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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including the two who would later be remarketed as [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.

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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including the two Lucina, who would later be remarketed as [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.

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With the new structure for the Echo Fighters, I'm moving this to the 50 - 55 page due to Dark Pit appearing in Palutena's trailer.


[[folder:28ε – Dark Pit (Black Pit)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkpitssbu.png]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/AntonyDelRio (English)

->'''Home Series:''' ''VideoGame/KidIcarus''

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[[folder:28ε [[folder:56 Dark Pit (Black Pit)]]
Robin (Reflet)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkpitssbu.org/pmwiki/pub/images/robinssbu.png]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:Female Robin]]
https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.
png]][[/labelnote]]

!!!!!!'''Voiced !!!!!!'''Male Robin voiced by:''' Creator/MinamiTakayama Creator/YoshimasaHosoya (Japanese), Creator/AntonyDelRio Creator/DavidVincent (English)
!!!!!!'''Female Robin voiced by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda
(English)

->'''Home '''ROBIN BRINGS THE THUNDER!'''

-> '''Home
Series:''' ''VideoGame/KidIcarus''''VideoGame/FireEmblem''



-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
'''Final Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry for ya!]]"''

The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].\\
\\
He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.

-> See Characters/KidIcarusProtagonistsAndAllies for more information on the character in his origin series.

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-->'''Debut:''' ''VideoGame/KidIcarusUprising'' --> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable -> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
->
'''Final Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry
[[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]]
for ya!]]"''

The [[AntiVillain not-really-evil]] counterpart
both long range and close up attacks. A customizable character in their game of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used origin, here in ''Smash Bros.'' Robin uses the Mirror of Truth default name and male design, along with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].\\
\\
He first appeared
default female design as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.

alternate costume.

-> See Characters/KidIcarusProtagonistsAndAllies Characters/FireEmblemAwakeningTheLords for more information on the character in his their origin series.



* AdaptationalVillainy:
** Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him on the villain team.
* BattleIntro: Descends from purple beams of darkness.
* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
* BoringButPractical: Somewhat. While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* CallingYourAttacks: Dark Pit will occasionally shout ''electroshock!'' whenever he uses his Electroshock Arm.
* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DeathOrGloryAttack: Dark Pit's side special, the Electroshock, launches at a nice 45 degree angle, has super armor, and can kill ''really'' early compared to Pit's Upperdash (which launches staight up). The trade off for that power is that Dark Pit is ''very'' vulnerable if he misses or his opponent has their shield up.
* DecompositeCharacter: He was inspired by Pit's FallenAngel PaletteSwap in ''Brawl'', and in ''3DS/Wii U'' becomes his own character despite being a MovesetClone.
* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a side special variant, more powerful but harder to control arrows, and his own Final Smash.
* DragonWithAnAgenda: His Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EarlyBirdCameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' Poor little Pittoo.
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "dropped in to crash her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
* HomeStage:
** ''3DS/Wii U'': All stages from his series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].
** ''Ultimate'': Reset Bomb Forest.
* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating the original purpose of separating the two.
* JackOfAllStats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
* {{Leitmotif}}: He has his own [[https://www.youtube.com/watch?v=tXBSkgTIlgY theme]] from ''Uprising''. It also plays as his victory fanfare, unlike Pit and Palutena.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
* MovesetClone: He shares most of his attacks and animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''Smash 4'' his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* MythologyGag: One of his costumes is supposedly a reference to Magnus, hence the tanned skin and the red accents on his tunic like the red tattoos Magnus has on his arms.
* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* TheRival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U'' has him pointing his staff in this direction.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 3 different characters, or play 50 matches in Smash.
** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.
* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* SirNotAppearingInThisTrailer: He's the only ''3DS/Wii U'' newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.
[[/folder]]

[[folder:56 – Robin (Reflet)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robinssbu.png]]
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:Female Robin]] https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]

!!!!!!'''Male Robin voiced by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!'''Female Robin voiced by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks. A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.

-> See Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.
----
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* HomeStage:
** ''3DS/Wii U'': All stages from her series[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].
** ''Ultimate'': Coliseum in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Arena Ferox.


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* HomeStage:
** ''3DS/Wii U'': All stages from his series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].
** ''Ultimate'': Reset Bomb Forest.


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* HomeStage:
** ''3DS/Wii U'': All stages from their series[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].
** ''Ultimate'': Arena Ferox in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Castle Siege.


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* HomeStage:
** ''3DS/Wii U'': Gaur Plains in both versions.
** ''Ultimate'': Gaur Plains.


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* HomeStage:
** ''3DS/Wii U'': All stages from his series[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].
** ''Ultimate'': Mushroom Kingdom U in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Mushroomy Kingdom, and his normal unlock battle takes place in Delfino Plaza.


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* HomeStage:
** ''3DS/Wii U'': Duck Hunt in both versions. Amusingly, it wasn't an available stage in ''3DS'' until it was later added for free in an update, so in early versions of the game they are associated with the miscellanous series stage list[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii and Tomodachi Life[[/note]] and are unlocked in Battlefield.
** ''Ultimate'': Duck Hunt.
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--> '''Debut:'' '''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]

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--> '''Debut:'' '''VideoGame/DuckHunt'' '''Debut:''' ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]

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--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--->''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]

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--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--->''VideoGame/DuckHunt''
'''Debut:'' '''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]

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---> Ducks: ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Dog: ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984

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---> Ducks: --->''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Dog: ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984
1976[[/note]]

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* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.

to:

* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], sequel]] (with Shulk returning as a GuestFighter in the latter), but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.



* CanonWelding: He returns at the end of Pyra and Mythra's reveal trailer. As ''Xenoblade Chronicles'' and ''VideoGame/XenobladeChronicles2'' take place in parallel universes (as in, [[spoiler:separate universes existing in tandem]]), this means that the Shulk in ''Smash'' is, or shares memories with, the instance of himself that visited the Land of Challenge in the sequel.



* TheRival: Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.

to:

* TheRival: TheRival:
**
Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.Mechon.
** ''Ultimate'' casts him as one to Pyra and Mythra, the second ''Xenoblade Chronicles'' fighter added to the game. Both characters come from separate worlds, but met (albeit [[LooseCanon dubiously canonically]]) in the Land of Challenge in ''Xenoblade Chronicles 2''.
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[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\\
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-> See Characters/Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.

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-> See Characters/Characters/FireEmblemAwakeningTheLords Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.
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-> See Characters/Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.


Added DiffLines:


-> See Characters/KidIcarusProtagonistsAndAllies for more information on the character in his origin series.


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-> See Characters/Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.


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-> See the ''Characters/XenobladeChronicles1'' character page for more information on the character in his origin series.


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-> See [[Characters/SuperMarioBrosBowserJr Bowser Jr.'s page]] for more information on the character in his origin series.
-> See [[Characters/SuperMarioBrosTheKoopalings the Koopaling's page]] more information on the characters in their origin series.

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* NoodlePeople: Lucina's design is a bit different from the other ''Fire Emblem'' characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). This probably makes her the skinniest human among the playable cast.

to:

* NoodlePeople: Lucina's design is a bit different from the other ''Fire Emblem'' characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). This probably makes her Along with [[Franchise/{{Persona}} Joker]], she's the skinniest human among the playable cast.



* PerpetualFrowner: She doesn't smile at all on the battlefield, always keeping [[TheStoic a serious, composed visage]] when idle. Those who have played ''Awakening'' [[DisappearedDad will full stop understand why]]. That said, she [[OhCrap briefly loses]] [[NotSoStoic her frown]] if she misses a grab in ''Ultimate''.



** Averted. She's the only ublockable character in "3DS/Wii U" who was revealed before the games came out.

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** Averted. She's the only ublockable unlockable character in "3DS/Wii U" who was revealed before the games came out.
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* DeathOrGloryAttack: Dark Pit's side special, the Electroshock, launches at a nice 45 degree angle, has super armor, and can kill ''really'' early compared to Pit's Upperdash (which launches staight up). The trade off for that power is that Dark Pit is ''very'' vulnerable if he misses or his opponent has their shield up.
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it's "Dan Falcone", not "Don Falcone".


'''Roy Voiced by:''' Don Falcone\\

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'''Roy Voiced by:''' Don Dan Falcone\\
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-> '''Home Series:''' ''VideoGame/XenobladeChronicles''

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-> '''Home Series:''' ''VideoGame/XenobladeChronicles''''VideoGame/XenobladeChronicles1''



--> '''Debut:''' ''VideoGame/XenobladeChronicles'' [UsefulNotes/{{Wii}}], 2010

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--> '''Debut:''' ''VideoGame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' [UsefulNotes/{{Wii}}], 2010



* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.

to:

* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.
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** Averted. She's the only ublockable character in "3DS/Wii U" who was revealed before the games came out.

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] |
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] |
| [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\



This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including the two who would later be remarketed as [[Echo Fighters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.

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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including the two who would later be remarketed as [[Echo Fighters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 |
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75
70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
2)]]\\
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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.

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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including the two who would later be remarketed as [[Echo Fighters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.

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Having the smash 4 echoes with the other smash 4 newcomers makes more sense than separating them based on an inconsistent marketing technique; their folders on the echo page will still exist, but as redirects


[[folder:56 – Robin (Reflet)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robinssbu.png]]
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:Female Robin]] https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]

!!!!!!'''Male Robin voiced by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!'''Female Robin voiced by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''

to:

[[folder:56 [[folder:21ε Robin (Reflet)]]
Lucina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robinssbu.org/pmwiki/pub/images/lucinassbu.png]]
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:Female Robin]]
[[caption-width-right:350:[[TimeTravel Warrior from a Doomed Future]] /[softreturn][[ScrewDestiny Defiant of Destiny]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]
https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.
org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]

!!!!!!'''Male Robin voiced !!!!!!'''Voiced by:''' Creator/YoshimasaHosoya Creator/YuuKobayashi (Japanese), Creator/DavidVincent (English)
!!!!!!'''Female Robin voiced by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda
Creator/LauraBailey (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home
'''[[UnexpectedCharacter LUCINA WAKES HER BLADE?!]]'''

->'''Home
Series:''' ''VideoGame/FireEmblem''



--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks. A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

-> '''Playable ->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can ->'''Specials''': [[ArmorPiercingAttack Shield]] [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final
Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]
->'''Final
Smash:''' [[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip
CriticalHit

->''"[[ScrewDestiny The future is not written!]]"''

One of
the scales!]]"''

The [[PlayerCharacter Avatar]]
main characters of ''Fire Emblem Awakening'', Robin woke up Lucina comes from the continent of Ylisse and is a very distant descendant of the Hero-King Marth. This young lady is quite the accomplished swordswoman, even holding her own against Captain Falcon in her reveal trailer. She wields a field one day reforged version of the Falchion, named the Parallel Falchion.\\
\\
In a BadFuture, the [[DragonsAreDemonic Fell Dragon Grima]] [[ApocalypseHow laid waste to the entire world]]
with no recollection of their life other than their name. After proving their tactical his colossal power and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords armies of [[OurZombiesAreDifferent Risen zombies]]. The Halidom of Ylisse in particular was in shambles, its rulers and magic tomes in tandem]] for both long range best soldiers counted among the dead. Lucina, surviving princess of the kingdom, made it her mission to stop the Fell Dragon and close up attacks. A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses save the default name and male design, along world. However, with the default female design majority of the kingdom's army dead and the loss of the gemstones that complete the sacred Fire Emblem, which was the key to defeating Grima, she could only hold back the devastation for so long. With no other option left, and with the blessing of the Divine Dragon Naga, she and several of her comrades traveled back into the past to stop this future from ever happening. In doing so, she took up the name of the Hero-King, both to conceal her identity and to raise morale amongst her friends.\\
\\
In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well
as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits. Despite this, Lucina has become a preferred option for those who don't wish to bother with sweet or sour spots, giving her somewhat of an alternate costume.edge over her ancestor.



