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* KillTheGod: A pretty core belief of orcs is that the souls of dead heroes among them [[YouKillItYouBoughtIt can challenge a god for a place in the pantheon]] in a process called the Crucible; for that reason, gods tend to avoid naming too many gods, as said gods would be targets. The Burning Suns chieftain Menja Firehair is slated to win her Crucible in ''War of Immortals.''
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* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[UsefulNotes/AttentionDeficitHyperactivityDisorder ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[UsefulNotes/AttentionDeficitHyperactivityDisorder ADHD]] and its more overlooked or disregarded and disfavorable aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[Attention Deficit Hyperactivity Disorder/UsefulNotes ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[Attention Deficit Hyperactivity Disorder/UsefulNotes [[UsefulNotes/AttentionDeficitHyperactivityDisorder ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[UsefulNotes/Attention Deficit Hyperactivity Disorder ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to [[UsefulNotes/Attention [[Attention Deficit Hyperactivity Disorder Disorder/UsefulNotes ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD [[UsefulNotes/Attention Deficit Hyperactivity Disorder ADHD]] and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects in favor of [[AttentionDeficitOohShiny, [[AttentionDeficitOohShiny the common stereotype]], particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, aspects in favor of [[AttentionDeficitOohShiny, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than "normal" people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than "normal" neurotypical people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than "normal people" as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional lows to a far greater degree than "normal people" "normal" people as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being affected by emotional highs and lows to far greater degree than "normal" people, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD and its more overlooked or disregarded aspects, particularly those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous system"- and being just as much affected by their emotional highs and lows to a far greater degree than "normal" people, "normal people" as they are their emotional highs, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD, particularly in respect to people who have it having "interest-based nervous systems" (as described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD, ADHD and its more overlooked or disregarded aspects, particularly in respect to people those who have it physically having trouble summoning up the motivation to do anything unless it involves personal curiosity, novelty, or a personal passion- referred to as an "interest-based nervous systems" (as system"- and being affected by emotional highs and lows to far greater degree than "normal" people, referred to as "emotional hyperarousal" (both of which are described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression.

to:

* DoesThisRemindYouOfAnything: Gnomes who fail to seek out new experiences and otherwise get too bored tend to suffer the Bleaching, so called because it turns their (normally [[AmazingTechnicolorPopulation very colorful]]) skin a stark white, makes them lose their sense of wonder and lust for life, and often results in DeathByDespair or them being DrivenToSuicide. Aside from the skin color change, this pretty much exactly describes the symptoms of clinical depression. In a similar vein, comparisons could also be drawn to ADHD, particularly in respect to people who have it having "interest-based nervous systems" (as described [[https://www.additudemag.com/symptoms-of-add-hyperarousal-rejection-sensitivity/ here]]).
Is there an issue? Send a MessageReason:
None


* ImmortalityBeginsAtTwenty: This trope was averted in [=1E=] for elves due to it using TabletopGame/DungeonsAndDragons 3.5 rules, played straight by the start of [=2E=] (which explained that elves become physically mature around the age of twenty but aren't considered adults by other elves until the end of their first century), and deconstructed in the Lost Omens Travel Guide. [[AllThereInTheManual According to that book]], many elves have a tradition of spending part of their adolesence living among humans, departing just quickly enough to avoid becoming [[WhoWantsToLiveForever Forlorn]]. This means that most elves the average person on Golarion encounters are not considered adults by elven society, with no one around them knowing any better.

to:

* ImmortalityBeginsAtTwenty: This trope was averted in [=1E=] for elves due to it using TabletopGame/DungeonsAndDragons 3.5 rules, played straight by the start of [=2E=] (which explained that elves become physically mature around the age of twenty but aren't considered adults by other elves until the end of their first century), and deconstructed in the Lost Omens Travel Guide. [[AllThereInTheManual According to that book]], many elves have a tradition of spending part of their adolesence living among humans, departing just quickly enough to avoid becoming [[WhoWantsToLiveForever Forlorn]].Forlorn. This means that most elves the average person on Golarion encounters are not considered adults by elven society, with no one around them knowing any better.



