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** Notably, if you [[spoiler:deal with the Deadfire Company for the Huana ''without'' implicating the Vailians, the Sengretta mea Compresa will 'punish' Castol by making him head of a much-reduced animancy division after pulling their other assets out of the Archipelago.]] [[TheUnishment Castol will find this a great step-up from his previous position]].


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* PetTheDog: [[spoiler:If you end the Huana questline with him still alive he'll intercede to prevent Pallegrina from being exiled (provided she's still a brother of the Five Suns) by having her assigned as his bodyguard.]]


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* [[spoiler:HeKnowsTooMuch: If you refuse her quest to assasinate Queen Onekaza, she'll immediately go hostile and sic the entire Deadfire Company on you.]]


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* PostFinalBoss: Will fill the role for Kar&#363 if she's suffered a case of 'crossed The Watcher' prior to the final quest.

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* ImTakingHerHomeWithMe: Instead of sacrificing her or eliminating the man who wants her dead, another option is for the Watcher to essentially kidnap her to raise her personally, although doing so requires killing the man who asked the Watcher save her in the first place. Not only will this choice be reflected in the Watcher’s ending, but Vela herself returns as a toddler in ''Deadfire''.

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* ImTakingHerHomeWithMe: Instead of sacrificing her or eliminating the man who wants her dead, another option is for the Watcher to essentially kidnap her to raise her personally, although doing so requires killing the man who asked the Watcher save her in the first place. Not only will this choice be reflected in the Watcher’s ending, but Vela herself returns as a toddler young child in ''Deadfire''.



* TagAlongKid: In ''Deadfire'' she's five-years-old, but because orlans grow and mature slightly quicker than humans, she is still lives on the Watcher's ship.

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* TagAlongKid: In ''Deadfire'' she's five-years-old, but because orlans grow and mature slightly quicker than humans, she is still lives on the Watcher's ship. The other companions are very affectionate towards her, particularly Serafen.

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->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

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->''"Spells are fueled by ambient essence in ->''"I am undeath, the ether. A miserly trickle of energy that leaks from shudder before the Wheel. But imagine what could be done with a more powerful source final gasp, the bone sanctuary of essence. A Watcher's soul, for instance.a thousand tomes. I am Concelhaut."''


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* BadassBoast: See the entry quote.


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* JustThinkOfThePotential:
-->'''Concelhaut:''' Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance.


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* VillainDecay: Done knowingly in the second game, where the Circle as a whole are treated with far less mystery and awe and instead played up as one of the game's lighter segments.
-->'''Concelhaut:''' ''[after being reduced to a [[FlyingFace floating skull]] and placed in the Watcher's inventory... again]'' This cannot last, you know. When the Wheel has ground you all to dust, only I will remain... Why are you carrying so many eggs? Surely they will spoil.
* WeWillMeetAgain: He'll have his revenge, you haven't seen the last of him, you're only postponing the inevitable, etc., etc.
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* CultureJustifiesAnything: In a roundabout way. [[spoiler:The Gods are the Engwithans' creation and are built from Engwithan archetypes, tropes and an Engwithan understanding of the world. Thus, by protecting the secrets of his culture's FantasticPantheon he's also protecting his culture. Thaos has nothing but scorn for the gods of other civilizations, despite his own gods being no less bloodthirsty.]]
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* CultureJustifiesAnything: In a roundabout way. [[spoiler:The Gods are the Engwithans' creation and are built from Engwithan archetypes, tropes and an Engwithan understanding of the world. Thus, by protecting the secrets of his culture's FantasticPantheon he's also protecting his culture. Thaos has nothing but scorn for the gods of other civilizations, despite his own gods being no less bloodthirsty.]]
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* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.

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* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration. [[spoiler: ''Deadfire'' removes the ambiguity, as regardless of whether he was slain at Crägholdt or not he shows up to be fought again, the dialogue making clear he remembers last time. This time, his skull is ''not'' mute.]]
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* NobleDemon: Furrante refrains from unnecessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out that Furrante does deal in slaves, but he still does seem to have something of a code of honor.]]

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* NobleDemon: Furrante refrains from unnecessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out that Furrante does deal in slaves, but he still does seem to have something of a code of honor.]] If sided with in the endgame, [[spoiler:he continues to be this. Just as he said he intended to, he builds a new nation from Ukaizo, collecting tariffs from merchants, trading, and cultivating the new land instead of robbing merchants.]]
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* VillainRespect: If you manage to reach him without killing or alerting anyone in his castle, he'll be genuinely impressed.

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!! The Dozens

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!! The !!The Dozens


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->''"Eccosi. It has been some time since I last asked another's permission..."''


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* BitchInSheepsClothing: While he's a sparkling conversationalist as far as the Watcher is concerned, the way he barks orders and threatens anyone under his command gives a pretty clear idea of what Furrante is actually like under his genteel exterior.


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* SophisticatedAsHell: Curses quite volubly in his native Vailian.
-->'''Furrante:''' ''[to Serafen]'' ''Voc se no vulpinet merla!'' ''["You little fox shit!"]''
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* ThePaladin: Asking Furrante about his past with a good Principi reputation reveals that he is a Darcozzi Paladin, though his devotion to their ideals is questionable. He is passionate and clever, definitely, and rarely stoic, but he can be quite cruel if crossed, something for which player Darcozzi are penalized.

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* TheCameo: Just a letter, but if you bound the souls in Durgan's Battery to the fortress's cannons, she sends one of them to you in the sequel. Specifically, the one she named after a certain body part belonging to a certain innkeeper -- Haferic's Nose. Not a bad gift at all: it's got power, long range, and a short reload time.



* PyroManiac: She has a thing of fire and explosions.

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* PyroManiac: She has a thing of for fire and explosions.


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* TheRedBaron: The Sea Wolf.


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->''"Come back alive or not at all. Now if you don't mind, I have a manor to restore. And a security system to reevaluate."''


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* IHaveManyNames: He of Many Colors. Arkemyr has a great many titles, by which he forces his apprentices to address him. Fassina's come up with a few nicknames of her own for him during her apprenticeship: the Bringer of Foul Wind, the Teat of Suckling Imps, and the Herald of Dirty Slippers.
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* ForScience: He believes unlocking the secrets of [[AppliedPhlebotinum adra] will extend lives, end disease, power machines and factories, and revolutionize travel. [[spoiler:He's provably right about that last one.]]

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* ForScience: He believes unlocking the secrets of [[AppliedPhlebotinum adra] adra]] will extend lives, end disease, power machines and factories, and revolutionize travel. [[spoiler:He's provably right about that last one.]]

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-->'''Renengild:''' There was a time when kinds and queens sent their firstborn to these mountains. When the White March was the envy of empires.

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-->'''Renengild:''' There was a time when kinds kings and queens sent their firstborn to these mountains. When the White March was the envy of empires.



* AuthorityEqualsAsskicking: A shrewd diplomat and potentially one of the harder fights in the game. [[spoiler:Her pet tigers have a lot to do with it.]]
* CoolPet: She has two white tigers as pets on her rooftop throne, as a display of authority and fearlessness. Their names are Kohopa and Tangaloa, after the two eels of life and death, the aspects of Berath worshipped by the Huana.



* PantheraAwesome: She has two white tigers as pets on her rooftop throne, as a display of authority and fearlessness. Their names are Rikuhu and Tangaloa, after the two eels of life and death, the aspects of Berath worshipped by the Huana.

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* ManipulativeBastard: Not as manipulative or ruthless as [[SmugSnake Atsura]], but more convincing. She's willing to use whatever (and whoever) she deems necessary to ensure the safety and prosperity of her people. The final mission on the Huana questline has you [[spoiler:blowing up the Royal Deadfire Company's powderhouse and implicating the Vailian Trading Company, setting both companies at each other's throats.]]
* NotSoStoic: If you fail her, and especially [[spoiler:if you set Scyriorelaphas free]], she makes her displeasure known, in no uncertain terms.
* PantheraAwesome: She has Kophopa and Tangaloa, two white tigers as pets on her rooftop throne, as a display of authority and fearlessness. Their names are Rikuhu and Tangaloa, after the two eels queen keeps [[CoolPet as pets]].
* PostFinalBoss: Possibly. [[spoiler:The leader
of life and death, whichever faction you do battle with at Ofecchia Channel will survive for one last desperate attack on the aspects of Berath worshipped by the Huana.Watcher on your way back from Ondra's Spire.]]



!The Principi Sen Paterna

[[folder:Captain Furrante]]
!! Captain Furrante
The first seat of the Principi Consuelgo and the nominal leader of the organization. Furrante leads the Principi's old guard and seeks to maintain the values of Old Valia that govern the organization.

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!The Principi Sen Paterna

[[folder:Captain Furrante]]
!! Captain Furrante
Vailian Trading Company
[[folder:Director Castol]]
!!Director Ignato Castol
->''"I do not dream simply. We strive for nothing less than a new world, my friend. A new world, in my lifetime."''

The first seat visionary director of the Principi Consuelgo and Vailian Trading Company's operations in the nominal leader of the organization. Furrante leads the Principi's old guard and seeks to maintain the values of Old Valia that govern the organization.
Deadfire.



* FauxAffablyEvil: Furrante comes off as friendly and likes to joke around, but his tendency to turn cold when slighted makes it clear that this friendliness is just an act.
* NobleDemon: Furrante refrains from unneccessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out that Furrante does deal in slaves, but he still does seem to have something of a code of honor.]]
* VillainousBreakdown: Completely loses his composure if the Watcher [[spoiler:proves to the Consuelgo that Furrante is a slave trader.]]

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* FauxAffablyEvil: Furrante comes off as friendly ExtremeDoormat: Somewhat, at least compared to his competition in Deadfire. He has great ideas and likes to joke around, but was hired for his tendency to turn cold when slighted makes it clear that this friendliness is just an act.
* NobleDemon: Furrante refrains from unneccessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out that Furrante does deal in slaves,
business acumen, but he still does seem to doesn't have something the killer instinct of the trained soldiers, lifelong royals, sundry pirates, and [[spoiler:corporate ladder-climbers in his direct employ]]. This means he spends a code lot of honor.his time in Neketaka being pushed around and threatened.
* ForScience: He believes unlocking the secrets of [[AppliedPhlebotinum adra] will extend lives, end disease, power machines and factories, and revolutionize travel. [[spoiler:He's provably right about that last one.
]]
* VillainousBreakdown: Completely loses HonestCorporateExecutive: For the most part. He believes wholeheartedly in the potential of animancy to benefit the world as a whole, not just Vailia but all nations. It's just a matter of getting the Sengretta mea Compresa (Congress of the Company) to see it his composure if the Watcher [[spoiler:proves way. [[spoiler:Unfortunately, in his desperation to the Consuelgo that show an immediate profit, he reaches out to Captain Furrante of the Principi... which in turn means a closed-doors agreement with the slavers of Crookspur. All for the greater good, of course, [[CorruptCorporateExecutive but...]]]]
* NonActionGuy: Unlike all the other faction leaders, Castol
is no warrior.
* RousingSpeech: He gives
a slave trader.]]heartfelt speech about how he believes animancy can change the world when you first meet him. It's enough to make [[NotSoStoic Pallegina cheer out loud]].



[[folder:Captain Aeldys]]
!! Captain Aeldys
The second seat of the Principi Consuelgo. Aedlys leads a younger faction of Principi who seek absolute freedom on the high seas.

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[[folder:Captain Aeldys]]
!! Captain Aeldys
!The Royal Deadfire Company

[[folder:Hazanui Karū]]
!!Hazanui Karū

The second seat commander of the Principi Consuelgo. Aedlys leads a younger faction of Principi who seek absolute freedom on Royal Deadfire Company's operations in the high seas.
Archipelago.



* TheHedonist: Aeldys (and her faction in general) loves throwing raucous parties almost as much as she loves sailing.
* NobleDemon: Aeldys is one of the most brutal pirates in the Principi, but she genuinely believes that all kith deserve freedom and is an ardent enemy of slavery.
* PostFinalBoss: [[spoiler:If the Watcher sides with the Huana and Furrante is dead, than Aeldys fights the Watcher in one last bid to claim Ukaizo's riches for the Principi, although she's nowhere near as powerful as the preceding fight against the Guardian of Ukaizo.]]

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* TheHedonist: Aeldys (and ArtificialLimbs: She wears a wooden prosthetic hand. She lost the original while trying to dig her faction in general) loves throwing raucous parties almost as much as crew out of a fire that broke out on a ship she loves sailing.
was serving on.
* NobleDemon: Aeldys is one FourStarBadass: She's the admiral of the most brutal pirates Brass Citadel and Rauatai's entire fleet in the Principi, but she genuinely believes Deadfire.
* GoodSmokingEvilSmoking: She smokes a pipe, Patton-style. She smokes so much
that all kith deserve freedom she has to be told not to light up in Queen Onekaza's court, and her teeth are heavily stained with tar.
* IronLady: She's a tough old bird.
* LanternJawOfJustice: Has a big square jaw.
* MyCountryRightOrWrong: Whatever it takes to secure Rauatai's future.
* NiceHat: The hazanui hat of office
is an ardent enemy of slavery.
a cap with a large striped fan on top.
* PostFinalBoss: [[spoiler:If Like the Watcher sides with the Huana and Furrante other faction leaders, this is dead, than Aeldys fights the Watcher in one last bid possible outcome.
* RedEyesTakeWarning: Many aumaua have vivid red eyes, but Karū is definitely one
to claim Ukaizo's riches for the Principi, although look out for, despite her advancing age.
* ScrewTheRulesIMakeThem: She tells you herself that
she's nowhere near as powerful as always been the preceding fight against the Guardian kind of Ukaizo.]]person who sees a No Trespassing sign as a challenge.



!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.

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!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance.
[[folder:Grand Secretary Atsura]]
!!Grand Secretary Atsura
->''"The key is to build well, Watcher.
"''

One The Brass Citadel's chief of the great archmages of Eora, the enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.intelligence and Maia's direct superior.



* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems more impatient and annoyed with the interruption than anything.]]
* TimeAbyss: He was alive and (in)famous in the Steward of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.

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* AmbitionIsEvil: Pits AffluentAscetic: Despite his apprentices against each other to bring out position and impressive title, his office is a backroom in the worst basement of Imperial Command. [[spoiler:He stays in them as they compete for his favor with their research, those quarters even as if you help the Company takes over Deadfire, when he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful
effectively in charge of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt Neketaka, and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science could be living in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems more impatient and annoyed with the interruption than anything.
Kahanga Palace.]]
* TimeAbyss: He was alive DirtyBusiness: Most of what he asks you to do, even if you're not aware of it at the time. [[spoiler:The messages he has Maia handing out across the Deadfire are coded assassination orders, which you might guess but won't know for certain until the ending lets you know that Governor Clario, Storm Speaker Ikawha, and (in)famous in Ranga Ruana of Tikawara are all dead.]]
* ManipulativeBastard: He tailors just about everything he says to what he thinks you want to hear, based on your in-game Reputations, backed up by sound reasoning.
* MyCountryRightOrWrong: Whatever it takes to secure Rauatai's future.
* SmugSnake: It comes down to
the Steward sheer transparency of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires to be. He believes killing
his manipulations and the Watcher ruthlessness of some of his commands.
* TheSpymaster: This for the Royal Deadfire Company. He's Maia's boss, [[spoiler:which should be a pretty big hint about what kind of jobs he's sending her on.]]
* TheUnsmile: His smile, laugh,
and taking their soul could help him achieve this.most of his other expressions are described as sounding incredibly fake. The only time he seems at all genuine is [[spoiler:when he talks about ending the storms over Rauatai.]]
* YoungAndInCharge: Possibly. He's described as looking younger than he probably is. Either way, he's still second in power only to Karū herself, and probably even acts without her direct input on certain missions.



[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Unknown

Another of the immortal archmages of Eora, Llengrath is a master and innovator in the field of defensive magic.

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[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Unknown

Another
!The Principi sen Patrena

[[folder:Captain Furrante]]
!! Captain Furrante
The first seat
of the immortal archmages of Eora, Llengrath is a master Principi Consualgo and innovator in the field nominal leader of defensive magic.the organization. Furrante leads the Principi's old guard and seeks to maintain the values of Old Valia that govern the organization.



* TheArchmage: Turns out Concelhaut isn't the only Archmage in the Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many of the spells that bear his name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed that the most important part of immortality was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories, and thus his power, into the mind of his disciple, who then took on the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17 or an Honest rank of 2. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]
* TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's the one who hired the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall into any hands but her own. You threw a wrench into that, and when she draws you to Mowrghek Îen, it's to ensure that knowledge dies with you.]]
* TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose to pursue hinged on this being possible. He's more than succeeded.
* WellIntentionedExtremist: All of Llengrath's actions in the first game are meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things man was not meant to know.]]

to:

* TheArchmage: Turns out Concelhaut isn't the only Archmage in the Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many of the spells that bear his name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen
AristocratsAreEvil: A ruthless pirate captain who holds himself to be the next Llengrath, or at least heir to share a disenfranchised noble estate in Old Vailia.
* DressedToPlunder: Immaculately so.
* FauxAffablyEvil: Furrante comes off as friendly and likes to joke around, but his tendency to turn cold when slighted makes it clear that this friendliness is just an act.
* ItsAllAboutMe: He's
the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality
Last Marceso of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed
group that calls themselves the most important part of immortality Princes Without a Homeland. Who else was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories, and thus his power, into it going to be about?
* ManOfWealthAndTaste: If a snooty Aedyran like Aloth feels
the mind of his disciple, who then took need to comment on a group's fashion sense, you must be doing something right.
* ManipulativeBastard: How he became
the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer
leader of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against
Principi. Despite his pleasant demeanor toward the Watcher. [[spoiler:Talking her down requires a Resolve check Watcher, everyone else you talk to seems terrified of 17 or an Honest rank of 2. Alternatively, him. Serafen notes -- and you can convince her to MindMeld point it out yourself during your first conversation with you, granting her your knowledge of the long-dead Engwithan language.captain -- that while Furrante acts like he's doing you a favor by giving you Benweth's location, he'd be just as happy to see Benweth kill you as the other way around. Either way, a threat to him is removed.
* NiceHat: What kind of pirate captain would he be without one?
* NobleDemon: Furrante refrains from unnecessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out that Furrante does deal in slaves, but he still does seem to have something of a code of honor.
]]
* TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence NobleFugitive: The direct descendant of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's one of the one original noble families who hired formed the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall Principi, the namesake princes without a homeland: former nobles of what had been the Grand Vailian Empire before it dissolved into any hands but her own. You threw a wrench into that, the Republics and when she draws what is now Old Vailia.
* PostFinalBoss: Potentially.
* VillainousBreakdown: His perfect poise cracks [[spoiler:when
you to Mowrghek Îen, it's to ensure that knowledge dies reveal his connections with you.the Republics and Crookspur in front of the other chairs at Balefire Beacon. Turns out the Captain has a pretty nasty temper after all.]]
* TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose to pursue hinged on this being possible. He's more than succeeded.
* WellIntentionedExtremist: All of Llengrath's actions in
YellowEyesOfSneakiness: If you look closely at his portrait, they match the first game are meant to protect trim of his clothes and the world from [[TheseAreThingsManWasNotMeantToKnow things man was not meant to know.]]feather in his hat.



[[folder:Arkemyr]]
!!Arkemyr
The Circle's master illusionist, currently in residence in Neketaka.

to:

[[folder:Arkemyr]]
!!Arkemyr
[[folder:Captain Aeldys]]
!! Captain Aeldys
->''"We're pirates, lovesome. We own this sea, and the sea loves us back in her twisted way."''

The Circle's master illusionist, currently in residence in Neketaka.second seat of the Principi Consualgo. Aedlys leads a younger faction of Principi who seek absolute freedom on the high seas.



* TheArchmage: A requirement for membership in the Circle.
* BadBoss: His impossibly high standards mean he's never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to have an odd affection for imps, that doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his mansion first.]]
* TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the place?
* MasterOfIllusion: This for the Circle. Most of his illusions involve distorting the target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob him blind]], so his quest ''is'' mostly PlayedForLaughs.

to:

* TheArchmage: DressedToPlunder: A requirement grubbier version than Furrante, but she's still got a NiceHat.
* GoodHairEvilHair: Has lank, greasy hair.
* TheHedonist: Aeldys (and her faction in general) loves throwing raucous parties almost as much as she loves sailing.
* HiddenDepths: She hates slavers and [[spoiler:doesn't actually care about the power or wealth of Ukaizo, just the freedom of the Principi. If you side with the Principi and with her, her first and last act as the lady of the lost city is to turn the storms of Ukaizo back on, averting the war
for membership in the Circle.
* BadBoss: His impossibly high standards mean he's never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to
power that could easily have an odd affection for imps, that doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his mansion first.
occurred otherwise.]]
* TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the place?
* MasterOfIllusion: This for the Circle. Most of his illusions involve distorting the target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted.
JerkWithAHeartOfGold: Deeply buried gold, like any pirate worth her salt. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who her vicious reputation, she doesn't try rely on flogging or terror to kill you, [[spoiler:even keep her crew loyal, unlike Furrante.
* MismatchedEyes: Rather than an EyepatchOfPower.
* AMotherToHerMen: Serafen is doubtful about the apparent lack of corporal discipline Aeldys employs on her ship, but it turns out Aeldys simply inspires that loyalty in her crews.
* NiceHat: She is a pirate captain, after all.
* NobleDemon: Aeldys is one of the most brutal pirates in the Principi, but she genuinely believes that all kith deserve freedom and is an ardent enemy of slavery.
* OurElvesAreDifferent: Aeldys fits the rude, crude pirate stereotype much better than any elven ones. You can only just make out the pointed ears in her in-game portrait.
* PostFinalBoss: One of the possibilities. [[spoiler:If the Watcher sides with the Huana and Furrante is dead, than Aeldys fights the Watcher in one last bid to claim Ukaizo's riches for the Principi, although she's nowhere near as powerful as the preceding fight against the Guardian of Ukaizo.]]
* PragmaticVillainy: She's still willing to work with the Watcher even
after you break into his house kill Benweth, who was a friend and rob him blind]], so his quest ''is'' mostly PlayedForLaughs.a lover to her.



