Is there an issue? Send a MessageReason:
None
Changed line(s) 282,283 (click to see context) from:
[[folder:Slithering Tracker]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 285 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 287 (click to see context) from:
* TheParalyzer: Any creature that is hit by a slithering tracker's slam comes into contact with the anesthetising slime it secretes.
to:
* TheParalyzer: Any AntiMagic: Whenever a spellgorger moves, it becomes surrounded by a disruptive field of magically energised motes that interfere with the spellcasting of other creatures.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a creaturethat is hit by a slithering tracker's slam comes into contact with capable of casting spells, it can cast their spells, usually to defend itself from the anesthetising slime it secretes. victim's allies.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a creature
Changed line(s) 290,293 (click to see context) from:
[[folder:Spellgorger]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.
Changed line(s) 295,298 (click to see context) from:
* AntiMagic: Whenever a spellgorger moves, it becomes surrounded by a disruptive field of magically energised motes that interfere with the spellcasting of other creatures.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a creature capable of casting spells, it can cast their spells, usually to defend itself from the victim's allies.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a creature capable of casting spells, it can cast their spells, usually to defend itself from the victim's allies.
to:
* AntiMagic: Whenever DemonicPossession: They can't seize control of a spellgorger moves, body, but the host can choose to give it becomes surrounded up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned by adisruptive field primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear ofmagically energised motes that interfere Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with thespellcasting of other creatures.
burn ability and have a few fire spells at their disposal.
*DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite:TheSymbiote: If a spellgorger has engulfed tear grapples a creature capable of casting spells, humanoid, it can cast forcibly inhabit their spells, usually body. A willing host gains access to defend itself all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the victim's allies.inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
* LogicalWeakness: As beings of fire spawned by a
* MetamorphosisMonster: After a tear of
* PlayingWithFire: They deal fire damage with their attacks complete with the
*
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite:
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
Changed line(s) 301,306 (click to see context) from:
[[folder:Tear of Nuruu'gal]]
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.
Changed line(s) 308,313 (click to see context) from:
* DemonicPossession: They can't seize control of a body, but the host can choose to give it up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
to:
* DemonicPossession: They can't seize control of a body, but the host can choose to give it up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years mergedDeflectorShields: A thorgothrel with a host, silver armature is sheathed in a thin layer of shimmering energy. Without this force field, a thorgothrel quickly evaporates in the two may fuse together atmosphere of a planet like Golarion.
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral andexplode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.violent.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
Changed line(s) 316,318 (click to see context) from:
[[folder:Thorgothrel]]
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 321,322 (click to see context) from:
* DeflectorShields: A thorgothrel with a silver armature is sheathed in a thin layer of shimmering energy. Without this force field, a thorgothrel quickly evaporates in the atmosphere of a planet like Golarion.
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.
to:
* DeflectorShields: A thorgothrel with FusionDance: When an ochre jelly infiltrates a silver armature is sheathed giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a thin layer of shimmering energy. Without this force field, tyrant jelly, an intelligent ooze using an immature insect as a thorgothrel quickly evaporates in the atmosphere of a planet like Golarion.
brain.
*DevolutionDevice: PestController: A thorgothrel tyrant jelly can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.take control of arthropods.
*
Changed line(s) 325,328 (click to see context) from:
[[folder:Tyrant Jelly]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 330,331 (click to see context) from:
* FusionDance: When an ochre jelly infiltrates a giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly, an intelligent ooze using an immature insect as a brain.
* PestController: A tyrant jelly can take control of arthropods.
* PestController: A tyrant jelly can take control of arthropods.
to:
* FusionDance: When an ochre jelly infiltrates a giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly, an intelligent ooze using an immature insect as a brain.
* PestController:EyesDoNotBelongThere: A tyrant jelly can take control vespergaunt's amorphous mass is full of arthropods.eyes.
* PestController:
Changed line(s) 334,336 (click to see context) from:
[[folder:Vespergaunt]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 339 (click to see context) from:
* EyesDoNotBelongThere: A vespergaunt's amorphous mass is full of eyes.
to:
* EyesDoNotBelongThere: A vespergaunt's amorphous mass MirrorMonster: Creatures that look upon a warpglass ooze see a warped reflection of themselves, though there is full of eyes.no evidence the images are founded in reality.
Changed line(s) 342,343 (click to see context) from:
[[folder:Warpglass Ooze]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[folder:Adaptive Ooze]]
->'''Level:'''
Changed line(s) 345 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 347 (click to see context) from:
* MirrorMonster: Creatures that look upon a warpglass ooze see a warped reflection of themselves, though there is no evidence the images are founded in reality.
to:
* MirrorMonster: Creatures ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that look upon a warpglass ooze see a warped reflection strike out at targets and take on characteristics of themselves, though there is no evidence weapons the images are founded in reality.oozes have recently been struck by. They can also assimilate different energies, becoming immune to them and reproducing them for a limited time.
Changed line(s) 350,352 (click to see context) from:
!Non-Intelligent
[[folder:Adaptive Ooze]]
->'''Level:''' 7
[[folder:Adaptive Ooze]]
->'''Level:''' 7
to:
[[folder:Adaptive
->'''Level:'''
Changed line(s) 354 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 356 (click to see context) from:
* ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that strike out at targets and take on characteristics of weapons the oozes have recently been struck by. They can also assimilate different energies, becoming immune to them and reproducing them for a limited time.
to:
* ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that strike out at targets and take on characteristics of weapons the FourTemperamentEnsemble: Alchemical oozes have recently been struck by. They can also assimilate different energies, becoming immune to differentiated by likening them to the humours said to compose the bodies of living beings. Sanguine oozes are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; and reproducing them for a limited time.choleric oozes of caustic chemicals.
