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* CombatMedic: Capable of dealing damage to enemies while healing allies, often using the same ability.
* DamageDiscrimination: Her basic attacks and all of her abilities, except for Bouncing Bubble/Moonstrike and River’s Rebuke, interact with allies and enemies differently. For example, Mending Waters damages and passes through enemies, while it rebounds off of and provides a shield to allies.
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!!Upcoming

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!!Upcoming!!Upcoming
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0This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]

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0This This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]
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This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]

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This 0This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]
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0This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]

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0This This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]
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This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]

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This 0This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]
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* 0MakingASplash: Water for damage, water for healing, water for pretty much everything.

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* 0MakingASplash: MakingASplash: Water for damage, water for healing, water for pretty much everything.
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* MakingASplash: Water for damage, water for healing, water for pretty much everything.

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* MakingASplash: 0MakingASplash: Water for damage, water for healing, water for pretty much everything.
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!!Warriors0

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!!Warriors0
!!Warriors
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!!Warriors

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!!Warriors
!!Warriors0


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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/skinart_yemoja_default.jpg]]
[[caption-width-right:250:"Use your Omi wisely to fend off enemies while mending the wounds of your allies."]]
-->'''Voiced by''': Cassie Ewulu


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* LordOfTheOcean: Subverted, the game's lore states that she's the goddess of the African rivers.
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* BigBeautifulWoman: Heavier than most goddesses, but no less beautiful and her fuller figure emphasizes her motherly nature.


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* MechanicallyUnusualFighter: She dosen't use mana and instead utilizes Omi to cast spells. Since Omi recovers much more quickly than mana this allows Yemoja to stay out on the battlefield longer, but since there is also not as much of it at a time she must be very precise with her spells.
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* BigDamnHeroes: Arrives just in time to save Olorun and the rest of the group sieging the Underworld.


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* RoyalsWhoActuallyDoSomething: [[spoiler: Leads the charge to rescue Zeus and the other gods Persephone captured in the lore.]]
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Yemoja is a Guardian goddess who uses the power of water (and a little bit of the moon) to control the battlefield and keep her allies in the fight longer. Important to note is that she does not use mana for her abilities and only her Ultimate has a cooldown. Instead, her passive ''Omi'' has her generate crystals over time that are consumed for her regular abilities. When buying items, Mana and Mana regeneration increases her maximum Omi, and Cooldown Reduction increases the rate Omi is generated. In addition, her basic attacks can pass through allies, providing them a very small regeneration effect and increasing the effectiveness of healing for a period of time. Her first ability is split between two separate spells, switching between them each time the ability is used. The first spell is ''Bouncing Bubble'', firing a bubble that bounces twice, damaging and slowing enemies on each hit before splitting into multiple smaller bubbles that deal reduced damage. The second spell, ''Moonstrike'', sends down a wall of moonbeams that damage enemies, working from the outside inwards. The final beam in the centre is the strongest, having an increased radius and stunning whatever is hit, be it god, minion, or structure. Her second ability is ''Mending Waters'', which sends a wave of water that damages enemies that it passes through, with shields taking increased damage. If an ally is hit, the wave will bounce to other nearby allies, healing them and providing a shield. Her third ability is ''Riptide'', which creates a ring of water that launches forward everyone that enters it. Enemies are slowed after being launched, while allies gain movement speed and protections. Allies are launched further than enemies, and placing the ring as far away as possible will launch them backwards instead. Her ultimate, ''River's Rebuke'' summons two gigantic walls of water that block enemy movement and projectiles. After a considerable delay, the waves crash down, damaging, trembling, causes a decaying slow to enemies as well as creating a river that increases Yemoja's Omi regeneration while she's inside it and for a few seconds afterwards.

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Yemoja is a Guardian goddess who uses the power of water (and a little bit of the moon) to control the battlefield and keep her allies in the fight longer. Important to note is that she does not use mana for her abilities and only her Ultimate has a cooldown. Instead, her passive ''Omi'' has her generate crystals over time that are consumed for her regular abilities. When buying items, Mana and Mana regeneration increases her maximum Omi, and Cooldown Reduction increases the rate Omi is generated. In addition, her basic attacks can pass through allies, providing them with a very small regeneration effect and increasing the effectiveness of healing for a period of time. Her first ability is split between two separate spells, switching between them each time the ability is used. The first spell is ''Bouncing Bubble'', firing a bubble that bounces twice, damaging and slowing enemies on each hit before splitting into multiple smaller bubbles that deal reduced damage. The second spell, ''Moonstrike'', sends down a wall of moonbeams that damage enemies, working from the outside inwards. The final beam in the centre is the strongest, having an increased radius and stunning whatever is hit, be it god, minion, or structure. Her second ability is ''Mending Waters'', which sends a wave of water that damages enemies that it passes through, with shields taking increased damage. If an ally is hit, the wave will bounce to other nearby allies, healing them and providing a shield. Her third ability is ''Riptide'', which creates a ring of water that launches forward everyone that enters it. Enemies are slowed after being launched, while allies gain movement speed and protections. Allies are launched further than enemies, and placing the ring as far away as possible will launch them backwards instead. Her ultimate, ''River's Rebuke'' summons two gigantic walls of water that block enemy movement and projectiles. After a considerable delay, the waves crash down, damaging, trembling, causes and inflicting a decaying slow to enemies as well as creating a river that increases Yemoja's Omi regeneration while she's inside it and for a few seconds afterwards.



