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** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that gave him mobility which are Tackle (his dash attack), Slide Jump (his down tilt), and Upper (his Up Special, and technically is called High Jump in the series). His Final Smash Grand Cross is also from Richter, as the games featuring him do not have Item Crash.

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** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that gave him mobility which are Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Upper (his Up Special, and technically is called High Jump in the series).series) all came from his echo. His Final Smash Grand Cross is also from Richter, as the games featuring him do not have Item Crash.
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'''Everyone is HERE!'''

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'''Everyone is '''EVERYONE IS HERE!'''

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* ArtEvolution: In ''Wii U/3DS'', she was based on her appearance in ''Corruption'', and thus looked fairly smoothed out. ''Ultimate'' updated the design to add more detail, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking slimier, and with some of her veins more noticeably popping out. She also has a thinner visor, a touch from ''Echoes''.

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* ArtEvolution: ArtEvolution:
**
In ''Wii U/3DS'', she was based on her appearance in ''Corruption'', and thus looked fairly smoothed out. ''Ultimate'' updated the design to add more detail, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking slimier, and with some of her veins more noticeably popping out. She also has a thinner visor, a touch from ''Echoes''.''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
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* EvilIsBigger: He rivals Ganondorf as the most genuinely evil playable character in a ''Super Smash Bros.'' game, and he rivals Bowser as the biggest.

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* EvilIsBigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a ''Super Smash Bros.'' game, and he rivals Bowser as the biggest.



'''Final Smash:''' [[WaveMotionGun Zero Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing one of Samus' armors, the reborn Dark Samus seeks to "[[OmnicidalManiac corrupt]]" the universe at large by spreading Phazon wherever she goes. She appears in ''Smash Bros.'' as an Echo Fighter of Samus.\\

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'''Final Smash:''' [[WaveMotionGun Zero Phazon Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing one of Samus' armors, Phazon Suit, the reborn Dark Samus seeks to "[[OmnicidalManiac corrupt]]" the universe at large by spreading Phazon wherever she goes. She appears in ''Smash Bros.'' as an Echo Fighter of Samus.\\

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* GlowingEyesOfDoom: He has glowing yellow eyes like he does in ''Metroid''. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.



* GlowingEyesOfDoom: He has glowing yellow eyes like he does in ''Metroid''. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.



* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series. He also has an orange alternate with blue wing membranes and a red tail-spike — resembling Charizard's color scheme.
* ThePowerOfHate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.



* PrimalStance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he ''towers'' over most fighters in the game.



* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series. He also has an orange alternate with blue wing membranes and a red tail-spike — resembling Charizard's color scheme.
* ThePowerOfHate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
* PrimalStance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he ''towers'' over most fighters in the game.



* GrievousHarmWithABody: The Blunderbuss can suck in an opposing player and use them as ammo.



* ThrowTheMookAtThem: The Blunderbuss can suck in an opposing player and use them as ammo.
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The Kong family's original ArchEnemy, the leader of the Kremlings. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

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The Kong family's original ArchEnemy, the leader of the crocodilian Kremlings. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.
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* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.

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* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground.ground like in his first appearance. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.



* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are {{Limit Break}}s of the franchise. See also HolyHandGrenade above.

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* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are {{Limit Break}}s of the franchise. See also HolyHandGrenade above.
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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, and father to Lucina. After being ousted from the roster of the previous game, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up-B.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, and father to Lucina. After being ousted from the roster of the previous game, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up-B.Up Special.
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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, and father to Lucina. After being ousted from the roster of the previous game, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, and father to Lucina. After being ousted from the roster of the previous game, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up-B.
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* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has Ike's Up Special and a different Final Smash from either of them. His slashes also sound heavy like Ike's unlike the more sharp noises Roy and Marth have.

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* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has slightly different version of Ike's Up Special Special. Unlike Ike, Chrom doesn’t throw his sword up in the air. Chrom goes straight for the flip and downward slash. Meaning he doesn’t have the potential damage on the sword throw like Ike, but it could be faster. He also has a different Final Smash from either of them. His slashes also sound heavy like Ike's unlike the more sharp noises Roy and Marth have.
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--> '''Debut:''' ''Videogame/Metroid1'' [NES], 1986

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--> '''Debut:''' ''Videogame/Metroid1'' ''[[Videogame/Metroid1 Metroid]]'' [NES], 1986
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* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his giveaway tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".
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First appearing as alternate skins for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.