Changed line(s) 359,360 (click to see context) from:
[[folder:Alchemical Ooze]]
->'''Level:''' -1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)
->'''Level:''' -1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)
to:
->'''Level:'''
Changed line(s) 362 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyMedium
Changed line(s) 364 (click to see context) from:
* FourTemperamentEnsemble: Alchemical oozes have been differentiated by likening them to the humours said to compose the bodies of living beings. Sanguine oozes are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; and choleric oozes of caustic chemicals.
to:
* FourTemperamentEnsemble: Alchemical oozes have been differentiated by likening them to ChestBurster: When a fungal blight infects an ambulatory plant, the humours said to compose growth inherits some measure of the bodies of living beings. Sanguine oozes plant's mobility and eventually hatches into a newborn ambergrim. Most arboreals are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; as repulsed by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before they burst open, but this is painful and choleric oozes of caustic chemicals.creates deep, easily infected scars.
Changed line(s) 367,368 (click to see context) from:
[[folder:Ambergrim]]
->'''Level:''' 6
->'''Level:''' 6
to:
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
->'''Level:'''
Changed line(s) 370 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumFine (normal), Small (giant)
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
Changed line(s) 372 (click to see context) from:
* ChestBurster: When a fungal blight infects an ambulatory plant, the growth inherits some measure of the plant's mobility and eventually hatches into a newborn ambergrim. Most arboreals are as repulsed by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before they burst open, but this is painful and creates deep, easily infected scars.
to:
* ChestBurster: When a fungal blight infects AsteroidsMonster: Giant amoebas may detach parts of of themselves to form an ambulatory plant, amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, the growth inherits some measure of the plant's mobility and eventually hatches entire thing dissolving into a newborn ambergrim. Most arboreals pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, asrepulsed big as or bigger than a soccer ball. They usually subsist by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before hunting rats and other small vertebrates, which they burst open, but this is painful and creates deep, easily infected scars.are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as
Changed line(s) 375,377 (click to see context) from:
[[folder:Amoeba]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
->'''Level:''' 1
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
->'''Level:''' 1
to:
[[quoteright:330:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 379,381 (click to see context) from:
->'''Size:''' Fine (normal), Small (giant)
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
to:
->'''Size:''' Fine (normal), Small (giant)
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.Medium
Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
Changed line(s) 383,385 (click to see context) from:
* AsteroidsMonster: Giant amoebas may detach parts of of themselves to form an amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, the entire thing dissolving into a pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
to:
* AsteroidsMonster: Giant amoebas may detach parts of of themselves to HealingFactor: Blood oozes made from trolls gain a limited form an amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, of regeneration.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from theentire thing dissolving into a pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.living.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
Changed line(s) 388,394 (click to see context) from:
[[folder:Black Pudding]]
[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/ooze_blackpudding.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
These oozes are the scavengers of the underworld, scouring caves for objects to dissolve with their corrosive secretions easily dissolving both organic material and metal.
[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/ooze_blackpudding.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
These oozes are the scavengers of the underworld, scouring caves for objects to dissolve with their corrosive secretions easily dissolving both organic material and metal.
to:
[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/ooze_blackpudding.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
These oozes are the scavengers
Crawling pustules that form spontaneously in areas where many creatures die of
Changed line(s) 396,397 (click to see context) from:
* AsteroidsMonster: Black puddings reproduce by budding off a smaller black pudding.
* UndergroundMonkey: Variants of black pudding can be found across the world: white ones in the arctic, tan ones in deserts and brown ones in swamps.
* UndergroundMonkey: Variants of black pudding can be found across the world: white ones in the arctic, tan ones in deserts and brown ones in swamps.
to:
* AsteroidsMonster: Black puddings reproduce ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by budding off color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are a smaller black pudding.
mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey:Variants Several boilborn variants exist, which form in response to different kinds of black pudding can be found across magical and natural pollution. Abyssal and infernal boilborn come from the world: white ones in Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the arctic, tan ones in deserts usual leprosy. Blindborn transmit blinding sickness, and brown ones in swamps.plagueborn spread cackle fever.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey:
Changed line(s) 400,402 (click to see context) from:
[[folder:Blood Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodooze.png]]
->'''Level:''' 4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodooze.png]]
->'''Level:''' 4
to:
Changed line(s) 406,407 (click to see context) from:
* HealingFactor: Blood oozes made from trolls gain a limited form of regeneration.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.
to:
* HealingFactor: Blood FusionDance: Capacitor oozes made from trolls gain a limited form that encounter others of regeneration.
their kind often merge if left undisturbed.
*VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.
*
Changed line(s) 410,415 (click to see context) from:
[[folder:Boilborn]]
->'''Level:''' 1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
->'''Alignment:''' TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
->'''Size:''' Tiny
Crawling pustules that form spontaneously in areas where many creatures die of disease.
->'''Level:''' 1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
->'''Alignment:''' TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
->'''Size:''' Tiny
Crawling pustules that form spontaneously in areas where many creatures die of disease.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Crawling pustules that form spontaneously in areas where many creatures die of disease.
Changed line(s) 417,420 (click to see context) from:
* ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are a mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the usual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the usual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.
to:
* ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are CounterAttack: Whenever a mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies,carnivorous blob takes damage, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victimsreflexively lashes out with demon fever and devil chills instead of a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours theusual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.living flesh of creatures it slams or constricts.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies,
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours the
Changed line(s) 423 (click to see context) from:
[[folder:Capacitor Ooze]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]
Changed line(s) 428,429 (click to see context) from:
* FusionDance: Capacitor oozes that encounter others of their kind often merge if left undisturbed.
* ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.
* ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.
to:
* FusionDance: Capacitor oozes that encounter others of their kind often merge if left undisturbed.
* ShockAndAwe:CrystallineCreature: These creatures are living capacitors shock those whom they strike with their slam attack, or who hit them with crystalline formations.
* TakenForGranite: A creature entrapped by anatural weapon, unarmed strike, or metal weapon.carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.
