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[[folder:Slithering Tracker]]
->'''Level:''' 4

to:

[[folder:Slithering Tracker]]
[[folder:Spellgorger]]
->'''Level:''' 412



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* TheParalyzer: Any creature that is hit by a slithering tracker's slam comes into contact with the anesthetising slime it secretes.

to:

* TheParalyzer: Any AntiMagic: Whenever a spellgorger moves, it becomes surrounded by a disruptive field of magically energised motes that interfere with the spellcasting of other creatures.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a
creature that is hit by a slithering tracker's slam comes into contact with capable of casting spells, it can cast their spells, usually to defend itself from the anesthetising slime it secretes. victim's allies.



[[folder:Spellgorger]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Spellgorger]]
[[folder:Tear of Nuruu'gal]]
->'''Level:''' 12
6
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' LargeSmall

First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.



* AntiMagic: Whenever a spellgorger moves, it becomes surrounded by a disruptive field of magically energised motes that interfere with the spellcasting of other creatures.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite: If a spellgorger has engulfed a creature capable of casting spells, it can cast their spells, usually to defend itself from the victim's allies.

to:

* AntiMagic: Whenever DemonicPossession: They can't seize control of a spellgorger moves, body, but the host can choose to give it becomes surrounded up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned
by a disruptive field primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear
of magically energised motes that interfere Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete
with the spellcasting of other creatures.
burn ability and have a few fire spells at their disposal.
* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
* PowerParasite:
TheSymbiote: If a spellgorger has engulfed tear grapples a creature capable of casting spells, humanoid, it can cast forcibly inhabit their spells, usually body. A willing host gains access to defend itself all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the victim's allies.inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.



[[folder:Tear of Nuruu'gal]]
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.

to:

[[folder:Tear of Nuruu'gal]]
[[folder:Thorgothrel]]
->'''Level:''' 6
8
->'''Alignment:''' ChaoticNeutral
LawfulEvil
->'''Size:''' Small

First spawned by the primordial godling Nuruu'gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature's essence and foul sentience.
Large



* DemonicPossession: They can't seize control of a body, but the host can choose to give it up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.

to:

* DemonicPossession: They can't seize control of a body, but the host can choose to give it up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged
DeflectorShields: A thorgothrel with a host, silver armature is sheathed in a thin layer of shimmering energy. Without this force field, a thorgothrel quickly evaporates in the two may fuse together atmosphere of a planet like Golarion.
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral
and explode into a horrible light before catalyzing into a shining child.
* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
violent.



[[folder:Thorgothrel]]
->'''Level:''' 8
->'''Alignment:''' LawfulEvil

to:

[[folder:Thorgothrel]]
[[folder:Tyrant Jelly]]
->'''Level:''' 8
9
->'''Alignment:''' LawfulEvilTrueNeutral



* DeflectorShields: A thorgothrel with a silver armature is sheathed in a thin layer of shimmering energy. Without this force field, a thorgothrel quickly evaporates in the atmosphere of a planet like Golarion.
* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.

to:

* DeflectorShields: A thorgothrel with FusionDance: When an ochre jelly infiltrates a silver armature is sheathed giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a thin layer of shimmering energy. Without this force field, tyrant jelly, an intelligent ooze using an immature insect as a thorgothrel quickly evaporates in the atmosphere of a planet like Golarion.
brain.
* DevolutionDevice: PestController: A thorgothrel tyrant jelly can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.take control of arthropods.



[[folder:Tyrant Jelly]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Tyrant Jelly]]
[[folder:Vespergaunt]]
->'''Level:''' 9
12
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium



* FusionDance: When an ochre jelly infiltrates a giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly, an intelligent ooze using an immature insect as a brain.
* PestController: A tyrant jelly can take control of arthropods.

to:

* FusionDance: When an ochre jelly infiltrates a giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly, an intelligent ooze using an immature insect as a brain.
* PestController:
EyesDoNotBelongThere: A tyrant jelly can take control vespergaunt's amorphous mass is full of arthropods.eyes.



[[folder:Vespergaunt]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil

to:

[[folder:Vespergaunt]]
[[folder:Warpglass Ooze]]
->'''Level:''' 12
2
->'''Alignment:''' NeutralEvilTrueNeutral



* EyesDoNotBelongThere: A vespergaunt's amorphous mass is full of eyes.

to:

* EyesDoNotBelongThere: A vespergaunt's amorphous mass MirrorMonster: Creatures that look upon a warpglass ooze see a warped reflection of themselves, though there is full of eyes.no evidence the images are founded in reality.



[[folder:Warpglass Ooze]]
->'''Level:''' 2

to:

[[folder:Warpglass !Non-Intelligent
[[folder:Adaptive
Ooze]]
->'''Level:''' 27



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* MirrorMonster: Creatures that look upon a warpglass ooze see a warped reflection of themselves, though there is no evidence the images are founded in reality.

to:

* MirrorMonster: Creatures ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that look upon a warpglass ooze see a warped reflection strike out at targets and take on characteristics of themselves, though there is no evidence weapons the images are founded in reality.oozes have recently been struck by. They can also assimilate different energies, becoming immune to them and reproducing them for a limited time.



!Non-Intelligent
[[folder:Adaptive Ooze]]
->'''Level:''' 7

to:

!Non-Intelligent
[[folder:Adaptive
[[folder:Alchemical Ooze]]
->'''Level:''' 7-1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)



->'''Size:''' Large

to:

->'''Size:''' LargeTiny



* ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that strike out at targets and take on characteristics of weapons the oozes have recently been struck by. They can also assimilate different energies, becoming immune to them and reproducing them for a limited time.

to:

* ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that strike out at targets and take on characteristics of weapons the FourTemperamentEnsemble: Alchemical oozes have recently been struck by. They can also assimilate different energies, becoming immune to differentiated by likening them to the humours said to compose the bodies of living beings. Sanguine oozes are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; and reproducing them for a limited time.choleric oozes of caustic chemicals.



