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1!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Oozes''' | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering non-playable '''Ooze''' creatures.
4
5A broad category of creatures united mostly by being naturally amorphous and lacking specialized body parts, existing as living masses of various substances. Most that aren't masses of protoplasm are liquids or colloids of some sort or another, but gaseous and plasma-based oozes also exist.
6
7To see the tropes for oozes in ''TabletopGame/{{Starfinder}}'', see Characters/StarfinderOozes.
8
9----
10
11[[foldercontrol]]
12
13[[folder:In General]]
14* AcidAttack: Many oozes have acidic attacks that can quickly degrade flesh and wood, among other materials.
15* BlobMonster: All oozes have amorphous, mutable bodies.
16* DumbMuscle: Oozes can get high [=CRs=] just like any other monster type, allowing them to duke it out with even the highest level adventurers, but by default they're mindless.
17* MonsterOrganTrafficking: Fluids harvested from acid-secreting oozes can be used to craft items, potions and alchemical gear related to acid.
18[[/folder]]
19
20!Intelligent
21[[folder:Blight]]
22Long ago, serpentfolk druids sought to recruit the land itself as a minion in their wars against the likes of the aboleth and saurian. Their attempt went horribly wrong, melting them into a singular intelligence that viewed all of civilization as an enemy. The original blight was defeated, but it split into many other versions that survive to this day.
23----
24* AsteroidsMonster: The original, which is why there's still blights today.
25* ExtraEyes: Which is to say any eyes at all. Most oozes don't have any, but blights have many, allowing them to see normally in addition to their blindsense.
26* FisherKing: Once a year a blight can mark a ten mile diameter area as their cursed domain, granting them various abilities they can use on the environment.
27* FromASingleCell: When a blight is destroyed a new blight grows from its cursed terrain, representing them regenerating from residual fragments. This can only be avoided by casting ''remove curse'' on the blight's remains.
28* GodGuise: Blights will pose as emissaries from the gods or even gods themselves when interacting with primitive beings, recruiting them as minions for its murderous campaign.
29* HealingFactor: All have fast healing of some degree.
30* HomeFieldAdvantage: All blights have a favored terrain they get bonuses in and gain additional bonuses and abilities while within their cursed domain, heavily incentivizing them to let foes come to them.
31* HostileTerraforming: The essence of what blights do -- a blight can manipulate and alter the area it claims as its domain, modifying it to transform it into its preferred habitat and to make it as hostile as possible to sapient life.
32* NoSell: To acid, in addition to usual ooze immunities.
33* PlayingAgainstType: Where oozes tend to have low AC due to their liquid nature, blights have a layer of hardened protoplasm to make them tougher. Where oozes are largely unintelligent or primitive in their intelligence, blights are cunning enough to rival dragons. While many oozes have no eyes and poor senses, blights are studded with eyes. In pretty much every area, a blight defies the usual expectations of an ooze.
34* PragmaticVillainy: Despite their hatred of intelligent life, they know certain powerful creatures can be useful as allies and minions and will take steps to recruit them.
35* {{Telepathy}}: They can telepathically communicate with any intelligent creature in their cursed domain.
36* UndergroundMonkey: Blights come in numerous types adapted to and themed around different environments, and with their magic and abilities specialized for controlling and weaponizing the things found in their specific biomes.
37* YouHaveOutlivedYourUsefulness: When a blight has successfully cleansed an area, it will inevitably turn on its allies and minions. Smart enough allies will cut and run when it gets down to the endgame, reaping all the rewards of their alliance but avoiding their eventual wrath.
38
39!!Desert Blight
40->'''Level:''' 13
41->'''Alignment:''' NeutralEvil
42->'''Size:''' Medium
43
44Blights adapted to arid environments.
45----
46* CombatTentacles: Their method of melee attack.
47* ManBehindTheMan: Desert blights like to ally with desert mummies and goad them into leading crusades of undead monsters against cities while the blight itself remains safely away from the conflict, sometimes even dominating necromancers in order to secure a steady influx of undead minions.
48* ThirstyDesert: Deserts cursed by a desert blight count as one category hotter during the day and one category colder at night, making them much harsher than normal. More directly they have a dehydration pulse that can damage creatures as it pulls moisture directly from their bodies or destroy sources of water they find.
49
50!!Mountain Blight
51->'''Level:''' 14
52->'''Alignment:''' NeutralEvil
53->'''Size:''' Medium
54
55Blight adapted to high altitude environments.
56----
57* BatmanCanBreatheInSpace: Downplayed. A mountain blight is always adapted to high altitude atmosphere and thus never suffers altitude sickness or oxygen deprivation. The same can't be said for others, as a mountain blight's cursed domain always counts as one altitude category higher. A mountain blight can select other creatures to be immune to this, but everyone else gets to make a lovely array of saves against exhaustion and sickness due to the thin air.
58* DishingOutDirt: Mountain blights can create localized earthquakes, which can be used to start rockslides or cave-ins.
59* EvilVirtues: Restraint. Mountain blights aren't nearly as aggressive as other blights and don't seek out centers of civilization. That said, they do still set up shop at well-travelled passes and trails to ensure a steady supply of victims.
60* NoSell: Immune to electricity.
61
62!!Sewer Blight
63[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/blightsewer_pathfinder.jpg]]
64->'''Level:''' 15
65->'''Alignment:''' ChaoticEvil
66->'''Size:''' Medium
67
68Blights adapted to urban environments.
69----
70* AcidAttack: They can spray acid that damages both creatures and their equipment. The fact that this ability is an immediate action and has no cooldown makes it easy for a sewer blight to spam this ability every round in addition to their normal attacks and spells.