* ShockAndAwe:
* TakenForGranite: A creature entrapped by a
Changed line(s) 432,433 (click to see context) from:
[[folder:Carnivorous Blob]]
->'''Level:''' 13
->'''Level:''' 13
to:
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:'''
Changed line(s) 435 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
Changed line(s) 437,438 (click to see context) from:
* CounterAttack: Whenever a carnivorous blob takes damage, it reflexively lashes out with a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours the living flesh of creatures it slams or constricts.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours the living flesh of creatures it slams or constricts.
to:
* CounterAttack: Whenever ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a carnivorous blob takes damage, single alchemical substance goes dangerously wrong (as it reflexively lashes out often does) the result is a combination of terrible elemental power with a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devoursthe living flesh mindless destructive power of creatures it slams or constricts.an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
Changed line(s) 441,443 (click to see context) from:
[[folder:Carnivorous Crystal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]
->'''Level:''' 11
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]
->'''Level:''' 11
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 447,448 (click to see context) from:
* CrystallineCreature: These creatures are living crystalline formations.
* TakenForGranite: A creature entrapped by a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.
* TakenForGranite: A creature entrapped by a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.
to:
* CrystallineCreature: These creatures HungryMenace: Crawling slurries hunger to consume anything they can sense.
* MuckMonster: Crawling slurries areliving crystalline formations.
* TakenForGranite: A creature entrapped byalmost always byproducts of toxic waste or alchemical runoff into areas with a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.high concentration of acid and/or magic.
* MuckMonster: Crawling slurries are
* TakenForGranite: A creature entrapped by
Changed line(s) 451,453 (click to see context) from:
[[folder:Chromatic Ooze]]
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:''' 18
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:''' 18
to:
Changed line(s) 455,457 (click to see context) from:
->'''Size:''' Large
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
to:
->'''Size:''' Large
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.Medium
A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
Changed line(s) 459,460 (click to see context) from:
* ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a single alchemical substance goes dangerously wrong (as it often does) the result is a combination of terrible elemental power with the mindless destructive power of an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
to:
* ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a single alchemical substance goes dangerously wrong (as it often does) DeathTrap: Deathtrap oozes hunt by ambush by assuming the result is a combination form of terrible elemental power with the mindless destructive power of an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
Changed line(s) 463,465 (click to see context) from:
[[folder:Crawling Slurry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
->'''Level:''' 16
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
->'''Level:''' 16
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
->'''Level:'''
Changed line(s) 469,470 (click to see context) from:
* HungryMenace: Crawling slurries hunger to consume anything they can sense.
* MuckMonster: Crawling slurries are almost always byproducts of toxic waste or alchemical runoff into areas with a high concentration of acid and/or magic.
* MuckMonster: Crawling slurries are almost always byproducts of toxic waste or alchemical runoff into areas with a high concentration of acid and/or magic.
to:
* HungryMenace: Crawling slurries hunger BecomingTheMask: A shapeshifting doppeldrek believes itself to consume anything they can sense.
* MuckMonster: Crawling slurries are almost always byproductsbe whatever type of toxic waste or alchemical runoff into areas with a high concentration creature it is currently mimicking, and copies the behaviour typical of acid and/or magic.that type of creature, as far as its intelligence allows.
* MuckMonster: Crawling slurries are almost always byproducts
Changed line(s) 473,474 (click to see context) from:
[[folder:Deathtrap Ooze]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 478 (click to see context) from:
* DeathTrap: Deathtrap oozes hunt by ambush by assuming the form of simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.
to:
* DeathTrap: Deathtrap oozes hunt EmotionBomb: An emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by ambush by assuming the form of simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.its attuned emotion.
Changed line(s) 481,482 (click to see context) from:
[[folder:Doppeldrek]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 484 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 486 (click to see context) from:
* BecomingTheMask: A shapeshifting doppeldrek believes itself to be whatever type of creature it is currently mimicking, and copies the behaviour typical of that type of creature, as far as its intelligence allows.
to:
* BecomingTheMask: A shapeshifting doppeldrek believes itself AnIcePerson: These frozen oozes are cold enough to be whatever type numb flesh, causing their prey to convulse in a fit of creature it is currently mimicking, and copies the behaviour typical of that type of creature, as far as its intelligence allows.shivers.
Changed line(s) 489,490 (click to see context) from:
[[folder:Emotion Ooze]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 494 (click to see context) from:
* EmotionBomb: An emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by its attuned emotion.
to:
* EmotionBomb: An emotion ooze can release a pulse HoistByHisOwnPetard: A fuming sludge forms from ignited pools of psychic energy that causes intelligent unstable alchemical runoff, and its first meal is most often its accidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead creatureswithin 60 feet to be overwhelmed by its attuned emotion.their complex chemical compositions, but not creatures composed of a single element, like elementals.
* SuperSenses: A fuming sludge detects nearby living and undead creatures
Changed line(s) 497,498 (click to see context) from:
[[folder:Freezing Flow]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 500 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 502 (click to see context) from:
* AnIcePerson: These frozen oozes are cold enough to numb flesh, causing their prey to convulse in a fit of shivers.
to:
* AnIcePerson: These frozen ChameleonCamouflage: Garden oozes are cold enough innately change hue to numb flesh, causing their prey match the ground underneath them, and can be hard to convulse in a fit of shivers.spot.
Changed line(s) 505,506 (click to see context) from:
[[folder:Fuming Sludge]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 508 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 510,511 (click to see context) from:
* HoistByHisOwnPetard: A fuming sludge forms from ignited pools of unstable alchemical runoff, and its first meal is most often its accidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.
to:
* HoistByHisOwnPetard: ChestMonster: A fuming sludge forms from ignited pools of unstable alchemical runoff, and glimmerhollow turns its first meal is home into the image of a massive geode, filled with some of the purest, most often exquisite specimens ever seen, and let greed or hunger lure victims in. When the trap is sprung, the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on itsaccidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.
