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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bartholomew_6.png]]






* PragmaticVillainy: Bartholomew doesn't seek to be evil, he simply seeks knowledge without moral consequences, thus the pursuit for it makes him evil. If butchering live monsters is the only means to acquire information he requires for a research project, he will do so without hesitation. However, he does not go out of his way to inflict suffering for no reason. His entire motivation and cruelty make sense when seen from an "end justifies the means," prospective. In short, Bartholomew demonstrates how without morality, solving mysteries and problems can become unnecessarily evil.

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* PragmaticVillainy: Bartholomew doesn't seek to be evil, he simply seeks knowledge without moral consequences, thus the pursuit for it makes him evil. If butchering live monsters is the only means to acquire the information he requires for a research project, he will do so without hesitation. However, he does not go out of his way to inflict suffering for no reason. His entire motivation and cruelty make sense when seen from an "end justifies justify the means," prospective.perspective. In short, Bartholomew demonstrates how without morality, solving mysteries and problems can become unnecessarily evil.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kassilaldori.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kestengaress.png]]



'''Voiced by:''' Todd Benzin

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'''Voiced by:''' Todd Benzin
Creator/ToddBenzin






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jhod.png]]






* TheFundamentalist: While he is certainly well-intentioned and the servant of a firmly good-aligned deity, Jhod is not exactly tolerant towards other religions. Should he be appointed as the High Priest, he advises to limit the religious freedom within the barony, in favour of traditional religions.

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* TheFundamentalist: While he is certainly well-intentioned and the servant of a firmly good-aligned deity, Jhod is not exactly tolerant towards other religions. Should he be appointed as the High Priest, he advises to limit limiting the religious freedom within the barony, in favour of traditional religions.



* HeroicSacrifice: Despite not being much a fighter, Jhod will try his best to hold off the monster army that attacks the capital during the Season of Bloom. Should the player travel to the Womb of Lamashtu before saving the capital (and Kesten is not convinced to head back to aid the defence instead of rushing to the Womb), he will die while trying to protect the citizens.

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* HeroicSacrifice: Despite not being much a fighter, Jhod will try his best to hold off the monster army that attacks the capital during the Season of Bloom. Should the player travel to the Womb of Lamashtu before saving the capital (and Kesten is not convinced to head back to aid the defence defense instead of rushing to the Womb), he will die while trying to protect the citizens.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/landerlebeda.png]]






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shandra.png]]






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/collector_6.png]]






* DoingItForTheArt: He is a firm believe in this, collecting his stories not to get rich or famous, but simply because he wishes to collect what would otherwise be forgotten. Should he be appointed as the Curator, he will encourage decisions that see cultural freedom for artists, but without supporting them in their desire to gain money or fame.

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* DoingItForTheArt: He is a firm believe believer in this, collecting his stories not to get rich or famous, but simply because he wishes to collect what would otherwise be forgotten. Should he be appointed as the Curator, he will encourage decisions that see cultural freedom for artists, but without supporting them in their desire to gain money or fame.



* TheStoryteller: It's literally the name he goes with and his main function in the game, as a collector of stories. That being said, he is reluctantly to tell the stories he has gathered, revealing them only to those he considers worthy.

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* TheStoryteller: It's literally the name he goes with and his main function in the game, as a collector of stories. That being said, he is reluctantly reluctant to tell the stories he has gathered, revealing them only to those he considers worthy.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tsana.png]]





















* TheMunchausen: The majority of things they say seem to be either completely made up, or requires them to go through events that makes the player character's seem almost pedestrian by comparison.

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* TheMunchausen: The majority of things they say seem to be either completely made up, or requires them to go through events that makes the player character's PlayerCharacter's seem almost pedestrian by comparison.



* SweetTooth: Their nickname is well-given. The containers in their room are full of honey, sweet sirup and chocolate.

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* SweetTooth: Their nickname is well-given. The containers in their room are full of honey, sweet sirup syrup and chocolate.



->''"Fear nothing, my friends, and return victorious!"''

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->''"Fear [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jamandialdori.png]]
[[caption-width-right:350:Fear
nothing, my friends, and return victorious!"''victorious!]]






* RedIsHeroic: A prominent aspect of Jamandi's portait and character model is her red gambeson and she is a well-intentioned and reasonable leader and possibly one of the player character's most loyal allies.

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* RedIsHeroic: A prominent aspect of Jamandi's portait portrait and character model is her red gambeson and she is a well-intentioned and reasonable leader and possibly one of the player character's most loyal allies.






* BrokenPedestal: Initially, many of his bandits saw the Stag Lord as a strong, capable ruler who can give them a purpose. Over the time, however, as he showed himself to be an alcoholic, unstable mess, quite a number of bandits became disillusioned by him. His lieutenants Akiros and Kressle can potentially turn against him due to this and especially the latter is clearly deeply disappointed in how her former leader turned out.

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* BrokenPedestal: Initially, many of his bandits saw the Stag Lord as a strong, capable ruler who can give them a purpose. Over the time, however, as he showed himself to be an alcoholic, unstable mess, quite a number of bandits became disillusioned by him. His lieutenants Akiros and Kressle can potentially turn against him due to this and especially the latter is clearly deeply disappointed in how her former leader turned out.



* FaceDeathWithDignity: If you invoke FreudianExcuseIsNoExcuse after fatally wounding him, he dimisses your display of compassion, saying that he'll sleep now.

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* FaceDeathWithDignity: If you invoke FreudianExcuseIsNoExcuse after fatally wounding him, he dimisses dismisses your display of compassion, saying that he'll sleep now.



->'''Class:''' Ex-paladin/barbarian\\

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->'''Class:''' Ex-paladin/barbarian\\Ex-Paladin/Barbarian\\












* AdaptationDistillation: His {{Necromantic}} motivations, and his his attempts to avenge his wife's DeathByChildbirth by murdering his son are cut completely from the game.

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* AdaptationDistillation: His {{Necromantic}} motivations, and his his attempts to avenge his wife's DeathByChildbirth by murdering his son are cut completely from the game.






An ancient undead cyclops tyrant from Casmaron, Vordakai reawakens with plans to reestablish his old empire.

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An ancient undead cyclops tyrant from Casmaron, Vordakai reawakens with plans to reestablish re-establish his old empire.empire.






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashman.png]]




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'''Voiced by:''' Creator/BrianMysliwy









* DoesNotLikeShoes: She goes barefoot where ever she goes..

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* DoesNotLikeShoes: She goes barefoot where ever she goes..goes.



'''Voiced by:''' Billy Bob Thompson

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'''Voiced by:''' Billy Bob Thompson
Creator/BillyBobThompson



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irovetti_0.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irovetti_0.jpg]] org/pmwiki/pub/images/irovetty.png]]


















[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyrissa.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyrissa.jpg]] org/pmwiki/pub/images/nyrissaevil.png]]
[[quoteright:350:[[labelnote:Click here to see her "Good" form]]https://static.tvtropes.org/pmwiki/pub/images/nyrissagood.png[[/labelnote]]]]



'''Voiced by:''' Amelia Tyler

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'''Voiced by:''' Amelia Tyler
Creator/AmeliaTyler



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyrissasisterhide.png]]
[[quoteright:350:[[labelnote:Click here to see them unmasked]]https://static.tvtropes.org/pmwiki/pub/images/nyrissasistershow.png[[/labelnote]]]]




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'''Voiced by:''' Creator/JenHirliman









* DoesNotLikeShoes: Like all Nymphs, whe goes barefoot.

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* DoesNotLikeShoes: Like all Nymphs, whe she goes barefoot.




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'''Voiced by:''' Creator/RayChase












[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lantern_king.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lantern_king.jpg]]org/pmwiki/pub/images/lanternking.png]]






* AdaptationalVillainy: He was only one of several Eldest who punished Nyrissa in the original Adventure Path, and never takes a direct role in the Adventure. Here, due to AdaptationExpansion, he is the personally behind her actions by crafting The Apology for her to fill, [[spoiler:and both screws with the General, is responsible for Vordakai's awakening, and serves the role of the Baron/ess's final obstacle.]]

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* AdaptationalVillainy: He was only one of several Eldest who punished Nyrissa in the original Adventure Path, and never takes a direct role in the Adventure. Here, due to AdaptationExpansion, he is the personally behind her actions by crafting The Apology for her to fill, [[spoiler:and both screws with the General, is responsible for Vordakai's awakening, and serves the role of the Baron/ess's final obstacle.]]
































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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/willasgunderson.png]]


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* AnimalMotifs: Peacocks represent self-confidence, dignity, sexuality, and beauty. Castruccio takes the negative aspects of those elements, being arrogant, haughty, vain and a rapist. [[spoiler: A fitting name that Nyrissa assigned to him.]]

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[[folder:The Lantern King]]

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[[folder:The Lantern King]]King ('''major''' spoilers!)]]



* AdaptationExpansion: In the original tabletop game, his appearance in the [=AdPath=] was that of a four-foot ball of light very similar to a "large-ish" candlewick. Here, he's a burning ball of flame the size of a decently large ''dragon'', and his overall appearance leans more heavily on "the First World as prototype" aspect, heavily suggesting that LK is the prototype for the idea of ''the sun and/or stars''.



* {{Curse}}: Just loves spreading them about. [[spoiler: When you meet him as Remus he puts a nasty one on you that will kill you if your kingdom falls.]]

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* {{Curse}}: Just loves spreading them about. [[spoiler: When [[spoiler:When you meet him as Remus he puts a nasty one on you that will kill you if your kingdom falls.]] Also, [[spoiler:because he's basically a deity, his "curses" have power more along the lines of Wish or Miracle spells, and are capable of effects that are ''way'' outside the boundaries of most curses in-setting; this gets discussed as early as Chapter 2, though it's a long time before you realize he's responsible.]]



* KingMook: He's a giant candlewick, and lore says that he may be their MonsterProgenitor.

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* KingMook: He's a giant candlewick, and the setting's wider lore says that he may be their MonsterProgenitor.reveals he's heavily suspected of being the progenitor of all wisps, candlewicks and the like. (Which is why the Stolen Lands are absolutely rotten with the things.)



* NiceJobFixingItVillain: TheReveal that he has been [[spoiler: the gnome explorer whom the player meets during their trip to the First World in the Season of Bloom and who helps them navigate through the enchanted mists to stop the Bloom]] means that he is responsible for saving the kingdom. While it can be assumed that his intention at the time was merely to prolong the suffering of the kingdom, this act later allows the player to defeat Nyrissa and thwart his revenge on her. They eventually go on to humiliate and severely weaken him, when they could have long since been dead without his interference.

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* NiceJobFixingItVillain: TheReveal that he has been [[spoiler: the [[spoiler:the gnome explorer whom the player meets during their trip to the First World in the Season of Bloom and who helps them navigate through the enchanted mists to stop the Bloom]] means that he is responsible for saving the kingdom. While it can be assumed that his intention at the time was merely to prolong the suffering of the kingdom, this act later allows the player to defeat Nyrissa and thwart his revenge on her. They eventually go on to humiliate and severely weaken him, when they could have long since been dead without his interference.



* VocalDissonance: Averted. The Lantern King speaks with the same baritone he does in the tabletop game, but his favoured avatar here isn't the normal four-foot ball of light but a giant sun at least twice that size.
* VoluntaryShapeshifting: As all Eldest, the Lantern King is not bound to a single form. His default one is a giant orb of flame with a crown, but he can take on several forms over the course of the game. [[spoiler: He is not just the Horned Hunter, Nyrissa's master of the hunt, but his boss fight reveals that he was also the mad prophet Remus all along, as well as the helpful gnome explorer whom the player encountered during their trip to the First World during the Season of Bloom.]]

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* VocalDissonance: Averted. The Lantern King speaks with the same baritone he does in the tabletop game, but his favoured avatar here isn't the normal four-foot ball of light but a giant sun at least twice ''at least'' four times that size.
* VoluntaryShapeshifting: As all Eldest, the Lantern King is not bound to a single form. His default one is a giant orb of flame with a crown, but he can take on several forms over the course of the game. [[spoiler: He [[spoiler:He is not just the Horned Hunter, Nyrissa's master of the hunt, but his boss fight reveals that he was also the mad prophet Remus all along, as well as the helpful gnome explorer whom the player encountered during their trip to the First World during the Season of Bloom.]]

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More accurate.


* ShapeshiftingTrickster: With VoluntaryShapeshifting. A very dark example, considering the tricks he's playing in the storyline.



* TricksterArchetype: A very dark example, considering the tricks he's playing in the storyline.
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* BigFancyHouse: [[spoiler:Her House at the Edge of Time could easily be the Palace at the Edge of Time. It's very large, well furnished and has [[UnnecessarilyLargeInterior very spacious rooms]]. Areas of note is a throne room, a very large dining room, several guests rooms, a pantry, storage rooms, jail cells and a very CreepyBasement.]]

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* BigFancyHouse: [[spoiler:Her House at the Edge of Time could easily be the Palace at the Edge of Time. It's very large, well furnished and has [[UnnecessarilyLargeInterior very spacious rooms]]. Areas of note is a throne room, a very large dining room, a library, a well, several guests rooms, a pantry, guard's quarters, storage rooms, jail cells and a very CreepyBasement.CreepyBasement. Inhabitants include various monsters such as fairies, undead, golems, plants and other unpleasant creatures.]]
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* BigFancyHouse: [[spoiler:Her House at the Edge of Time could easily be the Palace at the Edge of Time. It's very large, well furnirshed and has [[UnnecessarilyLargeInterior very spacious rooms]]. Areas of note is a throne room, a very large dining room, several guests rooms, a pantry, jail cells and a very CreepyBasement.]]

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* BigFancyHouse: [[spoiler:Her House at the Edge of Time could easily be the Palace at the Edge of Time. It's very large, well furnirshed furnished and has [[UnnecessarilyLargeInterior very spacious rooms]]. Areas of note is a throne room, a very large dining room, several guests rooms, a pantry, storage rooms, jail cells and a very CreepyBasement.]]
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* BigFancyHouse: [[spoiler:Her House at the Edge of Time could easily be the Palace at the Edge of Time. It's very large, well furnirshed and has [[UnnecessarilyLargeInterior very spacious rooms]]. Areas of note is a throne room, a very large dining room, several guests rooms, a pantry, jail cells and a very CreepyBasement.]]
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* ArcVillain: Of ''Rivers Run Red''.

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* ArcVillain: Of ''Rivers Run Red''.''The Twice-Born Warlord''.
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* DirtyCoward: The very first time you see him, he's running away from bandits. However he's an old man in less than ideal health, it would be asking a lot from him to fight. And you can talk him into helping you out with the reprisal attack.

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* DirtyCoward: The CowardlyLion: Despite the fact the very first time thing you see him, he's is him running away from bandits. However some bandits, he's an old man in less than ideal health, it would be asking a lot from him squarely this. He's refused to fight. And you can talk him into helping you out with join the reprisal attack.Stag Lord gang despite their attempts, and he refused to abandon Oleg to the bandits.

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----



* OptionalPartyMember: Well not a party member, but a player can hire him as a Court Alchemist who occasionally makes equipment for the Player.

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* OptionalPartyMember: Well not a party member, but a player can hire him as a Court Alchemist who occasionally makes equipment for the Player.Alchemist.
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[[folder:Bokken]]

A hermit that hangs around Oleg's Trading post. Is also a decent alchemist.

'''Race:''' Human\\

* CoolOldGuy: Well cool is pushing it, but with a couple of side quests he can offer you good equipment or potions for free.
* DirtyCoward: The very first time you see him, he's running away from bandits. However he's an old man in less than ideal health, it would be asking a lot from him to fight. And you can talk him into helping you out with the reprisal attack.
* ForgetsToEat: Well somewhat. He doesn't forget to eat so much as there isn't much he can eat.
* TheHermit: Lives alone, only hangs out at the trading post when he needs supplies or some company. His knowledge of potions pushes him into this trope.
* HiddenDepths: Despite everything he's a perfectly capable alchemist, also he's friends with Oleg.
* NonActionGuy: He's old and he's an alchemist. And not even the Player Class kind.
* OptionalPartyMember: Well not a party member, but a player can hire him as a Court Alchemist who occasionally makes equipment for the Player.
* PickyEater: Played for Drama. He can't really taste much in his old age. He can't force himself to eat anything flavorless no matter how much he tries.
* TrademarkFavoriteFood: Fangberries and played for drama. It's one of the few things he can still taste.

[[/folder]]
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* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die.

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* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die.die...unless the player turns the difficulty settings down low and makes a point of removing every enemy from the fort that they can before rousing the Stag Lord.
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* KarmicDeath: As a wizard and scientist he prides himself on his massive intellect, and he frequently experiments on trolls without giving any thought to their pain and discomfort. If you don't recruit him but convince him to stay in the Kingdom you'll find his corpse in Trobold in the last chapter with his head bashed in and his brain removed.

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* KarmicDeath: As a wizard and scientist he prides himself on his massive intellect, and he frequently experiments on trolls without giving any thought to their pain and discomfort. If you don't recruit him but convince him to stay in the Kingdom you'll find his corpse in Trobold in the last chapter with his head bashed in and his brain removed. Alternatively, he can end up getting beaten to death by the trolls who raid his laboratory late in the Troll Trouble storyline, as revenge for his penchant for experimenting on them.
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* LawfulStupid[=/=]VillainBall: If given the opportunity to search the realm for evidence of Darven, she and her Hellknights immediately proceed to do so... in accordance with ''Chelish'' law. For the uninitiated, Cheliax is controlled by a tyrannical monarchy that owes its power to the Church of Asmodeus. This inevitably causes conflict with the far more libertarian inhabitants of the River Kingdoms: her seizures of "seditious texts" in particular is a direct violation of the River Freedoms. After a week or so of her terrorizing your citizens and degrading your kingdom stats, you're given the opportunity to either kick her out of town or demand that she follow local laws during her investigation, whereupon she disparages you as a weak ruler and leaves in a huff either way. (The quest was written by a high-roller Kickstarter backer and is pretty much set up to {{railroad|ing}} you into siding with Darven.)
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* ExactWords: When you first meet her as the Guardian of the Bloom, she recounts her story as a nymph who was punished for her own hubris, stripped of her title and rendered a shadow of her former self. Every part of her story is technically true, though [[spoiler: she tactfully neglects the part where she's about to destroy the last of a thousand kingdoms to weasel out of said punishment]].
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* TheCavalry: When hearing of the player character's trouble in the final chapter, she immediately leads her troops to their aid.

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* TheCavalry: When If the player maintains an alliance with her all game, then when hearing of the player character's their trouble in the final chapter, she immediately leads her troops to their aid.aid. She'll still show up without the alliance, but in that case it'll be because she wants to make sure her borders are secure, and will refuse to aid them.



* {{Hypocrite}}: If you choose to [[spoiler:chase Tristian]] and investigate the resurgence of the Bloom in your barony rather than ride to her aid right away in Chapter 4, she will angrily chew you out for not carrying your weight as an ally. Problem is, she never once helped out ''you'' when your barony was in danger, nor Maegar's.

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* {{Hypocrite}}: If you choose to [[spoiler:chase Tristian]] and Tristian and]] investigate the resurgence of the Bloom in your barony rather than ride to her aid right away in Chapter 4, she will angrily chew you out for not carrying upholding your weight as an ally. Problem is, part of the alliance. Considering she never once helped out ''you'' out when your barony was in danger, nor Maegar's.Maegar's, she doesn't exactly have room to speak.



* OffWithHisHead: If the player character supports House Surtova instead of her, her rebellion fails, she is captured and executed in Restov's public square.

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* OffWithHisHead: If the player character supports House Surtova instead of her, her rebellion fails, fails and she is captured and executed in Restov's public square.
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* HeelFaceTurn: If you find Akiros (instead of Kressle) at the Thorn Ford bandit Camp, and you talk him down from fighting you, then by the time the players raid the bandit camp, Akiros has had enough of the life of an outlaw. Given the opportunity he switches sides and fights alongside them against The Stag Lord. Of course, you can also send him away.

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* HeelFaceTurn: If you find Akiros (instead of Kressle) By the time the player meets Akiros, whether at the Thorn Ford bandit Camp, and you talk him down from fighting you, then by camp or the time the players raid the bandit camp, Akiros has Stag Lord's fort, he's had enough of the life as an outlaw and is swaying on the brink of an outlaw. this. Given the opportunity opportunity, he switches sides and fights alongside them against The Stag Lord. Of course, you can also send him away.



The sole sister of Nyrissa who did not fell under the influence of the curse, which makes the two firm enemies.

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The sole sister of Nyrissa who did not fell fall under the influence of the curse, which makes the two firm enemies.
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* EvilVsEvil: His involvement in Jaethal's questline. Jaethal freely admits she did horrible things in her pursuit of immortality, including killing several members of her own family, but he gleefully admits to having killed would-be {{Human Sacrifice}}s to ruin necromantic rituals and using innocents as catspaws, heedless of the collateral damage he's causing in his single-minded pursuit of the {{undead}}. [[spoiler:It says something when siding with Jaethal against him is a Neutral ''Good'' option.]]

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* EvilVsEvil: EvilVersusEvil: His involvement in Jaethal's questline. Jaethal freely admits she did horrible things in her pursuit of immortality, including killing several members of her own family, but he gleefully admits to having killed would-be {{Human Sacrifice}}s to ruin necromantic rituals and using innocents as catspaws, heedless of the collateral damage he's causing in his single-minded pursuit of the {{undead}}. [[spoiler:It says something when siding with Jaethal against him is a Neutral ''Good'' option.]]
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* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.
* CausticCritic: Especially if she is made head of the academy, in which case she becomes a full-time version of this, but even before that, she is one of the few in Pitax who are not afraid of harshly criticizing Irovetti's rule, at least to a certain degree.

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* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, she [[spoiler:she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.
actions.]]
* CausticCritic: Especially if she [[spoiler:she is made head of the academy, academy]], in which case she becomes a full-time version of this, but even before that, she is one of the few in Pitax who are not afraid of harshly criticizing Irovetti's rule, at least to a certain degree.



* JerkWithAHeartOfGold: Despite her scheming and backstabbing nature, Annamede has some positive aspects as well. She keeps her word and supports the player against Irovetti and is implied to be outraged not just at her own treatment, but at the way other good-looking bards are treated by Irovetti, who considers them his personal harem, when Atalia Gitaren is all too happy to look the other way. Compared to the other bards, she is also kind to Linzi, giving her some well-meaning advice, honest criticism and mentioning her talent in an effort to cheer her up. She also has limits on her ambition to become head of the academy -- if Atalia is convinced to turn against Irovetti and Annamede's deal to lead the students against Irovetti is denied, Annamede is willing to accept Atalia's leadership and outright ''pleased'' to have the leadership of the academy made elected by the academy faculty.

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* JerkWithAHeartOfGold: Despite her scheming and backstabbing nature, Annamede has some positive aspects as well. She keeps her word and word, supports the player against Irovetti Irovetti, and is implied to be outraged not just at her own treatment, but at the way other good-looking bards are treated by Irovetti, who considers them his personal harem, when Atalia Gitaren is all too happy to look the other way. Compared to the other bards, she is also kind to Linzi, giving her some well-meaning advice, honest criticism and mentioning her talent in an effort to cheer her up. She also has limits on her ambition to become head of the academy -- if Atalia is convinced to turn against Irovetti and Annamede's deal to lead the students against Irovetti is denied, Annamede is willing to accept Atalia's leadership and outright ''pleased'' to have the leadership of the academy made elected by the academy faculty.



* ObfuscatingStupidity: One could be forgiven for assuming her to be an airhead or useless, given how she spends the hunt in Chapter 3 ''having a picnic''. [[spoiler:In actuality, she was gathering information for Pitax, and collects enough to paint a surprisingly accurate picture of your kingdom's events--in the worst light possible, of course.]]

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* ObfuscatingStupidity: One could be forgiven for assuming her to be an airhead or useless, given how she spends the hunt in Chapter 3 ''having a picnic''. [[spoiler:In actuality, she was gathering information for Pitax, and collects enough to paint a surprisingly accurate picture of your kingdom's recent events--in the worst light possible, of course.]]

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* TheLoad: At the beginning of the Season of Bloom, the Baron organizes a hunt, sending invitations to Mivon and Irovetti's followers to help cull the monsters invading their Barony; Annamede and two nobles arrive to represent Pitax, and all they do for the entire hunt is sit around having a picnic. To their credit, they do manage to catch a squirrel.

to:

* TheLoad: At the beginning of the Season of Bloom, the Baron Baron/ess organizes a hunt, sending invitations to Mivon and Irovetti's followers to help cull the monsters invading their Barony; Annamede and two nobles arrive to represent Pitax, and all they do for the entire hunt is sit around having a picnic. To their credit, they do manage to catch a squirrel.squirrel.
* ObfuscatingStupidity: One could be forgiven for assuming her to be an airhead or useless, given how she spends the hunt in Chapter 3 ''having a picnic''. [[spoiler:In actuality, she was gathering information for Pitax, and collects enough to paint a surprisingly accurate picture of your kingdom's events--in the worst light possible, of course.]]
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* TheLoad: At the beginning of the Season of Bloom, the Baron organizes a hunt, sending invitations to Mivon and Irovetti's followers to help cull the monsters invading their Barony; Annamede and two nobles arrive to represent Pitax, and all they do for the entire hunt is sit around having a picnic. To their credit, they do manage to catch a squirrel.
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* {{Doorstopper}}: A book he's written can be found in-game, and it apparently fits this trope; We say apparently because it seems the PlayerCharacter can only bring themselves to read its table of contents.


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* TheFool: Between the stories in his book and his adventures in-game, it's clear that Gunderson has fit this trope for most of his life, stumbling into and out of dangerous situations without any clue as to what he's doing.
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* RagsToRoyalty: Was a street kid before Jamandi adopted him.

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* RagsToRoyalty: RagsToRiches: Was a street kid before Jamandi adopted him.
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* KilledOffScreen: He'll die offscreen if the Baron chooses to do "Flight of the Betrayer" before "Hour of Rage". He can still die on-screen if "Hour of Rage" is done first as he's not an essential NPC, but the enemy will not go out of its way to target him.


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* RagsToRoyalty: Was a street kid before Jamandi adopted him.

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Split the party into their own page


* ''Characters/PathfinderKingmakerPartyMembers''



!!Party Members
!!!Player Characters
[[folder:The Baron/ess]]
->'''Alignment:''' Any\\
'''Race:''' Any\\
'''Class:''' Any\\
'''Voiced by:''' Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Creator/WayneGrayson (Male Reserved)

The PlayerCharacter of the main campaign. A person who has answered the call of the Aldori Swordlords to tame the savage Stolen Lands. S/he manages to do so...but gets involved in an ages-old plot by forces much larger than s/he could have imagined.

to:

!!Party Members
!!!Player Characters
[[folder:The Baron/ess]]

!!The Stolen Lands
!!!Advisors

[[folder:Bartholomew Delgado]]
->'''Alignment:''' Any\\
LawfulEvil\\
'''Race:''' Any\\
'''Class:''' Any\\
'''Voiced by:''' Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Creator/WayneGrayson (Male Reserved)

The PlayerCharacter of the main campaign.
Human\\

A person who has answered the call of the Aldori Swordlords to tame the savage Stolen Lands. S/he manages to do so...but gets involved in an ages-old plot by forces much larger than s/he could have imagined. MadScientist Wizard with few if any ethical scruples. Can be a Diplomat or a Treasurer.



* OneHundredPercentAdorationRating: Make the right decisions in Pitax, and your kingdom will get a buff because the ''entire city'' loves you that much. And of course, this will happen if you max out your kingdom's Loyalty stat.
* AmbitionIsEvil: Either played straight if [[CaptainObvious you're evil]], PlayedWith if you're neutral, or subverted if you're good. While the reason they answered Jamandi Aldori's call is up to you, once they get their barony, they push forward relentlessly with expanding it. An Evil Baron/ess is in it for themselves, a Neutral one is as well but is less cutthroat, and a Good one is ambitious for the sake of their people.
* AnAdventurerIsYou: The player has numerous options to customize his/her character.
* AsskickingEqualsAuthority: They got their barony by deposing the Stag Lord, then kept it by fighting off anything that tried to take it away.
* AuthorityEqualsAsskicking: The Royal Crown they receive upon being declared king/queen gives a huge boost (+6) to all three mental stats, making it moderately useful for a physically dependant character and immensely powerful in the hands of a spellcaster.
* BadassBookworm: If you're a spellcaster. Being [[SquishyWizard squishy]] does not inhibit the Baron/ess from steamrolling enemies and creating a successful barony/kingdom in the slightest.
* BadassGay: If the player so chooses, they can be in a relationship with someone of their own gender.
* TheCaligula: Entirely possible to play as one if you want, bringing the whip down on your subjects and tormenting them for your own pleasure. In fact, you can [[spoiler:ruin Pitax so entirely that they'll regard ''Irovetti's reign'' as a golden age.]]
* CharacterAlignment: Any of them are possible, and [[FisherKing your fiefdom reflects it]].%%InUniverse
* TheCorrupter: If Evil, they'll be a bad influence on Octavia and Regongar, leeching away the former's idealism and fanning the flames of the latter's lust for revenge.
* CursedWithAwesome: Remus lays a curse on you earlier in the story that makes you a FisherKing that will die should the kingdom fall, but also makes your land a FisherKingdom that instinctively becomes a place the Baron/ess would want to live in [[spoiler:and makes you a part of the Lantern King's story, able to [[HoistByHisOwnPetard flip the script on him]] in the GoldenEnding.]]
* CuttingTheKnot: A possible solution to Amiri's final companion quest. [[spoiler:Halfway through the ritual to purge her sword of the evil spirit inhabiting it, Fionn reveals the death of a chieftain is the final component. You can point out that, since the ritual also removed Fionn's immortality, you can simply just kill him rather than sacrifice anyone, then kill the evil spirit when it breaks free. It's not even considered Evil!]]
* DeadpanSnarker: Dialogue options give your Baron/ess the ability to snark and jibe with the best.
* TheDreaded: You gain this reputation over the course of the game. By the time you're invading Pitax, there are guards who will [[ImplausibleDeniability desperately create excuses]] and run away rather than fight you.
* GameplayAndStoryIntegration: Your alignment and skills matter, as they are taken into account during gameplay. For example, a character that has a Neutral alignment can resolve issues in a way that can't be done by Lawful or Chaotic ones, and vice versa.
* GeniusBruiser: Being a melee class does not stop you from investing ranks in Knowledge (Arcana) or Knowledge (World), nor having an appropriately high Intelligence. In fact, some prestige classes make one or more of these a requirement.
* GoodIsNotSoft: Playing as a good character does not stop you from bringing the hammer down on bandits, monsters, undead, political rivals, and fey who aren't willing to surrender or repent.
* TheGoodKing: If male and playing as a fair, just ruler who genuinely wants to improve the lives of his people.
* HappilyMarried: Properly complete a RomanceSidequest, and the epilogue has the King/Queen marrying their LoveInterest.
* TheHighQueen: If female and playing as a fair, just ruler who genuinely wants to improve the lives of her people.
* HypocrisyNod: A bit of an odd case, where someone else is making the nod. One of the Treasurer events is about Taxmasters going vigilante on your tax evaders. If Jubilost is your Treasurer, he will suggest that you condemn them publicly (to appease the scared populace) while letting them carry on (to bring the tax evaders to justice). Doing this will have him comment that he hopes "a touch of hypocrisy" doesn't bother you.
* IdealHero: A Good-aligned Baron/ess is a {{Reconstruction}} of this. Despite the Stolen Lands being a cesspool of crime and banditry, they hold fast to improving it for the benefit of those around them--which, in turn, ''inspires'' those around them to do good, up to and including [[spoiler:their evil companions]]. Linzi even gushes over them being this in one conversation, saying they dispelled her fears of not finding a hero like the ones in her books.
* MagneticHero: {{Lampshaded}} in a loading screen for Nok-Nok. The Baron/ess tends to attract all kinds of beings, including goblins, undead, and followers of evil religions--and almost all of them ([[spoiler:Vordakai is the only exception]]) are loyal to him/her.
* MoralityChain: If Good, they serve as this for their Evil companions, preventing Nok-Nok from being AxCrazy, Reg from [[spoiler:sacrificing slaves for revenge]], and Jaethal from [[spoiler:raising undead and murdering her daughter.]] Reg will even call them his conscience at one point.
* OccultDetective: The Stolen Lands are weird, to say the least. It's likely that investigating a random disappearance or disturbance in a local area will turn up undead, fey, liches, werewolves, and/or a curse of some kind.
* RoyalsWhoActuallyDoSomething: Whether it's a plague on your lands, ancient undead rulers trying to get back at your allies or a straight up all-out war with another kingdom, your main character can be expected to get out on the field and actively contribute.
* SeenItAll: A possible respond to meeting the Arcanotheign, if you have the Wildcards DLC, is basically "oh look, another super-powered being is in my realm".
* SingleWomanSeeksGoodMan: If female and romancing Tristian. In fact, one of the earliest ways to start the romance is for the Baroness to express admiration for his noble spirit.
* TheSocialExpert: It is highly recommended you be this. High Persuasion allows you to use intimidation, diplomacy and lies equally well, and there are several times the game will force you to make those checks while on your own. You can be so good at this, [[spoiler:you can win a battle of words with an ''Eldest''.]]
* StupidEvil: Entirely possible. Most conversations have an [Attack] option, and many ChaoticEvil dialogue options allow you to matter-of-factly declare you're in it purely ForTheEvulz. ''Especially'' during the Rushlight Tournament, as there is a strict "no violence" policy in place that you can violate with anything from a StealthInsult to [[DisproportionateRetribution "I don't like your face."]]%%InUniverse
* ToBeLawfulOrGood: Naturally comes up a lot for LawfulGood characters, though any good alignment will find themselves with having to choose between mercy and justice. For example, when you defeat Nok-Nok's tribe during the course of Chapter 3, the survivors surrender--do you accept it, or do you kill them while they can't fight back as retribution for all the lives they've ever taken?
* UnwittingPawn: [[spoiler:To Nyrissa during Chapter 1--she perfectly manipulates them into destroying the Stag Lord and bringing her one step closer to her goal.]]
* WarriorTherapist: You can act as this to your companions, giving them advice to help them overcome their various personal issues. Or you can [[TheCorrupter go the other way]].

to:

* OneHundredPercentAdorationRating: Make the right decisions in Pitax, and your kingdom will get a buff because the ''entire city'' loves AffablyEvil: As long as you that much. And of course, this will happen if don't object to his experiments, he'll treat you max out your kingdom's Loyalty stat.
* AmbitionIsEvil: Either played straight if [[CaptainObvious you're evil]], PlayedWith if you're neutral, or subverted if you're good. While the reason they answered Jamandi Aldori's call is up to you, once they get their barony, they push forward relentlessly
with expanding it. An Evil Baron/ess is in it for themselves, a Neutral one is as well but is less cutthroat, respect and a Good one courtesy. If he is ambitious brought to court, he is quite grateful for the sake opportunity and becomes a loyal servant of their people.
* AnAdventurerIsYou: The
the player character, towards whom he is always polite and helpful.
* BaldOfEvil: A bald wizard, who also happens to be completely amoral.
* BeardOfEvil: On top of being bald, Bartholomew
has numerous options to customize his/her character.
villainous mutton chops and a handlebar moustache.
* AsskickingEqualsAuthority: They got their barony by deposing the Stag Lord, then kept it by fighting off anything that DirtyCoward: While every other advisor tried to take it away.
* AuthorityEqualsAsskicking: The Royal Crown they receive upon being declared king/queen gives a huge boost (+6) to all three mental stats, making it moderately useful for a physically dependant character and immensely powerful in
defend the kingdom during the final chapter, Bartholomew flees the capital. He quickly falls into the hands of a spellcaster.
* BadassBookworm: If you're a spellcaster. Being [[SquishyWizard squishy]] does
trolls, who have not inhibit the Baron/ess from steamrolling enemies forgotten his treatment of them, and creating a successful barony/kingdom in the slightest.
* BadassGay: If
needs to be rescued by the player so chooses, they can be character.
* FatBastard: He is quite heavy and an unapologetically evil scientist who freely does unspeakable things to his prisoners
in a relationship with someone of their own gender.
* TheCaligula: Entirely possible to play as one if you want, bringing
the whip down on your subjects name of science.
* TheFriendNobodyLikes: Bartholomew is surprisingly loyal
and tormenting them for your own pleasure. In fact, you can [[spoiler:ruin Pitax so entirely that they'll regard ''Irovetti's reign'' dedicated to help the barony in his function as a golden age.]]
* CharacterAlignment: Any
an advisor. Nonetheless, most of them are possible, the people at court actively dislike him and [[FisherKing your fiefdom reflects it]].%%InUniverse
* TheCorrupter: If Evil, they'll be a bad influence on
not without reason. Octavia outright hates him due to his treatment of captive trolls, Linzi repeatedly writes how weird and Regongar, leeching away creepy he is and despite him being the former's idealism and fanning the flames of the latter's lust for revenge.
* CursedWithAwesome: Remus lays a curse on you earlier
most experienced vivisectionist in the story Stolen Lands, Jhod only reluctantly accepts his help during the Season of Bloom.
* {{Irony}}: He notes in his journal
that makes you a FisherKing that will die should the kingdom fall, but also makes your land a FisherKingdom that instinctively becomes a place the Baron/ess would want to live in [[spoiler:and makes you a part of the Lantern King's story, able to [[HoistByHisOwnPetard flip the script on him]] in the GoldenEnding.]]
* CuttingTheKnot: A possible solution to Amiri's final companion quest. [[spoiler:Halfway through the ritual to purge her sword of the evil spirit inhabiting it, Fionn reveals the death of a chieftain is the final component. You can point out that, since the ritual also removed Fionn's immortality, you can simply just kill him rather than sacrifice anyone, then kill the evil spirit when it breaks free. It's not even considered Evil!]]
* DeadpanSnarker: Dialogue options give your Baron/ess the ability to snark and jibe
why he's so obsessed with the best.
* TheDreaded: You gain this reputation over the course
HealingFactor of the game. By the time you're invading Pitax, there are guards who will [[ImplausibleDeniability desperately create excuses]] and run away rather than fight you.
* GameplayAndStoryIntegration: Your alignment and skills matter, as they are taken into account during gameplay. For example, a character that has a Neutral alignment can resolve issues in a way that can't be done by Lawful or Chaotic ones, and vice versa.
* GeniusBruiser: Being a melee class does not stop you from investing ranks in Knowledge (Arcana) or Knowledge (World), nor having an appropriately high Intelligence. In fact, some prestige classes make one or more of these a requirement.
* GoodIsNotSoft: Playing as a good character does not stop you from bringing the hammer down on bandits, monsters, undead, political rivals, and fey who aren't willing to surrender or repent.
* TheGoodKing: If male and playing as a fair, just ruler who genuinely wants to improve the lives of his people.
* HappilyMarried: Properly complete a RomanceSidequest, and the epilogue has the King/Queen marrying their LoveInterest.
* TheHighQueen: If female and playing as a fair, just ruler who genuinely wants to improve the lives of her people.
* HypocrisyNod: A bit of an odd case, where someone else
trolls is making the nod. One of the Treasurer events is about Taxmasters going vigilante on your tax evaders. If Jubilost is your Treasurer, he will suggest that you condemn them publicly (to appease the scared populace) while letting them carry on (to bring the tax evaders to justice). Doing this will have him comment that he hopes "a touch has ''no'' tolerance for pain, and is envious of hypocrisy" [[FeelNoPain their gift]].
* KarmicDeath: As a wizard and scientist he prides himself on his massive intellect, and he frequently experiments on trolls without giving any thought to their pain and discomfort. If you don't recruit him but convince him to stay in the Kingdom you'll find his corpse in Trobold in the last chapter with his head bashed in and his brain removed.
* MadScientist: He's pretty much a wizard version of this, with his main motivation being ForScience.
* PlayingWithSyringes: He employs the fantasy version of this trope.
* PragmaticVillainy: Bartholomew
doesn't bother you.
* IdealHero: A Good-aligned Baron/ess is a {{Reconstruction}} of this. Despite
seek to be evil, he simply seeks knowledge without moral consequences, thus the Stolen Lands being a cesspool of crime and banditry, they hold fast to improving it pursuit for the benefit of those around them--which, in turn, ''inspires'' those around them to do good, up to and including [[spoiler:their evil companions]]. Linzi even gushes over them being this in one conversation, saying they dispelled her fears of not finding a hero like the ones in her books.
* MagneticHero: {{Lampshaded}} in a loading screen for Nok-Nok. The Baron/ess tends to attract all kinds of beings, including goblins, undead, and followers of evil religions--and almost all of them ([[spoiler:Vordakai
it makes him evil. If butchering live monsters is the only exception]]) are loyal means to him/her.
* MoralityChain: If Good, they serve as this
acquire information he requires for their Evil companions, preventing Nok-Nok a research project, he will do so without hesitation. However, he does not go out of his way to inflict suffering for no reason. His entire motivation and cruelty make sense when seen from being AxCrazy, Reg from [[spoiler:sacrificing slaves for revenge]], an "end justifies the means," prospective. In short, Bartholomew demonstrates how without morality, solving mysteries and Jaethal from [[spoiler:raising undead and murdering her daughter.]] Reg will even call them his conscience at one point.
problems can become unnecessarily evil.
* OccultDetective: The Stolen Lands are weird, to say the least. {{Sadist}}: It's likely that investigating a random disappearance or disturbance in a local area will turn up undead, fey, liches, werewolves, and/or a curse left somewhat ambiguous, but given [[TortureTechnician the nature of some kind.
* RoyalsWhoActuallyDoSomething: Whether
his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[WhipItGood whip]], it's a plague definitely there.
* TortureTechnician: His experiments
on your lands, ancient undead rulers trying to get back at your allies or a straight up all-out war with another kingdom, your main character can be expected to get out on the field and actively contribute.
* SeenItAll: A possible respond to meeting the Arcanotheign, if you have the Wildcards DLC, is basically "oh look, another super-powered being is in my realm".
* SingleWomanSeeksGoodMan: If female and romancing Tristian. In fact, one of the earliest ways to start the romance is for the Baroness to express admiration for
his noble spirit.
* TheSocialExpert: It is highly recommended you be this. High Persuasion allows you to use intimidation, diplomacy and lies equally well, and there
captured troll are several times the game will force you to make those checks while on your own. You can be so good at this, [[spoiler:you can win a battle of words with an ''Eldest''.]]
* StupidEvil: Entirely possible. Most conversations have an [Attack] option, and many ChaoticEvil dialogue options allow you to matter-of-factly declare you're in it purely ForTheEvulz. ''Especially'' during the Rushlight Tournament, as there is a strict "no violence" policy in place that you can violate with anything from a StealthInsult to [[DisproportionateRetribution "I don't like your face."]]%%InUniverse
* ToBeLawfulOrGood: Naturally comes up a lot for LawfulGood characters, though any good alignment will find themselves with having to choose between mercy and justice. For example, when you defeat Nok-Nok's tribe during the course of Chapter 3, the survivors surrender--do you accept it, or do you kill them while they can't fight back as retribution for all the lives they've ever taken?
* UnwittingPawn: [[spoiler:To Nyrissa during Chapter 1--she perfectly manipulates them into destroying the Stag Lord and bringing her one step closer to her goal.]]
* WarriorTherapist: You can act as this to your companions, giving them advice to help them overcome their various personal issues. Or you can [[TheCorrupter go the other way]].
not exactly gentle.



