grave]] to meet this goal, and if possible, torment his arch-nemesis until the end of time.\\
\\
Sephiroth is a tricky fighter with various caveats and differing mechanics that makes him stand out. His signature weapon, the Masamune, is a massive nodachi sword that covers a wide range, and has varying sweet spots along the blade depending on whether he is using a slashing or stabbing attack. His attacks are incredibly powerful, his Smash attacks in particular, but are also slow and can leave him open to a counterattack if whiffed. In addition, when the tables are turned against him, he can assume a "Winged Form" wherein he sprouts his iconic singular black wing, gaining powerful attack and speed buffs while granting his smash atttacks [[ImmuneToFlinching super armor]]. The fewer stocks he has in comparison to his opponent, the less damage he will need to take to attain this form.
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* AbsurdlySharpBlade: Demonstrated a few times in his trailer, Masamune is capable of doing things like cutting Galeem in half despite being minuscule compared to him.
* AlwaysABiggerFish: Galeem seemed to be winning against the other fighters before Sephiroth slices him in half. Now they have to deal with him instead.
* AngelicAbomination: He's an inhumanly handsome ''biseinen'' who has a black angelic wing, is capable of corrupting TheLifestream for his own ends, and promises to bring "despair" to the ''Smash'' universe upon appearing. For his Final Smash, he can transform into an even freakier-looking angelic form with six white wings instead of legs (his FinalBoss form Safer Sephiroth, appropriately enough). More often than not, the Sephiroth seen in media is really just a piece of Jenova or a clone transformed to look and act like the man, either way, he's a walking cluster of Jenova cells. Fittingly, he is introduced vanquishing the ''other'' Angelic Abomination in ''Ultimate'', Galeem.
* AntiAir: He casually thrusts Masamune upwards for his up tilt, and due to its insane length it has the largest range out any up tilt. It's great against opponents who'll likely barrage you with aerial attacks.
* ArchEnemy: To Cloud, as always. Cloud is none too pleased when Sephiroth appears, and the feeling is more than mutual.
* ArmorPiercingAttack:
** His down Smash does incredible damage to shields and any shield less than 100% is guaranteed to shatter. When used in combination with Shadow Flare, good Sephiroths will find themselves with more shield break punishes than any other character.
** If Scintilla catches a King K. Rool attack that has his belly armor act as super armor such as his neutral aerial, the resulting counterattack ''shreds'' K. Rool's belly to pieces.
* AscendedExtra: He was alluded to in the fourth game a couple of times: in Cloud's trailer, Ike stands in as a Sephiroth stand-in during Omnislash's reveal,[[note]]referencing the final confrontation between the two in the original game[[/note]] as does Palutena in Cloud's All-Star Mode ending[[note]]in a recreation of the Nibelheim incident[[/note]]. Cloud's trophy for Omnislash also namedropped Sephiroth.
* AscendedMeme: Fans have noticed that Sephiroth's placement on the large mural places him next to a peppy Pichu, which has led to many pieces of fanart of Sephiroth and Pichu together. This didn't go unnoticed by Sakurai, who has acknowledged the meme by outright [[https://twitter.com/Sora_Sakurai/status/1341216892703399941?s=20 posting a snapshot]] of Pichu laughing as Sephiroth outranges Marth.
* BadassBoast: Drops two of them as his win quotes:
--> ''Remember who brought this pain upon you.''\\
''I will show you the way as many times as you want.''
* BadassFingersnap: Sephiroth casts his Shadow Flare spell with a snap of his fingers. His Neutral Air also has him casting a quick burst of dark magic with a snap.
* BackgroundMusicOverride: Much like Cloud, his victory music overrides the music that typically plays during the results screen. Unlike Cloud, his is a dark drone that emphasizes the fact that TheBadGuyWins once his {{Leitmotif}} finishes.
* BattleIntro: Floats down to the stage wreathed in dark energy, then loses his wing as he lands, leaving a short shower of black feathers.
* BeehiveBarrier: One of his moves is Scintilla, which has him summon a hexagonally segmented energy barrier in front of him to block attacks, which he follows up with a {{Counterattack}}. The barrier is decently sturdy, capable of blocking most attacks, but along with only blocking attacks in front of him, it has a limit to how much damage it can absorb, with anything above that threshold shattering it and preventing the counterattack.
* {{BFS}}: Sephiroth's iconic weapon is his ''enormous'' nodachi, Masamune, which he gracefully wields with only one hand despite it being [[UpToEleven longer than he is tall]].
* BigEntrance: It honestly doesn't get much bigger than ''casually [[OneHitKill one-hit killing]] a [[DidYouJustPunchOutCthulhu god]]''.
* BilingualBonus: Like Cloud before him, Sephiroth speaks Japanese in all regions.
* BladeBrake: His forward aerial can stick his sword into the sides of walls and solid platforms, preventing his fall and allowing him to jump up afterwards. This can be done up to three times before touching the ground (or a blast zone).
* BladeSpam: His charged up special is the Octaslash technique, which involves him rapidly slashing his opponents with the Masamune while charging forward.
* BonusBoss: The limited-time Sephiroth Challenge allows you to fight him as a boss and unlock him prior to his official release.
* BossRush: His Classic Mode is one, with all of his opponents being heavily-weakened versions of all the bosses except the two World of Light villains instead of playable characters to emphasize his power.
* BreakingOldTrends: ''Smash'' really rolled out the red carpet for this character.
** With his inclusion in the roster, ''Final Fantasy'' becomes the first third-party franchise to have more than one original fighter. While ''Street Fighter'' (Ryu and Ken) and ''Castlevania'' (Simon and Richter) have more than one fighter as well, Ken and Richter are Echo Fighters, while Sephiroth is distinct from Cloud.
** He’s the first DLC character, as well as third-party character, that is a lead villain. Mewtwo in ''Smash 4'' could count (depending on the source material) and Piranha Plant, Zombie, and Enderman in ''Ultimate'' are {{Mook}}s, but Sephiroth is the first to be explicitly villainous in nature.
** Sephiroth's trailer is the first to not show his Final Smash in its entirety, with his trailer ending by showing the beginning of his Final Smash with him in his six-winged AngelicAbomination form, but fading to black before he can perform the actual attack.
