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%%EDITOR'S NOTE: We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | '''''Brawl''''' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/rsz_1brawl_character_selection_screen_4238.png]]
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'''Warning: unlockable characters will not be spoiler-marked on this page.'''

* Returning characters from ''Super Smash Bros.'': Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.
* Returning characters from ''Melee'': Bowser, Peach, Zelda, Sheik, Ice Climbers, Falco, Marth, Ganondorf, Mr. Game & Watch.

[[foldercontrol]]

!!Nintendo characters
!!!Default

[[folder:27 – Meta Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_bpns272.png]]
[[caption-width-right:350:[[CoolMask The Masked Swordsman]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssb4_0.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/AtsushiKisaichi (Japanese), Eric Newsome (English)

-> '''Home Series:''' ''VideoGame/{{Kirby}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/KirbysAdventure'' [NES], 1993

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[SpinAttack Mach Tornado]], Drill Rush, Shuttle Loop, [[FlashStep Dimensional Cape]]\\
'''Final Smash:''' [[BlackScreenOfDeath Galaxia Darkness]]

->''"[[BringIt Fight me!]]"''

One of Kirby's [[TheRival rivals]], an honorable MasterSwordsman who travels around the world [[BloodKnight challenging strong opponents]] to [[DuelBoss duels]]. He's been both a fierce foe and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the Kirby canon have officially beaten Meta Knight - Kirby himself, and [[EvilTwin his own]] [[VideoGame/KirbyAndTheAmazingMirror Mirror Universe counterpart]]. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.

In the separate canon, ''Anime/KirbyRightBackAtYa'', he's one of the last of the Star Warriors that stood up to the villainous Nightmare in times past, and is seeking out the new generation to one day put a stop to him. In that continuity, he serves King Dedede as a cover while acting as a StealthMentor to Kirby. It's also where his sword first got the name, Galaxia.

He brings a wide variety of swift sword strikes to the battlefield, as well as plenty of aerial maneuvers. Though his capabilities were {{nerf}}ed after ''Brawl'', he's still not someone to mess with.
----
* AntiHero: Even though he's not a villain, he's always portrayed as the ShadowArchetype to Kirby's IncorruptiblePurePureness.
* ArtEvolution: In the jump from ''Brawl'' to ''3DS/Wii U'', Meta Knight received gauntlets and sabatons for armor, as well as small battle damage details in his armor that make him look ''less'' cartoony than in ''Brawl'', in contrast to most of the other characters in the game.
* BadassAdorable: He may have the voice and personality of a menacing BlackKnight, but at the end of the day, he's a cute WaddlingHead who looks ''a lot'' like Kirby under his mask (even if Meta Knight himself would be loath to admit it).
* BadassBaritone: Has the deepest voice of all the playable characters (at least in the English version), which is funny when you compare him to Kirby.
* BadassBoast: He's the only ''Kirby'' character to speak, and he makes good use of it in his victory shots.
-->''"Come back when you can put up a fight."''\\
''"Victory... Is my destiny."''
-->''"You have much yet to learn."''[[note]]There's a fourth one in ''Brawl'' where he says ''Now, my power is without rival''. However, it is DummiedOut (a pity, considering [[GameBreaker/SuperSmashBros how relevant it would have been]]).[[/note]]
* BadassCape: The Dimension Cape, which is what transforms into his wings. It also contains a pocket dimension with which he can either [[TeleportCloak teleport around with]] or trap his foes inside for his Final Smash.
* BackToBackBadasses: With Marth in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
* BlackScreenOfDeath: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
* BloodKnight: He takes time out of retrieving his ship to take challenges from Marth and Lucario, and two of his three taunts are [[BringIt demands to fight]].
* BigDamnHeroes: Saves Pokémon Trainer and Lucas from a plummeting death at the hands of the exploding Galleom in ''Subspace Emissary''.
* BringIt: In fitting with his BloodKnight nature, a lot of his dialogue consists of this.
-->''"Come."'''
-->''"Fight me!"''
-->''"Come back when you can put up a fight."''
* CapeWings: He literally turns his cape into a pair of draconic-looking wings to either glide with (in ''Brawl''), or jump up to four times in mid-air with. They also come into play as part of his side and up Special moves.
* ClothingDamage: Downplayed. His armor in ''3DS/Wii U'' has [[http://www.smashbros.com/images/character/metaknight/screen-1.jpg slight scuffs and cuts]], noticeable during closeups and at certain angles.
%%* {{Combos}}: One of the few characters in ''Brawl'' to have actual combos, and by far has the best combos due to having attacks that are fast enough to take advantage of the minimal hitstun and punish air dodges.
* CompositeCharacter:
** His sword was once only called Galaxia in the anime. Like most ''Pokémon'' characters, he is also voiced and characterized similar to [[Anime/KirbyRightBackAtYa his respective anime appearance]], and even has the same voice actor in Japanese[[note]]in English, he's dubbed by Eric Newsome rather than Eric Stuart, who nonetheless gives him a similar accent to the one he has in the show, albeit much deeper[[/note]].
** His neutral, side, and up specials are taken from some of Kirby’s Copy Abilities, specifically [[VideoGame/KirbysAdventure Tornado]], [[VideoGame/KirbyAndTheAmazingMirror Master]], and [[VideoGame/KirbySuperStar Wing]], respectively. His side special is a recursive example, as Master was obtained by using his sword.
* CoolAirship: The owner and supreme commander of the Battleship Halberd, which is just awesome.
* CoolMask: Notably, he never removes his mask in ''Brawl'' or ''[=3DS/Wii U=]''.
* CoolSword: His iconic Galaxia Sword, which is also used for his Final Smash.
* DarkIsNotEvil: He has the whole "dark knight" vibe going on, but he's on the heroes' side right from the start.
* DarthVaderClone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and ''Smash'' gives him a very deep, Vader-like voice to match -- much deeper than in the ''Kirby'' anime. DarkIsNotEvil is in play, though: in ''The Subspace Emissary'', Meta Knight is on the heroes' side from the beginning, [[GoodVsGood if only after a bit of miscommunication with King Dedede and later Marth]].
* DeathOfAThousandCuts: Most of his moves involve striking the opponent with many weak hits.
* DifficultButAwesome: In ''3DS/Wii U''. Meta Knight is much harder to learn and use than in ''Brawl'', but good knowledge of his and the opponent's strengths and weaknesses can still allow him to dominate.
* EverythingsBetterWithSpinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
* {{Foreshadowing}}: On August 11th, 2014 Sakurai posted a picture of a Mii Fighter wearing the Meta Knight's mask hat with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for ''3DS/Wii U''--
-->'''Sakurai:''' ''"Looks like there was an imposter in the ranks, so I introduced him to my sword!"'' ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!
* FragileSpeedster: He's not too hard to launch due to his light weight. However, his five jumps combined with any of his special moves make recovery a breeze in most cases, and his fast attacks serve as a good defense-- rendering the fragility moot if played well.
* GoodWingsEvilWings: Has this dynamic with Pit in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a CallBack.
* ImplausibleFencingPowers: If Mei Ling is to be believed, Meta Knight can repeatedly swing his sword as fast as you can talk.
* LetsYouAndHimFight: In ''Subspace Emissary'', as soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=d3gLNomXwlw Meta Knight's Revenge]]'', a remix of the main theme from [[VideoGame/KirbySuperStar Revenge of Meta Knight]].
* LimitBreak: Galaxia Darkness: His Final Smash, which allows him to capture opponents inside his Dimensional Cape, [[BlackScreenOfDeath plunging the world into shadow]], before launching them with [[SingleStrokeBattle one big powerful slash]]. If he captures at least one foe, he can also attack everyone else on the field with smaller but much faster slashes-
-->'''Galaxia Darkness Trophy''' (''Brawl''): In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
* MythologyGag:
** One of his screenshots on his ''3DS/Wii U'' character page has him [[http://www.smashbros.com/images/character/metaknight/screen-7.jpg posing with Marth and Ike]], his allies from the ''Subspace Emissary''.
** His down taunt in ''Ultimate'' makes his eyes disappear, making him look like his appearance in ''VideoGame/KirbysAdventure''.
* {{Nerf}}: In ''3DS/Wii U'', his attacks no longer have transcendent priority (which means they clash like anyone else's attacks) and generally have more startup, his Mach Tornado hits less often making it easier to escape from, and he lost the ability to glide.
* NotQuiteFlight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. [[{{Nerf}} Removed in 3DS/Wii U]].
* PaletteSwap: He has one that resembles Kirby. ''3DS/Wii U'' adds in one that makes him look like his EvilKnockoff [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]] and another that looks like his rival [[VideoGame/KirbySuperStar Galacta Knight]]. Going further, ''Ultimate'' changes his mask to closer resemble his counterparts when using these costumes.
* PintsizedPowerhouse: Is about the same size as Kirby and has impressive attack power.
* PowerCreepPowerSeep: In ''VideoGame/KirbySuperStar (Ultra)'', Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning.
* RatedMForManly: The manliest little puffball one can ever meet, and unlike Kirby, he looks, acts, and sounds the part.
* RazorWings: His grapple strike is with his wings, but it's justified since he explicitly jabs opponents with the talons rather than the wings themselves.
* SpamAttack: Has a pretty wild one as his neutral jab.
* TheRival: Is depicted as Kirby's in King K. Rool's reveal trailer of the same name.
* TheStoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
* TeleportCloak: His down special, Dimensional Cape, allows him to warp a short distance and not only avoid attacks, but also to attack as he reappears.
* ThisIsADrill: His side special, Drill Rush, is a fast drilling dash with his sword that can be angled up or down.
* VocalDissonance: With his BadassBaritone and whole "dark knight" vibe, sometimes you forget that he's a diminutive creature who's the same species as Kirby.
* WorthyOpponent: After fighting Lucario in ''The Subspace Emissary'', the two warriors shake hands, showing they regard each other as this trope.
* YouFool: Muttered during his Dimensional Cape special. Further emphasized if he dodges an attack with it, and/or the following sword attack strikes.
-->'''Meta Knight:''' ''Fool.''
[[/folder]]

[[folder:28 – Pit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lqvwupc.png]]
[[caption-width-right:350:[[PraetorianGuard Captain of Lady Palutena's Guard]]]]
!!!!!!Voiced by Creator/MinamiTakayama (Japanese), Creator/LaniMinella (''Brawl''; Engish), Antony Del Rio (''3DS/Wii U'', ''Ultimate''; English)
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pit_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pit_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''VideoGame/KidIcarus''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Kid Icarus'' [NES], 1986

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Palutena's Bow]], Angel Ring (''Brawl''), [[DashAttack Uppercut Arm]] (''3DS/Wii U''), Wings of Icarus (''Brawl''), Power of Flight (''3DS/Wii U''), [[AttackDeflector Mirror Shield]] (''Brawl''), Guardian Orbitars (''3DS/Wii U'')\\
'''Final Smash:''' [[TheCavalry Palutena's Army]] (''Brawl''), [[MagicMissileStorm Three Sacred Treasures]] (''3DS/Wii U''), [[CarFu The Lightning Chariot]] (''Ultimate'')

->''"It's GameOver for you!"''

A flightless angel that serves as the commander of the [[LightIsGood Goddess of Light]] Palutena's forces, he's the hero of ''VideoGame/KidIcarus''. He's taken down entire armies (sometimes two entire armies at once), as well as several gods, an alien race, and the embodiment of chaos itself.

He disappeared from games for awhile, but he was brought back with a redesign in ''Brawl'' before he received a revival of his own series in ''VideoGame/KidIcarusUprising'' with said ''Brawl'' design, also by Sakurai's team.
----
* AdaptationalBadass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the NintendoHard nature of his game. This was best reflected in ''WesternAnimation/CaptainNTheGameMaster'' where he (known as [[IAmNotShazam Kid Icarus]] back then) was the least versatile of Video Land's heroes compared to Mega Man, Simon, and Captain N himself. Come ''Brawl'' and he gets a new design and new attacks that make him a complete badass. Then his series gets a [[VideoGame/KidIcarusUprising sequel]] using the design and badassery from this series albeit with a goofy, {{adorkable}} personality on top, and now he's slaying monsters of varying sizes, several gods, a HiveMind of aliens, a chaotic parasite, and even [[spoiler:the true god of the Underworld, Hades]]. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.
* AnnoyingArrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and, in skilled hands, can hit near anywhere.
* ArbitrarySkepticism: In the Palutena Guidance conversations, Pit is shocked at hearing Ness's powers are supernatural and tells Palutena that it's unscientific. Palutena tells him it's a bit much coming from an angel talking to a goddess. She then says that Ness's PSI powers are just variations of some of what she herself does when helping Pit. Pit is noticably disturbed by this and just mentions that he's still grateful for what she does with her "things".
* ArtEvolution: Pit's ''Melee'' trophy used his simple and cartoony design from the original ''VideoGame/KidIcarus'', but his appearance in ''Brawl'' gave him a huge overhaul, to the point of hardly looking at all like his original self--he was designed as if ''Kid Icarus'' became a franchise and his design gradually changed over the years. This design would later be carried over into ''VideoGame/KidIcarusUprising'' albeit slightly modified to give him a more child-like appearance, which is reflected in his ''3DS/Wii U'' appearance.
* AssistCharacter: In ''Brawl'', Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
* AttackReflector: In ''Brawl'', he has two straight examples, in fact -- Mirror Shield and Angel Ring. In ''3DS/Wii U'', the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
* AscendedExtra: He has a trophy in ''Melee'' that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in ''Brawl'', and in the first trailer for ''3DS/Wii U'', he's presented alongside most of the original 8.
* BadassAdorable: He may look like a cute 13-year old boy and have the often {{Adorkable}} personality to match, but repeat: he took down entire armies and several gods.
* BifurcatedWeapon: His bow can be split into two blades for melee attacks.
* BigEater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.
-->'''Viridi:''' Oh Pit, is there anything you ''won't'' do for a snack?
* BlackBeadEyes: On his ''Melee'' trophy. Reworked into standard anime eyes for his playable appearance.
* BodyguardingABadass: His job is to protect Palutena, who's quite capable of defending herself in ''3DS/Wii U''. This is emphasized in Palutena's reveal trailer.
* BowAndSwordInAccord: In a way, as his bow is ''also'' his sword.
* BriefAccentImitation: In his Palutena's Guidance conversation concerning Shulk he suddenly starts spouting off lines in a bad Cockney accent as if to mock him. A very strange example because not only does he admit to never having heard of Shulk before in the very same conversation, but the lines and particular accent he's imitating (Shulk's accent being much tamer) are actually all taken from Shulk's best friend, [[FountainofMemes Reyn]], who isn't even in the game!
* ButtMonkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... Only to send him flying with her magic. And in many of the intro trailers, Pit is often [[TheWorfEffect the punching bag of the new character]] as shown in Rosalina and Little Mac's trailer. In Bayonetta's reveal trailer, he is attacked simply for being an angel, beaten up, and fed to the demonic dragon Gomorrah.
* TheCavalry: Against the Subspace Army on their initial offensive.
* CanonImmigrant: Pit's FallenAngel palette swap became a separate character in ''Kid Icarus: Uprising''. Coming full circle, said character appears in ''3DS/Wii U'' as a MovesetClone.
* {{Catchphrase}}: "I'm finished!", the GameOver quote from the original ''Kid Icarus'' as well as ''Uprising''. In ''3DS/Wii U'', he sometimes yells it when KO'd.
* CarFu: His Final Smash in ''Ultimate'', Lightning Chariot. Pit hops in a chariot, then launches himself at a targeted point onscreen. If it connects, Pit's opponents go flying.
* ChargedAttack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
* ContinuityNod: His BigEater tendencies from ''Uprising'' are noted several times.
* CoolHorse: Phos and Lux, the two divine steeds that pull the Lightning Chariot.
* DeliciousDistraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidances.
* DualWielding: His bow can be split into two swords, effectively combining the BowAndSwordInAccord trope into a single weapon.
* EpicHail: His ''Brawl'' Final Smash starts this way.
-->"All troops... Move out!"
* FallenAngel: One of his {{Palette Swap}}s is this, and as mentioned above, it became its own character in ''VideoGame/KidIcarusUprising'' which comes full circle when it becomes a playable character in ''Smash 4''.
* FanBoy: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically [[LampshadeHanging lampshades]] it when used on [[LivingLegend Mario]]. His first scene in Subspace had him watching Mario vs. Kirby on the angelic equivalent of TV.
--> '''Palutena''': Fight first, fanboy later.
* {{Flight}}: Subverted. Despite the wings, he can't fly unless Palutena [[GameplayAndStorySegregation (or the player)]] is powering him.
* GoodWingsEvilWings:
** Has this dynamic with Meta Knight in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a CallBack.
** Also has a straight white wings vs. black wings dynamic with Dark Pit obviously.
* GradualGrinder: Pit's killing power is fairly average, but he's more than capable of racking up damage with his arrows and standard attacks, many of which do multiple hits.
* JackOfAllStats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tatics.
* KidHero: Looks like this, but is actually OlderThanHeLooks. As of ''Kid Icarus: Uprising'' (and ''3DS/Wii U '' by extension) he's at least 38 if not Really700YearsOld
* TheKnightsWhoSaySquee: As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
* LadyAndKnight: The knight to Palutena's lady. Specifically he's the captain of the guard to Palutena's Goddess of Light.
* LaserGuidedAmnesia: Despite having fought Lucas along with other ''Brawl'' characters, he forgets who he is in ''3DS/Wii U''.
* LetsYouAndHimFight: In ''Subspace Emissary'' mode, he and Mario battle against Link and Yoshi.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=FW1HWUz0DZ0 Underworld]] the main adventuring theme from his original game. In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=BO3-MNbXr1M Boss 1]] was used to explain changes made to him in this game. In ''Ultimate'', Underworld is used again.
* LimitBreak: In ''Brawl'', it's Palutena's Army, which calls on a host of centurions. In ''3DS/Wii U'', it's the Three Sacred Treasures. In ''Ultimate'', he uses the Lightning Chariot to turn his opponents into roadkill.
* LuckilyMyShieldWillProtectMe: Carries a mirror shield in ''Brawl'' that can deflect projectiles. [[https://www.youtube.com/watch?v=5Dn4saH-6VQ Even Samus's Final Smash.]] Replaced by the Guardian Orbitars in ''3DS/Wii U''.
* MagicMissileStorm: His Final Smash in ''Smash 4'' has him equip the Three Sacred Treasures and fire a barrage of light arrows of various shapes and sizes before finishing them off with pillars of light fired from the sky.
* MeteorMove: His downward strong attack in ''Brawl'' and his downward aerial attack in ''3DS/Wii U'' will Meteor Smash opponents.
* MultiMeleeMaster: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the ''Kid Icarus'' reps.
* MustMakeHerLaugh: In Palutena's Guidance for [[VideoGame/FireEmblemAwakening Lucina]], after [[{{Troll}} Viridi]] tells him that she has a [[BlatantLies great]] sense of humor, he decides to tell her a few jokes to see if he can get her to laugh[[note]]Anyone who's played ''Fire Emblem Awakening'' would know that not only is Lucina the ''least'' likely in the entire army to get a joke, but one of the few things Lucina actually laughed at in ''Awakening'' was the thought of her father carving up Inigo for getting too cozy with her. So if Pit were to say, poke fun at her? [[BerserkButton She'd probably interpret it as an actual insult and get mad.]][[/note]]. One of the Challenge Mode pictures in ''Wii U'' shows the [[https://i.ytimg.com/vi/UWiK8--4I1g/maxresdefault.jpg probable aftermath]].
* MythologyGag:
** Like in ''Uprising'', in ''Wii U'', Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in ''Brawl''.
** Pit may declare "I'm finished!" in ''3DS/Wii U'' when KO'd, referencing the game over screen from his own games.
** Pit doesn't have an animation for swinging the hammer -- he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original ''Kid Icarus'' for when Pit used hammers. Dark Pit shares this trait.
** Pit references fighting food-related enemies in one of Palutena's Guidances.
** While equipping the Three Sacred Treasures in Chapter 9 of ''Kid Icarus: Uprising'', Pit exclaims "Equip!" One of his lines before using them in his Final Smash of ''3DS/Wii U'' is the same.
** When Pit is Star KO'd in ''Ultimate'', he says "I never learned how to reaaaaaad!", another call-back to ''Uprising''.
* {{Nerf}}: Zigzagged. In ''3DS/Wii U'', he can no longer glide, but he's buffed in many other areas to make up for it.
* NoArcInArchery: Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
* OlderThanTheyLook: Otacon's referring to him as a "veteran warrior" hints at this, and in ''Kid Icarus: Uprising'', Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is [[Really700YearsOld probably centuries old]], but was designed to look about thirteen. In his backstory, he became an angel [[ImmortalityBeginsAtTwenty at age 13]], and as ''Uprising'' is 25 years after the original game, he's at least 38.
* OneHitPolykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
* OurAngelsAreDifferent: He takes inspiration from Greco-Roman putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
* PaletteSwap: His black outfit is supposed to make him look like a FallenAngel according to WordOfGod, and was the inspiration for Dark Pit's design in ''Kid Icarus: Uprising''. He still retains the dark outfit in ''3DS/Wii U'', though it is now given white wings so that it won't look identical to the split-off Dark Pit.
* PintsizedPowerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
* PlayerGuidedMissile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
* PreAssKickingOneLiner: A simple "Bye now!" when activating his Final Smash in ''3DS/Wii U''.
* Really700YearsOld: According to Palutena, Ike would be a baby if he aged like them. For those who don't know, Ike is in his 20's.
* ReverseGrip: When wielding the Palutena Bow as twin swords, he holds one in this way. According to the Palutena Bow's trophy description in ''Brawl'', Pit does this so he can seamlessly switch between a bow and twin swords.
* TheRival: Palutena's reveal trailer portrays him and Link -- both the chosen warriors of goddesses of light -- as rivals. Bayonetta, an angel hunter, is also antagonistic towards him.
* SavedForTheSequel: He was considered to join ''Melee''[='=]s cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
* SkillGateCharacter: Thanks to the arrows and having pretty big hitboxes on his normal attacks. Mercifully, his melee combat is otherwise sub-par.
* TheSouthpaw: Indicated by the way he holds his bow. This and the way he appears at the beginning of the match[[note]]similar to Link's in the first ''Smash Bros'' game[[/note]] draws a small comparison to Link. In ''Kid Icarus: Uprising'', when using the Three Sacred Treasures he wields the Arrows of Light in his left hand while his right holds the Mirror Shield, although he normally uses his right hand for weapons otherwise.
* SpamAttack: His Angel Ring in ''Brawl'' is infamous for this.
* SwordAndSorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from ''Kid Icarus: Uprising''.
* TooMuchInformation: Wario's episode of Paultena's Guidance. [[{{Fartillery}} For obvious reasons.]]
* TrademarkFavoriteFood: In Diddy Kong's Palutena's Guidance segment, he mentions that he loves peanuts.
* TrickArrow: It's possible to guide Pit's arrows, even doing things like [[https://www.youtube.com/watch?v=x8-FGf24cfc looping multiple arrows.]] Unfortunately, it's [[AwesomeButImpractical difficult to pull off]] and his [[AnnoyingArrows arrows]] don't do much damage anyway.
* WorthyOpponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
* YouDontLookLikeYou: Instead of rendering his cartoony design from the original ''Kid Icarus,'' like the Ice Climbers or Pit's own ''Melee'' trophy, his appearance got a huge overhaul for ''Brawl.'' This ''Brawl'' redesign was the basis for his ''Uprising'' look, [[ArtEvolution which then influenced his appearance in ''3DS/Wii U'']].
* ZergRush: His Final Smash in ''Brawl'', Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die in one hit, but do decent knockback.
[[/folder]]

[[folder:29 – Zero Suit Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_jwki4ct_8.png]]
[[caption-width-right:350:[[SamusIsAGirl The Warrior Within]] /[softreturn][[ShedArmorGainSpeed Low Armour, High Agility]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by: Alesia Glidewell

'''ZERO SUIT SAMUS ZEROES IN!'''

-> '''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> General suitless Samus debuts in: ''[[VideoGame/{{Metroid 1}} Metroid]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zero Suit debuts in: ''VideoGame/MetroidZeroMission'' [GBA], 2004

-> '''Playable in:''' ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials''': Paralyzer, Plasma Whip, Plasma Wire (''Brawl''), Boost Kick (''3DS/Wii U''), Flip Jump\\
'''Final Smash:''' [[TransformationSequence Power Suit Regeneration]] (''Brawl'') [[WaveMotionGun Gunship]] (''3DS/Wii U'')

->''"Is that all?"''

Samus without her iconic Power Suit is still a formidable fighter in the ''Smash Bros.'' series, using her [[ShockAndAwe Paralyzer]] to stun opponents and her [[FragileSpeedster enhanced speed to make up for her lowered defensive options]]. In the fourth game, she comes equipped with a pair of jet heels, allowing her to literally rocket across the battlefield and deliver [[KickChick powerful kicks]] to her foes.
----
* AcePilot: In ''3DS/Wii U'', this version of Samus not only focuses on her speed and agility when out of armor, but also on her piloting skills.
* AdaptationalBadass:
** Samus is the galaxy's biggest badass, but in ''Metroid'' games where she's without her Power Suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In ''Smash'', her pistol becomes a versatile energy whip and she is described as a [[CharlesAtlasSuperPower Super Athlete]].
** In ''3DS/Wii U'', she is largely based on her ''Other M'' appearance. In that game, Samus was shown to be softer and more emotionally dependent than in previous games and the manga, but in ''3DS/Wii U'', she keeps the tougher and more [[TheStoic stoic]] personality and dialogue that she had in ''Brawl'' -- even while other characters received new voices and animations to reflect their more recent appearances -- effectively making her an AdaptationalBadass personality-wise as well. She also has [[JetPack rocket-powered]] [[CombatStilettos high-heels]] as opposed to plain platform heels or regular soles, and her previous, understated Final Smash is replaced with an impressive new one where she blasts away at foes from her CoolStarship, something Samus doesn't do frequently in the games.
* ArtEvolution: In ''Brawl'', her costume was lifted from ''Metroid: Zero Mission''. In ''3DS/Wii U'', she's mostly her ''Other M'' design, but with rocket heels[[note]]that fit over the boots of her Zero Suit[[/note]] as opposed to the platform heels[[note]]integrated into her Zero Suit[[/note]] she had in said game, she's taller and more muscular like in her older appearances, and her hair is a more natural shade of blonde (as in ''VideoGame/MetroidPrime'') with ''Zero Mission'''s higher ponytail. In ''Ultimate'', she's even more muscular with a smaller bust, resembling her ''VideoGame/MetroidSamusReturns'' [[http://i0.kym-cdn.com/photos/images/original/001/305/221/3e0.jpg design]] (still with a higher ponytail).
* TheArtifact: Samus Aran, like many other characters, got a new voice actress and some CharacterDevelopment in her canon appearances between ''Brawl'' and ''3DS/Wii U'' (in her case, in ''VideoGame/MetroidOtherM''). However, aside from the ''Franchise/TheLegendOfZelda'' {{Legacy Character}}s, Zero Suit Samus is the only such character to keep her ''Brawl'' voice clips and characterization in ''3DS/Wii U'', [[CharacterizationMarchesOn effectively ignoring her character evolution]] despite getting a new design mainly based on her ''Other M'' appearance. TropesAreNotBad, as Samus' personality in ''Other M'' had some elements that were at odds with the previous appearances that made her so iconic[[note]]including the ''VideoGame/MetroidPrimeTrilogy'', where she was "tougher" [[WordOfGod according to Yoshio Sakamoto]][[/note]].
* AmazonianBeauty: Like above example, Samus is given a very impressive build and has muscles in her arms for ''Ultimate''. Whereas two games prior, she had a more petite build.
* ArtifactTitle: "Zero Suit" Samus is ''not'' wearing the Zero Suit in her [[WhoWearsShortShorts casual wear]] alternate costumes.
* BareYourMidriff: Has her outfit from the end of ''VideoGame/MetroidZeroMission'' as an alternate costume.
* BeautyMark: She has one under her lip in ''3DS/Wii U'', in-line with her appearance in ''Other M''.
* BoobsOfSteel: In ''Brawl'' and ''3DS/Wii U'', Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters. Downplayed in ''Ultimate'', where Samus is given a smaller bust in favor of a more athletic build.
* BountyHunter: ''Melee'' says she is a take-no-prisoners bounty hunter, and ''Brawl'' says she is the most renowned bounty hunter in the galaxy.
* ChargedAttack: Her paralyzer can be charged to increase its time of effect.
* CloseRangeCombatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
* CombatStilettos: She has them in the fourth game, inspired by the platform heels she had in ''Other M''. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as [[JetPack rocket boots]].
* CompositeCharacter: In ''3DS/Wii U'', she takes elements from her different incarnations. As noted under ArtEvolution above, the Zero Suit itself and her beauty mark are based on ''Other M'', while she keeps her body frame, voice and personality from ''Brawl''; her hairstyle combines both games' appearances, and her rocket boots and bracelets are original to ''3DS/Wii U''. In ''Ultimate'', she largely retains her ''3DS/Wii U'' design, but with a more athletic build apparently based on her appearance in ''VideoGame/MetroidSamusReturns''.
* CoolStarship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in ''3DS/Wii U''.
* DeathGlare: The end of Ridley's reveal trailer has her leaping out of her Power Suit and diving towards Ridley with an absolutely '''''furious''''' expression.
* DecompositeCharacter: Regular Samus and Zero Suit Samus are separate characters in ''3DS/Wii U''.
* DistaffCounterpart: ''Smash'' frames her (together with her regular form) as something of one to Captain Falcon, as a [[LightningBruiser hard-hitting and speedy]] LargeHam BountyHunter in a tight blue outfit, who speaks in [[TerseTalker terse]] English in all versions of the game like him (although unlike him, she's voiced by [[SurprisinglyGoodEnglish an actual American]]). She's even depicted as his rival in the "Bounty Hunter Clash" Event Match in ''Wii U''. Her redesign in the same game is similar to Falcon's in ''Brawl'' in that it's primarily based on her most recent appearance at the time, but also incorporates some design elements and her previous voice actress from ''Brawl'' along with some original elements; along with this, both of them have {{Cool Ship}}s that are shown off throughout the series and used for their Final Smashes.
* EmpoweredBadassNormal: Stripped of her Power Suit, but she's still got her Chozo blood.
* {{Faceship}}: Her gunship looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
* FragileSpeedster: What the Zero Suit lacks in weight (in ''Brawl'', anyways), it makes up for in sheer speed and agility -- with [[GlassCannon plenty of reach and power in her aerial attacks]].
* GlassCannon: In ''3DS/Wii U''. She lost zero speed compared to ''Brawl'', and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for -- as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''. Notably, her hair evolved from a bright yellow in ''Brawl'' to a more natural shade in ''3DS/Wii U''.
* HeroicBuild: She's fairly toned here while still being slim enough to appear conventionally "sexy".
* HotterAndSexier:
** Zig-Zagged in ''3DS/Wii U''. While Samus seems to have a larger bust than she did in ''Brawl'', the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like SensualSpandex. But ''then'', [[https://twitter.com/SmashBros_Nin/status/501611889622011904/photo/1 one set of alternate costumes]] adds in BareYourMidriff and WhoWearsShortShorts.
** Inverted in her official artworks. While ''Brawl'' had Zero Suit Samus in a [[http://www.ssbwiki.com/images/1/10/Zero_Suit_Samus_SSBB.jpg seductive]] BoobsAndButtPose, the fourth game has her in a more dynamic pose that downplays her features.
** Further zig-zagged in ''Ultimate''. While she's still beautiful, her breasts are noticeably smaller compared to her model in the ''3DS/Wii U'' versions, instead looking similar to breasts that aren't being supported. In addition, her suit is still tight, but it no longer clings to her rear hard enough to show its details.
* IcyBlueEyes: She has striking pale blue eyes, which suit a stoic and cool-headed woman like her.
* JetPack: Or jet boots, rather. A new addition to her ''3DS/Wii U'' design, which she uses to jump around and [[WeaponizedExhaust as a means to attack]].
* KickChick: Her kicks were even stronger than her whip attacks in ''Brawl''. The fourth game accentuates this with Rocket Boots.
* LargeHam: Her behavior and taunts are very cocky and almost dominatrix-like, as if she's deliberately showing off her weapon and her [[MsFanservice physical features]].
* LateArrivalSpoiler: [[SamusIsAGirl Just in case you didn't know...]]
* LatexSpaceSuit: The Zero Suit, meant to be used inside her Power Suit.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EPkImiUzdBk Theme of Samus Aran, Space Warrior]] as used to introduce her as an individual character. This was regular Samus' theme in ''Brawl'', and both of their themes in their home series since they're the same person.
* LetsGetDangerous: At the end of Ridley's reveal trailer, she jumps out of an explosion with a clear pissed off look on her face.
* LightningFireJuxtaposition: Zero Suit Samus mostly uses electricity for her elemental attacks, in contrast to the fiery attacks used by Captain Falcon, her rough SpearCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: [[TransformationSequence Power Suit Regeneration]] in ''Brawl''. And in ''3DS/Wii U'', she jumps into her ship and blasts the opponents with powerful laser beams. ''Ultimate'' seemingly combines both Final Smashes together as she jumps onto her ship, dons her Power Suit, and fires a powerful laser beam at her opponents.
* MaleGaze: The camera [[http://youtu.be/oU2CzynZqmI?t=17m22s loves her entrance]] in ''Subspace Emissary''. It spends a long time lingering on her hips and chest.
* MoeCouplet: Forms one with Pikachu in ''Subspace Emissary''.
* MovesetClone: [[DownplayedTrope Downplayed]]. Like with regular Samus, some of Zero Suit Samus' moves have similar animations and functionality to Captain Falcon's (most notably their side and down strong attacks, their up aerials, and their dash attacks).
* MsFanservice: In general, what with her LatexSpaceSuit and generous features. She even gets a PlayboyBunny ShoutOut in [[http://www.smashbros.com/images/character/zerosuit_samus/screen-8.jpg an official screenshot from the fourth game,]] and much more revealing alternate costumes based on ''Zero Mission'' and ''Metroid Fusion.''
* PlayingWithFire: Her beam whip can set enemies on fire.
* ProgressivelyPrettier: In ''Brawl'', Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. ''3DS/Wii U'' softens her facial features a bit and tones down her hair color, making her appear slightly more attractive - ironically, her Toys/{{amiibo}} has her brighter ''Brawl'' hair color.
* RapunzelHair: While not always apparent due to all the flapping and swaying around, her high ponytail reaches down to her lower back, in line with her ''Zero Mission'' design.
* ShedArmorGainSpeed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther in ''Brawl''.
* ShockAndAwe: Her beam whip can also electrocute her opponents.
* {{Shotoclone}}: Fits the definition loosely in ''3DS/Wii U''. She has a projectile (her Paralyzer), her Boost Kick behaves similarly to a {{Shoryuken}}. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
* SpeedEchoes: In ''3DS/Wii U'', her Flip Jump special leaves some echoes.
* TheStoic: She remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident, condescending, and deadpan.
* SurprisinglyGoodEnglish: She speaks clear English voiced by an American actress in all versions of ''Brawl'' and ''3DS/Wii U'', regardless of what language the games are in.
* TerseTalker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a HeroicMime.
* {{Tomboy}}: Samus (in both her forms) is one of the least feminine out of the female ''Smash'' fighters, perhaps only being rivaled by [[SweetPollyOliver Sheik]] and [[{{Bifauxnen}} Lucina]].
* TomboyishPonytail: Has a serious battle-hardened demeanor as a BountyHunter instead of a princess or goddess like most of the female characters, and in armor she's [[SamusIsAGirl sometimes mistaken for a guy.]] Her ponytail alongside her sidetails emphasize this.
* WallJump: Just like in most of her own games, ''Super Metroid'' onward.
* WeaponizedExhaust: Where her boost in power from the aforementioned rocket boots comes from.
* WhipItGood: Zero Suit Samus' Paralyzer has a plasma whip function.
* WhoWearsShortShorts: Her ''Zero Mission'' and ''Fusion'' ending alternate costumes.
* YoungerThanTheyLook: Samus is often assumed to be in her late twenties or early thirties (especially considering how many "cute" and more youthful female characters there are on the roster), but most ''Metroid'' timelines place her at around her early-to-mid-twenties.
* YourSizeMayVary: Out of armor, Samus' height has varied quite a bit in ''Metroid'' canon, ranging from very tall to very short. In both of her ''Smash'' appearances, Zero Suit Samus is of average height, if a bit on the tall side.
[[/folder]]

[[folder:30 – Wario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2kqrdds.png]]
[[caption-width-right:350:[[{{Fartillery}} Scoundrel With a Fart of Gold]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wario_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/CharlesMartinet

-> '''Home Series:''' ''VideoGame/{{Wario}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/SuperMarioLand2SixGoldenCoins'' [GB], 1992

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ManBitesMan Chomp]], [[CarFu Wario Bike]], Corkscrew, [[{{Fartillery}} Wario Waft]]\\
'''Final Smash:''' [[SuperMode Wario-Man]]

->''"Here I go!"''

[[VideoGame/SuperMarioBros Mario]]'s EvilCounterpart, Wario is practically the polar opposite of his red-clad nemesis; he's slobbish and greedy and will do just about anything to suit his needs. He started as the main antagonist of ''VideoGame/SuperMarioLand2SixGoldenCoins'' before becoming the protagonist of [[VideoGame/WarioLand his own series of games]]. Later, he even became [[VideoGame/WarioWare a successful microgame tycoon]], of which his appearance in ''Smash Bros.'' is based on.

