Follow TV Tropes

Following

History Characters / StarfinderPlayerRaces

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]

Added: 2713

Changed: 873

Removed: 187

Is there an issue? Send a MessageReason:
None


!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid

to:

!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid
!!!Against the Aeon Throne
[[folder:Brakim]]
->'''Type:''' Humanoid (Brakim)



Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.

to:

Inhabitants Natives of Bortan II, a dying world, they applied for admission world reduced to an irradiated wasteland during the Pact Worlds through Gap. They were marginally conquered by the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to Azlanti Star Empire, with the galaxy at large.only city on the planet arising around the empire's single outpost.



* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.



[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.

to:

[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
[[folder:Endiffian]]
->'''Type:''' Monstrous Humanoid (Aquatic)
(Endiffian)
->'''Size:''' Large

Medium

A sentient race with highly malleable flesh they can reshape to look like other races.
[[/folder]]

[[folder:Gosclaw]]
->'''Type:''' Humanoid (Gosclaw)
->'''Size:''' Medium

Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
[[/folder]]

[[folder:Neskinti]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium

Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]

[[folder:Screedreep]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small

One of the first
species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives ground under the heel of the cold, watery planet Arniselle. While Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the majority of the species was beaten down into a race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.sycophants.


Added DiffLines:

* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
[[/folder]]

[[folder:Stellifera]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive

Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[/folder]]

[[folder:Vilderaro]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium

Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[/folder]]

!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid
->'''Size:''' Medium

Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]

[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
----

Added: 9590

Changed: 36579

Removed: 8912

Is there an issue? Send a MessageReason:
None


!!Core Races

to:

!!Core !Core Races



%%* HumansAreAverage:

to:

%%* HumansAreAverage:* HumansAreAverage: They don't have any eye grabbing special abilities, just a general proficiency in most things.



!!Golarian Races

to:

!!Golarian !Golarian Races



!!Additional Races
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (shapechanger)

to:

!!Additional !Additional Races
[[folder:Astrazoan]]
[[quoteright:350:https://static.
!!Alien Archive
[[folder:Barathu]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration (shapechanger)Aberration



* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.

to:

* AFormYouAreComfortableWith: Astrazoans maintain The barathu are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their shapeshifted forms not to deceive or even out own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of fear, but out of consideration for a human and enjoy wandering, exploring other cultures and societies.
----
* AdaptiveAbility: They can adapt
their neighbors, bodies at will, gaining more powerful options as they understand that mature.
* AsteroidsMonster: Larger barathu can split off some of
their natural form composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations"
can be disturbing to humanoids.
made of hundreds of smaller barathu.
* {{Hermaphrodite}}: Astrazoans can form both male LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to
filled for the most part with lighter-than gases that of allow them to float through the ilee, endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in
the original natives of Apostae that supposedly went extinct.
first Alien Archive.
* StarfishAliens: In their natural form, astrazoans They look like seven-limbed, human-sized starfish floating, translucent masses of gelatin, with cartilaginous skeletons clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans
can assume modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds,
the appearance of almost any creature fourth part of the same size.Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.



[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small

* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]

[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration

to:

[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small

* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]

[[folder:Barathu]]
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' AberrationMonstrous humanoid



The barathu are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.

to:

The barathu are natives contemplatives of Ashok were once a humanoid race native to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying Akiton. Upon achieving psychic powers, they allowed their own genetic code bodies to wither as they fed their minds and combining together into larger, are now little more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.than floating brains carrying vestigial bodies.



* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.

to:

* AdaptiveAbility: They can adapt MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but
their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They
are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
incredibly frail.



[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead

to:

[[folder:Borai]]
[[quoteright:300:https://static.
[[folder:Draelik]]
[[quoteright:280:https://static.
tvtropes.org/pmwiki/pub/images/borais.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' UndeadHumanoid (Draelik)



* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.

to:

* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that still entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
----
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they
have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.some amphibian traits.



[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium

The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.

to:

[[folder:Contemplative]]
[[quoteright:250:https://static.
[[folder:Dragonkin]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/contemplative_starfinder.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Monstrous humanoid
Dragon
->'''Size:''' Medium

The contemplatives of Ashok were once a humanoid
Large

A
race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and are now little more than floating brains carrying vestigial bodies.meaningful connection that ends only with death.



* MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.

to:

* MyBrainIsBig: So big that they make up almost AmazingTechnicolorPopulation: Dragonkin have all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
the same varieties as both Chromatic and Metallic Dragons.
* SquishyWizard: They're brilliant DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and make have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them
excellent spell casters, but their bodies are incredibly frail.copilots.



[[folder:Copaxi]]
->'''Type''': Humanoid

to:

[[folder:Copaxi]]
->'''Type''': Humanoid
[[folder:Drow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)



Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.

to:

Inhabitants The dark cousins of a dying world, they applied for admission to elves, the Pact Worlds through the Starfinder Society. Whether by fleeing drow have taken to Apostae as their homeworld or by gaining admittance, they contribute new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to the galaxy at large.backstab and outmaneuver each other in their constant climb for power.



* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.

to:

* StarfishAliens: EvilCounterpartRace: To the elves.
* {{Irony}}:
They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans
actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are relatively short at only 40 standard years.actively condemned by Pact World governments.



[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)

to:

[[folder:Draelik]]
[[quoteright:280:https://static.
[[folder:Formian]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/draelik.jpg]]
org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Humanoid (Draelik)Monstrous humanoid



Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.

to:

Long ago an amphibious race, Found primarily on Castrovel within the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from Pact Worlds, the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.formians are a communal insectoid race divided into castes for different roles.



* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.

to:

* DarkIsEvil: ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople:
They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they
have some amphibian traits.a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.



[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large

A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.

to:

[[folder:Dragonkin]]
[[quoteright:200:https://static.
[[folder:Gray]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Dragon
Humanoid (Gray)
->'''Size:''' Large

A race native to Triaxus, dragonkin resemble humanoid dragons. They
Small

An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any,
are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.unknown to all but themselves.



* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.

to:

* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as
TheGrays: They are a malevolent race of alien humanoids do.
* PromotedToPlayable: In ''Pathfinder'',
with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they were considered effectively a type know of.
* IntangibleMan: They can phase partially out
of monster, albeit one close reality, making it harder to humanoids. ''Starfinder'' allows you hit them.
* LaserGuidedAmnesia: They use memory expungers
to play as one, size and all.
wipe memories of their actions.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom MindRape: They have telepathic abilities they then allowed use to [[DragonRider ride them]]. In modern times, there this effect.
* TheSpook: Very little
is far less need to riding a dragon into battle, but the link still makes known about them excellent copilots. or their goals.



[[folder:Drow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium

The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.

to:

[[folder:Drow]]
[[quoteright:250:https://static.
[[folder:Haan]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/drow.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Humanoid (Elf)
Monstrous humanoid
->'''Size:''' Medium

The dark cousins of elves,
Large

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through
the drow have taken air and can spit fire to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal defend themselves. Their society where families constantly strive to backstab forbids all but the most basic of tools and outmaneuver each other in those who leave home to venture the stars are considered dead by their constant climb for power.kin.



* EvilCounterpartRace: To the elves.
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.

to:

* EvilCounterpartRace: To the elves.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
* {{Irony}}: BigCreepyCrawlies: They're actually somewhat more well integrated into Pact World society insects bigger than baseline elves are, acting as arms dealers most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,
and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.



[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
->'''Size:''' Medium

Sentients native to Eox, most turned to undeath when the backlash from a superweapon decimated their world. A few survived in their normal, living forms.

to:

[[folder:Elebrian]]
[[folder:Ikeshti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Elebrian)
(Ikeshti)
->'''Size:''' Medium

Sentients
Small

The ikeshti are a reptilian race
native to Eox, most turned to undeath when the backlash from a superweapon decimated Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their world. A few survived adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their normal, living forms.life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.



* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.

to:

* MyBrainIsBig: Their enlarged craniums signify LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had
their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled
minds and bodies overwhelmed by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after
a flood of hormones. They're much larger than their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement,
still-sentient brethren and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing care for little more than killing and the elebrian capable of doing so.eating.



[[folder:Ferran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small

A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.

to:

[[folder:Ferran]]
[[quoteright:350:https://static.
[[folder:Kalo]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/ferran.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Humanoid (Ferran)
Monstroud humanoid (Aquatic)
->'''Size:''' Small

A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside
Medium

Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out
of the event horizon.water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.



* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.

to:

* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but
they're currently one natural disaster away from being effectively extinct.
primarily adapted to life underwater.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.