** Sephiroth is the first DLC character that can be unlocked before his official release date by defeating him in a special event if the player has previously purchased him.
** The stage Sephiroth comes with, Northern Cave, is the first stage in the series to directly mimic the narrative of a game's story (players fight as the ending of ''[=FFVII=]'' plays out in the background, from descending into the Northern Crater to Holy and the Lifestream fighting off Meteor after Sephiroth's defeat).
** Northern Cave is also the first DLC stage to have no gimmicks. While there's a story in the background, the stage itself is very simple: just a flat stage with two platforms above the ledges, similar to Kalos Pokémon League's default layout.
** The update that adds Sephiroth is the first to also update another character: Cloud's ''Advent Children''-based costumes get a new Final Smash, Omnislash Ver. 5; while functionally identical to his normal Final Smash, it has a new animation taken from the ''Advent Children'' movie. Cloud's Fighter Spirit is also updated to add his official artwork as a display option, making it consistent with the Fighter Spirits of all the other characters.[[note]]Only applies to his default costume, as the ''Advent Children'' variant still uses just his ''Smash'' render.[[/note]]
** While Sephiroth is not the first character to enact a BackgroundMusicOverride for his victory theme, he is the first to have his victory poses be set in an entirely area than the usual background - one inspired by the Nibleheim Incident.
* BringIt: One of his taunts has him beckon his opponents while saying "come on".
* CastingAShadow: A decent number of Sephiroth's attacks utilize darkness for damaging opponents:
** His dash attack infuses it into his fists, which explodes on contact with an enemy player, causing decent damage while knocking them away.
** His neutral air creates a burst of it around him, damaging and slightly launching opponents close to him.
** His grab attack envelops the grabbed foe in it, using it to blast foes away in a chosen direction, with the back throw [[VillainTeleportation teleporting the enemy behind him]] before doing so.
** His side special is Shadow Flare, which shoots a small beam that produces up to five orbiting darkness balls around an opponent. They fly inwards and detonate after a short time, which can be comboed with other attacks, such as knocking an opponent off the stage shortly before the detonation to prevent recovery. They have the properties of projectiles, meaning they are vulnerable to all the usual strategies, with Villager's and Isabelle's Pocket being capable of neutralizing it entirely by repeatedly pocketing and throwing away the balls.
* ChargedAttack:
** His neutral special is the full line of [[FantasticNuke Flare]]. With no charge, he casts the long-range Flare, with some charge, the shorter-range but more powerful Megaflare, and at full charge, the near-point-blank but utterly devastating Gigaflare.
** His side special Shadow Flare can be charged to increase how many orbs are created at once.
** His up special Blade Dash can be charged into Octaslash, which increases the dash distance and performs an extra damaging BladeSpam at the cost of more landing lag.
* CherryTapping: While the main purpose of Shadow Flare is creating orbiting balls of darkness that shortly after home in and explode, the beam for creating them does a small but non-negligible amount of damage. While it has no launch potential, it is ''very'' fast and very flinch-heavy, which can be used in Stamina mode or a Boss Fight to KO the enemy with a humiliating DeathOfAThousandCuts, in addition to whittling down an opponent's shield fast or popping them into the blast zone if they’re off stage.
* ColdHam: Sephiroth carries an air of superiority and grandiosity, yet always acts like he's in control (with the strength and skills to back it up).
* ColonyDrop: His reveal trailer shows him summoning Meteor — a planet-shattering asteroid — to devastate the battlefield. This is a background event on the Northern Cave stage, just like how it appears during the final boss fight of ''Final Fantasy VII''.
* ComebackMechanic: Played straight ''and'' inverted. When Sephiroth takes enough damage, he gains [[OneWingedAngel one black wing]]; this increases his attack power and speed, while also granting SuperArmor to his smash attacks and giving him an extra midair jump, but the wing is lost if Sephiroth gets a KO or is KO'd. The catch is that the damage threshold changes depending on his current standing in the match: the wing comes out sooner if he's losing, and comes out later if he's winning.
* TheComicallySerious: Like other characters from more mature franchises, Sephiroth remains calm even after ingesting the Superspicy Curry or while swinging the Hammer from ''Donkey Kong''. But because it's a super serious villain doing these ridiculous things, it becomes hilarious.
* CounterAttack: His down special is Scintilla, which creates a temporary energy barrier that he explodes into a burst of light, with the explosion damage being determined by how much damage it took beforehand. Unlike most counter attacks, however, Sephiroth makes it explode even if he isn't struck, the barrier is ''only'' effective in front of him, and sufficiently strong attacks can break it and stop the attack outright (though Sephiroth will still be unharmed).
* CurbStompBattle: At the beginning of his reveal trailer, he effortlessly cuts Galeem in half, then proceeds to beat the snot out of the rest of the roster before being matched by [[ArchEnemy Cloud]].
* CutscenePowerToTheMax: Sephiroth is introduced as powerful enough to cleave Galeem in half, but in gameplay he's no more destructive than any other character.
* DarkIsEvil: The only things on Sephiroth's person that aren't black are his hair and pauldrons, and the only characters that rival how evil he is are ones like Ganondorf, Dark Samus, and Ridley. He also uses literal darkness energy in many of his attacks, most notably Shadow Flare.
* DeathFromAbove: His down air, Hell's Gate, has him [[SwordPlant plunge his sword downwards into the ground]], reminiscent of a ''certain'' scene from his home game. Thanks to the sheer ''[[{{BFS}} length]]'' of Masamune, it's capable of piercing a good distance through the ground, with it able to reach even crouching opponents (even those as short as Kirby and Jigglypuff) on the bottom of Battlefield from the first platforms, and is quite effective as a low ledge-recovery denier.
* DefeatMeansPlayable: While this has been a staple of the ''Smash'' series since the very beginning, Sephiroth is unique in that a special event was held prior to his official release date in which players who purchased him could challenge him and unlock him as a playable character if they defeated him.