* AirAidedAcrobatics: Robin's recovery move Elwind uses the gust of the two {{Razor Wind}}s fired from below to propel themselves even higher.
* AlternateSelf: Just like the other characters with alternate genders. Notably, Robin is the only character in the game with both male and female incarnations standing together in their official render for ''3DS/Wii U''.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on the other hand will scold Lucina for losing to her.
* ArchaicWeaponForAnAdvancedAge: Robin brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
* TheArtifact: In ''Ultimate'', Chrom remains present in Robin's Final Smash despite Chrom himself attaining PromotedToPlayable status as a MovesetClone.
* AssistCharacter: Chrom in their [[LimitBreak Final Smash]].
* BackStab: Nosferatu drains more health from the opponent if they are struck from behind.
* BackToBackBadasses: With Chrom in one of Robin's victory poses.
* BadassAdorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has [[GirlishPigtails twintails]] and a lovable spunky personality.
* BadassBookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
* BattleIntro: Warps in using warp magic.
* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, their Up Special and recovery move, along with their jab attack.
* BookSnap: Male Robin does this in his intro [[https://www.youtube.com/watch?v=y3BzHoZJD4g trailer]] right after driving Captain Falcon back from attacking Lucina with a Wind Tome. It's also part of their idle animations.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. ''Ultimate'', thankfully, adds a meter on their usage before it breaks.
* CallingYourAttacks: Unlike in ''Fire Emblem'', Robin calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with them]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokémon Trainer, Joker, and Hero. They share this trait with Corrin, Byleth, and to some extent Link.
* CanonWelding: This ''specific'' incarnation of Robin (specifically the male version) is playable in ''VideoGame/FireEmblemFates'' by summoning him via his Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
* CastingAShadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky, and cocky than usual (but was quick to apologize afterwards).
* ChargedAttack: When using their neutral special, it begins charging, which allows the Thunder spell to become more powerful ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
* ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
* CipherScything: Originally, ''Awakening's'' Avatars could be deeply customized. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design being selectable through {{Palette Swap}}s.
* ColorCodedElements: The tome that Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
* CombinationAttack: With Chrom during their [[LimitBreak Final Smash]].
* CoolDown: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
* CutscenePowerToTheMax: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
* DarkIsNotEvil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: Robin's difficulty comes from sheer complexity. The BreakableWeapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
* DubNameChange: Known as Reflet in Japan, and Daraen in most other Latin languages.
* DynamicEntry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
* ElementalPowers: The tomes allow them to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind. It rather resembles the Elfire spell from the [[https://www.youtube.com/watch?v=yRKFsfgnMMw GBA Fire Emblem games.]]
* FullContactMagic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
* GenderBlenderName: Fitting for a character with a gender selection and a name rather than a title.
* GirlishPigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
* IdleAnimation:
** They close the current tome they have on their hand, then open it back up and glances at it.
** They slowly swing their sword in a circular motion.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
* {{Irony}}:
** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
** In ''Smash'', the Levin Sword was changed from an OrnamentalWeapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer [[Characters/SuperSmashBrosMelee23To26 Ganondorf]]'s sword got apart from one of his custom specials.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a [[WaveMotionGun wave motion beam]] capable of hitting multiple targets.
* LadyOfBlackMagic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
* LawOfInverseRecoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book.]]'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
* {{Leitmotif}}: Their theme from ''Awakening'', [[https://www.youtube.com/watch?v=Bio99hoZVYI "Id (Purpose)"]], is one of the songs present in both Arena Ferox and the Coliseum. The [[https://www.youtube.com/watch?v=M0CJYb10tlo "Fire Emblem"]] theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of "Id (Purpose)" plays.
* LifeDrain: The dark spell Nosferatu, much like in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target. The two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
* MasterSwordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
* MechanicallyUnusualFighter: Robin brings the BreakableWeapons system of ''Fire Emblem'' to the table. Their Specials and Smash Attacks can only be used a limited number of times before their corresponding items (specific tomes for each Special, the Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series.
* MeteorMove: Three: An Elwind if done at point-blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MightyGlacier: Robin has ''the'' slowest run speed in ''3DS/Wii U'' (with only Incineroar being slower in ''Ultimate''), slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick — Thoron and their Levin-boosted aerials have lingering hitboxes and devastating [=KO=] power. They're also the character with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.
* MindOverMatter: They're shown making their sword float around during a taunt.
* MirrorMatch: In ''Ultimate'', despite Chrom being PromotedToPlayable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
* MultipleChoicePast: Their relationship with Chrom (summoned by their Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design of Robin's longcoat has this when the hood is down.
* MysticalWhiteHair: The default hair color is white (which is also their default hair color in ''Awakening''), and they're both prominent mages.

to:

* AirAidedAcrobatics: AdaptationPersonalityChange: {{Downplayed|trope}}, Lucina is significantly sassier than in canon in her taunts and victory quotes, particularly against Marth and Ike, but [[AllThereInTheManual supplementary material]] shows that this isn't the norm for her in ''Smash''.
* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening'''s cutscenes.
* AttackAttackAttack: ''The'' defining example in ''Ultimate''. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.
* BadassAdorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi [[BlatantLies lies about]] [[SarcasmMode sarcastically]] in the respective Palutena's Guidance conversation. Her voiceovers during
Robin's recovery move Elwind uses the gust portion of the two {{Razor Wind}}s fired from below to propel themselves even higher.
* AlternateSelf: Just like the other characters with alternate genders. Notably, Robin is the only character in the game with both male and female incarnations standing together in
their official render for ''3DS/Wii U''.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on
reveal trailer make her sound like she's fangirling over Robin, almost to the other hand will scold Lucina for losing to her.
point of {{Squee}}!
* ArchaicWeaponForAnAdvancedAge: Robin brings a Bronze Sword to battle despite it being obsolete even by BadassCape: As per the standard of ''Fire Emblem'' standards.
Lord characters, she wears a cape. In this game, it bears the Brand of the Exalt insignia.
* ArtShift: Their BadassInDistress: She and her father got [[CurbStompBattle curbstomped]] by Captain Falcon, she couldn't land a solid blow on him and was about to eat a [[MegatonPunch Falcon Punch]] when Robin [[BigDamnHeroes intervenes]].
* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
* BattleIntro: Warps in using warp magic, removes her mask, and unsheathes her sword.
* BewareTheNiceOnes: Lucina is a generally kind and sweet person in canon, but aside from being a skilled fighter, she acts somewhat harshly to her opponents in ''Smash'' (specifically in the English dub). While sometimes cited as an AdaptationPersonalityChange, her
reveal trailer is made and CanonWelding with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio ''VideoGame/FireEmblemFates'' show that created ''Awakening's'' cutscenes.
Smashverse!Lucina can still be as calm and friendly as her canon counterpart.
* TheArtifact: In ''Ultimate'', Chrom remains present in Robin's Final Smash despite Chrom himself attaining PromotedToPlayable status BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a MovesetClone.
* AssistCharacter: Chrom in
symbol of the blood pact between their [[LimitBreak Final Smash]].
ancestors and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris.
* BackStab: Nosferatu drains BoringButPractical: She doesn't have the highly damaging, explosively powerful sweetspots that Marth has, but as a result she has no sourspots, making her a more health from the opponent if they consistent character with a lot of safe moves. Attacks such as her forward smash and back air are struck from behind.
* BackToBackBadasses: With Chrom in one of Robin's victory poses.
always reliable kill moves.
* BadassAdorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has [[GirlishPigtails twintails]] and a lovable spunky personality.
* BadassBookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
* BattleIntro: Warps in using warp magic.
* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, their Up Special and recovery move, along with their jab attack.
* BookSnap: Male Robin does this in his intro [[https://www.youtube.com/watch?v=y3BzHoZJD4g trailer]] right after driving Captain Falcon back from attacking
BreakoutCharacter: While Lucina with a Wind Tome. It's also part of their idle animations.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in ''Awakening''. The Bronze Sword
is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. ''Ultimate'', thankfully, adds a meter on their usage before it breaks.
* CallingYourAttacks: Unlike
popular character in ''Fire Emblem'', Robin calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with them]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name
she was included in ''Smash'' instead as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of something like "The Avatar" unlike exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters like Pokémon Trainer, Joker, in ''Smash'' such as Ike and Hero. They share this trait with Corrin, Byleth, and to some extent Link.
Roy.
* CanonWelding: This ''specific'' incarnation of Robin (specifically the male version) Lucina is playable in ''VideoGame/FireEmblemFates'' by summoning him her via his her Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
* CastingAShadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky, and cocky than usual (but was quick to apologize afterwards).
* ChargedAttack: When using their neutral special, it begins charging, which allows the Thunder spell Shield Breaker. A fully charged one is guaranteed to become more shatter shields and is Lucina's most powerful ([[SpellLevels Thunder, Elthunder, Arcthunder, non-Final Smash attack.
* CoolMask: She has a butterfly-shaped mask,
and Thoron]]), has a taunt which makes her put the mask on and pressing take it off at the button again releases end. Kirby also dons the charge. Guarding during mask when he copies her ability.
* CoolSword: Wields
the charge mode cancels it Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged across the ages.
* CounterAttack: Just as Marth does.
* DaddysGirl: She's a HeroWorshipper towards her father Chrom, having nothing but respect
and lets them keep love towards him. Her reveal trailer starts with her getting supremely angry with Captain Falcon for taking Chrom down.
* DamnYouMuscleMemory: Shield Breaker punishes this
the current charge.
same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
* ChoiceOfTwoWeapons: DeadPersonImpersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. The power of her sword being balanced throughout the whole blade is in contrast to his own, where the power is concentrated at the tip.
* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, never-ending aggression that doesn't give her opponent time to even breathe.
* DubPersonalityChange: The English dub [[https://kantopia.wordpress.com/2014/11/21/ssb4-lucina-victory-linetaunt-comparisons-japaneseenglish re-interpreted Lucina's fairly polite and gentle Japanese quotes]] to sound more aggressive, condescending and stereotypically "badass".
* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
* FamilyHonor: In her reveal trailer, she is fighting Captain Falcon to avenge Chrom's defeat. Female
Robin uses swords together with magic tomes.
takes a jab at this if she beats her.
-->"''For my father!"''
* CipherScything: Originally, ''Awakening's'' Avatars HeroicLineage: The First Exalt is her FamousAncestor by about 1000 years and Marth is her distant ancestor by 2000 years.
* InnocentBlueEyes: Her big blue eyes highlight her heroism and naiveté. One of them has the Brand of the Exalt in it.
* {{Irony}}: Lucina's alternate costumes all give her different hair colours to match the various female characters from ''Awakening''. This is reminiscent of how the child characters in that game had hair colours determined by their non-fixed parent; however, only one of Lucina's hair colours is based on a woman that Chrom
could be deeply customized. In Smash, marry (Sumia), and Lucina was actually the name, default male character appearance, only child to have a fixed hair color herself.
* JackOfAllStats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a LightningBruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall
and voice is used as excellent mobility. In ''Ultimate'', this makes her one of the most capable swordfighters in the game, especially since the game's engine makes Marth's precise spacing much more difficult.
* KickingAssInAllHerFinery: Lucina fights while wearing her tiara and fancy outfit.
* TheKnightsWhoSaySquee: In her and
Robin's default appearance, with the default female design being selectable through {{Palette Swap}}s.
* ColorCodedElements: The tome that
reveal trailer, she sounds ''elated'' watching Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
* CombinationAttack: With Chrom
battle during their [[LimitBreak Final Smash]].
* CoolDown: If used too much,
his gameplay clips. She also acts this way towards Marth in the tomes will run out and same trailer, [[LostInTranslation but not in the Levin Sword will break. Both will regenerate after a set amount English dub of time.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in
the game as a dark curse itself]].
* LateArrivalSpoiler: ''Smash'' is pretty blasé about revealing
that steals the life force of enemies.
* CutscenePowerToTheMax: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had
Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
* DarkIsNotEvil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: Robin's difficulty comes from sheer complexity. The BreakableWeapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
* DubNameChange: Known as Reflet in Japan, and Daraen in most other Latin languages.
* DynamicEntry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
* ElementalPowers: The tomes allow them to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell
[[KidFromTheFuture Chrom's future daughter]], when in ''Awakening'' to her true identity is a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind. It rather resembles the Elfire spell from the [[https://www.moderately important plot twist.
* {{Leitmotif}}: Shares ''[[https://www.
youtube.com/watch?v=yRKFsfgnMMw GBA com/watch?v=75VzljdUE-s Fire Emblem games.]]
* FullContactMagic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
* GenderBlenderName: Fitting for a character with a gender selection
(Melee)]]'' and a name rather than a title.
* GirlishPigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
* IdleAnimation:
** They close the current tome they have on their hand, then open it back up and glances at it.
** They slowly swing their sword in a circular motion.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
* {{Irony}}:
** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
** In ''Smash'', the Levin Sword was changed from an OrnamentalWeapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer [[Characters/SuperSmashBrosMelee23To26 Ganondorf]]'s sword got apart from one of his custom specials.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a [[WaveMotionGun wave motion beam]] capable of hitting multiple targets.
* LadyOfBlackMagic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
* LawOfInverseRecoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book.]]'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
* {{Leitmotif}}: Their theme from ''Awakening'', [[https://www.
''[[https://www.youtube.com/watch?v=Bio99hoZVYI "Id (Purpose)"]], is one of the songs present Id (Purpose)]]'' with Robin in both Arena Ferox and the Coliseum. The [[https://www.''4''. Gets ''[[https://www.youtube.com/watch?v=M0CJYb10tlo "Fire Emblem"]] theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of "Id (Purpose)" plays.
* LifeDrain: The dark spell Nosferatu, much like
com/watch?v=IMyAwlG791E Destiny]]'' in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
''Ultimate''.
* LimitBreak: Pair Up, [[SingleStrokeBattle Critical Hit]], same as Marth's.
* MasterOfNone: Prior to her {{Balance Buff}}s in ''[=3DS/Wii U=]''. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with
which is a reference to a mechanic Marth benefits from ''Fire Emblem Awakening'' allowing two characters to attack the same target. tippers). The two few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
* MasterSwordsman: Averted: Robin is clearly more of a magic user
bit better than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen Marth in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
* MechanicallyUnusualFighter: Robin brings the BreakableWeapons system of ''Fire Emblem'' to the table. Their Specials and Smash Attacks can only be used a limited number of times before their corresponding items (specific tomes for each Special, the Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series.
* MeteorMove: Three: An Elwind if done at point-blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MightyGlacier: Robin has ''the'' slowest run speed in ''3DS/Wii U'' (with only Incineroar being slower in ''Ultimate''), slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks,
some of which are ranged and fairly quick — Thoron and their Levin-boosted aerials have lingering hitboxes and devastating [=KO=] power. They're also the character with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.
matchups.
* MindOverMatter: They're shown making their sword float around during a taunt.
* MirrorMatch: In ''Ultimate'', despite Chrom being PromotedToPlayable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
* MultipleChoicePast: Their relationship with Chrom (summoned by their Final Smash) and Lucina. Male Robin could possibly be
MovesetClone: Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin moveset is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design
carbon copy of Robin's longcoat has this when Marth's, though she lacks the hood is down.
* MysticalWhiteHair: The default hair color is white (which is
sweetspot/sourspot mechanic on her hitboxes. This makes her more consistent with her damage output and makes her a slightly easier to use character while also their default hair color in ''Awakening''), and they're both prominent mages.being slightly less powerful.



