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* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them their chosen people & had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, and the membrane ghibrani have completely forgotten their own deception.
to:
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them their her chosen people & and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, and the membrane ghibrani have completely forgotten their own deception.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
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* BizarreAlienBiology: They've got multiple heads & multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength & intelligence.
* MadeOfIron: Large & hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther (multiple sets) of powerful jaws & sharp teeth allow them to bite enemies & hold on & grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several(artwork depicts both six & seven) other, smaller heads that look like snakes sprouting from their neck & shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* GeniusBruiser: Large sized, and with racial bonuses to both strength & intelligence.
* MadeOfIron: Large & hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther (multiple sets) of powerful jaws & sharp teeth allow them to bite enemies & hold on & grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several(artwork depicts both six & seven) other, smaller heads that look like snakes sprouting from their neck & shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
to:
* BizarreAlienBiology: They've got multiple heads & and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength& and intelligence.
* MadeOfIron: Large& and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther(multiple sets) multiple sets of powerful jaws & and sharp teeth allow them to bite enemies & and hold on & and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but haveseveral(artwork several (artwork depicts both six & and seven) other, smaller heads that look like snakes sprouting from their neck & ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* GeniusBruiser: Large sized, and with racial bonuses to both strength
* MadeOfIron: Large
* ManBitesMan: Ther
* MultipleHeadCase: They have one primary head, but have
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[/folder]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
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* HalfHumanHybrid: Half human, half elf.
to:
* HalfHumanHybrid: Most Half-Elves are Half human, half elf.but a growing number, particularly on Triaxus, are Half-Ryphorian instead. They are oddly similar to their Human-born counterparts, however.
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
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* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them.
to:
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
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[[folder: Ilthisarian]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* BizarreAlienBiology: They've got multiple heads & multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength & intelligence.
* MadeOfIron: Large & hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther (multiple sets) of powerful jaws & sharp teeth allow them to bite enemies & hold on & grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several(artwork depicts both six & seven) other, smaller heads that look like snakes sprouting from their neck & shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
[/folder]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* BizarreAlienBiology: They've got multiple heads & multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength & intelligence.
* MadeOfIron: Large & hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther (multiple sets) of powerful jaws & sharp teeth allow them to bite enemies & hold on & grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several(artwork depicts both six & seven) other, smaller heads that look like snakes sprouting from their neck & shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
[/folder]
Added DiffLines:
[[folder: Seprevoi]]
->'''Type:''' Monstrous Humanoids(Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
[[/folder]]
->'''Type:''' Monstrous Humanoids(Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
[[/folder]]
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[[folder: Ghibrani]]
->'''Type:''' Humanoid (Ghibrani)
->'''Size:''' Medium
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them their chosen people & had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, and the membrane ghibrani have completely forgotten their own deception.
[[/folder]]
->'''Type:''' Humanoid (Ghibrani)
->'''Size:''' Medium
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them their chosen people & had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, and the membrane ghibrani have completely forgotten their own deception.
[[/folder]]
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->'''Race:''' Humanoid (Gray)
->'''Race:''' Small
->'''Race:''' Small
to:
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* GoodCounterpart: To the Reptoids. Where as reptoids use their shapeshifting powers to infiltrate & manipulate societies towards unknown but nefarious ends, astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
to:
* GoodCounterpart: To the Reptoids. Where as reptoids use their shapeshifting powers to infiltrate & manipulate societies towards unknown but nefarious ends, astrazoans AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
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* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers & developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
to:
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers & and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
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[[folder:Shobhad]]
->'''Type:''' Mosntrous humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
----
* TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
->'''Type:''' Mosntrous humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
----
* TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
to:
->'''Type:'''
->'''Size:'''
Collectively called the shobhad-neh, these four-armed giants are native
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to
----
*
*
*
* XRayVision: The scyphozoan's bell and tentacles are sensitive to
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[[folder:Skittermander]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
to:
->'''Type:'''
->'''Size:'''
A
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
[[folder:Shobhad]]
->'''Type:''' Mosntrous humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on
Changed line(s) 468,473 (click to see context) from:
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
to:
* BadassPacifist: If TheBigGuy: They tower over most races.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', theyare ObfuscatingStupidity, then were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use[[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to take bites out of large prey. It's normally all-but harmless given increase their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tendresemblance to become bureaucrats for [[Literature/JohnCarterOfMars the sole purpose of helping as many people as Tharks]] on whom they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their facesare even cuter, they have a creepy worm-like mouth on their stomachs.based.