!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.

to:

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence in
the body, like being reminded ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a dream you had forgotten.more powerful source of essence. A Watcher's soul, for instance."''

A dwarven animancer from One of the Vailian Republics who came to look for a cure for great archmages of Eora, the Hollowborn, but now numbers among the dead in Gilded Vale.enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.

to:

* BurnTheWitch: Hang AmbitionIsEvil: Pits his apprentices against each other to bring out the animancer, but what worst in them as they compete for his favor with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer
their research, even knowing full well she's dead, injecting as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite
a little dark levity handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the grim burg sense that magic is an advancing, modern science in Eora.
* BonusBoss: One
of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]]
the most powerful archmages in there.
* FakeFaithHealer: Overlapping
Eora and the game's only lich, with SnakeOilSalesman. Subverted sinister designs on both counts, however. Raedric eventually hanged her the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence,
believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive,
she was a fraud, but will express clear doubt that he is actually most sincerely dead and nervously state out loud that she was a real animancer who genuinely wanted definitely had nothing to help. What Raedric wanted was a miracle cure, however, do with his death, and eventually she had there is the fact that, though mute, his skull is still animated, is able to start making up false diagnoses float by its own power, and can summon his ghost to fight for Lady Raedric, claiming she needed you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems
more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.impatient and annoyed with the interruption than anything.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree TimeAbyss: He was alive and (in)famous in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through
the Watcher's ability Steward of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires
to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before
be. He believes killing the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this,
and turns something that taking their soul could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to
him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.
achieve this.



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn
Unknown

Another
of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer immortal archmages of free land to anyone willing to settle Eora, Llengrath is a master and innovator in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.field of defensive magic.



* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].

to:

* ArcVillain: He's TheArchmage: Turns out Concelhaut isn't the major antagonist for only Archmage in the Gilded Vale portion Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many
of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes
spells that it was bear his devotion name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope
to Berath be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed
that triggered it.the most important part of immortality was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories, and thus his power, into the mind of his disciple, who then took on the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17 or an Honest rank of 2. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.
]]
* AuthorityEqualsAsskicking: He's very strong TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's the one who hired the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall into any hands but her own. You threw a wrench into that, and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.
when she draws you to Mowrghek Îen, it's to ensure that knowledge dies with you.]]
* BonusBoss: Dealing with him isn't actually necessary TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose
to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]]
pursue hinged on this being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist:
possible. He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale
more than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
succeeded.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods All of Llengrath's actions in the first game are downright tyrannical and are only making meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].man was not meant to know.]]


Added DiffLines:

[[folder:Arkemyr]]
!!Arkemyr
The Circle's master illusionist, currently in residence in Neketaka.
----
* TheArchmage: A requirement for membership in the Circle.
* BadBoss: His impossibly high standards mean he's never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to have an odd affection for imps, that doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his mansion first.]]
* TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the place?
* MasterOfIllusion: This for the Circle. Most of his illusions involve distorting the target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob him blind]], so his quest ''is'' mostly PlayedForLaughs.
[[/folder]]

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.
----
* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.
[[/folder]]

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----
* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
[[/folder]]
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* NobleDemon: Aedlys is one of the most brutal pirates in the Principi, but she genuniely believes that all kith deserve freedom and is an ardent enemy of slavery.

to:

* NobleDemon: Aedlys Aeldys is one of the most brutal pirates in the Principi, but she genuniely genuinely believes that all kith deserve freedom and is an ardent enemy of slavery.

Added: 13583

Changed: 12682

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!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.

to:

!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One
Principi Sen Paterna

[[folder:Captain Furrante]]
!! Captain Furrante
The first seat
of the great archmages of Eora, Principi Consuelgo and the enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.nominal leader of the organization. Furrante leads the Principi's old guard and seeks to maintain the values of Old Valia that govern the organization.



* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems more impatient and annoyed with the interruption than anything.]]
* TimeAbyss: He was alive and (in)famous in the Steward of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.

to:

* AmbitionIsEvil: Pits FauxAffablyEvil: Furrante comes off as friendly and likes to joke around, but his apprentices against each other tendency to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and
turn cold when slighted makes it is evident clear that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut this friendliness is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense just an act.
* NobleDemon: Furrante refrains from unneccessary brutality and like all Principi, loathes slavery. [[spoiler:It turns out
that magic is an advancing, modern science Furrante does deal in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll
slaves, but he still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually
does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora
seem to have ever cracked the something of a code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems more impatient and annoyed with the interruption than anything.
honor.]]
* TimeAbyss: He was alive and (in)famous in the Steward of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires to be. He believes killing
VillainousBreakdown: Completely loses his composure if the Watcher and taking their soul could help him achieve this.[[spoiler:proves to the Consuelgo that Furrante is a slave trader.]]



[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Unknown

Another of the immortal archmages of Eora, Llengrath is a master and innovator in the field of defensive magic.

to:

[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Unknown

Another
[[folder:Captain Aeldys]]
!! Captain Aeldys
The second seat
of the immortal archmages Principi Consuelgo. Aedlys leads a younger faction of Eora, Llengrath is a master and innovator in Principi who seek absolute freedom on the field of defensive magic.high seas.



* TheArchmage: Turns out Concelhaut isn't the only Archmage in the Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many of the spells that bear his name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed that the most important part of immortality was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories, and thus his power, into the mind of his disciple, who then took on the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17 or an Honest rank of 2. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]
* TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's the one who hired the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall into any hands but her own. You threw a wrench into that, and when she draws you to Mowrghek Îen, it's to ensure that knowledge dies with you.]]
* TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose to pursue hinged on this being possible. He's more than succeeded.
* WellIntentionedExtremist: All of Llengrath's actions in the first game are meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things man was not meant to know.]]

to:


* TheArchmage: Turns out Concelhaut isn't the only Archmage in the Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many of the spells that bear his name focus on creating shields and wards.
* BonusBoss: If you seek
TheHedonist: Aeldys (and her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists
faction in Mowrghek Îen are Llengrath's disciples, general) loves throwing raucous parties almost as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All much as she loves sailing.
* NobleDemon: Aedlys is one
of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed that
the most important part of immortality was ensuring his knowledge was passed down, so brutal pirates in the Principi, but she genuniely believes that his work could continue. To this end, he transferred his memories, all kith deserve freedom and thus his power, into is an ardent enemy of slavery.
* PostFinalBoss: [[spoiler:If
the mind of his disciple, who then took on Watcher sides with the name Llengrath Huana and picked up where he left off.
* LegacyImmortality: Believes this
Furrante is dead, than Aeldys fights the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes
Watcher in one last bid to claim Ukaizo's riches for the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to
Principi, although she's nowhere near as powerful as the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal
preceding fight against the Watcher. [[spoiler:Talking her down requires a Resolve check Guardian of 17 or an Honest rank of 2. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]
* TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's the one who hired the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall into any hands but her own. You threw a wrench into that, and when she draws you to Mowrghek Îen, it's to ensure that knowledge dies with you.]]
* TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose to pursue hinged on this being possible. He's more than succeeded.
* WellIntentionedExtremist: All of Llengrath's actions in the first game are meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things man was not meant to know.
Ukaizo.]]



[[folder:Arkemyr]]
!!Arkemyr
The Circle's master illusionist, currently in residence in Neketaka.

to:

[[folder:Arkemyr]]
!!Arkemyr
The Circle's master illusionist, currently
!The Circle

[[folder:Concelhaut]]
!!Concelhaut
-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)

->''"Spells are fueled by ambient essence
in residence in Neketaka.the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.



* TheArchmage: A requirement for membership in the Circle.
* BadBoss: His impossibly high standards mean he's never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to have an odd affection for imps, that doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his mansion first.]]
* TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the place?
* MasterOfIllusion: This for the Circle. Most of his illusions involve distorting the target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob him blind]], so his quest ''is'' mostly PlayedForLaughs.

to:

* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: A requirement Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for membership in the Circle.
genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BadBoss: His impossibly high standards mean BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich,
he's never graduated an defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his
apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and they've all eventually walked nervously state out on loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help
him track down Bekarna's research at her observatory in disgust, and while Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems to have an odd affection for imps, that doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them more impatient and annoyed with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward
the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his mansion first.interruption than anything.]]
* TheMark: How can you see his giant mansion in Periki's Overlook TimeAbyss: He was alive and ''not'' want to rob (in)famous in the place?
* MasterOfIllusion: This for the Circle. Most
Steward of his illusions involve distorting the target's senses, causing a array Caed Nua's time, hundreds of in-game afflictions, often at random: pain, fear, dizziness, nausea.
years ago.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps
TimeMaster: What he employs as servants, in person Arkemyr seems like quite a stiff compared aspires to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages be. He believes killing the Watcher has met in and taking their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob soul could help him blind]], so his quest ''is'' mostly PlayedForLaughs.achieve this.



!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.

to:

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
[[folder:Llengrath]]
!!Llengrath
-> '''Voiced by:''' Unknown

Another of
the body, like being reminded immortal archmages of Eora, Llengrath is a dream you had forgotten."''

A dwarven animancer from
master and innovator in the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.field of defensive magic.



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.

to:

* BurnTheWitch: Hang TheArchmage: Turns out Concelhaut isn't the animancer, but what only Archmage in the Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many of the spells that bear his name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* FlunkyBoss: She fights you
with Raedric rounding up all animancers, ciphers, so-called Watchers, [[spoiler:two bog dragons]] at her side.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed that the most important part of immortality was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories,
and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity
thus his power, into the grim burg mind of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted
his disciple, who then took on both counts, however. Raedric the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who
eventually hanged her believing she becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath
was a fraud, man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since
she was really has nothing personal against the Watcher. [[spoiler:Talking her down requires a real animancer who genuinely wanted Resolve check of 17 or an Honest rank of 2. Alternatively, you can convince her to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a tree case in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through
point. She's the Watcher's ability one who hired the Torn Bannermen to root him out at Crägholdt specifically to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim
Concelhaut's research didn't fall into any hands but her own. You threw a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, wrench into that, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing when she draws you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so Mowrghek Îen, it's lucky Caldara happened to be in the neighborhood.ensure that knowledge dies with you.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose to pursue hinged on this
being a dwarf is mostly incidental, since she averts most possible. He's more than succeeded.
* WellIntentionedExtremist: All
of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor)
Llengrath's actions in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there
first game are meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things man was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth,
not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came meant to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.know.]]



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

[[folder:Arkemyr]]
!!Arkemyr
The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle Circle's master illusionist, currently in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.residence in Neketaka.



* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].

to:

* ArcVillain: He's TheArchmage: A requirement for membership in the major antagonist Circle.
* BadBoss: His impossibly high standards mean he's never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to have an odd affection
for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes
imps, that it was doesn't stop him from using them as guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling
his devotion to Berath that triggered it.mansion first.]]
* AuthorityEqualsAsskicking: He's very strong TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the place?
* MasterOfIllusion: This for the Circle. Most of his illusions involve distorting the target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far,
he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt
only one who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but
doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough
try to stop him from killing her once he finds out she worships Eothas kill you, [[spoiler:even after she gave birth to a Hollowborn. When the Watcher encounters you break into his house and rob him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that
blind]], so his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
quest ''is'' mostly PlayedForLaughs.


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!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.
----
* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.
[[/folder]]

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----
* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
[[/folder]]
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[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/portrait_renengild_lg.png]]


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[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/portrait_galvino_lg.png]]
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* BadassAndBaby: The ending narration even lampshades how strange it was the Watcher brought a baby with them to Sun and Shadow. Especially egregious since the Watcher doesn't just stumble upon her in the middle of a conflict, he has to make the conscious choice to abduct her.

to:

* BadassAndBaby: The ending narration even lampshades how strange it was the Watcher brought a baby with them to Sun and Shadow. Especially egregious since the Watcher doesn't just stumble upon her in the middle of a conflict, he has they have to make the conscious choice to abduct her.
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* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]

to:

* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17.17 or an Honest rank of 2. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.]]
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She in fact does not count as a crew member.


An orlan baby originally from the Fisher Crane Tribe who has become the foster child of Simoc, the anamfath of the Three-Tusk Stelgaer. Despite her lack of blood ties to the tribe, who are wood elves, her powerful soul makes her a likely candidate for their next anamfath. She can return as a crew member in ''Deadfire''.

to:

An orlan baby originally from the Fisher Crane Tribe who has become the foster child of Simoc, the anamfath of the Three-Tusk Stelgaer. Despite her lack of blood ties to the tribe, who are wood elves, her powerful soul makes her a likely candidate for their next anamfath. She can return as a crew member in ''Deadfire''.''Deadfire'', hanging out with the Watcher's crew.



* TagAlongKid: In ''Deadfire'' she's five-years-old, but because orlans grow and mature slightly quicker than humans, she is still a possible crew member on the Watcher's ship.

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* TagAlongKid: In ''Deadfire'' she's five-years-old, but because orlans grow and mature slightly quicker than humans, she is still a possible crew member lives on the Watcher's ship.

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-> '''Voiced by:''' Unknown (I), Karen Cass (II)



-> '''Voiced by:''' Daphne Rubin



-> '''Voiced by:''' Stephen Hill




to:

-> '''Voiced by:''' Unknown (I), Edmund Dehn (II)


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-> '''Voiced by:''' Unknown

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* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.



* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope to be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.


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* TheArchmage: A requirement for membership in the Circle.
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* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob him blind.]]

to:

* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to the other members of the Circle you meet. It's apparently not just you, either, based on the reaction he gets from his colleagues. All that being said, out of three archmages the Watcher has met in their travels so far, he's the only one who doesn't try to kill you, [[spoiler:even after you break into his house and rob him blind.]]blind]], so his quest ''is'' mostly PlayedForLaughs.

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!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.

to:

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
!The Circle

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in
the body, like being reminded ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a dream you had forgotten.more powerful source of essence. A Watcher's soul, for instance."''

A dwarven animancer from One of the Vailian Republics who came to look for a cure for great archmages of Eora, the Hollowborn, but now numbers among the dead in Gilded Vale.enigmatic Concelhaut rules over a castle at Crägholdt Bluffs.



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.

to:

* BurnTheWitch: Hang AmbitionIsEvil: Pits his apprentices against each other to bring out the animancer, but what worst in them as they compete for his favor with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer
their research, even knowing full well she's dead, injecting as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite
a little dark levity handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the grim burg sense that magic is an advancing, modern science in Eora.
* BonusBoss: One
of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]]
the most powerful archmages in there.
* FakeFaithHealer: Overlapping
Eora and the game's only lich, with SnakeOilSalesman. Subverted sinister designs on both counts, however. Raedric eventually hanged her the Watcher's soul. Completely optional.
* BackFromTheDead: As a lich, he's defied the natural order to remove himself from the cycle. [[spoiler:Sure enough, kill him at Crägholdt and he'll still be back at his old tricks in ''Deadfire''.]]
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* EvilCannotComprehendGood: He believes the other members of the Circle are just as ambitious and obsessed with their own power as he is.
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: He uses flaming, floating skulls, called void seers, as sentries. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence,
believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive,
she was a fraud, but will express clear doubt that he is actually most sincerely dead and nervously state out loud that she was a real animancer who genuinely wanted definitely had nothing to help. What Raedric wanted was a miracle cure, however, do with his death, and eventually she had there is the fact that, though mute, his skull is still animated, is able to start making up false diagnoses float by its own power, and can summon his ghost to fight for Lady Raedric, claiming she needed you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* NothingPersonal: After his death at Crägholdt, [[spoiler:he hires the Torn Bannermen mercenary company to help him track down Bekarna's research at her observatory in Deadfire. He does bear a grudge against the Watcher for their part in his destruction, though he seems
more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.impatient and annoyed with the interruption than anything.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree TimeAbyss: He was alive and (in)famous in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through
the Watcher's ability Steward of Caed Nua's time, hundreds of years ago.
* TimeMaster: What he aspires
to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before
be. He believes killing the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this,
and turns something that taking their soul could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to
him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.
achieve this.



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn
[[folder:Llengrath]]
!!Llengrath
Another
of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer immortal archmages of free land to anyone willing to settle Eora, Llengrath is a master and innovator in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.field of defensive magic.



* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].

to:

* ArcVillain: He's TheArchmage: Turns out Concelhaut isn't the major antagonist for only Archmage in the Gilded Vale portion Dyrwood in ''Pillars of Eternity''.
* BarrierWarrior: Many
of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes
spells that it was bear his devotion name focus on creating shields and wards.
* BonusBoss: If you seek her out at Mowrghek Îen, be ready for a fight, or at least a decidedly fraught conversation.
* FlunkyBoss: She fights you with [[spoiler:two bog dragons]] at her side.
* {{Cult}}: The bog cultists in Mowrghek Îen are Llengrath's disciples, as are [[spoiler:her two bog dragon allies, Gafonercos and Turisulfus.]] All of them hope
to Berath be chosen to be the next Llengrath, or at least to share in the secrets of Llengrath's immortality.
* ImmortalitySeeker: Not seeking, found. [[LegacyImmortality Immortality of a sort]], at least.
* LegacyCharacter: Rather than trying to extend his life by magical means, the original Llengrath believed
that triggered it.the most important part of immortality was ensuring his knowledge was passed down, so that his work could continue. To this end, he transferred his memories, and thus his power, into the mind of his disciple, who then took on the name Llengrath and picked up where he left off.
* LegacyImmortality: Believes this is the best, truest form of immortality any of us can hope for.
* MasterApprenticeChain: Each Llengrath chooses their successor, who eventually becomes the next Llengrath in turn.
* MindMeld: Each successive Llengrath retains their own memories, adding them to the greater legacy that is Llengrath.
* SamusIsAGirl: Anyone who knows anything about arcane history knows the original Llengrath was a man, but the current bearer of the name is a woman.
* TalkingTheMonsterToDeath: It can be done, since she really has nothing personal against the Watcher. [[spoiler:Talking her down requires a Resolve check of 17. Alternatively, you can convince her to MindMeld with you, granting her your knowledge of the long-dead Engwithan language.
]]
* AuthorityEqualsAsskicking: He's very strong TheseAreThingsManWasNotMeantToKnow: Despite Llengrath's reverence of knowledge, there are certain secrets they'd rather see stamped out. [[spoiler:Concelhaut's lichdom being a case in point. She's the one who hired the Torn Bannermen to root him out at Crägholdt specifically to see Concelhaut's research didn't fall into any hands but her own. You threw a wrench into that, and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.
when she draws you to Mowrghek Îen, it's to ensure that knowledge dies with you.]]
* BonusBoss: Dealing with him isn't actually necessary TimeAbyss: A contemporary of Concelhaut's.
* TransferableMemory: By magical means. The form of immortality Llengrath chose
to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]]
pursue hinged on this being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist:
possible. He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale
more than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
succeeded.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods All of Llengrath's actions in the first game are downright tyrannical and are only making meant to protect the world from [[TheseAreThingsManWasNotMeantToKnow things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].man was not meant to know.]]



[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.

to:

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence
[[folder:Arkemyr]]
!!Arkemyr
The Circle's master illusionist, currently
in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.
residence in Neketaka.



* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.

to:

* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as BadBoss: His impossibly high standards mean he's only never graduated an apprentice and they've all eventually walked out on him in disgust, and while he seems to have an odd affection for imps, that doesn't stop him from using them as stepping stones guinea pigs, ordering them to perform suicidal tasks, [[ArsonMurderAndJaywalking saddling them with insulting nicknames]], or blowing them to pieces when they fail him.
* CutenessProximity: Imps. Their antics amuse him.
* GrumpyOldMan: Crotchety, stuffy, and humorless, at least
toward the Watcher. [[spoiler:In fairness, the only way to meet him is by burgling his own immortality himself.
mansion first.]]
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim TheMark: How can you see his giant mansion in Periki's Overlook and ''not'' want to rob the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist place?
* MasterOfIllusion: This
for the genre, Concelhaut is one Circle. Most of his illusions involve distorting the wizards who lends target's senses, causing a array of in-game afflictions, often at random: pain, fear, dizziness, nausea.
* RainbowMotif: Many of his spells create flashes of multicolored light.
* WackyGuy: Subverted. Despite the colorful, whimsical spells that bear
his name and his apparent affection for the zany, obnoxious imps he employs as servants, in person Arkemyr seems like quite a stiff compared to a number the other members of the spells wizards can inscribe into their grimoires, which helps add to Circle you meet. It's apparently not just you, either, based on the sense reaction he gets from his colleagues. All that magic is an advancing, modern science in Eora.
* BonusBoss: One
being said, out of the most powerful three archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which
the Watcher can put has met in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that
travels so far, he's planning the only one who doesn't try to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to
you, [[spoiler:even after you break into his interest in immortality house and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help
rob him achieve this.blind.]]



%%Llengrath

to:

%%Llengrath!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.
----
* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.
[[/folder]]

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----
* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
[[/folder]]

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* TheCameo: If he's still alive, he reappears in Neketaka's Temple of Gaun in the second game. He can even have a conversation with Wyrtan from Gilded Vale's Temple of Eothas if you sent him on his way.
* DreamingOfThingsToCome: He was drawn to the White March by the same dreams of coming disaster as the Watcher.