[[folder:Alchemical Ooze]]
->'''Level:''' -1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)

to:

[[folder:Alchemical Ooze]]
[[folder:Ambergrim]]
->'''Level:''' -1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)6



->'''Size:''' Tiny

to:

->'''Size:''' TinyMedium



* FourTemperamentEnsemble: Alchemical oozes have been differentiated by likening them to the humours said to compose the bodies of living beings. Sanguine oozes are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; and choleric oozes of caustic chemicals.

to:

* FourTemperamentEnsemble: Alchemical oozes have been differentiated by likening them to ChestBurster: When a fungal blight infects an ambulatory plant, the humours said to compose growth inherits some measure of the bodies of living beings. Sanguine oozes plant's mobility and eventually hatches into a newborn ambergrim. Most arboreals are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; as repulsed by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before they burst open, but this is painful and choleric oozes of caustic chemicals.creates deep, easily infected scars.



[[folder:Ambergrim]]
->'''Level:''' 6

to:

[[folder:Ambergrim]]
[[folder:Amoeba]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
->'''Level:''' 61



->'''Size:''' Medium

to:

->'''Size:''' MediumFine (normal), Small (giant)

Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.



* ChestBurster: When a fungal blight infects an ambulatory plant, the growth inherits some measure of the plant's mobility and eventually hatches into a newborn ambergrim. Most arboreals are as repulsed by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before they burst open, but this is painful and creates deep, easily infected scars.

to:

* ChestBurster: When a fungal blight infects AsteroidsMonster: Giant amoebas may detach parts of of themselves to form an ambulatory plant, amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, the growth inherits some measure of the plant's mobility and eventually hatches entire thing dissolving into a newborn ambergrim. Most arboreals pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas
are quite large, as repulsed big as or bigger than a soccer ball. They usually subsist by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before hunting rats and other small vertebrates, which they burst open, but this is painful and creates deep, easily infected scars.are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.



[[folder:Amoeba]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
->'''Level:''' 1

to:

[[folder:Amoeba]]
[[quoteright:330:https://static.
[[folder:Blood Ooze]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
org/pmwiki/pub/images/bloodooze.png]]
->'''Level:''' 14



->'''Size:''' Fine (normal), Small (giant)

Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.

to:

->'''Size:''' Fine (normal), Small (giant)

Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
Medium



* AsteroidsMonster: Giant amoebas may detach parts of of themselves to form an amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, the entire thing dissolving into a pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.

to:

* AsteroidsMonster: Giant amoebas may detach parts of of themselves to HealingFactor: Blood oozes made from trolls gain a limited form an amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, of regeneration.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from
the entire thing dissolving into a pile of coin-sized versions of itself.
* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
living.



[[folder:Black Pudding]]
[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/ooze_blackpudding.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

These oozes are the scavengers of the underworld, scouring caves for objects to dissolve with their corrosive secretions easily dissolving both organic material and metal.

to:

[[folder:Black Pudding]]
[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/ooze_blackpudding.png]]
[[folder:Boilborn]]
->'''Level:''' 7
1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
->'''Alignment:''' TrueNeutral
TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
->'''Size:''' Huge

These oozes are the scavengers
Tiny

Crawling pustules that form spontaneously in areas where many creatures die
of the underworld, scouring caves for objects to dissolve with their corrosive secretions easily dissolving both organic material and metal.disease.



* AsteroidsMonster: Black puddings reproduce by budding off a smaller black pudding.
* UndergroundMonkey: Variants of black pudding can be found across the world: white ones in the arctic, tan ones in deserts and brown ones in swamps.

to:

* AsteroidsMonster: Black puddings reproduce ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by budding off color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are a smaller black pudding.
mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Variants Several boilborn variants exist, which form in response to different kinds of black pudding can be found across magical and natural pollution. Abyssal and infernal boilborn come from the world: white ones in Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the arctic, tan ones in deserts usual leprosy. Blindborn transmit blinding sickness, and brown ones in swamps.plagueborn spread cackle fever.



[[folder:Blood Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodooze.png]]
->'''Level:''' 4

to:

[[folder:Blood [[folder:Capacitor Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodooze.png]]
->'''Level:''' 411



* HealingFactor: Blood oozes made from trolls gain a limited form of regeneration.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.

to:

* HealingFactor: Blood FusionDance: Capacitor oozes made from trolls gain a limited form that encounter others of regeneration.
their kind often merge if left undisturbed.
* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.



[[folder:Boilborn]]
->'''Level:''' 1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
->'''Alignment:''' TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
->'''Size:''' Tiny

Crawling pustules that form spontaneously in areas where many creatures die of disease.

to:

[[folder:Boilborn]]
[[folder:Carnivorous Blob]]
->'''Level:''' 1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
13
->'''Alignment:''' TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
TrueNeutral
->'''Size:''' Tiny

Crawling pustules that form spontaneously in areas where many creatures die of disease.
Gargantuan



* ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are a mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the usual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.

to:

* ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are CounterAttack: Whenever a mix of bruised blue and bloody red, and infernal boilborn are black.
* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
* TakingYouWithMe: When a boilborn dies,
carnivorous blob takes damage, it bursts in a spray of acidic and leprosy-laced slime.
* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims
reflexively lashes out with demon fever and devil chills instead of a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours
the usual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.living flesh of creatures it slams or constricts.



[[folder:Capacitor Ooze]]

to:

[[folder:Capacitor Ooze]][[folder:Carnivorous Crystal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]



* FusionDance: Capacitor oozes that encounter others of their kind often merge if left undisturbed.
* ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.

to:

* FusionDance: Capacitor oozes that encounter others of their kind often merge if left undisturbed.
* ShockAndAwe:
CrystallineCreature: These creatures are living capacitors shock those whom they strike with their slam attack, or who hit them with crystalline formations.
* TakenForGranite: A creature entrapped by
a natural weapon, unarmed strike, or metal weapon.carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.



[[folder:Carnivorous Blob]]
->'''Level:''' 13

to:

[[folder:Carnivorous Blob]]
[[folder:Chromatic Ooze]]
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:''' 1318



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge

A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.



