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[[caption-width-right:846:[[VideoGame/Madagascar Aw jeez, giant spiders!]] Though I guess that's better than [[Recap/QuakeScourgeOfArmagonEpisode1FortressOfTheDead giant scorpions]].]]
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The only organic enemy on Stroggos, it attacks launching itself at its enemy.
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The only organic terrestrial enemy on Stroggos, it attacks by launching itself at its enemy.
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I missed these while making my earlier edit. Also, We Can Rebuild Him was totally misused as well.
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* EstablishingCharacterMoment:
** In the main game: at the very beginning of "Outer Base", a Shotgun Guard runs in order to attack the player.
** In ''The Reckoning'': when the player faces their first Gekk, two duos of Guards (Light and Shotgun) spawn behind each laser fence in "The Swamps".
** In ''Ground Zero'': either the player takes a detour to the elevator to the next unit and finds them, or they follow the intended path and the Guards scramble to take strategic positions to take them down.
** In both the [=PlayStation=] and Nintendo 64 versions, the first ones are guarding the entrance to the Strogg Outpost.
** In the main game: at the very beginning of "Outer Base", a Shotgun Guard runs in order to attack the player.
** In ''The Reckoning'': when the player faces their first Gekk, two duos of Guards (Light and Shotgun) spawn behind each laser fence in "The Swamps".
** In ''Ground Zero'': either the player takes a detour to the elevator to the next unit and finds them, or they follow the intended path and the Guards scramble to take strategic positions to take them down.
** In both the [=PlayStation=] and Nintendo 64 versions, the first ones are guarding the entrance to the Strogg Outpost.
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** The left side of the entrance leads to the Guard House, which is where the Pyramid Key is found. Returning from this area and going straight onto the Pyramid itself will reveal one on the elevator leading to the final chamber of the level.
** The right side leads to the Torture Chambers, which is where the Security Pass is found. After triggering the bridge, two of them appear from above.
** The right side leads to the Torture Chambers, which is where the Security Pass is found. After triggering the bridge, two of them appear from above.
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* EstablishingCharacterMoment: After the player enters the Power Station, two sections of the floor at both sides of the Strogg reactor explode and reveal two Maidens.
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** If the player opts to do the SecretLevel prior to entering the above encounter, the first Parasite is located after the first underwater secret, on top of the entrance to the tram area.
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** In ''Call of the Machine'', one appears in the level "The Death Gate" enclosed in a forcefield. The moment you drop down to the arena, the forcefield drops and a boss bar appears at the top.
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* WeCanRebuildHim: They got quite the upgrade: they carry a Power Shield and their weapons hit harder than in the original game. There are also 3 of them unlike the original game's 2.
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** The first Rocket Turret is found at the tail end of "Eastern Warehouse", appearing after the player eliminated the Gunner, Berserker and Gladiator of the area.
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[[caption-width-right:569:The Jorg suit without the Makron.\\
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
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[[caption-width-right:569:The Makron's Jorg suit without the Makron.suit.\\
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
png '''"Not good enough!"'''[[/labelnote]]]]
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.
* AuthoritySoundsDeep: Speaks and laughs in a deep, reverberating and heavily-distorted voice, befitting of the Strogg's leader.
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* SpiderLimbs: A six-legged crawling threat. Appears quite often in the PSX version, not so much in ''Call of the Machine'' where only one instance is fought.
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* SpiderLimbs: A six-legged crawling threat. Appears quite often in the PSX version, but not so much in ''Call of the Machine'' where only one instance is fought.
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[[caption-width-right:569:The Jorg suit without the Makron.[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
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[[caption-width-right:569:The Jorg suit without the Makron.\\
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
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[[caption-width-right:371:The Guardian's first form.[[labelnote:Click here to see her second form.]]https://static.tvtropes.org/pmwiki/pub/images/q2_blackwidowf2spider.png[[/labelnote]]]]
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[[caption-width-right:371:The Guardian's first form.\\
[[labelnote:Click here to see her second form.]]https://static.tvtropes.org/pmwiki/pub/images/q2_blackwidowf2spider.png[[/labelnote]]]]
[[labelnote:Click here to see her second form.]]https://static.tvtropes.org/pmwiki/pub/images/q2_blackwidowf2spider.png[[/labelnote]]]]
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%%[[caption-width-right:569:The Jorg suit without the Makron.[[labelnote:Click here to see the Makron himself.]]https://static.tvtropes.org/pmwiki/pub/images/q2_makronf2makron.png[[/labelnote]]]]
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** If you took the lower road on the same level, it appears after opening the doors to the "Detention Center", from the same place.
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[[folder:Guards]]
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[[caption-width-right:350:'''Upper, left to right:''' Light Guard, Shotgun Guard, Machinegun Guard.\\
'''Lower, left to right:''' Hyperblaster Guard, Laser Guard, Ripper Guard]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_mook_weaponguards.jpg]]
[[caption-width-right:350:'''Upper, left to right:''' Light Guard, Shotgun Guard, Machinegun Guard.\\
'''Lower, left to right:''' Hyperblaster Guard, Laser Guard, Ripper Guard]]
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[[caption-width-right:1000:'''Upper, left to right:''' Light
'''Lower, left to right:''' Hyperblaster
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[[folder:Enforcer]]
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* TheSmurfettePrinciple: The Iron Maiden is the only female enemy in the entire game. This remains true for both expansion packs as well, not counting ''Ground Zero'''s [[FinalBoss Black Widow Guardian]].
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* TheSmurfettePrinciple: The Iron Maiden is the only female enemy in the entire game. This remains true for both expansion packs as well, not counting ''Ground Zero'''s Zero''[='=]s [[FinalBoss Black Widow Guardian]].
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[[caption-width-right:350:Tank and Tank Commander]]
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[[caption-width-right:350:Tank and Tank Commander]]
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[[caption-width-right:350:Jorg suit and the Makron itself]]
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[[caption-width-right:350:Jorg
%%[[caption-width-right:569:The Jorg suit
* {{BFG}}: His head is a Railgun that works just like yours. His left arm is a literal [=BFG=].
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* {{BFG}}: His head is a Railgun that works just like yours. His left arm is a literal [=BFG=].
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* {{BFG}}: His head BunnyEarsLawyer: Do not let his goofy mannerisms fool you, this guy is a Railgun that works just like yours. His left arm is a literal [=BFG=].''anything but dangerous''.
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[[caption-width-right:300:Clinging to the ceiling, awaiting for attacking you.]]
[[caption-width-right:300:Clinging to the ceiling, awaiting for attacking you.]]
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[[caption-width-right:300:Clinging
[[caption-width-right:922:Clinging to the ceiling, awaiting for attacking you.]]
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[[caption-width-right:371:The Guardian's first form.[[labelnote:Click here to see her second form.]]https://static.tvtropes.org/pmwiki/pub/images/q2_blackwidowf2spider.png[[/labelnote]]]]
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* SpiderMook: A six-legged crawling threat. Appears quite often in the PSX version, not so much in ''Call of the Machine'' where only one instance is fought.