Just because he's fat doesn't mean he isn't a force to be reckoned with. He's definitely a lot more agile than he looks, and his strength isn't to be underestimated. Just be careful around his mouth and ''especially'' [[{{Fartillery}} his posterior]].
----
* {{Acrofatic}}: He's pretty mobile despite being overweight, having one of the fastest air movement speeds. Not only can he fly during his Final Smash, he's incredibly agile otherwise.
* AdaptationalComicRelief: His wackiness has been toned way up.
* AdaptationalVillainy: In ''Subspace Emissary'' he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be.
* AssKicksYou: His back throw in ''Brawl'' and forward throw in ''3DS/Wii U'' have him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
* BadassBiker: Emphasized by his ''[=WarioWare=]'' biker outfit being his default rather than his Mario overalls.
* BadassMoustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
* BreathWeapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
* BroughtToYouByTheLetterS: The "W" on his helmet/cap.
* ButtMonkey: In an odd variant of the trope, Wario seems to be a constant victim of the Belmonts, getting comboed in their introduction video and both of their character trailers.
* ChargedAttack: Wario Waft charges slowly when not being used.
* CharlesAtlasSuperpower: While his gut has a lot of girth, his arms are visibly[[note]]on his sleeveless alternate costume, anyway[[/note]] ripped with muscle. A punch from this guy will ''hurt''.
* CompositeCharacter: Takes various cues from multiple incarnations. Despite being prominently showing off ''VideoGame/WarioWare'' origins, he takes things from ''VideoGame/WarioLand'' (like the Shoulder Bash) and ''VideoGame/WarioWorld'' (like the Corkscrew and throws). His [[{{Gasshole}} mannerisms]] also takes cues from his predominantly Japanese appearances.
* ConfusionFu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in ''3DS/Wii U'', where his attacks are much smoother.
* CoolBike: His side Special is Wario Bike, which causes him to pull out his motorcycle from ''[=WarioWare=]'' to ram people.
* CloseRangeCombatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. ''3DS/Wii U'' partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
* ClothesMakeTheLegend: Notable in that he has ''both'' his ''[=WarioWare=]'' biker outfit and his classic overalls, making him the only character in ''Brawl'' to have a true alternate costume, rather than just {{Palette Swap}}s.
* ClothesMakeTheSuperman: Wario-Man, his Final Smash.
* CutlassBetweenTheTeeth: He does a smash attack with the Home-Run Bat this way.
* CutscenePowerToTheMax: Even at its strongest in-game, the Wario Waft cannot reach the scale it did in ''Brawl's'' preview trailer.
* EnemyMine: Pulls one in the ''Subspace Emissary'' mode, provided you find his trophy.
* ExtremeOmnivore: Chomp lets him eat any item and projectile, up to and including his own motorcycle.
* EvilCounterpart: To Mario, of course. It's especially visible through his moveset, where nearly all of his non-specials are exaggerations or parodies of Mario's.
* EvilLaugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
* {{Fartillery}}: His Wario Waft, which can become an explosive fart after enough time passes, or if he just [[ExtremeOmnivore eats a bomb]].
* FatBastard: His primary trait is his greed, be it for food or money.
* FeedItABomb: Inverted; throwing a bomb at an opposing Wario is a ''very bad idea'', as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in ''Brawl'', it gives him an instant full charge to the Wario Waft, and in ''3DS/Wii U'', it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's ''far'' less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
* FightingClown: Repeatedly chewing on opponents, pulling motorcycles out of {{Hammerspace}} and running opponents over with them, and using ''farting'' as a lethal attack make Wario this. In ''3DS/Wii U'', he can even ''eat his own bike'' to heal himself!
* FingerlessGloves: In his biker outfit.
* ForTheEvulz: His actions in ''Subspace Emissary'', according to WordOfGod. He doesn't care for the chaos he's causing, he just enjoys it.
* {{Gasshole}}: One of his most powerful attacks is farting near an opponent.
* GroinAttack: How he pummels opponents after grabbing them, especially on taller characters.
* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace Emissary'', actually making quite a large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.
* HoistByHisOwnPetard: In ''Brawl'', be careful not to use the Wario Bike while as Wario-Man, as it goes TooFastToStop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O. It was significantly slowed down for ''3DS/Wii U'', although it's still lightning-fast.
** In ''Brawl'', his Wario Waft can invoke this. When fully charged, it launches Wario upwards an incredible height, making it very useful as a recovery. However, if you use it to send yourself past the upper boundary, [[ATwinkleInTheSky you'll fly away into the distance]], causing an instant K.O. It is the only move in the game that can cause a self-destruct this way.
* HumiliationConga: In ''Subspace Emissary'', Wario has his vehicle jacked by King Dedede and an army of [[{{Mook}} Waddle Dees]], leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to [[TakingYouWithMe take the duo down with it]], Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.
* HyperactiveMetabolism: He can eat items or solid projectiles to gain health in ''3DS/Wii U''.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=09i-lAxsxbg WarioWare Inc. Medley]] as his unique credits theme. [[https://www.youtube.com/watch?v=F9bu0Ge25js Ashley's Song]] was featured on the Dojo and is also heavily associated with the ''Smash'' version of Wario.
** In ''3DS/Wii U'', Ashley's song received a new [[https://www.youtube.com/watch?v=t8Wso4pA8sI Japan only remix]]. Also [[https://www.youtube.com/watch?v=J-BE9MZkA6g Ruins]], which was used as Wario's victory fanfare before even playing in his home series, appears in its full-length form.
** [[https://www.youtube.com/watch?v=gAQRBrwShxQ WarioWare Inc.]] is used for his character trailer in ''Ultimate''.
* LightningBruiser: His stocky build and high strength suggest a pure MightyGlacier, but he has one of the fastest lateral air movement speeds and okay ground speed. These go even higher while he's using his Final Smash.
* LimitBreak: His Final Smash: [[SuperMode Wario-Man]], comes in two different flavors:
** In ''Brawl'' and ''3DS[=/=]Wii U'', he becomes faster and stronger, using an aerial move will keep him aloft, and the Wario Bike becomes '''insanely''' fast. [[TooFastToStop Too fast]].
** ''Ultimate'' changes this so that he simply charges forward and knocks the opponent into a cutscene where he lays the smackdown on whoever he catches, culminating in a Wario-Man Waft.
* ManBitesMan: Chomp in a nutshell, and its not to be underestimated. Being one of the faster command grabs in the game, Wario can bite opponents near the edge, after rolls, in MIDAIR, among others.
* PaletteSwap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in ''3DS/Wii U'', likely to fit the eight-costume limit.
* PowerCreepPowerSeep: Wario-Man can fly in the ''Smash Bros.'' series, while he seemingly couldn't do so in ''[=WarioWare=]''.
* PragmaticAdaptation: His signature Shoulder Bash was replaced with a backhand punch in ''3DS/Wii U'' due to [[http://www.sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Sakurai finding it ultimately impractical]] as a forward smash. However, due to outcry against this decision, the Shoulder Bash was brought back in ''Ultimate'', this time, perhaps more fittingly, as his Dash Attack.
* RatedMForManly: In a ''very'' different way from Captain Falcon, Ike and Snake. Instead of being an attractive, heroic {{Hunk}}, Wario embodies many stereotypical traits of typical masculine slobs combined with typical "manly" traits while keeping his signature StoutStrength.
* RealMenWearPink: The pink pants of his ''[=WarioWare=]'' outfit & his Wario-Man get-up.
* SaveTheVillain: Though not the main villain or threat, he's the only villain to be recruited by retrieving his trophy from Subspace.[[note]]Bowser is recruited automatically and Ganondorf is recruited if you grab Link and Zelda's trophies.[[/note]] It's made more significant if you grab his trophy as Ness, whom he trophied earlier in the story.
* SchmuckBait: ''Smash Bros. DOJO!!'' warns not to use his bike while he is Wario-Man, as it goes [[TooFastToStop really, really fast]]. Think you can resist trying it out?
* SecretCharacter: He is playable from the start in the main game, but he can only be played as in ''Subspace Emissary'' if his trophy is found. He becomes an unlockable character in ''3DS/Wii U'', the first to do so when their debut appearance was on the starting roster.
** '''For ''3DS''''': Beat 100-Man Smash or play 30 matches in Smash.
** '''For ''Wii U''''': Beat 100-Man Smash or play 20 matches in Smash.
* SignatureMove: His signature Shoulder Bash from ''VideoGame/WarioLand'' makes an appearance as his forward smash in ''Brawl''. While it was removed in ''3DS/Wii U'', it returned in ''Ultimate'' as Wario's dash attack.
* StoutStrength: Shorter and fatter than the Mario Bros, but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.
* StarterVillain: In ''Subspace Emissary.'' He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
* SuperMode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to ''[[NotQuiteFlight fly!]]'' Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
* StylisticSuck: In ''Brawl'', he intentionally has less frames of animation than other characters, to mimic ''[=WarioWare=]'' cutscenes. ''3DS/Wii U'' ditches this and makes his animations much more fluid.
* ToiletHumor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in ''3DS/Wii U'' even suggests eating his own bike to "fill his gas tank", so to speak.
* TooFastToStop: When he's Wario-Man, the Wario Bike goes ridiculously fast and will likely lead to a self-destruct KO when used. This got toned down in ''3DS/Wii U'' so you don't go sailing off the edge of the screen in half a second.
* TrademarkFavoriteFood: Garlic, as per usual. How does he activate his limit break you ask? By taking a bite of garlic of course!
* {{Troll}}: He has attacks where he bites or farts on the foe, and some of his taunts and victory poses have him laugh at his foes or twerk for the camera.
[[/folder]]

[[folder:32 – Ike]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_wojs6vq.png]]
[[caption-width-right:350:[[LegendaryInTheSequel The Radiant Hero of Legend]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ike_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ike_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Michihiko Hagi (Japanese), Jason Adkins (''Brawl'', ''3DS/Wii U''; English), Greg Chun (''Ultimate''; English)

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemPathOfRadiance'' [GCN], 2005

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[TechnicolorFire Eruption]], Quick Attack, [[ThrowingYourSwordAlwaysWorks Aether]], Counter\\
'''Final Smash:''' [[NoHoldsBarredBeatdown Great Aether]]

->''"I fight for my friends."''

Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, Radiant Hero of Legend, and [[TheHero Lord]] from ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''. Serving as the leader of the Greil Mercenaries after his father's passing, he's led them through several trials over his two games. Multinational warfare? He's the [[FourStarBadass guy at the head of the army]]. [[InstantAwesomeJustAddDragons Dragons]]? He can fight several, at once. [[PhysicalGod The Goddess of Order]]? He defeated her. Nothing can stand in the way of this man. [[OneManArmy Seriously, nothing.]]

Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and [[{{BFS}} Ragnell]] to deliver [[MightyGlacier very slow but very powerful]] attacks.
----
* ArtEvolution: Went from his ''Path of Radiance'' Ranger design in ''Brawl'' to his ''Radiant Dawn'' Hero one in ''3DS/Wii U''. ''Ultimate'' uses his ''Path of Radiance'' design as his default appearance, with his ''Radiant Dawn'' design being an alternate costume, along with each design having different voice clips.
* AwesomeButImpractical: Ike's neutral special Eruption has him plunge his huge sword into the ground to create a powerful fiery explosion (which is even [[TechnicolorFire neon blue]] in ''3DS/Wii U''), and can be a OneHitKO if timed and charged properly. However, it's a very slow attack and has a small hitbox, and is generally hard to use. The move's only saving grace is that it has [[ImmuneToFlinching super armor]], meaning Ike can go through certain attacks and land the move anyway.
* BadassBaritone: Michihiko Hagi gives the older ''Radiant Dawn'' version of Ike a deeper and more masculine voice, in contrast to the softer sounding English voice.
* BadassCape: In ''Path of Radiance'', he mentions a practical purpose for it, but in ''Smash Bros.'', it is just there to look badass.
* TheBigGuy: In ''Subspace Emissary'' for Marth and Meta Knight, being the powerhouse of the trio. In ''3DS/Wii U'', his new design fits the part more than before.
* {{BFS}}: Ragnell. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a TelephonePolearm instead.
* BoringButPractical: One of Ike's custom move options allows him to replace Eruption with Tempest, which replaces the blue fiery explosion with a comparatively unimpressive gust of wind, but has more spacing utility by allowing him to push foes away.
* BreakoutCharacter: [[VideoGame/FireEmblemPathOfRadiance Ike's games]] [[VideoGame/FireEmblemRadiantDawn of origin]] sold rather poorly worldwide, but ''Smash'' made him into one of the most popular and iconic ''Fire Emblem'' protagonists of all; he gets a direct descendant in ''VideoGame/FireEmblemAwakening'', and makes additional appearances via his Toys/{{amiibo}} in ''VideoGame/CodenameSteam'' and ''VideoGame/FireEmblemFates'' alongside Marth, Robin and Lucina (whose respective games of origin are more well-known and better-selling than Ike's). This is to the point where Ike's ''Fates'' appearance is largely based on ''Smash'', in that he keeps his MightyGlacier stats and one of his victory poses.
* CallingYourAttacks: "Aether!" and "GREAT AETHER!"
* ChargedAttack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right ''before'' it's fully charged, where it becomes a OneHitKO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
* CounterAttack: His down special, as is standard for ''Fire Emblem'' Lords in ''Smash''.
* DynamicEntry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden Ike comes in, destroys the bomb, and sends him packing.
* FingerlessGloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
* ForceAndFinesse: The Force to Marth's Finesse so the two ''Fire Emblem'' representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's {{Bishonen}} status and princely armor vs Ike's [[RatedMForManly burly appearance]] and tattered mercenary armor.
* GlacierWaif:
** Compared to most ''Brawl'' heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. His appearance is of his ranger class, where the glacier characteristics do not fit his LightningBruiser stats from said game. The idea to make him so slow was more to differentiate him from Marth.
** ''3DS/Wii U'' averts this both visually in terms of appearance and gameplay, with his design being updated to ''Radiant Dawn''[='=]s Hero look for added size, muscle, and weight, and also making him faster in general (he's not ''speedy'' but is much more mobile and has less lag on his attacks, similar to Bowser).
** Interestingly, ''Ultimate'' has both of Ike's designs available, with the ''Path of Radiance'' design being the default. Other than appearance and voice, they play identically.
* HeroicBuild: In ''3DS/Wii U'', taken from his ''Radiant Dawn'' appearance. Certainly justifies how he's able to [[OneHandedZweihander Titan's Grip Ragnell]].
* {{Hunk}}: His design in ''3DS/Wii U'', based on his appearance in ''Radiant Dawn'', that sports plenty of muscle with a slightly sharper face.
* ImmuneToFlinching: His Eruption Special and Aether Up Special have super armor. [[https://www.youtube.com/watch?v=BHiE9-UXSJA His Aether super armor is so good that it will resist Marth's]] [[OneHitKill Critical Hit]].
* {{Leitmotif}}: Eternal Bonds as in his home series. Smash went as far as to rename it [[https://www.youtube.com/watch?v=5dluQMPNLC8 Ike's Theme]]. ''3DS/Wii U'' also introduces [[https://www.youtube.com/watch?v=tsnKityQr2k The Devoted,]] which is the battle anthem of his mercenary company, and is used as his battle theme (as his ''Smash'' incarnation, no less) in ''VideoGame/FireEmblemFates''.
* LightningBruiser: Rebalanced to be closer to this in ''3DS/Wii U'', which generally made him slightly less hard-hitting and laggy than in ''Brawl'' with above-average speed and mobility; while he's notably slower than the blazing-fast Marth and Roy, he also hits harder. Ike's Quick Draw attack also lets him rush towards foes at high speeds.
* LimitBreak: Great Aether, a flashier version of his Up Special.
* MightyGlacier: Moves slowly (especially in ''Brawl''), and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in ''Path Of Radiance''. He was ''somewhat'' slower in ''Radiant Dawn'', but still not ''slow''.
* MusclesAreMeaningful: Averted in ''Brawl'', but played straight in ''3DS/Wii U'', where he's much brawnier than before and, while not ''sluggish'', is still slow compared to his fellow ''Fire Emblem'' swordsmen.
* MythologyGag: The ''3DS/Wii U'' version has a PaletteSwap costume that is done in the shades of green that represent neutral units in ''VideoGame/FireEmblem.''
* {{Nerf}}: In ''Brawl'', Eruption has [[ImmuneToFlinching armor frames]] just so long as you time it right. In ''3DS/Wii U'', the armor only occurs if it's fully-charged.
* OneHandedZweihander: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
* OutOfCharacterMoment: One of Ike's victory poses includes him saying, ''"You'll get no sympathy from me"''; odd for [[AllLovingHero the guy who gives everyone sympathy]], [[spoiler:up to and including his father's killer]]. While he may have sympathy, Ike does repeatedly state that he'll show no ''mercy'' on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question ''"I fight for my friends"''.
* PaletteSwap: One that resembles the clothing of his father, Greil, and a blue one resembling [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]]. ''3DS/Wii U'' has a black alt reminiscent of the BlackKnight from the ''Tellius'' games and a white and blue one that resembles [[VideoGame/FireEmblemAwakening Chrom]].
* PlayingWithFire: Some of his attacks involve setting his sword on fire. In ''Brawl'', the fire was orange, but, in ''3DS/Wii U'', the fire was changed to blue, much like in ''Radiant Dawn''.
* QuickDrawSwordsMan: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
* RatedMForManly: Specifically in ''3DS/Wii U'', thanks to his HeroicBuild and [[{{BFS}} giant flaming sword]].
* RedOni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being {{Primary Color Champion}}s.
* RetCanon: Much like Ganondorf's Warlock Punch, Ike's MightyGlacier nature in ''Smash'' carries over to his stat caps in ''VideoGame/FireEmblemFates'' rather than having ''Fates'' depict him as a LightningBruiser as he was in the Tellius games. [[JustifiedTrope Justified]] in that he is unlocked in ''Fates'' via his ''Smash'' amiibo.
* ShoutOut: The audience chants, "We like Ike!," a reference to UsefulNotes/DwightDEisenhower's campaign for U.S. President.
* SignatureMove: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
* SkillGateCharacters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
* SuicideAttack: [[https://youtu.be/ogB53C39hZQ?t=1m37s Proper use of Aether]] allows him to pull opponents down with him, or [[MeteorMove Meteor Smash]] [[https://youtu.be/ogB53C39hZQ?t=52s them]].
* SuspiciouslySimilarSubstitute: Ike isn't a fire user in his home series, but some of his attacks (most notably Eruption and Great Aether) were given red flame effects in ''Brawl'', making his playstyle superficially resemble Roy's in ''Melee'' -- particularly since Eruption is functionally very similar to Flare Blade. ''[=3DS/Wii U=]'' changed the flames to blue to better reflect ''Fire Emblem'' canon (Ike's empowerment by Yune at the end of ''Radiant Dawn''), and the contrast is more apparent with Roy himself returning as DLC.
* SwordAndFist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
* SwordBeam: A staple of his with Ragnell, but in ''Smash Bros.'' it is only seen at the start of Great Aether.
* SwordPlant: One of his taunts has him planting the sword on the floor, and it is accompanied by a DramaticWind that overrides any wind already blowing on the stage. Also, his Eruption Special has him doing this and create a column of fire.
* TakingYouWithMe: Doing Aether or Great Aether off the edge will KO both Ike and the trapped opponents.
* TechnicolorFire: As of ''3DS/Wii U'', Ragnell produces blue flames. Doubles as a ShoutOut to ''Radiant Dawn''.
* ThrowingYourSwordAlwaysWorks: Thanks to super armour, it is very unlikely Aether will ever be interrupted. Whether anything good happens after it is thrown, though, is not so certain.
* UnskilledButStrong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a MythologyGag, as in his home series, other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
* VocalEvolution: An unorthodox example. His English voice lines in ''Ultimate'' are delivered differently depending on his costume, in order to reflect his age between the two games they're based on. His younger and more naive ''Path of Radiance'' version has his voice in a mildly higher pitch, while his older and more experienced ''Radiant Dawn'' version has his voice in a deeper tone in contrast.
* YoungerThanTheyLook: Ike is supposed to be 20 years old in ''Radiant Dawn''. However, his ''Radiant Dawn'' appearance makes him look like he's in his late twenties to early thirties. May be a case of RealityIsUnrealistic, since there are very muscular 20-year-old men in RealLife.
* WeaponAcrossTheShoulder: An idle animation has him striking this pose nonchalantly.
[[/folder]]

[[folder:[=33/34/35=] – Pokémon Trainer ([=Squirtle/Ivysaur/Charizard=])]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemontrainerssbu.png]]
[[caption-width-right:350: [[GottaCatchThemAll Wants to be]] [[WaxingLyrical the Very Best]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pokmon_trainer_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/TomoeHanba (Japanese), Michele Knotz (English)

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Male Trainer and Pokémon team: ''VideoGame/PokemonRedAndBlue'' [GB] 1996
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Female Trainer: ''VideoGame/PokemonFireRedAndLeafGreen'' [GBA] 2004

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Final Smash:''' [[AllYourPowersCombined Triple Finish]]

->''"Go for it!"''

A seemingly [[FeaturelessProtagonist generic]] Pokémon Trainer referred to by the vaguest of terms. His design is based on Red, the protagonist character from ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', the Game Boy Advance remakes of the original Game Boy games. ''Ultimate'' introduces the female trainer from the same game, nicknamed "Leaf" as a costume option.

This trainer utilizes three Pokémon: [[MakingASplash Squirtle]], [[GreenThumb Ivysaur]], and [[PlayingWithFire Charizard]]. All three have their own unique properties and special attacks, and can be cycled between at any time by using their down special move.
----
* AmbiguousGender: Not the Trainer, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack SecondarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two (specifically, 87.5% vs. 12.5%). And as the Pokemon series in ''Smash'' takes personalities and other influence from beyond just the games, in most canons Ash/Red's starters are male.
* AscendedExtra:
** Before ''Brawl'', Squirtle was used as a stage platform in ''Melee'', and Charizard was a Poké Ball Pokémon in both the original and ''Melee''. Charizard would ascend again for the fourth game, becoming his own fighter.
** Leaf was a non-canon, female version of Red that only appeared in a remake. Not exactly the most likely Trainer to join Red in Smash.
* AllYourPowersCombined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
* BalanceBuff: They no longer have the stamina mechanic in ''Ultimate'', allowing players to use whichever Pokémon they want as long as they like. They can also switch in the air and their switch speed is much faster, so fast they can even be done in the middle of combos
* TheBusCameBack:
** All of them come back in ''Ultimate'', along with Charizard rejoining the group.
** Leaf appearing as a PaletteSwap of Red also counts, considering her lengthy absence since her debut.
* CallingYourAttacks: {{Justified|trope}}, since the trainer's calls are orders.
-->''"Take this! '''TRIPLE FINISH!'''"''
* CanonForeigner: Not the characters themselves, but in ''3DS/Wii U'', his trophy makes a reference to Ash from the anime.
* CompositeCharacter: A downplayed example with the male trainer. He uses the design of Red from ''[=FireRed/LeafGreen=]'', but his voice sounds a lot like Ash, his anime counterpart.
* DemotedToExtra: Squirtle, Ivysaur, and the Trainer himself were reduced to nothing more than trophies in the [=3DS=] version of the fourth game. They come back in ''Ultimate''.
* DistaffCounterpart: Leaf appears as one to Red.
* ElementalRockPaperScissors: In ''Brawl'': Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks.
* FeaturelessProtagonist: ''Brawl'' does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters. This turned out to be for the best, as "Pokémon Trainer" ended up referring to both him and Leaf when the team was reintroduced in ''Ultimate''.
* KidHero: All Pokémon Trainer protagonists have saved the day from some kind of evil organization, and these ones have stopped Team Rocket from using and stealing Pokémon for their nefarious deeds. All while being, at most, 11 years of age.
* TheKidWithTheRemoteControl: The trainer's role is to run around in the background ordering their Pokémon around.
* {{Leitmotif}}: In ''Ultimate'', they all share [[https://www.youtube.com/watch?v=QaaD9CnWgig the Pokémon Main Theme]].
* LimitBreak: [[AllYourPowersCombined Triple Finish]], which makes all three Pokémon do their most powerful attacks at the same time.
* MechanicallyUnusualFighter: The first character with 3 transformations and actively gets you to use all of them. There's an unseen stamina stat that depletes and makes your attacks weaker if you go for too long without switch, and you are forced to switch on losing a stock. They're also the only characters affected by ElementalRockPaperScissors. The removal of multi-form characters in ''3DS/Wii U'' is probably one of the reasons he and his Pokémon (outside of Charizard) ended up DemotedToExtra, which in turn is why they got rid of the stamina mechanic when TheBusCameBack.
* MythologyGag: The trainers will quote various commands from the games when they send out Pokémon, depending on the damage received and/or taken.
* NonActionGuy: Pokémon Trainers themselves don't fight; their {{Mons}} do it for them.
* NoNameGiven: Their designs are based on the playable trainers from ''[=FireRed/LeafGreen=]'', but are only referred to as "Pokémon Trainer".
* OffscreenTeleportation: Pokémon Trainer sometimes does this in ''Subspace Emissary''. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
* PaletteSwap:
** In ''Brawl'', his green outfit resembles Brendan from ''Emerald'' version. Another one looks similar to Leaf, his DistaffCounterpart, who'd later appear on her own.
** In ''Ultimate'', both of them have palette swaps based on other playable trainers from the series: Red has swaps based on [[VideoGame/PokemonGoldAndSilver Ethan]], [[VideoGame/PokemonDiamondAndPearl Lucas]], and [[VideoGame/PokemonXAndY Calem]], while Leaf has swaps based on [[VideoGame/PokemonRubyAndSapphire May]], [[VideoGame/PokemonBlackAndWhite Hilda]], and [[VideoGame/PokemonUltraSunAndUltraMoon Selene]].
* PurelyAestheticGender: ''Ultimate'' adds the female trainer from ''[=FireRed and LeafGreen=]'' as an alternate costume, who is functionally identical to the male trainer.
* RedEyesTakeWarning: Inverted. The fiercest (Charizard) has blue eyes, while the immature Squirtle and Ivysaur have red eyes.
* ShoutOut:
** His trophy description in ''3DS'' references his appearance in ''Brawl'' with the lyrics of the ''Anime/{{Pokemon}}'' anime's original English theme.
-->''"Back in ''Super Smash Bros. Brawl'', he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!"''
** The male trainer's voice is also modeled very closely to that of Ash's, though it is not the same voice actress.
** Their Boxing Ring title references the first sentence of the ''Pokémon'' anime's theme song.
* SprintMeter: In ''Brawl'', in order to force players to use them equally, the three Pokémon all have an unseen stamina mechanic that drains over time. When this runs out, the Pokémon's attacks get weakened and they are more susceptible to knockback. This was removed in ''Ultimate'', likely due to players' dislike for the mechanic.
* SuddenlyVoiced: Trainers are pure {{Heroic Mime}}s in the ''Pokémon'' games; this is even a character trait for Red, who the male trainer is based upon. Notably, their voice commands are based on the in-battle text in the game. However, the trainer remains silent during the cutscenes of the Subspace Emissary, as does everyone else.
* TagTeam: Only one Pokémon can be onscreen at a time.

!!! 33 – Squirtle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/squirtlessbu.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/squirtle_ssbb.png]]]][[/labelnote]]

!!!!!! Voiced by Creator/RikakoAikawa (Japanese), Michelle Knotz (English)

->'''Specials''': Water Gun, [[FoeTossingCharge Withdraw]], Waterfall, Change Pokemon (to Ivysaur in ''Brawl'')

The Tiny Turtle Pokémon and [[MakingASplash Water-type]] starter of Kanto. It hides in its shell to protect itself, firing powerful bursts of water from its mouth. It is the smallest and fastest of the three fighters.
----
* AmbiguousGender: Squirtle have no SecondarySexualCharacteristics and, unlike Pikachu and Jigglypuff, in ''Smash Bros.'', it has no TertiarySexualCharacteristics either. It's referred to with neutral pronouns in official material.
* ArtEvolution: Its ''Brawl'' color scheme was a darker shade of blue, faintly resembling its ''Red and Blue'' artwork and ''Gold and Silver'' sprites. Its reappearance in ''Ultimate'' more resembles its more recognizable light-blue look seen in most games and the anime.
* BadassAdorable: It's a little water turtle. It comes with the territory as a non-evolved starter Pokémon.
* DemotedToExtra: Appears only as a Trophy in ''3DS/Wii U''.
* FlippingHelpless: In ''Brawl'' and ''Ultimate'', footstooling Squirtle while it's performing Withdraw on the ground will flip it on its back, rendering it stunned for a moment.
* FragileSpeedster: Squirtle is like a ninja, with good speed and air attacks, but it's lightweight.
* {{Irony}}: Is the fastest of the three Pokémon that Pokémon Trainer can use, but in its home game, Squirtle happens to have the lowest speed of the Kanto starters overall, gearing more towards being a MightyGlacier.
* LimitBreak: Hydro Pump, for its section of Triple Finish.
* MakingASplash: Squirtle is the only character in ''Brawl'' with damaging water attacks. (Mario's F.L.U.D.D. only pushes.)
* {{Mon}}: Its species name is "Tiny Turtle Pokémon".
* TurtlePower: The "Tiny Turtle Pokémon."
* WallJump: In fact, it is one of only four characters in ''Brawl'' capable of clinging to walls.
* YourSizeMayVary: Squirtle is normally 1'8" tall in the regular Pokémon games. But in ''Brawl'', he's much more closer to the size of 3'3" Ivysaur, as seen in the main profile picture.

!!!34 – Ivysaur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivysaurssbu.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ivysaur_ssbb_6.png]]]][[/labelnote]]

!!!!!! Voiced by Creator/TomokoKawakami (Japanese), Craig Blair (English)

->'''Specials''': Bullet Seed, Razor Leaf, Vine Whip, Change Pokemon (to Charizard in ''Brawl'')

The Seed Pokémon and middle evolution of the [[GreenThumb Grass-type]] Kanto starter, Bulbasaur. It's a [[CartoonCreature reptile/amphibian of some sort]] with a bud on its back that absorbs sunlight to bloom, which it also uses plant-based attacks with. Ivysaur is in-between the other two fighters in terms of size and weight.
----
* AmbiguousGender: Like with Squirtle, Ivysaur doesn't have SecondarySexualCharacteristics. Its evolved form Venusaur does, however, have a seed growing from its flower if it's female.
* AntiAir: Ivysaur's specialty if any, as it has many attacks that cover a good vertical area.
* ArtEvolution: Ivysaur originally had a faint green skin tone in ''Brawl'' to coincide with most of its in-game sprites (specifically, from Gen 1 to ''Platinum'', not counting ''[=FireRed and LeafGreen=]''). This is in spite of trophies for Bulbasaur and Venusaur having the more well-known blue skin tone instead. ''Ultimate'' updates its look so it's more in-line with the more modern games and the anime.
* BulletSeed: Fires seeds from its bud as an AntiAir.
* DemotedToExtra: Appears only as a Trophy in ''3DS/Wii U''.
* GreenThumb: The only character in the cast to use grass attacks.
* JackOfAllStats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
* KryptoniteIsEverywhere: Thanks to the Pokémon Trainer's odd ElementalRockPaperScissors system in ''Brawl'', Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks. In ''Ultimate'', thanks to the ElementalRockPaperScissors system being removed, the prevalence of fire-based attacks is no longer as big a problem for Ivysaur.
* LimitBreak: Solar Beam, for its section of Triple Finish.
* MasterOfNone: Ivysaur is meant to be a balance between Squirtle and Charizard. In practice, it ends up being somewhat harder to knock out than Squirtle (but not if the opponent has fire) and somewhat more mobile than Charizard (but not in the air), giving it no real advantages over them.
* {{Mon}}: The seed Pokémon.
* {{Planimal}}: The seed on its back begins to bud and will eventually flower as it grows.
* ShesAManInJapan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
* WhipItGood: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.

!!!35 – Charizard
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charizardssbu.png]]
[[caption-width-right:350:[[PlayingWithFire Blazing Fury]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/charizard_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charizard_ssbb.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/ShinichiroMiki

'''CHARIZARD FIRES IT UP!'''

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1995

-> '''Playable in:''' ''Brawl'' (with Pokémon Trainer), ''3DS/Wii U'' (solo debut), ''Ultimate'' (with Pokémon Trainer)\\
'''Specials''': [[BreathWeapon Flamethrower]], [[DishingOutDirt Rock Smash]], Fly, Change Pokemon (to Squirtle in ''Brawl''), Flare Blitz (''3DS/Wii U'')\\
'''Final Smash:''' Triple Finish (''Brawl'', via Pokémon Trainer), [[SuperMode Mega Evolution]] (''3DS/Wii U'')

The Flame Pokémon and final evolution of the [[PlayingWithFire Fire-type]] Kanto starter, Charmander. It's easily the most popular Pokémon next to Pikachu, and has been a key partner to several trainers, including [[Anime/PokemonOrigins Red]], [[Manga/PokemonAdventures Blue]], and [[Anime/{{Pokemon}} Ash Ketchum]]. Charizard is a fearsome fire-breathing [[OurDragonsAreDifferent dragon-like Pokémon]] [[BloodKnight that is always in search of new opponents to battle]] - and as ''3DS/Wii U'' puts it, where better to find them than in ''Smash''? Starting out as a member of Pokémon Trainer's team in ''Brawl'', it makes its solo debut in ''3DS/Wii U'' and gains its powerful Mega Charizard X form as a SuperMode. It would later return to Pokémon Trainer's team in ''Ultimate''.
----
* {{Acrofatic}}: It's a bit chubby (not as much as Bowser), but has the best grounded mobility out of the super-heavyweights.
* AmbiguousGender: Its gender isn't specified outright, like most other playable Pokémon, but a tip in the PAL 3DS version refers to it using masculine pronouns.
* ArtEvolution: In ''Brawl'', Charizard's design was a bit OffModel, with a huge head and smaller wings ([[http://img3.wikia.nocookie.net/__cb20110703175900/ssb/images/9/95/Charizard.png see here]]). By ''3DS/Wii U'', its design more closely matches the model in ''VideoGame/PokemonXAndY'' and other [=3D=] ''Pokémon'' games.
* AscendedExtra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in ''Brawl'', to going on its own in ''3DS/Wii U''.
* AssistCharacter: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
* AwesomeButImpractical: Flare Blitz is a very cool-looking attack and, as established in the SkillGateCharacter entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing move rather than a rushdown option. Its custom variant, Blast Burn, takes this UpToEleven by making it even ''more'' damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil ''and'' by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
* BreathWeapon: Its neutral special move is Flamethrower, which more or less functions like Bowser's Fire Breath.
* CallBack: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
* CastFromHitPoints: Flare Blitz, its new Side Special move in ''3DS/Wii U''. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
* DarkIsNotEvil: Becomes black with blue flames as Mega Charizard X.
* DecompositeCharacter: Charizard is no longer part of Pokémon Trainer's team in ''3DS/Wii U''... only to change back to a CompositeCharacter in ''Ultimate'' like it was in ''Brawl''.
* FlyingFirepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
* {{Foil}}: ''[=3DS/Wii U=]'' juxtaposes Charizard with fellow draconic reptile [[Franchise/SuperMarioBros Yoshi]] in many situations, such as Conquests, Event Matches and Bayonetta's newcomer artwork. While Charizard is fierce, intimidating and fiery, Yoshi is adorable, childish and cheery. In terms of Final Smashes, Charizard's turns it into a [[DragonsAreDemonic demonic black dragon]], while Yoshi's turns it into an [[DragonsAreDivine angelic white-winged dragon]].
* {{Foreshadowing}}: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth -- which is what its X-type Mega Evolution is doing ''all the time''. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
* GoodWingsEvilWings: Bayonetta's character illustration puts it on the dark side and Super Dragon Yoshi, with feathery white wings, as its light side counterpart.
* InstantAwesomeJustAddDragons: Charizard is the first stereotypical European dragon to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Even so, ''3DS/Wii U'' labels Charizard as a dragon despite its typing and also gives it Mega Charizard X as a new Final Smash, which turns it into an actual Dragon-type while taking the menacing factor further.
* {{Irony}}: Is the slowest of the three Pokémon that Pokémon Trainer can use, but in its home game, not only is Charizard the [[LightningBruiser fastest of the three]], but the unevolved Charmander happens to be naturally faster than Squirtle and Bulbasaur.
* KingKoopaCopy: While Charizard was already one of many Pokémon that fit this mold, in ''Smash'', Charizard's moveset, behavior and gameplay are roughly similar to Bowser's, as both of them are fire-breathing heavyweight reptiles that also use a lot of clawing and biting attacks.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=LIjiuWSDwyg Battle! X and Y]] shared with Greninja in their joint trailer. It's as relevant to Charizard despite being a Gen I Pokémon as Mega Charizard X was a major selling point of Gen VI as much as any newcomer.
* LightningBruiser: Charizard is one of the faster power heavyweights; it has one of the fastest dashing speeds, has several attacks that come out quick, and boasts overall good attack power with deadly combos and throws. Despite this, it (like most heavyweights) is fairly laggy compared to many of the faster characters and is vulnerable to combos.
* LimitBreak: As a part of Pokémon Trainer's team in ''Brawl'', Fire Blast for its section of Triple Finish. Its solo debut in ''3DS/Wii U'' gives it [[SuperMode Mega Charizard X]].
* MightyRoar: Lets these out frequently, particularly during its taunts and victory poses.
* {{Mon}}: The flame Pokémon.
* MythologyGag: One of its alternative color schemes in ''3DS/Wii U'' is its original purple-with-green-wing-membranes Shiny form from ''Gold'', ''Silver'', and ''Crystal''.[[note]]Its [[RedAndBlackAndEvilAllOver current]] Shiny coloration first appeared in ''Ruby'' and ''Sapphire''.[[/note]]
** In ''3DS/Wii-U'' its Up Throw was changed to Seismic Toss, and (minus flying around the world several times) it acts just like it does when Charizard uses it in the anime.
* OurDragonsAreDifferent: Out of the four playable dragon characters[[note]]Yoshi, itself, Corrin and Ridley[[/note]], Charizard best fits the classical mold, as an archetypical flying fire-breather.
* PlayingWithFire: Mainly attacks using fire.
* PokemonSpeak: [[AvertedTrope Averted]]. Unlike in the [[Anime/{{Pokemon}} anime]], where Charizard had NonDubbedGrunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
* PowerCreepPowerSeep:
** In ''Franchise/{{Pokemon}}'', Charizard has unimpressive physical prowess and defenses but an above-average Special (basically magic) stat, making it more akin to a SquishyWizard. In ''Smash'', it's almost exclusively physical and a LightningBruiser.
** Rock Smash is a very weak field move in its home series, but upgraded in ''Smash'' to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
* PromotedToPlayable: Charizard was originally a PokéBall in the first two games, but became playable in ''Super Smash Bros. Brawl''. This would make him the first of three summon characters to receive this status.
* RatedMForManly: It's a fearsome fire-breathing BloodKnight dragon that can smash huge rocks with its face.
* RedEyesTakeWarning: As Mega Charizard X.
* {{Shotoclone}}: Surprisingly, three of Charizard's special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; Fly is a vertical, linear rising SpinAttack, while Flare Blitz is a flying horizontal tackle. Being a fairly hefty winged dragon, its fighting style in general is more sluggish and less human-like than one would expect from the archetype.
* SkillGateCharacter: In ''3DS/Wii U'', Charizard is fast, strong, has easy-to-use throws and subsequent combos, and has a devastating long-ranged move in the form of Flare Blitz. At lower levels of play, it can wreck foes fairly easily, but at higher levels it becomes combo fodder like most other heavyweights, and Flare Blitz becomes far more situational due to how risky and punishable it is.
* StoutStrength: Charizard has a bit of a belly on it, but is the physically strongest of the playable Pokémon.
* SuperMode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in ''3DS/Wii U''.
* SuplexFinisher: His Up-Throw is Seismic Toss a la the ''Anime/{{Pokemon}}'' anime.
* TechnicolorFire: Mega Charizard X has blue fire emanating from its mouth and tail.
* TheUnintelligible: The only playable Pokémon with cries that don't consist of PokemonSpeak, human-like speech, or human-like VoiceGrunting.
* UseYourHead: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.
* WolverinePublicity: Charizard is well-known across its home franchise, namely due to him being the mascot of ''Pokémon Red'' and several trainers' first Pokémon, as well as it being a giant, flying, fire-breathing lizard. Its popularity led to it getting two Mega Evolutions (the only other one to do so next to [[OlympusMons Mewtwo]]), and for ''[=3DS/Wii U=]'' only, it was made into its own separate character away from the Pokémon Trainer, Squirtle, and Ivysaur.
[[/folder]]

[[folder:36 – Diddy Kong]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/viiythu_9.png]]
[[caption-width-right:350:[[CombatParkour The Acrobat]] /[softreturn][[EdibleAmmunition Trigger Happy with His Peanut Popgun]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/diddy_kong_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/diddy_kong_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' [SNES], 1994

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Peanut Popgun, Monkey Flip, [[JetPack Rocketbarrel Boost]], BananaPeel\\
'''Final Smash:''' [[JetPack Rocketbarrel Barrage]]

Franchise/DonkeyKong's little buddy, and at one point [[VideoGame/DonkeyKongCountry2DiddysKongQuest co-savior]] (also being [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble saved himself in one game]]). Wherever DK goes, Diddy is sure to follow suit, lending his lightning-fast speed, small stature, and [[BambooTechnology Peanut Popgun and Rocketbarrel Jetpack]] to the fray.