* CounterAttack: Whenever a carnivorous blob takes damage, it reflexively lashes out with a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours the living flesh of creatures it slams or constricts.

to:

* CounterAttack: Whenever ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a carnivorous blob takes damage, single alchemical substance goes dangerously wrong (as it reflexively lashes out often does) the result is a combination of terrible elemental power with a slam attack.
* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours
the living flesh mindless destructive power of creatures it slams or constricts.an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.



[[folder:Carnivorous Crystal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]
->'''Level:''' 11

to:

[[folder:Carnivorous Crystal]]
[[folder:Crawling Slurry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
->'''Level:''' 1116



* CrystallineCreature: These creatures are living crystalline formations.
* TakenForGranite: A creature entrapped by a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.

to:

* CrystallineCreature: These creatures HungryMenace: Crawling slurries hunger to consume anything they can sense.
* MuckMonster: Crawling slurries
are living crystalline formations.
* TakenForGranite: A creature entrapped by
almost always byproducts of toxic waste or alchemical runoff into areas with a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.high concentration of acid and/or magic.



[[folder:Chromatic Ooze]]
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:''' 18

to:

[[folder:Chromatic [[folder:Deathtrap Ooze]]
[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
->'''Level:''' 188



->'''Size:''' Large

A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.

to:

->'''Size:''' Large

A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
Medium



* ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a single alchemical substance goes dangerously wrong (as it often does) the result is a combination of terrible elemental power with the mindless destructive power of an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.

to:

* ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a single alchemical substance goes dangerously wrong (as it often does) DeathTrap: Deathtrap oozes hunt by ambush by assuming the result is a combination form of terrible elemental power with the mindless destructive power of an ooze.
* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.



[[folder:Crawling Slurry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
->'''Level:''' 16

to:

[[folder:Crawling Slurry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
[[folder:Doppeldrek]]
->'''Level:''' 165



* HungryMenace: Crawling slurries hunger to consume anything they can sense.
* MuckMonster: Crawling slurries are almost always byproducts of toxic waste or alchemical runoff into areas with a high concentration of acid and/or magic.

to:

* HungryMenace: Crawling slurries hunger BecomingTheMask: A shapeshifting doppeldrek believes itself to consume anything they can sense.
* MuckMonster: Crawling slurries are almost always byproducts
be whatever type of toxic waste or alchemical runoff into areas with a high concentration creature it is currently mimicking, and copies the behaviour typical of acid and/or magic.that type of creature, as far as its intelligence allows.



[[folder:Deathtrap Ooze]]
->'''Level:''' 8

to:

[[folder:Deathtrap [[folder:Emotion Ooze]]
->'''Level:''' 86



* DeathTrap: Deathtrap oozes hunt by ambush by assuming the form of simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.

to:

* DeathTrap: Deathtrap oozes hunt EmotionBomb: An emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by ambush by assuming the form of simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.its attuned emotion.



[[folder:Doppeldrek]]
->'''Level:''' 5

to:

[[folder:Doppeldrek]]
[[folder:Freezing Flow]]
->'''Level:''' 54



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* BecomingTheMask: A shapeshifting doppeldrek believes itself to be whatever type of creature it is currently mimicking, and copies the behaviour typical of that type of creature, as far as its intelligence allows.

to:

* BecomingTheMask: A shapeshifting doppeldrek believes itself AnIcePerson: These frozen oozes are cold enough to be whatever type numb flesh, causing their prey to convulse in a fit of creature it is currently mimicking, and copies the behaviour typical of that type of creature, as far as its intelligence allows.shivers.



[[folder:Emotion Ooze]]
->'''Level:''' 6

to:

[[folder:Emotion Ooze]]
[[folder:Fuming Sludge]]
->'''Level:''' 67



* EmotionBomb: An emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by its attuned emotion.

to:

* EmotionBomb: An emotion ooze can release a pulse HoistByHisOwnPetard: A fuming sludge forms from ignited pools of psychic energy that causes intelligent unstable alchemical runoff, and its first meal is most often its accidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead
creatures within 60 feet to be overwhelmed by its attuned emotion.their complex chemical compositions, but not creatures composed of a single element, like elementals.



[[folder:Freezing Flow]]
->'''Level:''' 4

to:

[[folder:Freezing Flow]]
[[folder:Garden Ooze]]
->'''Level:''' 42



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* AnIcePerson: These frozen oozes are cold enough to numb flesh, causing their prey to convulse in a fit of shivers.

to:

* AnIcePerson: These frozen ChameleonCamouflage: Garden oozes are cold enough innately change hue to numb flesh, causing their prey match the ground underneath them, and can be hard to convulse in a fit of shivers.spot.



[[folder:Fuming Sludge]]
->'''Level:''' 7

to:

[[folder:Fuming Sludge]]
[[folder:Glimmerhollow]]
->'''Level:''' 79



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* HoistByHisOwnPetard: A fuming sludge forms from ignited pools of unstable alchemical runoff, and its first meal is most often its accidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.

to:

* HoistByHisOwnPetard: ChestMonster: A fuming sludge forms from ignited pools of unstable alchemical runoff, and glimmerhollow turns its first meal is home into the image of a massive geode, filled with some of the purest, most often exquisite specimens ever seen, and let greed or hunger lure victims in. When the trap is sprung, the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on
its accidental creator.
* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.
inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.



[[folder:Garden Ooze]]
->'''Level:''' 2

to:

[[folder:Garden Ooze]]
[[folder:Globster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:''' 25



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* ChameleonCamouflage: Garden oozes innately change hue to match the ground underneath them, and can be hard to spot.

to:

* ChameleonCamouflage: Garden oozes innately change hue to match the ground underneath them, MuckMonster: A globster is composed of decaying sea creatures, half-digested and can be hard to spot.merged into a revolting, reeking heap of blubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.