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First appearing as an alternate skins skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.

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The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]] and now, Smashing.

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The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]] and now, Smashing.Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.

First appearing as alternate skins for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.

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* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack, although his are fireballs that move in a wave-pattern and travel on the ground. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.

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* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack, attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.



* ChargedAttack: In addition to his Smash attacks, Ridley's Neutral and Down Special attacks can be charged to deal additional damage.

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* ChargedAttack: In addition to his Smash attacks, Ridley's Neutral Plasma Breath and Down Special attacks can be charged to deal additional damage.



* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move.

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* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move.move in the form of Stomach Attack.



* {{Kevlard}}: One of his moves shown during his trailer is a counter that consists of him simply using his ''gut'' to bounce back enemy attacks. He also was shown to have a diving belly flop with [[ImmuneToFlinching Super Armor]], smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.

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* {{Kevlard}}: One of his moves shown during his trailer is Stomach Attack, a counter move that consists of him simply using his ''gut'' to bounce back enemy attacks. He also was shown to have has a diving belly flop with [[ImmuneToFlinching Super Armor]], smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.


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** In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in ''Donkey Kong Country'', which then becomes a world for ''Donkey Kong Country 2: Diddy's Kong Quest''.
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* WeaponsThatSuck: The second part of his Blunderbuss special is that it sucks projectiles or players, before firing them as another projectile. He can even suck the cannon ball he fired earlier.

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* WeaponsThatSuck: The second part of his Blunderbuss special is that it sucks in projectiles or players, before firing them as another projectile. projectile in an angled arc. He can even suck the cannon ball he fired earlier.cannonball if it gets reflected back to him!
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%%* LimitBreak: Grand Cross. See HolyHandGrenade above.

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%%* * LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are {{Limit Break}}s of the franchise. See also HolyHandGrenade above.

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* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog refers to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].



* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.

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* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
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* DoubleMeaningTitle: His reveal trailer is titled "Vampire Killer," which refers to Simon himself and is also the proper name of the whip he wields.
* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts of as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''

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* DoubleMeaningTitle: His and Richter's reveal trailer is titled "Vampire Killer," which refers to Simon himself their profession and is also the proper name of the whip he wields.
they wield.
* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts of as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''''Smash''.
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Examples should stand on their own and not require looking at another example for context. IE: Never use, "see *other trope*".


* LimitBreak: Grand Cross. See HolyHandGrenade above.

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* %%* LimitBreak: Grand Cross. See HolyHandGrenade above.
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* LimitBreak: Grand Cross. See HolyHandGrenade above.
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The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series.

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The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series.
series. Ridley is tied to Samus' past and has done battle with her multiple times, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.
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This all feels like a really big stretch, and none of these are really that relevant to her actual theme or character.


* FourIsDeath: She is just as deadly, if not moreso, than Samus' ArchEnemy Ridley, and is:
** 1. Samus' Echo Fighter (making Dark Samus' number "'''04'''ᵋ").
** 2. The fourth Echo Fighter that debuted in ''Ultimate''.
** 3. The fourth ''Metroid'' character in the ''Smash'' series.
** [[UpToEleven 4]]. The fourth new fighter revealed in the ''Super Smash Bros. Ultimate'' Direct showcase.
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* AncestralWeapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.


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* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.

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* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain.

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* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts of as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''
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Added DiffLines:

* DoubleMeaningTitle: His reveal trailer is titled "Vampire Killer," which refers to Simon himself and is also the proper name of the whip he wields.
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Do not group tropes together and separate them with a slash in trope lists. If both tropes apply then they must be listed separately.


* HolyHandGrenade / LimitBreak: His Final Smash Grand Cross traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In Castlevania series this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.

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* HolyHandGrenade / LimitBreak: HolyHandGrenade: His Final Smash Grand Cross traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In Castlevania ''Castlevania'' series this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
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* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has Ike's Up Special and a different Final Smash from either of them.

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* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has Ike's Up Special and a different Final Smash from either of them. His slashes also sound heavy like Ike's unlike the more sharp noises Roy and Marth have.
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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].

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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\

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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. He's also the very first second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.

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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].
He's also the very first second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.

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