Originally created for ''Donkey Kong Country'' by Creator/{{Rare}}, Diddy was the sole playable character in ''Smash Bros.'' to not have been created by a Japanese company, until [[Characters/SuperSmashBrosUltimate Dark Samus and King K. Rool joined the roster]].
----
* AshFace: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
* AdaptationDyeJob: His eyes are either black or blue in his home games. In this series, they're brown.
* BadassAdorable: A cheery little hairy guy that nonetheless can still kick as much ass as his huge uncle.
* BambooTechnology: His guns ''and'' jet packs are made from old barrels.
* BananaPeel: One of his special attacks has him drop up to two of them.
* ChargedAttack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for harsh ending lag (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
* ConjoinedEyes: Look closely, he essentially has one eye and two pupils.
* EdibleAmmunition: His Peanut Popgun, which fires peanuts, is the TropeNamer. Occasionally, it will actually leave behind edible bits that will restore a little health.
* EverythingsBetterWithMonkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
* GunsAkimbo: He dual wields Peanut Popguns during his Final Smash and in some ''Subspace Emissary'' cutscenes.
* HalfDressedCartoonAnimal: Shirt, hat, no pants. At least he did better than his big buddy.
* JackOfAllStats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=G3rnyqI7dFc Bramble Blast]], as the only song from [[VideoGame/DonkeyKongCountry2DiddysKongQuest his starring game]] to be featured.
** In ''Ultimate'', he gets [[https://www.youtube.com/watch?v=P4nM_niidNE Bonus Room Blitz]].
* LimitBreak: Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
* MythologyGag: In ''3DS/Wii U'', his arms are much more stretchy, almost to Lanky Kong levels.
* {{Nerf}}: Due to complaints about about being overpowered, he received the largest nerf in the 1.0.6 patch, with knockback and damage reductions to his up and forward aerials as well as his down and up throws and Monkey Flip. Patch 1.0.8 nerfed him yet again, adding more knockback to his down throw and more frames to his up air to make combos more difficult to pull off.
* PaletteSwap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in ''VideoGame/DonkeyKongCountry1''.
* PrimalChestPound: In some ''Subspace Emissary'' cutscenes, some alongside his big buddy DK.
* RocketJump: His Up Special involves him taking out his barrel jetpack.
* SoreLoser: In Brawl, he doesn't clap for the winners, he just looks away in shame. In the next game, this is averted, as he will clap if he doesn't win.
* SpamAttack: He uses his [[TailSlap tail]] for it.
* SuicideAttack: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
* WallJump: Plus wall clings. Fitting for a nimble animal.
* YouHaveResearchedBreathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash.
[[/folder]]

[[folder:37 – Lucas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yvytfer.png]]
[[caption-width-right:350:[[WhosOnFirst Boy from Nowhere]] /[softreturn][[{{Pun}} The Tazmilian Devil]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucas_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucas_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/LaniMinella

'''LUCAS COMES OUT OF NOWHERE!'''

-> '''Home Series:''' ''VideoGame/{{MOTHER}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{MOTHER 3}}'' [GBA], 2006

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'' (DLC), ''Ultimate''\\
'''Specials''': [[FireIceLightning PK Freeze, PK Fire, PK Thunder]], PSI Magnet\\
'''Final Smash:''' [[DeathFromAbove PK Starstorm]]

->''[[LimitBreak "PK STARSTORM!!!"]]''

The youngest of a set of twins from ''MOTHER 3'', Lucas is a kind but timid boy from the Nowhere Islands. After his mother died and his brother went missing, he took it upon himself to stop the evil Pigmask Army, pull the seven needles, and befriend the Dark Dragon. Like Ness, he uses a variety of PSI powers, but brings his own spin on several of them.
----
* AdaptationalBadass: Invoked just like Ness. As he is essentially a Ness {{expy}} in his home series, he lacks many offensive special moves. Kumatora taught him PK Fire, Thunder, Freeze, and Starstorm [[TeachMeHowToFight in preparation for Smash.]]
* AssistCharacter: Rope Snake, a character and item from ''MOTHER 3'', functions as his grab. Kumatora and Boney also assist Lucas in ''Ultimate'''s version of PK Starstorm.
* AttackReflector: It's amazing how good his stick-bat is at reflecting attacks. And it's faster than Ness', making the timing a bit easier.
* BadassAdorable: Admit it, you want to give the little guy a hug.
* BigDamnHeroes: He introduces himself in ''3DS/Wii U'' by saving a thoroughly beaten Ness from Bowser. A little return of the favor Ness did for him in ''Subspace Emissary''.
* BlackBeadEyes: In ''MOTHER'' tradition.
* BreakoutCharacter: A little less than Ness's Extent. Before Brawl, very few people knew who Lucas was, but once he was added to Brawl, Mother 3 has gotten a lot of attention and requests for localization. When he was initially cut for Brawl he was among the top requested characters for DLC which was granted in the April 2015 Nintendo Direct. Lucas was the only cut character from Brawl to return.
* TheBusCameBack: Lucas had a relatively short break in this case, being absent from ''3DS/Wii U'''s initial roster but added back in as DLC about 9 months later.
* CallingYourAttacks: Much like Ness. ''"PK Freeze!" "PK Fire!" "PK Thunder!" PK STARSTORM!!!"''
* CarryABigStick: His forward smash uses a stick, his melee WeaponOfChoice from ''MOTHER 3''.
* CharacterDevelopment: Goes from being too timid to take on Wario to brave enough to fight boss characters during the events of Subspace. Accurate references to his portrayal in [[VideoGame/{{Mother3}} his own game]] that also carries over to his return in ''3DS/Wii U'', where he dons a confident smile.
* {{Combos}}: Contrasting Ness' more rounded moveset, several of Lucas' attacks focus on multi-strikes and immobilization to compliment his slow KO moves.
* CowardlyLion: His timidness in ''Brawl'' is offset by his strong PsychicPowers. He exudes a braver air in ''3DS/Wii U'' on par with Ness, but his expressions during some of his animations still hint at the timid boy within.
* DeathFromAbove: PK Starstorm, his Final Smash, calls down a hail of psychic meteors.
* DemotedToExtra: He's reduced to a trophy for the vanilla versions of ''3DS/Wii U'', with his special moves returning as custom moves for Ness. Later, however, he returned to the fray as a DLC character.
* DifficultButAwesome:
** Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a great payoff. And also like Ness, his PK Thunder is one of the most powerful recoveries in the game.
** His PSI Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
* DownloadableContent: In ''3DS/Wii U'', he's the second character to be released as DLC, released in June 14, 2015.
* EnergyAbsorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. Trying to hit Lucas in the back doesn't work, though, since he automatically turns around to absorb energy shots from behind.
* ExtremityExtremist: He basically attacks in two ways, Either he hits you with his PSI powers, or he kicks you.
* FireIceLightning: Three of his specials: PK Freeze, PK Fire, and PK Thunder.
* GlacierWaif: In ''Brawl''. Despite his small and timid appearance, Lucas has several powerful attacks and set-ups, and his regular and tether recoveries can make him a chore to KO. On the flip side, his strong attacks come out fairly slow and his run speed is below average.
* HammeredIntoTheGround: Lucas' down throw causes this for a brief moment before he stomps on them.
* InertiaIsACruelMistress: Like Ness, if Lucas mistakenly PK Thunders himself off the stage, [[HoistByHisOwnPetard he's left completely helpless to falling into the blast zone]]. This problem is made worse in ''3DS/Wii U'' where Lucas's PK Thunder sends him further, making it much easier to self-destruct by misfire.
* JackOfAllStats: In ''3DS/Wii U''. He's largely the same as in ''Brawl'', but was given a decent improvement to his run and recovery speed. The added mobility makes a surprising amount of difference.
* KidHero: Though his trophy says that he grows into a man[[note]]...Well, mentally[[/note]] in his own game.
* KillItWithIce: Equivalent to Ness' PK Flash, he has the PK Freeze, which is quicker to move across the screen albeit less effective.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=v5bu77m45kY ''MOTHER 3'' Love Theme]], his theme from his home series, unique credits theme in Brawl, and played during the intro and outro of his comeback trailer in ''3DS/Wii U''. [[https://www.youtube.com/watch?v=El-0aB1kkik Unfounded Revenge / Smash Song of Praise]] also plays during the action portion of his trailer and his ''Ultimate'' character trailer.
* LightEmUp: Like Ness, his [[LimitBreak Final Smash]] is PK Starstorm, with a couple of differences: In ''Brawl'', at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd. The differences were removed in ''3DS/Wii U'', since it was changed to match Ness' new version of PK Starstorm. In ''Ultimate'', Lucas' PK Starstorm has the meteors already spread out upon being summoned but converge towards the center (the opposite of Ness').
* LimitBreak: Again, PK Starstorm.
* LovableCoward: He may not be the bravest guy out there, but he's still adorable. Though [[CharacterDevelopment he does become braver]] as ''Brawl's'' story develops, and in ''3DS/Wii U'', he appears much more confident.
* MeteorMove: The last kick of his down aerial will meteor smash as will his back aerial if connected at the right spot. Notably, Lucas is the only character in the entire series whose back aerial can meteor smash opponents.
* MindOverMatter: Lucas uses PSI in his attacks far more than Ness does. Only his basic combo, Forward Smash, Down Tilt, and Up Aerial aren't influenced by his powers.
* MovesetClone: His moveset is mostly identical to Ness', with three specials even sharing the same names. The major difference is in their function: while Ness' normals are slow and damaging and his specials are fast and unpredictable, Lucas is the inverse with weak-but-fast melee and slow-but-powerful specials. Their PK Starstorm is also noticeably opposites in ''Ultimate'' - Ness has his meteors start from the center which then fan out, whereas Lucas has his meteors already fanned out and instead converge towards the middle of the stage.
* MythologyGag:
** One scene in his trailer has his Masked Man PaletteSwap holding a Beam Sword over his weak, normal self who is wearing a Franklin Badge. This mirrors the final battle in ''MOTHER 3''.
** His Classic Mode ending picture shows [[CrowningMomentOfHeartwarming Lucas holding hands with his brother Claus in the pink clouds]].
** The very last shot of his ending video in ''Wii U'', while not so obvious at first, tries to make it look like his whole family is there: Peach wearing her alt. color (Hinawa), the dog from the Duck Hunt duo (Boney) next to her and making a wild gunman appear (Flint), and lastly the more obvious Claus alt. color.
** "Comes out of Nowhere." He's from the Nowhere Islands.
* {{Nerf}}: Zigg-zagged. While the nerfs and buffs are mostly mixed, in 3DS/Wii U, his PSI Magnet's healing ability went from healing far better to healing a little worse than Ness's. Of course, it's still extremely effective.
* NoSell: His Down-special to projectiles, but the shield is greatly reduced.
* NotAllowedToGrowUp: As mentioned in his non-DLC trophy in ''3DS/Wii U''.
-->''"To fans of the MOTHER series, both Lucas and Ness might be young boys for all eternity."''
* OlderThanTheyLook: Lucas is anywhere from 12 to 14 years old, though considering he and Ness both speak English, Lucas' better diction would indicate that he may be older.
* OutsideTheBoxTactic: Lucas' PK Magnet has a less obvious use than just to absorb energy projectiles: it deals a fair bit of damage and knockback if he drops the magnet when an enemy is inside it. This can KO at high percentages and can be fired off very quickly, making it risky to approach a savvy Lucas player from the front. ''3DS/Wii U'' adds another trick where if Lucas uses PK Magnet in the air, all of his horizontal momentum is cancelled out, which can actually be helpful since it gives more control over his floaty jump mechanics.
* PainfullySlowProjectile: Lucas' stronger attacks have a noticeable buildup before they peak, making it hard to line up KO blows without a setup. His Up-Smash in particular is one of the most powerful moves in both ''Brawl'' and ''U/3DS'', but is also one of the slowest smash attacks to emerge with a very long starting lag after its charge finishes.
* PaletteSwap: One of them is of his twin brother Claus. ''3DS/Wii U'' gives him one based on the Masked Man, one of the main antagonists of ''MOTHER 3'' as well as [[spoiler:the brainwashed Claus]], one based off of his pet dog Boney while in disguise as a human, one based off of Duster (With the same shirt as one of his original costumes in Brawl), and one with a Baby Drago sprite.
* PerpetualFrowner: He gets perhaps a couple of smiles in the ''Subspace Emissary'' and that's about it. The rest of the story is spent being a mope. Averted by ''3DS/Wii U'', however, where he sports a confident grin.
* PintsizedPowerhouse: Especially when compared to the same-aged but much taller Pokémon Trainer.
* PlayerGuidedMissile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
* PlayingWithFire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne). Like Ness, Lucas's PK Starstorm in ''3DS/Wii U'' creates a flame effect whenever the meteors hit the opponent(s).
* PsychicPowers: Like Ness, he has a number of them, though he uses them differently.
* {{Retcon}}: Lucas uses the same Palutena's Guidance conversation as the other DLC characters, meaning Pit now has no idea who Lucas is despite the two of them both appearing in ''Brawl'' and the ''Subspace Emissary''.
* ShockAndAwe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
* SquishyWizard: His PSI moves are ''very'' strong, but he's still a lightweight.
* StealthPun: The ''3DS/Wii U'' tagline is one that would fly over the heads of players that never played ''MOTHER 3''. Lucas comes from Tazmily village, which is located in the ''Nowhere Islands''.
* SuperStrength: Lucas' downward throw is so strong that it ''buries the victim's head in the floor''. Must be using Offense Up...
* SurprisinglyGoodEnglish: In the Japanese version. [[{{Irony}} He actually speaks better English than his American companion.]]
* TookALevelInBadass: In ''Brawl'', he has a relatively neutral expression, and he starts off squirrely in ''Subspace Emissary''. In ''3DS/Wii U'', he not only saves Ness as opposed to the other way around, but also fights with a confident grin on his face. This is even reflected in his character select art; his original art had him running with a neutral expression, his new art has him striking an action pose.
* TranquilFury: Don't let his smile fool you, it's his way of saying your ass is grass.
* VocalDissonance: Some of his clips, such as the one when he is star KO-ed, can sound... A bit out of place coming from him.
[[/folder]]

[[folder:39 – King Dedede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fxs52me.png]]
[[caption-width-right:350:[[AdiposeRex The King of Dream Land]] /[softreturn][[AuthorityInNameOnly Says He's King, and That's That]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_dedede_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/king_dedede_ssbb.jpg]]]][[/labelnote]]
!!!!!!Voiced by Creator/MasahiroSakurai

-> '''Home Series:''' ''VideoGame/{{Kirby}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/KirbysDreamLand'' [GB], 1992

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Inhale, Waddle Dee Toss (''Brawl''), Gordo Toss (''3DS/Wii U''), [[GroundPound Super Dedede Jump]], [[DropTheHammer Jet Hammer]]\\
'''Final Smash:''' [[TheCavalry Waddle Dee Army]] (''Brawl''), [[WeaponsThatSuck Dedede Burst]] (''3DS/Wii U''), [[MaskPower Masked Dedede]] (''Ultimate'')

Franchise/{{Kirby}}'s [[FriendlyEnemy on-again off-again rival]] and the ([[AuthorityInNameOnly self-proclaimed]]) king of Dream Land. In the [[Anime/KirbyRightBackAtYa anime]], he's also the prime customer of Nightmare Enterprises and is always buying monsters for whatever petty reasons he can think of. Although he is greedy and gluttonous, he is [[AntiVillain not all bad]] and has helped Kirby save Dream Land many times against many powerful foes. He possesses many of the same abilities as Kirby, including his inhaling and floating abilities, and brings his trusty Dedede Hammer into the fight.
----
* AdaptationalVillainy: One of ''Melee'''s events pitted you against villainous characters Ganondorf, Bowser and Mewtwo. This event returned in ''Brawl'' and ''For UsefulNotes/WiiU'' with Dedede replacing Mewtwo because the latter was not part of the former game's roster and initially wasn't in the latter game's either. This is in spite of Dedede being a big bully at worst, and he turns out to be an AntiVillain in ''Subspace Emissary'' like he usually tends to be.
* AdiposeRex: The king of Dream Land has a bit of a gut to him, and a few of his moves involve throwing his weight around.
* AntiVillain: While in ''Subspace Emissary'' he [[spoiler:imprisons the heroes against their will, it's a temporary measure for their protection as well as the protection of the world. Otherwise, his motives are selfless and his plan to save the day sound.]] Within his own series, he's greedy and selfish but not irredeemable. Sure, he stole all the food in his "kingdom", but he's also helped Kirby save it far more than he's put it in danger.
* ArtEvolution: He's far more expressive in ''3DS/Wii U'' than he was in ''Brawl''. A comparison: [[http://i.imgur.com/jvuoWb7.png same attack, different games]].
* AscendedExtra: He went from a cameo in ''64'', to a trophy in ''Melee'', to finally a playable character in ''Brawl''.
* AssistCharacter: Waddle Dees, Waddle Doos, and Gordos appear in his Side Special and Final Smash in ''Brawl''. In ''3DS/Wii U'', he got a new Final Smash and his new Side Special exclusively throws Gordos.
* AttackReflector: Jet Hammer can send projectiles back. As a charge up move, though, some prediction on the player's part will have to be taken to do so. Furthermore, charging it too long starts to rack up the damage counter, so one cannot, say, outwait someone holding a capsule (self-inflicted damage from Jet Hammer caps at 150%, but that's more than high enough to put even a heavyweight like Dedede at risk of an instant KO).
* AuthorityInNameOnly: Repeat: He's the ''self-proclaimed'' king of Dream Land. It's lampshaded in his RedBaron in the PAL version. In the Japanese versions, he's not even called "King", and referred to as simply Dedede.[[note]]His Japanese title, Dedede Daioh, literally translates to "Great King Dedede"; however, in this context it's clearly self-appointed, translating more figuratively to "Dedede the Great".[[/note]]
* AuthorAvatar: His BaitAndSwitch in King K. Rool's reveal trailer makes him appear as one for Masahiro Sakurai, considering that Sakurai voices Dedede and is known for teasing fans about character reveals.
* AwesomeButImpractical: His forward smash. It's one of the strongest forward smash moves in the game, being capable of [=KOing=] everyone at really low percents, and it has incredible range, but it has so much start-up and ending lag even without charging that landing it is really hard.
* BigEater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
* BigFun: One of the largest, heaviest characters and a generally hilarious fellow to play and watch, unlike the aggressive and serious Bowser, Ganondorf and Charizard.
* BigGood: [[spoiler: Ultimately turns out to be this in ''The Subspace Emissary''. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]
* BoisterousBruiser: He is generally a big, loud guy who tends to throw his weight around.
* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', but only if Dedede isn't battling.
* TheCavalry: [[spoiler:Leads it in ''Subspace Emissary'']].
* ChargedAttack: His hammer can be charged up for massive damage (and he can even slowly move around while doing so), but charging for too long will begin to deal recoil damage for as long as the charge is held.
* CreatorCameo: Voiced by ''Smash'' and ''Kirby'' creator Creator/MasahiroSakurai.
* DenserAndWackier: Dedede is all around much goofier in ''3DS/Wii U''. Sakurai even mentions his "evocative facial expressions" in a Miiverse post.
* DropTheHammer: King Dedede's main weapon is his massive hammer. It even got upgraded with rockets and precision bearings.
-->'''Snake''': I don't think I could even lift that thing, yet he's swinging it around like it's nothing!
* DualWielding: When he grabs the hammer item, he swings both the item and his own at once.
* DubNameChange: He's called "Roi [=DaDiDou/Dadidou=]" in the French versions. In the German version of ''Melee'', his trophy labeled him as "König Nickerchen", but this was changed to "König Dedede" for his playable appearance in ''Brawl''.
* EverythingsBetterWithPenguins: The species he most looks like, though the ''Metal Gear'' Colonel implies he is not a penguin.
* ExtremeOmnivore: Like Kirby, he can swallow foes whole, but can't absorb their powers. As one of his tip screens in ''3DS/Wii U'' puts it, "Dedede is already perfect."
* FurryReminder: King Dedede's vocalizations are provided by Sakurai himself, but they're somewhat distorted to resemble an [[https://www.youtube.com/watch?v=S95-0tWayQc Emperor Penguin's call]].
* GoodAllAlong: In the ''Subspace Emissary'', King Dedede goes around turning heroes into trophies. It turns out that he's doing this [[spoiler:so there would be heroes left to save the world after Tabuu's attack]]. This probably makes him the hero of the game by default.
* GrievousHarmWithABody: His side special involves using his minions as projectiles.
* GroundPound: His up special ends in one unless cancelled.
* HitboxDissonance: His grab range extends some distance from where he could conceivably grab according to his animation.
* HoistByHisOwnPetard: In ''3DS/Wii U'', opponents can reflect his Gordos back at him simply by attacking them.
* LaserGuidedKarma: In "The Subspace Emissary," he is introduced sneaking up behind poor Luigi and pounding him in the back. Dedede himself gets the same treatment from King K. Rool during the latter's reveal trailer for ''Ultimate''.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=6ZEV84o_E7U King Dedede's Theme]], obviously.
* LimitBreak:
** ''Brawl'' gives him the Waddle Dee Army, which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
** His Final Smash in ''3DS/Wii U'' has him inhale his foes, smack them repeatedly with his hammer, and then drop a [[SmartBomb Crash Bomb]] to blow the enemies away.
** In ''Ultimate'', he summons his caged battle arena from ''[[VideoGame/KirbySuperStar Revenge of the King]]'' and knocks his foe against the fence as he turns into [[MaskOfPower Masked Dedede]] -- blasting his foes with a volley of giant homing missiles from his hammer before smashing them right through the fence and sending them flying with a spinning jet-powered hammer blow.
* MightyGlacier: A pure power character, Dedede doesn't move very fast. In ''Brawl'', he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a ''deadly'' chain throw. He loses the chain throw in ''3DS/Wii U'', but in exchange most of his attacks were made deceptively quicker and given greater priority.
* NiceJobBreakingItHero: According to WordOfGod, a deleted scene from the ''Subspace Emissary'' would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
* PaletteSwap: Based on the ones he had in ''Kirby Air Ride'', as well as a "classic" color scheme that mirrors his monochrome look from the first games.
* PromotedToPlayable: Cameoed in the Dream Land stage in the first two games before becoming playable in the third.
* RocketPoweredWeapon: His hammer has a jet engine to give it an extra punch.
* RoyalsWhoActuallyDoSomething: The royal part is questionable, but he is a lot more active than he would have you believe.
* SavedForTheSequel: He was one of four characters (along with Bowser, Mewtwo, and Marth) who were going to be in ''64'', but was unable to make it due to time and budget constraints. He did not join ''Melee'' either, due to Sakurai not wanting to overrep his own series. By the time ''Brawl'' came around, the good King would finally throw his cap into the ring.
* StoutStrength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
* ThrowTheMookAtThem: His side special originally could do this with Waddle Dees and Doos, but by ''3DS/Wii U'', he exclusively throws Gordos (which behave more like hazards than {{mook}}s).
* ToothyBird: Becomes this in ''3DS/Wii U'', as a result of having a wider range of facial expressions compared to ''Brawl''.
* {{Troll}}: In King K. Rool's trailer, King Dedede dresses up as the Kremling leader to frighten Donkey Kong and Diddy Kong -- teasing the reveal of K. Rool due to being shown in silhouette -- before revealing that it was just a disguise. He then bursts into hysterical laughter at the Kongs' (and the viewers) reactions... before being blindsided by the real King K. Rool.
* UnnecessaryCombatRoll: His down tilt attack in ''3DS/Wii U'', amusingly enough.
[[/folder]]

[[folder:40 – Olimar & Pikmin (Alph)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reuld4l.png]]
[[caption-width-right:350:[[OlderAndWiser Veteran Astronaut]][[note]][softreturn]Alph's nicknames are[softreturn]"[[EnsignNewbie Astronaut in Training]]" / "[[TheEngineer Novice Explorer, Engineering Pro]]"[[/note]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Alph ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssbb.jpg]]]][[/labelnote]]
!!!!!!Pikmin voiced by Kazumi Totaka

-> '''Home Series:''' ''VideoGame/{{Pikmin}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Olimar: ''Pikmin'' [GCN], 2001
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Alph: ''Pikmin 3'' [Wii U], 2013

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Pikmin Pluck, Pikmin Throw, Pikmin Chain (''Brawl''), Winged Pikmin (''3DS/Wii U''), Pikmin Order\\
'''Final Smash:''' [[RammingAlwaysWorks End of Day]]

The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless.]]

In ''3DS/Wii U'', Alph, another space traveler from Koppai from ''Pikmin 3'', was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
----
* AscendedExtra: Appeared as a trophy in ''Melee'' ([[OldSaveBonus requiring his own game to unlock, even]]) before becoming playable in ''Brawl''.
* ActionSurvivor: In ''Subspace Emissary'', he's more or less forced into the plot by Captain Falcon.
* ArtEvolution: His appearance in ''Brawl'' is an embellished update of his ''Pikmin 2'' appearance. His design in ''3DS/Wii U'' more closely matches his ''Pikmin 3'' design with a visible whistle and the ability to summon Winged Pikmin.
* BizarreAlienBiology: A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.
* TheCaptain: He leads the Pikmin and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
* ChuckCunninghamSyndrome: The Rock Pikmin introduced in ''Pikmin 3'' make no playable appearance despite their winged counterparts doing so.
* ClothingDamage: His helmet(!) gets cracked if he takes enough damage in ''Ultimate'', but it only lasts a few seconds.
* ColonyDrop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
* ColorCodedForYourConvenience: The Pikmin. Overlaps somewhat with ElementalPowers:
** Red: Does [[PlayingWithFire fire]] damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
** Yellow: Does [[ShockAndAwe electric]] damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
** Blue: Does NonElemental damage, [[SuperNotDrowningSkills doesn't drown in water]]. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
** Purple: Does NonElemental damage, doesn't latch on to enemies. [[MightyGlacier Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks]]. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
** White: Does [[PoisonousPerson poison]] damage when latched on an enemy, does NonElemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
** Pink: Winged Pikmin allow Olimar to [[{{Flight}} fly for a limited time,]] depending on how many others are in the party.
* CutscenePowerToTheMax: In ''The Subspace Emissary'', Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in ''Smash Bros.'' where he is limited to only six (''Brawl'') or three (''3DS/Wii U'').
* DavidVersusGoliath: In Subspace Emissary, he and [[ZergRush a hundred Pikmin]] confront a [[GiantMook giant R.O.B.]]. It doesn't end well for the Pikmin...
* DeathFromAbove: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
* DifficultButAwesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
* EverythingsBetterWithSpinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
* EyePop: [[MythologyGag A trait from his original game,]] which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar, who has EyesAlwaysShut.
* FinalBoss: Olimar is the last opponent in ''Brawl''[='=]s All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he ''will'' humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
* GotVolunteered: Captain Falcon more or less forces him to help out in ''Brawl''[='=]s story mode.
* GreenThumb: In a sense. He does fight with plants, after all.
* GrievousHarmWithABody: Several of his moves involve slapping the opponent with a Pikmin.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=wTsbpkk1uFo The main theme from Pikmin]]. For ''Brawl'', the [[https://www.youtube.com/watch?v=uw6CBv8Vp7s World Map]] from ''Pikmin 2'' theme was featured on the Dojo. A [[https://www.youtube.com/watch?v=u8Xpjcobu8Q new remix]] of it appears in ''3DS/Wii U'' and was used to explain changes to the character during the April direct. It's also the only other ''Pikmin'' theme in ''3DS'' besides the main theme above. For ''Ultimate'', [[https://www.youtube.com/watch?v=H1etAFiAPYQ Garden of Hope]] is used.
* LethalJokeCharacter: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
* LimitBreak: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
* LongRangeFighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
* MechanicallyUnusualFighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
* TheMinionMaster: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
* {{Nerf}}: Zigzagged: he can carry only three Pikmin in ''3DS/Wii U'', but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, WordOfGod states they've made him better in certain areas, but also added some weak points.
* PaletteSwap: Some of his are based on his son, the President of Hocotate Freight, and Louie. ''3DS/Wii U'' kicks it up a notch by having a different character from the ''Pikmin'' series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
* RedshirtArmy: The Pikmin are pretty fragile, and come in endless numbers.
* TheRuntAtTheEnd: Meta Example. He was the last newcomer announced before ''Brawl's'' release, and he's one of the shortest. The same applies to Alph, as he was revealed as an alternate skin for Olimar the week of ''3DS''[='=]s release (though the Koopalings and Duck Hunt were given official trailers afterwards). [[WhatCouldHaveBeen He also would have been the last of the promoted clone characters if the developers had enough time to balance him.]]
* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.
* VideogameCrueltyPotential: However, clever Olimar players will often toss a Pikmin to [[TakingTheBullet take the bullet... Or energy sphere... Or rocket.]] It works, too! The Pikmin might even survive!
* WeCannotGoOnWithoutYou: If Olimar is KO'd, all the Pikmin currently out automatically die.
* YouGottaHaveBlueHair: Alph has dark cyan hair which matches his outfit.
* YourSizeMayVary:
** In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
** In ''3DS/Wii U'', Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
* ZergRush: The key to play Olimar well in ''Brawl'' is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in ''3DS/Wii U'', since he goes from 6 to 3 Pikmin.
[[/folder]]

!!!Unlockable

[[folder:41 – Lucario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uwuuewm.png]]
[[caption-width-right:350:[[KiManipulation Master of Aura]] /[softreturn][[BattleAura Exudes Power]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U''; English)

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [DS], 2006

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[KiAttacks Aura Sphere]], Force Palm, [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\
'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl''), [[SuperMode Mega Evolution]] (3DS/Wii U)

->''"The Aura is with me!"''

The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]] with a mastery of hand-to-hand combat and Aura techniques. [[CriticalStatusBuff Gets more powerful as it's damaged]]. Its characterization is that of its [[Anime/PokemonLucarioAndTheMysteryOfMew debut movie]], a warring Pokémon of the hero Sir Aaron who was sealed in his master's staff so he wouldn't die alongside him.[[note]]Although its movie actor Creator/SeanSchemmel didn't reprise the role until ''3DS/Wii U''[[/note]] Notable for being the first Fighting-type Pokémon in the ''Smash'' series.

Lucario brings its powerful Aura abilities into battle, using them to get up close and personal or keep its distance. It's also noteworthy that it's the first fighter to get stronger the more damage it sustains, before everyone was able to gain such an advantage. ''3DS/Wii U'' allows it to Mega Evolve into the much more powerful Mega Lucario from ''X and Y''.
----
* AmbiguousGender: There are no outward physical differences between male and female Lucario, and trophy descriptions refer to it as an "it". However, as it's based on the Lucario that appeared in the eighth Pokémon movie, which is male, it can be assumed that this one is too.
* AuraVision: Used in the Subspace Emissary during a cutscene to find Solid Snake hiding in his box.
* BadassBaritone: Much like Meta Knight, it speaks in a deep, masculine voice.
* BareFistedMonk: Except when picking up items, of course. It does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucario in its home series. The predatory aspects of its species seem completely excised in ''Smash Bros.''
* ChargedAttack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger at higher damage percentages.
* CounterAttack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
* CripplingOverspecialization: The aura mechanic can make it a formidable fighter in a regular match, but its reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
* CriticalStatusBuff: Lucario's attack power starts increasing as its damage increases, and a few of its special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in ''Brawl'' and ''Wii U'' task the player with defeating two opponents while highly damaged, giving it a significant increase in power.
* CompositeCharacter: As with Mewtwo, it's based heavily on the anime, specifically the Lucario owned by Sir Aaron.
* TheEmpath: Possibly. Well-trained Lucario can sense the feelings of others. He uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.
* EnergyBall: Aura Sphere, its neutral special. The sphere increases in size and damage as Lucario takes damage.
* {{Expy}}: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
* FauxFlame: Its aura attacks produce this effect. Snake ever refers to it as "blue fire".
* FlashStep: [=ExtremeSpeed=], its up special, is a quick dash towards a changeable direction. Double Team, its down special counter attack, has it "disappear" when struck at the right time to counter soon afterwards.
* GameplayAndStorySegregation: When Mega Evolving, it grows slightly taller, which shows in its native games. In ''3DS/Wii U'', the in-game model does not reflect this change despite the altered appearance.
* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats that was a bit on the slow side, its ''3DS/Wii U'' incarnation has become this in practical effect. Its aura buffs hit even more ridiculously hard than they did in ''Brawl'' at high damages, but it's one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.
* GlassCannon: As its damage goes up, its [[CriticalStatusBuff aura]] property makes attacks hit much harder (at very high percentages, it's more powerful than ''Ganondorf''), but (like all characters) it's also more and more susceptible to being launched.
* GrappleMove: Luario's Force Palm will grab the opponent at close range, but become a regular attack at distance.
* ImmuneToFlinching: As Mega Lucario, it still takes damage, but won't flinch at all.
* {{Invocation}}: When it Mega Evolves, it says:
-->"''Max Aura!''"
* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and its Final Smash in ''Brawl'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] is Goku himself.
* KiManipulation: Its aura abilities are treated like this, involving the use of life energy to attack.
* KungFuWizard: Just like in its home series, Lucario specializes in both physical attacks and aura manipulation techniques.
* {{Leitmotif}}:
** In ''Brawl'', [[https://www.youtube.com/watch?v=oO70K3W-cPQ Team Galactic Battle]] plays as its credits theme and in Subspace. However, [[https://www.youtube.com/watch?v=Gv6kHbUwQf8 Victory Road]] is its unlock theme.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=1Joe403vfsY Poké Floats]] (Mewtwo's theme in ''Melee'') plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
** In ''Ultimate'', [[https://www.youtube.com/watch?v=3S-CmyvKTdc Battle! (Team Flare)]] plays in its character trailer.
* LetsYouAndHimFight: Fights against Meta Knight when they first meet.
* LimitBreak:
** In ''Brawl'', [[KamehameHadoken Aura Storm]], a sweeping ray aimed from the top of the stage.
** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], a transformation that locks Lucario into full damage output regardless of its current damage and makes it ImmuneToFlinching.
* MechanicallyUnusualFighter: The Aura mechanic makes it stronger the more damage it has, or the lower its stock count compared to others. In the fourth game, it effectively starts Sudden Death with its Final Smash transformation's offense activated (but without invulnerability, of course.)
* {{Mon}}: The aura Pokémon.
* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities it had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making its attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to its Smash Attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and a few big hits like Lucario).
* NotSoSimilar: Lucario is often compared to Mewtwo, being a talking humanoid Pokémon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
* PowerGlows: Lucario has a constant stream of blue aura surrounding its hands. The glow becomes more intense the more damaged it is, representing [[CriticalStatusBuff its increased power]].
* SecretCharacter: In ''Brawl'', have it join you in ''Subspace Emissary'' by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in ''3DS/Wii U''.
* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.
* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''.
* SupernaturalMartialArts: Its attacks are mostly calm Tai Chi Chuan movements.
* TalkingAnimal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, it's the only Pokémon to talk at all due to Mewtwo [[NoDubForYou being reduced to]] VoiceGrunting.
* {{Telepathy}}: Uses it to speak.
* WallJump: And since it can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.
* WorthyOpponent: Regards Meta Knight as this after facing him in battle in ''Subspace Emissary'', regardless of the outcome. The feeling is mutual.
* YourSizeMayVary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, [[http://www.serebii.net/xy/lucariogift.jpg as seen here]]. ''Smash Bros.''[='=] Lucario, on the other hand is [[http://images1.fanpop.com/images/image_uploads/Lucario-super-smash-bros-brawl-817687_400_300.jpg human-sized]].
[[/folder]]

[[folder:42 – R.O.B.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rhbcq6a.png]]
[[caption-width-right:350:[[LastOfHisKind The Last of His Kind]] [=/=][softreturn][[KillerRobot Robotic Obliteration Buddy]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rob_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rob_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' R.O.B.
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As a peripheral: ''VideoGame/RoboticOperatingBuddy'' [R.O.B.], 1985
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> In-game: ''Stack-Up'' [NES], 1985

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[EyeBeams Robo Beam]], [[SpinAttack Arm Rotor]], [[JetPack Robo Burner]], Gyro\\
'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[WaveMotionGun Super Diffusion Beam]] (''3DS/Wii U'')

The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, [[UsefulNotes/TheGreatVideoGameCrashOf1983 and possibly video games in general]]. After making many cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), R.O.B. joins the battle bringing lasers, booster rockets, and gyromites to the battle.

This particular R.O.B. is also the Ancient Minister, overseeing his world with Master Hand. But when Tabuu possessed the latter, his fellow robots were forced to manufacture Subspace Bombs to expand his empire. The Ancient Minister watched in horror as he was unable to do anything about it, and in the end, he was all that remained of his kind. If it's any consolidation, at least ''Smash Bros.'' isn't forgetting him anytime soon.
----
* AdaptationalBadass: R.O.B. was a real-world game peripheral with slow, limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
* AlasPoorVillain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
* AuthorityInNameOnly: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
* AntiVillain: He's only antagonizing the rest of the characters in ''Subspace Emissary'' to [[spoiler:protect the lesser R.O.B.s, [[ShootTheShaggyDog not that it stops them from getting destroyed anyway.]]]]
* ArchEnemy: In Brawl, he was a fake-out BigBad until the story got HijackedByGanon, literally, and then hijacked again by Tabuu. In ''3DS/Wii U'', he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is ''not'' [[RidiculouslyHumanRobot human-looking]]), he's the closest stand-in for a ''Xenoblade'' Mechon.
* ArtEvolution: In ''Brawl'', his robotic features were more pronounced and he was given a metallic shine to his appearance, while later games more closely emulate the original plastic toy.
* BattleTops: R.O.B can charge up and launch a top from ''Gyromite''. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
* BoringButPractical: In ''Brawl'', he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in ''3DS/Wii U'', where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
* ChargedAttack: ''Three'': Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
* CuteMachines: He looks like an old-school robot with big eyes.
* TheEvilGenius: As the [[spoiler:Ancient Minister in ''Subspace Emissary'']].
* EverythingIsBetterWithSpinning: His side special can be mashed to spin even longer and his down smash is a rotational low sweep. Both qualify as a HerdHittingAttack, and rack up high damage percentages provided the opponent gets caught in them for their full durations.
* FrickinLaserBeams: From his [[EyeBeams eyes]], which is his neutral special, forward smash, and Final Smash.
* GoodAllAlong: [[spoiler:As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the bloodshed.]]
* HammeredIntoTheGround: As of ''Ultimate'', his down throw jackhammers an opponent into the ground.
* KingMook: [[spoiler:He was the leader of the R.O.B. enemies in the ''Subspace Emissary''.]]
* LastOfHisKind: [[spoiler:At the end of the ''Subspace Emissary'', what with all of his kin destroyed.]] In the Boxing Ring stage in ''Wii U'', his alias is this exact trope.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AZdySs8xxrU Gyromite]], the only song from his universe.
* LimitBreak:
** In ''Brawl'': Diffusion Laser, which is basically a Starman item with extra kick.
** In ''3DS/Wii U'': Super Diffusion Laser, which is a huge stationary laser that blasts opponents continuosly before sending them flying.
* PaletteSwap: In ''Brawl'', his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of ''3DS/Wii U'' and ''Ultimate''. His blue color in ''Brawl'' resembles [[VideoGame/StarTropics Nav-Com]], as well; in ''3DS/Wii U'', the blue has been changed to purple, giving it a stronger resemblance. Still in ''3DS/Wii U'', he gains an extra palette resembling the Virtual Boy.
* ReflectingLaser: His laser can reflect off the floor or off hills, Kirby style.
* RidiculouslyHumanRobots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually ''looks'' like a human).
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Brawl''''': Have him join you in ''Subspace Emissary'' by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.
** '''In ''3DS''''': Collect 200 trophies or play 70 matches in Smash.
** '''In ''Wii U''''': Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
* StoneWall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
* SkillGateCharacters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
* SpinToDeflectStuff: R.O.B.'s side special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
* TogetherInDeath: He ''tries'' to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
* UndyingLoyalty: [[spoiler:The R.O.B. Squad to the Ancient Minister R.O.B, at least until a {{villain override}}.]]
* WalkingArmory: Gyros, lasers, and exhausts.
* WalkingSpoiler: [[spoiler:As the titular Subspace Emissary.]]
* WaveMotionGun: His Final Smash in ''3DS/Wii U''. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
* WeaponizedExhaust: Many of his moves make use of his exhausts, and they are quite powerful.
* WrestlerInAllOfUs: His up throw is a [[http://i.imgur.com/gSsb1Q3.png piledriver.]]
[[/folder]]

[[folder:43 – Toon Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7vqlzaw.png]]
[[caption-width-right:350:[[CoolBoat Wave-Riding,]] [[WeatherManipulation Wind-Waking Warrior]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/554px_toon_link_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/toon_link_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Sachi Matsumoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [GCN], 2002[[note]]The "Toon" design for Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', but the character in ''Smash'' unambiguously represents the character from ''The Wind Waker''.[[/note]]

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Hero's Bow, Boomerang, SpinAttack, Bomb\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]

The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum.

Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.

He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, though now he has to share.

----
* AlternateSelf: Unlike the two Links in ''Melee'', who were both the same character in different time frames, this Link is from a different timeline than the Link starting in ''Brawl''.
* AnnoyingArrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
* ArrowsOnFire: He inherits Young Link's Fire Arrow as a custom move.
* ArtShift: He was cel-shaded in his debut game, but in ''Brawl's'' more realistic art style, he looks a little... off. While in ''3DS/Wii U'', he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
* BadassAdorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants ''Smash'' has to offer with the best of them.
* BattleBoomerang: A more mundane one than regular Link's in ''Brawl'', but otherwise the same as the previous Links of ''Smash''.
* BlackEyesOfCrazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's MonochromaticEyes in ''Brawl''.
* BonusBoss: One of the 3 for the ''Subspace Emissary''.
* TheCameo: If there's no one playing as him, he drives the Spirit Train stage in his Engineer outfit in ''3DS''. Oddly, he also disappears from the stage if the adult Link is present.
* CartoonBomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
* ChargedAttack: Spin Attack and his bow, same as Link.
* CheekyMouth: Not in-game, but in his render for ''Ultimate'', to more closely match his official artwork.
* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''.
* CoolSword: The ''Wind Waker'' version of the Master Sword.
* DefeatMeansPlayable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via ''Subspace Emissary''.
* DevelopersForesight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
* DivergentCharacterEvolution:
** He and ''Brawl's'' Link are further apart in animations and playstyle than Young Link and ''Melee''[='=]s Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
** He further diverged in ''Ultimate'' by the virtue of, amusingly enough, staying the way he was, with biggest difference being him retaining ''Triforce Slash'' as his Final Smash, whereas Link gained a new one. He also gained a distinct forward Smash attack, where he swings his sword upwards in front of him (as opposed to the other two Links, who retain the dual sword slash they've always had).
* HeroicMime: This version has talked, briefly, in his own game (''"Come on!"''), but has no dialog in ''Smash Bros.''
* JuniorCounterpart: To the "main" Link.
* JustFrameBonus: The hilt of his downward aerial move turns it into a MeteorMove, just like Young Link's, and is much easier to attack with at the move's beginning.
* KidAppealCharacter: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some ''Smash'' marketing aimed more towards kids and families.
* KidHero: He is the Hero of Winds from ''Wind Waker'', as evident by the Wind Waker which appears in one of his taunts… but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at ''twelve years old''… or [[ImprobableAge nine]] according to Iwata.
* LegacyCharacter: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in ''64'' and ''Melee''.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=cyOzrBTDS0E Dragon Roost Island]] as his unlock theme. [[https://www.youtube.com/watch?v=OZFdDcvTfxU Great Bay]] also plays during his introduction, and is the main adventuring theme from his home game. In ''Ultimate'', his character trailer plays [[https://www.youtube.com/watch?v=1YTz_X59Jxg the Main Theme for Triforce Heroes]].
* LightningBruiser: He still has most of Link's durability and power, and is much, ''much'' more mobile.
* LimitBreak: Triforce Slash, which he retains in all three games he's in, even in ''Ultimate'' where vanilla Link received a new one in the form of ''Ancient Arrow''.
* MovesetClone: Shares his 4 Special Moves and a Final Smash with Link. His regular moves aren't as similar as [[DivergentCharacterEvolution Young Link's were]], but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
* PaletteSwap: His ''Four Swords'' counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the [[https://www.youtube.com/watch?v=aQ7riCXrDxY first Wind Waker trailer]] and by proxy the [[VideoGame/TheLegendOfZeldaI original design]]. ''[=3DS/Wii U=]'' has another green alt resembling Link's appearance in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''.
* PintsizedPowerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for a BonusBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary''[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating ''Subspace Emissary'', or fight in 400 brawls. He became a starter character in ''3DS/Wii U''.
* SkillGateCharacters: Not only can his down air be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
* SuspiciouslySimilarSubstitute: Initially, of ''Melee's'' Young Link as a younger, smaller, faster, and weaker variation of Link. His custom moves in ''3DS/Wii U'' drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized ArtEvolution to the idea of a young Link, as the ''Twilight Princess''-inspired adult Link is to the ''Ocarina'' version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous ''Smash'' game), where the order placement puts him after Dr. Mario (a veteran of ''Melee'', which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of ''Brawl'', the game where Toon Link actually made his debut). This is eventually defied in ''Ultimate'', where Young Link himself returns as a separate character from Toon Link.
* WallJump: He could not do it in his own game, but Young Link, who he fills in for, could do so in ''Melee''.
[[/folder]]

[[folder:44 – Wolf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Mahito Oba (Japanese), Jay Ward (English)

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/StarFox64'' [[=N64=]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the SNES in 1996, but the game wouldn't be officially released until 2017[[/note]]

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Specials''': Blaster, Wolf Flash, [[JetPack Fire Wolf]], [[AttackDeflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]]

->''"What's the matter, scared?"''

Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.

Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
----
* AbsurdlySharpClaws: He primarily fights by clawing or kicking enemies. ''Ultimate'' even gives them nice claw slash effects.
* AdaptationalBadass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in ''Star Fox: Assault'', he only attacked with projectile weapons. In ''Smash'', he is given hand-to-hand combat skills.
* AdvertisedExtra: Appears in one scene of the ''Melee'' intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship having a trophy.
* AmbiguouslyBi: Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
* AntiAir: His side special, as it comes at an angle.
* AttackReflector: His Reflector, which can also function as a CounterAttack (albeit a rather weak one).
* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' is based on his appearance in ''Star Fox Zero'' while still having elements of ''Assault'' and his ''Brawl'' appearance (once more, the jacket). It's most likely because ''Assault'' is the only game in the franchise where he has a full body concept and model.
* BadassBaritone: A very menacing one, at that.
* BayonetYa: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
* BonusBoss: One of the 3 for ''Subspace Emissary''.
* BountyHunter: He's canonically a mercenary, but he's portrayed as such in one ''Brawl'' event match.
* BringIt: His new taunt in ''Ultimate''.
* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''.
* CoolShip: The Wolfen, seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards.
* CoolTank: His own (possibly stolen) Landmaster, his Final Smash in ''Brawl''.
* CounterAttack: Due to Wolf's Reflector having invincible frames on startup, he has this sort of pseudo-counter move where an attack on him would fail because of invincibility followed by a weak damage from the reflector being summoned.
* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash and forward tilt).
* DemotedToExtra: In ''3DS/Wii U'', Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
* DubNameChange: Almost all of his special moves (barring Reflector) have unique names compared to what Fox and Falco have but for some odd reason changed (with the exception of Wolf Flash) in the international release to make them "generic" and be in line with theirs. Claw Blaster was changed to Blaster, Wolf Shoot[[labelnote:*]]a common Japanese slang with "shoot" is striking something with a kick, as what Wolf does at the end of the move[[/labelnote]] was changed to Fire Wolf, and Landmaster (Altered)[[labelnote:*]]denoting it was stolen or pretty much altered with different specs compared to the original ones[[/labelnote]] was changed to Landmaster.
* HellBentForLeather: In his appearances in both ''Brawl'' and ''Ultimate'', he sure is clad in leather clothing, from the vest and jacket to the pants.
* InvulnerableAttack: What makes Wolf's Reflector different from Fox's is that aside from making the reflected projectile move faster, it has much longer invincibility frames. This allows him to pretty much avoid many attacks with proper timing.
* JackOfAllStats: While Fox is a GlassCannon, Wolf was a more well-rounded character, having above-average weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He was held back however by his extreme vulnerability to chain grabs, and possessing a strict recovery while Wolf was heavily vulnerable to gimping.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=4X_7bdD8P0w The Star Wolf Theme]]. Received a remix in both ''Brawl'' and ''[=3DS/WiiU=]'' (back to back with Zoness). The ''VideoGame/StarFoxAssault'' rendition of his theme is also present in both games.
* LimitBreak: Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
* MovesetClone: Most of his specials are based off of Fox, but they all function differently (especially when compared to Falco). All his standard attacks, such as smashes and aerials, are completely different though. Wolf additionally has very different physics from Fox except for similarly fast falling speeds.
* MythologyGag: His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.
* PettingZooPeople: An alien wolf man.
* PistolWhipping: Possible to do so, unlike with Fox and Falco's guns.
* PrimalStance: In Brawl, he has a more animalistic fighting stance compared to Fox and Falco's upright-standing bouncy stance, with even an all-fours crouching pose. ''Ultimate'' however removed this but he occasionally leans forward to growl.
* PromotedToPlayable: He made his first appearance in ''Smash Bros.'' in ''Melee's'' opening cinematic prior to being added to the playable roster in ''Brawl''.
* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance.
* TheRival: Of Fox. Even referenced as one of the Challenges in the ''Wii U'' version involves getting a score of 20 in Rival Smash which unlockes the Star Wolf (Assault) music. He also a specific victory line for Fox when winning.
* RuleOfThree: Like Fox and Falco, he too has a Landmaster.
* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt.
* SavageWolf: He has some vicious attacks when compared to Fox and Falco's.
* SecretCharacter: Have him join you in ''Subspace Emissary''[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
* ShoutOut: His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Manga/DragonBall'''s Yamcha, whose signature move is the Wolf Fang Fist.
* SpikesOfVillainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
* TankGoodness: Seems to be a trend for the ''Star Fox'' characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
* WallJump: He was not able to in his own games, but could in ''Brawl''.
[[/folder]]

!!Third-party characters

[[folder:31 – Snake]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_mn0cy9a.png]]
[[caption-width-right:350:[[PrivateMilitaryContractors The Legendary Mercenary]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/snake_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/AkioOhtsuka (Japanese), Creator/DavidHayter (English)

-> '''Home Series:''' ''Franchise/MetalGear''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/MetalGear1 Metal Gear]]'' [[=MSX2=]], 1987

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Specials''': Hand Grenade, [[PlayerGuidedMissile Remote Missile]], Cypher, C4\\
'''Final Smash:''' GrenadeLauncher

->''"[[CatchPhrase Kept you waiting, huh?]]"''

One of the original stealth game heroes and the main protagonist of Creator/{{Konami}}'s ''Franchise/MetalGear'' series, Snake is a special ops soldier and mercenary formerly working for FOXHOUND, and a clone of the once-renowned Big Boss. Snake has successfully infiltrated [[VideoGame/MetalGear1 Outer Heaven]], [[VideoGame/MetalGear2SolidSnake Zanzibar Land]], and [[VideoGame/MetalGearSolid Shadow Moses Island]], and even had a hand in [[VideoGame/MetalGearSolid2SonsOfLiberty helping Raiden infiltrate the Big Shell]], all to stop the ever-present [[HumongousMecha Metal Gear]] from causing international warfare.

In ''Smash Bros.,'' Solid Snake forgoes stealth to bring the pain with a variety of [[StuffBlowingUp explosives]] and melee techniques. He's notable as the very first third-party character to be introduced to the series.
----
* AmazonChaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.
* ArbitrarySkepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters. He has a similar reaction to Sheik's appearance-altering magic, which Mei Ling readily points out.
* BadassBaritone: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
* BadassBeard: Notably, Solid Snake never had a full beard in ''Metal Gear'' canon, but his father, Naked Snake, did.
* BadassNormal: Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees, plus being proficient in military CQC and various real-world firearms. He also scoffs at Zelda's magic, and is generally unfazed by fighting things which would normally be outside his weight class, often formulating strategies with his support team.
* {{Badbutt}}: It's what happens when you're in a series that's at least one age rating down from your usual fare. He's still allowed fairly realistic explosives, but he doesn't use any actual guns (or even his tranquilizer pistol), and his smoking is completely absent.
* TheBusCameBack: After being absent from the 4th game, he returns for the fifth installment.
* CharlesAtlasSuperpower: Probably to compensate most of his BadassNormal tendencies, Snake hits really, ''really'' hard. To demonstrate, his regular punch-punch-spinning roundhouse kick combo from ''Sons of Liberty''? One of the only neutral combos in the game capable of a KO.
* TheComicallySerious: He's a hardened soldier with a gruff voice and a [[PerpetualFrowner near-permanent frown,]] but it's hard to take him seriously when he's wildly swinging around a Golden Hammer or hopping up and down after eating some Superspicy Curry. He also occasionally remarks, "yum!" and "tasty!" when eating edible items.
* CompositeCharacter: To several degrees, although he is identified as Solid Snake on the back of the box and in the credits:
** He uses the Sneaking Suit from ''Metal Gear Solid 2'', but has the face of Naked Snake from ''Metal Gear Solid 3''. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in ''Metal Gear Solid 3''.
** The Codec interface is the same one he used in the first ''Metal Gear Solid'' and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).
** His weapons are a mixed assortment from all the ''Metal Gear Solid'' games, plus he has his SOCOM from ''Metal Gear Solid 1'' holstered on his suit. His melee attacks are based on ''Metal Gear Solid 2'', though, so no CQC yet. Justified in that Snake had not lifted his self-imposed ban on the fighting style until ''Metal Gear Solid 4'', where he was much older.
** Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from ''Metal Gear Solid 2'') and a pair of Gekkos (from ''Metal Gear Solid 4'') can also appear; all of whom are {{foreshadowing}} what goes down in ''Metal Gear Solid 4''.
* ChuckCunninghamSyndrome: In contrast to the other scrapped characters, Snake and the ''Metal Gear'' franchise were dropped ''entirely'' in ''Super Smash Bros. for''. The only mention he had regarding the game was in the ''50 Facts Extravaganza'', to compare the Codec conversations with Palutena's Guidance. His return to the series in ''Ultimate'' was much-touted -- so much so, that the trailer's [[WhamLine "EVERYONE IS HERE!"]] {{tagline}} officially coincides with his entrance.
* ContinuityNod: When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to [[spoiler:Hardin]] in ''VideoGame/FireEmblemMysteryOfTheEmblem''). Snake shares the sentiment, since he was once betrayed by Big Boss in ''VideoGame/MetalGear'' and Gray Fox in ''VideoGame/MetalGear2SolidSnake''.
* DifficultButAwesome: His moves are rather awkward, but when they hit, they hit ''hard''. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in ''Brawl'', allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 packs. Snake's many unusual properties, which fit into the ''Brawl'' engine well, makes him one of the most dangerous characters, especially in the right hands.
* EarlyBirdCameo: His Up Smash has him using a mortar, which only has appeared in ''Metal Gear Solid 4'' (which came after ''Brawl's'' release).
* EasterEgg:
** With him as the player character in the Shadow Moses stage, by tapping the down taunt button for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another ''Metal Gear Solid'' character (or Slippy Toad from ''Star Fox'', in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird.
** Occasionally, the C4 Snake places will be in the shape of a butterfly, a CallBack to ''VideoGame/MetalGearSolid3SnakeEater''.
* ExtremeOmnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
* FantasyGunControl: All of the arsenal he brings from ''Metal Gear'' into the ''Smash'' battlefield ignores regular guns in favor of just explosive weapons.
* {{Foreshadowing}}: The Shadow Moses stage contains a huge amount of references to ''VideoGame/MetalGearSolid4'', which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is [[spoiler:actually a fairly literal portrayal of the conclusion of Act 4 of ''Metal Gear Solid 4'', where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses]]. In other words, Hideo put foreshadowing for the KillerApp of the [=PS3=] ''[[RefugeInAudacity in the Killer App of its direct competitor]]''.
* GenreBlindness: Going by his CODEC talks, he just thinks he's in one of his home series' missions. Luckily for him, the ''Metal Gear'' franchise gave him perfectly suitable abilities befitting a ''Smash'' fighter.
* GlacierWaif: While he is by no means a frail-looking man, Snake is the ''third'' heaviest character in ''Brawl'', edging out the physically bulkier Dedede, Ganondorf, and Charizard in terms of weight.
* GrenadeLauncher: Used in his Final Smash.
* GuestFighter: He's the first character not owned by Nintendo in any fashion to be announced for ''Super Smash Bros.''
* HitboxDissonance: His up tilt consists of him kicking straight up, yet foes three feet ahead still get hit. His forward-tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast.
* HoistByHisOwnPetard: If Snake (player or otherwise) forgets where he placed his own bombs or puts them in a pretty bad place, it's easy to exploit this failure and turn his own bombs against him.
* HesBack: After disappearing entirely for Smash for Wii U/3DS, he returns for Ultimate.
* {{Hunk}}: He's got muscles and a nice build with that trademark attire of his.
* HyperspaceArsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
* HypocriticalHumor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
-->''"You tell me, Mr. Utility Belt."''
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good ''"Falcoooon PUNCH!"''
* IconicLogo: Snake's previous franchise logo, the FOX Unit emblem, was discarded in ''Ultimate''. Its replacement? Why, the ''Metal Gear'' "'''!'''", of course. (This is likely for legal reasons as the Fox Hound logo is still owned by Kojima productions, being their logo, while Snake and Metal gear is owned Konami, who no longer works with the former)
* ImprobableUseOfAWeapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks targets back quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
* TheKnightsWhoSaySquee: His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over [[AscendedMeme Falcon's moves]].
* LegacyCharacter: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]]. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, and before ''VideoGame/MetalGearSolid4'' even came out.
* LetsYouAndHimFight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
* LighterAndSofter: As to be expected, considering he came from an M-rated game. Perhaps the most noticeable thing is that he does not use any guns (despite having a pistol in a leg holster), only explosives.
* LightningBruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an up smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
* LimitBreak: He fires his GrenadeLauncher from a helicopter.
* MacrossMissileMassacre: His Final Smash in ''Ultimate'' involves firing upon the stage with a storm of missiles that inflict immense damage and knockback.
* MediumAwareness: He's the only character in ''Brawl'' who refers to the events of the ''Subspace Emissary'' (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.
* MetaGuy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has NoFourthWall. His CODEC conversations are mostly {{Lampshading}} the ridiculousness of his various opponents... and sometimes, his equally ridiculous reactions to them.
* MightyGlacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
* MuggingTheMonster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
* MythologyGag: Has a lot of them, most of which are already spread out on this page, but there's more:
** The futuristic circular design of the mine he plants in his ''Brawl'' down Smash attack is akin to the ones from the original ''Metal Gear'' games rather than the claymore mines present in the ''Solid'' titles.
** While not a perfect recreation, Snake's ''Brawl'' Final Smash takes heavily after a scene in ''Sons of Liberty'' where he fires a rifle-mounted grenade launcher at Solidus Snake while inside a helicopter. Aside from the different weapons, the rope ladder is a ''Smash''-only creation as he never uses one in that scene either.
** His two-part forward tilt is based on a series of attacks he performs on Gray Fox after his boss fight in ''The Twin Snakes''.
** The Cypher he uses to recover with is based on its appearance from ''Sons of Liberty'', where it functions as an enemy and is used to frame Snake for Metal Gear RAY's theft. While neither Snake or Raiden replicate the recovery feat there, ''Smash'' chalks up this unusual move to Snake's resourcefulness in battle.
* NeckSnap: His grab attack invokes the action, although it's more likely him trying to choke out his foes. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight?
* OnlySaneMan: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with [[EverythingsBetterWithCows mooing]] GiantMecha.
* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.
* PetTheDog: He sticks up for Luigi when the Colonel starts laying into him. He also praises Slippy's design skills and ponders commissioning a weapon from him.
* PlayerGuidedMissile: Among Snake's special attacks is his steerable Nikita Missile launcher.
* PracticalTaunt: His box can do damage, and can even destroy the Smash Ball in one hit.
* PreAsskickingOneLiner: Right before using his Final Smash:
-->''"[[LetsGetDangerous It's show time!]]"''
* PutOnABus: He's cut from the roster in ''3DS/Wii U'', and there is no ''Metal Gear'' content of any kind in the game, not even a trophy. He returns in ''Ultimate'' with his stage in tow.
* SayMyName: "SNAKE! SNAKE? SNAAAAAAAAKE!!" Occurs with Otacon, Colonel Campbell, Mei Ling, and even [[VideoGame/StarFox Slippy]] (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. Inverted during Luigi's CODEC, where Snake yells out for the Colonel instead, who has apparently been brought [[VideoGame/MetalGearSolid2 under a trance]].
* SecretCharacter: Have him join you in ''Subspace Emissary'' by clearing "Battleship Halberd Interior", fight on his home stage 15 times, or fight in 100 brawls.
* ShipTease: The conversations about Samus and Zero Suit Samus have Snake show interest in her.
* StuffBlowingUp: Snake uses explosives for most of his moves due to the ban on firearms.
* WallOfWeapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and [[JokeItem a box]], and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though.
* WrestlerInAllOfUs: His throws include a Full Nelson suplex.
* YouHaveGotToBeKiddingMe: ''Often'' in his CODEC conversations, either in a variation of the line or, "Are you serious?" Suffice it to say, Snake is baffled by what he's been mixed up in.
[[/folder]]

[[folder:38 – Sonic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqnvzql.png]]
[[caption-width-right:350:[[FanNickname The Blue Blur]] /[softreturn][[SuperSpeed Speed is His Game]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sonic_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/JunichiKanemaru (Japanese), Creator/JasonGriffith (''Brawl''; English), Creator/RogerCraigSmith (''3DS/Wii U''; English)

-> '''Home Series:''' ''Franchise/SonicTheHedgehog''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' [Mega Drive/Genesis], 1991[[note]]A stylized Sonic head appeared earlier the same year in the arcade game ''Rad Mobile'', but the character himself would debut in his own game[[/note]]

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[AlwaysAccurateAttack Homing Attack]], Spin Dash, Spring Jump, Spin Charge\\
'''Final Smash:''' [[GoldenSuperMode Super Sonic]]

->''"That was almost too easy!"''

Creator/{{Sega}}'s mascot, Mario's former [[UsefulNotes/ConsoleWars metafictional rival]], and the protagonist of the ''Sonic the Hedgehog'' series. A resident of South Island, Sonic and his friends have stopped the plans of the ever-persistent Dr. Eggman/Robotnik on numerous occasions. He has defeated several other villains, including gods, in his home series, and now he is in a fighting game to [[JustForPun show you just]] [[VideoGame/SonicHeroes what he's made of.]] Predictably, he's the series' [[SuperSpeed fastest character]].
----
* AlwaysAccurateAttack: He has his signature Homing Attack as his neutral special, but [[SubvertedTrope it's ironically rather inaccurate and easy to avoid]].
* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''. His design from the fourth game onwards resembles his post-''VideoGame/SonicUnleashed'' model but also takes some elements from [[http://info.sonicretro.org/images/f/f5/SA1_S_d2.png Yuji Uekawa's artwork.]]
* BadassAdorable: He's quite adorable whenever he shows his snarky attitude, but has defeated various machines and monsters over ten times his size. He’s no less capable of fighting in Super Smash Bros. then he is in his home series.
* BigDamnHero: Sonic makes his entrance in the ''Subspace Emissary'' [[spoiler:by crippling Tabuu's Off-Wings]].
* BlowYouAway: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of [[VideoGame/SonicAdventure2 Sonic Wind]] in appearance and the [[VideoGame/SonicRush Dead Line Blue Tornado]] in function.
* BlueIsHeroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur."
* ChargedAttack: Both Spin Dash and Spin Charge can be charged for more damage and speed.
* CheekyMouth: Zig-zagged in ''Brawl''. It's played straight in his [[http://vignette3.wikia.nocookie.net/ssb/images/b/b5/Sonicbrawlclear.png/revision/latest?cb=20140221054634 official artwork]], but his [[http://vignette2.wikia.nocookie.net/ssb/images/1/14/Brawl_Sonic_and_Lip_s_Stick_by_SylvieNe.jpg/revision/latest?cb=20140318082401 in-game model]] averts it. Played completely straight in ''3DS/Wii U''.
* CloseRangeCombatant: Fighting with him constantly requires getting in close with the opponent, attacking, then [[HitAndRunTactics running away to avoid damage]].
* ConfusionFu: Around and around he goes, which SpinAttack he uses, nobody but the person playing as him knows! ''3DS/Wii U'' takes it further by having the charging animations of both Spin Dashes be completely indistinct (''Brawl's'' Spin Dashes had very similar, but still slightly distinct charging animations).
* CrosshairAware: A cosmetic change in ''Ultimate'' gives the opponent the Homing Attack reticle from ''VideoGame/SonicColors'' when Sonic uses his Neutral Special.
* DidYouJustPunchOutCthulhu: In the ''Subspace Emissary'' mode, [[spoiler:Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.]]
* DifficultButAwesome: He is the fastest character in ''Brawl'' and ''3DS/Wii U'', but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
* DynamicEntry:
** His ''Brawl'' trailer has him rushing past Mario, sending him spinning off-screen.
** His trailer in ''3DS/Wii U'' has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
* EleventhHourRanger: In ''Subspace Emissary'', as he only shows up right before the final battle.
* EverythingsBetterWithSpinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
* FakeShemp: In ''3DS/Wii U'', a majority (if not all) of his voice clips are recycled from his home series.
* FragileSpeedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and having poor defensive abilities.
* FurryReminder: Weaponizes his quills for his up throw.
* GoldenSuperMode: Super Sonic.
* GradualGrinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of HitAndRunTactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in ''3DS/Wii U'', he still relies on this strategy to get [=KOs=] in.
* GuestFighter: The mascot of Sega, and Mario's former metafictional rival. His appearance in the fourth game gave him the distinction of being the first third-party veteran in the series.
* HalfDressedCartoonAnimal: Shoes, WhiteGloves, and nothing else.
* HitAndRunTactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
* {{Irony}}: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight in the ''Subspace Emissary''.
* KidHero: He's 15 years old. Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 10 yet.
* TheLastOfTheseIsNotLikeTheOthers: In the promotion for ''3DS/Wii U'', the special artwork for [[https://www.smashbros.com/wiiu-3ds/us/images/character/pac-man/illust.jpg Pac-Man]] and [[https://www.smashbros.com/wiiu-3ds/us/images/character/secret10/illust.jpg Duck Hunt]] depict 8-bit scenes... Featuring a 16-bit Sonic. This is especially odd because Sonic has been in 8-bit games on the UsefulNotes/GameGear and UsefulNotes/NeoGeoPocket, albeit obscure ones.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=crP7cKWHzZQ Live and Learn]], which is Modern Sonic's most recurring theme in his home series, and used in his ''Brawl'' reveal trailer. [[https://www.youtube.com/watch?v=-IAgiL4VkV4 Sonic Heroes]] is his unlock music in ''Brawl'', however, and used in his reveal trailer for ''3DS/Wii U'', so it can be seen as a second theme. However, for ''Ultimate'', [[https://www.youtube.com/watch?v=xPRG1Fpp00U Green Hill Zone]] is used instead.
* LimitBreak: Sonic turns into [[SuperMode Super Sonic]] and starts to fly around the screen, knocking everyone in his path. Despite his rather hard-to-control speed, in ''Brawl'', this was one of the most powerful Final Smashes available, having some impressive K.O. power. ''3DS/Wii U'' tones it down by making him harder to control, and making the transformation last a shorter time. ''Ultimate'' alters the move entirely, ramping up its speed to the point that it functions as a screen-wide projectile in effect.
* NonStandardCharacterDesign: The promotional posters for Pac-Man and Duck Hunt feature classic 8-bit sprites for manny Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features.
* OutOfCharacterMoment: Sonic expressed distaste for guns in ''VideoGame/ShadowTheHedgehog'', but he doesn't have a problem using gun-like weapons here. Then again, the guns in ''Smash'' are significantly more outlandish than most of the guns in ''Shadow''.
* PlayingWithFire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from ''VideoGame/SonicAdventure2''.
* RollingAttack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary'' by clearing "The Great Maze", beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. He's a starter character in ''3DS/Wii U''.
* SignatureMove: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to his visibility during the attack and its penchant for DynamicEntry.
* SpinAttack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
* SuperSpeed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they are K.O'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die ''by '''outrunning''' the screen scrolling''.
* TakeThat: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor was the son of the voice actor who voiced Sonic's enemy Eggman in the JP versions of the games.
* TooFastToStop: Actually, he can stop on a dime, but [[DifficultButAwesome it's hard to get the hang of it]].
* WallJump: Although he was capable of using the [[FlashStep Triangle Jump]] in ''VideoGame/SonicHeroes'' to travel forward along walls, he was not capable of vertical wall-jumps. ''Brawl'' gave him a more traditional variation of the move that later carried over to his own games, starting with ''VideoGame/SonicUnleashed''.
* WolverinePublicity: Despite being an unlockable character, in fact one of the ''last'' unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in ''3DS/Wii U'', as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.
[[/folder]]
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | '''''Brawl''''' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/rsz_1brawl_character_selection_screen_4238.png]]
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'''Warning: unlockable characters will not be spoiler-marked on this page.'''

* Returning characters from ''Super Smash Bros.'': Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.
* Returning characters from ''Melee'': Bowser, Peach, Zelda, Sheik, Ice Climbers, Falco, Marth, Ganondorf, Mr. Game & Watch.

[[foldercontrol]]

!!Nintendo characters
!!!Default

[[folder:27 – Meta Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_bpns272.png]]
[[caption-width-right:350:[[CoolMask The Masked Swordsman]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssb4_0.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/AtsushiKisaichi (Japanese), Eric Newsome (English)

-> '''Home Series:''' ''VideoGame/{{Kirby}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/KirbysAdventure'' [NES], 1993

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[SpinAttack Mach Tornado]], Drill Rush, Shuttle Loop, [[FlashStep Dimensional Cape]]\\
'''Final Smash:''' [[BlackScreenOfDeath Galaxia Darkness]]

->''"[[BringIt Fight me!]]"''

One of Kirby's [[TheRival rivals]], an honorable MasterSwordsman who travels around the world [[BloodKnight challenging strong opponents]] to [[DuelBoss duels]]. He's been both a fierce foe and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the Kirby canon have officially beaten Meta Knight - Kirby himself, and [[EvilTwin his own]] [[VideoGame/KirbyAndTheAmazingMirror Mirror Universe counterpart]]. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.

In the separate canon, ''Anime/KirbyRightBackAtYa'', he's one of the last of the Star Warriors that stood up to the villainous Nightmare in times past, and is seeking out the new generation to one day put a stop to him. In that continuity, he serves King Dedede as a cover while acting as a StealthMentor to Kirby. It's also where his sword first got the name, Galaxia.

He brings a wide variety of swift sword strikes to the battlefield, as well as plenty of aerial maneuvers. Though his capabilities were {{nerf}}ed after ''Brawl'', he's still not someone to mess with.
----
* AntiHero: Even though he's not a villain, he's always portrayed as the ShadowArchetype to Kirby's IncorruptiblePurePureness.
* ArtEvolution: In the jump from ''Brawl'' to ''3DS/Wii U'', Meta Knight received gauntlets and sabatons for armor, as well as small battle damage details in his armor that make him look ''less'' cartoony than in ''Brawl'', in contrast to most of the other characters in the game.
* BadassAdorable: He may have the voice and personality of a menacing BlackKnight, but at the end of the day, he's a cute WaddlingHead who looks ''a lot'' like Kirby under his mask (even if Meta Knight himself would be loath to admit it).
* BadassBaritone: Has the deepest voice of all the playable characters (at least in the English version), which is funny when you compare him to Kirby.
* BadassBoast: He's the only ''Kirby'' character to speak, and he makes good use of it in his victory shots.
-->''"Come back when you can put up a fight."''\\
''"Victory... Is my destiny."''
-->''"You have much yet to learn."''[[note]]There's a fourth one in ''Brawl'' where he says ''Now, my power is without rival''. However, it is DummiedOut (a pity, considering [[GameBreaker/SuperSmashBros how relevant it would have been]]).[[/note]]
* BadassCape: The Dimension Cape, which is what transforms into his wings. It also contains a pocket dimension with which he can either [[TeleportCloak teleport around with]] or trap his foes inside for his Final Smash.
* BackToBackBadasses: With Marth in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
* BlackScreenOfDeath: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
* BloodKnight: He takes time out of retrieving his ship to take challenges from Marth and Lucario, and two of his three taunts are [[BringIt demands to fight]].
* BigDamnHeroes: Saves Pokémon Trainer and Lucas from a plummeting death at the hands of the exploding Galleom in ''Subspace Emissary''.
* BringIt: In fitting with his BloodKnight nature, a lot of his dialogue consists of this.
-->''"Come."'''
-->''"Fight me!"''
-->''"Come back when you can put up a fight."''
* CapeWings: He literally turns his cape into a pair of draconic-looking wings to either glide with (in ''Brawl''), or jump up to four times in mid-air with. They also come into play as part of his side and up Special moves.
* ClothingDamage: Downplayed. His armor in ''3DS/Wii U'' has [[http://www.smashbros.com/images/character/metaknight/screen-1.jpg slight scuffs and cuts]], noticeable during closeups and at certain angles.
%%* {{Combos}}: One of the few characters in ''Brawl'' to have actual combos, and by far has the best combos due to having attacks that are fast enough to take advantage of the minimal hitstun and punish air dodges.
* CompositeCharacter:
** His sword was once only called Galaxia in the anime. Like most ''Pokémon'' characters, he is also voiced and characterized similar to [[Anime/KirbyRightBackAtYa his respective anime appearance]], and even has the same voice actor in Japanese[[note]]in English, he's dubbed by Eric Newsome rather than Eric Stuart, who nonetheless gives him a similar accent to the one he has in the show, albeit much deeper[[/note]].
** His neutral, side, and up specials are taken from some of Kirby’s Copy Abilities, specifically [[VideoGame/KirbysAdventure Tornado]], [[VideoGame/KirbyAndTheAmazingMirror Master]], and [[VideoGame/KirbySuperStar Wing]], respectively. His side special is a recursive example, as Master was obtained by using his sword.
* CoolAirship: The owner and supreme commander of the Battleship Halberd, which is just awesome.
* CoolMask: Notably, he never removes his mask in ''Brawl'' or ''[=3DS/Wii U=]''.
* CoolSword: His iconic Galaxia Sword, which is also used for his Final Smash.
* DarkIsNotEvil: He has the whole "dark knight" vibe going on, but he's on the heroes' side right from the start.
* DarthVaderClone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and ''Smash'' gives him a very deep, Vader-like voice to match -- much deeper than in the ''Kirby'' anime. DarkIsNotEvil is in play, though: in ''The Subspace Emissary'', Meta Knight is on the heroes' side from the beginning, [[GoodVsGood if only after a bit of miscommunication with King Dedede and later Marth]].
* DeathOfAThousandCuts: Most of his moves involve striking the opponent with many weak hits.
* DifficultButAwesome: In ''3DS/Wii U''. Meta Knight is much harder to learn and use than in ''Brawl'', but good knowledge of his and the opponent's strengths and weaknesses can still allow him to dominate.
* EverythingsBetterWithSpinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
* {{Foreshadowing}}: On August 11th, 2014 Sakurai posted a picture of a Mii Fighter wearing the Meta Knight's mask hat with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for ''3DS/Wii U''--
-->'''Sakurai:''' ''"Looks like there was an imposter in the ranks, so I introduced him to my sword!"'' ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!
* FragileSpeedster: He's not too hard to launch due to his light weight. However, his five jumps combined with any of his special moves make recovery a breeze in most cases, and his fast attacks serve as a good defense-- rendering the fragility moot if played well.
* GoodWingsEvilWings: Has this dynamic with Pit in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a CallBack.
* ImplausibleFencingPowers: If Mei Ling is to be believed, Meta Knight can repeatedly swing his sword as fast as you can talk.
* LetsYouAndHimFight: In ''Subspace Emissary'', as soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=d3gLNomXwlw Meta Knight's Revenge]]'', a remix of the main theme from [[VideoGame/KirbySuperStar Revenge of Meta Knight]].
* LimitBreak: Galaxia Darkness: His Final Smash, which allows him to capture opponents inside his Dimensional Cape, [[BlackScreenOfDeath plunging the world into shadow]], before launching them with [[SingleStrokeBattle one big powerful slash]]. If he captures at least one foe, he can also attack everyone else on the field with smaller but much faster slashes-
-->'''Galaxia Darkness Trophy''' (''Brawl''): In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
* MythologyGag:
** One of his screenshots on his ''3DS/Wii U'' character page has him [[http://www.smashbros.com/images/character/metaknight/screen-7.jpg posing with Marth and Ike]], his allies from the ''Subspace Emissary''.
** His down taunt in ''Ultimate'' makes his eyes disappear, making him look like his appearance in ''VideoGame/KirbysAdventure''.
* {{Nerf}}: In ''3DS/Wii U'', his attacks no longer have transcendent priority (which means they clash like anyone else's attacks) and generally have more startup, his Mach Tornado hits less often making it easier to escape from, and he lost the ability to glide.
* NotQuiteFlight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. [[{{Nerf}} Removed in 3DS/Wii U]].
* PaletteSwap: He has one that resembles Kirby. ''3DS/Wii U'' adds in one that makes him look like his EvilKnockoff [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]] and another that looks like his rival [[VideoGame/KirbySuperStar Galacta Knight]]. Going further, ''Ultimate'' changes his mask to closer resemble his counterparts when using these costumes.
* PintsizedPowerhouse: Is about the same size as Kirby and has impressive attack power.
* PowerCreepPowerSeep: In ''VideoGame/KirbySuperStar (Ultra)'', Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning.
* RatedMForManly: The manliest little puffball one can ever meet, and unlike Kirby, he looks, acts, and sounds the part.
* RazorWings: His grapple strike is with his wings, but it's justified since he explicitly jabs opponents with the talons rather than the wings themselves.
* SpamAttack: Has a pretty wild one as his neutral jab.
* TheRival: Is depicted as Kirby's in King K. Rool's reveal trailer of the same name.
* TheStoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
* TeleportCloak: His down special, Dimensional Cape, allows him to warp a short distance and not only avoid attacks, but also to attack as he reappears.
* ThisIsADrill: His side special, Drill Rush, is a fast drilling dash with his sword that can be angled up or down.
* VocalDissonance: With his BadassBaritone and whole "dark knight" vibe, sometimes you forget that he's a diminutive creature who's the same species as Kirby.
* WorthyOpponent: After fighting Lucario in ''The Subspace Emissary'', the two warriors shake hands, showing they regard each other as this trope.
* YouFool: Muttered during his Dimensional Cape special. Further emphasized if he dodges an attack with it, and/or the following sword attack strikes.
-->'''Meta Knight:''' ''Fool.''
[[/folder]]

[[folder:28 – Pit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lqvwupc.png]]
[[caption-width-right:350:[[PraetorianGuard Captain of Lady Palutena's Guard]]]]
!!!!!!Voiced by Creator/MinamiTakayama (Japanese), Creator/LaniMinella (''Brawl''; Engish), Antony Del Rio (''3DS/Wii U'', ''Ultimate''; English)
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pit_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pit_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''VideoGame/KidIcarus''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Kid Icarus'' [NES], 1986

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Palutena's Bow]], Angel Ring (''Brawl''), [[DashAttack Uppercut Arm]] (''3DS/Wii U''), Wings of Icarus (''Brawl''), Power of Flight (''3DS/Wii U''), [[AttackDeflector Mirror Shield]] (''Brawl''), Guardian Orbitars (''3DS/Wii U'')\\
'''Final Smash:''' [[TheCavalry Palutena's Army]] (''Brawl''), [[MagicMissileStorm Three Sacred Treasures]] (''3DS/Wii U''), [[CarFu The Lightning Chariot]] (''Ultimate'')

->''"It's GameOver for you!"''