* DidYouJustPunchOutCthulhu: His reveal trailer sees him make his grand entrance by instantly killing Galeem with a single hit. The same Galeem that handily eradicated the universe at the start of ''World of Light'' and is one of the two PhysicalGod [[BigBad main villains]] of said story mode. Though this part is a bit more understandable, since Sephiroth himself is also a PhysicalGod.
* DifficultButAwesome: Sephiroth's overall kit is very unconventional with unique caveats built in. He's fast and hits like a truck with good combo potential, but he also has a larger frame with a surprisingly low weight. His standard and Smash attacks have very long reach, but if whiffed, they leave him wide open, and his sword has sweet spots at the middle and tip dependent on if a slash or thrust is used. His ComebackMechanic gives him huge buffs like super armor for his Smash Attacks, but comes out later the better he's doing and it vanishes when he or his opponent are KO'd, so it can't be relied upon. Flare is a reliable projectile that sacrifices range for power depending on charge, Shadow Flare is a trap that activates after a short time so it can't cause immediate damage, Scintilla can come out even if it doesn't counter anything, though strong attacks (whether ranged or melee) can break it (Sephiroth still doesn't take damage, but the counterattack fails to happen) and it only works on frontal attacks, and Blade Dash is very strong as an attack (especially for launching), but linear as a recovery move. Altogether, Sephiroth has a ton of drawbacks, but his strengths can more than make up for them when properly mastered.
* DownloadableContent: The third member of Fighters Pass Vol. 2, released on December 22nd of 2020. Buying this fighter also comes with the Northern Cave stage, 9 songs (6 from ''Final Fantasy VII'' and 3 from ''Final Fantasy VII: Advent Children''), and a unique DLC Spirit Board, where thirteen Spirit Battles for ''Final Fantasy VII'' characters await.
* TheDreaded: Given his origins as an ex-SOLDIER turned PhysicalGod, just seeing him causes Cloud to go OhCrap, and then for the roster to [[MassOhCrap do the same]].
* DynamicEntry: In his reveal trailer, Galeem is about to wipe out all of the fighters with a big attack, only to be slain with one slash. As Galeem fades away, "One Winged Angel" begins to play, announcing Sephiroth's arrival into ''Smash''.
* EarnYourFun: Soon after his showcase, he was technically added in with a patch. That said, while his official release is days after, coinciding with the patch was a temporary "Sephiroth Challenge" where you can unlock him early by beating him in a Stamina Match. If you want to unlock him early, you need to beat that challenge.
* EnemyMine: In ''World of Light'' gameplay, unlocking him means he'll be in the same group as Cloud to go against Galeem, especially as Cloud is amongst the obligatory story unlocks.
* EvilLaugh: As an extremely confident SmugSuper who likes toying with his opponents, he naturally has a habit of belting out some mocking laughs. In this game, he performs some particularly sinister ones in both his down taunt and one of his victory screens.
* EvilerThanThou: He effortlessly takes down Galeem in one fell swoop, then promises to deliver the rest of the playable cast despair as he conjures a hurricane of corrupted Lifestream.
* EvilIsBigger: He's a villain with the power and desire to destroy planets, and he's the largest human in the ''Smash'' roster.
* EvilIsPetty: One moment in his reveal trailer has him seemingly [[ImpaledWithExtremePrejudice impale Mario with his sword]]… only to reveal that he narrowly missed, possibly just to screw with him.
* EvilSoundsDeep: Once again, Creator/ToshiyukiMorikawa lends his BadassBaritone to the role.
* FallenAngel: His ''nom de guerre'' of "One-Winged Angel", black and silver color palette, and, well, ''one wing'' evoke images of this in his main form. The same goes for his [[OneWingedAngel Safer Sephiroth form]], [[https://cnet4.cbsistatic.com/img/RUNOpf2rltzRhq2sQ1TpRLgIEQ8=/940x0/2020/12/11/3be060de-1de2-400b-b6ca-8d109928fcfa/screen-shot-2020-12-11-at-11-14-10-am.png where his bottom half is replaced by six wings and his right arm with a singular black wing]].
* FantasticNuke:
** His neutral special consists of Flare spells, which creates powerful explosions and are akin to nuclear explosions (even being called "Nuke" in the first English localizations of ''VideoGame/FinalFantasyI'' and ''[[VideoGame/FinalFantasyIV IV]]''). While the explosions are much smaller in ''Smash'', the attack — especially when charged to Megaflare or Gigaflare — is still devastating.
** His Final Smash is Supernova, which is half-fantastic and half-actual nuke, since it involves hurling a massive meteor into the Sun and making it go, well, supernova. Unlike his ColonyDrop attempt with Meteor, this one does succeed in destroying the Earth, albeit [[SlapOnTheWristNuke only in a quick cutscene, as the planet is fine afterwards]].
* FightDracula: In his Classic Mode route, ''Franchise/{{Castlevania}}''[='=]s Dracula serves as his fourth opponent.
* ForceAndFinesse: The Finesse to Cloud's Force. Sephiroth's swordplay is far more refined and graceful compared to Cloud's more brutish swinging of his Buster Sword. This also applies to Sephiroth's dynamic with Ganondorf, the main villain from the "rival" series to his own; while Link and Cloud also had this relationship, so too do their arch-nemeses (but in the opposite direction), with Ganondorf's more rugged design, hard-hitting punches and greatsword smash attacks contrasting with Sephiroth's more graceful, precise slashes.
* GameplayAndStorySegregation: While in his reveal trailer, he's shown to easily dispose of Galeem and become a bigger threat to the rest of the fighters, in ''World of Light'' gameplay, he's no different from any other character, being unlocked the same way as other DLC fighters and thus assisting against Galeem and Dharkon, who retain their infamous difficulty.
* GlassCannon: Sephiroth possesses some of the longest-reaching, hardest-hitting moves in the game courtesy of his {{BFS}} and magic spells; couple that with his above-average movement speed and a ComebackMechanic that grants him SuperArmor on his smash attacks, and it's not uncommon for him to end an opponent's stock at ridiculously early percents. However, due to his tall frame, light weight, linear recovery outside of his Winged form, and unforgiving lag time if he whiffs an attack, it also means that he is susceptible to dying just as early, putting him in the same archetype as Mewtwo (to the point that he and Mewtwo have the same weight).