[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Formian]]
[[quoteright:200:https://static.
[[folder:Maraquoi]]
[[quoteright:260:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Monstrous humanoidHumanoid (Maraquoi)



Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.

to:

Found primarily on Castrovel within Natives to the Pact Worlds, Brethedan moon Marata, the formians maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a communal insectoid race divided into castes for different roles.result many are highly averse to killing, so as not to prevent reproduction altogether.



* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.

to:

* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople:
BizarreAlienSexes: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend
''seven'' sexes, all of which are necessary to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with
reproduce. For the strict social systems of curious, they are:
** Three "fathers",
the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable
Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes
in the Alien Archive of ''Starfinder''. sires' DNA, conceives the fetus, and passes it on to...
**
The worker caste remains unplayable, while Klsha (bearer), similar to the myrmarch Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this
and queen haven't been statted up yet and aren't likely somehow still contributes to become playable either.the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.




[[folder: Ghibrani]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)

to:

\n[[folder: Ghibrani]]\n[[quoteright:300:https://static.[[folder:Nuar]]
[[quoteright:240:https://static.
tvtropes.org/pmwiki/pub/images/ghibrani.png]]
org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Humanoid (Ghibrani)Monstrous humanoid



* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.

to:

* AfterTheEnd: A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their homeworld, Elytrio, was devastated by nuclear war, culture draws from bits and pieces of many others, particularly orcs.
----
* ALoadOfBull: Nuars are minotaur-like creatures
with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort
formidable frames and luxury growing soft but retaining roughly bovine faces, hooves and horns and claim to be distinct from their ability to fly, while the husk ghibrani bigger, less smart minotaur relatives. They have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city
natural grasp of Arkeost do so complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid
because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen their bestial appearance. Most people and had a promised land for them in are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology,
the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose maze-core, allows one to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.build these.



[[folder:Gray]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Humanoid (Gray)
->'''Size:''' Small

An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.

to:

[[folder:Gray]]
[[quoteright:250:https://static.
[[folder:Reptoid]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_gray.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Gray)
(Reptoid and Shapechanger)
->'''Size:''' Small

An enigmatic race, the few who know of
Medium

Shapeshifting reptilians, reptoids infiltrate societies to further
their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.goals.



* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.

to:

* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
TheReptilians: In their true form, they're lizardlike humanoid aliens.
* IntangibleMan: VoluntaryShapeshifting: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of
switch between their actions.
* MindRape:
own form and that of a particular humanoid. They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or
can change who their goals.false form is, though this often requires staging the death of the old identity.



[[folder:Haan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.

to:

[[folder:Haan]]
[[quoteright:300:https://static.
[[folder:Ryphorian]]
[[quoteright:189:https://static.
tvtropes.org/pmwiki/pub/images/haan.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Monstrous humanoid
Humanoid (Ryphorian)
->'''Size:''' Large

An arthropodan species native
Medium

Natives
to Bretheda. They weave balloons from webs Triaxus, ryphorians appear in three subtypes depending of which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by centuries-long season their kin.world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.



* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.

to:

* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead
BizarreAlienBiology: Ryphorians have three appearances depending to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,
planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and eurypterids (sea scorpions).have larger eyes. The third form is for those born just before or during the transition between seasons.
* {{Technophobia}}: Almost all haan consider technology taboo.DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.



[[folder:Ikeshti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small

The ikeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.

to:

[[folder:Ikeshti]]
[[quoteright:250:https://static.
[[folder:Sarcesian]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Ikeshti)
(Sarcesian)
->'''Size:''' Small

The ikeshti are a reptilian race
Large

A tall species
native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage one of the planets that lasts between one and two decades before entering their adult stage. now makes up the Diaspora. They become composed to mate and after doing so engage in battle to the death, with the are capable of surviving mate settling into the final stage of in space for up to an hour, suppressing their life breathing and growing solar wings to tend for glide through the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.void.



* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.

to:

* LizardFolk: ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople:
They're human-sized, bipedal reptiles incredibly tall, with rust-red scales.
long spindly limbs.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and had their minds and bodies overwhelmed by thin with a flood of hormones. They're much larger than their still-sentient brethren and care for little tiny face. Now they look more than killing and eating.like large-eyed hairless elves.