* MonochromaticEyes: Elf eyes are pretty much all iris.

to:

* MonochromaticEyes: Elf eyes are pretty much all iris.It's noted to be alien-looking



* TimeDissonance: Such that being raised in the company of shorter-lived races can leave them emotionally damaged.

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* TimeDissonance: Such that being raised in the company of shorter-lived races can lead to shock that their friend just up and died one day, when said this friend was ancient and died of old age. This can leave them emotionally damaged.

Changed: 2395

Removed: 2632

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[[folder:Drow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_drow_1.png]]
->'''Type:''' Humanoid (elf)

The descendants of the elves who chose not to flee the planet before Earthfall. They were forced underground and eventually were corrupted by the forces of the Darklands and their growing hatred of their kin who left.

to:

[[folder:Drow]]
[[quoteright:350:https://static.
[[folder:Dwarf]]
[[quoteright:340:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_drow_1.org/pmwiki/pub/images/pathfinder_dwarf.png]]
->'''Type:''' Humanoid (elf)

The descendants of the elves who chose not to flee the planet before Earthfall. They were forced underground and eventually were corrupted by the forces of
(dwarf)

Dwarves once lived deep in
the Darklands and their growing hatred beneath Golarion's surface, until [[ColonyDrop Earthfall]], the impact of their kin who left.which was taken as a sign to begin the Quest to the Sky, a long exodus to the surface world.



* AlwaysChaoticEvil: {{Downplayed|Trope}}. The ''Advanced Race Guide'' states that ''most'' drow are ChaoticEvil, but actual character creation [[GameplayAndStorySegregation doesn't give alignment limits]]. In theory, the drow species as a whole is evil by nature [[spoiler: due to being elves that were transformed by the evil in their own nature (the Second Darkness Adventure Path actually shows this happening)]], but it's possible for a (second generation or later) drow to be non-evil. The tricky part is surviving in drow society long enough to reach adulthood and escape. Most non-evil drow are found out and either killed or turned into driders long before then.[[invoked]]
* BodyHorror: Their fleshwarping does this to anyone unlucky enough to be caught by them.
* CardCarryingVillain: These guys developed vegepygmies so that even their ''vegetables'' could be made to suffer.
* ChuckCunninghamSyndrome: When the game transitioned from the OGL to the ORC with the 2nd Edition Remaster, the drow were [[https://paizo.com/threads/rzs43tg8&page=7?PF2R-Drow#336 retconned out of existence]]; their role as Sekamina's main villainous species is now taken by the serpentfolk.
* DayHurtsDarkAdjustedEyes: Without the "Surface Infiltrator" alternate race trait, drow, like dhampirs, are left dazzled by daylight.
* FantasticRacism: They hate all non-drow, but their dislike of surface elves tends to be most noteworthy.
* KlingonScientistsGetNoRespect: Drow society is built on the backs of its legions of slaves, but their contempt for their thralls means that drow slavemasters are afforded extremely little standing or respect.
* {{Matriarchy}}: Men have very little status within drow society, and are generally restricted to serving as low-ranking soldiers and servants. Female drow hold all positions of power and authority, and non-drow are advised to have the women in their group do the speaking when dealing with them in order to be taken with anything approaching respect.
* OurDarkElvesAreDifferent: Archetypal dark elves -- subterranean, cruel to the point of absurdity, lavender-skinned and with a tendency towards [[{{Stripperific}} less than modest clothing styles]]. Drow were once standard elves who "fell" and had their bodies transform, and normally worship various demon lords. ''Any'' elf can still become a drow, though the conditions are more complex than merely being evil. When the game adopted the new Open RPG Creative License after the January 2023 [[MediaNotes/D20System Open Game License]] controversy, the drow were retconned out of existence, with the implication that everything known about drow was essentially (in-universe) fiction written by an author racist against elves.

to:

