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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
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!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid
[[folder:Copaxi]]
->'''Type''': Humanoid
to:
[[folder:Copaxi]]
->'''Type''': Humanoid
[[folder:Brakim]]
->'''Type:''' Humanoid (Brakim)
Changed line(s) 664 (click to see context) from:
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
to:
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* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
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[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:'''
->'''Size:'''
A
[[/folder]]
[[folder:Gosclaw]]
->'''Type:''' Humanoid (Gosclaw)
->'''Size:''' Medium
Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
[[/folder]]
[[folder:Neskinti]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species
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* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
[[/folder]]
[[folder:Stellifera]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[/folder]]
[[folder:Vilderaro]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[/folder]]
!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid
->'''Size:''' Medium
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
----
[[/folder]]
[[folder:Stellifera]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[/folder]]
[[folder:Vilderaro]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[/folder]]
!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid
->'''Size:''' Medium
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
----
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!!Core Races
to:
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%%* HumansAreAverage:
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!!Golarian Races
to:
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!!Additional Races
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (shapechanger)
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (shapechanger)
to:
[[quoteright:350:https://static.
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
Changed line(s) 200,204 (click to see context) from:
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
to:
----
* AdaptiveAbility: They can adapt their
* AsteroidsMonster: Larger barathu can split off some of their
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be
*
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the
* StarfishAliens:
* VoluntaryShapeshifting: Astrazoans
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the
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[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
Changed line(s) 224 (click to see context) from:
The barathu are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
to:
The barathu are natives contemplatives of Ashok were once a humanoid race native to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying Akiton. Upon achieving psychic powers, they allowed their own genetic code bodies to wither as they fed their minds and combining together into larger, are now little more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.than floating brains carrying vestigial bodies.
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* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
to:
* AdaptiveAbility: They can adapt MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodiesat will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. Theyare adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.incredibly frail.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
Changed line(s) 236,238 (click to see context) from:
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
to:
[[quoteright:300:https://static.
[[quoteright:280:https://static.tvtropes.
->'''Type:'''
Changed line(s) 241 (click to see context) from:
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
to:
----
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have
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[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
to:
[[quoteright:250:https://static.
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
The contemplatives of Ashok were once a humanoid
A race native to
Changed line(s) 251,253 (click to see context) from:
* MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
to:
* MyBrainIsBig: So big that they make up almost AmazingTechnicolorPopulation: Dragonkin have all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.the same varieties as both Chromatic and Metallic Dragons.
*SquishyWizard: They're brilliant DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and make have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellentspell casters, but their bodies are incredibly frail.copilots.
* ProudScholarRaceGuy: They're a society of scientist-monks.
*
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent
Changed line(s) 256,257 (click to see context) from:
[[folder:Copaxi]]
->'''Type''': Humanoid
->'''Type''': Humanoid
to:
->'''Type''': Humanoid
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
Changed line(s) 260 (click to see context) from:
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
to:
Changed line(s) 262,263 (click to see context) from:
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
to:
* StarfishAliens: EvilCounterpartRace: To the elves.
* {{Irony}}: They'rea collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespansactually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are relatively short at only 40 standard years.actively condemned by Pact World governments.
* {{Irony}}: They're
* WeAreAsMayflies: Their lifespans
Changed line(s) 266,268 (click to see context) from:
[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
to:
[[quoteright:280:https://static.
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
Changed line(s) 271 (click to see context) from:
Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
to:
Changed line(s) 273,274 (click to see context) from:
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.
* TheReptilians: They look reptilian, though they have some amphibian traits.
to:
* DarkIsEvil: ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: Theypractice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though theyhave some amphibian traits.a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
* BeePeople: They
* TheReptilians: They look reptilian, though they
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
Changed line(s) 277,282 (click to see context) from:
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
to:
[[quoteright:200:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A race native to Triaxus, dragonkin resemble humanoid dragons. They
An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are
Changed line(s) 284,287 (click to see context) from:
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
to:
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons asTheGrays: They are a malevolent race of alien humanoids do.
* PromotedToPlayable: In ''Pathfinder'',with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they were considered effectively a type know of.
* IntangibleMan: They can phase partially out ofmonster, albeit one close reality, making it harder to humanoids. ''Starfinder'' allows you hit them.
* LaserGuidedAmnesia: They use memory expungers toplay as one, size and all.
wipe memories of their actions.
*PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom MindRape: They have telepathic abilities they then allowed use to [[DragonRider ride them]]. In modern times, there this effect.