* GoodWingsEvilWings: Sephiroth retains his trademark, singular black-feathered wing, a symbol of his [[FallenHero start as a hero and subsequent fall to irredeemable villainy]].
* GoryDiscretionShot: Played with; during his trailer, Sephiroth appears to stab Mario through the shoulder, with both figures in silhouette… until Mario looks down and realizes that Sephiroth's sword is holding him up by his overalls.
* GracefulLoser: Surprisingly for such a dark villain, Sephiroth will grin and clap for the victor if he doesn't win, even if it's against Cloud.
* GrandfatherClause: Like Cloud, he speaks Japanese in all versions of the game. While it's unknown if Sephiroth's English voice actors ([[Franchise/KingdomHearts Lance Bass]], Creator/GeorgeNewbern and [[VideoGame/FinalFantasyVIIRemake Tyler Hoechlin]]) were subject to the same contractual limits as Steve Burton[[note]]only they must voice the character in English and must be credited in the role[[/note]], there's no doubt that it was for consistency with Cloud.
* GuestFighter: Hailing from Square-Enix's [[RunningGag rip-snortingly popular]] ''Franchise/FinalFantasy'' franchise, Sephiroth is the company's third playable fighter, the 16th third-party character overall, and in an interesting bit of trivia, the first playable third-party villain.
* HellishPupils: Sephiroth retains his slitted cat-like pupils here, befitting of his dangerous nature and ancient alien heritage.
* HijackedByGanon: How he introduces himself in his reveal trailer: he murders [[BigBad Galeem]] while it has the other fighters on the ropes and then promptly goes after them himself.
* HoistByHisOwnPetard: [[https://www.youtube.com/watch?v=_DbW4f6vKIA Word of warning]]: don't try using Scintilla on Ness or Lucas's forward smashes, R.O.B.'s side special, or Min Min's up smash[[note]]or ''any'' move that qualifies as an AttackReflector, really, though the ''MOTHER'' kids' forward smashes, R.O.B.'s side special, and Min Min's up smash will be the most painful[[/note]]; Scintilla's counterattack is coded as a projectile, so they'll [[https://youtu.be/_DbW4f6vKIA?t=337 reflect the counterattack right back at Sephiroth]][[note]]though Ness's bat is strong enough to smash Scintilla's barrier when charged, preventing the counterattack and avoiding this trope on Sephiroth's end[[/note]]. [[note]]A handful of moves can hurt Sephiroth through Scintilla despite technically not breaking Scintilla due to odd hitbox placement, as well (though a lot of these cases will [[PyrrhicVictory hurt the attacker more than they hurt Sephiroth]], since they do trigger the counterattack).[[/note]]
* HopeCrusher: He promises to "give ''Smash'' despair" in his reveal trailer. This is directly after he kills Galeem, [[HopeSpot giving a bit of hope to the roster, only to quickly take it away]] when they [[MassOhCrap realize]] that [[OutOfTheFryingPan they have to deal with someone]] ''[[OutOfTheFryingPan far]]'' [[OutOfTheFryingPan worse]].
* HumanoidAbomination: You mistake this tall, dark, and handsome ''biseinen'' for human at your own peril; he's actually a collection of [[EldritchAbomination Jenova cells]] molded into his original form. That said, he WasOnceAMan.
* {{Hunk}}: Just as prominent as Cloud — he's a ''biseinen'', but while he may be prettier, he's just as swole as his nemesis (at least in his ''Advent Children'' costume), and even has a shirtless alternate costume to show off his well-honed muscles.
* ImpaledWithExtremePrejudice:
** Subverted in his reveal trailer. Sephiroth attempts to impale Mario with the Masamune, and it sure looks like he succeeds, but he just catches one of his overall straps on his blade.
** Played straight in-game with his thrusting attacks. Stabbing into enemies has Masamune pierce right through them, with it dealing more damage the closer the enemy is to the tip at full thrust. The impressive length of the sword also means that Sephiroth can impale three opponents at once if they're in a close line.
* ImplausibleFencingPowers: Sephiroth slices Galeem clean in half in his reveal trailer, all with just one stroke of his sword.
* KatanasAreJustBetter: Wields his iconic nodachi in battle. He actually makes a bit of history as the first ''Smash'' combatant to wield a katana as his primary weapon.
* KnightOfCerebus:
** His trailer clearly emphasizes why he is TheDreaded. While [[LightIsNotGood Galeem]] is already giving the fighters a hard time, Sephiroth comes in, [[HopeSpot kills the Lord of Light]]... [[FromBadToWorse and only makes matters worse]]; he then conjures a hurricane of corrupted [[TheLifestream Lifestream]] followed by beating the tar out of the other ''Smash'' characters. He is on par with Ganondorf, Dark Samus, and Ridley as one of the darkest and most evil playable characters in the roster, enough for [[ArchEnemy Cloud]] to go OhCrap when he sees Sephiroth descending from the heavens. He even lampshades just how dark and evil he is by declaring "Now I shall give ''Smash'' despair" before gameplay kicks in.
** In a meta example, his own trailer is definitely this to the rest of the newcomers up until his reveal (excluding [[Franchise/{{Metroid}} Ridley]]). Even focusing on the ones that involved villains like King K. Rool, dark settings akin to the Belmonts, and even an [[{{Heel}} antagonistic]] figure in Incineroar, Sephiroth's trailer portrays him as an unstoppable force of nature that ''nobody'' on the roster is safe from, even including the man powerful enough to have defeated him once. {{Iron|y}}ically, he fails where Ridley succeeded, attempting to impale Mario on his Masamune and missing him by a couple of inches (despite this gesture being somewhat true to his character).
* {{Leitmotif}}: His theme song as the FinalBoss of ''Final Fantasy VII'', "One-Winged Angel", kicks in during his trailer to announce his presence. The trailer specifically uses the SymphonicMetal [[https://www.youtube.com/watch?v=B_MW65XxS7s&ab_channel=BizkitMusic version that was composed]] for ''Advent Children'', which features [[AutobotsRockOut electric guitars]] and [[OminousLatinChanting Latin lyrics]] that are different from the original version. Both the original and the ''Advent Children'' versions are included in his Challenger Pack, and are used quite often to represent him: the original version plays in the final stage of Sephiroth's Classic Mode run against Master Hand and Crazy hand, in addition to being his theme for the Easy and Normal versions of the Sephiroth Challenge, while the ''Advent Children'' remix serves as his theme for the Hard variation, and is his victory fanfare.