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* SpiderMook: SpiderLimbs: A six-legged crawling threat. Appears quite often in the PSX version, not so much in ''Call of the Machine'' where only one instance is fought.
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* EliteMook: They're basically tougher, deadlier Enforcers.
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* EliteMook: Outright stated by the manual. They're basically tougher, deadlier Enforcers.
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[[folder:Repair Bot]]
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* AdaptedOut: There are no instances of these in ''Call of the Machine''.
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[[folder:Beta Class Super Tank]]
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* TheBusCameBack: After being a PSX-exclusive mook, one appears in ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' as a set encounter.
* SpiderMook: A six-legged crawling threat. Appears quite often in the PSX version, not so much in ''Call of the Machine'' where only one instance is fought.
* SpiderMook: A six-legged crawling threat. Appears quite often in the PSX version, not so much in ''Call of the Machine'' where only one instance is fought.
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This felt like misuse. Establishing Character Moments refer to moments specifically designed to give you a good idea of a character's personality/motivation right from the get go, not just "this is when this enemy first appears".
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* EstablishingCharacterMoment:
** If the player went to "Lost Station" in the main game, either ''four'' of them appear in the big water pool that follows the tram, or one in the water pool at the end of the tram stop before returning to the first area.
** If the player didn't, two are found in the flooded room of "Ammo Depot".
** In ''The Reckoning'', they're first found in the water tanks of "The Warehouse".
** If the player went to "Lost Station" in the main game, either ''four'' of them appear in the big water pool that follows the tram, or one in the water pool at the end of the tram stop before returning to the first area.
** If the player didn't, two are found in the flooded room of "Ammo Depot".
** In ''The Reckoning'', they're first found in the water tanks of "The Warehouse".
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* EstablishingCharacterMoment:
** In the demo, one of them comes running from the outer area in "Comm Center", after the slime pool area.
** In the full game, two of them await the player after the first retractable bridge in "Ammo Depot".
** In the demo, one of them comes running from the outer area in "Comm Center", after the slime pool area.
** In the full game, two of them await the player after the first retractable bridge in "Ammo Depot".
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* EstablishingCharacterMoment: Two of them await the player after a pipe ladder while the player tries to find a way into the Processing Plant in the "Receiving Center" level.
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* EstablishingCharacterMoment:
** A bunch of them await the player at the end of the "Outer Base" level, hidden behind walls, in both the PC and [=PlayStation=] versions.
** In ''The Reckoning'', they appear at the beginning of "Sewers", attacking from the upper-level balcony in the first room.
** A bunch of them await the player at the end of the "Outer Base" level, hidden behind walls, in both the PC and [=PlayStation=] versions.
** In ''The Reckoning'', they appear at the beginning of "Sewers", attacking from the upper-level balcony in the first room.
Deleted line(s) 242,243 (click to see context) :
* EstablishingCharacterMoment:
** If the player went to "Lost Station", three of them guard the small island with the spiral path leading to the Super Shotgun chamber.
** If the player went to "Lost Station", three of them guard the small island with the spiral path leading to the Super Shotgun chamber.
Deleted line(s) 262,263 (click to see context) :
* EstablishingCharacterMoment:
** The very first Gladiator the player faces appears from a wall in the "Main Gate" level if you took the upper road.
** The very first Gladiator the player faces appears from a wall in the "Main Gate" level if you took the upper road.
Deleted line(s) 280 (click to see context) :
* EstablishingCharacterMoment: Two are found guarding the controls of the Comm Satellite in "Comm Center" in the PC and [=PlayStation=] versions, and the death of one of them disables the red lasers.
Deleted line(s) 296 (click to see context) :
* EstablishingCharacterMoment: Two, depending on which side of the Security Complex was first tackled after deactivating the yellow lasers.
Deleted line(s) 329 (click to see context) :
* EstablishingCharacterMoment: The very moment the player reaches the house leading to the Security Complex in "Detention Center", two hidden pillars reveal two Medics hidden on them in the area's backyard hub.
Deleted line(s) 348 (click to see context) :
* EstablishingCharacterMoment: The first time the player faces one is on the Guard House, after going through a ramp, either on the left or forward side. On the left, a wall explodes, and the monster instantly attacks the player. On the front, there's already one running in an area the player must traverse in order to reach the eponymous house.
Deleted line(s) 363,364 (click to see context) :
* EstablishingCharacterMoment:
** The first Parasite found in the PC (not counting the SecretLevel) and [=PlayStation=] versions is lurking in a dark ramp, after crossing the two initial water rooms in the "Comm Center" level. It comes straight from the darkness.
** The first Parasite found in the PC (not counting the SecretLevel) and [=PlayStation=] versions is lurking in a dark ramp, after crossing the two initial water rooms in the "Comm Center" level. It comes straight from the darkness.
Deleted line(s) 390,392 (click to see context) :
* EstablishingCharacterMoment:
** For Tanks, they're found near the end of "The Warehouse", guarding a computer in the PC version, and guarding the entrance to the Detention Center in the [=PlayStation=] version. In the 2023 remastered version, the cargo boxes near the tank explode in order to reveal it.
** For Tank Commanders, the first one is located after the entrance to the Strogg Palace in the "Outer Courts" level.
** For Tanks, they're found near the end of "The Warehouse", guarding a computer in the PC version, and guarding the entrance to the Detention Center in the [=PlayStation=] version. In the 2023 remastered version, the cargo boxes near the tank explode in order to reveal it.
** For Tank Commanders, the first one is located after the entrance to the Strogg Palace in the "Outer Courts" level.
Deleted line(s) 420,422 (click to see context) :
* EstablishingCharacterMoment:
** In the main game, their first appearance takes place in the "Ammo Depot" level, where they appear from behind some boxes after the player opens an entrance.
** In ''The Reckoning'', two appear from a MonsterCloset in one of the first turns in "Sewers".
** In the main game, their first appearance takes place in the "Ammo Depot" level, where they appear from behind some boxes after the player opens an entrance.
** In ''The Reckoning'', two appear from a MonsterCloset in one of the first turns in "Sewers".
Deleted line(s) 431 (click to see context) :
* EstablishingCharacterMoment: The first Super Tank is located in the "Grid Control" level. After the player beats the two Tanks surrounding the square-shaped walls, an earthquake is triggered and the four walls (sans their corners) explode, revealing the aforementioned Tank.
Deleted line(s) 448,449 (click to see context) :
* EstablishingCharacterMoment:
** In the main game, after arriving in the [[Recap/QuakeIIBigGunUnit "Big Gun"]] area, the player must traverse atop a balcony. This triggers a floor explosion and a Hornet comes from the ground.
** In the main game, after arriving in the [[Recap/QuakeIIBigGunUnit "Big Gun"]] area, the player must traverse atop a balcony. This triggers a floor explosion and a Hornet comes from the ground.