[[folder: The General]]
->'''Alignment:''' Any\\
'''Race:''' Any\\
'''Class:''' Any\\
'''Voiced by:''' Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Creator/WayneGrayson (Male Reserved)

The PlayerCharacter of the Varnhold's Lot DLC. A seasoned mercenary and right hand of Maegar Varn, leader of the Varnling Host. When the company fulfil's Jamandi Aldori's task and Varn is declared Baron of Varnhold, they become his trusted general.

to:

[[folder: The General]]
[[folder:Kassil Aldori]]
->'''Alignment:''' Any\\
LawfulGood\\
'''Race:''' Any\\
'''Class:''' Any\\
'''Voiced by:''' Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Creator/WayneGrayson (Male Reserved)

The PlayerCharacter of the Varnhold's Lot DLC. A seasoned mercenary and right hand of Maegar Varn, leader of the Varnling Host. When the company fulfil's
[[HalfHumanHybrid Half Orc]]\\

Jamandi Aldori's task and Varn is declared Baron of Varnhold, they become his trusted general.adopted son. Can be a General.



* AnAdventurerIsYou: Just like in the base game, the player can freely customize the General.
* AndTheAdventureContinues: [[spoiler:If the General romances Maegar and is reunited with him, their epilogue has them leave to continue mercenary work. The achievement is even called "And the Road Goes On".]]
* AnotherSideAnotherStory: The Varnhold's Lot DLC runs parallel to the main plot of Kingmaker, but from the perspective of Maegar and his struggles. Play your cards right, [[spoiler: The General can even come back in the plot.]]
* AsskickingEqualsAuthority: They're hailed as one of the best fighters in the Varnling Host, which earns them a position as Maegar's General.
* TheBusCameBack: The General is referenced but absent for most of the main story. Depending on your choices during the Varnhold's Lot DLC, [[spoiler:[[BackForTheFinale they can return during the very final quest]], reappearing just in time to support Maegar and the player character against the shadow of Vordakai.]]
* DeadpanSnarker: Similar to the Baron/ess, the General has the option to be sarcastic and snarky towards almost anyone they meet, [[ServileSnarker even to their leader, Maegar Varn]].
* EarnYourHappyEnding: [[spoiler:If they survive "Varnhold's Lot", the WhereAreTheyNowEpilogue states they and Maegar Varn give up rulership to the King/Queen and resume adventuring, possibly as a BattleCouple.]]
* FreudianTrio: Between them, Maegar Varn and Cephal Lorentus, the General is the Ego, as the one capable of finding a compromise between them, especially if the player chooses the proper options. In this case, Cephal even lampshades it.
* TheHeart: If the player chooses so, the General can be the one essentially holding the Varnling Host together, by acting as a mediator between the vastly different opinions of the two co-founders Maegar Varn and Cephal Lorentus. Cephal admits to this, stating that the General often forces both of them to see middle ground and solutions neither of them even considered before.
* HeroOfAnotherStory: Quite literally, the General is the main character of the Varnhold's Lot DLC and doesn't play a role in the base game [[spoiler:unless they survive the end of the DLC, in which case they come BackForTheFinale]]. Even though some of their exploits are shown in the DLC, it is implied that there is a lot more happening between the end of the DLC and their reappearance in the main story.
* KnowWhenToFoldEm: They can take one look at the Horned Hunter and decide [[ScrewThisImOuttaHere fighting him would be unwise]]. [[spoiler:Considering his [[TrueFinalBoss real identity]]...]]
* TheLancer: To Maegar Varn, as his most trusted and loyal follower.
* OverratedAndUnderleveled: They've been part of a highly successful mercenary band for years and are one of its best fighters...yet they're only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* ProperlyParanoid: When Jamandi asks them what they think awaits Maegar's young barony, they can respond that they think this is a reckless venture and only bad things will come of it. They are completely right.
* PutOnABus: While Maegar, Cephal and the people of Varnhold have to deal with Vordakai, the general is trapped within Lostlarn Keep, explaining their absence during the Vanishing of Varnhold chapter.
* SourSupporter: A downplayed example. You can play them as being skeptical of Varnhold's prospects, but steadfast in commitment to Maegar nonetheless.
* SupportingProtagonist: Despite being the main character of the DLC, the General is a servant of Maegar Varn, who is the actual protagonist. That being said, with a high enough Diplomacy skill, the General can essentially take charge and convince Maegar of almost any course of action.
* TrappedInAnotherWorld: [[spoiler:Attacking the Horned Hunter or [[KnowWhenToFoldEm trying to escape]] causes him to close the portal out of the First World. They aren't able to escape until you fight the Lantern King.]]
* UnequalPairing: A female General has the option to enter a relationship with Maegar Varn, who is her leader and ruler over Varnhold, whereas she is just one of his advisors. It is implied they had feelings for each other for a long time, but didn't act on them while they were still part of the Varnling Host.

to:

* AnAdventurerIsYou: Just like in the base game, the player can freely customize the General.
* AndTheAdventureContinues: [[spoiler:If the General romances Maegar and is reunited with him, their epilogue has them leave to continue mercenary work. The achievement is even called "And the Road Goes On".]]
* AnotherSideAnotherStory: The Varnhold's Lot DLC runs parallel to the main plot of Kingmaker, but from the perspective of Maegar and his struggles. Play your cards right, [[spoiler: The General can even come back in the plot.]]
* AsskickingEqualsAuthority: They're hailed as one of the best fighters in the Varnling Host, which earns them a position as Maegar's General.
* TheBusCameBack: The General is referenced but absent for most of the main story. Depending on your choices during the Varnhold's Lot DLC, [[spoiler:[[BackForTheFinale they can return during the very final quest]], reappearing just in time to support Maegar and the player character against the shadow of Vordakai.]]
* DeadpanSnarker: Similar to the Baron/ess, the General has the option to be sarcastic and snarky towards almost anyone they meet, [[ServileSnarker even to their leader, Maegar Varn]].
* EarnYourHappyEnding: [[spoiler:If they survive "Varnhold's Lot", the WhereAreTheyNowEpilogue states they and Maegar Varn give up rulership to the King/Queen and resume adventuring, possibly as a BattleCouple.]]
* FreudianTrio: Between them, Maegar Varn and Cephal Lorentus, the General is the Ego, as the one capable of finding a compromise between them, especially if the player chooses the proper options. In this case, Cephal even lampshades it.
* TheHeart:
AnArmAndALeg: If the player chooses so, supports Rostland's independence over the General can be the one essentially holding the Varnling Host together, by acting as a mediator between the vastly different opinions course of the two co-founders Maegar Varn and Cephal Lorentus. Cephal admits to this, stating game, the epilogue mentions that in the General often forces both of them to see middle ground and solutions neither of them even considered before.
war that followed, Kassil lost an arm.
* HeroOfAnotherStory: Quite literally, HappilyAdopted: He's a half-orc who was adopted by the General is the main character human leader of the Varnhold's Lot DLC Aldori. Jamandi is proud of him, and doesn't play a role in recommends him as an aide to the base game [[spoiler:unless they survive Baron/ess.
* MutuallyExclusivePartyMembers: The player gets the chance to recruit either him, Shandra Mervey or Lander Lebeda at
the end of the DLC, in which case they come BackForTheFinale]]. Even though some of their exploits are shown in the DLC, it is implied that there Chapter 1.
* SquareRaceRoundClass: Kassil
is a lot more happening between the end half-orc, who is also a dedicated member of the DLC Aldori Swordlords, who are honourable and their reappearance in the main story.
disciplined fighters.
* KnowWhenToFoldEm: They can take one look at the Horned Hunter and decide [[ScrewThisImOuttaHere fighting him would be unwise]]. [[spoiler:Considering his [[TrueFinalBoss real identity]]...]]
* TheLancer: To Maegar Varn, as his most trusted and loyal follower.
* OverratedAndUnderleveled: They've been part of a highly successful mercenary band for years and are one of its best fighters...yet they're only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* ProperlyParanoid: When Jamandi asks them what they think awaits Maegar's young barony, they can respond that they think this is a reckless venture and only bad things will come of it. They are completely right.
* PutOnABus:
TokenHeroicOrc: While Maegar, Cephal many half-orcs are savage brutes, Kassil aims to subvert as many expectations as possible, by being a noble, well-spoken and honourable man instead of the beast most people of Varnhold have to deal with Vordakai, the general is trapped within Lostlarn Keep, explaining their absence during the Vanishing of Varnhold chapter.
* SourSupporter: A downplayed example. You can play them as being skeptical of Varnhold's prospects, but steadfast in commitment to Maegar nonetheless.
* SupportingProtagonist: Despite being the main character of the DLC, the General is
would expect from a servant of Maegar Varn, who is the actual protagonist. That being said, with a high enough Diplomacy skill, the General can essentially take charge and convince Maegar of almost any course of action.
* TrappedInAnotherWorld: [[spoiler:Attacking the Horned Hunter or [[KnowWhenToFoldEm trying to escape]] causes him to close the portal out of the First World. They aren't able to escape until you fight the Lantern King.]]
* UnequalPairing: A female General has the option to enter a relationship with Maegar Varn, who is her leader and ruler over Varnhold, whereas she is just one
member of his advisors. It is implied they had feelings for each other for a long time, but didn't act on them while they were still part of the Varnling Host.race.



!!!Main Game Companions

[[folder:Amiri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amiri.jpg]]
[[caption-width-right:350:[[BloodKnight "Blood for Gorum!"]]]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human (Kellid)\\
'''Class:''' Barbarian\\
'''Voiced by:''' Tiana Camacho
Coming from a tribe where women were expected to StayInTheKitchen, Amiri proved herself the exception by being the tribe's best warrior. This eventually led to her exile, and she walked the lands of Avistan until joining an expedition into the Stolen Lands.

to:

!!!Main Game Companions

[[folder:Amiri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amiri.jpg]]
[[caption-width-right:350:[[BloodKnight "Blood for Gorum!"]]]]
[[folder:Kesten Garess]]
->'''Alignment:''' ChaoticNeutral\\
LawfulNeutral\\
'''Race:''' Human (Kellid)\\
'''Class:''' Barbarian\\
Human\\
'''Voiced by:''' Tiana Camacho
Coming from
Todd Benzin

A disgraced ex-noble. Can be
a tribe where women were expected to StayInTheKitchen, Amiri proved herself the exception by being the tribe's best warrior. This eventually led to her exile, and she walked the lands of Avistan until joining an expedition into the Stolen Lands.Warden.



* ActionGirl: Insisting on being a warrior woman was what got her exiled from her tribe.
* AmazonianBeauty: Though not considered on Valerie's level, barbarian tribesmen comment she's attractive. Her character portrait also proudly displays her abs.
* AppropriatedAppellation: The tribes of the Realm of the Mammoth Lords gave her the insulting nickname "the soft chieftain", both as an insult towards Amiri and her tribe for putting up with her. [[spoiler:In one end of her personal quest she'll use the nickname to sacrifice herself in place of her ChildhoodFriend Nilak -- the ExactWords of the curse on her broken sword demand the sacrifice of a leader, a chieftain, and by the name her own people saddled her with, she is that. If the Baron/ess [[GuideDangIt makes the right choices]], she can also be one of the choices for chieftain of the splinter faction of the Tiger Lords which remains in Glenebon after the defeat of Armag.]]
* AsskickingEqualsAuthority: One conclusion of the barbarian conflict is [[spoiler: for Amiri to become chieftain of the Tiger Lords rather than Armag or Dugath. This option is only available if the duel between her and Armag is interrupted by the Defaced Sister]].
* BashBrothers: With Valerie. The two hardly agree on anything, but respect each other as warriors.
* BarbarianHero: The [[Characters/PathfinderIconics iconic one]] from the tabletop game.
* BareYourMidriff: Check out her portrait art. Valerie even comments how dangerous it looks... though from Valerie's prospective anything less than full plate and a tower shield is not worth calling armor.
* {{BFS}}: Called 'Ginormous Sword' in-game, it's so big that she has to make a considerable effort just to raise it, taking a penalty to hit (though the sword's increased damage makes it worth it well into the game). It's a bastard sword made for a ''frost giant''.
* BloodKnight: She loves fighting and tends to use violence first. She ends up getting chewed out by Nilak for it during her personal quest.
* BuffySpeak: While never reaching full-on YouNoTakeCandle levels or having the slightly stilted but SurprisinglyGoodForeignLanguage skills of Dugath, Amiri speaks with a limited vocabulary and tends to use short, common-use words instead of more precise or polysyllabic ones.
* ChallengeSeeker: As part of her constant quest to prove herself a strong and worthy fighter, Amiri is always looking for strong opponents to fight. Her earlier quests involve her getting into single combat with dangerous beasts.
* HeroicBSOD: Will suffer one if [[VideoGameCrueltyPotential the Baron/ess chooses to]] [[spoiler: sacrifice her ChildhoodFriend]] at the end of her personal quest. Even though this completes said quest, she will [[spoiler: refuse to rejoin the party in the House at the End of Time]].
* HeroicSacrifice: [[spoiler:Can kill herself with her own sword to seal the frost giant Kaen forever. Fionn is so impressed he resurrects her in turn]].
* HotBlooded: But of course. As a barbarian, her hot-blooded [[UnstoppableRage berserker rage]] is the source of her strength.
* IJustWantToHaveFriends: A lot of her early behavior comes across this way, especially her constant desire to prove herself to the player character.
* KinslayingIsASpecialKindOfEvil: During her personal quest, she'll kill the {{Jerkass}} chieftain of her former tribe if the Baron/ess doesn't stop her. [[spoiler:All the more egregious for her since she alone knows that she wasn't the SoleSurvivor of an attack by frost giants, and her real crime isn't getting her hunting party killed -- it's murdering the lot of them after they tried to get ''her'' killed in a UriahGambit.]]
* LeeroyJenkins: Valerie and [[PetTheDog Jaethal]] laments she just charges into battle with little armor or tactics.
* MightMakesRight: She's from a society where the strongest warrior rules over the others... unless they're a woman. She disagrees with the ideology women can't be warriors, but fully accepts the idea that the strong should rule.
* MyRulesAreNotYourRules: She's built with an extra feat at first level to become proficient in bastard swords.
* NeverMyFault: Because she was the victim of extreme sexism, she doesn't take criticism well. It takes a lot of effort to have her accept when a problem is her fault.
* OverratedAndUnderleveled: She's level 1 and supposedly killed the frost giant whose sword she wields, which gameplay-wise is ''very'' unlikely [[note]]gameplay-wise, a ''Pathfinder'' character who soloed a frost giant and won would have instantly gained enough XP to go to level 3[[/note]]. [[spoiler:Justified if you actually progress her story -- the giant she found was already dead, and she took the sword off his corpse.]]
* PeltsOfTheBarbarian: She's a barbarian, and her clothing is made from animal pelts.
* ReforgedBlade: [[spoiler:Her [[{{BFS}} Ginormous Sword]] breaks in half during your first meeting with Armag, but gets a major upgrade if you finish her personal quest.]]
* SpecialGuest: In a sense. She's one of the Characters/PathfinderIconics, rather than a character made for the game or the original adventure path.
* StayInTheKitchen: In her tribe, women are forced in domestic roles. She was constantly mocked and belittled because she trained to become a warrior, even though she was at least as competent as men from her tribe. She eventually decided to leave her tribe because of this. In all fairness, her tribe were extremists by Kellid standards: in the Varnhold arc the Tiger Lords mock them ''in absentia'' over it and have no problem with her.
* StuckItems: Her [[{{BFS}} oversized frost giant bastard sword]]. She can equip other weapons, but she'll yell at you if you try to remove it.
* TeethClenchedTeamwork: Despises Tartuccio during the introductory chapter, who constantly insults her. This leads her to always join the Baron/ess's party, while the others may join you or Tartuccio depending on your dialogue choices.
* {{Underboobs}}: Seen in her character portrait.
* WalkingTheEarth: Between being exiled and joining the expedition, she walked the lands of Avistan.
* WreckedWeapon: Her sword [[spoiler:is snapped in half during the first duel with Armag. It can be [[ReforgedBlade restored]] by the ghostly frost giant if she lives through the final portion of her loyalty quest.]]
* YouGoGirl: She attempted this trope by actively going on hunts with the men of her tribe. [[spoiler:Subverted when the men stuck her in an UriahGambit and attempted to get her killed by frost giants instead of letting her participate. When returning with her trophy, Amiri overheard their treachery, flew into a [[UnstoppableRage barbarian rage]] (for the first time) and killed her whole hunting party -- and the knowledge that she had become a {{kinslay|ingIsASpecialKindOfEvil}}er was the real reason for her self-imposed exile.]]

to:

* ActionGirl: Insisting on being a warrior woman was what got her exiled from her tribe.
TheAlcoholic: Having grown bitter due to the circumstances of his exile, it is implied that Kesten has turned to the bottle. On several occasions during the story, he can be found drunken.
* AmazonianBeauty: CowboyCop: Though not considered he has a lawful alignment, Kesten is more than willing to head off on Valerie's level, barbarian tribesmen comment she's attractive. Her character portrait also proudly displays her abs.
* AppropriatedAppellation: The tribes of the Realm of the Mammoth Lords gave her the insulting nickname "the soft chieftain", both as an insult towards Amiri
his own and her tribe for putting up do what he thinks is right, even if it clashes with her. [[spoiler:In one end of her personal quest she'll use the nickname to sacrifice herself in place of her ChildhoodFriend Nilak -- the ExactWords of the curse on her broken sword demand the sacrifice of a leader, a chieftain, and by the name her own people saddled her with, she is that. If the Baron/ess [[GuideDangIt makes the right choices]], she can also be one of the choices for chieftain of the splinter faction of the Tiger Lords which remains in Glenebon after the defeat of Armag.]]
* AsskickingEqualsAuthority: One conclusion of the barbarian conflict is [[spoiler: for Amiri to become chieftain of the Tiger Lords rather than Armag or Dugath.
given orders. This option is only available if the duel between her and Armag is interrupted by the Defaced Sister]].
* BashBrothers: With Valerie. The two hardly agree on anything, but respect each other as warriors.
* BarbarianHero: The [[Characters/PathfinderIconics iconic one]] from the tabletop game.
* BareYourMidriff: Check out her portrait art. Valerie even comments how dangerous it looks... though from Valerie's prospective anything less than full plate and a tower shield is not worth calling armor.
* {{BFS}}: Called 'Ginormous Sword' in-game, it's so big that she has to make a considerable effort just to raise it, taking a penalty to hit (though the sword's increased damage makes it worth it well into the game). It's a bastard sword made for a ''frost giant''.
* BloodKnight: She loves fighting and tends to use violence first. She ends up getting chewed out by Nilak for it during her personal quest.
* BuffySpeak: While never reaching full-on YouNoTakeCandle levels or having the slightly stilted but SurprisinglyGoodForeignLanguage skills of Dugath, Amiri speaks with a limited vocabulary and tends to use short, common-use words instead of more precise or polysyllabic ones.
* ChallengeSeeker: As part of her constant quest to prove herself a strong and worthy fighter, Amiri is always looking for strong opponents to fight. Her earlier quests involve her getting into single combat with dangerous beasts.
* HeroicBSOD: Will suffer one if [[VideoGameCrueltyPotential the Baron/ess chooses to]] [[spoiler: sacrifice her ChildhoodFriend]] at the end of her personal quest. Even though this completes said quest, she will [[spoiler: refuse to rejoin the party in the House at the End of Time]].
* HeroicSacrifice: [[spoiler:Can kill herself with her own sword to seal the frost giant Kaen forever. Fionn is so impressed he resurrects her in turn]].
* HotBlooded: But of course. As a barbarian, her hot-blooded [[UnstoppableRage berserker rage]] is the source of her strength.
* IJustWantToHaveFriends: A lot of her early behavior comes across this way,
especially her constant desire obvious during the Season of Bloom, where he acts without the player character's consent and potentially against their orders.
* ImpoverishedPatrician: House Garess is a very influential noble family in Brevoy and Kesten was once part of its main line. However, his father disinherited him and his family cut all ties with him, which forced him
to prove herself to pick up lower work, such as becoming Jamandi Aldori's captain of the guard or later serving the player character.
* KinslayingIsASpecialKindOfEvil: During her personal quest, she'll kill the {{Jerkass}} chieftain InterclassRomance: The incident that got him disinherited from his family was that instead of her former tribe if the Baron/ess doesn't stop her. [[spoiler:All the more egregious marrying a suitable noblewoman, chosen by his father, he fell in love with a common girl. When he had to leave Brevoy, she stayed behind to care for her since she alone knows sick mother. If he survives the game, the epilogue implies that she wasn't the SoleSurvivor of an attack by frost giants, and her real crime isn't getting her hunting party killed -- it's murdering the lot of them after they tried to get ''her'' killed in a UriahGambit.]]
* LeeroyJenkins: Valerie
back together again and [[PetTheDog Jaethal]] laments she just charges into battle with little armor or tactics.
finally marry.
* MightMakesRight: She's from a society where the strongest warrior rules over the others... unless they're a woman. She disagrees with the ideology women can't be warriors, but fully accepts the idea that the strong should rule.
* MyRulesAreNotYourRules: She's built with an extra feat at first level to become proficient in bastard swords.
* NeverMyFault: Because she was the victim of extreme sexism, she doesn't take criticism well. It takes a lot of effort to have her accept when a problem is her fault.
* OverratedAndUnderleveled: She's level 1 and supposedly killed the frost giant whose sword she wields, which gameplay-wise is ''very'' unlikely [[note]]gameplay-wise, a ''Pathfinder'' character who soloed a frost giant and won would have instantly gained enough XP to go to level 3[[/note]]. [[spoiler:Justified if you actually progress her story -- the giant she found was already dead, and she took the sword off his corpse.]]
* PeltsOfTheBarbarian: She's a barbarian, and her clothing is made from animal pelts.
* ReforgedBlade: [[spoiler:Her [[{{BFS}} Ginormous Sword]] breaks in half during your first meeting with Armag, but gets a major upgrade if you finish her personal quest.]]
* SpecialGuest: In a sense. She's one of the Characters/PathfinderIconics, rather than a character made for the game or the original adventure path.
* StayInTheKitchen: In her tribe, women are forced in domestic roles. She was constantly mocked and belittled because she trained to become a warrior, even though she was at least as competent as men from her tribe. She
HappilyEverAfter: If Kesten survives, he eventually decided to leave her tribe because of this. In all fairness, her tribe were extremists by Kellid standards: in becomes the Varnhold arc Chief of the Tiger Lords mock them ''in absentia'' over it Kingdom's Guard. He marries a girl from Brevoy some time after the events of the game...and have no problem with her.
well, see InterclassRomance.
* StuckItems: Her [[{{BFS}} oversized frost giant bastard sword]]. She can equip other weapons, but she'll yell at you if you try to remove it.
* TeethClenchedTeamwork: Despises Tartuccio during
ToBeLawfulOrGood: During the introductory chapter, who constantly insults her. This leads her Season of Bloom, Kesten comes into such a conflict when he is close to always join stopping the Baron/ess's party, while source of the others may join you Bloom. He has to decide to either lead his militia back and defend the capital from a massive monster attack, which would give the Bloom more time to spread, or Tartuccio depending to push on your dialogue choices.
* {{Underboobs}}: Seen in her
to the Womb of Lamashtu and stop the Bloom. His first instinct is to do the latter and only a lawful-aligned player character portrait.
* WalkingTheEarth: Between being exiled
can remind him of his duties and joining send him back to the expedition, she walked capital.
* TooDumbToLive: Potentially, if
the lands player character does not manage to appeal to his sense of Avistan.
* WreckedWeapon: Her sword [[spoiler:is snapped in half during
duty and then chooses to save the first duel with Armag. It can be [[ReforgedBlade restored]] by the ghostly frost giant if she lives through the final portion of her loyalty quest.]]
* YouGoGirl: She attempted this trope by actively going on hunts with the men of her tribe. [[spoiler:Subverted when the men stuck her in an UriahGambit and attempted to get her killed by frost giants
capital instead of letting her participate. When returning stopping the Bloom first, Kesten nonetheless travels to the Womb of Lamashtu, hopelessly outnumbered, where he is predictably slain by monsters. The only way to save his life is to either come with her trophy, Amiri overheard their treachery, flew into him or to talk him down as a [[UnstoppableRage barbarian rage]] (for the first time) and killed her whole hunting party -- and the knowledge that she had become a {{kinslay|ingIsASpecialKindOfEvil}}er was the real reason for her self-imposed exile.]]lawful-aligned character.



[[folder:Ekundayo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekundayo.jpg]]
[[caption-width-right:350:[[LoyalAnimalCompanion "Rain, wind, storm -- he keeps silent. And moves forward. Something to learn."]]]]

to:

[[folder:Ekundayo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekundayo.jpg]]
[[caption-width-right:350:[[LoyalAnimalCompanion "Rain, wind, storm -- he keeps silent. And moves forward. Something to learn."]]]]
[[folder:Jhod Kavken]]



'''Race:''' Human (Garundi)\\
'''Class:''' Ranger\\
'''Voiced by:''' Tyler Bunch (as H.D. Quinn)
A humble and reserved carpenter, Ekundayo's life changed to the worse when the troll invasion led to the death of his family. With a bow in hand and a wolf companion by his side (albeit not by his choice), he wishes to make the trolls pay in blood.

to:

'''Race:''' Human (Garundi)\\
'''Class:''' Ranger\\
'''Voiced by:''' Tyler Bunch (as H.D. Quinn)
Human\\

A humble priest of Erastil, the god of Hunting and reserved carpenter, Ekundayo's life changed to the worse when the troll invasion led to the death of his family. With rural pastoralism. Can be a bow in hand and a wolf companion by his side (albeit not by his choice), he wishes to make the trolls pay in blood.High Priest.



* ArchEnemy: Kargadd, the rock troll who murdered his family and his village.
* ArcherArchetype: He's a ForestRanger with a high Dexterity score and a number of feats invested toward using longbows when you recruit him. He's also quiet, cold, and prefers [[IWorkAlone to work alone]].
* BeigeProse: Speaks in {{terse|Talker}} phrases and has to be pressed to elaborate, with the implication that it's [[TheStoic only partly]] because Common is not his first language -- much of it is his desire to bury the pain of his experiences, no matter how badly he needs to talk about them.
* BettyAndVeronica: Caught in the middle of bubbly innkeeper Elina and his fiery old flame Ntavi.
* ADogNamedDog: His wolf companion is just called "Dog". Ekundayo says he gives it no proper name because he doesn't consider it his. [[spoiler:During his companion quest, he names the wolf "Okbo" if encouraged to name him]].
* {{Expy}}: An archer of a few words determined to kill the monster who murdered his loved ones? Tight-lipped and anti-social? Are we talking about Ekundayo or [[VideoGame/BaldursGate Kivan?]]
* FantasticRacism: Unsurprisingly, he ''hates'' trolls after their rampage left him the SoleSurvivor of his DoomedHometown. He's quite quick to dismiss any offers of peace from other "monster" races as well -- goblins, kobolds, spriggans, and fey -- and he mistrusts the Numerian barbarians' claims that they only fight other fighters, and would never sack an unsuspecting peaceful village.
* ForestRanger: By class, though by his own admission he learned his skills as a caravan guard.
* GoodIsNotNice: He's more concerned with doing right than being liked, and often argues in favor of harsh and unpopular decisions and [[ShootTheDog Shooting the Dog]] rather than risk further trouble.
** Further shown in how aloof and serious he is if appointed as a Minister, coldly considering the best options to destroy the Kingdom's enemies by any means necessary.
* IfYouKillHimYouWillBeJustLikeHim: Downplayed, but the player can argue this [[spoiler:when Ekundayo is torn over whether or not to kill a pair of young trolls, Kargadd's sons. The game doesn't necessarily treat this as true if the issue is forced, however, as the two trolls, being trolls, can still fight back.]]
* IWorkAlone: Subverted. Trying to go after Kargadd on his own got him wounded and nearly killed, and his character arc deals with him learning to accept the help of others -- including his own LoyalAnimalCompanion.
* LoyalAnimalCompanion: After he's wounded by the trolls, a wolf begins following him around. He's quite aloof towards the animal, saying it's not his and that he doesn't know why it follows him. [[spoiler:You can encourage him to accept it as his companion proper, leading Ekundayo to finally give it a name.]]
* {{Mangst}}: Textbook. He joins the party to seek his revenge on the trolls who killed his wife, daughter, and the rest of their village.
* MutuallyExclusivePartyMembers: While neither is directly recruitable [[spoiler:until the GoldenEnding]], Ekun will permanently leave the game should you ally with Hargulka. He will also leave if you recruit Tartuk after not letting him participate in the battle with Kargadd.
* OptionalPartyMember: Should you be inclined to, you can just kill him on your first encounter.
* TheQuietOne: He doesn't talk much. His lack of conversation can be {{lampshaded}} by the Baron/ess if you talk with him enough. Ekun will respond that someone has to make up for ''you''.
* {{Revenge}}: When you first recruit him, his primary goal is the death of the troll who killed his wife and daughter. As his companion quests progress you can encourage him in his effort or convince him to move on.
* TheStoic: He's [[TheQuietOne quiet]] and [[TerseTalker terse]], and even during highly emotional moments (even for his own quest, which would generally invoke NotSoStoic), he never loses these qualities. The most you get from him at those points is a DramaticPause, or [[TranquilFury quiet derision]].
* TeethClenchedTeamwork: He worships Torag, and as such has very little respect for Harrim. And that's low-key compared to his view of Jaethal, [[spoiler:who he will openly advocate killing during her personal quest]].
* TerseTalker: When he does speak up, he does so in [[BeigeProse very short, to-the-point phrases]].

to:

* ArchEnemy: Kargadd, the rock troll who murdered his family and his village.
* ArcherArchetype: He's Erastil's favored weapon is the longbow, and Jhod is never without a ForestRanger bow and quiver along with a high Dexterity score his priestly robes.
* TheFundamentalist: While he is certainly well-intentioned
and a number of feats invested toward using longbows when you recruit him. He's also quiet, cold, and prefers [[IWorkAlone to work alone]].
* BeigeProse: Speaks in {{terse|Talker}} phrases and has to be pressed to elaborate, with
the implication that it's [[TheStoic only partly]] because Common servant of a firmly good-aligned deity, Jhod is not his first language -- exactly tolerant towards other religions. Should he be appointed as the High Priest, he advises to limit the religious freedom within the barony, in favour of traditional religions.
* GoodShepherd: A priest who strives to do good for everyone, without infringing on traditions.
* GrumpyOldMan: While always respectful towards the player character, he can be rather morose towards some of the other characters at court.
* HeroicSacrifice: Despite not being
much of it is a fighter, Jhod will try his desire best to bury the pain of his experiences, no matter how badly he needs to talk about them.
* BettyAndVeronica: Caught in the middle of bubbly innkeeper Elina and his fiery old flame Ntavi.
* ADogNamedDog: His wolf companion is just called "Dog". Ekundayo says he gives it no proper name because he doesn't consider it his. [[spoiler:During his companion quest, he names the wolf "Okbo" if encouraged to name him]].
* {{Expy}}: An archer of a few words determined to kill
hold off the monster who murdered his loved ones? Tight-lipped and anti-social? Are we talking about Ekundayo or [[VideoGame/BaldursGate Kivan?]]
* FantasticRacism: Unsurprisingly, he ''hates'' trolls after their rampage left him the SoleSurvivor of his DoomedHometown. He's quite quick to dismiss any offers of peace from other "monster" races as well -- goblins, kobolds, spriggans, and fey -- and he mistrusts the Numerian barbarians' claims
army that they only fight other fighters, and would never sack an unsuspecting peaceful village.attacks the capital during the Season of Bloom. Should the player travel to the Womb of Lamashtu before saving the capital (and Kesten is not convinced to head back to aid the defence instead of rushing to the Womb), he will die while trying to protect the citizens.
* ForestRanger: By class, though by MyGreatestFailure: In his own admission he learned his skills as past, Jhod lived within a caravan guard.
* GoodIsNotNice: He's more concerned with doing right than being liked, and often argues in favor of harsh and unpopular decisions and [[ShootTheDog Shooting the Dog]] rather than risk further trouble.
** Further shown in how aloof and serious he is if appointed as a Minister, coldly considering the best options to destroy the Kingdom's enemies by any means necessary.
* IfYouKillHimYouWillBeJustLikeHim: Downplayed, but the player can argue this [[spoiler:when Ekundayo is torn over whether or not to kill a pair of young trolls, Kargadd's sons. The game doesn't necessarily treat this as true if the issue is forced, however, as the two trolls, being trolls, can still fight back.]]
* IWorkAlone: Subverted. Trying to go after Kargadd on his own got him wounded and nearly killed, and his character arc deals with him learning to accept the help of others -- including his own LoyalAnimalCompanion.
* LoyalAnimalCompanion: After he's wounded by the trolls, a wolf begins following him around. He's quite aloof towards the animal, saying it's not his and
village that was plagued by werewolf attacks. When encountering a disheveled and suspicious stranger, he doesn't know why it follows him. [[spoiler:You can encourage him jumped to accept it as his companion proper, leading Ekundayo to finally give it a name.]]
* {{Mangst}}: Textbook. He joins
conclusions and riled up the party peasants to seek his revenge on hang the trolls who killed his wife, daughter, and the rest of their village.
* MutuallyExclusivePartyMembers: While neither is directly recruitable [[spoiler:until the GoldenEnding]], Ekun will permanently leave the game should you ally with Hargulka. He will also leave if you recruit Tartuk after not letting him participate in the battle with Kargadd.
* OptionalPartyMember: Should you be inclined to, you can just kill him on your first encounter.
* TheQuietOne: He doesn't talk much. His lack of conversation can be {{lampshaded}} by the Baron/ess if you talk with him enough. Ekun will respond
supposed werewolf. Later, it turned out that someone has to make up the man was not a lycantrophe, but merely a scout for ''you''.
* {{Revenge}}: When you first recruit him, his primary goal is
a local bandit gang. Despite having averted a different threat for the death of the troll who killed his wife and daughter. As his companion quests progress you can encourage him in his effort or convince him to move on.
* TheStoic: He's [[TheQuietOne quiet]] and [[TerseTalker terse]], and even during highly emotional moments (even for his own quest, which would generally invoke NotSoStoic), he
village, Jhod never loses these qualities. The most you get from him at those points is a DramaticPause, or [[TranquilFury quiet derision]].
* TeethClenchedTeamwork: He worships Torag,
forgave himself for acting rashly and as such has very little respect for Harrim. And that's low-key compared to his view of Jaethal, [[spoiler:who he will openly advocate killing during her personal quest]].
* TerseTalker: When he does speak up, he does so in [[BeigeProse very short, to-the-point phrases]].
without thinking twice.



[[folder:Harrim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrim.jpg]]
[[caption-width-right:350:[[TheEndIsNigh "Abandon hope and embrace the inevitable end."]]]]

to:

[[folder:Harrim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrim.jpg]]
[[caption-width-right:350:[[TheEndIsNigh "Abandon hope and embrace the inevitable end."]]]]
[[folder:Lander Lebeda]]



'''Race:''' Dwarf\\
'''Class:''' Cleric of Groetus\\
'''Voiced by:''' Scott Rayow (as Scottie Ray)
Once a candidate to become a cleric of Torag, Harrim's inability to make anything with his own hands made him turn to the worship of Groetus, the god of the end times.

to:

'''Race:''' Dwarf\\
'''Class:''' Cleric of Groetus\\
'''Voiced by:''' Scott Rayow (as Scottie Ray)
Once a candidate to become a cleric of Torag, Harrim's inability to make anything
Human\\

A suspicious nobleman
with his own hands made him turn to the worship of Groetus, the god of the end times.agenda. Can be a Regent.



