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The Peashooter is the most balanced class out of the four plants. The easier for beginning players to use, the Peashooter is an expert at attacking from rooftops, scouting ahead, and crowd control.

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The Peashooter is the most balanced class out of the four plants. The easier for beginning players to use, the Peashooter is an expert at attacking from rooftops, scouting ahead, and crowd control.control with his powerful explosive attacks..



* ActionBomb: The Chili Bean Bomb and later the Sombrero Bean Bomb
* AnIcePerson: The Ice Pea variant

to:

* ActionBomb: The Chili Bean Bomb and later the Sombrero Bean Bomb
Bomb, both great at blowing up massive hordes of opponents.
* AnIcePerson: The Ice Pea variantvariant.



* ChargedAttack: The Plasma Pea's Plasma Disruptor attack can be charged for more damage.

to:

* BoomHeadshot: The Agent Pea deals extra damage on headshots.
* ChargedAttack: The Plasma Pea's Plasma Plasmic Disruptor attack can be charged for more damage.



* TheGunslinger: The Law Pea variant, which can fire as fast as the player can pull the trigger.

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* TheGunslinger: The Law Pea variant, which can fire 6 shots as fast as the player can pull the trigger.



* PlayingWithFire: The Fire Pea variant

to:

* PlayingWithFire: The Fire Pea variantvariant.



* SpaceMaster: The Plasma Pea's description implies this, but it is not so in-game.

to:

* QuickDraw: The Law Pea's Six Shooter can fire as fast as you can hit the fire button, and can therefore unload all it's shots within a second or two, usually killing whatever's on the receiving end.
* SpaceMaster: The Plasma Pea's description implies this, but it is not so in-game. Although it's attacks do cause distortions.



--> '''Role''': ''Melee Fighter''

The Chomper is the slowest and largest of the plants, but also has the most powerful primary weapon. The Chomper specializes in one-hit chomps and melee combat, and lacks a good ranged offense.

to:

--> '''Role''': ''Melee Fighter''

Fighter/Assassin''

The Chomper is the slowest and largest of the plants, but also has the most powerful primary weapon. The Chomper specializes in one-hit chomps assassinating key targets and causing mayhem at melee combat, and lacks a good ranged offense.range.



* ArmorPiercingAttack: The Chomper's basic attacks bypass the armor of units like the Coffin Zombie and the Z-Mech.



* BearTrap: Can lay down Spikeweed traps that ensnare enemies and make them easy prey.



* BreathWeapon: Several of the Chomper variants possess a breath attack instead of a bite that allows them to torch/zap/poison large groups of zombies at a time.



* CloseRangeCombatant: The Chomper lacks any ranged weapon besides his Goop, but he's a monster at one-on-one melee combat.
** Unless you have the Chomp Cannon.



* PlayingWithFire: The Fire Chomper variant
* PoisonousPerson: The Toxic Chomper variant
* ShockAndAwe: The Power Chomper variant
* ShoutOut: The [[ComicBook/SwampThing Chomp Thing]] variant

to:

* PlayingWithFire: The Fire Chomper variant
variant.
* PoisonousPerson: The Toxic Chomper variant
variant.
* ShockAndAwe: The Power Chomper variant
variant.
* ShoutOut: The [[ComicBook/SwampThing Chomp Thing]] variantvariant.
* SuperSpit: His Goop ability and all it's variants allow him to spit a glob of goo that greatly slows Zombies and deprives them of their abilities. His Chomp Cannon allows him to fire an explosive Goop shot that deals high damage instead of slowing.



* CombatMedic: The Sunflower can absolutely be played this way.

to:

* CombatMedic: The Sunflower can absolutely be played this way.way, boasting fairly decent attacks and abilities.
** The Dark Flower ability is designed for this playstyle, trading healing for a ranged attack.



* DeathOfAThousandCuts: Her primary attacks deal rather low damage per shot, but their accuracy and rapid fire rate means that getting focused down by a Sunflower will still cause a lot of damage, especially if the player is one who can get consistent headshots with it.
* DeathRay: The Sunbeam, and later the Solar Flare Beam, which allows the Sunflower to plant herself and unleash a giant laser capable of melting through the health bars of nearly any Zombie.



* ThePowerOfTheSun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes.

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* ThePowerOfTheSun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes. And they hurt.



* ShoutOut: The name of the [[Franchise/SuperMarioBros Fire Flower]] variant

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* ShoutOut: The name of the [[Franchise/SuperMarioBros Fire Flower]] variantvariant.
** The Solar Flare Beam [[StarWars is now the ultimate power in the universe!]]



* ShootTheMedicFirst: Is often subjected to this due to her powerful healing and relative weakness.



The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels in keeping her personal space, utilizing Potato Mines and Tallnet Battlements to deter approaching zombies.

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The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels in keeping at precision elimination, causing huge damage at long range with her personal space, utilizing attacks and flying Drone while deterring invaders using Potato Mines and Tallnet Battlements to deter approaching zombies.Tallnut Battlements.



* BoomHeadshot: Her attacks deal increased damage on headshots compared to most other classes.



* ChargedAttack: The Future Cactus can charge her attack. Depending on the charge level, it will either be a weak laser that can't even kill a Browncoat or a devastating energy bolt that can OneHitKO a Scientist.



* SniperRifle: Her attack is as close as it gets to one, firing lethal, deadly-accurate spikes at long range. It even does bonus damage if you can get a headshot with it.



* UpToEleven: The [[PrestigeClass Camo Cactus]] essentially takes what made Cactus a sniper and magnified it. The result is a Cactus with terrible fire rate and reload, but who can kill any class from across the map using a few well-placed headshots.



Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, having a more rapid-fire capacity and a few different tricks from the Peashooter that gives him an edge in exchange for slightly less mobility.

to:

Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, having using a more rapid-fire capacity wide variety of destructive skills and a few different tricks from the Peashooter weapons to punish any Zombies that gives him an edge in exchange for slightly less mobility.dare enter his line of sight.



* DeathFromAbove: Can call in a Butter Barrage with a hot potato smoke-signal.

to:

* CoolPlane: Agent Corn owns one called the Butterhawk that you can pilot in Agent Corn's final mission.
* DeathFromAbove: Can call in a Butter Barrage with a hot potato smoke-signal. He can also fly over enemies while spraying them with bullets using Husk Hop.



* TheGunslinger: A mix of the Trick Shot and the Vaporizor, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie for an explosion of popcorn.

to:

* TheGunslinger: A mix of the Trick Shot and the Vaporizor, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie for an explosion of popcorn. Or just spray and pray for when the above two don't work.



* MoreDakka: The amount of shots he can unload in a few seconds is staggering.