A flightless angel that serves as the commander of the [[LightIsGood Goddess of Light]] Palutena's forces, he's the hero of ''VideoGame/KidIcarus''. He's taken down entire armies (sometimes two entire armies at once), as well as several gods, an alien race, and the embodiment of chaos itself.

He disappeared from games for awhile, but he was brought back with a redesign in ''Brawl'' before he received a revival of his own series in ''VideoGame/KidIcarusUprising'' with said ''Brawl'' design, also by Sakurai's team.
----
* AdaptationalBadass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the NintendoHard nature of his game. This was best reflected in ''WesternAnimation/CaptainNTheGameMaster'' where he (known as [[IAmNotShazam Kid Icarus]] back then) was the least versatile of Video Land's heroes compared to Mega Man, Simon, and Captain N himself. Come ''Brawl'' and he gets a new design and new attacks that make him a complete badass. Then his series gets a [[VideoGame/KidIcarusUprising sequel]] using the design and badassery from this series albeit with a goofy, {{adorkable}} personality on top, and now he's slaying monsters of varying sizes, several gods, a HiveMind of aliens, a chaotic parasite, and even [[spoiler:the true god of the Underworld, Hades]]. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.
* AnnoyingArrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and, in skilled hands, can hit near anywhere.
* ArbitrarySkepticism: In the Palutena Guidance conversations, Pit is shocked at hearing Ness's powers are supernatural and tells Palutena that it's unscientific. Palutena tells him it's a bit much coming from an angel talking to a goddess. She then says that Ness's PSI powers are just variations of some of what she herself does when helping Pit. Pit is noticably disturbed by this and just mentions that he's still grateful for what she does with her "things".
* ArtEvolution: Pit's ''Melee'' trophy used his simple and cartoony design from the original ''VideoGame/KidIcarus'', but his appearance in ''Brawl'' gave him a huge overhaul, to the point of hardly looking at all like his original self--he was designed as if ''Kid Icarus'' became a franchise and his design gradually changed over the years. This design would later be carried over into ''VideoGame/KidIcarusUprising'' albeit slightly modified to give him a more child-like appearance, which is reflected in his ''3DS/Wii U'' appearance.
* AssistCharacter: In ''Brawl'', Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
* AttackReflector: In ''Brawl'', he has two straight examples, in fact -- Mirror Shield and Angel Ring. In ''3DS/Wii U'', the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
* AscendedExtra: He has a trophy in ''Melee'' that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in ''Brawl'', and in the first trailer for ''3DS/Wii U'', he's presented alongside most of the original 8.
* BadassAdorable: He may look like a cute 13-year old boy and have the often {{Adorkable}} personality to match, but repeat: he took down entire armies and several gods.
* BifurcatedWeapon: His bow can be split into two blades for melee attacks.
* BigEater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.
-->'''Viridi:''' Oh Pit, is there anything you ''won't'' do for a snack?
* BlackBeadEyes: On his ''Melee'' trophy. Reworked into standard anime eyes for his playable appearance.
* BodyguardingABadass: His job is to protect Palutena, who's quite capable of defending herself in ''3DS/Wii U''. This is emphasized in Palutena's reveal trailer.
* BowAndSwordInAccord: In a way, as his bow is ''also'' his sword.
* BriefAccentImitation: In his Palutena's Guidance conversation concerning Shulk he suddenly starts spouting off lines in a bad Cockney accent as if to mock him. A very strange example because not only does he admit to never having heard of Shulk before in the very same conversation, but the lines and particular accent he's imitating (Shulk's accent being much tamer) are actually all taken from Shulk's best friend, [[FountainofMemes Reyn]], who isn't even in the game!
* ButtMonkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... Only to send him flying with her magic. And in many of the intro trailers, Pit is often [[TheWorfEffect the punching bag of the new character]] as shown in Rosalina and Little Mac's trailer. In Bayonetta's reveal trailer, he is attacked simply for being an angel, beaten up, and fed to the demonic dragon Gomorrah.
* TheCavalry: Against the Subspace Army on their initial offensive.
* CanonImmigrant: Pit's FallenAngel palette swap became a separate character in ''Kid Icarus: Uprising''. Coming full circle, said character appears in ''3DS/Wii U'' as a MovesetClone.
* {{Catchphrase}}: "I'm finished!", the GameOver quote from the original ''Kid Icarus'' as well as ''Uprising''. In ''3DS/Wii U'', he sometimes yells it when KO'd.
* CarFu: His Final Smash in ''Ultimate'', Lightning Chariot. Pit hops in a chariot, then launches himself at a targeted point onscreen. If it connects, Pit's opponents go flying.
* ChargedAttack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
* ContinuityNod: His BigEater tendencies from ''Uprising'' are noted several times.
* CoolHorse: Phos and Lux, the two divine steeds that pull the Lightning Chariot.
* DeliciousDistraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidances.
* DualWielding: His bow can be split into two swords, effectively combining the BowAndSwordInAccord trope into a single weapon.
* EpicHail: His ''Brawl'' Final Smash starts this way.
-->"All troops... Move out!"
* FallenAngel: One of his {{Palette Swap}}s is this, and as mentioned above, it became its own character in ''VideoGame/KidIcarusUprising'' which comes full circle when it becomes a playable character in ''Smash 4''.
* FanBoy: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically [[LampshadeHanging lampshades]] it when used on [[LivingLegend Mario]]. His first scene in Subspace had him watching Mario vs. Kirby on the angelic equivalent of TV.
--> '''Palutena''': Fight first, fanboy later.
* {{Flight}}: Subverted. Despite the wings, he can't fly unless Palutena [[GameplayAndStorySegregation (or the player)]] is powering him.
* GoodWingsEvilWings:
** Has this dynamic with Meta Knight in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a CallBack.
** Also has a straight white wings vs. black wings dynamic with Dark Pit obviously.
* GradualGrinder: Pit's killing power is fairly average, but he's more than capable of racking up damage with his arrows and standard attacks, many of which do multiple hits.
* JackOfAllStats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tatics.
* KidHero: Looks like this, but is actually OlderThanHeLooks. As of ''Kid Icarus: Uprising'' (and ''3DS/Wii U '' by extension) he's at least 38 if not Really700YearsOld
* TheKnightsWhoSaySquee: As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
* LadyAndKnight: The knight to Palutena's lady. Specifically he's the captain of the guard to Palutena's Goddess of Light.
* LaserGuidedAmnesia: Despite having fought Lucas along with other ''Brawl'' characters, he forgets who he is in ''3DS/Wii U''.
* LetsYouAndHimFight: In ''Subspace Emissary'' mode, he and Mario battle against Link and Yoshi.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=FW1HWUz0DZ0 Underworld]] the main adventuring theme from his original game. In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=BO3-MNbXr1M Boss 1]] was used to explain changes made to him in this game. In ''Ultimate'', Underworld is used again.
* LimitBreak: In ''Brawl'', it's Palutena's Army, which calls on a host of centurions. In ''3DS/Wii U'', it's the Three Sacred Treasures. In ''Ultimate'', he uses the Lightning Chariot to turn his opponents into roadkill.
* LuckilyMyShieldWillProtectMe: Carries a mirror shield in ''Brawl'' that can deflect projectiles. [[https://www.youtube.com/watch?v=5Dn4saH-6VQ Even Samus's Final Smash.]] Replaced by the Guardian Orbitars in ''3DS/Wii U''.
* MagicMissileStorm: His Final Smash in ''Smash 4'' has him equip the Three Sacred Treasures and fire a barrage of light arrows of various shapes and sizes before finishing them off with pillars of light fired from the sky.
* MeteorMove: His downward strong attack in ''Brawl'' and his downward aerial attack in ''3DS/Wii U'' will Meteor Smash opponents.
* MultiMeleeMaster: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the ''Kid Icarus'' reps.
* MustMakeHerLaugh: In Palutena's Guidance for [[VideoGame/FireEmblemAwakening Lucina]], after [[{{Troll}} Viridi]] tells him that she has a [[BlatantLies great]] sense of humor, he decides to tell her a few jokes to see if he can get her to laugh[[note]]Anyone who's played ''Fire Emblem Awakening'' would know that not only is Lucina the ''least'' likely in the entire army to get a joke, but one of the few things Lucina actually laughed at in ''Awakening'' was the thought of her father carving up Inigo for getting too cozy with her. So if Pit were to say, poke fun at her? [[BerserkButton She'd probably interpret it as an actual insult and get mad.]][[/note]]. One of the Challenge Mode pictures in ''Wii U'' shows the [[https://i.ytimg.com/vi/UWiK8--4I1g/maxresdefault.jpg probable aftermath]].
* MythologyGag:
** Like in ''Uprising'', in ''Wii U'', Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in ''Brawl''.
** Pit may declare "I'm finished!" in ''3DS/Wii U'' when KO'd, referencing the game over screen from his own games.
** Pit doesn't have an animation for swinging the hammer -- he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original ''Kid Icarus'' for when Pit used hammers. Dark Pit shares this trait.
** Pit references fighting food-related enemies in one of Palutena's Guidances.
** While equipping the Three Sacred Treasures in Chapter 9 of ''Kid Icarus: Uprising'', Pit exclaims "Equip!" One of his lines before using them in his Final Smash of ''3DS/Wii U'' is the same.
** When Pit is Star KO'd in ''Ultimate'', he says "I never learned how to reaaaaaad!", another call-back to ''Uprising''.
* {{Nerf}}: Zigzagged. In ''3DS/Wii U'', he can no longer glide, but he's buffed in many other areas to make up for it.
* NoArcInArchery: Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
* OlderThanTheyLook: Otacon's referring to him as a "veteran warrior" hints at this, and in ''Kid Icarus: Uprising'', Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is [[Really700YearsOld probably centuries old]], but was designed to look about thirteen. In his backstory, he became an angel [[ImmortalityBeginsAtTwenty at age 13]], and as ''Uprising'' is 25 years after the original game, he's at least 38.
* OneHitPolykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
* OurAngelsAreDifferent: He takes inspiration from Greco-Roman putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
* PaletteSwap: His black outfit is supposed to make him look like a FallenAngel according to WordOfGod, and was the inspiration for Dark Pit's design in ''Kid Icarus: Uprising''. He still retains the dark outfit in ''3DS/Wii U'', though it is now given white wings so that it won't look identical to the split-off Dark Pit.
* PintsizedPowerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
* PlayerGuidedMissile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
* PreAssKickingOneLiner: A simple "Bye now!" when activating his Final Smash in ''3DS/Wii U''.
* Really700YearsOld: According to Palutena, Ike would be a baby if he aged like them. For those who don't know, Ike is in his 20's.
* ReverseGrip: When wielding the Palutena Bow as twin swords, he holds one in this way. According to the Palutena Bow's trophy description in ''Brawl'', Pit does this so he can seamlessly switch between a bow and twin swords.
* TheRival: Palutena's reveal trailer portrays him and Link -- both the chosen warriors of goddesses of light -- as rivals. Bayonetta, an angel hunter, is also antagonistic towards him.
* SavedForTheSequel: He was considered to join ''Melee''[='=]s cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
* SkillGateCharacter: Thanks to the arrows and having pretty big hitboxes on his normal attacks. Mercifully, his melee combat is otherwise sub-par.
* TheSouthpaw: Indicated by the way he holds his bow. This and the way he appears at the beginning of the match[[note]]similar to Link's in the first ''Smash Bros'' game[[/note]] draws a small comparison to Link. In ''Kid Icarus: Uprising'', when using the Three Sacred Treasures he wields the Arrows of Light in his left hand while his right holds the Mirror Shield, although he normally uses his right hand for weapons otherwise.
* SpamAttack: His Angel Ring in ''Brawl'' is infamous for this.
* SwordAndSorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from ''Kid Icarus: Uprising''.
* TooMuchInformation: Wario's episode of Paultena's Guidance. [[{{Fartillery}} For obvious reasons.]]
* TrademarkFavoriteFood: In Diddy Kong's Palutena's Guidance segment, he mentions that he loves peanuts.
* TrickArrow: It's possible to guide Pit's arrows, even doing things like [[https://www.youtube.com/watch?v=x8-FGf24cfc looping multiple arrows.]] Unfortunately, it's [[AwesomeButImpractical difficult to pull off]] and his [[AnnoyingArrows arrows]] don't do much damage anyway.
* WorthyOpponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
* YouDontLookLikeYou: Instead of rendering his cartoony design from the original ''Kid Icarus,'' like the Ice Climbers or Pit's own ''Melee'' trophy, his appearance got a huge overhaul for ''Brawl.'' This ''Brawl'' redesign was the basis for his ''Uprising'' look, [[ArtEvolution which then influenced his appearance in ''3DS/Wii U'']].
* ZergRush: His Final Smash in ''Brawl'', Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die in one hit, but do decent knockback.
[[/folder]]

[[folder:29 – Zero Suit Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_jwki4ct_8.png]]
[[caption-width-right:350:[[SamusIsAGirl The Warrior Within]] /[softreturn][[ShedArmorGainSpeed Low Armour, High Agility]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by: Alesia Glidewell

'''ZERO SUIT SAMUS ZEROES IN!'''

-> '''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> General suitless Samus debuts in: ''[[VideoGame/{{Metroid 1}} Metroid]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zero Suit debuts in: ''VideoGame/MetroidZeroMission'' [GBA], 2004

-> '''Playable in:''' ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials''': Paralyzer, Plasma Whip, Plasma Wire (''Brawl''), Boost Kick (''3DS/Wii U''), Flip Jump\\
'''Final Smash:''' [[TransformationSequence Power Suit Regeneration]] (''Brawl'') [[WaveMotionGun Gunship]] (''3DS/Wii U'')

->''"Is that all?"''

Samus without her iconic Power Suit is still a formidable fighter in the ''Smash Bros.'' series, using her [[ShockAndAwe Paralyzer]] to stun opponents and her [[FragileSpeedster enhanced speed to make up for her lowered defensive options]]. In the fourth game, she comes equipped with a pair of jet heels, allowing her to literally rocket across the battlefield and deliver [[KickChick powerful kicks]] to her foes.
----
* AcePilot: In ''3DS/Wii U'', this version of Samus not only focuses on her speed and agility when out of armor, but also on her piloting skills.
* AdaptationalBadass:
** Samus is the galaxy's biggest badass, but in ''Metroid'' games where she's without her Power Suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In ''Smash'', her pistol becomes a versatile energy whip and she is described as a [[CharlesAtlasSuperPower Super Athlete]].
** In ''3DS/Wii U'', she is largely based on her ''Other M'' appearance. In that game, Samus was shown to be softer and more emotionally dependent than in previous games and the manga, but in ''3DS/Wii U'', she keeps the tougher and more [[TheStoic stoic]] personality and dialogue that she had in ''Brawl'' -- even while other characters received new voices and animations to reflect their more recent appearances -- effectively making her an AdaptationalBadass personality-wise as well. She also has [[JetPack rocket-powered]] [[CombatStilettos high-heels]] as opposed to plain platform heels or regular soles, and her previous, understated Final Smash is replaced with an impressive new one where she blasts away at foes from her CoolStarship, something Samus doesn't do frequently in the games.
* ArtEvolution: In ''Brawl'', her costume was lifted from ''Metroid: Zero Mission''. In ''3DS/Wii U'', she's mostly her ''Other M'' design, but with rocket heels[[note]]that fit over the boots of her Zero Suit[[/note]] as opposed to the platform heels[[note]]integrated into her Zero Suit[[/note]] she had in said game, she's taller and more muscular like in her older appearances, and her hair is a more natural shade of blonde (as in ''VideoGame/MetroidPrime'') with ''Zero Mission'''s higher ponytail. In ''Ultimate'', she's even more muscular with a smaller bust, resembling her ''VideoGame/MetroidSamusReturns'' [[http://i0.kym-cdn.com/photos/images/original/001/305/221/3e0.jpg design]] (still with a higher ponytail).
* TheArtifact: Samus Aran, like many other characters, got a new voice actress and some CharacterDevelopment in her canon appearances between ''Brawl'' and ''3DS/Wii U'' (in her case, in ''VideoGame/MetroidOtherM''). However, aside from the ''Franchise/TheLegendOfZelda'' {{Legacy Character}}s, Zero Suit Samus is the only such character to keep her ''Brawl'' voice clips and characterization in ''3DS/Wii U'', [[CharacterizationMarchesOn effectively ignoring her character evolution]] despite getting a new design mainly based on her ''Other M'' appearance. TropesAreNotBad, as Samus' personality in ''Other M'' had some elements that were at odds with the previous appearances that made her so iconic[[note]]including the ''VideoGame/MetroidPrimeTrilogy'', where she was "tougher" [[WordOfGod according to Yoshio Sakamoto]][[/note]].
* AmazonianBeauty: Like above example, Samus is given a very impressive build and has muscles in her arms for ''Ultimate''. Whereas two games prior, she had a more petite build.
* ArtifactTitle: "Zero Suit" Samus is ''not'' wearing the Zero Suit in her [[WhoWearsShortShorts casual wear]] alternate costumes.
* BareYourMidriff: Has her outfit from the end of ''VideoGame/MetroidZeroMission'' as an alternate costume.
* BeautyMark: She has one under her lip in ''3DS/Wii U'', in-line with her appearance in ''Other M''.
* BoobsOfSteel: In ''Brawl'' and ''3DS/Wii U'', Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters. Downplayed in ''Ultimate'', where Samus is given a smaller bust in favor of a more athletic build.
* BountyHunter: ''Melee'' says she is a take-no-prisoners bounty hunter, and ''Brawl'' says she is the most renowned bounty hunter in the galaxy.
* ChargedAttack: Her paralyzer can be charged to increase its time of effect.
* CloseRangeCombatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
* CombatStilettos: She has them in the fourth game, inspired by the platform heels she had in ''Other M''. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as [[JetPack rocket boots]].
* CompositeCharacter: In ''3DS/Wii U'', she takes elements from her different incarnations. As noted under ArtEvolution above, the Zero Suit itself and her beauty mark are based on ''Other M'', while she keeps her body frame, voice and personality from ''Brawl''; her hairstyle combines both games' appearances, and her rocket boots and bracelets are original to ''3DS/Wii U''. In ''Ultimate'', she largely retains her ''3DS/Wii U'' design, but with a more athletic build apparently based on her appearance in ''VideoGame/MetroidSamusReturns''.
* CoolStarship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in ''3DS/Wii U''.
* DeathGlare: The end of Ridley's reveal trailer has her leaping out of her Power Suit and diving towards Ridley with an absolutely '''''furious''''' expression.
* DecompositeCharacter: Regular Samus and Zero Suit Samus are separate characters in ''3DS/Wii U''.
* DistaffCounterpart: ''Smash'' frames her (together with her regular form) as something of one to Captain Falcon, as a [[LightningBruiser hard-hitting and speedy]] LargeHam BountyHunter in a tight blue outfit, who speaks in [[TerseTalker terse]] English in all versions of the game like him (although unlike him, she's voiced by [[SurprisinglyGoodEnglish an actual American]]). She's even depicted as his rival in the "Bounty Hunter Clash" Event Match in ''Wii U''. Her redesign in the same game is similar to Falcon's in ''Brawl'' in that it's primarily based on her most recent appearance at the time, but also incorporates some design elements and her previous voice actress from ''Brawl'' along with some original elements; along with this, both of them have {{Cool Ship}}s that are shown off throughout the series and used for their Final Smashes.
* EmpoweredBadassNormal: Stripped of her Power Suit, but she's still got her Chozo blood.
* {{Faceship}}: Her gunship looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
* FragileSpeedster: What the Zero Suit lacks in weight (in ''Brawl'', anyways), it makes up for in sheer speed and agility -- with [[GlassCannon plenty of reach and power in her aerial attacks]].
* GlassCannon: In ''3DS/Wii U''. She lost zero speed compared to ''Brawl'', and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for -- as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''. Notably, her hair evolved from a bright yellow in ''Brawl'' to a more natural shade in ''3DS/Wii U''.
* HeroicBuild: She's fairly toned here while still being slim enough to appear conventionally "sexy".
* HotterAndSexier:
** Zig-Zagged in ''3DS/Wii U''. While Samus seems to have a larger bust than she did in ''Brawl'', the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like SensualSpandex. But ''then'', [[https://twitter.com/SmashBros_Nin/status/501611889622011904/photo/1 one set of alternate costumes]] adds in BareYourMidriff and WhoWearsShortShorts.
** Inverted in her official artworks. While ''Brawl'' had Zero Suit Samus in a [[http://www.ssbwiki.com/images/1/10/Zero_Suit_Samus_SSBB.jpg seductive]] BoobsAndButtPose, the fourth game has her in a more dynamic pose that downplays her features.
** Further zig-zagged in ''Ultimate''. While she's still beautiful, her breasts are noticeably smaller compared to her model in the ''3DS/Wii U'' versions, instead looking similar to breasts that aren't being supported. In addition, her suit is still tight, but it no longer clings to her rear hard enough to show its details.
* IcyBlueEyes: She has striking pale blue eyes, which suit a stoic and cool-headed woman like her.
* JetPack: Or jet boots, rather. A new addition to her ''3DS/Wii U'' design, which she uses to jump around and [[WeaponizedExhaust as a means to attack]].
* KickChick: Her kicks were even stronger than her whip attacks in ''Brawl''. The fourth game accentuates this with Rocket Boots.
* LargeHam: Her behavior and taunts are very cocky and almost dominatrix-like, as if she's deliberately showing off her weapon and her [[MsFanservice physical features]].
* LateArrivalSpoiler: [[SamusIsAGirl Just in case you didn't know...]]
* LatexSpaceSuit: The Zero Suit, meant to be used inside her Power Suit.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EPkImiUzdBk Theme of Samus Aran, Space Warrior]] as used to introduce her as an individual character. This was regular Samus' theme in ''Brawl'', and both of their themes in their home series since they're the same person.
* LetsGetDangerous: At the end of Ridley's reveal trailer, she jumps out of an explosion with a clear pissed off look on her face.
* LightningFireJuxtaposition: Zero Suit Samus mostly uses electricity for her elemental attacks, in contrast to the fiery attacks used by Captain Falcon, her rough SpearCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: [[TransformationSequence Power Suit Regeneration]] in ''Brawl''. And in ''3DS/Wii U'', she jumps into her ship and blasts the opponents with powerful laser beams. ''Ultimate'' seemingly combines both Final Smashes together as she jumps onto her ship, dons her Power Suit, and fires a powerful laser beam at her opponents.
* MaleGaze: The camera [[http://youtu.be/oU2CzynZqmI?t=17m22s loves her entrance]] in ''Subspace Emissary''. It spends a long time lingering on her hips and chest.
* MoeCouplet: Forms one with Pikachu in ''Subspace Emissary''.
* MovesetClone: [[DownplayedTrope Downplayed]]. Like with regular Samus, some of Zero Suit Samus' moves have similar animations and functionality to Captain Falcon's (most notably their side and down strong attacks, their up aerials, and their dash attacks).
* MsFanservice: In general, what with her LatexSpaceSuit and generous features. She even gets a PlayboyBunny ShoutOut in [[http://www.smashbros.com/images/character/zerosuit_samus/screen-8.jpg an official screenshot from the fourth game,]] and much more revealing alternate costumes based on ''Zero Mission'' and ''Metroid Fusion.''
* PlayingWithFire: Her beam whip can set enemies on fire.
* ProgressivelyPrettier: In ''Brawl'', Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. ''3DS/Wii U'' softens her facial features a bit and tones down her hair color, making her appear slightly more attractive - ironically, her Toys/{{amiibo}} has her brighter ''Brawl'' hair color.
* RapunzelHair: While not always apparent due to all the flapping and swaying around, her high ponytail reaches down to her lower back, in line with her ''Zero Mission'' design.
* ShedArmorGainSpeed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther in ''Brawl''.
* ShockAndAwe: Her beam whip can also electrocute her opponents.
* {{Shotoclone}}: Fits the definition loosely in ''3DS/Wii U''. She has a projectile (her Paralyzer), her Boost Kick behaves similarly to a {{Shoryuken}}. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
* SpeedEchoes: In ''3DS/Wii U'', her Flip Jump special leaves some echoes.
* TheStoic: She remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident, condescending, and deadpan.
* SurprisinglyGoodEnglish: She speaks clear English voiced by an American actress in all versions of ''Brawl'' and ''3DS/Wii U'', regardless of what language the games are in.
* TerseTalker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a HeroicMime.
* {{Tomboy}}: Samus (in both her forms) is one of the least feminine out of the female ''Smash'' fighters, perhaps only being rivaled by [[SweetPollyOliver Sheik]] and [[{{Bifauxnen}} Lucina]].
* TomboyishPonytail: Has a serious battle-hardened demeanor as a BountyHunter instead of a princess or goddess like most of the female characters, and in armor she's [[SamusIsAGirl sometimes mistaken for a guy.]] Her ponytail alongside her sidetails emphasize this.
* WallJump: Just like in most of her own games, ''Super Metroid'' onward.
* WeaponizedExhaust: Where her boost in power from the aforementioned rocket boots comes from.
* WhipItGood: Zero Suit Samus' Paralyzer has a plasma whip function.
* WhoWearsShortShorts: Her ''Zero Mission'' and ''Fusion'' ending alternate costumes.
* YoungerThanTheyLook: Samus is often assumed to be in her late twenties or early thirties (especially considering how many "cute" and more youthful female characters there are on the roster), but most ''Metroid'' timelines place her at around her early-to-mid-twenties.
* YourSizeMayVary: Out of armor, Samus' height has varied quite a bit in ''Metroid'' canon, ranging from very tall to very short. In both of her ''Smash'' appearances, Zero Suit Samus is of average height, if a bit on the tall side.
[[/folder]]

[[folder:30 – Wario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2kqrdds.png]]
[[caption-width-right:350:[[{{Fartillery}} Scoundrel With a Fart of Gold]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wario_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/CharlesMartinet

-> '''Home Series:''' ''VideoGame/{{Wario}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/SuperMarioLand2SixGoldenCoins'' [GB], 1992

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ManBitesMan Chomp]], [[CarFu Wario Bike]], Corkscrew, [[{{Fartillery}} Wario Waft]]\\
'''Final Smash:''' [[SuperMode Wario-Man]]

->''"Here I go!"''

[[VideoGame/SuperMarioBros Mario]]'s EvilCounterpart, Wario is practically the polar opposite of his red-clad nemesis; he's slobbish and greedy and will do just about anything to suit his needs. He started as the main antagonist of ''VideoGame/SuperMarioLand2SixGoldenCoins'' before becoming the protagonist of [[VideoGame/WarioLand his own series of games]]. Later, he even became [[VideoGame/WarioWare a successful microgame tycoon]], of which his appearance in ''Smash Bros.'' is based on.

Just because he's fat doesn't mean he isn't a force to be reckoned with. He's definitely a lot more agile than he looks, and his strength isn't to be underestimated. Just be careful around his mouth and ''especially'' [[{{Fartillery}} his posterior]].
----
* {{Acrofatic}}: He's pretty mobile despite being overweight, having one of the fastest air movement speeds. Not only can he fly during his Final Smash, he's incredibly agile otherwise.
* AdaptationalComicRelief: His wackiness has been toned way up.
* AdaptationalVillainy: In ''Subspace Emissary'' he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be.
* AssKicksYou: His back throw in ''Brawl'' and forward throw in ''3DS/Wii U'' have him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
* BadassBiker: Emphasized by his ''[=WarioWare=]'' biker outfit being his default rather than his Mario overalls.
* BadassMoustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
* BreathWeapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
* BroughtToYouByTheLetterS: The "W" on his helmet/cap.
* ButtMonkey: In an odd variant of the trope, Wario seems to be a constant victim of the Belmonts, getting comboed in their introduction video and both of their character trailers.
* ChargedAttack: Wario Waft charges slowly when not being used.
* CharlesAtlasSuperpower: While his gut has a lot of girth, his arms are visibly[[note]]on his sleeveless alternate costume, anyway[[/note]] ripped with muscle. A punch from this guy will ''hurt''.
* CompositeCharacter: Takes various cues from multiple incarnations. Despite being prominently showing off ''VideoGame/WarioWare'' origins, he takes things from ''VideoGame/WarioLand'' (like the Shoulder Bash) and ''VideoGame/WarioWorld'' (like the Corkscrew and throws). His [[{{Gasshole}} mannerisms]] also takes cues from his predominantly Japanese appearances.
* ConfusionFu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in ''3DS/Wii U'', where his attacks are much smoother.
* CoolBike: His side Special is Wario Bike, which causes him to pull out his motorcycle from ''[=WarioWare=]'' to ram people.
* CloseRangeCombatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. ''3DS/Wii U'' partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
* ClothesMakeTheLegend: Notable in that he has ''both'' his ''[=WarioWare=]'' biker outfit and his classic overalls, making him the only character in ''Brawl'' to have a true alternate costume, rather than just {{Palette Swap}}s.
* ClothesMakeTheSuperman: Wario-Man, his Final Smash.
* CutlassBetweenTheTeeth: He does a smash attack with the Home-Run Bat this way.
* CutscenePowerToTheMax: Even at its strongest in-game, the Wario Waft cannot reach the scale it did in ''Brawl's'' preview trailer.
* EnemyMine: Pulls one in the ''Subspace Emissary'' mode, provided you find his trophy.
* ExtremeOmnivore: Chomp lets him eat any item and projectile, up to and including his own motorcycle.
* EvilCounterpart: To Mario, of course. It's especially visible through his moveset, where nearly all of his non-specials are exaggerations or parodies of Mario's.
* EvilLaugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
* {{Fartillery}}: His Wario Waft, which can become an explosive fart after enough time passes, or if he just [[ExtremeOmnivore eats a bomb]].
* FatBastard: His primary trait is his greed, be it for food or money.
* FeedItABomb: Inverted; throwing a bomb at an opposing Wario is a ''very bad idea'', as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in ''Brawl'', it gives him an instant full charge to the Wario Waft, and in ''3DS/Wii U'', it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's ''far'' less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
* FightingClown: Repeatedly chewing on opponents, pulling motorcycles out of {{Hammerspace}} and running opponents over with them, and using ''farting'' as a lethal attack make Wario this. In ''3DS/Wii U'', he can even ''eat his own bike'' to heal himself!
* FingerlessGloves: In his biker outfit.
* ForTheEvulz: His actions in ''Subspace Emissary'', according to WordOfGod. He doesn't care for the chaos he's causing, he just enjoys it.
* {{Gasshole}}: One of his most powerful attacks is farting near an opponent.
* GroinAttack: How he pummels opponents after grabbing them, especially on taller characters.
* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace Emissary'', actually making quite a large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.
* HoistByHisOwnPetard: In ''Brawl'', be careful not to use the Wario Bike while as Wario-Man, as it goes TooFastToStop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O. It was significantly slowed down for ''3DS/Wii U'', although it's still lightning-fast.
** In ''Brawl'', his Wario Waft can invoke this. When fully charged, it launches Wario upwards an incredible height, making it very useful as a recovery. However, if you use it to send yourself past the upper boundary, [[ATwinkleInTheSky you'll fly away into the distance]], causing an instant K.O. It is the only move in the game that can cause a self-destruct this way.
* HumiliationConga: In ''Subspace Emissary'', Wario has his vehicle jacked by King Dedede and an army of [[{{Mook}} Waddle Dees]], leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to [[TakingYouWithMe take the duo down with it]], Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.
* HyperactiveMetabolism: He can eat items or solid projectiles to gain health in ''3DS/Wii U''.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=09i-lAxsxbg WarioWare Inc. Medley]] as his unique credits theme. [[https://www.youtube.com/watch?v=F9bu0Ge25js Ashley's Song]] was featured on the Dojo and is also heavily associated with the ''Smash'' version of Wario.
** In ''3DS/Wii U'', Ashley's song received a new [[https://www.youtube.com/watch?v=t8Wso4pA8sI Japan only remix]]. Also [[https://www.youtube.com/watch?v=J-BE9MZkA6g Ruins]], which was used as Wario's victory fanfare before even playing in his home series, appears in its full-length form.
** [[https://www.youtube.com/watch?v=gAQRBrwShxQ WarioWare Inc.]] is used for his character trailer in ''Ultimate''.
* LightningBruiser: His stocky build and high strength suggest a pure MightyGlacier, but he has one of the fastest lateral air movement speeds and okay ground speed. These go even higher while he's using his Final Smash.
* LimitBreak: His Final Smash: [[SuperMode Wario-Man]], comes in two different flavors:
** In ''Brawl'' and ''3DS[=/=]Wii U'', he becomes faster and stronger, using an aerial move will keep him aloft, and the Wario Bike becomes '''insanely''' fast. [[TooFastToStop Too fast]].
** ''Ultimate'' changes this so that he simply charges forward and knocks the opponent into a cutscene where he lays the smackdown on whoever he catches, culminating in a Wario-Man Waft.
* ManBitesMan: Chomp in a nutshell, and its not to be underestimated. Being one of the faster command grabs in the game, Wario can bite opponents near the edge, after rolls, in MIDAIR, among others.
* PaletteSwap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in ''3DS/Wii U'', likely to fit the eight-costume limit.
* PowerCreepPowerSeep: Wario-Man can fly in the ''Smash Bros.'' series, while he seemingly couldn't do so in ''[=WarioWare=]''.
* PragmaticAdaptation: His signature Shoulder Bash was replaced with a backhand punch in ''3DS/Wii U'' due to [[http://www.sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Sakurai finding it ultimately impractical]] as a forward smash. However, due to outcry against this decision, the Shoulder Bash was brought back in ''Ultimate'', this time, perhaps more fittingly, as his Dash Attack.
* RatedMForManly: In a ''very'' different way from Captain Falcon, Ike and Snake. Instead of being an attractive, heroic {{Hunk}}, Wario embodies many stereotypical traits of typical masculine slobs combined with typical "manly" traits while keeping his signature StoutStrength.
* RealMenWearPink: The pink pants of his ''[=WarioWare=]'' outfit & his Wario-Man get-up.
* SaveTheVillain: Though not the main villain or threat, he's the only villain to be recruited by retrieving his trophy from Subspace.[[note]]Bowser is recruited automatically and Ganondorf is recruited if you grab Link and Zelda's trophies.[[/note]] It's made more significant if you grab his trophy as Ness, whom he trophied earlier in the story.
* SchmuckBait: ''Smash Bros. DOJO!!'' warns not to use his bike while he is Wario-Man, as it goes [[TooFastToStop really, really fast]]. Think you can resist trying it out?
* SecretCharacter: He is playable from the start in the main game, but he can only be played as in ''Subspace Emissary'' if his trophy is found. He becomes an unlockable character in ''3DS/Wii U'', the first to do so when their debut appearance was on the starting roster.
** '''For ''3DS''''': Beat 100-Man Smash or play 30 matches in Smash.
** '''For ''Wii U''''': Beat 100-Man Smash or play 20 matches in Smash.
* SignatureMove: His signature Shoulder Bash from ''VideoGame/WarioLand'' makes an appearance as his forward smash in ''Brawl''. While it was removed in ''3DS/Wii U'', it returned in ''Ultimate'' as Wario's dash attack.
* StoutStrength: Shorter and fatter than the Mario Bros, but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.
* StarterVillain: In ''Subspace Emissary.'' He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
* SuperMode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to ''[[NotQuiteFlight fly!]]'' Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
* StylisticSuck: In ''Brawl'', he intentionally has less frames of animation than other characters, to mimic ''[=WarioWare=]'' cutscenes. ''3DS/Wii U'' ditches this and makes his animations much more fluid.
* ToiletHumor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in ''3DS/Wii U'' even suggests eating his own bike to "fill his gas tank", so to speak.
* TooFastToStop: When he's Wario-Man, the Wario Bike goes ridiculously fast and will likely lead to a self-destruct KO when used. This got toned down in ''3DS/Wii U'' so you don't go sailing off the edge of the screen in half a second.
* TrademarkFavoriteFood: Garlic, as per usual. How does he activate his limit break you ask? By taking a bite of garlic of course!
* {{Troll}}: He has attacks where he bites or farts on the foe, and some of his taunts and victory poses have him laugh at his foes or twerk for the camera.
[[/folder]]

[[folder:32 – Ike]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_wojs6vq.png]]
[[caption-width-right:350:[[LegendaryInTheSequel The Radiant Hero of Legend]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ike_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ike_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Michihiko Hagi (Japanese), Jason Adkins (''Brawl'', ''3DS/Wii U''; English), Greg Chun (''Ultimate''; English)

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemPathOfRadiance'' [GCN], 2005

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[TechnicolorFire Eruption]], Quick Attack, [[ThrowingYourSwordAlwaysWorks Aether]], Counter\\
'''Final Smash:''' [[NoHoldsBarredBeatdown Great Aether]]

->''"I fight for my friends."''

Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, Radiant Hero of Legend, and [[TheHero Lord]] from ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''. Serving as the leader of the Greil Mercenaries after his father's passing, he's led them through several trials over his two games. Multinational warfare? He's the [[FourStarBadass guy at the head of the army]]. [[InstantAwesomeJustAddDragons Dragons]]? He can fight several, at once. [[PhysicalGod The Goddess of Order]]? He defeated her. Nothing can stand in the way of this man. [[OneManArmy Seriously, nothing.]]

Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and [[{{BFS}} Ragnell]] to deliver [[MightyGlacier very slow but very powerful]] attacks.
----
* ArtEvolution: Went from his ''Path of Radiance'' Ranger design in ''Brawl'' to his ''Radiant Dawn'' Hero one in ''3DS/Wii U''. ''Ultimate'' uses his ''Path of Radiance'' design as his default appearance, with his ''Radiant Dawn'' design being an alternate costume, along with each design having different voice clips.
* AwesomeButImpractical: Ike's neutral special Eruption has him plunge his huge sword into the ground to create a powerful fiery explosion (which is even [[TechnicolorFire neon blue]] in ''3DS/Wii U''), and can be a OneHitKO if timed and charged properly. However, it's a very slow attack and has a small hitbox, and is generally hard to use. The move's only saving grace is that it has [[ImmuneToFlinching super armor]], meaning Ike can go through certain attacks and land the move anyway.
* BadassBaritone: Michihiko Hagi gives the older ''Radiant Dawn'' version of Ike a deeper and more masculine voice, in contrast to the softer sounding English voice.
* BadassCape: In ''Path of Radiance'', he mentions a practical purpose for it, but in ''Smash Bros.'', it is just there to look badass.
* TheBigGuy: In ''Subspace Emissary'' for Marth and Meta Knight, being the powerhouse of the trio. In ''3DS/Wii U'', his new design fits the part more than before.
* {{BFS}}: Ragnell. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a TelephonePolearm instead.
* BoringButPractical: One of Ike's custom move options allows him to replace Eruption with Tempest, which replaces the blue fiery explosion with a comparatively unimpressive gust of wind, but has more spacing utility by allowing him to push foes away.
* BreakoutCharacter: [[VideoGame/FireEmblemPathOfRadiance Ike's games]] [[VideoGame/FireEmblemRadiantDawn of origin]] sold rather poorly worldwide, but ''Smash'' made him into one of the most popular and iconic ''Fire Emblem'' protagonists of all; he gets a direct descendant in ''VideoGame/FireEmblemAwakening'', and makes additional appearances via his Toys/{{amiibo}} in ''VideoGame/CodenameSteam'' and ''VideoGame/FireEmblemFates'' alongside Marth, Robin and Lucina (whose respective games of origin are more well-known and better-selling than Ike's). This is to the point where Ike's ''Fates'' appearance is largely based on ''Smash'', in that he keeps his MightyGlacier stats and one of his victory poses.
* CallingYourAttacks: "Aether!" and "GREAT AETHER!"
* ChargedAttack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right ''before'' it's fully charged, where it becomes a OneHitKO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
* CounterAttack: His down special, as is standard for ''Fire Emblem'' Lords in ''Smash''.
* DynamicEntry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden Ike comes in, destroys the bomb, and sends him packing.
* FingerlessGloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
* ForceAndFinesse: The Force to Marth's Finesse so the two ''Fire Emblem'' representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's {{Bishonen}} status and princely armor vs Ike's [[RatedMForManly burly appearance]] and tattered mercenary armor.
* GlacierWaif:
** Compared to most ''Brawl'' heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. His appearance is of his ranger class, where the glacier characteristics do not fit his LightningBruiser stats from said game. The idea to make him so slow was more to differentiate him from Marth.
** ''3DS/Wii U'' averts this both visually in terms of appearance and gameplay, with his design being updated to ''Radiant Dawn''[='=]s Hero look for added size, muscle, and weight, and also making him faster in general (he's not ''speedy'' but is much more mobile and has less lag on his attacks, similar to Bowser).
** Interestingly, ''Ultimate'' has both of Ike's designs available, with the ''Path of Radiance'' design being the default. Other than appearance and voice, they play identically.
* HeroicBuild: In ''3DS/Wii U'', taken from his ''Radiant Dawn'' appearance. Certainly justifies how he's able to [[OneHandedZweihander Titan's Grip Ragnell]].
* {{Hunk}}: His design in ''3DS/Wii U'', based on his appearance in ''Radiant Dawn'', that sports plenty of muscle with a slightly sharper face.
* ImmuneToFlinching: His Eruption Special and Aether Up Special have super armor. [[https://www.youtube.com/watch?v=BHiE9-UXSJA His Aether super armor is so good that it will resist Marth's]] [[OneHitKill Critical Hit]].
* {{Leitmotif}}: Eternal Bonds as in his home series. Smash went as far as to rename it [[https://www.youtube.com/watch?v=5dluQMPNLC8 Ike's Theme]]. ''3DS/Wii U'' also introduces [[https://www.youtube.com/watch?v=tsnKityQr2k The Devoted,]] which is the battle anthem of his mercenary company, and is used as his battle theme (as his ''Smash'' incarnation, no less) in ''VideoGame/FireEmblemFates''.
* LightningBruiser: Rebalanced to be closer to this in ''3DS/Wii U'', which generally made him slightly less hard-hitting and laggy than in ''Brawl'' with above-average speed and mobility; while he's notably slower than the blazing-fast Marth and Roy, he also hits harder. Ike's Quick Draw attack also lets him rush towards foes at high speeds.
* LimitBreak: Great Aether, a flashier version of his Up Special.
* MightyGlacier: Moves slowly (especially in ''Brawl''), and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in ''Path Of Radiance''. He was ''somewhat'' slower in ''Radiant Dawn'', but still not ''slow''.
* MusclesAreMeaningful: Averted in ''Brawl'', but played straight in ''3DS/Wii U'', where he's much brawnier than before and, while not ''sluggish'', is still slow compared to his fellow ''Fire Emblem'' swordsmen.
* MythologyGag: The ''3DS/Wii U'' version has a PaletteSwap costume that is done in the shades of green that represent neutral units in ''VideoGame/FireEmblem.''
* {{Nerf}}: In ''Brawl'', Eruption has [[ImmuneToFlinching armor frames]] just so long as you time it right. In ''3DS/Wii U'', the armor only occurs if it's fully-charged.
* OneHandedZweihander: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
* OutOfCharacterMoment: One of Ike's victory poses includes him saying, ''"You'll get no sympathy from me"''; odd for [[AllLovingHero the guy who gives everyone sympathy]], [[spoiler:up to and including his father's killer]]. While he may have sympathy, Ike does repeatedly state that he'll show no ''mercy'' on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question ''"I fight for my friends"''.
* PaletteSwap: One that resembles the clothing of his father, Greil, and a blue one resembling [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]]. ''3DS/Wii U'' has a black alt reminiscent of the BlackKnight from the ''Tellius'' games and a white and blue one that resembles [[VideoGame/FireEmblemAwakening Chrom]].
* PlayingWithFire: Some of his attacks involve setting his sword on fire. In ''Brawl'', the fire was orange, but, in ''3DS/Wii U'', the fire was changed to blue, much like in ''Radiant Dawn''.
* QuickDrawSwordsMan: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
* RatedMForManly: Specifically in ''3DS/Wii U'', thanks to his HeroicBuild and [[{{BFS}} giant flaming sword]].
* RedOni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being {{Primary Color Champion}}s.
* RetCanon: Much like Ganondorf's Warlock Punch, Ike's MightyGlacier nature in ''Smash'' carries over to his stat caps in ''VideoGame/FireEmblemFates'' rather than having ''Fates'' depict him as a LightningBruiser as he was in the Tellius games. [[JustifiedTrope Justified]] in that he is unlocked in ''Fates'' via his ''Smash'' amiibo.
* ShoutOut: The audience chants, "We like Ike!," a reference to UsefulNotes/DwightDEisenhower's campaign for U.S. President.
* SignatureMove: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
* SkillGateCharacters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
* SuicideAttack: [[https://youtu.be/ogB53C39hZQ?t=1m37s Proper use of Aether]] allows him to pull opponents down with him, or [[MeteorMove Meteor Smash]] [[https://youtu.be/ogB53C39hZQ?t=52s them]].
* SuspiciouslySimilarSubstitute: Ike isn't a fire user in his home series, but some of his attacks (most notably Eruption and Great Aether) were given red flame effects in ''Brawl'', making his playstyle superficially resemble Roy's in ''Melee'' -- particularly since Eruption is functionally very similar to Flare Blade. ''[=3DS/Wii U=]'' changed the flames to blue to better reflect ''Fire Emblem'' canon (Ike's empowerment by Yune at the end of ''Radiant Dawn''), and the contrast is more apparent with Roy himself returning as DLC.
* SwordAndFist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
* SwordBeam: A staple of his with Ragnell, but in ''Smash Bros.'' it is only seen at the start of Great Aether.
* SwordPlant: One of his taunts has him planting the sword on the floor, and it is accompanied by a DramaticWind that overrides any wind already blowing on the stage. Also, his Eruption Special has him doing this and create a column of fire.
* TakingYouWithMe: Doing Aether or Great Aether off the edge will KO both Ike and the trapped opponents.
* TechnicolorFire: As of ''3DS/Wii U'', Ragnell produces blue flames. Doubles as a ShoutOut to ''Radiant Dawn''.
* ThrowingYourSwordAlwaysWorks: Thanks to super armour, it is very unlikely Aether will ever be interrupted. Whether anything good happens after it is thrown, though, is not so certain.
* UnskilledButStrong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a MythologyGag, as in his home series, other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
* VocalEvolution: An unorthodox example. His English voice lines in ''Ultimate'' are delivered differently depending on his costume, in order to reflect his age between the two games they're based on. His younger and more naive ''Path of Radiance'' version has his voice in a mildly higher pitch, while his older and more experienced ''Radiant Dawn'' version has his voice in a deeper tone in contrast.
* YoungerThanTheyLook: Ike is supposed to be 20 years old in ''Radiant Dawn''. However, his ''Radiant Dawn'' appearance makes him look like he's in his late twenties to early thirties. May be a case of RealityIsUnrealistic, since there are very muscular 20-year-old men in RealLife.
* WeaponAcrossTheShoulder: An idle animation has him striking this pose nonchalantly.
[[/folder]]

[[folder:[=33/34/35=] – Pokémon Trainer ([=Squirtle/Ivysaur/Charizard=])]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemontrainerssbu.png]]
[[caption-width-right:350: [[GottaCatchThemAll Wants to be]] [[WaxingLyrical the Very Best]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pokmon_trainer_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/TomoeHanba (Japanese), Michele Knotz (English)

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Male Trainer and Pokémon team: ''VideoGame/PokemonRedAndBlue'' [GB] 1996
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Female Trainer: ''VideoGame/PokemonFireRedAndLeafGreen'' [GBA] 2004

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Final Smash:''' [[AllYourPowersCombined Triple Finish]]

->''"Go for it!"''

A seemingly [[FeaturelessProtagonist generic]] Pokémon Trainer referred to by the vaguest of terms. His design is based on Red, the protagonist character from ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', the Game Boy Advance remakes of the original Game Boy games. ''Ultimate'' introduces the female trainer from the same game, nicknamed "Leaf" as a costume option.

This trainer utilizes three Pokémon: [[MakingASplash Squirtle]], [[GreenThumb Ivysaur]], and [[PlayingWithFire Charizard]]. All three have their own unique properties and special attacks, and can be cycled between at any time by using their down special move.
----
* AmbiguousGender: Not the Trainer, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack SecondarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two (specifically, 87.5% vs. 12.5%). And as the Pokemon series in ''Smash'' takes personalities and other influence from beyond just the games, in most canons Ash/Red's starters are male.
* AscendedExtra:
** Before ''Brawl'', Squirtle was used as a stage platform in ''Melee'', and Charizard was a Poké Ball Pokémon in both the original and ''Melee''. Charizard would ascend again for the fourth game, becoming his own fighter.
** Leaf was a non-canon, female version of Red that only appeared in a remake. Not exactly the most likely Trainer to join Red in Smash.
* AllYourPowersCombined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
* BalanceBuff: They no longer have the stamina mechanic in ''Ultimate'', allowing players to use whichever Pokémon they want as long as they like. They can also switch in the air and their switch speed is much faster, so fast they can even be done in the middle of combos
* TheBusCameBack:
** All of them come back in ''Ultimate'', along with Charizard rejoining the group.
** Leaf appearing as a PaletteSwap of Red also counts, considering her lengthy absence since her debut.
* CallingYourAttacks: {{Justified|trope}}, since the trainer's calls are orders.
-->''"Take this! '''TRIPLE FINISH!'''"''
* CanonForeigner: Not the characters themselves, but in ''3DS/Wii U'', his trophy makes a reference to Ash from the anime.
* CompositeCharacter: A downplayed example with the male trainer. He uses the design of Red from ''[=FireRed/LeafGreen=]'', but his voice sounds a lot like Ash, his anime counterpart.
* DemotedToExtra: Squirtle, Ivysaur, and the Trainer himself were reduced to nothing more than trophies in the [=3DS=] version of the fourth game. They come back in ''Ultimate''.
* DistaffCounterpart: Leaf appears as one to Red.
* ElementalRockPaperScissors: In ''Brawl'': Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks.
* FeaturelessProtagonist: ''Brawl'' does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters. This turned out to be for the best, as "Pokémon Trainer" ended up referring to both him and Leaf when the team was reintroduced in ''Ultimate''.
* KidHero: All Pokémon Trainer protagonists have saved the day from some kind of evil organization, and these ones have stopped Team Rocket from using and stealing Pokémon for their nefarious deeds. All while being, at most, 11 years of age.
* TheKidWithTheRemoteControl: The trainer's role is to run around in the background ordering their Pokémon around.
* {{Leitmotif}}: In ''Ultimate'', they all share [[https://www.youtube.com/watch?v=QaaD9CnWgig the Pokémon Main Theme]].
* LimitBreak: [[AllYourPowersCombined Triple Finish]], which makes all three Pokémon do their most powerful attacks at the same time.
* MechanicallyUnusualFighter: The first character with 3 transformations and actively gets you to use all of them. There's an unseen stamina stat that depletes and makes your attacks weaker if you go for too long without switch, and you are forced to switch on losing a stock. They're also the only characters affected by ElementalRockPaperScissors. The removal of multi-form characters in ''3DS/Wii U'' is probably one of the reasons he and his Pokémon (outside of Charizard) ended up DemotedToExtra, which in turn is why they got rid of the stamina mechanic when TheBusCameBack.
* MythologyGag: The trainers will quote various commands from the games when they send out Pokémon, depending on the damage received and/or taken.
* NonActionGuy: Pokémon Trainers themselves don't fight; their {{Mons}} do it for them.
* NoNameGiven: Their designs are based on the playable trainers from ''[=FireRed/LeafGreen=]'', but are only referred to as "Pokémon Trainer".
* OffscreenTeleportation: Pokémon Trainer sometimes does this in ''Subspace Emissary''. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
* PaletteSwap:
** In ''Brawl'', his green outfit resembles Brendan from ''Emerald'' version. Another one looks similar to Leaf, his DistaffCounterpart, who'd later appear on her own.
** In ''Ultimate'', both of them have palette swaps based on other playable trainers from the series: Red has swaps based on [[VideoGame/PokemonGoldAndSilver Ethan]], [[VideoGame/PokemonDiamondAndPearl Lucas]], and [[VideoGame/PokemonXAndY Calem]], while Leaf has swaps based on [[VideoGame/PokemonRubyAndSapphire May]], [[VideoGame/PokemonBlackAndWhite Hilda]], and [[VideoGame/PokemonUltraSunAndUltraMoon Selene]].
* PurelyAestheticGender: ''Ultimate'' adds the female trainer from ''[=FireRed and LeafGreen=]'' as an alternate costume, who is functionally identical to the male trainer.
* RedEyesTakeWarning: Inverted. The fiercest (Charizard) has blue eyes, while the immature Squirtle and Ivysaur have red eyes.
* ShoutOut:
** His trophy description in ''3DS'' references his appearance in ''Brawl'' with the lyrics of the ''Anime/{{Pokemon}}'' anime's original English theme.
-->''"Back in ''Super Smash Bros. Brawl'', he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!"''
** The male trainer's voice is also modeled very closely to that of Ash's, though it is not the same voice actress.
** Their Boxing Ring title references the first sentence of the ''Pokémon'' anime's theme song.
* SprintMeter: In ''Brawl'', in order to force players to use them equally, the three Pokémon all have an unseen stamina mechanic that drains over time. When this runs out, the Pokémon's attacks get weakened and they are more susceptible to knockback. This was removed in ''Ultimate'', likely due to players' dislike for the mechanic.
* SuddenlyVoiced: Trainers are pure {{Heroic Mime}}s in the ''Pokémon'' games; this is even a character trait for Red, who the male trainer is based upon. Notably, their voice commands are based on the in-battle text in the game. However, the trainer remains silent during the cutscenes of the Subspace Emissary, as does everyone else.
* TagTeam: Only one Pokémon can be onscreen at a time.

!!! 33 – Squirtle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/squirtlessbu.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/squirtle_ssbb.png]]]][[/labelnote]]

!!!!!! Voiced by Creator/RikakoAikawa (Japanese), Michelle Knotz (English)

->'''Specials''': Water Gun, [[FoeTossingCharge Withdraw]], Waterfall, Change Pokemon (to Ivysaur in ''Brawl'')

The Tiny Turtle Pokémon and [[MakingASplash Water-type]] starter of Kanto. It hides in its shell to protect itself, firing powerful bursts of water from its mouth. It is the smallest and fastest of the three fighters.
----
* AmbiguousGender: Squirtle have no SecondarySexualCharacteristics and, unlike Pikachu and Jigglypuff, in ''Smash Bros.'', it has no TertiarySexualCharacteristics either. It's referred to with neutral pronouns in official material.
* ArtEvolution: Its ''Brawl'' color scheme was a darker shade of blue, faintly resembling its ''Red and Blue'' artwork and ''Gold and Silver'' sprites. Its reappearance in ''Ultimate'' more resembles its more recognizable light-blue look seen in most games and the anime.
* BadassAdorable: It's a little water turtle. It comes with the territory as a non-evolved starter Pokémon.
* DemotedToExtra: Appears only as a Trophy in ''3DS/Wii U''.
* FlippingHelpless: In ''Brawl'' and ''Ultimate'', footstooling Squirtle while it's performing Withdraw on the ground will flip it on its back, rendering it stunned for a moment.
* FragileSpeedster: Squirtle is like a ninja, with good speed and air attacks, but it's lightweight.
* {{Irony}}: Is the fastest of the three Pokémon that Pokémon Trainer can use, but in its home game, Squirtle happens to have the lowest speed of the Kanto starters overall, gearing more towards being a MightyGlacier.
* LimitBreak: Hydro Pump, for its section of Triple Finish.
* MakingASplash: Squirtle is the only character in ''Brawl'' with damaging water attacks. (Mario's F.L.U.D.D. only pushes.)
* {{Mon}}: Its species name is "Tiny Turtle Pokémon".
* TurtlePower: The "Tiny Turtle Pokémon."
* WallJump: In fact, it is one of only four characters in ''Brawl'' capable of clinging to walls.
* YourSizeMayVary: Squirtle is normally 1'8" tall in the regular Pokémon games. But in ''Brawl'', he's much more closer to the size of 3'3" Ivysaur, as seen in the main profile picture.

!!!34 – Ivysaur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivysaurssbu.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ivysaur_ssbb_6.png]]]][[/labelnote]]

!!!!!! Voiced by Creator/TomokoKawakami (Japanese), Craig Blair (English)

->'''Specials''': Bullet Seed, Razor Leaf, Vine Whip, Change Pokemon (to Charizard in ''Brawl'')

The Seed Pokémon and middle evolution of the [[GreenThumb Grass-type]] Kanto starter, Bulbasaur. It's a [[CartoonCreature reptile/amphibian of some sort]] with a bud on its back that absorbs sunlight to bloom, which it also uses plant-based attacks with. Ivysaur is in-between the other two fighters in terms of size and weight.
----
* AmbiguousGender: Like with Squirtle, Ivysaur doesn't have SecondarySexualCharacteristics. Its evolved form Venusaur does, however, have a seed growing from its flower if it's female.
* AntiAir: Ivysaur's specialty if any, as it has many attacks that cover a good vertical area.
* ArtEvolution: Ivysaur originally had a faint green skin tone in ''Brawl'' to coincide with most of its in-game sprites (specifically, from Gen 1 to ''Platinum'', not counting ''[=FireRed and LeafGreen=]''). This is in spite of trophies for Bulbasaur and Venusaur having the more well-known blue skin tone instead. ''Ultimate'' updates its look so it's more in-line with the more modern games and the anime.
* BulletSeed: Fires seeds from its bud as an AntiAir.
* DemotedToExtra: Appears only as a Trophy in ''3DS/Wii U''.
* GreenThumb: The only character in the cast to use grass attacks.
* JackOfAllStats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
* KryptoniteIsEverywhere: Thanks to the Pokémon Trainer's odd ElementalRockPaperScissors system in ''Brawl'', Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks. In ''Ultimate'', thanks to the ElementalRockPaperScissors system being removed, the prevalence of fire-based attacks is no longer as big a problem for Ivysaur.
* LimitBreak: Solar Beam, for its section of Triple Finish.
* MasterOfNone: Ivysaur is meant to be a balance between Squirtle and Charizard. In practice, it ends up being somewhat harder to knock out than Squirtle (but not if the opponent has fire) and somewhat more mobile than Charizard (but not in the air), giving it no real advantages over them.
* {{Mon}}: The seed Pokémon.
* {{Planimal}}: The seed on its back begins to bud and will eventually flower as it grows.
* ShesAManInJapan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
* WhipItGood: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.

!!!35 – Charizard
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charizardssbu.png]]
[[caption-width-right:350:[[PlayingWithFire Blazing Fury]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/charizard_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charizard_ssbb.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/ShinichiroMiki

'''CHARIZARD FIRES IT UP!'''

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1995

-> '''Playable in:''' ''Brawl'' (with Pokémon Trainer), ''3DS/Wii U'' (solo debut), ''Ultimate'' (with Pokémon Trainer)\\
'''Specials''': [[BreathWeapon Flamethrower]], [[DishingOutDirt Rock Smash]], Fly, Change Pokemon (to Squirtle in ''Brawl''), Flare Blitz (''3DS/Wii U'')\\
'''Final Smash:''' Triple Finish (''Brawl'', via Pokémon Trainer), [[SuperMode Mega Evolution]] (''3DS/Wii U'')

The Flame Pokémon and final evolution of the [[PlayingWithFire Fire-type]] Kanto starter, Charmander. It's easily the most popular Pokémon next to Pikachu, and has been a key partner to several trainers, including [[Anime/PokemonOrigins Red]], [[Manga/PokemonAdventures Blue]], and [[Anime/{{Pokemon}} Ash Ketchum]]. Charizard is a fearsome fire-breathing [[OurDragonsAreDifferent dragon-like Pokémon]] [[BloodKnight that is always in search of new opponents to battle]] - and as ''3DS/Wii U'' puts it, where better to find them than in ''Smash''? Starting out as a member of Pokémon Trainer's team in ''Brawl'', it makes its solo debut in ''3DS/Wii U'' and gains its powerful Mega Charizard X form as a SuperMode. It would later return to Pokémon Trainer's team in ''Ultimate''.
----
* {{Acrofatic}}: It's a bit chubby (not as much as Bowser), but has the best grounded mobility out of the super-heavyweights.
* AmbiguousGender: Its gender isn't specified outright, like most other playable Pokémon, but a tip in the PAL 3DS version refers to it using masculine pronouns.
* ArtEvolution: In ''Brawl'', Charizard's design was a bit OffModel, with a huge head and smaller wings ([[http://img3.wikia.nocookie.net/__cb20110703175900/ssb/images/9/95/Charizard.png see here]]). By ''3DS/Wii U'', its design more closely matches the model in ''VideoGame/PokemonXAndY'' and other [=3D=] ''Pokémon'' games.
* AscendedExtra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in ''Brawl'', to going on its own in ''3DS/Wii U''.
* AssistCharacter: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
* AwesomeButImpractical: Flare Blitz is a very cool-looking attack and, as established in the SkillGateCharacter entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing move rather than a rushdown option. Its custom variant, Blast Burn, takes this UpToEleven by making it even ''more'' damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil ''and'' by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
* BreathWeapon: Its neutral special move is Flamethrower, which more or less functions like Bowser's Fire Breath.
* CallBack: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
* CastFromHitPoints: Flare Blitz, its new Side Special move in ''3DS/Wii U''. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
* DarkIsNotEvil: Becomes black with blue flames as Mega Charizard X.
* DecompositeCharacter: Charizard is no longer part of Pokémon Trainer's team in ''3DS/Wii U''... only to change back to a CompositeCharacter in ''Ultimate'' like it was in ''Brawl''.
* FlyingFirepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
* {{Foil}}: ''[=3DS/Wii U=]'' juxtaposes Charizard with fellow draconic reptile [[Franchise/SuperMarioBros Yoshi]] in many situations, such as Conquests, Event Matches and Bayonetta's newcomer artwork. While Charizard is fierce, intimidating and fiery, Yoshi is adorable, childish and cheery. In terms of Final Smashes, Charizard's turns it into a [[DragonsAreDemonic demonic black dragon]], while Yoshi's turns it into an [[DragonsAreDivine angelic white-winged dragon]].
* {{Foreshadowing}}: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth -- which is what its X-type Mega Evolution is doing ''all the time''. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
* GoodWingsEvilWings: Bayonetta's character illustration puts it on the dark side and Super Dragon Yoshi, with feathery white wings, as its light side counterpart.
* InstantAwesomeJustAddDragons: Charizard is the first stereotypical European dragon to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Even so, ''3DS/Wii U'' labels Charizard as a dragon despite its typing and also gives it Mega Charizard X as a new Final Smash, which turns it into an actual Dragon-type while taking the menacing factor further.
* {{Irony}}: Is the slowest of the three Pokémon that Pokémon Trainer can use, but in its home game, not only is Charizard the [[LightningBruiser fastest of the three]], but the unevolved Charmander happens to be naturally faster than Squirtle and Bulbasaur.
* KingKoopaCopy: While Charizard was already one of many Pokémon that fit this mold, in ''Smash'', Charizard's moveset, behavior and gameplay are roughly similar to Bowser's, as both of them are fire-breathing heavyweight reptiles that also use a lot of clawing and biting attacks.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=LIjiuWSDwyg Battle! X and Y]] shared with Greninja in their joint trailer. It's as relevant to Charizard despite being a Gen I Pokémon as Mega Charizard X was a major selling point of Gen VI as much as any newcomer.
* LightningBruiser: Charizard is one of the faster power heavyweights; it has one of the fastest dashing speeds, has several attacks that come out quick, and boasts overall good attack power with deadly combos and throws. Despite this, it (like most heavyweights) is fairly laggy compared to many of the faster characters and is vulnerable to combos.
* LimitBreak: As a part of Pokémon Trainer's team in ''Brawl'', Fire Blast for its section of Triple Finish. Its solo debut in ''3DS/Wii U'' gives it [[SuperMode Mega Charizard X]].
* MightyRoar: Lets these out frequently, particularly during its taunts and victory poses.
* {{Mon}}: The flame Pokémon.
* MythologyGag: One of its alternative color schemes in ''3DS/Wii U'' is its original purple-with-green-wing-membranes Shiny form from ''Gold'', ''Silver'', and ''Crystal''.[[note]]Its [[RedAndBlackAndEvilAllOver current]] Shiny coloration first appeared in ''Ruby'' and ''Sapphire''.[[/note]]
** In ''3DS/Wii-U'' its Up Throw was changed to Seismic Toss, and (minus flying around the world several times) it acts just like it does when Charizard uses it in the anime.
* OurDragonsAreDifferent: Out of the four playable dragon characters[[note]]Yoshi, itself, Corrin and Ridley[[/note]], Charizard best fits the classical mold, as an archetypical flying fire-breather.
* PlayingWithFire: Mainly attacks using fire.
* PokemonSpeak: [[AvertedTrope Averted]]. Unlike in the [[Anime/{{Pokemon}} anime]], where Charizard had NonDubbedGrunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
* PowerCreepPowerSeep:
** In ''Franchise/{{Pokemon}}'', Charizard has unimpressive physical prowess and defenses but an above-average Special (basically magic) stat, making it more akin to a SquishyWizard. In ''Smash'', it's almost exclusively physical and a LightningBruiser.
** Rock Smash is a very weak field move in its home series, but upgraded in ''Smash'' to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
* PromotedToPlayable: Charizard was originally a PokéBall in the first two games, but became playable in ''Super Smash Bros. Brawl''. This would make him the first of three summon characters to receive this status.
* RatedMForManly: It's a fearsome fire-breathing BloodKnight dragon that can smash huge rocks with its face.
* RedEyesTakeWarning: As Mega Charizard X.
* {{Shotoclone}}: Surprisingly, three of Charizard's special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; Fly is a vertical, linear rising SpinAttack, while Flare Blitz is a flying horizontal tackle. Being a fairly hefty winged dragon, its fighting style in general is more sluggish and less human-like than one would expect from the archetype.
* SkillGateCharacter: In ''3DS/Wii U'', Charizard is fast, strong, has easy-to-use throws and subsequent combos, and has a devastating long-ranged move in the form of Flare Blitz. At lower levels of play, it can wreck foes fairly easily, but at higher levels it becomes combo fodder like most other heavyweights, and Flare Blitz becomes far more situational due to how risky and punishable it is.
* StoutStrength: Charizard has a bit of a belly on it, but is the physically strongest of the playable Pokémon.
* SuperMode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in ''3DS/Wii U''.
* SuplexFinisher: His Up-Throw is Seismic Toss a la the ''Anime/{{Pokemon}}'' anime.
* TechnicolorFire: Mega Charizard X has blue fire emanating from its mouth and tail.
* TheUnintelligible: The only playable Pokémon with cries that don't consist of PokemonSpeak, human-like speech, or human-like VoiceGrunting.
* UseYourHead: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.
* WolverinePublicity: Charizard is well-known across its home franchise, namely due to him being the mascot of ''Pokémon Red'' and several trainers' first Pokémon, as well as it being a giant, flying, fire-breathing lizard. Its popularity led to it getting two Mega Evolutions (the only other one to do so next to [[OlympusMons Mewtwo]]), and for ''[=3DS/Wii U=]'' only, it was made into its own separate character away from the Pokémon Trainer, Squirtle, and Ivysaur.
[[/folder]]

[[folder:36 – Diddy Kong]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/viiythu_9.png]]
[[caption-width-right:350:[[CombatParkour The Acrobat]] /[softreturn][[EdibleAmmunition Trigger Happy with His Peanut Popgun]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/diddy_kong_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/diddy_kong_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' [SNES], 1994

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Peanut Popgun, Monkey Flip, [[JetPack Rocketbarrel Boost]], BananaPeel\\
'''Final Smash:''' [[JetPack Rocketbarrel Barrage]]

Franchise/DonkeyKong's little buddy, and at one point [[VideoGame/DonkeyKongCountry2DiddysKongQuest co-savior]] (also being [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble saved himself in one game]]). Wherever DK goes, Diddy is sure to follow suit, lending his lightning-fast speed, small stature, and [[BambooTechnology Peanut Popgun and Rocketbarrel Jetpack]] to the fray.

Originally created for ''Donkey Kong Country'' by Creator/{{Rare}}, Diddy was the sole playable character in ''Smash Bros.'' to not have been created by a Japanese company, until [[Characters/SuperSmashBrosUltimate Dark Samus and King K. Rool joined the roster]].
----
* AshFace: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
* AdaptationDyeJob: His eyes are either black or blue in his home games. In this series, they're brown.
* BadassAdorable: A cheery little hairy guy that nonetheless can still kick as much ass as his huge uncle.
* BambooTechnology: His guns ''and'' jet packs are made from old barrels.
* BananaPeel: One of his special attacks has him drop up to two of them.
* ChargedAttack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for harsh ending lag (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
* ConjoinedEyes: Look closely, he essentially has one eye and two pupils.
* EdibleAmmunition: His Peanut Popgun, which fires peanuts, is the TropeNamer. Occasionally, it will actually leave behind edible bits that will restore a little health.
* EverythingsBetterWithMonkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
* GunsAkimbo: He dual wields Peanut Popguns during his Final Smash and in some ''Subspace Emissary'' cutscenes.
* HalfDressedCartoonAnimal: Shirt, hat, no pants. At least he did better than his big buddy.
* JackOfAllStats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=G3rnyqI7dFc Bramble Blast]], as the only song from [[VideoGame/DonkeyKongCountry2DiddysKongQuest his starring game]] to be featured.
** In ''Ultimate'', he gets [[https://www.youtube.com/watch?v=P4nM_niidNE Bonus Room Blitz]].
* LimitBreak: Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
* MythologyGag: In ''3DS/Wii U'', his arms are much more stretchy, almost to Lanky Kong levels.
* {{Nerf}}: Due to complaints about about being overpowered, he received the largest nerf in the 1.0.6 patch, with knockback and damage reductions to his up and forward aerials as well as his down and up throws and Monkey Flip. Patch 1.0.8 nerfed him yet again, adding more knockback to his down throw and more frames to his up air to make combos more difficult to pull off.
* PaletteSwap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in ''VideoGame/DonkeyKongCountry1''.
* PrimalChestPound: In some ''Subspace Emissary'' cutscenes, some alongside his big buddy DK.
* RocketJump: His Up Special involves him taking out his barrel jetpack.
* SoreLoser: In Brawl, he doesn't clap for the winners, he just looks away in shame. In the next game, this is averted, as he will clap if he doesn't win.
* SpamAttack: He uses his [[TailSlap tail]] for it.
* SuicideAttack: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
* WallJump: Plus wall clings. Fitting for a nimble animal.
* YouHaveResearchedBreathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash.
[[/folder]]

[[folder:37 – Lucas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yvytfer.png]]
[[caption-width-right:350:[[WhosOnFirst Boy from Nowhere]] /[softreturn][[{{Pun}} The Tazmilian Devil]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucas_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucas_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/LaniMinella

'''LUCAS COMES OUT OF NOWHERE!'''

-> '''Home Series:''' ''VideoGame/{{MOTHER}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{MOTHER 3}}'' [GBA], 2006

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'' (DLC), ''Ultimate''\\
'''Specials''': [[FireIceLightning PK Freeze, PK Fire, PK Thunder]], PSI Magnet\\
'''Final Smash:''' [[DeathFromAbove PK Starstorm]]

->''[[LimitBreak "PK STARSTORM!!!"]]''

The youngest of a set of twins from ''MOTHER 3'', Lucas is a kind but timid boy from the Nowhere Islands. After his mother died and his brother went missing, he took it upon himself to stop the evil Pigmask Army, pull the seven needles, and befriend the Dark Dragon. Like Ness, he uses a variety of PSI powers, but brings his own spin on several of them.
----
* AdaptationalBadass: Invoked just like Ness. As he is essentially a Ness {{expy}} in his home series, he lacks many offensive special moves. Kumatora taught him PK Fire, Thunder, Freeze, and Starstorm [[TeachMeHowToFight in preparation for Smash.]]
* AssistCharacter: Rope Snake, a character and item from ''MOTHER 3'', functions as his grab. Kumatora and Boney also assist Lucas in ''Ultimate'''s version of PK Starstorm.
* AttackReflector: It's amazing how good his stick-bat is at reflecting attacks. And it's faster than Ness', making the timing a bit easier.
* BadassAdorable: Admit it, you want to give the little guy a hug.
* BigDamnHeroes: He introduces himself in ''3DS/Wii U'' by saving a thoroughly beaten Ness from Bowser. A little return of the favor Ness did for him in ''Subspace Emissary''.
* BlackBeadEyes: In ''MOTHER'' tradition.
* BreakoutCharacter: A little less than Ness's Extent. Before Brawl, very few people knew who Lucas was, but once he was added to Brawl, Mother 3 has gotten a lot of attention and requests for localization. When he was initially cut for Brawl he was among the top requested characters for DLC which was granted in the April 2015 Nintendo Direct. Lucas was the only cut character from Brawl to return.
* TheBusCameBack: Lucas had a relatively short break in this case, being absent from ''3DS/Wii U'''s initial roster but added back in as DLC about 9 months later.
* CallingYourAttacks: Much like Ness. ''"PK Freeze!" "PK Fire!" "PK Thunder!" PK STARSTORM!!!"''
* CarryABigStick: His forward smash uses a stick, his melee WeaponOfChoice from ''MOTHER 3''.
* CharacterDevelopment: Goes from being too timid to take on Wario to brave enough to fight boss characters during the events of Subspace. Accurate references to his portrayal in [[VideoGame/{{Mother3}} his own game]] that also carries over to his return in ''3DS/Wii U'', where he dons a confident smile.
* {{Combos}}: Contrasting Ness' more rounded moveset, several of Lucas' attacks focus on multi-strikes and immobilization to compliment his slow KO moves.
* CowardlyLion: His timidness in ''Brawl'' is offset by his strong PsychicPowers. He exudes a braver air in ''3DS/Wii U'' on par with Ness, but his expressions during some of his animations still hint at the timid boy within.
* DeathFromAbove: PK Starstorm, his Final Smash, calls down a hail of psychic meteors.
* DemotedToExtra: He's reduced to a trophy for the vanilla versions of ''3DS/Wii U'', with his special moves returning as custom moves for Ness. Later, however, he returned to the fray as a DLC character.
* DifficultButAwesome:
** Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a great payoff. And also like Ness, his PK Thunder is one of the most powerful recoveries in the game.
** His PSI Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
* DownloadableContent: In ''3DS/Wii U'', he's the second character to be released as DLC, released in June 14, 2015.
* EnergyAbsorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. Trying to hit Lucas in the back doesn't work, though, since he automatically turns around to absorb energy shots from behind.
* ExtremityExtremist: He basically attacks in two ways, Either he hits you with his PSI powers, or he kicks you.
* FireIceLightning: Three of his specials: PK Freeze, PK Fire, and PK Thunder.
* GlacierWaif: In ''Brawl''. Despite his small and timid appearance, Lucas has several powerful attacks and set-ups, and his regular and tether recoveries can make him a chore to KO. On the flip side, his strong attacks come out fairly slow and his run speed is below average.
* HammeredIntoTheGround: Lucas' down throw causes this for a brief moment before he stomps on them.
* InertiaIsACruelMistress: Like Ness, if Lucas mistakenly PK Thunders himself off the stage, [[HoistByHisOwnPetard he's left completely helpless to falling into the blast zone]]. This problem is made worse in ''3DS/Wii U'' where Lucas's PK Thunder sends him further, making it much easier to self-destruct by misfire.
* JackOfAllStats: In ''3DS/Wii U''. He's largely the same as in ''Brawl'', but was given a decent improvement to his run and recovery speed. The added mobility makes a surprising amount of difference.
* KidHero: Though his trophy says that he grows into a man[[note]]...Well, mentally[[/note]] in his own game.
* KillItWithIce: Equivalent to Ness' PK Flash, he has the PK Freeze, which is quicker to move across the screen albeit less effective.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=v5bu77m45kY ''MOTHER 3'' Love Theme]], his theme from his home series, unique credits theme in Brawl, and played during the intro and outro of his comeback trailer in ''3DS/Wii U''. [[https://www.youtube.com/watch?v=El-0aB1kkik Unfounded Revenge / Smash Song of Praise]] also plays during the action portion of his trailer and his ''Ultimate'' character trailer.
* LightEmUp: Like Ness, his [[LimitBreak Final Smash]] is PK Starstorm, with a couple of differences: In ''Brawl'', at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd. The differences were removed in ''3DS/Wii U'', since it was changed to match Ness' new version of PK Starstorm. In ''Ultimate'', Lucas' PK Starstorm has the meteors already spread out upon being summoned but converge towards the center (the opposite of Ness').
* LimitBreak: Again, PK Starstorm.
* LovableCoward: He may not be the bravest guy out there, but he's still adorable. Though [[CharacterDevelopment he does become braver]] as ''Brawl's'' story develops, and in ''3DS/Wii U'', he appears much more confident.
* MeteorMove: The last kick of his down aerial will meteor smash as will his back aerial if connected at the right spot. Notably, Lucas is the only character in the entire series whose back aerial can meteor smash opponents.
* MindOverMatter: Lucas uses PSI in his attacks far more than Ness does. Only his basic combo, Forward Smash, Down Tilt, and Up Aerial aren't influenced by his powers.
* MovesetClone: His moveset is mostly identical to Ness', with three specials even sharing the same names. The major difference is in their function: while Ness' normals are slow and damaging and his specials are fast and unpredictable, Lucas is the inverse with weak-but-fast melee and slow-but-powerful specials. Their PK Starstorm is also noticeably opposites in ''Ultimate'' - Ness has his meteors start from the center which then fan out, whereas Lucas has his meteors already fanned out and instead converge towards the middle of the stage.
* MythologyGag:
** One scene in his trailer has his Masked Man PaletteSwap holding a Beam Sword over his weak, normal self who is wearing a Franklin Badge. This mirrors the final battle in ''MOTHER 3''.
** His Classic Mode ending picture shows [[CrowningMomentOfHeartwarming Lucas holding hands with his brother Claus in the pink clouds]].
** The very last shot of his ending video in ''Wii U'', while not so obvious at first, tries to make it look like his whole family is there: Peach wearing her alt. color (Hinawa), the dog from the Duck Hunt duo (Boney) next to her and making a wild gunman appear (Flint), and lastly the more obvious Claus alt. color.
** "Comes out of Nowhere." He's from the Nowhere Islands.
* {{Nerf}}: Zigg-zagged. While the nerfs and buffs are mostly mixed, in 3DS/Wii U, his PSI Magnet's healing ability went from healing far better to healing a little worse than Ness's. Of course, it's still extremely effective.
* NoSell: His Down-special to projectiles, but the shield is greatly reduced.
* NotAllowedToGrowUp: As mentioned in his non-DLC trophy in ''3DS/Wii U''.
-->''"To fans of the MOTHER series, both Lucas and Ness might be young boys for all eternity."''
* OlderThanTheyLook: Lucas is anywhere from 12 to 14 years old, though considering he and Ness both speak English, Lucas' better diction would indicate that he may be older.
* OutsideTheBoxTactic: Lucas' PK Magnet has a less obvious use than just to absorb energy projectiles: it deals a fair bit of damage and knockback if he drops the magnet when an enemy is inside it. This can KO at high percentages and can be fired off very quickly, making it risky to approach a savvy Lucas player from the front. ''3DS/Wii U'' adds another trick where if Lucas uses PK Magnet in the air, all of his horizontal momentum is cancelled out, which can actually be helpful since it gives more control over his floaty jump mechanics.
* PainfullySlowProjectile: Lucas' stronger attacks have a noticeable buildup before they peak, making it hard to line up KO blows without a setup. His Up-Smash in particular is one of the most powerful moves in both ''Brawl'' and ''U/3DS'', but is also one of the slowest smash attacks to emerge with a very long starting lag after its charge finishes.
* PaletteSwap: One of them is of his twin brother Claus. ''3DS/Wii U'' gives him one based on the Masked Man, one of the main antagonists of ''MOTHER 3'' as well as [[spoiler:the brainwashed Claus]], one based off of his pet dog Boney while in disguise as a human, one based off of Duster (With the same shirt as one of his original costumes in Brawl), and one with a Baby Drago sprite.
* PerpetualFrowner: He gets perhaps a couple of smiles in the ''Subspace Emissary'' and that's about it. The rest of the story is spent being a mope. Averted by ''3DS/Wii U'', however, where he sports a confident grin.
* PintsizedPowerhouse: Especially when compared to the same-aged but much taller Pokémon Trainer.
* PlayerGuidedMissile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
* PlayingWithFire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne). Like Ness, Lucas's PK Starstorm in ''3DS/Wii U'' creates a flame effect whenever the meteors hit the opponent(s).
* PsychicPowers: Like Ness, he has a number of them, though he uses them differently.
* {{Retcon}}: Lucas uses the same Palutena's Guidance conversation as the other DLC characters, meaning Pit now has no idea who Lucas is despite the two of them both appearing in ''Brawl'' and the ''Subspace Emissary''.
* ShockAndAwe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
* SquishyWizard: His PSI moves are ''very'' strong, but he's still a lightweight.
* StealthPun: The ''3DS/Wii U'' tagline is one that would fly over the heads of players that never played ''MOTHER 3''. Lucas comes from Tazmily village, which is located in the ''Nowhere Islands''.
* SuperStrength: Lucas' downward throw is so strong that it ''buries the victim's head in the floor''. Must be using Offense Up...
* SurprisinglyGoodEnglish: In the Japanese version. [[{{Irony}} He actually speaks better English than his American companion.]]
* TookALevelInBadass: In ''Brawl'', he has a relatively neutral expression, and he starts off squirrely in ''Subspace Emissary''. In ''3DS/Wii U'', he not only saves Ness as opposed to the other way around, but also fights with a confident grin on his face. This is even reflected in his character select art; his original art had him running with a neutral expression, his new art has him striking an action pose.
* TranquilFury: Don't let his smile fool you, it's his way of saying your ass is grass.
* VocalDissonance: Some of his clips, such as the one when he is star KO-ed, can sound... A bit out of place coming from him.
[[/folder]]