* AllOfTheOtherReindeer: His inability to smith led to him being a pariah among his kind.
* TheAntiNihilist: The end of his companion quests see him become this. The world is going to end, yes, but who knows what amazing things [[BirthDeathJuxtaposition will be born in its wake]]? [[spoiler:His epilogue in this case also has him focus his teachings on moderation and humility, rather than gloom and doom.]]
* BadassPreacher: He's a cleric of Groetus, and plenty good in a fight.
* BerserkButton: Torag and his clergy are a very sore point to him and one of the few things which genuinely [[NotSoStoic tick him off]]. [[spoiler:During his companion quest, he destroys an anvil dedicated to Torag with his ''bare hands'' in a fit of rage.]] [[spoiler:Later in his companion quest it's revealed that this isn't just due to a fit of berserk strength.]]
* BunnyEarsLawyer: Despite his odd outlook Harrim takes his duties as High Priest very seriously if given the position, and advocates for religious tolerance and free expression of spirituality in the barony as long as no-one gets hurt. His naturally high Wisdom also means he's likely to be better at it than Jhod.
* ChaoticNeutral: InUniverse. He's a bitter old dwarf who [[MySpeciesDothProtestTooMuch rejected his society]] in favor of WalkingTheEarth as one of Groetus's doomsayers.
* ColdHam: Delivers long-winded speeches about the end of everything in his soft, comedically spooky voice.
* TheComicallySerious: He is entirely earnest in a set of beliefs which most of the party finds crazy at best, and most of their banter with him is at Harrim's expense. He shrugs most of it off -- they're not dwarves or followers of Torag, with the exception of Ekundayo. When he ''does'' run into [[BerserkButton more traditional dwarves]], on the other hand...
* CosmicPlaything: Realizing [[spoiler:he has the power to destroy constructions whose end is overdue leaves him wondering whether it's a gift from Torag or Groetus, but either way feeling like the gods are toying with him]] leaves him in a sour mood. Sourer than usual, at least.
* {{Curse}}:
** He believes himself to be cursed by Torag over his inability to craft anything, as even the most average dwarf is capable of at some some simple craftsmanship or smithing. Trying to question him over it just leads him to sigh over how blind you are.
** As revealed by his personal quest, [[spoiler:Harrim [[TheChosenOne carries a rare divine gift/curse]] called The Touch of the Unmaker, which allows him to destroy physical objects that are no longer used for their original purpose with a touch. It's implied this is what caused his smithing to always go awry, though which god if any is actually responsible for granting it is unknown.]]
* DarkIsNotEvil: Despite worshiping a god representing the inevitable decay of everything, Harrim is not evil (like Groetus himself) and fairly sees the whole "everything must die" more as a philosophical statement than a divine mandate. He even channels positive energy like a good cleric, allowing him to spontaneously heal the living.
* DeadpanSnarker: Occasionally this pops up during his camping dialogues. Of course, being Harrim, each and every time it's a humorous observation about how other people are foolish for not realizing the inevitability of death.
* DeathSeeker: Not just for himself, but for everything. Notably, part of the tutorial involves convincing him he's not dying from a relatively minor wound. He's disappointed by this.
* DeterminedDefeatist: Starts out as a DoomedDefeatist, but eventually evolves more into this. In one of his banters with Octavia he'll mention that his doom ''will'' come, but until that day comes he'll keep preaching.
* DoomedDefeatist: Given that he worships the God of Entropy, it makes sense.
* DramaQueen: He overreacts, throws the occasional tantrum, preaches at length about the end of the world, and complains a lot in general, even about the smallest things...yeah.
* TheEeyore: Half of everything he says is about the inevitability of death, which Linzi lampshades in her very first journal entry about him.
* {{Expy}}: At first glance, he's pretty much ''VideoGame/BaldursGate'''s Xan, if Xan was a dwarven cleric instead of an elven mage, and received considerably more CharacterDevelopment.
* TheFatalist: As part of his religion, he preaches about the inevitability of fate, how all things must end and how nothing they can ever accomplish even truly matters.
* HiddenDepths: While he holds contempt for Torag and most other dwarves for making fun of his inability to smith, asking him about the dwarven Sky Citadels leads him to gush over how magnificently constructed they are. He's also a very skilled High Priest if given the job and puts genuine care and attention into his work.
* IWasJustPassingThrough: Insists upon joining the Baron/ess whenever a dwarven ruin is involved, [[BlatantLies which is entirely because he wants to gloat at the dwarves' failures and has nothing to do with grasping for any attempt to reconnect with his own past at all.]]
* TheKlutz: The main reason he failed at blacksmithing. He blames Torag for it, as he notes even the most inexperienced dwarven child is capable of some craftsmanship.
* TheMadHatter: Downplayed, but he does worship the god of madmen and is sympathetic to those who are madder than he is -- believing that there are facets to the world that can only be seen ThroughTheEyesOfMadness.
* MinorInjuryOverreaction: His EstablishingCharacterMoment. When you first meet him in the prologue, he's welcoming Groetus and death over a tiny injury which can be treated with just a simple Cure Light Wounds potion. You can call him out over it with a Diplomacy or Intimidate check, much to his disappointment.
* MySpeciesDothProtestTooMuch: Subverted -- for all his claims that Torag is a traitor god and the dwarves are hypocrites and fools for following him, deep down he actually loves his dwarven heritage, and wishes more than anything that he could have fit in. The reason he shunned Torag and embraced Groetus is, even if he won't admit it to himself, out of resentment over [[AllOfTheOtherReindeer the mockery he suffered]], wanting to take other dwarves down a peg and get what little revenge against Torag for not making him skilled at crafting things like [[OurDwarvesAreAllTheSame all other dwarves]]. Granted the one major dwarf character Harrim can interact with is relatively understanding and Harrim has a tendency to overdramatize himself from the very first moment you meet him, but there is a certain basic unfairness in that [[spoiler:Harrim's inability to smith was actually a divine gift for destruction that simply went unrecognized his whole life -- and he's not a young dwarf.]] His CharacterDevelopment over the course of his personal quests revolves around recognizing his own deep-seated anger and hate and 'learning to 'truly'' let go.
* NeverMyFault: The PlayerCharacter can actually ask Harrim if he doesn't exert any effort into making tools of the Dwarven folk, but he just bitterly laughs and says it's all Torag's fault.
* NotSoDifferent: If he sees his personal quest through to the end, [[spoiler:Harrim comes to realize that the dwarven clan you've been aiding through the quest chain, and their ultimately doomed attempt to reclaim one of their lost holds, mirrors his own inability to let go of his hatred for Torag]]. In both cases their pride and stubbornness caused nothing but pain, and Harrim finds that being able to truly let go brings him closer to understanding Groetus and his role in the universe.
* OurDwarvesAreAllTheSame: Zig-zagged. Despite his stereotypical class (dwarves have a bonus to Wisdom and Constitution and thus make very good clerics), he is one of the few dwarves that does not worship Torag. He cannot craft anything to save his life (and [[InvokedTrope he himself will point out]] that even dwarf children are born with the knack) -- which ultimately prompted his decision to worship Groetus, the god of entropy, finding solace in an act of defiance. His personal quest later reveals that Harrim would have liked nothing better than to be a stereotypical dwarf, but his inability to craft left him embittered with Torag dwarven culture and left him with his current outlook. He also has more of a Victorian London accent than anything resembling a Scottish one.
* RuggedScar: Has what looks like a fairly deep cut, long since healed, passing through his right brow and what looks like a separate scar under his eye running down his cheek.
* SarcasmBlind: He has a complete blind spot for any sarcasm (other than his own fairly rare jabs) and will occasionally take the Baron/ess's snipes entirely literally. This also makes him TheComicallySerious at times.
* TheStoic: Normally speaking [[DramaQueen not at all]], but when he faces what seems like his own inevitable death, such as during the penultimate chapter [[spoiler: when falling into the portal at the House at the Edge of Time]], he's [[DeathSeeker all too ready to accept it]].
* StrawNihilist: {{Downplayed}}, {{justified}}, and frequently PlayedForLaughs. His faith in Groetus demands he embrace the inevitable destruction of all things. Somewhat modulated over time, as Harrim does actually have a fairly nuanced view of entropy and decay which actually makes him sympathetic to outcasts and the downtrodden -- those who are near destruction, but that need not mean they must suffer. At the end of his quest chain he can begin to preach not just of the inevitable end, but also of how destruction invites new creation.
* WeAllDieSomeday: Will eventually temper his beliefs in this direction if his personal quest is completed.

to:

* AllOfTheOtherReindeer: His inability to smith led to ZeroPercentApprovalRating: Absolutely nobody likes Lander, which is lampshaded by Jubilost, who calls him being a pariah among his kind.
the only person in the entire kingdom [[HateSink who draws more ire than him]].
* TheAntiNihilist: AndThereWasMuchRejoicing: The end of his companion quests see him become this. The world is going to end, yes, but who knows what amazing things [[BirthDeathJuxtaposition will be born in its wake]]? [[spoiler:His epilogue in this case also mentions that Lander eventually disappears during another attempted scam, which is mourned by exactly nobody. There is even a joint effort by the Stolen Lands and their Brevoy neighbours to make it a national holiday, which fails due to the protests of his family.
* ChronicBackstabbingDisorder: [[spoiler: Despite admitting that he
has him focus his teachings on moderation grown fond of the player character, he betrays them simply to gain more lands and humility, rather than gloom and doom.power. Should he be resurrected after this, the epilogue mentions that he goes off on another scam.]]
* BadassPreacher: He's a cleric MutuallyExclusivePartyMembers: The player gets the chance to recruit either him, Kassil Aldori or Shandra Mervey during the reception at the end of Groetus, and plenty good in a fight.
Chapter 1.
* BerserkButton: Torag and ObviouslyEvil: While his clergy are a alignment leans more towards the neutral, it is clear from the very sore beginning that something is off with him, from his smug attitude, to the fact that he all but admits that he intends to use the barony for his own agenda while trying to convince the player character to accept him as an advisor.
* RoyalBrat: House Lebeda is among the most powerful families in Brevoy. This fact has gotten to Lander's head a little bit too much, to the
point where he considers everyone not of such high birth to him and one be beneath him.
* SmallNameBigEgo: While his name actually is fairly important, as a member
of the few things main branch of House Lebeda, Lander's own skills and accomplishments aren't even nearly as impressive as those of his ancestors, which genuinely [[NotSoStoic tick doesn't stop him off]]. [[spoiler:During his companion quest, he destroys an anvil dedicated to Torag with his ''bare hands'' in a fit of rage.]] [[spoiler:Later in his companion quest it's revealed that this isn't just from considering himself smarter and more skilled than those around him, simply due to a fit of berserk strength.what said ancestors have done in the past.
* SmugSnake: Lander is absolutely convinced that he is the smartest and most capable person in the Stolen Lands, [[spoiler: which naturally gives him the right to threaten and backstab everyone whenever he gains something from it.
]]
* BunnyEarsLawyer: Despite his odd outlook Harrim takes his duties as High Priest SuicidalOverconfidence: [[spoiler: He eventually betrays the player character by pulling off a comparably well-planned scheme to take control of their kingdom through the help of spies and agents. While the debuff this causes can be potentially crippling to the kingdom, he makes the terrible mistake to finish the Baron/ess off personally. Just to be clear, the very seriously if given same Baron/ess has, at this point, slaughtered hordes of bandits and their leader, trolls and kobolds and their kings, survived the position, wrath of the First World and advocates for religious tolerance a monster army and free expression of spirituality in the barony defeated an undead cyclops tyrant. Lander's own accomplishments are... [[SmallNameBigEgo not as long as no-one gets hurt. His impressive]]. This naturally high Wisdom also means he's likely to be better at it than Jhod.
* ChaoticNeutral: InUniverse. He's a bitter old dwarf who [[MySpeciesDothProtestTooMuch rejected his society]]
gets him killed and despite resurrection being possible in favor of WalkingTheEarth as one of Groetus's doomsayers.
* ColdHam: Delivers long-winded speeches about
the end of everything in his soft, comedically spooky voice.
* TheComicallySerious: He is entirely earnest in a set of beliefs which most of
setting, the party finds crazy at best, and most of their banter with him is at Harrim's expense. He shrugs most of it off -- they're not dwarves or followers of Torag, with the exception of Ekundayo. When he ''does'' run into [[BerserkButton more traditional dwarves]], on the other hand...
* CosmicPlaything: Realizing [[spoiler:he has the power
player can opt to destroy constructions whose end is overdue leaves him wondering whether it's a gift from Torag or Groetus, but either way feeling like the gods are toying with him]] leaves him in a sour mood. Sourer than usual, at least.
* {{Curse}}:
** He believes himself to be cursed by Torag over his inability to craft anything, as even the most average dwarf is capable of at some some simple craftsmanship or smithing. Trying to question him over it just leads him to sigh over how blind you are.
** As revealed by his personal quest, [[spoiler:Harrim [[TheChosenOne carries a rare divine gift/curse]] called The Touch of the Unmaker, which allows him to destroy physical objects that are no longer used for their original purpose with a touch. It's implied
prevent this is what caused his smithing to always go awry, though which god if any is actually responsible for granting it is unknown.and have him stay dead permanently.]]
* DarkIsNotEvil: Despite worshiping a god representing the inevitable decay of everything, Harrim is not evil (like Groetus himself) and fairly sees the whole "everything must die" more as a philosophical statement than a divine mandate. He even channels positive energy like a good cleric, allowing him to spontaneously heal the living.
* DeadpanSnarker: Occasionally this pops up during his camping dialogues. Of course, being Harrim, each and every time it's a humorous observation about how other people are foolish for not realizing the inevitability of death.
* DeathSeeker: Not just for himself, but for everything. Notably, part of the tutorial involves convincing him he's not dying from a relatively minor wound. He's disappointed by this.
* DeterminedDefeatist: Starts out as a DoomedDefeatist, but eventually evolves more into this. In one of his banters with Octavia he'll mention that his doom ''will'' come, but until that day comes he'll keep preaching.
* DoomedDefeatist: Given that he worships the God of Entropy, it makes sense.
* DramaQueen: He overreacts, throws the occasional tantrum, preaches at length about the end of the world, and complains a lot in general, even about the smallest things...yeah.
* TheEeyore: Half of everything he says is about the inevitability of death, which Linzi lampshades in her very first journal entry about him.
* {{Expy}}: At first glance, he's pretty much ''VideoGame/BaldursGate'''s Xan, if Xan was a dwarven cleric instead of an elven mage, and received considerably more CharacterDevelopment.
* TheFatalist: As part of his religion, he preaches about the inevitability of fate, how all things must end and how nothing they can ever accomplish even truly matters.
* HiddenDepths: While he holds contempt for Torag and most other dwarves for making fun of his inability to smith, asking him about the dwarven Sky Citadels leads him to gush over how magnificently constructed they are. He's also a very skilled High Priest if given the job and puts genuine care and attention into his work.
* IWasJustPassingThrough: Insists upon joining the Baron/ess whenever a dwarven ruin is involved, [[BlatantLies which is entirely because he wants to gloat at the dwarves' failures and
WhiteHairBlackHeart: Lander has nothing to do with grasping for any attempt to reconnect with his own past at all.]]
* TheKlutz: The main reason he failed at blacksmithing. He blames Torag for it, as he notes even the most inexperienced dwarven child is capable of some craftsmanship.
* TheMadHatter: Downplayed, but he does worship the god of madmen
white hair and is sympathetic to those who are madder than he is -- believing that there are facets to the world that can only be seen ThroughTheEyesOfMadness.
* MinorInjuryOverreaction: His EstablishingCharacterMoment. When you first meet him in the prologue, he's welcoming Groetus and death over
a tiny injury which can be treated with just a simple Cure Light Wounds potion. You can call him out over it with a Diplomacy or Intimidate check, much to his disappointment.
* MySpeciesDothProtestTooMuch: Subverted -- for all his claims that Torag is a traitor god and the dwarves are hypocrites and fools for following him, deep down he actually loves his dwarven heritage, and wishes more than anything that he could have fit in. The reason he shunned Torag and embraced Groetus is, even if he won't admit it to himself, out of resentment over [[AllOfTheOtherReindeer the mockery he suffered]], wanting to take other dwarves down a peg and get what little revenge against Torag for not making him skilled at crafting things like [[OurDwarvesAreAllTheSame all other dwarves]]. Granted the one major dwarf character Harrim can interact with is relatively understanding and Harrim has a tendency to overdramatize himself from the very first moment you meet him, but there is a certain basic unfairness in that [[spoiler:Harrim's inability to smith was actually a divine gift for destruction that simply went unrecognized his whole life -- and he's not a young dwarf.]] His CharacterDevelopment over the course of his personal quests revolves around recognizing his own deep-seated anger and hate and 'learning to 'truly'' let go.
* NeverMyFault: The PlayerCharacter can actually ask Harrim if he doesn't exert any effort into making tools of the Dwarven folk, but he just bitterly laughs and says it's all Torag's fault.
* NotSoDifferent: If he sees his personal quest through to the end, [[spoiler:Harrim comes to realize that the dwarven clan you've been aiding through the quest chain, and their ultimately doomed attempt to reclaim one of their lost holds, mirrors his own inability to let go of his hatred for Torag]]. In both cases their pride and stubbornness caused nothing but pain, and Harrim finds that being able to truly let go brings him closer to understanding Groetus and his role in the universe.
* OurDwarvesAreAllTheSame: Zig-zagged. Despite his stereotypical class (dwarves have a bonus to Wisdom and Constitution and thus make very good clerics), he is one of the few dwarves that does not worship Torag. He cannot craft anything to save his life (and [[InvokedTrope he himself will point out]] that even dwarf children are born with the knack) -- which ultimately prompted his decision to worship Groetus, the god of entropy, finding solace in an act of defiance. His personal quest later reveals that Harrim would have liked nothing better than to be a stereotypical dwarf, but his inability to craft left him embittered with Torag dwarven culture and left him with his current outlook. He also has more of a Victorian London accent than anything resembling a Scottish one.
* RuggedScar: Has what looks like a fairly deep cut, long since healed, passing through his right brow and what looks like a separate scar under his eye running down his cheek.
* SarcasmBlind: He has a complete blind spot for any sarcasm (other than his own fairly rare jabs) and will occasionally take the Baron/ess's snipes entirely literally. This also makes him TheComicallySerious at times.
* TheStoic: Normally speaking [[DramaQueen not at all]], but when he faces what seems like his own inevitable death, such as during the penultimate chapter [[spoiler: when falling into the portal at the House at the Edge of Time]], he's [[DeathSeeker all too ready to accept it]].
* StrawNihilist: {{Downplayed}}, {{justified}}, and frequently PlayedForLaughs. His faith in Groetus demands he embrace the inevitable destruction of all things. Somewhat modulated over time, as Harrim does actually have a fairly nuanced view of entropy and decay which actually makes him sympathetic to outcasts and the downtrodden -- those who are near destruction, but that need not mean they must suffer. At the end of his quest chain he can begin to preach not just of the inevitable end, but also of how destruction invites new creation.
* WeAllDieSomeday: Will eventually temper his beliefs in this direction if his personal quest is completed.
treacherous, spoiled schemer.



[[folder:Jaethal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_3724.png]]
[[caption-width-right:350:[[{{Ubermensch}} "How ironic. Of all of us, only the dead can truly judge life."]]]]
->'''Alignment:''' NeutralEvil\\
'''Race:''' Elf (Undead)\\
'''Class:''' Inquisitor\\
'''Voiced by:''' Bailey Carr
Exiled from the elven homeland of Kyonin for terrible crimes against her own family, the hedonistic Jaethal would eventually be assassinated by an unknown party as she mindlessly wandered in the wilderness. However, by means unknown to her, she found herself risen from the grave and hearing the voice of Urgathoa in her mind, leading her to become an inquisitor of the Pallid Princess.

to:

[[folder:Jaethal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_3724.png]]
[[caption-width-right:350:[[{{Ubermensch}} "How ironic. Of all of us, only the dead can truly judge life."]]]]
[[folder:Shandra Mervey]]
->'''Alignment:''' NeutralEvil\\
TrueNeutral\\
'''Race:''' Elf (Undead)\\
'''Class:''' Inquisitor\\
'''Voiced by:''' Bailey Carr
Exiled from the elven homeland of Kyonin for terrible crimes against her own family, the hedonistic Jaethal would eventually
Human\\

A noble aligned with House Surtova. Can
be assassinated by an unknown party as she mindlessly wandered in the wilderness. However, by means unknown to her, she found herself risen from the grave and hearing the voice of Urgathoa in her mind, leading her to become an inquisitor of the Pallid Princess.a Councilor.



* BackForTheFinale: [[spoiler:If you convince here to spare her daughter in her last companion quest, Urgathoa smites her on the spot. However, when you get to the House at the End of Time, you'll meet her again--Pharasma brought her back to life (''truly'' back to life), and she will rejoin your party (as long as Tristian's quest was completed correctly as well).]]
* BackFromTheDead:
** Returned to life (or undeath) as the Chosen of Urgathoa. [[spoiler: She eventually finds she can do so to others too, which surprises her the first time.]]
** In specific endings of her companion quest, [[spoiler:she ''truly'' comes back to life--either by body surfing or by being resurrected by Pharasma.]]
* BoltOfDivineRetribution: [[spoiler:Urgathoa rescinds her unlife if she chooses to spare her daughter at the end of her personal quest.]]
* BoobsAndButtPose: Her character portrait has her in this pose.
* BoomerangBigot: She has an aversion to rotting undead such as zombies and is visibly unsettled by those displaying intellect.
* TheChosenOne: Why she's [[TheUndead not quite alive]] in the first place -- Urgathoa has taken an interest in her.
* DeadpanSnarker: Being undead may limit her range of emotions, but she's always ready to crack a sassy remark at pretty much anything.
* EeriePaleSkinnedBrunette: She has ink-blank hair and eyes, paler-than-normal skin, and is evil through and through. [[spoiler:Subverted if you get her redeemed ending.]]
* EvenEvilHasLovedOnes: Though heavily downplayed, there is one person whom Jaethal even shows a fragment of care for, namely her daughter. She tries to play it off as her just not wishing to waste the effort put into raising the girl, but [[spoiler: if the player makes her realize the errors of her ways, she will realize that she indeed has something resembling motherly love towards her and she refuses to kill her, even as it means her own death. Of course, [[OffingTheOffspring this can be completely defied if the player fails to redeem her]].]]
* EvenEvilHasStandards:
** She is furious when [[spoiler: Enneo pulls a LetsYouAndHimFight between your party and a group of young elves, resulting in their pointless deaths,]] and vows to kill him for it.
** She's disgusted at the atrocities committed by Lamashtu cultists. While selfishly indulgent and cruel, she doesn't inflict pain and misery ForTheEvulz alone.
** What some might consider an unusual characteristic for a NeutralEvil person, she is surprisingly loyal to those she respects. However it's not automatic and she would immediately murder the person if said respect is lost.
* EvilVirtues: Despite her utterly selfish nature, Jaethal shows a strong sense of determination and responsibility. The Baron/ess is even allowed to lampshade her strengths during her companion quest [[spoiler:by pointing out that Urgathoa is preying on and enabling her weaknesses, which causes Jaethal to reconsider her relationship with her goddess.]]
* FireForgedFriends: Completing her companion quest earns her UndyingLoyalty, whether you [[spoiler:let her possess her daughter or persuade her otherwise.]]
* TheGrimReaper: Worships the god of undeath, is undead herself, and wields a SinisterScythe.
* TheHedonist:
** She notes to being one in life, though it's no longer the case, as undeath means she can no longer feel any pleasures anymore. But while she doesn't feel any physical pleasure, she still gets a rise out of admiring pretty men and leading them astray.
** At the end of the game, [[spoiler: should you [[VideoGameCrueltyPotential choose to encourage her]] to [[GrandTheftMe possess her daughter]], she'll have a living body again, and resume her hedonistic ways]].
* HeelRealization: Part of her questline consists of her beginning to question her outlook on life. The player can either encourage her in these thoughts, effectively having her undergo a full version of this trope, or dispel her doubts and reassure her in her ways.
* ImmortalitySeeker: In life, she was willing to kill her own cousins to extend her life beyond that which even elves enjoy.
* InsistentTerminology: She dislikes being identified as undead. Instead she offers alternate words to describe her unliving state: eternal, immortal, undying, and everlasting.
* KarmaHoudini: She shows no remorse for the murder/sacrifice of four members of her own family in her quest for immortality, and even openly ''brags'' about them in party banter. In-universe, there are elves from her native Kyonin who believe exile was too mild a punishment for an unrepentant murderer. In her personal quest, this comes back to haunt her [[spoiler:in the form of a [[KnightTemplar fanatical inquisitor]] of the death goddess Pharasma, who abhors TheUndead.]]
* KickTheDog: She dislikes moralizing and sentiment, and goes out of her way to antagonize Tristian and mock the deaths of Ekundayo's family.
* MurderInTheFamily: [[spoiler:She'll kill her own daughter if not redeemed]].
* NeutralEvil: InUniverse, and about as straight an example as it gets. She's self-interested and ruthless, and brags about having murdered several members of her own family in her pursuit of immortality.
* OddFriendship: She gets along rather well with Valerie.
* OffingTheOffspring: Part of the crime that led to her exile. [[spoiler: Unless you set her on another path, she will do it again at the end of her companion quest]].
* PlatonicLifePartners: [[spoiler:In the ending where she permanently possesses her daughter's body, she becomes so close to the player observers believe there's an intimate element to their relationship]]. This description occurs even if the player is happily married, so it's safe to assume they're incorrect on the later part.
* PlotlineDeath: [[spoiler: The non-evil completion to her Companion Quest has her Goddess do this to her, as she effectively pulls an DeathEqualsRedemption. She comes BackForTheFinale.]]
* PragmaticVillainy: She's evil because evil is faster and gets the job done quicker and more efficiently.
* ProperlyParanoid: She's very wary of [[spoiler: Enneo]] from the beginning as he's in the possession of a dagger that killed Jaethal. While the Baron/ess can choose to be reasonable (or not), you'll eventually discover that [[spoiler: Jaethal's suspicions against Enneo were right on the money.]]
* RedemptionEarnsLife: [[spoiler: Quite literally in her redeemed ending, as while Urgathoa will end her undead existence for disobeying her, Pharasma will intervene and properly restore her to life as her inquisitor.]]
* RevenantZombie: She's 'not quite alive' anymore. Exactly what she is in game terms, other than TheUndead, is never made entirely clear, but this definition of revenant could fit -- she's [[UndeathlyPallor deathly pale]], but doesn't appear to rot or feed on blood like a vampire following the initial series of murder-rituals which saw her exiled from Kyonin. Finding out [[WhodunnitToMe the exact circumstances of her murder and resurrection]] is her motive during her companion quest. She may well be unique: in camp banter with Jubilost, he invites her back to Absalom so she can be studied. She declines with a veiled threat.
* ReviveKillsZombie: She lampshades the trope if you ask her if she needs healing. Reaching level 8 with any combination of divine classes will give her a domain power that subverts this, making her immune to Cure spells and positive energy.
* SenseLossSadness: She was TheHedonist in life, so despite the practical benefits of undeath, she misses the pleasures and creature comforts she can no longer enjoy.
* SinisterScythe: Her WeaponOfChoice, which appears in her portrait. Linzi even refers to her as the 'creepy scythe lady' at the beginning.
* TheSpock: She prefers what she sees as the cold logic and rationality of death to the kneejerk emotional responses she believes characterize the living.
* TheStoic: Nothing much fazes her, [[NotSoStoic but she]] [[{{Pun}} comes alive]] when the topic concerns her death.
* TeethClenchedTeamwork: With Tristian, whom she sees as a hopelessly and dangerously naive child. They can possibly develop a grudging respect for each other, but will never grow to fully trust and care for each other as the rest of the companions will do.
* ThrillSeeker: In life and undeath, her ''raison d'etre'' is the pursuit of new experiences. After a few hundred years, she finds herself running low.
* UndeathAlwaysEnds: [[spoiler:One ending of her questline has her refuse to sacrifice her surviving daughter to Urgathoa and renounce her faith, upon which [[BoltOfDivineRetribution Urgathoa strikes her dead]]. Oddly enough, this is part of the GoldenPath: she comes BackForTheFinale.]]
* WhodunnitToMe: Her personal sidequest revolves around her figuring out who killed her, while said people are after her to finish the job. It's even named "Investigate my Death".
* YouCantKillWhatsAlreadyDead: You first learn she's undead in the JustifiedTutorial after she survives hitting a trap with a death effect because of it. She's one of the better companions to bring along beginning with "The Varnhold Vanishing", since she's immune to death effects and negative levels. She's also the best character by far to give the Cloak of Sold Souls to: it has a -4 Constitution penalty (in exchange for buffing Necromancy spells), but being undead she has no Constitution score for it to affect. Ditto the unique leather armor Gentle Persuasion, which inflicts an escalating CON penalty when the wearer or their companions perform good deeds.

to:

* BackForTheFinale: [[spoiler:If you convince here to spare her daughter in her last companion quest, Urgathoa smites her on MutuallyExclusivePartyMembers: The player gets the spot. However, when you get chance to the House at the End of Time, you'll meet her again--Pharasma brought her back to life (''truly'' back to life), and she will rejoin your party (as long as Tristian's quest was completed correctly as well).]]
* BackFromTheDead:
** Returned to life (or undeath) as the Chosen of Urgathoa. [[spoiler: She eventually finds she can do so to others too, which surprises her the first time.]]
** In specific endings of her companion quest, [[spoiler:she ''truly'' comes back to life--either by body surfing
recruit either her, Kassil Aldori or by being resurrected by Pharasma.]]
* BoltOfDivineRetribution: [[spoiler:Urgathoa rescinds her unlife if she chooses to spare her daughter
Lander Lebeda at the end of Chapter 1.
* OldRetainer: To House Surtova. Their leader, Natala, trusts
her personal quest.]]
* BoobsAndButtPose: Her character portrait has her in this pose.
* BoomerangBigot: She has an aversion to rotting undead such as zombies
deeply and is visibly unsettled by those displaying intellect.
* TheChosenOne: Why she's [[TheUndead not quite alive]] in the first place -- Urgathoa has taken an interest in her.
* DeadpanSnarker: Being undead may limit her range of emotions, but she's always ready to crack a sassy remark at pretty much anything.
* EeriePaleSkinnedBrunette: She has ink-blank hair and eyes, paler-than-normal skin, and is evil through and through. [[spoiler:Subverted if you get her redeemed ending.]]
* EvenEvilHasLovedOnes: Though heavily downplayed, there is one person whom Jaethal even shows a fragment of care for, namely her daughter. She tries to play it off as her just not wishing to waste the effort put into raising the girl, but [[spoiler: if the player makes her realize the errors of her ways, she will realize that she indeed has something resembling motherly love towards her and she refuses to kill her, even as it means her own death. Of course, [[OffingTheOffspring this can be completely defied if the player fails to redeem her]].]]
* EvenEvilHasStandards:
** She is furious when [[spoiler: Enneo pulls a LetsYouAndHimFight between your party and a group of young elves, resulting in their pointless deaths,]] and vows to kill him for it.
** She's disgusted at the atrocities committed by Lamashtu cultists. While selfishly indulgent and cruel, she doesn't inflict pain and misery ForTheEvulz alone.
** What some might consider an unusual characteristic for a NeutralEvil person, she is surprisingly loyal to those she respects. However it's not automatic and she would immediately murder the person if said respect is lost.
* EvilVirtues: Despite her utterly selfish nature, Jaethal shows a strong sense of determination and responsibility. The Baron/ess is even allowed to lampshade her strengths during her companion quest [[spoiler:by pointing out that Urgathoa is preying on and enabling her weaknesses, which causes Jaethal to reconsider her relationship with her goddess.]]
* FireForgedFriends: Completing her companion quest earns her UndyingLoyalty, whether you [[spoiler:let her possess her daughter or persuade her otherwise.]]
* TheGrimReaper: Worships the god of undeath, is undead herself, and wields a SinisterScythe.
* TheHedonist:
** She notes to being one in life, though it's no longer the case, as undeath means she can no longer feel any pleasures anymore. But while she doesn't feel any physical pleasure, she still gets a rise out of admiring pretty men and leading them astray.
** At the end of the game, [[spoiler: should you [[VideoGameCrueltyPotential choose to encourage her]] to [[GrandTheftMe possess her daughter]], she'll have a living body again, and resume her hedonistic ways]].
* HeelRealization: Part of her questline consists of her beginning to question her outlook on life. The player can either encourage her in these thoughts, effectively having her undergo a full version of this trope, or dispel her doubts and reassure her in her ways.
* ImmortalitySeeker: In life, she was
willing to kill grant her own cousins to extend her life beyond that which even elves enjoy.
* InsistentTerminology: She dislikes being identified
as undead. Instead she offers alternate words to describe her unliving state: eternal, immortal, undying, and everlasting.
* KarmaHoudini: She shows no remorse for the murder/sacrifice of four members of her own family in her quest for immortality, and even openly ''brags'' about them in party banter. In-universe, there are elves from her native Kyonin who believe exile was too mild a punishment for
an unrepentant murderer. In her personal quest, this comes back to haunt her [[spoiler:in the form of a [[KnightTemplar fanatical inquisitor]] of the death goddess Pharasma, who abhors TheUndead.]]
* KickTheDog: She dislikes moralizing and sentiment, and goes out of her way to antagonize Tristian and mock the deaths of Ekundayo's family.
* MurderInTheFamily: [[spoiler:She'll kill her own daughter if not redeemed]].
* NeutralEvil: InUniverse, and about as straight an example as it gets. She's self-interested and ruthless, and brags about having murdered several members of her own family in her pursuit of immortality.
* OddFriendship: She gets along rather well with Valerie.
* OffingTheOffspring: Part of the crime that led to her exile. [[spoiler: Unless you set her on another path, she will do it again at the end of her companion quest]].
* PlatonicLifePartners: [[spoiler:In the ending where she permanently possesses her daughter's body, she becomes so close
advisor to the player observers believe there's an intimate element to their relationship]]. This description occurs even if the player is happily married, so it's safe to assume they're incorrect on the later part.
* PlotlineDeath: [[spoiler: The non-evil completion to her Companion Quest has her Goddess do this to her, as she effectively pulls an DeathEqualsRedemption. She comes BackForTheFinale.]]
* PragmaticVillainy: She's evil because evil is faster and gets the job done quicker and more efficiently.
* ProperlyParanoid: She's very wary of [[spoiler: Enneo]] from the beginning as he's in the possession of a dagger
character's new barony, knowing that killed Jaethal. While she will not just be an asset to them, but also unquestionably loyal to the Baron/ess can choose interests of House Surtova.
* ReasonableAuthorityFigure: As a neutral-aligned councilor, Shandra aims
to be find reasonable (or not), you'll eventually discover that [[spoiler: Jaethal's suspicions against Enneo were right on solutions and unlike the money.]]
* RedemptionEarnsLife: [[spoiler: Quite literally in her redeemed ending, as while Urgathoa will end her undead existence for disobeying her, Pharasma will intervene and properly restore her to life as her inquisitor.]]
* RevenantZombie: She's 'not quite alive' anymore. Exactly what she is in game terms,
other than TheUndead, is never made entirely clear, but this definition of revenant could fit -- she's [[UndeathlyPallor deathly pale]], but doesn't appear to rot possible councilors, who lean towards one extreme or feed on blood like a vampire following the initial series of murder-rituals which saw her exiled from Kyonin. Finding out [[WhodunnitToMe the exact circumstances of her murder and resurrection]] is her motive during her companion quest. She may well be unique: in camp banter with Jubilost, he invites her back to Absalom so other, she can be studied. She declines with a veiled threat.
* ReviveKillsZombie: She lampshades the trope if you ask her if she needs healing. Reaching level 8 with any combination of divine classes will give her a domain power that subverts this, making her immune to Cure spells and positive energy.
* SenseLossSadness: She was TheHedonist in life, so despite the practical benefits of undeath, she misses the pleasures and creature comforts she can no longer enjoy.
* SinisterScythe: Her WeaponOfChoice, which appears in her portrait. Linzi even refers to her as the 'creepy scythe lady' at the beginning.
* TheSpock: She
prefers what she sees as the cold logic and rationality of death to the kneejerk emotional responses she believes characterize the living.
* TheStoic: Nothing much fazes her, [[NotSoStoic but she]] [[{{Pun}} comes alive]] when the topic concerns her death.
* TeethClenchedTeamwork: With Tristian, whom she sees as a hopelessly and dangerously naive child. They can possibly develop a grudging respect for each other, but will never grow to fully trust and care for each other as the rest of the companions will do.
* ThrillSeeker: In life and undeath, her ''raison d'etre'' is the pursuit of new experiences. After a few hundred years, she finds herself running low.
* UndeathAlwaysEnds: [[spoiler:One ending of her questline has her refuse to sacrifice her surviving daughter to Urgathoa and renounce her faith, upon which [[BoltOfDivineRetribution Urgathoa strikes her dead]]. Oddly enough, this is part of the GoldenPath: she comes BackForTheFinale.]]
* WhodunnitToMe: Her personal sidequest revolves around her figuring out who killed her, while said people are after her to finish the job. It's even named "Investigate my Death".
* YouCantKillWhatsAlreadyDead: You first learn she's undead in the JustifiedTutorial after she survives hitting a trap with a death effect because of it. She's one of the better companions to bring along beginning with "The Varnhold Vanishing", since she's immune to death effects and negative levels. She's also the best character by far to give the Cloak of Sold Souls to: it has a -4 Constitution penalty (in exchange for buffing Necromancy spells), but being undead she has no Constitution score for it to affect. Ditto the unique leather armor Gentle Persuasion, which inflicts an escalating CON penalty when the wearer or their companions perform good deeds.
middle ground.



[[folder:Jubilost Narthropple]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jubilost.jpg]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Gnome\\
'''Class:''' Alchemist\\
'''Voiced by:''' Abe Goldfarb
A (allegedly) renowned adventurer and cartographer with a very glaring ego problem, Jubilost Narthropple arrived to the barony expecting special treatment, but all he found was a kobold ambush instead. He is willing to make use of his apparent great skills to make the barony a less terrible place by his standards.

to:

[[folder:Jubilost Narthropple]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jubilost.jpg]]
[[folder:The Storyteller]]
->'''Alignment:''' ChaoticNeutral\\
TrueNeutral\\
'''Race:''' Gnome\\
'''Class:''' Alchemist\\
'''Voiced by:''' Abe Goldfarb
Elf\\

A (allegedly) renowned adventurer and cartographer with a very glaring ego problem, Jubilost Narthropple arrived blind seer who can reforge destroyed artifacts for you to the barony expecting special treatment, but all he found was use. Can be a kobold ambush instead. He is willing to make use of his apparent great skills to make the barony Magister or a less terrible place by his standards.Curator.



* AscendedExtra: In the module, he made an appearance as part of one sidequest, and could eventually join the Kingdom as an advisor. Here, he can become part of the expedition and join it in its adventures.
* BrutalHonesty: Fails to see the point in curbing his sharp tongue. In a campsite conversation, this trait causes a rare moment of commiseration with Jaethal.
* ChaoticNeutral: InUniverse. His only concern is traveling the world and experiencing new sights and events to ward off the Bleaching, and maybe find a way to end it altogether along the way. Helping the Baron/ess is means to an end.
* ConstructiveCriticism: Jubilost never hesitates to criticize things he does not like, though hidden within his criticism are suggestions on how to improve things, he is never actually unfair or biased and most importantly, he does have a point, even if he words his criticism in a harsh and occasionally insufferable way.
* CouldSayItBut: If your kingdom gets to max rank in its economy, Jubilost will comment that as your Treasurer he ''would'' say he's SoProudOfYou, but you both know it's mostly his work that got you this far.
* CovertPervert: While listing his famous works he [[SuspiciouslySpecificDenial soundly denies]] authorship of an erotic novel about Sarenrae... but the sequel is out, if you're interested.
* DeadpanSnarker: The better to insult everyone around him.
* InsufferableGenius: He's a genuinely talented alchemist and journalist, makes for an excellent Treasurer, and spends every other line putting down everyone around him. He calls it BrutalHonesty; everyone else just finds it gratuitous.
* IntrepidReporter: He's a world-famous food/travel writer, researcher, investigator, and critic and not afraid to venture into all kinds of dangerous places, like the Stolen Lands and [[LandOfFaerie the First World]]. He'll even publish an article about your fledgling barony based on his impressions.
* JerkWithAHeartOfGold:
** His personal aims are ultimately altruistic and depending on how the PC operates he can actually be considered a friend, in the most caustic manner possible. Furthermore, his criticism, as harsh as it may be at times, is never entirely unfounded, nor one-sided, as he is not afraid to praise good work. His other interactions also show this, like in camp conversation where Linzi asks if she'll be as famous as him. He said [[BrutalHonesty no]], but also adds that she still should keep her head up high and keep trying.
** One solution to his personal side-quest consists on [[spoiler:rejecting immortality and helping the gnome wizard who brought all gnomes to the Material World achieve her dream of reopening the portal to the First World so gnomes can return.]] Jubilost finds himself satisfied with this decision. If he does this he'll even dedicate some of his later books to a mysterious but important gnome without mentioning who she is or what she did [[spoiler: preventing her from becoming a pariah]].
** Alternatively, the same quest [[spoiler:can end with him rejecting immortality and instead giving it to a single living gnome currently dying from The Bleaching.]] Jubilost is similarly happy with this outcome.
** He has several PetTheDog moments during his sidequests and suggests offering mercy to [[spoiler:Tartuk]] despite what the latter did to him. The Baron/ess can eventually {{lampshade}} this by calling him a nice person deep down, which causes Jubilost to snark at you.
* KeepingTheHandicap: He ''could'' have his eyes healed by a cleric, but he likes his glasses, and they are an important part of his image. See also SmartPeopleWearGlasses.
* OptionalPartyMember: You can choose to just kill him instead of recruiting him, though as he's the first character who can be made a Treasurer (if you don't have the Wild Cards DLC and Kaessi), it's worth keeping him around.
* OverratedAndUnderleveled: If not for the game's truncated skills list, he'd need several more levels just to fit in all the skill points he'd ostensibly need to cover all his various fields of knowledge.
* PetTheDog: During the Inconsequential Debates, he falls victim to a humiliating spell that either turns him into a talking frog, causes him to say the word 'tentacles' at random times during the debate or to shout random parts of his sentence. While the player character can easily intimidate the participant responsible for the spell into restoring Jubilost to normal, he actually prefers not to. His reason for suffering through the humiliation? The participant who cast the spell on him is a fellow gnome, who is actively dying from late stages of the Bleaching. Knowing that the spell is only temporary, he prefers to play along and let her have her fun, since he hopes that this helps with prolonging her life a little bit.
* PrecisionFStrike: While he almost always keeps to passive-aggressive insults and snark, he does drop one if you [[spoiler: interrogate Tartuk after killing Hargulka]]:
-->'''Jubilost:''' Don't forget you also tried to steal my cart, asss-hole! Dammit, even his [[SssnakeTalk hiss]] is [[GotMeDoingIt contagious]].
* PurelyAestheticGlasses: A variation. If pushed as to why he doesn't just get his eyes healed by a cleric, he'll explain to you [[InsufferableGenius at length]] that while he ''could'' do that, [[SlaveToPR they're part of his image]] -- though oddly ''not'' to make him look smart, but rather to make him look like a commoner, the better to appeal to those members of his audience who couldn't afford a cleric.
* RenaissanceMan: World-famous IntrepidReporter, critic, food writer, First World historian, researcher into the Bleaching, capable Treasurer, alchemist... the list goes on.
* ShootTheDog: His positions as Treasurer occasionally fall under this heading. Unlike Varn, Jubilost will rarely support being outright benevolent, but he also knows the value of stability and a reputation for honesty with traders.
* SlaveToPR: Zigzagged. He considers himself a man of the people whose work speaks to folk of all classes who refuses to have his eyesight magically repaired to appeal to those members of his audience who couldn't afford such an operation, but is also an unabashedly InsufferableGenius and unrepentant snob who prides himself on his BrutalHonesty.
* SmallNameBigEgo: He cannot conceive of the idea that anyone in Avistan who calls themselves educated would not have heard of him. Should you tell him you don't know him, he states you're either stupid or making a very offensive joke at his expense.
* SmartPeopleSpeakTheQueensEnglish: Speaks with a posh university accent and has enormous (not wholly unjustified) faith in his own intelligence and talent.
* SmartPeopleWearGlasses: He's one of the smartest party members in the game, and definitely the one most outwardly intellectual. He's also one of the only people with glasses you'll find.
* SuspiciousVideoGameGenerosity: He offers to join your party right before you storm a troll hideout, armed with fire and acid bombs. Just what you need to permanently kill trolls.
* {{Tsundere}}: Type A. He's quick to insult people's intelligence or throw a barb, but he has a genuine soft side. At the House at the End of Time, [[spoiler:he may refuse to betray the Baron/ess on the grounds of respecting them highly, despite never giving them any verbal indication of said respect.]]
* VitriolicBestBuds: By the end of the game, Jubilost can come to see your relationship this way. Whether or not the Baron/ess agrees is up to you.

to:

* AscendedExtra: In EleventhHourSuperpower: During the module, he made an appearance as part of one sidequest, and could eventually join final chapter, the Kingdom as an advisor. Here, he can become part of the expedition and join it in its adventures.
* BrutalHonesty: Fails to see the point in curbing his sharp tongue. In a campsite conversation, this trait causes a rare moment of commiseration with Jaethal.
* ChaoticNeutral: InUniverse. His only concern is traveling the world and experiencing new sights and events to ward off the Bleaching, and maybe find a way to end it altogether along the way. Helping the Baron/ess is means to an end.
* ConstructiveCriticism: Jubilost never hesitates to criticize things he does not like, though hidden within his criticism are suggestions on how to improve things, he is never actually unfair or biased and most importantly, he does have a point, even if he words his criticism in a harsh and occasionally insufferable way.
* CouldSayItBut: If your kingdom gets to max rank in its economy, Jubilost will comment that as your Treasurer he ''would'' say he's SoProudOfYou, but you both know it's mostly his work that got you this far.
* CovertPervert: While listing his famous works he [[SuspiciouslySpecificDenial soundly denies]] authorship of an erotic novel about Sarenrae... but the sequel is out, if you're interested.
* DeadpanSnarker: The better to insult everyone around him.
* InsufferableGenius: He's a genuinely talented alchemist and journalist, makes for an excellent Treasurer, and spends every other line putting down everyone around him. He calls it BrutalHonesty; everyone else just finds it gratuitous.
* IntrepidReporter: He's a world-famous food/travel writer, researcher, investigator, and critic and not afraid to venture into all kinds of dangerous places, like the Stolen Lands and [[LandOfFaerie the First World]]. He'll even publish an article about your fledgling barony based on his impressions.
* JerkWithAHeartOfGold:
** His personal aims are ultimately altruistic and depending on how the PC operates he can actually be considered a friend, in the most caustic manner possible. Furthermore, his criticism, as harsh as it may be at times, is never entirely unfounded, nor one-sided, as he is not afraid to praise good work. His other interactions also show this, like in camp conversation where Linzi asks if she'll be as famous as him. He said [[BrutalHonesty no]], but also adds that she still should keep her head up high and keep trying.
** One solution to his personal side-quest consists on [[spoiler:rejecting immortality and helping the gnome wizard who brought all gnomes to the Material World achieve her dream of reopening the portal to the First World so gnomes can return.]] Jubilost
Storyteller suddenly finds himself satisfied with this decision. If he does this he'll capable of casting powerful magic that can keep the Lantern King's forces at bay and even dedicate some support the player, allowing them to rest despite the powerful curse lying on them and their kingdom, which should technically prevent this. He himself is not quite sure where he suddenly got these powers and even starts to question if he is truly an elf.
* AgeWithoutYouth: Unlike the rest
of the elves, who never grow physically old, the Storyteller looks ancient. He believes it is due to the weight of the stories he has collected.
* AmbiguouslyHuman: Ambiguously elven, at least, but from
his later books unusually old appearance to a his outstanding knowledge and mysterious powers, there are a lot of hints that he is not quite what he seems to be. The Storyteller admits that much in the final chapter, where he begins to question if he might be more than just an elf.
* BlindSeer: Of course, this gives him the power to see the history of relics you bring him and reforge artifacts from shards.
* CoolOldGuy: The Storyteller is an ancient elf, who looks just his age. He is also a curious, wise and friendly man, who is always happy to have a conversation and to get an opportunity to learn a new story.
* DoingItForTheArt: He is a firm believe in this, collecting his stories not to get rich or famous,
but important gnome simply because he wishes to collect what would otherwise be forgotten. Should he be appointed as the Curator, he will encourage decisions that see cultural freedom for artists, but without mentioning who she is supporting them in their desire to gain money or what she did [[spoiler: preventing her from becoming a pariah]].
** Alternatively, the same quest [[spoiler:can end with him rejecting immortality and instead giving it to a single living gnome currently dying from
fame.
* OnlyKnownByTheirNickname:
The Bleaching.]] Jubilost is similarly happy with this outcome.
** He has several PetTheDog moments during his sidequests and suggests offering mercy to [[spoiler:Tartuk]] despite what the latter did to him. The Baron/ess can eventually {{lampshade}} this by calling him a nice person deep down, which causes Jubilost to snark at you.
* KeepingTheHandicap: He ''could'' have his eyes healed by a cleric, but he likes his glasses, and they are an important part of his image. See also SmartPeopleWearGlasses.
* OptionalPartyMember: You can choose to just kill him instead of recruiting him, though as he's the first character who can be made a Treasurer (if you don't have the Wild Cards DLC and Kaessi), it's worth keeping him around.
* OverratedAndUnderleveled: If not for the game's truncated skills list, he'd need several more levels just to fit in all the skill points he'd ostensibly need to cover all his various fields of knowledge.
* PetTheDog: During the Inconsequential Debates, he falls victim to a humiliating spell that either turns him into a talking frog, causes him to say the word 'tentacles' at random times during the debate or to shout random parts of his sentence. While the player character can easily intimidate the participant responsible for the spell into restoring Jubilost to normal, he actually prefers not to. His reason for suffering through the humiliation? The participant who cast the spell on him is a fellow gnome, who is actively dying from late stages of the Bleaching. Knowing that the spell is only temporary, he prefers to play along and let her have her fun, since he hopes that this helps with prolonging her life a little bit.
* PrecisionFStrike: While he almost always keeps to passive-aggressive insults and snark, he does drop one if you [[spoiler: interrogate Tartuk after killing Hargulka]]:
-->'''Jubilost:''' Don't forget you also tried to steal my cart, asss-hole! Dammit, even his [[SssnakeTalk hiss]] is [[GotMeDoingIt contagious]].
* PurelyAestheticGlasses: A variation. If pushed as to why he
Storyteller himself doesn't just get even remember his eyes healed by a cleric, he'll explain real name, if he ever had one to you [[InsufferableGenius at length]] that while he ''could'' do that, [[SlaveToPR they're part of his image]] -- though oddly ''not'' to make him look smart, but rather to make him look like a commoner, the better to appeal to those members of his audience who couldn't afford a cleric.
* RenaissanceMan: World-famous IntrepidReporter, critic, food writer, First World historian, researcher into the Bleaching, capable Treasurer, alchemist... the list goes on.
* ShootTheDog: His positions as Treasurer occasionally fall under this heading. Unlike Varn, Jubilost will rarely support being outright benevolent, but he also knows the value of stability and a reputation for honesty
begin with traders.
and he chooses to be called by his profession.
* SlaveToPR: Zigzagged. He considers himself a man {{Psychometry}}: Bring him collections of artifacts, and he's able to recount the life stories of the people whose work speaks to folk of all classes who refuses to have his eyesight magically repaired to appeal to those members owned them hundreds or even thousands of his audience who couldn't afford such an operation, but is also an unabashedly InsufferableGenius and unrepentant snob who prides himself on his BrutalHonesty.
years ago.
* SmallNameBigEgo: He cannot conceive of TheStoryteller: It's literally the idea that anyone in Avistan who calls themselves educated would not have heard of him. Should you tell him you don't know him, name he states you're either stupid or making a very offensive joke at his expense.
* SmartPeopleSpeakTheQueensEnglish: Speaks
goes with a posh university accent and has enormous (not wholly unjustified) faith in his own intelligence and talent.
* SmartPeopleWearGlasses: He's one of the smartest party members
main function in the game, and definitely as a collector of stories. That being said, he is reluctantly to tell the one most outwardly intellectual. He's also one stories he has gathered, revealing them only to those he considers worthy.
* WalkingTheEarth: This is what he did before the events
of the only people with glasses you'll find.
* SuspiciousVideoGameGenerosity: He offers to join your party right before you storm a troll hideout, armed with fire
game and acid bombs. Just what you need to permanently kill trolls.
* {{Tsundere}}: Type A. He's quick to insult people's intelligence or throw a barb, but he has a genuine soft side. At
the House at epilogue reveals that he continued his travels after the End of Time, [[spoiler:he may refuse to betray the Baron/ess on the grounds of respecting them highly, despite never giving them any verbal indication of said respect.]]
* VitriolicBestBuds: By the end of the game, Jubilost can come to see your relationship this way. Whether or not the Baron/ess agrees is up to you.
final victory.



[[folder:Kaessi]]
-->'''Race:''' Tiefling

Released in the ''Wild Cards'' DLC, Kaessi is a tiefling kineticist. Present at the Swordlords' keep, she initially warms to the protagonist before mysteriously backing off at the last minute, only to reappear when the Stolen Lands is granted to the newly-crowned Baron/ess. '''Minor spoilers follow.'''\\
\\
Kaessi is actually a pair of [[PolarOppositeTwins twin sisters]], Kalikke and Kanerah, whose lives are joined after one made a DealWithTheDevil to save the other. Only one of them can be present and on the Prime Material plane at any time, with the other being transported to a pocket dimension for an unpredictable length of time.

to:

[[folder:Kaessi]]
-->'''Race:''' Tiefling

Released in
[[folder:Tsanna]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Human\\

A priest of Lamashtu,
the ''Wild Cards'' DLC, Kaessi is a tiefling kineticist. Present at the Swordlords' keep, she initially warms to the protagonist before mysteriously backing off at the last minute, only to reappear when the Stolen Lands is granted to the newly-crowned Baron/ess. '''Minor spoilers follow.'''\\
\\
Kaessi is actually a pair
mother of [[PolarOppositeTwins twin sisters]], Kalikke and Kanerah, whose lives are joined after one made a DealWithTheDevil to save the other. Only one of them can monsters. Can be present and on the Prime Material plane at any time, with the other being transported to a pocket dimension for an unpredictable length of time.High Priest or Councilor.



* AlwaysIdenticalTwins: They're physically identical twin sisters, save for the colors of their eyes and tattoos.
* BecauseYouWereNiceToMe: The twins are used to being feared or discarded for being tiefling. When the player character helps them and shows signs of attraction, Kanerah jumps on the opportunity without hesitation. Kalikke also develops feelings, but must first overcome her concerns about loss or rejection.
* CastFromHitpoints: They're both a variant of Kineticist, which means their magic does this.
* ElementalEyeColors: The only real difference in their appearance (aside from their tattoos), [[MakingASplash Kalikke]] has blue-tinted eyes, while [[PlayingWithFire Kanerah]] has red-tinted eyes.
* {{Foil}}: To each other, of course.
* FoolishSiblingResponsibleSibling: Part of their issues stem from both believing themselves the responsible one of the pair: Kanerah for taking care of them both (often through questionable means like making a DealWithTheDevil), and Kalikke for using what power they already had in a responsible manner (ultimately to the detriment of Kanerah's schemes).
* FusionDance: Of the Switcher variety, thanks to the DealWithTheDevil.
* {{Glamour}}: Back in Qadira, the twins magically assumed the form of an Emberkin Aasimar to move about without persecution and to manipulate the average populace into giving her a more comfortable lifestyle. When GlamourFailure happened, it was just the beginning of her woes that would ultimately lead her to the Stolen Lands.
* HornedHumanoid: As devil-born tieflings, both sisters sport a pair of horns.
* ALadyOnEachArm: [[spoiler:The shared romantic ending alludes a wedding as such]].
* NotSoDifferent: Despite being polar opposites in many ways, they also have a lot of similarities. They even share most of the same lines when selected or given orders, though their intonation gives [[SarcasmMode the sentences a very]] [[SincerityMode different context]].
* PassFail: Part of the reason the twins had to flee Qadira. Via a [[DealWithTheDevil bargain with the Forefather]], Kanerah was able to secure a {{Glamour}} that allowed the two of them to appear as aasimar and integrate into high society. When Kalikke [[GlamourFailure was exposed]], her twin was inevitably outed as well. Kanerah's patron, a paladin of Sarenrae, did not take the news well, ultimately leading to execution.
* PolarOppositeTwins: In many ways, be it [[NiceGirl person]][[DeadpanSnarker alities]], [[ChaoticGood align]][[LawfulEvil ments]], or the [[MakingASplash elements]] [[PlayingWithFire they use]].
* RagsToRiches: They're financial successful with their side ventures. The pair leased one of the more luxurious homes in the capital. [[spoiler:This can go UpToEleven in their common wedding ending, where they both become Queen-Consorts of the Stolen Lands. Even if not romanced, they'll still become powerful socialites and investors in your kingdom if persuaded to stay together.]]
* RedOniBlueOni: Zig-zagged. Kanerah's eyes, tattoos and clothing are red-themed and she's a lot more domineering, intensive and open about her feelings, while Kalikke has a blue theme and is a lot more shy, introverted and reserved in hers. However, Kanerah is a lot more introspective, measured and analyzes situations intellectually, while Kalikke mostly trusts her instincts and is a lot more rash and headstrong in her actions, especially due to her strong protective streak. In terms of hobbies, Kanerah enjoys politics and mathematics (and can serve as a Treasurer) while Kalikke writes poetry.
* RescueRomance: The sisters are immediately attracted to the player character after having their TwinSwitch partly fixed. The confident and straightforward Kanerah desires a physical relationship immediately after finding the magic mirror. Kalikke is more uncertain about opening her heart and losing someone else she has feelings for, but fully gives in once problems with the [[SinsOfOurFathers Forefather]] are heroically resolved.
* SharedFamilyQuirks: The twins are both impatient and don't like waiting.
* SinsOfOurFathers: Their tiefling heritage, which has lead to prejudice against them, leads back to a powerful devil known as the Forefather. The latter is still alive.
* SugarAndIcePersonality: To anyone not aware of the fact that they're twins, it seems like a case of this.
* ThemeTwinNaming: Alteration being the theme, in this case.
* TwinSwitch: Literally and figuratively. They play at being the same person, and they switch lives due to their curse.
* TwinThreesomeFantasy: They're twins, have identical taste in partners, and can be romanced. [[spoiler: After the end they're restored to normal. One possible romance ending mentions a "common wedding" that attendees claim was spectacular and the Baron/ess finding double happiness. The same ending, however, points out the three rarely have opportunities together due to respective career duties; so it evolved into a polyamory with sisters taking turns depending on free time than an ongoing threesome. Nonethless the trio were together on a common wedding day, so it's logical to assume a common wedding night]].
* WomenPreferStrongMen: The twins prefer a man (or a woman for that matter) who will promise to protect them and has the actual might to back it up. Having been forced to only have each other for protection or run away from problems; Kalikke has always dreamed of a KnightInShiningArmor to rescue her, whereas Kanerah dreamed for a BlackKnight to chase away her enemies.

!! Kalikke
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kalikke.jpg]]
->'''Alignment:''' ChaoticGood\\
'''Class:''' Kineticist

The good-aligned of the two sisters, a discreet and solitary woman who is associated with water-based elemental powers. It was she who made the deal with the Herald of Nethys to save Kanerah's life, which resulted in the two sisters never again being able to live in the same plane as the other.

to:

* AlwaysIdenticalTwins: They're physically identical twin sisters, save AffablyEvil: She's much nicer than her alignment would suggest, even if she still openly serves one of the most evil deities in the setting.
* AxCrazy: While Tsanna is one of the more reasonable followers of Lamashtu and makes
for a capable advisor, the colors final chapter shows just how unhinged she can truly be. Having grown desperate to gain Lamashtu's support against the Lantern King's forces. When the player catches up to her at the shrine of their eyes Lamashtu, she is surrounded by monsters and tattoos.
has sacrificed a number of her followers. From that moment onward, she acts increasingly creepy and even wants the player to sacrifice Evindra to receive further blessings from Lamashtu.
* BecauseYouWereNiceToMe: The twins Tsanna and her cult are used to being feared or discarded for being tiefling. When the player character helps them grateful and shows signs of attraction, Kanerah jumps on the opportunity without hesitation. Kalikke also develops feelings, but must first overcome her concerns about loss or rejection.
* CastFromHitpoints: They're both a variant of Kineticist, which means their magic does this.
* ElementalEyeColors: The only real difference in their appearance (aside from their tattoos), [[MakingASplash Kalikke]] has blue-tinted eyes, while [[PlayingWithFire Kanerah]] has red-tinted eyes.
* {{Foil}}: To each other, of course.
* FoolishSiblingResponsibleSibling: Part of their issues stem from both believing themselves the responsible one of the pair: Kanerah for taking care of them both (often through questionable means like making a DealWithTheDevil), and Kalikke for using what power they already had in a responsible manner (ultimately to the detriment of Kanerah's schemes).
* FusionDance: Of the Switcher variety, thanks to the DealWithTheDevil.
* {{Glamour}}: Back in Qadira, the twins magically assumed the form of an Emberkin Aasimar to move about without persecution and to manipulate the average populace into giving her a more comfortable lifestyle. When GlamourFailure happened, it was just the beginning of her woes that would ultimately lead her to the Stolen Lands.
* HornedHumanoid: As devil-born tieflings, both sisters sport a pair of horns.
* ALadyOnEachArm: [[spoiler:The shared romantic ending alludes a wedding as such]].
* NotSoDifferent: Despite being polar opposites in many ways, they also have a lot of similarities. They even share most of the same lines when selected or given orders, though their intonation gives [[SarcasmMode the sentences a very]] [[SincerityMode different context]].
* PassFail: Part of the reason the twins had to flee Qadira. Via a [[DealWithTheDevil bargain with the Forefather]], Kanerah was able to secure a {{Glamour}} that allowed the two of them to appear as aasimar and integrate into high society. When Kalikke [[GlamourFailure was exposed]], her twin was inevitably outed as well. Kanerah's patron, a paladin of Sarenrae, did not take the news well, ultimately leading to execution.
* PolarOppositeTwins: In many ways, be it [[NiceGirl person]][[DeadpanSnarker alities]], [[ChaoticGood align]][[LawfulEvil ments]], or the [[MakingASplash elements]] [[PlayingWithFire they use]].
* RagsToRiches: They're financial successful with their side ventures. The pair leased one of the more luxurious homes in the capital. [[spoiler:This can go UpToEleven in their common wedding ending, where they both become Queen-Consorts of the Stolen Lands. Even if not romanced, they'll still become powerful socialites and investors in your kingdom if persuaded to stay together.]]
* RedOniBlueOni: Zig-zagged. Kanerah's eyes, tattoos and clothing are red-themed and she's a lot more domineering, intensive and open about her feelings, while Kalikke has a blue theme and is a lot more shy, introverted and reserved in hers. However, Kanerah is a lot more introspective, measured and analyzes situations intellectually, while Kalikke mostly trusts her instincts and is a lot more rash and headstrong in her actions, especially due to her strong protective streak. In terms of hobbies, Kanerah enjoys politics and mathematics (and can serve as a Treasurer) while Kalikke writes poetry.
* RescueRomance: The sisters are immediately attracted
loyal to the player character after having their TwinSwitch partly fixed. The confident if she is spared and straightforward Kanerah desires recruited. This manifests itself in a physical relationship immediately after finding buff granted by some of her followers during a random encounter and during the magic mirror. Kalikke is more uncertain about opening final chapter, she offers an even greater blessing if the player agrees to sacrifice Evindra. Surprisingly, Tsanna remains grateful even if her heart and losing someone else offer is refused, admitting that she owes the player character for the chance she has feelings for, but fully gives in once problems with the [[SinsOfOurFathers Forefather]] are heroically resolved.
* SharedFamilyQuirks: The twins are both impatient and don't like waiting.
* SinsOfOurFathers: Their tiefling heritage,
been given, which has lead to prejudice against them, leads back to a powerful devil known as her giving the Forefather. The latter whole party a slightly weaker permanent blessing without demanding anything in return.
* BodyHorror: Like all followers of Lamashtu, she considers this trope to be a blessing of their goddess. In her case, one of her legs
is still alive.
covered in repulsive sores, which only appeared after she became a follower of Lamashtu.
* SugarAndIcePersonality: To anyone not aware DrivenToMadness: If she survives the events of the fact game but is not recruited as an advisor she'll be driven insane by the events of the last chapter and try to kill you no matter how friendly you've been to each other, thinking it Lamashtu's will.
* NecessarilyEvil: While Tsanna knows
that they're twins, she is by no means virtuous by conventional morals, she does not care for people who consider her evil. She believes that she is doing a necessary duty and her quest shows how a priestess of Lamashtu can help desperate people in extreme situations, when other churches are unable or unwilling to do anything.
* NotMeThisTime: Make no mistake, the Cult of Lamashtu is not harmless or innocent and Tsanna herself has likely committed brutal human sacrifices in the past. However, when she is encountered by the player character and accused of having caused the Bloom,
it seems like a case turns out that she actually has nothing to do with it and really just wanted to help some of her followers.
* ReasonableAuthorityFigure: Surprisingly, if she's appointed high priest, she turns out to be
this.
* ThemeTwinNaming: Alteration being ReligionOfEvil: As a follower of [[MotherOfAThousandYoung Lamashtu]].
* UnusualPetsForUnusualPeople: Tsanna has a two-headed rat by her side. It is unclear if
the theme, in this case.
* TwinSwitch: Literally and figuratively. They play at being the same person, and they switch lives due to their curse.
* TwinThreesomeFantasy: They're twins, have identical taste in partners, and can be romanced. [[spoiler: After the end they're restored to normal. One possible romance ending mentions a "common wedding" that attendees claim was spectacular and the Baron/ess finding double happiness. The same ending, however, points out the three rarely have opportunities together due to respective career duties; so it evolved into a polyamory with sisters taking turns depending on free time than
creature is simply an ongoing threesome. Nonethless the trio were together on a common wedding day, so it's logical to assume a common wedding night]].
* WomenPreferStrongMen: The twins prefer a man (or a woman for that matter) who will promise to protect them and has the actual might to back it up. Having been forced to only have each other for protection
unfortunate mutant, or run away from problems; Kalikke has always dreamed of a KnightInShiningArmor to rescue her, whereas Kanerah dreamed for a BlackKnight to chase away her enemies.

!! Kalikke
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kalikke.jpg]]
actually sent by Lamashtu, as she believes.
[[/folder]]

!!!Others

[[folder:Elina]]
->'''Alignment:''' ChaoticGood\\
'''Class:''' Kineticist

NeutralGood\\
'''Race:''' Human\\

The good-aligned of the two sisters, a discreet and solitary woman who is associated with water-based elemental powers. It was she who made the deal with the Herald of Nethys to save Kanerah's life, which resulted innkeeper in the two sisters never again being able to live in the same plane as the other.player character's capital.



* AccidentalPervert: There's a random event before she's romanced when Kanerah and Kalikke [[https://ibb.co/3yjLhd4 accidentally switch places in their sleep]] in the morning after the protagonist sleeps with Kanerah. It brings her to the realization her sister has an intimate relationship... and upon seeing the protagonist getting dressed realizes s/he is actually [[DistractedByTheSexy pretty hot]].
* CannotSpitItOut: If the protagonist expresses interest in her, Kalikke clearly reciprocates their feelings. However it takes her until her final quest to confess how she feels. Even then [[ShipperOnDeck Kanerah]] has to encourage her.
* GoodIsNotSoft: Though Kalikke is good-aligned, as well as a pleasant and genuinely nice person, she is by no means soft and has little patience with obviously evil and ill-intentioned beings, such as the Forefather.
* HealingHands: She starts with the [[ExactlyWhatItSaysOnTheTin Kinetic Healer]] talent.
* HiddenDepths: Though the meeker and submissive sister, she's the more athletic twin.
* AnIcePerson: Adds Ice Blast and Cold Blast to her repertoire at level 7.
* MakingASplash: She specializes in water-based powers.
* NiceGirl: She's a very kind and open-hearted person.
* NiceJobBreakingItHero: Though good-aligned and certainly always well-intentioned, Kalikke has a tendency to act rash, which makes things harder for both sisters on more than one occasion. First, when she accientally switches places with Kanerah during the prologue she ruins her plan to join the player character right away for her own goals, simply as she had no time to read Kanerah's notes. Second, and far more consequential [[spoiler:her rash decision to lure Kanerah out as bait for the Soul Eater to save the Sweet Teeth can potentially cause an irreconcilable rift between the sisters and play right into the Forefather's plan.]]
* NonIdleRich: She uses her magic and wealth to help others.
* ShrinkingViolet: Where Kanerah is confident and sociable, Kalikke is shy and withdrawn, often lost in her thoughts and by far not as ready to approach strangers as her sister is. Her usual approach to meeting people she does not know is caution, which heavily contrasts with Kanerah's way of handling such encounters.
* ThatCameOutWrong: During the above-mentioned switching event, if you flirt with Kalikke ([[TwinThreesomeFantasy after sleeping with her sister]]) she will tell you that Kanerah is enough for you, only to [[DistractedByTheSexy absentmindedly]] add that usually the sisters share everything. Despite her getting a bit [[ShuttingUpNow embarrassed]] over blurting this, [[spoiler: [[MarryThemAll in certain endings]] she turns out to be quite right about it]].
* WideEyedIdealist: Kanerah's criticism of her sister is that Kalikke's ChronicHeroSyndrome, however unwittingly, is the reason Kanerah was exposed and executed back in Qadira.

!! Kanerah
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kanerah.jpg]]
->'''Alignment:''' LawfulEvil\\
'''Class:''' Kineticist (Dark Elementalist)

The evil-aligned of the two sisters, a sociable and manipulative woman who is associated with fire-based elemental powers. In the past, she was killed by a demon after one of her schemes backfired on her, causing her sister to restore her to life by making a deal with Nethys.

to:


* AccidentalPervert: There's a random event before she's romanced when Kanerah and Kalikke [[https://ibb.co/3yjLhd4 accidentally switch places in their sleep]] in TheBartender: In her role as the morning after innkeeper, Elina can always be found behind the protagonist sleeps inn's counter, where she is ready to chat with Kanerah. It brings her the player and tell them about the new rumours within the kingdom.
* BettyAndVeronica: Compared
to the realization icy and aggressive Ntavi, Elina fits the role of the Betty in this constellation, being a sweet and kind-hearted woman.
* LuminescentBlush: Whenever Ekundayo is mentioned, Elina utterly fails to keep
her sister has an intimate relationship... and upon seeing the protagonist getting dressed realizes s/he is actually [[DistractedByTheSexy pretty hot]].
* CannotSpitItOut: If the protagonist expresses
interest in her, Kalikke clearly reciprocates their feelings. However it takes her until her final quest to confess how she feels. Even then [[ShipperOnDeck Kanerah]] has to encourage her.
* GoodIsNotSoft: Though Kalikke is good-aligned, as well as
him a pleasant and genuinely nice person, she is by no means soft and has little patience with obviously evil and ill-intentioned beings, such as the Forefather.
* HealingHands: She starts with the [[ExactlyWhatItSaysOnTheTin Kinetic Healer]] talent.
* HiddenDepths: Though the meeker and submissive sister, she's the more athletic twin.
* AnIcePerson: Adds Ice Blast and Cold Blast to her repertoire at level 7.
* MakingASplash: She specializes in water-based powers.
* NiceGirl: She's a very kind and open-hearted person.
* NiceJobBreakingItHero: Though good-aligned and certainly always well-intentioned, Kalikke has a tendency to act rash,
secret, which makes things harder for both sisters on more than one occasion. First, is especially notable when she accientally switches places with Kanerah during the prologue she ruins her plan to join approaches the player character right away to arrange for a feast to cheer him up.
* NiceGal: Elina is supportive and kind, trying
her own goals, simply as she had no time best to read Kanerah's notes. Second, and far more consequential [[spoiler:her rash decision not just help Ekundayo in coming to lure Kanerah out as bait terms with the death of his family, but also concerned for the Soul Eater to save well-being of the Sweet Teeth can potentially cause an irreconcilable rift between kingdom. After the sisters and play right into Season of Bloom, she approaches the Forefather's plan.]]
* NonIdleRich: She uses her magic and wealth to help others.
* ShrinkingViolet: Where Kanerah is confident and sociable, Kalikke is shy and withdrawn, often lost in her thoughts and by far not as ready to approach strangers as her sister is. Her usual approach to meeting people she does not know is caution, which heavily contrasts
player with Kanerah's way of handling such encounters.
* ThatCameOutWrong: During
the above-mentioned switching event, if you flirt with Kalikke ([[TwinThreesomeFantasy request to get a rare Roc's egg, in order to cook for the citizens and give them something to cheer up after sleeping with her sister]]) the recent tragedies.
* SecondLove: If
she will tell you that Kanerah is enough for you, only to [[DistractedByTheSexy absentmindedly]] add that usually the sisters share everything. Despite her getting a bit [[ShuttingUpNow embarrassed]] over blurting this, [[spoiler: [[MarryThemAll in certain endings]] and Ekundayo get together, she turns out to be quite right about it]].
* WideEyedIdealist: Kanerah's criticism of her sister is that Kalikke's ChronicHeroSyndrome, however unwittingly,
is the reason Kanerah was exposed second woman he truly loves, after his late wife, eventually marrying her and executed back in Qadira.

!! Kanerah
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kanerah.jpg]]
having a child with her.
[[/folder]]

[[folder:Oleg Leveton]]
->'''Alignment:''' LawfulEvil\\
'''Class:''' Kineticist (Dark Elementalist)

The evil-aligned
NeutralGood\\
'''Race:''' Human\\

A merchant, who has built a small trading post at the northern border
of the two sisters, a sociable and manipulative woman who Stolen Lands, which is associated with fire-based elemental powers. In the past, she was killed by a demon after one of her schemes backfired on her, causing her sister to restore her to life by making a deal with Nethys.the few elements of proper civilization within the dangerous and mostly untamed region.



* AdmiringTheAbomination: She sincerely likes goblins. She thinks Nok-Nok is an adorable TeamPet because he wants to be heroic and is a fellow pyromaniac, and will usually play along with any goblin antics you get entangled with (although not without a giant grin on her face).
* AffablyEvil: Not nearly as nice as her sister, as well as evil-aligned, but she's soft-spoken and polite most of the time and capable of genuine affection, be it friendly or romantic, towards others.
* BloodMagic: Her archetype allows her to use the life force of others to fuel her magic.
* DeadpanSnarker: Often given to sarcastic commentary.
* DealWithTheDevil: Unlike Kalikke, Kanerah embraces her fiendish heritage and is far more willing to consider the Forefather's offers. [[spoiler: She only looks through her ancestor's manipulation if she and Kalikke are reconciled, otherwise she will leave with him.]]
* FemmeFatale: Kanerah is confident and seductive, having used her charms (or illusions for those of her targets who don't fancy tieflings) to seduce and manipulate quite a number of people in her homeland. Despite this, [[GameplayAndStorySegregation her starting Charisma score is 10, meaning her actual social skills are of average quality]].
* {{Fetish}}: She mentions her tail being quite a thing in bed, though it's left to the player's imagination on how.
* HiddenDepths:
** While far more social and confident than her twin, she's just as nervous when in a crowd of strangers but much better at masking it. [[spoiler:When the player character asks her to become his queen consort, her emotions are overwhelmed and she runs away while switching places with Kalikke]].
** Though the more aggressive and social minded sister, she has a bookworm interest in nature topics.
* InsultOfEndearment: Though Kanerah is undoubtedly fond of her sister to some degree, she regularly calls her a 'silly goat', to the point where it stops being an actual insult and more of a well-meaning nickname for her.
* MoralMyopia: While she's capable of being friendly and even empathetic towards the Baron/ess and her sister, Kanerah has a complete lack of empathy and sympathy for people outside her in-group. She especially despises The Sweet Teeth, partially because Kalikke trying to protect them caused her death from her vengeful patron.
* PlayingWithFire: She starts out with fire-based powers.
* PowerIncontinence: She frequently warns about difficulty not burning the house down during the excitement of sex.
* RedEyesTakeWarning: Kanerah has red eyes, contrasting Kalikke's blue and she is an evil-aligned, power-hungry and almost entirely ruthless person.
* {{Socialite}}: In her homeland she was quite influential with the clergy and nobles. While the player character was off defeating the Stag Lord, she gained herself a presence in Jamandi Aldori's noble court and greeted the protagonist during the victory dinner.

to:

* AdmiringTheAbomination: She sincerely likes goblins. She thinks Nok-Nok is an adorable TeamPet because he wants to be heroic and HappilyMarried: To Svetlana.
* NiceGuy: Oleg
is a fellow pyromaniac, and will usually play along with any goblin antics you get entangled with (although not without a giant grin on her face).
* AffablyEvil: Not nearly as nice as her sister, as well as evil-aligned, but she's soft-spoken and polite most of the time and capable of genuine affection, be it friendly or romantic, towards others.
* BloodMagic: Her archetype allows her to use the life force of others to fuel her magic.
* DeadpanSnarker: Often given to sarcastic commentary.
* DealWithTheDevil: Unlike Kalikke, Kanerah embraces her fiendish heritage and is far more willing to consider the Forefather's offers. [[spoiler: She only looks through her ancestor's manipulation if she and Kalikke are reconciled, otherwise she will leave with him.]]
* FemmeFatale: Kanerah is confident and seductive, having used her charms (or illusions for those of her targets
friendly, supportive man, who don't fancy tieflings) to seduce and manipulate quite a number of people in her homeland. Despite this, [[GameplayAndStorySegregation her starting Charisma score is 10, meaning her actual social skills are of average quality]].
* {{Fetish}}: She mentions her tail being quite a thing in bed, though it's left to the player's imagination on how.
* HiddenDepths:
** While far more social and confident than her twin, she's just as nervous when in a crowd of strangers but much better at masking it. [[spoiler:When
helps the player character asks her to become his queen consort, her emotions are overwhelmed out in the early parts of the game and she runs away while switching places with Kalikke]].
** Though the more aggressive and social minded sister, she has a bookworm interest in nature topics.
* InsultOfEndearment: Though Kanerah
is undoubtedly fond of her sister stated to some degree, she regularly calls her a 'silly goat', be very generous, not just to them, but also to the point where it stops being an actual insult and more of a well-meaning nickname for her.
* MoralMyopia: While she's capable of being friendly and even empathetic towards the Baron/ess and her sister, Kanerah has a complete lack of empathy and sympathy for people outside her in-group. She especially despises The Sweet Teeth, partially because Kalikke trying
old alchemist Bokken, whom he allows to protect them caused her death from her vengeful patron.
* PlayingWithFire: She starts
live in his trading post out with fire-based powers.
* PowerIncontinence: She frequently warns about difficulty not burning the house down during the excitement
of sex.
* RedEyesTakeWarning: Kanerah has red eyes, contrasting Kalikke's blue and she is an evil-aligned, power-hungry and almost entirely ruthless person.
* {{Socialite}}: In her homeland she was quite influential with the clergy and nobles. While the player character was off defeating the Stag Lord, she gained herself a presence in Jamandi Aldori's noble court and greeted the protagonist during the victory dinner.
pity.



[[folder:Linzi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linzi_2.png]]
[[caption-width-right:350:[[TagalongChronicler "'And then our leader charged forwards...' H-hey! Wait for me!"]]]]
->'''Alignment:''' ChaoticGood\\
'''Race:''' Halfling\\
'''Class:''' Bard\\
'''Voiced by:''' Lindsay Sheppard
A former student at Pitax's Academy of Grand Arts, Linzi decides to join an expedition into the Stolen Lands to find inspiration for her new book -- which will feature the feats of its leader.

to:

[[folder:Linzi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linzi_2.png]]
[[caption-width-right:350:[[TagalongChronicler "'And then our leader charged forwards...' H-hey! Wait for me!"]]]]
[[folder:Inhabitants of the Old Sycamore]]
!!Chief Sootscale
->'''Alignment:''' ChaoticGood\\
LawfulEvil\\
'''Race:''' Halfling\\
Kobold\\
'''Class:''' Bard\\
'''Voiced by:''' Lindsay Sheppard
A former student at Pitax's Academy
Rogue

Ruler
of Grand Arts, Linzi decides to join an expedition into the Stolen Lands to find inspiration for her new book -- which will feature Kobold tribe infesting the feats of its leader.Old Sycamore Mines.




%% *AmbiguouslyGay: Linzi herself is not a romance option for either gender and she never outright confirms her orientation. However, it is heavily implied that she harbours a crush on Valerie, with her writing constantly bringing up her heavenly beauty. She also becomes flustered around Annamede Belavarah if taken along to the Rushlight Tournament, to a degree that goes way beyond being simply starstruck. (This needs a YMMV dispenser, at the least)
* AwesomeButImpractical: Being teleported away instead of dying spares you the need and expenses of resurrecting her, but also means that should she fall in battle you won't have the chance to put her back on her feet with magic such as Breath of Life, depriving you of her support until you have a chance to rearrange your party again.
* TheBard: A dropout from the Pitax College of Bards, but in her own words she believes wandering in a hero's wake is truer to the calling of a real bard anyway. She plays a lute and is explicitly the author [[TheNarrator of the party's quest journal]].
* ButThouMust: You cannot force Linzi out your party or permanently kill her. [[spoiler:You also cannot prevent her from dying at the conclusion]].
* CallingTheOldManOut: She jumps down her former master's throat when she finds out [[spoiler:he was the one who allowed her fellow students to bully her without consequence, in the name of art.]]
* CovertPervert: Though you wouldn't know unless you did Tristian's romance. When he asks her for a book on relationship advice, she gives him erotic literature.
* DefectorFromDecadence: Well, she was actually ''kicked out'' of the Pitax Academy of Grand Arts, but she claims she would have probably left it behind anyway, because it was all built for Castruccio Irovetti's (the ruler of Pitax) "glory."
* FanGirl: Of world-famous author Jubilost, even after she admits he's kind of a jerk in person.
* {{Foreshadowing}}: Lindsay manages to narrate the events of the Baron/ess after the first adventure, even though she might have decided to go with Tartuccio. [[spoiler: It makes sense since she's narrating the events of the book as the book, when you reach the end.]]
* GenkiGirl: She's highly energetic, plucky, and cheerful.
* HairOfGoldHeartOfGold: She's a blonde, canonically ChaoticGood, and an absolute sweetheart with a bubbly personality.[[invoked]]
* HealerSignsOnEarly: She's the first party member you get in the tutorial, and comes with Cure Light Wounds in her spell list.
* HeroWorshipper: She likes the main character from the beginning. She also has this reaction when meeting famous literary or artistic contributors, like Jubilost and a bard from Pitax.
%%Again, YMMV, unless WoG is directly linked. IncompatibleOrientation: Reading the first Book Event about Valerie it's clear that the Author has a crush on her (as confirmed by WordOfGod). That Author? Linzi. Of course as Valerie will tell you if you try and romance her with a Female Baron, she is a heterosexual-only romance option.
* ItsForABook: Her entire reason for going to the Stolen Lands -- she wants to chronicle a hero's journey as it happens, rather than piece it together later.
* MoralityPet: For the Baron/ess. It doesn't matter how ChaoticEvil you are, [[spoiler:they will always be saddened by her death. The most neutral response is to tighten their mouth and say nothing, which in itself says a lot, when most Evil dialogue options are ridiculing Good companions.]]
* TheNarrator: She's the one who writes the in-game journal entries and story recaps.
* PlotArmor: She has a ring that returns her to the capital instead of dying. [[spoiler: It eventually runs out at the House at the Edge of Time, where she is the only companion who cannot be saved by any means.]]
* TheReasonYouSuckSpeech: Her final personal quest is to write a book form of this against Irovetti.
* SmallAnnoyingCreature: Jaethal and Nok-Nok believe she is.
* StealingFromTheTill: [[spoiler:She embezzles some barony funds to buy her own printing press.]]
* StuckItems: A magic ring that [[{{Teleportation}} teleports]] her back to safety [[PlotArmor in the event that she would otherwise be about to die]].
* TagalongChronicler: The reason she got involved in the adventure was to write a book about a real [[TheHero hero]] -- that's the Baron/ess.
* ThirdPersonPerson: She sometimes does that. Justified in that she's writing about herself in her chronicles.
* UndyingLoyalty: Sticks with the main character through thick and thin. [[spoiler: Even when she's KilledOffForReal in the House at the Edge of Time, she manages to keep in touch with you by writing from inside her book.]]

to:

\n%% *AmbiguouslyGay: Linzi herself is not * AdaptationDistillation: Has a romance option for either gender and she never outright confirms her orientation. However, it is heavily implied that she harbours a crush on Valerie, with her writing constantly bringing up her heavenly beauty. She also becomes flustered around Annamede Belavarah if taken along to somewhat larger role in the Rushlight Tournament, original AP. He continues to a degree that goes way beyond being simply starstruck. (This needs a YMMV dispenser, at be the least)
* AwesomeButImpractical: Being teleported away
head of the Kobold tribe, but instead of dying spares asking players for aid versus Tartuk, Chief Sootscale trusts Tartuk implicitly and requests help versus Queen B'Daah.
* TheCavalry: If the player allies with him in Old Sycamore, he comes to their aid in the final chapter.
* UnwittingPawn: He is oblivious to Tartuk's manipulation of him, believing him to be a real kobold and refusing to see reason, especially if the player character does not side with him.

!!Queen B'Daah
->'''Alignment:''' LawfulEvil\\
'''Race:''' Mite\\
'''Class:''' Bard\\

Ruler of the Mite tribe infesting the Old Sycamore.
----
* TheCavalry: If the player allies with her in Old Sycamore, she comes to their aid in the final chapter of the game.
* InformedAttractiveness: Whenever she's mentioned by her subjects, they take the time to tell
you how attractive she is. Since Mites are lumpy blue goblin-looking creatures, this is definitely a matter of beauty being in the need eye of the beholder.
* NemeanSkinning: To visually set her apart from the other Mites, B'Daah has a unique headdress, made from the head of a wolf she personally slew.
* RoyalsWhoActuallyDoSomething: She isn't called 'Warrior Queen' for nothing
and expenses of resurrecting her, but also means that should she fall in battle you won't have join the chance to put her back on her feet with magic such as Breath of Life, depriving you of her support until you have a chance to rearrange your party again.
* TheBard: A dropout from the Pitax College of Bards, but in her own words she believes wandering in a hero's wake is truer to the calling of a real bard anyway. She plays a lute and is explicitly the author [[TheNarrator of the party's quest journal]].
* ButThouMust: You cannot force Linzi out your party or permanently kill her. [[spoiler:You also cannot prevent her from dying at the conclusion]].
* CallingTheOldManOut: She jumps down her former master's throat when she finds out [[spoiler:he was the one who allowed her fellow students to bully her without consequence, in the name of art.]]
* CovertPervert: Though you wouldn't know unless you did Tristian's romance. When he asks her for a book on relationship advice, she gives him erotic literature.
* DefectorFromDecadence: Well, she was actually ''kicked out'' of the Pitax Academy of Grand Arts, but she claims she would have probably left it behind anyway, because it was all built for Castruccio Irovetti's (the ruler of Pitax) "glory."
* FanGirl: Of world-famous author Jubilost, even after she admits he's kind of a jerk in person.
* {{Foreshadowing}}: Lindsay manages to narrate the events of the Baron/ess after the first adventure, even though she might have decided to go with Tartuccio. [[spoiler: It makes sense since she's narrating the events of the book as the book, when you reach the end.]]
* GenkiGirl: She's highly energetic, plucky, and cheerful.
* HairOfGoldHeartOfGold: She's a blonde, canonically ChaoticGood, and an absolute sweetheart with a bubbly personality.[[invoked]]
* HealerSignsOnEarly: She's the first party member you get in the tutorial, and comes with Cure Light Wounds in her spell list.
* HeroWorshipper: She likes the main character from the beginning. She also has this reaction when meeting famous literary or artistic contributors, like Jubilost and a bard from Pitax.
%%Again, YMMV, unless WoG is directly linked. IncompatibleOrientation: Reading the first Book Event about Valerie it's clear that the Author has a crush on her (as confirmed by WordOfGod). That Author? Linzi. Of course as Valerie will tell you if you try and romance her with a Female Baron, she is a heterosexual-only romance option.
* ItsForABook: Her entire reason for going to the Stolen Lands -- she wants to chronicle a hero's journey as it happens, rather than piece it together later.
* MoralityPet: For the Baron/ess. It doesn't matter how ChaoticEvil you are, [[spoiler:they will always be saddened by her death. The most neutral response is to tighten their mouth and say nothing, which in itself says a lot, when most Evil dialogue options are ridiculing Good companions.]]
* TheNarrator: She's the one who writes the in-game journal entries and story recaps.
* PlotArmor: She has a ring that returns her to the capital instead of dying. [[spoiler: It eventually runs out at the House at the Edge of Time, where she is the only companion who cannot be saved by any means.]]
* TheReasonYouSuckSpeech: Her
final personal quest is to write a book form of this against Irovetti.
* SmallAnnoyingCreature: Jaethal and Nok-Nok believe she is.
* StealingFromTheTill: [[spoiler:She embezzles some barony funds to buy
battle, the other mites mention her own printing press.]]
* StuckItems: A magic ring that [[{{Teleportation}} teleports]] her back to safety [[PlotArmor in the event that she would otherwise be about to die]].
* TagalongChronicler: The reason she got involved in the adventure was to write a book about a real [[TheHero hero]] -- that's the Baron/ess.
* ThirdPersonPerson: She sometimes does that. Justified in that she's writing about herself in her chronicles.
* UndyingLoyalty: Sticks
deeds during it with the main character through thick and thin. [[spoiler: Even when she's KilledOffForReal in the House at the Edge of Time, she manages to keep in touch with you by writing from inside her book.]]great awe.