* ThereIsNoKillLikeOverkill: A direct hit from his Shuck Shot is a guaranteed kill on all but the sturdiest of Zombies.



--> '''Role''': ''Seer''

First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future. She came to the future to help stop that future from coming to pass.

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--> '''Role''': ''Seer''

''Support''

First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future. She came future, coming to the future to help stop that future from coming to pass.pass. In battle, she's an dangerous magic-user who provides support with her various debilitating spells and homing attacks.



* AnIcePerson: The Ice Rose variant.



* ChargedAttack: The Fire, Ice, and Nec'rose can do this. In Fire Rose's case, the shot gains a lot more destructive power, in Ice Rose's case, it is a guaranteed freeze, and in Nec'rose's case, it curses zombies and makes them take more damage.
* HomingProjectile: Her attacks home in on enemies close to her crosshair.
* IntangibleMan: Her Arcane Enigma ability turns her into pure energy, which makes her untargetable for a short time. While she can't shoot or use spells during this time, she can consume some of her remaining time to fire a magic burst.



* MagicMissileStorm: Can cause one with her basic attacks.
* {{Nerf}}: Was subjected to a big one during the Graveyard Variety Pack DLC, due to the fact that before this, she could deal brutal damage with her homing explosives while stopping enemies from fighting back at all, and had enough health to keep up with offensive classes like Peashooter, which pretty much took everything about being a support from her.
* PlayingWithFire: The Fire Rose.
* PoisonousPerson: The Druid Rose.
* PunnyName: Her basic attacks are called [[MagicMissileStorm Magic Thistles.]]



* StandardStatusEffects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify.

to:

* StandardStatusEffects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify. Nec'rose can also curse enemies to make them take extra damage for a short time.



* TimeStandsStill: Her Time Snare.



--> '''Role''': ''Bounty Hunter''

A bounty hunter orange from the future, Citron is here to stop the criminal Imp and his Z-mech... and take out the rest of the zombie force while he's at it. He's largely the Plants' counterpart to the All-Star.

to:

--> '''Role''': ''Bounty Hunter''

''Tank''

A bounty hunter orange from the future, Citron is here to stop the criminal Imp and his Z-mech... and take out the rest of the zombie force while he's at it. He's largely the Plants' counterpart a tanky yet mobile fighter who can rush to the All-Star.key areas with his Ball Form, and can take as well as dish out lots of damage.



* AnIcePerson: Frozen Citron.



* ChargedAttack: Electro Citron can charge his attacks to unleash lethal electric blasts.



* [[{{EMP}} EMPeach]]

to:

* [[{{EMP}} EMPeach]]EMPeach]]: Can fire one that stuns all Zombies. Particularly effective on the Z-Mech.



* MightyGlacier: Fairly slow without his ball form, but has a lot of defensive options to absorb or nullify damage.



* AnIcePerson: The Arctic Trooper variant
* {{BFG}}: The Tank Commander's primary weapon

to:

* AnIcePerson: The Arctic Trooper variant
variant.
* {{BFG}}: The Tank Commander's primary weaponweapon. It fires explosive rounds.



* DeadlyGas: His Zombie Stink Cloud creates a cloud of toxic smog that obscures enemy vision and deals damage over time.



* JackOfAllStats: His balanced stats and ability pool make him a very popular class for all skill levels.
* MacrossMissileMassacre: His Multi-Rocket ability, which swaps out the ZPG's one, devastating rocket for 4 weaker ones.
* OneHitKill: A direct hit from his ZPG is nearly always a guaranteed kill.



The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants.

to:

The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants.plants, and he can brutalize foes at close range using a range of dangerous skills.



* ChainsawGripBFG: The All-Star's weapons are designed like.

to:

* ChainsawGripBFG: The All-Star's weapons are designed like.like this.



* FoeTossingCharge: His Sprint Tackle will send any Plants hit flying.



* MightyGlacier: The All-Star is both the largest and slowest of the zombies.

to:

* MightyGlacier: The All-Star is both the largest and slowest of the zombies. He can also rip apart any offending Plants with his Football Cannon.



The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. His ability to teleport makes it easy for him to invade a capture point, and his Zombie Heal Stations allow him to keep his fellow zombies in the fight.

to:

The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. His ability to He has potent healing abilities and can teleport makes it easy for him to invade a capture point, and deliver devastating close-range blasts from his Zombie Heal Stations allow him to keep his fellow zombies in the fight.shotgun.



* CombatMedic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is.

to:

* CombatMedic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is.is, being able to devastate plants with his weapons.
* CloseRangedCombatant: His shotgun-style weaponry make him possibly the most dangerous Zombie to fight in close quarters. While his weapon does fire a single centralized shot, it doesn't deal nearly as much damage as a full blast.



* GlassCannon: Has some of the highest damage output of any Zombie at close range, but has the second lowest health of any Zombie.



* PlayingWithFire: The Paleontologist variant
* PoisonousPerson: The Dr. Toxic variant
* ShockAndAwe: The Physicist variant

to:

* PlayingWithFire: The Paleontologist variant
variant.
* PoisonousPerson: The Dr. Toxic variant
variant.
* ShockAndAwe: The Physicist variantvariant.
* ShotgunsAreJustBetter: His weapon fires a close-ranged spray that deals massive damage at close range.
* StickyBomb: His Sticky Explody Balls.



--> '''Role''': ''Engineer''

The Engineer Zombie is the backbone of the zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer makes him a quick foe and his Sonic Grenades can stun nearby plants and force burrowing Chompers to surface.

to:

--> '''Role''': ''Engineer''

''Direct Fire Support''

The Engineer Zombie is the backbone of the zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer makes and explosive attacks make him a quick dangerous foe and his Sonic Grenades technological weaponry can stun nearby plants and force burrowing Chompers to surface.severely cripple Plant assaults.



* DeathFromAbove: The Zomboss Drone's Conestrike

to:

* ConcussionFrags: Type 2. His Sonic Grenades and Proximity Sonic Mines stun all enemies in a wide area, making them unable to move or attack.
* DeathFromAbove: The Zomboss Drone's ConestrikeCone Strike.



* NoSell: His Sonic Grenades force burrowed Chompers to surface. In addition, while riding the Jackhammer he cannot be eaten instantly.



* SentryGun: Can deploy one in GW2 called the Big Bolt Blaster, which is a powerful chaingun that can be set up and controlled to mow down enemies.
* ShockAndAwe: The Electrician variant.
* SplashDamage: His attacks inflict damage in a wide area.