%%!The Huana

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.

to:

%%!The Huana

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
!The Huana
[[folder:Queen Onekaza II]]
!!Queen Onekaza II
->''"But what is a queen if not
the body, like being reminded one to toss in her sleep while her people rest at ease?"''

The Queen
of a dream you had forgotten."''

A dwarven animancer
the united Huana, ruling from the Vailian Republics who came to look for a cure for palace in Serpent's Crown, at the Hollowborn, but now numbers among the dead in Gilded Vale.very peak of Neketaka.



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.

to:

* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud,
DeadpanSnarker: She's generally very proper, but she was gets in a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, few good lines every now and eventually she had again. She's snarkier when using her telepathy, as well.
-->'''Queen Onekaza II:''' Set sail
to start making up false diagnoses the west of Neketaka. I would tell you to keep a weather eye out for Lady Raedric, claiming she needed a lighthouse, but the god of light did not appreciate the competition.
* TheHighQueen: Beautiful, regal, poised, intelligent and wise, caring
more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with
for her happens entirely people than her own power.
* PantheraAwesome: She has two white tigers as pets on her rooftop throne, as a display of authority and fearlessness. Their names are Rikuhu and Tangaloa, after the two eels of life and death, the aspects of Berath worshipped by the Huana.
* PsychicPowers: She's a cipher.
* ReasonableAuthorityFigure: Torn between two rival nations, one of which would love to conquer them
through force of arms, the other which is slowly overrunning Huana culture with their own -- all while trying to maintain peace and leave a legacy of prosperity and unity for her people. She gives you her ear at court and acts on the Watcher's ability to see advice, provided you have the right skills and occasionally communicate choose your actions and dialogue wisely.
* {{Telepathy}}: She often communicates
with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before
the Watcher arrives in Gilded Vale. However briefly, she serves telepathically while holding court, saying one thing aloud while silently contradicting or altering its meaning.
-->'''Queen Onekaza II:''' ''[psychically]'' ''Allow me to apologize
as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for,
I toss you before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
wolves.''
* OurDwarvesAreDifferent: TheWomanWearingTheQueenlyMask: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him
all about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged projecting a very particular image of strength and Ygrid regal majesty to her people and the world at large. She can give you a glimpse behind it using her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before
telepathy, if you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with
gain her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.favor.



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence.
[[folder:Prince Aruihi]]
!!Prince Aruihi
->''"In the trading companies, Onekaza sees Woedica testing us -- weighing who deserves the isles. I see Ngati sending krakens of gold and iron against our ship, but arming us with but a single harpoon.
"''

The Thayn Queen Onekaza's brother and captain of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.guard.



* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].

to:

* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and Played with. Aruihi looks like a massive, deadly warrior, but he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't
actually necessary as skilled a politician as his sister. He just relies on a very different, complementary public image to complete the game. Good thing too, one she does. In truth, most of the weapons in his chamber are just for show, impressive but dull.
* TheBigGuy: One of his greatest assets is his physical size, which he uses to dominate rooms full of foreign dignitaries. Subverted, however, in that he rarely fights himself, instead using his intimidating appearance and deep voice to cow others -- as well as to enhance his sister's authority,
since [[spoiler:both times you if she can fight him]] be seen ordering him around, it makes her authority look that much greater.
* TheComicallySerious: Deliberately cultivates this personality. He sounds harsh and self-serious by his tone, but makes a great many witty remarks, many of them self-deprecating, and can't help but grin when the court is thrown into chaos by the Watcher's arrival.
* DeadpanSnarker: One of the advantages of only being the royal brother rather than the king himself is being able to speak his mind much more freely.
* EvilSoundsDeep: Subverted -- he has a deep, sibilant voice that makes him sound ObviouslyEvil, but
he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he
actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
TheGoodPrince.
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since
TheGoodPrince: Even though he doesn't see the Hollowborn as truly alive. [[spoiler:That goes sound much like one at first. As you continue to work for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions,
him, however, he never realizes this. If you side with him, neither do turns out to be a loyal brother to his (surviving) subjects, sister the queen, as well as a noble who end up believing that genuinely cares about his people.
* ObfuscatingStupidity: He plays the brute at court, but he's actually quite a keen observer. Part of him simply enjoys watching the disruption his oafishness causes, since the others at court are so eager to please his sister.
* ReasonableAuthorityFigure: Very much so. He can be persuaded to bend the law to allow the Dawnstars to feed the Roparu of the Gullet as
he was right all along.]]
** If,
is aware of the inadequacies of the Huana's traditions when applied on the other hand, scale of Neketaka. [[spoiler:Then, despite setting you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) task of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms
bringing down and becomes the city's black market, he can be convinced to turn a capable, benevolent ruler]].blind eye for similar reasons, since it gives the Roparu a freedom they might not otherwise have.]]



[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.

to:

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in
!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
the ether. A miserly trickle body, like being reminded of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance.dream you had forgotten."''

One of A dwarven animancer from the great archmages of Eora, Vailian Republics who came to look for a cure for the enigmatic Concelhaut rules over Hollowborn, but now numbers among the castle Crägholdt.dead in Gilded Vale.



* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.

to:

* AmbitionIsEvil: Pits his apprentices against each other to bring out BurnTheWitch: Hang the worst animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]]
in them as there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which
they compete for his favor both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation
with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on
her happens entirely through the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich,
ability to see and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself
occasionally communicate with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg
the souls of adra, which the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before
the Watcher can put arrives in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining
the spirit nature of Concelhaut to attack souls in Eora, the Watcher's enemies for 20 seconds, at Hollowborn Crisis, and the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest
way animancers are viewed in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He
Dyrwood, i.e. not well. She also seeks to drain explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other,
next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's implied by lucky Caldara happened to be in the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
neighborhood.]]
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found OurDwarvesAreDifferent: She's a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained rather jolly animancer from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing
Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the Watcher usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged
and taking their soul could Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to
help him achieve this.find a cure for the Legacy, even if she ultimately failed.


Added DiffLines:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----
* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
[[/folder]]

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.
----
* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.
[[/folder]]

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None


!!Notable Allies

[[folder:Lady Webb]]
!!Lady Eydis Webb
->''"Oh, don't look so surprised, it isn't an attractive expression. I wouldn't be where I am if I let details like that escape me."''

The so-called Hermit of Hadret House, enigmatic founder and leader of the spies and detectives of Dunryd Row.

to:

!!Notable !Notable Allies

[[folder:Lady Webb]]
!!Lady Eydis Webb
->''"Oh, don't look so surprised, it isn't an attractive expression.
[[folder:The Steward of Caed Nua]]
!!The Steward of Caed Nua
->''"In restoring the keep... my great design... you have restored my purpose. Your name, your soul, is writ upon the very stone.
I wouldn't be where I am if I let details like that escape me.know Caed Nua will not fall again."''

The so-called Hermit caretaker of Hadret House, enigmatic founder and leader of Caed Nua is an old woman who originally designed the spies and detectives of Dunryd Row.castle. Her final request was for her soul to remain to look after her beloved keep.



* CoolChair: Technically, she is one. It must make things awkward when the Watcher sits on her while making official decrees.
* GeniusLoci: She's bound to the keep and can actually feel it and all that's bound to it.
* LastRequest: She was a dying old woman whose final request was that her soul be allowed to stay behind and look after the keep she'd designed to be her final mark upon the world.
* LivingForeverIsAwesome: Her soul is forever bound to Caed Nua, but while the keep has fallen into disrepair, she hasn't given up hope that her keep will one day be the glorious place she envisioned it as. The Watcher can help her achieve her dream. [[spoiler:Unfortunately no matter what the Watcher does, the keep ends up destroyed by the resurrected Eothas.]]
* NumberTwo: She manages the Watcher's keep and obeys their instructions while the Watcher's out adventuring.
* OldRetainer: She intends to serve as this to all of Caed Nua's masters. She handles the upkeep of Caed Nua, hires on protection, and keeps the Watcher updated on important events.
* PsychicLink: She forms one with the Watcher after they become the new master of Caed Nua.
* ReallySevenHundredYearsOld: She's a few centuries old by the time the Watcher meets her.
* SoulJar: Her soul is contained in the marble throne of Caed Nua. Even after Caed Nua's destruction at the beginning of II, she survives via the remains of the throne.
* TragicDream: Her dream was to ensure that Caed Nua, the beloved castle she designed as her last legacy upon the world, was always preserved and brought to its full glory. [[spoiler:Even if the Watcher achieves this and slays the Master Below that endangers it, Eothas ends up reviving himself, destroying the keep and stealing the souls of everyone within.]]
[[/folder]]

[[folder:Lady Webb]]
!!Lady Eydis Webb
->''"Oh, don't look so surprised, it isn't an attractive expression. I wouldn't be where I am if I let details like that escape me."''

The so-called Hermit of Hadret House, enigmatic founder and leader of the spies and detectives of Dunryd Row.
----



!!Caed Nua and the Endless Paths

[[folder:The Steward of Caed Nua]]
!!The Steward of Caed Nua
->''"In restoring the keep... my great design... you have restored my purpose. Your name, your soul, is writ upon the very stone. I know Caed Nua will not fall again."''

The caretaker of Caed Nua is an old woman who originally designed the castle. Her final request was for her soul to remain to look after her beloved keep.

to:

!!Caed !Caed Nua and the Endless Paths

[[folder:The Steward of Old Watcher]]
!!Maerwald
->''"Come to speak to Maerwald...? Maerwald whose touch is poison? Maerwald who knows not his effect?"''

An old Watcher who presides over
Caed Nua]]
!!The Steward of Caed Nua
->''"In restoring the keep... my great design... you
Nua. He appears to have restored my purpose. Your name, your soul, is writ upon the very stone. I know Caed Nua will not fall again."''

The caretaker of Caed Nua is an old woman who originally designed the castle. Her final request was for her soul to remain to look after her beloved keep.
become a recluse in recent years.



* CoolChair: Technically, she is one. It must make things awkward when the Watcher sits on her while making official decrees.
* GeniusLoci: She's bound to the keep and can actually feel it and all that's bound to it.
* LastRequest: She was a dying old woman whose final request was that her soul be allowed to stay behind and look after the keep she'd designed to be her final mark upon the world.
* LivingForeverIsAwesome: Her soul is forever bound to Caed Nua, but while the keep has fallen into disrepair, she hasn't given up hope that her keep will one day be the glorious place she envisioned it as. The Watcher can help her achieve her dream. [[spoiler:Unfortunately no matter what the Watcher does, the keep ends up destroyed by the resurrected Eothas.]]
* NumberTwo: She manages the Watcher's keep and obeys their instructions while the Watcher's out adventuring.
* OldRetainer: She intends to serve as this to all of Caed Nua's masters. She handles the upkeep of Caed Nua, hires on protection, and keeps the Watcher updated on important events.
* PsychicLink: She forms one with the Watcher after they become the new master of Caed Nua.
* ReallySevenHundredYearsOld: She's a few centuries old by the time the Watcher meets her.
* SoulJar: Her soul is contained in the marble throne of Caed Nua. Even after Caed Nua's destruction at the beginning of II, she survives via the remains of the throne.
* TragicDream: Her dream was to ensure that Caed Nua, the beloved castle she designed as her last legacy upon the world, was always preserved and brought to its full glory. [[spoiler:Even if the Watcher achieves this and slays the Master Below that endangers it, Eothas ends up reviving himself, destroying the keep and stealing the souls of everyone within.]]
[[/folder]]

[[folder:The Old Watcher]]
!!Maerwald
->''"Come to speak to Maerwald...? Maerwald whose touch is poison? Maerwald who knows not his effect?"''

An old Watcher who presides over Caed Nua. He appears to have become a recluse in recent years.
----



!!The White March

to:

!!The !The White March



!!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten."''

A dwarven animancer from the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.

to:

!!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded
!Defiance Bay

[[folder:Duc Aevar]]
!!Duc Aevar Wolf-Grin
->''"I'm not saying you're a liar -- not yet. But you'd better start making sense
of a dream you had forgotten.all this. Help us believe you."''

A dwarven animancer from The ruler of Defiance Bay. Formerly a trapper, he's a well-liked man of the Vailian Republics who came to look for a cure for the Hollowborn, but now numbers among the dead in Gilded Vale.people.



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.

to:

* BurnTheWitch: Hang JustTheFirstCitizen: Inverted. Despite the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, noble title, Defiance Bay's ducs are elected to the position.
* MinorMajorCharacter: He's the ruler of Defiance Bay
and secret worshippers he's in-charge of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into
hearings regarding animancy in the grim burg of Gilded Vale.
* {{Expy}}: Hard not
region. Despite his importance to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help. What Raedric wanted was a miracle cure, however,
the setting and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they both eventually were.how often he's mentioned, he only gets one scene [[spoiler:before being assassinated by Thaos.]]
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability
ObfuscatingStupidity: Downplayed. Said by Lady Webb to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves
portray himself as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She
bumpkin, but she also explains what recognizes him as a Watcher is, skilled politician who's proven exceptionally adept at making friends and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the usual stereotypes.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure"
choosing his wife of Waidwen's Legacy.
allies.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) ReasonableAuthorityFigure: Needs to be, as he's sitting square in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged
the Dozens, the Crucible Knights, and Ygrid and her Hollowborn son both end up being murdered upon House Doemenel. Nowhere is this more apparent than during the animancy hearings, where he spends all of Act II listening to testimony behind closed doors at the Ducal Palace, [[spoiler:only to be instantly [[WeHardlyKnewYe assassinated]] by an Thaos-possessed animancer just after you deliver your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has
own findings regarding the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, even if she ultimately failed.Leaden Key.]]



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

[[folder:The Crucible Knights]]
!!
The Thayn Crucible Knights

A combination
of Gilded Vale. The Watcher came to standing army and town watch, the Knights of the Crucible were founded by blacksmiths who fought for the Dyrwood after Raedric made an offer of free land to anyone willing to settle in during the village. Unfortunately, Raedric turns out to be Liberation, the colony's war for independence from the Aedyran Empire over a tyrant who hangs anyone he deems a threat to Gilded Vale.century ago.



* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].

to:

* ArcVillain: He's TheBlacksmith: Started out as blacksmiths who joined the major antagonist for revolution against Aedyr, allowing the Gilded Vale portion of rebels to make their own weapons. Though in the game.
present day, their shrine to the god Abydon, god of blacksmiths, is gathering dust in First Fires' Crucible Keep and they only have one actual blacksmith in the castle's ranks.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes CityGuards: Their Justiciar arm keeps the peace in Defiance Bay.
* FantasticRacism: Against Orlans, to the point
that it they'll refuse entry to anyone who was his devotion to Berath that triggered it.an orlan ''in a past life''. [[GameplayAndStorySegregation They let an Orlan Watcher join, however.]]
* AuthorityEqualsAsskicking: He's very strong {{Golem}}: The forge knight automatons which Commander Clyver and he's his superiors want built. [[spoiler:After [[PoweredByAForsakenChild transferring the Thayn souls]] of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight,
[[BoxedCrook condemned criminals]] into the forge knights to bring them to life, the constructs [[NiceJobBreakingItHero unsurprisingly go crazy and Berath's champion.turn violent]]. This does, however, [[{{Foreshadowing}} foreshadow]] the animancer Galvino and his masterpiece the Devil of Caroc in the DLC.]]
* BonusBoss: Dealing with him isn't actually necessary to complete HolierThanThou: Of the game. Good thing too, since [[spoiler:both times three factions they have this attitude most, due to their knightly reputation and code of honor.
* KnightTemplar: The High Justice, leader of the order nationwide, and by extension the faction as a whole, at least in one of their endings. [[spoiler:If
you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated
convince Clyver to his principles continue the faction's research into forge knights despite their disastrous initial test run, they're eventually perfected to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out degree that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not High Justice uses them to matter very much in the end, since even if you kill Raedric and put Kolsc clamp down on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].animancy, eventually [[MilitaryCoup placing Defiance Bay under martial law]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite
RagsToRiches: A movement in the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers
faction is pushing for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known
common-born Knights to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn
recognized as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people
gentry in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot
the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].



[[folder:Duc Aevar]]
!!Duc Aevar Wolf-Grin
->''"I'm not saying you're a liar -- not yet. But you'd better start making sense of all this. Help us believe you."''

The ruler of Defiance Bay. Formerly a trapper, he's a well-liked man of the people.

to:

[[folder:Duc Aevar]]
!!Duc Aevar Wolf-Grin
->''"I'm not saying you're a liar -- not yet. But you'd better start making sense of all this. Help us believe you."''

[[folder:The Dozens]]
!!
The ruler Dozens

A relatively new faction
of Defiance Bay. Formerly a trapper, he's a well-liked man working-class rowdies, demagogues, mercenaries and adventurers formed in the wake of the people.Saint's War. They're named in honor of the seven men and five women who stood on the bridge and held back St. Waidwen's advance while the [[FantasticNuke Godhammer]] was brought to bear.



* JustTheFirstCitizen: Inverted. Despite the noble title, Defiance Bay's ducs are elected to the position.
* MinorMajorCharacter: He's the ruler of Defiance Bay and he's in-charge of the hearings regarding animancy in the region. Despite his importance to the setting and how often he's mentioned, he only gets one scene [[spoiler:before being assassinated by Thaos.]]
* ObfuscatingStupidity: Downplayed. Said by Lady Webb to portray himself as something of a bumpkin, but she also recognizes him as a skilled politician who's proven exceptionally adept at making friends and choosing his allies.
* ReasonableAuthorityFigure: Needs to be, as he's sitting square in the middle of the Dozens, the Crucible Knights, and House Doemenel. Nowhere is this more apparent than during the animancy hearings, where he spends all of Act II listening to testimony behind closed doors at the Ducal Palace, [[spoiler:only to be instantly [[WeHardlyKnewYe assassinated]] by an Thaos-possessed animancer just after you deliver your own findings regarding the Leaden Key.]]

to:

* JustTheFirstCitizen: Inverted. Despite AdventureGuild: Their headquarters in Copperlane, the noble title, Defiance Bay's ducs are elected Expedition Hall, hires out adventurers, mostly to plunder the position.
* MinorMajorCharacter: He's
Engwithan ruins in the ruler of Defiance Bay surrounding countryside.
* BrainsEvilBrawnGood: The closest thing they have to a philosophy, as they see the educated aristocracy
and he's in-charge animancers as the cause of the hearings regarding animancy in hollowborn crisis, while tough and uneducated common folk are all good.
* FantasticRacism: Against animancers, ciphers, and others who influence souls. While some of their concerns are not completely ill-founded, [[RabbleRouser how they go about expressing it]] certainly is.
* FullCircleRevolution: Represent
the region. Despite his importance to lingering mistrust of authority baked into the setting and how often he's mentioned, he only gets one scene [[spoiler:before being Dyrwood from its founding as a rebel colony of Aedyr. They reserve a special dislike for the Crucible Knights, viewing them as [[CategoryTraitor class traitors]].
* MartyrWithoutACause: They're mostly motivated by a knee-jerk reaction against any form of authority or perceived tyranny (including the intellectual elitism of, for example, animancers), but most of them seem to have no specific plans to replace it with anything or any thought of changing the system from within.
* {{Rabble Rouser}}s: Riling up angry mobs is their stock in trade. Comes to a head when [[spoiler:Duc Aevar is
assassinated by Thaos.and the Dozens throw a city-wide riot, burning down Brackenbury Sanitarium and [[BrokenBridge blocking off player access to the city]] for days.]]
* ObfuscatingStupidity: Downplayed. Said by Lady Webb to portray himself ScienceIsBad: Or rather, Animancy Is Bad. (Since animancy is a legitimate scientific field in this world.) They feel that any study or influence of souls is automatically unethical and against nature. While they have a point about [[MorallyAmbiguousDoctorate how some animancers operate]], as something of a bumpkin, usual, [[BothSidesHaveAPoint the truth]] is [[GreyAndGrayMorality more complicated than that]].
* WeAREStrugglingTogether: They're generally angry and want change,
but she also recognizes him their actions often hurt the very people they want to protect, such as their attacks on the patrons of [[TheOldestProfession the Salty Mast]] being [[StepThreeProfit a skilled politician who's proven exceptionally adept at making friends and choosing his allies.
* ReasonableAuthorityFigure: Needs
bizarre attempt]] to be, as he's sitting square get the inn's madam to lower her prices, purportedly to better serve the working class people who live in the middle of the Dozens, the Crucible Knights, and House Doemenel. Nowhere is this more apparent than during surrounding docks.
* WellIntentionedExtremist: As Eadric Morley's impassioned arguments at
the animancy hearings, where he spends all hearings show, their intentions ''are'' good, and while they may favor violent, destructive acts of Act II listening to testimony behind closed doors at protest, it's because they feel that broad, sweeping action is the Ducal Palace, [[spoiler:only to be instantly [[WeHardlyKnewYe assassinated]] by an Thaos-possessed animancer just after you deliver your own findings regarding the Leaden Key.]]only way they can make their voices heard as commoners.



[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.

to:

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in
[[folder:House Doemenel]]
!!House Doemenel

A wealthy noble house who fought on
the ether. A miserly trickle of energy that leaks from wrong side during the Wheel. But imagine what could be done war with a more powerful source of essence. A Watcher's soul, for instance."''

One of
Aedyr. In the great archmages of Eora, time since the enigmatic Concelhaut rules over war, the castle Crägholdt.Doemenels have had to reinvent themselves, becoming a sophisticated but utterly ruthless crime syndicate.



* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could him help achieve this.

to:

* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as AffablyEvil: Do what they compete for his favor with want and stay in their research, even as he's only using them as stepping stones toward his own immortality himself.
good graces, and the Doemenels will be a very reliable ally for you.
* TheArchmage: Well, TheDon: Gedmar Doemenel, the current patriarch of the family.
* EvenEvilHasLovedOnes:
** Killing Danna,
one amongst quite of the few Doemenels who can be encountered outside of their manor in Brackenbury, is also one of a handful of obscenely powerful magical scholars who lays claim actions in the entire game which will earn you an Extraordinary Negative [[AllianceMeter reputation hit]] with ''any'' faction.
** Her fiance Cendric will later challenge you to a duel in her memory, although if you didn't interact much with the Doemenels, you may well have [[ButForMeItWasTuesday forgotten her]].
* FantasticDrug: Deal in this, naturally. Most notably, in a dark but realistic example of the trope, they've cornered the market on bitter squash seeds, a contraband item which can be used to terminate unwanted pregnancies. Bitter seeds are a popular item in Defiance Bay owing
to the title. Needless to say, he holds all prevalence of the others in contempt Hollowborn children.
* TheMafia: How they operate,
and view them as rivals, and it is evident that in essence what they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into well on their grimoires, which helps add way to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of
becoming one.
for Eora, including their once-noble roots. In particular, their methods for dealing with people who have failed or crossed them are similar. In truth they have more in common with this trope than a more fantastical ThievesGuild.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and
NeighborhoodFriendlyGangsters: Despite their many crimes, it's implied noted by the long list of crossed-out names in his sanctum more than one person that he's planning to steal their research and kill them.
* NotQuiteDead: If
the Watcher slays him, it is implied that, true Doemenels do as much to his interest keep the peace in immortality and undeath, he might have found Defiance Bay as the [[CityGuards Crucible Knights]].
* PragmaticVillainy: They're
a ruthless criminal organization you do not want to cross, but if they want to continue making a profit, they need order in Defiance Bay.
* ShameIfSomethingHappened: Their favorite
way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight make threats.
* ThievesGuild: Serve as a more legitimate, perhaps [[JustifiedTrope more realistic]] version of this
for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could him help achieve this.
fantasy setting.



%%!!Dunryd Row
%%->''"The knowledge we gather here is Dyrwood's standing army, in many ways. We learn what's vital and we act on it while Dyrwood sleeps, blissfully unaware of the terrifying truths all around them."''

!The Leaden Key

[[folder:The Leaden Key]]




[[folder:The Leaden Key]]
!!The Leaden Key



!!Factions

[[folder:The Crucible Knights]]
!! The Crucible Knights

A combination of standing army and town watch, the Knights of the Crucible were founded by blacksmiths who fought for the Dyrwood during the Liberation, the colony's war for independence from the Aedyran Empire over a century ago.

to:

!!Factions

[[folder:The Crucible Knights]]
!! The Crucible Knights

A combination of standing army and town watch,
%%!The Huana

!Other Characters

[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves
the Knights body, like being reminded of the Crucible were founded by blacksmiths who fought for the Dyrwood during the Liberation, the colony's war for independence a dream you had forgotten."''

A dwarven animancer
from the Aedyran Empire over Vailian Republics who came to look for a century ago.cure for the Hollowborn, but now numbers among the dead in Gilded Vale.



* TheBlacksmith: Started out as blacksmiths who joined the revolution against Aedyr, allowing the rebels to make their own weapons. Though in the present day, their shrine to the god Abydon, god of blacksmiths, is gathering dust in First Fires' Crucible Keep and they only have one actual blacksmith in the castle's ranks.
* CityGuards: Their Justiciar arm keeps the peace in Defiance Bay.
* FantasticRacism: Against Orlans, to the point that they'll refuse entry to anyone who was an orlan ''in a past life''. [[GameplayAndStorySegregation They let an Orlan Watcher join, however.]]
* {{Golem}}: The forge knight automatons which Commander Clyver and his superiors want built. [[spoiler:After [[PoweredByAForsakenChild transferring the souls]] of [[BoxedCrook condemned criminals]] into the forge knights to bring them to life, the constructs [[NiceJobBreakingItHero unsurprisingly go crazy and turn violent]]. This does, however, [[{{Foreshadowing}} foreshadow]] the animancer Galvino and his masterpiece the Devil of Caroc in the DLC.]]
* HolierThanThou: Of the three factions they have this attitude most, due to their knightly reputation and code of honor.
* KnightTemplar: The High Justice, leader of the order nationwide, and by extension the faction as a whole, at least in one of their endings. [[spoiler:If you convince Clyver to continue the faction's research into forge knights despite their disastrous initial test run, they're eventually perfected to the degree that the High Justice uses them to clamp down on animancy, eventually [[MilitaryCoup placing Defiance Bay under martial law]].]]
* RagsToRiches: A movement in the faction is pushing for the common-born Knights to be recognized as gentry in the Dyrwood.

to:

* TheBlacksmith: Started out as blacksmiths BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is similar.
* CoolOldLady: A grandmotherly old woman
who joined retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the revolution against Aedyr, allowing the rebels grim burg of Gilded Vale.
* {{Expy}}: Hard not
to make their own weapons. Though see a little [[VideoGame/PlanescapeTorment Ravel]] in the present day, their shrine there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted
to the god Abydon, god of blacksmiths, is gathering dust in First Fires' Crucible Keep help. What Raedric wanted was a miracle cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed. [[spoiler:Which they only have one actual blacksmith in the castle's ranks.
* CityGuards: Their Justiciar arm keeps the peace in Defiance Bay.
* FantasticRacism: Against Orlans, to the point that they'll refuse entry to anyone who was an orlan ''in a past life''. [[GameplayAndStorySegregation They let an Orlan Watcher join, however.
both eventually were.]]
* {{Golem}}: GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead:
The forge knight automatons which Commander Clyver Watcher's entire conversation with her happens entirely through the Watcher's ability to see and his superiors want built. [[spoiler:After [[PoweredByAForsakenChild transferring occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent
souls]] work in Eora.
* MsExposition: Serves up a big chunk
of [[BoxedCrook condemned criminals]] this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the forge knights to bring them to life, nature of souls in Eora, the constructs [[NiceJobBreakingItHero unsurprisingly go crazy Hollowborn Crisis, and turn violent]]. This does, however, [[{{Foreshadowing}} foreshadow]] the animancer Galvino and his masterpiece the Devil of Caroc way animancers are viewed in the DLC.Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* HolierThanThou: Of OurDwarvesAreDifferent: She's a rather jolly animancer from the three factions they have this attitude most, due to their knightly reputation and code of honor.
* KnightTemplar: The High Justice, leader
Vailian Republics. Her being a dwarf is mostly incidental, since she averts most of the order nationwide, and by extension usual stereotypes.
* PosthumousCharacter: She's dead before
the faction as a whole, at least in one game even begins, hanged by Lord Raedric for failing to "cure" his wife of their endings. [[spoiler:If you convince Clyver to continue Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from
the faction's research into forge knights despite their disastrous initial test run, they're eventually perfected to leafless tree (not a metaphor) in the degree middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered
that the High Justice uses there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them to clamp down on animancy, eventually [[MilitaryCoup placing Defiance Bay under martial law]].both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* RagsToRiches: A movement in WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has
the faction is pushing appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the common-born Knights to be recognized as gentry in the Dyrwood.Legacy, even if she ultimately failed.



[[folder:The Dozens]]
!! The Dozens

A relatively new faction of working-class rowdies, demagogues, mercenaries and adventurers formed in the wake of the Saint's War. They're named in honor of the seven men and five women who stood on the bridge and held back St. Waidwen's advance while the [[FantasticNuke Godhammer]] was brought to bear.

to:

[[folder:The Dozens]]
!!
[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Dozens

A relatively new faction
Thayn of working-class rowdies, demagogues, mercenaries and adventurers formed Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the wake of the Saint's War. They're named in honor of the seven men and five women village. Unfortunately, Raedric turns out to be a tyrant who stood on the bridge and held back St. Waidwen's advance while the [[FantasticNuke Godhammer]] was brought hangs anyone he deems a threat to bear. Gilded Vale.



* AdventureGuild: Their headquarters in Copperlane, the Expedition Hall, hires out adventurers, mostly to plunder the Engwithan ruins in the surrounding countryside.
* BrainsEvilBrawnGood: The closest thing they have to a philosophy, as they see the educated aristocracy and animancers as the cause of the hollowborn crisis, while tough and uneducated common folk are all good.
* FantasticRacism: Against animancers, ciphers, and others who influence souls. While some of their concerns are not completely ill-founded, [[RabbleRouser how they go about expressing it]] certainly is.
* FullCircleRevolution: Represent the lingering mistrust of authority baked into the Dyrwood from its founding as a rebel colony of Aedyr. They reserve a special dislike for the Crucible Knights, viewing them as [[CategoryTraitor class traitors]].
* MartyrWithoutACause: They're mostly motivated by a knee-jerk reaction against any form of authority or perceived tyranny (including the intellectual elitism of, for example, animancers), but most of them seem to have no specific plans to replace it with anything or any thought of changing the system from within.
* {{Rabble Rouser}}s: Riling up angry mobs is their stock in trade. Comes to a head when [[spoiler:Duc Aevar is assassinated and the Dozens throw a city-wide riot, burning down Brackenbury Sanitarium and [[BrokenBridge blocking off player access to the city]] for days.]]
* ScienceIsBad: Or rather, Animancy Is Bad. (Since animancy is a legitimate scientific field in this world.) They feel that any study or influence of souls is automatically unethical and against nature. While they have a point about [[MorallyAmbiguousDoctorate how some animancers operate]], as usual, [[BothSidesHaveAPoint the truth]] is [[GreyAndGrayMorality more complicated than that]].
* WeAREStrugglingTogether: They're generally angry and want change, but their actions often hurt the very people they want to protect, such as their attacks on the patrons of [[TheOldestProfession the Salty Mast]] being [[StepThreeProfit a bizarre attempt]] to get the inn's madam to lower her prices, purportedly to better serve the working class people who live in the surrounding docks.
* WellIntentionedExtremist: As Eadric Morley's impassioned arguments at the animancy hearings show, their intentions ''are'' good, and while they may favor violent, destructive acts of protest, it's because they feel that broad, sweeping action is the only way they can make their voices heard as commoners.

to:

* AdventureGuild: Their headquarters in Copperlane, ArcVillain: He's the Expedition Hall, hires out adventurers, mostly to plunder the Engwithan ruins in the surrounding countryside.
* BrainsEvilBrawnGood: The closest thing they have to a philosophy, as they see the educated aristocracy and animancers as the cause of the hollowborn crisis, while tough and uneducated common folk are all good.
* FantasticRacism: Against animancers, ciphers, and others who influence souls. While some of their concerns are not completely ill-founded, [[RabbleRouser how they go about expressing it]] certainly is.
* FullCircleRevolution: Represent the lingering mistrust of authority baked into the Dyrwood from its founding as a rebel colony of Aedyr. They reserve a special dislike
major antagonist for the Crucible Knights, viewing them as [[CategoryTraitor class traitors]].
* MartyrWithoutACause: They're mostly motivated by a knee-jerk reaction against any form
Gilded Vale portion of authority or perceived tyranny (including the intellectual elitism of, for example, animancers), but most of them seem game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion
to have no specific plans to replace it with anything or any thought of changing the system from within.
* {{Rabble Rouser}}s: Riling up angry mobs is their stock in trade. Comes to a head when [[spoiler:Duc Aevar is assassinated and the Dozens throw a city-wide riot, burning down Brackenbury Sanitarium and [[BrokenBridge blocking off player access to the city]] for days.
Berath that triggered it.]]
* ScienceIsBad: Or rather, Animancy Is Bad. (Since animancy is a legitimate scientific field in AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on
this world.) They feel look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out
that any study or influence of souls is automatically unethical he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice
against nature. While the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until
they have a point about [[MorallyAmbiguousDoctorate how some animancers operate]], as usual, [[BothSidesHaveAPoint the truth]] is [[GreyAndGrayMorality more complicated than that]].
* WeAREStrugglingTogether: They're generally angry and want change, but
wake up after their actions often hurt "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and
the very village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless
people they want in a fit of paranoia and zealotry. It only lived up to protect, such as their attacks on its name after the patrons of [[TheOldestProfession paladin's own men impaled him with it to end the Salty Mast]] killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and
being [[StepThreeProfit a bizarre attempt]] secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself
to get the inn's madam ending Waidwen's Legacy. He tries to lower her prices, purportedly do this by exiling any woman who gives birth to better serve the a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his
class people is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects,
who live end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and]] allow his cousin Kolsc to take over, [[spoiler:Raedric comes BackFromTheDead as a deathguard
in the surrounding docks.
service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: As Eadric Morley's impassioned arguments at the animancy hearings show, their intentions ''are'' good, He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and while they may favor violent, destructive acts of protest, it's because they feel that broad, sweeping action is the are only way they can make their voices heard as commoners.making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].



[[folder:House Doemenel]]
!!House Doemenel

A wealthy noble house who fought on the wrong side during the war with Aedyr. In the time since the war, the Doemenels have had to reinvent themselves, becoming a sophisticated but utterly ruthless crime syndicate.

to:

[[folder:House Doemenel]]
!!House Doemenel

A wealthy noble house who fought on
[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in
the wrong side during ether. A miserly trickle of energy that leaks from the war Wheel. But imagine what could be done with Aedyr. In a more powerful source of essence. A Watcher's soul, for instance."''

One of
the time since great archmages of Eora, the war, enigmatic Concelhaut rules over the Doemenels have had to reinvent themselves, becoming a sophisticated but utterly ruthless crime syndicate.castle Crägholdt.



* AffablyEvil: Do what they want and stay in their good graces, and the Doemenels will be a very reliable ally for you.
* TheDon: Gedmar Doemenel, the current patriarch of the family.
* EvenEvilHasLovedOnes:
** Killing Danna, one of the few Doemenels who can be encountered outside of their manor in Brackenbury, is also one of a handful of actions in the entire game which will earn you an Extraordinary Negative [[AllianceMeter reputation hit]] with ''any'' faction.
** Her fiance Cendric will later challenge you to a duel in her memory, although if you didn't interact much with the Doemenels, you may well have [[ButForMeItWasTuesday forgotten her]].
* FantasticDrug: Deal in this, naturally. Most notably, in a dark but realistic example of the trope, they've cornered the market on bitter squash seeds, a contraband item which can be used to terminate unwanted pregnancies. Bitter seeds are a popular item in Defiance Bay owing to the prevalence of Hollowborn children.
* TheMafia: How they operate, and in essence what they are well on their way to becoming for Eora, including their once-noble roots. In particular, their methods for dealing with people who have failed or crossed them are similar. In truth they have more in common with this trope than a more fantastical ThievesGuild.
* NeighborhoodFriendlyGangsters: Despite their many crimes, it's noted by more than one person that the Doemenels do as much to keep the peace in Defiance Bay as the [[CityGuards Crucible Knights]].
* PragmaticVillainy: They're a ruthless criminal organization you do not want to cross, but if they want to continue making a profit, they need order in Defiance Bay.
* ShameIfSomethingHappened: Their favorite way to make threats.
* ThievesGuild: Serve as a more legitimate, perhaps [[JustifiedTrope more realistic]] version of this for a fantasy setting.

to:

* AffablyEvil: Do what AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they want and stay in compete for his favor with their good graces, and the Doemenels will be a very reliable ally for you.
research, even as he's only using them as stepping stones toward his own immortality himself.
* TheDon: Gedmar Doemenel, the current patriarch of the family.
* EvenEvilHasLovedOnes:
** Killing Danna,
TheArchmage: Well, one of the few Doemenels who can be encountered outside of their manor in Brackenbury, is also one of amongst quite a handful of actions in obscenely powerful magical scholars who lays claim to the entire game which will earn you an Extraordinary Negative [[AllianceMeter reputation hit]] with ''any'' faction.
** Her fiance Cendric will later challenge you
title. Needless to a duel in her memory, although if you didn't interact much with the Doemenels, you may well have [[ButForMeItWasTuesday forgotten her]].
* FantasticDrug: Deal in this, naturally. Most notably, in a dark but realistic example
say, he holds all of the trope, they've cornered the market on bitter squash seeds, a contraband item which can be used to terminate unwanted pregnancies. Bitter seeds are a popular item others in Defiance Bay owing to the prevalence of Hollowborn children.
* TheMafia: How they operate,
contempt and in essence what view them as rivals, and it is evident that they are well on not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their way grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of
becoming for Eora, including their once-noble roots. In particular, their methods for dealing with people who have failed or crossed them are similar. In truth they have more in common with this trope than one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from
a more fantastical ThievesGuild.
lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* NeighborhoodFriendlyGangsters: Despite their many crimes, ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's noted implied by more than one person the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If
the Doemenels do as much Watcher slays him, it is implied that, true to keep the peace his interest in Defiance Bay as the [[CityGuards Crucible Knights]].
* PragmaticVillainy: They're
immortality and undeath, he might have found a ruthless criminal organization you do not want to cross, but if they want to continue making a profit, they need order in Defiance Bay.
* ShameIfSomethingHappened: Their favorite
way to make threats.
* ThievesGuild: Serve as a more legitimate, perhaps [[JustifiedTrope more realistic]] version of this
hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a fantasy setting.cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could help him achieve this.



%%!!Dunryd Row
%%->''"The knowledge we gather here is Dyrwood's standing army, in many ways. We learn what's vital and we act on it while Dyrwood sleeps, blissfully unaware of the terrifying truths all around them."''

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%%!!Dunryd Row
%%->''"The knowledge we gather here is Dyrwood's standing army, in many ways. We learn what's vital and we act on it while Dyrwood sleeps, blissfully unaware of the terrifying truths all around them."''
%%Llengrath

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%%Korgrak



* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is simialr.

to:

* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is simialr.similar.



* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help, but what Raedric wanted was a miracle cure. Eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed.

to:

* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help, but what help. What Raedric wanted was a miracle cure. Eventually cure, however, and eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed.killed. [[spoiler:Which they both eventually were.]]



* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental.

to:

* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental.incidental, since she averts most of the usual stereotypes.



* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]

to:

* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much, much in the end, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]



** If, on the other hand, you [[spoiler:kill Raedric and allow his cousin Kolsc to take over, Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]

to:

** If, on the other hand, you [[spoiler:kill Raedric and and]] allow his cousin Kolsc to take over, Raedric [[spoiler:Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]


Added DiffLines:

* AmbitionIsEvil: Pits his apprentices against each other to bring out the worst in them as they compete for his favor with their research, even as he's only using them as stepping stones toward his own immortality himself.
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* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, however, even if she ultimately failed.

to:

* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, however, even if she ultimately failed.




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->''"I'm not saying you're a liar -- not yet. But you'd better start making sense of all this. Help us believe you."''

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[[folder:Spoiler Character]]
!!The Eyeless
->''"Some things that are forgotten must never be remembered."''

Grotesque giants said to serve Ondra, stalking the dark places of the world, removing those things and kith the goddess would see "forgotten."

to:

[[folder:Spoiler Character]]
!!The Eyeless
->''"Some things that are forgotten must never be remembered."''

Grotesque giants said to serve Ondra, stalking the dark places
[[folder:Wengra]]
The orlan construction overseer
of the world, removing those things and kith the goddess would see "forgotten."reopened Durgan's Battery. First appears in ''The White March, Part II''.



* GenkiGirl: Perky and excitable, especially about the huge, ancient cannons on top of Durgan's Battery.
* ICallItVera: She gives all ten of the cannons on top of the West Tower names, although she later forgot three.
* MoreDakka: She [[QuestGiver gives you the quest]] to restore the Battery's cannons, and commands them once you clear the monsters out of the tower.
* PluckyComicRelief: In the otherwise fairly grim ''Part II'' of the expansion.
* PyroManiac: She has a thing of fire and explosions.
* RuggedScar: Like Hiravias, she's missing an ear. Hers was blown off in an explosion.
* WrenchWench: She's a cheerful builder and engineer.
* YouGottaHaveBlueHair: Has green fur. This isn't actually that uncommon among orlans, as seen with Serafen in the second game.
[[/folder]]

[[folder:Spoiler Character]]
!!The Eyeless
->''"Some things that are forgotten must never be remembered."''

Grotesque giants said to serve Ondra, stalking the dark places of the world, removing those things and kith the goddess would see "forgotten."
----



[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.

to:

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence.
[[folder:Caldara de Berranzi]]
->''"Your soul remembers, yes? Remembers how it sees when it leaves the body, like being reminded of a dream you had forgotten.
"''

The Thayn of Gilded Vale. The Watcher A dwarven animancer from the Vailian Republics who came to look for a cure for the Dyrwood after Raedric made an offer of free land to anyone willing to settle in Hollowborn, but now numbers among the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to dead in Gilded Vale.