[[folder:Gelatinous Cube]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gelatinous_cube_42.jpg]]
->'''Level:''' 3

to:

[[folder:Gelatinous Cube]]
[[folder:Gunpowder Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gelatinous_cube_42.jpg]]
org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
->'''Level:''' 314 (normal), 15 (admixture ooze)



Strange, cubical oozes that seem to treat dungeons as their natural habitats, gelatinous cubes are clearly not naturally occurring beings. They are thought to have been magically created to serve to guard the homes and workshops of their creators and keep them clean of refuse, and to have continued to thrive on their own long after the downfall of their original makers.

to:

Strange, cubical More commonly found in the Mana Wastes, these oozes that seem to treat dungeons as their natural habitats, gelatinous cubes are clearly not naturally occurring beings. They are thought to have been magically created to serve to guard arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the homes and workshops of their creators and keep them clean of refuse, and to have continued to thrive on their own long after the downfall of their original makers.Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].



* TheAgeless: Gelatinous cubes can live for millennia if not killed or starved for food.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselves when exposed to fire or extreme heat.
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.

to:

* TheAgeless: Gelatinous cubes can live for millennia if not killed MadeOfExplodium: Because of its volatile nature, a gunpowder ooze may explode around open flames or starved for food.
* ElementalAbsorption: Frost cubes, thanks to their symbiotic brown mold, can absorb heat to heal themselves.
* EliteMook: The ebony cubes, which unlike the regular kind can digest metal, and the sapient and spell-slinging sorcerer oozes.
* TheParalyzer: A gelatinous cube secretes an anaethesising slime.
* ShockAndAwe: Electric jellies can produce powerful shocks.
* SwallowedWhole: A gelatinous cube can simply engulf creatures smaller than itself.
* UndergroundMonkey: Besides the most commonly encountered kinds, numerous strains of gelatinous cubes exist, each with unique characteristics, abilities and weaknesses making for different challenges and encounters:
** Ebony cubes are crossed with black puddings, making them solid black in color and capable of digesting metal.
** Electric jellies are translucent purple gelatinous cubes capable of emitting powerful electrical pulses.
** Frost cubes live in symbiosis with brown mold, consume heat and radiate cold. In practice, this allows them to heal themselves
sparks, or when exposed to taking fire damage or extreme heat.
** Sorcerer oozes are cubes with human-level intelligence and the ability to cast spells, and typically originate as botched attempts at immortality on the part of wizards with perhaps more power than foresight.
damage from a ranged firearm attack.



[[folder:Glimmerhollow]]
->'''Level:''' 9

to:

[[folder:Glimmerhollow]]
[[folder:Hag Eye Ooze]]
->'''Level:''' 93 (hag eye ooze), 9 (coven ooze)



->'''Size:''' Huge

to:

->'''Size:''' HugeSmall



* ChestMonster: A glimmerhollow turns its home into the image of a massive geode, filled with some of the purest, most exquisite specimens ever seen, and let greed or hunger lure victims in. When the trap is sprung, the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.

to:

* ChestMonster: A glimmerhollow turns its home CannibalismSuperpower: When a hag eye ooze's creator and her coven are destroyed, with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought and malignancy, transforming into the image of a massive geode, filled with some coven ooze.
* EyeBeams: Each
of the purest, most exquisite specimens ever seen, ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she
and let greed or hunger lure victims in. When the trap is sprung, hag eye ooze are on the crystals that once promised treasure start to lacerate prey to death.
* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
same plane.



[[folder:Globster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
->'''Level:''' 5

to:

[[folder:Globster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
[[folder:Hungry Flesh]]
->'''Level:''' 53



* MuckMonster: A globster is composed of decaying sea creatures, half-digested and merged into a revolting, reeking heap of blubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.

to:

* MuckMonster: A globster is composed of decaying sea creatures, half-digested BigEater: Each day, a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage
and merged into a revolting, reeking heap creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts
of blubbery sludge.
* SeaMonster: A globster is made from half-digested parts of sea creatures.
plant and animal matter to sustain itself.



[[folder:Gray Ooze]]
[[quoteright:752:https://static.tvtropes.org/pmwiki/pub/images/0002_8.png]]
->'''Level:''' 4 (gray and crystal ooze)

to:

[[folder:Gray Ooze]]
[[quoteright:752:https://static.tvtropes.org/pmwiki/pub/images/0002_8.png]]
[[folder:Hungry Fog]]
->'''Level:''' 4 (gray and crystal ooze)6



->'''Size:''' Medium

Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.

to:

->'''Size:''' Medium

Some sages theorize that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste. The digestive acid that covers these oozes dissolves metals and organic material, but not stone.
Huge



* NobodyHereButUsStatues: A gray ooze, due to its transparency, can make it dangerously easy to mistake one for a harmless-looking pile of mud.
* TheParalyzer: A crystal ooze secretes a paralysing slime.

to:

* NobodyHereButUsStatues: A gray ooze, due to its transparency, can make it dangerously easy to mistake one for FogOfDoom: The hungry fog is a harmless-looking pile form of mud.
* TheParalyzer: A crystal
gaseous ooze secretes infused with negative energy.
* ReviveKillsZombie: While
a paralysing slime.hungry fog is not an undead creature, it is hurt by positive energy as if it were one.



[[folder:Gunpowder Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
->'''Level:''' 14 (normal), 15 (admixture ooze)

to:

[[folder:Gunpowder Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
[[folder:Living Mirage]]
->'''Level:''' 14 (normal), 15 (admixture ooze)9



->'''Size:''' Large

More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].

to:

->'''Size:''' Large

More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].
Gargantuan



* MadeOfExplodium: Because of its volatile nature, a gunpowder ooze may explode around open flames or sparks, or when taking fire damage or damage from a ranged firearm attack.

to:

* MadeOfExplodium: Because InvisibleMonsters: A living mirage is a cloud of its volatile nature, a gunpowder ooze may explode around open flames or sparks, or when taking fire damage or damage from a ranged firearm attack.invisible, shimmering air that seeks to feed on the water and minerals found in living bodies.



[[folder:Hag Eye Ooze]]
->'''Level:''' 3 (hag eye ooze), 9 (coven ooze)

to:

[[folder:Hag Eye Ooze]]
[[folder:Living Tar]]
->'''Level:''' 3 (hag eye ooze), 9 (coven ooze)7



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* CannibalismSuperpower: When a hag eye ooze's creator and her coven are destroyed, with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought and malignancy, transforming into a coven ooze.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she and the hag eye ooze are on the same plane.

to:

* CannibalismSuperpower: When a hag eye ooze's creator and her coven StickySituation: A weapon that hits the living tar is stuck to its adhesive mass. Living tars are destroyed, often filled with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought bones, fossils and malignancy, transforming into a coven ooze.
* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking
discarded weaponry from the ooze directly, as long as she and the hag eye ooze are on the same plane.adventurers.



