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One of Kirby's [[TheRival rivals]], an honorable MasterSwordsman who travels around the world [[BloodKnight challenging strong opponents]] to [[DuelBoss duels]]. He's been both a fierce for and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the Kirby canon have officially beaten Meta Knight - Kirby himself, and [[EvilTwin his own]] [[VideoGame/KirbyAndTheAmazingMirror Mirror Universe counterpart]]. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.

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One of Kirby's [[TheRival rivals]], an honorable MasterSwordsman who travels around the world [[BloodKnight challenging strong opponents]] to [[DuelBoss duels]]. He's been both a fierce for foe and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the Kirby canon have officially beaten Meta Knight - Kirby himself, and [[EvilTwin his own]] [[VideoGame/KirbyAndTheAmazingMirror Mirror Universe counterpart]]. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.


* TheEmpath: Possibly. Well-trained Lucario can sense the feelings of others.

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* TheEmpath: Possibly. Well-trained Lucario can sense the feelings of others. He uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.


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* GrappleMove: Luario's Force Palm will grab the opponent at close range, but become a regular attack at distance.


* TheComicallySerious: He's a hardened soldier with a gruff voice and a [[PerpetualFrowner near-permanent frown,]] but it's hard to take him seriously when he's wildly swinging around a Golden Hammer or hopping up and down after eating some Superspicy Curry. He also occasionally remarks, "yum!" and "tasty!" when eating edible items.



* MediumAwareness: He's the only character in the game who refers to the events of the ''Subspace Emissary'' (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.

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* MediumAwareness: He's the only character in the game ''Brawl'' who refers to the events of the ''Subspace Emissary'' (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.



* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''. His design in the fourth game onwards is based on his modern appearance as codified by ''VideoGame/SonicUnleashed''.

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* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''. His design in from the fourth game onwards is based on resembles his modern appearance as codified by ''VideoGame/SonicUnleashed''.post-''VideoGame/SonicUnleashed'' model but also takes some elements from [[http://info.sonicretro.org/images/f/f5/SA1_S_d2.png Yuji Uekawa's artwork.]]



* FakeShemp: In ''3DS/Wii U'', a majority (if not all) of his voice clips are recycled from his home series.



* OutOfCharacterMoment: Sonic said once in ''VideoGame/ShadowTheHedgehog'' that he would never use a gun. Here in ''Smash'', however, he has no trouble using the repertoire of gun-like, albeit highly stylised, weaponry.

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* OutOfCharacterMoment: Sonic said once expressed distaste for guns in ''VideoGame/ShadowTheHedgehog'' that ''VideoGame/ShadowTheHedgehog'', but he would never use doesn't have a gun. Here in ''Smash'', however, he has no trouble problem using gun-like weapons here. Then again, the repertoire guns in ''Smash'' are significantly more outlandish than most of gun-like, albeit highly stylised, weaponry.the guns in ''Shadow''.



* StockSoundEffect: In ''3DS/Wii U'', a majority (if not all) of his voice clips are recycled from his home series.


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[[caption-width-right:300:[[labelnote:3DS/Wii [[caption-width-right:350:[[labelnote:3DS/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]]]][[/labelnote]]
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* MovesetClone: Though they function very differently, most of his specials are based off of Fox. All his standard attacks, such as smashes and aerials, are completely different though. Wolf additionally has very different physics from Fox except for similarly fast falling speeds.

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* MovesetClone: Though they function very differently, most Most of his specials are based off of Fox.Fox, but they all function differently (especially when compared to Falco). All his standard attacks, such as smashes and aerials, are completely different though. Wolf additionally has very different physics from Fox except for similarly fast falling speeds.


* CompositeCharacter: Takes various cues from multiple incarnations. Despite being prominently showing off ''VideoGame/WarioWare'' origins, he takes things from ''VideoGame/WarioLand'' (like the Shoulder Bash) and ''VideoGame/WarioWorld'' (like the Corkscrew and throws). His [[GasHole mannerisms]] also takes cues from his predominantly Japanese appearances.

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* CompositeCharacter: Takes various cues from multiple incarnations. Despite being prominently showing off ''VideoGame/WarioWare'' origins, he takes things from ''VideoGame/WarioLand'' (like the Shoulder Bash) and ''VideoGame/WarioWorld'' (like the Corkscrew and throws). His [[GasHole [[{{Gasshole}} mannerisms]] also takes cues from his predominantly Japanese appearances.


* TheArtifact: Peculiarly, the ''Smash'' series puts all the attention on ''[=WarioWare=]'' with barely any references to the ''Wario Land'' series, despite ''Wario Land'' being Wario's claim to fame. In fact, neither ''Brawl'' or ''3DS/Wii U'' feature any trophies that relate to ''Wario Land''. The best Smash Bros. can muster is an attack that references his trademark shoulder bash, his victory theme carrying the melody of Stonecarving City from ''Shake It,'' and his classic Mario Bros.-style overalls. With the former excised by ''3DS/Wii U'', his classic costume squarely falls on this trope. ''Ultimate'' fixes this, by bringing back the Shoulder Charge as his Dash Attack and [[https://78.media.tumblr.com/278ff67f93dc49738b48b054eb40c3bb/tumblr_paty7oFI3l1x9zgtro1_640.png even changing Wario's Down Throw animation]], to make it resemble the GroundPound from the ''Wario Land'' series more.