Changed line(s) 514,515 (click to see context) from:
[[folder:Garden Ooze]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:'''
Changed line(s) 517 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 519 (click to see context) from:
* ChameleonCamouflage: Garden oozes innately change hue to match the ground underneath them, and can be hard to spot.
to:
* ChameleonCamouflage: Garden oozes innately change hue to match the ground underneath them, MuckMonster: A globster is composed of decaying sea creatures, half-digested and can be hard to spot.merged into a revolting, reeking heap of blubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.
* SeaMonster: A globster is made from half-digested parts of sea creatures.
Changed line(s) 522,524 (click to see context) from:
[[folder:Gelatinous Cube]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gelatinous_cube_42.jpg]]
->'''Level:''' 3
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gelatinous_cube_42.jpg]]
->'''Level:''' 3
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 528 (click to see context) from:
Strange, cubical oozes that seem to treat dungeons as their natural habitats, gelatinous cubes are clearly not naturally occurring beings. They are thought to have been magically created to serve to guard the homes and workshops of their creators and keep them clean of refuse, and to have continued to thrive on their own long after the downfall of their original makers.
to:
Changed line(s) 530,540 (click to see context) from:
* TheAgeless: Gelatinous cubes can live for millennia if not killed or starved for food.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselves when exposed to fire or extreme heat.
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselves when exposed to fire or extreme heat.
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.
to:
* TheAgeless: Gelatinous cubes can live for millennia if not killed MadeOfExplodium: Because of its volatile nature, a gunpowder ooze may explode around open flames or starved for food.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselvessparks, or when exposed to taking fire damage or extreme heat.
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.damage from a ranged firearm attack.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselves
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.
Changed line(s) 543,544 (click to see context) from:
[[folder:Glimmerhollow]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 546 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeSmall
Changed line(s) 548,549 (click to see context) from:
* ChestMonster: A glimmerhollow turns its home into the image of a massive geode, filled with some of the purest, most exquisite specimens ever seen, and let greed or hunger lure victims in. When the trap is sprung, the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
to:
* ChestMonster: A glimmerhollow turns its home CannibalismSuperpower: When a hag eye ooze's creator and her coven are destroyed, with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought and malignancy, transforming into the image of a massive geode, filled with some coven ooze.
* EyeBeams: Each of thepurest, most exquisite specimens ever seen, ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she andlet greed or hunger lure victims in. When the trap is sprung, hag eye ooze are on the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.same plane.
* EyeBeams: Each of the
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she and
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
Changed line(s) 552,554 (click to see context) from:
[[folder:Globster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:''' 5
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:''' 5
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:'''
Changed line(s) 558,559 (click to see context) from:
* MuckMonster: A globster is composed of decaying sea creatures, half-digested and merged into a revolting, reeking heap of blubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.
* SeaMonster: A globster is made from half-digested parts of sea creatures.
to:
* MuckMonster: A globster is composed of decaying sea creatures, half-digested BigEater: Each day, a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage andmerged into a revolting, reeking heap creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts ofblubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.plant and animal matter to sustain itself.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage and
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of
* SeaMonster: A globster is made from half-digested parts of sea creatures.
Changed line(s) 562,564 (click to see context) from:
[[folder:Gray Ooze]]
[[quoteright:752:https://static.tvtropes.org/pmwiki/pub/images/0002_8.png]]
->'''Level:''' 4 (gray and crystal ooze)
[[quoteright:752:https://static.tvtropes.org/pmwiki/pub/images/0002_8.png]]
->'''Level:''' 4 (gray and crystal ooze)
to:
[[quoteright:752:https://static.tvtropes.org/pmwiki/pub/images/0002_8.png]]
->'''Level:'''
Changed line(s) 566,568 (click to see context) from:
->'''Size:''' Medium
Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.
Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.
to:
->'''Size:''' Medium
Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.Huge
Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.
Changed line(s) 570,571 (click to see context) from:
* NobodyHereButUsStatues: A gray ooze, due to its transparency, can make it dangerously easy to mistake one for a harmless-looking pile of mud.
* TheParalyzer: A crystal ooze secretes a paralysing slime.
* TheParalyzer: A crystal ooze secretes a paralysing slime.
to:
* NobodyHereButUsStatues: A gray ooze, due to its transparency, can make it dangerously easy to mistake one for FogOfDoom: The hungry fog is a harmless-looking pile form of mud.
* TheParalyzer: A crystalgaseous ooze secretes infused with negative energy.
* ReviveKillsZombie: While aparalysing slime.hungry fog is not an undead creature, it is hurt by positive energy as if it were one.
* TheParalyzer: A crystal
* ReviveKillsZombie: While a
Changed line(s) 574,576 (click to see context) from:
[[folder:Gunpowder Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
->'''Level:''' 14 (normal), 15 (admixture ooze)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
->'''Level:''' 14 (normal), 15 (admixture ooze)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
->'''Level:'''
Changed line(s) 578,580 (click to see context) from:
->'''Size:''' Large
More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].
More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].
to:
->'''Size:''' Large
More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].Gargantuan
More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].
Changed line(s) 582 (click to see context) from:
* MadeOfExplodium: Because of its volatile nature, a gunpowder ooze may explode around open flames or sparks, or when taking fire damage or damage from a ranged firearm attack.
to:
* MadeOfExplodium: Because InvisibleMonsters: A living mirage is a cloud of its volatile nature, a gunpowder ooze may explode around open flames or sparks, or when taking fire damage or damage from a ranged firearm attack.invisible, shimmering air that seeks to feed on the water and minerals found in living bodies.