71* GrimyWater: Enforced, as their cursed domain inflicts visitors with nasty diseases.
72* MonsterLord: For oozes. Oozes never attack sewer blights and sewer blights can control oozes with ''dominate monster'' despite their mindless nature.
73* PlagueMaster: Entering a sewer blight's domain means saving against filth fever, in addition to the penalty to saves against diseases invoked by being in its cursed domain. Not to mention all the nasty viruses crawling around in a medieval sewer to begin with...
74* PoisonIsCorrosive: Their claw attacks deal extra acid damage.
75* WolverineClaws: Rather than tentacles and slam attacks, they attack with claws formed from hardened protoplasm.
76
77!!Tundra Blight
78[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/blighttundra_pathfinder.jpg]]
79->'''Level:''' 16
80->'''Alignment:''' NeutralEvil
81->'''Size:''' Medium
82
83Blights adapted to frigid environments.
84----
85* AnIcePerson: Fittingly for their home environment, they have considerable control over ice and cold. Their attacks deal direct and lingering cold damage, those under the effect of their curses become especially vulnerable to cold (or lose cold immunity if they have it), they move across iced-over surfaces with no difficulty and their presence automatically lowers the temperatures of the areas they claim -- already arctic areas under their control become so cold that they're quite literally lethal to be in.
86* EvilIsDeathlyCold: They're as evil, hateful and genocidal as any other blight, and they delight in using their icy abilities to spread death and misery.
87* KillItWithIce: Their cursed domain is considered colder than it should be, making it harder to cast fire magic and causing penalties to saves against cold effects.%%Considering its offensive spells are all cold based and its
88* WallCrawl: They can move easily across any icy surface, even if it's vertical.
89
90!!Swamp Blight
91->'''Level:''' 17
92->'''Alignment:''' LawfulEvil
93->'''Size:''' Medium
94
95Blights adapted to marshy environments.
96----
97* AcidAttack: They can produce and wield acid to attack their foes, delivering it both as projectiles of acidic goo and through stings.
98* NightOfTheLivingMooks: All creatures that die in a swamp blight's cursed domain rise as swamp mummies. They deliberately exploit this, having its mummy minions drag captives back to kill in its domain to bolster their ranks.
99* PestController: They can summon and control swarms of insects, and a cloud of biting mosquitoes surrounds a swamp blight at all times.
100* PoisonIsCorrosive: They can spit globs of acidic poison and their stings inject "toxic acid".
101* SwampsAreEvil: Their magic allows them to turn any wetland they settle in into a deathtrap swarming with blood-sucking insects and undead.
102
103!!Forest Blight
104[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/blightforest_pathfinder.jpg]]
105->'''Level:''' 18
106->'''Alignment:''' ChaoticEvil
107->'''Size:''' Medium
108
109Blights adapted to arboreal environments.
110----
111* CombatTentacles: They can make multiple tentacle attacks every round.
112* EnchantedForest: They inhabit forests, and they specialize in actively turning their woodlands into weapons and deathtraps. In particular, plants with their domain will act like living things and attempt to clutch and grab at intruders, and the blights can control the wildlife of their home forests and set them against trespassers.
113* NoOntologicalInertia: They can transform people into trees, but this transformation is instantly undone if the blight dies.
114* {{Transflormation}}: Their claw attacks can slowly transform the flesh of their enemies into immobile wood. If their victims are completely overtaken by this lignification, they fully transform into trees.
115* WhenTreesAttack: A forest blight's domain is often full of plant creatures. To aid them, the blight's cursed domain grants fast healing to all plant creatures within it and boosts any healing they may already have.
116* WolverineClaws: In addition to their tentacle attacks, they attack with claws formed from hardened protoplasm.
117
118!!Cave Blight
119->'''Level:''' 19
120->'''Alignment:''' ChaoticEvil
121->'''Size:''' Medium
122
123Blights adapted to subterranean environments.
124----
125* AtomicHate: Their cursed area becomes heavily irradiated over time.
126* BeneathTheEarth: They live in tunnel systems, favoring areas in the Darklands.
127* ManipulativeBastard: They're particularly good at convincing aberrations to ally with them.
128* TakenForGranite: Their sting attacks slowly inflict Dexterity damage and turn victims to stone.
129* YouWillNotEvadeMe: The radiation of a cave blight's cursed domain interferes with teleportation, preventing quick escapes and providing a defense against anyone who would try to teleport in.
130[[/folder]]
131
132[[folder:Animate Hair]]
133->'''Level:''' 0
134->'''Alignment:''' NeutralEvil
135->'''Size:''' Tiny
136----
137* PuppeteerParasite: By disguising itself as a wig, animate hair is able to subtly influence the creature that wears it. At first, it merely makes its host more vain, but when the opportunity presents itself, the animate hair compels its host to murder.
138[[/folder]]
139
140[[folder:Apallie]]
141->'''Level:''' 2
142->'''Alignment:''' TrueNeutral
143->'''Size:''' Small
144----
145* HumanDisguise: A newly formed apallie is typically convinced that it is a member of its creator's species, and alters its form to insinuate itself into humanoid settlements.
146* WeakenedByTheLight: Apallies are nocturnal, since any contact with sunlight forces them to return to their true, amorphous forms.
147[[/folder]]
148
149[[folder:Brain Ooze]]
150->'''Level:''' 7
151->'''Alignment:''' NeutralEvil
152->'''Size:''' Tiny
153----
154* BrainMonster: A brain ooze resembles almost precisely a human brain, save for the eldritch energy surrounding it and the twin tentacles extending from its sides.