[[folder:Hungry Flesh]]
->'''Level:''' 3

to:

[[folder:Hungry Flesh]]
[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 34



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* BigEater: Each day, a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage and creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.

to:

* BigEater: Each day, FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a hungry flesh must consume its own weight in food.
* HealingFactor: When cut or pierced,
magical light show but available for a hungry flesh quickly repairs fraction of the damage and creates new fleshy growths.
* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
price. As long as they are well fed, luminous oozes accept this treatment.



[[folder:Hungry Fog]]
->'''Level:''' 6

to:

[[folder:Hungry Fog]]
[[folder:Magma Ooze]]
->'''Level:''' 67 (8 if poisonous)



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge



* FogOfDoom: The hungry fog is a form of gaseous ooze infused with negative energy.
* ReviveKillsZombie: While a hungry fog is not an undead creature, it is hurt by positive energy as if it were one.

to:

* FogOfDoom: The hungry fog LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water
is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as
a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can
form crystalline magma oozes filled with pockets of gaseous gases that erupt violently when the ooze infused with negative energy.
* ReviveKillsZombie: While a hungry fog
is not an undead creature, it is hurt by positive energy as if it were one.attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.



[[folder:Living Mirage]]
->'''Level:''' 9

to:

[[folder:Living Mirage]]
[[folder:Plasma Ooze]]
->'''Level:''' 916



* InvisibleMonsters: A living mirage is a cloud of invisible, shimmering air that seeks to feed on the water and minerals found in living bodies.

to:

* InvisibleMonsters: A living mirage is a cloud of invisible, shimmering air that seeks StarfishAliens: These creatures are not native to feed on the water Golarion, and minerals found in living bodies.being oozes they certainly aren't humanoid.



[[folder:Living Tar]]
->'''Level:''' 7

to:

[[folder:Living Tar]]
[[folder:Putrid Ooze]]
->'''Level:''' 711



* StickySituation: A weapon that hits the living tar is stuck to its adhesive mass. Living tars are often filled with bones, fossils and discarded weaponry from adventurers.

to:

* StickySituation: A weapon that hits the living tar MonstrousCannibalism: In particularly desolate areas where wildlife is stuck to its adhesive mass. Living tars sparse, putrid oozes are often filled with bones, fossils drawn to each other and discarded weaponry from adventurers.try to consume their own kind.



[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4

to:

[[folder:Luminous [[folder:Pyronite Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 410



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they are well fed, luminous oozes accept this treatment.

to:

* FantasticLightSource: Luminous OneToMillionToOne: Pyronite oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they have an extremely unstable life cycle and are well fed, luminous defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite
oozes accept this treatment.constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.



[[folder:Magma Ooze]]
->'''Level:''' 7 (8 if poisonous)
->'''Alignment:''' TrueNeutral

to:

[[folder:Magma Ooze]]
[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 7 (8 if poisonous)
13
->'''Alignment:''' TrueNeutralNeutralGood




Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.



* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.

to:

* LivingLava: They're living pools of molten rock commonly found ColorCodedForYourConvenience: A radiant essence's color depends on the border regions type of the Planes of Earth outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they
silver for angels. As most radiant essences are formed from or the magic that animated them.
** Magma oozes formed from rocks
mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb
containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases
the collected celestial power that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
gives it life.



[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5

to:

[[folder:Ochre Jelly]]
[[quoteright:802:https://static.
[[folder:Rime Sludge]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ochre_jelly.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 51



->'''Size:''' Large

Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.

to:

->'''Size:''' Large

Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.
Medium



* DamageDiscrimination: An ochre jelly's acid only dissolves flesh and practically nothing else.

to:

* DamageDiscrimination: An ochre jelly's acid only dissolves flesh MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and practically nothing else.it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.



[[folder:Plasma Ooze]]
->'''Level:''' 16

to:

[[folder:Plasma Ooze]]
[[folder:Roiling Oil]]
->'''Level:''' 166



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge



* StarfishAliens: These creatures are not native to Golarion, and being oozes they certainly aren't humanoid.

to:

* StarfishAliens: These creatures are not native InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to Golarion, burn everyone and everything else in the area while being oozes they certainly aren't humanoid.unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.



[[folder:Putrid Ooze]]
->'''Level:''' 11

to:

[[folder:Putrid [[folder:Rust Ooze]]
->'''Level:''' 113



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes are drawn to each other and try to consume their own kind.

to:

* MonstrousCannibalism: In particularly desolate areas where wildlife ArtificialHybrid: It is sparse, putrid theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust
oozes are drawn to each other and try to consume their own kind.can turn a party's worth of high-end gear into a pile of rust.



[[folder:Pyronite Ooze]]
->'''Level:''' 10

to:

[[folder:Pyronite Ooze]]
[[folder:Sea Scourge]]
->'''Level:''' 106



* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.

to:

* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and are defined by their ability bone, making it a particularly dangerous threat to continuously explode, splitting into two smaller oozes, most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters
and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them
at sea, even more explosive than normal.going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.



[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood
->'''Size:''' Large

Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.

to:

[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
[[folder:Sewer Ooze]]
->'''Level:''' 13
1
->'''Alignment:''' NeutralGood
TrueNeutral
->'''Size:''' Large

Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
Medium



* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.

to:

* ColorCodedForYourConvenience: A radiant essence's color depends on the type MuckMonster: Sewer oozes are amorphous masses of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons sewage and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As
other detritus, and make their name suggests, they glow brightly and are one of homes in the few good-aligned species sewers of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
large cities.



[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1

to:

[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
[[folder:Shard Slag]]
->'''Level:''' 18



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.

to:

* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what extend to attack prey. Due to a shard slag's constantly roiling molten body, the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
slag blades constantly melt away, only to be replaced each time.