* AlwaysChaoticEvil: {{Downplayed|Trope}}. FamilyHonor: Extremely important to them, and a BerserkButton if challenged.
* FireForgedFriends:
The ''Advanced Race Guide'' states that ''most'' drow are ChaoticEvil, but actual character creation [[GameplayAndStorySegregation doesn't give alignment limits]]. In theory, the drow species as a whole is evil by nature [[spoiler: due surest way to being elves that were transformed by the evil in win their own nature (the Second Darkness Adventure Path actually shows this happening)]], but it's possible for a (second generation or later) drow to be non-evil. The tricky part is surviving in drow society long enough to reach adulthood and escape. Most non-evil drow are found out and either killed or turned into driders long before then.[[invoked]]
* BodyHorror: Their fleshwarping does this to anyone unlucky enough to be caught by them.
* CardCarryingVillain: These guys developed vegepygmies so that even their ''vegetables'' could be made to suffer.
* ChuckCunninghamSyndrome: When the game transitioned from the OGL to the ORC with the 2nd Edition Remaster, the drow were [[https://paizo.com/threads/rzs43tg8&page=7?PF2R-Drow#336 retconned out of existence]]; their role as Sekamina's main villainous species is now taken by the serpentfolk.
* DayHurtsDarkAdjustedEyes: Without the "Surface Infiltrator" alternate race trait, drow, like dhampirs, are left dazzled by daylight.
* FantasticRacism: They hate all non-drow, but their dislike of surface elves tends to be most noteworthy.
* KlingonScientistsGetNoRespect: Drow society is built on the backs of its legions of slaves, but their contempt for their thralls means that drow slavemasters are afforded extremely little standing or
respect.
* {{Matriarchy}}: Men have very little status within drow society, GoodOldWays: With long lives and are generally restricted to serving as low-ranking soldiers and servants. Female drow hold all positions strong traditions, there's a lot of power and authority, and non-drow are advised to have the women cultural inertia.
* LongLived: Barring misfortune, they can easily live over 300 years. It's a factor
in their group do the speaking when dealing with them in order slight mistrust of humans since they're used to be taken with anything approaching respect.
building friendships over a century or more.
* OurDarkElvesAreDifferent: Archetypal dark elves -- subterranean, cruel to the point of absurdity, lavender-skinned OurDwarvesAreAllTheSame: The Grondaksen and with a tendency towards [[{{Stripperific}} less than modest clothing styles]]. Drow were once Holtaksen are standard elves who "fell" and had dwarves that originated underground, tunneled their bodies transform, way to the surface during the Age of Darkness, and normally worship various demon lords. ''Any'' elf can still become a drow, though the conditions are more complex than merely being evil. When the game adopted the new Open RPG Creative License after the January 2023 [[MediaNotes/D20System Open Game License]] controversy, the drow were retconned pulled humanity out of existence, with the implication that everything known about drow was essentially (in-universe) fiction written by an author racist against elves.dark ages. Otherwise, the bald-shaved, monastic Ouat and xenophobic Pahmet dwarves of Osirion, the traditionalist Mbe'ke and totemist Taralu dwarves of the Mwangi Expanse are a bit different from the stereotype.



[[folder:Dwarf]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dwarf.png]]
->'''Type:''' Humanoid (dwarf)

Dwarves once lived deep in the Darklands beneath Golarion's surface, until [[ColonyDrop Earthfall]], the impact of which was taken as a sign to begin the Quest to the Sky, a long exodus to the surface world.

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[[folder:Dwarf]]
[[quoteright:340:https://static.
[[folder:Elf]]
[[quoteright:474:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_dwarf.png]]
org/pmwiki/pub/images/th_1510097169_7.jpg]]
->'''Type:''' Humanoid (dwarf)

Dwarves once lived deep in
(elf)

Elves were one of
the Darklands beneath Golarion's surface, until [[ColonyDrop Earthfall]], first races on Golarion but fought a losing war for space against the impact of which was taken as a sign to begin developing humans. Foreseeing the Quest to coming Earthfall, the Sky, a long exodus to majority of Elves fled for the surface world.sanctuary of Sovyrian, only to come back to protect their ancestral homes from the demon Treerazer.