155* BrownNoteBeing: The discordant psychic noise emitted by a brain ooze dazes nearby creatures.
156* ForTheEvulz: Brain oozes see other intelligent beings as nothing more than cattle and playthings to be tormented and consumed.
157[[/folder]]
158
159[[folder:Cerebric Cyst]]
160[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cerebric_cyst.PNG]]
161->'''Level:''' 7
162->'''Alignment:''' NeutralEvil
163->'''Size:''' Tiny
164
165A variant species of brain ooze that feeds almost exclusively on psychically attuned minds.
166----
167* BrainMonster: A cerebric cyst resembles a floating, purple brain with occult sigils glowing on its surface and tentacles made of ectoplasm.
168[[/folder]]
169
170[[folder:Colour Out of Space]]
171->'''Level:''' 10
172->'''Alignment:''' TrueNeutral
173->'''Size:''' Huge
174----
175* BodyHorror: A victim of the colour is hideously deformed and glows with the same unnamable colour as the creature that blighted it.
176* EnergyBeings: A colour has no physical body at all.
177* FictionalColour: The colour's glow is unlike any seen in nature.
178* PublicDomainCharacter: The colour out of space originated in Creator/HPLovecraft's short story "Literature/TheColourOutOfSpace".
179[[/folder]]
180
181[[folder:Formless Spawn]]
182->'''Challenge Rating:''' 10
183->'''Alignment:''' ChaoticEvil
184->'''Size:''' Huge
185----
186* CombatTentacles: A formless spawn fills an area around it a writhing storm of black tendrils formed from its own amorphous body.
187* PerpetuallyProtean: A formless spawn is capable of assuming any basic shape but incapable of holding that form for long, due to a combination of a physical disinclination to stay in one configuration (doing so causes something akin to nausea) and a mental inability to even comprehend the concept of a fixed form.
188[[/folder]]
189
190[[folder:Gravesludge]]
191->'''Level:''' 12
192->'''Alignment:''' NeutralEvil
193->'''Size:''' Medium
194----
195* NonHumanUndead: Straddling the line between oozes and undead, gravesludges are primarily made of ectoplasm and grave dirt, and spontaneously arise in areas where a grave is desecrated or near strong haunt activity.
196[[/folder]]
197
198[[folder:Id Ooze]]
199->'''Level:''' 7
200->'''Alignment:''' TrueNeutral
201->'''Size:''' Medium
202----
203* EmotionEater: Without easy access to prey, id oozes can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions.
204* PsiBlast: Id oozes can blast enemies with raw mental power.
205[[/folder]]
206
207[[folder:Immortal Ichor]]
208[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/immortalichor.png]]
209->'''Level:''' 17
210->'''Alignment:''' NeutralEvil
211->'''Size:''' Medium
212----
213* AGodAmI: Retaining vague memories of their previous lives, some immortal ichors set themselves up as godlings.
214* SealedEvilInACan: Cultists who create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the monster.
215[[/folder]]
216
217[[folder:Mezlan]]
218[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mezlan.png]]
219->'''Level:''' 14
220->'''Alignment:''' TrueNeutral
221->'''Size:''' Medium
222----
223* ResurrectiveImmortality: When killed, a mezlan simply discorporates and begin sseeping down into the soil or cracks in the ground. If the material making up a mezlan isn't contained or destroyed by continued energy damage, the mezlan reforms after ten years.
224* ShapeshifterWeapon: A mezlan can manipulate its body to mimic a wide array of weaponry wielded by its various forms.
225[[/folder]]
226
227[[folder:Mimic Ooze]]
228->'''Level:''' 9
229->'''Alignment:''' ChaoticNeutral
230->'''Size:''' Large
231----
232* WalkOnWater: A mimic ooze can tread on liquid as if it were firm ground.
233[[/folder]]
234
235[[folder:Mindmoppet]]
236->'''Level:''' 5
237->'''Alignment:''' LawfulNeutral
238->'''Size:''' Tiny
239----
240* BlueAndOrangeMorality: Mindmoppets have only an academic understanding of good and evil, of ethics, or mortal limitations. They see service to their master's science as the ultimate standard by which they judge their actions or those of others. This can lead to conflict between them and their creator, especially if the master appears lax in their efforts to further their studies. To a mindmoppet, continuous learning is imperative.
241* CombatClairvoyance: Mindmoppets appear to have some ability to see a short distance into the future, allowing them to anticipate the actions of others.
242* MagicEater: Mindmoppets feed on the latent telepathic energy of creatures. Even those with no apparent gift but with an active mind can sustain a mindmoppet for days.
243[[/folder]]
244
245[[folder:Oblivion]]
246->'''Level:''' 20
247->'''Alignment:''' NeutralEvil
248->'''Size:''' Gargantuan
249----
250* OmnicidalManiac: Oblivions seek to unmake the walls of reality and drag all of the cosmos down to its eventual end.
251* ReviveKillsZombie: An oblivion is a manifestation of disbelief and decay, and the forces of compassion and creativity are anathema to it. It is vulnerable to positive energy, taking damage as if it were undead.
252* WalkingWasteland: Any spaces an oblivion moves through are left fallow and lifeless in its wake. Ground becomes barren, and dead bodies immediately crumble into dust.
253[[/folder]]
254
255[[folder:Riftcreeper]]
256->'''Level:''' 15
257->'''Alignment:''' ChaoticEvil
258->'''Size:''' Gargantuan
259----
260* NonIndicativeName: Despite being called rift''creepers'', these creatures are quite agile and swift.