* TheSpook: Very little isfar less need to riding a dragon into battle, but the link still makes known about them excellent copilots. or their goals.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as
* PromotedToPlayable: In ''Pathfinder'',
* IntangibleMan: They can phase partially out of
* LaserGuidedAmnesia: They use memory expungers to
*
* TheSpook: Very little is
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[[folder:Drow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium
The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium
The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.
to:
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[[quoteright:300:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
The dark cousins of elves,
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the
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* EvilCounterpartRace: To the elves.
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
to:
* EvilCounterpartRace: To the elves.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
*{{Irony}}: BigCreepyCrawlies: They're actually somewhat more well integrated into Pact World society insects bigger than baseline elves are, acting as arms dealers most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, anddevelopers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
*
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and
* {{Technophobia}}: Almost all haan consider technology taboo.
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[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
->'''Size:''' Medium
Sentients native to Eox, most turned to undeath when the backlash from a superweapon decimated their world. A few survived in their normal, living forms.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
->'''Size:''' Medium
Sentients native to Eox, most turned to undeath when the backlash from a superweapon decimated their world. A few survived in their normal, living forms.
to:
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
Sentients
The ikeshti are a reptilian race native to
Changed line(s) 308,312 (click to see context) from:
* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
to:
* MyBrainIsBig: Their enlarged craniums signify LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had theiradvanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruledminds and bodies overwhelmed by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians aftera flood of hormones. They're much larger than their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement,still-sentient brethren and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing care for little more than killing and the elebrian capable of doing so.eating.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement,
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[[folder:Ferran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
to:
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[[quoteright:300:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the
Changed line(s) 322,323 (click to see context) from:
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
to:
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they'recurrently one natural disaster away from being effectively extinct.
primarily adapted to life underwater.
*RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're
*
Changed line(s) 326,328 (click to see context) from:
[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous humanoid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous humanoid
to:
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->'''Type:'''
Changed line(s) 331 (click to see context) from:
Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
to:
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* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
to:
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople:BizarreAlienSexes: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend''seven'' sexes, all of which are necessary to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree withreproduce. For the strict social systems of curious, they are:
** Three "fathers", theformian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playableIlsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in theAlien Archive of ''Starfinder''. sires' DNA, conceives the fetus, and passes it on to...
** Theworker caste remains unplayable, while Klsha (bearer), similar to the myrmarch Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this andqueen haven't been statted up yet and aren't likely somehow still contributes to become playable either.the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
* BeePeople:
* ElaborateUndergroundBase: Formian hives tend
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with
** Three "fathers", the
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable
** The Uisha (sharer), a "conceptual mother" who takes in the
** The
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
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[[folder: Ghibrani]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)
to:
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->'''Type:'''
Changed line(s) 346,350 (click to see context) from:
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
to:
----
* ALoadOfBull: Nuars are minotaur-like creatures with
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city
* SmarterThanYouLook: Most people assume nuar are stupid because
* TransformingWeapon: Their signature technology, the
Changed line(s) 353,358 (click to see context) from:
[[folder:Gray]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Humanoid (Gray)
->'''Size:''' Small
An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Humanoid (Gray)
->'''Size:''' Small
An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.
to:
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->'''Type:''' Humanoid
->'''Size:'''
An enigmatic race, the few who know of
Shapeshifting reptilians, reptoids infiltrate societies to further their
Changed line(s) 360,364 (click to see context) from:
* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.
to:
* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
TheReptilians: In their true form, they're lizardlike humanoid aliens.
*IntangibleMan: VoluntaryShapeshifting: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories ofswitch between their actions.
* MindRape:own form and that of a particular humanoid. They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them orcan change who their goals.false form is, though this often requires staging the death of the old identity.
*
* LaserGuidedAmnesia: They use memory expungers to wipe memories of
* MindRape:
* TheSpook: Very little is known about them or
Changed line(s) 367,372 (click to see context) from:
[[folder:Haan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
to:
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[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:'''
->'''Size:'''
An arthropodan species native
Natives to
Changed line(s) 374,378 (click to see context) from:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
to:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered deadBizarreAlienBiology: Ryphorians have three appearances depending to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and eurypterids (sea scorpions).have larger eyes. The third form is for those born just before or during the transition between seasons.
*{{Technophobia}}: Almost all haan consider technology taboo.DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,
*
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
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[[folder:Ikeshti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small
The ikeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small
The ikeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.
to:
[[quoteright:250:https://static.
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->'''Type:''' Humanoid
->'''Size:'''
The ikeshti are a reptilian race
A tall species native to
Changed line(s) 388,389 (click to see context) from:
* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.
to:
* LizardFolk: ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They'rehuman-sized, bipedal reptiles incredibly tall, with rust-red scales.
long spindly limbs.
*WasOnceAMan: The riveners are ikeshti who weren't able to mate ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and had their minds and bodies overwhelmed by thin with a flood of hormones. They're much larger than their still-sentient brethren and care for little tiny face. Now they look more than killing and eating.like large-eyed hairless elves.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're
*
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[[folder:Ilthisarian]]
->'''Type:''' Monstrous Humanoid
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:'''
Changed line(s) 396,401 (click to see context) from:
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
to:
----
*
*
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase:
* ProgressivelyPrettier: Inverted. While not depicted as particularly
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Changed line(s) 404,409 (click to see context) from:
[[folder:Kalo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
->'''Size:''' Medium
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
->'''Size:''' Medium
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
to:
[[quoteright:300:https://static.
[[quoteright:270:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Natives to
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the
Changed line(s) 411,413 (click to see context) from:
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
to:
* ActionFashionista: BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They'refamous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens:adorable little fur balls. They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic raceboth less and more cute as such whelps, as though their faces are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility. even cuter, they have a creepy worm-like mouth on their stomachs.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're
* HumanoidAliens:
* SuperNotDrowningSkills: They're an aquatic race
Changed line(s) 416,423 (click to see context) from:
[[folder:Khizar]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizars) (Plantlike)
->'''Size:''' Medium
* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizars) (Plantlike)
->'''Size:''' Medium
* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
to:
[[quoteright:260:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
* BizarreAlienBiology: They're masses of roots
A small and
----
* ArchaicWeaponForAnAdvancedAge: They still carry the
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically
* BigEater: They eat a
Changed line(s) 426,430 (click to see context) from:
[[folder:Kish]]
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:'''
->'''Size:'''
Primitive descendants
The primary race of the
Changed line(s) 432,433 (click to see context) from:
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
to:
* ExtraEyes: BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: Theyhave a literal third eye developed on their foreheads.
* FuturePrimitive: They're ata largely stone age level world that was full of development even though they're these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of thedescendants fact that they appear to be made of a star-faring people.some crystalline substance.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They
* FuturePrimitive: They're at
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the
Changed line(s) 436,438 (click to see context) from:
[[folder:Maraquoi]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
to:
[[quoteright:260:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 441 (click to see context) from:
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.
to:
Natives to Verces, the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which verthani are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.cooperative race that specializes in biological and cybernetic augmentation.
Changed line(s) 443,449 (click to see context) from:
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
to:
* BizarreAlienSexes: AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They have ''seven'' sexes, were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all ofwhich them, and even the ones who aren't are necessary to reproduce. For the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like themore capable of receiving them than other six despite having no apparent physical contact in races.
* FantasticCasteSystem: Verthani are divided into three castes known as theprocess.
Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
*HumanoidAlien: NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look likemonkeys humans with insectoid compound eyes.large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* {{Cyborg}}: Nearly all of
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the
* FantasticCasteSystem: Verthani are divided into three castes known as the
*
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
Changed line(s) 452,457 (click to see context) from:
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
A
Changed line(s) 459,460 (click to see context) from:
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
* WarmHeartedWalrus: They tend to be good-natured.
to:
* IntelligentGerbil: An alien race TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that is, for all intents and purposes, a species of blue talking walruses.
hide everything but their eyes.
*WarmHeartedWalrus: MultiArmedAndDangerous: They tend to be good-natured.have four arms and are capable of firing magical force projectiles.
*
Changed line(s) 463,465 (click to see context) from:
[[folder:Nuar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous humanoid
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous humanoid
to:
[[quoteright:240:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Monstrous
Changed line(s) 468 (click to see context) from:
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
to:
Changed line(s) 470,472 (click to see context) from:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
to:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct {{Expy}}: They're very reminicent of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including theirbigger, less smart minotaur relatives. vocal systems. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because ofneed specialized masks to adapt their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows onevoices to build these.tones and volumes audible in air.