Added DiffLines:

* BurnTheWitch: Hang the animancer, but what with Raedric rounding up all animancers, ciphers, so-called Watchers, and secret worshippers of Eothas, the overall effect is simialr.
* CoolOldLady: A grandmotherly old woman who retains her roguish good cheer even knowing full well she's dead, injecting a little dark levity into the grim burg of Gilded Vale.
* {{Expy}}: Hard not to see a little [[VideoGame/PlanescapeTorment Ravel]] in there.
* FakeFaithHealer: Overlapping with SnakeOilSalesman. Subverted on both counts, however. Raedric eventually hanged her believing she was a fraud, but she was a real animancer who genuinely wanted to help, but what Raedric wanted was a miracle cure. Eventually she had to start making up false diagnoses for Lady Raedric, claiming she needed more time to work, or they'd probably both have been killed.
* GallowsHumor: Quite literally. Cracks jokes while still hanging from a tree in your vision.
* InterrogatingTheDead: The Watcher's entire conversation with her happens entirely through the Watcher's ability to see and occasionally communicate with the souls of the dead.
* TheMentor: The shortest time to MentorOccupationalHazard possible, given that she's already days dead before the Watcher arrives in Gilded Vale. However briefly, she serves as something of a tutorial character, since nothing that follows will make much sense without a cursory understanding of how [[OurSoulsAreDifferent souls]] work in Eora.
* MsExposition: Serves up a big chunk of this, and turns something that could be either dry or grim into a bit of a OneSceneWonder, explaining the nature of souls in Eora, the Hollowborn Crisis, and the way animancers are viewed in the Dyrwood, i.e. not well. She also explains what a Watcher is, and illustrates quite handily what your powers can be used for, before pointing you at Maerwald, the next point in the critical path, and a Watcher himself. [[spoiler:Unfortunately Maerwald isn't in any fit state to help explain what Watchers can do, so it's lucky Caldara happened to be in the neighborhood.]]
* OurDwarvesAreDifferent: She's a rather jolly animancer from the Vailian Republics. Her being a dwarf is mostly incidental.
* PosthumousCharacter: She's dead before the game even begins, hanged by Lord Raedric for failing to "cure" his wife of Waidwen's Legacy.
* PublicExecution: One of eighteen bodies hanged from the leafless tree (not a metaphor) in the middle of Gilded Vale.
* ReluctantMadScientist: Of a sort: she discovered that there was nothing wrong with Raedric's wife that would cause her to produce a Hollowborn child, but lied to him about it, presumably to buy time for them both. [[spoiler:It ultimately doesn't work, since Berranza is hanged and Ygrid and her Hollowborn son both end up being murdered upon your arrival at Raedric Hold.]]
* WeHardlyKnewYe: Already dead before you finish character creation.
-->''"Goodbye, my dear. It was lovely visiting."''
* WickedWitch: Has the appearance of one, with her hairy warts and yellow teeth, not too mention the lovingly described bloated purple flesh of her corpse -- but it seems as if she genuinely came to the Dyrwood to help find a cure for the Legacy, however, even if she ultimately failed.
[[/folder]]

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----


Added DiffLines:

[[folder:The Leaden Key]]
!!The Leaden Key
!!!In General
->''"They exist to hide secrets they themselves don't know, if you can imagine how gullible someone must be for that to appeal."''

A minor cult and conspiracy in the service of Woedica, the Queen That Was.
----
* AncientConspiracy: Dating back to the time of the ancient Engwithans. Their leader, and the only one who truly knows their agenda, is Thaos.
* {{Cult}}: Of Woedica. Murder, burglary, brainwashing, [[MurderArsonAndJaywalking and cool black robes]].
* FromNobodyToNightmare: They're written off by most of Eora as thugs and dupes, incapable of exercising any real power or influence... but their grandmaster is the first game's BigBad, Thaos.
* SecretCircleOfSecrets: See the introductory quote. Many of their members join for the sense of purpose, even if they themselves don't know what their purpose actually ''is''. [[spoiler:Aloth is a case in point, since he's an intelligent, educated man, not just one of the mercenaries in the Key's pay.]]
[[/folder]]


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%%!!Dunryd Row
%%->''"The knowledge we gather here is Dyrwood's standing army, in many ways. We learn what's vital and we act on it while Dyrwood sleeps, blissfully unaware of the terrifying truths all around them."''
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A list of significant allies, foes, factions, and other [=NPCs=] from ''VideoGame/PillarsOfEternity'' and ''VideoGame/PillarsOfEternityIIDeadfire''. For the main index, see [[Characters/PillarsOfEternity here]].

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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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[[foldercontrol]]

!!Notable Allies

[[folder:Lady Webb]]
!!Lady Eydis Webb
->''"Oh, don't look so surprised, it isn't an attractive expression. I wouldn't be where I am if I let details like that escape me."''

The so-called Hermit of Hadret House, enigmatic founder and leader of the spies and detectives of Dunryd Row.
----
* AnimalMotifs: She's the spider at the center of Hadret House's swirling web of secrets. Welcome to her parlor.
* BattleCouple: [[spoiler:With Thaos, until her HeelFaceTurn]]. Her younger self enjoyed the thrill and intrigue of it all until [[spoiler:she realized the greater scope of Thaos' plans.]]
* BigGood: Assumes this role from the moment her first dialogue box opens, and remains there right up until [[spoiler:she and all of Dunryd Row bar Inspector Kurren are [[SacrificialLion killed by the Leaden Key]] under the cover of the riots following Duc Aevar's assassination. Thaos also kills Lady Webb personally, seemingly affirming that he did feel something for her.]]
* BlasphemousBoast: When you first come to Dunryd Row's attention, the messenger sent to request your presence delivers one on her behalf:
-->'''Messenger:'''You do wrong in this country, before you go asking the gods for forgiveness, best you ask Lady Webb first.
* TheChessmaster: How she operates as the game's resident BigGood: gathering information, striking in secret, plans within plans. [[spoiler:Much like Thaos himself -- fitting, since she was once one of his disciples. Sadly, even armed with all she knows, it's still not enough to [[SacrificialLion save her]] in the end.]]
* CoolOldLady: Basically founded Psychic UsefulNotes/ScotlandYard. Think [[Creator/JudiDench Dame Judi Dench]] in her role as [[Film/JamesBond M]] with a little bit of SherlockHolmes thrown in, based in a fantasy version of post-Revolutionary America.
* DaChief: Mostly to the Watcher, but Dunryd Row are the more modern police detectives to the Crucible Knights' medieval CityGuards. That modernization is another thing Defiance Bay can thank Lady Webb for. She rarely raises her voice, but has quite an acid wit and suffers no fools.
* DeadpanSnarker: Has a certain wry wit even at her most serious. AskAStupidQuestion, in particular, and you'll get a rather sharp retort.
-->'''Lady Webb:''' So the messenger conveyed my summons. A miracle that would make the reincarnation of Eothas look like a child's cantrip, surely.
* DefectorFromDecadence: [[spoiler:Was formerly a member of the Leaden Key.]] A lifetime spent looking over her shoulder waiting for the inevitable reprisal led her to found the organization that later became Dunryd Row.
* TheDreaded: People tend to be nervous about attracting her attention, with good reason. [[spoiler:It makes even more sense in Aloth's case, since he's a member of the Leaden Key.]]
-->'''Aloth:''' They say she's an ancient spider, spinning her nets through the city. If she wishes to see you, that either bodes very well or very ill.
* {{Expy}}: A mild case, but knowing Obsidian, unlikely to be a coincidence: an old woman, a seer of sorts, who remains constantly in the background and serves to educate the main character on the true nature of their circumstances, not unlike Ravel Puzzlewell, Kreia, the Founder, etc. She also recalls another common theme in Black Isle/Obsidian games: that it is far worse to have taught others wrongly than to be wrong yourself.
* FaceDeathWithDignity: Like everything else, she maintains her poise even in the face of certain death. [[spoiler:She faces down Thaos when he comes to kill her with no trace of fear whatsoever, only calm defiance. She even manages to use her powers to pry out a clue to his plans from his thoughts, knowing that she will be able to pass it on to the Watcher posthumously.]]
* HappilyMarried: A widow now, but she has fond memories of her late husband.
* IronLady: SilkHidingSteel variant. Her tone is rather pleasant, but there's an edge underneath it, and she founded Hadret House and has presided over it for decades.
* KnowledgeBroker: As a means to an end when it comes to protecting the Dyrwood and rooting out the Leaden Key.
-->'''Lady Webb:''' Exhaustive research, spying, bribery. Perhaps some less savory measures. Whatever the knowledge demands, I pay in full. There is nothing of greater value.
* MeaningfulName: She never leaves Hadret House; rather, her prey stumbles onto her, blundering into the intricate web she's woven across the land. Through her network of spies, she seems to know everything that goes on in the Dyrwood... except as regards the activities of the Leaden Key.
* MindReading: One of her abilities as a cipher, and she doesn't ask permission beforehand, either.
-->'''Lady Webb:''' Because you have seen his face, and that makes it a simple matter for me to see it...
* [[MsExposition Mrs Exposition:]] After she summons you, great big blocks of the main plot start dropping into place. Given the highly secretive nature of [[TheConspiracy the enemy]] in this game, this kind of character is pretty much [[JustifiedTrope a necessity]].
* MySpeciesDothProtestTooMuch: She's trying to tame the Dyrwood, to save them from themselves as much as from outside threats. [[spoiler:She goes to her grave believing she's failed, when the Leaden Key kills her and the rest of Dunryd Row during the riots at the end of Act II.]]
-->'''Lady Webb:''' Dyrwood is a rebel country. Conflict is in its blood. If you think a few guards posted in our cities keep chaos at bay, you are very new to town indeed.
* OlderThanTheyLook: Ducks the question when you ask her her age, but is not ashamed to having used unspecified means to extend her life.
* PlotArmor: Downplayed. While it is possible for the player to kill her, doing so automatically gets them a NonstandardGameOver since they just killed the best/only lead and thus have doomed the Watcher to succumb to the same fate as Maerwald.
* PsychicPowers: A cypher herself, Webb organized the Dyrwood's many cyphers into some of the world's most formidable detectives... and spies.
* APupilOfMineUntilHeTurnedToEvil: In her youth, Webb was [[spoiler:a member of the Leaden Key and a contemporary (later protege) to Thaos until a HeelRealization caused her to [[InvertedTrope turn her back on both the man and the organization he controlled]].]]
* ReasonableAuthorityFigure: She's the only person who can help you and presumably aware of it, but rather than force the issue, she makes a very polite standing offer ([[spoiler:whatever you learn about the Leaden Key for what Dunryd Row already knows]]) and waits for you to come around. It helps that she exudes competence and provides you with nothing but solid leads and exposition which has been in short supply up to the point when you meet her.
* SacrificialLion: As the greatest threat to the Leaden Key, this was inevitable. [[spoiler:She gets a decent amount of characterization, is heavily involved in the plot events of Act 2, and then gets KilledOffForReal by Thaos to show how high the stakes have become. Not in vain, however -- she manages to steal a key piece of knowledge from him, piercing his mental barriers even as she's within moments of death. The Watcher's ability to read the souls of the recently dead allows her to pass this secret on to you before she passes on for good.]]
* ShroudedInMyth: Courtesy of Dunryd Row's messenger boy again:
-->'''Messenger:''' She's supposed to be old. Older than anybody. And she never leaves her room. Some say she's wasted away and she's just a pile of bones kept animated by dark magics.
* TheShutIn: What makes her the Hermit of Hadret House: she hasn't been seen outside her chambers in years.
* SilkHidingSteel: A genteel older woman with a will of solid iron, who's saved the fledgling Dyrwood from destruction who knows how many times over.
* SpyFiction: Not especially glamorous ''or'' gritty, but surprisingly cozy instead. Call it Hot Cup Of Tea Flavored.
* TheSpymaster: ''The'' spymaster of the setting. At the start of the game, Dunryd Row are really the only people doing anything about the Leaden Key, and that's largely down to Lady Webb's influence.
* TeamMom: AMotherToHerMen, and takes on this role for the party as well. [[spoiler:However briefly.]]
-->'''Edér:''' This is exactly what I would picture Aloth's mother to be like.
[[/folder]]

[[folder:Vela]]
!!Vela

An orlan baby originally from the Fisher Crane Tribe who has become the foster child of Simoc, the anamfath of the Three-Tusk Stelgaer. Despite her lack of blood ties to the tribe, who are wood elves, her powerful soul makes her a likely candidate for their next anamfath. She can return as a crew member in ''Deadfire''.
----
* AscendedExtra: She goes from essentially a living plot item in the first game to a possible crew mate in ''Deadfire''.
* BadassAndBaby: The ending narration even lampshades how strange it was the Watcher brought a baby with them to Sun and Shadow. Especially egregious since the Watcher doesn't just stumble upon her in the middle of a conflict, he has to make the conscious choice to abduct her.
* HumanSacrifice: Simoc wants the Watcher to kidnap Vela and sacrifice her in Blood Sands so a potion can be made from her spirit to make himself stronger and allow him to produce a worthy heir.
* ImTakingHerHomeWithMe: Instead of sacrificing her or eliminating the man who wants her dead, another option is for the Watcher to essentially kidnap her to raise her personally, although doing so requires killing the man who asked the Watcher save her in the first place. Not only will this choice be reflected in the Watcher’s ending, but Vela herself returns as a toddler in ''Deadfire''.
* InfantImmortality: Averted. Even though she's only a baby, the Watcher can sacrifice her for their own gain.
* LivingMacGuffin: During the "Sacrificial Bloodlines" sidequest in Twin Elms when she first appears, her foster father wants to sacrifice her to make a potion that will "empower his seed" so that he can have a child of his own blood, but with Vela's strong soul. Her foster brother, understandably outraged, asks you to murder his father -- and tries to kill you if you snatch the child from her cradle, regardless of any explanation/excuse you might come up with. Baby Vela then shows up as a plot item in your inventory... and the game does nothing to stop you from wandering off and leaving the quest unfinished, meaning she can still be in your pack through the entire endgame. The ending reel even comments on it:
-->'''Narrator:''' But at that moment, there was little to be done, and the matter would have to wait. A long journey loomed ahead, made no easier by your decision to bring an infant to [[spoiler:[[TheVeryDefinitelyFinalDungeon Sun in Shadow]].]]
* TagAlongKid: In ''Deadfire'' she's five-years-old, but because orlans grow and mature slightly quicker than humans, she is still a possible crew member on the Watcher's ship.
* UnexpectedSuccessor: Simoc's own children are considered unworthy to succeed him as anamfath of the Three-Tusk Stelgaer. However, his orlan foster-daughter from the Fisher Crane has a soul strong enough that everyone expects the riow of the tribe to select her instead.
* WhatTheHellHero: It's a messy situation, and nobody comes out of this quest looking good.
** Vela is awfully cute, but given the way in which she joins the Watcher's crew is deeply questionable. Whatever your intentions were when you took Vela out of her cradle -- you might be trying to get her away from Simoc without, as Lliras suggests, simply murdering the man, but you're still kidnapping her.
** Lliras in a nutshell. He's disgusted by his father's intentions for Vela, but his suggestion for how to deal with him -- and the only way of resolving the quest without a fight -- is to trick Simoc into drinking poison instead of the potion he's asked you to have made.
[[/folder]]

[[folder:Spoiler Character]]
!!Iovara ix Ensios
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/5e8267fb84e5d2ef03d13f012a740b08.png]]
->''"I never thought of it as faith, but I think you are right to call it that. Let the world see. Let them decide what to do. That was my faith."''

A mysterious, ghostly figure who knew the Watcher once in a past life, thousands of years in the past, whose memory now haunts them. Iovara was a member of the same ancient faith as the Watcher and Thaos, before becoming the leader and eventual martyr of a heretical splinter movement.
----
* TheAntiNihilist: She believes kith will be better off knowing the truth -- there is no greater meaning to the universe, and the gods are mere constructs -- than they will being manipulated into a convenient lie. Thaos, Aloth and even the Watcher themselves are all free to point out possible holes in that assumption, though.
* BiTheWay: Regardless of the Watcher's own gender (which is shared with the past life), one possible reason for the past life turning against the Inquisition and joining Iovara is [[ThePowerOfLove love]].
* BigGood: Essentially takes over this role after Lady Webb exits the story, revealing that the Watcher is even ''more'' closely connected to present events than was already apparent.
* DefectorFromDecadence: She was one of the Engwithans' early converts and the one who initiated the Watcher's past self into the faith, before becoming a heretic herself.
* DefiantToTheEnd:
** She was brought before the Grand Inquisitor (Thaos) and brutally tortured for questioning the existence of the gods, and even then, she was not willing to confess. Quite the contrary, she was perfectly willing to hear a confession from Thaos, the man whose calling was covering up the fact.
** And despite your prodding, she refuses to leave the soul prison, spending about a hundred years (or more) in confinement [[DoomedMoralVictor just to prove her point to these so-called gods.]]
* DeaderThanDead: One option will have you suggest that you could disintegrate her soul, causing CessationOfExistence. If she asks why she would allow such a thing, you could convince her that she stays because she seeks affirmation (Perception), that staying is her valuing the life the gods gave her (Rational), or that [[DoomedMoralVictor the ultimate victory against the gods is removal from the prison of their construction (Intellect)]].
* {{Expy}}: Of [[VideoGame/PlanescapeTorment Deionarra]], a ghost standing in deathly halls for all eternity for a punishment that they do not deserve. Bonus points if [[MultipleChoicePast she was the Watcher's former lover.]]
* FateWorseThanDeath:
** [[{{PlayingWithATrope}} A self-inflicted one.]] The Watcher can point out that she can choose to reincarnate again if she states a belief in any god, but she will have none of it. She'd rather stand alone for all eternity.
** Played straight if you choose to reincarnate her to the Wheel with none of her memories regarding the nature of the gods. It phases her so deeply that she literally begs the Watcher not to do it.
* JeanneDArchetype: ZigZagged. On the one hand, she was a charismatic leader who rose from humble origins to lead LaResistance against the encroaching Engwithian missionaries and, later, against the Inquisition, but was betrayed by one of her trusted allies, had defied a KangarooCourt, and was executed for heresy and apostasy in a particularly gruesome manner. On the other hand, where Saint Joan claimed to have been guided by God and was VindicatedByHistory, Iovara defied the gods (in a setting where their existence is undisputed) and was [[UnPerson posthumously erased from all history books]] by her enemies.
* KangarooCourt: With [[HangingJudge Thaos]] presiding over her Inquisition trial, it couldn't have had a different outcome.
* MultipleChoicePast: Depending on the player's choices during flashbacks. Most pivotal, the player gets to define what kind of relationship she had with the Watcher in their past life (though with the restriction that Iovara was someone they both had a close personal relationship to and trusted greatly); namely, she could have been the past Watcher's mentor, friend, LoveInterest (there is even an option to decide whether she reciprocated these feelings or not), or sister.
* MoreHeroThanThou: If the player expresses guilt or remorse for their role in her fate she will flatly refuse the assertion, insisting that she made her own choices and the PC is not to blame.
* MsExposition: She fills in the blanks that Lady Webb failed to filled in before she was StuffedIntoTheFridge; namely who Thaos truly is, and why he acts. [[UnderStatement It can affect your views of the gods quite a bit.]]
* {{Naytheist}}: Iovara's argument is that the gods are artificial, not that they're nonexistent. A religious Watcher may point out that her imprisonment proves the power of the Engwithan deities and thus that her basic argument is fundamentally wrong; to which she retorts that she does not deny the gods' power, but that power alone does not make the gods worthy of worship, nor does it give them any greater claim on truth or the right to dictate how mortals should live their lives.
* PowerOfTrust[=/=]PowerOfLove: Despite you having betrayed her and caused her death at the Inquisition's hand, she has faith in you, even as her soul lingers in Sun in Shadow. Finally, you have the chance to prove her right.
* TheReveal: Gets [[TheEndingChangesEverything the biggest one in the game]], naturally. Knowing the truth alters the context for many decisions you've made throughout the game-- particularly since you arrive at this point having spoken with and perhaps made promises to one or more gods. Even better, this can call into question much of what you've been told in ''The White March''. [[spoiler:Specifically, if the Engwithans made the gods rather than the other way around, then wiping out the Eastern Reach isn't just the gods being petty and superior, but rather it's mortals who brought down the gods' "wrath" upon themselves to wipe out any trace of their own power and knowledge-- to engineer a form of protracted MedievalStasis so that even those with the knowledge to question the gods would be powerless to bring about change, and those in a position to change things could be manipulated through their faith.]]
* RousseauWasRight: Contrary to Thaos's beliefs and undermining the entire purpose of the Inquisition, Iovara came to believe that people must know the truth about the Engwithan gods, so that they could choose for themselves, believing that people would use the freedom of knowing there were no true gods to make the world better.
* SealedGoodInACan: [[spoiler:Her soul has been trapped in her adra prison for thousands of years.]] She can't exactly be released from her can and only a Watcher could even speak to her soul, but she hasn't disappeared into the wheel or been condemned to wander the Burial Isle the way her followers have.
* ScarsAreForever: Her face remains burned even in spirit form, following her torture during her 'trial' at the hands of the Inquisition.
* WalkingSpoiler: Her existence and the revelations she shares with you will turn around many things you may have believed in.
* WrongGenreSavvy: If the player flat-out tells her [[spoiler: they came to her encampment at Thaos's direct command in order to spy on her]], she still accepts them into her confidence, believing she could win them over if given a fair chance to convince them of the merits of her argument. [[spoiler: She pays dearly for it... or does she?]]
[[/folder]]

!!Caed Nua and the Endless Paths

[[folder:The Steward of Caed Nua]]
!!The Steward of Caed Nua
->''"In restoring the keep... my great design... you have restored my purpose. Your name, your soul, is writ upon the very stone. I know Caed Nua will not fall again."''

The caretaker of Caed Nua is an old woman who originally designed the castle. Her final request was for her soul to remain to look after her beloved keep.
----
* CoolChair: Technically, she is one. It must make things awkward when the Watcher sits on her while making official decrees.
* GeniusLoci: She's bound to the keep and can actually feel it and all that's bound to it.
* LastRequest: She was a dying old woman whose final request was that her soul be allowed to stay behind and look after the keep she'd designed to be her final mark upon the world.
* LivingForeverIsAwesome: Her soul is forever bound to Caed Nua, but while the keep has fallen into disrepair, she hasn't given up hope that her keep will one day be the glorious place she envisioned it as. The Watcher can help her achieve her dream. [[spoiler:Unfortunately no matter what the Watcher does, the keep ends up destroyed by the resurrected Eothas.]]
* NumberTwo: She manages the Watcher's keep and obeys their instructions while the Watcher's out adventuring.
* OldRetainer: She intends to serve as this to all of Caed Nua's masters. She handles the upkeep of Caed Nua, hires on protection, and keeps the Watcher updated on important events.
* PsychicLink: She forms one with the Watcher after they become the new master of Caed Nua.
* ReallySevenHundredYearsOld: She's a few centuries old by the time the Watcher meets her.
* SoulJar: Her soul is contained in the marble throne of Caed Nua. Even after Caed Nua's destruction at the beginning of II, she survives via the remains of the throne.
* TragicDream: Her dream was to ensure that Caed Nua, the beloved castle she designed as her last legacy upon the world, was always preserved and brought to its full glory. [[spoiler:Even if the Watcher achieves this and slays the Master Below that endangers it, Eothas ends up reviving himself, destroying the keep and stealing the souls of everyone within.]]
[[/folder]]

[[folder:The Old Watcher]]
!!Maerwald
->''"Come to speak to Maerwald...? Maerwald whose touch is poison? Maerwald who knows not his effect?"''

