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Disambiguated.


* WhipItGood: The Electro-Grappling Line is available as a unique gear upgrade for her, which can immobilise and suppress its target.

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[[folder:Chewbacca - Walking Carpet]]
Han Solo's faithful companion. A reliable combatant with a range of abilities focused on assisting his friends.

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[[folder:Chewbacca [[folder:Ahsoka Tahno - Walking Carpet]]
Han Solo's faithful companion.
Fulcrum]]
A reliable combatant with a range key member of abilities focused the founding of what would become the Rebel Alliance, Ahsoka took on assisting his friends.the codename “Fulcrum” and worked tirelessly to supply vital intelligence to the burgeoning Rebel. The older version of her who appeared in WesternAnimation/StarWarsRebels


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* DualWielding: She carries a pair of lightabers into battle. the Jar'Kai Mastery keyword represents her skill with using two lightsabers, granting her the ability to spend dodges to improve her damage.
* TheLawOfDiminishingDefensiveEffort: A strange gameplay example. Using Jar'Kai Mastery will quickly use up all the dodges she would normally use to protect herself. She will never need to actually dodge as long as she is not in danger of getting hit so she can use them to increase damage, but she will need them to protect herself once she comes up against stronger targets who can reliably get hits in.
* LightningBruiser: Typical as far as trained Force users go, she can dish out a lot of damage and has the mobility to get into combat. She does emphasize the Lightning part a lot more than Luke, with her offensive output being tied to the amount of dodges she receives and the ability to be granted the Agile keyword by one of her command cards.
* OlderAndWiser: She is the older Ahsoka who mentored the ghost crew instead of the younger and more impetuous version who appeared in the Clone Wars
* TrueCompanions: Her 2-pip command card "Family Reunion" paints her as one to Sabine Wren, granting the teamwork keyword with her and only giving orders to Ahsoka and Sabine.
* WeakButSkilled: In comparison to Commander Luke Skywalker, she has less raw damage and her 1-pip command card can only add up to 3 white dice to her attack pool. She does have access to a lightsaber mastery keyword, two training slots when Luke has none, and the ability to gain more defensive keywords, making her much more mobile and versatile.
[[/folder]]

[[folder:Chewbacca - Walking Carpet]]
Han Solo's faithful companion. A reliable combatant with a range of abilities focused on assisting his friends.
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Simple Staff has been disambiguated


* SimpleStaff: wields a baton as her melee weapon. [[AwesomeButImpractical It lacks the ability to penetrate armor despite its high damage value]] so It is better at stalling the enemy with suppression rather than actually killing them.

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* CannonFodder: Even more so than the Rebel Troopers, as they give up their only defensive keyword, so can can expect to take more losses. They are still cheap at just 10pts each.

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* CannonFodder: Even more so than the Rebel Troopers, Troopers as they give up their only defensive keyword, and so can can expect to take more losses. They are still cheap at just 10pts each.



* TheArtifact: Crosses over with EarlyInstallmentWeirdness, but it has the Armor Keyword without any number following it. Due to the evolving design space Armor X has been used to represent units whose armor does not fully enclose the vehicle. This has led to the AT-RT rather egregiously having more armor than a Dwarf Spider Droid despite the pilot being totally exposed save for the windshield.



* AntiArmor: Its primary role, although its still very effective against infantry

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* AntiArmor: Its primary role, although its still very effective against infantryinfantry.


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* LongRangefighter: Originally had Range 4, but has since been buffed to Range 5, and so will outrange anything short of a sniper.
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[[center: [- [[Characters/StarWarsLegion Main Characters page]] | [[Characters/StarWarsLegionGalacticEmpire Galactic Empire]] | '''[=Rebel Alliance=]''' | [[Characters/StarWarsLegionGalacticRepublic Galactic Republic]] | [[Characters/StarWarsLegionSeparatistAlliance Separatist Alliance]] -]]]

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[[center: [- [[Characters/StarWarsLegion Main Characters page]] | [[Characters/StarWarsLegionGalacticEmpire Galactic Empire]] | '''[=Rebel Alliance=]''' | [[Characters/StarWarsLegionGalacticRepublic Galactic Republic]] | [[Characters/StarWarsLegionSeparatistAlliance Separatist Alliance]] -]]]
| [[Characters/StarWarsLegionMercenaryFactions Mercenary Factions]]-]]]
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* SimpleStaff: wields a baton as her melee weapon. [[RealityEnsues It lacks the ability to penetrate armor despite its high damage value]] so It is better at stalling the enemy with suppression rather than actually killing them.