* Lunacy: [[DownplayedTrope Downplayed]], she only has one moon-based spell.

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* Lunacy: {{Lunacy}}: [[DownplayedTrope Downplayed]], she only has one moon-based spell.

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The Yoruba Pantheon has no Guardians so far.

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[[folder:Yemoja, The Yoruba Pantheon Goddess of the Rivers]]
Yemoja is a Guardian goddess who uses the power of water (and a little bit of the moon) to control the battlefield and keep her allies in the fight longer. Important to note is that she does not use mana for her abilities and only her Ultimate
has no Guardians so far.
a cooldown. Instead, her passive ''Omi'' has her generate crystals over time that are consumed for her regular abilities. When buying items, Mana and Mana regeneration increases her maximum Omi, and Cooldown Reduction increases the rate Omi is generated. In addition, her basic attacks can pass through allies, providing them a very small regeneration effect and increasing the effectiveness of healing for a period of time. Her first ability is split between two separate spells, switching between them each time the ability is used. The first spell is ''Bouncing Bubble'', firing a bubble that bounces twice, damaging and slowing enemies on each hit before splitting into multiple smaller bubbles that deal reduced damage. The second spell, ''Moonstrike'', sends down a wall of moonbeams that damage enemies, working from the outside inwards. The final beam in the centre is the strongest, having an increased radius and stunning whatever is hit, be it god, minion, or structure. Her second ability is ''Mending Waters'', which sends a wave of water that damages enemies that it passes through, with shields taking increased damage. If an ally is hit, the wave will bounce to other nearby allies, healing them and providing a shield. Her third ability is ''Riptide'', which creates a ring of water that launches forward everyone that enters it. Enemies are slowed after being launched, while allies gain movement speed and protections. Allies are launched further than enemies, and placing the ring as far away as possible will launch them backwards instead. Her ultimate, ''River's Rebuke'' summons two gigantic walls of water that block enemy movement and projectiles. After a considerable delay, the waves crash down, damaging, trembling, causes a decaying slow to enemies as well as creating a river that increases Yemoja's Omi regeneration while she's inside it and for a few seconds afterwards.
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* Lunacy: [[DownplayedTrope Downplayed]], she only has one moon-based spell.
* MakingASplash: Water for damage, water for healing, water for pretty much everything.
[[/folder]]



!!Upcoming

[[folder:Yemoja, The Goddess of the Rivers]]
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!!Upcoming

[[folder:Yemoja, The Goddess of the Rivers]]
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* TheCameo: Well, not him, but the chameleon Agemo that's his servant and messenger gets one by appearing heavily but unnamed in [[https://www.youtube.com/watch?v=MZdwPqTlJY0 Yemoja's teaser]].



[[folder:Yemoja]]

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[[folder:Yemoja]][[folder:Yemoja, The Goddess of the Rivers]]
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* MagicalNegro: The reason wht the Yoruba have joined the Battlegrounds of the Gods is because they are annoyed with the unending conflict between the other pantheons and hope to achieve world peace.

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* MagicalNegro: The reason wht why the Yoruba have joined the Battlegrounds Battleground of the Gods is because they are annoyed with the unending conflict between the other pantheons and hope to achieve world peace.
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The Yoruba Pantheon has no Hunters so far.

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The Yoruba Pantheon has no Hunters so far.far.