An old Watcher who presides over Caed Nua. He appears to have become a recluse in recent years.
----
* AbandonedWarChild: One of Maerwald's past lives, the Soldier, was fathered by a Glanfathan marauder, the Raider, who raped an Aedyr settler woman. The father was killed by militia afterwards, and the Soldier's mother told him his father was [[MetaphoricallyTrue a soldier who had died before he was born]], not knowing that he was his own father's {{reincarnation}}.
* AndIMustScream: You can deny Maerwald's soul the possibility to pass on after his death by binding him to Caed Nua as a ward against enemies.
* ChildByRape: The Soldier's mother was raped by the Raider, who was then killed and reincarnated ''as'' the Soldier.
* CrypticConversation: An ''Obsidian'' classic. Jittery fragmented sentences, poetic descriptions of abstract concepts, halting repetitions, digressions, and in general, unfiltered stream-of-consciousness dialogue.
* DramaticIrony: One of his past lives [[spoiler:grew up believing that his father was murdered by Glanfathan raiders, due to some deliberate AmbiguousSyntax from his mother. It's also strongly implied that his Glanfathan rapist father's soul passed directly [[ChildByRape into his body]] [[OutWithABang right after conceiving him and dying]]. The son then dedicated his life to avenging his father on the Glanfathan tribe, not knowing they were the tribe of both his biological father and his soul's previous life.]]
* EnemyWithin: The Raider and Soldier, who [[spoiler:drive him mad with guilt and shame over the atrocities they committed in their lives, and the malice they still carry now.]]
* {{Foil}}: For the player character, as you're both Watchers whose souls have Awakened. [[spoiler:His creeping insanity and incipient despair are implied to await you as well if you can't find a cure for your condition.]] [[ArcWords No sleep for the Watcher]] indeed...
* GoneMadFromTheRevelation: An interesting example in that his Watcher abilities didn't start out this way, but over time he became unable to control his sight, to the point where he wasn't just seeing the past, but calling back visions of it everywhere he looked.
-->'''Maerwald:''' A window. Window to the ether, where spirits dwell. Peer and reach into it, speak and listen through it... A Watcher sees souls.
* IHatePastMe[=/=]FutureMeScaresMe: He's haunted by his past lives and unable to be certain of where they begin and he ends. As a Glanfathan marauder, he brutally attacked and murdered Dyrwoodan settlers and [[spoiler:participated in the rape of settler women]]. He was then reborn as a boy who would grow up to become a soldier of the Dyrwood, going on to [[spoiler:burn the villages of his past self's tribe]], and is implied to be [[spoiler:the child of his mother's rape by the same Glanfathan raiders who killed his mother's husband/the man he believes to be his father, possibly even the same rape that his past self was part of]]. It's no wonder the two hate each other so much, and that the guilt has utterly destroyed Maerwald's sense of self.
-->'''Edér:''' That'll stain your soul right down to the bone.
* MadeOfEvil: The Watcher can accuse Maerwald's soul of being this, considering [[spoiler:the Dyrwoodan Soldier committed atrocities on a Glanfathan tribe after his biological father and soul's previous life, the Glanfathan Raider, committed atrocities and raped Dyrwoodan settlers. Note that Maerwald himself seems very kindly and torn with anguish over the evil memories, so it's likely not the case.]]
* MercyKill: The Watcher can say they view killing Maerwald as this, especially if they set his soul free.
* SplitPersonality: Maerwald has lost the ability to sort the memories of his previous lives and his own. He constantly shifts between taking on the personas of either the Raider, the Soldier or himself as you speak to him.
* TalkativeLoon: What being a Watcher and Awakened has reduced him to, and what the Watcher will become if they don't figure out a way to get rid of or learn to control their abilities.
* WithGreatPowerComesGreatInsanity: Along with his Watcher powers, Maerwald's soul was also Awakened. Though he could control it at first, he started slipping over the years as he gradually lost the ability to separate his current life from his past ones.
[[/folder]]

[[folder:Lord Gathbin]]
!!Lord Arledr Gathbin

An aristocrat and a distant relative of the former master of Caed Nua. He challenges the Watcher's legal claim to the keep and is willing to resort to violence when things don't go his way.
----
* ArcVillain: He's the main antagonist of several quests associated with keeping legal control of Caed Nua.
* AristocratsAreEvil: He may be a member of a fallen house, but he's still considered a lord to his old bloodline, and he's willing to stoop to murder and all-out war to get what he wants rather than just pay for it legally.
* CavalryBetrayal: [[spoiler:If you're doing well in the battle against him, and you earlier spared Captain Emery, Gathbin's right-hand woman, or swayed her to your cause, she'll lead her reinforcements ''against Gathbin'' and side with the Watcher instead.]]
* EntitledBastard: Despite all the hardwork and money the Watcher has spent in restoring Caed Nua, Gathbin believes he's entitled to it by birthright. Even when the Duc votes in his favor on the condition that he reimburses the Watcher, Gathbin refuses and tries to take Caed Nua by force instead.
* {{Expy}}: Of the similarly irredeemable Lord Isaea Roenall from the Nalia De'Arnise/Fighter Stronghold quest chains in ''VideoGame/BaldursGateII'', of which Caed Nua as a whole is a SpiritualSuccessor.
* FalseFlagOperation: He sends soldiers out to rob and kill the Watcher's subjects and frames the Watcher for his deeds to turn their people against them. The Watcher can clear up the misunderstanding for a prestige bonus.
* {{Jerkass}}: He's a sneering asshole who treats everyone with contempt from the word go.
* SmugSnake: He believes he's a much more cunning and dangerous individual than he actually is. With the proper preparations and decisions during the battle against him, you can effectively curb stomp his forces.
* UpperClassTwit: He's arrogant, entitled and openly flaunts completely reasonable laws issued by his lawful superiors because he thinks he's above them.
* TheWarSequence: The in-game Battle of Yenwood Field, which pits Gathbin's mercenary army against the Watcher's assembled forces. Depending on your choices, you can weed out most of his toughest enforcers before cutting him down personally.
[[/folder]]

[[folder:Od Nua]]
!!Od Nua
->'''Voiced by:''' Creator/RichardEpcar

->''"None of us took such grand titles. The only master of this would be Od Nua. Our King. Our poor, grief-maddened king."''

The mad Engwithan king who constructed the Endless Paths in the region's distant past.
----
* AlasPoorVillain: In spite of all his atrocities, Od Nua is a broken man driven insane with grief who only wants to be reunited with [[spoiler:his beloved son. Convincing him to let go of his past finally brings him some measure of peace, instead of continuing in the hellish limbo between life and death he consigned himself to for centuries.]]
* ArcVillain: Most of the Endless Paths is spent trying to reach the Master Below. [[spoiler:Except it turns out [[SubvertedTrope not to be Od Nua]].]]
* TheCaligula: After [[spoiler:his son's death in battle]], he killed thousands of his own people in rather horrific animancy experiments in his search for some way to [[spoiler:bring Maros back from the dead]]. Eventually his subjects rebelled in a bid to put a stop to his madness.
* DueToTheDead: The gigantic statue of living adra that exists in the Endless Paths is [[spoiler:a monument carved in the likeness of Od Nua's dead son. It was also meant to be the vessel used to house Maros' soul upon his resurrection.]]
* EvenEvilHasLovedOnes: Subverted, dovetailing neatly into LoveMakesYouEvil, as Od Nua was formerly TheGoodKing. [[spoiler:His beloved son Maros died on a battlefield, trying to make his father proud by proving himself a warrior.]] The effects of the loss on Od Nua were rather ugly, to say the least.
* {{Golem}}: It's not a huge leap to assume that that giant adra statue was meant to serve as an enormous animantic vessel. [[spoiler:What might come as a surprise is that Od Nua never intended to use it himself, but rather to contain the soul of his son upon his resurrection.]]
* TheGoodKing: What he was to begin with, being seen by his subjects as a both gentle and wise leader. The loss of [[spoiler:his son]] drove him mad with grief, causing him to turn into TheCaligula.
* LoveMakesYouEvil: He massacred thousands of his subjects in a mad attempt to find a way to recover [[spoiler:the soul of Maros.]]
* MistakenIdentity: You might think that enormous statue is meant to be Od Nua, but it isn't. [[spoiler:It's his son, Maros, whose sad story you learn as you delve deeper and deeper into the Endless Paths, The much bigger [[TheReveal reveal]], however, is that Od Nua is not (and never was) the Master Below.]]
* OnlyKnownByTheirNickname: The reign of Od Nua is long forgotten beyond the castle that still bears his name, and you won't find mention of his full name until you venture further into the Endless Paths. Od Nua, however, does not claim the title of "the Master Below" for himself. [[spoiler:And he never did, and when others use that title, [[SubvertedTrope it's not him they're referring to]]. When you finally reach Od Nua, it turns out "the Master Below" ''always'' referred to someone else, but the lore of the Endless Paths is pieced out to the player in such a way that most players would automatically assume that Od Nua and the Master Below were [[TheLawOfConservationOfDetail one and the same]].]]
* {{Necromantic}}: Following the death of [[spoiler:his son]], Od Nua went mad with grief and sacrificed countless innocents to try to find a way to bring [[spoiler:Maros]] back from the dead.
-->'''Od Nua:''' I would have slaughtered the world, to have [[spoiler:him]] returned to me. They ought to have been honored, to sacrifice their lives for [[spoiler:his]] resurrection.
* OutlivingOnesOffspring: Od Nua had a son who died in battle. [[spoiler:Who is, in fact, the entire reason Od Nua constructed the Endless Paths, to bring him back.]]
* RedHerring: For most of the Endless Paths, it seems like [[spoiler:Od Nua is the infamous Master Below]], only for the penultimate level of the dungeon to reveal [[spoiler:they're two separate characters.]]
* TheReveal: When you finally reach him on the [[spoiler:next to]] last level of the Endless Paths, it turns out that [[spoiler:he is ''not'' the Master Below. The real Master Below turns out to be [[GiantSpaceFleaFromNowhere an adra dragon]] -- a dragon covered in living adra crystals which has been leeching off the souls trapped in the giant statue that spans the entire height of the Endless Paths.]]
* TalkingTheMonsterToDeath: The Watcher can convince [[spoiler:Od Nua's restless spirit to accept what happened and return to the Wheel in peace.]]
* ToppledStatue: The huge adra statue Od Nua spent much of his life constructing is actually pretty much whole in its entirety, but it's also buried in the ground up to the bottoms of its upstretched fingers.
* WalkingSpoiler: The history of Caed Nua turns out to be a rather tragic one. Most of the Endless Paths is spent gradually piecing together a vague idea of exactly who the Master Below is, and what this vast complex is doing here. [[spoiler:The two turn out to be largely unrelated, except by happenstance. The Master Below finds the Endless Paths' reservoir of soul energy useful, but has no connection to the downfall of Od Nua, having only come upon the dungeon thousands of years later.]]
[[/folder]]

[[folder:Spoiler Character]]
!!The Master Below

The mysterious entity directing the monster attacks from the depths of the Endless Paths of Caed Nua.
----
* ArcVillain: Most of the Endless Paths is spent trying to reach the Master Below. She turns out to be the driving force behind the monster attacks rising up from the depths of the BonusDungeon, but she and the monsters who serve her ultimately turn out to largely unrelated to the dungeon which they've moved into in the long ages since its builders died off.
* BlessedWithSuck: The Master Below gained functional immortality and power, but at a high cost. Feeding on the adra titan's stored souls has extended her life, but it's also causing adra crystals to grow on her since dragons take on traits from their environment. The adra weighs her down so much that she can't fly anymore. She's trapped at the bottom of Caed Nua nibbling on a statue's toes to keep herself alive. And the statue's reservoir of souls is almost empty.
* BonusBoss: Easily the toughest enemy in the game, found at the bottom of the optional bonus dungeon.
* DealWithTheDevil: Instead of fighting the Master Below, you can facilitate her {{Body Surf}}ing out of the dungeon in return for a promise to stop the attacks on Caed Nua. That said, if you let her possess Falanroed, she does keep her promise to stop the attacks and even tells you where Thaos is. This particular ending even goes as far to show that she peacefully leaves the country.
* FlunkyBoss: If you fight the Master Below, you'll simultaneously have to fend off several of the dungeon's favorite DemonicSpiders.
* GeniusBruiser: Has developed two distinct means of degeneration-free immortality, and has long-range mind control and mental intrusion based scrying abilities. This makes her the most knowledgeable animancer this side of Thaos. She just also happens to be an exceedingly powerful dragon.
* GiantSpaceFleaFromNowhere: She's a huge dragon plated in exotic-looking crystalline spikes of adra, who serves to cap off the Endless Paths with an impressive physical confrontation after the dungeon's emotional arc has been dispensed with.
* GrandTheftMe: If you don't kill her, you can help her successfully steal the body of a dragon hunter named Falanroed so she can finally leave the Endless Paths.
* KarmaHoudini: Despite her constant attacks on Caed Nua and feeding on a steady diet of souls, you can help her possess a person who's done you no wrong and let her travel the world facing zero repercussions for her actions.
* LesserOfTwoEvils: You essentially have two options for dealing with her: take the amulet she gives you and find a strong person for her to possess, or kill her, either as a mercy or if you earn her ire by revealing her plan to Falanroed.
* SamusIsAGirl: The Master Below is a female adra dragon.
* ShaggyDogStory: Par for the course in this game. Od Nua never managed to revive his son, meaning his subjects all died for nothing, and he's not actually the Master Below but has instead been lingering on the spot of his tragic fall from grace for thousands of years -- and then, for bonus anticlimax points, you can let the Master Below go on her merry way without even fighting her. Mission complete, BonusDungeon over.
* SheIsTheKing: She's the ''Master'' Below.
* StrangerBehindTheMask: If you follow the hints scattered across the Endless Paths, you may be forgiven for thinking that the Master Below is Od Nua himself -- an ancient Engwithan animancer king who originally built the Endless Paths as part of a grand experiment to cheat death. However, you actually meet Od Nua's spirit at the second to last level, and the Master Below, a giant Adra Dragon only tangentially connected to the dungeon's origin, resides on the very lowest one.
* TalkingTheMonsterToDeath: You don't have to fight the Master Below if you're willing to help her commandeer the body of the dragon hunter Falanroed. Falanroed will still put up a fight herself, but not quite on the same level as the adra dragon.
* WeaksauceWeakness: Her massive size means any reasonably high-level wizard can [[spoiler:utterly cripple her by bisecting her with the otherwise unremarkable Wall of Force spell.]]
[[/folder]]

!!The White March

[[folder:Renengild]]
!!Renengild
->''"Stalwart isn't much more than a grease stain on a map. What roads we've got in the White March are basically tracks in the snow, and for every trader or adventurer that comes through, three of our own leave for good."''

The mayor of Stalwart. Word of the retaking of Caed Nua having reached as far north as the White March, she sends a missive to the keep, asking for the Watcher's aid.
----
* {{Cincinnatus}}: She steps down pretty much as soon as she can after Durgan's Battery is reopened, as trade starts flowing back to the town.
* DyingTown: Her hometown of Stalwart is a shadow of what it once was, and Durgan's Battery is quite literally haunted. Renengild is old enough to remember better days, however, and is seeking to reopen the way to the Battery and its storied riches in order to keep the place alive.
-->'''Uldric:''' Mother's convinced that a magic forge will turn this frozen crack into a hub of civilization. She can't accept this place is dying.
* HomeSweetHome: Her career as a builder took her all over Eir Glanfath, but somehow she always returned home to Stalwart.
* MyBelovedSmother: Uldric contradicts his mother at very turn, but she can still shut him up with a single look. Not all of his ideas are actually bad, though, even if he does want to pull up stakes and leave Stalwart to its fate.
* ReasonableAuthorityFigure: The reasonableness came before the authority, the latter of which she never sought in the first place. The reason she took the job was because she saw the town was in trouble, and there was no one better to take the seat. The only reason she's still in charge at the point when the Watcher arrives on the scene is to finish what she started, and see the town saved if she can.
* ReluctantRuler: She never intended to become the mayor of Stalwart, but pretty much inherited the position because no one else wanted it after the town nearly lynched the old mayor, Cyneheod. Renengild was the one who stepped in to stop them. By the time of ''Part II'', she has retired from the position, having handed the reigns over to Tarfos, the former foreman of the local mine. The town turns out to be completely right about no one else being a sufficient replacement for Renengild, but by that point there isn't anything Tarfos can do to screw things up too badly.
* ShamingTheMob: Doing this was how she took over the old mayor's job. Said old mayor was on the verge of being lynched, after having allowed the animancer Galvino to go through with the experiment that gave life to the construct (and potential party member) the Devil of Caroc. Renengild brought the people back to their senses, and made them think she'd make a pretty good mayor, much to her chagrin.
* YeGoodeOldeDays:
-->'''Renengild:''' There was a time when kinds and queens sent their firstborn to these mountains. When the White March was the envy of empires.
[[/folder]]

[[folder:Galvino]]
!!Galvino
->''"She's a fine specimen, her... personality notwithstanding."''

An eccentric Vailian animancer, and the creator of the Devil of Caroc.
----
* ForScience: Like most animancers, he believes the potential benefits of his research outweigh the often horrific missteps along the way.
* ForeignCussWord: He sure calls the citizens of Stalwart "postenagos" a lot.
* GadgeteerGenius: A brilliant engineer, the Devil of Caroc's elaborate chassis is all his work, not to mention having actually succeed in transfering of a still-living soul into an artificial, animate body, with none of the loss of memory or sanity that usually followed such attempts, a feat which no other [[spoiler:modern]] animancer has managed... including Galvino himself, after decades of his previous research were destroyed by the angry mob that chased him out of Stalwart.
* GoodHairEvilHair: Superficially looks like the part of a stereotypical MadScientist, but in spite of his workshop-rumpled appearance and living alone underground in the remote wilderness of the frozen north, he still finds the time to trim his beard and wax his mustache. He turns out to be quite friendly to the player, but his lab is full of flesh golems run amok, and his creation turns out to be the party's TokenEvilTeammate, so the ambiguity is fitting.
* GratuitousForeignLanguage: Like Pallegina, he peppers his speech with [[PoirotSpeak his native Vailian]], particularly for [[ForeignCussWord expletives]].
* TheHermit: Not entirely by choice, but his only company for over ten years has been the Devil of Caroc, who was a convicted murderer even before he turned her into a mechanical abomination. He can't help taking pride in his work, but they're not exactly on friendly terms.
* HighClassGlass: Wears a monocle and is a cultured Vailian scholar.
* MadScientist: Although he seems relatively even-tempered for someone who's spent decades trying to transfer the consciousness of living convicts and madmen into artificial bodies.
* NoPlansNoPrototypeNoBackup: All his original research was destroyed when he was forced to flee a lynch mob in Stalwart.
* TheyCalledMeMad: Like most animancers, there's probably a reason why he crossed the sea and sought out a relatively remote area for his work. Subverted somewhat in that he had a cushy, prestigious position lined up if he ever managed to succeed in his life's work, although even then, his fellow animancers didn't really believe he was as close to unlocking the secret of a successful soul transfer as he was, and he sought out a secluded location to work on the cheap. This backfired heavily, when the people of Stalwart took exception to his creation of the Devil of Caroc and ran him out of town, destroying his lab and setting his work back decades.
* TorchesAndPitchforks: Run out of Stalwart by a lynch mob after they discovered he was using animancy to transfer a living soul into a mechanical construct.
[[/folder]]

[[folder:Adaryc]]
!!Adaryc Cendamyr

The commander of the Readceran army known as the Iron Flail, and a Watcher himself.
----
* AFatherToHisMen: He is deeply dedicated to the well-being of his soldiers and they in turn hold him in high regard for it. This also means that should the player manage to rank up too high a body count on their way through his camp, rather than trying a more stealthy approach, he will be less inclined to be susceptible to or even outright reject peaceful negotiation during the confrontation with him.
* BerserkButton: Insult Eothas or call him mad -- it doesn't take much from someone fighting on the side of the hated Dyrwoodans. Or you could start talking about omens and monsters out of legend in front of him and his army of superstitious Readcerans [[spoiler:which is what the Ondrite mole in Stalwart's original party of representatives did, in order to deliberately botch the negotiations.]]
* TheFundamentalist: As a Readceran, he's a devout, even fanatical worshipper of Eothas.
* GondorCallsForAid: Potentially in two instances. Should the Watcher be manage to resolve the "The Iron Flail" quest peacefully, he becomes an ally of the Watcher, offering artillery support during the Watcher's approach to the Lair of the Eyeless, and lending out a detachment of some of his best archers to help out the Watcher's side in the Battle of Yenwood Field.
* IJustWantToBeNormal: He rather dislikes his Watcher powers, considering them more of a curse than a blessing.
* MadOracle: He has the same powers as you do, having received the same vision of an invading army, and he's... decidedly intense. Just [[BerserkButton don't say as much to his face]].
* ReasonableAuthorityFigure: Like the Watcher, he only wishes to stop the army he saw in his vision from wrecking destruction on Readceras. Once he realizes that you and him are working towards a similar goal and are both Watchers, he can be convinced with logical arguments that the Dyrwood cannot possibly be the people behind the army in his vision, making him willing to cease the hostilities with Stalwart and work with you.
* ThereIsAnother: It turns out that he's also a Watcher.
* YoungAndInCharge: He is noted for being quite young for an army commander.
[[/folder]]

[[folder:Durgan's Battery]]
!!Durgan's Battery
->''"The Pargrun dwarves guarded it like a mother bear. It's a wonder we know as much as we do."''