Deleted line(s) 498 (click to see context) :
* EstablishingCharacterMoment: The first one is found at the end of the first corridor in the "The Swamps" level.
Deleted line(s) 512 (click to see context) :
* EstablishingCharacterMoment: The player finds them across the Outer Compound, fixing broken stuff with their lasers, near the end of both paths.
Deleted line(s) 524 (click to see context) :
* EstablishingCharacterMoment: The first one is found after the player enters the "Inner Compound" level, where it appears from a door and tries to use its Hookshot to attract the player to them.
Deleted line(s) 556 (click to see context) :
* EstablishingCharacterMoment: They're found all across the "Strogg Freighter" level.
Deleted line(s) 589 (click to see context) :
* EstablishingCharacterMoment: The first Stalker is found at the "Tectonic Stabilizer" level, in the left hall.
Deleted line(s) 601,602 (click to see context) :
* EstablishingCharacterMoment:
** The first Blaster Turret is found in the Ore Mover room of "Eastern Warehouse".
** The first Blaster Turret is found in the Ore Mover room of "Eastern Warehouse".
Deleted line(s) 613,614 (click to see context) :
* AirborneMook: One of the few.
* EstablishingCharacterMoment: The first one is found at the beginning of the "Lower Hangars" level after the player passes through the water current.
* EstablishingCharacterMoment: The first one is found at the beginning of the "Lower Hangars" level after the player passes through the water current.
Deleted line(s) 639 (click to see context) :
* EstablishingCharacterMoment: After the player manages to complete almost all of the objectives of the area and return to the Lower Hangars level, they arrive in a huge hangar with no pillars, sans for a pair of side curved ramps. Then there's an explosion in the ceiling and the Carrier appears.
Deleted line(s) 659 (click to see context) :
* EstablishingCharacterMoment: In the "Widow's Lair" level, appears in its Guard form, roaming through the level.
Deleted line(s) 710 (click to see context) :
* EstablishingCharacterMoment: Two of them guard the lower level of the big molten metal pool room of the Torture Chambers.
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Deleted line(s) 118 (click to see context) :
* CompositeCharacter: There's only one Guard class in the [=PlayStation=] version, and it combines the look of the Shotgun Guard with the arsenal of the Light Guard.
Changed line(s) 126 (click to see context) from:
* TheGoomba: They are armed only with blasters and have all of 20 hp, meaning even 2 shots from the blaster is enough to kill them.
to:
* TheGoomba: They are They're only armed only with blasters and have all of 20 hp, low-tier weaponry in the base game with health in the 20-40 hitpoint range, meaning even 2 two shots from the your blaster is enough to kill them.
* DeadlyLunge: The 2023 remaster gives them the ability to leap into the air and slam their hammer against the ground. Should the player be far enough away, they can leap across entire rooms.
** The 2023 remaster gives them the ability to open fire while running, rather than having to stop first.
Deleted line(s) 361 (click to see context) :
* AdaptedOut: Was left out of the PSX version.
** They make a distinctive rhythmic tapping sound with a foot before they're alerted to the player's presence.
Changed line(s) 368 (click to see context) from:
* VampiricDraining: They attack you with a really long tongue-like appendage which is implied to suck your blood (It's also {{Hitscan}} and automatically hits you if they have line-of-sight). Unlike most examples, doing this doesn't heal the parasite.
to:
* Nerf: In the original 1997 release, the Parasite's "tongue" was guaranteed to hit the player if it was given the opportunity to attack. In the 2023 remaster, it's now a speedy projectile that the player can dodge with the right timing.
* VampiricDraining: They attack you with a really long tongue-like appendage which is implied to suck yourblood (It's also {{Hitscan}} and automatically hits you if they have line-of-sight).blood. Unlike most examples, doing this doesn't heal the parasite.
* VampiricDraining: They attack you with a really long tongue-like appendage which is implied to suck your
Deleted line(s) 381 (click to see context) :
* AdaptedOut: They were left out of the PSX version.
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Added DiffLines:
[[folder:The Coalition in general]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/story_main.jpg]]
[[caption-width-right:256:''"So, go forth and kick ass, soldiers!"'']]
A coalition of Earth's forces who invaded Stroggos' space in retaliation after the Strogg failed to conquer Earth. ''VideoGame/EnemyTerritoryQuakeWars'', the game that details the Strogg invasion of Earth, establishes their previous name as EDF (Earth's Defence Force), with ''VideoGame/QuakeIV'' later renaming them to GDF (Global Defence Force) with a specific subdivision being named SMC (Space Marine Corps). For tropes on the SMC, check [[Characters/QuakeIVSpaceMarineCorps their own page]].
----
* BadassArmy: The best Earth has to offer, military-wise.
* RedshirtArmy: More than 90% of them doesn't make it out alive from Stroggos.
* SmallRoleBigImpact: The marine who crashed Bitterman's pod in the intro of the main game of ''II''. By crashing Bitterman on Stroggos, the marine inadvertently saved Bitterman's life, at the cost of his own when the interplanetary defence systems wiped out the rest of the TCM forces. Weren't it for his HeroicSacrifice, Earth would have surely lost the battle against the Strogg.
[[/folder]]
Added DiffLines:
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemy_groupshot.gif]]
%%[[caption-width-right:200:some caption text]]
%%[[caption-width-right:200:some caption text]]
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Changed line(s) 10,11 (click to see context) from:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the six Marines and their commanding officer). Bitterman has his own folder below.
to:
The different PlayerCharacters various PlayerCharacter protagonists of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the six Marines and their commanding officer). Bitterman its expansions. Their callsigns are as follows:
* "Bitterman" (Base Game, has his own folderbelow.
below).
* "Joker" (''The Reckoning'')
* "Stepchild" (''Ground Zero'' and the PSX version of the base game)
* "Viper" (''Quake II 64'')
* "Surgubbe", "C.J.", "Brickslayer", "Positivity" and "Eriksson", plus one unnamed marine and the group's Commander (''Call of the Machine'').
* "Bitterman" (Base Game, has his own folder
* "Joker" (''The Reckoning'')
* "Stepchild" (''Ground Zero'' and the PSX version of the base game)
* "Viper" (''Quake II 64'')
* "Surgubbe", "C.J.", "Brickslayer", "Positivity" and "Eriksson", plus one unnamed marine and the group's Commander (''Call of the Machine'').
Changed line(s) 16 (click to see context) from:
Near the end of the Stroggos campaign, a group of six marines were dispatched from an orbital base to various conflict zones with the goal of seeking out Strogg Data Discs and uploading the contents, all to determine the identity of the Strogg Maker, the newest leader of the Strogg forces, with their commanding officer remaining behind to monitor their progress.
to:
Near the end of the Stroggos campaign, a group of six marines were was dispatched from an orbital base to various conflict zones with the goal of seeking out Strogg Data Discs and uploading the contents, all to determine the identity of the Strogg Maker, the newest leader of the Strogg forces, with their commanding officer remaining behind to monitor their progress.