** The way Arcfire is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for Robin's [[http://i.imgur.com/ZHnWYEe.gif jab combo]].
** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
** Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in ''Awakening'' should she be killed or simply defeated in battle.
** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in ''Awakening''.
** When Pair Up is successfully pulled off, Chrom's [[SuperMovePortraitAttack portrait cuts into the scene]], just like when he activates a CriticalHit in ''Awakening''. Chrom's lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates a Dual Strike in ''Awakening''.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
* PaletteSwap: You don't only get colors, but also the ability to play as female Robin through this. Their palette swaps reference several characters from their home series, namely [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Abel]], [[VideoGame/FireEmblemThracia776 Eyvel]], [[VideoGame/FireEmblemAwakening Virion]], [[VideoGame/FireEmblemTheBlazingBlade Serra]], and [[SeriesMascot Anna]]. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a [[Franchise/FinalFantasy White Mage]].
* PetTheDog: Male Robin kindly apologizes to Lucina should he win a match.
* PinkGirlBlueBoy: The pink PaletteSwap is female while the blue one is male.
* PlayingWithFire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
* PowerCreepPowerSeep:
** In order to have a balanced moveset that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here Nosferatu and Goetia can be cast, no sweat.
** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] where characters were able to use the sword for melee attacks.
** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
** In a non-magic example, the Bronze Sword is normally terrible StarterEquipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in ''Smash''. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' fighters Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
-->''"Time to tip the scales!"''\\
''"''Smash'' has many powerful foes, Lucina... but I am no ordinary swordsman!"''
* ProjectileSpell: All of Robin's special attack spells, with the exception of Nosferatu, are treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
* PurpleIsPowerful: Wears a dark purple longcoat.
* RazorWind: The attacks from the wind tomes are generally in the form of wind slashes.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 40 minutes, beat Classic Mode with Kirby or anyone in his unlock tree five times, or find and defeat them in ''World of Light''.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: Robin's [[WeaponOfChoice signature and preferred element]]. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShorterMeansSmarter: Robin's the shortest ''Fire Emblem'' character in the game. Robin's also the only one who uses magic, and their intelligence is amply demonstrated in ''Awakening'' proper.
* ShownTheirWork:
** While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
** Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in ''Awakening'' proper, but not only does it have more range and a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* SignatureMove: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from ''Awakening'', as well as Thunder, which is their first spell proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
* SkirtOverSlacks: Wears a segmented overskirt over their pants. Yes, [[ManInAKilt the male Robin does too]].
* SpellBook: The tomes used in special attacks are an important part of Robin's playstyle.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the third-slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.
* StabTheSky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
* TheStrategist: Robin is known for being a brilliant tactician, and this is incorporated into their gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack them when they are most needed.
* SummonToHand: After Robin uses up a tome or Levin Sword, another one will automatically reappear back in Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
* UnskilledButStrong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash attacks in midair.
* VancianMagic: Their spells are finite and will wear out after too many uses, though unlike in ''Fire Emblem'', they will regenerate after a time.
* VisualPun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in ''Fire Emblem'' is just another tier, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the special move button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
* WindIsGreen: The Elwind tome is colored green, along with their neutral "wind" jab.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
* YearsTooEarly: One of male Robin's taunts.
--> ''"You're not ready!"''
* YouGottaHaveBlueHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
* YourSizeMayVary: In ''Awakening'', male Robin is taller than female Robin, but since they have to share the same attributes in ''Smash'', they share the same height.
** In ''Ultimate'', this results in male Robin being as tall as Lucina, despite being a head taller than her in ''Awakening''.

to:

** The way Arcfire Her being a clone of Marth is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used
appropriate given she masqueraded as a basis him for Robin's [[http://i.imgur.com/ZHnWYEe.gif jab combo]].
** The default Nosferatu and
the first custom Nosferatu look very similar part of her debut game, in addition to how sharing his DNA and wielding his sword. Also in ''Awakening'', the tome actually works, "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] is a model re-use of Lucina's disguise without the spell appearing either close to mask.
** Her ''3DS/Wii U'' official art shares
the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is "Marth".]] She also 19%, which is the number of its Might in its home series.
** Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says
strikes this in ''Awakening'' should she be killed or simply defeated in battle.
** "Time to tip the scales!"
pose for her Counter, one of her taunts, and female Robin's gloating "Ha, checkmate!" reference two one of their critical hit lines in ''Awakening''.
her victory animations.
** When Pair Up her Counter is successfully pulled off, Chrom's [[SuperMovePortraitAttack portrait cuts into the scene]], just like when he activates a CriticalHit in ''Awakening''. Chrom's activated, she'll sometimes say "You're mine!" or "My turn!". She could also say these lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates initiating a Dual Strike in ''Awakening''.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across ** Just like in ''Awakening'''s cutscenes, she has the screen.
Brand of the Exalt in her left eye. It's rather easy to miss, and the only way to get a proper view of it is to zoom in on her face when she's under the effects of a Super Mushroom, or to use the camera's super zoom feature in ''Ultimate''.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin NoodlePeople: Lucina's design is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
* PaletteSwap: You don't only get colors, but also the ability to play as female Robin through this. Their palette swaps reference several characters
bit different from their home series, namely [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Abel]], [[VideoGame/FireEmblemThracia776 Eyvel]], [[VideoGame/FireEmblemAwakening Virion]], [[VideoGame/FireEmblemTheBlazingBlade Serra]], and [[SeriesMascot Anna]]. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a [[Franchise/FinalFantasy White Mage]].
* PetTheDog: Male Robin kindly apologizes to Lucina should he win a match.
* PinkGirlBlueBoy: The pink PaletteSwap is female while
the blue one is male.
* PlayingWithFire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
* PowerCreepPowerSeep:
** In order to have a balanced moveset that references mages from a variety of games in
other ''Fire Emblem'' history, some spells characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer
clothes are baggier and is unable to learn thicker than Lucina's). This probably makes her the Shadowgift skill in skinniest human among the playable cast.
* OpenSecret: Despite being a unlockable character, she was revealed well before ''3DS/Wii U'' were released. In fact, before ''Ultimate'', she was the only unlockable first-party character to ever be revealed before release.
* PaletteSwap: Hers reference some of the other female characters from
''Awakening'', yet here Nosferatu specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Goetia can be cast, no sweat.
** The Levin Sword is used solely
Sumia -- and like Robin, she has a different hair colour for each palette swap. It goes so far as to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike even change the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] where characters were able to use design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the sword for melee attacks.
** Thoron
Mark of Naga, the Tharja one has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the
three Down Special variants.
** In
vertical eyeballs a non-magic example, lá Grima, and the Bronze Sword is normally terrible StarterEquipment. In fact, the Bronze Sword is Tiki one of the few non-legendary blades to be used in ''Smash''. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' fighters Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
two drawings of Naga.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
She says the following line upon activating her Final Smash.
-->''"Time to tip change fate!"''
* ScrewDestiny: A big theme of her home game is
the scales!"''\\
''"''Smash'' has many powerful foes, Lucina... but I am no ordinary swordsman!"''
* ProjectileSpell: All
fight against destiny, which she brings up in some of Robin's special attack spells, her quotes.
-->''"The future is not written!"''
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode as Marth
with the exception of Nosferatu, are treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect
no continues, or play 40 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode
on gameplay.
* PurpleIsPowerful: Wears a dark purple longcoat.
* RazorWind: The attacks from the wind tomes are generally
5.5 Intensity, or play 30 matches in the form of wind slashes.
* SecretCharacter:
Smash.
**
'''For ''Ultimate''''': Play Vs. Mode for 8 3 hours and 40 minutes, beat Classic Mode with Kirby Yoshi or anyone in his unlock tree five times, or find and defeat them her in ''World of Light''.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: Robin's [[WeaponOfChoice signature
SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and preferred element]]. Their Neutral Special basically combines all Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while female Robin is shown with the Levin Sword and another tome in player to throw around her hand. Lampshaded by the battle caption introducing male Robin:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShorterMeansSmarter: Robin's the shortest ''Fire Emblem'' character in the game. Robin's also the only one who uses magic, and their intelligence is amply demonstrated in ''Awakening'' proper.
* ShownTheirWork:
** While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
** Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in ''Awakening'' proper, but not only does it have more range and a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* SignatureMove: Robin is the only character that can perform midair smash
fairly quick attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from ''Awakening'', as well as Thunder, which is their first spell proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and
they can instantly cast the spell.
* SkirtOverSlacks: Wears a segmented overskirt over their pants. Yes, [[ManInAKilt the male Robin does too]].
* SpellBook: The tomes used in
like, and her special attacks are an important part of Robin's playstyle.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge. It
(particularly Counter) can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the third-slowest ground movement speed
be devastating. However, at higher levels, foes can take advantage of any character in the series. This is made up for with powerful offensive tools at both long and short Lucina's lack of range and a LifeDrain command grab.
* StabTheSky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of
the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held
lag on by a sheath.
* TheStrategist: Robin is known for being a brilliant tactician, and this is incorporated into their
her attacks, which drives her towards an extremely aggressive rushdown gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack style that simply doesn't allow them when they are most needed.any time to exploit this.
* SummonToHand: After Robin uses up SpiritualSuccessor: She's similar to Roy in that she's a tome or Levin Sword, another MovesetClone of Marth without a sweet spot at the tip of her sword (but unlike Roy - whose sweetspot mechanic favors the base of his sword more - she lacks it altogether), but that's about where the similarities end.
* StatuesqueStunner: Of the YourSizeMayVary variety. Lucina was quite short in her game of origin, but here she's the same height as Marth and is taller than many other female fighters (including characters
one will automatically reappear back in would think would be taller than her, like Palutena and Zero Suit Samus).
* SwordAndSorcerer: The Sword to Male
Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears
Sorcerer in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles
trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
* UnskilledButStrong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash attacks
SwordDrag: Does one while charging Captain Falcon head on in midair.
* VancianMagic: Their spells are finite and will wear out after too many uses, though unlike in ''Fire Emblem'', they will regenerate after a time.
* VisualPun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in ''Fire Emblem'' is just another tier, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the special move button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
* WindIsGreen: The Elwind tome is colored green, along with their neutral "wind" jab.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal
her trailer.
* YearsTooEarly: One WarriorPrincess: Being one of male Robin's taunts.
--> ''"You're not ready!"''
the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield. She's also [[{{Tomboy}} the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style]].
* TheWorfEffect: Inverted -- her trailer ''starts'' with her getting her butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, Like her father Chrom and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
* YourSizeMayVary: In ''Awakening'', male Robin is taller than female Robin, but since they have to share the same attributes in ''Smash'', they share the same height.
** In ''Ultimate'', this results in male Robin being as tall as Lucina, despite being a head taller than
her in ''Awakening''.great-however-many-times-grandfather Marth, she has dark blue hair.



[[folder:57 – Shulk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shulk_ssbu_1.png]]
[[caption-width-right:350:[[CombatClairvoyance The Visionary]] /[softreturn][[SelfFulfillingProphecy Has Visions of Victory]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home Series:''' ''VideoGame/XenobladeChronicles''

to:

[[folder:57 [[folder:28ε Shulk]]
Dark Pit (Black Pit)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shulk_ssbu_1.org/pmwiki/pub/images/darkpitssbu.png]]
[[caption-width-right:350:[[CombatClairvoyance The Visionary]] /[softreturn][[SelfFulfillingProphecy Has Visions of Victory]]]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/ShintaroAsanuma Creator/MinamiTakayama (Japanese), Creator/AdamHowden Creator/AntonyDelRio (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home
->'''Home Series:''' ''VideoGame/XenobladeChronicles''''VideoGame/KidIcarus''



--> '''Debut:''' ''VideoGame/XenobladeChronicles'' [UsefulNotes/{{Wii}}], 2010

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
-> '''Final Smash:''' [[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm really feeling it!]]"''

A young Homs engineering student from Colony 9, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many abilities invoked by the Monado, including being able to [[CombatClairvoyance get glimpses of the would-be future]] and the power to take on the Mechon's armies.\\

to:

--> '''Debut:''' ''VideoGame/XenobladeChronicles'' [UsefulNotes/{{Wii}}], 2010

-> '''Playable
-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable
in:''' ''3DS/Wii U'', ''Ultimate''
->
''Ultimate''\\
'''Specials''': [[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
->
[[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
'''Final Smash:''' [[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm
[[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry for ya!]]"''

The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you
really feeling it!]]"''

A young Homs engineering student from Colony 9, Shulk took on
wanna tick him off) was created when Pandora used the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity Mirror of Truth with the mysterious blade allowed him intention of getting her own Pit to access many abilities invoked by serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the Monado, including being able mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to [[CombatClairvoyance get glimpses nobody but himself, attacking both Pit and Pandora, and spending most of the would-be future]] and rest of the power to take on story [[WildCard fighting Pit or helping him fight the Mechon's armies.Underworld Army, seemingly at random]].\\



Shulk utilizes the Monado's various Arts to give an increase to his properties, but at the cost of a decrease in others. This makes him a more strategic character to play as, forcing players to think on the fly and use the correct Monado Art at the proper time and place.

to:

Shulk utilizes He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the Monado's various Arts first proper Echo Fighter to give an increase be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison
to his properties, but at the cost of a decrease in others. This makes him a counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more strategic character to play as, forcing players to think on the fly damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and use the correct Monado Art at the proper time and place.his Arm doesn't travel as far, although its vertical range edges Pit's out.