Centuries ago, Durgan steel was once renowned throughout the world, before a series of setbacks and wars with a neighboring ogre tribe drove the last remaining dwarves out of the region. Their greatest stronghold, Durgan's battery, has remained sealed and empty for over a hundred years.
----
* AbandonedMine: They're all long dead, and the mine is a haunted ruin.
* ApocalypticLog: The ghostly miners (and soldiers and clerks) give a rendition of this, speaking of their final days with the Watcher, or acting out the last moments of their lives without being aware of your presence. [[spoiler:They were overrun in a matter of days by the Eyeless, who in turn had come to safeguard the secret of the White Forge by [[LeaveNoWitnesses killing every living soul in Durgan's Battery]].]]
* DugTooDeep: Their mining operation in the Battery ultimately got them all killed. [[spoiler:Rather than releasing a demon from within the mine itself, however, their discovery of the tunnels' greatest treasure, the White Forge, awakened the Eyeless, who attacked the mine from the ''outside''. Which is why the mine is sealed, and all the damage to their defenses actually points inward.]]
* OurDwarvesAreAllTheSame: {{Parodied}}. While the whole Durgan's Battery interlude is a clear ShoutOut to [[Literature/TheLordOfTheRings the Mines of Moria]], Eora's Pargrun dwarves are surfacers, known for their wanderlust. It's specifically called out as unusual for them to have settled down in an underground mine.
* TheSiege: One which did not go well for the dwarves of the Battery. You can find their bodies still lying where they fell when they made their doomed LastStand.
* UltimateBlacksmith: Their steel was the finest the world has ever seen, and even using the exact same techniques, March steel, while still very fine, simply cannot compare. [[spoiler:It certainly helps that they had access to Abydon's own tools, in the form of the divinely crafted foundry of the White Forge, its smelting vat flowing with both steel and adra.]]
[[/folder]]

[[folder:Spoiler Character]]
!!The Eyeless
->''"Some things that are forgotten must never be remembered."''

Grotesque giants said to serve Ondra, stalking the dark places of the world, removing those things and kith the goddess would see "forgotten."
----
* ArcVillain: Ultimately revealed to be this for ''The White March'', at the end of ''Part I''.
* {{Bogeyman}}: Used as this by Eoran parents with children who won't do their chores, but the Eyeless turn out to be all too real.
* DeathOfPersonality: One of Ondra's favored punishments, which she tends to argue is [[BrainwashingForTheGreaterGood a blessing]] in its own right. [[spoiler:The Eyeless turn out to have souls and minds of their own, despite her attempts to use wield as a blunt instrument in the wake of their original creator's passing.]]
* EliteMooks: Despite being the main threat in ''The White March'', they're mostly unthinking constructs who act as Ondra's strong arm on the rare occasions she needs one. [[spoiler:They were originally the servants of Abydon, and Ondra's control over them is uncertain at best.]]
* {{Golem}}: Appear to be a crude version of this, as giant, rough-hewn humanoid figures, with limbs shaped into crude tools or weapons. [[spoiler:They're actually extremely powerful, sophisticated constructs created to do the bidding of Abydon before the death of his corporeal form.]]
* LeaveNoWitnesses: Their MO is to kill every living soul who remembers the thing Ondra wants forgotten... even should the goddess herself change her mind.
* MultipleEndings: Only to be expected, since ''The White March'' gets its own additions to the ending reel. [[spoiler:If you leave ''Part II'' undone, they spread out across Readceras and the Dyrwood, killing everyone who's ever heard of the White Forge. Which, [[NiceJobBreakingItHero thanks to your actions]] in ''Part I'', can end up being most of the population of both countries.]]
* NiceJobBreakingItHero: No way you could have known at the time, but reopening Durgan's Battery ends up calling the Eyeless down on the whole of the Dyrwood and beyond.
* TheReveal: The existence of the Eyeless themselves is a major one for ''The White March, Part I''. After that, the situation becomes considerably more complicated. [[spoiler:It then turns out that they're servants of Abydon, whose earthly avatar was killed, like Eothas and Woedica before him, by another god's plot -- in this case, all the gods uniting to destroy ancient Engwith and all [[TheseAreThingsManWasNotMeantToKnow the secrets the gods had once shared with them]]. Ondra herself led the charge, and the myths about her being in love with the moon are a romantic [[SadlyMythtaken but inaccurate]] retelling of her feud with Abydon -- who was her [[StarcrossedLovers her lover]], and the only god who stood against the others to attempt to protect the Engwithans. He made his last stand above the White Forge, his greatest gift to mortals, where he manifested his [[AttackOfTheFiftyFootWhatever a truly colossal avatar]] and [[TakingTheBullet took the bullet]] for the White Forge when Ondra dropped Eora's long-lost third moon on him, sinking the whole Eastern Reach and killing Abydon's corporeal body. The Eyeless are now a painful reminder of the whole messy affair for Ondra.]] In the finale, you're faced with a choice: [[spoiler:allowing the Eyeless to reforge the original Abydon, with all his memories intact, preventing them altogether, or, [[GuideDangIt having made certain choices beforehand]], counseling them to remake a "tempered" version of Abydon, with only a portion of his old memories and personality restored, to keep the same conflict from playing out all over again.]] This reveal, like most others in the game, is also affected by what you learn from [[spoiler:Iovara]] during the endgame.
* SorcerersApprenticePlot: Once set upon a task, they cannot be called off. [[spoiler:This is because they were originally the servants of Abydon, not Ondra. Ondra gave them the order to kill anyone who discovered the existence of the White Forge, only to discover that she could not actually override their previous orders to ''protect'' the White Forge. This ultimately spirals out of control when the villagers of Stalwart reopen the Forge, and announce the trade of Durgan Steel from its foundry. If the Watcher can't stop them, the Eyeless spread out from the White March, across the Dyrwood and Readceras and possibly beyond, killing everyone they find to ensure the White Forge is forgotten again. The quest to stop them is actually given to you by Ondra herself.]]
* SealedArmyInACan: There are actually [[spoiler:''thousands'']] of them, sleeping underground at [[spoiler:Cayron's Scar.]]
* SealedEvilInACan: When not called to serve, they remain dormant underground [[spoiler:at the site of the impact crater from the largest piece of [[ColonyDrop Eora's long-lost third moon]]. Ondra actually gave them their marching orders years ago, without understanding that they would go on following that order forever -- they would erase the knowledge she desired, but ironically, the goddess of forgetfulness could not make her own servants forget. Given that they were originally created by Abydon, the god of preservation, this conflict is decidedly fitting.]] In ''Part II'', it's further revealed that [[spoiler:Abydon's pre-golem self is this, at least in the view of the other gods, since he was the only god who stood against the others when they brought about the ruin of ancient Engwith. He did so, however, to preserve the arcane technologies he and the other gods had worked with the Engwithans to create.]]
* TheseAreThingsManWasNotMeantToKnow: When Ondra sends forth the Eyeless, it's to keep forbidden knowledge out of the hands of kith. It's the awareness of such knowledge, along with the mad cultists, meteor craters, and eerie appearance of the Eyeless themselves that gives ''The White March, Part II'' its Lovecraftian edge [[spoiler:before it's revealed that the Eyeless are creations of Abydon, and it was the gods who destroyed the Engwithans, to wipe out knowledge that the gods themselves had shared with Engwith, believing that TheWorldIsNotReady.]]
* VaguenessIsComing: The Watcher and Adaryc both receive ominous visions of a coming threat, drawing them both to the White March. This threat turns out to be the Eyeless, the visions seemingly sent by [[spoiler:the dormant souls of the Eyeless themselves.]]
* WalkingSpoiler: Their mere presence is a major spoiler, as it dramatically changes the tone of the expansion from a fairly straight ''Icewind Dale'' homage to something considerably more eldritch. [[spoiler:The Eyeless themselves end up being relatively secondary as well, as it turns out that their continuing existence is a painful reminder to Ondra of the distant past when the gods were forced to kill Abydon when he stood in the way of their destruction of the Engwithans, restoring him in golem form with much of his old self wiped away. It's this ancient conflict between the two gods which ends up forming the heart of ''Part II'', with the Eyeless are mostly just a convenient target for you to punch.]]
[[/folder]]

!!Other Characters

[[folder:Lord Raedric]]
!!Lord Raedric VII
-> '''Voiced by:''' Creator/RichardEpcar

->''"A just sentence."''

The Thayn of Gilded Vale. The Watcher came to the Dyrwood after Raedric made an offer of free land to anyone willing to settle in the village. Unfortunately, Raedric turns out to be a tyrant who hangs anyone he deems a threat to Gilded Vale.
----
* ArcVillain: He's the major antagonist for the Gilded Vale portion of the game.
* AmbiguousSituation: [[spoiler:What exactly caused his resurrection as a Death Guard. Raedric himself believes that it was his devotion to Berath that triggered it.]]
* AuthorityEqualsAsskicking: He's very strong and he's the Thayn of Gilded Vale.
* BlackKnight: He takes on this look after [[spoiler: resurrecting as a Death Guard, an undead knight, and Berath's champion.]]
* BonusBoss: Dealing with him isn't actually necessary to complete the game. Good thing too, since [[spoiler:both times you can fight him]] he's quite difficult.
* CainAndAbel: Raedric, dedicated to his principles to the point of fanaticism and scapegoating Eothas and his worshipers [[spoiler:only for it to turn out that he actually had almost the right idea, but the wrong god]]; and his cousin Kolsc, a [[{{Realpolitik}} political realist]] [[AtLeastIAdmitIt who openly admits to]] being in it for [[AmbitionIsEvil his own ambitions]]. [[spoiler:Turns out not to matter very much, since even if you kill Raedric and put Kolsc on the throne, Raedric returns from the dead [[ShaggyDogStory and kills everyone in Raedric's Hold]].]]
* CameBackWrong: [[spoiler:Any humanity he had to begin with was stripped away after his resurrection. If not dealt with, he ends up razing Gilded Vale and massacring everyone within.]]
* TheChampion: For [[spoiler:Berath, who goes so far as to supposedly resurrect him despite the god's hatred of the undead.]]
* DoubleStandard: He blames and punishes mothers for the "crime" of giving birth to hollowborn children, but not the fathers for contributing to the children's creation. [[spoiler:Hence why he kills his own bride for giving him a hollowborn son, but doesn't so much as blame himself.]]
* EvenEvilHasLovedOnes: Raedric loves his wife. [[spoiler:But it's not enough to stop him from killing her once he finds out she worships Eothas after she gave birth to a Hollowborn. When the Watcher encounters him afterwards, Raedric is visibly shaken by what he's done.]]
* FakeUltimateHero: If you kill Kolsc for him, [[spoiler:Gilded Vale's ending reveals that his harsh measures are credited for ending of the Legacy.]]
* FlunkyBoss: Raedric's backup [[spoiler:in both fights]] is what makes him extremely challenging. [[spoiler:The second fight is particularly bad since he's supported by a group of fampyrs who spam Charm.]] Though he's not exactly a pushover by himself either.
* ForGreatJustice: A twisted, KnightTemplar take on this. He speaks constantly of justice and duty, and even wields a greatsword sword named Justice. He also believes Waidwen's Legacy is Berath's justice against the followers of Eothas.
* TheFundamentalist: He's a devout worshiper of Berath. [[spoiler:He's so devout that Berath allegedly resurrects Raedric, despite Berath's hatred for the undead. However, Raedric was also known to be patron to animancers, who can create undead, sometimes without the target knowing it until they wake up after their "death".]]
* HeelFaceTurn: [[spoiler:If you kill Kolsc, then when Waidwen's Legacy ends, Raedric ends his harsh treatment of Gilded Vale and the village finally starts to prosper under his rule.]]
* IDidWhatIHadToDo: His stance on his incredibly harsh measures to end the Hollowborn Legacy [[spoiler:and his murder of his own bride]]. Whether the Watcher agrees with him or not is up for the player to decide.
* InfantImmortality: Averted, since he doesn't see the Hollowborn as truly alive. [[spoiler:That goes for his own Hollowborn newborn son when you assault Raedric Hold.]]
* IronicName: His greatsword named "Justice" was wielded by a mad paladin who used it to murder countless people in a fit of paranoia and zealotry. It only lived up to its name after the paladin's own men impaled him with it to end the killing. Its new owner is also committing his own slaughter of innocents.
* JumpingOffTheSlipperySlope: [[spoiler:If neither Raedric nor Kolsc are killed, Raedric winds up hanging the entirety of Gilded Vale in a fit of paranoia. If Raedric is killed, he returns as an undead and wipes out the village that he claimed to be protecting unless the Watcher puts him down again.]]
* KarmaHoudini: [[spoiler:Despite his horrible acts, you can leave him in charge of Gilded Vale and even murder his cousin, Kolsc, who happened to be the biggest threat to his rule. Once Waiden's Legacy ends, he's even revered as a hero by his people. Should the Watcher kill him once then not slay him after his resurrection, Raedric will end up slaughtering everyone in Gilded Vale then return to his fortress to keep eternal watch over his barren domain.]]
* KillTheOnesYouLove: [[spoiler:Even though he loved his wife, he still killed her for giving birth to Hollowborn child and being a secret worshipper of Eothas.]]
* KnightTemplar: Raedric has devoted himself to ending Waidwen's Legacy. He tries to do this by exiling any woman who gives birth to a Hollowborn child, hanging all Eothas worshippers, hanging anyone working with Kolsc, hanging anyone who ''might'' be working with Kolsc, and so on.
* NoWomansLand: What Dyrwood essentially becomes under his rule. Since Raedric blames mothers for the birth of hollowborn children, any woman found to have given birth to a hollowborn child is executed or exiled (which is as good as a death sentence given the number of bandits, monsters, and wichts on the road...). Naturally, this leaves most prospective mothers so racked with stress they turn to desperate measures to avoid this fate, the already dwindling population is on the verge of collapse (hence the call for settlers), and panic-induced crimes are all but common.
* ThePaladin: In gameplay terms, his class is a Paladin, which explains his combat prowess -- but also his stubbornness in following the path he has once set upon, no matter the cost.
* ShaggyDogStory: Once again.
** Waidwen's Legacy is [[spoiler:the result of a plot by the Leaden Key, relying on the use of the ancient Engwithan machines that dot the Dyrwood.]] Raedric's efforts to "cure" the Legacy by purging worshippers of Eothas end up being completely pointless. [[spoiler:Regardless of your decisions, however, he never realizes this. If you side with him, neither do his (surviving) subjects, who end up believing that he was right all along.]]
** If, on the other hand, you [[spoiler:kill Raedric and allow his cousin Kolsc to take over, Raedric comes BackFromTheDead as a deathguard in the service (or so he believes) of Berath, killing everyone in the keep, including Kolsc. If you don't kill him a second time, he becomes a worse scourge on Gilded Vale than he ever was in life; if you kill him, the town becomes a rough-and-tumble haven of lawlessness, in keeping with the game's tendency to shrug aside easy happy endings.]]
* StarterVillain: He's the first notable antagonist the Watcher can potentially deal with in the game.
* WellIntentionedExtremist: He's honestly trying to end Waidwen's Legacy, but his methods are downright tyrannical and are only making things worse for Gilded Vale. [[spoiler:If the player sides with him against Kolsc, then when Waidwen's Legacy ends, he calms down and becomes a capable, benevolent ruler]].
[[/folder]]

[[folder:Duc Aevar]]
!!Duc Aevar Wolf-Grin

The ruler of Defiance Bay. Formerly a trapper, he's a well-liked man of the people.
----
* JustTheFirstCitizen: Inverted. Despite the noble title, Defiance Bay's ducs are elected to the position.
* MinorMajorCharacter: He's the ruler of Defiance Bay and he's in-charge of the hearings regarding animancy in the region. Despite his importance to the setting and how often he's mentioned, he only gets one scene [[spoiler:before being assassinated by Thaos.]]
* ObfuscatingStupidity: Downplayed. Said by Lady Webb to portray himself as something of a bumpkin, but she also recognizes him as a skilled politician who's proven exceptionally adept at making friends and choosing his allies.
* ReasonableAuthorityFigure: Needs to be, as he's sitting square in the middle of the Dozens, the Crucible Knights, and House Doemenel. Nowhere is this more apparent than during the animancy hearings, where he spends all of Act II listening to testimony behind closed doors at the Ducal Palace, [[spoiler:only to be instantly [[WeHardlyKnewYe assassinated]] by an Thaos-possessed animancer just after you deliver your own findings regarding the Leaden Key.]]
[[/folder]]

[[folder:Concelhaut]]
!!Concelhaut

->''"Spells are fueled by ambient essence in the ether. A miserly trickle of energy that leaks from the Wheel. But imagine what could be done with a more powerful source of essence. A Watcher's soul, for instance."''

One of the great archmages of Eora, the enigmatic Concelhaut rules over the castle Crägholdt.
----
* TheArchmage: Well, one amongst quite a handful of obscenely powerful magical scholars who lays claim to the title. Needless to say, he holds all of the others in contempt and view them as rivals, and it is evident that they are not too fond of him either. In a bit of a twist for the genre, Concelhaut is one of the wizards who lends his name to a number of the spells wizards can inscribe into their grimoires, which helps add to the sense that magic is an advancing, modern science in Eora.
* BonusBoss: One of the most powerful archmages in Eora and the game's only lich, with sinister designs on the Watcher's soul. Completely optional.
* DarkIsEvil: He's a lich, and looks suitably skeletal. Among the spells he's invented: Concelhaut's Corrosive Siphon, Concelhaut's Parasitic Staff, [[NamesToRunAwayFromReallyFast Concelhaut's Crushing Doom]]...
* FlunkyBoss: Surrounds himself with minions based on his apprentices' research.
* FlyingFace: His minions and sentries, called Void Seers, are flaming, floating skulls. After you defeat him, all that's left is his phylactery, his own floating skull, inlaid with ruins and a peg of adra, which the Watcher can put in their [[PetMonstrosity pet slot]]. Unlike most pets, Concelhaut's Skull actually does something, summoning the spirit of Concelhaut to attack the Watcher's enemies for 20 seconds, at the cost of 40 Raw damage to the Watcher.
* ImmortalitySeeker: He has a keen interest in the subject of warding off mortality.
* {{Lich}}: He's among the few people in Eora to have ever cracked the code of becoming one.
* LifeDrain: Many of the spells he pioneered do this, much as you'd expect from a lich. He also seeks to drain the Watcher's essence, believing it will give him power over time itself.
* ManipulativeBastard: Based on his notes, it seems he deliberately pits his apprentices against each other, and it's implied by the long list of crossed-out names in his sanctum that he's planning to steal their research and kill them.
* NotQuiteDead: If the Watcher slays him, it is implied that, true to his interest in immortality and undeath, he might have found a way to hold off dying completely. In any circumstance, should his apprentice Uariki still be alive, she will express clear doubt that he is actually most sincerely dead and nervously state out loud that she definitely had nothing to do with his death, and there is the fact that, though mute, his skull is still animated, is able to float by its own power, and can summon his ghost to fight for you... at a cost of 40 hit points gradually drained from the Watcher over its duration.
* TimeMaster: What he aspires to be. He believes killing the Watcher and taking their soul could him help achieve this.
[[/folder]]

!!The Leaden Key

[[folder: Thaos]]
!!Thaos ix Arkannon
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/4387fd31891a510effa4041b210aabfc.png]]
-> '''Voiced by:''' Creator/ToddHaberkorn

-->''"There is no greater calling than the one we have chosen. Neither words, nor wealth, nor battle will end this suffering. Only the gods. Will you give them that chance?"''