Changed line(s) 585,586 (click to see context) from:
[[folder:Hag Eye Ooze]]
->'''Level:''' 3 (hag eye ooze), 9 (coven ooze)
->'''Level:''' 3 (hag eye ooze), 9 (coven ooze)
to:
->'''Level:'''
Changed line(s) 588 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 590,592 (click to see context) from:
* CannibalismSuperpower: When a hag eye ooze's creator and her coven are destroyed, with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought and malignancy, transforming into a coven ooze.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she and the hag eye ooze are on the same plane.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she and the hag eye ooze are on the same plane.
to:
* CannibalismSuperpower: When a hag eye ooze's creator and her coven StickySituation: A weapon that hits the living tar is stuck to its adhesive mass. Living tars are destroyed, often filled with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought bones, fossils and malignancy, transforming into a coven ooze.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were lookingdiscarded weaponry from the ooze directly, as long as she and the hag eye ooze are on the same plane.adventurers.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking
Changed line(s) 595,596 (click to see context) from:
[[folder:Hungry Flesh]]
->'''Level:''' 3
->'''Level:''' 3
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:'''
Changed line(s) 598 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 600,602 (click to see context) from:
* BigEater: Each day, a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage and creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage and creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
to:
* BigEater: Each day, FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced,magical light show but available for a hungry flesh quickly repairs fraction of the damage and creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.price. As long as they are well fed, luminous oozes accept this treatment.
* HealingFactor: When cut or pierced,
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
Changed line(s) 605,606 (click to see context) from:
[[folder:Hungry Fog]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 608 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 610,611 (click to see context) from:
* FogOfDoom: The hungry fog is a form of gaseous ooze infused with negative energy.
* ReviveKillsZombie: While a hungry fog is not an undead creature, it is hurt by positive energy as if it were one.
* ReviveKillsZombie: While a hungry fog is not an undead creature, it is hurt by positive energy as if it were one.
to:
* FogOfDoom: The hungry fog LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets ofgaseous gases that erupt violently when the ooze infused with negative energy.
* ReviveKillsZombie: While a hungry fogis not an undead creature, it is hurt by positive energy as if it were one.attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of
* ReviveKillsZombie: While a hungry fog
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
Changed line(s) 614,615 (click to see context) from:
[[folder:Living Mirage]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 619 (click to see context) from:
* InvisibleMonsters: A living mirage is a cloud of invisible, shimmering air that seeks to feed on the water and minerals found in living bodies.
to:
* InvisibleMonsters: A living mirage is a cloud of invisible, shimmering air that seeks StarfishAliens: These creatures are not native to feed on the water Golarion, and minerals found in living bodies.being oozes they certainly aren't humanoid.
Changed line(s) 622,623 (click to see context) from:
[[folder:Living Tar]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 627 (click to see context) from:
* StickySituation: A weapon that hits the living tar is stuck to its adhesive mass. Living tars are often filled with bones, fossils and discarded weaponry from adventurers.
to:
* StickySituation: A weapon that hits the living tar MonstrousCannibalism: In particularly desolate areas where wildlife is stuck to its adhesive mass. Living tars sparse, putrid oozes are often filled with bones, fossils drawn to each other and discarded weaponry from adventurers.try to consume their own kind.
Changed line(s) 630,632 (click to see context) from:
[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4
to:
Changed line(s) 634 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 636 (click to see context) from:
* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they are well fed, luminous oozes accept this treatment.
to:
* FantasticLightSource: Luminous OneToMillionToOne: Pyronite oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they have an extremely unstable life cycle and are well fed, luminous defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozesaccept this treatment.constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes
Changed line(s) 639,641 (click to see context) from:
[[folder:Magma Ooze]]
->'''Level:''' 7 (8 if poisonous)
->'''Alignment:''' TrueNeutral
->'''Level:''' 7 (8 if poisonous)
->'''Alignment:''' TrueNeutral
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:'''
->'''Alignment:'''
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
Changed line(s) 644,649 (click to see context) from:
* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
to:
* LivingLava: They're living pools of molten rock commonly found ColorCodedForYourConvenience: A radiant essence's color depends on the border regions type of the Planes of Earth outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock theysilver for angels. As most radiant essences are formed from or the magic that animated them.
** Magma oozes formed from rocksmingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containingtoxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gasesthe collected celestial power that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.gives it life.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they
** Magma oozes formed from rocks
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
Changed line(s) 652,654 (click to see context) from:
[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5
to:
[[quoteright:802:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 656,658 (click to see context) from:
->'''Size:''' Large
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
to:
->'''Size:''' Large
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.Medium
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Changed line(s) 660 (click to see context) from:
* DamageDiscrimination: An ochre jelly's acid only dissolves flesh and practically nothing else.
to:
* DamageDiscrimination: An ochre jelly's acid only dissolves flesh MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and practically nothing else.it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
Changed line(s) 663,664 (click to see context) from:
[[folder:Plasma Ooze]]
->'''Level:''' 16
->'''Level:''' 16
to:
->'''Level:'''
Changed line(s) 666 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 668 (click to see context) from:
* StarfishAliens: These creatures are not native to Golarion, and being oozes they certainly aren't humanoid.
to:
* StarfishAliens: These creatures are not native InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to Golarion, burn everyone and everything else in the area while being oozes they certainly aren't humanoid.unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
Changed line(s) 671,672 (click to see context) from:
[[folder:Putrid Ooze]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 674 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 676 (click to see context) from:
* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes are drawn to each other and try to consume their own kind.
to:
* MonstrousCannibalism: In particularly desolate areas where wildlife ArtificialHybrid: It is sparse, putrid theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozesare drawn to each other and try to consume their own kind.can turn a party's worth of high-end gear into a pile of rust.
* MooksAteMyEquipment: Rust oozes
Changed line(s) 679,680 (click to see context) from:
[[folder:Pyronite Ooze]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 684,685 (click to see context) from:
* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
to:
* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and are defined by their ability bone, making it a particularly dangerous threat to continuously explode, splitting into two smaller oozes, most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters andreform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning themat sea, even more explosive than normal.going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them
Changed line(s) 688,694 (click to see context) from:
[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood
->'''Size:''' Large
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood
->'''Size:''' Large
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
Changed line(s) 696,698 (click to see context) from:
* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
to:
* ColorCodedForYourConvenience: A radiant essence's color depends on the type MuckMonster: Sewer oozes are amorphous masses of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons sewage and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: Asother detritus, and make their name suggests, they glow brightly and are one of homes in the few good-aligned species sewers of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.large cities.