261[[/folder]]
262
263[[folder:Sapphire Ooze]]
264[[quoteright:742:https://static.tvtropes.org/pmwiki/pub/images/sapphire_ooze_4.png]]
265->'''Level:''' 2
266->'''Alignment:''' ChaoticGood
267->'''Size:''' Medium
268
269A form of ooze that eagerly seek out novice adventurers or aspiring heroes to share adventures with, protecting their allies by using their ability to flex and crystallize.
270----
271* EquippableAlly: A sapphire ooze can transform into armour for their allies to wear.
272[[/folder]]
273
274[[folder:Shipmind]]
275->'''Level:''' 13 (12 if deteriorating)
276->'''Alignment:''' ChaoticEvil
277->'''Size:''' Huge
278----
279* SanitySlippage: If a shipmind isn't recycled in time, it begins to deteriorate and slowly goes insane, serving almost as a sort of living haunt within the decaying ship.
280[[/folder]]
281
282[[folder:Spellgorger]]
283->'''Level:''' 12
284->'''Alignment:''' TrueNeutral
285->'''Size:''' Large
286----
287* AntiMagic: Whenever a spellgorger moves, it becomes surrounded by a disruptive field of magically energised motes that interfere with the spellcasting of other creatures.
288* DeflectorShields: A spellgorger is surrounded by a magical shield of energy.
289* MagicEater: Spellgorgers feed on magic, preferably arcane magic.
290* PowerParasite: If a spellgorger has engulfed a creature capable of casting spells, it can cast their spells, usually to defend itself from the victim's allies.
291[[/folder]]
292
293[[folder:Tear of Nuruu'gal]]
294->'''Level:''' 6
295->'''Alignment:''' ChaoticNeutral
296->'''Size:''' Small
297
298First spawned by the primordial godling Nuruu’gal in the lost Azlanti city of Nal-Vashkin, these fiery, parasitic oozes contain a portion of the creature’s essence and foul sentience.
299----
300* DemonicPossession: They can't seize control of a body, but the host can choose to give it up. Usually this only happens with unwilling hosts as it promises to relieve the burning pain of its possession if they give up control.
301* LogicalWeakness: As beings of fire spawned by a primordial fire deity, they're vulnerable to cold damage.
302* MetamorphosisMonster: After a tear of Nuruu'gal spends enough years merged with a host, the two may fuse together and explode into a horrible light before catalyzing into a shining child.
303* PlayingWithFire: They deal fire damage with their attacks complete with the burn ability and have a few fire spells at their disposal.
304* TheSymbiote: If a tear grapples a humanoid, it can forcibly inhabit their body. A willing host gains access to all the spell-like abilities, spell resistance, telepathy, and fire subtype of the tear, stops aging, loses its need to eat or drink, and has a reduced need for sleep. An ''unwilling'' host gains no powers and suffers agonizing pain as it's burned from the inside out.
305* {{Telepathy}}: They can communicate telepathically and detect thoughts at will.
306[[/folder]]
307
308[[folder:Thorgothrel]]
309->'''Level:''' 8
310->'''Alignment:''' LawfulEvil
311->'''Size:''' Large
312----
313* DeflectorShields: A thorgothrel with a silver armature is sheathed in a thin layer of shimmering energy. Without this force field, a thorgothrel quickly evaporates in the atmosphere of a planet like Golarion.
314* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.
315[[/folder]]
316
317[[folder:Tyrant Jelly]]
318->'''Level:''' 9
319->'''Alignment:''' TrueNeutral
320->'''Size:''' Large
321----
322* FusionDance: When an ochre jelly infiltrates a giant bee or wasp colony and consumes a queen egg, a reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly, an intelligent ooze using an immature insect as a brain.
323* PestController: A tyrant jelly can take control of arthropods.
324[[/folder]]
325
326[[folder:Vespergaunt]]
327->'''Level:''' 12
328->'''Alignment:''' NeutralEvil
329->'''Size:''' Medium
330----
331* EyesDoNotBelongThere: A vespergaunt's amorphous mass is full of eyes.
332[[/folder]]
333
334[[folder:Warpglass Ooze]]
335->'''Level:''' 2
336->'''Alignment:''' TrueNeutral
337->'''Size:''' Medium
338----
339* MirrorMonster: Creatures that look upon a warpglass ooze see a warped reflection of themselves, though there is no evidence the images are founded in reality.
340[[/folder]]
341
342!Non-Intelligent
343[[folder:Adaptive Ooze]]
344->'''Level:''' 7
345->'''Alignment:''' TrueNeutral
346->'''Size:''' Large
347----
348* ShapeshifterWeapon: Adaptive oozes attack by forming pseudopods that strike out at targets and take on characteristics of weapons the oozes have recently been struck by. They can also assimilate different energies, becoming immune to them and reproducing them for a limited time.
349[[/folder]]
350
351[[folder:Alchemical Ooze]]
352->'''Level:''' -1 (sanguine), 0 (phlegmatic), 1 (melancholic), 2 (choleric)
353->'''Alignment:''' TrueNeutral
354->'''Size:''' Tiny
355----
356* FourTemperamentEnsemble: Alchemical oozes have been differentiated by likening them to the humours said to compose the bodies of living beings. Sanguine oozes are composed of congealed euphoric toxins; phlegmatic oozes of volatile, mind-altering secretions; melancholic oozes of chemical depressants; and choleric oozes of caustic chemicals.
357[[/folder]]
358
359[[folder:Ambergrim]]
360->'''Level:''' 6
361->'''Alignment:''' TrueNeutral
362->'''Size:''' Medium
363----
364* ChestBurster: When a fungal blight infects an ambulatory plant, the growth inherits some measure of the plant's mobility and eventually hatches into a newborn ambergrim. Most arboreals are as repulsed by an ambergrim infection as any human might be by a parasite. Many attempt to remove the warty growths before they burst open, but this is painful and creates deep, easily infected scars.