* LimitBreak: Sephiroth turns into [[OneWingedAngel Safer Sephiroth]] and performs Supernova, firing a gigantic meteor at the Sun, which subsequently blows up and destroys the Earth. Fighters hit with the attack will be inflicted with a random status effect.
* LittleNo: His KO and Star KO screams are noticeably tamer than the rest of the cast.
* LongHairedPrettyBoy: The second notably long-haired male fighter after Terry, and just like Terry, he's a a ''biseinen'' {{Hunk}} with slightly more delicate facial features than him, but a ''very'' jacked frame.
* MassOhCrap: Causes one within the cast upon suddenly [[TheWorfEffect worfing]] Galeem.
* MasterSwordsman: Of the many, ''many'' [[Memes/SuperSmashBrosUltimate sword wielders]] in the game, Sephiroth is debatably the most skilled. His strikes are incredibly graceful and efficient despite Masamune's absurd size.
* MeetTheNewBoss: A powerful, winged foe easily defeats the powerful, winged Galeem with a single attack before the latter can do so first. Then he causes the entire cast trouble anyway.
* MindOverMatter: Like Palutena and Mewtwo, his grab animations utilize telekinesis.
* MrFanservice: One of his alternate costumes is him shirtless and he's in ''very'' good shape. You'd kind of have to be if you were one of SOLDIER's best fighters. Even his more modest outfits make a pretty clear showcase of his upper body.
* MusicalSpoiler: In Sephiroth's reveal trailer, the iconic opening notes of "One-Winged Angel" begin to play a good ten seconds before he appears on screen, immediately clueing the audience in on who the next character is.
* MythologyGag: His reveal trailer, ''Smash Bros. Ultimate'' website profile, and in-game touches contain numerous references to his appearances in the ''Compilation of Final Fantasy VII'':
** His introduction in his reveal trailer has him kill Galeem only to attack the ''Smash'' fighters himself, referencing how ''Final Fantasy VII'' had him kill [[StarterVillain President Shinra]] only to emerge as an even bigger threat to the planet.
** Much of the CG scenes from the trailer are [[https://www.youtube.com/watch?v=UjCU1y0-Eh0 shot-for-shot recreations]] of Sephiroth and Cloud's fight in ''Anime/FinalFantasyVIIAdventChildren'':
*** At the beginning of his reveal trailer, he conjures a hurricane of corrupted Lifestream, like he did at the end of ''Advent Children'', while saying "Now, I shall give ''Smash'' despair."[[note]]This quote in and of itself is a reference to his usage of "despair" as taunts, like saying "Shall I give you despair?" in ''Advent Children'' and "I bring you despair." when performing [[LimitBreak Supernova]] in ''Dissidia''.[[/note]]
*** At the end of his reveal trailer, he attempts to impale Mario the same way he did to Cloud in ''Final Fantasy VII'' and ''Advent Children'', narrowly missing.
*** After Cloud hits him with Omnislash Version 5 at the end of his trailer, Cloud and Sephiroth repeat their exchange from the end of ''Advent Children''.
---->'''Cloud:''' ''Stay where you belong, in my memories.''\\
'''Sephiroth:''' ''I will... never be a memory.''
** One sequence has him perform an aerial attack at the same time the Odin summon on Midgar cuts through the stage, giving the impression that he himself sliced it in half. This is in reference to the massive collateral damage he and Cloud cause during their battle, which results in chunks of the Shinra tower to collapse.
** Another scene has him slowly walking towards a black hole, homaging a scene in ''VideoGame/FinalFantasyVIIRemake'' where he slashes open a portal and walks through after inviting Cloud to come after him.
** Midway through his trailer, he uses [[DeathFromAbove Hell's Gate]] to stab the ground beside an unconscious Zelda — referencing how he killed Aerith in the original ''Final Fantasy VII''. This is also a follow-up to Zelda being used as a stand-in for Aerith in many photos featuring Cloud, which date back to the latter's days as a DLC newcomer from the previous game.
** One of his victory screens shows Sephiroth smirking at the camera before walking into a sea of flames, a direct homage to the iconic scene of him razing the town of Nibelheim.
** His shirtless alternate costume is taken from the final encounter he has with Cloud at the end of ''Final Fantasy VII'', further emphasized by a screenshot on the official website of Sephiroth standing in said costume while brandishing his sword. It also marks the third time it's acted as a selectable alternate outfit, following ''Dissidia'' and ''Ehrgeiz''.
** One official screenshot of him fighting Cloud on Midgar [[https://www.ssbwiki.com/images/5/58/SSBUWebsiteSephiroth6.jpg mimics]] [[https://images-na.ssl-images-amazon.com/images/I/51bqGDUgngL.jpg the cover]] of ''Advent Children Complete''.
** His tagline uses the word "descends", referencing the [[CallingYourAttack traditional call-out]] of one signature LimitBreak of his, Heartless Angel.
** His Final Smash can only target three people at a time, a nod to the three character party system in ''Final Fantasy VII''. All three opponents also stand lined up in front of him just like Cloud and his party in the original game.
** Supernova inflicts all characters it hits with one of many randomized status effects, similar to what it did in the original game.
** Blade Dash, the uncharged version of his Up Special, visually resembles the Flash attack he uses as a boss in ''VideoGame/KingdomHeartsII'', albeit not as a multi-hitting attack, as well as the first hit of his Aeolian Onslaught attack in ''Dissidia NT''.
** A lot of Sephiroth's dialogue, from the taunts he does while performing attacks to his win screen quotes, don't just contain references to ''Advent Children'', but from his appearances in ''Dissidia'' as well.
** His Down Special, [[BeehiveBarrier Scintilla]], functions almost identically to when it first appeared in ''VideoGame/DissidiaFinalFantasy'' and its sequels, even going as far as failing to block exceptionally powerful attacks. The only differences between ''Smash''[='=]s version and the original are the animations and the fact that the blind spot behind Sephiroth is easier to exploit because of the two-dimensional plane.