* LightIsGood: As
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
Changed line(s) 701,703 (click to see context) from:
[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:'''
Changed line(s) 705 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 707,708 (click to see context) from:
* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
to:
* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what extend to attack prey. Due to a shard slag's constantly roiling molten body, the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.slag blades constantly melt away, only to be replaced each time.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
Changed line(s) 711,712 (click to see context) from:
[[folder:Roiling Oil]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 714 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 716,717 (click to see context) from:
* InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else in the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
to:
* InfernalRetaliation: Even ChestBurster: 24 hours after death, the smallest spark or flame can light host of a roiling oil on fire, allowing it skincrawler's skin splits apart into a rash of up to burn everyone a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures andeverything else in feed on the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.fluids of their hosts.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
Changed line(s) 720,723 (click to see context) from:
[[folder:Rust Ooze]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Changed line(s) 725,726 (click to see context) from:
* ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.
to:
* ArtificialHybrid: It is theorised that SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by the first rust ooze came runelords to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gearenhance their power, they form into a pile of rust.sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
Changed line(s) 729,730 (click to see context) from:
[[folder:Sea Scourge]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 734,735 (click to see context) from:
* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
to:
* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and bone, making it decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in aparticularly dangerous threat to most boats.
* SeaMonster:thick garden of fungi. The sea scourge is known ooze lacks any ability to prey on humanoids both in shallow waters digest food, and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for rely entirely on the sea scourge.symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
* TheSymbiote: Each slime mold is covered in a
* SeaMonster:
Changed line(s) 738,739 (click to see context) from:
[[folder:Sewer Ooze]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 741 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumMedium (slithering pit), Huge (slithering rift)
Changed line(s) 743 (click to see context) from:
* MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the sewers of large cities.
to:
* MuckMonster: Sewer oozes are amorphous masses BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of sewage and other detritus, and make their homes in the sewers of large cities.holding'', allowing it to carry more prey than its size would indicate.
Changed line(s) 746,749 (click to see context) from:
[[folder:Shard Slag]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 751 (click to see context) from:
* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only to be replaced each time.
to:
* ShapeshifterWeapon: A shard slag manipulates its molten metal form AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability tocreate blade-like protrusions it shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one canextend arc protoplasm to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only other, dealing damage to be replaced each time.creatures in the line.
* CombatTentacles: String slimes are named for their ability to
* CombinationAttack: When two string slimes are in close proximity, one can
Changed line(s) 754,755 (click to see context) from:
[[folder:Skincrawler]]
->'''Level:''' 0
->'''Level:''' 0
to:
->'''Level:'''
Changed line(s) 757 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyLarge
Changed line(s) 759,760 (click to see context) from:
* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
to:
* ChestBurster: 24 hours after death, the host HumanDisguise: As long as a portion of a skincrawler's skin splits apart into soul remains undigested, a rash soul slime can adopt the shape and use the vocalisations of up to a dozen skincrawlers that then slither away soul. They routinely do this to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselvesget close to living creatures and their prey while hunting.
* SoulEating: Soul slimes feed on thefluids quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their hosts.occupants.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves
* SoulEating: Soul slimes feed on the
Changed line(s) 763 (click to see context) from:
[[folder:Sinsludge]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Changed line(s) 765,773 (click to see context) from:
* SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by the runelords to enhance their power, they form into a sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
to:
* SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by SlipperySkid: A tallow ooze covers the runelords nearby area in slick grease or soap, which can cause other creatures to enhance their power, they form into a sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes soulsslip and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.fall.
* SoulEating: The rancid gluttony consumes souls
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
Changed line(s) 776,777 (click to see context) from:
[[folder:Slime Mold]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:'''
Changed line(s) 779 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 781,782 (click to see context) from:
* ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
to:
* ImMelting: The flesh of those who succumb to QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the slime mold's fungal rot dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to blacken move and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.seek prey.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
Changed line(s) 785,788 (click to see context) from:
[[folder:Slithering Pit]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (slithering pit), Huge (slithering rift)
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (slithering pit), Huge (slithering rift)
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 790 (click to see context) from:
* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of holding'', allowing it to carry more prey than its size would indicate.
to:
* BiggerOnTheInside: A slithering pit's inner well functions much like HealingHands: The tomb jelly's substance can heal a ''bag of holding'', allowing it to carry more prey than its size would indicate.willing undead creature.
Changed line(s) 793,795 (click to see context) from:
[[folder:String Slime]]
->'''Level:''' 3
->'''Size:''' Large
->'''Level:''' 3
->'''Size:''' Large
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 797,799 (click to see context) from:
* AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
to:
* AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) MetalMuncher: Vaultbreaker oozes are driven to feed on and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.digest precious metals.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
Changed line(s) 802,803 (click to see context) from:
[[folder:Soul Slime]]
->'''Level:''' 18
->'''Level:''' 18
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:'''
Changed line(s) 805 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium (verdurous ooze), Large (greater verdurous ooze)
Changed line(s) 807,808 (click to see context) from:
* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
to:
* HumanDisguise: As long as ForcedSleep: The chemicals emitted by a portion of a soul remains undigested, a soul slime verdurous ooze can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming theput living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.non-plant creatures to sleep.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the
Changed line(s) 811,813 (click to see context) from:
[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
to:
Changed line(s) 815 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 817 (click to see context) from:
* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.
to:
* SlipperySkid: A tallow FesteringFungus: The yeast ooze covers the nearby area in slick grease or soap, which is a forthing ooze that can cause other creatures to slip and fall.spread a disease known as monstrous yeast.
Deleted line(s) 819,860 (click to see context) :
[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.
[[/folder]]
[[folder:Tomb Jelly]]
->'''Level:''' 5
->'''Size:''' Large
----
* HealingHands: The tomb jelly's substance can heal a willing undead creature.
[[/folder]]
[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
[[/folder]]
[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
----
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
[[/folder]]
[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]
Is there an issue? Send a MessageReason:
None
* AcidAttack: Many oozes have acidic attacks that can quickly degrade flesh and wood, among other materials.