* FamilyHonor: Extremely important to them, and a BerserkButton if challenged.
* FireForgedFriends: The surest way to win their respect.
* GoodOldWays: With long lives and strong traditions, there's a lot of cultural inertia.
* LongLived: Barring misfortune, they can easily live over 300 years. It's a factor in their slight mistrust of humans since they're used to building friendships over a century or more.
* OurDwarvesAreAllTheSame: The Grondaksen and Holtaksen are standard dwarves that originated underground, tunneled their way to the surface during the Age of Darkness, and pulled humanity out of the dark ages. Otherwise, the bald-shaved, monastic Ouat and xenophobic Pahmet dwarves of Osirion, the traditionalist Mbe'ke and totemist Taralu dwarves of the Mwangi Expanse are a bit different from the stereotype.
[[/folder]]

[[folder:Elf]]
[[quoteright:474:https://static.tvtropes.org/pmwiki/pub/images/th_1510097169_7.jpg]]
->'''Type:''' Humanoid (elf)

Elves were one of the first races on Golarion but fought a losing war for space against the developing humans. Foreseeing the coming Earthfall, the majority of Elves fled for the sanctuary of Sovyrian, only to come back to protect their ancestral homes from the demon Treerazer.
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[[folder:Lizardfolk]]

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[[folder:Lizardfolk]][[folder:Lizardfolk (Iruxi)]]



[[folder:Ratfolk]]

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[[folder:Ratfolk]][[folder:Ratfolk (Ysoki)]]
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*LivingForeverIsAwesome: 2nd editions states that gnomes could theoretically live forever, provided they can avoid the Bleaching by staying busy with interesting work/hobbies and new experiences. Which, in effect, means that they can live forever so long as it is an awesome life.
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* BreakoutCharacter: ''Pathfinder'' goblins' much more unique design and characterisation from their original ''Dungeons and Dragons'' versions proved immensely popular with players, eventually promoting Paizo to promote them to a core race in 2nd Edition.

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* BreakoutCharacter: ''Pathfinder'' goblins' much more unique design and characterisation from their original ''Dungeons and Dragons'' versions proved immensely popular with players, eventually promoting prompting Paizo to promote them to a core race in 2nd Edition.
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* ImmortalityBeginsAtTwenty: This trope was averted in [=1E=] for elves due to it using TabletopGame/DungeonsAndDragons 3.5 rules, played straight by the start of [=2E=] (which explained that elves become physically mature around the age of twenty but aren't considered adults by other elves until the end of their first century), and deconstructed in the Lost Omens Travel Guide. [[AllThereInTheManual According to that book]], many elves have a tradition of spending part of their adolesence living among humans, departing just quickly enough to avoid becoming [[WhoWantsToLiveForever Forlorn]]. This means that most elves the average person on Golarion encounters are not considered adults by elven society, with no one around them knowing any better.
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* OurKoboldsAreDifferent: Much like their ''TabletopGame/DungeonsAndDragons'' predecessors, they're small, reptilian humanoids distantly related to dragons. Second edition reimagines them as squatter beings with almost toadlike faces and broad, backwards-pointing horns. Their myths generally link them to dragons in some manner, usually with kobolds being dragons who were stripped of their power in some manner or with dragons having been created by empowering preexisting kobolds. In the modern day, kobolds live underground in mazelike warrens behind layers of deadly traps, are ancestral enemies of goblins, dwarves and gnomes and worship dragons as living gods. The vastly more powerful dragons, in turn, mostly see kobolds as a cheap source of expandable minions and as a source of mild embarrassment otherwise.

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* OurKoboldsAreDifferent: Much like their ''TabletopGame/DungeonsAndDragons'' predecessors, they're small, reptilian humanoids distantly related to dragons. Second edition reimagines them as squatter beings with almost toadlike faces and broad, backwards-pointing horns. Their myths generally link them to dragons in some manner, usually with kobolds being dragons who were stripped of their power in some manner or with dragons having been created by empowering preexisting kobolds. In the modern day, kobolds live underground in mazelike warrens behind layers of deadly traps, are ancestral enemies of goblins, dwarves and gnomes and worship dragons powerful entities, especially dragons, as living gods.gods who grand their strength to their offspring. The vastly more powerful dragons, in turn, mostly see kobolds as a cheap source of expandable minions and as a source of mild embarrassment otherwise.