* AssistCharacter: Dunban and Riki join him in his Final Smash for a Chain Attack. ''Ultimate'' adds Fiora to the gang, especially notable given that Chain Attacks could previously only be done with three characters maximum.
* AssKickingPose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when it strikes the back of the opponent.
* BadassBookworm: He's a member of the engineering division of Colony 9's defense force. Before obtaining the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
* BattleIntro: Falls from the air with the Monado active, before spinning and putting it on his back.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
* {{Bishonen}}: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
* BorrowedCatchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases in his trailer and for one of his taunts.
-->''"Now it's Shulk time!"''
* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.
* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
* CaptainObvious: His in-game dialog.
-->When he loses a stock: ''"Not good!"''
-->When he wins: ''"This is a good result!"''
* ColourCodedForYourConvenience: Every Monado stance is coded with a different color for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him. In ''Ultimate'', Fiora joins in as well.
* CoolDown: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait ten seconds before it becomes available again.
* CoolSword: The Monado is a laser-bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
* CounterAttack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
* CutscenePowerToTheMax: He takes on both Link and Marth on equal footing in his trailer.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen as well, so if he has more damage than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: Shulk's entire game design in ''Super Smash Bros.'' can be attributed to this trope.
** His weapon, the Monado, is noted to have very long range for a sword-based fighter, outranging all of the ''Fire Emblem'' cast's attacks (sans Corrin and Byleth) and being among the [[{{BFS}} biggest swords]] in the entire playable roster (alongside Cloud's Buster Sword). However, Shulk is also noted to be quite laggy in using several of his attacks (similarly to Ike pre-''3DS/Wii U''), which often makes him more vulnerable and punishable in both the startup and endlag of his attacks. Part of using Shulk's basic attacks well is to take advantage of the distance of which they can reach, and space his moves out against those that can't reach his length through their own attacks.
** His Monado Arts StanceSystem buffs some aspects of him, but debuffs other aspects, such as altering his ground speed, air speed, jump height, shield health, damage given/taken, and knockback given/taken. Essentially, he's a very strategic character that relies on being in the right mode at the right time, capitalizing on his buffs while also making sure his opponent doesn't exploit his debuffs.
** Of particular note is a technique known as "Art Cancelling". See, Shulk doesn't have to actually stand still in order to access his Arts (being the only character in the entire franchise with this distinction for using a special move). As long as it's not on the exact frame that he's being struck, he can even switch Arts while being trapped in hitstun. This means that he can activate his Monado Shield to resist a combo, and even escape said combo and retaliate with a Vision counter or Monado Buster combo of his own. [[SomeDexterityRequired Some dexterity is required]] to quickly switch Arts like this, however, and learning to get into the habit of switching to the correct Arts while under pressure (such as the aforementioned switching to Shield while under attack) can be quite tricky. Your reward for mastering this, however, is the potential to statistically be a MasterOfAll that can screw up any foe's gameplan and turn the tides of battle to your favor.
** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced technique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EasterEgg: On the ''Wii U''/''Ultimate'' version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FinishingMove: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
* FragileSpeedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
* GlassCannon:
** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Art in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
* IdleAnimation:
** He puts his hand to his chin in a contemplative gesture.
** He takes a defensive stance and inspects his surroundings.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above-average attack strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in ''Ultimate'')). Using his Monado Arts will cause him to become more specialized in the area of choice at the cost of becoming weaker in others, with the bonus of being able to change his specialty if the situation calls for it.
* LaserBlade: When activated, the Monado extends to a big blue blade of light.
* LaserGuidedKarma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his Visions.
* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes Fiora in her Mechon body.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'', and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.
* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of five different sets of buffs and debuffs built for different situations.
* MrFanservice: Between his UsefulNotes/{{British Accent|s}}, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag:
** Back Slash and Air Slash color the blade of the Monado red and pink respectively. While the Monado doesn't change color with those attacks in ''Xenoblade'', those are the colors they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts.[[/note]]
** Nearly all of his lines in ''Smash'' are variations of or taken directly from his various battle quotes in ''Xenoblade''.
** He appears on the light side on Bayonetta's official illustration, facing off against R.O.B. on the dark side, which references the Mechon.
** His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OhCrap: In ''World of Light'', he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn the others, but he gets swallowed up before he can.
* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been that he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechon body, Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Talent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colors while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
* RedIsHeroic: The hero of his home game. Appropriately, he wears a red outfit along with fighting using a red sword.
* TheRival: Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.
* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 3 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.
* ShorterMeansSmarter: He's one of the shortest males in the main party in Xenoblade. He's also an engineering student.
* SpiderSense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level, which could reference Reyn's own SpinAttack, War Swing, in his home game.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' iterations, Shulk can use Monado Arts to buff one of his properties [[MultiformBalance at the expense of another]].
** ç¿” [[labelnote:*]]Sho[[/labelnote]] (Jump): Increases jump height, but lowers defense.
** ç–¾ [[labelnote:*]]Shitsu[[/labelnote]] (Speed): Faster movement, but weaker attacks and lower jumps.
** 盾 [[labelnote:*]]Tate[[/labelnote]] (Shield): Higher defense. Slower movement, lower jumps, and weaker attack power.
** æ–¬ [[labelnote:*]]Zan[[/labelnote]] (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defense.
** æ’ƒ [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defense against launching.
* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
* StoneWall: Via the Monado stance "Shield", he can increase his defense at the cost of his moving speed, jump height, and attack power. [[NecessaryDrawback Unfortunately]], this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
* SuperSpeed: Using the Monado, Shulk can forgo attack power to allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below Sonic's.
* SwordAndFist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
* TitleDrop: Of his two Monado abilities that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
* TookALevelInBadass: In ''Ultimate'', he doesn't need to cycle through all his Monado Arts; he just needs to press B and the correct direction for whatever art he needs at the time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as ''Sonic'').
* TronLines: The Monado glows with lines of blue light, even when it's not activated.
* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropriate, considering the Monado's size.
* YourSizeMayVary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like [[WaddlingHead Kirby]] and [[RidiculouslyCuteCritter Pikachu]] despite being short by human standards.

to:

* AssistCharacter: Dunban AdaptationalVillainy:
** Despite initially starting off as an opponent to Pit
and Riki join him in his Final Smash for a Chain Attack. ''Ultimate'' adds Fiora to the gang, especially notable given that Chain Attacks could previously only be done even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with three characters maximum.
* AssKickingPose: When activating Monado Arts without moving, either
any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him
on the ground or the air, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when it strikes the back of the opponent.
* BadassBookworm: He's a member of the engineering division of Colony 9's defense force. Before obtaining the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
villain team.
* BattleIntro: Falls Descends from purple beams of darkness.
* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
* BoringButPractical: Somewhat. While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars
from the air with the Monado active, before spinning and putting sky, it on his back.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
* {{Bishonen}}: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features
still make takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
* BringIt: One of his taunts has
him a pretty boy.
* BorrowedCatchphrase: Shulk gets to steal
beckon his opponents with one of his friend Reyn's most famous catchphrases in his trailer and blades.
* CanonWelding: In a twist
for one of his taunts.
-->''"Now it's Shulk time!"''
* BreakoutCharacter: Shulk's game was relatively obscure (especially in
the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and coverage, to the point where ''VideoGame/XenobladeChronicles'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] they have pulled an EnemyMine on Pit and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.
Palutena.
* CallingYourAttacks: It was all over the place in Dark Pit will occasionally shout ''electroshock!'' whenever he uses his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
Electroshock Arm.
* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically ChargedAttack: His Bow can be briefly charged for ''Smash''.
* CaptainObvious: His in-game dialog.
-->When he loses a stock: ''"Not good!"''
-->When he wins: ''"This is a good result!"''
* ColourCodedForYourConvenience: Every Monado stance is coded with a different color for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him. In ''Ultimate'', Fiora joins in as well.
* CoolDown: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait ten seconds before it becomes available again.
* CoolSword: The Monado is a laser-bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
* CounterAttack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
* CutscenePowerToTheMax: He takes on both Link and Marth on equal footing in his trailer.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen as well, so if he has
more damage than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: Shulk's entire game design in ''Super Smash Bros.'' can be attributed to this trope.
** His weapon, the Monado, is noted to have very long range for a sword-based fighter, outranging all of the ''Fire Emblem'' cast's attacks (sans Corrin
and Byleth) and being among the [[{{BFS}} biggest swords]] in the entire playable roster (alongside Cloud's Buster Sword). However, Shulk is also noted to be quite laggy in using several of his attacks (similarly to Ike pre-''3DS/Wii U''), which often makes him more vulnerable and punishable in both the startup and endlag of his attacks. Part of using Shulk's basic attacks well is to take advantage of the distance of which they can reach, and space his moves out against those that can't reach his length through their own attacks.
** His Monado Arts StanceSystem buffs some aspects of him, but debuffs other aspects, such as altering his ground
speed, air speed, jump height, shield health, same as Pit's. Compared to Pit's, it deals more damage given/taken, but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark
and knockback given/taken. Essentially, he's a very strategic refusal to serve anyone but himself.
* DecompositeCharacter: He was inspired by Pit's FallenAngel PaletteSwap in ''Brawl'', and in ''3DS/Wii U'' becomes his own
character that relies on being in the right mode at the right time, capitalizing on his buffs while also making sure his opponent doesn't exploit his debuffs.
** Of particular note is a technique known as "Art Cancelling". See, Shulk doesn't have to actually stand still in order to access his Arts (being the only character in the entire franchise with this distinction for using a special move). As long as it's not on the exact frame that he's being struck, he can even switch Arts while being trapped in hitstun. This means that he can activate his Monado Shield to resist a combo, and even escape said combo and retaliate with a Vision counter or Monado Buster combo of his own. [[SomeDexterityRequired Some dexterity is required]] to quickly switch Arts like this, however, and learning to get into the habit of switching to the correct Arts while under pressure (such as the aforementioned switching to Shield while under attack) can be quite tricky. Your reward for mastering this, however, is the potential to statistically be a MasterOfAll that can screw up any foe's gameplan and turn the tides of battle to your favor.
** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of
despite being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced technique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EasterEgg: On the ''Wii U''/''Ultimate'' version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FinishingMove: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
MovesetClone.
* FragileSpeedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
* GlassCannon:
** The Monado Art "Buster" increases the damage
DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of his attacks, but lowers his launch ability and causes him to receive Pit. He was later given different properties from Pit like a side special variant, more damage.
** The Monado Art "Smash" gives him higher launch ability,
powerful but lowers harder to control arrows, and his damage output and makes him more prone to being launched off. With Smash Art in Ultimate, Shulk becomes own Final Smash.
* DragonWithAnAgenda: His Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for
the lightest moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EarlyBirdCameo: Before getting officially revealed as a playable
character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' Poor little Pittoo.
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "dropped in to crash her party" which he affirms. He also appears
in the game, being even lighter than Pichu. In exchange, a lot background of his moves kill at around 60% on Palutena's art featuring her, Pit, and Link.
* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating
the ledge, which can increase due to original purpose of separating the Rage Mechanic.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
* IdleAnimation:
** He puts his hand to his chin in a contemplative gesture.
** He takes a defensive stance and inspects his surroundings.
two.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above-average Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in ''Ultimate'')). Using his Monado Arts will cause him to become more specialized in the area of choice at the cost of becoming weaker in others, with the bonus of being able to change his specialty if the situation calls for it.
* LaserBlade: When activated, the Monado extends to a big blue blade of light.
* LaserGuidedKarma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his Visions.
* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes Fiora in her Mechon body.
options.
* {{Leitmotif}}: He has his own [[https://www.youtube.com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'', and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.
* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of five different sets of buffs and debuffs built for different situations.
* MrFanservice: Between his UsefulNotes/{{British Accent|s}}, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag:
** Back Slash and Air Slash color the blade of the Monado red and pink respectively. While the Monado doesn't change color with those attacks in ''Xenoblade'', those are the colors they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts.[[/note]]
** Nearly all of his lines in ''Smash'' are variations of or taken directly
com/watch?v=tXBSkgTIlgY theme]] from his various battle quotes in ''Xenoblade''.
** He appears on the light side on Bayonetta's official illustration, facing off against R.O.B. on the dark side, which references the Mechon.
** His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OhCrap: In ''World of Light'', he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn the others, but he gets swallowed up before he can.
* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]].
''Uprising''. It could have been that he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechon body, Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Talent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colors while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
* RedIsHeroic: The hero of his home game. Appropriately, he wears a red outfit along with fighting using a red sword.
* TheRival: Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.
* ScrewDestiny: A big theme of his home game, some of
also plays as his victory quotes have him bringing up fanfare, unlike Pit and Palutena.
* LimitBreak: He shoots an energy beam out of
his fight against the future he sees in his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 3 hours and 30 minutes, beat Classic Mode
Dark Pit Staff. Anyone hit with Pikachu or anyone this beam is knocked out in one hit.
* MovesetClone: He shares most of
his unlock tree three times, or find attacks and defeat him animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''World of Light''.
* ShorterMeansSmarter: He's one of the shortest males in the main party in Xenoblade.
''Smash 4'' his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also an engineering student.
the first clone to literally be a clone of the character he shares moves with.
* SpiderSense: In MythologyGag: One of his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
* SpinAttack: His down smash has him spinning in place
costumes is supposedly a few times while holding an active Monado at ground level, which could reference Reyn's own SpinAttack, War Swing, in his home game.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' iterations, Shulk can use Monado Arts
to buff one of his properties [[MultiformBalance at Magnus, hence the expense of another]].
** ç¿” [[labelnote:*]]Sho[[/labelnote]] (Jump): Increases jump height, but lowers defense.
** ç–¾ [[labelnote:*]]Shitsu[[/labelnote]] (Speed): Faster movement, but weaker attacks
tanned skin and lower jumps.
** 盾 [[labelnote:*]]Tate[[/labelnote]] (Shield): Higher defense. Slower movement, lower jumps, and weaker attack power.
** æ–¬ [[labelnote:*]]Zan[[/labelnote]] (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defense.
** æ’ƒ [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defense against launching.
* SticksToTheBack: Like in his home game,
the Monado has no visible strap to speak of, yet it hangs red accents on his back just fine. This is even true in his shirtless costume.
* StoneWall: Via the Monado stance "Shield", he can increase his defense at the cost of his moving speed, jump height, and attack power. [[NecessaryDrawback Unfortunately]], this also means he'll drop
tunic like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
* SuperSpeed: Using
the Monado, Shulk can forgo attack power to allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below Sonic's.red tattoos Magnus has on his arms.
* SwordAndFist: Shulk's neutral combo PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* TheRival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U''
has him punching and kicking before striking pointing his staff in this direction.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode
with the Monado.
3 different characters, or play 50 matches in Smash.
** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.
* TitleDrop: Of ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his two Monado abilities Palutena's Guidance, we find out that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
he's currently working for Viridi.
* TookALevelInBadass: In ''Ultimate'', he ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* SirNotAppearingInThisTrailer: He's the only ''3DS/Wii U'' newcomer that
doesn't need to cycle through all his Monado Arts; he just needs to press B and the correct direction for whatever art he needs at the time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as ''Sonic'').
* TronLines: The Monado glows with lines of blue light, even when it's not activated.
* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropriate, considering the Monado's size.
* YourSizeMayVary: Shulk was somewhat short back in
his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for
most of his moveset, which is a prototype of the other male characters, though Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he obviously looks tall compared to characters like [[WaddlingHead Kirby]] can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and [[RidiculouslyCuteCritter Pikachu]] despite being short by human standards.remains his weapon of choice afterwards.