[[folder:Ilthisarian]]
->'''Type:''' Monstrous Humanoid

to:

[[folder:Ilthisarian]]
[[folder:Shobhad]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous HumanoidMosntrous humanoid



* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.

to:

* BizarreAlienBiology: They've got multiple heads Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and multiple sets of redundant organs.
personal honor.
----
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
TheBigGuy: They tower over most races.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase:
MultiArmedAndDangerous: They have one primary head, but have several (artwork depicts both six four arms, are larger than most races, and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as
particularly hard to master because all of these heads speak together attractive in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Tharks]] on whom they are based.



[[folder:Kalo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
->'''Size:''' Medium

Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.

to:

[[folder:Kalo]]
[[quoteright:300:https://static.
[[folder:Skittermander]]
[[quoteright:270:https://static.
tvtropes.org/pmwiki/pub/images/kalo.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
Humanoid (Skittermander)
->'''Size:''' Medium

Natives to
Small

A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed
the Brethedan moon of Kalo-Mahoi, Veskarium when they attempted to invade, as the kalo are an aquatic species vesk code of honor forbid them from firing on a foe that cannot survive out of the water without specialized gear. Resembling wasn't interested in a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.fight.



* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.

to:

* ActionFashionista: BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter:
They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens:
adorable little fur balls. They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race
both less and more cute as such whelps, as though their faces are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility. even cuter, they have a creepy worm-like mouth on their stomachs.



[[folder:Khizar]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizars) (Plantlike)
->'''Size:''' Medium

* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.

to:

[[folder:Khizar]]
[[quoteright:260:https://static.
[[folder:Space Goblin]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/khizar_2.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Khizars) (Plantlike)
(Goblinoid)
->'''Size:''' Medium

* BizarreAlienBiology: They're masses of roots
Small

A small
and vines arranged in chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry
the structure trademark crude cutting weapons of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically
their ancient brethren. And yes, they're humanoids so physically and mentally they're still called dogslicers.
* BigEater: They eat
a lot closer lot, though not to other humanoid species than the ghorans of Golarion, despite looking more alien.same extent as normal goblins.



[[folder:Kish]]
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium

Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.

to:

[[folder:Kish]]
[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Humanoid (Kish)
Magical beast
->'''Size:''' Medium

Primitive descendants
Large

The primary race
of the kishalee, an advanced civilization that once ruled crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the stars, the kish live among the ruins of wrong way with their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, constant criticism and digigrade feet.bluntness.



* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.

to:

* ExtraEyes: BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife:
They have a literal third eye developed on their foreheads.
* FuturePrimitive: They're at
a largely stone age level world that was full of development even though they're these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of
the descendants fact that they appear to be made of a star-faring people.some crystalline substance.



[[folder:Maraquoi]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)

to:

[[folder:Maraquoi]]
[[quoteright:260:https://static.
[[folder:Verthani]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/maraquoi.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Maraquoi)(Verthani)



Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.

to:

Natives to Verces, the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which verthani are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.cooperative race that specializes in biological and cybernetic augmentation.



* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.

to:

* BizarreAlienSexes: AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They have ''seven'' sexes, were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly
all of which them, and even the ones who aren't are necessary to reproduce. For the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the
more capable of receiving them than other six despite having no apparent physical contact in races.
* FantasticCasteSystem: Verthani are divided into three castes known as
the process.
Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* HumanoidAlien: NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens:
They look like monkeys humans with insectoid compound eyes.large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.



[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.

to:

[[folder:Morlamaw]]
[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
humanoid
->'''Size:''' Large

Medium

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives mysterious race, the witchwyrds were the progenitors of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.kasathas and shobhads.



* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.

to:

* IntelligentGerbil: An alien race TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that is, for all intents and purposes, a species of blue talking walruses.
hide everything but their eyes.
* WarmHeartedWalrus: MultiArmedAndDangerous: They tend to be good-natured.have four arms and are capable of firing magical force projectiles.



[[folder:Nuar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Nuar]]
[[quoteright:240:https://static.
[[folder:Wrikreechee]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/nuar.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoidhumanoid (Aquatic)



A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.

to:

A rare race, nuars resemble minotaurs Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and claim allow them to originate from Golarion. Their culture draws from bits leave their watery home. They remain vulnerable to changes in temperature and pieces of many others, particularly orcs.often wear environmentally controlled suits to maintain a constant temperature.



* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.

to:

* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct {{Expy}}: They're very reminicent of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including
their bigger, less smart minotaur relatives. vocal systems. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of
need specialized masks to adapt their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one
voices to build these.tones and volumes audible in air.