[[folder:Superhero]]

to:

[[folder:Superhero]][[folder:Super Brainz]]



--> '''Role''': ''Hero/Tank''

Introduced in Garden Warfare 2. Infused with superpowers in a laboratory experiment, Super Brainz is out to bring the Plants to justice. He's convinced he's starring in an 80s action movie and none what he's seeing is actually real.

to:

--> '''Role''': ''Hero/Tank''

''Fighter/Tank''

Introduced in Garden Warfare 2. Infused with superpowers in a laboratory experiment, Super Brainz is out to bring the Plants to justice. He's convinced he's starring in an 80s action movie and none what he's seeing is actually real.a powerful close-ranged fighter with a couple of very painful abilities.



* CloseRangeCombatant: Subverted. He uses fast, deadly punches, but also has long-ranged lasers and energy blasts.
* DynamicEntry: His Heroic Kick launches him forward and kick the first plant he meets.



* KamehameHadouken: His Super Ultra Ball.



* SpinAttack: His Turbo Twister.
* SwissArmyWeapon: He can switch from close-ranged punches to a long-ranged beam at will.



--> '''Role''': ''Pirate Captain''

Introduced in Garden Warfare 2. Deadbeard's been adrift on a piece of wood for the last 50 years, but he's here to help keelhaul the Plants.

to:

--> '''Role''': ''Pirate Captain''

''Mid/Long Ranged Fighter''

Introduced in Garden Warfare 2. Deadbeard's been adrift on a piece of wood for the last 50 years, but he's here and has now returned to help keelhaul wreak havoc on the Plants.Plants. He's a primarily long-ranged fighter who also excels at close to mid ranged combat.



* DeathFromAbove: His Parrot Pal's airstrike.
* SentryGun: Can ride a cannon which allows him to aim and fire 5 devastating cannonballs.



* SniperRifle: The other mode to his weapon, which is deadly at long range.
* SwissArmyWeapon: His gun can morph between a shotgun and a sniper rifle as the situation needs.





!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.

to:

\n\n!Non-Playable Characters\n\n!!Team Leaders\n[[folder:Crazy Dave]]\nAn insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is [[folder:Imp (Z-Mech)]]
->'''Team''': ''Team Zombie''

Introduced in Garden Warfare 2,
the leader of the plant team. He helps out his plant troops Imp is a zombie armed with weaponry from above the future. He flies around at top speed while harassing plants with his lasers, and can call in his flying RV.Z-Mech in case the situation gets hairy.


Added DiffLines:

* BreathWeapon: The Drake Mech uses a flamethrower instead of the standard laser machinegun.
* DoubleJump: Uses his jetpack to do this.
* FragileSpeedster: Has the lowest health of any Zombie, but his fast speed, small size and DoubleJump make him a pain to hit.
* LaserBlade: The Z7 Mech's Zomni-Blade has him slash the area in front of him with a glowing orange one.
* MacrossMissileMassacre: The standard Z-Mech's Missile Madness.
* MiniMecha: The Z-Mech is pretty small for a mech.
* TakingYouWithMe: The Z-Mech's Explosive Escape allows him to eject from the Mech, which then explodes to deal massive damage to all enemies nearby. It has a delay, so don't rely on it too much.
* TheJuggernaut: The Z-Mech is fairly slow, but has an insane amount of health and ridiculous attack power, not to mention that it's armor reduces all non-critical damage done to it. It can easily defeat any plant in a one-on-one fight.
-->'''Role''': ''Scout/Juggernaut''
[[/folder]]


!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.
----

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* GameplayAndStoryIntegration: Citron's lore is that he travelled from the future to capture or kill Imp and his Z-mech. Sure enough, Citron's special abilities make him particularly good at taking down Imp, with EMPEACH in particular being devastating against the Z-Mech. The game's wiki specifically calls out this fact on both character's strategy guides.



* RollingAttack

to:

* RollingAttackRollingAttack: When rolled up, he can knock zombies flying by charging into them.



* AbnormalAmmo: The Marine Biologist variant carries a zombie dolphin like a shotgun, which shoots targets by barfing up toxic fish guts from its meals.



* ObliviouslyEvil: He thinks he's the hero in a movie.

to:

* ObliviouslyEvil: He thinks he's the hero in a movie.movie, when the reality is that he's an evil monster helping to annihilate the forces of good.

Added: 1869

Changed: 2415

Removed: 783

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Still gotta add in the Imp, but I'm almost done.


--> '''Role''': ''Enchantress''

to:

--> '''Role''': ''Enchantress''
''Seer''



---

to:

-------



--> '''Role''': ''Tank''

to:

--> '''Role''': ''Tank''
''Bounty Hunter''



---

to:

-------




!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.

to:

\n!Non-Playable Characters\n\n!!Team Leaders\n[[folder:Crazy Dave]]\nAn insane man who wears [[folder:Superhero]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Hero/Tank''

Introduced in Garden Warfare 2. Infused with superpowers in
a pot on his head laboratory experiment, Super Brainz is out to bring the Plants to justice. He's convinced he's starring in an 80s action movie and possesses a bizarre love of tacos, Crazy Dave none what he's seeing is the leader of the plant team. He helps out his plant troops from above in his flying RV.actually real.



* BenevolentBoss: Despite his eccentric attitude, he's much nicer to the plants In contrast to Dr Zomboss towards the zombies.
* BigGood: Crazy Dave is the leader of the plant army.
* FiveManBand: Forms one with the four plants:
** TheHero: Crazy Dave
** TheLancer: The Peashooter
** TheBigGuy: The Chomper
** TheSmartGuy: The Cactus
** TheChick: The Sunflower
* WhatDoesThisButtonDo: During Graveyard Ops, [[CloudCuckooLander he says "What does this lever do?"]] when he pulls the lever for the boss wave.

to:

* BenevolentBoss: Despite his eccentric attitude, AndYouThoughtItWasAGame: He's not aware the battle is very real.
* HeroicBuild: Naturally.
* LanternJawOfJustice
* ObliviouslyEvil: He thinks
he's much nicer to the plants In contrast to Dr Zomboss towards the zombies.
* BigGood: Crazy Dave is the leader of the plant army.
* FiveManBand: Forms one with the four plants:
** TheHero: Crazy Dave
** TheLancer: The Peashooter
** TheBigGuy: The Chomper
** TheSmartGuy: The Cactus
** TheChick: The Sunflower
* WhatDoesThisButtonDo: During Graveyard Ops, [[CloudCuckooLander he says "What does this lever do?"]] when he pulls the lever for the boss wave.
hero in a movie.



[[folder:Dr. Zomboss]]
Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.

to:

[[folder:Dr. Zomboss]]
Dr. Edgar George Zomboss is
[[folder:Captain Deadbeard]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Pirate Captain''

Introduced in Garden Warfare 2. Deadbeard's been adrift on a piece of wood for
the leader of last 50 years, but he's here to help keelhaul the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.Plants.