** Upon clearing Sephiroth's Classic Mode path, the 'Congratulations' image shown is a direct reference to the scene from ''Final Fantasy VII'' in which [[https://youtu.be/RINP5ULWde0&t=1m18s Sephiroth manipulates Cloud into giving him the Black Materia in the Northern Cave.]] The image consists of Sephiroth's shirtless alt encased in a block of ice (referencing the Mako cocoon in which his real body lay in stasis), while Cloud holds a Black Hole item in his outstretched hand.
* NotDrawnToScale: His sword, the Masamune, has often varied in length in its various depictions. Even between his alternate renders, where the sword appears much shorter than normal in his regular alts.
* NotQuiteFlight: If his wing is out, Sephiroth can jump for a third time in mid-air by flapping the wing.
* NotWorthKilling: Implied; in his reveal trailer, his relative lack of action towards Bayonetta and Greninja, as well as barely missing Mario, seems to indicate that he sees only Cloud as a [[WorthyOpponent respectable challenge]].
* OffhandBackhand: During his trailer, Bayonetta and Greninja both attempt to attack him while his back is turned to them. He responds with a singular slash of his blade before quickly turning on Mario.
* OneHandedZweihander: Just like Cloud with his massive and bulky Buster Sword/Fusion Sword, Sephiroth wields the Masamune — a ''nodachi'' longer than he is tall — with only one hand.
* OneWingedAngel: The TropeNamer himself.
** After taking a certain amount of damage, he'll sprout his iconic singular black wing, becoming faster and powering up his attacks, reminiscent of his EX Mode in the ''Dissidia'' games. Like with Joker's Rebellion Gauge, [[ComebackMechanic he'll transform faster if he's behind in the game]]. However, the wing will disappear after he either scores a KO or gets KO'd himself.
** He also transforms into his Safer Sephiroth form for his [[LimitBreak Final Smash]].
* OutOfTheFryingPan: His reveal trailer starts with him [[CurbStompBattle effortlessly killing]] Galeem as it was seconds away from obliterating the other Smashers... only to go on and [[FromBadToWorse attack them himself]].
* OutOfTheInferno: His victory scene inverts this as it recreates the Nibelheim Incident with him slowly walking into the flames.
* PerpetualMolt: Whenever that one wing of his so much as twitches, black feathers go everywhere. His reveal trailer even brings focus to this.
* PerpetualSmiler: Another contrast to the straight-laced Cloud. Unless Sephiroth is taking damage, his model is almost always smiling. Unfortunately, it's not a very [[PsychoticSmirk friendly one]]...
* PhysicalGod: Even after dying, he refused to fully pass on through sheer willpower, and plotted to absorb {{the Lifestream}} as a whole to become a god. His immersion into it — which bears repeating, is the life energy that governs the Planet itself — has given him enough power to be considered one, making him one of the only combatants in ''Smash'' history that can be classified as a deity; all that said, it speaks to his own godly strength that he succeeded where others who could be called gods themselves like Palutena failed in defeating Galeem in a single hit.
* PreAssKickingOneLiner: When activating Supernova:
--> '''Sephiroth:''' ''Return to the Planet.''[[note]]In ''Final Fantasy VII'', those who die are said to have their souls return to the Lifestream, which is the Planet's life energy. In other words, Sephiroth is literally telling his opponents to ''die'' in the most grandiose way possible [[NeverSayDie without blatantly saying the word "die".]][[/note]]
* PsychoticSmirk: Apparent in both of his ''Ultimate'' renders. It's not Sephiroth without a grandiose level of smug.
* RandomEffectSpell: While the main damage of the attack is mostly consistent, his Final Smash, Supernova, afflicts opponents with a wide variety of randomized StandardStatusEffects, such as being dizzied from a shield break[[note]]complete with the victim flying straight up at incredible (and [[OneHitKill lethal]]) velocity if they happen to be Jigglypuff[[/note]], [[InterfaceScrew having controls reversed]], or getting launched farther than usual, among others, just like how it worked in the original game.
* RapunzelHair: His hair's length rivals that of Palutena's, nearly reaching his knees; among the male cast, only Terry Bogard comes close. Fun fact: according to his in-universe fan club during his days as a SOLDIER, he has to use an entire bottle of both shampoo and conditioner (which are provided by his employer, Shinra Inc.) in order to wash his hair whenever he bathes, because his hair is simply ''that'' long and care-intensive.
* ReverseGrip: Keeping with his other appearances, Sephiroth holds the Masamune in a reverse grip for his idle animation.
* SatanicArchetype: A beautiful man with an [[FallenAngel angel motif]] who was a member of SOLDIER and considered to be the strongest member, until he betrayed everyone in an attempt to become a god. His debut trailer fittingly has him make his presence by slaying another Satanic Archetype.
* ShooOutTheClowns: Unlike all the other trailers, his features nary a funny moment (barring his stab fake out with Mario, who is subsequently flung aside after the fight with Cloud has already begun), even in the gameplay sequences. This serves to further emphasize his KnightOfCerebus status. To add to this, the only silly/goofy characters besides Mario to be featured in his trailer such as Banjo & Kazooie and Inkling are those that appear ''before'' his entrance and subsequently disappear afterwards.
* ShownTheirWork: The "correcting a previous inaccuracy" kind. Supernova's infamous equations have been changed to different ones because, while they did theoretically ultimately calculate the energy required to trigger an actual supernova, it makes two errors: 1) it operates as if the explosion was on a two-dimensional plane, and 2) more importantly, the Sun is too small of a star to be able to go supernova. Thus, the new equations are merely well-known ones applying to quantum mechanics, fluid dynamics, and spacetime, such as [[https://en.wikipedia.org/wiki/Hellmann%E2%80%93Feynman_theorem the Hellman-Feynman theorem]] and [[https://en.wikipedia.org/wiki/Einstein_field_equation the Einstein gravitational constant]], with no direct connections to physics of supernovae. Ptolemy's diagram of the celestial spheres remains, however, seen behind Safer Sephiroth.