[[folder:Reptoid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid and Shapechanger)

to:

[[folder:Reptoid]]
!!Pact Worlds
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Humanoid (Reptoid and Shapechanger)Aberration (shapechanger)



Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
----
* TheReptilians: In their true form, they're lizardlike humanoid aliens.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.

to:

Shapeshifting reptilians, reptoids infiltrate societies to further * AFormYouAreComfortableWith: Astrazoans maintain their unknown goals.
----
shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* TheReptilians: {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens:
In their true natural form, they're lizardlike humanoid aliens.
astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: They Astrazoans can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging assume the death appearance of almost any creature of the old identity. same size.



[[folder:Ryphorian]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)

to:

[[folder:Ryphorian]]
[[quoteright:189:https://static.
[[folder:Bantrid]]
[[quoteright:280:https://static.
tvtropes.org/pmwiki/pub/images/rip_5.org/pmwiki/pub/images/bantrid.jpg]]
[[quoteright:189:https://static.->'''Type:''' Aberration
->'''Size:''' Small

* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]

[[folder:Borai]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/rip2.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Humanoid (Ryphorian)Undead



Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
----
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.

to:

Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians * TechnicallyLivingZombie: Despite being considered undead, borais are born to the winter type, modern technology allows them to change into whichever subtype they wish.
----
* BizarreAlienBiology: Ryphorians
only mostly dead bodies that still have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians
a sliver of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies soul inside, usually because of a botched resurrection or because the borai was too stubborn to ride them. Few Ryphorians ride Dragonkin nowadays, but they die. They still enjoy the bonds, need to breathe, eat and many partner up as co-pilots.
* RubberForeheadAliens: They look
sleep like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
normal living people.



[[folder:Sarcesian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large

A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
[[/folder]]

[[folder:Scyphozoan]]
->'''Type:''' Aberration

to:

[[folder:Sarcesian]]
[[quoteright:350:https://static.
[[folder:Khizar]]
[[quoteright:260:https://static.
tvtropes.org/pmwiki/pub/images/sarcesian.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large

A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
[[/folder]]

[[folder:Scyphozoan]]
->'''Type:''' Aberration
(Khizars) (Plantlike)



* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.

to:

* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical BizarreAlienBiology: They're masses of roots and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations
vines arranged in the air or water, allowing them structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer
to sense nearby creatures even if they can't see them.other humanoid species than the ghorans of Golarion, despite looking more alien.



[[folder:Selamid]]
->'''Type:''' Ooze

to:

[[folder:Selamid]]
[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' OozeConstructs (Technological)
->'''Size:''' Small or Medium

* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]

[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)



* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.

to:

* BaseOnWheels: Selamids build BirdPeople: They have several subtle avian qualities. For instance their cities called megadoplexes upon the backs of eyes are fixed in their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids
skulls and they have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers
to them turn their whole heads to look around.
* SlaveRace: They were originally bred as one
by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of
syrinx, but since they seem to have vanished with Golarion, the appropriate size never needs to be adjusted to allow a selamid to use it.
strix in Starfinder are entirely free.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of WingedHumanoid: Despite their lifespan.avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).



[[folder: Seprevoi]]
->'''Type:''' Monstrous Humanoids(Seprevoi)

to:

[[folder: Seprevoi]]
!!Adventure Paths
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Monstrous Humanoids(Seprevoi)Humanoid (Elebrian)



* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.

to:

* ArchaicWeaponForAnAdvancedAge: Due Sentients native to Eox, most turned to undeath when the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled
backlash from a superweapon decimated their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet world. A few survived in their system that sustains life.
normal, living forms.
----
* FutureImperfect: Knowledge of exactly what it was that caused them to flee MyBrainIsBig: Their enlarged craniums signify their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
advanced intelligence.
* SinsOfOurFathers: Self-imposed TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the Exilytes, a cult like organization that permeates every level of Seprevoi society. bone sages.
* RubberForeheadAliens:
They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
resemble humans with enlarged craniums.
* SpaceStation: They are confined to a series of them in orbit around SuddenNameChange: The elebrians were originally just called Eoxians after their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire
planet uninhabitable for in ''Pathfinder'', as no one on Golarion knew their species, though other races are unaffected. racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers:
The seprevoi themselves have forgotten this, undead elebrians know that they won't age or weaken, there's no concept of retirement, and believe an elebrian tasked with guarding a wall knows that in 3 centuries, the virus to wall will still be a divine punishment.standing and the elebrian capable of doing so.