[[folder:Nok-Nok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_3731.png]]
[[caption-width-right:350:[[DareToBeBadass "But I show them, be hero, then nok-nok THEM."]]]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Goblin\\
'''Class:''' Rogue (Knife Master)\\
'''Voiced by:''' Dustin Hummel

Named after the sound his head makes when his fellow goblins hit him with rocks, Nok-Nok is the self-proclaimed [[BuffySpeak see-er]] of Lamashtu. He believes the Mother of Monsters has chosen him personally, and indeed, it seems he has an affinity with monsters associated with the demon goddess.

to:

[[folder:Nok-Nok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_3731.png]]
[[caption-width-right:350:[[DareToBeBadass "But I show them, be hero, then nok-nok THEM."]]]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Goblin\\
'''Class:''' Rogue (Knife Master)\\
'''Voiced by:''' Dustin Hummel

Named after the sound his head makes when his fellow goblins hit him with rocks, Nok-Nok is the self-proclaimed [[BuffySpeak see-er]]
[[folder:The Sweet Teeth]]
->'''Alignments:''' ChaoticGood\\
'''Races:''' Tieflings\\
'''Classes:''' Rogue

A trio
of Lamashtu. He believes the Mother of Monsters has chosen him personally, young tieflings from Qadira. [[IOweYouMyLife They owe Kalikke their lives]], and indeed, it seems he has an affinity with monsters associated with the demon goddess.
cheerfully follow her wherever she goes in order to help her out as repayment.



* AdorableEvilMinion: Definitely [[AlwaysChaoticEvil evil]], a laughable personality, and a minion.
* AxCrazy: His instincts tell him to carve everyone and everything he meets. His desire to be a hero mostly keeps him in check with some nudging from the player character... mostly...
* BeYourself: The Jester ending of his questline has the player encourage him to embrace his natural cleverness (for a goblin) and ability to make those around him laugh. After all, that's another way to be a hero, isn't it? This outcome makes him as happy as the Hero outcome, [[spoiler:and will be guarantee his survival at the House at the End of Time.]]
* ChaoticEvil: InUniverse. He's a bloodthirsty little scoundrel with no respect for law, though his small size and hero-worship of the PC generally keep him in line. He still tends to antagonize [=NPCs=].
* DareToBeBadass: Believes himself to be a true goblin hero and is determined to prove as much to the world.
* DivineIntervention: ''Possibly'' what happens at the end of his questline. [[spoiler:The barghest sent to kill Nok-Nok is pulled back by an invisible force that may or may not be Lamashtu herself.]]
* EvenEvilHasStandards: Bring him along to meet Akaia for the first time, and when Akaia starts insulting and belittling your female party members (and you, if your character is female) he will threaten to [[SnakeTalk sssstab]] him.
* FakingTheDead: [[spoiler:How he survives the House at the Edge of Time if you helped him become a hero or a jester. When he confronts Nyrissa, she will use the Finger of Death spell on him, bringing him to the brink of death. The confidence boost and acceptance of himself means Nok-Nok's smart enough to play dead--if you didn't complete his companion quests, or didn't try to help him out of his slump, he'll get back up and she'll finish him off.]]
* FightingClown: He may be a small goblin with an oversized ego, but don't let that fool you - he has excellent stats for his particular archetype, making him a go-to damage dealer for your squad.
* FragileSpeedster: Overlapping with GlassCannon. If in his default build, Nok-Nok focuses on dual-wielding knives alongside the Opportunist talent and his extremely high Dexterity score to repeatedly BackStab enemies for massive amounts of damage. This necessitates getting him into melee, however, where his mediocre HP and poor Fortitude and Will saves can quickly become liabilities if not shored up by the company of a reliable tank or two, and further buffs to his naturally high AC.
* AGodAmI: He believes he is the fifth goblin hero-god.
* HeroicComedicSociopath: Though he aspires to be a hero, Nok-Nok is still a goblin and as such, his alignment is ChaoticEvil. The player character can easily keep him in check, but Nok-Nok still delights in violence and advocates stabbing anyone who opposes them, [[ThereIsNoKillLikeOverkill then stab them some more]]. This is always played for laughs though.
* HeroicWannabe: Nok-Nok is absolutely determined to become a great goblin hero and, in a way, believes himself to be one already, which is one reason why the goblins of his old tribe constantly mock and ridicule him. Only if the player supports him in his desires and teaches him how to actually be a hero does he manage to actually live up to his own aspirations. In contrast, the player can also push the more ridiculous aspects of his personality, ensuring that Nok-Nok always stays a HeroicWannabe and serves as the kingdom's court jester. He seems to be happy and confident with either outcome.
* TheJester: While his desire to be a hero is undeniable, Nok-Nok struggles with this role unless the player supports him. However, he has a natural talent for humouring people, sometimes even deliberately and the player can make him realize this, by supporting options where Nok-Nok ends up doing ridiculous things and failing at them. While he never becomes a hero in this case, he becomes satisfied and confident in himself as the kingdom's court jester.
* KnifeNut: His archetype and starting skills give him dual kukris as his weapon of choice.
* MoreTeethThanTheOsmondFamily: As a look at his portrait clearly shows. It is a racial trait in ''Pathfinder'', which he shares with all goblins.
* OptionalPartyMember: You can just kill him rather than recruit him.
* OurGoblinsAreDifferent: Pretty standard as far as Golarion goblins go (likes to kill people, hates dogs and horses, is terrified of books, likes to sing silly songs), but he's willing to work for you even if you're not evil.
* RedEyesTakeWarning: Nok-Nok has red eyes and considering his alignment, you should watch him carefully.
* ReligionOfEvil: Worships Lamashtu, the Mother of Monsters, and is convinced he is her prophet and chosen hero.
* SitcomArchNemesis: A one-sided one with Linzi, who he has a distaste for due to how nice she smells and how she keeps writing on books despite books being terrible, scary things[[note]]Goblins believe books trap words out of your mind[[/note]]. You can tease him and ask if [[BelligerentSexualTension this means no wedding]], which he nearly vomits at the thought of.
* StealthPun: His name is a joke. [[KnockKnockJoke Knock Knock?]]
* ThirdPersonPerson: Switches between 'I' and third-person frequently, which is something he has in common with most Pathfinder goblins.
* YouNoTakeCandle: He speaks mangled Common. If the Baron/ess asks him about it, Nok-Nok essentially responds that from his point of view ''you're'' the one mangling the language.

to:

* AdorableEvilMinion: Definitely [[AlwaysChaoticEvil evil]], AndTheAdventureContinues: If they survive the events of the game, the Sweet Teeth become full-time explorers, travelling Golarion in a laughable personality, mastodont-pulled wagon.
* TheFool: They can be sent on tasks that puts them in severe risk of [[RandomEncounter Random Encounters]] and will return with nothing but a grin, another outlandish story
and a minion.
series of NoodleImplements they'll happily donate to the Baron/ess.
* AxCrazy: His instincts GeniusDitz: They seem to have a gift for exploring and investigating, and Kalikke uses them to help hunt down the Mirror of Nethys.
* HeroWorshipper: They refer to Kalikke as 'elder' and hang on to her constantly, much to Kanerah's annoyance.
* ImTakingHerHomeWithMe: If sent on a mission to polish all the bones in the Linnorm Graveyard, they'll return with a baby mastodont that followed them home.
* LockedOutOfTheLoop: They're unaware of Nethys' conditions and think Kanerah died in Qadira. Learning she's still alive and that they've been (unwittingly) interacting with her all this time comes as quite a shock to them.
* MultipleChoicePast: Will
tell him to carve everyone and everything he meets. His desire a series of conflicting backstories about themselves if asked.
* TheMunchausen: The majority of things they say seem
to be a hero mostly keeps him in check with some nudging from either completely made up, or requires them to go through events that makes the player character... mostly...
character's seem almost pedestrian by comparison.
* BeYourself: The Jester ending of his questline has ShooOutTheClowns: They'll disappear from the player encourage him to embrace his natural cleverness (for a goblin) and ability to make those around him laugh. After all, that's another way to be a hero, isn't it? This outcome makes him as happy as capital after the Hero outcome, [[spoiler:and will be guarantee his survival at Forefather's visit, [[spoiler:either from Kalikke sending them away or from the House at the End of Time.Soul Eater killing them.]]
* ChaoticEvil: InUniverse. He's a bloodthirsty little scoundrel with no respect for law, though his small size and hero-worship of the PC generally keep him in line. He still tends to antagonize [=NPCs=].
* DareToBeBadass: Believes himself to be a true goblin hero and is determined to prove as much to the world.
* DivineIntervention: ''Possibly'' what happens at the end of his questline. [[spoiler:The barghest sent to kill Nok-Nok is pulled back by an invisible force that may or may not be Lamashtu herself.]]
* EvenEvilHasStandards: Bring him along to meet Akaia for the first time, and when Akaia starts insulting and belittling your female party members (and you, if your character is female) he will threaten to [[SnakeTalk sssstab]] him.
* FakingTheDead: [[spoiler:How he survives the House at the Edge of Time if you helped him become a hero or a jester. When he confronts Nyrissa, she will use the Finger of Death spell on him, bringing him to the brink of death.
SnipeHunt: The confidence boost and acceptance of himself means Nok-Nok's smart enough to play dead--if you didn't complete his companion quests, or didn't try to help him out of his slump, he'll get back up and she'll finish him off.]]
* FightingClown: He may be a small goblin with an oversized ego, but don't let that fool you - he has excellent stats for his particular archetype, making him a go-to damage dealer for your squad.
* FragileSpeedster: Overlapping with GlassCannon. If in his default build, Nok-Nok focuses on dual-wielding knives alongside the Opportunist talent and his extremely high Dexterity score to repeatedly BackStab enemies for massive amounts of damage. This necessitates getting him into melee, however, where his mediocre HP and poor Fortitude and Will saves can quickly become liabilities if not shored up by the company of a reliable tank or two, and further buffs to his naturally high AC.
* AGodAmI: He believes he is the fifth goblin hero-god.
* HeroicComedicSociopath: Though he aspires to be a hero, Nok-Nok is still a goblin and as such, his alignment is ChaoticEvil. The player character can easily keep him in check, but Nok-Nok still delights in violence and advocates stabbing anyone who opposes them, [[ThereIsNoKillLikeOverkill then stab them some more]]. This is always played for laughs though.
* HeroicWannabe: Nok-Nok is absolutely determined to become a great goblin hero and, in a way, believes himself to be one already, which is one reason why the goblins of his old tribe constantly mock and ridicule him. Only if the player supports him in his desires and teaches him how to actually be a hero does he manage to actually live up to his own aspirations. In contrast, the player can also push the more ridiculous aspects of his personality, ensuring that Nok-Nok always stays a HeroicWannabe and serves as the kingdom's court jester. He seems to be happy and confident with either outcome.
* TheJester: While his desire to be a hero is undeniable, Nok-Nok struggles with this role unless the player supports him. However, he has a natural talent for humouring people, sometimes even deliberately and the player can make him realize this, by supporting options where Nok-Nok ends up doing ridiculous things and failing at them. While he never becomes a hero in this case, he becomes satisfied and confident in himself as the kingdom's court jester.
* KnifeNut: His archetype and starting skills give him dual kukris as his weapon of choice.
* MoreTeethThanTheOsmondFamily: As a look at his portrait clearly shows. It is a racial trait in ''Pathfinder'', which he shares with all goblins.
* OptionalPartyMember: You can just kill him rather than recruit him.
* OurGoblinsAreDifferent: Pretty standard as far as Golarion goblins go (likes to kill people, hates dogs and horses, is terrified of books, likes to sing silly songs), but he's willing to work for you even if you're not evil.
* RedEyesTakeWarning: Nok-Nok has red eyes and considering his alignment, you should watch him carefully.
* ReligionOfEvil: Worships Lamashtu, the Mother of Monsters, and is convinced he is her prophet and chosen hero.
* SitcomArchNemesis: A one-sided one with Linzi, who he has a distaste for due to how nice she smells and how she keeps writing on books despite books being terrible, scary things[[note]]Goblins believe books trap words out of your mind[[/note]]. You can tease him and ask if [[BelligerentSexualTension this means no wedding]], which he nearly vomits at the thought of.
* StealthPun: His name is a joke. [[KnockKnockJoke Knock Knock?]]
* ThirdPersonPerson: Switches between 'I' and third-person frequently, which is something he has in common with most Pathfinder goblins.
* YouNoTakeCandle: He speaks mangled Common. If the
Baron/ess asks him about it, Nok-Nok essentially responds that from his point can send them on random tasks just to keep them out of view ''you're'' the one mangling the language.Kalikke's hair, which they'll happily undertake.
* SweetTooth: Their nickname is well-given. The containers in their room are full of honey, sweet sirup and chocolate.



[[folder:Octavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octavia.jpg]]
->'''Alignment:''' ChaoticGood\\

to:

[[folder:Octavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octavia.jpg]]
!!Restov

[[folder: Jamandi Aldori]]
->''"Fear nothing, my friends, and return victorious!"''
->'''Alignment:''' ChaoticGood\\LawfulGood\\



'''Class:''' Rogue[=/=]Wizard (Transmuter)\\
'''Voiced by:''' Alyson Leigh Rosenfield
A slave of the Technic League, Octavia seeks a way to free herself, until the opportunity appears in the form of an expedition to turn the Stolen Lands into a new Kingdom.

to:

'''Class:''' Rogue[=/=]Wizard (Transmuter)\\
'''Voiced by:''' Alyson Leigh Rosenfield
A slave
Fighter

The most influential member
of the Technic League, Octavia seeks a way to free herself, until Aldori Swordlords, Jamandi is pushing for the opportunity appears independence of Rostland. To achieve this, she hopes to gain reliable allies in the form of an expedition to turn the Stolen Lands into a new Kingdom.Lands, supporting adventurers who seek to create their own barony within them.



* BewareTheNiceOnes: Octavia is among the nicest and most forgiving members of the party. However, she is not afraid to fight and kill those who actually deserve it, especially if they are slavers.
* BlueBlood: At the end of her personal quest, [[spoiler: she turns out to be of Pitaxian nobility, though her mother is an ImpoverishedPatrician]].
* BrainsAndBondage: She's a wizard, with the highest Intelligence stat in the party (higher even than [[InsufferableGenius Jubilost]]), and she makes her interest quite plain should you find a certain magical [[WhipItGood whip]]. Although she does make it clear [[AllWomenAreDomsAllMenAreSubs which side of the whip she'll be on]].
* TheCharmer: In camping cutscenes she is shown to get along with pretty much everyone in the party, including Harrim and Nok-Nok. She will also make a fairly decent Regent for a good-aligned barony, thanks to her Charisma score.
* ChaoticGood: InUniverse. She's a carefree sweetheart who just wants to live free. She also doesn't care much for the law and is a bit of a kleptomaniac. [[spoiler:She can turn ChaoticNeutral through her and Reg's personal quest if you let a group of caged slaves burn to death in favor of pursuing and killing her former owner.]]
* CutenessProximity: She pretty much melts at the sight of a [[AdorableEvilMinions kobold]].
* {{Dominatrix}}: Special conversations reveal she isn't submissive in the bedroom. [[TheBaroness Quite the contrary]].
* HalfHumanHybrid: She's a half-elf.
* GlassCannon: She can be one of the most effective nukers in your party, but her low Constitution and inability to use Abjuration magic mean she can dish it out but can't long withstand return fire. With the right equipment it's still possible to get her AC to mid-20s or low 30s.
* GoodIsNotDumb: Similarly to Tristan, Octavia favours peaceful solutions with as low a death count as possible. Despite this she is also a worshipper of Calistria, and if someone ''has'' personally wronged her she will seek redress.
* FaceHeelTurn: Can become Chaotic Neutral through her personal quest, though this doesn't change her dialogue much outside of said quest.
* IncompatibleOrientation: In one of the party banters Octavia will comment on Valerie's beauty and hint at general interest in a fling, only for Valerie to explain she's only interested in men.
* InterspeciesRomance: When first found, she's in a relationship with Regongar, a half-orc. She can also eventually become the main character's love interest, no matter what race they are.
* KleptomaniacHero: She has very little respect for the law, having grown up scrabbling to survive as a slave with only Regongar as an ally.. There are occasional events involving her swiping something from an NPC, and at least one where you can preemptively buy it so that she doesn't.
* LoveInterest: Can be this for a male or female main character.
* MadeASlave: She was formerly a slave of the Technic League.
* ParentalAbandonment: Has no idea about her parentage outside of vague memories, and the last part of her personal quest involves finding out about them. [[spoiler:If she remains good, she will reconcile with her mother.]]
* PhantomThief: Her build allows her to qualify for Arcane Trickster almost immediately after recruitment.
* ThePollyanna: Especially compared to [[BloodKnight Regongar]], she's perpetually cheery, despite everything that's happened to her. Played with in that it's a conscious effort on her part. She was more than aware of the harsh reality she lived through, but she is determined to put it behind her -- perhaps unrealistically so.
* {{Polyamory}}: She's in a relationship with Regongar but they don't mind each other sleeping around outside their relationship. She'll even join in.
* PrestigeClass: As a Transmuter/Rogue, she's tailor-made to be turned into an Arcane Trickster.
* RedOniBlueOni: More level-headed, merciful and cautious than Regongar. She also focuses more on standing back and picking off enemies instead of straight up combat.
* RescueRomance: The Baron/ess first meets her when attacking a Technic League encampment. Being a slave, she's tied up; you can free her during the fight, in which case she'll jump in to help you, or after. Either way, she can then join the party and be romanced.
* SquishyWizard: With a constitution of 8 and a magical class, yes she definitely qualifies.
* ThreeWaySex: If the player character is female and simultaneously romances Regongar, options become available.
* {{Tsundere}}: Most of the time, Octavia is sweet, cheerful and kind and a majority of people will never get to see a different side of hers. However, she can get into serious fights with Regongar and if the player character romances her, she is trying to push them away for quite some time due to her fear of commitment.

to:

* BewareTheNiceOnes: Octavia AlternativeCharacterInterpretation: InUniverse, Jamandi is among the nicest and most forgiving members of the party. However, subjected to this. Is she is not afraid to fight and kill those a benevolent leader, who actually deserve it, especially if they are slavers.
* BlueBlood: At the end of her personal quest, [[spoiler: she turns out to be of Pitaxian nobility, though her mother is an ImpoverishedPatrician]].
* BrainsAndBondage: She's a wizard, with the highest Intelligence stat in the party (higher even than [[InsufferableGenius Jubilost]]), and she makes her interest quite plain should you find a certain magical [[WhipItGood whip]]. Although she does make it clear [[AllWomenAreDomsAllMenAreSubs which side of the whip she'll be on]].
* TheCharmer: In camping cutscenes she is shown to get along with pretty much everyone in the party, including Harrim and Nok-Nok. She will also make a fairly decent Regent for a good-aligned barony, thanks to her Charisma score.
* ChaoticGood: InUniverse. She's a carefree sweetheart who just
wants to live free. She also doesn't care much for bring stability to the law neighbouring Stolen Lands and supports adventurers who are capable of taming them, or is she a bit of a kleptomaniac. [[spoiler:She can turn ChaoticNeutral through ruthless political schemer, who wants cheap, expendable allies to further her and Reg's personal quest if you let a group agenda of caged slaves burn to death in favor of pursuing and killing her former owner.]]
* CutenessProximity: She pretty much melts at the sight of a [[AdorableEvilMinions kobold]].
* {{Dominatrix}}: Special conversations reveal she isn't submissive in the bedroom. [[TheBaroness Quite the contrary]].
* HalfHumanHybrid: She's a half-elf.
* GlassCannon: She can be one of the most effective nukers in your party, but her low Constitution and inability to use Abjuration magic mean she can dish it out but can't long withstand return fire. With the right equipment it's still possible to get her AC to mid-20s or low 30s.
* GoodIsNotDumb: Similarly to Tristan, Octavia favours peaceful solutions with as low a death count as possible. Despite this she is also a worshipper of Calistria, and if someone ''has'' personally wronged her she will seek redress.
* FaceHeelTurn: Can become Chaotic Neutral through her personal quest, though this doesn't change her dialogue much outside of said quest.
* IncompatibleOrientation: In one of the party banters Octavia will comment on Valerie's beauty and hint at general interest in a fling, only for Valerie to explain she's only interested in men.
* InterspeciesRomance: When first found, she's in a relationship with Regongar, a half-orc. She can also eventually become the main character's love interest, no matter what race they are.
* KleptomaniacHero: She has very little respect for the law, having grown up scrabbling to survive as a slave with only Regongar as an ally..
gaining Rostland's independence? There are occasional events involving her swiping something from an NPC, and at least one where you can preemptively buy it so that she doesn't.
* LoveInterest: Can be this for a male or female main character.
* MadeASlave: She was formerly a slave of
conflicting opinions by the Technic League.
* ParentalAbandonment: Has no idea about her parentage outside of vague memories,
other characters and the last part of her personal quest involves finding out about them. [[spoiler:If she remains good, she will reconcile with her mother.]]
* PhantomThief: Her build allows her
player character gets to qualify for Arcane Trickster almost immediately after recruitment.
* ThePollyanna: Especially compared to [[BloodKnight Regongar]], she's perpetually cheery, despite everything that's happened to her. Played with in that it's a conscious effort on her part. She was more than aware of the harsh reality she lived through, but she is determined to put it behind her -- perhaps unrealistically so.
* {{Polyamory}}: She's in a relationship with Regongar but
choose how they don't mind each other sleeping around outside their relationship. She'll even join in.
themselves stand towards her.
* PrestigeClass: As a Transmuter/Rogue, she's tailor-made to be turned into an Arcane Trickster.
* RedOniBlueOni: More level-headed, merciful and cautious than Regongar. She also focuses more on standing back and picking off enemies instead of straight up combat.
* RescueRomance: The Baron/ess first meets her when attacking a Technic League encampment. Being a slave, she's tied up; you can free her during the fight, in which case she'll jump in to help you, or after. Either way, she can then join the party and be romanced.
* SquishyWizard: With a constitution of 8 and a magical class, yes she definitely qualifies.
* ThreeWaySex:
BadassInDistress: If the player character waits too long to come to her aid during the barbarian invasion of Glenebon, her army is female defeated, while she herself is captured and simultaneously romances Regongar, options become available.
has to be saved.
* {{Tsundere}}: Most BraidsOfAction: Her official portrait depicts her with a braid and she is a capable fighter and commander of the time, Octavia is sweet, cheerful Aldori forces.
* TheCavalry: When hearing of the player character's trouble in the final chapter, she immediately leads her troops to their aid.
* TheChessmaster: A more well-intentioned version than usual, as her schemes do bring order
and kind and a majority of people will never get stability to see a different side of hers. the lawless Stolen Lands. However, she can get is still the one holding the strings, sending adventurers into serious fights with Regongar the Stolen Lands in the hopes that they become rulers and if her allies against Brevoy.
* TheChooserOfTheOne: Jamandi is the one who chooses the adventurers who are travelling to the Stolen Lands to become rulers. As such, she is the one who grants Maegar Varn, Hannis Drelev and
the player character romances her, their baronies.
* FrontlineGeneral: During the war against the Tiger Lord barbarians and later, during the Lantern King's attack on the player character's kingdom, Jamandi personally leads her troops into battle, accompanying them to the battlefield and taking part in the fighting.
* GoneHorriblyRight: Her goal was to empower the player character so that their territory would be an independent force that she could use to leverage against the Surtovas. Unfortunately, by the time
she is trying in a position to push them away cash in on her investment, the player has become too powerful to control, and they can potentially either declare that they don't want to get involved or end up ''supporting'' the Surtovas. Neither outcome is good for quite some time due Rostland.
* HeroOfAnotherStory: She is the subject of one of the Storyteller's stories, gained by collecting all the Restovic paraphernalia.
* {{Hypocrite}}: If you choose to [[spoiler:chase Tristian]] and investigate the resurgence of the Bloom in your barony rather than ride
to her fear aid right away in Chapter 4, she will angrily chew you out for not carrying your weight as an ally. Problem is, she never once helped out ''you'' when your barony was in danger, nor Maegar's.
* IJustWantToBeFree: Her main motivation in the game is to strengthen Rostland to the point where they can separate from Brevoy and become independent once more.
* LadyOfWar: Jamandi is a skilled fighter and leader
of commitment.the Aldori Swordlords, who are considered to be among the finest swordfighters in the Inner Sea region. Beyond that, she is a political leader, graceful and dignified on the battlefield and in the halls of Brevoy's nobility.
* OffWithHisHead: If the player character supports House Surtova instead of her, her rebellion fails, she is captured and executed in Restov's public square.
* RebelLeader: At the beginning of the game, she is on the verge of becoming one in the brewing civil war between House Surtova and the Aldori Sword Lords. In the epilogue, she has the chance to become this in full, leading the Aldori forces against House Surtova and either succeeding, or dying in the attempt.
* RedIsHeroic: A prominent aspect of Jamandi's portait and character model is her red gambeson and she is a well-intentioned and reasonable leader and possibly one of the player character's most loyal allies.
* TeethClenchedTeamwork: A neutral baron/ess [[spoiler:can serve as a guarantor of the peace between Rostland and Surtova. This forces Jamandi to work with Natale Surtova during the final chapter and the ending slides, a prospect that clearly doesn't please her but ultimately averts a civil war.]]



[[folder:Regongar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/regongar.jpg]]

to:

[[folder:Regongar]]
!!The Stag Lord's Kingdom

[[folder:The Stag Lord]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/regongar.jpg]]org/pmwiki/pub/images/stag_lord.png]]
[[caption-width-right:350: [[StarterVillain “These lands are mine! I won't let you take them from me!”]]]]



'''Race:''' Half-Orc\\
'''Class:''' Magus (Eldritch Scion)\\
'''Voiced by:''' Major Attaway
A slave of the Technic League, Regongar seeks a way to free himself, until the opportunity appears in the form of an expedition to turn the Stolen Lands into a new Kingdom.

to:

'''Race:''' Half-Orc\\
Human\\
'''Class:''' Magus (Eldritch Scion)\\
'''Voiced by:''' Major Attaway
A slave
Ranger/Rogue

The leader
of the Technic League, Regongar seeks a way to free himself, until the opportunity appears in the form of an expedition to turn bandits currently plaguing the Stolen Lands into Lands, the Stag Lord is a new Kingdom.bitter alcoholic shaped by years of abuse at the hands of his brutal father. In order to gain the right to establish a barony in the Stolen Lands, your Aldori benefactors want his head.



* AffablyEvil: As long as you don't get on his bad side ([[BerserkButton and aren't a slaver]]), he's a pretty personable fellow.
* AffectionateNickname: Octavia calls him "Reg.". After a while, the Baron/ess can do this too.
* AggressiveSubmissive: Definitely one of the more forward romance options (towards the player and other characters) and is not shy about his affections. It turns out that he is a sexual masochist and will urge the player character to go harder on him in bed.
* AwesomeButImpractical: His Ferocity trait lets him fight one more round when he would normally be downed. While handy to finish off an enemy and retreat to safety, more often than not this leads to enemies killing him outright instead of letting him drop unconscious and focusing on another melee character.
* BloodKnight: Relishes fighting and bloody {{Revenge}}.
* BoisterousBruiser: The MagicKnight version. Loves sex, fighting, and partying.
* CasualKink: As implied by Octavia's BrainsAndBondage, he's something of a masochist. Fits with his BloodKnight nature.
* ChaoticEvil: InUniverse, but he's much more Chaotic than Evil: the second part mostly comes out in his PayEvilUntoEvil tendencies, ruthlessness in protecting his own freedom, and possessiveness towards Octavia (which she finds uncomfortable despite her very strong feelings for him). [[spoiler:CharacterDevelopment can turn him fully ChaoticNeutral.]]
* DragonKnight: As an Eldritch Scion he possesses the Blue Draconic bloodline. This qualifies him to become a full fledged Dragon Disciple as he levels up.
* DueToTheDead: [[spoiler:If turned Chaotic Neutral, he will solve the last part of his questline nonviolently and help the SoleSurvivor of what was his tribe bury their corpses.]]
* GirlOnGirlIsHot: If the player is female he tries to offer a threesome with Octavia.
* GoodFeelsGood: While he dislikes having done it, [[spoiler:he admits to the Baron/ess that saving the prisoners while letting the man who enslaved him and Octavia escape felt good.]]
* GuyOnGuyIsHot: If the player character is male he offers the opportunity.
* HalfHumanHybrid: He's a half-orc. Among the Numerian tribes among which he was born, a common practice is to seek out female orcs and pay them to act as surrogate mothers.
* HeelFaceTurn: Can become Chaotic Neutral through his personal quest, though it doesn't change any of his dialogue outside said quest.
* IncompatibleOrientation: If you bring him to Varnhold before the Vanishing Varnhold questline starts, he will try to chat up Maegar Varn, who will politely tell him that he doesn't swing that way, though Maegar is always up for drinks. Regongar also makes more than a few passes at Tristian in the camp banters.
* InformedAttribute: Him being of Evil alignment is not so apparent. He's a pretty chill guy, the ruthlessness manifests [[ByronicHero when it comes to the slavers that abducted him and Octavia.]] To be fair there are hints in dialogue such as him saying that while he doesn't go out of his way to screw people over anybody in his way deserves what they get, his Chaotic Evil alignment seems to imply he values his freedom and is willing to do anything to keep it as well as survive. This is far cry from how Chaotic Evil is usually portrayed. It is implied that he is far closer to the neutral end of the scale, as [[spoiler: a few specific acts of good in the game can cause him to switch his alignment to ChaoticNeutral, without significantly changing his dialogue and personality.]]
* InterspeciesRomance: When first found, he's in a relationship with Octavia, a half-elf. He can also eventually become the main character's love interest, no matter what race they are.
* ALadyOnEachArm: If the player character is female and chooses to pursue the ThreeWaySex romance route, Regongar gets to enjoy this.
* LoveInterest: Can be this for a male or female main character.
* MadeASlave: He was formerly a slave of the Technic League.
* MagicKnight: He uses his sword to deliver his spells.
* OddFriendship: He gets on decently with Tristian and Ekun, both characters on the opposite end of the moral spectrum from him.
* ParentalAbandonment: Like Octavia, the last part of his personal quest involves finding out what happened to his family and why they sold him as a slave.
* PayEvilUntoEvil: The cornerstone of his philosophy (and the biggest divide between him and Octavia). Often takes it up to DisproportionateRetribution.
* PoliceBrutality: If given the position of Warden he tends to indulge in this a lot, by recommending you solve most of the kingdom's problems by sending in "his boys" to sort things out.
* {{Polyamory}}: He calls Octavia "mine", but they don't mind each other sleeping around outside their relationship. He'll even join in.
* PungeonMaster: He ''loves'' to pun, firing off a HurricaneOfPuns at several occasions during the game. The Baron/ess can answer with either a LamePunReaction, or [[NotSoAboveItAll join in]].
* RedOniBlueOni: More brash, impulsive and cruel than Octavia. Also more prone to a straight-up melee approach.
* RescueRomance: The Baron/ess first meets him when attacking a Technic League encampment. Being a slave, he's tied up; you can free him during the fight, in which case he'll jump in to help you, or after. Either way, he can then join the party and be romanced.
* {{Revenge}}: Like Octavia, he is a worshipper of Calistria, goddess of both passion and revenge, and particularly keen on the latter; if he's in the party when Ekun hesitates over whether or not to kill his ArchEnemy's young (troll) sons, Regongar pushes him toward killing them, tit-for-tat.
* SeparatedAtBirth: Regongar was one of twins, but his father, the chief of their tribe, decided he only needed one heir, and sold the child into slavery. Finding out what happened to Regongar's tribe is the last part of his personal quest. [[spoiler:As Regongar's brother grew into his magical power, he became determined to find his lost brother. His father refused, beat him -- and sparked a furious sorcerous rage in which the boy slaughtered the entire tribe before succumbing to his own wounds. Regongar can come to terms with this as justice, of a sort -- to be clear, he thinks his tribe had it coming, but at least he had a brother who cared what happened to him.]]
* ShockAndAwe: His Blue Draconic bloodline gives him a damage boost on Electricity Spells, such as the ever popular (for the Magus) Shocking Grasp.
* AThreesomeIsHot: Regongar has no problem saying as much and eagerly suggests bringing Octavia in on the fun.
* ThreeWaySex: If the player character is female and simultaneously romances Octavia, options become available.
* WingedHumanoid: With enough levels in his default Eldritch Scion class, he gains a pair of dragon wings.

to:

* AffablyEvil: As long as AbusiveParents: The Stag Lord had to suffer significant and traumatizing abuse at the hands of his cruel father, Nugrah, which ultimately started his descent into becoming an equally hateful monster.
* TheAlcoholic: Copes over his abused life by drinking a lot. His reaction to
you don't get on arriving to his bad side ([[BerserkButton and aren't a slaver]]), he's a pretty personable fellow.
fortress is annoyance over someone daring to interrupt his drinking.
* AffectionateNickname: Octavia calls him "Reg.". After a while, ArcVillain: Of ''Claiming the Baron/ess can do this too.
Stolen Lands''.
* AggressiveSubmissive: Definitely one of the more forward romance options (towards the player and other characters) and is not shy about BowAndSwordInAccord: As seen in his affections. It turns out that he is a sexual masochist and will urge the player character to go harder on him portrait and in bed.
* AwesomeButImpractical: His Ferocity trait lets him
the fight against him, the Stag Lord is a capable fighter and archer.
* BrokenPedestal: Initially, many of his bandits saw the Stag Lord as a strong, capable ruler who can give them a purpose. Over the time, however, as he showed himself to be an alcoholic, unstable mess, quite a number of bandits became disillusioned by him. His lieutenants Akiros and Kressle can potentially turn against him due to this and especially the latter is clearly deeply disappointed in how her former leader turned out.
* CoolHelmet: Wears a fanged stag skull as a helm. You can loot it from his body and wear it yourself, and it provides a couple of magical bonuses.It also changes
one more round of your Idle animations to drinking from a mug in animation very reminiscient of Stag Lord. The Helmet makes you alcoholic.
* EqualOpportunityEvil: He doesn't seem to have any problem with having a woman among his closest associates, as evidenced by Kressle's position. The original AP even mentions that he executed his lackeys who tried to rape her back
when he would normally she first came to join him, if only because she proved to be downed. While handy to finish off an enemy and retreat to safety, more often stronger than not this leads to enemies killing him outright instead them. Another of letting him drop unconscious his high-ranking bandits is Auchs, who is freakishly strong, yet mentally handicapped. In general, his gang consists of a wild mix of races and focusing on another melee character.
* BloodKnight: Relishes fighting and bloody {{Revenge}}.
* BoisterousBruiser: The MagicKnight version. Loves sex, fighting, and partying.
* CasualKink: As implied by Octavia's BrainsAndBondage, he's
genders, indicating that the Stag Lord values everyone who can add something of a masochist. Fits with value to his BloodKnight nature.
gang and not particularly caring for their backgrounds.
* ChaoticEvil: InUniverse, but he's much more Chaotic than Evil: the second part mostly comes out EvenEvilHasLovedOnes: [[spoiler:If you kill Nyrissa, when you fight his shade in Chapter 7, there's "sincere grief" in his PayEvilUntoEvil tendencies, ruthlessness in protecting voice when he talks about her. In this case, avenging her will be his own freedom, and possessiveness towards Octavia (which she finds uncomfortable despite her very strong feelings for him). [[spoiler:CharacterDevelopment can turn him fully ChaoticNeutral.main goal.]]
* DragonKnight: As an Eldritch Scion FaceDeathWithDignity: If you invoke FreudianExcuseIsNoExcuse after fatally wounding him, he possesses dimisses your display of compassion, saying that he'll sleep now.
* FlunkyBoss: Aided by a number of bandits when you confront him, including Akiros Ismort, Auchs and Dovan from Nisroch should you not have dealt with them already.
* FreudianExcuse: He became such a despicable man due to how his father mistreated him. You get to witness it through flashbacks when you visit
the Blue Draconic bloodline. This qualifies him Abandoned House. The player can choose to become sympathize with his past, but invoke a full fledged Dragon Disciple as he levels up.
FreudianExcuseIsNoExcuse when finally defeating him.
* DueToTheDead: [[spoiler:If turned Chaotic Neutral, he will solve GeoEffects: Attacks you from the last part second floor of his questline nonviolently building, forcing you to either fight your way to the stairs or engage him in a ranged duel.
* KingOfThieves: He rules over the bandit gangs
and help sees himself as the SoleSurvivor rightful ruler of what was the Stolen Lands.
* NoNameGiven: We never learn
his tribe bury their corpses.name, if he [[NeverGivenAName even has one]].
* {{Outlaw}}: Leads a band of bandits in the wilderness, with the bounty over his head being a whole barony.
* {{Revenge}}: [[spoiler:Should the player character kill Nyrissa, the Stag Lord's shade will be enraged when you encounter him in the First World.
]]
* GirlOnGirlIsHot: If StarterVillain: Defeating him is just the player is female he tries to offer a threesome beginning, with Octavia.
* GoodFeelsGood: While he dislikes having done it, [[spoiler:he admits to
it marking the Baron/ess that saving founding of your barony. [[spoiler:His shade will likely perform the prisoners same role in act 7, as he is by far the easiest shade to kill while letting under the man who enslaved him and Octavia escape felt good.Lantern King's Curse.]]
* GuyOnGuyIsHot: If the player character is male he offers the opportunity.
* HalfHumanHybrid:
UnwittingPawn: [[spoiler:To Nyrissa. He's a half-orc. Among convinced he can rule the Numerian tribes among which he was born, a common practice is to seek out female orcs and pay them to act Stolen Lands as surrogate mothers.
* HeelFaceTurn: Can become Chaotic Neutral through
a king with her as his personal quest, though it doesn't change any of his dialogue outside said quest.
* IncompatibleOrientation: If you bring
queen. She just sees him to Varnhold before the Vanishing Varnhold questline starts, he will try to chat up Maegar Varn, who will politely tell him that he doesn't swing that way, though Maegar is always up for drinks. Regongar also makes as one more than a few passes at Tristian in the camp banters.
* InformedAttribute: Him being of Evil alignment is not so apparent. He's a pretty chill guy, the ruthlessness manifests [[ByronicHero when it comes to the slavers that abducted him and Octavia.]] To be fair there are hints in dialogue such as him saying that while he doesn't go out of his way to screw people over anybody in his way deserves what they get, his Chaotic Evil alignment seems to imply he values his freedom and is willing to do anything to keep it as well as survive. This is far cry from how Chaotic Evil is usually portrayed. It is implied that he is far closer to the neutral end of the scale, as [[spoiler: a few specific acts of good in the game can cause him to switch his alignment to ChaoticNeutral, without significantly changing his dialogue and personality.
grain for her collection.]]
* InterspeciesRomance: When first found, he's WalkingShirtlessScene: As seen in a relationship with Octavia, a half-elf. He can also eventually become the main character's love interest, no matter what race they are.
* ALadyOnEachArm: If the player character is female and chooses to pursue the ThreeWaySex romance route, Regongar gets to enjoy this.
* LoveInterest: Can be this for a male or female main character.
* MadeASlave: He was formerly a slave of the Technic League.
* MagicKnight: He uses
his sword to deliver portrait, his spells.
outfit does not include a shirt.
* OddFriendship: He gets on decently with Tristian and Ekun, both characters on the opposite end of the moral spectrum WoobieDestroyerOfWorlds: The Stag Lord's life has been thoroughly miserable from him.
* ParentalAbandonment: Like Octavia,
the last part moment of his personal quest involves finding out what happened to his family and why they sold him as a slave.
* PayEvilUntoEvil: The cornerstone of his philosophy (and the biggest divide between him and Octavia). Often takes it up to DisproportionateRetribution.
* PoliceBrutality: If given the position of Warden he tends to indulge in this a lot,
birth. Raised by recommending you solve most of the kingdom's problems by sending in "his boys" to sort things out.
* {{Polyamory}}: He calls Octavia "mine", but they don't mind each other sleeping around outside their relationship. He'll even join in.
* PungeonMaster: He ''loves'' to pun, firing off a HurricaneOfPuns at several occasions during the game. The Baron/ess can answer with either a LamePunReaction, or [[NotSoAboveItAll join in]].
* RedOniBlueOni: More brash, impulsive and cruel than Octavia. Also more prone to a straight-up melee approach.
* RescueRomance: The Baron/ess first meets him when attacking a Technic League encampment. Being a slave, he's tied up; you can free him during the fight, in which case he'll jump in to help you, or after. Either way, he can then join the party and be romanced.
* {{Revenge}}: Like Octavia, he is a worshipper of Calistria, goddess of both passion and revenge, and particularly keen on the latter; if he's in the party when Ekun hesitates over whether or not to kill his ArchEnemy's young (troll) sons, Regongar pushes him toward killing them, tit-for-tat.
* SeparatedAtBirth: Regongar was one of twins, but
his father, Nugrah, he suffered extreme and constant abuse and even though he eventually turned the chief of their tribe, decided he only needed one heir, tables and sold inflicted the child into slavery. Finding out what happened to Regongar's tribe is the last part of his personal quest. [[spoiler:As Regongar's brother same abuse on Nugrah once he himself grew into strong enough, his magical power, life isn't exactly a good one either. Nowadays, he became determined to find might rule over the Stolen Lands and has an army of bandits at his lost brother. His father refused, beat him -- disposal, but he is still traumatized and sparked a furious sorcerous rage in which the boy slaughtered the entire tribe before succumbing to broken beyond saving from his own wounds. Regongar can come to terms with this as justice, of a sort -- to be clear, he thinks his tribe had it coming, but at least he had a brother who cared what happened to him.]]
* ShockAndAwe: His Blue Draconic bloodline gives him a damage boost on Electricity Spells, such as the ever popular (for the Magus) Shocking Grasp.
* AThreesomeIsHot: Regongar
cruel childhood and has no problem saying as much and eagerly suggests bringing Octavia in on the fun.
* ThreeWaySex: If the player character is female and simultaneously romances Octavia, options become available.
* WingedHumanoid: With enough levels in his default Eldritch Scion class, he gains a pair of dragon wings.
to cope by extreme drinking.