!!Upcoming

[[folder:Yemoja]]
[[/folder]]
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!!General Tropes
[[folder:Yoruba Pantheon General Tropes]]
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/smite_yoruba_banner.png]]
[[caption-width-right:180:Yoruba Pantheon banner artwork]]
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/smite_yoruba_trademark.png]]
[[caption-width-right:180:Yoruba Pantheon trademark icon]]
The deities and mythological characters of the Yoruba people in Africa which are playable in ''Smite''. The Myth/AfricanMythology page deals with and can provide beneficent information about their real world counterparts.
* AncientAfrica: The Yoruba were chosen to represent a Sub-Saharan African pantheon.
* DarkestAfrica: Averted as they are quite civilized and intelligent.
* MagicalNegro: The reason wht the Yoruba have joined the Battlegrounds of the Gods is because they are annoyed with the unending conflict between the other pantheons and hope to achieve world peace.
* TokenMinority: Apart from the Voodoo and with the Egyptians depicted as either pale skinned or animalistic, the Yoruba are the only black African characters in the game.
[[/folder]]

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* BadassBoast: Makes one at the end of his [[https://www.youtube.com/watch?v=9CeX99rBjoM cinematic trailer]] upon sitting on the throne of Olympus after freezing six other gods in time and knocking them back.
-->I am Olorun, and I am your king.

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* BadassBoast: BadassBoast:
**
Makes one at the end of his [[https://www.youtube.com/watch?v=9CeX99rBjoM cinematic trailer]] upon sitting on the throne of Olympus after freezing six other gods in time and knocking them back.
-->I am Olorun, and I ''I am your king.king''.
** His directed taunt towards Zeus suggests that he can do the latter's job better.
--->You are no king of gods. I will lead by example. Take heed.
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* BadassBoast: Makes one at the end of his [[https://www.youtube.com/watch?v=9CeX99rBjoM cinematic trailer]] upon sitting on the throne of Olympus after freezing six other gods in time and knocking them back.
-->I am Olorun, and I am your king.

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Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is ''Touch of Fate'', which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is ''Focused Light'', which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is ''Overflowing Divinity'', which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced and during this time, Olorun's inner sun begins building charge from successful basic attacks and ''Focused Light''. Secondly, while the buff is active or shortly after it expires, recasting ''Overflowing Divinity'' launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability ''Consecration'' causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is ''Sanctified Field'', which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.



Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is ''Touch of Fate'', which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is ''Focused Light'', which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is ''Overflowing Divinity'', which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced and during this time, Olorun's inner sun begins building charge from successful basic attacks and ''Focused Light''. Secondly, while the buff is active or shortly after it expires, recasting ''Overflowing Divinity'' launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability ''Consecration'' causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is ''Sanctified Field'', which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.
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Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is ''Touch of Fate'', which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is ''Focused Light'', which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is ''Overflowing Divinity'', which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced, during this time, Olorun's inner sun begins building charge from successful basic attacks and ''Focused Light''. Secondly, while the buff is active or shortly afterwards, recasting ''Overflowing Divinity'' launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability ''Consecration'' causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is ''Sanctified Field'', which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.


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Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is ''Touch of Fate'', which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is ''Focused Light'', which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is ''Overflowing Divinity'', which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced and during this time, Olorun's inner sun begins building charge from successful basic attacks and ''Focused Light''. Secondly, while the buff is active or shortly after it expires, recasting ''Overflowing Divinity'' launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability ''Consecration'' causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is ''Sanctified Field'', which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.
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Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is ''Touch of Fate'', which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is ''Focused Light'', which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is ''Overflowing Divinity'', which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced, during this time, Olorun's inner sun begins building charge from successful basic attacks and ''Focused Light''. Secondly, while the buff is active or shortly afterwards, recasting ''Overflowing Divinity'' launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability ''Consecration'' causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is ''Sanctified Field'', which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.
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Wrong pantheon.


The Polynesian Pantheon has no Hunters so far.

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The Polynesian Yoruba Pantheon has no Hunters so far.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_skinart_olorun_default_8.jpg]]

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Olorun first created the flicker of light which would be the sun brightening the cosmos, and then sent the Orishasto make the world and all who lived in it. Secure in his might and mastery of the cosmos & time, Olorun is worshipped regardless of his own remoteness, as he usually simply contemplates the many marvels of creation.
Olorun is truly one part of a whole, his other two aspects being Olodumare (creator of the universe) and Olofi (the channel between the Earth and the Heavens). Incomparably wise, Olorun does not rashly or without cause, and peacefully avoids fighting aside from great purpose.
...and with the recent suffering of countless mortals and immortals, the vacant thrones of the pantheons, Olorun realizes that a singular ruler is needed to unite them, and he takes to the field.