Changed line(s) 22 (click to see context) from:
* HeroicSacrifice: [[spoiler:The Marine sent to the moon in ''Call of the Machine'' doesn't make it out alive after transmitting the data disc.]]
to:
* HeroicSacrifice: [[spoiler:The Marine sent to the moon in ''Call of the Machine'' [[spoiler:Surgubbe doesn't make it out alive after transmitting the his data disc.]]
Changed line(s) 24 (click to see context) from:
** The commander's reward for defeating the Masters of the Machine from the same campaign is to be [[spoiler:trapped in an infinite void]].
to:
** The commander's Commander's reward for defeating the Masters of the Machine from the same campaign is to be [[spoiler:trapped in an infinite void]].
Changed line(s) 26,28 (click to see context) from:
* LetsSplitUpGang: The marines that protagonize ''Call of the Machine'' take a mission each, with the one in the control room fighting the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine'' is deliberately handled by [[OneManArmy only one Marine]] each.
* RankScalesWithAsskicking: The commander that dispatches the Marines to their missions in ''Call of the Machine'' is the same one to fight the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine'' is deliberately handled by [[OneManArmy only one Marine]] each.
* RankScalesWithAsskicking: The commander that dispatches the Marines to their missions in ''Call of the Machine'' is the same one to fight the final boss.
to:
* LetsSplitUpGang: The marines that protagonize ''Call of the Machine'' take a mission each, with their Commander taking the one in the control room fighting fight to the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine''is are deliberately handled by [[OneManArmy only one Marine]] each.
* RankScalesWithAsskicking: Thecommander Commander that dispatches the Marines to their missions in ''Call of the Machine'' is the same one to fight the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine''
* RankScalesWithAsskicking: The
Changed line(s) 132 (click to see context) from:
-> ''"The only creatures indigenous to water on Stroggos. Their blade-like teeth and spiked tail are capable of disemboweling you."''
to:
-> ''"The only creatures indigenous to water on Stroggos. Their blade-like teeth and spiked tail are capable of disemboweling disembowelling you."''
Changed line(s) 504 (click to see context) from:
* ColorCodedForYourConvenience: Subverted, unlike the other Beta Classes from ''The Reckoning'', the Beta Class Brains has the same skin as its counterpart, the implication being that this isn't just a different Brains, but a Brains unit from the past having been [[TookALevelInBadass upgraded]].
to:
* ColorCodedForYourConvenience: Subverted, unlike the other Beta Classes from ''The Reckoning'', the Beta Class Brains has the same skin as its counterpart, the implication being that this isn't just a different Brains, but a Brains unit from the past having that has been [[TookALevelInBadass upgraded]].
Changed line(s) 639 (click to see context) from:
* DamageSpongeBoss: Combining both forms, sitting at 4.000 health points just in the Easy mode, and at a whopping 13.500 in [[HarderThanHard Hard+/Nightmare]], it's ''the'' strongest foe in all of ''Quake II'' combined.
to:
* DamageSpongeBoss: Combining both forms, sitting at 4.000 4000 health points just in the Easy mode, and at a whopping 13.500 13500 in [[HarderThanHard Hard+/Nightmare]], it's ''the'' strongest foe in all of ''Quake II'' combined.
Changed line(s) 653 (click to see context) from:
* DeflectorShields: They are equipped with Power Shields, making their even more durable against non-energy weapons.
to:
* DeflectorShields: They are equipped with Power Shields, making their them even more durable against non-energy weapons.
Changed line(s) 655 (click to see context) from:
* LastBreathBullet: Occassionally when downed they will fire off a final blast from their ETF Rifle.
to:
* LastBreathBullet: Occassionally Occasionally when downed they will fire off a final blast from their ETF Rifle.
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Changed line(s) 23 (click to see context) from:
** Averted for the Marine sent to [[spoiler:the Darkest Depths, but he [[FateWorseThanDeath probably wishes he did]]]].
to:
** Averted for the Marine sent to [[spoiler:the Darkest Depths, but he [[FateWorseThanDeath probably wishes he did]]]].would have preferred it]]]].
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* AdaptedOut: They're left out of ''Call of the Machine''.
Changed line(s) 518 (click to see context) from:
* AdaptedOut: In ''Ground Zero'' there's only the regular Iron Maiden.
to:
* AdaptedOut: In Left out of ''Ground Zero'' there's only and ''Call of the regular Iron Maiden.Machine''.
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* BrainInAJar: Practically the only visibly organic component of the Strogg leader, situated at the base of its torso. Defeating the Makron causes it to fall out with an unceremonious "plop".
Changed line(s) 446 (click to see context) from:
* DamageSpongeBoss: In the 2023 remaster the Jorg has a massive amount of health, as the devs expect you to kill it with Quad Damage. It is killable without Quad Damage, but you'd need several dozen rockets or railgun slugs to do the job.
to:
* CyberCyclops: PlayedWith; the barrel of its railgun "head" bears resemblance to one.
* DamageSpongeBoss:In the The 2023 remaster gave the Jorg has a massive amount of health, as the devs expect you to kill it with Quad Damage. It is killable without Quad Damage, but you'd need several dozen rockets or railgun slugs to do the job.
* DamageSpongeBoss:
Changed line(s) 448,449 (click to see context) from:
* DegradedBoss: Previously the FinalBoss of the main game and ''The Reconing'', turns into this in ''Call of the Machine'', where he's fought in the lesser form ''twice'', and two even lesser versions are fought after one of these encounters.
* DualBoss: At the end of ''Operation: Corpse Run'' in ''Call of the Machine'', you face the second form (and ''only'' the second form), and ''then'' two lesser copies of it.
* DualBoss: At the end of ''Operation: Corpse Run'' in ''Call of the Machine'', you face the second form (and ''only'' the second form), and ''then'' two lesser copies of it.
to:
* DegradedBoss: Previously the FinalBoss of the main game and ''The Reconing'', Reckoning'', turns into this in ''Call of the Machine'', where he's fought in the lesser form without him riding his Jorg suit ''twice'', and two even lesser versions smaller Makrons are fought after one of these encounters.
* DualBoss: At the end of ''Operation: Corpse Run'' in ''Call of the Machine'', you facethe second form (and ''only'' the second form), and ''then'' him ''not'' riding his Jorg, followed by two lesser copies of it.
* DualBoss: At the end of ''Operation: Corpse Run'' in ''Call of the Machine'', you face
* NonHumanHead: Features a mostly unassuming anthropomorphic build... except its brain sits on its hips while its "head" is a ''railgun''.
Changed line(s) 455,456 (click to see context) from:
* RecurringBoss: Appears at the end of the main game, [[Recap/QuakeIITheReckoningMoonUnit at the end]] of ''The Reckoning'' in both of his forms, at the end of ''[[Recap/QuakeIICallOfTheMachineOperationCorpseRun Operation: Corpse Run]]'' in his second lesser form (with two even lesser forms following afterwards as the "Sons of Makron") and at the end of ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' as the "System Administrator".
* PostDefeatExplosionChain: Jorg form only, after its defeat, it falls to the side, a bunch of small explosions take place, and then the bigger (and somehow non-lethal) explosion reduces it to bits, leaving the player facing the real Makron on its own.
* PostDefeatExplosionChain: Jorg form only, after its defeat, it falls to the side, a bunch of small explosions take place, and then the bigger (and somehow non-lethal) explosion reduces it to bits, leaving the player facing the real Makron on its own.
to:
* RecurringBoss: Appears at the end of the main game, [[Recap/QuakeIITheReckoningMoonUnit at the end]] of ''The Reckoning'' in both of his forms, riding the Jorg mech, at the end of ''[[Recap/QuakeIICallOfTheMachineOperationCorpseRun Operation: Corpse Run]]'' in his second lesser form without the Jorg (with two even lesser forms smaller, Jorgless Makrons following afterwards as the "Sons of Makron") and at the end of ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' as the "System Administrator".
* PostDefeatExplosionChain:Jorg form only, after its defeat, After defeating the Jorg, it falls to the side, side as it's peppered by a bunch of small explosions take place, and then the bigger (and somehow non-lethal) explosions. A final, larger explosion reduces it engulfs the machine, the Makron himself leaping out unscathed to bits, leaving face down the player facing the real Makron on its own.themselves.
* PostDefeatExplosionChain:
* UnusualWeaponMount: See NonHumanHead above.
* SuperSwimmingSkills: The only terrestrial enemies capable of swimming in water; other such foes will simply walk along the bottom of water bodies.
Changed line(s) 483 (click to see context) from:
A mostly inoffensive, robotic, floating creature whose main role is the maintenance of the Strogg systems. Beware, though, if it detects dead (not gibbed) Strogg, it can resurrect them.
to:
A mostly inoffensive, robotic, floating creature whose main role is the maintenance of the Strogg systems. Beware, though, if it detects dead (not gibbed) Strogg, ungibbed Strogg corpses, it can resurrect them.
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* BossInMookClothing: A "Bloodthirsty Mutant" is the MidBoss of ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationLaserEyes Operation: Laser Eyes]]''.
Changed line(s) 365 (click to see context) from:
* BossInMookClothing: Sport 750 and 1000 HP respectively, each of their rockets deal 50 HP, each of their blaster bolts deal 30 HP and even their Machinegun shots deal 20 HP (so a lot of cover is required, woe to you if you're forced to fight one of these in a corridor without any cover), have an attack suite on par with the Makron itself, and can be found ''everywhere'' (Tanks are scattered across the different units, while Tank Commanders are ''everywhere'' in the City unit).
to:
* BossInMookClothing: BossInMookClothing:
** In their regular forms Sport 750 and 1000 HP respectively, each of their rockets deal 50 HP, each of their blaster bolts deal 30 HP and even their Machinegun shots deal 20 HP (so a lot of cover is required, woe to you if you're forced to fight one of these in a corridor without any cover), have an attack suite on par with the Makron itself, and can be found ''everywhere'' (Tanks are scattered across the different units, while Tank Commanders are ''everywhere'' in the Cityunit).unit).
** There's a regular Tank sporting a Power Shield at the end of the "A Grave for Dead Gods" level of ''Call of the Machine''[='=]s [[Recap/QuakeIICallOfTheMachineOperationCorpseRun Operation: Corpse Run]].
** ''Call of the Machine'' introduces an even harder version of the Tank Commander, armed with a Power Shield and firing [[HomingProjectile homing rockets]]. One of these is even a FinalBoss, at the tail end of ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'', called simply "Commander".
** In their regular forms Sport 750 and 1000 HP respectively, each of their rockets deal 50 HP, each of their blaster bolts deal 30 HP and even their Machinegun shots deal 20 HP (so a lot of cover is required, woe to you if you're forced to fight one of these in a corridor without any cover), have an attack suite on par with the Makron itself, and can be found ''everywhere'' (Tanks are scattered across the different units, while Tank Commanders are ''everywhere'' in the City
** There's a regular Tank sporting a Power Shield at the end of the "A Grave for Dead Gods" level of ''Call of the Machine''[='=]s [[Recap/QuakeIICallOfTheMachineOperationCorpseRun Operation: Corpse Run]].
** ''Call of the Machine'' introduces an even harder version of the Tank Commander, armed with a Power Shield and firing [[HomingProjectile homing rockets]]. One of these is even a FinalBoss, at the tail end of ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'', called simply "Commander".
** ''Call of the Machine'' has a Tank Commander with a Power Shield and homing rockets called simply "Commander", fought at the tail end of ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]''.
* FinalBoss: In ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationLaserEyes Operation: Laser Eyes]]'', surrounded by three Beta Class Gladiators.
* PintSizedPowerhouse: [[spoiler:The secret "The Janitor" encounter in ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' involves an ammo pack-sized Super Tank. It hits as hard as the real deal]].
Changed line(s) 410,411 (click to see context) from:
* RecurringBoss: Fought in "Grid Control" and a second one at the beginning of "Power Plant". In ''The Reckoning'', it's upgraded to Beta Class.
* SkippableBoss: The second Super Tank you encounter is guarding a red keycard. You can run past it to grab the keycard without fighting it, or can even ignore it completely as there is a secret shortcut that lets you skip to the end of the level and skip the red keycard door entirely.
* SkippableBoss: The second Super Tank you encounter is guarding a red keycard. You can run past it to grab the keycard without fighting it, or can even ignore it completely as there is a secret shortcut that lets you skip to the end of the level and skip the red keycard door entirely.
to:
* RecurringBoss: Fought in "Grid Control" and a second one at the beginning of "Power Plant". In ''The Reckoning'', it's upgraded ''Call of the Machine'' it appears more often, being fought ''twice'' in ''[[Recap/QuakeIICallOfTheMachineOperationDarkestDepths Operation: Darkest Depths]]'' as "Overburden" and "The Underminer". [[spoiler:Not to Beta Class.
mention the secret encounter with a miniature Super Tank at the tail end of ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' as "The Janitor"]].
* SkippableBoss: The second Super Tank you encounter in the main game is guarding a red keycard. You can run past it to grab the keycard without fighting it, or can even ignore it completely as there is a secret shortcut that lets you skip to the end of the level and skip the red keycard door entirely.
* SkippableBoss: The second Super Tank you encounter in the main game is guarding a red keycard. You can run past it to grab the keycard without fighting it, or can even ignore it completely as there is a secret shortcut that lets you skip to the end of the level and skip the red keycard door entirely.
Changed line(s) 425 (click to see context) from:
* RecurringBoss: ''Thrice'' in the main game ("The Big Gun", "Inner Hangar" and "Comm Satellite"), once at the PSX version ("Defence Command" after getting the Gravity Booster), and another in ''Call of the Machine'' ("The Death Gate").
to:
* RecurringBoss: ''Thrice'' in the main game ("The Big Gun", "Inner Hangar" and "Comm Satellite"), once at the PSX version ("Defence Command" after getting the Gravity Booster), and another in ''Call of the Machine'' ("The Death Gate").Gate") as the "Gate Warden".