[[folder:58 – Bowser Jr. (Koopa Jr.)/Koopalings (Seven Koopa Bunch)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.png]]
[[caption-width-right:350:[[EvilPrince Prince of the Koopas]] /[softreturn][[OverlordJr Like Father, Like Son]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Larry]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/larryssbu.png[softreturn][[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Roy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/roykoopassbu.png[softreturn][[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Wendy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/wendyssbu.png[softreturn][[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Iggy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/iggyssbu.png[softreturn][[ThePrankster The Laughing Prankster]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Morton]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/mortonssbu.png[softreturn][[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Lemmy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/lemmyssbu.png[softreturn][[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Ludwig]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/ludwigssbu.png[softreturn][[InsufferableGenius Pompous Prodigy]][[/labelnote]]]]

!!!!!!'''Bowser Jr. Voiced by:''' Caety Sagoian\\
'''Morton, Wendy, Lemmy, and Larry Voiced by:''' Creator/LaniMinella\\
'''Iggy and Ludwig Voiced by:''' Mike Vaughn\\
'''Roy Voiced by:''' Don Falcone\\

'''BOWSER JR. CLOWNS THE COMPETITION!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''

to:

[[folder:58 [[folder:56 Bowser Jr. (Koopa Jr.)/Koopalings (Seven Koopa Bunch)]]
Robin (Reflet)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.org/pmwiki/pub/images/robinssbu.png]]
[[caption-width-right:350:[[EvilPrince Prince of the Koopas]] /[softreturn][[OverlordJr Like Father, Like Son]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][softreturn]https://static.
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:Female Robin]] https://static.
tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Larry]][softreturn]https://static.
org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.
tvtropes.org/pmwiki/pub/images/larryssbu.png[softreturn][[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Roy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/roykoopassbu.png[softreturn][[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Wendy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/wendyssbu.png[softreturn][[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Iggy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/iggyssbu.png[softreturn][[ThePrankster The Laughing Prankster]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Morton]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/mortonssbu.png[softreturn][[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Lemmy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/lemmyssbu.png[softreturn][[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Ludwig]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/ludwigssbu.png[softreturn][[InsufferableGenius Pompous Prodigy]][[/labelnote]]]]

!!!!!!'''Bowser Jr. Voiced
org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]

!!!!!!'''Male Robin voiced
by:''' Caety Sagoian\\
'''Morton, Wendy, Lemmy, and Larry Voiced
Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!'''Female Robin voiced
by:''' Creator/LaniMinella\\
'''Iggy and Ludwig Voiced by:''' Mike Vaughn\\
'''Roy Voiced by:''' Don Falcone\\

'''BOWSER JR. CLOWNS
Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS
THE COMPETITION!'''

THUNDER!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''''VideoGame/FireEmblem''



--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988

to:

--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988
'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



-> '''Specials''': [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\\
\\
The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.

to:

-> '''Specials''': [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
'''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction
[[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time
to Peach tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical
and a thirst physical capabilities, Chrom recruited them to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\\
\\
The Koopalings, a group of young Koopas who often help Bowser Jr.
both long range and his father close up attacks. A customizable character in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate skins.costume.



* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.
* AdaptationalBadass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely ''brutal.'' Especially pronounced when the Koopalings arrive behind him, complete with FullMoonSilhouette and Jr. giving a cocky glare as he orders his minions to attack.
* AdaptationDyeJob: A minor change about Bowser Jr. is the color of his ponytail. In many of his appearances in the ''Super Mario'' series, it's the same color as his father's hair. In ''3DS/Wii U'' and ''Ultimate'', his ponytail has an orange tint.
* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker in ''Brawl''.
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
* BadassAdorable: Bowser Jr. is already a formidable opponent from the day of his debut, and he's just an adorable little Koopa. The Koopalings also count, to an extent.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
* BattleIntro: The Koopa Clown Car flies in from the foreground, and then your selected Koopa pops out and makes a face at the camera.
* {{Beat}}: The announcer lets in a noticeable one while announcing his name. This is to stress that the "Bowser/[[DubNameChange Koopa]]" part of the name is more intimidating while the "Jr." part is more fun.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
* ChargedAttack: His neutral special move, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
* CoolShip: The Clown Car. It may be smaller and more innocent-looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
* CutscenePowerToTheMax: In the ''Mario'' series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
* DarkActionGirl: Wendy, one of Bowser Jr.'s alts. Notable for being the first playable female villain.
* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack, but he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel.
* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; a rare instance where he's ''not'' referred to as Junior.
* EnemyMine: If saved during ''World of Light'', that will mean assisting Mario and potentially other Mushroom Kingdom residents against a common threat.
* ExpressiveAccessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.

to:

* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far AirAidedAcrobatics: Robin's recovery move Elwind uses the youngest member gust of Bowser's troops, and yet he's already the second-in-command for two {{Razor Wind}}s fired from below to propel themselves even higher.
* AlternateSelf: Just like
the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.
* AdaptationalBadass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely ''brutal.'' Especially pronounced when the Koopalings arrive behind him, complete
other characters with FullMoonSilhouette and Jr. giving a cocky glare as he orders his minions to attack.
* AdaptationDyeJob: A minor change about Bowser Jr.
alternate genders. Notably, Robin is the color of his ponytail. In many of his appearances only character in the ''Super Mario'' series, it's the same color as his father's hair. In game with both male and female incarnations standing together in their official render for ''3DS/Wii U'' and U''.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on the other hand will scold Lucina for losing to her.
* ArchaicWeaponForAnAdvancedAge: Robin brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
* TheArtifact: In
''Ultimate'', his ponytail has an orange tint.
* ArtAttacker: For his
Chrom remains present in Robin's Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints Smash despite Chrom himself attaining PromotedToPlayable status as a toxic X across the screen that damages everyone it touches.
MovesetClone.
* AscendedExtra: Before AssistCharacter: Chrom in their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker in ''Brawl''.
[[LimitBreak Final Smash]].
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit BackStab: Nosferatu drains more damage health from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
opponent if they are struck from behind.
* BackToBackBadasses: With Chrom in one of Robin's victory poses.
* BadassAdorable: Bowser Jr. Both genders. Robin is already a formidable opponent from the day of his debut, fairly young and he's just an adorable little Koopa. The Koopalings also count, to an extent.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car
quite short in this form.
game, the male version is unusually mellow and gentle, and the female version has [[GirlishPigtails twintails]] and a lovable spunky personality.
* BadassBookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
* BattleIntro: Warps in using warp magic.
* BigDamnHeroes:
The Koopa Clown Car flies in from the foreground, and then your selected Koopa pops out and makes a face at the camera.
* {{Beat}}: The announcer lets in a noticeable one while announcing his name. This is to stress that the "Bowser/[[DubNameChange Koopa]]" part of the name is more intimidating while the "Jr." part is more fun.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his
reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus, male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty,
and Mega Man. Same has facial features that are only slightly more masculine than his female counterpart.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, their Up Special and recovery move, along with their jab attack.
* BookSnap: Male Robin does this in his intro [[https://www.youtube.com/watch?v=y3BzHoZJD4g trailer]] right after driving Captain Falcon back from attacking Lucina with a Wind Tome. It's also part of their idle animations.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same
goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. ''Ultimate'', thankfully, adds a meter on their usage before it breaks.
* CallingYourAttacks: Unlike in ''Fire Emblem'', Robin calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash
to attack in tandem with them]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokémon Trainer, Joker, and Hero. They share this trait with Corrin, Byleth, and to some extent Link.
* CanonWelding: This ''specific'' incarnation of Robin (specifically the male version) is playable in ''VideoGame/FireEmblemFates'' by summoning him via
his Koopaling fellows.
Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
* CarFu: His Clown Car can transform into CastingAShadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form
a go-kart that rams into enemies.
X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky, and cocky than usual (but was quick to apologize afterwards).
* ChargedAttack: His When using their neutral special move, Clown Cannon. Fires a cannonball, dealing special, it begins charging, which allows the Thunder spell to become more damage powerful ([[SpellLevels Thunder, Elthunder, Arcthunder, and moving faster Thoron]]), and pressing the longer it's charged.
button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
* CoolShip: ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
* CipherScything: Originally, ''Awakening's'' Avatars could be deeply customized. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design being selectable through {{Palette Swap}}s.
* ColorCodedElements:
The Clown Car. It may tome that Robin holds in their left hand will always be smaller the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and more innocent-looking than Bowser's, but it is a shockingly diverse purple for Nosferatu and effective weapons platform.
Goetia.
* CombinationAttack: With Chrom during their [[LimitBreak Final Smash]].
* CoolDown: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
* CutscenePowerToTheMax: In the ''Mario'' series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro their debut trailer, he takes male Robin is able to fight on Mario ''and'' Link, Samus, Mega Man, equal footing against Captain Falcon, who had just taken Chrom out earlier and Kirby single-handedly before calling had Lucina on the ropes. He also floats in his Koopaling reinforcements the air for a coup-de-grace.
* DarkActionGirl: Wendy, one
few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of Bowser Jr.'s alts. Notable for being the first playable female villain.
doing in regular gameplay.
* DeathGlare: Unusually for him, Junior seems to glare intensely DarkIsNotEvil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above
while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: His post-Up Special hammer has around as much knockback as Robin's difficulty comes from sheer complexity. The BreakableWeapons are a big factor here: the Levin Sword breaks after a number of smash attack, but he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials
attacks, leaving Robin with weaker smash attacks until he lands. He it recharges. Overuse of the magic tomes will also uses destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a squeaky mallet diverse moveset geared for his pummel.
any situation.
* DubNameChange: Reflecting his father, he's referred to Known as "Koopa Jr." Reflet in Japan, and Daraen in most other Latin languages.
* DynamicEntry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering
in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; air.
* ElementalPowers: The tomes allow them to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is
a rare instance lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this,
where he's ''not'' referred they used to as Junior.
* EnemyMine: If saved during ''World
be just bolts of Light'', that will mean assisting Mario and potentially other Mushroom Kingdom residents against a common threat.
* ExpressiveAccessory: The Clown Car changes expression depending on
lightning striking from the situation. It puts on an angry face when attacking, a crying face when sky.
* {{Fireballs}}: Arcfire was changed from
being attacked, and even falls asleep when its pilot does.
* ForkFencing: Another
a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind. It rather resembles the many [[ImprobableWeaponUser odd weapons]] he can pull Elfire spell from the [[https://www.youtube.com/watch?v=yRKFsfgnMMw GBA Fire Emblem games.]]
* FullContactMagic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
* GenderBlenderName: Fitting for a character with a gender selection and a name rather than a title.
* GirlishPigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses
his Clown Car.
[[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: [[MythologyGag Just like in Whenever Robin discards a tome or the final battle of]] ''VideoGame/SuperMarioWorld'', opponents Levin Sword, anyone can pick up catch the mecha-koopas Junior can summon item before it disappears and throw them back use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes
at him.a time, and their Levin and Bronze Swords.



** He inspects the surroundings with a hand raised.
** He hops in place.
* ImprobableUseOfAWeapon: In ''Ultimate'', the Koopalings use their MagicWand they have had ever since ''VideoGame/SuperMarioBros3'' in place of the hammer Bowser Jr. uses. Which means that they use it to whack people around with instead of casting spells like they used to.
* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
* InSeriesNickname: One for Bowser Jr. and all of the Koopalings:
** Junior: [[EvilPrince Prince of the Koopas]] / [[OverlordJr Like Father, Like Son]]
** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]
** Roy: [[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]]
** Wendy: [[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]]
** Iggy: [[ThePrankster The Laughing Prankster]]
** Morton: [[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]]
** Lemmy: [[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]]
** Ludwig: [[InsufferableGenius Pompous Prodigy]]
** Their original Japanese nickname was "[[WeaponizedCar All Purpose Chariot]]".
* LateArrivalSpoiler: Bowser Jr. being Shadow Mario was TheReveal in Jr.'s debut game, ''VideoGame/SuperMarioSunshine''. In this game, Shadow Mario is his Final Smash.
* {{Leitmotif}}:
** His ''3DS/Wii U'' reveal trailer uses two versions of "Airship Theme", one being [[https://youtu.be/kNAmyydSGX0 the ''Brawl'' remix]] and the other being a part of [[https://youtu.be/Imn36PKYP8k "Paper Mario Medley"]]. [[https://www.youtube.com/watch?v=fWnuojPSXTM "Bowser Jr.'s Fort"]] from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of [[https://www.youtube.com/watch?v=dcSPK5yn9K8 "Delfino Plaza"]] from ''VideoGame/SuperMarioSunshine''.
* LightningBruiser: He's among the heavier characters in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
* LimitBreak: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the ''Mario'' series, any of the Koopalings can transform into him too.
* MechaMooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MechanicallyUnusualFighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains a new aerial move until the car respawns.
* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even ''before he calls in the Koopalings''.
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his up special move]].
* PowerFist: His Clown Car has Boxing Gloves that he uses for close range attacks.
* {{Retcon}}: Bowser's ''Melee'' trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In ''3DS/Wii U'' and ''Ultimate'', the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Creator/ShigeruMiyamoto's statement that he no longer considers them to be Bowser's children.
* SecretCharacter:
** '''For ''3DS''''': Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in Smash to unlock him.
** '''For ''Ultimate''''': Play Vs. Mode for 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and the team he's bringing on the way, he has every right to be smug.
* TheSmurfettePrinciple: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in ''Smash Bros.'' as a series, and the only one in ''3DS/Wii U''.
* StockAudioClip: All of the Koopalings' voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy, and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them. Junior himself uses his voice clips from ''VideoGame/MarioKartWii''.
* SwissArmyWeapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue the car's tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills.
* WarriorPrince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii U'' and ''Ultimate'' adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.