* BadBoss: He is constantly demoralizing and scolding his troops.
* BigBad: He is the main antagonist and leader of the zombies.
* EvilLaugh: Lets one out whenever he speaks, when he isn't SpeakingSimlish.
* FiveBadBand: Forms one with the four zombies:
** BigBad: Dr. Zomboss
** TheDragon: The Foot Soldier
** TheBrute: The All-Star
** TheEvilGenius: The Scientist
** TheDarkChick: The Engineer
* MadScientist: Even more so than the Scientist Zombie.

to:

* BadBoss: He is constantly demoralizing EvilCounterpart: To Cactus. Deadbeard has a long-range option to his weapon and scolding can deploy a flying "drone" in the form of his troops.
parrot, which can also call down airstrikes. However, he sacrifices any defenses for multiple offensive options.
* BigBad: He is ExplodingBarrels: Can hide in one and move into the main antagonist and leader middle of a group of plants. How he survives being in the middle of the zombies.
explosion is anyone's guess.
* EvilLaugh: Lets one out whenever he speaks, ShotgunsAreJustBetter: One form for his gun when he isn't SpeakingSimlish.
* FiveBadBand: Forms one with
the four zombies:
** BigBad: Dr. Zomboss
** TheDragon: The Foot Soldier
** TheBrute: The All-Star
** TheEvilGenius: The Scientist
** TheDarkChick: The Engineer
* MadScientist: Even more so than the Scientist Zombie.
player doesn't zoom in to aim. Highly effective at close range.



!!''Garden Ops'' Bosses
[[folder:Baron Von Bats]]
A Victorian-era vampire introduced in the ''Suburbination'' DLC pack.

to:

!!''Garden Ops'' Bosses
[[folder:Baron Von Bats]]
A Victorian-era vampire introduced in

!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is
the ''Suburbination'' DLC pack.leader of the plant team. He helps out his plant troops from above in his flying RV.



* FlunkyBoss: The Baron summons Vampire Zombie henchmen.
* TeleportSpam: He is constantly teleporting around the environment, making him difficult to hit.

to:

* FlunkyBoss: BenevolentBoss: Despite his eccentric attitude, he's much nicer to the plants In contrast to Dr Zomboss towards the zombies.
* BigGood: Crazy Dave is the leader of the plant army.
* FiveManBand: Forms one with the four plants:
** TheHero: Crazy Dave
** TheLancer:
The Baron summons Vampire Zombie henchmen.
Peashooter
** TheBigGuy: The Chomper
** TheSmartGuy: The Cactus
** TheChick: The Sunflower
* TeleportSpam: He is constantly teleporting around WhatDoesThisButtonDo: During Graveyard Ops, [[CloudCuckooLander he says "What does this lever do?"]] when he pulls the environment, making him difficult to hit.lever for the boss wave.



[[folder:Disco Zombie]]

to:

[[folder:Disco Zombie]][[folder:Dr. Zomboss]]
Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.



* DiscoDan: Guess who?
* FlunkyBoss: The Disco Zombie summons Backup Dancer henchmen.
* SpinAttack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
* VillainSong: Has his own theme song called "''Boogie Your Brains Right Over Here''".

to:

* DiscoDan: Guess who?
BadBoss: He is constantly demoralizing and scolding his troops.
* FlunkyBoss: BigBad: He is the main antagonist and leader of the zombies.
* EvilLaugh: Lets one out whenever he speaks, when he isn't SpeakingSimlish.
* FiveBadBand: Forms one with the four zombies:
** BigBad: Dr. Zomboss
** TheDragon:
The Disco Zombie summons Backup Dancer henchmen.
* SpinAttack:
Foot Soldier
** TheBrute:
The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
All-Star
** TheEvilGenius: The Scientist
** TheDarkChick: The Engineer
* VillainSong: Has his own theme song called "''Boogie Your Brains Right Over Here''".MadScientist: Even more so than the Scientist Zombie.



[[folder:Gargantuar & Giga Gargantuar]]

to:

[[folder:Gargantuar & Giga Gargantuar]]
!!''Garden Ops'' Bosses
[[folder:Baron Von Bats]]
A Victorian-era vampire introduced in the ''Suburbination'' DLC pack.



* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
* ShockAndAwe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.

to:

* CoolShades: Both FlunkyBoss: The Baron summons Vampire Zombie henchmen.
* TeleportSpam: He is constantly teleporting around
the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
* ShockAndAwe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.
environment, making him difficult to hit.



[[folder:Yeti Zombie & Treasure Yeti]]

to:

[[folder:Yeti Zombie & Treasure Yeti]][[folder:Disco Zombie]]


Added DiffLines:

* DiscoDan: Guess who?
* FlunkyBoss: The Disco Zombie summons Backup Dancer henchmen.
* SpinAttack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
* VillainSong: Has his own theme song called "''Boogie Your Brains Right Over Here''".
[[/folder]]
[[folder:Gargantuar & Giga Gargantuar]]
----
* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
* ShockAndAwe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.
[[/folder]]
[[folder:Yeti Zombie & Treasure Yeti]]
----
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* ShipTease: While it actually does highlight a romantic encounter, the Fire Flower's stickerbook description manages to tease one of the higher levels of shipping using AmbiguousSyntax (though, being a kids game, it could be unintentional):
--> '''Stickerbook:''' ''Rumor has it that a Sunflower went out on a date with a Fire Pea...''[[note]]For those who don't understand the reference to AmbiguousSyntax above, taking a closer look at the sentence shows two possible outcomes to the scenario: ManOnFire or reproduction.[[/note]]

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* CoolShades: The Cactus can be customized with several types.

to:

* CoolShades: The Cactus can be customized with several types. The Future Cactus also wears one by default.


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* SpeechImpediment: You find a Future Cactus called "The Germinator" in the Backyard Battleground in the second game. She asks you to help her out with her work (specifically, chasing down bosses in the present) because a virus (described as one stemming from a sentient toaster) has essentially put her out of commission by corrupting the Germinator's speech such that it randomly replaces her verbs and nouns to pertain to toast instead of the subject at hand, and sometimes attempts to derail her sentences altogether into ones about toasting bread.

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Added in the new plant characters from Garden Warfare 2. I'll get to the zombies later, unless someone else does them first.