[[folder:Roiling Oil]]
->'''Level:''' 6

to:

[[folder:Roiling Oil]]
[[folder:Skincrawler]]
->'''Level:''' 60



->'''Size:''' Large

to:

->'''Size:''' LargeTiny



* InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else in the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.

to:

* InfernalRetaliation: Even ChestBurster: 24 hours after death, the smallest spark or flame can light host of a roiling oil on fire, allowing it skincrawler's skin splits apart into a rash of up to burn everyone a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures
and everything else in feed on the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
fluids of their hosts.



[[folder:Rust Ooze]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Rust Ooze]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[folder:Sinsludge]]



* ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.

to:

* ArtificialHybrid: It is theorised that SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by the first rust ooze came runelords to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear
enhance their power, they form into a pile of rust.sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.

!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.



[[folder:Sea Scourge]]
->'''Level:''' 6

to:

[[folder:Sea Scourge]]
[[folder:Slime Mold]]
->'''Level:''' 62



* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.

to:

* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and bone, making it decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in
a particularly dangerous threat to most boats.
* SeaMonster:
thick garden of fungi. The sea scourge is known ooze lacks any ability to prey on humanoids both in shallow waters digest food, and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for rely entirely on the sea scourge.symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.



[[folder:Sewer Ooze]]
->'''Level:''' 1

to:

[[folder:Sewer Ooze]]
[[folder:Slithering Pit]]
->'''Level:''' 12 (slithering pit), 14 (slithering rift)



->'''Size:''' Medium

to:

->'''Size:''' MediumMedium (slithering pit), Huge (slithering rift)



* MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the sewers of large cities.

to:

* MuckMonster: Sewer oozes are amorphous masses BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of sewage and other detritus, and make their homes in the sewers of large cities.holding'', allowing it to carry more prey than its size would indicate.



[[folder:Shard Slag]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder:Shard Slag]]
[[folder:String Slime]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
3
->'''Size:''' HugeLarge



* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only to be replaced each time.

to:

* ShapeshifterWeapon: A shard slag manipulates its molten metal form AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability
to create blade-like protrusions it shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one
can extend arc protoplasm to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only other, dealing damage to be replaced each time.creatures in the line.



[[folder:Skincrawler]]
->'''Level:''' 0

to:

[[folder:Skincrawler]]
[[folder:Soul Slime]]
->'''Level:''' 018



->'''Size:''' Tiny

to:

->'''Size:''' TinyLarge



* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.

to:

* ChestBurster: 24 hours after death, the host HumanDisguise: As long as a portion of a skincrawler's skin splits apart into soul remains undigested, a rash soul slime can adopt the shape and use the vocalisations of up to a dozen skincrawlers that then slither away soul. They routinely do this to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves
get close to living creatures and their prey while hunting.
* SoulEating: Soul slimes
feed on the fluids quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their hosts.occupants.



[[folder:Sinsludge]]

to:

[[folder:Sinsludge]][[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium



* SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by the runelords to enhance their power, they form into a sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.

!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.

to:

* SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by SlipperySkid: A tallow ooze covers the runelords nearby area in slick grease or soap, which can cause other creatures to enhance their power, they form into a sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
* SoulEating: The rancid gluttony consumes souls
slip and leaves bodies behind as undead.

!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
fall.



[[folder:Slime Mold]]
->'''Level:''' 2

to:

[[folder:Slime Mold]]
[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 210



->'''Size:''' Large

to:

->'''Size:''' LargeHuge



* ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.

to:

* ImMelting: The flesh of those who succumb to QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the slime mold's fungal rot dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to blacken move and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
seek prey.



[[folder:Slithering Pit]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (slithering pit), Huge (slithering rift)

to:

[[folder:Slithering Pit]]
[[folder:Tomb Jelly]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)
->'''Alignment:''' TrueNeutral
5
->'''Size:''' Medium (slithering pit), Huge (slithering rift)Large



* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of holding'', allowing it to carry more prey than its size would indicate.

to:

* BiggerOnTheInside: A slithering pit's inner well functions much like HealingHands: The tomb jelly's substance can heal a ''bag of holding'', allowing it to carry more prey than its size would indicate.willing undead creature.



[[folder:String Slime]]
->'''Level:''' 3
->'''Size:''' Large

to:

[[folder:String Slime]]
[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 3
6
->'''Alignment:''' TrueNeutral
->'''Size:''' LargeMedium



* AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.

to:

* AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) MetalMuncher: Vaultbreaker oozes are driven to feed on and has at least 10 HP, it splits into two identical slimes.
* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
digest precious metals.



[[folder:Soul Slime]]
->'''Level:''' 18

to:

[[folder:Soul Slime]]
[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 186 (verdurous ooze), 11 (greater verdurous ooze)



->'''Size:''' Large

to:

->'''Size:''' LargeMedium (verdurous ooze), Large (greater verdurous ooze)



* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.

to:

* HumanDisguise: As long as ForcedSleep: The chemicals emitted by a portion of a soul remains undigested, a soul slime verdurous ooze can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the
put living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.non-plant creatures to sleep.



[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11

to:

[[folder:Tallow [[folder:Yeast Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 112



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.

to:

* SlipperySkid: A tallow FesteringFungus: The yeast ooze covers the nearby area in slick grease or soap, which is a forthing ooze that can cause other creatures to slip and fall.spread a disease known as monstrous yeast.




[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.
[[/folder]]

[[folder:Tomb Jelly]]
->'''Level:''' 5
->'''Size:''' Large
----
* HealingHands: The tomb jelly's substance can heal a willing undead creature.
[[/folder]]

[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
[[/folder]]

[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
----
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
[[/folder]]

[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]

Added: 3235

Changed: 8582

Removed: 2120

Is there an issue? Send a MessageReason:
None


* AcidAttack: Many oozes have acidic attacks that can quickly degrade flesh and wood, among other materials.



* AcidAttack: Like many other oozes, gelatinous cubes deal acid damage on contact.