* CanonForeigner: The majority of his moves here, like the [[{{Fartillery}} Wario Waft]] and several of his aerials.



* CompositeCharacter: Takes various cues from multiple incarnations. Despite being prominently showing off ''VideoGame/WarioWare'' origins, he takes things from ''VideoGame/WarioLand'' (like the Shoulder Bash) and ''VideoGame/WarioWorld'' (like the Corkscrew and throws). His [[GasHole mannerisms]] also takes cues from his predominantly Japanese appearances.



* {{Flanderization}}: Went from an obese, but strong greedy man who picked his nose in a few pieces of artwork into being defined as the ''"living embodiment of gross"'' in ''3DS/Wii U'', to the extent that his [[{{Fartillery}} Wario Waft]] is considered his SignatureMove in this series, overshadowing his two defining character traits in his home series (his greed and his StoutStrength, though he's still a strong character).



* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume with his jacket open and a spiked blaster (among other tweaks), just like Fox and Falco. His design in ''Ultimate'' is based on his appearance in ''Star Fox Zero''.

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* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume with his while taking cues from ''VideoGame/StarFoxAssault'' (the jacket open and a spiked blaster (among other tweaks), for instance is the same in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' is based on his appearance in ''Star Fox Zero''.Zero'' while still having elements of ''Assault'' and his ''Brawl'' appearance (once more, the jacket). It's most likely because ''Assault'' is the only game in the franchise where he has a full body concept and model.



* MythologyGag: His outfit is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''.

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* MythologyGag: His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''.''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.


* CreatorCameo: Voiced by ''Smash'' and ''Kirby'' creator Masahiro Sakurai.

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* CreatorCameo: Voiced by ''Smash'' and ''Kirby'' creator Masahiro Sakurai.Creator/MasahiroSakurai.


!!!!!!Voiced by [[CreatorCameo Masahiro Sakurai]]

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!!!!!!Voiced by [[CreatorCameo Masahiro Sakurai]]
Creator/MasahiroSakurai


* DarthVaderClone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and ''Smash'' gives him a very deep, Vader-like voice to match -- much deeper than in the ''Kirby'' anime. DarkIsNotEvil is in play, though: in ''The Subspace Emissary'', Meta Knight is on the heroes' side from the beginning.

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* DarthVaderClone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and ''Smash'' gives him a very deep, Vader-like voice to match -- much deeper than in the ''Kirby'' anime. DarkIsNotEvil is in play, though: in ''The Subspace Emissary'', Meta Knight is on the heroes' side from the beginning.beginning, [[GoodVsGood if only after a bit of miscommunication with King Dedede and later Marth]].


* ArtEvolution: In the jump from ''Brawl'' to ''3DS/Wii U'', Meta Knight received armored gauntlets and small battle damage details in his armor which make him look less cartoony, the opposite to many of the other characters like Bowser or Dedede.

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* ArtEvolution: In the jump from ''Brawl'' to ''3DS/Wii U'', Meta Knight received armored gauntlets and sabatons for armor, as well as small battle damage details in his armor which that make him look less cartoony, the opposite ''less'' cartoony than in ''Brawl'', in contrast to many most of the other characters like Bowser or Dedede.in the game.

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* ArtEvolution: Its ''Brawl'' color scheme was a darker shade of blue, faintly resembling his ''Red and Blue'' artwork and ''Gold and Silver'' sprites. His reappearance in ''Ultimate'' more resembles his famous light-blue look seen in most games and the anime.


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* ArtEvolution: Ivysaur originally had a faint green skin tone in ''Brawl'' to coincide with most of its in-game sprites (specifically, from Gen 1 to ''Platinum'', not counting ''[=FireRed and LeafGreen=]''). This is in spite of trophies for Bulbasaur and Venusaur having the more well-known blue skin tone instead. ''Ultimate'' updates its look so it's more in-line with the more modern games and the anime.


* AmbiguousGender: Not the Trainer him/herself, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack SecondarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two.

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* AmbiguousGender: Not the Trainer him/herself, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack SecondarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two.two (specifically, 87.5% vs. 12.5%).


* AmbiguousGender: Not the Trainer him/herself, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack TertiarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two.

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* AmbiguousGender: Not the Trainer him/herself, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack TertiarySexualCharacteristics SecondarySexualCharacteristics to determine whether they're male or female, though male starters are always the far more common of the two.


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* AmbiguousGender: Like with Squirtle, Ivysaur doesn't have SecondarySexualCharacteristics. Its evolved form Venusaur does, however, have a seed growing from its flower if it's female.


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