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces
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[[folder:Space Goblin]]
->'''Type:''' Humanoid (Goblinoid)
->'''Type:''' Humanoid (Goblinoid)
to:
->'''Type:''' Humanoid
Changed line(s) 479,481 (click to see context) from:
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
to:
A
Changed line(s) 483,484 (click to see context) from:
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
to:
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, BadassPacifist: If they are ObfuscatingStupidity, then they're still called dogslicers.
masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
*BigEater: They eat {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for alot, secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as thoughnot to the same extent as normal goblins.their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
*
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though
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[[folder:Space Goblin]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
[[/folder]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
[[/folder]]
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* GoodCounterpart: To the Reptoids. Where as reptoids use their shapeshifting powers to infiltrate & manipulate societies towards unknown but nefarious ends, astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
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* OurNudityIsDifferent: Kasatha modesty requires that the mouth be covered around all but the most intimate companions.
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* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers & developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
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* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name 'ryphorian' was unknown and everyone called them Triaxians.
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* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name 'ryphorian' "ryphorian" was unknown and everyone called them Triaxians.
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* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like that of a Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
to:
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like that those of a the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
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* NamedAfterTheirPlanet: The kasatha came from the planet of Kasath; it is unknown whether the planet was named after the race or vice versa.
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Natives of Castrovel, lashuntas are separated into two subspecies, the bulky and muscular Korasha and the lithe and graceful Damaya, with each Lashunta starting out as indeterminate at birth and developing into one or the other subspecies as a response to environmental factors or as a conscious choice aided by medications and meditation. Both subspecies have innate psychic powers useful for self defense and communication.
to:
Natives of Castrovel, lashuntas are separated into two subspecies, the bulky and muscular Korasha korasha and the lithe and graceful Damaya, damaya, with each Lashunta lashunta starting out as indeterminate at birth and developing into one or the other subspecies as a response to environmental factors or as a conscious choice aided by medications and meditation. Both subspecies have innate psychic powers useful for self defense and communication.
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* AdaptationalAttractiveness: The korasha in Pathfinder were noted to be ugly, while in Starfinder they're more ruggedly handsome.
* AdaptationalModesty: While still very attractive and often wearing flattering clothing, the fact that they wear clothing at all is more modest than their Pathfinder counterparts.
* AdaptationalModesty: While still very attractive and often wearing flattering clothing, the fact that they wear clothing at all is more modest than their Pathfinder counterparts.
* BleachedUnderpants: While still very attractive and often wearing flattering clothing, the fact that they wear proper clothing at all is more modest than their ancestors in the pre-Gap time of ''Pathfinder''.
* ProgressivelyPrettier: The korasha in ''Pathfinder'' were noted to be ugly, while in ''Starfinder'' they're more ruggedly handsome.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name 'ryphorian' was unknown and everyone called them Triaxians.
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* AdaptationalAttractiveness: In Pathfinder, the sarcesians' heads look like that of a Muun from Star Wars: tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like that of a Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
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* AdaptationalUgliness: While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In Starfinder they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
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A race of peaceful, communal creatures from Vesk-3, Skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
to:
A race of peaceful, communal creatures from Vesk-3, Skittermanders skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
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* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted Vesk control through sheer force of friendliness.
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* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted Vesk vesk control through sheer force of friendliness. friendliness.
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* KillerRabbit: Skittermander Whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
to:
* KillerRabbit: Skittermander Whelps whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
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* SlaveRace: They were originally bred as one by the Syrinx, but since they seem to have vanished with Golarion, the Strix in Starfinder are entirely free.