[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 4

to:

[[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
[[folder:Living Tar]]
->'''Level:''' 47



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they are well fed, luminous oozes accept this treatment.

to:

* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of StickySituation: A weapon that hits the price. As long as they living tar is stuck to its adhesive mass. Living tars are well fed, luminous oozes accept this treatment.often filled with bones, fossils and discarded weaponry from adventurers.



[[folder:Magma Ooze]]
->'''Level:''' 7 (8 if poisonous)

to:

[[folder:Magma [[folder:Luminous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
->'''Level:''' 7 (8 if poisonous)4



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.

to:

* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma
FantasticLightSource: Luminous oozes formed from rocks containing toxic minerals or as can provide beautiful prismatic light, like a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence
light show but available for a fraction of the lower planes can create evil brimstone price. As long as they are well fed, luminous oozes instead of regular magma oozes.accept this treatment.



[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 5

to:

[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
[[folder:Magma Ooze]]
->'''Level:''' 57 (8 if poisonous)




Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.



* DamageDiscrimination: An ochre jelly's acid only dissolves flesh and practically nothing else.

to:

* DamageDiscrimination: An ochre jelly's acid only dissolves flesh LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and practically nothing else.Fire and volcanic regions of the world.
* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.



[[folder:Plasma Ooze]]
->'''Level:''' 16

to:

[[folder:Plasma Ooze]]
[[folder:Ochre Jelly]]
[[quoteright:802:https://static.tvtropes.org/pmwiki/pub/images/ochre_jelly.png]]
->'''Level:''' 165



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge

Animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. Some ancient cultures would entomb bodies with these oozes to break down the flesh and clean the bones.



* StarfishAliens: These creatures are not native to Golarion, and being oozes they certainly aren't humanoid.

to:

* StarfishAliens: These creatures are not native to Golarion, DamageDiscrimination: An ochre jelly's acid only dissolves flesh and being oozes they certainly aren't humanoid.practically nothing else.



[[folder:Putrid Ooze]]
->'''Level:''' 11

to:

[[folder:Putrid [[folder:Plasma Ooze]]
->'''Level:''' 1116



->'''Size:''' Huge

to:

->'''Size:''' HugeGargantuan



* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes are drawn to each other and try to consume their own kind.

to:

* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid StarfishAliens: These creatures are not native to Golarion, and being oozes are drawn to each other and try to consume their own kind.they certainly aren't humanoid.



[[folder:Pyronite Ooze]]
->'''Level:''' 10

to:

[[folder:Pyronite [[folder:Putrid Ooze]]
->'''Level:''' 1011



->'''Size:''' Large

to:

->'''Size:''' LargeHuge



* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.

to:

* OneToMillionToOne: Pyronite MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes have an extremely unstable life cycle are drawn to each other and are defined by try to consume their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
own kind.



[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralGood

to:

[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
[[folder:Pyronite Ooze]]
->'''Level:''' 13
10
->'''Alignment:''' NeutralGoodTrueNeutral




Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.



* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.

to:

* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and silver for angels. As most radiant essences are formed defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep
from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly
ooze and are one of the few good-aligned species of ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
form into crystals on its surface, turning them even more explosive than normal.



[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Rime Sludge]]
[[folder:Radiant Essence]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.org/pmwiki/pub/images/radiant_essence_6.png]]
->'''Level:''' 1
13
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Size:''' MediumLarge

Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.



* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.

to:

* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what silver for angels. As most radiant essences are formed from the world was like in earlier ages, mingled essence of multiple types of outsiders, they occasionally contain important relics tend to be some shade of golden orange as a result.
* LightIsGood: As their name suggests, they glow brightly and are one
of the past.
* MuckMonster: Rime sludges are noxious oozes made
few good-aligned species of decomposing matter ooze.
* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power
that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.gives it life.



[[folder:Roiling Oil]]
->'''Level:''' 6

to:

[[folder:Roiling Oil]]
[[folder:Rime Sludge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
->'''Level:''' 61



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else in the area while being unharmed by the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.

to:

* InfernalRetaliation: Even MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else world was like in earlier ages, they occasionally contain important relics of the area while being unharmed past.
* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed
by strange phenomena. They emit a noxious stink at the flames.
* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
slightest hint of warmth.



[[folder:Rust Ooze]]
->'''Level:''' 3

to:

[[folder:Rust Ooze]]
[[folder:Roiling Oil]]
->'''Level:''' 36



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.

to:

* ArtificialHybrid: It is theorised that InfernalRetaliation: Even the first rust ooze came smallest spark or flame can light a roiling oil on fire, allowing it to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae burn everyone and absorbed the rust monster's powers, then consumed all metal instruments everything else in the lab before a frightened attendant hastily washed it down area while being unharmed by the drain.
flames.
* MooksAteMyEquipment: Rust oozes can turn MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a party's worth of high-end gear into a pile of rust.roiling oil to ignite in an explosion.



[[folder:Sea Scourge]]
->'''Level:''' 6

to:

[[folder:Sea Scourge]]
[[folder:Rust Ooze]]
->'''Level:''' 63



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.

to:

* AcidAttack: A sea scourge ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
* MooksAteMyEquipment: Rust oozes
can shoot turn a stream party's worth of acidic juices capable high-end gear into a pile of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
rust.



[[folder:Sewer Ooze]]
->'''Level:''' 1

to:

[[folder:Sewer Ooze]]
[[folder:Sea Scourge]]
->'''Level:''' 16



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the sewers of large cities.

to:

* MuckMonster: Sewer oozes AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors
are amorphous masses of sewage and other detritus, and make their homes in especially vigilant for the sewers of large cities.sea scourge.



[[folder:Shard Slag]]
->'''Level:''' 8

to:

[[folder:Shard Slag]]
[[folder:Sewer Ooze]]
->'''Level:''' 81



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only to be replaced each time.

to:

* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the slag blades constantly melt away, only to be replaced each time.sewers of large cities.



[[folder:Skincrawler]]
->'''Level:''' 0

to:

[[folder:Skincrawler]]
[[folder:Shard Slag]]
->'''Level:''' 08



->'''Size:''' Tiny

to:

->'''Size:''' TinyHuge



* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.

to:

* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on
shard slag's constantly roiling molten body, the fluids of their hosts.slag blades constantly melt away, only to be replaced each time.