365[[/folder]]
366
367[[folder:Amoeba]]
368[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/giant_amoeba_pathfinder_6.png]]
369->'''Level:''' 1
370->'''Alignment:''' TrueNeutral
371->'''Size:''' Fine (normal), Small (giant)
372
373Oversized relatives of common microscopic creatures, giant amoebas are usually found in sewers and other damp, dark places.
374----
375* AsteroidsMonster: Giant amoebas may detach parts of of themselves to form an amoeba swarm, and are known entirely transform into larger swarms at a certain point in their lifecycle or during particularly lean times, the entire thing dissolving into a pile of coin-sized versions of itself.
376* FusionDance: When hunting is good, an amoeba swarm may coalesce into a single giant amoeba.
377* MegaMicrobes: Giant amoebas are quite large, as big as or bigger than a soccer ball. They usually subsist by hunting rats and other small vertebrates, which they are capable of engulfing whole. It's noted in-uinverse to be a highly mutated version of regular amoebas, which are normally microscopic like in real life.
378[[/folder]]
379
380[[folder:Blood Ooze]]
381[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodooze.png]]
382->'''Level:''' 4
383->'''Alignment:''' TrueNeutral
384->'''Size:''' Medium
385----
386* HealingFactor: Blood oozes made from trolls gain a limited form of regeneration.
387* VampiricDraining: A blood ooze seeks to increase its mass by consuming blood from the living.
388[[/folder]]
389
390[[folder:Boilborn]]
391->'''Level:''' 1 (boilborn and blindborn), 2 (plagueborn), 3 (infernal and abyssal boilborn)
392->'''Alignment:''' TrueNeutral (NeutralEvil for infernal and abyssal boilborn)
393->'''Size:''' Tiny
394
395Crawling pustules that form spontaneously in areas where many creatures die of disease.
396----
397* ColorCodedForYourConvenience: Different kinds of boilborn can mostly be told apart by color -- the common variant is red, plagueborn are sickly yellow, blindborn are greenish-gray and slightly luminescent, abyssal boilborn are a mix of bruised blue and bloody red, and infernal boilborn are black.
398* GiantMook: Plagueborn grow much larger and stronger than other boilborn variants.
399* TakingYouWithMe: When a boilborn dies, it bursts in a spray of acidic and leprosy-laced slime.
400* UndergroundMonkey: Several boilborn variants exist, which form in response to different kinds of magical and natural pollution. Abyssal and infernal boilborn come from the Abyss and Hell, respectively, and infect victims with demon fever and devil chills instead of the usual leprosy. Blindborn transmit blinding sickness, and plagueborn spread cackle fever.
401[[/folder]]
402
403[[folder:Capacitor Ooze]]
404->'''Level:''' 11
405->'''Alignment:''' TrueNeutral
406->'''Size:''' Medium
407----
408* FusionDance: Capacitor oozes that encounter others of their kind often merge if left undisturbed.
409* ShockAndAwe: These living capacitors shock those whom they strike with their slam attack, or who hit them with a natural weapon, unarmed strike, or metal weapon.
410[[/folder]]
411
412[[folder:Carnivorous Blob]]
413->'''Level:''' 13
414->'''Alignment:''' TrueNeutral
415->'''Size:''' Gargantuan
416----
417* CounterAttack: Whenever a carnivorous blob takes damage, it reflexively lashes out with a slam attack.
418* EatenAlive: A carnivorous blob cannot eat plant matter or inorganic matter, but it voraciously devours the living flesh of creatures it slams or constricts.
419[[/folder]]
420
421[[folder:Carnivorous Crystal]]
422[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carnivorouscrystal.png]]
423->'''Level:''' 11
424->'''Alignment:''' TrueNeutral
425->'''Size:''' Medium
426----
427* CrystallineCreature: These creatures are living crystalline formations.
428* TakenForGranite: A creature entrapped by a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.
429[[/folder]]
430
431[[folder:Chromatic Ooze]]
432[[quoteright:576:https://static.tvtropes.org/pmwiki/pub/images/ooze_chromaticooze.png]]
433->'''Level:''' 18
434->'''Alignment:''' TrueNeutral
435->'''Size:''' Large
436
437A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time.
438----
439* ElementalPowers: When an attempt to combine as many types of elemental effects as possible into a single alchemical substance goes dangerously wrong (as it often does) the result is a combination of terrible elemental power with the mindless destructive power of an ooze.
440* PoisonousPerson: A chromatic ooze emanates noxious chemicals into the environment.
441[[/folder]]
442
443[[folder:Crawling Slurry]]
444[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_crawlingslurry.png]]
445->'''Level:''' 16
446->'''Alignment:''' TrueNeutral
447->'''Size:''' Medium
448----
449* HungryMenace: Crawling slurries hunger to consume anything they can sense.
450* MuckMonster: Crawling slurries are almost always byproducts of toxic waste or alchemical runoff into areas with a high concentration of acid and/or magic.
451[[/folder]]
452
453[[folder:Deathtrap Ooze]]
454->'''Level:''' 8
455->'''Alignment:''' TrueNeutral
456->'''Size:''' Medium
457----
458* DeathTrap: Deathtrap oozes hunt by ambush by assuming the form of simple mechanical traps. Countless ancient crypts are home to deathtrap oozes lurking patiently in ageless trap form.