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* SlaveRace: They were originally bred as one by the Syrinx, syrinx, but since they seem to have vanished with Golarion, the Strix strix in Starfinder are entirely free.
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* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
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* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
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* AdaptationalAttractiveness: The korasha in Pathfinder were noted to be ugly, while in Starfinder they're more ruggedly handsome.
* AdaptationalModesty: While still very attractive and often wearing flattering clothing, the fact that they wear clothing at all is more modest than their Pathfinder counterparts.
* AdaptationalModesty: While still very attractive and often wearing flattering clothing, the fact that they wear clothing at all is more modest than their Pathfinder counterparts.
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* LizardFolk: ''Starfinder'''s race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
to:
* LizardFolk: ''Starfinder'''s primary race of reptilian aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* AdaptationalAttractiveness: In Pathfinder, the sarcesians' heads look like that of a Muun from Star Wars: tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
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* AdaptationalUgliness: While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In Starfinder they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc.
to:
* AdaptationalUgliness: While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In Starfinder they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted Vesk control through sheer force of friendliness.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
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* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogchoppers.
to:
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogchoppers.dogslicers.
* SlaveRace: They were originally bred as one by the Syrinx, but since they seem to have vanished with Golarion, the Strix in Starfinder are entirely free.
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
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* RubberForeheadAliens: They look like humans with large mouse-like eyes.
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* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-likeeyes.eyes and longer limbs.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like
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this context has nothing to do with the trope itself
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* AmazonianBeauty: The korasha lashunta are a bit short for this trope, but being stout & well muscled doesn't take away from their attractiveness, as the book mentions.
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* AmazonianBeauty: The korasha lashunta are a bit short for this trope, but being stout & and well muscled doesn't take away from their attractiveness, as the book mentions.
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[[folder:Shirrens]]
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[[folder:Dwarves]]
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[[folder:Elves]]
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[[folder:Gnomes]]
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[[folder:Half-Elves]]
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[[folder:Half-Orcs]]
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* SlaveRace: Not technically but for all practical purposes. The majority of half-orcs & remaining full orcs live on Apostae as second class citizens with no say or representation on political matters at all, serving the drow rulers of the planet as manual laborers or mercenaries.
to:
* SlaveRace: Not technically but for all practical purposes. The majority of half-orcs & remaining full and orcs live on Apostae as second class citizens with no say or representation on political matters at all, serving the drow rulers of the planet as manual laborers or mercenaries.
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[[folder:Halflings]]
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* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate & pass out.
* StarfishAliens: There a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* StarfishAliens: There a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
to:
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate & and pass out.
* StarfishAliens:There A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* StarfishAliens:
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
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* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than "true" dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
to:
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than "true" true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
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* ArchEnemy: They've been at war with the Lashunta for thousands of years, with peace only taking effect in the last few decades.
to:
* ArchEnemy: They've been at war with the Lashunta lashuntas for thousands of years, with peace only taking effect in the last few decades.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
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* PromotedToPlayable: TabletopGame/{{Pathfinder}} and its [[TabletopGame/DungeonsAndDragons predecessors]] portrayed Formians as an outright HiveMind that was [[AlwaysChaoticEvil Always]] LawfulStupid and sometimes even counted as [[MadeOfEvil lawful outsiders]]. Here, they have a strict caste system, but individual Formians are sentient and have free will.
to:
* PromotedToPlayable: TabletopGame/{{Pathfinder}} and its [[TabletopGame/DungeonsAndDragons predecessors]] portrayed Formians as an outright HiveMind that was [[AlwaysChaoticEvil Always]] LawfulStupid and sometimes even counted as [[MadeOfEvil lawful outsiders]]. Here, they have a strict caste system, but individual Formians are sentient and have free will.another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.
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* BizarreAlienBiology: They're a mass of roots & vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature & the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.
* NatureHero: They're big on preserving nature & the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.
to:
* BizarreAlienBiology: They're a mass of roots & and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature& and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically& and mentally they're a lot closer to other humanoid species than the ghorans of Golarian, Golarion, despite looking more alien.