* DegradedBoss: Previously the FinalBoss of the main game and ''The Reconing'', turns into this in ''Call of the Machine'', where he's fought in the lesser form ''twice'', and two even lesser versions are fought after one of these encounters.
* FinalBoss: Of the main game, of ''The Reckoning'' and of ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]''.
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* RecurringBoss: Appears at the end of the main game and at the end of ''The Reckoning'' in both of his forms and at the end of ''Operation: Corpse Run'' in his second lesser form, with two even lesser forms following afterwards.
to:
* RecurringBoss: Appears at the end of the main game and game, [[Recap/QuakeIITheReckoningMoonUnit at the end end]] of ''The Reckoning'' in both of his forms and forms, at the end of ''Operation: ''[[Recap/QuakeIICallOfTheMachineOperationCorpseRun Operation: Corpse Run'' Run]]'' in his second lesser form, with form (with two even lesser forms following afterwards.afterwards as the "Sons of Makron") and at the end of ''[[Recap/QuakeIICallOfTheMachineOperationFirewall Operation: Firewall]]'' as the "System Administrator".
Changed line(s) 540 (click to see context) from:
* RecurringBoss: Fought twice in "Intelligent Center", with a third one being stationed at a garage at the beginning of "Industrial Facility".
to:
* RecurringBoss: Fought twice in "Intelligent Center", with a third one being stationed at a garage at the beginning of "Industrial Facility". ''Call of the Machine'' adds more encounters: one at the end of ''[[Recap/QuakeIICallOfTheMachineOperationLaserEyes Operation: Laser Eyes]]'' surrounded by three Beta Class Gladiators, and another in ''[[Recap/QuakeIICallOfTheMachineOperationRuinedEarth Operation: Ruined Earth]]'' following an encounter with a Carrier.
* CompositeCharacter: The "Garbage Carrier" in ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'' summons Stalkers instead of Flyers, making it one of the original Carrier and the Black Widow Guardian from ''Ground Zero''.
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* MookMaker: Can summon Flyers at will. These Flyers come in two varieties: regular Flyers and homing kamikaze ones.
to:
* MookMaker: MookMaker:
** Can summon Flyers at will. These Flyers come in two varieties: regular Flyers and homing kamikazeones.ones.
** The "Garbage Carrier" in ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'' summons Stalkers instead.
** Can summon Flyers at will. These Flyers come in two varieties: regular Flyers and homing kamikaze
** The "Garbage Carrier" in ''Call of the Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'' summons Stalkers instead.
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* WeCanRebuildHim: An improved version of the Hornet in every sense of the word: in addition to the Machinegun and 4-Rocket launch attacks, it got a Railgun, a Grenade Launcher, and [[MookMaker the ability to summon Flyers]].
to:
* RecurringBoss: ''Call of the Machine'' turns it into this: it's fought in ''[[Recap/QuakeIICallOfTheMachineOperationRuinedEarth Operation: Ruined Earth]]'' at the tail end of "Way of the Warrior" and [[spoiler:as a secret boss encounter in the SecretLevel "Pumping Station III" as the "Ancient Carrier"]], and in the "Junkyard" level of ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'' as the "Garbage Carrier", summoning Stalkers rather than Flyers.
* WeCanRebuildHim: An improved version of the Hornet in every sense of the word: in addition to the Machinegun and 4-Rocket launch attacks, itgot has a Railgun, a Grenade Launcher, and [[MookMaker the ability to summon Flyers]].Flyers]] (or Stalkers in one instance in ''Call of the Machine'').
* WeCanRebuildHim: An improved version of the Hornet in every sense of the word: in addition to the Machinegun and 4-Rocket launch attacks, it
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! The Terran Coalition of Man (TCM)
Changed line(s) 9,10 (click to see context) from:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the seven Marines). Bitterman has his own folder below.
to:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the seven Marines).six Marines and their commanding officer). Bitterman has his own folder below.
Changed line(s) 50 (click to see context) from:
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine" and his original game didn't really showed how he looked like.
to:
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine" and his original game didn't really showed show how he looked like.
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** Averted for the Marine sent to [[spoiler:the Darkest Depths, but he [[FateWorseThanDeath probably wishes he did]]]].
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Changed line(s) 9,10 (click to see context) from:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the six Marines). Bitterman has his own folder below.
to:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the six seven Marines). Bitterman has his own folder below.
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Near the end of the Stroggos campaign, a group of six marines were dispatched from an orbital base to various conflict zones with the goal of seeking out Strogg Data Discs and uploading the contents, all to determine the identity of the Strogg Maker, the newest leader of the Strogg forces.
to:
Near the end of the Stroggos campaign, a group of six marines were dispatched from an orbital base to various conflict zones with the goal of seeking out Strogg Data Discs and uploading the contents, all to determine the identity of the Strogg Maker, the newest leader of the Strogg forces.forces, with their commanding officer remaining behind to monitor their progress.
* [[spoiler:GoMadFromTheRevelation: The Marine sent to the Darkest Depths not only fails to transmit the data disc, but loses his sanity in the process without even the dignity of a HeroicSacrifice.]]
* HeroicSacrifice: [[spoiler:The Marine sent to the moon in ''Call of the Machine'' doesn't make it out alive after transmitting the data disc.]]
** The commander's reward for defeating the Masters of the Machine from the same campaign is to be [[spoiler:trapped in an infinite void]].
** The commander's reward for defeating the Masters of the Machine from the same campaign is to be [[spoiler:trapped in an infinite void]].
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* LetsSplitUpGang: The six marines that protagonize ''Call of the Machine'' take a mission each.
to:
* LetsSplitUpGang: The six marines that protagonize ''Call of the Machine'' take a mission each.each, with the one in the control room fighting the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine'' is deliberately handled by [[OneManArmy only one Marine]] each.
* RankScalesWithAsskicking: The commander that dispatches the Marines to their missions in ''Call of the Machine'' is the same one to fight the final boss.
* OneRiotOneRanger: Compared to the other campaigns where the player character is solo due to circumstances, the missions in ''Call of the Machine'' is deliberately handled by [[OneManArmy only one Marine]] each.
* RankScalesWithAsskicking: The commander that dispatches the Marines to their missions in ''Call of the Machine'' is the same one to fight the final boss.
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Changed line(s) 31,32 (click to see context) from:
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [LifesavingMisfortune saving him from the wipeout his fleet was subjected to] at the hands of the Strogg Big Gun.
to:
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [LifesavingMisfortune [[LifesavingMisfortune saving him from the wipeout his fleet was subjected to] to]] at the hands of the Strogg Big Gun.