!!Zombie Characters
[[folder:Foot Soldier]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Infantry''

The Foot Soldier is the disposable front-line soldier of the zombie horde, but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies.
----
* AnIcePerson: The Arctic Trooper variant
* {{BFG}}: The Tank Commander's primary weapon
* BottomlessMagazines: The General Supremo's gun simply overheats when fired for too long.
* CriticalHitClass: The Camo Ranger variant.
* FishEyes: Like all of the zombies.
* GatlingGood: The General Supremo's primary weapon (the Golden Gatling)
* PlayingWithFire: The Centurion variant does this utilizing ArrowsOnFire.
* RocketJump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
* ShoutOut: The Super Commando variant is inspired by ''Rambo''.

to:

!!Zombie Characters
[[folder:Foot Soldier]]
[[folder:Kernel Corn]]
-> '''Team''': ''Team Zombie''
Plant''
--> '''Role''': ''Infantry''

The
''Infantry/Gunman''

Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, having a more rapid-fire capacity and a few different tricks from the Peashooter that gives him an edge in exchange for slightly less mobility.
---
* DeathFromAbove: Can call in a Butter Barrage with a hot potato smoke-signal.
* GoodCounterpart: Functions very similar to the
Foot Soldier is Soldier, more than the disposable front-line soldier Peashooter.
* TheGunslinger: A mix
of the Trick Shot and the Vaporizor, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie horde, for an explosion of popcorn.
* GunsAkimbo: He wields two ears of corn, which fire kernels of corn like machine guns.
* PunnyName
* ShoutingShooter: It's a bit hard to hear over his firing,
but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies.
----
* AnIcePerson: The Arctic Trooper variant
* {{BFG}}: The Tank Commander's primary weapon
* BottomlessMagazines: The General Supremo's gun simply overheats when fired for too long.
* CriticalHitClass: The Camo Ranger variant.
* FishEyes: Like all of the zombies.
* GatlingGood: The General Supremo's primary weapon (the Golden Gatling)
* PlayingWithFire: The Centurion variant
he does this utilizing ArrowsOnFire.
* RocketJump: Foot Soldiers and their variants can use this
tend to launch themselves to higher ground yell every time he opens fires or evade groundbound enemies.
* ShoutOut: The Super Commando variant is inspired by ''Rambo''.
fires his Shuck Shot.



[[folder:All-Star]]
-> '''Team''': ''Team Zombie''

to:

[[folder:All-Star]]

[[folder:Rose]]
-> '''Team''': ''Team Zombie'' Plant''
--> '''Role''': ''Enchantress''

First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future. She came to the future to help stop that future from coming to pass.
---
* BalefulPolymorph: Can turn zombies (with a few exceptions) into goats.
* LadyOfBlackMagic
* SomethingAboutARose
* StandardStatusEffects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify.
* SquishyWizard: Naturally, being a mage, she's a bit fragile.
[[/folder]]

[[folder:Citron]]
-> '''Team''': ''Team Plant''



The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants.

to:

The All-Star is far A bounty hunter orange from the nearest football game, but future, Citron is here to stop the criminal Imp and his Z-mech... and take out the rest of the zombie force while he's looking to score a touchdown with at it. He's largely the face Plants' counterpart to the All-Star.
---
* BeTheBall: Can shift into a ball-form, limiting his ability to attack, but making him very mobile.
* CoolShades: His default appearance sports a pair.
* DeflectorShields: Can raise a protective barrier that will absorb a fair bit of damage from the front, which really helps Citron last in a fight.
* DeathRay: The Orange Beam. Just focus it on a zombie and they'll be down in seconds.
* [[{{EMP}} EMPeach]]
* GoodCounterpart: Very tough, packs a charging attack, and his primary weapon lacks ammo, overheating when fired for too long instead. Much like the All-Star.
* RollingAttack
[[/folder]]


!!Zombie Characters
[[folder:Foot Soldier]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Infantry''

The Foot Soldier is the disposable front-line soldier
of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants.zombie horde, but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies.



* ActionBomb: The Imp (and later the Long Bomb)
* AnIcePerson: The Goalie Star variant
* BadassBaritone: As shown by his sole line of voice acting ("Oh yeah", said when revived or healed).
* {{BFG}}: The All-Star and its variants all carry enormous guns.
* BlownAcrossTheRoom: Happens to any plant hit by the All-Star's Sprint Tackle ability
* BottomlessMagazines: The All-Star's gun simply overheats when fired for too long.
* ChainsawGripBFG: The All-Star's weapons are designed like.
* {{Expy}}: The All-Star is one of the Football Zombie in the original game.

to:

* ActionBomb: The Imp (and later the Long Bomb)
* AnIcePerson: The Goalie Star Arctic Trooper variant
* BadassBaritone: As shown by his sole line of voice acting ("Oh yeah", said when revived or healed).
* {{BFG}}: The All-Star and its variants all carry enormous guns.
* BlownAcrossTheRoom: Happens to any plant hit by the All-Star's Sprint Tackle ability
Tank Commander's primary weapon
* BottomlessMagazines: The All-Star's General Supremo's gun simply overheats when fired for too long.
* ChainsawGripBFG: CriticalHitClass: The All-Star's weapons are designed like.
* {{Expy}}: The All-Star is one of the Football Zombie in the original game.
Camo Ranger variant.



* MaskedLuchador: The Wrestling Star variant
* MightyGlacier: The All-Star is both the largest and slowest of the zombies.
* PlayingWithFire: The Cricket Star variant
* VideoGameDashing: The Sprint Tackle ability and the Turbo Tackle

to:

* MaskedLuchador: GatlingGood: The Wrestling Star variant
* MightyGlacier: The All-Star is both the largest and slowest of the zombies.
General Supremo's primary weapon (the Golden Gatling)
* PlayingWithFire: The Cricket Star variant
Centurion variant does this utilizing ArrowsOnFire.
* VideoGameDashing: RocketJump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
* ShoutOut:
The Sprint Tackle ability and the Turbo TackleSuper Commando variant is inspired by ''Rambo''.



[[folder:Scientist]]

to:

[[folder:Scientist]][[folder:All-Star]]



--> '''Role''': ''Healer''

The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. His ability to teleport makes it easy for him to invade a capture point, and his Zombie Heal Stations allow him to keep his fellow zombies in the fight.

to:

--> '''Role''': ''Healer''

''Tank''

The Scientist Zombie's technical wizardry All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him one of the deadliest zombies the plants can face. His ability to teleport makes it easy for him to invade a capture point, and his Zombie Heal Stations allow him to keep his fellow zombies in the fight.an expert at suppressing approaching plants.



* AxCrazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.
* ChainLightning: The Physicist's primary weapon causes this.
* CombatMedic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is.

to:

* AxCrazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.
* ChainLightning:
ActionBomb: The Physicist's primary weapon causes this.
* CombatMedic: The Scientist can drop Zombie Heal Stations
Imp (and later other forms of healing), but he is more combat-oriented than the Sunflower is.Long Bomb)
* AnIcePerson: The Goalie Star variant
* BadassBaritone: As shown by his sole line of voice acting ("Oh yeah", said when revived or healed).
* {{BFG}}: The All-Star and its variants all carry enormous guns.
* BlownAcrossTheRoom: Happens to any plant hit by the All-Star's Sprint Tackle ability
* BottomlessMagazines: The All-Star's gun simply overheats when fired for too long.
* ChainsawGripBFG: The All-Star's weapons are designed like.
* {{Expy}}: The All-Star is one of the Football Zombie in the original game.



* GadgeteerGenius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp.
* HealingHands: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer.
* MadScientist: Obviously.
* PlayingWithFire: The Paleontologist variant
* PoisonousPerson: The Dr. Toxic variant
* ShockAndAwe: The Physicist variant

to:

* GadgeteerGenius: MaskedLuchador: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, Wrestling Star variant
* MightyGlacier: The All-Star is both the largest
and a remote that allows him to warp.
* HealingHands: The Scientist isn't really a dedicated healer class like
slowest of the Sunflower, but he is still the zombie team's healer.
* MadScientist: Obviously.
zombies.
* PlayingWithFire: The Paleontologist Cricket Star variant
* PoisonousPerson: VideoGameDashing: The Dr. Toxic variant
* ShockAndAwe: The Physicist variant
Sprint Tackle ability and the Turbo Tackle



[[folder:Engineer]]

to:

[[folder:Engineer]][[folder:Scientist]]



--> '''Role''': ''Engineer''

The Engineer Zombie is the backbone of the zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer makes him a quick foe and his Sonic Grenades can stun nearby plants and force burrowing Chompers to surface.

to:

--> '''Role''': ''Engineer''

''Healer''

The Engineer Zombie is the backbone of the zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. His ability to teleport makes it easy for him to invade a quick foe capture point, and his Sonic Grenades can stun nearby plants and force burrowing Chompers Zombie Heal Stations allow him to surface.keep his fellow zombies in the fight.



* AttackDrone: The Zomboss Drone (and later the Rocket Drone)
* {{Acrofatic}}: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies.
* BadassMoustache: The Engineer is the only class to have facial hair by default.
* DeathFromAbove: The Zomboss Drone's Conestrike

to:

* AttackDrone: AxCrazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.
* ChainLightning:
The Zomboss Drone Physicist's primary weapon causes this.
* CombatMedic: The Scientist can drop Zombie Heal Stations
(and later the Rocket Drone)
* {{Acrofatic}}: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as
other zombies.
* BadassMoustache: The Engineer
forms of healing), but he is more combat-oriented than the only class to have facial hair by default.
* DeathFromAbove: The Zomboss Drone's Conestrike
Sunflower is.



* PlayingWithFire: The Welder variant
* PoisonousPerson: The Sanitations Expert variant
* SprintShoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
* TheEngineer: He is able to construct teleporters and turrets in ''Gardens and Graveyards''.
* TheTurretMaster: The Engineer Zombie can summon Zombot Turrets during ''Gardens & Graveyards'' to protect teleporters.

to:

* GadgeteerGenius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp.
* HealingHands: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer.
* MadScientist: Obviously.
* PlayingWithFire: The Welder Paleontologist variant
* PoisonousPerson: The Sanitations Expert Dr. Toxic variant
* SprintShoes: ShockAndAwe: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
* TheEngineer: He is able to construct teleporters and turrets in ''Gardens and Graveyards''.
* TheTurretMaster: The Engineer Zombie can summon Zombot Turrets during ''Gardens & Graveyards'' to protect teleporters.
Physicist variant




!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.

to:

\n!Non-Playable Characters\n\n!!Team Leaders\n[[folder:Crazy Dave]]\nAn insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave [[folder:Engineer]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Engineer''

The Engineer Zombie
is the leader backbone of the plant team. He helps out zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer makes him a quick foe and his plant troops from above in his flying RV.Sonic Grenades can stun nearby plants and force burrowing Chompers to surface.


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* AttackDrone: The Zomboss Drone (and later the Rocket Drone)
* {{Acrofatic}}: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies.
* BadassMoustache: The Engineer is the only class to have facial hair by default.
* DeathFromAbove: The Zomboss Drone's Conestrike
* FishEyes: Like all of the zombies.
* PlayingWithFire: The Welder variant
* PoisonousPerson: The Sanitations Expert variant
* SprintShoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
* TheEngineer: He is able to construct teleporters and turrets in ''Gardens and Graveyards''.
* TheTurretMaster: The Engineer Zombie can summon Zombot Turrets during ''Gardens & Graveyards'' to protect teleporters.
[[/folder]]

!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.
----
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* GetBackHereBoss: The Treasure Yeti doesn't actively attack anyone. Instead, running away whenever he comes under attack and occasionally throwing a counter-attack back at the plants.
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* WhatDoesThisButtonDo: During Graveyard Ops, [[CloudCuckooLander he says "What does this lever do?"]] when he pulls the lever for the boss wave.
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* BenevolentBoss: Despite his eccentric attitude, he's much nicer to the plants In contrast to Dr Zomboss towards the zombies.
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* BananaPeel: One of the Peashooter's Hats

to:

* BananaPeel: One of the Peashooter's Hatshats and Commando Pea's bandana.



* GratuitousSpanish: The Chili Bean Bomb's "''Arriba''" is curious, since "arriba" means "up".

to:

* GratuitousSpanish: The Chili Sombrero Bean Bomb's "''Arriba''" is curious, since "arriba" means "up".

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Changed: 212

Removed: 50

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A Victorian-era vampire introduced in the ''Suburbination'' DLC pack.



* FlunkyBoss: The Baron summons Vampire Zombie henchmen.



[[/folder]]
[[folder:Gargantuar & Giga Gargantuar]]



* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.

to:

* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
DiscoDan: Guess who?
* KingMook: FlunkyBoss: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.Disco Zombie summons Backup Dancer henchmen.
* SpinAttack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
* VillainSong: Has his own theme song called "''Boogie Your Brains Right Over Here''".



[[folder:Yeti Zombie]]

to:

[[folder:Yeti Zombie]][[folder:Gargantuar & Giga Gargantuar]]


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* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
* ShockAndAwe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.
[[/folder]]
[[folder:Yeti Zombie & Treasure Yeti]]
----
* AnIcePerson: All of its attacks have the ability to freeze unwary plants.

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Changed: 13

Removed: 84

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* CriticalHitClass: The Agent Pea variant.



* CuteBruiser: The Sunflower manages to remain fairly graceful despite intense combat.



* LadyOfWar: The Sunflower manages to remain fairly graceful despite intense combat.