[[folder:39 – King Dedede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fxs52me.png]]
[[caption-width-right:350:[[AdiposeRex The King of Dream Land]] /[softreturn][[AuthorityInNameOnly Says He's King, and That's That]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_dedede_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/king_dedede_ssbb.jpg]]]][[/labelnote]]
!!!!!!Voiced by Creator/MasahiroSakurai

-> '''Home Series:''' ''VideoGame/{{Kirby}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/KirbysDreamLand'' [GB], 1992

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Inhale, Waddle Dee Toss (''Brawl''), Gordo Toss (''3DS/Wii U''), [[GroundPound Super Dedede Jump]], [[DropTheHammer Jet Hammer]]\\
'''Final Smash:''' [[TheCavalry Waddle Dee Army]] (''Brawl''), [[WeaponsThatSuck Dedede Burst]] (''3DS/Wii U''), [[MaskPower Masked Dedede]] (''Ultimate'')

Franchise/{{Kirby}}'s [[FriendlyEnemy on-again off-again rival]] and the ([[AuthorityInNameOnly self-proclaimed]]) king of Dream Land. In the [[Anime/KirbyRightBackAtYa anime]], he's also the prime customer of Nightmare Enterprises and is always buying monsters for whatever petty reasons he can think of. Although he is greedy and gluttonous, he is [[AntiVillain not all bad]] and has helped Kirby save Dream Land many times against many powerful foes. He possesses many of the same abilities as Kirby, including his inhaling and floating abilities, and brings his trusty Dedede Hammer into the fight.
----
* AdaptationalVillainy: One of ''Melee'''s events pitted you against villainous characters Ganondorf, Bowser and Mewtwo. This event returned in ''Brawl'' and ''For UsefulNotes/WiiU'' with Dedede replacing Mewtwo because the latter was not part of the former game's roster and initially wasn't in the latter game's either. This is in spite of Dedede being a big bully at worst, and he turns out to be an AntiVillain in ''Subspace Emissary'' like he usually tends to be.
* AdiposeRex: The king of Dream Land has a bit of a gut to him, and a few of his moves involve throwing his weight around.
* AntiVillain: While in ''Subspace Emissary'' he [[spoiler:imprisons the heroes against their will, it's a temporary measure for their protection as well as the protection of the world. Otherwise, his motives are selfless and his plan to save the day sound.]] Within his own series, he's greedy and selfish but not irredeemable. Sure, he stole all the food in his "kingdom", but he's also helped Kirby save it far more than he's put it in danger.
* ArtEvolution: He's far more expressive in ''3DS/Wii U'' than he was in ''Brawl''. A comparison: [[http://i.imgur.com/jvuoWb7.png same attack, different games]].
* AscendedExtra: He went from a cameo in ''64'', to a trophy in ''Melee'', to finally a playable character in ''Brawl''.
* AssistCharacter: Waddle Dees, Waddle Doos, and Gordos appear in his Side Special and Final Smash in ''Brawl''. In ''3DS/Wii U'', he got a new Final Smash and his new Side Special exclusively throws Gordos.
* AttackReflector: Jet Hammer can send projectiles back. As a charge up move, though, some prediction on the player's part will have to be taken to do so. Furthermore, charging it too long starts to rack up the damage counter, so one cannot, say, outwait someone holding a capsule (self-inflicted damage from Jet Hammer caps at 150%, but that's more than high enough to put even a heavyweight like Dedede at risk of an instant KO).
* AuthorityInNameOnly: Repeat: He's the ''self-proclaimed'' king of Dream Land. It's lampshaded in his RedBaron in the PAL version. In the Japanese versions, he's not even called "King", and referred to as simply Dedede.[[note]]His Japanese title, Dedede Daioh, literally translates to "Great King Dedede"; however, in this context it's clearly self-appointed, translating more figuratively to "Dedede the Great".[[/note]]
* AuthorAvatar: His BaitAndSwitch in King K. Rool's reveal trailer makes him appear as one for Masahiro Sakurai, considering that Sakurai voices Dedede and is known for teasing fans about character reveals.
* AwesomeButImpractical: His forward smash. It's one of the strongest forward smash moves in the game, being capable of [=KOing=] everyone at really low percents, and it has incredible range, but it has so much start-up and ending lag even without charging that landing it is really hard.
* BigEater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
* BigFun: One of the largest, heaviest characters and a generally hilarious fellow to play and watch, unlike the aggressive and serious Bowser, Ganondorf and Charizard.
* BigGood: [[spoiler: Ultimately turns out to be this in ''The Subspace Emissary''. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]
* BoisterousBruiser: He is generally a big, loud guy who tends to throw his weight around.
* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', but only if Dedede isn't battling.
* TheCavalry: [[spoiler:Leads it in ''Subspace Emissary'']].
* ChargedAttack: His hammer can be charged up for massive damage (and he can even slowly move around while doing so), but charging for too long will begin to deal recoil damage for as long as the charge is held.
* CreatorCameo: Voiced by ''Smash'' and ''Kirby'' creator Creator/MasahiroSakurai.
* DenserAndWackier: Dedede is all around much goofier in ''3DS/Wii U''. Sakurai even mentions his "evocative facial expressions" in a Miiverse post.
* DropTheHammer: King Dedede's main weapon is his massive hammer. It even got upgraded with rockets and precision bearings.
-->'''Snake''': I don't think I could even lift that thing, yet he's swinging it around like it's nothing!
* DualWielding: When he grabs the hammer item, he swings both the item and his own at once.
* DubNameChange: He's called "Roi [=DaDiDou/Dadidou=]" in the French versions. In the German version of ''Melee'', his trophy labeled him as "König Nickerchen", but this was changed to "König Dedede" for his playable appearance in ''Brawl''.
* EverythingsBetterWithPenguins: The species he most looks like, though the ''Metal Gear'' Colonel implies he is not a penguin.
* ExtremeOmnivore: Like Kirby, he can swallow foes whole, but can't absorb their powers. As one of his tip screens in ''3DS/Wii U'' puts it, "Dedede is already perfect."
* FurryReminder: King Dedede's vocalizations are provided by Sakurai himself, but they're somewhat distorted to resemble an [[https://www.youtube.com/watch?v=S95-0tWayQc Emperor Penguin's call]].
* GoodAllAlong: In the ''Subspace Emissary'', King Dedede goes around turning heroes into trophies. It turns out that he's doing this [[spoiler:so there would be heroes left to save the world after Tabuu's attack]]. This probably makes him the hero of the game by default.
* GrievousHarmWithABody: His side special involves using his minions as projectiles.
* GroundPound: His up special ends in one unless cancelled.
* HitboxDissonance: His grab range extends some distance from where he could conceivably grab according to his animation.
* HoistByHisOwnPetard: In ''3DS/Wii U'', opponents can reflect his Gordos back at him simply by attacking them.
* LaserGuidedKarma: In "The Subspace Emissary," he is introduced sneaking up behind poor Luigi and pounding him in the back. Dedede himself gets the same treatment from King K. Rool during the latter's reveal trailer for ''Ultimate''.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=6ZEV84o_E7U King Dedede's Theme]], obviously.
* LimitBreak:
** ''Brawl'' gives him the Waddle Dee Army, which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
** His Final Smash in ''3DS/Wii U'' has him inhale his foes, smack them repeatedly with his hammer, and then drop a [[SmartBomb Crash Bomb]] to blow the enemies away.
** In ''Ultimate'', he summons his caged battle arena from ''[[VideoGame/KirbySuperStar Revenge of the King]]'' and knocks his foe against the fence as he turns into [[MaskOfPower Masked Dedede]] -- blasting his foes with a volley of giant homing missiles from his hammer before smashing them right through the fence and sending them flying with a spinning jet-powered hammer blow.
* MightyGlacier: A pure power character, Dedede doesn't move very fast. In ''Brawl'', he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a ''deadly'' chain throw. He loses the chain throw in ''3DS/Wii U'', but in exchange most of his attacks were made deceptively quicker and given greater priority.
* NiceJobBreakingItHero: According to WordOfGod, a deleted scene from the ''Subspace Emissary'' would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
* PaletteSwap: Based on the ones he had in ''Kirby Air Ride'', as well as a "classic" color scheme that mirrors his monochrome look from the first games.
* PromotedToPlayable: Cameoed in the Dream Land stage in the first two games before becoming playable in the third.
* RocketPoweredWeapon: His hammer has a jet engine to give it an extra punch.
* RoyalsWhoActuallyDoSomething: The royal part is questionable, but he is a lot more active than he would have you believe.
* SavedForTheSequel: He was one of four characters (along with Bowser, Mewtwo, and Marth) who were going to be in ''64'', but was unable to make it due to time and budget constraints. He did not join ''Melee'' either, due to Sakurai not wanting to overrep his own series. By the time ''Brawl'' came around, the good King would finally throw his cap into the ring.
* StoutStrength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
* ThrowTheMookAtThem: His side special originally could do this with Waddle Dees and Doos, but by ''3DS/Wii U'', he exclusively throws Gordos (which behave more like hazards than {{mook}}s).
* ToothyBird: Becomes this in ''3DS/Wii U'', as a result of having a wider range of facial expressions compared to ''Brawl''.
* {{Troll}}: In King K. Rool's trailer, King Dedede dresses up as the Kremling leader to frighten Donkey Kong and Diddy Kong -- teasing the reveal of K. Rool due to being shown in silhouette -- before revealing that it was just a disguise. He then bursts into hysterical laughter at the Kongs' (and the viewers) reactions... before being blindsided by the real King K. Rool.
* UnnecessaryCombatRoll: His down tilt attack in ''3DS/Wii U'', amusingly enough.
[[/folder]]

[[folder:40 – Olimar & Pikmin (Alph)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reuld4l.png]]
[[caption-width-right:350:[[OlderAndWiser Veteran Astronaut]][[note]][softreturn]Alph's nicknames are[softreturn]"[[EnsignNewbie Astronaut in Training]]" / "[[TheEngineer Novice Explorer, Engineering Pro]]"[[/note]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Alph ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssbb.jpg]]]][[/labelnote]]
!!!!!!Pikmin voiced by Kazumi Totaka

-> '''Home Series:''' ''VideoGame/{{Pikmin}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Olimar: ''Pikmin'' [GCN], 2001
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Alph: ''Pikmin 3'' [Wii U], 2013

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Pikmin Pluck, Pikmin Throw, Pikmin Chain (''Brawl''), Winged Pikmin (''3DS/Wii U''), Pikmin Order\\
'''Final Smash:''' [[RammingAlwaysWorks End of Day]]

The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless.]]

In ''3DS/Wii U'', Alph, another space traveler from Koppai from ''Pikmin 3'', was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
----
* AscendedExtra: Appeared as a trophy in ''Melee'' ([[OldSaveBonus requiring his own game to unlock, even]]) before becoming playable in ''Brawl''.
* ActionSurvivor: In ''Subspace Emissary'', he's more or less forced into the plot by Captain Falcon.
* ArtEvolution: His appearance in ''Brawl'' is an embellished update of his ''Pikmin 2'' appearance. His design in ''3DS/Wii U'' more closely matches his ''Pikmin 3'' design with a visible whistle and the ability to summon Winged Pikmin.
* BizarreAlienBiology: A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.
* TheCaptain: He leads the Pikmin and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
* ChuckCunninghamSyndrome: The Rock Pikmin introduced in ''Pikmin 3'' make no playable appearance despite their winged counterparts doing so.
* ClothingDamage: His helmet(!) gets cracked if he takes enough damage in ''Ultimate'', but it only lasts a few seconds.
* ColonyDrop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
* ColorCodedForYourConvenience: The Pikmin. Overlaps somewhat with ElementalPowers:
** Red: Does [[PlayingWithFire fire]] damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
** Yellow: Does [[ShockAndAwe electric]] damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
** Blue: Does NonElemental damage, [[SuperNotDrowningSkills doesn't drown in water]]. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
** Purple: Does NonElemental damage, doesn't latch on to enemies. [[MightyGlacier Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks]]. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
** White: Does [[PoisonousPerson poison]] damage when latched on an enemy, does NonElemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
** Pink: Winged Pikmin allow Olimar to [[{{Flight}} fly for a limited time,]] depending on how many others are in the party.
* CutscenePowerToTheMax: In ''The Subspace Emissary'', Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in ''Smash Bros.'' where he is limited to only six (''Brawl'') or three (''3DS/Wii U'').
* DavidVersusGoliath: In Subspace Emissary, he and [[ZergRush a hundred Pikmin]] confront a [[GiantMook giant R.O.B.]]. It doesn't end well for the Pikmin...
* DeathFromAbove: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
* DifficultButAwesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
* EverythingsBetterWithSpinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
* EyePop: [[MythologyGag A trait from his original game,]] which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar, who has EyesAlwaysShut.
* FinalBoss: Olimar is the last opponent in ''Brawl''[='=]s All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he ''will'' humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
* GotVolunteered: Captain Falcon more or less forces him to help out in ''Brawl''[='=]s story mode.
* GreenThumb: In a sense. He does fight with plants, after all.
* GrievousHarmWithABody: Several of his moves involve slapping the opponent with a Pikmin.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=wTsbpkk1uFo The main theme from Pikmin]]. For ''Brawl'', the [[https://www.youtube.com/watch?v=uw6CBv8Vp7s World Map]] from ''Pikmin 2'' theme was featured on the Dojo. A [[https://www.youtube.com/watch?v=u8Xpjcobu8Q new remix]] of it appears in ''3DS/Wii U'' and was used to explain changes to the character during the April direct. It's also the only other ''Pikmin'' theme in ''3DS'' besides the main theme above. For ''Ultimate'', [[https://www.youtube.com/watch?v=H1etAFiAPYQ Garden of Hope]] is used.
* LethalJokeCharacter: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
* LimitBreak: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
* LongRangeFighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
* MechanicallyUnusualFighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
* TheMinionMaster: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
* {{Nerf}}: Zigzagged: he can carry only three Pikmin in ''3DS/Wii U'', but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, WordOfGod states they've made him better in certain areas, but also added some weak points.
* PaletteSwap: Some of his are based on his son, the President of Hocotate Freight, and Louie. ''3DS/Wii U'' kicks it up a notch by having a different character from the ''Pikmin'' series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
* RedshirtArmy: The Pikmin are pretty fragile, and come in endless numbers.
* TheRuntAtTheEnd: Meta Example. He was the last newcomer announced before ''Brawl's'' release, and he's one of the shortest. The same applies to Alph, as he was revealed as an alternate skin for Olimar the week of ''3DS''[='=]s release (though the Koopalings and Duck Hunt were given official trailers afterwards). [[WhatCouldHaveBeen He also would have been the last of the promoted clone characters if the developers had enough time to balance him.]]
* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.
* VideogameCrueltyPotential: However, clever Olimar players will often toss a Pikmin to [[TakingTheBullet take the bullet... Or energy sphere... Or rocket.]] It works, too! The Pikmin might even survive!
* WeCannotGoOnWithoutYou: If Olimar is KO'd, all the Pikmin currently out automatically die.
* YouGottaHaveBlueHair: Alph has dark cyan hair which matches his outfit.
* YourSizeMayVary:
** In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
** In ''3DS/Wii U'', Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
* ZergRush: The key to play Olimar well in ''Brawl'' is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in ''3DS/Wii U'', since he goes from 6 to 3 Pikmin.
[[/folder]]

!!!Unlockable

[[folder:41 – Lucario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uwuuewm.png]]
[[caption-width-right:350:[[KiManipulation Master of Aura]] /[softreturn][[BattleAura Exudes Power]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U''; English)

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
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--> '''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [DS], 2006

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[KiAttacks Aura Sphere]], Force Palm, [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\
'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl''), [[SuperMode Mega Evolution]] (3DS/Wii U)

->''"The Aura is with me!"''

The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]] with a mastery of hand-to-hand combat and Aura techniques. [[CriticalStatusBuff Gets more powerful as it's damaged]]. Its characterization is that of its [[Anime/PokemonLucarioAndTheMysteryOfMew debut movie]], a warring Pokémon of the hero Sir Aaron who was sealed in his master's staff so he wouldn't die alongside him.[[note]]Although its movie actor Creator/SeanSchemmel didn't reprise the role until ''3DS/Wii U''[[/note]] Notable for being the first Fighting-type Pokémon in the ''Smash'' series.

Lucario brings its powerful Aura abilities into battle, using them to get up close and personal or keep its distance. It's also noteworthy that it's the first fighter to get stronger the more damage it sustains, before everyone was able to gain such an advantage. ''3DS/Wii U'' allows it to Mega Evolve into the much more powerful Mega Lucario from ''X and Y''.
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* AmbiguousGender: There are no outward physical differences between male and female Lucario, and trophy descriptions refer to it as an "it". However, as it's based on the Lucario that appeared in the eighth Pokémon movie, which is male, it can be assumed that this one is too.
* AuraVision: Used in the Subspace Emissary during a cutscene to find Solid Snake hiding in his box.
* BadassBaritone: Much like Meta Knight, it speaks in a deep, masculine voice.
* BareFistedMonk: Except when picking up items, of course. It does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucario in its home series. The predatory aspects of its species seem completely excised in ''Smash Bros.''
* ChargedAttack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger at higher damage percentages.
* CounterAttack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
* CripplingOverspecialization: The aura mechanic can make it a formidable fighter in a regular match, but its reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
* CriticalStatusBuff: Lucario's attack power starts increasing as its damage increases, and a few of its special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in ''Brawl'' and ''Wii U'' task the player with defeating two opponents while highly damaged, giving it a significant increase in power.
* CompositeCharacter: As with Mewtwo, it's based heavily on the anime, specifically the Lucario owned by Sir Aaron.
* TheEmpath: Possibly. Well-trained Lucario can sense the feelings of others. He uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.
* EnergyBall: Aura Sphere, its neutral special. The sphere increases in size and damage as Lucario takes damage.
* {{Expy}}: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
* FauxFlame: Its aura attacks produce this effect. Snake ever refers to it as "blue fire".
* FlashStep: [=ExtremeSpeed=], its up special, is a quick dash towards a changeable direction. Double Team, its down special counter attack, has it "disappear" when struck at the right time to counter soon afterwards.
* GameplayAndStorySegregation: When Mega Evolving, it grows slightly taller, which shows in its native games. In ''3DS/Wii U'', the in-game model does not reflect this change despite the altered appearance.
* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats that was a bit on the slow side, its ''3DS/Wii U'' incarnation has become this in practical effect. Its aura buffs hit even more ridiculously hard than they did in ''Brawl'' at high damages, but it's one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.
* GlassCannon: As its damage goes up, its [[CriticalStatusBuff aura]] property makes attacks hit much harder (at very high percentages, it's more powerful than ''Ganondorf''), but (like all characters) it's also more and more susceptible to being launched.
* GrappleMove: Luario's Force Palm will grab the opponent at close range, but become a regular attack at distance.
* ImmuneToFlinching: As Mega Lucario, it still takes damage, but won't flinch at all.
* {{Invocation}}: When it Mega Evolves, it says:
-->"''Max Aura!''"
* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and its Final Smash in ''Brawl'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] is Goku himself.
* KiManipulation: Its aura abilities are treated like this, involving the use of life energy to attack.
* KungFuWizard: Just like in its home series, Lucario specializes in both physical attacks and aura manipulation techniques.
* {{Leitmotif}}:
** In ''Brawl'', [[https://www.youtube.com/watch?v=oO70K3W-cPQ Team Galactic Battle]] plays as its credits theme and in Subspace. However, [[https://www.youtube.com/watch?v=Gv6kHbUwQf8 Victory Road]] is its unlock theme.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=1Joe403vfsY Poké Floats]] (Mewtwo's theme in ''Melee'') plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
** In ''Ultimate'', [[https://www.youtube.com/watch?v=3S-CmyvKTdc Battle! (Team Flare)]] plays in its character trailer.
* LetsYouAndHimFight: Fights against Meta Knight when they first meet.
* LimitBreak:
** In ''Brawl'', [[KamehameHadoken Aura Storm]], a sweeping ray aimed from the top of the stage.
** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], a transformation that locks Lucario into full damage output regardless of its current damage and makes it ImmuneToFlinching.
* MechanicallyUnusualFighter: The Aura mechanic makes it stronger the more damage it has, or the lower its stock count compared to others. In the fourth game, it effectively starts Sudden Death with its Final Smash transformation's offense activated (but without invulnerability, of course.)
* {{Mon}}: The aura Pokémon.
* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities it had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making its attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to its Smash Attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and a few big hits like Lucario).
* NotSoSimilar: Lucario is often compared to Mewtwo, being a talking humanoid Pokémon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
* PowerGlows: Lucario has a constant stream of blue aura surrounding its hands. The glow becomes more intense the more damaged it is, representing [[CriticalStatusBuff its increased power]].
* SecretCharacter: In ''Brawl'', have it join you in ''Subspace Emissary'' by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in ''3DS/Wii U''.
* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.
* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''.
* SupernaturalMartialArts: Its attacks are mostly calm Tai Chi Chuan movements.
* TalkingAnimal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, it's the only Pokémon to talk at all due to Mewtwo [[NoDubForYou being reduced to]] VoiceGrunting.
* {{Telepathy}}: Uses it to speak.
* WallJump: And since it can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.
* WorthyOpponent: Regards Meta Knight as this after facing him in battle in ''Subspace Emissary'', regardless of the outcome. The feeling is mutual.
* YourSizeMayVary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, [[http://www.serebii.net/xy/lucariogift.jpg as seen here]]. ''Smash Bros.''[='=] Lucario, on the other hand is [[http://images1.fanpop.com/images/image_uploads/Lucario-super-smash-bros-brawl-817687_400_300.jpg human-sized]].
[[/folder]]

[[folder:42 – R.O.B.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rhbcq6a.png]]
[[caption-width-right:350:[[LastOfHisKind The Last of His Kind]] [=/=][softreturn][[KillerRobot Robotic Obliteration Buddy]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rob_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rob_ssbb.jpg]]]][[/labelnote]]

-> '''Home Series:''' R.O.B.
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--> '''Debut:'''
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---> As a peripheral: ''VideoGame/RoboticOperatingBuddy'' [R.O.B.], 1985
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---> In-game: ''Stack-Up'' [NES], 1985

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[EyeBeams Robo Beam]], [[SpinAttack Arm Rotor]], [[JetPack Robo Burner]], Gyro\\
'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[WaveMotionGun Super Diffusion Beam]] (''3DS/Wii U'')

The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, [[UsefulNotes/TheGreatVideoGameCrashOf1983 and possibly video games in general]]. After making many cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), R.O.B. joins the battle bringing lasers, booster rockets, and gyromites to the battle.

This particular R.O.B. is also the Ancient Minister, overseeing his world with Master Hand. But when Tabuu possessed the latter, his fellow robots were forced to manufacture Subspace Bombs to expand his empire. The Ancient Minister watched in horror as he was unable to do anything about it, and in the end, he was all that remained of his kind. If it's any consolidation, at least ''Smash Bros.'' isn't forgetting him anytime soon.
----
* AdaptationalBadass: R.O.B. was a real-world game peripheral with slow, limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
* AlasPoorVillain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
* AuthorityInNameOnly: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
* AntiVillain: He's only antagonizing the rest of the characters in ''Subspace Emissary'' to [[spoiler:protect the lesser R.O.B.s, [[ShootTheShaggyDog not that it stops them from getting destroyed anyway.]]]]
* ArchEnemy: In Brawl, he was a fake-out BigBad until the story got HijackedByGanon, literally, and then hijacked again by Tabuu. In ''3DS/Wii U'', he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is ''not'' [[RidiculouslyHumanRobot human-looking]]), he's the closest stand-in for a ''Xenoblade'' Mechon.
* ArtEvolution: In ''Brawl'', his robotic features were more pronounced and he was given a metallic shine to his appearance, while later games more closely emulate the original plastic toy.
* BattleTops: R.O.B can charge up and launch a top from ''Gyromite''. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
* BoringButPractical: In ''Brawl'', he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in ''3DS/Wii U'', where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
* ChargedAttack: ''Three'': Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
* CuteMachines: He looks like an old-school robot with big eyes.
* TheEvilGenius: As the [[spoiler:Ancient Minister in ''Subspace Emissary'']].
* EverythingIsBetterWithSpinning: His side special can be mashed to spin even longer and his down smash is a rotational low sweep. Both qualify as a HerdHittingAttack, and rack up high damage percentages provided the opponent gets caught in them for their full durations.
* FrickinLaserBeams: From his [[EyeBeams eyes]], which is his neutral special, forward smash, and Final Smash.
* GoodAllAlong: [[spoiler:As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the bloodshed.]]
* HammeredIntoTheGround: As of ''Ultimate'', his down throw jackhammers an opponent into the ground.
* KingMook: [[spoiler:He was the leader of the R.O.B. enemies in the ''Subspace Emissary''.]]
* LastOfHisKind: [[spoiler:At the end of the ''Subspace Emissary'', what with all of his kin destroyed.]] In the Boxing Ring stage in ''Wii U'', his alias is this exact trope.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AZdySs8xxrU Gyromite]], the only song from his universe.
* LimitBreak:
** In ''Brawl'': Diffusion Laser, which is basically a Starman item with extra kick.
** In ''3DS/Wii U'': Super Diffusion Laser, which is a huge stationary laser that blasts opponents continuosly before sending them flying.
* PaletteSwap: In ''Brawl'', his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of ''3DS/Wii U'' and ''Ultimate''. His blue color in ''Brawl'' resembles [[VideoGame/StarTropics Nav-Com]], as well; in ''3DS/Wii U'', the blue has been changed to purple, giving it a stronger resemblance. Still in ''3DS/Wii U'', he gains an extra palette resembling the Virtual Boy.
* ReflectingLaser: His laser can reflect off the floor or off hills, Kirby style.
* RidiculouslyHumanRobots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually ''looks'' like a human).
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Brawl''''': Have him join you in ''Subspace Emissary'' by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.
** '''In ''3DS''''': Collect 200 trophies or play 70 matches in Smash.
** '''In ''Wii U''''': Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
* StoneWall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
* SkillGateCharacters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
* SpinToDeflectStuff: R.O.B.'s side special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
* TogetherInDeath: He ''tries'' to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
* UndyingLoyalty: [[spoiler:The R.O.B. Squad to the Ancient Minister R.O.B, at least until a {{villain override}}.]]
* WalkingArmory: Gyros, lasers, and exhausts.
* WalkingSpoiler: [[spoiler:As the titular Subspace Emissary.]]
* WaveMotionGun: His Final Smash in ''3DS/Wii U''. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
* WeaponizedExhaust: Many of his moves make use of his exhausts, and they are quite powerful.
* WrestlerInAllOfUs: His up throw is a [[http://i.imgur.com/gSsb1Q3.png piledriver.]]
[[/folder]]

[[folder:43 – Toon Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7vqlzaw.png]]
[[caption-width-right:350:[[CoolBoat Wave-Riding,]] [[WeatherManipulation Wind-Waking Warrior]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/554px_toon_link_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/toon_link_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Sachi Matsumoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
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--> '''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [GCN], 2002[[note]]The "Toon" design for Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', but the character in ''Smash'' unambiguously represents the character from ''The Wind Waker''.[[/note]]

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Hero's Bow, Boomerang, SpinAttack, Bomb\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]

The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum.

Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.

He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, though now he has to share.

----
* AlternateSelf: Unlike the two Links in ''Melee'', who were both the same character in different time frames, this Link is from a different timeline than the Link starting in ''Brawl''.
* AnnoyingArrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
* ArrowsOnFire: He inherits Young Link's Fire Arrow as a custom move.
* ArtShift: He was cel-shaded in his debut game, but in ''Brawl's'' more realistic art style, he looks a little... off. While in ''3DS/Wii U'', he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
* BadassAdorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants ''Smash'' has to offer with the best of them.
* BattleBoomerang: A more mundane one than regular Link's in ''Brawl'', but otherwise the same as the previous Links of ''Smash''.
* BlackEyesOfCrazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's MonochromaticEyes in ''Brawl''.
* BonusBoss: One of the 3 for the ''Subspace Emissary''.
* TheCameo: If there's no one playing as him, he drives the Spirit Train stage in his Engineer outfit in ''3DS''. Oddly, he also disappears from the stage if the adult Link is present.
* CartoonBomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
* ChargedAttack: Spin Attack and his bow, same as Link.
* CheekyMouth: Not in-game, but in his render for ''Ultimate'', to more closely match his official artwork.
* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''.
* CoolSword: The ''Wind Waker'' version of the Master Sword.
* DefeatMeansPlayable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via ''Subspace Emissary''.
* DevelopersForesight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
* DivergentCharacterEvolution:
** He and ''Brawl's'' Link are further apart in animations and playstyle than Young Link and ''Melee''[='=]s Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
** He further diverged in ''Ultimate'' by the virtue of, amusingly enough, staying the way he was, with biggest difference being him retaining ''Triforce Slash'' as his Final Smash, whereas Link gained a new one. He also gained a distinct forward Smash attack, where he swings his sword upwards in front of him (as opposed to the other two Links, who retain the dual sword slash they've always had).
* HeroicMime: This version has talked, briefly, in his own game (''"Come on!"''), but has no dialog in ''Smash Bros.''
* JuniorCounterpart: To the "main" Link.
* JustFrameBonus: The hilt of his downward aerial move turns it into a MeteorMove, just like Young Link's, and is much easier to attack with at the move's beginning.
* KidAppealCharacter: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some ''Smash'' marketing aimed more towards kids and families.
* KidHero: He is the Hero of Winds from ''Wind Waker'', as evident by the Wind Waker which appears in one of his taunts… but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at ''twelve years old''… or [[ImprobableAge nine]] according to Iwata.
* LegacyCharacter: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in ''64'' and ''Melee''.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=cyOzrBTDS0E Dragon Roost Island]] as his unlock theme. [[https://www.youtube.com/watch?v=OZFdDcvTfxU Great Bay]] also plays during his introduction, and is the main adventuring theme from his home game. In ''Ultimate'', his character trailer plays [[https://www.youtube.com/watch?v=1YTz_X59Jxg the Main Theme for Triforce Heroes]].
* LightningBruiser: He still has most of Link's durability and power, and is much, ''much'' more mobile.
* LimitBreak: Triforce Slash, which he retains in all three games he's in, even in ''Ultimate'' where vanilla Link received a new one in the form of ''Ancient Arrow''.
* MovesetClone: Shares his 4 Special Moves and a Final Smash with Link. His regular moves aren't as similar as [[DivergentCharacterEvolution Young Link's were]], but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
* PaletteSwap: His ''Four Swords'' counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the [[https://www.youtube.com/watch?v=aQ7riCXrDxY first Wind Waker trailer]] and by proxy the [[VideoGame/TheLegendOfZeldaI original design]]. ''[=3DS/Wii U=]'' has another green alt resembling Link's appearance in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''.
* PintsizedPowerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for a BonusBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary''[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating ''Subspace Emissary'', or fight in 400 brawls. He became a starter character in ''3DS/Wii U''.
* SkillGateCharacters: Not only can his down air be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
* SuspiciouslySimilarSubstitute: Initially, of ''Melee's'' Young Link as a younger, smaller, faster, and weaker variation of Link. His custom moves in ''3DS/Wii U'' drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized ArtEvolution to the idea of a young Link, as the ''Twilight Princess''-inspired adult Link is to the ''Ocarina'' version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous ''Smash'' game), where the order placement puts him after Dr. Mario (a veteran of ''Melee'', which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of ''Brawl'', the game where Toon Link actually made his debut). This is eventually defied in ''Ultimate'', where Young Link himself returns as a separate character from Toon Link.
* WallJump: He could not do it in his own game, but Young Link, who he fills in for, could do so in ''Melee''.
[[/folder]]

[[folder:44 – Wolf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Mahito Oba (Japanese), Jay Ward (English)

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/StarFox64'' [[=N64=]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the SNES in 1996, but the game wouldn't be officially released until 2017[[/note]]

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Specials''': Blaster, Wolf Flash, [[JetPack Fire Wolf]], [[AttackDeflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]]

->''"What's the matter, scared?"''

Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.

Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
----
* AbsurdlySharpClaws: He primarily fights by clawing or kicking enemies. ''Ultimate'' even gives them nice claw slash effects.
* AdaptationalBadass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in ''Star Fox: Assault'', he only attacked with projectile weapons. In ''Smash'', he is given hand-to-hand combat skills.
* AdvertisedExtra: Appears in one scene of the ''Melee'' intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship having a trophy.
* AmbiguouslyBi: Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
* AntiAir: His side special, as it comes at an angle.
* AttackReflector: His Reflector, which can also function as a CounterAttack (albeit a rather weak one).
* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' is based on his appearance in ''Star Fox Zero'' while still having elements of ''Assault'' and his ''Brawl'' appearance (once more, the jacket). It's most likely because ''Assault'' is the only game in the franchise where he has a full body concept and model.
* BadassBaritone: A very menacing one, at that.
* BayonetYa: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
* BonusBoss: One of the 3 for ''Subspace Emissary''.
* BountyHunter: He's canonically a mercenary, but he's portrayed as such in one ''Brawl'' event match.
* BringIt: His new taunt in ''Ultimate''.
* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''.
* CoolShip: The Wolfen, seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards.
* CoolTank: His own (possibly stolen) Landmaster, his Final Smash in ''Brawl''.
* CounterAttack: Due to Wolf's Reflector having invincible frames on startup, he has this sort of pseudo-counter move where an attack on him would fail because of invincibility followed by a weak damage from the reflector being summoned.
* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash and forward tilt).
* DemotedToExtra: In ''3DS/Wii U'', Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
* DubNameChange: Almost all of his special moves (barring Reflector) have unique names compared to what Fox and Falco have but for some odd reason changed (with the exception of Wolf Flash) in the international release to make them "generic" and be in line with theirs. Claw Blaster was changed to Blaster, Wolf Shoot[[labelnote:*]]a common Japanese slang with "shoot" is striking something with a kick, as what Wolf does at the end of the move[[/labelnote]] was changed to Fire Wolf, and Landmaster (Altered)[[labelnote:*]]denoting it was stolen or pretty much altered with different specs compared to the original ones[[/labelnote]] was changed to Landmaster.
* HellBentForLeather: In his appearances in both ''Brawl'' and ''Ultimate'', he sure is clad in leather clothing, from the vest and jacket to the pants.
* InvulnerableAttack: What makes Wolf's Reflector different from Fox's is that aside from making the reflected projectile move faster, it has much longer invincibility frames. This allows him to pretty much avoid many attacks with proper timing.
* JackOfAllStats: While Fox is a GlassCannon, Wolf was a more well-rounded character, having above-average weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He was held back however by his extreme vulnerability to chain grabs, and possessing a strict recovery while Wolf was heavily vulnerable to gimping.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=4X_7bdD8P0w The Star Wolf Theme]]. Received a remix in both ''Brawl'' and ''[=3DS/WiiU=]'' (back to back with Zoness). The ''VideoGame/StarFoxAssault'' rendition of his theme is also present in both games.
* LimitBreak: Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
* MovesetClone: Most of his specials are based off of Fox, but they all function differently (especially when compared to Falco). All his standard attacks, such as smashes and aerials, are completely different though. Wolf additionally has very different physics from Fox except for similarly fast falling speeds.
* MythologyGag: His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.
* PettingZooPeople: An alien wolf man.
* PistolWhipping: Possible to do so, unlike with Fox and Falco's guns.
* PrimalStance: In Brawl, he has a more animalistic fighting stance compared to Fox and Falco's upright-standing bouncy stance, with even an all-fours crouching pose. ''Ultimate'' however removed this but he occasionally leans forward to growl.
* PromotedToPlayable: He made his first appearance in ''Smash Bros.'' in ''Melee's'' opening cinematic prior to being added to the playable roster in ''Brawl''.
* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance.
* TheRival: Of Fox. Even referenced as one of the Challenges in the ''Wii U'' version involves getting a score of 20 in Rival Smash which unlockes the Star Wolf (Assault) music. He also a specific victory line for Fox when winning.
* RuleOfThree: Like Fox and Falco, he too has a Landmaster.
* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt.
* SavageWolf: He has some vicious attacks when compared to Fox and Falco's.
* SecretCharacter: Have him join you in ''Subspace Emissary''[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
* ShoutOut: His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Manga/DragonBall'''s Yamcha, whose signature move is the Wolf Fang Fist.
* SpikesOfVillainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
* TankGoodness: Seems to be a trend for the ''Star Fox'' characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
* WallJump: He was not able to in his own games, but could in ''Brawl''.
[[/folder]]

!!Third-party characters

[[folder:31 – Snake]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_mn0cy9a.png]]
[[caption-width-right:350:[[PrivateMilitaryContractors The Legendary Mercenary]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/snake_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/AkioOhtsuka (Japanese), Creator/DavidHayter (English)

-> '''Home Series:''' ''Franchise/MetalGear''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/MetalGear1 Metal Gear]]'' [[=MSX2=]], 1987

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Specials''': Hand Grenade, [[PlayerGuidedMissile Remote Missile]], Cypher, C4\\
'''Final Smash:''' GrenadeLauncher

->''"[[CatchPhrase Kept you waiting, huh?]]"''