* NatureHero: They're big on preserving nature
* PlantAliens: Technically they're humanoids so physically
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* AmazingTechnicolorPopulation: They come in a wide array of bright colors such as blue & pink.
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* ALoadOfBull: They look almost identical to minotaurs.
to:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They look almost identical to minotaurs.have natural grasp of complex patterns and shifting connections.
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* TransformingWeapon: Their signature technology, the Maze Core, allows one to build these.
to:
* TransformingWeapon: Their signature technology, the Maze Core, maze-core, allows one to build these.
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* DragonRider: In the old days, the Ryphorians of the Skyfire Mandate and other Allied Territories could form links with Dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them.
to:
* DragonRider: In the old days, the Ryphorians ryphorians of the Skyfire Mandate and other Allied Territories could form links with Dragonkin, dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them.
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[[folder:Skittermanders]]
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[[folder: SRO]]
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[[folder: SRO]]Sentient Robotic Organism]]
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* FunWithAcronyms: '''S'''entient '''R'''obotic '''O'''rganisms.
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* FunWithAcronyms: '''S'''entient '''R'''obotic '''O'''rganisms.RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
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* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls & they have to turn their whole heads to look around.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
to:
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls & and they have to turn their whole heads to look around.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand& and foot structure(though structure (though they do have non-functional claws instead of nails).
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand
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* PromotedToPlayable: TabletopGame/{{Pathfinder}} and its [[TabletopGame/DungeonsAndDragons predecessors]] portrayed Formians as an outright HiveMind that was [[AlwaysChaoticEvil Always]] LawfulStupid and sometimes even counted as [[MadeOfEvil lawful outsiders]]. Here, they have a strict caste system, but individual Formians are sentient and have free will.
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* TransformingWeapon: Their signature technology, the Maze Core, allows one to build these.
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* SiliconBasedLife: They developed on a world that was full of these.
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* WingedHumanoids: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
to:
* WingedHumanoids: WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
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[[folder:Khizar]]
->'''Type:''' Humanoid (Khizars) (Plantlike)
->'''Type:''' Humanoid (Khizars) (Plantlike)
to:
[[folder:Kalo]]
->'''Type:'''
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* BizarreAlienBiology: They're a mass of roots & vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature & the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.
* NatureHero: They're big on preserving nature & the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.
to:
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
----
*BizarreAlienBiology: HumanoidAliens: They're a mass capable of roots & vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
movement, but they're primarily adapted to life underwater.
*NatureHero: SuperNotDrowningSkills: They're big on preserving nature & the natural world from the constant encroachment an aquatic race and as such are perfectly capable of industrialization.
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.breathing water. Unfortunately, breathing air is an impossibility.
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*
*
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the ghorans of Golarian, despite looking more alien.
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[[folder:Kish]]
->'''Type:''' Humanoid (Kish)
->'''Type:''' Humanoid (Kish)
to:
->'''Type:''' Humanoid
Changed line(s) 357,360 (click to see context) from:
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
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* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
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* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
to:
----
* ExtraEyes: They have
*
* PlantAliens: Technically they're humanoids so physically & mentally they're a lot closer to other humanoid species than the
Changed line(s) 363,364 (click to see context) from:
[[folder:Kalo]]
->'''Type:''' Monstroud humanoid (Aquatic)
->'''Type:''' Monstroud humanoid (Aquatic)
to:
->'''Type:'''
Changed line(s) 367 (click to see context) from:
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
to:
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* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
to:
* HumanoidAliens: ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They'recapable at a largely stone age level of bipedal movement, but development even though they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capablethe descendants of breathing water. Unfortunately, breathing air is an impossibility. a star-faring people.
* FuturePrimitive: They're
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable
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[[folder: Strix]]
->'''Type:''' Humanoid (Strix)
->'''Size:''' Medium
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls & they have to turn their whole heads to look around.
* WingedHumanoids: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
[[/folder]]
->'''Type:''' Humanoid (Strix)
->'''Size:''' Medium
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls & they have to turn their whole heads to look around.
* WingedHumanoids: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand & foot structure(though they do have non-functional claws instead of nails).
[[/folder]]
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[[/folder]]]
to: