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* WhatCouldHaveBeen: Facet was a highly impressive robot by Series 3 standards. It boasted one of the show's earliest full-pressure pneumatic flippers, capable of flipping 500kg, could travel at a whopping 48mph, and even boasted an on-board camera for precision control. It simply had the misfortune to be drawn against Firestorm in its heat semi-final. It also didn't think to try Chaos 2's party trick of throwing Firestorm out of the arena while it was self-righting; given the power of its flipper, it probably could have done so.

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* WhatCouldHaveBeen: Facet was a highly impressive robot by Series 3 standards. It boasted one of the show's earliest full-pressure pneumatic flippers, capable of flipping 500kg, could travel at a whopping 48mph, and even boasted an on-board camera for precision control. It simply had the misfortune to be drawn against Firestorm in its heat semi-final. It also didn't think to try Chaos 2's party trick of throwing Firestorm out of the arena while it was self-righting; self-righting (this being before Chaos 2 became the first robot to do so by accident); given the power of its flipper, it probably could have done so.
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* MeaningfulName: Many people thought its name came from the fact it cost that much to build (in actuality, it cost around £5, still a very small amount for a combat robot). Instead the name came from the length of the robot, 1.01 metres, and that Amy Franklin's favourite movie was ''Disney/OneHundredAndOneDalmatians'' (alluded to in some of its later appearances, where it was decorated with dalmatian-like spots).

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* MeaningfulName: Many people thought its name came from the fact it cost that much to build (in actuality, it cost around £5, still a very small amount for a combat robot). Instead the name came from the length of the robot, 1.01 metres, and that Amy Franklin's favourite movie was ''Disney/OneHundredAndOneDalmatians'' ''WesternAnimation/OneHundredAndOneDalmatians'' (alluded to in some of its later appearances, where it was decorated with dalmatian-like spots).

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* EverythingsBetterWithSpinning: Averted in Series 3, as Haardvark's new circular saw had to be replaced with a less effective grinding disc and they ended up breaking down in round 1.



* EverythingsBetterWithSpinning: Gained a small rear cutting disc in later series.



* SpectacularSpinning: Gained a small rear cutting disc in later series.



* EverythingsBetterWithSpinning: Gained a horizontal cutting disc in Series 5, in addition to their lifting arm. In Series 6 they removed the lifting arm altogether and had a vertical cutting disc instead. Somewhat of an [[InvertedTrope inversion]], though, as [[PowerupLetdown neither weapon was really very effective, and they prevented Wild Thing from using the wedge to take advantage of Nick Adams' superior driving skills, as they had in the 3rd and 4th Wars]].



* SpectacularSpinning: Gained a horizontal cutting disc in Series 5, in addition to their lifting arm. In Series 6 they removed the lifting arm altogether and had a vertical cutting disc instead.



* EverythingsBetterWithSpinning: Had a front-mounted spinning lawnmower blade.



* SpectacularSpinning: Had a front-mounted spinning lawnmower blade.



* EverythingsBetterWithSpinning: In its debut appearance, it shredded 3 former semi-finalists, the only robot to do so.



* EverythingsBetterWithSpinning: Could rear up and spin on the spot, effectively acting as a full-body spinner.




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* SpectacularSpinning: Could rear up and spin on the spot, effectively acting as a full-body spinner.



* EverythingsBetterWithSpinning: 2 large spinning flywheels in fact, one as a roulette wheel, the other with just the number 13 written on it. It was generally considered the second-best horizontal flywheel bot after Hypno-Disc.
** It could also spin on its axis to turn into a full-bodied spinner.



* SpectacularSpinning: 2 large spinning flywheels in fact, one as a roulette wheel, the other with just the number 13 written on it. It was generally considered the second-best horizontal flywheel bot after Hypno-Disc. It could also spin on its axis to turn into a full-bodied spinner.



* EverythingsBetterWithSpinning: Each iteration of Sabretooth has been equipped with a spinning weapon.



* SpectacularSpinning: Each iteration of Sabretooth has been equipped with a spinning weapon.



* EverythingsBetterWithSpinning: In Series 8 it had a vertical spinner that was interchangeable with the horizontal crushing arms. It did significantly better with the disc attached than with the claws, and in Series 10 it used the disc exclusively (except in the 10-Robot Rumble, where it switched to the claws to conserve battery power).



* SpectacularSpinning: In Series 8 it had a vertical spinner that was interchangeable with the horizontal crushing arms. It did significantly better with the disc attached than with the claws, and in Series 10 it used the disc exclusively (except in the 10-Robot Rumble, where it switched to the claws to conserve battery power).



* EverythingsBetterWithSpinning: The only real similarity between the two Expulsion machines was their use of a spinning weapon. The first Expulsion didn't manage to do anything with it, and while the second Expulsion's spinner wasn't the most destructive weapon ever, it could still land some good hits.



* PunnyName / ThemeNaming: A pun on being expelled from school, as the whole team are students. This theme also carries over to the names of their other robots, Detention and Suspension.

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* PunnyName / ThemeNaming: A pun on being expelled from school, as SpectacularSpinning: The only real similarity between the whole team are students. This theme also carries over to the names of two Expulsion machines was their other robots, Detention use of a spinning weapon. The first Expulsion didn't manage to do anything with it, and Suspension.while the second Expulsion's spinner wasn't the most destructive weapon ever, it could still land some good hits.


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* ThemeNaming: A {{pun|nyName}} on being expelled from school, as the whole team are students. This theme also carries over to the names of their other robots, Detention and Suspension.

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With many long-running competitors either bowing out of the Seventh Wars or falling behind in the robotics arms race, several competent-but-not-quite-good-enough machines were given a chance to shine. Atomic is one of those machines. While its initial runs were cut short by the seemingly-unstoppable Chaos 2 and a fatal case of Hypno-Disc, Atomic finally began to prove its worth in the Seventh Wars, back with a tougher, more powerful flipper. Their bad luck hadn't completely gone away, though, and the future champion Typhoon 2 disposed of it in the semi finals; regardless, this performance consolidated Atomic as a potent machine that never lost to any but the best.

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With many long-running competitors either bowing out of the Seventh Wars or falling behind in the robotics arms race, several competent-but-not-quite-good-enough competent-but-not-quite-top-tier machines were given a chance to shine. Atomic is one of those machines. While its initial previous runs were cut short by the seemingly-unstoppable Chaos 2 and a fatal case of Hypno-Disc, Hypno-Disc respectively, Atomic finally began to prove its worth in the Seventh Wars, back with a tougher, more powerful flipper. Their bad luck hadn't completely gone away, though, and the future champion Typhoon 2 disposed of it in the semi finals; regardless, this performance consolidated Atomic as a potent machine that never lost to any but the best.
best.

* AlwaysSomeoneBetter: Three championship runs ended at the metaphorical metal hands of Chaos 2, Hypno-Disc and Typhoon 2. Definitely not opponents there's any shame in losing to.
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* EpicFail: Iron-Awe 5 once flipped ''itself'' [[https://www.youtube.com/watch?v=u_zLeFDML4k out of the arena]] at a live event.

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* EpicFail: Iron-Awe 5 6 once flipped ''itself'' [[https://www.youtube.com/watch?v=u_zLeFDML4k out of the arena]] at a live event.
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** In 2019, the International Wreck Crew launched a Kickstarter for a mockumentary named ''Plunderbirds: Talk Robots''. Unfortunately, for a target of £10,000, it only got ''£765'' (less than 10%).
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It's been proved that the rumours about Mortis in Series 7 are false. What I've typed in are what really happened.


* WhatCouldHaveBeen: Team Random Violence had planned to overhaul Mortis (among other things, replacing the famous tank tracks with wheels) and enter it into Series 7. Unfortunately they didn't finish the overhaul in time, and missed their chance to make a comeback.

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* WhatCouldHaveBeen: Team Random Violence had planned to overhaul build a new robot similar to Mortis (among other things, replacing the famous tank tracks (allegedly named "Maelstrom" - not to be confused with wheels) the Roaming Robots competitor of the same name) and enter it into Series 7. Unfortunately 5. Unfortunately, due to various commitments outside of robot combat, they didn't finish ultimately did not complete or enter the overhaul in time, and missed their chance to make a comeback.
new machine into any competition.
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* BornLucky: Facing down the ''terrifying'' prospect of the huge bar spinner Apex, the Track-tion team bolted on a hastily-borrowed front wedge in place of their crusher (thank to Team Vulture), tanked a single hit, then watch with horrified delight as Apex ''blew up''. Then, after being flung out of the arena in record time by Rapid, they advanced to the rumble by default when Vulture couldn't get itself battle-ready in time, forcing them to forfeit.

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* BornLucky: Facing down the ''terrifying'' prospect of the huge bar spinner Apex, the Track-tion team bolted on a hastily-borrowed front wedge in place of their crusher (thank to Team Vulture), tanked a single hit, then watch watched with horrified delight as Apex ''blew up''. Then, after being flung out of the arena in record time by Rapid, they advanced to the rumble by default when Vulture couldn't get itself battle-ready in time, forcing them to forfeit.



* ImprovisedWeapon: The robot itself was actually a repurposed and modified bomb disposal robot that had been donated to the school and armed for combat.

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* ImprovisedWeapon: The robot itself was actually a repurposed re-purposed and modified bomb disposal robot that had been donated to the school and armed for combat.



* FlippingHelpless: It managed to topple over onto its spinner in every one of its heat battles in Series 10, effectively immobilizing it. It still managed to win two of them, though. In testing, Expulsion could spin itself back onto its wheels if this happened, but never pulled it off in battle.

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* FlippingHelpless: It managed to topple over onto its spinner in every one of its heat battles in Series 10, effectively immobilizing it. It still managed to win two of them, though. In testing, Expulsion could spin itself back onto its wheels if this happened, but never pulled it off in battle.battle despite the team bolting things onto the spinner to try and help it.
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The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tough As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.

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The only one One of several the most successful of the many foreign machines in Series 7 to reach the semifinals, 7, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tough As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.
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[[caption-width-right:200:[[TagLine "Tracks are more fun with 101"]]]]

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[[caption-width-right:200:[[TagLine [[caption-width-right:208:[[TagLine "Tracks are more fun with 101"]]]]
[[quoteright:208:[[labelnote:Click to see Anarchy]]https://static.tvtropes.org/pmwiki/pub/images/anarchy_3.jpg[[/labelnote]]]]

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You know, I did not actually know about that


Team Mace debuted in the 2nd Wars as another fairly-ordinary boxlike machine with a lifting arm, its most distinguising feature being the rotating chain-flail on its rear that gave it its name. Toppling George Francis' original Chaos in the heat final, it ''nearly'' changed the face of the series when it literally ''tied'' on distance with eventual champions Panic Attack during their Gauntlet run in the semifinals, but during the playoff run they were knocked into the pit by the Sentinel, letting Panic Attack through to win the series. One of the few Series 2 robots to duplicate its success in Series 3, it reached the semis again, only for the much more powerful Chaos 2 to avenge its predecessor by flipping the comparatively outdated Mace 2 over. Going into Series 4, the team designed a new machine- Gemini, the very first clusterbot. While impressive and innovative, it never quite lived up to expectations, and after being defeated early in Series 5 the Mace team retired.

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Team Mace debuted in the 2nd Wars as another fairly-ordinary boxlike machine with a lifting arm, its most distinguising feature being the rotating chain-flail on its rear that gave it its name. Toppling George Francis' original Chaos in the heat final, it ''nearly'' changed the face of the series when it literally ''tied'' on distance with eventual champions Panic Attack during their Gauntlet run in the semifinals, but during the playoff run they were knocked into the pit by the Sentinel, letting Panic Attack through to win the series. One of the few Series 2 robots to duplicate its success in Series 3, it reached the semis again, only for the much more powerful Chaos 2 to avenge its predecessor by flipping the comparatively outdated Mace 2 over. Going into Series 4, the team designed a new machine- Gemini, the very first clusterbot. While impressive and innovative, it never quite lived up to expectations, and after being defeated early in Series 5 a [[ExecutiveMeddling rules change]] in Series 6 prevented Gemini from entering again and the Mace team retired.
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* CantCatchUp: The biggest problem with Napalm (and the main reason a lot of people [[TheScrappy didn't like it]]) was that it was almost always badly out of date. In Series 2 it was about on par with the average competitor, but in Series 3 they brought it back completely unchanged, without even bothering to repair the damage it had taken before. Shadow of Napalm in Series 4 was only about on the level of the average Series 3 competitor, and after it failed they went back to the original Napalm design- slightly upgraded, but still ''totally'' out of its depth in Series 5 and Extreme.
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* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.

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* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation [[SelfDeprecation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.

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* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.



* JokeCharacter: The team's Series 1 entry Detonator returned in the Series 4 sideshow War of Independence tournament, where it was ''destroyed'' by its American opponent, frenZy. All of the other American robots had lost their first round battles against the other UK participants and it is widely believed that another robot was switched for Detonator at the last minute to ensure that an American robot made it to the second round.

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* JokeCharacter: The team's Series 1 entry Detonator returned in the Series 4 sideshow War of Independence tournament, where it was ''destroyed'' by its American opponent, frenZy.[=frenZy=]. All of the other American robots had lost their first round battles against the other UK participants and it is widely believed that another robot was switched for Detonator at the last minute to ensure that an American robot made it to the second round.



* TearOffYourFace: To its credit, Splinter actually ''did'' manage to tank Hypno-Disc's flywheel with its front scoop, but then they struck the spinner at ''just'' the wrong angle...



* AnArmAndALeg: They started out well against Hypno-Disc, even pinning the machine upside down at one point, but then Hypno-Disc tore the flipper away entirely and destroyed Atomic afterward. When it returned for Series 7, the flipper had very noticeably been reinforced.



Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.

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Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te the axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.
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* EarnYourHappyEnding: To an extent; the team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by hoisting a trophy.

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* EarnYourHappyEnding: To an extent; the The team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance Independence event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by finally hoisting a trophy.
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* EarnYourHappyEnding: To an extent; the team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by hoisting a trophy.
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Weapons: [[CaptainObvious Mousetrap]]

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Weapons: [[CaptainObvious Mousetrap]]
Mousetrap



* AnimalMotifs: [[CaptainObvious Bulldog]].

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* AnimalMotifs: [[CaptainObvious Bulldog]].Bulldog.
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think we should try and be more objective here


Thanks to its lack of seeding causing very lopsided heats, Series 3 saw a lot of OneHitWonder semifinalists, with Trident probably being the most infamous. A very shiny machine with an interesting stair-climbing wheel system and an ''embarrassingly'' poor axe, it managed to squeak through its weak heat to seize the last semifinal place before being flung around the arena like a rag doll as soon as it met its first serious competition- Chaos 2.

* AnAxeToGrind: One of the worst to ever win a fight.

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Thanks to its lack of seeding causing very lopsided heats, Series 3 saw a lot of OneHitWonder semifinalists, with Trident probably being the most infamous. A very shiny machine with an interesting stair-climbing wheel system and an ''embarrassingly'' poor axe, it managed to squeak through its weak Trident's victory in the final heat to seize of the last semifinal place before being flung around series was arguably down to Series 3's lack of seeding more than anything else, meaning the arena like a rag doll as soon as it met its first placement of veteran robots was very lopsided and there was very little serious competition- competition facing it. This changed when it was drawn against Chaos 2.

2 in the semi-finals.

* AnAxeToGrind: One of the worst to ever win a fight.Although it only really saw use in its first battle.



* OneHitWonder: The 3rd Wars had more OneHitWonder semi-finalists than any other series[[note]]aside from the 7th Wars, for obvious reasons[[/note]], Trident probably foremost among them. It was considered an extremely weak bot that only made the semis by virtue of appearing in an equally weak heat.

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* OneHitWonder: The 3rd Wars had more OneHitWonder semi-finalists than any other series[[note]]aside from the 7th Wars, for obvious reasons[[/note]], Trident probably foremost among them. It was noticeably weaker than many other semi-finalists, and was widely considered an extremely weak bot that to only made the semis make it as far as it did by virtue of appearing in an equally weak heat.
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After Nick Adams got a taste for roboteering on the Demon team in Series 2, he formed a team of his own with his two children and created the Adams Family Thing (2), a fast and agile wedge that surprised everyone with its relentless speed and aggression. Nick Adams proved to be one of the most-skilled drivers on the show and Wild Thing proved to be a constant threat to even the strongest of competitors, having legendary bouts against Chaos 2 and Hypno-Disc in Series 4 and 5. Wild Thing's solid engineering gained it a reputation for being the machine that just [[{{Determinator}} would not die]] and while it never reached the finals it was always highly regarded, being in the elite club of robots that entered multiple series and never failed to win their heat.

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After Nick Adams got a taste for roboteering on the Demon team in Series 2, he formed a team of his own with his two children and created the Adams Family Thing (2), a fast and agile wedge that surprised everyone with its relentless speed and aggression. Nick Adams proved to be one of the most-skilled drivers on the show and Wild Thing proved to be a constant threat to even the strongest of competitors, having legendary bouts against Chaos 2 and Hypno-Disc and Chaos 2 in Series 4 and 5. Wild Thing's solid engineering gained it a reputation for being the machine that just [[{{Determinator}} would not die]] and while it never reached the finals it was always highly regarded, being in the elite club of robots that entered multiple series and never failed to win their heat.

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The originalversion of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through solid, reliable driving and judges' decisions (perhaps influenced by their menacing mascot who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.

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The originalversion original version of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through [[BoringButPractical solid, reliable driving and judges' decisions decisions]] (perhaps influenced by their menacing mascot {{mascot}} who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.



If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was a very generic-if-competent machine, and was sent flying out of the arena itself in its semifinal match against Atomic.

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If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was [[TheGenericGuy a very generic-if-competent machine, machine]], and was sent flying out of the arena itself in its semifinal match against Atomic.



The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.

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The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought Tough As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.



After an inauspicious start in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, earning it a spot in the ten-bot melee of Series 10.

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After an inauspicious start debut in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent a great deal of success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, finally earning it a spot in the ten-bot melee of Series 10.


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Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.

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Another long-running competitor who finally got a crack at the big time in the newly-cleared field of Series 7, Bulldog Breed was one of the most-experienced of them all, having competed since Series 3. A steady stream of upgrades over the course of five championship runs (which included 2 heat final appearances) culminated in them finally reaching the semis (justifying the seeding they'd earned), where they truly proved it was more than a fluke by taking out Tough As Nails before running afoul of the horrific power of the new X-Terminator.



The originalversion of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through solid, reliable driving and judges' decisions (perhaps influenced by their menacing mascot who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.



* TheBusCameBack: Having not appeared for three full championships (plus both Extremes), it holds the record for the longest gap between appearances in ''Robot Wars''.[[note]]There was a team that only entered Series 2 and Series 7, an even longer gap, but they entered two different machines.[[/note]]

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* TheBusCameBack: Having not appeared for three full championships (plus both Extremes), it holds the record for the longest gap between appearances in ''Robot Wars''.Wars'' with the same machine.[[note]]There was a team that only entered Series 2 and Series 7, an even longer gap, but they entered two different machines.[[/note]]



* TheGrimReaper: Both its name and mascot.



* TheGrimReaper: Both its name and mascot.

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* TheGrimReaper: Both its name and mascot.SpellMyNameWithAThe: It was officially ''"The'' Grim Reaper", not just "Grim Reaper".



The original Knightmare (and its spiritual successor Spirit of Knightmare) was a fairly average front-hinged flipper which managed some modest success but was strictly a midcard machine. The team's fortunes started to change with the creation of the impressive rear-hinged flipper Raging Reality, which was unfortunately stopped in its Series 6 heat final by Razer, but Raging Knightmare struck gold in Series 7 with an impressive upset over veterans Spawn Again (with the aid of a bit of luck as Spawn Again suffered a cataclysmic weapons failure). Tornado put an end to their run in the first round of the semis.



If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was a very generic-if-competent machine, and was sent flying out of the arena itself in its semifinal match against Atomic.




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* OneHitWonder: M2's Series 7 run was the team's only appearance on Robot Wars.


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The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.

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* BornUnlucky: In Series 1 its axe broke down before its heat final against Recyclopse, leaving it effectively weaponless[[note]]The team converted it into a ramming blade, but Mortis wasn't really fast enough for ramming to be a viable tactic[[/note]], and it ''still'' almost beat Recyclopse before losing on a controversial judges' decision. In Series 2 its most successful run was almost cut short by the arena spikes, which the team had been told wouldn't be used; the ensuing controversy demoralized the team and they crashed out against Panic Attack. In Series 3, one of its tracks stopped working and Gravedigger was able to overturn it and push it into the pit, and in Series 4 its lifting arm jammed and Steg 2 was able to overturn it [[RunningGag and push it into the pit]].

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* BornUnlucky: In Series 1 its axe broke down before its heat final against Recyclopse, leaving it effectively weaponless[[note]]The team converted it into a ramming blade, but Mortis wasn't really fast enough for ramming to be a viable tactic[[/note]], and it ''still'' almost beat Recyclopse before losing on a controversial judges' decision. In Series 2 its most successful run was almost cut short by the arena spikes, which the team had been told wouldn't be used; the ensuing controversy demoralized the team team, and they crashed out Mortis put up a very poor fight against Panic Attack.Attack, which pushed it into the pit. In Series 3, one of its tracks stopped working and Gravedigger was able to overturn it and push it into the pit, and in Series 4 its lifting arm jammed and Steg 2 was able to overturn it [[RunningGag and push it into the pit]].



Weapons: Front-Hinged Flipper (Series 4), Rear-Hinged Flipper (Series 6-7)

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Weapons: Front-Hinged Flipper (Series 4), Front-Hinged Flipper, Cutting Discs & Ramming Spikes (Extreme 1), Rear-Hinged Flipper (Series 6-7)



Another of the numerous flippers in the later series, St. Agro's main distinguishing feature is its unique double flipper weapon. With a flipping panel on both the top and bottom of the robot, St. Agro was able to flip opponents no matter which side was up. After falling in round 1 of Series 6, it came back with a vengeance in Series 7, flipping its way into the semi-finals before falling victim to the newly-upgraded X-Terminator. After the wars ended, St. Agro changed hands to Team Shock, who fought with it on the live circuit under the name Maelstrom. Under this new guise, it was entered into Series 8 along with Shockwave, which ultimately made it into the series while Maelstrom did not.



Battle Record: 4 wins, 9 losses

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Battle Record: 4 5 wins, 9 10 losses




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[[caption-width-right:300:Disciplinary action is required.]]


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Another student-built machine, this one entered by the Brentwood School Roboteers, Expulsion boasted a unique flywheel weapon with retractable teeth that emerged when the weapon spun. Unfortunately, it was torn up in the first round of Series 9, so the team went back to the drawing board for Series 10, returning with an all-new pyramidal design sporting interchangeable spinning weapons. Despite its light weight, tendency to faceplant, and occasional control issues, the new Expulsion machine spun its way into the 10-Way Rumble.
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The long and storied career of Team Legion and their machine Sabretooth began in the Fifth Wars, with a bizarre contraption built around a moped. Each series, the team would devise a completely new machine, each bearing the name Sabretooth and a spinner of sorts; however, none enjoyed any success, and the team were forced to drop out of Series 7 due to their new robot being too dangerous for the producers' liking. Undeterred by their failures, Team Legion continued to compete in the reboot, finally achieving victory in Series 9 and receiving a wild-card entry to the 10-Way Rumble of Series 10 with their now-signature drum spinner.


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After an inauspicious start in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, earning it a spot in the ten-bot melee of Series 10.


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Indisputably the weakest entrant in the Series 10 Wild Card Melee, Track-tion was constructed as an extracurricular club project by the students of Collingwood School, mentored by Will Thomas of Team Shock. Although its weaponry and mobility were minimal at best and most of its success was due to a borrowed wedge, the machine still survived its heat, racking up a spectacularly explosive victory against the enormous bar of Apex along the way.
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With many long-running competitors either bowing out of the Seventh Wars or falling behind in the robotics arms race, several competent-but-not-quite-good-enough machines were given a chance to shine. Atomic is one of those machines. While its initial runs were cut short by the seemingly-unstoppable Chaos 2 and a fatal case of Hypno-Disc, Atomic finally began to prove its worth in the Seventh Wars, back with a tougher, more powerful flipper. Their bad luck hadn't completely gone away, though, and the future champion Typhoon 2 disposed of it in the semi finals; regardless, this performance consolidated Atomic as a potent machine that never lost to any but the best.


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Spawn Again may have pioneered the modern full-body ramp flipper, but Gravity perfected the design. Boasting arguably the most powerful flipper in the warzone after Wheely Big Cheese's retirement, this Dutch machine holds the claim to fame of having the fastest win ever in the original series, punting Dantomkia over the wall in only 6 seconds, and housed a ruthless vendetta against the House Robots. Unfortunately, despite its successes and legacy, Gravity was turned away from the reboot in order to diversify the playing field, but in its short time on Robot Wars it has certainly left its mark.


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Entering the wars through the New Blood tournament, Mute fought its way up to second place by (to be brutally honest) being one of the small handful of New Blood machines that could actually fight its way out of a paper bag, before finally falling victim to Storm II. Of course, Mute was a competent machine in irs own right, boasting one of the series' rare front-hinged flippers with gas to spare, even if it did come at the expense of self-righting reliability. Fighting its way into the Series 7 semifinals, its advance was finally halted by Firestorm 5. After the hiatus, Team Mute returned with a new machine, an axe-bot named Bonk; unfortunately, it was a victim of Series 8's infamous pneumatics malfunctions, fell at the first hurdle and failed to reappear in subsequent series.

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Herald of the next generation of high powered flippers, Dantomkia took the torch from Chaos 2 when they flipped the former 2-time champion out of the arena in their heat final, and would go on to set the record for the most robots ejected from the arena (9 in total). Fast, agile, tough, and armed with a flipper of incredible power, Dantomkia's bright yellow and black colour scheme made it one of the most memorable competitors of the show's later years, and returned in Series 8 to flip again.



Weapons: Double horizontal flywheels (13 Black), rotating weapon arm (Heavy Metal)

Battle record: 6 wins, 5 losses as 13 Black, [[spoiler:2 wins, 2 losses]] as Heavy Metal

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Weapons: Saw (Limpet), Double horizontal flywheels (13 Black), rotating weapon arm (Heavy Metal)

Battle record: 6 wins, 5 losses as 13 Black, [[spoiler:2 2 wins, 2 losses]] losses as Heavy Metal
Metal

Team 13's first entrance into ''Robot Wars'' with the unimpressive Limpet didn't bear much fruit, and it wasn't until Series 5 that they returned with a new twist on the horizontal flywheel bot, 13 Black. The dual-disc spinner had a poor start, going out in the first round again, but on its second attempt in Series 6 it carved out a place for itself in the semis and staked a claim as the challenger to Hypno-Disc's rotating throne. The team returned with a new robot, Heavy Metal, in Series 9, but failed to recapture their former success.


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* DualWielding: 13 Black had a flywheel on each end, making attacking it from behind just as dangerous a concept at taking it head-on. It could also spin on the spot to attack a target with both weapons in quick succession.

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After making their ''Robot Wars'' debut in Series 3 as the first competitor in the Pinball Warrior tournament, the Dominator team gave the ailing axe bot concept a shot in the arm with their powerful, long-hafted piercing weapon and the sleek, angular, heavily-armoured machine that carried it. Consistant competitors during the show's middle years, they were another team who never failed to win their heat across multiple entries, going out in the second round of the semifinals in Series 4, 5 and 6. Unfortunately a mechanical fault caused them to miss Series 7 and they failed to return for the reboot, leaving them the most successful robot to never actually win any kind of award or trophy.



The original [[YouMakeMeSic "Thermador"]] was just one of countless weak [[AnimalMotifs animal-themed]] robots to enter into Series 3, and was quickly dispatched like most of the rest. Returning in Series 4, they'd taken a cue from Chaos 2 and mounted a powerful flipper on their front between the increasingly-ornamental claw weapons, showing a surprising amount of power that was capable of hurling robots clean into the air in a manner comparable to the champion themselves! After their first run to the semifinals, the team suffered from a slump for the next 2 series, before coming back strong in the more open field of Series 7. They were also surprise returnees in the reboot Series 8.



Arguably the weakest semifinalist in Series 4, Mousetrap really illustrated how much the standards had improved since the previous series as it was quite a competent bot, with a unique guillotine bar weapon. The team had previously entered with the bizarre Tri-Terra-Bot and would later return with clusterbot Black & Blue, but neither found any success.



* MechanicallyUnusualClass: Mousetrap's weapon was unique within the show. Like an actual mousetrap, the heavy metal bar acted as a guillotine, slamming down on opponents at 100mph. It wasn't very damaging, but would trap opponents on the wedge, allowing Mousetrap to shove them around the arena.

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* MechanicallyUnusualClass: Mousetrap's weapon was unique within the show. Like an actual mousetrap, the heavy metal bar acted as a guillotine, slamming down on opponents at 100mph. It wasn't very damaging, but would trap opponents on the wedge, allowing Mousetrap to shove them around the arena. In Series 5, they actually mounted a razor-sharp blade on it that could slice into metal robot armour, which it visibly did during their match against S3.


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If any robot is famous for losing, Splinter is it. Probably the second-weakest robot in the Series 4 semis after Mousetrap, Splinter unquestionably got the worst draw as they became the all-time most famous victims of Hypno-Disc at the top of their devastating form, reducing their robot to a literal pile of spare parts. Team Ivanhoe had actually competed before in Series 2, reaching a heat final, and the rebuilt Splinter fought well in Extreme and was defeated by the red-hot Bigger Brother in Series 5, but the team will [[NeverLiveItDown always be remembered most]] for the time their machine was scattered across the arena floor in one of robot combat's most violent displays.


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GadgeteerGenius Roger Plant first fought in Series 2 with an innovative machine called The Mule (which managed to win the Best Engineered trophy), then returned to Series 3 with the awesome electric lifter The Big Cheese, but after losing the single-best battle in the series against eventual champions Chaos 2 in the heat final, he decided to one-up George Francis with the biggest flipper robot combat has ever seen. Wheely Big Cheese was a flipper taken UpToEleven, nothing but a giant wedge-shaped titanium flipping jaw carried around on giant wheels. While unbelievably powerful, its impracticality meant it was often lucky to win through, but it still entered into legend for a single flip in Series 5 which to this day has ''still'' possibly never been equaled for height and distance.


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Series 5 mainly saw a consolidation of the competitive scene, with only one robot making their first appearance in the semifinals (aside from eventual champions Razer, who had finally sorted out the bugs). The 1 Law Associates team (named after [[ThreeLawsCompliant Asimov's 3 Laws]]) had competed in Series 2 and 3 with the unimpressive Sting, a robot they admitted had only been made to qualify rather than seriously have a chance of winning, but once they got serious the arrival of S3 saw one of the biggest [[TookALevelInBadass upgrades in power]] ever seen, being the first truly effective vertical spinner, capable of ripping chunks out of its opposition. However, after 2 consecutive semifinal appearances the team could no longer afford the time and money required to keep the machine in fighting shape and decided to quit while they were ahead.
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* PutOnABus: Like George Francis and Kim Davies, Mike Franklin eventually took a job on the show's crew (he was the house roboteer for [=RefBot=] at one point, infamously driving him into the pit during the Series 6 fight between Tetanus 2 and Raging Reality and also during the Extrme 2 battle where [=RefBot=] fought against Sg. Bash). Unfortunately, this meant he was not allowed to enter Series 7 and was forced to give up his place. [[ShaggyDogStory Then the show had its budget cut and he was let go from the crew anyway.]]

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* PutOnABus: Like George Francis and Kim Davies, Mike Franklin eventually took a job on the show's crew (he was the house roboteer for [=RefBot=] at one point, infamously driving him into the pit during the Series 6 fight between Tetanus 2 and Raging Reality and also controlling him during the Extrme hilarious Extreme 2 battle where [=RefBot=] fought against extinguished Sg. Bash).Bash's flamethrower). Unfortunately, this meant he was not allowed to enter Series 7 and was forced to give up his place. [[ShaggyDogStory Then the show had its budget cut and he was let go from the crew anyway.]]
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Team 101 was unique for entering three different robots during their time on the show but never using wheels- their first two machines, [=RoboDoc=] and 101 were both tracked, while their successor Anarchy was a walkerbot. 101 was a tough and persistent little machine which had been put together for the price of a cheap lunch, and made up for what it lacked in weaponry with determination and its extremely reliable tracked drive system. Anarchy, by contrast, was the most-powerful and effective walkerbot ever seen on the show, and was only brought down in Series 6 by the efforts of eventual series champion Tornado.


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* PutOnABus: Like George Francis and Kim Davies, Mike Franklin eventually took a job on the show's crew (he was the house roboteer for [=RefBot=] at one point, infamously driving him into the pit during the Series 6 fight between Tetanus 2 and Raging Reality and also during the Extrme 2 battle where [=RefBot=] fought against Sg. Bash). Unfortunately, this meant he was not allowed to enter Series 7 and was forced to give up his place. [[ShaggyDogStory Then the show had its budget cut and he was let go from the crew anyway.]]


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Thanks to its lack of seeding causing very lopsided heats, Series 3 saw a lot of OneHitWonder semifinalists, with Trident probably being the most infamous. A very shiny machine with an interesting stair-climbing wheel system and an ''embarrassingly'' poor axe, it managed to squeak through its weak heat to seize the last semifinal place before being flung around the arena like a rag doll as soon as it met its first serious competition- Chaos 2.


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A spin-off of the Panic Attack team, Evil Weevil was basically competent but was placed into another weak heat (including a heat final opponent who failed to move an inch), earning them a free spot in the semifinals, where they suddenly found themselves staring down the barrel of a loaded [[TheDreaded Hypno-Disc]]. Needless to say, the resulting battle did not go well for them. While they managed to win the Robotic Soccer Championship in Series 3 (again by luck as nobody scored and they were chosen from the surviving competitors to be the winners by the judges), in Series 4 they bowed out early due to an embarrassing mistake and weren't seen again on the show until Kevin Pritchard returned to the Panic Attack team for the last season.


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Another OneHitWonder, Pitbull was actually quite a competitive machine, being fast and nimble with a decently powerful crusher/gripper. After reaching the semifinals off the back of a bit of good luck (or a bit of [[EveryYearTheyFizzleOut Behemoth's famous bad luck]]), karma came around when they were taken out exactly the same way Behemoth had been in their previous fight and, not being interested in competing again, retired.


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[[FollowTheLeader Inspired by]] the famous Cassius, Gravedigger was a very competent front-hinged flipper which first caught people's attention after eliminating Mortis in their second round. After losing a ''very'' close, even controversial, battle against Steg-O-Saw-Us in the semis, they returned in Series 4 and 5 but bad fortune brought them down on both occasions and they retired from competition.


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A long-standing stalwart of the show, Team Scutterbot fought from Series 3 to the end of the show's initial run, making four semifinal appearances and one heat final. Their first two machines were named after the maintainence robots from ''Series/RedDwarf'', but it was Spawn Again that was probably their greatest contribution to UK roboteering- if you want to find the UrExample of the modern "UK flipper" design, Spawn Again's long, wedge-shaped body and full-length flipping ramp would probably be it, although the design would see years of refinement before ultimately being perfected by the likes of Apollo and Eruption.


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After Nick Adams got a taste for roboteering on the Demon team in Series 2, he formed a team of his own with his two children and created the Adams Family Thing (2), a fast and agile wedge that surprised everyone with its relentless speed and aggression. Nick Adams proved to be one of the most-skilled drivers on the show and Wild Thing proved to be a constant threat to even the strongest of competitors, having legendary bouts against Chaos 2 and Hypno-Disc in Series 4 and 5. Wild Thing's solid engineering gained it a reputation for being the machine that just [[{{Determinator}} would not die]] and while it never reached the finals it was always highly regarded, being in the elite club of robots that entered multiple series and never failed to win their heat.

* AcePilot: Nick Adams was just an ''amazingly'' good driver, especially as Wild Thing was a 2-wheeled design, making it harder to control. Wild Thing vs Chaos 2, which pitted him against 2-time champion George Francis, was one of the single greatest exhibitions of driving skill in the show's entire history.


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The last of the OneHitWonder semifinalists in Series 3, Blade was a functional but fundamentally average low-tier competitor that had a stroke of good luck to win their heat (dodging the unfortunate Razer, who were still trying to get all the bugs out) before being beaten by former champions Beast of Bodmin in the semis.
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I'm going to start writing descriptions for the semifinalists as well

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As their tag line suggests, Mortis was one of the iconic competitors of the show's early history. A sleek, gunmetal grey tank armed with an axe adapted from a Japanese ''tanto'' knife (and in later series, a lifting arm), Mortis probably most-closely resembled the average person's conception of what a combat robot should look like, and it was [[CreatorsPet a favourite of the producers]], although not always to its benefit. However, despite being one of the most expensive robots ever seen on the show, Mortis never quite managed to live up to the hype and retired after winning its only trophy at the end of Series 4.


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The OneHitWonder of Series 2, Haardvark was a simple but functional machine equipped with a pair of lifting forks (a popular weapon in that series, as champion Panic Attack proved) but its determination and driving skill was enough for it to win through its heat. Falling to Cassius in the semifinal, it only made one more brief appearance in Series 3 before disappearing.


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Possibly ''the'' quintessential ''Robot Wars'' midcard machine, King Buxton was one of the longest-serving machines in the show's history, debuting in Series 2, fighting almost[[note]]they failed to qualify for Series 6[[/note]] all the way through to the end of the show's original run, and even returning to fight again in the first series of the reboot! Another simple but effective robot, the King Buxton team (much like Behemoth) stubbornly refused to replace their machine with a more modern design, sticking to upgrading what they knew; while they would never get as far as they did during their debut again, they remained a much-beloved competitor on both the show and the live circuit.