[[folder:Sinsludge]]

to:

[[folder:Sinsludge]][[folder:Skincrawler]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny



* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
[[/folder]]

[[folder:Sinsludge]]
----



[[folder:Soul Slime]]
->'''Level:''' 18
->'''Alignment:''' TrueNeutral

to:

[[folder:Soul [[folder:String Slime]]
->'''Level:''' 18
->'''Alignment:''' TrueNeutral
3



* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.

to:

* HumanDisguise: As long as AsteroidsMonster: Whenever a portion of a soul remains undigested, a soul string slime can adopt the shape would take slashing damage (if it weren't immune) and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
has at least 10 HP, it splits into two identical slimes.
* SoulEating: Soul CombatTentacles: String slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and are named for their occupants.ability to shoot out expanding ribbons of slime that resemble tangled strings.
* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.



[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11

to:

[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
[[folder:Soul Slime]]
->'''Level:''' 1118



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.

to:

* SlipperySkid: A tallow ooze covers HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the nearby area shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned
in slick grease or soap, which objects, but can cause other creatures to slip also feed on the quintessence of the Outer Planes and fall.their occupants.



[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10

to:

[[folder:Tar [[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 1011



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.

to:

* QuicksandSucks: Tar oozes begin their existence SlipperySkid: A tallow ooze covers the nearby area in tar pits, slick grease or soap, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes can cause other creatures to slip and slowly energises the tar until it begins to move and seek prey.fall.



[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6

to:

[[folder:Vaultbreaker [[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 610



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.

to:

* MetalMuncher: Vaultbreaker QuicksandSucks: Tar oozes are driven to feed on begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and digest precious metals.slowly energises the tar until it begins to move and seek prey.



[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)

to:

[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
[[folder:Tomb Jelly]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
5
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)Large



* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.

to:

* ForcedSleep: HealingHands: The chemicals emitted by a verdurous ooze tomb jelly's substance can put living, non-plant creatures to sleep.heal a willing undead creature.



[[folder:Yeast Ooze]]
->'''Level:''' 2

to:

[[folder:Yeast [[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 26



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.

to:

* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.


Added DiffLines:


[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
----
* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
[[/folder]]

[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]

Added: 957

Changed: 2911

Removed: 345

Is there an issue? Send a MessageReason:
None


!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Oozes''' | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Oozes''' | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



[[folder:Slime Mold]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Slime Mold]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Sinsludge]]



* ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.

to:

* ImMelting: The flesh SevenDeadlySins: As many sources of those who succumb to raw magic in old Thassilon are steeped in sinful soul energy used by the slime mold's fungal rot begins runelords to blacken and decay, running from the body in liquid streams enhance their power, they form into a sinsludge, a mucky effluvium that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in
develops into a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely barely rudimentary consciousness based on the symbiotic fungi to break down organic matter. emotion behind the sin.
* SoulEating:
The fungi in turn receive ample food supplies.rancid gluttony consumes souls and leaves bodies behind as undead.

!!Primordial Envy
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.



[[folder:Slithering Pit]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)

to:

[[folder:Slithering Pit]]
[[folder:Slime Mold]]
->'''Level:''' 2 (slithering pit), 14 (slithering rift)2



->'''Size:''' Medium (slithering pit), Huge (slithering rift)

to:

->'''Size:''' Medium (slithering pit), Huge (slithering rift)Large



* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of holding'', allowing it to carry more prey than its size would indicate.

to:

* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag ImMelting: The flesh of holding'', allowing it those who succumb to carry more prey than its size would indicate.the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.



[[folder:Soul Slime]]
->'''Level:''' 18

to:

[[folder:Soul Slime]]
[[folder:Slithering Pit]]
->'''Level:''' 182 (slithering pit), 14 (slithering rift)



->'''Size:''' Large

to:

->'''Size:''' LargeMedium (slithering pit), Huge (slithering rift)



* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.

to:

* HumanDisguise: As long as BiggerOnTheInside: A slithering pit's inner well functions much like a portion ''bag of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this holding'', allowing it to get close to their carry more prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
than its size would indicate.



[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 11

to:

[[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
[[folder:Soul Slime]]
->'''Level:''' 1118



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.

to:

* SlipperySkid: A tallow ooze covers HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the nearby area shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned
in slick grease or soap, which objects, but can cause other creatures to slip also feed on the quintessence of the Outer Planes and fall.their occupants.



[[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 10

to:

[[folder:Tar [[folder:Tallow Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.org/pmwiki/pub/images/tallowooze.png]]
->'''Level:''' 1011



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.

to:

* QuicksandSucks: Tar oozes begin their existence SlipperySkid: A tallow ooze covers the nearby area in tar pits, slick grease or soap, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes can cause other creatures to slip and slowly energises the tar until it begins to move and seek prey.fall.



[[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6

to:

[[folder:Vaultbreaker [[folder:Tar Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.org/pmwiki/pub/images/ooze_tarooze.png]]
->'''Level:''' 610



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.

to:

* MetalMuncher: Vaultbreaker QuicksandSucks: Tar oozes are driven to feed on begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and digest precious metals.slowly energises the tar until it begins to move and seek prey.



[[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)

to:

[[folder:Verdurous [[folder:Vaultbreaker Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)6



->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)

to:

->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)Medium



* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.

to:

* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures MetalMuncher: Vaultbreaker oozes are driven to sleep.feed on and digest precious metals.



[[folder:Yeast Ooze]]
->'''Level:''' 2

to:

[[folder:Yeast [[folder:Verdurous Ooze]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
->'''Level:''' 26 (verdurous ooze), 11 (greater verdurous ooze)



->'''Size:''' Large

to:

->'''Size:''' LargeMedium (verdurous ooze), Large (greater verdurous ooze)



* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.

to:

* FesteringFungus: ForcedSleep: The yeast chemicals emitted by a verdurous ooze is a forthing ooze that can spread a disease known as monstrous yeast.put living, non-plant creatures to sleep.


Added DiffLines:


[[folder:Yeast Ooze]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
[[/folder]]

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