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* SimpleStaff: wields a baton as her melee weapon. [[RealityEnsues [[AwesomeButImpractical It lacks the ability to penetrate armor despite its high damage value]] so It is better at stalling the enemy with suppression rather than actually killing them.
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* StrongAndSkilled: ZigZagged, he is this to his commander version, having more finesse related keywords like Mastery of the Force, disengage, and a training slot while still keeping his high damage output, but is still StrongButUnskilled in relation to other force users, still lacking any lightsaber mastery keywords but dealing even more damage

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* StrongAndSkilled: ZigZagged, he is this TalentedButTrained: Compared to his commander version, having Commander variant, he has put a lot of skill behind his raw power. He is more finesse related keywords like Mastery of in-tune with the Force, disengage, force, has better keywords, and a training slot while still keeping his high damage output, but is still StrongButUnskilled in relation to other force users, still lacking any lightsaber mastery keywords but dealing hits even harder. While Commander Luke could get by on talent alone, Operative Luke refines those talents and allows for way more damageversatility.

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* EliteTweak: The Scatter Gun pushes the unit's CloseRangeCombatant strength even further. The MPL-57 Barrage Launcher is a cover-busting attack that could help if you are trying to make their 'high dice low impact' attacks matter when attacking entrenched positions.



* DangerousForbiddenTechnique: Can get the "Unstable Astromech" upgrade from the Speeder Truck expansion. Whereas the drawback is manageable with the Speeder Truck due to its massive health pool, it is much more risky with the relatively fragile Landspeeder. On the other hand, ''the ability to attack twice or move four times in a single turn''.
* GanglandDriveby: The only weapon it has by default is it's pilot's pistol. Crew upgrades can add a rifle or even a missile launcher to the mix, firing from the passenger seat.



* GanglandDriveby: The only weapon it has by default is it's pilot's pistol. Crew upgrades can add a rifle or even a missile launcher to the mix, firing from the passenger seat.

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* Acrofatic: It is a very large and bulky vehicle, one of the largest the rebels can field, with a speed of 1, making it look like a lumbering beast. However it has access to the Reposition and Repulsor: Ground keywords that let it ignore low obstacles and pivot after moving. This gives it much more mobility than it would seem on paper.

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* Acrofatic: {{Acrofatic}}: It is a very large and bulky vehicle, one of the largest the rebels can field, with a speed of 1, making it look like a lumbering beast. However it has access to the Reposition and Repulsor: Ground keywords that let it ignore low obstacles and pivot after moving. This gives it much more mobility than it would seem on paper.


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* DangerousForbiddenTechnique: The "Unstable Astromech" upgrade (which is also compatible with the X-34 Landspeeder) gives the unit access to a free attack or move at the end of its activation, an obviously powerful ability that could let the unit attack twice or move three or even ''four'' times (if combined with the "Reckless Driver" pilot or used on the Landspeeder) in a single turn. The drawback is a die roll that could result in you taking up to three points of damage


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* EliteTweak: This is perhaps one of the biggest examples of a unit defined by the units you give it. You can give it up to two Crew upgrades, each of which can confer some powerful abilities: the "Backworld Medic" turns the Speeder Truck into an ambulance which can heal a trooper unit each turn, while the "Unorthodox Tactician" can turn the unit into an aim token generator (an excellent trait for [[CriticalHitClass the peak-y nature]] of Rebel attacks).
* MechanicallyUnusualFighter: The Speeder Truck has the honor of being the first unit in ''Legion'' which does not carry any weapons whatsoever by default. Instead, its weapons must be equipped via upgrades if you choose to do so; otherwise its abilities are defined by the crew upgrades you give it.
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The A-A5 Speeder Truck was designed as a civilian freight hauler for use across harsh environments. The traits that allowed it to do so also made it a very popular choice to convert into military vehicles for the Rebel Alliance.
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* DrivesLikeCrazy: The Speeder Truck has access to the "Reckless Driver" pilot upgrade, which is unusual among upgrades in that it completely modifies how the unit is played. With it, the truck cannot reverse, must always take a compulsory move at the start of its activation, and gets the ability to ram through enemy troopers and deal damage to them.
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* AttackItsWeakpoint: has a weakpoint value of 2 on its rear, although it's oblong base makes it a relatively small and hard to hit target, that can circumvent its impressive defense
* Acrofatic: It is a very large and bulky vehicle, one of the largest the rebels can field, with a speed of 1, making it look like a lumbering beast. However it has access to the Reposition and Repulsor: Ground keywords that let it ignore low obstacles and pivot after moving. This gives it much more mobility than it would seem on paper.


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* CanonImmigrant: Originally from the Legends continuity, appearing in the WEG ''TabletopGame/StarWarsD6'' RPG series, rather than from any of the movies.
* StoneWall: It does not even have a weapon unless you buy it one separately, but makes up for it by having an large amount of hull points, the armor keyword, and surge on defense. It has some of the best survivability for it's cost.
* SupportPartyMember: Has no weapons by default, but can transport a unit across the battlefield safely inside it. It's large size also lets it block enemy movement and provide improvised cover to its dismounted troops. It's crew slots and pilot slots also give it access to upgrades that further enhance it's support capabilities.

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