Changed line(s) 38 (click to see context) from:
--> ''"This is like an Alabama August!"''
to:
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--> ''"Hey, <victim>! A sleeping cow makes a tougher target than you!"''
to:
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* TookALevelInBadass: The original Brains was very slow and had no ranged attacks, essentially making it a sitting duck. The Beta Class Brains has both EyeBeams and, even worse, a CombatTentacles attack with a ''very'' long reach (about 30 feet or so) which also pulls you towards the Brains and drains your health, meaning if you get into its range [[InstantDeathRadius it's pretty much lights out.]] Furthermore, the Beta Brains ''doesn't'' have its own skin.
to:
* TookALevelInBadass: The original Brains was very slow and had no ranged attacks, essentially making it a sitting duck. The Beta Class Brains has both EyeBeams and, even worse, a CombatTentacles attack with a ''very'' long reach (about 30 feet or so) which also pulls you towards the Brains and drains your health, meaning if you get into its range [[InstantDeathRadius it's pretty much lights out.]] out]]. Furthermore, the Beta Brains ''doesn't'' have its own skin.
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Changed line(s) 13,14 (click to see context) from:
The final strike on Stroggos was given to a fleet which had Stepchild as one of their members. First, Stepchild is tasked with taking down the Gravity Booster on an area of Stroggos that resembles quite a bit the main game (PSX version), and afterwards, he's sent with a fleet again to Stroggos, this time to take down the Gravity Well. In both cases, his fleet is doomed.
to:
The final strike on Stroggos was given to a fleet which that had Stepchild as one of their members. First, Stepchild is tasked with taking down the Gravity Booster on an area of Stroggos that resembles quite a bit the main game (PSX version), and afterwards, he's sent with a fleet again to Stroggos, this time to take down the Gravity Well. In both cases, his fleet is doomed.
Changed line(s) 22 (click to see context) from:
* SilentProtagonist: They speak quite a lot in their intro cinematics (and in Joker and Stepchild cases' also their ending cinematics), but are completely silent during the games' themselves.
to:
* SilentProtagonist: They speak quite a lot in their intro cinematics (and in Joker and Stepchild cases' also their ending cinematics), but are completely silent during the games' games themselves.
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[[caption-width-right:237:Bitterman as he appears on ''Quake III Arena'']]
to:
[[caption-width-right:237:Bitterman as he appears on in ''Quake III Arena'']]
Changed line(s) 39 (click to see context) from:
* GratuitousSpanish: Has an habit of sprouting "Amigo" each 4 or 5 lines in ''III''.
to:
* GratuitousSpanish: Has an a habit of sprouting "Amigo" each 4 or 5 lines in ''III''.
* AdaptationNameChange: Renamed to "Soldiers" in the 2023 remaster.
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* AdaptationNameChange: They're renamed "Infantry" in the 2023 remaster.
to:
* AdaptationNameChange: They're renamed Renamed to "Infantry" in the 2023 remaster.
Changed line(s) 431 (click to see context) from:
* DamageSpongeBoss: In the 2023 remaster the Jorg has a massive amount of health, as the devs expect you to kill it with Quad Damage. It is killable without Quad Damage, but you'd need several dozen rocket or railgun shots to do the job.
to:
* DamageSpongeBoss: In the 2023 remaster the Jorg has a massive amount of health, as the devs expect you to kill it with Quad Damage. It is killable without Quad Damage, but you'd need several dozen rocket rockets or railgun shots slugs to do the job.
Changed line(s) 438 (click to see context) from:
* RecurringBoss: Appears at the end of the main game and at the end of ''The Reckoning'' in both of his forms, and at the end of ''Operation: Corpse Run'' in his second lesser form, with two even lesser forms following afterwards.
to:
* RecurringBoss: Appears at the end of the main game and at the end of ''The Reckoning'' in both of his forms, forms and at the end of ''Operation: Corpse Run'' in his second lesser form, with two even lesser forms following afterwards.
* AdaptationNameChange: Renamed to "Fixbots" in the 2023 remaster.
* AdaptationNameChange: Renamed to "Heat-Seeking Iron Maiden" in the 2023 remaster.
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* AdaptationalWimp: One of the sturdiest and most damaging enemies in the original ''The Reckoning''. In the 2023 remaster they take less hits and can only fire two Mag Slugs instead of three. As a result, they go down faster than before.
to:
* AdaptationalWimp: One of the sturdiest and most damaging enemies in the original ''The Reckoning''. In the 2023 remaster they take less fewer hits and can only fire two Mag Slugs instead of three. As a result, they go down faster than before.before.
* AdaptationNameChange: Renamed to "Phalanx Gladiator" in the 2023 remaster.
* AdaptationNameChange: Renamed to "Phalanx Gladiator" in the 2023 remaster.
* AdaptationNameChange: Renamed to "Heat-Seeking Super Tank" in the 2023 remaster.
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* RecurringBoss: Fought twice in "Intelligent Center", with a third one being stationed at a garage in the beginning of "Industrial Facility".
to:
* RecurringBoss: Fought twice in "Intelligent Center", with a third one being stationed at a garage in at the beginning of "Industrial Facility".
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Changed line(s) 9,10 (click to see context) from:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), and ''Call of the Machine'' (the six Marines). Bitterman has his own folder below.
to:
The different PlayerCharacters of ''Quake II'' (Bitterman), ''The Reckoning'' (Joker), ''Ground Zero'' (Stepchild, also the protagonist of the PSX version), ''Quake II 64'' (Viper), and ''Call of the Machine'' (the six Marines). Bitterman has his own folder below.
Changed line(s) 31,32 (click to see context) from:
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [[LifesavingMisfortune saving him from the wipeout his fleet was subjected to]] at the hands of the Strogg Big Gun.
to:
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [[LifesavingMisfortune [LifesavingMisfortune saving him from the wipeout his fleet was subjected to]] to] at the hands of the Strogg Big Gun.
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Changed line(s) 9,10 (click to see context) from:
The different PlayerCharacters of ''Quake II'', ''The Reckoning'', ''Ground Zero'', and ''Call of the Machine''.
to:
The different PlayerCharacters of ''Quake II'', II'' (Bitterman), ''The Reckoning'', Reckoning'' (Joker), ''Ground Zero'', Zero'' (Stepchild, also the protagonist of the PSX version), and ''Call of the Machine''.
Machine'' (the six Marines). Bitterman has his own folder below.
Deleted line(s) 16,17 (click to see context) :
For the ''VideoGame/QuakeIIIArena'' incarnation of Bitterman, check [[Characters/QuakeIIIArena here]].
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* LetsSplitUpGang: The six marines that protagonize ''Call of the Machine'' take a mission each.
Changed line(s) 45 (click to see context) from:
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine".
to:
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine".machine" and his original game didn't really showed how he looked like.