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* BadassBeard: You can surely trust him to be the king of all of the gods with such a nicely trimmed beard and mustache like that!
* BaldBlackLeaderGuy: Leader of like, everything, if he succeeds.
* ChargedAttack: Focused Light is a very downplayed one - it can be charged longer before releasing to gain more maximum range. Overflowing Divinity works more like a usual one, with the sun that Olorun can summon releasing far more projectiles after he lands basic attacks during the attack speed boost, up to a maximum of twenty attacks landed.
* TheGoodKing: Olorun's gist is becoming king solely to stop the persisting conflicts of the gods. Naturally, he takes issue with [[https://gamepedia.cursecdn.com/smite_gamepedia/5/57/Olorun_Taunt_Directed_Zeus.ogg Zeus' philandering and hypocrisy]] and [[https://gamepedia.cursecdn.com/smite_gamepedia/8/8a/Olorun_Taunt_Directed_Set.ogg Set's selfish betrayal of his brother and ruler]].
* HealingHands: Consecration can be used to heal both himself and allies around him over time.
* LightEmUp: His style of dress and abilities alike use a motif of golden light.
* LightIsGood: Olorun is portrayed as going to battle and trying to make himself the TopGod of all the pantheons to bring and end to the conflicts they have caused. Much of his voicelines reflect this, with him (not inaccurately) blaming the many other gods for all the trouble that they have caused to creation.
* LimitBreak: While in actual gameplay, Santicified Field is just usable after being able to gain a rank in his ultimate like any other god, the description for it has this theme to it with it specifically mentioning the field is created from bringing out his other two aspects, Olodumare and Olofi.
* EnergyBall: Focused Light has him shoot a golden orb outward with a following trail out of both hands put together.
* ManInWhite: Not unlike {{Creator/Morgan Freeman}} in {{Film/Bruce Almighty}}, Olorun is dressed in white, though he also has a lot of golden yellow trimmings and accoutrements.
* MechanicallyUnusualFighter: Olorun is the only Mage that is capable of critical hits, gaining a tenth of his magical power as critical hit chance after he reaches 150 magical power or more. He can also slow all of his enemy's animations while increasing his own if he or they are in Sanctified Field.



* TimeMaster: His Sanctified Field slows down the attacks and movements of enemy gods caught within its area of effect, while speeding up his own.
* TopGod: He is this in the Yoruba religion.

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* ThePowerOfTheSun: He made it. With Overflowing Divinity, he can make another small one at a location to damage enemies nearby it.
* SeriousBusiness: [[https://gamepedia.cursecdn.com/smite_gamepedia/f/f1/Olorun_Joke_1.ogg Olorun politely requests that you do not joke about the sky falling]].
* TimeMaster: His Sanctified Field ultimate slows down the attacks and movements of enemy gods caught within its area of effect, while speeding up his own.
own. A cinematic trailer shows him slowing a bunch of gods trying to attack him to near uselessness as he walks to an empty throne, before releasing a burst of light not unlike his Consecration ability from his former location to knock them all away.
* TopGod: He is this in the Yoruba religion. He seeks to be the one out of ''all'' of the pantheons to bring about to peace to them and their followers, [[https://www.youtube.com/watch?v=9CeX99rBjoM as seen in a cinematic trailer]].
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[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | [[Characters/SmiteNorsePantheon Norse]] | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | '''Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]]]] | '''Yoruba'''

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[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | [[Characters/SmiteNorsePantheon Norse]] | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | '''Polynesian]] [[Characters/SmitePolynesianPantheon Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]]]] Arthurian]] | '''Yoruba'''
'''Yoruba''']]
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This page is for the Yoruba Pantheon deities that are playable in Smite. [[https://www.smitegame.com/gods The entirety of any God's lore can be found on the official Smite website.]]

[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | [[Characters/SmiteNorsePantheon Norse]] | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | '''Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]]]] | '''Yoruba'''

[[foldercontrol]]

!!Warriors

The Yoruba Pantheon has no Warriors so far.

!!Guardians

The Yoruba Pantheon has no Guardians so far.

!!Mages

[[folder:Olorun, Ruler of the Heavens]]
[[caption-width-right:250:"Empower yourself and build up charge for your inner sun. Take rule of the battlefield and time itself."]]
-->'''Voiced by''': Bob Carter

The supreme deity of the Yoruba pantheon, and the god of the sky and heavens.

* NeutralNoLonger: He is introduced as a neutral figure who previously observed the other gods battle each other, until the destruction they caused was too much for him and he decided to enter the conflict personally.
* TimeMaster: His Sanctified Field slows down the attacks and movements of enemy gods caught within its area of effect, while speeding up his own.
* TopGod: He is this in the Yoruba religion.
[[/folder]]

!!Assassins

The Yoruba Pantheon has no Assassins so far.

!!Hunters

The Polynesian Pantheon has no Hunters so far.

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