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their
* SmarterThanYouLook: Most people assume nuar are stupid because of
* TransformingWeapon: Their signature technology, the maze-core, allows one
Changed line(s) 475,477 (click to see context) from:
[[folder:Reptoid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid and Shapechanger)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid and Shapechanger)
to:
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 480,483 (click to see context) from:
Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
----
* TheReptilians: In their true form, they're lizardlike humanoid aliens.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
----
* TheReptilians: In their true form, they're lizardlike humanoid aliens.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
to:
----
*
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their
* VoluntaryShapeshifting:
Changed line(s) 486,489 (click to see context) from:
[[folder:Ryphorian]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
to:
[[quoteright:189:https://static.
[[quoteright:280:https://static.tvtropes.
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
Changed line(s) 492,497 (click to see context) from:
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
----
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
----
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
to:
----
* BizarreAlienBiology: Ryphorians
* DragonRider: In the old days, the ryphorians
* RubberForeheadAliens: They look
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
Changed line(s) 500,514 (click to see context) from:
[[folder:Sarcesian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
[[/folder]]
[[folder:Scyphozoan]]
->'''Type:''' Aberration
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
[[/folder]]
[[folder:Scyphozoan]]
->'''Type:''' Aberration
to:
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
[[/folder]]
[[folder:Scyphozoan]]
->'''Type:''' Aberration
Changed line(s) 517,521 (click to see context) from:
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
to:
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical BizarreAlienBiology: They're masses of roots and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrationsvines arranged in the air or water, allowing them structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer tosense nearby creatures even if they can't see them.other humanoid species than the ghorans of Golarion, despite looking more alien.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to
Changed line(s) 524,525 (click to see context) from:
[[folder:Selamid]]
->'''Type:''' Ooze
->'''Type:''' Ooze
to:
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:'''
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
Changed line(s) 528,533 (click to see context) from:
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
to:
* BaseOnWheels: Selamids build BirdPeople: They have several subtle avian qualities. For instance their cities called megadoplexes upon the backs of eyes are fixed in their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamidsskulls and they have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refersto them turn their whole heads to look around.
* SlaveRace: They were originally bred as one by thepronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour ofsyrinx, but since they seem to have vanished with Golarion, the appropriate size never needs to be adjusted to allow a selamid to use it.
strix in Starfinder are entirely free.
*TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of WingedHumanoid: Despite their lifespan.avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers
* SlaveRace: They were originally bred as one by the
* OneSizeFitsAll: Invoked: equipment and armour of
*
Changed line(s) 536,537 (click to see context) from:
[[folder: Seprevoi]]
->'''Type:''' Monstrous Humanoids(Seprevoi)
->'''Type:''' Monstrous Humanoids(Seprevoi)
to:
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:'''
Changed line(s) 540,547 (click to see context) from:
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
to:
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled
----
*
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
*
* RubberForeheadAliens: They
*
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire
* UndeadLaborers: The
Changed line(s) 550,552 (click to see context) from:
[[folder:Shimreen]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid
->'''Size:'''
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
----
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
Changed line(s) 555,557 (click to see context) from:
[[folder:Shobhad]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Mosntrous humanoid
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Mosntrous humanoid
to:
[[quoteright:340:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
->'''Size:''' Medium
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
[[/folder]]
[[folder:Ilthisarian]]
->'''Type:''' Monstrous Humanoid
Changed line(s) 560,564 (click to see context) from:
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
----
* TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
----
* TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
to:
----
*
*
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have
* ProgressivelyPrettier: Inverted. While not depicted as
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Changed line(s) 567,572 (click to see context) from:
[[folder:Skittermander]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
to:
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid
->'''Size:'''
A race
Primitive descendants of
Changed line(s) 574,580 (click to see context) from:
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
to:
* BadassPacifist: If they are ObfuscatingStupidity, then ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they'remasters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see fromthe illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites outdescendants of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.star-faring people.
* FuturePrimitive: They're at a largely stone age level of development even though they're
* BellyMouth: As we see from
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
Changed line(s) 583,591 (click to see context) from:
[[folder:Space Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:'''
->'''Size:'''
A small and chaotic race, goblins are known for cobbling
* BioPunk: Scyphozoan technology
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their
* XRayVision: The scyphozoan's bell and
----
* ArchaicWeaponForAnAdvancedAge: They still carry
* BigEater: They eat a lot, though not
Changed line(s) 594,604 (click to see context) from:
[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Constructs (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Constructs (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
to:
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:'''
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
Changed line(s) 607,609 (click to see context) from:
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).
to:
* BirdPeople: They have several subtle avian qualities. For instance BaseOnWheels: Selamids build their eyes are fixed in cities called megadoplexes upon the backs of their skulls and gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers toturn their whole heads to look around.