[[folder:Shimreen]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium

to:

[[folder:Shimreen]]
[[folder:Ferran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Shimreen)
(Ferran)
->'''Size:''' MediumSmall

A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
----
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.



[[folder:Shobhad]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Mosntrous humanoid

to:

[[folder:Shobhad]]
[[quoteright:340:https://static.
[[folder: Ghibrani]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Mosntrous humanoidHumanoid (Ghibrani)
->'''Size:''' Medium

* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
[[/folder]]

[[folder:Ilthisarian]]
->'''Type:''' Monstrous Humanoid



Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
----
* TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.

to:

Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess * BizarreAlienBiology: They've got multiple heads and personal honor.
----
multiple sets of redundant organs.
* TheBigGuy: They tower over most races.
GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MultiArmedAndDangerous: MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase:
They have four arms, are larger than most races, one primary head, but have several (artwork depicts both six and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as
seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly attractive hard to master because all of these heads speak together in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.



[[folder:Skittermander]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small

A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.

to:

[[folder:Skittermander]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
[[folder:Kish]]
->'''Type:''' Humanoid (Skittermander)
(Kish)
->'''Size:''' Small

A race
Medium

Primitive descendants
of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight. humanoids with skull-like faces, mandibles, and digigrade feet.



* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.

to:

* BadassPacifist: If they are ObfuscatingStupidity, then ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though
they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from
the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out
descendants of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
star-faring people.



[[folder:Space Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small

A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.

to:

[[folder:Space Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
[[folder:Scyphozoan]]
->'''Type:''' Humanoid (Goblinoid)
Aberration
->'''Size:''' Small

A small and chaotic race, goblins are known for cobbling
Medium

* BioPunk: Scyphozoan
technology together out depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation
of scrap, voraciously consuming anything they scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that
can get breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with
their hands on, tentacles.
* XRayVision: The scyphozoan's bell
and generally being a pain tentacles are sensitive to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry
vibrations in the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not
air or water, allowing them to the same extent as normal goblins.sense nearby creatures even if they can't see them.



[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Constructs (Technological)
->'''Size:''' Small or Medium

* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]

[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)

to:

[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
[[folder:Selamid]]
->'''Type:''' Constructs (Technological)
->'''Size:''' Small or Medium

* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]

[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
Ooze



* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).

to:

* BirdPeople: They have several subtle avian qualities. For instance BaseOnWheels: Selamids build their eyes are fixed in cities called megadoplexes upon the backs of their skulls and gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since
they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to turn their whole heads to look around.
* SlaveRace: They were originally bred as one
them by the syrinx, but since they seem to have vanished with Golarion, pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of
the strix in Starfinder are entirely free.
appropriate size never needs to be adjusted to allow a selamid to use it.
* WingedHumanoid: Despite TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).lifespan.



[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Large

The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
[[/folder]]

[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)

to:

[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
[[folder: Seprevoi]]
->'''Type:''' Magical beast
->'''Size:''' Large

The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
[[/folder]]

[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
Monstrous Humanoids(Seprevoi)



Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
----
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.

to:

Natives * ArchaicWeaponForAnAdvancedAge: Due to Verces, the verthani are scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in
a highly cooperative centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole
race that specializes in biological and cybernetic augmentation.
----
* AcePilot: Aside
exiled from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the first race to develop space advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them
and most believe that it was some crime against the first to launch a ship through the drift.
* {{Cyborg}}: Nearly
gods for which they are being punished for all of them, and even the ones who eternity.
* KillerSpaceMonkey: Well not especially killer given that they
aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer
particularly hostile or warlike, anymore so than anyone can remember, but else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that
their relationships with the Outlaw Kingdoms are far less peaceful, race must pay eternal penance for some forgotten crime, and no technology or magic can even be a bit bigoted.
ever bring them back to their homeworld.
* RubberForeheadAliens: SpaceStation: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after
are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire
planet in ''Pathfinder'', as no one on Golarion knew uninhabitable for their racial name back then.species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.



[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
[[folder:Shimreen]]
->'''Type:''' Monstrous humanoidHumanoid (Shimreen)




A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
----
* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.