459[[/folder]]
460
461[[folder:Doppeldrek]]
462->'''Level:''' 5
463->'''Alignment:''' TrueNeutral
464->'''Size:''' Medium
465----
466* BecomingTheMask: A shapeshifting doppeldrek believes itself to be whatever type of creature it is currently mimicking, and copies the behaviour typical of that type of creature, as far as its intelligence allows.
467[[/folder]]
468
469[[folder:Emotion Ooze]]
470->'''Level:''' 6
471->'''Alignment:''' TrueNeutral
472->'''Size:''' Medium
473----
474* EmotionBomb: An emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by its attuned emotion.
475[[/folder]]
476
477[[folder:Freezing Flow]]
478->'''Level:''' 4
479->'''Alignment:''' TrueNeutral
480->'''Size:''' Large
481----
482* AnIcePerson: These frozen oozes are cold enough to numb flesh, causing their prey to convulse in a fit of shivers.
483[[/folder]]
484
485[[folder:Fuming Sludge]]
486->'''Level:''' 7
487->'''Alignment:''' TrueNeutral
488->'''Size:''' Medium
489----
490* HoistByHisOwnPetard: A fuming sludge forms from ignited pools of unstable alchemical runoff, and its first meal is most often its accidental creator.
491* SuperSenses: A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but not creatures composed of a single element, like elementals.
492[[/folder]]
493
494[[folder:Garden Ooze]]
495->'''Level:''' 2
496->'''Alignment:''' TrueNeutral
497->'''Size:''' Small
498----
499* ChameleonCamouflage: Garden oozes innately change hue to match the ground underneath them, and can be hard to spot.
500[[/folder]]
501
502[[folder:Glimmerhollow]]
503->'''Level:''' 9
504->'''Alignment:''' TrueNeutral
505->'''Size:''' Huge
506----
507* ChestMonster: A glimmerhollow turns its home into the image of a massive geode, filled with some of the purest, most exquisite specimens ever seen, and let greed or hunger lure victims in. When the trap is sprung, the crystals that once promised treasure start to lacerate prey to death.
508* GeniusLoci: A glimmerhollow hunts by moving into a small cavern and spreading itself over the chamber's interior, covering the walls, floor and ceiling, while leaving an opening for prey to enter, and uses consumed minerals to grow a layer of crystals on its inner surface. Once the prey is inside, the glimmerhollow quickly snaps the trap shut.
509[[/folder]]
510
511[[folder:Globster]]
512[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/globster.png]]
513->'''Level:''' 5
514->'''Alignment:''' TrueNeutral
515->'''Size:''' Large
516----
517* MuckMonster: A globster is composed of decaying sea creatures, half-digested and merged into a revolting, reeking heap of blubbery sludge.
518* SeaMonster: A globster is made from half-digested parts of sea creatures.
519[[/folder]]
520
521[[folder:Gunpowder Ooze]]
522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gunpowder_ooze.png]]
523->'''Level:''' 14 (normal), 15 (admixture ooze)
524->'''Alignment:''' TrueNeutral
525->'''Size:''' Large
526
527More commonly found in the Mana Wastes, these oozes arise when unstable magic fuses with gunpowder. Their stats can be found in ''Wardens of the Reborn Forge'', ''Bestiary 5]], or online [[https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gunpowder/ here]].
528----
529* MadeOfExplodium: Because of its volatile nature, a gunpowder ooze may explode around open flames or sparks, or when taking fire damage or damage from a ranged firearm attack.
530[[/folder]]
531
532[[folder:Hag Eye Ooze]]
533->'''Level:''' 3 (hag eye ooze), 9 (coven ooze)
534->'''Alignment:''' TrueNeutral
535->'''Size:''' Small
536----
537* CannibalismSuperpower: When a hag eye ooze's creator and her coven are destroyed, with no one to feed it, the ooze feeds upon the coven. Through this consumption, the creation gains some semblance of cunning, independent thought and malignancy, transforming into a coven ooze.
538* EyeBeams: Each of the ''hag eyes'' within a coven ooze can fire a magic ray at a target.
539* EyeSpy: A hag creator of a hag eye ooze can see through the embedded ''hag eye'' (most of the time one of her own) as if she were looking from the ooze directly, as long as she and the hag eye ooze are on the same plane.
540[[/folder]]
541
542[[folder:Hungry Flesh]]
543->'''Level:''' 3
544->'''Alignment:''' TrueNeutral
545->'''Size:''' Large
546----
547* BigEater: Each day, a hungry flesh must consume its own weight in food.
548* HealingFactor: When cut or pierced, a hungry flesh quickly repairs the damage and creates new fleshy growths.
549* HungryMenace: A hungry flesh is aggressive, lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
550[[/folder]]
551
552[[folder:Hungry Fog]]
553->'''Level:''' 6
554->'''Alignment:''' TrueNeutral
555->'''Size:''' Huge
556----
557* FogOfDoom: The hungry fog is a form of gaseous ooze infused with negative energy.
558* ReviveKillsZombie: While a hungry fog is not an undead creature, it is hurt by positive energy as if it were one.
559[[/folder]]
560
561[[folder:Living Mirage]]
562->'''Level:''' 9
563->'''Alignment:''' TrueNeutral
564->'''Size:''' Gargantuan
565----
566* InvisibleMonsters: A living mirage is a cloud of invisible, shimmering air that seeks to feed on the water and minerals found in living bodies.
567[[/folder]]
568
569[[folder:Living Tar]]
570->'''Level:''' 7
571->'''Alignment:''' TrueNeutral
572->'''Size:''' Huge
573----
574* StickySituation: A weapon that hits the living tar is stuck to its adhesive mass. Living tars are often filled with bones, fossils and discarded weaponry from adventurers.