One of the original stealth game heroes and the main protagonist of Creator/{{Konami}}'s ''Franchise/MetalGear'' series, Snake is a special ops soldier and mercenary formerly working for FOXHOUND, and a clone of the once-renowned Big Boss. Snake has successfully infiltrated [[VideoGame/MetalGear1 Outer Heaven]], [[VideoGame/MetalGear2SolidSnake Zanzibar Land]], and [[VideoGame/MetalGearSolid Shadow Moses Island]], and even had a hand in [[VideoGame/MetalGearSolid2SonsOfLiberty helping Raiden infiltrate the Big Shell]], all to stop the ever-present [[HumongousMecha Metal Gear]] from causing international warfare.

In ''Smash Bros.,'' Solid Snake forgoes stealth to bring the pain with a variety of [[StuffBlowingUp explosives]] and melee techniques. He's notable as the very first third-party character to be introduced to the series.
----
* AmazonChaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.
* ArbitrarySkepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters. He has a similar reaction to Sheik's appearance-altering magic, which Mei Ling readily points out.
* BadassBaritone: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
* BadassBeard: Notably, Solid Snake never had a full beard in ''Metal Gear'' canon, but his father, Naked Snake, did.
* BadassNormal: Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees, plus being proficient in military CQC and various real-world firearms. He also scoffs at Zelda's magic, and is generally unfazed by fighting things which would normally be outside his weight class, often formulating strategies with his support team.
* {{Badbutt}}: It's what happens when you're in a series that's at least one age rating down from your usual fare. He's still allowed fairly realistic explosives, but he doesn't use any actual guns (or even his tranquilizer pistol), and his smoking is completely absent.
* TheBusCameBack: After being absent from the 4th game, he returns for the fifth installment.
* CharlesAtlasSuperpower: Probably to compensate most of his BadassNormal tendencies, Snake hits really, ''really'' hard. To demonstrate, his regular punch-punch-spinning roundhouse kick combo from ''Sons of Liberty''? One of the only neutral combos in the game capable of a KO.
* TheComicallySerious: He's a hardened soldier with a gruff voice and a [[PerpetualFrowner near-permanent frown,]] but it's hard to take him seriously when he's wildly swinging around a Golden Hammer or hopping up and down after eating some Superspicy Curry. He also occasionally remarks, "yum!" and "tasty!" when eating edible items.
* CompositeCharacter: To several degrees, although he is identified as Solid Snake on the back of the box and in the credits:
** He uses the Sneaking Suit from ''Metal Gear Solid 2'', but has the face of Naked Snake from ''Metal Gear Solid 3''. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in ''Metal Gear Solid 3''.
** The Codec interface is the same one he used in the first ''Metal Gear Solid'' and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).
** His weapons are a mixed assortment from all the ''Metal Gear Solid'' games, plus he has his SOCOM from ''Metal Gear Solid 1'' holstered on his suit. His melee attacks are based on ''Metal Gear Solid 2'', though, so no CQC yet. Justified in that Snake had not lifted his self-imposed ban on the fighting style until ''Metal Gear Solid 4'', where he was much older.
** Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from ''Metal Gear Solid 2'') and a pair of Gekkos (from ''Metal Gear Solid 4'') can also appear; all of whom are {{foreshadowing}} what goes down in ''Metal Gear Solid 4''.
* ChuckCunninghamSyndrome: In contrast to the other scrapped characters, Snake and the ''Metal Gear'' franchise were dropped ''entirely'' in ''Super Smash Bros. for''. The only mention he had regarding the game was in the ''50 Facts Extravaganza'', to compare the Codec conversations with Palutena's Guidance. His return to the series in ''Ultimate'' was much-touted -- so much so, that the trailer's [[WhamLine "EVERYONE IS HERE!"]] {{tagline}} officially coincides with his entrance.
* ContinuityNod: When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to [[spoiler:Hardin]] in ''VideoGame/FireEmblemMysteryOfTheEmblem''). Snake shares the sentiment, since he was once betrayed by Big Boss in ''VideoGame/MetalGear'' and Gray Fox in ''VideoGame/MetalGear2SolidSnake''.
* DifficultButAwesome: His moves are rather awkward, but when they hit, they hit ''hard''. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in ''Brawl'', allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 packs. Snake's many unusual properties, which fit into the ''Brawl'' engine well, makes him one of the most dangerous characters, especially in the right hands.
* EarlyBirdCameo: His Up Smash has him using a mortar, which only has appeared in ''Metal Gear Solid 4'' (which came after ''Brawl's'' release).
* EasterEgg:
** With him as the player character in the Shadow Moses stage, by tapping the down taunt button for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another ''Metal Gear Solid'' character (or Slippy Toad from ''Star Fox'', in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird.
** Occasionally, the C4 Snake places will be in the shape of a butterfly, a CallBack to ''VideoGame/MetalGearSolid3SnakeEater''.
* ExtremeOmnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
* FantasyGunControl: All of the arsenal he brings from ''Metal Gear'' into the ''Smash'' battlefield ignores regular guns in favor of just explosive weapons.
* {{Foreshadowing}}: The Shadow Moses stage contains a huge amount of references to ''VideoGame/MetalGearSolid4'', which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is [[spoiler:actually a fairly literal portrayal of the conclusion of Act 4 of ''Metal Gear Solid 4'', where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses]]. In other words, Hideo put foreshadowing for the KillerApp of the [=PS3=] ''[[RefugeInAudacity in the Killer App of its direct competitor]]''.
* GenreBlindness: Going by his CODEC talks, he just thinks he's in one of his home series' missions. Luckily for him, the ''Metal Gear'' franchise gave him perfectly suitable abilities befitting a ''Smash'' fighter.
* GlacierWaif: While he is by no means a frail-looking man, Snake is the ''third'' heaviest character in ''Brawl'', edging out the physically bulkier Dedede, Ganondorf, and Charizard in terms of weight.
* GrenadeLauncher: Used in his Final Smash.
* GuestFighter: He's the first character not owned by Nintendo in any fashion to be announced for ''Super Smash Bros.''
* HitboxDissonance: His up tilt consists of him kicking straight up, yet foes three feet ahead still get hit. His forward-tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast.
* HoistByHisOwnPetard: If Snake (player or otherwise) forgets where he placed his own bombs or puts them in a pretty bad place, it's easy to exploit this failure and turn his own bombs against him.
* HesBack: After disappearing entirely for Smash for Wii U/3DS, he returns for Ultimate.
* {{Hunk}}: He's got muscles and a nice build with that trademark attire of his.
* HyperspaceArsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
* HypocriticalHumor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
-->''"You tell me, Mr. Utility Belt."''
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good ''"Falcoooon PUNCH!"''
* IconicLogo: Snake's previous franchise logo, the FOX Unit emblem, was discarded in ''Ultimate''. Its replacement? Why, the ''Metal Gear'' "'''!'''", of course. (This is likely for legal reasons as the Fox Hound logo is still owned by Kojima productions, being their logo, while Snake and Metal gear is owned Konami, who no longer works with the former)
* ImprobableUseOfAWeapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks targets back quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
* TheKnightsWhoSaySquee: His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over [[AscendedMeme Falcon's moves]].
* LegacyCharacter: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]]. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, and before ''VideoGame/MetalGearSolid4'' even came out.
* LetsYouAndHimFight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
* LighterAndSofter: As to be expected, considering he came from an M-rated game. Perhaps the most noticeable thing is that he does not use any guns (despite having a pistol in a leg holster), only explosives.
* LightningBruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an up smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
* LimitBreak: He fires his GrenadeLauncher from a helicopter.
* MacrossMissileMassacre: His Final Smash in ''Ultimate'' involves firing upon the stage with a storm of missiles that inflict immense damage and knockback.
* MediumAwareness: He's the only character in ''Brawl'' who refers to the events of the ''Subspace Emissary'' (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.
* MetaGuy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has NoFourthWall. His CODEC conversations are mostly {{Lampshading}} the ridiculousness of his various opponents... and sometimes, his equally ridiculous reactions to them.
* MightyGlacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
* MuggingTheMonster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
* MythologyGag: Has a lot of them, most of which are already spread out on this page, but there's more:
** The futuristic circular design of the mine he plants in his ''Brawl'' down Smash attack is akin to the ones from the original ''Metal Gear'' games rather than the claymore mines present in the ''Solid'' titles.
** While not a perfect recreation, Snake's ''Brawl'' Final Smash takes heavily after a scene in ''Sons of Liberty'' where he fires a rifle-mounted grenade launcher at Solidus Snake while inside a helicopter. Aside from the different weapons, the rope ladder is a ''Smash''-only creation as he never uses one in that scene either.
** His two-part forward tilt is based on a series of attacks he performs on Gray Fox after his boss fight in ''The Twin Snakes''.
** The Cypher he uses to recover with is based on its appearance from ''Sons of Liberty'', where it functions as an enemy and is used to frame Snake for Metal Gear RAY's theft. While neither Snake or Raiden replicate the recovery feat there, ''Smash'' chalks up this unusual move to Snake's resourcefulness in battle.
* NeckSnap: His grab attack invokes the action, although it's more likely him trying to choke out his foes. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight?
* OnlySaneMan: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with [[EverythingsBetterWithCows mooing]] GiantMecha.
* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.
* PetTheDog: He sticks up for Luigi when the Colonel starts laying into him. He also praises Slippy's design skills and ponders commissioning a weapon from him.
* PlayerGuidedMissile: Among Snake's special attacks is his steerable Nikita Missile launcher.
* PracticalTaunt: His box can do damage, and can even destroy the Smash Ball in one hit.
* PreAsskickingOneLiner: Right before using his Final Smash:
-->''"[[LetsGetDangerous It's show time!]]"''
* PutOnABus: He's cut from the roster in ''3DS/Wii U'', and there is no ''Metal Gear'' content of any kind in the game, not even a trophy. He returns in ''Ultimate'' with his stage in tow.
* SayMyName: "SNAKE! SNAKE? SNAAAAAAAAKE!!" Occurs with Otacon, Colonel Campbell, Mei Ling, and even [[VideoGame/StarFox Slippy]] (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. Inverted during Luigi's CODEC, where Snake yells out for the Colonel instead, who has apparently been brought [[VideoGame/MetalGearSolid2 under a trance]].
* SecretCharacter: Have him join you in ''Subspace Emissary'' by clearing "Battleship Halberd Interior", fight on his home stage 15 times, or fight in 100 brawls.
* ShipTease: The conversations about Samus and Zero Suit Samus have Snake show interest in her.
* StuffBlowingUp: Snake uses explosives for most of his moves due to the ban on firearms.
* WallOfWeapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and [[JokeItem a box]], and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though.
* WrestlerInAllOfUs: His throws include a Full Nelson suplex.
* YouHaveGotToBeKiddingMe: ''Often'' in his CODEC conversations, either in a variation of the line or, "Are you serious?" Suffice it to say, Snake is baffled by what he's been mixed up in.
[[/folder]]

[[folder:38 – Sonic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqnvzql.png]]
[[caption-width-right:350:[[FanNickname The Blue Blur]] /[softreturn][[SuperSpeed Speed is His Game]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sonic_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_ssbb.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/JunichiKanemaru (Japanese), Creator/JasonGriffith (''Brawl''; English), Creator/RogerCraigSmith (''3DS/Wii U''; English)

-> '''Home Series:''' ''Franchise/SonicTheHedgehog''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' [Mega Drive/Genesis], 1991[[note]]A stylized Sonic head appeared earlier the same year in the arcade game ''Rad Mobile'', but the character himself would debut in his own game[[/note]]

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[AlwaysAccurateAttack Homing Attack]], Spin Dash, Spring Jump, Spin Charge\\
'''Final Smash:''' [[GoldenSuperMode Super Sonic]]

->''"That was almost too easy!"''

Creator/{{Sega}}'s mascot, Mario's former [[UsefulNotes/ConsoleWars metafictional rival]], and the protagonist of the ''Sonic the Hedgehog'' series. A resident of South Island, Sonic and his friends have stopped the plans of the ever-persistent Dr. Eggman/Robotnik on numerous occasions. He has defeated several other villains, including gods, in his home series, and now he is in a fighting game to [[JustForPun show you just]] [[VideoGame/SonicHeroes what he's made of.]] Predictably, he's the series' [[SuperSpeed fastest character]].
----
* AlwaysAccurateAttack: He has his signature Homing Attack as his neutral special, but [[SubvertedTrope it's ironically rather inaccurate and easy to avoid]].
* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''. His design from the fourth game onwards resembles his post-''VideoGame/SonicUnleashed'' model but also takes some elements from [[http://info.sonicretro.org/images/f/f5/SA1_S_d2.png Yuji Uekawa's artwork.]]
* BadassAdorable: He's quite adorable whenever he shows his snarky attitude, but has defeated various machines and monsters over ten times his size. He’s no less capable of fighting in Super Smash Bros. then he is in his home series.
* BigDamnHero: Sonic makes his entrance in the ''Subspace Emissary'' [[spoiler:by crippling Tabuu's Off-Wings]].
* BlowYouAway: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of [[VideoGame/SonicAdventure2 Sonic Wind]] in appearance and the [[VideoGame/SonicRush Dead Line Blue Tornado]] in function.
* BlueIsHeroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur."
* ChargedAttack: Both Spin Dash and Spin Charge can be charged for more damage and speed.
* CheekyMouth: Zig-zagged in ''Brawl''. It's played straight in his [[http://vignette3.wikia.nocookie.net/ssb/images/b/b5/Sonicbrawlclear.png/revision/latest?cb=20140221054634 official artwork]], but his [[http://vignette2.wikia.nocookie.net/ssb/images/1/14/Brawl_Sonic_and_Lip_s_Stick_by_SylvieNe.jpg/revision/latest?cb=20140318082401 in-game model]] averts it. Played completely straight in ''3DS/Wii U''.
* CloseRangeCombatant: Fighting with him constantly requires getting in close with the opponent, attacking, then [[HitAndRunTactics running away to avoid damage]].
* ConfusionFu: Around and around he goes, which SpinAttack he uses, nobody but the person playing as him knows! ''3DS/Wii U'' takes it further by having the charging animations of both Spin Dashes be completely indistinct (''Brawl's'' Spin Dashes had very similar, but still slightly distinct charging animations).
* CrosshairAware: A cosmetic change in ''Ultimate'' gives the opponent the Homing Attack reticle from ''VideoGame/SonicColors'' when Sonic uses his Neutral Special.
* DidYouJustPunchOutCthulhu: In the ''Subspace Emissary'' mode, [[spoiler:Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.]]
* DifficultButAwesome: He is the fastest character in ''Brawl'' and ''3DS/Wii U'', but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
* DynamicEntry:
** His ''Brawl'' trailer has him rushing past Mario, sending him spinning off-screen.
** His trailer in ''3DS/Wii U'' has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
* EleventhHourRanger: In ''Subspace Emissary'', as he only shows up right before the final battle.
* EverythingsBetterWithSpinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
* FakeShemp: In ''3DS/Wii U'', a majority (if not all) of his voice clips are recycled from his home series.
* FragileSpeedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and having poor defensive abilities.
* FurryReminder: Weaponizes his quills for his up throw.
* GoldenSuperMode: Super Sonic.
* GradualGrinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of HitAndRunTactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in ''3DS/Wii U'', he still relies on this strategy to get [=KOs=] in.
* GuestFighter: The mascot of Sega, and Mario's former metafictional rival. His appearance in the fourth game gave him the distinction of being the first third-party veteran in the series.
* HalfDressedCartoonAnimal: Shoes, WhiteGloves, and nothing else.
* HitAndRunTactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
* {{Irony}}: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight in the ''Subspace Emissary''.
* KidHero: He's 15 years old. Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 10 yet.
* TheLastOfTheseIsNotLikeTheOthers: In the promotion for ''3DS/Wii U'', the special artwork for [[https://www.smashbros.com/wiiu-3ds/us/images/character/pac-man/illust.jpg Pac-Man]] and [[https://www.smashbros.com/wiiu-3ds/us/images/character/secret10/illust.jpg Duck Hunt]] depict 8-bit scenes... Featuring a 16-bit Sonic. This is especially odd because Sonic has been in 8-bit games on the UsefulNotes/GameGear and UsefulNotes/NeoGeoPocket, albeit obscure ones.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=crP7cKWHzZQ Live and Learn]], which is Modern Sonic's most recurring theme in his home series, and used in his ''Brawl'' reveal trailer. [[https://www.youtube.com/watch?v=-IAgiL4VkV4 Sonic Heroes]] is his unlock music in ''Brawl'', however, and used in his reveal trailer for ''3DS/Wii U'', so it can be seen as a second theme. However, for ''Ultimate'', [[https://www.youtube.com/watch?v=xPRG1Fpp00U Green Hill Zone]] is used instead.
* LimitBreak: Sonic turns into [[SuperMode Super Sonic]] and starts to fly around the screen, knocking everyone in his path. Despite his rather hard-to-control speed, in ''Brawl'', this was one of the most powerful Final Smashes available, having some impressive K.O. power. ''3DS/Wii U'' tones it down by making him harder to control, and making the transformation last a shorter time. ''Ultimate'' alters the move entirely, ramping up its speed to the point that it functions as a screen-wide projectile in effect.
* NonStandardCharacterDesign: The promotional posters for Pac-Man and Duck Hunt feature classic 8-bit sprites for manny Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features.
* OutOfCharacterMoment: Sonic expressed distaste for guns in ''VideoGame/ShadowTheHedgehog'', but he doesn't have a problem using gun-like weapons here. Then again, the guns in ''Smash'' are significantly more outlandish than most of the guns in ''Shadow''.
* PlayingWithFire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from ''VideoGame/SonicAdventure2''.
* RollingAttack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary'' by clearing "The Great Maze", beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. He's a starter character in ''3DS/Wii U''.
* SignatureMove: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to his visibility during the attack and its penchant for DynamicEntry.
* SpinAttack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
* SuperSpeed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they are K.O'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die ''by '''outrunning''' the screen scrolling''.
* TakeThat: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor was the son of the voice actor who voiced Sonic's enemy Eggman in the JP versions of the games.
* TooFastToStop: Actually, he can stop on a dime, but [[DifficultButAwesome it's hard to get the hang of it]].
* WallJump: Although he was capable of using the [[FlashStep Triangle Jump]] in ''VideoGame/SonicHeroes'' to travel forward along walls, he was not capable of vertical wall-jumps. ''Brawl'' gave him a more traditional variation of the move that later carried over to his own games, starting with ''VideoGame/SonicUnleashed''.
* WolverinePublicity: Despite being an unlockable character, in fact one of the ''last'' unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in ''3DS/Wii U'', as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.
[[/folder]]
----
[[redirect:Characters/SuperSmashBros]]

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* ManBitesMan: Chomp in a nutshell, and its not to be underestimated. Being one of the faster command grabs in the game, Wario can bite opponents near the edge, after rolls, in MIDAIR, among others.



* StoutStrength: Shorter and fatter than the Mario Bros., but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.

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* StoutStrength: Shorter and fatter than the Mario Bros., Bros, but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.


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* TrademarkFavoriteFood: Garlic, as per usual. How does he activate his limit break you ask? By taking a bite of garlic of course!
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'''Specials''': [[SpinAttack Mach Tornado]], Drill Rush, Shuttle Loop, [[WeaponizedTeleporation Dimensional Cape]]\\

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'''Specials''': [[SpinAttack Mach Tornado]], Drill Rush, Shuttle Loop, [[WeaponizedTeleporation [[FlashStep Dimensional Cape]]\\



'''Specials''': Eruption, Quick Attack, Aether, Counter\\

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'''Specials''': Eruption, [[TechnicolorFire Eruption]], Quick Attack, Aether, [[ThrowingYourSwordAlwaysWorks Aether]], Counter\\



->'''Specials''': Water Gun, [[FoeTossingCharge Withdraw]], Hydro Pump, Change Pokemon (to Ivysaur in ''Brawl'')

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->'''Specials''': Water Gun, [[FoeTossingCharge Withdraw]], Hydro Pump, Waterfall, Change Pokemon (to Ivysaur in ''Brawl'')



'''Specials''': [[AnIcePerson PK Freeze]], [[PlayingWithFire PK Fire]], [[ShockAndAwe PK Thunder]], PSI Magnet\\

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'''Specials''': [[AnIcePerson [[FireIceLightning PK Freeze]], [[PlayingWithFire Freeze, PK Fire]], [[ShockAndAwe Fire, PK Thunder]], PSI Magnet\\



'''Specials''': Blaster, Wolf Flash, [[PlayingWithFire Fire Wolf]], [[AttackDeflector Reflector]]\\

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'''Specials''': Blaster, Wolf Flash, [[PlayingWithFire [[JetPack Fire Wolf]], [[AttackDeflector Reflector]]\\
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'''Specials''': [[SpinAttack Mach Tornado]], Drill Rush, Shuttle Loop, [[WeaponizedTeleporation Dimensional Cape]]\\


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'''Specials''': [[ArcherArchetype Palutena's Bow]], Angel Ring (''Brawl''), [[DashAttack Uppercut Arm]] (''3DS/Wii U''), Wings of Icarus (''Brawl''), Power of Flight (''3DS/Wii U''), [[AttackDeflector Mirror Shield]] (''Brawl''), Guardian Orbitars (''3DS/Wii U'')\\


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'''Specials''': Paralyzer, Plasma Whip, Plasma Wire (''Brawl''), Boost Kick (''3DS/Wii U''), Flip Jump\\


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'''Specials''': [[ManBitesMan Chomp]], [[CarFu Wario Bike]], Corkscrew, [[{{Fartillery}} Wario Waft]]\\


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'''Specials''': Eruption, Quick Attack, Aether, Counter\\


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->'''Specials''': Water Gun, [[FoeTossingCharge Withdraw]], Hydro Pump, Change Pokemon (to Ivysaur in ''Brawl'')


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->'''Specials''': Bullet Seed, Razor Leaf, Vine Whip, Change Pokemon (to Charizard in ''Brawl'')


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'''Specials''': [[BreathWeapon Flamethrower]], [[DishingOutDirt Rock Smash]], Fly, Change Pokemon (to Squirtle in ''Brawl''), Flare Blitz (''3DS/Wii U'')\\


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'''Specials''': Peanut Popgun, Monkey Flip, [[JetPack Rocketbarrel Boost]], BananaPeel\\


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'''Specials''': [[AnIcePerson PK Freeze]], [[PlayingWithFire PK Fire]], [[ShockAndAwe PK Thunder]], PSI Magnet\\


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'''Specials''': Inhale, Waddle Dee Toss (''Brawl''), Gordo Toss (''3DS/Wii U''), [[GroundPound Super Dedede Jump]], [[DropTheHammer Jet Hammer]]\\


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'''Specials''': Pikmin Pluck, Pikmin Throw, Pikmin Chain (''Brawl''), Winged Pikmin (''3DS/Wii U''), Pikmin Order\\


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'''Specials''': [[KiAttacks Aura Sphere]], Force Palm, [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\


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'''Specials''': [[EyeBeams Robo Beam]], [[SpinAttack Arm Rotor]], [[JetPack Robo Burner]], Gyro\\


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'''Specials''': Hero's Bow, Boomerang, SpinAttack, Bomb\\


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'''Specials''': Blaster, Wolf Flash, [[PlayingWithFire Fire Wolf]], [[AttackDeflector Reflector]]\\


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'''Specials''': Hand Grenade, [[PlayerGuidedMissile Remote Missile]], Cypher, C4\\


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'''Specials''': [[AlwaysAccurateAttack Homing Attack]], Spin Dash, Spring Jump, Spin Charge\\
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* AdaptationalBadass: R.O.B. was a real-world game peripheral with limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, could perform movements real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.

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* AdaptationalBadass: R.O.B. was a real-world game peripheral with slow, limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, could can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
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R.O.B.'s home series is always listed as "R.O.B." In official materials. There was no reason to change it.


-> '''Home Series:''' RealLife

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-> '''Home Series:''' RealLifeR.O.B.

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-> '''Home Series:''' ''VideoGame/RoboticOperatingBuddy''

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-> '''Home Series:''' ''VideoGame/RoboticOperatingBuddy''RealLife



--> '''Debut:''' ''Stack-Up'' [NES], 1985

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--> '''Debut:''' '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As a peripheral: ''VideoGame/RoboticOperatingBuddy'' [R.O.B.], 1985
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> In-game:
''Stack-Up'' [NES], 1985
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Not stealthy at all.


[[caption-width-right:350:[[WhosOnFirst Boy from Nowhere]] /[softreturn][[StealthPun The Tazmilian Devil]]]]

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[[caption-width-right:350:[[WhosOnFirst Boy from Nowhere]] /[softreturn][[StealthPun /[softreturn][[{{Pun}} The Tazmilian Devil]]]]



[[caption-width-right:350:[[labelnote:3DS/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Alph (3DS/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:3DS/Wii [[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Alph (3DS/Wii ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png]]]][[/labelnote]]



[[caption-width-right:350:[[labelnote:3DS/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:3DS/Wii [[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]]]][[/labelnote]]
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“But” is the correct word to use in this sentence, because the statement after it contradicts the statement before it.


* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', and only if Dedede isn't battling.

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* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', and but only if Dedede isn't battling.
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* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', although it only occurs if Dedede isn't battling.

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* TheCameo: Appears in the background of the Dream Land stage in ''64'' before he became playable. The same occurs when this stage returns in ''3DS/Wii U'', although it and only occurs if Dedede isn't battling.



* TheCameo: If there's no one playing as him, he drives the Spirit Train stage in ''3DS''.

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* TheCameo: If there's no one playing as him, he drives the Spirit Train stage in ''3DS''.his Engineer outfit in ''3DS''. Oddly, he also disappears from the stage if the adult Link is present.
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* CoolHorse: Phos and Lux, the two divine steeds that pull the Lightning Chariot.
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* AdaptationalBadass: R.O.B. was essentially a real-world game peripheral with limited movement and his one playable appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, could perform movements real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.

to:

* AdaptationalBadass: R.O.B. was essentially a real-world game peripheral with limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, could perform movements real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.

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* ClothesMakeTheLegend: Notable in that he has ''both'' his ''[=WarioWare=]'' biker outfit and his classic overalls, making him the only character in ''Brawl'' to have a true alternate costume.

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* ClothesMakeTheLegend: Notable in that he has ''both'' his ''[=WarioWare=]'' biker outfit and his classic overalls, making him the only character in ''Brawl'' to have a true alternate costume.costume, rather than just {{Palette Swap}}s.



* GroinAttack: His grab and punch, especially on taller characters.
* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace Emissary'', actually making quite a big of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.

to:

* GroinAttack: His grab and punch, How he pummels opponents after grabbing them, especially on taller characters.
* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace Emissary'', actually making quite a big large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.



** [[https://www.youtube.com/watch?v=09i-lAxsxbg Wario Ware Inc. Medley]] as his unique credits theme. [[https://www.youtube.com/watch?v=F9bu0Ge25js Ashley's Song]] was featured on the Dojo and is also heavily associated with the ''Smash'' version of Wario.

to:

** [[https://www.youtube.com/watch?v=09i-lAxsxbg Wario Ware WarioWare Inc. Medley]] as his unique credits theme. [[https://www.youtube.com/watch?v=F9bu0Ge25js Ashley's Song]] was featured on the Dojo and is also heavily associated with the ''Smash'' version of Wario.



** [[https://www.youtube.com/watch?v=gAQRBrwShxQ Wario Ware Inc.]] is used for his character trailer in ''Ultimate''.

to:

** [[https://www.youtube.com/watch?v=gAQRBrwShxQ Wario Ware WarioWare Inc.]] is used for his character trailer in ''Ultimate''.



* LimitBreak: His Final Smash: [[SuperMode Wario-Man]]. In ''Brawl'' and ''3DS[=/=]Wii U'', he becomes faster, using an aerial move will keep him aloft, and the Wario Bike becomes '''insanely''' fast. [[TooFastToStop Too fast]]. ''Ultimate'' changes this so that he simply charges forward and pummels the opponent into submission instead.

to:

* LimitBreak: His Final Smash: [[SuperMode Wario-Man]]. Wario-Man]], comes in two different flavors:
**
In ''Brawl'' and ''3DS[=/=]Wii U'', he becomes faster, faster and stronger, using an aerial move will keep him aloft, and the Wario Bike becomes '''insanely''' fast. [[TooFastToStop Too fast]]. fast]].
**
''Ultimate'' changes this so that he simply charges forward and pummels knocks the opponent into submission instead.a cutscene where he lays the smackdown on whoever he catches, culminating in a Wario-Man Waft.



* PowerCreepPowerSeep: Wario-Man can fly in the ''Smash Bros.'' series, while he seemingly couldn't do so in ''[=WarioWare=]'' .

to:

* PowerCreepPowerSeep: Wario-Man can fly in the ''Smash Bros.'' series, while he seemingly couldn't do so in ''[=WarioWare=]'' .''[=WarioWare=]''.



* SignatureMove: His signature Shoulder Bash from ''VideoGame/WarioLand'' makes an appearance as a forward smash in ''Brawl''. Oddly, it's removed in ''3DS/Wii U''. In ''Ultimate,'' the move returns as his Dash Attack.

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* SignatureMove: His signature Shoulder Bash from ''VideoGame/WarioLand'' makes an appearance as a his forward smash in ''Brawl''. Oddly, it's While it was removed in ''3DS/Wii U''. In ''Ultimate,'' the move returns U'', it returned in ''Ultimate'' as his Dash Attack.Wario's dash attack.



** Waddle Dee Army, which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
** His Final Smash in ''3DS/Wii U'' has him inhale his foes, smack them with his hammer, and launch a [[SmartBomb Crash Bomb]] from his hammer.

to:

** ''Brawl'' gives him the Waddle Dee Army, which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
** His Final Smash in ''3DS/Wii U'' has him inhale his foes, smack them repeatedly with his hammer, and launch then drop a [[SmartBomb Crash Bomb]] from his hammer.to blow the enemies away.



* SpinToDeflectStuff: R.O.B.'s side special can reflect stuff.

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* SpinToDeflectStuff: R.O.B.'s side special can reflect stuff.special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
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* AdaptationalBadass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the NintendoHard nature of his game. Come ''Brawl'' and he gets a new design and new attacks that make him a complete badass. Then his series gets a [[VideoGame/KidIcarusUprising sequel]] using the design and badassery from this series albeit with a goofy, {{adorkable}} personality on top. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.

to:

* AdaptationalBadass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the NintendoHard nature of his game. This was best reflected in ''WesternAnimation/CaptainNTheGameMaster'' where he (known as [[IAmNotShazam Kid Icarus]] back then) was the least versatile of Video Land's heroes compared to Mega Man, Simon, and Captain N himself. Come ''Brawl'' and he gets a new design and new attacks that make him a complete badass. Then his series gets a [[VideoGame/KidIcarusUprising sequel]] using the design and badassery from this series albeit with a goofy, {{adorkable}} personality on top.top, and now he's slaying monsters of varying sizes, several gods, a HiveMind of aliens, a chaotic parasite, and even [[spoiler:the true god of the Underworld, Hades]]. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.
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* WolverinePublicity: Charizard is well-known across its home franchise, namely due to him being the mascot of ''Pokémon Red'' and several trainers' first Pokémon, as well as it being a giant, flying, fire-breathing lizard. Its popularity led to it getting two Mega Evolutions (the only other one to do so next to [[OlympusMons Mewtwo]]), and for ''[=3DS/Wii U=]'' only, it was made into its own separate character away from the Pokémon Trainer, Squirtle, and Ivysaur.
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The Flame Pokémon and final evolution of the [[PlayingWithFire Fire-type]] Kanto starter, Charmander. Charizard is a fearsome fire-breathing [[OurDragonsAreDifferent dragon-like Pokémon]] [[BloodKnight that is always in search of new opponents to battle]] - and as ''3DS/Wii U'' puts it, where better to find them than in ''Smash''? Starting out as a member of Pokémon Trainer's team in ''Brawl'', it makes its solo debut in ''3DS/Wii U'' and gains its powerful Mega Charizard X form as a SuperMode. It would later return to Pokémon Trainer's team in ''Ultimate''.

to:

The Flame Pokémon and final evolution of the [[PlayingWithFire Fire-type]] Kanto starter, Charmander. It's easily the most popular Pokémon next to Pikachu, and has been a key partner to several trainers, including [[Anime/PokemonOrigins Red]], [[Manga/PokemonAdventures Blue]], and [[Anime/{{Pokemon}} Ash Ketchum]]. Charizard is a fearsome fire-breathing [[OurDragonsAreDifferent dragon-like Pokémon]] [[BloodKnight that is always in search of new opponents to battle]] - and as ''3DS/Wii U'' puts it, where better to find them than in ''Smash''? Starting out as a member of Pokémon Trainer's team in ''Brawl'', it makes its solo debut in ''3DS/Wii U'' and gains its powerful Mega Charizard X form as a SuperMode. It would later return to Pokémon Trainer's team in ''Ultimate''.
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* IconicLogo: Snake's previous franchise logo, the FOX Unit emblem, was discarded in ''Ultimate''. Its replacement? Why, the ''Metal Gear'' "'''!'''", of course.

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* IconicLogo: Snake's previous franchise logo, the FOX Unit emblem, was discarded in ''Ultimate''. Its replacement? Why, the ''Metal Gear'' "'''!'''", of course. (This is likely for legal reasons as the Fox Hound logo is still owned by Kojima productions, being their logo, while Snake and Metal gear is owned Konami, who no longer works with the former)
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* AdaptationalBadass: R.O.B. was essentially a real-world game peripheral with limited movement and his one playable appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, could perform movements real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.


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* AdaptationalBadass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in ''Star Fox: Assault'', he only attacked with projectile weapons. In ''Smash'', he is given hand-to-hand combat skills.
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In ''Smash Bros.,'' Solid Snake forgoes stealth to bring the pain with a variety of [[StuffBlowingUp explosives]] and melee techniques.

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In ''Smash Bros.,'' Solid Snake forgoes stealth to bring the pain with a variety of [[StuffBlowingUp explosives]] and melee techniques. He's notable as the very first third-party character to be introduced to the series.

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* AuthorAvatar: His BaitAndSwitch in King K. Rool's reveal trailer makes him appear as one for Masahiro Sakurai, considering that Sakurai voices Dedede.

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* AuthorAvatar: His BaitAndSwitch in King K. Rool's reveal trailer makes him appear as one for Masahiro Sakurai, considering that Sakurai voices Dedede.Dedede and is known for teasing fans about character reveals.


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* LaserGuidedKarma: In "The Subspace Emissary," he is introduced sneaking up behind poor Luigi and pounding him in the back. Dedede himself gets the same treatment from King K. Rool during the latter's reveal trailer for ''Ultimate''.
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* FurryReminder: King Dedede's vocalizations are provided by Sakurai himself, but they're somewhat distorted to resemble an [[https://www.youtube.com/watch?v=S95-0tWayQc Emperor Penguin's call]].
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* {{Irony}}: Is the fastest of the three Pokémon that Pokémon Trainer can use, but in its home game, Squirtle happens to have the lowest speed of the Kanto starters overall.

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* {{Irony}}: Is the fastest of the three Pokémon that Pokémon Trainer can use, but in its home game, Squirtle happens to have the lowest speed of the Kanto starters overall.overall, gearing more towards being a MightyGlacier.



* {{Irony}}: Is the slowest of the three Pokémon that Pokémon Trainer can use, but in its home game, not only is Charizard the fastest of the three, but the unevolved Charmander happens to be naturally faster than Squirtle and Bulbasaur.

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* {{Irony}}: Is the slowest of the three Pokémon that Pokémon Trainer can use, but in its home game, not only is Charizard the [[LightningBruiser fastest of the three, three]], but the unevolved Charmander happens to be naturally faster than Squirtle and Bulbasaur.

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** The Codec interface is the same one he used in ''Metal Gear Solid 1'' and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).

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** The Codec interface is the same one he used in the first ''Metal Gear Solid 1'' Solid'' and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).



* MythologyGag: Has a lot of them, most of which are already spread out on this page, but there's more:
** The futuristic circular design of the mine he plants in his ''Brawl'' down Smash attack is akin to the ones from the original ''Metal Gear'' games rather than the claymore mines present in the ''Solid'' titles.
** While not a perfect recreation, Snake's ''Brawl'' Final Smash takes heavily after a scene in ''Sons of Liberty'' where he fires a rifle-mounted grenade launcher at Solidus Snake while inside a helicopter. Aside from the different weapons, the rope ladder is a ''Smash''-only creation as he never uses one in that scene either.
** His two-part forward tilt is based on a series of attacks he performs on Gray Fox after his boss fight in ''The Twin Snakes''.
** The Cypher he uses to recover with is based on its appearance from ''Sons of Liberty'', where it functions as an enemy and is used to frame Snake for Metal Gear RAY's theft. While neither Snake or Raiden replicate the recovery feat there, ''Smash'' chalks up this unusual move to Snake's resourcefulness in battle.



* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns.

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* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.
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Refers to having a serious in-universe reason for their OOC.


* OOCIsSeriousBusiness: His behavior in King K. Rool's trailer comes off as [[AdaptationalJerkass rather mean compared to his typical characterization]], but it makes the intended reaction of the viewers more potent than if it was done anyway else.
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* KryptoniteIsEverywhere: Thanks to the Pokémon Trainer's odd ElementalRockPaperScissors system, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks.

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* KryptoniteIsEverywhere: Thanks to the Pokémon Trainer's odd ElementalRockPaperScissors system, system in ''Brawl'', Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks. In ''Ultimate'', thanks to the ElementalRockPaperScissors system being removed, the prevalence of fire-based attacks is no longer as big a problem for Ivysaur.
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* BigGood: [[spoiler Ultimately turns out to be this in ''The Subspace Emissary''. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]

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* BigGood: [[spoiler [[spoiler: Ultimately turns out to be this in ''The Subspace Emissary''. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]
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Don’t spoiler out trope names. It’s against the rules.


* [[spoiler:BigGood: Ultimately turns out to be this. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]

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* [[spoiler:BigGood: BigGood: [[spoiler Ultimately turns out to be this.this in ''The Subspace Emissary''. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.]]

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