A mysterious man seen performing a ritual in Cilant Lîs, causing the Watcher to Awaken. Little is known of him, except that he and the Watcher are connected somehow. He turns out to be the grandmaster of the Leaden Key, and the high priest of Woedica. Holds a great secret, carried to the present day by a lesser secret of Thaos himself.
----
* AffablyEvil: Hardly ever raises his voice and is nothing but polite, in a condescending cult leader kind of way. In the flashbacks to the Watcher's past during his time as Thaos' Inquisitor, Thaos acts like a grandfatherly mentor towards the Watcher even as he orders him to carry out atrocities. [[spoiler:He even let the Watcher live in that past life, despite the Watcher expressing doubts about the gods' existence.]]
* AlasPoorVillain: [[spoiler:After his death]], the Watcher experiences the exact moment of [[spoiler:the gods' creation from Thaos' point of view]], and how thousands of Thaos' people willingly sacrificed their lives to make it happen, leaving Thaos with the burden of making sure their sacrifice wasn't in vain, and their secret was never uncovered. The Watcher can express sympathy for him, or take advantage of [[spoiler:his weakened soul]] to make him suffer.
* AncientConspiracy: Leads the Leaden Key, a secret cult that is largely regarded as a small group of thugs.[[spoiler: In actuality, it is a secret society dedicated to worshipping Woedica and collecting and jealously guarding secrets. Only Thaos knows that it's real purpose is to guard the secret that the gods are artificial.]]
** [[spoiler: He has also been using his GrandTheftMe powers to discredit and vilify animancy in order to keep that secret.]]
* AndIMustScream: The fate he once pronounced on his enemies. [[spoiler:The Watcher can [[HoistByTheirOwnPetard permanently banish his soul to Breith Eaman]] as punishment for his crimes.]]
* BadassBeard: The Watcher can comment on the glory of his magnificent beard.
* BigBad: He is the most [[TheHeavy direct and visible threat]] to the Watcher and the FinalBoss of the game.
* BigBadDuumvirate: Thaos and [[spoiler:Woedica]] are working together to [[spoiler:bring about Waidwen's Legacy]], but each for their own ends. [[spoiler:Woedica helps him because the souls he's harvesting, he plans on using to empower her so she can resume her position as Queen of the Gods. Thaos is helping her because her dedication to upholding oaths and lack of scruples make her a perfect benefactor for his goal of eternally preserving the secret of the gods' existence.]]
* BornAgainImmortality: A major part of his overarching scheme. [[spoiler:Which already long since succeeded in attaining. He's always reborn as a human, always has the same appearance across incarnations, and he receives a complete memory of his past lives every time he reaches adolescence. It's [[WhoWantsToLiveForever more of a burden]] than a blessing.]]
* BodySurf: His knowledge of animancy allows him to readily jump from body to body, wreaking havoc with the minds of those he possesses and deliberately inciting chaos in his wake -- [[{{Foreshadowing}} in a manner not dissimilar to how Iselmyr picks a fight on Aloth's behalf in Gilded Vale early in the game.]]
* BreakThemByTalking: Very, very good at this, something he shares in common with [[spoiler:Iovara]]... and possibly you, the Watcher. Notably you cannot [[spoiler:[[TalkingTheMonsterToDeath talk him out of his chosen course of action]] during the endgame, but he can and will take your companions ''apart'' verbally. Depending on how you've treated them over the course of the game, they may or may not be able to defend or counter his assessment of their characters.]]
* TheChessmaster: Much like Lady Webb, Thaos has been playing an exceptionally long game. [[spoiler:And he's got a head start on her of more than a thousand years.]]
* ColdBloodedTorture: The [[spoiler:Engwithan Inquisition]] put its enemies to the rack and mutilated them until they confessed.
* DeaderThanDead: Lady Webb notes that the greatest problem in dealing with Thaos is his remarkable ability to avoid death's clutches. [[spoiler:One way of dealing with him in the endgame involves destroying his soul. The Watcher can either view it as a MercyKill that relieves him of the burdens of his past, or just punishment for a lifetime of causing pain.]]
* DragonWithAnAgenda: He's this to Woedica. [[spoiler:Or so it seems. Technically, as a goddess, Woedica is more powerful than him and he seeks to empower her with all the souls he's stolen, but he's working for her because she's the best way he has to guard his ancient secret, and as a creation of his people, she owes him at least as much as he does her.]]
* EnemyEatsYourLunch: Averted. Thaos does not [[spoiler:take the bottle of brandy Lady Webb was planning to share with you. He doesn't break the bottle out of spite, either, or even take so much as a sniff, carefully replacing it when Lady Webb mentions this.]]
* EvenEvilHasLovedOnes: Implied with [[spoiler:Lady Webb, with whom he was once in a relationship]]. Not only did he let her live [[spoiler:for decades, despite her constant investigation into the Leaden Key's activities, but when the time came for her to die he came to do the deed himself, seemingly as a sign of respect.]]
* EvilLuddite: Of a sort. He's working to undermine the study of animancy in the Dyrwood, even though he's [[{{Hypocrite}} an animancer himself]]. [[spoiler:His plan to frame the animancers for the Duc's assassination is meant to discredit the whole animancy movement that is driving Eora's technological progress in order to maintain the Engwithans' secret. Incidentally, some of the gods, Galawain, Magran, and Abydon in particular, don't seem to mind the study of animancy at all and don't see it as a threat to their faiths. For Thaos to be anti-antimancy is seemingly ironic, since he's not only a master animancer, but a member of the very civilization which pioneered its study in ancient times. However, since most of his schemes rely on animancy, he's determined to prevent kith from gaining the knowledge to expose him. If that means keeping them in a permanent state of MedievalStasis, so be it.]]
* EvilMentor: He used to be one to [[spoiler:Lady Webb before her HeelRealization led her to found Dunryd Row in a bid, at least in part, to build an organization capable of challenging the Leaden Key,]] as well as to [[spoiler:the Watcher, who was once his right-hand Inquisitor in a previous life.]]
* EvilOldFolks: He's the BigBad, and he's in his later years. [[spoiler:And his soul [[ReallySevenHundredYearsOld is thousands of years older still.]]]]
* TheEvilsOfFreeWill: A major part of why he does what he does [[spoiler:and why the Engwithans created their gods and spread the faiths of said gods in the first place -- to make certain that there was, in fact, a higher power who could hold kith accountable for their actions.]]
* FlatEarthAtheist: Thaos has the following retort to one of these. [[spoiler:That is to say [[PlayerCharacter the Watcher]]. Also inverted, since Eora is a world whose gods are demonstrably artificial, but Thaos's claim is that this doesn't make them any less gods.]]
-->'''Thaos:''' What IS a god? Hm? A higher power? A rewarder of good deeds and punisher of the wicked? Something men can turn to in their darkest moments, when their days seem only like bridges from one tragedy to the next? Our gods are all these things.
* GrandTheftMe: His knowledge of animancy allows for this. [[spoiler:He is able to transfer his soul into others at will, easily dominating those with "weak" souls, such as golems, mentally ill patients, and Hollowborn. It's also stated that upon his death he Awakens with his full memories intact around adolescence in his next body. [[FridgeHorror One has to wonder what that's like for the child who becomes Thaos.]]]]
* TheHeavy: He's conspiring with [[spoiler:Woedica]], but he's the one driving the plot along and has the greatest personal connection with the Watcher. [[spoiler:Woedica, meanwhile, only shows up once, briefly, at the end of the game, and uses Skaen as her mouthpiece to make the Watcher an offer.]]
* HobbesWasRight: As [[spoiler:Iovara's]] opposite in number, Thaos firmly believes in this: that kith must be ruled by a strong central authority [[spoiler:in the form of the gods]], [[TheConspiracy without their knowledge if necessary]], or they will inevitably fall into savagery. [[spoiler: And given that he's lived for thousands of years, he's seen, and committed, plenty of evidence to support it. It's for this reason that he believes the secret of the gods' artificiality must be protected. If people found out that the gods were fake, they would descend into bloodshed and chaos.]]
* HumanSacrifice: The last of his people -- all the others were sacrificed to the Engwithan devices you see scattered across the Dyrwood. [[spoiler:All the other Engwithans in Sun in Shadow, including [[PoweredByAForsakenChild children]], were used to power an Engwithian engine so that he can reincarnate with his soul and identity intact, ensuring that he keep the secret.]]
* {{Hypocrite}}: In the name of preventing atrocities, he's willing to commit plenty of his own. [[spoiler:He's actively trying to suppress the progress of animancy research and has no qualms exploiting the fear of it to recruit people like Aloth -- but he's only opposed to animancy because it could reveal the secret of the gods' true nature. Thaos is himself a master of animancy whose latest scheme relies on animantic {{Magitek}} of the ancient Engwithans, and regularly transfers his own soul into others to control them (a particularly ghastly application of extremely high-level animancy which typically leaves those affected permanently insane, if they aren't immediately killed in the wake of Thaos's spirit forcibly overtaking their own).]]
* TheInquisitorGeneral: Before he was the grandmaster of the Leaden Key, he was this for his people. [[spoiler:Specifically, thousands of years ago, he was the High Inquisitor for the Engwithans' invented religion, in charge of spreading the Engwithan manufactured faith, converting or executing heretics along the way.]]
* KickTheDog: Conspicuous by its [[AvertedTrope absence]]. Everything Thaos does plays into his larger scheme, and while there's no one he wouldn't hurt if it served his purposes, he doesn't hurt anyone he doesn't believe he has to. [[spoiler:He doesn't even kill Lady Webb until he's certain she and the Watcher are a direct threat to his plans.]]
* KnightTemplar: He will stop at nothing to keep the Leaden Key's secrets, and he is absolutely certain that all his actions, no matter how horrific, all serve a greater good and a higher order.
* LackOfEmpathy: Thaos seems to have zero empathy for the people he hurts to accomplish his goals, at one point casually rattling off a list of crimes he committed like he's reciting a grocery list. PlayedWith, however, in that [[spoiler:his actions, no matter how much suffering they cause, are intended to stave off greater suffering. He's lost the ability to empathize on an individual level, but in some twisted way, he acts entirely out of compassion, the need to justify his past actions and to make the sacrifices of his people worthwhile.]]
-->'''Thaos:''' Their histories are droplets of water falling into an endless sea. They are significant unto themselves for a moment, and then they are gone.
* LastOfHisKind: He's human, which are common in the world of Eora, but he's also the last living person from his country. [[spoiler:He is the last Engwithan left, thanks to his souls' reincarnating without degrading and with his memories fully intact.]]
* LaserGuidedAmnesia: Capable of doing this [[spoiler:to the souls of the dead -- considerably less precise when affecting the living, however. One possible fate for him has the Watcher completely erasing his memories, finally returning his soul to the Wheel so it can reincarnate as a new individual.]]
* LaserGuidedKarma: Gets a heavy dose of this in most endings. [[spoiler:You can choose to [[DeaderThanDead tear his his soul apart]], reincarnate it with or [[DeathOfPersonality without his lifetimes' worth of memories]]...or cast in down [[AndIMustScream into the same crystal prison]] [[HoistByHisOwnPetard that houses Iovara]].]]
* MalevolentMaskedMen: His decidedly sinister horned headdress covers his face down to the nose.
* MisanthropeSupreme: Thaos has a very low opinion of kith on the whole, thinking them little better than beasts who give into their instincts without a proper hand guiding them. [[spoiler:He can't be talked down because he's had millennia of personal experience witnessing people at their worst, and firmly believes what he does is the best option.]] Played with in the following exchange, however, where [[SubvertedTrope Thaos]] attempts to talk [[spoiler:the Watcher's past self]] down from this point of view -- despite having an extremely bleak view of kith, he is determined to save them from themselves.
-->'''[[spoiler:The Watcher]]:''' Surely the gods would do better to destroy us all and start anew.\\
'''Thaos:''' Perhaps they would. It may come to that one day. This is why we must not fail.
* MoralEventHorizon: Invoked... by Thaos himself, no less. Openly admits to have crossed it, he even says that [[spoiler: causing the Hollowborn epidemic, stealing souls from newborns in the process]] is one of the ''lesser'' atrocities that he's committed over the years.
* NecessarilyEvil: He believes that everything he has done--no matter how monstrous--is justified because it beats the alternative of [[spoiler:people knowing the truth that there are no gods and the resulting chaos that would cause, since he's been around so long, he remembers what is was like before the Engwithans created their "real" gods.]]
* NoNonsenseNemesis: Thaos does not stop to monologue, drop tantalizing hints about his goals, or plot convoluted death traps for the Watcher. He just sends assassins after them or tries to kill them himself if he runs into them personally and has the time.
* OffscreenVillainy: He alludes to having committed many atrocities when [[spoiler:admitting he caused the Hollowborn epidemic.]]
-->'''Thaos:''' I plunged the peaceful kingdom of Tolosus into civil war. I slew the monarch of Desontio, whose people never knew hardship under his rule, and replaced him with a cruel despot who brought them to ruin. When plague arrived at the great city of Arborensis, I saw to it that the cure did not. They piled their dead outside the city in heaps that rose above their walls.
* PetTheDog:
** He allowed [[spoiler:Lady Webb]] to abandon the Leaden Key with her life and [[spoiler:ignored her attempts to investigate him until she started to threaten his plans. When he finally does kill her, he does it himself, in person, and appears to be somewhat remorseful.]]
** In the Watcher's past life as [[spoiler:his Inquisitor, when they began doubting the gods were real and confronted Thaos for answers in Sun and Shadow, instead of killing them outright to preserve the secret, Thaos told them to go home, get some rest and think on things. The death threat is implied, but it's still notable that, even after committing so many atrocities to keep his secret, he gave the Watcher a chance to come back around to his side.]]
* ReallySevenHundredYearsOld: He looks fairly elderly as it is, but [[spoiler:while his current body is no older than it appears, upon death, he's reborn with his soul fully Awakened, meaning he's effectively lived dozens of lives in succession.]]
* SinisterMinister: He's the grandmaster of the decidedly cult-like Leaden Key, and high priest of the fallen faith of Woedica. [[spoiler:Back when the Leaden Key was the Inquisition, he was the High Inquisitor and tortured and murdered countless heretics in the name of Woedica.]]
* StrawNihilist: It's implied the discovery that [[spoiler:there are no gods, or, at least, the gods are long gone,]] broke him [[spoiler:and his fellow Engwithans. This is why he's so convinced that the gods the Engwithans created are real enough, and more than that, they are ''necessary''.]] Thaos is above all else determined to give purpose and order to a world that would otherwise have none.
-->'''Thaos:''' All mysteries forever unanswered. All purposes constructed from meaninglessness. No endings to bring closure. Only a Wheel, turning without mercy, grinding our spirits to dust.
* TimeAbyss: After Lady Webb reveals that [[spoiler:he's been around for millennia, to the point where he's older than the gods themselves, since he was there at their creation.]]
* TheUnfettered: Thaos will do anything to keep his secrets and see his plans realized. [[spoiler:He's been around for so long--millennia even--and done so much evil already that there's no point in him holding back.]]
* VillainHasAPoint: The Watcher is free to explicitly agree with him during your final conversation, which is the ''only'' thing in the game that seems to catch him off-guard. [[spoiler:It doesn't stave off his last effort to kill you, however. His point being, in brief, that the gods, despite being artificial entities engineered by the Engwithans, are still incredibly powerful supernatural beings able to intercede on the behalf of mortals, and thus god enough to hold up to scrutiny by human standards. Thaos argues that without gods and the concrete consequence they represent, there would be nothing to rein in [[HobbesWasRight kith's worst nature]]. He further argues that the 'truth' Iovara would have you propagate would actually do more harm than good, removing a sense of deeper meaning and purpose from people's lives. Your companions' reactions to this vary, based heavily on the Watcher's interactions with the rest of the party -- not just based on whether or not you resolved their personal quest, but 'how'', as well as being shaped by your reputations and dialogue choices throughout the game. Most party members can either shake off Thaos's words... or [[BreakThemByTalking be utterly broken by them,]] tying into the ending you get for each character.]]
* WalkingSpoiler: How? By being the main antagonist of course!
* WellIntentionedExtremist: Despite all the horrors for which he is directly responsible, Thaos believes with absolute certainty that [[spoiler:the secret of the Engwithans is the only thing holding society together, and preserving it justifies all of his actions. Hypocrite though he may be, it cannot be said he has acted out of selfishness, either, spending hundreds of years in unwavering service of the gods.]]
* WorthyOpponent: Averted [[spoiler:for Iovara and the Watcher. Whatever your relative merits, even as he admits that he believes Iovara is genuinely as goodhearted as she appears, in his mind the knowledge you both have could only bring harm, and nothing can make up for that. PlayedStraight with Lady Webb, however -- he could have killed her long ago, and he didn't have to come for her in person.]]
* WouldHurtAChild: No one is off-limits if they happen to fall victim to his larger machinations. [[spoiler:He's behind the Hollowborn epidemic that has left an entire generation of infants born without souls, and he can't bring himself to care -- they aren't the first or last people to suffer in the service of his greater goals.]]
[[/folder]]

!!Factions

[[folder:The Crucible Knights]]
!! The Crucible Knights

A combination of standing army and town watch, the Knights of the Crucible were founded by blacksmiths who fought for the Dyrwood during the Liberation, the colony's war for independence from the Aedyran Empire over a century ago.
----
* TheBlacksmith: Started out as blacksmiths who joined the revolution against Aedyr, allowing the rebels to make their own weapons. Though in the present day, their shrine to the god Abydon, god of blacksmiths, is gathering dust in First Fires' Crucible Keep and they only have one actual blacksmith in the castle's ranks.
* CityGuards: Their Justiciar arm keeps the peace in Defiance Bay.
* FantasticRacism: Against Orlans, to the point that they'll refuse entry to anyone who was an orlan ''in a past life''. [[GameplayAndStorySegregation They let an Orlan Watcher join, however.]]
* {{Golem}}: The forge knight automatons which Commander Clyver and his superiors want built. [[spoiler:After [[PoweredByAForsakenChild transferring the souls]] of [[BoxedCrook condemned criminals]] into the forge knights to bring them to life, the constructs [[NiceJobBreakingItHero unsurprisingly go crazy and turn violent]]. This does, however, [[{{Foreshadowing}} foreshadow]] the animancer Galvino and his masterpiece the Devil of Caroc in the DLC.]]
* HolierThanThou: Of the three factions they have this attitude most, due to their knightly reputation and code of honor.
* KnightTemplar: The High Justice, leader of the order nationwide, and by extension the faction as a whole, at least in one of their endings. [[spoiler:If you convince Clyver to continue the faction's research into forge knights despite their disastrous initial test run, they're eventually perfected to the degree that the High Justice uses them to clamp down on animancy, eventually [[MilitaryCoup placing Defiance Bay under martial law]].]]
* RagsToRiches: A movement in the faction is pushing for the common-born Knights to be recognized as gentry in the Dyrwood.
[[/folder]]

[[folder:The Dozens]]
!! The Dozens

A relatively new faction of working-class rowdies, demagogues, mercenaries and adventurers formed in the wake of the Saint's War. They're named in honor of the seven men and five women who stood on the bridge and held back St. Waidwen's advance while the [[FantasticNuke Godhammer]] was brought to bear.
----
* AdventureGuild: Their headquarters in Copperlane, the Expedition Hall, hires out adventurers, mostly to plunder the Engwithan ruins in the surrounding countryside.
* BrainsEvilBrawnGood: The closest thing they have to a philosophy, as they see the educated aristocracy and animancers as the cause of the hollowborn crisis, while tough and uneducated common folk are all good.
* FantasticRacism: Against animancers, ciphers, and others who influence souls. While some of their concerns are not completely ill-founded, [[RabbleRouser how they go about expressing it]] certainly is.
* FullCircleRevolution: Represent the lingering mistrust of authority baked into the Dyrwood from its founding as a rebel colony of Aedyr. They reserve a special dislike for the Crucible Knights, viewing them as [[CategoryTraitor class traitors]].
* MartyrWithoutACause: They're mostly motivated by a knee-jerk reaction against any form of authority or perceived tyranny (including the intellectual elitism of, for example, animancers), but most of them seem to have no specific plans to replace it with anything or any thought of changing the system from within.
* {{Rabble Rouser}}s: Riling up angry mobs is their stock in trade. Comes to a head when [[spoiler:Duc Aevar is assassinated and the Dozens throw a city-wide riot, burning down Brackenbury Sanitarium and [[BrokenBridge blocking off player access to the city]] for days.]]
* ScienceIsBad: Or rather, Animancy Is Bad. (Since animancy is a legitimate scientific field in this world.) They feel that any study or influence of souls is automatically unethical and against nature. While they have a point about [[MorallyAmbiguousDoctorate how some animancers operate]], as usual, [[BothSidesHaveAPoint the truth]] is [[GreyAndGrayMorality more complicated than that]].
* WeAREStrugglingTogether: They're generally angry and want change, but their actions often hurt the very people they want to protect, such as their attacks on the patrons of [[TheOldestProfession the Salty Mast]] being [[StepThreeProfit a bizarre attempt]] to get the inn's madam to lower her prices, purportedly to better serve the working class people who live in the surrounding docks.
* WellIntentionedExtremist: As Eadric Morley's impassioned arguments at the animancy hearings show, their intentions ''are'' good, and while they may favor violent, destructive acts of protest, it's because they feel that broad, sweeping action is the only way they can make their voices heard as commoners.
[[/folder]]

[[folder:House Doemenel]]
!!House Doemenel

A wealthy noble house who fought on the wrong side during the war with Aedyr. In the time since the war, the Doemenels have had to reinvent themselves, becoming a sophisticated but utterly ruthless crime syndicate.
----
* AffablyEvil: Do what they want and stay in their good graces, and the Doemenels will be a very reliable ally for you.
* TheDon: Gedmar Doemenel, the current patriarch of the family.
* EvenEvilHasLovedOnes:
** Killing Danna, one of the few Doemenels who can be encountered outside of their manor in Brackenbury, is also one of a handful of actions in the entire game which will earn you an Extraordinary Negative [[AllianceMeter reputation hit]] with ''any'' faction.
** Her fiance Cendric will later challenge you to a duel in her memory, although if you didn't interact much with the Doemenels, you may well have [[ButForMeItWasTuesday forgotten her]].
* FantasticDrug: Deal in this, naturally. Most notably, in a dark but realistic example of the trope, they've cornered the market on bitter squash seeds, a contraband item which can be used to terminate unwanted pregnancies. Bitter seeds are a popular item in Defiance Bay owing to the prevalence of Hollowborn children.
* TheMafia: How they operate, and in essence what they are well on their way to becoming for Eora, including their once-noble roots. In particular, their methods for dealing with people who have failed or crossed them are similar. In truth they have more in common with this trope than a more fantastical ThievesGuild.
* NeighborhoodFriendlyGangsters: Despite their many crimes, it's noted by more than one person that the Doemenels do as much to keep the peace in Defiance Bay as the [[CityGuards Crucible Knights]].
* PragmaticVillainy: They're a ruthless criminal organization you do not want to cross, but if they want to continue making a profit, they need order in Defiance Bay.
* ShameIfSomethingHappened: Their favorite way to make threats.
* ThievesGuild: Serve as a more legitimate, perhaps [[JustifiedTrope more realistic]] version of this for a fantasy setting.
[[/folder]]

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