** Culturally, kobolds are defined by strictly hierarchical societies, profound xenophobia towards anything that isn't a kobold or a dragon, fanatical devotion to their tribes and a vastly overwrought sense of self-importance -- kobolds believe themselves to be the true rulers of the world and as the creators of most forms of technology and civilization.

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** Culturally, kobolds are defined by strictly hierarchical societies, profound xenophobia towards anything that isn't a kobold or a dragon, host for their eggs, fanatical devotion to their tribes and a vastly overwrought sense of self-importance -- kobolds believe themselves to be the true rulers of the world and as the creators of most forms of technology and civilization.



* ServantRace: Biologically adapted to it, in fact! They will attach themselves to anyone who can incubate their eggs and lets them.

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* ServantRace: Biologically adapted to it, in fact! They will attach themselves to anyone who can incubate their eggs and lets them.them, causing the kobolds hatched in their magical influence to develop thematically linked abilities.



* TheSymbiote: Kobold eggs are incubated by exposing them to powerful magic, which assists their development. In return, the kobolds serve the source.

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* TheSymbiote: Kobold eggs are incubated by exposing them to powerful magic, which assists their development.development and causes the hatchling to develop unique abilities. In return, the kobolds serve the source.

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* OurElvesAreDifferent: Archetypal dark elves -- subterranean, cruel to the point of absurdity, lavender-skinned and with a tendency towards [[{{Stripperific}} less than modest clothing styles]].

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* OurElvesAreDifferent: OurDarkElvesAreDifferent: Archetypal dark elves -- subterranean, cruel to the point of absurdity, lavender-skinned and with a tendency towards [[{{Stripperific}} less than modest clothing styles]].styles]]. Drow were once standard elves who "fell" and had their bodies transform, and normally worship various demon lords. ''Any'' elf can still become a drow, though the conditions are more complex than merely being evil. When the game adopted the new Open RPG Creative License after the January 2023 [[MediaNotes/D20System Open Game License]] controversy, the drow were retconned out of existence, with the implication that everything known about drow was essentially (in-universe) fiction written by an author racist against elves.



* LongLived: The longest-lived of the common races by a large margin, second only to the luckiest of the Planetouched.

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* LongLived: The longest-lived of the common races by a large margin, second only to the luckiest of the Planetouched.margin.



* OurDarkElvesAreDifferent: Ayindilar (cavern elves) are descended from those who sought the Darklands as shelter from Earthfall. They maintain small, isolated, self-sufficient settlements throughout Nar-Voth and Sekamina that often serve as safe havens for explorers. Unlike the drow (who were retconned out of existence around the same time they were introduced), cavern elves fulfil a very different and primarily non-villainous role.
* OnlyKnownByTheirNickname: An elf keeps their personal name secret among their family and gives a nickname when meeting other people.



* PrefersGoingBarefoot: Most halflings prefer to walk barefoot rather than wear shoes.



* WindsOfDestinyChange: Jinxed halflings are bereft of the typical halfling luck, but can instead manipulate the fortunes of others.




Some leshies, born from weaker spirits, can only form diminutive bodies and are sometimes taken as companions by their larger kin or other beings. For tropes pertaining to these non-playable leshy familiars, see [[Characters/PathfinderPlants the Plants character page]].

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Changelings are secretly conceived by hags from mortal fathers. When they grow up, their mothers call them back to complete their transformation. Not all of them are willing.

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Changelings are secretly conceived by hags from mortal fathers.fathers, or were mutated in the womb by hag magic. When they grow up, their mothers call them back to complete their transformation. Not all of them are willing.



* HalfHumanHybrid: The offspring of human men and hags.
* MarkOfTheSupernatural: The easiest way to figure out if someone is a changeling is to check their eye color -- all changelings have mismatched eyes. This is not the ''source'' of any of their abilities, however, as one-eyed changelings can attest.
* {{Metamorphosis}}: Changelings are essentially the "larval" version of hags. Though some resist the call, most end up succumbing to the lure of power and transform into hags like their mothers.