* ASinisterClue: In case you need more reasons to be wary of the [[LeanAndMean towering]] psycho [[DarkIsEvil dressed in all black]], with [[WhiteHairBlackHeart silver hair]] and a [[GoodWingsEvilWings single dark wing]], the hand that Sephiroth wields his enormous nodachi in is his left one.
* SingleStrokeBattle: Eliminates Galeem with one swing of Masamune.
* SmugSuper: As a PhysicalGod, he doesn't break a sweat when dealing with his opponents, and even when a few of them are lucky to get stray hits on him in his trailer, he mocks their efforts as "pathetic" before going back on the offensive.
* SNKBoss: The version of him fought on the Very Hard difficulty of the Sephiroth Challenge is straight-up ''unfair'', using PerfectPlayAI that can do perfect dodges, combos, punishes, and edgeguards that would look more appropriate from ''[[VideoGame/ProjectM Project M]]'' [=CPUs=] than vanilla ''Smash'' [=CPUs=], making the fight very reminiscent of his brutally difficult BonusBoss appearances in the ''Franchise/KingdomHearts'' series. On top of that, he starts with 200 HP, while the player only starts with 150. Mercifully, he can still be defeated by falling off the stage, which is almost encouraged by a [[AIBreaker major flaw in his AI]] — he will ''always'' fully charge Octaslash to recover if he is far enough offstage, giving the player ample time to land a finishing blow.
* SoftSpokenSadist: Barely raises his voice, yet he still makes his sadism known easily.
* SpeedBlitz: His up special has him perform Blade Dash normally and Octaslash when charged, both involving Sephiroth performing a FlashStep while slashing any opponents in the way, with Octaslash moving farther while also doing a BladeSpam. The special can be angled in any direction by tilting the control stick shortly after the move first activates, which allows it to work as both a dash attack and a recovery.
* StandardStatusEffects: Inflicted by his [[LimitBreak Final Smash]]. Sometimes it's just a heavy knockback like a normal Final Smash, but other times it ends in the enemy being stunned, put to sleep, [[DamageOverTime flowered]], or with [[InterfaceScrew reversed movement controls]].
* SteppingStoneSword: His forward air has a feature where Sephiroth can plant Masamune into a wall if he is near one, allowing him to use Masamune to lift himself up. It only works up to three times before it stops working until he lands onto solid ground.
* SuperPersistentPredator: Sephiroth is the odd exception of a fighter that ''didn't'' receive a ''Smash'' invite; ''he invited himself'', no doubt obsessively trying to crush Cloud's hopes as usual.
* TrashTalk:
** If Cloud happens to be one of his defeated opponents, he’ll say something unique to him on the victory screen.
---> '''Sephiroth:''' ''"I will never be a memory."''
** He actively partakes in prefacing all of his attacks with taunts that spit poison at his opponents. Barring instances of characters CallingYourAttacks, this actually makes Sephiroth one of the more vocal characters in ''Smash'' history:
---> ''Perish.''\\
''Burn to nothing.''\\
''What an eyesore.''\\
''Kneel.''\\
''Foolish.''\\
''Disappear.''\\
''I will crush you.''\\
''I carve terror.''\\
''Know your place.''
* TruerToTheText: In games like ''Franchise/KingdomHearts'' and ''VideoGame/WorldOfFinalFantasy'', Supernova is generally depicted as a ColonyDrop, having a fiery meteor colliding with the enemy. In ''Ultimate'', it is depicted much closer to the solar-system-obliterating super move of the original game, albeit significantly sped up, and even inflicts status effects like the original move. Also, like the original game, Sephiroth performs the move in his Safer form in ''Ultimate'', while most other games have him perform it in his One-Winged form.
* UltimateLifeform: Sephiroth was engineered by Professor Hojo using biological material from the planet-destroying alien horror Jenova, and is magnitudes more powerful than even other SOLDIER First Class members. His merging with Jenova and absorbing the Lifestream of the planet effectively made him a god, best shown with his effortless slaying of Galeem.
* VileVillainSaccharineShow: Possibly even more so than ''Ganondorf, Dark Samus, and Ridley'' in this regard! This is a villain so infamous, so powerful, so dangerous, so focused on his goal, and ''[[JokerImmunity so hard to get rid of]]'' that the only way to properly introduce him is to have him slice one half of the FinalBoss in two, only to promise that he'll "give ''Smash'' despair". This is emphasized when he wins a match, where instead of the typical backdrop, he's surrounded by an inferno not unlike the one from when he burned Nibelheim to the ground. The backing music after he's declared the victor is dark and droning instead of the happy-go-lucky jingle that most characters have.
* VillainSong: "One-Winged Angel" is one of the most classic pieces of music in gaming history, with opening notes so distinctive that, within his reveal trailer, it [[MusicalSpoiler gives away Sephiroth's presence before he even appears on screen]]. It is a threatening, bombastic piece with lyrics adapted from ''Music/CarminaBurana'' that serves as Sephiroth's primary battle theme in almost every piece of media he appears. The version used for ''Smash'' in particular hails from ''Anime/FinalFantasyVIIAdventChildren'', where it is sung from the perspective of his "mother" Jenova, who encourages her son to become more than just a memory, even if he must bring death to do so.
--> ''"Noli manere, manere in memoria\\
Noli manere, manere in memoria\\
SE-PHI-ROTH!"''[[note]]Do not remain, remain in memory[[/note]]
* WalkingShirtlessScene: Two of his alternate costumes removes his shirt and coat, leaving his chest bare for all to see.
* WhiteHairBlackHeart: Sephiroth possesses a long, voluminous mane of silver hair, and his reveal trailer emphasizes his villainy.
* TheWorfEffect: His reveal trailer sees him make his grand entrance by instantly killing Galeem with a single hit — the same Galeem that handily eradicated the universe at the start of ''World of Light'' and is one of the two PhysicalGod main villains of said story mode, and the one that not even the memetically powerful Kirby could beat on his own.
* WorldsStrongestMan: In his home universe, he already qualifies, being the result of an experiment to make superhuman soldiers from alien DNA. He continues to live up to this status in ''Smash'', by killing Galeem with one slice of the Masamune and handing a CurbStompBattle to all the other fighters. He also has the skills to back it up, summoning powerful spells for some of his attacks and demonstrating his master swordsmanship while in combat.