Changed line(s) 47 (click to see context) from:
* YouFightLikeACow:
to:
* YouFightLikeACow:YouFightLikeACow: Invoked in one of his taunts in ''III'':
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Changed line(s) 34 (click to see context) from:
He later appears as a selectable character in ''VideoGame/QuakeIIIArena'', revealing that, even after he escaped from Stroggos, he was eventually caught and experimented upon, the results leaving him more Strogg than human.
to:
He later appears as a selectable character in ''VideoGame/QuakeIIIArena'', revealing that, even after he escaped from Stroggos, he was eventually caught and experimented upon, the results leaving him more Strogg than human. The player fights against him in the Place Of Many Deaths, the Camping Grounds and Brimstone Abbey.
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Changed line(s) 8 (click to see context) from:
[[folder:The Player Characters]]
to:
[[folder:The Player Characters]]Characters in general]]
Deleted line(s) 11,12 (click to see context) :
Bitterman, one of the few survivors of Operation: Counterstrike, was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [[LifesavingMisfortune saving him from the wipeout his fleet was subjected to]] at the hands of the Strogg Big Gun.
Deleted line(s) 22,23 (click to see context) :
* BaldOfAuthority: Bitterman seems to be referred to as a squad leader by MissionControl, and he's completely bald (as are the other male Marine player characters).
* CanonName: If the EasterEgg at the beginning of the game wasn't clear enough, ''VideoGame/QuakeIIIArena'' gave the main game's PlayerCharacter the nickname Bitterman.
* CanonName: If the EasterEgg at the beginning of the game wasn't clear enough, ''VideoGame/QuakeIIIArena'' gave the main game's PlayerCharacter the nickname Bitterman.
Changed line(s) 25 (click to see context) from:
* HeroicMime: In-game, at least, Bitterman never speaks, and he's the PlayerCharacter.
to:
* HeroicMime: In-game, at least, Bitterman they never speaks, speak, and he's they're the PlayerCharacter.{{player character}}s.
Deleted line(s) 27,28 (click to see context) :
* LifesavingMisfortune: In the intro for the main game, Bitterman's ship gets hit by another marine pod, prompting him to fall earlier to Stroggos. This turned out to be a blessing in disguise, as the rest of the marine force was wiped out by the Big Gun. Now everything's up to him.
* RaisedHandOfSurvival: At the end of ''II'', Bitterman's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* RaisedHandOfSurvival: At the end of ''II'', Bitterman's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
Deleted line(s) 30 (click to see context) :
* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to John Romero]], the name of the main game's protagonist, Bitterman, comes from the real nickname of id Software employee Kevin Cloud.
Added DiffLines:
[[folder:Bitterman]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/q3a_bitterman.png]]
[[caption-width-right:237:Bitterman as he appears on ''Quake III Arena'']]
->''"This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human."''
-->-- '''VideoGame/QuakeIIIArena manual'''
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [[LifesavingMisfortune saving him from the wipeout his fleet was subjected to]] at the hands of the Strogg Big Gun.
He later appears as a selectable character in ''VideoGame/QuakeIIIArena'', revealing that, even after he escaped from Stroggos, he was eventually caught and experimented upon, the results leaving him more Strogg than human.
----
* BaldOfAuthority: He seems to be referred to as a squad leader by MissionControl, and he's completely bald.
* CanonName: If the EasterEgg at the beginning of the game wasn't clear enough, ''VideoGame/QuakeIIIArena'' gave the main game's PlayerCharacter the nickname Bitterman.
* DeepSouth: In ''III'', after dying in a lava pit:
--> ''"This is like an Alabama August!"''
* GratuitousSpanish: Has an habit of sprouting "Amigo" each 4 or 5 lines in ''III''.
* HeroOfAnotherStory: For ''VideoGame/QuakeIIIArena''.
* LifesavingMisfortune: In the intro for the main game, his ship gets hit by another marine pod, prompting him to fall earlier to Stroggos. This turned out to be a blessing in disguise, as the rest of the marine force was wiped out by the Big Gun. Now everything's up to him.
* RaisedHandOfSurvival: At the end of the main game of ''II'', his escape pod crashes back on Stroggos. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* ShellShockedVeteran: A survivor of the Strogg invasion and the posterior strike on Stroggos.
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine".
* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to John Romero]], his name comes from the real nickname of id Software employee Kevin Cloud.
* YouFightLikeACow:
--> ''"Hey, <victim>! A sleeping cow makes a tougher target than you!"''
[[/folder]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/q3a_bitterman.png]]
[[caption-width-right:237:Bitterman as he appears on ''Quake III Arena'']]
->''"This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human."''
-->-- '''VideoGame/QuakeIIIArena manual'''
TheProtagonist of the main game of ''VideoGame/QuakeII''. One of the few survivors of Operation: Counterstrike, Bitterman was part of the TCM fleet that launched an attack on Stroggos in order to locate and disable key structures as well as the Makron. An accidental crash with two other ships leads to him crashing on Stroggos earlier than anticipated, [[LifesavingMisfortune saving him from the wipeout his fleet was subjected to]] at the hands of the Strogg Big Gun.
He later appears as a selectable character in ''VideoGame/QuakeIIIArena'', revealing that, even after he escaped from Stroggos, he was eventually caught and experimented upon, the results leaving him more Strogg than human.
----
* BaldOfAuthority: He seems to be referred to as a squad leader by MissionControl, and he's completely bald.
* CanonName: If the EasterEgg at the beginning of the game wasn't clear enough, ''VideoGame/QuakeIIIArena'' gave the main game's PlayerCharacter the nickname Bitterman.
* DeepSouth: In ''III'', after dying in a lava pit:
--> ''"This is like an Alabama August!"''
* GratuitousSpanish: Has an habit of sprouting "Amigo" each 4 or 5 lines in ''III''.
* HeroOfAnotherStory: For ''VideoGame/QuakeIIIArena''.
* LifesavingMisfortune: In the intro for the main game, his ship gets hit by another marine pod, prompting him to fall earlier to Stroggos. This turned out to be a blessing in disguise, as the rest of the marine force was wiped out by the Big Gun. Now everything's up to him.
* RaisedHandOfSurvival: At the end of the main game of ''II'', his escape pod crashes back on Stroggos. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* ShellShockedVeteran: A survivor of the Strogg invasion and the posterior strike on Stroggos.
* ShirtlessScene: Has nothing covering his chest in ''III''. Justified in that he's now "more man than machine".
* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to John Romero]], his name comes from the real nickname of id Software employee Kevin Cloud.
* YouFightLikeACow:
--> ''"Hey, <victim>! A sleeping cow makes a tougher target than you!"''
[[/folder]]
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Added DiffLines:
* AdaptationNameChange: They're renamed "Infantry" in the 2023 remaster.
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Added DiffLines:
* ArtificialBrilliance: They can dodge projectiles such as rockets by jumping from floor to ceiling or vice versa. Unlike with other Strogg, you can't really compensate for this by adjusting your aim, since they're actively dodging instead of just ducking.
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* PintSizedPowerhouse: They're roughly child-sized, but are as tough as EliteMooks like Gunners and Iron Maidens.