[[folder:Wrikreechee]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (Aquatic)

to:

[[folder:Wrikreechee]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (Aquatic)
!!Starfinder Society
[[folder:Copaxi]]
->'''Type''': Humanoid



Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.

to:

Natives Inhabitants of Akchios, these ocean dwellers use hormone supplements a dying world, they applied for admission to keep the Pact Worlds through the Starfinder Society. Whether by fleeing their chitinous summer shells year-round and allow them homeworld or by gaining admittance, they contribute to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.the galaxy at large.



* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.

to:

* {{Expy}}: StarfishAliens: They're very reminicent a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]

[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives
of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and
cold, watery planet Arniselle. While the majority of the race remains on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including
their vocal systems. home world, a few adventurous souls have joined the crews of starships to see the universe.
----
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus:
They need specialized masks tend to adapt their voices to tones and volumes audible in air.be good-natured.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BornLucky: As always, they're naturally lucky.
* ThePollyanna: Their cheerful optimism is often kept even when in danger, making them [[NervesOfSteel seem fearless in comparison to other races.]]
* RetiredBadass: Halflings are practically genetically predispositioned to become this, most of them having a phase as bold daredevils in young adulthood before mellowing down.
Is there an issue? Send a MessageReason:
None


* {{Keet}}: Their hyperactivitpy gives them an extra move action once per day.

to:

* {{Keet}}: Their hyperactivitpy hyperactivity gives them an extra move action once per day.

Added: 78

Changed: 132

Is there an issue? Send a MessageReason:
Not sure why the image is of a whelp; even so.


* {{Keet}}: Their hyperactivity gives them an extra move action once per day.

to:

* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* {{Keet}}: Their hyperactivity hyperactivitpy gives them an extra move action once per day.

Added: 831

Changed: 869

Removed: 32

Is there an issue? Send a MessageReason:
None


[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)

to:

[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
[[folder:Copaxi]]
->'''Type''': Humanoid



Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.

to:

Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order Inhabitants of things. Though a dying world, they almost exclusively create devices that increase this entropy, often applied for admission to the Pact Worlds through the use of negative energy, Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they look down on those who would hurry existence contribute to its final state like children who want to skip to dessert rather than experience the full meal.galaxy at large.



* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.

to:

* DarkIsEvil: They practice shadow magic and worship StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the concept of entropy, and lean towards evil alignments.
touch.
* TheReptilians: They look reptilian, though they have some amphibian traits.WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.


Added DiffLines:

[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
->'''Size:''' Medium

Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
----
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* TheReptilians: They look reptilian, though they have some amphibian traits.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** three "fathers", Ilsha(earth-sire), Qsha(sky-sire), and Susha(water-sire), who contribute genetic material.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.

to:

** three Three "fathers", Ilsha(earth-sire), Qsha(sky-sire), the Ilsha (earth-sire), Qsha (sky-sire), and Susha(water-sire), Susha (water-sire), who contribute genetic material.
** the Uisha(sharer), The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** and And among all this these is the Zysha(facilitator) Zysha (facilitator), who for some reason has to effectively oversee all this, this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.

Added: 651

Changed: 30

Is there an issue? Send a MessageReason:
None


Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly aversive to killing so as not to prevent reproduction altogether.

to:

Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly aversive averse to killing killing, so as not to prevent reproduction altogether.



* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce.

to:

* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** three "fathers", Ilsha(earth-sire), Qsha(sky-sire), and Susha(water-sire), who contribute genetic material.
** the Uisha(sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** the Klsha(bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** the Mesha(cradle), who nurses the child in a marsupial-like pouch.
** and among all this is the Zysha(facilitator) who for some reason has to effectively oversee all this, and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
Is there an issue? Send a MessageReason:
None


* DiscardAndDraw: ‘’Starfinder’’ Androids don’t have the Nanite Surge ability of the Androffan/Numerian Androids of the past. Instead they have a built-in armor upgrade slot.

to:

* DiscardAndDraw: ‘’Starfinder’’ Androids don’t ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian Androids androids of the past. Instead Instead, they have a built-in armor upgrade slot.
Is there an issue? Send a MessageReason:
None


* MarkedChange: When the tattoos that cover their body start to glow, that means that they've activated the nanites in their blood, giving them a huge bonus to one roll.

to:

* MarkedChange: When DiscardAndDraw: ‘’Starfinder’’ Androids don’t have the tattoos that cover their body start to glow, that means that they've activated Nanite Surge ability of the nanites in their blood, giving them Androffan/Numerian Androids of the past. Instead they have a huge bonus to one roll.built-in armor upgrade slot.



