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* VillainWithGoodPublicity: Deliberately trying to invoke this via their "rescue team" status.
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Team Meanies are fought and defeated in-game, so they can't qualify.
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* KarmaHoudini: Despite causing many of the problems for the player character and their partner, they never face any sort of retribution for their actions, not even when Gengar manages to convince everyone to kill them.
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* {{Superboss}}: Hoo boy, they will make you regret stealing from them.
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* {{Superboss}}: ShopliftAndDie: Hoo boy, they will make you regret stealing from them.
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None
Changed line(s) 44 (click to see context) from:
* TheAtoner: [[spoiler:After using Dream Eater to spy into the player character's conversations with Gardevoir, Gengar learns that the latter is still alive and [[EasilyForgiven has no hard feelings about having been abandoned]]. He starts atoning for his actions towards both of them, by helping create the teleport gem that lets you go to Sky Tower in the finale, saving your life after the meteor is destroyed while pretending to fail to take you to "the dark world", and ultimately setting out to get rid of the curse on Gardevoir]].
to:
* TheAtoner: [[spoiler:After using Dream Eater to spy into the player character's conversations with Gardevoir, Gengar learns that the latter is still alive and [[EasilyForgiven has no hard feelings about having been abandoned]]. He starts atoning for his actions towards both of them, by helping create the teleport gem that lets you your team go to Sky Tower in the finale, saving your life team's lives after the meteor is destroyed while pretending to fail under the guise of failing to take you the player character to "the dark world", and ultimately setting out to get rid of the curse on Gardevoir]].
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* EasilyForgiven: [[spoiler:Gardevoir tells the player character that she has no hard feelings towards the human who abandoned her. Gengar, who is revealed in the postgame to have been that human, was listening in by using Dream Eater, and this eventually sets off his postgame plotline to atone by getting the curse undone]].
to:
* EasilyForgiven: [[spoiler:Gardevoir tells the player character that she has no hard feelings towards the human who abandoned her. Gengar, who is revealed in the postgame to have been that human, was listening in by using Dream Eater, and this eventually sets off his postgame plotline to atone [[TheAtoner atone]] by getting the curse undone]].
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Added example(s)
* TheAtoner: [[spoiler:After using Dream Eater to spy into the player character's conversations with Gardevoir, Gengar learns that the latter is still alive and [[EasilyForgiven has no hard feelings about having been abandoned]]. He starts atoning for his actions towards both of them, by helping create the teleport gem that lets you go to Sky Tower in the finale, saving your life after the meteor is destroyed while pretending to fail to take you to "the dark world", and ultimately setting out to get rid of the curse on Gardevoir]].
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* EasilyForgiven: [[spoiler:Gardevoir tells the player character that she has no hard feelings towards the human who abandoned her. Gengar, who is revealed in the postgame to have been that human, was listening in by using Dream Eater, and this eventually sets off his plotline to atone by getting the curse undone]].
to:
* EasilyForgiven: [[spoiler:Gardevoir tells the player character that she has no hard feelings towards the human who abandoned her. Gengar, who is revealed in the postgame to have been that human, was listening in by using Dream Eater, and this eventually sets off his postgame plotline to atone by getting the curse undone]].
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Added example(s)
* EasilyForgiven: [[spoiler:Gardevoir tells the player character that she has no hard feelings towards the human who abandoned her. Gengar, who is revealed in the postgame to have been that human, was listening in by using Dream Eater, and this eventually sets off his plotline to atone by getting the curse undone]].
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* WalkingSpoiler: It's almost impossible to talk about her without revealing that [[spoiler:She's the same Gardevoir from the Ninetales legend]].
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* WalkingSpoiler: It's almost impossible to talk about her without revealing that [[spoiler:She's [[spoiler:she's the same Gardevoir from the Ninetales legend]].
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Added example(s)
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to:
* WalkingSpoiler: It's almost impossible to talk about her without revealing that [[spoiler:She's the same Gardevoir from the Ninetales legend]].
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* NoOntologicalInertia: [[spoiler:Gengar of Team Meanies]] thinks this applies, proposing to defeat Ninetales in a fight in order to [[spoiler:undo the curse on Gardevoir]]. Ninetales clarifies [[AvertedTrope this isn't the case]], but explains another way to [[spoiler:end the curse]].
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Reinstating example after finding out that edit reason for that removal mentioned an unilateral change on Main.Karma Houdini
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* KarmaHoudini: Despite causing many of the problems for the player character and their partner, they never face any sort of retribution for their actions, not even when Gengar manages to convince everyone to kill them.
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As said on the main page for Karma Houdini, video game characters who are defeated in a boss battle can't qualify for this trope.
Deleted line(s) 50 (click to see context) :
* KarmaHoudini: Despite causing many of the problems for the player character and their partner, they never face any sort of retribution for their actions, not even when Gengar manages to convince everyone to kill them.
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* TheUnfought: [[spoiler:They only attack your team in a cutscene, and can't be challenged to a battle in the postgame like some other NPC rescue teams.]]