575[[/folder]]
576
577[[folder:Luminous Ooze]]
578[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luminousooze.png]]
579->'''Level:''' 4
580->'''Alignment:''' TrueNeutral
581->'''Size:''' Small
582----
583* FantasticLightSource: Luminous oozes can provide beautiful prismatic light, like a magical light show but available for a fraction of the price. As long as they are well fed, luminous oozes accept this treatment.
584[[/folder]]
585
586[[folder:Magma Ooze]]
587->'''Level:''' 7 (8 if poisonous)
588->'''Alignment:''' TrueNeutral
589->'''Size:''' Large
590----
591* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and volcanic regions of the world.
592* TakenForGranite: Water turns them to stone, leaving them unharmed and immobilized until the water is gone.
593* UndergroundMonkey: Certain varieties of magma ooze exist with unique abilities and powers derived from peculiarities in the rock they formed from or the magic that animated them.
594** Magma oozes formed from rocks containing toxic minerals or as a result of magical pollution release toxic gases in addition to their usual attacks.
595** Mineral-rich rocks can form crystalline magma oozes filled with pockets of gases that erupt violently when the ooze is attacked.
596** Evil magic or the influence of the lower planes can create evil brimstone oozes instead of regular magma oozes.
597[[/folder]]
598
599[[folder:Plasma Ooze]]
600->'''Level:''' 16
601->'''Alignment:''' TrueNeutral
602->'''Size:''' Gargantuan
603----
604* StarfishAliens: These creatures are not native to Golarion, and being oozes they certainly aren't humanoid.
605[[/folder]]
606
607[[folder:Putrid Ooze]]
608->'''Level:''' 11
609->'''Alignment:''' TrueNeutral
610->'''Size:''' Huge
611----
612* MonstrousCannibalism: In particularly desolate areas where wildlife is sparse, putrid oozes are drawn to each other and try to consume their own kind.
613[[/folder]]
614
615[[folder:Pyronite Ooze]]
616->'''Level:''' 10
617->'''Alignment:''' TrueNeutral
618->'''Size:''' Large
619----
620* OneToMillionToOne: Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode, splitting into two smaller oozes, and reform themselves.
621* MadeOfExplodium: Made of an incredible gelatinous explosive called pyronite, pyronite oozes constantly and violently explode. While in torpor, unstable chemicals seep from the ooze and form into crystals on its surface, turning them even more explosive than normal.
622[[/folder]]
623
624[[folder:Radiant Essence]]
625[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/radiant_essence_6.png]]
626->'''Level:''' 13
627->'''Alignment:''' NeutralGood
628->'''Size:''' Large
629
630Radiant essences are created from the spirits of slain celestial beings. While the essences of slain celestials typically return to their planes of origin, some part of their being may long to remain in the material world to continue its crusade against evil. If enough of this lingering essence collects in one place, it may coalesce into a new, mindless form of life striving to continue its former selves' holy missions -- a radiant essence.
631----
632* ColorCodedForYourConvenience: A radiant essence's color depends on the type of outsiders whose spirits contributed to its creation -- fiery red for azatas, bright orange for agathions, golden yellow for archons and silver for angels. As most radiant essences are formed from the mingled essence of multiple types of outsiders, they tend to be some shade of golden orange as a result.
633* LightIsGood: As their name suggests, they glow brightly and are one of the few good-aligned species of ooze.
634* PowerGlows: At a radiant essence's core is a glowing orb containing the collected celestial power that gives it life.
635[[/folder]]
636
637[[folder:Rime Sludge]]
638[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rimesludge.png]]
639->'''Level:''' 1
640->'''Alignment:''' TrueNeutral
641->'''Size:''' Medium
642----
643* MonsterInTheIce: At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state, until thawed. Though rime sludges can't express what the world was like in earlier ages, they occasionally contain important relics of the past.
644* MuckMonster: Rime sludges are noxious oozes made of decomposing matter that was magically transformed by strange phenomena. They emit a noxious stink at the slightest hint of warmth.
645[[/folder]]
646
647[[folder:Roiling Oil]]
648->'''Level:''' 6
649->'''Alignment:''' TrueNeutral
650->'''Size:''' Large
651----
652* InfernalRetaliation: Even the smallest spark or flame can light a roiling oil on fire, allowing it to burn everyone and everything else in the area while being unharmed by the flames.
653* MadeOfExplodium: Roiling oil is both volatile and flammable. Although it is immune to fire and electricity damage, any exposure to either energy type causes a roiling oil to ignite in an explosion.
654[[/folder]]
655
656[[folder:Rust Ooze]]
657->'''Level:''' 3
658->'''Alignment:''' TrueNeutral
659->'''Size:''' Medium
660----
661* ArtificialHybrid: It is theorised that the first rust ooze came to be when some proto-ooze was spilled on a rust monster's antennae. The ooze consumed the antennae and absorbed the rust monster's powers, then consumed all metal instruments in the lab before a frightened attendant hastily washed it down the drain.
662* MooksAteMyEquipment: Rust oozes can turn a party's worth of high-end gear into a pile of rust.
663[[/folder]]
664
665[[folder:Sea Scourge]]
666->'''Level:''' 6
667->'''Alignment:''' TrueNeutral
668->'''Size:''' Large
669----
670* AcidAttack: A sea scourge can shoot a stream of acidic juices capable of dissolving wood in addition to flesh and bone, making it a particularly dangerous threat to most boats.
671* SeaMonster: The sea scourge is known to prey on humanoids both in shallow waters and at sea, even going so far as to board seagoing vessels. On watch at night in warm seas, wise sailors are especially vigilant for the sea scourge.