* TronLines: These cover their bodies when they use their nanites.

to:

* TronLines: These cover their bodies when they use their nanites.bodies.

Added: 939

Changed: 453

Removed: 421

Is there an issue? Send a MessageReason:
PM consensus


* LizardFolk: ''Starfinder'''s primary race of reptilian aliens, the vesk are more traditional LizardFolk versus the reptoids' TheReptilians. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.



* TheReptilians: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.



* NonHumanHumanoidHybrid: Most half-elves are half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.

to:

* HalfHumanHybrid: The vast majority of half-elves are half-human on the other side, to the point that they have both the elf and human subtypes.
* NonHumanHumanoidHybrid: Most A growing number of half-elves are half human, but a growing number, particularly on Triaxus, Triaxus are half-ryphorian instead.instead of half-human. They are oddly similar to their human-born counterparts, however.



* PromotedToPlayable: Formians are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.

to:

* PromotedToPlayable: Formians Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.



[[folder: Ilthisarian]]

to:

[[folder: Ilthisarian]][[folder:Ilthisarian]]



[[folder:Shimreen]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[/folder]]



* BrutalHonesty: Their primary trait.

to:

* BrutalHonesty: Their primary trait.Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.


Added DiffLines:

* FishPeople: Eel people.

Added: 260

Changed: 2

Is there an issue? Send a MessageReason:
None


* NonHumanHumanoidHybrid: Most half-elves are Half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.

to:

* NonHumanHumanoidHybrid: Most half-elves are Half half human, but a growing number, particularly on Triaxus, are half-ryphorian instead. They are oddly similar to their human-born counterparts, however.
* TrueBreedingHybrid: It's not particularly common, but half-elves breed true and a number of half-elven settlements have sprung up around the Pact Worlds. The result is that some half-elves are quite far removed from their human, elven or ryphorian ancestors.
Is there an issue? Send a MessageReason:
None


* TheReptilians : ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.

to:

* TheReptilians : TheReptilians: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.

Added: 422

Removed: 418

Is there an issue? Send a MessageReason:
None


* LizardFolk: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.


Added DiffLines:

* TheReptilians : ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.

Added: 233

Changed: 25

Is there an issue? Send a MessageReason:
None


* HalfHumanHybrid: Most Half-Elves are Half human, but a growing number, particularly on Triaxus, are Half-Ryphorian instead. They are oddly similar to their Human-born counterparts, however.

to:

* HalfHumanHybrid: NonHumanHumanoidHybrid: Most Half-Elves half-elves are Half human, but a growing number, particularly on Triaxus, are Half-Ryphorian half-ryphorian instead. They are oddly similar to their Human-born human-born counterparts, however.


Added DiffLines:

* TrueBreedingHybrid: Orcs were almost entirely confined to Golarion at the time that it disappeared, making them very rare in the modern Pact Worlds; as a result, most half-orcs now are the result of true-breeding between half-orcs.

Added: 3881

Changed: 3739

Removed: 571

Is there an issue? Send a MessageReason:
None


[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/250px_iseph.jpg]]



[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/250px_iseph.jpg]]

to:

[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/250px_iseph.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px_starship_engineer.jpg]]
[[caption-width-right:250:A damaya lashunta.]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px_starship_engineer.jpg]]
[[caption-width-right:250:A damaya lashunta.]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px_starship_engineer.jpg]]
[[caption-width-right:250:A damaya lashunta.]]



[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]



[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]

to:

[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ysoki.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ysoki.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ysoki.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dwarf.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dwarf.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dwarf.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elf.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elf.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elf.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gnome.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gnome.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gnome.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfelf.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfelf.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfelf.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halforc.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halforc.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halforc.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfling.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfling.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halfling.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]



[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]



[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]



[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]



[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]

to:

[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]



[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]



[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]

* BizarreAlienBiology: They're a mass of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.

to:

[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]


* BizarreAlienBiology: They're a mass masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.



[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]



[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]




* WarmHeartedWalrus: They tend to be good natured.

to:

\n----
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good natured.good-natured.



[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]



[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]

to:

[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]



* TheReptilians: In their true form.

to:

* TheReptilians: In their true form.form, they're lizardlike humanoid aliens.



[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]



[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]

to:

[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]



[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]



[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]



[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]

to:

[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]



[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]



[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]



[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]

to:

[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]

Top