[[folder:Tristian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tristian.jpg]]
[[caption-width-right:350:[[ForgivenButNotForgotten "He who truly repents will do everything in his power to repair the harm he's done. That is his only path."]]]]
->'''Alignment:''' NeutralGood\\
'''Race:''' Human\\
'''Class:''' Cleric of Sarenrae (Ecclesitheurge)\\
'''Voiced by:''' Eddy Lee
A devoted follower of the goddess Sarenrae, Tristian would never pass the opportunity to help someone in need and believes all are worthy of redemption, no matter how wicked they may be.

to:

[[folder:Tristian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tristian.jpg]]
[[caption-width-right:350:[[ForgivenButNotForgotten "He who truly repents will do everything in his power to repair
[[folder:Akiros Insmort]]
->'''Race:''' Human
->'''Class:''' Ex-paladin/barbarian\\
'''Alignment:''' ChaoticNeutral\\

A former Paladin of Erastil. At
the harm he's done. That start of Kingmaker he is his only path."]]]]
->'''Alignment:''' NeutralGood\\
'''Race:''' Human\\
'''Class:''' Cleric of Sarenrae (Ecclesitheurge)\\
'''Voiced by:''' Eddy Lee
A devoted follower of
acting as the goddess Sarenrae, Tristian would never pass the opportunity to help someone in need second-in-command of The Stag Lords' band, a position and believes all are worthy of redemption, no matter how wicked they may be.life that he is becoming increasingly dissatisfied with.



* ActuallyPrettyFunny: When dealing with a group of bandits blocking a bridge, a successful ChaoticGood Intimidate check results in the Baron(ess) ridiculing the bandit leader out of the kingdom. Tristian notes that he doesn't approve of the method, but can't argue with the result... while trying and failing to hide his snickering.
* {{Adorkable}}: Acknowledged as such InUniverse; he's sweet but completely clueless at romance, which the Baroness can say she finds charming.
* AllLovingHero: He's merciful and willing to offer anyone a chance to redeem themselves.
* TheAtoner: [[spoiler:He really hates himself for working for Nyrissa, and if you spare him, dedicates everything he has to undoing the harm he inflicted on the land.]]
* BadassPreacher: Zigzagged. He's a cleric of Sarenrae, and he's willing to fight when he has to, but he's not very good at it due to his low physical stats and archetype restrictions.
* TheChosenOne: He's the Chosen of Sarenrae, or at least that's what his brethren back in Kelesh used to call him. He claims it's not true. [[spoiler:...FromACertainPointOfView. He doesn't view himself as the mortal hero who Sarenrae elevated to her service, [[ThatManIsDead having none of]] [[AmnesiacDissonance that man's memories]]. His stories about his human life seem to be entirely fabricated. He [[FallenAngel was]] actually a [[OurAngelsAreDifferent movanic deva]], a type of angel which generally serves as the common elite infantry of the gods of good.]]
* CluelessChickMagnet: There are a number of instances in the game of women mooning over his looks or trying to subtly flirt with him, only for him to not notice or mistake it for platonic interest. The female PlayerCharacter has to generally be rather blunt to get him to register her interest enough to be romanced.
* CutscenePowerToTheMax: During chapter 4 [[spoiler:he's able to curse Vordakai and either steal or destroy his Oculus of Abaddon, which is a major artifact in itself. In both cases it's implied one of his patrons (Nyrissa or Sarenrae) gave him the power to do so.]]
* DeathSeeker: [[spoiler:By the time you catch up to him in "Betrayer's Flight", he's completely tuned out to the world around him and fervently praying for Sarenrae to "burn" him as punishment for his misdeeds. If you spare him, he moves past this.]]
* DespairEventHorizon: [[spoiler:His bottled-up guilt, shame, and self-loathing reaches a boiling point when he steals/destroys the Oculus. Believing himself to be beyond Sarenrae's grace, he flees and is eventually found at the Temple of the Elk, [[DeathSeeker begging for death]]. If you spare him, he'll cross back over it, but will still wrestle with doubt as to whether he can be forgiven until you complete "Saving Grace".]]
* DistressedDude:
** The player first meets him being mauled by a bear-shaped treant. Given his very poor melee combat skills, he'll likely go down in a fraction of a second on any difficulty above Easy.
** Arguably the whole point of the Betrayer's Flight questline is to "save" him from [[spoiler:his bondage to Nyrissa.]]
* DoubleAgent: [[spoiler:Kind of. He's Nyrissa's mole and while self-admitted to be too cowardly to go directly against her, does try to throw as much of a wrench in her plans as he can. For instance, helping you defeat the Bloom and defending you from the Kingdom of the Cleansed. At the end of "Betrayer's Flight" he's completely freed from her service, [[{{Forgiveness}} one way]] [[RewardedAsATraitorDeserves or another]].]]
* EternalLove: [[spoiler:If you romance him, he'll stay on the Material Plane with you for the rest of your life, and since he's an angel you even can ask him to come find you in the afterlife.]]
* EvenTheGuysWantHim: Granted [[LovableSexManiac Regongar's interest isn't that surprising]], but even Jubilost of all people comments that he's "beautiful" at one point.
* EyeScream: [[spoiler:He can channel Sarenrae's power directly to destroy the Oculus, but it robs his sight in exchange.]]
* FallenAngel: [[spoiler:He was a movanic deva until, in his {{Pride}}, he tried to chase and fight Nyrissa alone. This ticked off Sarenrae so much that she stripped him of his celestial powers (though she still grants him spells). At the end of his companion quests, he redeems himself in Sarenrae's eyes by refusing to give up on doing good, and can either be restored to his angelic status (and leave your party) or stay a human to help you.]]
* FlatCharacter: Invoked InUniverse by Linzi, who asks whether Tristian has any vices she should know about so that she could make talking about him more interesting for her readers [[PartyBanter in a campsite conversation]]. [[spoiler:Notably, this is prior to TheReveal.]]
* {{Foreshadowing}}:
** In the quest "Kingdom of the Cleansed," the First Faithful screams litanies against the Baron/ess...and something about betrayal. [[spoiler: He's talking about Tristian.]]
** Reading between the lines of his dialogue becomes this in retrospect, given that he mentions "enjoying traveling" [[spoiler: (planar travel, that is)]] and being very close to his goddess [[spoiler: (having been directly created by her)]]
** Some other party members are somewhat suspicious of just ''how'' good he is, reasoning that nobody could reasonably have lived in Golarion and ''not'' had their principles stressed at some point. [[spoiler: Which is because Tristian didn't inhabit ''Golarion'' for most of his life]].
** In the Seed of Sorrow quest in Chapter 2, Tristian is [[spoiler:very insistent that they should check the stomach for the parasite, in contrast to Jhod, who wants to check the lungs because the victim is coughing up blood, which is a much more severe symptom. Turns out, Tristian is exactly right, indicating that he might be much more familiar with what is going on here than he's letting on- he was there when the Everblooming Flower was created, and knows exactly what it does.]]
** When you meet him, he's equipped with a scimitar, despite his class and stats making him ''very'' unsuited for melee. [[spoiler:He wouldn't have had that problem as a movanic deva and [[CurseYouMuscleMemory is still getting used to being mortal]].]]
* {{Forgiveness}}: He's a priest of the goddess of forgiveness, and counsels that the heroes should offer mercy and at least the chance of redemption to even the most reprehensible villains. [[spoiler:He has a much harder time accepting that this applies even to himself.]]
* GoodIsNotDumb: He's happy to remind everyone that merciful does not mean stupid. Though he urges the party to take the more merciful route, at times he also supports punishing those who are unrepentant (and he's quite good at reading who is really sincere or not in their repentance).
* GoodShepherd: He's a gentle man who only preaches his beliefs if asked.
* HairOfGoldHeartOfGold: He has blonde hair and is a gentle and kind healer.
* HandicappedBadass: [[spoiler:Burns his own eyes to destroy the Oculus of Abaddon. He is permanently blind from that point on, but retains all the powers and usefulness of a cleric.]]
* IKissYourHand: A gesture he seems fond of if romanced; besides doing it before the Baroness's coronation, his standard greeting changes to him kissing her hand affectionately once the romance is locked in.
* InLoveWithTheMark: [[spoiler:If you pursue his romance, he falls in love with the very person Nyrissa sent him to spy on.]]
* InTheHood: He's always in his white hood. [[spoiler:It hints at both [[StepfordSmiler how much he's keeping from you]] and his [[TheMole betrayal]].]]
* InterfaceSpoiler: [[spoiler:If you look at the dialogue log when you see Nyrissa's dialogue with the Skylark in the Womb of Lamashtu, you'll see the Skylark's name is written in the exact same shade of color as Tristian's]].
* LongHairedPrettyBoy: He's got the look down pat, and as can be seen under CluelessChickMagnet, is definitely seen as one in-universe.
* LoveAtFirstSight: If romanced, he confesses to the Baroness that he's loved her since they first met, though due to his [[WhatIsThisThingYouCallLove extreme]] [[ObliviousToLove romantic inexperience]] he didn't realize it for a while.
* LoveInterest: Can be this for a female main character.
* MayflyDecemberRomance: [[spoiler:He's a movanic deva, so his romance with the mortal baroness will be this. He even brings it up in his bedroom scene.]]
* TheMole: [[spoiler:He's been a plant of Nyrissa's from the start, though she forced him into it.]]
* NeutralGood: InUniverse. He's a genuinely NiceGuy, an AllLovingHero who always advocates non-violent solutions when possible and is willing to spare the lives of enemies who show remorse. [[spoiler:Turns out it's because he's a polymorphed angel, and thus a literal embodiment of NeutralGood.]]
* NiceGuy: He's a genuinely kind, compassionate, AllLovingHero who does everything in his power to help others without thought of reward or glory for himself.
* NoSocialSkills: He's generally formally polite and nice, but he clearly doesn't really understand people that well and sometimes puts his foot in his mouth or otherwise gives well-intentioned but clueless responses to things.
* ObliviousGuiltSlinging: [[spoiler:Once you know TheReveal, it becomes obvious in retrospect that a lot of questions and compliments from you, Jhod, and the others are absolute agony for him, knowing what he does about the source of the Season of Bloom, and that the 'help' he's providing is only a fraction of what he could actually give.]]
* ObliviousToLove: When you click on him, he might share a story about a girl who told him his eyes light up her world, then seemed strangely disappointed when he responded that Sarenrae would light up her soul. If romanced, he'll misread the Baroness's interest early on and has to outright ask if she likes him romantically before he gets it.
* OptionalPartyMember: [[spoiler:After his [[TheMole treachery]] is revealed, you can choose to let him back in to the party, exile him, or execute him.]]
* PlayingWithFire: As a cleric of Sarenrae he has access to Fire spells like Fireball and Scorching Ray.
* PlotArmor: Much like Linzi, he has a {{stuck|Items}} ring, the Blessing of Sarenrae, that teleports him back to the capital when he would normally die. [[spoiler:This is because the plot needs him to stay alive until you face down Vordakai.]]
* RescueRomance: He's a LoveInterest and meets the Baroness when she jumps to his defense against a wild Owlbear. [[spoiler:She also rescues him from his bondage to Nyrissa and his own spiritual despair.]]
* SkilledButNaive: He's a powerful cleric but has limited interpersonal skills, including a complete blind eye for romance. [[spoiler:This part of his character also explains how Nyrissa kept him under her power -- by lying and claiming she could give him his divine form back, when she never had that ability.]]
* SquishyWizard: His Ecclesitheurge variant class trades armor proficiency normally granted to Clerics for increased ability to cast divine spells (his cleric spells are disabled if you equip armor or a shield, even if you cross-class him to get it). He's the only party member not to start out with any armor proficiency at all. You can potentially turn it UpToEleven by multiclassing him as an Empyreal Sorcerer (which like his cleric spell list has Wisdom-based spellcasting) and turn him into a pretty good Mystic Theurge.
* StepfordSmiler: He has an earnest, gentle and forgiving disposition. [[spoiler:While genuine, it's also used to mask his deep despair at being separated from Sarenrae, fear of never returning to her, shame at his cowardice, and guilt for helping Nyrissa.]]
* StuckItems: His PlotArmor ring will teleport him back to your base any time he would otherwise die.
* TeethClenchedTeamwork: With Jaethal, whose ruthless and selfish personality appalls him. They can possibly develop a grudging respect for each other, but will never grow to fully trust and care for each other as the rest of the companions will do. [[spoiler:To the point where the two of them will come to blows in the final dungeon if you ''don't'' convince Jaethal to sacrifice herself to save her daughter. Which one survives is likewise dependent on your choices during the game.]]
* WhatIsThisThingYouCallLove: His extreme dedication to his faith has left him romance-blind and he often has no idea when people are flirting with him. His entire RomanceSidequest is helping him work through this.
* WhiteMage: He's by far the best dedicated healer and buffer of the group.

to:

* ActuallyPrettyFunny: When dealing with AdaptationNameChange: In the original AP, his last name was ''Ismort'', without the additional 'n'.
* BowAndSwordInAccord: Like his boss, The Stag Lord, he carries both
a group longsword and a bow and arrow. This would actually be fairly standard equipment for a Paladin, or ex-Paladin, of Erastil, who favours the bow as his Weapon of Choice, but also expects his Paladins to be able to fight up close.
* ChangedMyMindKid: If he is convinced to turn agains the Stag Lord and survives the following combat, he leaves the kingdom to atone for his past misdeeds. However, he returns in the final chapter of the story, leading an army of reformed
bandits blocking a bridge, a successful ChaoticGood Intimidate check results to support the player in their fight against [[spoiler: the Lantern King]].
* DeathSeeker: In combat Akiros takes no care to protect himself, looking to die.
* DemotedToExtra: While his role
in the Baron(ess) ridiculing Adventure Path is also limited to his collaboration during the bandit leader out of attack against the Stag Lord, he could be brought in as an advisor to the kingdom. Tristian notes that Here, he leaves after bringing down the Stag Lord and doesn't return until the very final mission of the story.
* TheDragon: To The Stag Lord, though
he doesn't approve especially want the job. Given the Stag Lord's alcoholism and lack of interest in actually running the band, he could graduate to Dragon-in-Chief if he wanted to, but would much rather find a way out of the method, but can't argue with the result... while trying and failing to hide his snickering.
* {{Adorkable}}: Acknowledged as such InUniverse;
life he's sweet but completely clueless at romance, which the Baroness can say she finds charming.
stumbled into.
* AllLovingHero: He's merciful FallenHero: Was once a promising Paladin of Erastil, and willing to offer anyone a chance to redeem themselves.
* TheAtoner: [[spoiler:He really hates himself for working for Nyrissa, and if you spare him, dedicates everything he has to undoing the harm he inflicted on the land.]]
* BadassPreacher: Zigzagged. He's a cleric of Sarenrae, and he's willing to fight when he has to, but he's not very good at it due to his low physical stats and archetype restrictions.
* TheChosenOne: He's the Chosen of Sarenrae, or at least that's what his brethren back in Kelesh used to call him. He claims it's not true. [[spoiler:...FromACertainPointOfView. He doesn't view himself as the mortal hero who Sarenrae elevated to her service, [[ThatManIsDead having none of]] [[AmnesiacDissonance that man's memories]]. His stories about his human life seem to be entirely fabricated. He [[FallenAngel was]] actually a [[OurAngelsAreDifferent movanic deva]], a type of angel which generally serves as the common elite infantry of the gods of good.]]
* CluelessChickMagnet: There are a number of instances in the game of women mooning over his looks or trying to subtly flirt with him, only for him to not notice or mistake it for platonic interest. The female PlayerCharacter has to generally be rather blunt to get him to register her interest enough to be romanced.
* CutscenePowerToTheMax: During chapter 4 [[spoiler:he's able to curse Vordakai and either steal or destroy his Oculus of Abaddon, which is a major artifact in itself. In both cases it's implied one
defender of his patrons (Nyrissa or Sarenrae) gave hometown.
* HeelFaceTurn: If you find Akiros (instead of Kressle) at the Thorn Ford bandit Camp, and you talk
him the power to do so.]]
* DeathSeeker: [[spoiler:By
down from fighting you, then by the time you catch up to him in "Betrayer's Flight", he's completely tuned out to the world around him and fervently praying for Sarenrae to "burn" him as punishment for his misdeeds. If you spare him, he moves past this.]]
* DespairEventHorizon: [[spoiler:His bottled-up guilt, shame, and self-loathing reaches a boiling point when he steals/destroys
players raid the Oculus. Believing himself to be beyond Sarenrae's grace, he flees and is eventually found at the Temple bandit camp, Akiros has had enough of the Elk, [[DeathSeeker begging for death]]. If you spare him, he'll cross back over it, but will still wrestle with doubt as to whether he can be forgiven until you complete "Saving Grace".]]
* DistressedDude:
** The player first meets him being mauled by a bear-shaped treant.
life of an outlaw. Given his very poor melee combat skills, he'll likely go down in a fraction of a second on any difficulty above Easy.
** Arguably
the whole point of the Betrayer's Flight questline is to "save" him from [[spoiler:his bondage to Nyrissa.]]
* DoubleAgent: [[spoiler:Kind of. He's Nyrissa's mole
opportunity he switches sides and while self-admitted to be too cowardly to go directly fights alongside them against her, does try to throw as much of a wrench in her plans as he can. For instance, helping The Stag Lord. Of course, you defeat the Bloom and defending you can also send him away.
* NobleTopEnforcer: The Stag Lord is an alcoholic monster who'll murder anyone he can get his hands on. Nugrah is all just as twisted. Aside
from the Kingdom of the Cleansed. At the end of "Betrayer's Flight" he's completely freed from her service, [[{{Forgiveness}} one way]] [[RewardedAsATraitorDeserves or another]].]]
* EternalLove: [[spoiler:If you romance him, he'll stay on the Material Plane with you for the rest of your life,
Kressle this makes Akiros, who is Neutral rather than Evil, and since he's an angel you even can ask him to come find you in the afterlife.]]
* EvenTheGuysWantHim: Granted [[LovableSexManiac Regongar's interest isn't that surprising]], but even Jubilost of all people comments that he's "beautiful" at one point.
* EyeScream: [[spoiler:He can channel Sarenrae's power directly to destroy the Oculus, but it robs his sight in exchange.]]
* FallenAngel: [[spoiler:He was a movanic deva until, in his {{Pride}}, he tried to chase and fight Nyrissa alone. This ticked off Sarenrae so much that she stripped him of his celestial powers (though she
still grants him spells). At the end of his companion quests, he redeems himself in Sarenrae's eyes by refusing to give up on doing good, and can either be restored to his angelic status (and leave your party) or stay a human to help you.]]
* FlatCharacter: Invoked InUniverse by Linzi, who asks whether Tristian has any vices she should know about so that she could make talking about him more interesting for her readers [[PartyBanter in a campsite conversation]]. [[spoiler:Notably, this is prior to TheReveal.]]
* {{Foreshadowing}}:
** In the quest "Kingdom of the Cleansed," the First Faithful screams litanies against the Baron/ess...and
possesses something about betrayal. [[spoiler: He's talking about Tristian.]]
** Reading between the lines
of his dialogue becomes this in retrospect, given that he mentions "enjoying traveling" [[spoiler: (planar travel, that is)]] and being very close to his goddess [[spoiler: (having been directly created by her)]]
** Some other party members are somewhat suspicious of just ''how'' good he is, reasoning that nobody could reasonably have lived in Golarion and ''not'' had their principles stressed at some point. [[spoiler: Which is because Tristian didn't inhabit ''Golarion'' for most of his life]].
** In the Seed of Sorrow quest in Chapter 2, Tristian is [[spoiler:very insistent that they should check the stomach for the parasite, in contrast to Jhod, who wants to check the lungs because the victim is coughing up blood, which is
a much more severe symptom. Turns out, Tristian is exactly right, indicating that conscience, a definite oddity.
* {{Outlaw}}: Akiros has lost any connection
he might be much more familiar with what is going on here than he's letting on- he was there when the Everblooming Flower was created, and knows exactly what it does.]]
** When you meet him, he's equipped with a scimitar, despite his class and stats making him ''very'' unsuited for melee. [[spoiler:He wouldn't
have had that problem as a movanic deva and [[CurseYouMuscleMemory is still getting used to being mortal]].]]
* {{Forgiveness}}: He's a priest of the goddess of forgiveness, and counsels that the heroes should offer mercy and at least the chance of redemption to even the most reprehensible villains. [[spoiler:He has a much harder time accepting that this applies even to himself.]]
* GoodIsNotDumb: He's happy to remind everyone that merciful does not mean stupid. Though he urges the party to take the more merciful route, at times he also supports punishing those who are unrepentant (and he's quite good at reading who is really sincere or not in their repentance).
* GoodShepherd: He's a gentle man who only preaches his beliefs if asked.
* HairOfGoldHeartOfGold: He has blonde hair
civilization and is a gentle and kind healer.
* HandicappedBadass: [[spoiler:Burns his own eyes to destroy the Oculus of Abaddon. He is permanently blind from that point on, but retains all the powers and usefulness of a cleric.]]
* IKissYourHand: A gesture
deadman walking if he seems fond of if romanced; besides doing it before the Baroness's coronation, his standard greeting changes to him kissing her hand affectionately once the romance is locked in.
* InLoveWithTheMark: [[spoiler:If you pursue his romance, he falls in love with the very person Nyrissa sent him to spy on.]]
* InTheHood: He's always in his white hood. [[spoiler:It hints at both [[StepfordSmiler how much he's keeping from you]] and his [[TheMole betrayal]].]]
* InterfaceSpoiler: [[spoiler:If you look at the dialogue log when you see Nyrissa's dialogue with the Skylark in the Womb of Lamashtu, you'll see the Skylark's name is written in the exact same shade of color as Tristian's]].
* LongHairedPrettyBoy: He's got the look down pat, and as can be seen under CluelessChickMagnet, is definitely seen as one in-universe.
* LoveAtFirstSight: If romanced, he confesses to the Baroness that he's loved her since they first met, though due
returns to his [[WhatIsThisThingYouCallLove extreme]] [[ObliviousToLove romantic inexperience]] he didn't realize it for a while.
* LoveInterest: Can be this for a female main character.
* MayflyDecemberRomance: [[spoiler:He's a movanic deva, so his romance with
home community. That said, unlike the mortal baroness will be this. He even brings it up in his bedroom scene.]]
* TheMole: [[spoiler:He's been a plant of Nyrissa's from the start, though she forced him into it.]]
* NeutralGood: InUniverse. He's a genuinely NiceGuy, an AllLovingHero who always advocates non-violent solutions when possible
Stag Lord and is willing to spare the lives of enemies who show remorse. [[spoiler:Turns out it's because he's a polymorphed angel, and thus a literal embodiment of NeutralGood.]]
* NiceGuy: He's a genuinely kind, compassionate, AllLovingHero who does everything in his power to help others without thought of reward or glory for himself.
* NoSocialSkills: He's generally formally polite and nice, but he clearly doesn't really understand people that well and sometimes puts his foot in his mouth or otherwise gives well-intentioned but clueless responses to things.
* ObliviousGuiltSlinging: [[spoiler:Once you know TheReveal, it becomes obvious in retrospect that a lot of questions and compliments from you, Jhod, and the others are absolute agony for him, knowing what he does about the source of the Season of Bloom, and that the 'help' he's providing is only a fraction of what he could actually give.]]
* ObliviousToLove: When you click on him, he might share a story about a girl who told him his eyes light up her world, then seemed strangely disappointed when he responded that Sarenrae would light up her soul. If romanced, he'll misread the Baroness's interest early on and has to outright ask if she likes him romantically before he gets it.
* OptionalPartyMember: [[spoiler:After his [[TheMole treachery]] is revealed, you can choose to let him back in to the party, exile him, or execute him.]]
* PlayingWithFire: As a cleric of Sarenrae he has access to Fire spells like Fireball and Scorching Ray.
* PlotArmor: Much like Linzi, he has a {{stuck|Items}} ring, the Blessing of Sarenrae, that teleports him back to the capital when he would normally die. [[spoiler:This is because the plot needs him to stay alive until you face down Vordakai.]]
* RescueRomance: He's a LoveInterest and meets the Baroness when she jumps to his defense against a wild Owlbear. [[spoiler:She also rescues him from his bondage to Nyrissa and his own spiritual despair.]]
* SkilledButNaive: He's a powerful cleric but has limited interpersonal skills, including a complete blind eye for romance. [[spoiler:This part of his character also explains how Nyrissa kept him under her power -- by lying and claiming she could give him his divine form back, when she never had that ability.]]
* SquishyWizard: His Ecclesitheurge variant class trades armor proficiency normally granted to Clerics for increased ability to cast divine spells (his cleric spells are disabled if you equip armor or a shield, even if you cross-class him to get it). He's the only party member not to start out with any armor proficiency at all. You can potentially turn it UpToEleven by multiclassing him as an Empyreal Sorcerer (which like his cleric spell list has Wisdom-based spellcasting) and turn him into a pretty good Mystic Theurge.
* StepfordSmiler: He has an earnest, gentle and forgiving disposition. [[spoiler:While genuine, it's also used to mask his deep despair at being separated from Sarenrae, fear of never returning to her, shame at his cowardice, and guilt for helping Nyrissa.]]
* StuckItems: His PlotArmor ring will teleport him back to your base any time he would otherwise die.
* TeethClenchedTeamwork: With Jaethal, whose ruthless and selfish personality appalls him. They can possibly develop a grudging respect for each other, but will never grow to fully trust and care for each other as
the rest of the companions will do. [[spoiler:To band, he has an actual chance to escape this status and earn redemption.
* RedemptionEarnsLife: It can if
the point where player sends him away before the two of them will come to blows final battle. Otherwise...
* RedemptionEqualsDeath: If Akiros joins
in the final dungeon if you ''don't'' convince Jaethal to sacrifice herself to save her daughter. Which one survives is likewise dependent on your choices during battle against the game.]]
* WhatIsThisThingYouCallLove: His extreme dedication to his faith has left him romance-blind and
Stag lord he often has no idea when people are flirting with him. His entire RomanceSidequest is helping him work through this.
* WhiteMage: He's by far the best dedicated healer and buffer of the group.
will almost certainly die.



[[folder:Valerie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valerie_9.png]]
->'''Alignment:''' LawfulNeutral\\

to:

[[folder:Valerie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valerie_9.png]]
[[folder:Kressle]]
->'''Alignment:''' LawfulNeutral\\NeutralEvil\\



'''Class:''' Fighter (Tower Shield Specialist)\\
'''Voiced by:''' Vanessa Gardner
Valerie was once a Paladin of Shelyn, until an incident led her to abandoning the Order and becoming a mercenary. She serves the Swordlords in this role until she joins an expedition to the Stolen Lands, aiding in its transformation into a new Kingdom.

to:

'''Class:''' Fighter (Tower Shield Specialist)\\
'''Voiced by:''' Vanessa Gardner
Valerie was once a Paladin
Ranger
One
of Shelyn, until an incident led her to abandoning the Order Stag Lord's lieutenants and becoming leader of a mercenary. She serves small group of bandits overseeing their operations in the Swordlords in this role until she joins an expedition to the Stolen Lands, aiding in its transformation into a new Kingdom.Outskirts.



* BeCarefulWhatYouWishFor: She wishes people would stop gazing at her because of her beauty. [[spoiler:She then gets a scar that makes people look away.]]
* BlueBlood: She's of Brevoy nobility, although she's distant from her family.
* BoobsOfSteel: It's not obvious from her character portrait, given she wears full plate armor, however a lustful Castruccio Irovetti makes a rude comment about Valerie's "[[DoubleEntendre plump buds]]" and wanting to enjoy them. Her immediate reaction is to vocally reject his rude advance and folding her arms across her chest to obscure his desire.
* BoyishShortHair: It used to be longer, but she was so sick of hearing compliments about it that she cut it. This just led to compliments about her eyes, much to her frustration.
* ButterFace: When she receivers her scar she experiences this. If comments from Irovetti are any indication, [[BuxomIsBetter she has a fabulous body]] and she tries to [[MyEyesAreUpHere hide her chest]] from him.
* DefrostingIceQueen: The main character can help her come to terms with herself and her past.
* DisproportionateRetribution: She was so fed up with an AbhorrentAdmirer's horrible poem (which he had insisted on reading aloud in front of her) that she took it and ripped it in pieces. Had she not left, [[SeriousBusiness she would have been judged for blasphemy]].
* DontYouDarePityMe: She wants to be treated like a veteran warrior, not a woman. Therefore sudden acts of kindness that might be considered "being a gentleman" can the opposite effect on her. For example when fixing her armor straps, she takes offense if the player character tries to tighten them for her. She can do it herself. However encouraging her to curse about it, as fellow foul-mouth combatants would, will get a rise out of her.
* DrowningMySorrows: At the start of the romance path, she can be found in the tavern with a glass of wine in her hand, [[spoiler: grousing over how everyone is focused on "Oh Valerie, your poor face!" and that all of her would-be suitors were quick to abandon her once she'd been scarred.]] Naturally, the best way to comfort her is [[spoiler: to either value her as a person or tell her that the scar changes nothing and she's still beautiful.]]
* DudeMagnet: Men have always flocked to her, much to her displeasure.
* DudeWheresMyRespect: If romanced an event occurs when Valerie vents about overhearing gossipers spreading rumors she became the king's lover. She isn't angry over the faux pas of the relationship, but rather no one gossips about them being BackToBackBadasses or a BattleCouple. The focus between them is in the bed, rather than on the battlefield.
* EvenTheGirlsWantHer: Linzi and Jaethal make frequent remarks about Valerie's beauty.
* EveryoneLovesBlondes: Considered an exceptional beauty and she happens to be a blonde.
* FriendsWithBenefits: A nobleman mercenary named Toma was Valerie's first intimate relationship. By her own admission it was not purely an emotional connection and partly sexual exploration.
* GameplayAndStoryIntegration: Her stat distribution is weird for a fighter. She has relatively high charisma, with adequate, yet not optimal, Strength and Dexterity values for a fighter. However it makes sense storywise since she turned away from becoming a Paladin of Shelyn.
* GameplayAndStorySegregation:
** [[spoiler: She will get a scar across her face in a duel with a Paladin.]] This does not affect her Charisma score. Would normally be justified since Charisma isn't just about how pretty you are in ''Pathfinder'', it's also about your force of personality, but the injury ''does'' impact how others react to her.
** In her character portrait she has a mid-sized heater shield slung across her back, not a massive tower shield that's referenced in dialog and seen in-game.
** Her starting Intelligence is a [[DumbBlonde lower than]] [[BrainlessBeauty average 9]]. Party conversations reveal her to be well-versed in noble literature, Shelyn scripture, and warfare.
* HelmetsAreHardlyHeroic: For someone who espouses the advantages of wearing full plate armor, carries a massive tower shield, and dislikes people commenting about her beauty; she doesn't wear protective headgear. [[spoiler:This oversight makes her face injury possible]].
* HiddenDepths:
** She confesses that she still likes doing embroidery, the art she practiced as a paladin of Shelyn. Mostly just because it keeps her hands busy, however.
** If you romance her, she shows a slightly wilder side whenever you ask for "some time alone".
* HolierThanThou: A downplayed example, but Valerie is extremely stubborn and has problems with respecting things she personally does not value, such as art. As such she tends to look down her nose at artists and Shelyn-worshippers for "wasting time", unlike ''her''. The good outcome to her quest leads to her realizing that she should avoid openly disrespecting things simply because she doesn't like them.
* IJustWantToBeNormal: She finds her exceptional beauty to be an annoyance that prevents people from treating her as a normal person. Most strangers want to praise or court her, rather than befriend her. This later evolves after she [[spoiler:suffers a scar that causes people to turn away from her in disgust]]. She wants others to see who she is, rather than what she is.
* IceQueen: How she shows herself in the beginning. It's something she developed to resist the unwanted advances of her many, many admirers. A later conversation reveals she was like this as a child, as well - [[spoiler: not getting teary at her grandmother's funeral was part of what convinced her father that she would do well as a Paladin of Shelyn]].
* IncompatibleOrientation: You can come onto her as a female PC, but she's straight, and lets you down gently if you're respectful about it.
* InformedAttractiveness: Despite her characterization revolving around her supposed beauty, it's hard to argue from her portrait that Valerie is any more attractive than the rest of the female cast. Her beauty is described as being divine (thus magical) in origin and Valerie goes the extra distance to ''not'' look attractive, such as cutting her hair exceptionally short and avoiding makeup.
* JeanneDArchetype: Although her appearance looks to be inspired by depictions of Joan of Arc, with her short hair and shining armor, in terms of characterization this is actually averted.
* LadyOfWar: She's a [[SoBeautifulItsACurse remarkably beautiful]] [[BadassNormal fighter]] of [[BlueBlood noble birth]], who puts great stock in [[TheStoic her composure and refinement]]. She definitely fits.
* LawfulNeutral: InUniverse. Valerie trained to be a paladin and places great stock in sworn oaths and law and order.
* LoveInterest: Can be this for a male main character.
* LuckilyMyShieldWillProtectMe:
** She's a special Fighter archetype that revolves around the use of tower shields for protection, and she gets large bonuses to their use.
** During a romance dialog event Valerie will explain she was saved from an attack that would have killed her if she didn't happen to have a shield lying around. From that moment she never fought a battle without one and it seems she went ThereIsNoKillLikeOverkill with using them, as none is bigger than a tower shield.
* NayTheist: A terrible chain of experiences with the Order of the Rose left her distrustful of ''every'' god. In-game she has the ''[[https://pathfinderkingmaker.gamepedia.com/Deities#Atheism Atheist]]'' tag, which prohibits her access to taking levels in cleric, inquisitor and paladin. The tag even [[DiscussedTrope explains]] that, InUniverse, the term is used for this trope rather than a FlatEarthAtheist, since the existence of divine magic makes fully denying the existence of gods an exercise in futility.
* NotSoAboveItAll:
** The resolution of her troubles with Shelyn - provided the right options were chosen - results in [[spoiler: her scar disappearing, as it had apparently been placed there by Shelyn to begin with as punishment for Valerie's intolerant behavior. Valerie mentions that she is genuinely happy that things are back to normal afterward, though she expresses bemusement with having found yet ''another'' love letter at her doorstep that morning]].
** During her romance path, she reveals having bought a dubious potion that will supposedly remove the scar. The Baron can convince her not to risk using it, though.
* NotSoStoic:
** Some time after finding her in the tavern, [[spoiler: Valerie develops a HairTriggerTemper, ''especially'' regarding the Temple of Shelyn and her physical appearance, to the point of snapping at ''[[TheHeart Linzi]]'' for asking her how to best describe her hair [[ItsForABook in the book]].]] Linzi's hypothesis (which bears out) is that [[spoiler: it relates to Valerie's scar - she'd become so accustomed to being approached by AbhorrentAdmirers, and her conversation partners so often deliberately avoid looking at it that she'd developed a minor complex over it]].
** On her romance path, a random event post-camping is her approaching to give the Baron [[ChekhovsSkill a shirt she'd made herself]]. She's rather insistent that he hide it immediately, however.
* OddFriendship: Valerie actually enjoys the company of Jaethal -- both are reserved and prefer a degree of professionalism in their interactions with others.
* ThePaladin: She was promised to the paladin order of Shelyn, but left in disgust over their obsession with her physical beauty and her personal disdain for [[DoingItForTheArt art for its own sake]].%%InUniverse
* ParentalNeglect: After taking her to the Order of the Rose, her parents would only meet with her once every six months. They apparently loved her, but never realized how much the rules of the Order they had sent her to were hurting her.
* RefusalOfTheCall: Her backstory. She was in training to be a paladin and thought to be the Chosen of Shelyn (her beauty is a divine gift), but ultimately lost her temper at the enforced art appreciation and her ridiculous number of suitors and quit the order (she considers her looks a case of BlessedWithSuck).
* ScarsAreForever: [[spoiler:{{Averted}} with the one she gets during her duel at Oleg's. While she does have it for some time, Shelyn takes it away after Valerie admits that her intransigence and intolerance was as bad as the paladins of Shelyn's acceptance of everything.]]
* ScrewThisImOuttaHere: Eventually, she was so fed-up with her order's rules that she packed up and left.
* SecondLove: A nobleman mercenary named Toma was Valerie's first (and sole) intimate relationship. The player's similar personality causes her to desire one again. It avoids being ReplacementGoldfish in that Valerie admits Toma was a greater case of FriendsWithBenefits.
* SoBeautifulItsACurse: Most of her story revolves around her beauty wrecking her life. She was considered to be so beautiful that she was given all sort of gifts from [[AbhorrentAdmirer unwanted suitors]]. The first came from a DirtyOldMan when she was just nine.
* StoneWall: She aspires to be one in-universe, and mechanically is built to wear heavy armor and a massive shield. Her relatively low Strength means that even her initial bastard sword proficiency only offsets her low-damage GradualGrinder tendencies by a small amount.
* SturgeonsLaw: {{Invoked}} in-universe. The biggest friction point between her and her Order was that, while her order appreciated all art, and expected her to do the same, she believed almost all of it was terrible, and not worth her time or protection.
* TomboyWithAGirlyStreak: She has several traits traditionally associated to court women, such as sewing and enjoying fine dining, but dislikes revealing them because it causes men to objectify her.
* UndyingLoyalty: In the endgame, she's the only companion besides Linzi that [[spoiler: sticks with the Baron/ess no matter what, even if you never complete her loyalty quest.]] [[JustifiedTrope Justified]], considering she considers [[LawfulNeutral oaths very important]].
* WorldsMostBeautifulWoman: It's remarked quite often she possesses divine granted beauty. Without even doing anything, individuals will seek to win her over. For this reason she's [[SoBeautifulItsACurse grown tired]] of being judged or befriended for her physical appearance alone.

to:

* BeCarefulWhatYouWishFor: She wishes people would stop gazing at her because of her beauty. [[spoiler:She then gets AdaptationalBackstoryChange: Kressle is from the River Kingdoms in the original AP and has a scar comparably brief backstory that makes people look away.]]
* BlueBlood: She's
notes how she has never been anything but a bandit from a very young age. In the game, she is Svetlana Leveton's sister and from Brevoy, having joined the Stag Lord not too long ago, after moving to the Stolen Lands with Oleg and Svetlana. There is also no mention of a history of banditry or a connection to the River Kingdoms.
* AdaptationalHeroism: In the original AP, Kressle is one of several named mooks within the Stag Lord's army, noted for being a sadistic career criminal. In the game, she is more fleshed out and not quite as sadistic. In fact, if the player talks to her and solves things peacefully at the fort, she realizes how much she hurt Svetlana and not only gives back the wedding ring she stole, but she also turns against the Stag Lord, due to seeing him as a weak ruler.
* BackForTheFinale: If she survives the events of Chapter 1, she returns in the final chapter alongside other former bandits to support the player, after spending the time between at Oleg's Trading Post without having any involvement in the story.
* DesperatelyLookingForAPurposeInLife: This is her motivation for joining the Stag Lord to begin with. Young and impressionable, she struggles to find a place for herself in
Brevoy nobility, although she's distant from her family.
and at Oleg's Trading Post, which is why she is so fascinated with the Stag Lord, whom she sees as a strong leader who lives the way he wants to.
* BoobsOfSteel: It's not obvious from DualWielding: One of the few aspects of her character portrait, given she wears full plate armor, however a lustful Castruccio Irovetti makes a rude comment about Valerie's "[[DoubleEntendre plump buds]]" and wanting to enjoy them. Her immediate reaction that remain from the original AP is to vocally reject his rude advance and folding her arms across her chest to obscure his desire.
* BoyishShortHair: It used to be longer, but she was so sick of hearing compliments about it
the fact that she cut it. This just led to compliments about her eyes, much to her frustration.
wields two axes in combat.
* ButterFace: When she receivers her scar she experiences this. HeelFaceTurn: If comments from Irovetti are any indication, [[BuxomIsBetter she has a fabulous body]] and she tries to [[MyEyesAreUpHere hide her chest]] from him.
* DefrostingIceQueen: The main character can help her come to terms with herself and her past.
* DisproportionateRetribution: She was so fed up with an AbhorrentAdmirer's horrible poem (which he had insisted on reading aloud in front of her) that she took it and ripped it in pieces. Had she not left, [[SeriousBusiness she would have been judged for blasphemy]].
* DontYouDarePityMe: She wants to be treated like a veteran warrior, not a woman. Therefore sudden acts of kindness that might be considered "being a gentleman" can the opposite effect on her. For example when fixing her armor straps, she takes offense if
the player character tries talks to tighten them her at the fort and manages to impress her, she turns against the Stag Lord and can support the player during the final fight of Chapter 1. [[HeelFaceDoorSlam While she can easily die during this combat]], should she manage to survive she actually manages to change her ways for good, becoming an ally in the final chapter of the game and leaving the Stolen Lands to start a new life in the epilogue.
* MoralityPet: Svetlana is this to her, as she still has a soft spot
for her. She can do it herself. However encouraging her to curse about it, as fellow foul-mouth combatants would, will get a rise out of her.
* DrowningMySorrows: At the start of the romance path,
If she can be found in the tavern with a glass of wine in her hand, [[spoiler: grousing over how everyone is focused on "Oh Valerie, your poor face!" and that all of her would-be suitors were quick to abandon her once she'd been scarred.]] Naturally, the best way to comfort her is [[spoiler: to either value her as a person or tell her that the scar changes nothing and she's still beautiful.]]
* DudeMagnet: Men have always flocked to her, much to her displeasure.
* DudeWheresMyRespect: If romanced an event occurs when Valerie vents about overhearing gossipers spreading rumors she became the king's lover. She isn't angry over the faux pas of the relationship, but rather no one gossips about them being BackToBackBadasses or a BattleCouple. The focus between them is in the bed, rather than on the battlefield.
* EvenTheGirlsWantHer: Linzi and Jaethal make frequent remarks about Valerie's beauty.
* EveryoneLovesBlondes: Considered an exceptional beauty and she happens to be a blonde.
* FriendsWithBenefits: A nobleman mercenary named Toma was Valerie's first intimate relationship. By her own admission it was not purely an emotional connection and partly sexual exploration.
* GameplayAndStoryIntegration: Her stat distribution is weird for a fighter. She has relatively high charisma, with adequate, yet not optimal, Strength and Dexterity values for a fighter. However it makes sense storywise since she turned away from becoming a Paladin of Shelyn.
* GameplayAndStorySegregation:
** [[spoiler: She will get a scar across her face in a duel with a Paladin.]] This does not affect her Charisma score. Would normally be justified since Charisma isn't just
informed about how pretty you are in ''Pathfinder'', it's also about your force of personality, but the injury ''does'' impact how others react to her.
** In
much her character portrait she has a mid-sized heater shield slung across her back, not a massive tower shield that's referenced in dialog and seen in-game.
** Her starting Intelligence
sister is a [[DumbBlonde lower than]] [[BrainlessBeauty average 9]]. Party conversations reveal her to be well-versed in noble literature, Shelyn scripture, and warfare.
* HelmetsAreHardlyHeroic: For someone who espouses the advantages of wearing full plate armor, carries a massive tower shield, and dislikes people commenting about her beauty; she doesn't wear protective headgear. [[spoiler:This oversight makes her face injury possible]].
* HiddenDepths:
** She confesses that she still likes doing embroidery, the art she practiced as a paladin of Shelyn. Mostly just because it keeps her hands busy, however.
** If you romance
worried for her, she shows a slightly wilder side whenever you ask for "some time alone".
* HolierThanThou: A downplayed example, but Valerie is extremely stubborn and has problems with respecting things she personally does not value, such as art. As such she tends to look down
it moves her nose at artists and Shelyn-worshippers for "wasting time", unlike ''her''. The good outcome enough to her quest leads to her realizing that she should avoid openly disrespecting things simply because she doesn't like them.
* IJustWantToBeNormal: She finds her exceptional beauty to be an annoyance that prevents people from treating her as a normal person. Most strangers want to praise or court her, rather than befriend her. This later evolves after she [[spoiler:suffers a scar that causes people to
eventually turn away from her in disgust]]. She wants others to see who she is, rather than what she is.
* IceQueen: How she shows herself in
against the beginning. It's something she developed to resist the unwanted advances of her many, many admirers. A later conversation reveals she was like this as a child, as well - [[spoiler: not getting teary at her grandmother's funeral was part of what convinced her father that she would do well as a Paladin of Shelyn]].
* IncompatibleOrientation: You can come onto her as a female PC, but she's straight, and lets you down gently if you're respectful about it.
* InformedAttractiveness: Despite her characterization revolving around her supposed beauty, it's hard to argue from her portrait that Valerie is any more attractive than the rest of the female cast. Her beauty is described as being divine (thus magical) in origin and Valerie goes the extra distance to ''not'' look attractive, such as cutting her hair exceptionally short and avoiding makeup.
* JeanneDArchetype: Although her appearance looks to be inspired by depictions of Joan of Arc, with her short hair and shining armor, in terms of characterization this is actually averted.
* LadyOfWar: She's a [[SoBeautifulItsACurse remarkably beautiful]] [[BadassNormal fighter]] of [[BlueBlood noble birth]], who puts great stock in [[TheStoic her composure and refinement]]. She definitely fits.
* LawfulNeutral: InUniverse. Valerie trained to be a paladin and places great stock in sworn oaths and law and order.
* LoveInterest: Can be this for a male main character.
* LuckilyMyShieldWillProtectMe:
** She's a special Fighter archetype that revolves around the use of tower shields for protection, and she gets large bonuses to their use.
** During a romance dialog event Valerie will explain she was saved from an attack that would have killed her if she didn't happen to have a shield lying around. From that moment she never fought a battle without one and it seems she went ThereIsNoKillLikeOverkill with using them, as none is bigger than a tower shield.
* NayTheist: A terrible chain of experiences with the Order of the Rose left her distrustful of ''every'' god. In-game she has the ''[[https://pathfinderkingmaker.gamepedia.com/Deities#Atheism Atheist]]'' tag, which prohibits her access to taking levels in cleric, inquisitor and paladin. The tag even [[DiscussedTrope explains]] that, InUniverse, the term is used for this trope rather than a FlatEarthAtheist, since the existence of divine magic makes fully denying the existence of gods an exercise in futility.
* NotSoAboveItAll:
** The resolution of her troubles with Shelyn - provided the right options were chosen - results in [[spoiler: her scar disappearing, as it had apparently been placed there by Shelyn to begin with as punishment for Valerie's intolerant behavior. Valerie mentions that she is genuinely happy that things are back to normal afterward, though she expresses bemusement with having found yet ''another'' love letter at her doorstep that morning]].
** During her romance path, she reveals having bought a dubious potion that will supposedly remove the scar. The Baron can convince her not to risk using it, though.
* NotSoStoic:
** Some time after finding her in the tavern, [[spoiler: Valerie develops a HairTriggerTemper, ''especially'' regarding the Temple of Shelyn and her physical appearance, to the point of snapping at ''[[TheHeart Linzi]]'' for asking her how to best describe her hair [[ItsForABook in the book]].]] Linzi's hypothesis (which bears out) is that [[spoiler: it relates to Valerie's scar - she'd become so accustomed to being approached by AbhorrentAdmirers, and her conversation partners so often deliberately avoid looking at it that she'd developed a minor complex over it]].
** On her romance path, a random event post-camping is her approaching to give the Baron [[ChekhovsSkill a shirt she'd made herself]]. She's rather insistent that he hide it immediately, however.
* OddFriendship: Valerie actually enjoys the company of Jaethal -- both are reserved and prefer a degree of professionalism in their interactions with others.
* ThePaladin: She was promised to the paladin order of Shelyn, but left in disgust over their obsession with her physical beauty and her personal disdain for [[DoingItForTheArt art for its own sake]].%%InUniverse
* ParentalNeglect: After taking her to the Order of the Rose, her parents would only meet with her once every six months. They apparently loved her, but never realized how much the rules of the Order they had sent her to were hurting her.
* RefusalOfTheCall: Her backstory. She was in training to be a paladin and thought to be the Chosen of Shelyn (her beauty is a divine gift), but ultimately lost her temper at the enforced art appreciation and her ridiculous number of suitors and quit the order (she considers her looks a case of BlessedWithSuck).
* ScarsAreForever: [[spoiler:{{Averted}} with the one she gets during her duel at Oleg's. While she does have it for some time, Shelyn takes it away after Valerie admits that her intransigence and intolerance was as bad as the paladins of Shelyn's acceptance of everything.]]
* ScrewThisImOuttaHere: Eventually, she was so fed-up with her order's rules that she packed up and left.
* SecondLove: A nobleman mercenary named Toma was Valerie's first (and sole) intimate relationship. The player's similar personality causes her to desire one again. It avoids being ReplacementGoldfish in that Valerie admits Toma was a greater case of FriendsWithBenefits.
* SoBeautifulItsACurse: Most of her story revolves around her beauty wrecking her life. She was considered to be so beautiful that she was given all sort of gifts from [[AbhorrentAdmirer unwanted suitors]]. The first came from a DirtyOldMan when she was just nine.
* StoneWall: She aspires to be one in-universe, and mechanically is built to wear heavy armor and a massive shield. Her relatively low Strength means that even her initial bastard sword proficiency only offsets her low-damage GradualGrinder tendencies by a small amount.
* SturgeonsLaw: {{Invoked}} in-universe. The biggest friction point between her and her Order was that, while her order appreciated all art, and expected her to do the same, she believed almost all of it was terrible, and not worth her time or protection.
* TomboyWithAGirlyStreak: She has several traits traditionally associated to court women, such as sewing and enjoying fine dining, but dislikes revealing them because it causes men to objectify her.
* UndyingLoyalty: In the endgame, she's the only companion besides Linzi that [[spoiler: sticks with the Baron/ess no matter what, even if you never complete her loyalty quest.]] [[JustifiedTrope Justified]], considering she considers [[LawfulNeutral oaths very important]].
* WorldsMostBeautifulWoman: It's remarked quite often she possesses divine granted beauty. Without even doing anything, individuals will seek to win her over. For this reason she's [[SoBeautifulItsACurse grown tired]] of being judged or befriended for her physical appearance alone.
Stag Lord.



!!!''Varnhold's Lot'' Companions

[[folder:Cephal Lorentus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephal.jpg]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Human\\
'''Class:''' Wizard
The co-founder of the Varnling Host, alongside Maegar Varn, Cephal is an experienced wizard, who has invested a significant amount of his savings into the company. Though they have worked together for many years now, he and Maegar often clash, especially now that his protégé has been appointed as the Baron of Varnhold. Cephal is exclusively available as a companion in the ''Varnhold's Lot'' DLC.

to:

!!!''Varnhold's Lot'' Companions

[[folder:Cephal Lorentus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephal.jpg]]
[[folder:Nugrah the Decrepit]]
->'''Race:''' Human
->'''Class:''' Druid
->'''Alignment:''' LawfulEvil\\
'''Race:''' Human\\
'''Class:''' Wizard
NeutralEvil\\

The co-founder father of the Varnling Host, alongside Maegar Varn, Cephal is an experienced wizard, Stag Lord, and the one responsible for making him what he is, Nugrah was a druid of the Green Faith, before he turned to necromancy to try and resurrect his wife by sacrificing the life of another woman. Driven from the order, Nugrah turned to the worship of Gozreh, and became a violent, sadistic misanthrope who has invested a significant amount of took out all his savings into anger on the company. Though they have worked together for many years now, he and Maegar often clash, especially now that son whose birth slew his protégé has been appointed as the Baron of Varnhold. Cephal is exclusively available as a companion in the ''Varnhold's Lot'' DLC.wife.



* AffablyEvil: Despite his evil alignment, Cephal is reasonable and doesn't go out of his way to antagonize others. His advice, though usually ruthless, is quite sound and unless he or his advice is disrespected, he is calm and respectful.
* AscendedExtra: In the main campaign, Cephal has a very minor role and can be barely interacted with prior to Varnhold Vanishing. During the events of that chapter, he is encountered as a named mob and mini boss within Vordakai's lair and has to be killed to proceed, with a majority of his characterization coming from the DLC.
* DeathGlare: His description in the game mentions that his glare can make someone curl up into a ball, or at least walk away from him as quickly as possible.
* EvilOldFolks: Cephal is quite old, as well as a devious political maneuverer who openly suggests Varn employ assassins and feign friendship with stronger powers like Restov until he can stab them in the back.
* EvilSorcerer: As stated above, Cephal follows Asmodeus and he is also a wizard.
* EvilVirtues: He might be arrogant, ruthless, and acerbic, but [[spoiler:he is to all appearances exactly as loyal to Maegar and the Varnling Host as Maegar believes him to be, and will in fact vociferously rebuke a less-loyal General's overtures toward replacing Varn or sacrificing their fellow soldiers.]]
* FaceMonsterTurn: With the revelation that he is actually fairly loyal to the Varnling Host, it remains ambiguous if he joined Vordakai by his own accord, or if he was corrupted or bewitched by the undead cyclops. What is certain is that he eventually turns into an undead, who dies trying to stop the player character from reaching Vordakai.
* FreudianTrio: Between him, Maegar Varn and the General, he is the Superego, always in favour of a rational, well-planned course of action, without letting emotions or morality stand in his way.
* KilledOffForReal: [[spoiler:Offscreen, he doesn't survive his trip to Vordakai's Tomb.]]
* LawfulEvil: InUniverse. While a good manager who is deeply committed to his work, he's also paranoid and ruthless. He's also a devout follower of the archdevil Asmodeus.
* MentorArchetype: He is Maegar's oldest friend and mentor, though he does not shy away from criticizing the new baron quite heavily whenever he disagrees with him.
* MentorOccupationalHazard: He gets separated from the General's party during the investigation of Lostlarn Keep and returns to Varnhold [[spoiler:just in time for Vordakai to activate the Oculus of Abaddon. The next we see of him is in the main campaign, as a zombie. He's KilledOffForReal.]]
* OnlySaneMan: This is how he sees himself, especially if the General tends to agree with Maegar more than him. %%He openly laments that his course of action is the
* OverratedAndUnderleveled: He's been part of a highly successful mercenary band for years, but is only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* ReligionOfEvil: A dedicated follower of Asmodeus, the god of tyranny, slavery, pride and contracts. Worship of Asmodeus is accepted in polite society across much of Golarion, however, and Cephal ultimately seems most interested in the deal-making portion of Asmodeus's portfolio -- fittingly, since he was the one organizing payment for most of the jobs the Host took.
* SourSupporter: Cephal is loyal to Maegar and Varnhold, but this does not mean that he agrees with the way the barony is ruled, or hesitates to criticize Maegar or the General.
* VitriolicBestBuds: He and Maegar have founded the Varnling Host together and have stayed together for many years, despite the fact that they disagree on almost every single aspect on how to rule the barony of Varnhold. While Cephal claims to be only interested in the results the Varnling Host produces, the fact that he stays around despite disagreeing with the baron hints at some genuine fondness.
* WorkingClassHero: Mentions he was born a peasant and had to teach himself to read.

to:

* AffablyEvil: Despite AbusiveParents: To a staggering degree. He beat, burned, scarred, and tried to murder his evil alignment, Cephal is reasonable son.
* AdaptationDistillation: His {{Necromantic}} motivations,
and doesn't go out of his way to antagonize others. His advice, though usually ruthless, is quite sound and unless he or his advice is disrespected, he is calm and respectful.
* AscendedExtra: In the main campaign, Cephal has a very minor role and can be barely interacted with prior
attempts to Varnhold Vanishing. During the events of that chapter, he is encountered as a named mob and mini boss within Vordakai's lair and has to be killed to proceed, with a majority of avenge his characterization coming wife's DeathByChildbirth by murdering his son are cut completely from the DLC.
game.
* DeathGlare: His description in AssholeVictim: Based on what he did to his son, it's unlikely players will feel any sympathy for him.
* BlamedForBeingRailroaded: When you encounter [[spoiler: his shadow after
the game mentions that Apology crashes on your kingdom]] he will blame you for killing him. If you didn't open the door to his glare can make someone curl cell (the only way to leave the Stag Lord's fort without killing him directly) he will blame you for leaving him to die instead.
* TheDarkChick: Definitely the odd one out among the named members of the Stag Lord's band.
* DeathSeeker: Nugrah is locked
up into a ball, or at least walk away the first thing he does when you release him is try to commit SuicideByCop.
* ElderAbuse: On the receiving end of it
from his son, who physically abuses him as quickly as possible.
and keeps him locked in his fort.
* EvilCripple: Constant beatings from his son have left Nugrah impaired even by the standards of a man of his age.
* EvilOldFolks: Cephal is quite Now an old, crippled man, but just as well vile as a devious political maneuverer who openly suggests Varn employ assassins and feign friendship with stronger powers like Restov until he can stab them in the back.
before.
* EvilSorcerer: Evil Druid anyway, which thematically plays out about the same. He's responsible for the magical fog ritual in Act 1.
* TheFamilyThatSlaysTogether: He and his son are both twisted, abusive monsters.
* HandicappedBadass:
As stated above, Cephal follows Asmodeus Nugrah is old and he is also a wizard.
* EvilVirtues: He might be arrogant, ruthless, and acerbic,
physically impaired, but [[spoiler:he is to all appearances exactly as loyal to Maegar and after the Varnling Host as Maegar believes him to be, and will in fact vociferously rebuke a less-loyal General's overtures toward replacing Varn or sacrificing their fellow soldiers.]]
* FaceMonsterTurn: With the revelation that he is actually fairly loyal to the Varnling Host, it remains ambiguous if he joined Vordakai by his own accord, or if he was corrupted or bewitched by the undead cyclops. What is certain is that he eventually turns into an undead, who dies trying to stop the player character from reaching Vordakai.
* FreudianTrio: Between him, Maegar Varn and the General, he
Stag Lord himself is the Superego, always in favour of a rational, well-planned course of action, without letting emotions or morality stand in his way.
* KilledOffForReal: [[spoiler:Offscreen, he doesn't survive his trip to Vordakai's Tomb.]]
* LawfulEvil: InUniverse. While a good manager who is deeply committed to his work, he's also paranoid and ruthless. He's also a devout follower
most dangerous member of the archdevil Asmodeus.
bandit gang.
* MentorArchetype: MaternalDeathBlameTheChild: One note mentions that part of why he hates his son is due to [[FamilyEyeResemblance having her eyes]], as it reminds him that she'd died during birth.
* PayEvilUntoEvil:
He is Maegar's oldest friend and mentor, though was on the receiving end of this from his son, who has payed him back for every blow.
* {{Sadist}}: The flashbacks you see at the abandoned hut demonstrate jist how brutally he treated his son, before he turned the tables on Nugrah.
* UngratefulBastard: The first thing
he does not shy away from criticizing the new baron quite heavily whenever he disagrees with him.
* MentorOccupationalHazard: He gets separated from the General's party during the investigation of Lostlarn Keep and returns to Varnhold [[spoiler:just in time for Vordakai to activate the Oculus of Abaddon. The next we see of him is in the main campaign, as a zombie. He's KilledOffForReal.]]
* OnlySaneMan: This is how he sees himself, especially if the General tends to agree with Maegar more than him. %%He openly laments that
when you unlock his course of action cell is the
* OverratedAndUnderleveled: He's been part of a highly successful mercenary band for years, but is only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* ReligionOfEvil: A dedicated follower of Asmodeus, the god of tyranny, slavery, pride and contracts. Worship of Asmodeus is accepted in polite society across much of Golarion, however, and Cephal ultimately seems most interested in the deal-making portion of Asmodeus's portfolio -- fittingly, since he was the one organizing payment for most of the jobs the Host took.
* SourSupporter: Cephal is loyal
try to Maegar and Varnhold, but this does not mean that he agrees with the way the barony is ruled, or hesitates to criticize Maegar or the General.
* VitriolicBestBuds: He and Maegar have founded the Varnling Host together and have stayed together for many years, despite the fact that they disagree on almost every single aspect on how to rule the barony of Varnhold. While Cephal claims to be only interested in the results the Varnling Host produces, the fact that he stays around despite disagreeing with the baron hints at some genuine fondness.
* WorkingClassHero: Mentions he was born a peasant and had to teach himself to read.
murder you.



[[folder:Maegar Varn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maegarvarn.jpg]]
[[caption-width-right:350:[[IOweYouMyLife "Those cowards from the North didn't lift a finger to help me when I was in need -- so I offer my sword to the one who will."]]]]
->'''Alignment:''' ChaoticGood\\
'''Race:''' Human\\
'''Class:''' Rogue\\
'''Voiced by:''' Jay Britton

A mercenary leader of the Varnling Host and its co-founder alongside Cephal Lorentus. He is appointed baron of the Dunsward, to the east of the Shrike Hills, and constructs the town of Varnhold there. Maegar shows up as an NPC during the main storyline where he can eventually join the Baron's court as a Treasurer, and is available as a companion during the ''Varnhold's Lot'' DLC.

to:

[[folder:Maegar Varn]]
!!Trobold

[[folder:Hargulka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maegarvarn.jpg]]
[[caption-width-right:350:[[IOweYouMyLife "Those cowards from the North didn't lift a finger to help me when I was in need -- so I offer my sword to the one who will."]]]]
org/pmwiki/pub/images/hargulka.png]]
[[caption-width-right:350: [[TheSocialDarwinist “Now trolls are smarter than borba, stronger than borba, better than borba!”]]]]
->'''Alignment:''' ChaoticGood\\
ChaoticEvil\\
'''Race:''' Human\\
Troll\\
'''Class:''' Rogue\\
'''Voiced by:''' Jay Britton

A mercenary leader
Fighter

The self-titled king
of trolls, Hargulka made a deal with Tartuk in order to create a kingdom for trolls and kobolds to live in peace. To see that done, he's willing to wipe the Varnling Host and its co-founder alongside Cephal Lorentus. He is appointed baron of newly found barony off the Dunsward, to the east of the Shrike Hills, and constructs the town of Varnhold there. Maegar shows up as an NPC during the main storyline where map if he can eventually join the Baron's court as a Treasurer, and is available as a companion during the ''Varnhold's Lot'' DLC.
must.



* BadassInDistress: Maegar is a capable fighter, which is of little use to him when he falls under Vordakai's spell and has his soul ripped from his body. It's up to the player character to save him and the people of Varnhold.
* ChaoticGood: InUniverse. He's definitely a NiceGuy and wants the best both for his mercenary company and his subjects, but he very much lives in the moment and is prone to DidntThinkThisThrough.
* DarkIsNotEvil: He dresses entirely in black and is a hulking, scarred mercenary, but if you play as a good-aligned Baron/ess, he can become one of your staunchest allies in the main campaign.
* DualWielding: He favours dual-wielding shortswords in battle.
* DueToTheDead: If you complete the Varnhold's Lot questline and import the save back to the main story, Varn offers a (very short) quest to enter Lostlarn Keep to look for survivors. [[spoiler:Depending on the General's choices he will find the corpses of whoever you lost there and stay behind to give them a proper burial.]]
* {{Egopolis}}: Downplayed. He names his barony Varnhold and was leader of a [[HiredGuns mercenary band]] called the Varnling Host, but generally plays it off as a bit of disarming humor, and he does tend to lead from the front and put himself in harm's way rather than asking the same of his troops. The recklessness of the latter is another thing he and Cephal squabble over.
* EarnYourHappyEnding: Over the course of the first half of the game, very little goes right for Maegar. Receiving a barony, he proves that he is way out of his league with it, unable to compromise on his morals in order to rule more effectively. He then [[spoiler:loses his barony, most of his mercenary unit, including his mentor, and his subjects to the cyclops {{Lich}} Vordakai, who rips Maegar's soul out of his body. His general, who is his most trusted friend and potential LoveInterest, is lost during a mission around the same time.]] However, if the player chooses to restore him and makes the correct decisions during the ''Varnhold's Lot'' DLC, things finally start to go well for him. [[spoiler:First, he is able to let go of the burden of leadership in favour of a more comfortable position as an advisor, before being reunited with his general during the endgame. The epilogue slide states that the two of them left matters of state behind, forming another mercenary company instead and doing what Maegar actually enjoys, namely travelling the land and protecting the innocent.]]
* FreudianTrio: Between him, Cephal Lorentus and the General, he is the Id, as a ChaoticGood mercenary, who is mostly driven by emotional, often rash decisions and his own morals.%%InUniverse
* FriendlyRival: As a fellow baron, there is a bit of a competition between him and the player's barony, but he never expresses any ill will towards them and even sends aid when he hears about their troubles during the Bloom.
* GeniusBruiser: He's a mercenary fighter who can come across as DumbMuscle in an ill-fitting borrowed wardrobe, but is in fact quite intelligent and, as the youngest son of a noble house, possesses genteel manners where called for. While some of his decisions as baron of Varnhold were questionable, he was a very skilled mercenary tactician and makes for a decent Treasurer who keeps the wellbeing of the commonfolk at the forefront of his decisions.
* GenreSavvy: Coming back from Varnhold after the first story quest in "Varnhold's Lot", you encounter treasure hunter Willas Gunderson fleeing a cyclops tomb with a looted bracelet, which Maegar buys to investigate. Later, during a debriefing:
-->'''Maegar:''' ...I know a dozen unhappy stories that began with "an unknown relic suddenly appeared". That's why I'm writing [[PreviousPlayerCharacterCameo our western neighbor in the Shrike Hills]]. Maybe they have a good sorcerer or a historian who can help us puzzle out what this bracelet is.
* GrandTheftMe: For Evil characters. [[spoiler:Vordakai possesses Maegar in order to join your barony.]]
* HotBlooded: Maegar is prone to rash action, letting his emotions cloud his judgement and putting himself at risk, by charging head first into potential threats.
* IndyPloy: The anecdotes the General reminisces with him and Cephal over in ''Varnhold's Lot'' position Varn as a master of these, and very fond of TheCaper where and when possible. Cephal acknowledges he has a gift for tactics, but no taste or head for long-term strategy.
* IOweYouMyLife: Will pledge Varnhold to the Baron/ess and become your vassal if you rescue him and his citizens from Vordakai.
* MyGreatestFailure: After the ''Varnhold's Lot'' DLC, he considers his reckless leadership during the assault on Lostlarn Keep as such, as it resulted in the deaths of his team, with his trusted general being missing in action.
* OverratedAndUnderleveled: He's been part of a highly successful mercenary band for years, yet is only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* PermaStubble: Has a heavy five-o'clock shadow in his portrait and on his character model.
* PromotedToPlayable: During the events of the Varnhold's Lot DLC, Maegar becomes a companion character.
* RuggedScar: A thin straight scar across his lip and cheek.
* SamuraiPonytail: His default hairstyle has his hair bound up in a small topknot.
* SparedByTheAdaptation: [[spoiler:In the original module, he dies at Vordakai's hands before the players even make it to the final encounter, necessitating the annexation of Varnhold, as it has no leader.]]
* SupportingLeader: As stated above, he is merely a companion character during the ''Varnhold's Lot'' DLC, despite being the player character's leader. While makes some decisions, the player character, who is Maegar's general, can end up as the one who actually calls the shots, particularly if their Diplomacy skill is high enough.
* UnfitForGreatness: While he has good intentions and strives to be a worthy baron, he turns out to be unfit for the sometimes harsh decisions a ruler has to make. Should he be saved during the Vanishing of Varnhold storyline, he eventually realizes that while he is more than capable at leading a mercenary group and makes for a decent Treasurer, he doesn't make a good ruler of Varnhold, after which he steps down and becomes the PlayerCharacter's vassal and advisor.
* VitriolicBestBuds: With his regent and court wizard, Cephal. The two have [[ChaoticGood opposing]] [[LawfulEvil alignments]] and as such, they disagree on almost every single aspect when it comes to ruling Varnhold. However, despite their frequent clashes, they are on friendly terms and have remained firm allies for many years. Should Maegar survive the events of the Vanishing of Varnhold, he mourns Cephal's death.

to:

* BadassInDistress: Maegar AdaptationalHeroism: Slight example: In the original Adventure Path, Hargulka is a capable fighter, which is the UnwittingPawn of little use to him when he falls under Vordakai's spell Nyrissa and has is convinced by her to overthrow the PlayerCharacters with his soul ripped from his body. It's up to band of trolls. In the player character video game he and Tartuk instead seek to save him rule their own nation called Trobold, and the people of Varnhold.
* ChaoticGood: InUniverse. He's definitely a NiceGuy and wants
conflict with the best both for his mercenary company and his subjects, but he very much lives in the moment and is prone to DidntThinkThisThrough.
* DarkIsNotEvil: He dresses entirely in black and
Baron/ess is a hulking, scarred mercenary, but result of the trolls' expansion into your territory. [[spoiler:He will also leave the kingdom in peace if you play as a good-aligned Baron/ess, he surrenders, or can become one of your staunchest allies in the main campaign.
* DualWielding: He favours dual-wielding shortswords in battle.
* DueToTheDead: If you complete the Varnhold's Lot questline and import the save back to the main story, Varn offers
a (very short) quest to enter Lostlarn Keep to look for survivors. [[spoiler:Depending on the General's choices he will find the corpses of whoever you lost there and stay behind to give them a proper burial.Chaotic baron/ess's vassal.]]
* {{Egopolis}}: Downplayed. He names his barony Varnhold ArcVillain: Of ''Troll Trouble'', alongside Tartuk.
* AuthorityEqualsAsskicking: Hargulka is by far the strongest
and was leader of a [[HiredGuns mercenary band]] called most dangerous among the Varnling Host, but generally plays it off as a bit of disarming humor, trolls fought in Chapter 2 and he does tend to lead from the front and put himself in harm's way rather than asking the same of his troops. is also their self-proclaimed king.
* BrainsAndBrawn:
The recklessness of the latter is another thing he and Cephal squabble over.
* EarnYourHappyEnding: Over the course of the first half of the game, very little goes right for Maegar. Receiving a barony, he proves that he is way out of his league with it, unable
brawn to compromise on his morals in order to rule more effectively. He then [[spoiler:loses his barony, most of his mercenary unit, including his mentor, and his subjects to the cyclops {{Lich}} Vordakai, who rips Maegar's soul out of his body. His general, who is his most trusted friend and potential LoveInterest, is lost during a mission around the same time.]] However, if Tartuk's brains.
* CombatPragmatist: Should
the player chooses to restore declare they'll kill him and makes after their talk, he'll state he used the correct decisions during whole time to heal from his wounds using his troll regeneration.
* DualBoss: Fights alongside Tartuk at
the ''Varnhold's Lot'' DLC, things finally start to go well for him. [[spoiler:First, he is able to let go climax of the burden of leadership in favour of a more comfortable position as an advisor, before being reunited with his general during the endgame. The epilogue slide states troll invasion.
* EverythingIsRacist: Hargulka claims
that the two of them left matters of state behind, forming another mercenary company instead sole reason the player character assaulted Trobold is because they are prejudiced against trolls and doing what Maegar actually enjoys, namely travelling the land and protecting the innocent.]]
* FreudianTrio: Between him, Cephal Lorentus and the General, he is the Id, as a ChaoticGood mercenary, who is mostly driven by emotional, often rash decisions and his own morals.%%InUniverse
* FriendlyRival: As a fellow baron, there is a bit of a competition between him and the player's barony, but he never expresses any ill will towards them and even sends aid
kobolds trying to live in peace, when he hears about in reality, the trolls provoked the war by attacking human settlements while trying to establish their troubles during the Bloom.
kingdom.
* GeniusBruiser: He's a mercenary fighter who can come across as DumbMuscle in an ill-fitting borrowed wardrobe, but is in fact quite intelligent and, as By troll standards; he's by far the youngest son of a noble house, possesses genteel manners where called for. While some most articulate member of his decisions as baron of Varnhold were questionable, he was a very skilled mercenary tactician kind when speaking Common, and his use of strategy, tactics and even iconography like flags is stated to be genius for a troll.
* LightningBruiser: Tartuk will open his and Hargulka's boss battle by Hasting the troll, allowing Hargulka to dole out around 90 damage in a round if all his attacks hit. On top of this his HealingFactor, natural armour and tendency to quickly put down your frontline
makes him very durable.
* KingMook: [[ExactlyWhatItSaysOnTheTin The king of trolls]] (in the stolen lands at least). Apart from wearing a crown and some magic items, he fights [[SmashMook exactly as one would expect of a troll]].
* MoreTeethThanTheOsmondFamily: As seen in his portrait, Hargulka's lower jaw consists of an absolutely massive amount of teeth, even
for a decent Treasurer who keeps the wellbeing of the commonfolk at the forefront of troll.
* NoSell: As a branded troll,
his decisions.
* GenreSavvy: Coming back from Varnhold after the first story quest in "Varnhold's Lot", you encounter treasure hunter Willas Gunderson fleeing a cyclops tomb with a looted bracelet, which Maegar buys to investigate. Later, during a debriefing:
-->'''Maegar:''' ...I know a dozen unhappy stories that began with "an unknown relic suddenly appeared". That's why I'm writing [[PreviousPlayerCharacterCameo our western neighbor in the Shrike Hills]]. Maybe they have a good sorcerer or a historian who
regeneration isn't fazed by fire. Only acid can help us puzzle out what this bracelet is.
kill him.
* GrandTheftMe: For Evil characters. [[spoiler:Vordakai possesses Maegar in order to join your barony.]]
* HotBlooded: Maegar is prone to rash action, letting
TheSocialDarwinist: Ever since Tartuk branded him and removed his emotions cloud his judgement and putting weakness to fire, Hargulka believes himself at risk, by charging head first into potential threats.
* IndyPloy: The anecdotes
and the General reminisces with him and Cephal over in ''Varnhold's Lot'' position Varn other branded trolls as a master of these, superior species, giving them the right to crush the weaker humans beneath them.
* TalkingTheMonsterToDeath: If you kill Tartuk first, you can convince him to stop fighting
and very fond of TheCaper where and when possible. Cephal acknowledges he has a gift for tactics, but no taste or head for long-term strategy.
* IOweYouMyLife: Will pledge Varnhold to
either leave the Baron/ess and become Stolen Lands altogether, or accept him as your vassal vassal, if you rescue him and his citizens from Vordakai.
* MyGreatestFailure: After the ''Varnhold's Lot'' DLC, he considers his reckless leadership during the assault on Lostlarn Keep as such, as it resulted in the deaths of his team, with his trusted general being missing in action.
* OverratedAndUnderleveled: He's been part of a highly successful mercenary band for years, yet is only level 5, the same level the Baron/ess will be after (at most) a few months of adventuring.
* PermaStubble: Has a heavy five-o'clock shadow in his portrait and on his
your character model.
* PromotedToPlayable: During the events of the Varnhold's Lot DLC, Maegar becomes a companion character.
* RuggedScar: A thin straight scar across his lip and cheek.
* SamuraiPonytail: His default hairstyle has his hair bound up in a small topknot.
* SparedByTheAdaptation: [[spoiler:In the original module, he dies at Vordakai's hands before the players even make it to the final encounter, necessitating the annexation of Varnhold, as it has no leader.]]
* SupportingLeader: As stated above, he
is merely a companion character during the ''Varnhold's Lot'' DLC, despite being the player character's leader. While makes some decisions, the player character, who is Maegar's general, can end up as the one who actually calls the shots, particularly if their Diplomacy skill is high enough.
* UnfitForGreatness: While he has good intentions and strives to be a worthy baron, he turns out to be unfit for the sometimes harsh decisions a ruler has to make. Should he be saved during the Vanishing of Varnhold storyline, he eventually realizes that while he is more than capable at leading a mercenary group and makes for a decent Treasurer, he doesn't make a good ruler of Varnhold, after which he steps down and becomes the PlayerCharacter's vassal and advisor.
* VitriolicBestBuds: With his regent and court wizard, Cephal. The two have [[ChaoticGood opposing]] [[LawfulEvil alignments]] and as such, they disagree on almost every single aspect when it comes to ruling Varnhold. However, despite their frequent clashes, they are on friendly terms and have remained firm allies for many years. Should Maegar survive the events of the Vanishing of Varnhold, he mourns Cephal's death.
Chaotic.



!!The Stolen Lands
!!!Advisors

[[folder:Bartholomew Delgado]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Human\\

A MadScientist Wizard with few if any ethical scruples. Can be a Diplomat or a Treasurer.

to:

!!The Stolen Lands
!!!Advisors

[[folder:Bartholomew Delgado]]
[[folder:Tartuk]]
See the folder for Tartuccio, under Pitax.
[[/folder]]

!!Varnhold

[[folder:Vordakai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vordakai.png]]
[[caption-width-right:350: [[AbusivePrecursors “What is the blood of mortals in comparison to the empire that rises above it?”]]]]
->'''Alignment:''' LawfulEvil\\
NeutralEvil\\
'''Race:''' Human\\

A MadScientist Wizard
Cyclops (Lich)\\
'''Class:''' Wizard

An ancient undead cyclops tyrant from Casmaron, Vordakai reawakens
with few if any ethical scruples. Can be a Diplomat or a Treasurer.plans to reestablish his old empire.



* AffablyEvil: As long as you don't object to his experiments, he'll treat you with respect and courtesy. If he is brought to court, he is quite grateful for the opportunity and becomes a loyal servant of the player character, towards whom he is always polite and helpful.
* BaldOfEvil: A bald wizard, who also happens to be completely amoral.
* BeardOfEvil: On top of being bald, Bartholomew has villainous mutton chops and a handlebar moustache.
* DirtyCoward: While every other advisor tried to defend the kingdom during the final chapter, Bartholomew flees the capital. He quickly falls into the hands of trolls, who have not forgotten his treatment of them, and needs to be rescued by the player character.
* FatBastard: He is quite heavy and an unapologetically evil scientist who freely does unspeakable things to his prisoners in the name of science.
* TheFriendNobodyLikes: Bartholomew is surprisingly loyal and dedicated to help the barony in his function as an advisor. Nonetheless, most of the people at court actively dislike him and not without reason. Octavia outright hates him due to his treatment of captive trolls, Linzi repeatedly writes how weird and creepy he is and despite him being the most experienced vivisectionist in the Stolen Lands, Jhod only reluctantly accepts his help during the Season of Bloom.
* {{Irony}}: He notes in his journal that part of why he's so obsessed with the HealingFactor of trolls is that he has ''no'' tolerance for pain, and is envious of [[FeelNoPain their gift]].
* KarmicDeath: As a wizard and scientist he prides himself on his massive intellect, and he frequently experiments on trolls without giving any thought to their pain and discomfort. If you don't recruit him but convince him to stay in the Kingdom you'll find his corpse in Trobold in the last chapter with his head bashed in and his brain removed.
* MadScientist: He's pretty much a wizard version of this, with his main motivation being ForScience.
* PlayingWithSyringes: He employs the fantasy version of this trope.
* PragmaticVillainy: Bartholomew doesn't seek to be evil, he simply seeks knowledge without moral consequences, thus the pursuit for it makes him evil. If butchering live monsters is the only means to acquire information he requires for a research project, he will do so without hesitation. However, he does not go out of his way to inflict suffering for no reason. His entire motivation and cruelty make sense when seen from an "end justifies the means," prospective. In short, Bartholomew demonstrates how without morality, solving mysteries and problems can become unnecessarily evil.
* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[WhipItGood whip]], it's definitely there.
* TortureTechnician: His experiments on his captured troll are not exactly gentle.

to:

* AffablyEvil: AbusivePrecursors: Ten thousand years ago, he and his fellow cyclopes ruled vast empires from Casmaron to the Shackles, and they were not kind rulers, [[TokenHeroicOrc save for those in Iblydos]]. He repeatedly talks down on the player for belonging to what he sees as a "lesser race".
* ArcVillain: Of ''The Varnhold Vanishing''.
* ArtifactOfDoom: The Oculus of Abaddon, a daemonic artifact linked to Charon, the Horseman of Death. He saw fit to replace his real eye with it. [[spoiler:Nyrissa wants it, and should you bring Tristian with you, Tristian either steals it for her or destroys it with the power of Sarenrae.]]
* {{Cyclops}}: Yup, he's one.
* DualBoss: Fights alongside Horagnamon when finally confronted.
* EvilSorcerer: Well, wizard, but he fits the trope.
* EyeScream: Took out his own eye and replaced it with the Oculus of Abaddon. Tristian can potentially inflict one on him once more, as he destroys the Oculus of Abaddon when brought along to face Vordakai. This leaves the cyclops permanently blinded for the remainder of the fight.
* {{Familiar}}: He has one in the form of the raven Horagnamon.
* FantasticRacism: Has nothing but contempt for non-cyclopes, seeing them all as {{Slave Race}}s for his empire.
* GlassCannon: Vordakai has a lot of devastating spells on his person, but faces you without active buffs or bodyguards (excluding his {{Familiar}}) and is vulnerable to being rushed down.
* HornedHumanoid:
As seen in his portrait, he has four small horns on his head.
* IKnowYourTrueName: Vordakai made his own name an element of his own power, and the act of speaking it aloud makes him stronger and creates a connection between the speaker and Vordakai. [[spoiler:Tristian will use this connection to curse him and steal his Oculus.]]
* {{Necromancer}}: He loves to target your weaker party members with spells like [[OneHitKill Finger of Death]] and Boneshatter.
* OrcusOnHisThrone: While Vordakai is the one behind the Vanishing of Varnhold and the final boss of the chapter, he does nothing to actually stop the party from reaching him and merely spies upon them with the help of Horagnamon. Even when they enter his lair, the sole opposition that is faced until reaching his chamber are the other inhabitants of his tomb.
* OurLichesAreDifferent: He's a cyclops lich, which's not something you see every day.
* RedEyesTakeWarning: A singular glowing red eye, which isn't even his actual eye but rather the Oculus of Abaddon.
* RightfulKingReturns: This is how he sees himself. As the last ruler of the ancient cyclops empire, he still sees himself as the rightful ruler of these lands and everyone currently occupying them as nothing but usurpers. He sleeps and patiently awaits for the day where he can resume his rightful reign.
* SealedEvilInACan: For the last ten thousand years, Vordakai was asleep deep within his tomb and he wouldn't have woken on his own for at least several more centuries, if not for the theft of his ring at the hands of Willas Gunderson.
* SecretCharacter: [[spoiler: If you're evil, you can recruit him as an advisor. He can serve as a Magister.]]
* SmugSnake: Horagnamon never skips the chance to taunt you during your encounters with it. His master isn't too much better either.
* SorcerousOverlord: Was one in life.
* SoulJar: It's implied he made the Oculus this, as he will be KilledOffForReal if defeated. [[spoiler:An evil character can instead offer his soul a new home.]]
* StrongerWithAge: Inverted. Gunderson's shade points out that Vordakai's
long as slumber has weakened both him and his mastery over the Oculus. While he is stronger than in the Adventure Path, he is still weak enough to be vulnerable.
* TalkingTheMonsterToDeath: Should
you don't object be Evil, [[spoiler:you can convince him to work for you via possessing Maegar Varn's body after you defeat him.]]
* ThisCannotBe: His response [[spoiler:when Tristan removes
his experiments, he'll treat you with Oculus, and upon his subsequent defeat.]]
* TokenEvilTeammate: [[spoiler: While Vordakai is not the only evil-aligned advisor available, he is the only one exclusively available for evil-aligned players. He also lacks Bartholomew's loyalty and Tsanna's
respect and courtesy. If he is brought to court, he is quite grateful for the opportunity and becomes a loyal servant of the player character, towards whom he is always polite and helpful.
* BaldOfEvil: A bald wizard, who also happens to be completely amoral.
* BeardOfEvil: On top of being bald, Bartholomew has villainous mutton chops and a handlebar moustache.
* DirtyCoward: While every other advisor tried to defend the kingdom during the final chapter, Bartholomew flees the capital. He quickly falls into the hands of trolls, who have not forgotten his treatment of them, and needs to be rescued by the player character.
* FatBastard: He is quite heavy and an unapologetically evil scientist who freely does unspeakable things to his prisoners in the name of science.
* TheFriendNobodyLikes: Bartholomew is surprisingly loyal and dedicated to help the barony in his function as an advisor. Nonetheless, most of the people at court actively dislike him and not without reason. Octavia outright hates him due to his treatment of captive trolls, Linzi repeatedly writes how weird and creepy he is and despite him being the most experienced vivisectionist in the Stolen Lands, Jhod only reluctantly accepts his help during the Season of Bloom.
* {{Irony}}: He notes in his journal that part of why he's so obsessed with the HealingFactor of trolls is
making it very clear that he only serves because he has ''no'' tolerance for pain, no choice and is envious of [[FeelNoPain their gift]].
* KarmicDeath: As a wizard and scientist he prides
hopes to free himself on to continue his massive intellect, and he frequently experiments on trolls without giving any thought to their pain and discomfort. If you don't recruit him but convince him to stay plans in the Kingdom you'll find his corpse in Trobold in the last chapter with his head bashed in and his brain removed.
* MadScientist: He's pretty much
a wizard version of this, with his main motivation being ForScience.
* PlayingWithSyringes: He employs the fantasy version of this trope.
* PragmaticVillainy: Bartholomew doesn't seek to be evil, he simply seeks knowledge without moral consequences, thus the pursuit for it makes him evil. If butchering live monsters is the only means to acquire information he requires for a research project, he will do so without hesitation. However, he does not go out of his way to inflict suffering for no reason. His entire motivation and cruelty make sense when seen from an "end justifies the means," prospective. In short, Bartholomew demonstrates how without morality, solving mysteries and problems can become unnecessarily evil.
* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[WhipItGood whip]], it's definitely there.
* TortureTechnician: His experiments on his captured troll are not exactly gentle.
couple hundred years.]]