* SlaveRace: They were originally bred as onethem by the syrinx, but since they seem to have vanished with Golarion, pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of thestrix in Starfinder are entirely free.
appropriate size never needs to be adjusted to allow a selamid to use it.
*WingedHumanoid: Despite TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).lifespan.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to
* SlaveRace: They were originally bred as one
* OneSizeFitsAll: Invoked: equipment and armour of the
*
Changed line(s) 612,627 (click to see context) from:
[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
[[/folder]]
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
[[/folder]]
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:'''
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
[[/folder]]
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
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Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
----
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
----
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
to:
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a
* TheExile: A whole race
----
* AcePilot: Aside
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the
* {{Cyborg}}: Nearly
* KillerSpaceMonkey: Well not especially killer given that they aren't
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their
*
* SuddenNameChange: The verthani were originally just called Vercites after
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet
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[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous humanoid
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:'''
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A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
----
* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.
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[[folder:Wrikreechee]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (Aquatic)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (Aquatic)
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (Aquatic)
[[folder:Copaxi]]
->'''Type''': Humanoid
Changed line(s) 669 (click to see context) from:
Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.
to:
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* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
to:
* {{Expy}}: StarfishAliens: They're very reminicent a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of theprawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater andcold, watery planet Arniselle. While the majority of the race remains on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, includingtheir vocal systems. home world, a few adventurous souls have joined the crews of starships to see the universe.
----
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: Theyneed specialized masks tend to adapt their voices to tones and volumes audible in air.be good-natured.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including
----
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They
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* BornLucky: As always, they're naturally lucky.
* ThePollyanna: Their cheerful optimism is often kept even when in danger, making them [[NervesOfSteel seem fearless in comparison to other races.]]
* RetiredBadass: Halflings are practically genetically predispositioned to become this, most of them having a phase as bold daredevils in young adulthood before mellowing down.
* ThePollyanna: Their cheerful optimism is often kept even when in danger, making them [[NervesOfSteel seem fearless in comparison to other races.]]
* RetiredBadass: Halflings are practically genetically predispositioned to become this, most of them having a phase as bold daredevils in young adulthood before mellowing down.
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* {{Keet}}: Their hyperactivitpy gives them an extra move action once per day.
to:
* {{Keet}}: Their hyperactivitpy hyperactivity gives them an extra move action once per day.
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Not sure why the image is of a whelp; even so.
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* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
to:
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Theirhyperactivity hyperactivitpy gives them an extra move action once per day.
* {{Keet}}: Their
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Changed line(s) 253,255 (click to see context) from:
[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
->'''Type''': Humanoid
Changed line(s) 258 (click to see context) from:
Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
to:
Changed line(s) 260,261 (click to see context) from:
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.
* TheReptilians: They look reptilian, though they have some amphibian traits.
to:
* DarkIsEvil: They practice shadow magic and worship StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the concept of entropy, and lean towards evil alignments.
touch.
*TheReptilians: They look reptilian, though they have some amphibian traits.WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
*
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[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
->'''Size:''' Medium
Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
----
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.
[[/folder]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
->'''Size:''' Medium
Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
----
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.
[[/folder]]
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Changed line(s) 431,435 (click to see context) from:
** three "fathers", Ilsha(earth-sire), Qsha(sky-sire), and Susha(water-sire), who contribute genetic material.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
to:
** three Three "fathers", Ilsha(earth-sire), Qsha(sky-sire), the Ilsha (earth-sire), Qsha (sky-sire), and Susha(water-sire), Susha (water-sire), who contribute genetic material.
**the Uisha(sharer), The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
**the Klsha(bearer), The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
**the Mesha(cradle), The Mesha (cradle), who nurses the child in a marsupial-like pouch.
**and And among all this these is the Zysha(facilitator) Zysha (facilitator), who for some reason has to effectively oversee all this, this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
**
**
**
**
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Changed line(s) 428 (click to see context) from:
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly aversive to killing so as not to prevent reproduction altogether.
to:
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly aversive averse to killing killing, so as not to prevent reproduction altogether.
Changed line(s) 430 (click to see context) from:
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce.
to:
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** three "fathers", Ilsha(earth-sire), Qsha(sky-sire), and Susha(water-sire), who contribute genetic material.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
** three "fathers", Ilsha(earth-sire), Qsha(sky-sire), and Susha(water-sire), who contribute genetic material.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
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* DiscardAndDraw: ‘’Starfinder’’ Androids don’t have the Nanite Surge ability of the Androffan/Numerian Androids of the past. Instead they have a built-in armor upgrade slot.
to:
* DiscardAndDraw: ‘’Starfinder’’ Androids don’t ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian Androids androids of the past. Instead Instead, they have a built-in armor upgrade slot.