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* HalfHumanHybrid: The Many are the true offspring of human men and hags.
hags, though some are the result of [[MysticalPregnancy a hag enchanting an existing pregnancy]].
* MarkOfTheSupernatural: The easiest way to figure out if someone is a changeling is to check their eye color -- all changelings have mismatched eyes.have [[https://en.wikipedia.org/wiki/Heterochromia_iridum heterochromia]], aka eyes of different colors. This is not the ''source'' of any of their abilities, however, as one-eyed changelings can attest.
* {{Metamorphosis}}: Changelings are essentially the "larval" version of hags. Though some resist the call, most Call, a plurality end up succumbing to the lure of power and transform into hags like their mothers.mothers, and said mothers often never stop tempting those who ignore the Call.


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* ThenLetMeBeEvil: Changelings who embrace the Call generally do so because they've given up on being accepted as people - if they're going to be the creepy witch, let them be the immortal, empowered hags rather than put-upon exiles.

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Monster Core info


Short, profoundly arrogant draconic reptilian humanoids with delusions of grandeur.

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Short, profoundly arrogant draconic reptilian humanoids with delusions of grandeur.grandeur - particularly given how their very biology makes them an ideal ServantRace for anyone with a great deal of magic, especially dragons.



* AbsoluteXenophobe: For the most part, other species are to be tormented, killed, avoided, or distracted with flattery until they slip up.

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* AbsoluteXenophobe: For the most part, other species are to be tormented, killed, avoided, or distracted with flattery until they slip up.up - unless they incubate kobold eggs, of course, in which case [[SycophanticServant they are to have the very ground they walked on worshipped]].


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* ServantRace: Biologically adapted to it, in fact! They will attach themselves to anyone who can incubate their eggs and lets them.


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* TheSymbiote: Kobold eggs are incubated by exposing them to powerful magic, which assists their development. In return, the kobolds serve the source.
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* AscendedExtra: Leshies were introduced as an obscure family of monsters in 1E. Vine leshies were the only type that was playable. They were added as an option for players that enjoy "strange" ancestries in the Lost Omens Character Guide. Their cute designs and eccentric personalities made them popular, so they were promoted to a core ancestry with a note that they're on the rise and may develop their own nation soon.

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* BarbarianTribe: Most humans can trace their histoy back to the Kellid people, who settled a large amount of the Inner Sea region, and became known for their battle prowess and connection to nature or the elements in some way. Though the Kellid's have split into various groups, many who trace their heritage to ancient Kellid are fierce warriors, with some like the humans of the Realm of the Mammoth Lords invoking the barbarian culture associated with the trope.



* PurposelyOverpowered: In 1st Edition, Azlanti humans gain a bonus to all ability scores. For comparison, normal humans only gain that bonus in ''one'' single ability score. They're also [[DyingRace effectively extinct]] (except for a few who have survived to the present day via very specific means), particularly implausible [=PCs=] in most adventures without a convoluted backstory, and the game instructs that they should be only playable with explicit GM permission. In 2nd Edition, as it became more plausible for them to be [=PC=]s (courtesy of a city that was transported from ancient Thassilon to the present day after escaping a StableTimeLoop), they're no longer overpowered. They can take a background to reflect having once been a resident of Thassilon, but otherwise aren't any different from other human characters.

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* PurposelyOverpowered: In 1st Edition, Azlanti humans gain a bonus to all ability scores. For comparison, normal humans only gain that bonus in ''one'' single ability score. They're also [[DyingRace effectively extinct]] (except for a few who have survived to the present day via very specific means), particularly implausible [=PCs=] in most adventures without a convoluted backstory, and the game instructs that they should be only playable with explicit GM permission. One of few times you could play an Azlanti was because a trap in the Shattered Star AP that puts a player character into a clone body of one. In 2nd Edition, as it became more plausible for them to be [=PC=]s (courtesy of a city that was transported from ancient Thassilon to the present day after escaping a StableTimeLoop), they're no longer overpowered. They can take a background to reflect having once been a resident of Thassilon, but otherwise aren't any different from other human characters.

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