Deleted line(s) 529 (click to see context) :
* AcidAttack: Like many other oozes, gelatinous cubes deal acid damage on contact.
Changed line(s) 622,624 (click to see context) from:
[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:'''
Changed line(s) 626 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 628 (click to see context) from:
* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they are well fed, luminous oozes accept this treatment.
to:
* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of StickySituation: A weapon that hits the price. As long as they living tar is stuck to its adhesive mass. Living tars are well fed, luminous oozes accept this treatment.often filled with bones, fossils and discarded weaponry from adventurers.
Changed line(s) 631,632 (click to see context) from:
[[folder:Magma Ooze]]
->'''Level:''' 7 (8 if poisonous)
->'''Level:''' 7 (8 if poisonous)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:'''
Changed line(s) 634 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 636,641 (click to see context) from:
* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
to:
* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** MagmaFantasticLightSource: Luminous oozes formed from rocks containing toxic minerals or as can provide beautiful prismatic light, like a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influencelight show but available for a fraction of the lower planes can create evil brimstone price. As long as they are well fed, luminous oozes instead of regular magma oozes.accept this treatment.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence
Changed line(s) 644,646 (click to see context) from:
[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5
to:
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:'''
Deleted line(s) 649,650 (click to see context) :
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Changed line(s) 652 (click to see context) from:
* DamageDiscrimination: An ochre jelly's acid only dissolves flesh and practically nothing else.
to:
* DamageDiscrimination: An ochre jelly's acid only dissolves flesh LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and practically nothing else.Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
Changed line(s) 655,656 (click to see context) from:
[[folder:Plasma Ooze]]
->'''Level:''' 16
->'''Level:''' 16
to:
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:'''
Changed line(s) 658 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Changed line(s) 660 (click to see context) from:
* StarfishAliens: These creatures are not native to Golarion, and being oozes they certainly aren't humanoid.
to:
* StarfishAliens: These creatures are not native to Golarion, DamageDiscrimination: An ochre jelly's acid only dissolves flesh and being oozes they certainly aren't humanoid.practically nothing else.
Changed line(s) 663,664 (click to see context) from:
[[folder:Putrid Ooze]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 666 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeGargantuan
Changed line(s) 668 (click to see context) from:
* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes are drawn to each other and try to consume their own kind.
to:
* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid StarfishAliens: These creatures are not native to Golarion, and being oozes are drawn to each other and try to consume their own kind.they certainly aren't humanoid.
Changed line(s) 671,672 (click to see context) from:
[[folder:Pyronite Ooze]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 674 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 676,677 (click to see context) from:
* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
to:
* OneToMillionToOne: Pyronite MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes have an extremely unstable life cycle are drawn to each other and are defined by try to consume their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.own kind.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
Changed line(s) 680,683 (click to see context) from:
[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 685,686 (click to see context) :
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
Changed line(s) 688,690 (click to see context) from:
* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
to:
* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and silver for angels. As most radiant essences are formed defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from themingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightlyooze and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.form into crystals on its surface, turning them even more explosive than normal.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the
* LightIsGood: As their name suggests, they glow brightly
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
Changed line(s) 693,697 (click to see context) from:
[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
Changed line(s) 699,700 (click to see context) from:
* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
to:
* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what silver for angels. As most radiant essences are formed from the world was like in earlier ages, mingled essence of multiple types of outsiders, they occasionally contain important relics tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of thepast.
* MuckMonster: Rime sludges are noxious oozes madefew good-aligned species of decomposing matter ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power thatwas magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.gives it life.
* LightIsGood: As their name suggests, they glow brightly and are one of the
* MuckMonster: Rime sludges are noxious oozes made
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that
Changed line(s) 703,704 (click to see context) from:
[[folder:Roiling Oil]]
->'''Level:''' 6
->'''Level:''' 6
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:'''
Changed line(s) 706 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 708,709 (click to see context) from:
* InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else in the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
to:
* InfernalRetaliation: Even MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else world was like in earlier ages, they occasionally contain important relics of the area while being unharmed past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at theflames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.slightest hint of warmth.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
Changed line(s) 712,713 (click to see context) from:
[[folder:Rust Ooze]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 715 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 717,718 (click to see context) from:
* ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.
to:
* ArtificialHybrid: It is theorised that InfernalRetaliation: Even the first rust ooze came smallest spark or flame can light a roiling oil on fire, allowing it to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae burn everyone and absorbed the rust monster's powers, then consumed all metal instruments everything else in the lab before a frightened attendant hastily washed it down area while being unharmed by the drain.
flames.
*MooksAteMyEquipment: Rust oozes can turn MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a party's worth of high-end gear into a pile of rust.roiling oil to ignite in an explosion.
*
Changed line(s) 721,722 (click to see context) from:
[[folder:Sea Scourge]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 724 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 726,727 (click to see context) from:
* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
to:
* AcidAttack: A sea scourge ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes canshoot turn a stream party's worth of acidic juices capable high-end gear into a pile of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.rust.
* MooksAteMyEquipment: Rust oozes can
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
Changed line(s) 730,731 (click to see context) from:
[[folder:Sewer Ooze]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 733 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 735 (click to see context) from:
* MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the sewers of large cities.
to:
* MuckMonster: Sewer oozes AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors areamorphous masses of sewage and other detritus, and make their homes in especially vigilant for the sewers of large cities.sea scourge.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are
Changed line(s) 738,739 (click to see context) from:
[[folder:Shard Slag]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 741 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 743 (click to see context) from:
* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only to be replaced each time.
to:
* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the slag blades constantly melt away, only to be replaced each time.sewers of large cities.