to:

** He inspects They close the surroundings with a hand raised.
** He hops in place.
* ImprobableUseOfAWeapon: In ''Ultimate'', the Koopalings use their MagicWand
current tome they have had ever since ''VideoGame/SuperMarioBros3'' on their hand, then open it back up and glances at it.
** They slowly swing their sword
in place a circular motion.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
* {{Irony}}:
** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
** In ''Smash'', the Levin Sword was changed from an OrnamentalWeapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite
of the hammer Bowser Jr. uses. Which means treatment that they use it to whack people around with instead fellow sorcerer [[Characters/SuperSmashBrosMelee23To26 Ganondorf]]'s sword got apart from one of casting his custom specials.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning
spells like they are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a [[WaveMotionGun wave motion beam]] capable of hitting multiple targets.
* LadyOfBlackMagic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
* LawOfInverseRecoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is
used to.
to launch the user up in the air.
* InterfaceScrew: His Final Smash LethalJokeItem: Robin has him paint a giant damaging X across the entire screen. If very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is in the X area, they this item? ''[[ThrowTheBookAtThem A book.]]'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take damage.
* InSeriesNickname: One for Bowser Jr. and all
advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the Koopalings:
** Junior: [[EvilPrince Prince of the Koopas]] / [[OverlordJr Like Father, Like Son]]
** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is
scales will not considered to be the leader of the Koopalings tip in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]
** Roy: [[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]]
** Wendy: [[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]]
** Iggy: [[ThePrankster The Laughing Prankster]]
** Morton: [[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]]
** Lemmy: [[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]]
** Ludwig: [[InsufferableGenius Pompous Prodigy]]
**
Robin's favor.
* {{Leitmotif}}:
Their original Japanese nickname was "[[WeaponizedCar All Purpose Chariot]]".
* LateArrivalSpoiler: Bowser Jr. being Shadow Mario was TheReveal in Jr.'s debut game, ''VideoGame/SuperMarioSunshine''. In this game, Shadow Mario is his Final Smash.
* {{Leitmotif}}:
** His ''3DS/Wii U'' reveal trailer uses two versions of "Airship Theme", one being [[https://youtu.be/kNAmyydSGX0 the ''Brawl'' remix]] and the other being a part of [[https://youtu.be/Imn36PKYP8k "Paper Mario Medley"]].
theme from ''Awakening'', [[https://www.youtube.com/watch?v=fWnuojPSXTM "Bowser Jr.'s Fort"]] from ''VideoGame/SuperMarioGalaxy2'' com/watch?v=Bio99hoZVYI "Id (Purpose)"]], is used when one of the Koopalings appear, though this isn't songs present in both Arena Ferox and the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of
Coliseum. The [[https://www.youtube.com/watch?v=dcSPK5yn9K8 "Delfino Plaza"]] com/watch?v=M0CJYb10tlo "Fire Emblem"]] theme from ''VideoGame/SuperMarioSunshine''.
* LightningBruiser: He's among the heavier characters in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a
''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
* LimitBreak: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the ''Mario'' series, any of the Koopalings can transform into him too.
* MechaMooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MechanicallyUnusualFighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains
trailer, a new aerial move until the car respawns.
remix of "Id (Purpose)" plays.
* MultipurposeTongue: LifeDrain: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even ''before he calls
dark spell Nosferatu, much like in the Koopalings''.
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, as both he and Roy from
''Fire Emblem'' appear together. proper. It also traps opponents while the draining occurs.
* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target.
The announcer even says two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the "Roy" name twice, each victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters
in this game, there's a different way.
clear preference for spellcasting over swordplay.
* PaletteSwap: Averted, MasterSwordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead of getting alternate color schemes, he gets hold their arm rigid by their side to jab the other Koopalings as alternate costumes. In opponent with.
* MechanicallyUnusualFighter: Robin brings
the case BreakableWeapons system of ''Fire Emblem'' to the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Bowser Jr. jumps out of his car
table. Their Specials and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his up special move]].
* PowerFist: His Clown Car has Boxing Gloves that he uses for close range attacks.
* {{Retcon}}: Bowser's ''Melee'' trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In ''3DS/Wii U'' and ''Ultimate'', the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Creator/ShigeruMiyamoto's statement that he no longer considers them to be Bowser's children.
* SecretCharacter:
** '''For ''3DS''''': Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in
Smash to unlock him.
** '''For ''Ultimate''''': Play Vs. Mode for 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World
Attacks can only be used a limited number of Light''.
* SiblingTeam: Although Junior isn't known to be
times before their biological sibling, corresponding items (specific tomes for each Special, the Koopalings are this Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the trailer.
* SmugSmiler: In his reveal trailer, but given
air, something never before seen in the CurbStompBattle he just delivered and the team he's bringing on the way, he has every right to be smug.series.
* TheSmurfettePrinciple: Wendy, the only female Koopaling MeteorMove: Three: An Elwind if done at point-blank range, a mid-air down smash, and the only female Clown Car rider. This also applies for end of their Final Smash, where they and Chrom spike the villains, as she's opponent to the first playable female villain in ''Smash Bros.'' as a series, and the only one ground.
* MightyGlacier: Robin has ''the'' slowest run speed
in ''3DS/Wii U''.
U'' (with only Incineroar being slower in ''Ultimate''), slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick — Thoron and their Levin-boosted aerials have lingering hitboxes and devastating [=KO=] power. They're also the character with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.
* StockAudioClip: MindOverMatter: They're shown making their sword float around during a taunt.
* MirrorMatch: In ''Ultimate'', despite Chrom being PromotedToPlayable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
* MultipleChoicePast: Their relationship with Chrom (summoned by their Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design of Robin's longcoat has this when the hood is down.
* MysticalWhiteHair: The default hair color is white (which is also their default hair color in ''Awakening''), and they're both prominent mages.
* MythologyGag:
** The way Arcfire is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for Robin's [[http://i.imgur.com/ZHnWYEe.gif jab combo]].
** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
** Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in ''Awakening'' should she be killed or simply defeated in battle.
** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in ''Awakening''.
** When Pair Up is successfully pulled off, Chrom's [[SuperMovePortraitAttack portrait cuts into the scene]], just like when he activates a CriticalHit in ''Awakening''. Chrom's lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates a Dual Strike in ''Awakening''.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
* PaletteSwap: You don't only get colors, but also the ability to play as female Robin through this. Their palette swaps reference several characters from their home series, namely [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Abel]], [[VideoGame/FireEmblemThracia776 Eyvel]], [[VideoGame/FireEmblemAwakening Virion]], [[VideoGame/FireEmblemTheBlazingBlade Serra]], and [[SeriesMascot Anna]]. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a [[Franchise/FinalFantasy White Mage]].
* PetTheDog: Male Robin kindly apologizes to Lucina should he win a match.
* PinkGirlBlueBoy: The pink PaletteSwap is female while the blue one is male.
* PlayingWithFire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
* PowerCreepPowerSeep:
** In order to have a balanced moveset that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here Nosferatu and Goetia can be cast, no sweat.
** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] where characters were able to use the sword for melee attacks.
** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
** In a non-magic example, the Bronze Sword is normally terrible StarterEquipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in ''Smash''. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' fighters Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
-->''"Time to tip the scales!"''\\
''"''Smash'' has many powerful foes, Lucina... but I am no ordinary swordsman!"''
* ProjectileSpell:
All of Robin's special attack spells, with the Koopalings' voice clips exception of Nosferatu, are recycled treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
* PurpleIsPowerful: Wears a dark purple longcoat.
* RazorWind: The attacks
from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring the wind tomes are generally in the form of wind slashes.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode
for Larry, Wendy, 8 hours and Ludwig, as ''VideoGame/MarioKart 8'' brought 40 minutes, beat Classic Mode with Kirby or anyone in new voice actors his unlock tree five times, or find and defeat them in ''World of Light''.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: Robin's [[WeaponOfChoice signature and preferred element]]. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist
for them. Junior himself ''Awakening'', while female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShorterMeansSmarter: Robin's the shortest ''Fire Emblem'' character in the game. Robin's also the only one who
uses his voice clips from ''VideoGame/MarioKartWii''.
magic, and their intelligence is amply demonstrated in ''Awakening'' proper.
* SwissArmyWeapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue ShownTheirWork:
** While Robin's lightning spells are all tied to
the car's tongue]], same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, detail only reasonably visible by pausing and looking at Robin.
** Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in ''Awakening'' proper, but not only does it have more range
and a bladed propeller.
vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* ThisIsADrill: SignatureMove: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from ''Awakening'', as well as Thunder, which is their first spell proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
* SkirtOverSlacks: Wears a segmented overskirt over their pants. Yes, [[ManInAKilt the male Robin does too]].
* SpellBook: The tomes used in special attacks are an important part of Robin's playstyle.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the third-slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.
* StabTheSky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
* TheStrategist: Robin is known for being a brilliant tactician, and this is incorporated into their gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack them when they are most needed.
* SummonToHand: After Robin uses up a tome or Levin Sword, another one will automatically reappear back in Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
* UnskilledButStrong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash attacks in midair.
* VancianMagic: Their spells are finite and will wear out after too many uses, though unlike in ''Fire Emblem'', they will regenerate after a time.
* VisualPun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in ''Fire Emblem'' is just another tier, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the special move button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
* WindIsGreen: The Elwind tome is colored green, along with their neutral "wind" jab.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
* YearsTooEarly:
One of male Robin's taunts.
--> ''"You're not ready!"''
* YouGottaHaveBlueHair: Robin's alternate colors change their hair to match
the many gadgets on outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his Clown Car hair is a set of drills.
* WarriorPrince: Bowser Jr.
black instead). This is the Koopa King's only son, and not afraid to get on the fight himself.
just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
* YourSizeMayVary: To use In ''Awakening'', male Robin is taller than female Robin, but since they have to share the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has attributes in ''Smash'', they share the same body shape height.
** In ''Ultimate'', this results in male Robin being
as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii U'' and ''Ultimate'' adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller tall as Lucina, despite being a head taller than usual.her in ''Awakening''.



[[folder:59 – Duck Hunt]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.png]]
[[caption-width-right:350:[[BangBangBANG Bark, Quack, Boom!]] /[softreturn][[OddFriendship The Most Unlikely of Partnerships]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
'''DUCK HUNT TAKES AIM!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''

to:

[[folder:59 [[folder:57 Duck Hunt]]
Shulk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.org/pmwiki/pub/images/shulk_ssbu_1.png]]
[[caption-width-right:350:[[BangBangBANG Bark, Quack, Boom!]] /[softreturn][[OddFriendship [[caption-width-right:350:[[CombatClairvoyance The Most Unlikely Visionary]] /[softreturn][[SelfFulfillingProphecy Has Visions of Partnerships]]]]
Victory]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
'''DUCK HUNT TAKES AIM!'''

org/pmwiki/pub/images/shulk_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''''VideoGame/XenobladeChronicles''



--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Ducks: ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Dog: ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984

to:

--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Ducks: ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Dog: ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984
'''Debut:''' ''VideoGame/XenobladeChronicles'' [UsefulNotes/{{Wii}}], 2010



-> '''Specials''': [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

->"''[[SmugSmiler Hehehehehe!]]''"

A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.

to:

-> '''Specials''': [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
[[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

->"''[[SmugSmiler Hehehehehe!]]''"

[[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm really feeling it!]]"''

A trio composed by the player's canine hunting partner young Homs engineering student from ''Duck Hunt'', whose legacy lived Colony 9, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed Mechon]] brought chaos to his hometown. His affinity with the NES Zapper who aids mysterious blade allowed him to access many abilities invoked by the team from afar. They jump into Monado, including being able to [[CombatClairvoyance get glimpses of the fray with would-be future]] and the help power to take on the Mechon's armies.\\
\\
Shulk utilizes the Monado's various Arts to give an increase to his properties, but at the cost
of several other NES Zapper games a decrease in others. This makes him a more strategic character to play as, forcing players to think on the fly and elements.use the correct Monado Art at the proper time and place.



* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'', though.
* AmbiguousGender: The dog is fairly clearly male, but the duck? Not obvious.
* AscendedExtra: A trophy of two ducks was featured in ''Melee'' and a single duck was featured as a sticker in ''Brawl''. The trio made their first playable appearance in ''3DS/Wii U''.
* AscendedMeme: For a long time, fans took the dog and duck as [[SuspiciouslySimilarSubstitute the closest analogue]] to VideoGame/BanjoKazooie. In Banjo & Kazooie's trailer, Duck Hunt is used in a BaitAndSwitch before the real deal show up.
* AssistCharacter: The Wild Gunmen from ''VideoGame/WildGunman'' assist in some attacks, and their Final Smash also adds the gang from ''VideoGame/HogansAlley'' as part of the shootout that ensues.
* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
* BattleIntro: The dog and duck both jump into a [[{{Retraux}} pixelated bush]], followed by the dog rising up and pantomiming his infamous laugh while the duck's head pokes out from behind the dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Takes aspects not only from ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''.
* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side... they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
* TheFourthWallWillNotProtectYou: Inverted. The fourth wall will not protect the ''in-game characters'' from the marksman's Zapper, or their own reveal title card text.
* FromBeyondTheFourthWall: The unseen Zapper wielder participates in Duck Hunt's attacks, aiding them in the fight.
* HeWhoMustNotBeSeen: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
* HoistByHisOwnPetard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.

to:

* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'', though.
* AmbiguousGender: The dog is fairly clearly male, but the duck? Not obvious.
* AscendedExtra: A trophy of two ducks was featured in ''Melee'' and a single duck was featured as a sticker in ''Brawl''. The trio made their first playable appearance in ''3DS/Wii U''.
* AscendedMeme: For a long time, fans took the dog and duck as [[SuspiciouslySimilarSubstitute the closest analogue]] to VideoGame/BanjoKazooie. In Banjo & Kazooie's trailer, Duck Hunt is used in a BaitAndSwitch before the real deal show up.
* AssistCharacter: The Wild Gunmen from ''VideoGame/WildGunman'' assist in some attacks, Dunban and their Riki join him in his Final Smash also for a Chain Attack. ''Ultimate'' adds Fiora to the gang from ''VideoGame/HogansAlley'' gang, especially notable given that Chain Attacks could previously only be done with three characters maximum.
* AssKickingPose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose
as part he [[CallingYourAttacks shouts the name of the shootout art]], with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack
that ensues.
* BadassAdorable: Both animal members
gets all the more powerful when it strikes the back of the trio. The duck remains with the dog at all times, most opponent.
* BadassBookworm: He's a member
of the time perched on its back; and engineering division of Colony 9's defense force. Before obtaining the dog is adorable largely because, signature laughter aside, it acts mostly like Monado, his specialty was his brains, even if he knew how to handle himself in a normal, non-anthropomorphized dog.
fight.
* BattleIntro: The dog and duck both jump into a [[{{Retraux}} pixelated bush]], followed by the dog rising up and pantomiming his infamous laugh while the duck's head pokes out Falls from behind the dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang,
air with the opponents caught Monado active, before spinning and putting it on his back.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. It dwarfs Ike's Ragnell, and it was the largest blade
in the crossfire.
hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
* BreakingTheFourthWall: BilingualBonus: The animals of Monado symbols are kanji letters representing the trio reacts power being invoked, and the bonus goes double here since for Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
* {{Bishonen}}: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
* BorrowedCatchphrase: Shulk gets
to their title splash steal one of his friend Reyn's most famous catchphrases in their his trailer as if they're shocked, or even ''hit'' by and for one of his taunts.
-->''"Now it's Shulk time!"''
* BreakoutCharacter: Shulk's game was relatively obscure (especially in
the words.
West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]], but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.
* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
* CanonForeigner:
The Wild Gunmen do this, shouting "Fire!" whenever they appear.
"Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
* TheComicallySerious: CaptainObvious: His in-game dialog.
-->When he loses a stock: ''"Not good!"''
-->When he wins: ''"This is a good result!"''
* ColourCodedForYourConvenience: Every Monado stance is coded with a different color for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
In ''Ultimate'', Fiora joins in as well.
* CoolDown: Each of his Monado Arts last for a set amount of time. After
one of their taunts, the dog does a handstand while balancing the duck. is used, Shulk has to wait ten seconds before it becomes available again.
* CoolSword:
The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Takes aspects not only from ''VideoGame/DuckHunt'', but 2
Monado is a laser-bladed {{BFS}} that, alongside several other NES Zapper Games as well: ''VideoGame/HogansAlley'' powers, allows Shulk to see the future.
* CounterAttack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward;
and ''VideoGame/WildGunman''.
* CrosshairAware: The marksman uses
a second one done by pressing forward, which makes Shulk dash forward and send the NES Zapper, opponent flying backwards.
* CutscenePowerToTheMax: He takes on both Link
and its reticle appears Marth on equal footing in a number of their attacks.
his trailer.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen as well, so if he has more damage than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] Shulk's entire game design in a Rushdown-centric fighter. On the Awesome side... they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks
''Super Smash Bros.'' can be seeing flying dramatically across attributed to this trope.
** His weapon,
the screen during their Final Smash, complete with Monado, is noted to have very long range for a brief EtherealChoir.
* TheDividual: Unlike other dual characters like
sword-based fighter, outranging all of the Ice Climbers ''Fire Emblem'' cast's attacks (sans Corrin and Rosalina & Luma, Byleth) and being among the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo"
[[{{BFS}} biggest swords]] in the European version.
* EnemyMine: The hunters
entire playable roster (alongside Cloud's Buster Sword). However, Shulk is also noted to be quite laggy in using several of his attacks (similarly to Ike pre-''3DS/Wii U''), which often makes him more vulnerable and punishable in both the hunted have joined forces startup and endlag of his attacks. Part of using Shulk's basic attacks well is to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither
take advantage of the characters involved have any official names, the trio are just called Duck Hunt.
* TheFourthWallWillNotProtectYou: Inverted. The fourth wall will not protect the ''in-game characters'' from the marksman's Zapper, or
distance of which they can reach, and space his moves out against those that can't reach his length through their own reveal title card text.
* FromBeyondTheFourthWall: The unseen Zapper wielder participates in Duck Hunt's attacks, aiding them
attacks.
** His Monado Arts StanceSystem buffs some aspects of him, but debuffs other aspects, such as altering his ground speed, air speed, jump height, shield health, damage given/taken, and knockback given/taken. Essentially, he's a very strategic character that relies on being
in the fight.
* HeWhoMustNotBeSeen: The person with
right mode at the Zapper right time, capitalizing on his buffs while also making sure his opponent doesn't appear in person, except for exploit his hand in the trailer. Palutena's Guidance on Duck Hunt debuffs.
** Of particular note is a technique known as "Art Cancelling". See, Shulk
doesn't elaborate on him much, either.
* HoistByHisOwnPetard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by
have to actually stand still in order to access his Arts (being the explosion. It doesn't help that only character in the entire franchise with this distinction for using a special move). As long as it's their strongest not on the exact frame that he's being struck, he can even switch Arts while being trapped in hitstun. This means that he can activate his Monado Shield to resist a combo, and even escape said combo and retaliate with a Vision counter or Monado Buster combo of his own. [[SomeDexterityRequired Some dexterity is required]] to quickly switch Arts like this, however, and learning to get into the habit of switching to the correct Arts while under pressure (such as the aforementioned switching to Shield while under attack) can be quite tricky. Your reward for mastering this, however, is the potential to statistically be a MasterOfAll that can screw up any foe's gameplan and turn the tides of battle to your favor.
** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced technique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EasterEgg: On the ''Wii U''/''Ultimate'' version of Gaur Plain, Metal Face will say
special move.lines if Shulk is on the stage.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FinishingMove: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
* FragileSpeedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
* GlassCannon:
** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Art in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.



** The dog sniffs at the ground.
** The dog sits down and scratches his neck with his hind leg.
* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
* InterspeciesFriendship: Previously, the duck and dog were adversaries, however, the two species team up here to fight their opponents. They even high five each other in their trailer.
* IShallTauntYou: That laugh of the dog can now be used as a deliberate taunt to irritate your opponents.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=MoGiGbMIGPM "Duck Hunt Medley"]], a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=vpU8lnB1-bM a new one]] for ''Ultimate''.
* LethalJokeCharacter: Continues the tradition left by Jigglypuff in ''64'', Mr. Game & Watch in ''Melee'' and R.O.B. in ''Brawl'' (as well as the retro-fighter tradition from the latter two). It's the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from the sky in his debut game. Except he, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.
* LimitBreak: The cast of ''VideoGame/WildGunman'' get into a shootout with the cast from ''VideoGame/HogansAlley'', with the opponents getting caught in the crossfire and the dog's 8-bit sprite laughing from the sidelines.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Attacks don't always have to come from the duck and dog themselves, but also from the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
* {{Retraux}}: The dog summons the 8-bit Wild Gunmen to attack, and in its Final Smash, it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 8 different characters or play 110 matches in Smash.
** '''For ''Wii U''''': KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 10 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree eight times, or find and defeat them in ''World of Light''.
* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the dog has a very nonchalant attitude.
* StoneWall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
* ShoutOut:
** Their moveset pays tribute to ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''. The only NES Zapper game missing in the moveset is ''Gumshoe''.
** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''. It's even used by them in Banjo & Kazooie's first Classic Mode route fight in ''Ultimate'' as another acknowledgement.
* {{Troll}}:
** The dog was already considered this out-of-universe, and in-game, the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're ''supposed'' to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at [=KO=] percentage.
** In the Banjo-Kazooie reveal trailer for ''Ultimate'', the duck and dog pretend to be them, laughing when Donkey Kong, Diddy Kong, and King K. Rool apparently fall for it.
* UseYourHead: The duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
* WallJump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.

to:

** The dog sniffs He puts his hand to his chin in a contemplative gesture.
** He takes a defensive stance and inspects his surroundings.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above-average attack strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in ''Ultimate'')). Using his Monado Arts will cause him to become more specialized in the area of choice
at the ground.
** The dog sits down and scratches his neck
cost of becoming weaker in others, with the bonus of being able to change his hind leg.
specialty if the situation calls for it.
* ImprobableWeaponUser: They use clay pigeons LaserBlade: When activated, the Monado extends to a big blue blade of light.
* LaserGuidedKarma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth
and exploding tin cans Link jump him to do the same. Fortunately for a few moves.
* InterspeciesFriendship: Previously, the duck and dog were adversaries,
Shulk, however, the two species team up here to fight their opponents. They even high five each other he has his Visions.
* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes Fiora
in their trailer.
* IShallTauntYou: That laugh of the dog can now be used as a deliberate taunt to irritate your opponents.
her Mechon body.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=MoGiGbMIGPM "Duck Hunt Medley"]], com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a mix BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of Game A and B from ''Duck Hunt''. He gets [[https://www.the ''[[https://www.youtube.com/watch?v=vpU8lnB1-bM com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'', and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.
* MechanicallyUnusualFighter: His moveset centers around
a new one]] StanceSystem that's composed of five different sets of buffs and debuffs built for ''Ultimate''.
different situations.
* LethalJokeCharacter: Continues MrFanservice: Between his UsefulNotes/{{British Accent|s}}, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the tradition left by Jigglypuff only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike
in ''64'', Mr. Game & Watch in ''Melee'' ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag:
** Back Slash and Air Slash color the blade of the Monado red and pink respectively. While the Monado doesn't change color with those attacks in ''Xenoblade'', those are the colors they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts.[[/note]]
** Nearly all of his lines in ''Smash'' are variations of or taken directly from his various battle quotes in ''Xenoblade''.
** He appears on the light side on Bayonetta's official illustration, facing off against
R.O.B. in ''Brawl'' (as well as on the retro-fighter tradition from dark side, which references the latter two). It's Mechon.
** His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OhCrap: In ''World of Light'', he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn
the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from others, but he gets swallowed up before he can.
* OneHandedZweihander: Several attacks have him swinging
the sky in his debut game. Except he, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.
* LimitBreak: The cast of ''VideoGame/WildGunman'' get into a shootout
Monado with only one hand.
* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of
the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from ''VideoGame/HogansAlley'', with the opponents getting caught in the crossfire and the dog's 8-bit sprite laughing from the sidelines.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any
[[spoiler:destroying all of the trailers.
* LongRangeFighter: As you'd expect from
Bionis, a character based titan, because he had a vision on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Attacks don't always
it]]. It could have to come from the duck and dog themselves, but also from the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming been that the move actually allows it) he was so shocked and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots
powerless that are based on the NES Zapper he didn't know what to do, but it's possible that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
he did use a Monado Art offscreen.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechon body, Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Talent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow
with their respective colors while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via
Monado, and "Smash" both the reveal trailer. Despite this, Monado and his hands.
* PurpleIsPowerful: "Buster",
the European version refers to the character as Duck Hunt Duo. That version of the trailer Monado stance that sacrifices launching power for sheer damage, is instead called An Unlikely Team.
colored purple.
* {{Retraux}}: RedIsHeroic: The dog summons the 8-bit Wild Gunmen to attack, and in its Final Smash, it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled hero of his home game. Appropriately, he wears a red outfit along with bullets.
fighting using a red sword.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 8 different characters or play 110
TheRival: Shulk goes up against R.O.B. in a few event matches and again in Smash.
** '''For ''Wii U''''': KO 1 member of
Bayonetta's illustration. To him, R.O.B. may represent the Fighting Mii Team Mechon.
* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees
in Cruel Smash or play 100 matches in Smash.
**
his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* SecretCharacter:
'''For ''Ultimate''''': Play Vs. Mode for 9 3 hours and 10 30 minutes, beat Classic Mode with Donkey Kong Pikachu or anyone in his unlock tree eight three times, or find and defeat them him in ''World of Light''.
* SilentSnarker: The duck. He gives an annoyed quack when ShorterMeansSmarter: He's one of the dog gets distracted shortest males in the main party in Xenoblade. He's also an engineering student.
* SpiderSense: In his trailer, Shulk foresees himself getting slashed
by both Link and Marth, and then quickly reacts to dodge their attacks.
* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level, which could reference Reyn's own SpinAttack, War Swing, in his home game.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' iterations, Shulk can use Monado Arts to buff
one of his own taunts, he's properties [[MultiformBalance at the expense of another]].
** ç¿” [[labelnote:*]]Sho[[/labelnote]] (Jump): Increases jump height, but lowers defense.
** ç–¾ [[labelnote:*]]Shitsu[[/labelnote]] (Speed): Faster movement, but weaker attacks and lower jumps.
** 盾 [[labelnote:*]]Tate[[/labelnote]] (Shield): Higher defense. Slower movement, lower jumps, and weaker attack power.
** æ–¬ [[labelnote:*]]Zan[[/labelnote]] (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defense.
** æ’ƒ [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defense against launching.
* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back
just shooting an AsideGlance fine. This is even true in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the dog has a very nonchalant attitude.
his shirtless costume.
* StoneWall: Though they're not exactly heavy characters, their large amount Via the Monado stance "Shield", he can increase his defense at the cost of projectile moves his moving speed, jump height, and long recovery give them strong defensive abilities. On attack power. [[NecessaryDrawback Unfortunately]], this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
* SuperSpeed: Using
the other hand, their ability Monado, Shulk can forgo attack power to knock out their opponents is generally allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below average.
Sonic's.
* ShoutOut:
** Their moveset pays tribute to ''VideoGame/HogansAlley''
SwordAndFist: Shulk's neutral combo has him punching and ''VideoGame/WildGunman''. The only NES Zapper game missing in the moveset is ''Gumshoe''.
** One of the palette swaps portrays the duck
kicking before striking with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, Monado.
* TitleDrop: Of his two Monado abilities that don't have
a combination reminiscent of ''VideoGame/BanjoKazooie''. It's even used by them proper counterpart in Banjo & Kazooie's first Classic Mode route fight in ''Ultimate'' as another acknowledgement.
* {{Troll}}:
** The dog was already considered this out-of-universe, and in-game, the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're ''supposed'' to play keep-away and fill the screen with as many inconveniences as possible until the enemy
''Xenoblade'', one is at [=KO=] percentage.
**
named "Smash".
* TookALevelInBadass:
In the Banjo-Kazooie reveal trailer for ''Ultimate'', he doesn't need to cycle through all his Monado Arts; he just needs to press B and the duck correct direction for whatever art he needs at the time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and dog pretend to be them, laughing the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as ''Sonic'').
* TronLines: The Monado glows with lines of blue light, even
when Donkey Kong, Diddy Kong, and King K. Rool apparently fall for it.
it's not activated.
* UseYourHead: The duck uses headbutts in some of WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes
the duo's attacks. It's surprising how much a little duck's head can hurt.
* WallJump: Being a quadruped,
pose in his debut trailer's title card. Appropriate, considering the dog's ability to do this maneuver is Monado's size.
* YourSizeMayVary: Shulk was
somewhat surprising.short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like [[WaddlingHead Kirby]] and [[RidiculouslyCuteCritter Pikachu]] despite being short by human standards.