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* BoringButPractical: It was a 4-wheeled box with a pair of lifting forks, pretty much as basic a robot as you can make short of a rambot/wedgebot.


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The team from Dartford Girls Grammar, captained by their head technology teacher David Crosby, were another fixture of the show's early years, albeit a somewhat frustrating one. Their Series 1 machine, Detonator, was poor even by the standards of that series, and while Napalm made the semifinals in Series 2, it was considered to have done so by luck. The team never really managed to keep up with the march of technology, with their only real attempt at a successor to Napalm, Shadow of Napalm, failing to make much of an impression, before being replaced by an only slightly-upgraded version of the original Napalm. The outdated machine was finally retired once and for all in Series 5.


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Team On-the-Edge entered the first three series of the show with their robots Scrapper, G.B.H and Facet, with G.B.H managing to win through its heat to the seminfinal off the back of some impressive lifts, before losing in the pinball trial. Facet, despite losing in its second bout against Firestorm, was one of the most impressive machines of Series 3, a blindingly-fast full-pressure flipper that was unlucky not to go any further. They made one more appearance (as Team Joint Effort) in Series 6 with G.B.H 2, but failed to make it out of their melee and retired from the wars.


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Team Mace debuted in the 2nd Wars as another fairly-ordinary boxlike machine with a lifting arm, its most distinguising feature being the rotating chain-flail on its rear that gave it its name. Toppling George Francis' original Chaos in the heat final, it ''nearly'' changed the face of the series when it literally ''tied'' on distance with eventual champions Panic Attack during their Gauntlet run in the semifinals, but during the playoff run they were knocked into the pit by the Sentinel, letting Panic Attack through to win the series. One of the few Series 2 robots to duplicate its success in Series 3, it reached the semis again, only for the much more powerful Chaos 2 to avenge its predecessor by flipping the comparatively outdated Mace 2 over. Going into Series 4, the team designed a new machine- Gemini, the very first clusterbot. While impressive and innovative, it never quite lived up to expectations, and after being defeated early in Series 5 the Mace team retired.


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If you want to talk memorable teams (if not memorable robots), the International Wreck-Crew were your boys. While the original machine failed to work, Plunderbird II proved to be the highlight of their competitive career, bulldozing its way to the semis with its shoving power. However what the team was ''really'' known for was their spectacular value as entertainers- singing, rapping, [[BoisterousWeakling loudly boasting about how they were going to crush all their opponents before being humiliatingly beaten]] and making grandiose entrances, they were a constant highlight of the show, irrespective of the fact that the machine only seemed to get worse with every series.

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* BornUnlucky: Their flipper fell off in Series 4 (in a battle they still managed to win) and they lost to reigning champions Chaos 2. In Series 5 they were seeded, but for some reason, were drawn against the other seed in the heat in round 2 (which had never happened before nor again). The other seed was Hypno-Disc. Even worse, the crippling damage they took from Hypno-Disc forced them to drop out of the Extreme series Annihilator they'd qualified for (Extreme and Series 5 running concurrently); ironically the exact same thing happened to Bulldog Breed. Then in the semi-finals of Series 7, after a long run of success, their flipper malfunctioned leaving them stranded on their back. Their opponent? Future Champion Typhoon 2. You might notice that all three of Atomic's career losses were to grand finalists, including ''two'' series champions.

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* BornUnlucky: Their flipper fell off in Series 4 (in a battle they still managed to win) and they lost to reigning champions Chaos 2. In Series 5 they were seeded, but for some reason, were drawn against the other seed in the heat in round 2 (which had never happened before nor again). The other seed was Hypno-Disc.Hypno-Disc (though to be fair, they managed to hold their own until the flipper was ripped in half). Even worse, the crippling damage they took from Hypno-Disc forced them to drop out of the Extreme series Annihilator they'd qualified for (Extreme and Series 5 running concurrently); ironically the exact same thing happened to Bulldog Breed. Then in the semi-finals of Series 7, after a long run of success, their flipper malfunctioned leaving them stranded on their back. Their opponent? Future Champion Typhoon 2. You might notice that all three of Atomic's career losses were to grand finalists, including ''two'' series champions.



* CoolButInefficient: Spirit of Knightmare was armed with a wide array of weaponry, including two blending discs, two pneumatic "piercers" and four ramming spikes in addition to its flipper. None of them were effective in practice, and even the flipper was let down by the fact that it could only lift 80 kg in a series where the weight limit had been raised to 100 kg.

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* CoolButInefficient: Spirit of Knightmare was armed with a wide array of weaponry, including two blending discs, two pneumatic "piercers" and four ramming spikes in addition to its flipper. None of them were effective in practice, and even the flipper was let down by the fact that it could only lift 80 kg in a series where the weight limit had been raised to 100 kg. [[InformedAttribute Supposedly anyway]], since it had no problem flipping the 100 kg Steel Avenger and Disc-O-Inferno.
* TheDeterminator: Spirit of Knightmare got through its Annihilator to second place largely by not breaking down when its opponents were falling to pieces left and right, with two opponents having to drop out between rounds on account of damage sustained (Napalm 2 was practically dead on arrival, while Panic Attack had been roughed up so badly by The Steel Avenger and Disc-O-Inferno that even a filler battle didn't buy them enough time to fix it). Even in the final round, it just kept coming at Disc-O-Inferno despite suffering heavy damage from the latter's flywheel, and was practically coming apart at the seams when it finally died.
* MyGreatestSecondChance: Spirit of Knightmare made it into the Annihilator as a substitute for Bulldog Breed, who had come down with a bad case of Hypno-Disc and couldn't enter, and survived all the way to the final round.

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