* BottomlessMagazines: The General Supremo's gun simply overheats when fired for too long

to:

* BottomlessMagazines: The General Supremo's gun simply overheats when fired for too longlong.
* CriticalHitClass: The Camo Ranger variant.
* FishEyes: Like all of the zombies.



* FishEyes: Like all of the zombies.



* PlayingWithFire: The Rugby Star variant

to:

* PlayingWithFire: The Rugby Cricket Star variant


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* FishEyes: Like all of the zombies.


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* FishEyes: Like all of the zombies.
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* OneHitKill: Eating a zombie not only kills them instantly, but also makes them unable to be revived.
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* FiveManBand: Forms one with the four plants:
** TheHero: Crazy Dave
** TheLancer: The Peashooter
** TheBigGuy: The Chomper
** TheSmartGuy: The Cactus
** TheChick: The Sunflower


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* FiveBadBand: Forms one with the four zombies:
** BigBad: Dr. Zomboss
** TheDragon: The Foot Soldier
** TheBrute: The All-Star
** TheEvilGenius: The Scientist
** TheDarkChick: The Engineer
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* GovernmentConspiracy: The ZIA wants you to forget the Alien Flower ever existed.


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An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.
----
* BigGood: Crazy Dave is the leader of the plant army.


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Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.


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* BigBad: He is the main antagonist and leader of the zombies.
* EvilLaugh: Lets one out whenever he speaks, when he isn't SpeakingSimlish.
* MadScientist: Even more so than the Scientist Zombie.
[[/folder]]

!!''Garden Ops'' Bosses
[[folder:Baron Von Bats]]
----
* TeleportSpam: He is constantly teleporting around the environment, making him difficult to hit.
[[/folder]]
[[folder:Disco Zombie]]
[[/folder]]
[[folder:Gargantuar & Giga Gargantuar]]
----
* CoolShades: Both the Giga Gargantuar and its Giga Imp sport a pair.
* KingMook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
[[/folder]]
[[folder:Yeti Zombie]]
----
* BigfootSasquatchAndYeti: It's a yeti zombie.
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* MaskedLuchador: The Wrestling Star variant


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* AxCrazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.


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* GadgeteerGenius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp.


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[[/folder]]

!Non-Playable Characters

!!Team Leaders
[[folder:Crazy Dave]]
[[/folder]]
[[folder:Dr. Zomboss]]
----
*BadBoss: He is constantly demoralizing and scolding his troops.

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* VideoGameFlight: The Cactus can actually fly via a GameBreaker. Standing on the ''very'' edge of a rooftop or ledge (enough so that part of the Cactus is standing off the ledge, but stays on due to EdgeGravity), summoning a drone, and flying the drone below the Cactus (the part that is off the edge) will allow the Cactus or any other plants to ride the Garlic/Artichoke Drone. This is because the drone is a physical object that can act as a platform, meaning any character can ride it.



* BottomlessMagazines: The All-Star's gun simply overheats when fired for too long

to:

* BottomlessMagazines: The All-Star's gun simply overheats when fired for too longlong.
* ChainsawGripBFG: The All-Star's weapons are designed like.


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* VideoGameDashing: The Sprint Tackle ability and the Turbo Tackle


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* SprintShoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
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* BananaPeel: One of the Peashooter's Hats


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* BottomlessMagazines: The General Supremo's gun simply overheats when fired for too long


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* BlownAcrossTheRoom: Happens to any plant hit by the All-Star's Sprint Tackle ability
* BottomlessMagazines: The All-Star's gun simply overheats when fired for too long
* {{Expy}}: The All-Star is one of the Football Zombie in the original game.


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* BadassMoustache: The Engineer is the only class to have facial hair by default.
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* EverythingsBetterWithRainbows: According to its FlavorText, the only difference between the standard and Rainbow Heal Beams is that the latter is way more colorful. Pretty~!


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* MightyGlacier: Normally not, but she becomes one as the Metal Petal variant.


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* YouthfulFreckles: Seen on the Sunflowers.


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* ActionBomb: The Imp (and later the Long Bomb)


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* MightyGlacier: The All-Star is both the largest and slowest of the zombies.


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* CombatMedic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is.
* HealingHands: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer.


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* {{Acrofatic}}: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies.
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* AnIcePerson: The Arctic Trooper variant
* {{BFG}}: The Tank Commander's primary weapon
* GatlingGood: The General Supremo's primary weapon (the Golden Gatling)
* PlayingWithFire: The Centurion variant does this utilizing ArrowsOnFire.
* RocketJump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
* ShoutOut: The Super Commando variant is inspired by ''Rambo''.


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* AnIcePerson: The Goalie Star variant
* BadassBaritone: As shown by his sole line of voice acting ("Oh yeah", said when revived or healed).
* {{BFG}}: The All-Star and its variants all carry enormous guns.
* PlayingWithFire: The Rugby Star variant


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* ChainLightning: The Physicist's primary weapon causes this.
* MadScientist: Obviously.
* PlayingWithFire: The Paleontologist variant
* PoisonousPerson: The Dr. Toxic variant
* ShockAndAwe: The Physicist variant


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* PlayingWithFire: The Welder variant
* PoisonousPerson: The Sanitations Expert variant


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* TheTurretMaster: The Engineer Zombie can summon Zombot Turrets during ''Gardens & Graveyards'' to protect teleporters.
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* CoolShades: The Cactus can be customized with several types.


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* LongRangeFighter: The Cactus, full-stop


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* SamusIsAGirl: All official descriptions of the Cactus refer to it as a female, but you wouldn't know from looking.


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[[/folder]]

!!Zombie Characters
[[folder:Foot Soldier]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Infantry''

The Foot Soldier is the disposable front-line soldier of the zombie horde, but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies.
----
[[/folder]]
[[folder:All-Star]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Tank''

The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants.
----
[[/folder]]
[[folder:Scientist]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Healer''

The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. His ability to teleport makes it easy for him to invade a capture point, and his Zombie Heal Stations allow him to keep his fellow zombies in the fight.
----
[[/folder]]
[[folder:Engineer]]
-> '''Team''': ''Team Zombie''
--> '''Role''': ''Engineer''

The Engineer Zombie is the backbone of the zombie forces in the ''Gardens and Graveyards'' game mode, able to build Zomboss Turrets and teleporters. His jackhammer makes him a quick foe and his Sonic Grenades can stun nearby plants and force burrowing Chompers to surface.
----
* AttackDrone: The Zomboss Drone (and later the Rocket Drone)
* DeathFromAbove: The Zomboss Drone's Conestrike
* TheEngineer: He is able to construct teleporters and turrets in ''Gardens and Graveyards''.