* XanatosGambit: Shadow Flare's WhyAmITicking design benefits Sephiroth no matter how the opponent reacts.
** If opponents try to shield, reflect, or absorb it, that leaves them vulnerable to a grab or a Down Smash shield break.
** If opponents want to preserve their shield by knocking Sephiroth away, then they'll just take Shadow Flare's damage, bringing them that much closer to KO percentages.
** No matter how opponents react to Shadow Flare once it goes off, the move forces them to stop what they are doing, which saves Sephiroth from getting grabbed or comboed.
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[[/folder]]
[[folder:79 / 80 – Pyra / Mythra]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/main_21.png]]
%%[[caption-width-right:350:some caption text]]
!!!!!!'''Pyra and Mythra voiced by:''' Creator/ShinoShimoji (Japanese), Creator/SkyeBennett (English)
!!!!!!'''Rex voiced by:''' Creator/HiroShimono (Japanese), Al Weaver (English)
'''PYRA BLAZES INTO BATTLE!'''\\
'''MYTHRA AWAKENS!'''
-> '''Home Series:''' ''Xenoblade Chronicles''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/XenobladeChronicles2'' [Nintendo Switch], 2017
-> '''Playable in:''' ''Ultimate''
->'''Specials (Pyra):''' [[SpinAttack Flame Nova]], [[DeathFromAbove Prominence Revolt]], [[ThrowingYourSwordAlwaysWorks Blazing End]]
->'''Specials (Mythra)''': [[{{Shoryuken}} Ray of Punishment]], [[FlashStep Photon Edge]], [[BladeSpam Lightning Buster]], [[SwordBeam Chroma Dust]], [[CounterAttack Foresight]]
->'''Final Smash:''' [[FlamingSword Burning Sword]] / [[BeamSpam Sacred Arrow]]

->"''Behold the power of the Aegis!''"

The deuteragonists of ''Xenoblade Chronicles 2'', they were revealed during a Nintendo Direct on February 17th, 2021, and are planned to be released sometime during March 2021.


Created by The Architect, Pyra and Mythra are known as the Aegis, a powerful Blade that grants their wielder with incredible power. A chance encounter has Rex uncover Pyra in a state of suspended animation, and after awakening her, the two set off on a journey to get Pyra back to Elysium. [[LateArrivalSpoiler Eventually]], it's revealed that Mythra is an alter-ego that dwells inside Pyra's mind. Pyra wields powerful fire-based attacks, while Mythra's is light.

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* AdaptationalModesty: Matching with Mythra's Spirit from the World of Light and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular.
* AscendedExtra: Both Pyra and Mythra appeared as Spirits in ''Ultimate'''s base game before being PromotedToPlayable via DLC. This also applies to Rex, as he started out as a base game Spirit and DLC Mii Fighter costume before appearing as their AssistCharacter.
* AssistCharacter: In a similar vein to Chrom from ''Smash 4'', Rex is relegated to showing up in taunts and Pyra/Mythra's Final Smash.
--> '''Rex:''' What?! I thought I was gonna be in ''Smash''!
--> '''Pyra:''' Just sit back and leave it to me, Rex!
* BladeSpam: Mythra's Lightning Buster and Photon Edge deliver a rapid series of slashes upon the opponent. The former is stationary, the latter moves her forward similar to Sephiroth's Octaslash.
* BoobsOfSteel: They're just as busty as they are in ''VideoGame/XenobladeChronicles2'' and just as proficient in combat as well.
* BreakingOldTrends: Pyra and Mythra are the first fighters to be considered more than one fighter within the same challenger pack, being categorized as fighters 79 and 80 respectively by the official website.
* ForceAndFinesse: Pyra's heavy firepower serves as a contrast to Mythra's grace and speed.
* LateArrivalSpoiler:
** Just like Sheik being Zelda all along or Samus being a woman, the fact that the two are alternate forms of each other is out in the open.
** The very existance of Mythra in general is considered a spoiler in the original game, since at first and for awhile it is presented that Pyra was a single entity.
** Their trailer and stage also spoils some of their game as well; in particular that Mòrag & Brighid and Zeke & Pandoria end up as allies, when they start the game as enemies.
* LightEmUp: Mythra's signature element is light. Her Sacred Arrow Final Smash shoots a beam of holy light directly into the sky and down upon her enemies.
* PlayingWithFire: Pyra's signature element. Pyra uses fire magic and even lights her sword on fire.
* RedOniBlueOni: Ironically enough, Pyra is the Blue Oni, being the more calm and collected of the two. Mythra is the Red Oni, being much more confrontational and argumentative with people.
* SwitchOutMove: Like Zelda and Sheik as well as Samus and Zero Suit Samus were before being separated, Pyra and Mythra are two different movesets that can switch mid battle.

[[/folder]]
%%[[folder:81 – Unknown]]
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%%!!!!!!'''Voiced by:'''
%%'''SPLASH CAPTION'''
%%-> '''Home Series:'''
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%%--> '''Debut:'''
%%-> '''Playable in:''' ''Ultimate''
%%->'''Specials:'''
%%->'''Final Smash:'''
%%[[/folder]]
%%[[folder:82 – Unknown]]
%%[[quoteright:350:PUTIMAGEHERE]]
%%[[caption-width-right:350:some caption text]]
%%!!!!!!'''Voiced by:'''
%%'''SPLASH CAPTION'''
%%-> '''Home Series:'''
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%%--> '''Debut:'''
%%-> '''Playable in:''' ''Ultimate''
%%->'''Specials:'''
%%->'''Final Smash:'''
%%[[/folder]]
%%[[folder:81 – Unknown]]
%%[[quoteright:350:PUTIMAGEHERE]]
%%[[caption-width-right:350:some caption text]]
%%!!!!!!'''Voiced by:'''
%%'''SPLASH CAPTION'''
%%-> '''Home Series:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
%%--> '''Debut:'''
%%-> '''Playable in:''' ''Ultimate''
%%->'''Specials:'''
%%->'''Final Smash:'''
%%[[/folder]]
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