672[[/folder]]
673
674[[folder:Sewer Ooze]]
675->'''Level:''' 1
676->'''Alignment:''' TrueNeutral
677->'''Size:''' Medium
678----
679* MuckMonster: Sewer oozes are amorphous masses of sewage and other detritus, and make their homes in the sewers of large cities.
680[[/folder]]
681
682[[folder:Shard Slag]]
683->'''Level:''' 8
684->'''Alignment:''' TrueNeutral
685->'''Size:''' Huge
686----
687* ShapeshifterWeapon: A shard slag manipulates its molten metal form to create blade-like protrusions it can extend to attack prey. Due to a shard slag's constantly roiling molten body, the slag blades constantly melt away, only to be replaced each time.
688[[/folder]]
689
690[[folder:Skincrawler]]
691->'''Level:''' 0
692->'''Alignment:''' TrueNeutral
693->'''Size:''' Tiny
694----
695* ChestBurster: 24 hours after death, the host of a skincrawler's skin splits apart into a rash of up to a dozen skincrawlers that then slither away to seek new prey.
696* TheSymbiote: Skincrawlers are parasitic oozes that attach themselves to living creatures and feed on the fluids of their hosts.
697[[/folder]]
698
699[[folder:Sinsludge]]
700----
701* SevenDeadlySins: As many sources of raw magic in old Thassilon are steeped in sinful soul energy used by the runelords to enhance their power, they form into a sinsludge, a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.
702* SoulEating: The rancid gluttony consumes souls and leaves bodies behind as undead.
703
704!!Primordial Envy
705->'''Level:''' 3
706->'''Alignment:''' TrueNeutral
707->'''Size:''' Large
708----
709* MagicEater: The primordial envy hungers for magic, leaching it from any source it can come into contact with.
710[[/folder]]
711
712[[folder:Slime Mold]]
713->'''Level:''' 2
714->'''Alignment:''' TrueNeutral
715->'''Size:''' Large
716----
717* ImMelting: The flesh of those who succumb to the slime mold's fungal rot begins to blacken and decay, running from the body in liquid streams that the slime mold can easily absorb.
718* TheSymbiote: Each slime mold is covered in a thick garden of fungi. The ooze lacks any ability to digest food, and rely entirely on the symbiotic fungi to break down organic matter. The fungi in turn receive ample food supplies.
719[[/folder]]
720
721[[folder:Slithering Pit]]
722->'''Level:''' 2 (slithering pit), 14 (slithering rift)
723->'''Alignment:''' TrueNeutral
724->'''Size:''' Medium (slithering pit), Huge (slithering rift)
725----
726* BiggerOnTheInside: A slithering pit's inner well functions much like a ''bag of holding'', allowing it to carry more prey than its size would indicate.
727[[/folder]]
728
729[[folder:String Slime]]
730->'''Level:''' 3
731->'''Size:''' Large
732----
733* AsteroidsMonster: Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes.
734* CombatTentacles: String slimes are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
735* CombinationAttack: When two string slimes are in close proximity, one can arc protoplasm to the other, dealing damage to creatures in the line.
736[[/folder]]
737
738[[folder:Soul Slime]]
739->'''Level:''' 18
740->'''Alignment:''' TrueNeutral
741->'''Size:''' Large
742----
743* HumanDisguise: As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalisations of that soul. They routinely do this to get close to their prey while hunting.
744* SoulEating: Soul slimes feed on the quintessence contained within souls. Typically, they acquire this quintessence by consuming the living, the undead or souls imprisoned in objects, but can also feed on the quintessence of the Outer Planes and their occupants.
745[[/folder]]
746
747[[folder:Tallow Ooze]]
748[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowooze.png]]
749->'''Level:''' 11
750->'''Alignment:''' TrueNeutral
751->'''Size:''' Medium
752----
753* SlipperySkid: A tallow ooze covers the nearby area in slick grease or soap, which can cause other creatures to slip and fall.
754[[/folder]]
755
756[[folder:Tar Ooze]]
757[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_tarooze.png]]
758->'''Level:''' 10
759->'''Alignment:''' TrueNeutral
760->'''Size:''' Huge
761----
762* QuicksandSucks: Tar oozes begin their existence in tar pits, which make effective traps for living creatures. Magic inherent in a captive creature or carried the dead's magic items remains inside the tar, where it gathers, mixes and slowly energises the tar until it begins to move and seek prey.
763[[/folder]]
764
765[[folder:Tomb Jelly]]
766->'''Level:''' 5
767->'''Size:''' Large
768----
769* HealingHands: The tomb jelly's substance can heal a willing undead creature.
770[[/folder]]
771
772[[folder:Vaultbreaker Ooze]]
773[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_vaultbreakerooze.png]]
774->'''Level:''' 6
775->'''Alignment:''' TrueNeutral
776->'''Size:''' Medium
777----
778* MetalMuncher: Vaultbreaker oozes are driven to feed on and digest precious metals.
779[[/folder]]
780
781[[folder:Verdurous Ooze]]
782[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ooze_verdurousooze.png]]
783->'''Level:''' 6 (verdurous ooze), 11 (greater verdurous ooze)
784->'''Alignment:''' TrueNeutral
785->'''Size:''' Medium (verdurous ooze), Large (greater verdurous ooze)
786----
787* ForcedSleep: The chemicals emitted by a verdurous ooze can put living, non-plant creatures to sleep.
788[[/folder]]
789
790[[folder:Yeast Ooze]]
791->'''Level:''' 2
792->'''Alignment:''' TrueNeutral
793->'''Size:''' Large
794----
795* FesteringFungus: The yeast ooze is a forthing ooze that can spread a disease known as monstrous yeast.
796[[/folder]]

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