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* GradualRegeneration: While all Plants can regenerate health, the Chomp Thing variant enters its regeneration state much sooner after taking damage.



* ShockAndAwe: The Power Chomper variant



* ShockAndAwe: The Power Flower variant



* ActionBomb: The Potato Mine (and later the Potato Nugget Mine)
* AnIcePerson: The Ice Cactus variant
* AttackDrone: The Garlic Drone (and later the Artichoke Drone)
* ChainLightning: The Power Cactus' primary weapon causes this.
* DeathFromAbove: The Garlic Drone's Cornstrike attack
* GlassCannon: The Cactus can be devastating at long-range, but is very vulnerable at close-range.



* PlayingWithFire:

to:

* PlayingWithFire:LiveItem: Both the Tallnut Battlement and the Potato Mine.
* {{Outlaw}}: The Bandit Cactus variant
* PlayingWithFire: The Fire Cactus variant
* ShockAndAwe: The Power Cactus variant
[[/folder]]

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* HeroicMime: Much like the other plants, the Peashooter never speaks.

to:

* HeroicMime: Much like the other plants, the Peashooter Chomper never speaks.



* HeroicMime: Much like the other plants, the Peashooter never speaks.

to:

* HealingHands: The Sunflower is the Plant team's designated healer.
* HeroicMime: Much like the other plants, the Peashooter Sunflower never speaks.



* LiveItem: The Heal Flower that the Sunflower can set down.



[[/folder]]

to:

[[/folder]][[/folder]]
[[folder:Cactus]]
-> '''Team''': ''Team Plant''
--> '''Role''': ''Sniper''

The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels in keeping her personal space, utilizing Potato Mines and Tallnet Battlements to deter approaching zombies.
----
* HeroicMime: Much like the other plants, the Sunflower never speaks.
* PlayingWithFire:
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* SunnySunflowerDisposition: The Sunflowers are {{Perpetual Smiler}}s doing their best to support their allies.

to:

* SunnySunflowerDisposition: The Sunflowers are {{Perpetual Smiler}}s doing their best to support their allies.allies.
[[/folder]]

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* TheGunslinger: The Law Pea variant, which can fire as fast as the player can pull the trigger.



* TheGunslinger: The Law Pea variant, which can fire as fast as the player can pull the trigger



[[/folder]]

to:

[[/folder]][[/folder]]

[[folder:Sunflower]]
-> '''Team''': ''Team Plant''
--> '''Role''': ''Healer''

The Sunflower is the fastest and most frail of the four plants, and her main focus is healing, not combat. While she can be a force to be reckoned with, she is not inherently a fighter.
----
* ChainLightning: The Power Flower's primary weapon causes this.
* ChargedAttack: The Mystic Flower's primary attack can be charged.
* CombatMedic: The Sunflower can absolutely be played this way.
* DarkIsNotEvil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower.
* FragileSpeedster: Sunflowers have the swiftest base running speed, but the lowest HP.
* HeroicMime: Much like the other plants, the Peashooter never speaks.
* LadyOfWar: The Sunflower manages to remain fairly graceful despite intense combat.
* PlayingWithFire: The Fire Flower variant
* ThePowerOfTheSun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes.
* ShoutOut: The name of the [[Franchise/SuperMarioBros Fire Flower]] variant
* SunnySunflowerDisposition: The Sunflowers are {{Perpetual Smiler}}s doing their best to support their allies.
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[[/folder]]
[[folder:Chomper]]
-> '''Team''': ''Team Plant''
--> '''Role''': ''Melee Fighter''

The Chomper is the slowest and largest of the plants, but also has the most powerful primary weapon. The Chomper specializes in one-hit chomps and melee combat, and lacks a good ranged offense.
----
* BackStab: The Chomper can swallow zombies from behind, killing them instantly.
* BigEater: There is no limit to how many zombies the Chomper can eat.
* ChainLightning: The Power Chomper's Electric Spray arcs to multiple zombies.
* CoolShades: Present on the Chester Chomper variant.
* EatenAlive: The Chomper's SignatureMove. Any zombie that falls to this is naturally Unrevivable.
* EvilLaugh: Not really evil, but one of the Chomper's gestures ends in a maniacal laugh.
* EyelessFace: Especially jarring when compared to the other three plants.
* FastTunnelling: The upgraded version of the Burrow ability is the Sprint Burrow, which allows the player to burrow faster, but it doesn't last as long.
* HeroicMime: Much like the other plants, the Peashooter never speaks.
* ManEatingPlant: Obviously.
* MightyGlacier: The Chomper is the slowest and largest of the plants.
* PlayingWithFire: The Fire Chomper variant
* PoisonousPerson: The Toxic Chomper variant
* ShoutOut: The [[ComicBook/SwampThing Chomp Thing]] variant
* TunnelKing: The Chomper is able to burrow underground to swallow unsuspecting zombies.
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* HeroicMime

to:

* HeroicMimeHeroicMime: Much like the other plants, the Peashooter never speaks.
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* ActionBomb: The Chili Bean Bomb and later the Sombrero Bean Bomb


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* FantasticFruitsAndVegetables: While the Peashooter may obviously be named after the pea, the actual plant character itself is a new creation.


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* GratuitousSpanish: The Chili Bean Bomb's "''Arriba''" is curious, since "arriba" means "up".
* HeroicMime


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* PoisonousPerson: The Toxic Pea variant (though not a ''person'' per se)
* SpaceMaster: The Plasma Pea's description implies this, but it is not so in-game.


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* TheGunslinger: The Law Pea variant, which can fire as fast as the player can pull the trigger
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[[foldercontrol]]

!Playable characters

!!Plant Characters
[[folder:Peashooter]]
-> '''Team''': ''Team Plant''
--> '''Role''': ''Scout''

The Peashooter is the most balanced class out of the four plants. The easier for beginning players to use, the Peashooter is an expert at attacking from rooftops, scouting ahead, and crowd control.
----
* AnIcePerson: The Ice Pea variant
* ChargedAttack: The Plasma Pea's Plasma Disruptor attack can be charged for more damage.
* GatlingGood: The Peashooter possesses the Gatling Pea ability, wherein it roots itself to the ground and gains rapid-fire capabilities for a short time. This later can be swapped out for the Retro Gatling, which does more damage-per-shot with a lower rate of fire.
* JackOfAllStats: The Peashooter is the most balanced of the plants and is easy for beginners.
* PlayingWithFire: The Fire Pea variant
* SplashDamage: All of the Peashooter's primary weapons possess this capabilities, but a direct hit deals more damage than the splash damage.
* SprintShoes: The Hyper ability allows the Peashooter to run at impressive speeds and jump exceptionally high.
[[/folder]]

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