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* MarkedChange: When the tattoos that cover their body start to glow, that means that they've activated the nanites in their blood, giving them a huge bonus to one roll.
to:
* MarkedChange: When DiscardAndDraw: ‘’Starfinder’’ Androids don’t have the tattoos that cover their body start to glow, that means that they've activated Nanite Surge ability of the nanites in their blood, giving them Androffan/Numerian Androids of the past. Instead they have a huge bonus to one roll.built-in armor upgrade slot.
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* TronLines: These cover their bodies when they use their nanites.
to:
* TronLines: These cover their bodies when they use their nanites.bodies.
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PM consensus
* LizardFolk: ''Starfinder'''s primary race of reptilian aliens, the vesk are more traditional LizardFolk versus the reptoids' TheReptilians. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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* TheReptilians: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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* NonHumanHumanoidHybrid: Most half-elves are half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.
to:
* HalfHumanHybrid: The vast majority of half-elves are half-human on the other side, to the point that they have both the elf and human subtypes.
* NonHumanHumanoidHybrid:Most A growing number of half-elves are half human, but a growing number, particularly on Triaxus, Triaxus are half-ryphorian instead.instead of half-human. They are oddly similar to their human-born counterparts, however.
* NonHumanHumanoidHybrid:
Changed line(s) 324 (click to see context) from:
* PromotedToPlayable: Formians are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.
to:
* PromotedToPlayable: Formians Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
Changed line(s) 378 (click to see context) from:
[[folder: Ilthisarian]]
to:
[[folder:Shimreen]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[/folder]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[/folder]]
Changed line(s) 594 (click to see context) from:
* BrutalHonesty: Their primary trait.
to:
* BrutalHonesty: Their primary trait.Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
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* FishPeople: Eel people.
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Changed line(s) 163 (click to see context) from:
* NonHumanHumanoidHybrid: Most half-elves are Half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.
to:
* NonHumanHumanoidHybrid: Most half-elves are Half half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.
* TrueBreedingHybrid: It's not particularly common, but half-elves breed true and a number of half-elven settlements have sprung up around the Pact Worlds. The result is that some half-elves are quite far removed from their human, elven or ryphorian ancestors.
* TrueBreedingHybrid: It's not particularly common, but half-elves breed true and a number of half-elven settlements have sprung up around the Pact Worlds. The result is that some half-elves are quite far removed from their human, elven or ryphorian ancestors.
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Changed line(s) 100 (click to see context) from:
* TheReptilians : ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
to:
* TheReptilians : TheReptilians: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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Deleted line(s) 99 (click to see context) :
* LizardFolk: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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* TheReptilians : ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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Changed line(s) 163 (click to see context) from:
* HalfHumanHybrid: Most Half-Elves are Half human, but a growing number, particularly on Triaxus, are Half-Ryphorian instead. They are oddly similar to their Human-born counterparts, however.
to:
* HalfHumanHybrid: NonHumanHumanoidHybrid: Most Half-Elves half-elves are Half human, but a growing number, particularly on Triaxus, are Half-Ryphorian half-ryphorian instead. They are oddly similar to their Human-born human-born counterparts, however.
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* TrueBreedingHybrid: Orcs were almost entirely confined to Golarion at the time that it disappeared, making them very rare in the modern Pact Worlds; as a result, most half-orcs now are the result of true-breeding between half-orcs.
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[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/250px_iseph.jpg]]
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[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/250px_iseph.jpg]]
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]
to:
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px_starship_engineer.jpg]]
[[caption-width-right:250:A damaya lashunta.]]
[[caption-width-right:250:A damaya lashunta.]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px_starship_engineer.jpg]]
[[caption-width-right:250:A damaya lashunta.]]
[[caption-width-right:250:A damaya lashunta.]]
to:
[[caption-width-right:250:A damaya lashunta.]]
[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]
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[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]
to:
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]
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* BizarreAlienBiology: They're a mass of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
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* BizarreAlienBiology: They're
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* WarmHeartedWalrus: They tend to be good natured.
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* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be
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* TheReptilians: In their true form.
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* TheReptilians: In their true form.form, they're lizardlike humanoid aliens.
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