Changed line(s) 746,747 (click to see context) from:
[[folder:Skincrawler]]
->'''Level:''' 0
->'''Level:''' 0
to:
->'''Level:'''
Changed line(s) 749 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyHuge
Changed line(s) 751,752 (click to see context) from:
* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
to:
* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed onshard slag's constantly roiling molten body, the fluids of their hosts.slag blades constantly melt away, only to be replaced each time.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on
Changed line(s) 755 (click to see context) from:
[[folder:Sinsludge]]
to:
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
[[/folder]]
[[folder:Sinsludge]]
----
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
[[/folder]]
[[folder:Sinsludge]]
----
Changed line(s) 785,787 (click to see context) from:
[[folder:Soul Slime]]
->'''Level:''' 18
->'''Alignment:''' TrueNeutral
->'''Level:''' 18
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 790,791 (click to see context) from:
* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
to:
* HumanDisguise: As long as AsteroidsMonster: Whenever a portion of a soul remains undigested, a soul string slime can adopt the shape would take slashing damage (if it weren't immune) and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
has at least 10 HP, it splits into two identical slimes.
*SoulEating: Soul CombatTentacles: String slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and are named for their occupants.ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
*
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
Changed line(s) 794,796 (click to see context) from:
[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:'''
Changed line(s) 798 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 800 (click to see context) from:
* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.
to:
* SlipperySkid: A tallow ooze covers HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the nearby area shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned inslick grease or soap, which objects, but can cause other creatures to slip also feed on the quintessence of the Outer Planes and fall.their occupants.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in
Changed line(s) 803,805 (click to see context) from:
[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 807 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 809 (click to see context) from:
* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.
to:
* QuicksandSucks: Tar oozes begin their existence SlipperySkid: A tallow ooze covers the nearby area in tar pits, slick grease or soap, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes can cause other creatures to slip and slowly energises the tar until it begins to move and seek prey.fall.
Changed line(s) 812,814 (click to see context) from:
[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 816 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 818 (click to see context) from:
* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
to:
* MetalMuncher: Vaultbreaker QuicksandSucks: Tar oozes are driven to feed on begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and digest precious metals.slowly energises the tar until it begins to move and seek prey.
Changed line(s) 821,825 (click to see context) from:
[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 827 (click to see context) from:
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
to:
* ForcedSleep: HealingHands: The chemicals emitted by a verdurous ooze tomb jelly's substance can put living, non-plant creatures to sleep.heal a willing undead creature.
Changed line(s) 830,831 (click to see context) from:
[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:'''
Changed line(s) 833 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 835 (click to see context) from:
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
to:
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
Added DiffLines:
[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
----
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
[[/folder]]
[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Oozes''' | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Oozes''' | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Changed line(s) 755,758 (click to see context) from:
[[folder:Slime Mold]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Changed line(s) 760,761 (click to see context) from:
* ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
to:
* ImMelting: The flesh SevenDeadlySins: As many sources of those who succumb to raw magic in old Thassilon are steeped in sinful soul energy used by the slime mold's fungal rot begins runelords to blacken and decay, running from the body in liquid streams enhance their power, they form into a sinsludge, a mucky effluvium that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered indevelops into a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely barely rudimentary consciousness based on the symbiotic fungi to break down organic matter. emotion behind the sin.
* SoulEating: Thefungi in turn receive ample food supplies.rancid gluttony consumes souls and leaves bodies behind as undead.
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
* TheSymbiote: Each slime mold is covered in
* SoulEating: The
!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
Changed line(s) 764,765 (click to see context) from:
[[folder:Slithering Pit]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
to:
->'''Level:'''
Changed line(s) 767 (click to see context) from:
->'''Size:''' Medium (slithering pit), Huge (slithering rift)
to:
->'''Size:''' Medium (slithering pit), Huge (slithering rift)Large
Changed line(s) 769 (click to see context) from:
* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of holding'', allowing it to carry more prey than its size would indicate.
to:
* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag ImMelting: The flesh of holding'', allowing it those who succumb to carry more prey than its size would indicate.the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
Changed line(s) 772,773 (click to see context) from:
[[folder:Soul Slime]]
->'''Level:''' 18
->'''Level:''' 18
to:
->'''Level:'''
Changed line(s) 775 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium (slithering pit), Huge (slithering rift)
Changed line(s) 777,778 (click to see context) from:
* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
to:
* HumanDisguise: As long as BiggerOnTheInside: A slithering pit's inner well functions much like a portion ''bag of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this holding'', allowing it to get close to their carry more prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.than its size would indicate.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
Changed line(s) 781,783 (click to see context) from:
[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:'''
Changed line(s) 785 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 787 (click to see context) from:
* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.
to:
* SlipperySkid: A tallow ooze covers HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the nearby area shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned inslick grease or soap, which objects, but can cause other creatures to slip also feed on the quintessence of the Outer Planes and fall.their occupants.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in
Changed line(s) 790,792 (click to see context) from:
[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 794 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 796 (click to see context) from:
* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.
to:
* QuicksandSucks: Tar oozes begin their existence SlipperySkid: A tallow ooze covers the nearby area in tar pits, slick grease or soap, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes can cause other creatures to slip and slowly energises the tar until it begins to move and seek prey.fall.
Changed line(s) 799,801 (click to see context) from:
[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 803 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 805 (click to see context) from:
* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
to:
* MetalMuncher: Vaultbreaker QuicksandSucks: Tar oozes are driven to feed on begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and digest precious metals.slowly energises the tar until it begins to move and seek prey.
Changed line(s) 808,810 (click to see context) from:
[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 812 (click to see context) from:
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
to:
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)Medium
Changed line(s) 814 (click to see context) from:
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
to:
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures MetalMuncher: Vaultbreaker oozes are driven to sleep.feed on and digest precious metals.
Changed line(s) 817,818 (click to see context) from:
[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:'''
Changed line(s) 820 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium (verdurous ooze), Large (greater verdurous ooze)
Changed line(s) 822 (click to see context) from:
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
to:
* FesteringFungus: ForcedSleep: The yeast chemicals emitted by a verdurous ooze is a forthing ooze that can spread a disease known as monstrous yeast.put living, non-plant creatures to sleep.
Added DiffLines:
[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]