Added DiffLines:


[[folder:58 – Bowser Jr. (Koopa Jr.)/Koopalings (Seven Koopa Bunch)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.png]]
[[caption-width-right:350:[[EvilPrince Prince of the Koopas]] /[softreturn][[OverlordJr Like Father, Like Son]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Larry]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/larryssbu.png[softreturn][[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Roy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/roykoopassbu.png[softreturn][[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Wendy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/wendyssbu.png[softreturn][[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Iggy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/iggyssbu.png[softreturn][[ThePrankster The Laughing Prankster]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Morton]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/mortonssbu.png[softreturn][[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Lemmy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/lemmyssbu.png[softreturn][[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]][[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Ludwig]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/ludwigssbu.png[softreturn][[InsufferableGenius Pompous Prodigy]][[/labelnote]]]]

!!!!!!'''Bowser Jr. Voiced by:''' Caety Sagoian\\
'''Morton, Wendy, Lemmy, and Larry Voiced by:''' Creator/LaniMinella\\
'''Iggy and Ludwig Voiced by:''' Mike Vaughn\\
'''Roy Voiced by:''' Don Falcone\\

'''BOWSER JR. CLOWNS THE COMPETITION!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\\
\\
The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
----
* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.
* AdaptationalBadass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely ''brutal.'' Especially pronounced when the Koopalings arrive behind him, complete with FullMoonSilhouette and Jr. giving a cocky glare as he orders his minions to attack.
* AdaptationDyeJob: A minor change about Bowser Jr. is the color of his ponytail. In many of his appearances in the ''Super Mario'' series, it's the same color as his father's hair. In ''3DS/Wii U'' and ''Ultimate'', his ponytail has an orange tint.
* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker in ''Brawl''.
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
* BadassAdorable: Bowser Jr. is already a formidable opponent from the day of his debut, and he's just an adorable little Koopa. The Koopalings also count, to an extent.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
* BattleIntro: The Koopa Clown Car flies in from the foreground, and then your selected Koopa pops out and makes a face at the camera.
* {{Beat}}: The announcer lets in a noticeable one while announcing his name. This is to stress that the "Bowser/[[DubNameChange Koopa]]" part of the name is more intimidating while the "Jr." part is more fun.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
* ChargedAttack: His neutral special move, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
* CoolShip: The Clown Car. It may be smaller and more innocent-looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
* CutscenePowerToTheMax: In the ''Mario'' series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
* DarkActionGirl: Wendy, one of Bowser Jr.'s alts. Notable for being the first playable female villain.
* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack, but he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel.
* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; a rare instance where he's ''not'' referred to as Junior.
* EnemyMine: If saved during ''World of Light'', that will mean assisting Mario and potentially other Mushroom Kingdom residents against a common threat.
* ExpressiveAccessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
* IdleAnimation:
** He inspects the surroundings with a hand raised.
** He hops in place.
* ImprobableUseOfAWeapon: In ''Ultimate'', the Koopalings use their MagicWand they have had ever since ''VideoGame/SuperMarioBros3'' in place of the hammer Bowser Jr. uses. Which means that they use it to whack people around with instead of casting spells like they used to.
* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
* InSeriesNickname: One for Bowser Jr. and all of the Koopalings:
** Junior: [[EvilPrince Prince of the Koopas]] / [[OverlordJr Like Father, Like Son]]
** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]
** Roy: [[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]]
** Wendy: [[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]]
** Iggy: [[ThePrankster The Laughing Prankster]]
** Morton: [[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]]
** Lemmy: [[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]]
** Ludwig: [[InsufferableGenius Pompous Prodigy]]
** Their original Japanese nickname was "[[WeaponizedCar All Purpose Chariot]]".
* LateArrivalSpoiler: Bowser Jr. being Shadow Mario was TheReveal in Jr.'s debut game, ''VideoGame/SuperMarioSunshine''. In this game, Shadow Mario is his Final Smash.
* {{Leitmotif}}:
** His ''3DS/Wii U'' reveal trailer uses two versions of "Airship Theme", one being [[https://youtu.be/kNAmyydSGX0 the ''Brawl'' remix]] and the other being a part of [[https://youtu.be/Imn36PKYP8k "Paper Mario Medley"]]. [[https://www.youtube.com/watch?v=fWnuojPSXTM "Bowser Jr.'s Fort"]] from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of [[https://www.youtube.com/watch?v=dcSPK5yn9K8 "Delfino Plaza"]] from ''VideoGame/SuperMarioSunshine''.
* LightningBruiser: He's among the heavier characters in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
* LimitBreak: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the ''Mario'' series, any of the Koopalings can transform into him too.
* MechaMooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MechanicallyUnusualFighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains a new aerial move until the car respawns.
* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even ''before he calls in the Koopalings''.
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his up special move]].
* PowerFist: His Clown Car has Boxing Gloves that he uses for close range attacks.
* {{Retcon}}: Bowser's ''Melee'' trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In ''3DS/Wii U'' and ''Ultimate'', the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Creator/ShigeruMiyamoto's statement that he no longer considers them to be Bowser's children.
* SecretCharacter:
** '''For ''3DS''''': Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in Smash to unlock him.
** '''For ''Ultimate''''': Play Vs. Mode for 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and the team he's bringing on the way, he has every right to be smug.
* TheSmurfettePrinciple: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in ''Smash Bros.'' as a series, and the only one in ''3DS/Wii U''.
* StockAudioClip: All of the Koopalings' voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy, and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them. Junior himself uses his voice clips from ''VideoGame/MarioKartWii''.
* SwissArmyWeapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue the car's tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills.
* WarriorPrince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii U'' and ''Ultimate'' adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
[[/folder]]

[[folder:59 – Duck Hunt]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.png]]
[[caption-width-right:350:[[BangBangBANG Bark, Quack, Boom!]] /[softreturn][[OddFriendship The Most Unlikely of Partnerships]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
'''DUCK HUNT TAKES AIM!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''
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--> '''Debut:'''
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---> Ducks: ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
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---> Dog: ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

->"''[[SmugSmiler Hehehehehe!]]''"

A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
----
* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'', though.
* AmbiguousGender: The dog is fairly clearly male, but the duck? Not obvious.
* AscendedExtra: A trophy of two ducks was featured in ''Melee'' and a single duck was featured as a sticker in ''Brawl''. The trio made their first playable appearance in ''3DS/Wii U''.
* AscendedMeme: For a long time, fans took the dog and duck as [[SuspiciouslySimilarSubstitute the closest analogue]] to VideoGame/BanjoKazooie. In Banjo & Kazooie's trailer, Duck Hunt is used in a BaitAndSwitch before the real deal show up.
* AssistCharacter: The Wild Gunmen from ''VideoGame/WildGunman'' assist in some attacks, and their Final Smash also adds the gang from ''VideoGame/HogansAlley'' as part of the shootout that ensues.
* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
* BattleIntro: The dog and duck both jump into a [[{{Retraux}} pixelated bush]], followed by the dog rising up and pantomiming his infamous laugh while the duck's head pokes out from behind the dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Takes aspects not only from ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''.
* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side... they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
* TheFourthWallWillNotProtectYou: Inverted. The fourth wall will not protect the ''in-game characters'' from the marksman's Zapper, or their own reveal title card text.
* FromBeyondTheFourthWall: The unseen Zapper wielder participates in Duck Hunt's attacks, aiding them in the fight.
* HeWhoMustNotBeSeen: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
* HoistByHisOwnPetard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.
* IdleAnimation:
** The dog sniffs at the ground.
** The dog sits down and scratches his neck with his hind leg.
* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
* InterspeciesFriendship: Previously, the duck and dog were adversaries, however, the two species team up here to fight their opponents. They even high five each other in their trailer.
* IShallTauntYou: That laugh of the dog can now be used as a deliberate taunt to irritate your opponents.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=MoGiGbMIGPM "Duck Hunt Medley"]], a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=vpU8lnB1-bM a new one]] for ''Ultimate''.
* LethalJokeCharacter: Continues the tradition left by Jigglypuff in ''64'', Mr. Game & Watch in ''Melee'' and R.O.B. in ''Brawl'' (as well as the retro-fighter tradition from the latter two). It's the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from the sky in his debut game. Except he, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.
* LimitBreak: The cast of ''VideoGame/WildGunman'' get into a shootout with the cast from ''VideoGame/HogansAlley'', with the opponents getting caught in the crossfire and the dog's 8-bit sprite laughing from the sidelines.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Attacks don't always have to come from the duck and dog themselves, but also from the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
* {{Retraux}}: The dog summons the 8-bit Wild Gunmen to attack, and in its Final Smash, it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 8 different characters or play 110 matches in Smash.
** '''For ''Wii U''''': KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 10 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree eight times, or find and defeat them in ''World of Light''.
* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the dog has a very nonchalant attitude.
* StoneWall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
* ShoutOut:
** Their moveset pays tribute to ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''. The only NES Zapper game missing in the moveset is ''Gumshoe''.
** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''. It's even used by them in Banjo & Kazooie's first Classic Mode route fight in ''Ultimate'' as another acknowledgement.
* {{Troll}}:
** The dog was already considered this out-of-universe, and in-game, the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're ''supposed'' to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at [=KO=] percentage.
** In the Banjo-Kazooie reveal trailer for ''Ultimate'', the duck and dog pretend to be them, laughing when Donkey Kong, Diddy Kong, and King K. Rool apparently fall for it.
* UseYourHead: The duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
* WallJump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.
[[/folder]]
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-> '''Home Series:''' ''VideoGame/{{Xenoblade}}''

to:

-> '''Home Series:''' ''VideoGame/{{Xenoblade}}''''VideoGame/XenobladeChronicles''



--> '''Debut:''' ''Xenoblade ([[DubNameChange Chronicles]])'' [UsefulNotes/{{Wii}}], 2010

to:

--> '''Debut:''' ''Xenoblade ([[DubNameChange Chronicles]])'' ''VideoGame/XenobladeChronicles'' [UsefulNotes/{{Wii}}], 2010
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 (DLC Fighters 2)]]\\

to:

''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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** They close the current tome they have on theirhand, then open it back up and glances at it.

to:

** They close the current tome they have on theirhand, their hand, then open it back up and glances at it.



** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced techique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.

to:

** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced techique, technique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.
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* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.

to:

* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind. It rather resembles the Elfire spell from the [[https://www.youtube.com/watch?v=yRKFsfgnMMw GBA Fire Emblem games.]]
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-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can charge to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]

to:

-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can charge [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]



-> '''Specials''': Clown Cannon, [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]

to:

-> '''Specials''': [[{{BFG}} Clown Cannon, Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
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* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokemon Trainer. They share this trait with Corrin, and to some extent Link.

to:

* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokemon Trainer. Pokémon Trainer, Joker, and Hero. They share this trait with Corrin, Byleth, and to some extent Link.
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--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2012

to:

--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



--> '''Debut:''' ''Xenoblade ([[DubNameChange Chronicles]])'' [Wii], 2010

to:

--> '''Debut:''' ''Xenoblade ([[DubNameChange Chronicles]])'' [Wii], [UsefulNotes/{{Wii}}], 2010



---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [GCN], 2002

to:

---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [GCN], [[[UsefulNotes/NintendoGameCube GameCube]]], 2002



---> Koopalings: ''VideoGame/SuperMarioBros3'' [NES], 1988

to:

---> Koopalings: ''VideoGame/SuperMarioBros3'' [NES], [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988



---> Dog: ''Duck Hunt'' [NES], 1984

to:

---> Dog: ''Duck Hunt'' [NES], ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984
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* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.

to:

* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Tallent Talent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
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** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Monado in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.

to:

** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Monado Art in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.
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** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off.

to:

** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Monado in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.
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''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\

to:

''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\

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