[[folder:Kassil Aldori]]
->'''Alignment:''' LawfulGood\\
'''Race:''' [[HalfHumanHybrid Half Orc]]\\

Jamandi Aldori's adopted son. Can be a General.

to:

[[folder:Kassil Aldori]]
->'''Alignment:''' LawfulGood\\
!!Barbarians
!!!Tiger Lords Tribe

[[folder:Armag the Twice-Born]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armag.png]]
[[caption-width-right:350: [[BloodKnight “Who dares to shed blood without first calling Armag?”]]]]
->'''Alignment''': ChaoticEvil\\
'''Race:''' [[HalfHumanHybrid Half Orc]]\\

Jamandi Aldori's adopted son. Can be a General.
Human\\
'''Class:''' Barbarian
The leader of the Tiger-Lords, Armag the Twice-Born was raised to believe that he was the reincarnation of the ancient Kellid warlord Armag.



* AnArmAndALeg: If the player supports Rostland's independence over the course of the game, the epilogue mentions that in the war that followed, Kassil lost an arm.
* HappilyAdopted: He's a half-orc who was adopted by the human leader of the Aldori. Jamandi is proud of him, and recommends him as an aide to the Baron/ess.
* MutuallyExclusivePartyMembers: The player gets the chance to recruit either him, Shandra Mervey or Lander Lebeda at the end of Chapter 1.
* SquareRaceRoundClass: Kassil is a half-orc, who is also a dedicated member of the Aldori Swordlords, who are honourable and disciplined fighters.
* TokenHeroicOrc: While many half-orcs are savage brutes, Kassil aims to subvert as many expectations as possible, by being a noble, well-spoken and honourable man instead of the beast most people would expect from a member of his race.

to:

* AnArmAndALeg: If ArcVillain: Of ''Rivers Run Red''.
* {{BFS}}: When fought at Armag's Tomb, he wields [[NamesToRunAwayFromReallyFast Ovinrbaane, Enemy of All Enemies]], an oversized magical greatsword [[spoiler:which holds
the player supports Rostland's independence over the course spirit of the game, real Armag]]. You can loot it from him once you kill him.
* BloodKnight: Armag is a barbarian through and through, convinced he is
the epilogue mentions reincarnation of the legendary warlord Armag and just as hungry for a good fight.
* BrokenPedestal: He becomes this to the Tiger Lords after leading them into a devastating defeat against Brevoy and abandoning them during the battle. It can potentially cost him their loyalty and many parts of the tribe never forgive him. The ancient Armag also becomes this to him, after he realizes
that in his predecessor was actually vicious and cruel even against his own people and not worthy of the war that followed, Kassil lost an arm.
worship he is being given to this day.
* HappilyAdopted: He's a half-orc who was adopted by TheCavalry: If he survives Armag's Tomb and is reinstalled as the human leader of the Aldori. Jamandi Tiger Lords, he will lead them to aid the player character in the final chapter.
* TheDogBitesBack: By the time he
is proud confronted in the tomb of him, Armag, he has realized that [[spoiler: the Defaced Sisters, who raised him since childhood, have manipulated him for all his life. He snaps and recommends personally kills the last Sister even as she desperately tries to keep up the lie she had been feeding him as an aide to for decades.]]
* FlunkyBoss: He's aided by a number of skeleton champions in his boss fight.
* HeelRealization: When
the Baron/ess.
player catches up to him in Armag's Tomb, he has finally realized that he is not actually Armag Reborn and that he has lead his people to die for nothing. He also realizes that the ancient warchief Armag, whom he tried to emulate as much as possible, was not the hero he is worshipped as and was not a ruler whom others should strive to be, having been a selfish, bloodthirsty maniac.
* MutuallyExclusivePartyMembers: RedemptionEarnsLife: Having realized that he was tricked and lied to for all his life, Armag comes close to a DespairEventHorizon during and after the fight against him. The player gets character can give him the chance to recruit either him, Shandra Mervey or Lander Lebeda at the end of Chapter 1.
survive and atone for his actions, in which case he becomes their blood sibling and ally. However...
* SquareRaceRoundClass: Kassil is a half-orc, who is RedemptionEqualsDeath: After his HeelRealization, players can also a dedicated member of talk him into committing suicide and indeed, should the Aldori Swordlords, who are honourable player take too long until they catch up to him and disciplined fighters.
* TokenHeroicOrc: While many half-orcs are savage brutes, Kassil aims
don't have the Chaotic alignment to subvert as many expectations as possible, by being a noble, well-spoken talk him out of it, he doesn't even need to be convinced to kill himself.
* UnwittingPawn: [[spoiler:To Nyrissa
and honourable man instead of the beast most people would expect from Defaced Sisters.]]
* TalkingTheMonsterToDeath: Though
a member of fight against him is mandatory, the following conversation offers the opportunity for the player character to become his race.blood sibling, regardless of their own alignment, in which case Armag survives and becomes a firm ally.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.



[[folder:Kesten Garess]]
->'''Alignment:''' LawfulNeutral\\

to:

[[folder:Kesten Garess]]
[[folder:Dugath]]
->'''Alignment:''' LawfulNeutral\\ChaoticNeutral\\



'''Voiced by:''' Todd Benzin

A disgraced ex-noble. Can be a Warden.

to:

'''Voiced by:''' Todd Benzin

'''Class:''' Cleric of Gorum

A disgraced ex-noble. Can be a Warden.cleric of Gorum and high-ranking member of the Tiger Lords tribe, Dugath serves as one of Armag's most trusted generals and the leader of the Tiger Lords within Dunsward.



* TheAlcoholic: Having grown bitter due to the circumstances of his exile, it is implied that Kesten has turned to the bottle. On several occasions during the story, he can be found drunken.
* CowboyCop: Though he has a lawful alignment, Kesten is more than willing to head off on his own and do what he thinks is right, even if it clashes with given orders. This is especially obvious during the Season of Bloom, where he acts without the player character's consent and potentially against their orders.
* ImpoverishedPatrician: House Garess is a very influential noble family in Brevoy and Kesten was once part of its main line. However, his father disinherited him and his family cut all ties with him, which forced him to pick up lower work, such as becoming Jamandi Aldori's captain of the guard or later serving the player character.
* InterclassRomance: The incident that got him disinherited from his family was that instead of marrying a suitable noblewoman, chosen by his father, he fell in love with a common girl. When he had to leave Brevoy, she stayed behind to care for her sick mother. If he survives the game, the epilogue implies that they get back together again and finally marry.
* HappilyEverAfter: If Kesten survives, he eventually becomes the Chief of the Kingdom's Guard. He marries a girl from Brevoy some time after the events of the game...and well, see InterclassRomance.
* ToBeLawfulOrGood: During the Season of Bloom, Kesten comes into such a conflict when he is close to stopping the source of the Bloom. He has to decide to either lead his militia back and defend the capital from a massive monster attack, which would give the Bloom more time to spread, or to push on to the Womb of Lamashtu and stop the Bloom. His first instinct is to do the latter and only a lawful-aligned player character can remind him of his duties and send him back to the capital.
* TooDumbToLive: Potentially, if the player character does not manage to appeal to his sense of duty and then chooses to save the capital instead of stopping the Bloom first, Kesten nonetheless travels to the Womb of Lamashtu, hopelessly outnumbered, where he is predictably slain by monsters. The only way to save his life is to either come with him or to talk him down as a lawful-aligned character.

to:

* TheAlcoholic: Having grown bitter due to the circumstances of his exile, it is implied that Kesten has turned to the bottle. On several occasions during the story, he can be found drunken.
* CowboyCop:
AcCENTUponTheWrongSylLABle: Though fluent in Common, he has a lawful alignment, Kesten is more than willing to head off on his own and do what he thinks is right, even if speaks it clashes with given orders. This is especially obvious during a strange inflection. At times it's as if someone who knows the Season of Bloom, where he acts without the player character's consent words and pronunciation, but never spoken them.
* TheCavalry: He can
potentially against their orders.
come to the player's aid in the final chapter, if made the new leader of the Tiger Lords.
* ImpoverishedPatrician: House Garess CoolOldGuy: Dugath is not just an old barbarian cleric, but also laid-back and easy to get along with for anyone who is not one of the Defaced Sisters.
* TheDragon: To Armag, initially. After realizing the Defaced Sisters' treachery, he is willing to turn on him and can potentially succeed him as the leader of the Tiger Lords
* GeniusBruiser: Dugath is a barbarian through and through and
a very influential noble family in Brevoy and Kesten was once part of its main line. capable fighter. However, he is also a cunning leader and far more intelligent than one would assume from someone like him.
* OldSoldier: In conversation with Octavia, he mentions he has a granddaughter in her age, which likely means that he is anywhere from
his father disinherited sixties to late seventies. To reach such an age as a barbarian means quite a lot and Dugath takes it a step farther by still being the most capable of his fighters.
* ProperlyParanoid: He does not trust the Defaced Sisters at all and treats them with contempt to a degree that seems needlessly harsh at first. When it turns out that they are plotting to kill the player character and manipulate Armag, his concerns are revealed to be correct.
* ReasonableAuthorityFigure: Dugath is smart and level-headed, unlike many of his barbarian companions, which makes him an ideal leader. His willingness to negotiate and see reason makes it easy to avoid bloodshed when the Defaced Sisters try to manipulate
him and his family cut all ties he is happy to make peace with him, which forced him to pick up lower work, such as becoming Jamandi Aldori's captain of the guard or later serving the player character.
* InterclassRomance: The incident that got him disinherited from ReligiousBruiser: As a cleric of Gorum, Dugath is equal parts religious leader and warrior.
* SilverFox: Despite
his family was that instead of marrying age, Dugath has quite a suitable noblewoman, chosen by his father, he fell in love well-toned physique. Octavia even flirts with a common girl. When he had to leave Brevoy, him if she stayed behind to care for her sick mother. If he survives the game, the epilogue implies that they get back together again and finally marry.
* HappilyEverAfter: If Kesten survives, he eventually becomes the Chief of the Kingdom's Guard. He marries a girl from Brevoy some time after the events of the game...and well, see InterclassRomance.
* ToBeLawfulOrGood: During the Season of Bloom, Kesten comes into such a conflict when he
is close to stopping the source of the Bloom. He has to decide to either lead his militia back and defend the capital from a massive monster attack, which would give the Bloom more time to spread, or to push on to the Womb of Lamashtu and stop the Bloom. His first instinct is to do the latter and only a lawful-aligned player character can remind him of his duties and send him back to the capital.
* TooDumbToLive: Potentially, if
romanced by the player character does not manage character, in an attempt to appeal to his sense of duty and then chooses to save the capital instead of stopping the Bloom first, Kesten nonetheless travels to the Womb of Lamashtu, hopelessly outnumbered, where he is predictably slain by monsters. The only way to save his life is to either come with him or to talk him down as a lawful-aligned character.make them jealous.



[[folder:Jhod Kavken]]
->'''Alignment:''' LawfulGood\\

to:

[[folder:Jhod Kavken]]
!!!Six Bears Tribe

[[folder: Nilak]]
->'''Alignment:''' LawfulGood\\ChaoticNeutral\\




A priest of Erastil, the god of Hunting and rural pastoralism. Can be a High Priest.

to:

\n'''Class:''' Barbarian

A priest of Erastil, young woman from the god of Hunting Six Bear tribe and rural pastoralism. Can be a High Priest.Amiri's only remaining friend from her childhood.



* ArcherArchetype: Erastil's favored weapon is the longbow, and Jhod is never without a bow and quiver along with his priestly robes.
* TheFundamentalist: While he is certainly well-intentioned and the servant of a firmly good-aligned deity, Jhod is not exactly tolerant towards other religions. Should he be appointed as the High Priest, he advises to limit the religious freedom within the barony, in favour of traditional religions.
* GoodShepherd: A priest who strives to do good for everyone, without infringing on traditions.
* GrumpyOldMan: While always respectful towards the player character, he can be rather morose towards some of the other characters at court.
* HeroicSacrifice: Despite not being much a fighter, Jhod will try his best to hold off the monster army that attacks the capital during the Season of Bloom. Should the player travel to the Womb of Lamashtu before saving the capital (and Kesten is not convinced to head back to aid the defence instead of rushing to the Womb), he will die while trying to protect the citizens.
* MyGreatestFailure: In his past, Jhod lived within a village that was plagued by werewolf attacks. When encountering a disheveled and suspicious stranger, he jumped to conclusions and riled up the peasants to hang the supposed werewolf. Later, it turned out that the man was not a lycantrophe, but merely a scout for a local bandit gang. Despite having averted a different threat for the village, Jhod never forgave himself for acting rashly and without thinking twice.

to:

* ArcherArchetype: Erastil's favored weapon is the longbow, and Jhod is never without a bow and quiver along with his priestly robes.
* TheFundamentalist: While he is certainly well-intentioned and the servant of a firmly good-aligned deity, Jhod is not exactly tolerant towards other religions. Should he be appointed as the High Priest, he advises to limit the religious freedom within the barony, in favour of traditional religions.
* GoodShepherd: A priest who strives to do good for everyone, without infringing on traditions.
* GrumpyOldMan: While always respectful towards the player character, he can be rather morose towards some of the other characters at court.
DoesNotLikeShoes: She goes barefoot where ever she goes..
* HeroicSacrifice: Despite not being much a fighter, Jhod will try his best One potential end to hold off Amiri's companion quest sees Nilak sacrificing herself to perform the monster army ritual meant to seal the spirit that attacks had been plaguing her tribe into Amiri's sword.
* HypercompetentSidekick: While
the capital during old chieftain of the Season of Bloom. Six Bear tribe is nominally their leader, it is Nilak who actually led them through Numeria and Glenebon, negotiating with other tribes and locals, keeping the tribe together and solving problems. Should she survive the player travel to war between the Womb Tiger Lords and Brevoy, her people eventually realize this and break with tradition in order to make her the new chieftain.
* TheManBehindTheMan: The tribe's storyteller and wise woman, she's actually been making most
of Lamashtu the Six Bears' decisions for some time. Depending on the Baron/ess's actions, the Six Bears can come to realize this and make the matter official.
* MySpeciesDothProtestTooMuch: Nilak is the only member of the Numerian barbarian tribes encountered in the game who is not a capable warrior. Instead, she solves conflict through diplomacy and guile, which is not a strong forte of her people.
* OnlyFriend: To Amiri. Nilak continues to believe in her innocence for many years and is clearly still fond of her when the rest of her tribe considers her a kinslayer.
* SheIsTheKing: Her tribe eventually realizes that she is more than a worthy leader and they name her the new chieftain, which is a traditionally male position which has never
before saving the capital (and Kesten is not convinced to head back to aid the defence instead of rushing to the Womb), he will die while trying to protect the citizens.
* MyGreatestFailure: In his past, Jhod lived within a village that was plagued
been held by werewolf attacks. When encountering a disheveled and suspicious stranger, he jumped to conclusions and riled up the peasants to hang the supposed werewolf. Later, it turned out that the man was not a lycantrophe, but merely a scout for a local bandit gang. Despite having averted a different threat for the village, Jhod never forgave himself for acting rashly and without thinking twice.woman.



[[folder:Lander Lebeda]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human\\

A suspicious nobleman with his own agenda. Can be a Regent.

to:

[[folder:Lander Lebeda]]
!!Pitax

[[folder:Tartuccio/Tartuk]]
!!Tartuccio
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuccio.jpg]]
[[caption-width-right:350: [[SmugSnake “I will always be a step ahead of you and the like.”]]]]
->'''Alignment:''' ChaoticNeutral\\
ChaoticEvil\\
'''Race:''' Human\\

A suspicious nobleman with his own agenda. Can be
Gnome\\
'''Class:''' Sorcerer\\
'''Voiced by:''' Billy Bob Thompson

This arrogant and shady-looking gnome is your primary rival in your goal of gaining the right to rule
a Regent.barony over the Stolen Lands.



* ZeroPercentApprovalRating: Absolutely nobody likes Lander, which is lampshaded by Jubilost, who calls him the only person in the entire kingdom [[HateSink who draws more ire than him]].
* AndThereWasMuchRejoicing: The epilogue mentions that Lander eventually disappears during another attempted scam, which is mourned by exactly nobody. There is even a joint effort by the Stolen Lands and their Brevoy neighbours to make it a national holiday, which fails due to the protests of his family.
* ChronicBackstabbingDisorder: [[spoiler: Despite admitting that he has grown fond of the player character, he betrays them simply to gain more lands and power. Should he be resurrected after this, the epilogue mentions that he goes off on another scam.]]
* MutuallyExclusivePartyMembers: The player gets the chance to recruit either him, Kassil Aldori or Shandra Mervey during the reception at the end of Chapter 1.
* ObviouslyEvil: While his alignment leans more towards the neutral, it is clear from the very beginning that something is off with him, from his smug attitude, to the fact that he all but admits that he intends to use the barony for his own agenda while trying to convince the player character to accept him as an advisor.
* RoyalBrat: House Lebeda is among the most powerful families in Brevoy. This fact has gotten to Lander's head a little bit too much, to the point where he considers everyone not of such high birth to be beneath him.
* SmallNameBigEgo: While his name actually is fairly important, as a member of the main branch of House Lebeda, Lander's own skills and accomplishments aren't even nearly as impressive as those of his ancestors, which doesn't stop him from considering himself smarter and more skilled than those around him, simply due to what said ancestors have done in the past.
* SmugSnake: Lander is absolutely convinced that he is the smartest and most capable person in the Stolen Lands, [[spoiler: which naturally gives him the right to threaten and backstab everyone whenever he gains something from it.]]
* SuicidalOverconfidence: [[spoiler: He eventually betrays the player character by pulling off a comparably well-planned scheme to take control of their kingdom through the help of spies and agents. While the debuff this causes can be potentially crippling to the kingdom, he makes the terrible mistake to finish the Baron/ess off personally. Just to be clear, the very same Baron/ess has, at this point, slaughtered hordes of bandits and their leader, trolls and kobolds and their kings, survived the wrath of the First World and a monster army and defeated an undead cyclops tyrant. Lander's own accomplishments are... [[SmallNameBigEgo not as impressive]]. This naturally gets him killed and despite resurrection being possible in the setting, the player can opt to prevent this and have him stay dead permanently.]]
* WhiteHairBlackHeart: Lander has white hair and is a treacherous, spoiled schemer.

[[/folder]]

[[folder:Shandra Mervey]]
->'''Alignment:''' TrueNeutral\\
'''Race:''' Human\\

A noble aligned with House Surtova. Can be a Councilor.

to:

* ZeroPercentApprovalRating: Absolutely nobody likes Lander, which is lampshaded by Jubilost, AdaptationalVillainy: [[spoiler:The gnome who calls him the only person would become Tartuk seemingly died in a HeroicSacrifice. Tartuccio starts off as a villain immediately and died trying to murder you in the entire kingdom [[HateSink who draws more ire than him]].
* AndThereWasMuchRejoicing: The epilogue mentions that Lander eventually disappears during another attempted scam, which is mourned by exactly nobody. There is even a joint effort by the Stolen Lands and their Brevoy neighbours to make it a national holiday, which fails due to the protests of his family.
* ChronicBackstabbingDisorder: [[spoiler: Despite admitting that he has grown fond of the player character, he betrays them simply to gain more lands and power. Should he be resurrected after this, the epilogue mentions that he goes off on another scam.
Sycamore Hall.]]
* MutuallyExclusivePartyMembers: The ArrogantKungFuGuy: Thinks he's better than everyone, especially the player, and believes he's always a step ahead of them.
* BeardOfEvil: On top of being thoroughly unpleasant and unrepentantly evil, Tartuccio's portrait depicts him with a goatee, further cementing his status as a villain.
* BlackEyesOfEvil: He also as entirely black eyes just to top it off.
* DirtyCoward: If confronted in the ruins, he'll run off while siccing his mercenaries at you.
* EvilSorcerer: He's ChaoticEvil and a sorcerer, so yes. He seems to favor [[MasterOfIllusion illusions]] and [[PlayingWithFire fire spells]].
* GuestStarPartyMember: You gain control over him in the prologue, up to the point where you get to the Stolen Lands proper.
* {{Jerkass}}: While not the most terrible of the
player gets character's opponents, mostly due to his comparably low power compared to the likes of Nyrissa or the Lantern King, Tartuccio is easily one of the most unlikeable characters, due to his constantly irritating and smug behaviour. He never misses a chance to recruit either him, Kassil Aldori insult or Shandra Mervey during the reception at the end of Chapter 1.
* ObviouslyEvil: While his alignment leans more towards the neutral, it is clear from the very beginning that something is off with him, from his smug attitude, to the fact that he all but admits that he intends to use the barony for his own agenda while trying to convince
antagonize the player character to accept him as an advisor.
or any other character he encounters.
* RoyalBrat: House Lebeda is among ManipulativeBastard: A minor example, but his play with his ring at the most powerful families in Brevoy. This fact has gotten to Lander's head a little bit too much, to start of the point game, where he considers everyone not of such high birth first gives it to be beneath him.
the player as a boon and then tries to use it to frame them as a Pitaxian spy, establishes him as a shifty bastard.
* SmallNameBigEgo: While his name TheMole: [[spoiler:He presents himself as just another adventurer questing for glory, but he's actually is fairly important, as a member Pitaxian spy sent to destabilize the political power of the main branch of House Lebeda, Lander's own skills region by establishing the barony and accomplishments aren't even nearly as impressive as those of then handing it over to his ancestors, which doesn't stop him from considering himself smarter and more skilled than those around him, simply due to what said ancestors have done in the past.
* SmugSnake: Lander is absolutely convinced that he is the smartest and most capable person in the Stolen Lands, [[spoiler: which naturally gives him the right to threaten and backstab everyone whenever he gains something from it.
superiors.]]
* SuicidalOverconfidence: [[spoiler: He eventually betrays the player TheRival: Explicitly described as such to your own character by pulling off a comparably well-planned scheme to take control of their kingdom through mysterious hermit you find on the help of spies and agents. While the debuff this causes can be potentially crippling to the kingdom, he makes the terrible mistake to finish the Baron/ess off personally. Just road. He needs to be clear, dealt with before you can confront the very same Baron/ess has, at Stag Lord.
* SmallNameBigEgo: In the grand scale of things, Tartuccio is not particularly important, as he is just one of several agents working for Castruccio Irovetti. If confronted about him, it is clear how little the king actually thinks of him. However, you wouldn't guess
this point, slaughtered hordes of bandits from Tartuccio's ego, as he acts almost like Irovetti's equal.
* TheSociopath: LackOfEmpathy, [[SmugSnake overconfidence]],
and their leader, trolls and kobolds and their kings, survived [[ManipulativeBastard casually manipulation]] - he definitely fits.
* SmugSnake: You can tell he's a smug bastard right in
the wrath prologue over his dismissive treatment of the First World other adventurers and a monster army and defeated an undead cyclops tyrant. Lander's own accomplishments are... [[SmallNameBigEgo not as impressive]]. This naturally gets him killed and despite resurrection being possible in lack of empathy for their deaths. [[spoiler:Justified with the setting, the player can opt reveal that he's spy, as he never planned to prevent this and have him stay dead permanently.work with you to begin with.]]
* WhiteHairBlackHeart: Lander StarterVillain: Tartuccio must be defeated at Old Sycamore, before the player is able to face the Stag Lord. [[spoiler: However, as the resurrected Tartuk he gets a larger role in the second chapter, where he once more serves as a villain. By that point, he no longer considers Tartuccio and Tartuk to be the same person, however.]]
* SuicidalOverconfidence: No matter how formidable the opponent, Tartuccio will treat them with mocking disdain. It is not just limited to his enemies, as he
has white the habit of insulting his allies as well, all the while believing himself to be smarter than everyone else, even when effectively outmatched.
* VillainousWidowsPeak: He's an antagonist who sports a prominent widow's peak.
* YouCantThwartStageOne: No matter how hard you pursue him, [[spoiler:Tartuccio will always reach Briar and teleport it back to Irovetti before you can reach him.]] Focusing on chasing him down immediately upon arriving in the Stolen Lands does allow you to hire one of his followers early on however.
* YouGottaHaveBlueHair: As quite a number of gnomes within Golarion, Tartuccio has an unusual
hair and is a treacherous, spoiled schemer.

[[/folder]]

[[folder:Shandra Mervey]]
colour, purple in his case.

!!Tartuk
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuk.png]]
[[caption-width-right:350: [[WellIntentionedExtremist “I can change the world. Do sssomething important.”]]]]

->'''Alignment:''' TrueNeutral\\
ChaoticEvil\\
'''Race:''' Human\\

Kobold\\
'''Class:''' Sorcerer

A noble aligned guise taken by Tartuccio to manipulate the Sootscale kobolds in order to gain access to the Briar within their caverns. Following [[spoiler:being killed at Old Sycamore and being resurrected as a true kobold]], he joins forces with House Surtova. Can be a Councilor.Hargulka to create an empire of trolls and kobolds.



* MutuallyExclusivePartyMembers: The player gets the chance to recruit either her, Kassil Aldori or Lander Lebeda at the end of Chapter 1.
* OldRetainer: To House Surtova. Their leader, Natala, trusts her deeply and is willing to grant her as an advisor to the player character's new barony, knowing that she will not just be an asset to them, but also unquestionably loyal to the interests of House Surtova.
* ReasonableAuthorityFigure: As a neutral-aligned councilor, Shandra aims to find reasonable solutions and unlike the other possible councilors, who lean towards one extreme or the other, she prefers the middle ground.

to:

* MutuallyExclusivePartyMembers: The EleventhHourRanger: [[spoiler: If he is spared and allowed to become a vassal after the fight against him and Hargulka, he can be directly added to the party by neutral player gets characters in the final mission. Non-neutral characters can still recruit him and his kobold army, but he won't join the party in that case.]]
* ArcVillain: Of ''Troll Trouble'', alongside King Hargulka.
* AscendedExtra: In the original Adventure Path, he was just a kobold shaman who served as an encounter when the party dealt with the Sootscale kobolds. In the game, he's a major antagonist of the first two chapters [[spoiler:and a possible ally]].
* BackFromTheDead: [[spoiler:The Lantern King resurrects him after he's killed by the player at Old Sycamore.]]
* BecomingTheMask: [[spoiler:After his resurrection, he's convinced he really is a kobold named Tartuk, and only meeting you again allows him to vaguely recall his former identity. He ends up preferring his kobold incarnation in the end, realizing his flaws as Tartuccio and hoping to become something better.]]
* BrainsAndBrawn: The brains to Hargulka's brawn.
* CameBackWrong: [[spoiler:His resurrection has led him to forget his past as a gnome and be convinced he was always a kobold named Tartuk. If the player calls him out for being Tartuccio in disguise while defending Jubilost's cart, he reacts with confusion and anger.]]
* {{Curse}}: [[spoiler:After you deal with him for good, your barony has a strong suspicion that his kobold form and behavior may have been the result of a curse.]]
* DesperatelyLookingForAPurposeInLife: One of the few things of his old life he is completely aware of is how Tartuccio lacked any proper goal beyond personal short-term gain. The realization that he never had a real purpose greater than himself seems to heavily affect him. As Tartuk, he therefore vows to change this, giving himself the goal to give the kobolds of Golarion their own proper kingdom.
* DualBoss: Fights alongside Hargulka at the climax of the troll invasion.
* EarnYourHappyEnding: [[spoiler: One possible ending for him has him finally achieve his dream of a place where kobolds are respected and free to live without being attacked, as a loyal vassal of the player's kingdom.]]
* EvilIsPetty: He attacks Jubilost's cart for the sole purpose of stealing his fancy clothes.
* FlunkyBoss: At Old Sycamore, he fights alongside a pack of kobolds.
* HeelFaceTurn: If he is [[spoiler:recruited as a vassal]], he claims a desire to change his ways and surprisingly, he stays true to his word. In the final chapter, he thanks the player character for
the chance to recruit either her, Kassil Aldori or Lander Lebeda at he has been granted, having fully realized the end errors of his past life and [[spoiler: should he join the party, his combat dialogue consists of him expressing his desire to atone and prove his worth]].
* PurpleIsPowerful: Tartuk is the only kobold whose natural skin colour is purple, a remnant of Tartuccio's hair colour. He is also the most powerful kobold faced in the game. [[spoiler: If he is recruited in
Chapter 1.
* OldRetainer: To House Surtova. Their leader, Natala, trusts her deeply
7, he has reached Level 20, which is the highest level available and quite possibly higher than even the player's party at the time. This makes him the highest-leveled companion in the entire game.]]
* SplitPersonality: [[spoiler:When spoken to after killing Hargulka, he's shown to be split between the kobold Tartuk and the gnome Tartuccio, though the former
is willing the dominant personality between the two at that point, with the Tartuccio persona slowly fading away.]]
* SupportPartyMember: In his boss battle. His strategy mostly involves buffing Hargulka, who is more than able
to grant her wipe your party single-handedly, while hanging back. If attacked directly, Tartuk is considerably easier to kill.
* {{Sssssnaketalk}}: He ssspeakss like thisss a lot,
as an advisor it's customary for kobolds in the game.
* TalkingTheMonsterToDeath: If you kill Hargulka first, you can convince him
to stop fighting and either leave the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic. When Talking with Hargulka before Battle he also says that Tartuk wants peace with Humans but Hargulka doesnt believe them.
* ThatManIsDead: [[spoiler:After his resurrection, he finds it hard to remember details of his former life. He occasionally catches glimpses of how he used to be, enough to know that he indeed once was the gnome Tartuccio, but he also realizes that he never again wants to become like he used to be and is, in fact, quite happy with his new life as Tartuk. Should
the player character's new barony, press for details about what happened to Tartuccio and insist on addressing him by that name, Tartuk will react with anger and insist that his old self is dead. He also reveals that the memory of his old life is gradually slipping away.]]
* [[spoiler:SecretCharacter]]: [[spoiler: Tartuk can actually be recruited as a playable companion character in act 7, assuming you didn't kill him anyway.]]
* WalkingSpoiler: There is more to this disguised gnome than meet the eye.
* WellIntentionedExtremist: His main goal is to give the kobolds, who are among the most disrespected and ridiculed sentient races of Golarion, their very own home and kingdom, where they can live in peace and prosper. He tries to achieve this by forging a pact with the powerful, yet aggressive and dim-witted trolls,
knowing fully well that she he will not just be an asset likely provoke them into attacking their human neighbours. From his perspective, it is a necessary sacrifice to them, but also unquestionably loyal to the interests achieve his dream of House Surtova.
* ReasonableAuthorityFigure: As
a neutral-aligned councilor, Shandra aims to find reasonable solutions and unlike the other possible councilors, who lean towards one extreme or the other, she prefers the middle ground.kobold kingdom.



[[folder:The Storyteller]]
->'''Alignment:''' TrueNeutral\\
'''Race:''' Elf\\

A blind seer who can reforge destroyed artifacts for you to use. Can be a Magister or a Curator.

to:

[[folder:The Storyteller]]
[[folder:King Castruccio Irovetti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irovetti_0.jpg]]
[[caption-width-right:350: [[ItsAllAboutMe “You don't have your own journey, or your own story, for you are merely a chapter in my epic.”]]]]
->'''Alignment:''' TrueNeutral\\
ChaoticEvil\\
'''Race:''' Elf\\

A blind seer
Human\\
'''Class:''' Bard/Fighter

The king of the neighboring kingdom of Pitax, Irovetti is a vain and cruel tyrant
who can reforge destroyed artifacts for you to use. Can be a Magister or a Curator.has designs on the Stolen Lands from the start.



* EleventhHourSuperpower: During the final chapter, the Storyteller suddenly finds himself capable of casting powerful magic that can keep the Lantern King's forces at bay and even support the player, allowing them to rest despite the powerful curse lying on them and their kingdom, which should technically prevent this. He himself is not quite sure where he suddenly got these powers and even starts to question if he is truly an elf.
* AgeWithoutYouth: Unlike the rest of the elves, who never grow physically old, the Storyteller looks ancient. He believes it is due to the weight of the stories he has collected.
* AmbiguouslyHuman: Ambiguously elven, at least, but from his unusually old appearance to his outstanding knowledge and mysterious powers, there are a lot of hints that he is not quite what he seems to be. The Storyteller admits that much in the final chapter, where he begins to question if he might be more than just an elf.
* BlindSeer: Of course, this gives him the power to see the history of relics you bring him and reforge artifacts from shards.
* CoolOldGuy: The Storyteller is an ancient elf, who looks just his age. He is also a curious, wise and friendly man, who is always happy to have a conversation and to get an opportunity to learn a new story.
* DoingItForTheArt: He is a firm believe in this, collecting his stories not to get rich or famous, but simply because he wishes to collect what would otherwise be forgotten. Should he be appointed as the Curator, he will encourage decisions that see cultural freedom for artists, but without supporting them in their desire to gain money or fame.
* OnlyKnownByTheirNickname: The Storyteller himself doesn't even remember his real name, if he ever had one to begin with and he chooses to be called by his profession.
* {{Psychometry}}: Bring him collections of artifacts, and he's able to recount the life stories of the people who owned them hundreds or even thousands of years ago.
* TheStoryteller: It's literally the name he goes with and his main function in the game, as a collector of stories. That being said, he is reluctantly to tell the stories he has gathered, revealing them only to those he considers worthy.
* WalkingTheEarth: This is what he did before the events of the game and the epilogue reveals that he continued his travels after the final victory.

to:

* EleventhHourSuperpower: During the final chapter, the Storyteller suddenly finds himself capable of casting powerful magic that can keep the Lantern King's forces at bay and even support the player, allowing them to rest despite the powerful curse lying on them and their kingdom, which should technically prevent this. He himself is not quite sure where he suddenly got these powers and even starts to question if he is truly an elf.
* AgeWithoutYouth: Unlike the rest
AbhorrentAdmirer: Quite a few of the elves, who never grow physically old, the Storyteller looks ancient. He believes it women he is due smitten with don't react too kindly to his advances. Annamede Belavarah has rejected him repeatedly to the weight point where she is sick of his very presence and Ilora Nuski is so disgusted by him that she is all too willing to turn on him.
* AdaptationalAttractiveness: His in-game portrait is ''far'' more flattering than the one for the tabletop seen here.
* AnythingThatMoves: Has a sexual relationship with a ''naga'' of all creatures.
* ArcVillain: Of ''War
of the stories River Kings''.
* BeneathSuspicion: [[spoiler: Nyrissa]] is so certain he's under their thumb that they never think to look at what he's doing. He actually acquired the item they've spent the entire game searching for in Chapter 1 and they don't even realize he's ''carrying it around with him.'' [[spoiler: If Nyrissa gets the Eye from Vordakai she finds it and replaces it with a fake, but if Tristian destroys the Eye
he still has collected.
* AmbiguouslyHuman: Ambiguously elven,
it when you fight him at least, but the end of Chapter 5 and you loot it from his unusually old appearance to body.]]
* BetterToDieThanBeKilled: Commits suicide via poison if you don't kill him outright.
* TheCaligula: Between being a SerialRapist, deliberately keeping
his outstanding knowledge citizens addicted to drugs so they won't plot against him, and mysterious powers, there murdering anyone who he ''thinks'' isn't on his side, Pitax has suffered greatly under him.
* DefiantToTheEnd: The only ArcVillain besides the Stag Lord whose demise is set in stone. He refuses any kind of mercy from the Baron/ess and taunts the latter as he dies.
* DualBoss: In the second phase of his fight, he's aided by the spirit naga sorceress Engelidis, who's just as dangerous as him, if not more.
* ExtremeOmnisexual: His diaries mention him coveting both women and men, is all to willing to flirt with the Baron/ess, he is ''very'' intimate with a Naga of all things ([[BrainBleach and you can find the aftermath of his nights with her in the castle's bedroom]]), and from a statuette it can be garnered he has the hots for [[BigBad Nyrissa]] as well.
* FlunkyBoss: When first confronted, he's aided by guards and troll soldiers. [[spoiler: During his second fight, he is aided by different versions of himself, each representing one of his perceived virtues.]]
* TheHedonist: A particularly ruthless example. For Irovetti, his pleasure stands above everything else.
* ItsAllAboutMe: He thinks everything and everyone should love him, and that everyone must obey him. He also sees himself as the hero of the story and the player character as just another opponent of his.
* MagicKnight: As he multiclasses in Fighter and Bard.
* MultipleChoicePast: Irovetti is extremely careful to conceal his past before he arrived in Pitax, which is subsequently the subject of a great deal of speculation. A riddle within his castle implies that his true name is Mandalarucio Bellander and that he comes from the town of Hajoth Hakados in Numeria.
* TheNarcissist:
** To the extreme, even all but banning any art that isn't specifically about praising him.
** [[spoiler: His second fight when the First World takes over the kingdom has him face you with nothing but clones of himself, labeled "Irovetti the Genius", "Irovetti the Invincible" and such monikers.]]
* SerialRapist: Aside from being an ExtremeOmnisexual, it is stated that Irovetti has a problem with consent. His naga slave has to be calmed with spells so that she doesn't kill him when he visits her and it is revealed that he eventually uses the Briar to make her fall in love with him, effectively overwriting her free will. He also tries to use it on Annamede and Ilora after they reject his increasingly pushy advances, though with them, it has the opposite effect and makes them hate him only more. While other victims of his
are not shown in person, it is outright stated that he sees all of Pitax and the Academy in particular as his personal harem, wether they want to or not.
* SmarterThanYouLook: It would be easy to see Irovetti as a stupid hedonist, whose ruthless pursuit of pleasure causes him to commit mistake after mistake. While this is partially true and he does alienate and antagonize
a lot of hints that he is not quite what he seems to be. The Storyteller admits that much in the final chapter, where he begins to question if he might be more than just an elf.
* BlindSeer: Of course, this gives him the power to see the history of relics you bring him and reforge artifacts from shards.
* CoolOldGuy: The Storyteller is an ancient elf,
people who looks just his age. He is also a curious, wise and friendly man, who is always happy to have a conversation and to get an opportunity to learn a new story.
* DoingItForTheArt: He is a firm believe in this, collecting his stories not to get rich or famous, but simply because he wishes to collect what
would otherwise be forgotten. Should he be appointed as the Curator, he will encourage decisions that see cultural freedom for artists, but without supporting them in their desire to gain money or fame.
* OnlyKnownByTheirNickname: The Storyteller himself doesn't even remember
firmly on his real name, if side, he ever had one to begin with is also actually highly intelligent, always has a scheme of his own at hand and he chooses to be called by his profession.
* {{Psychometry}}: Bring him collections of artifacts, and he's able to recount
is [[spoiler: the life stories only one of the people Nyrissa's pawns who owned them hundreds or even thousands of years ago.
* TheStoryteller: It's literally the name
realizes that he goes with and his main function in the game, as a collector of stories. That is being said, he is reluctantly played and tries to tell the stories he has gathered, revealing them only to those he considers worthy.
* WalkingTheEarth: This is what he did
fight her influence, long before the events of player character comes to the game same conclusion. His research even proves crucial to ultimately defeat her.]]
* SmugSnake: The man is pure poison. When invited to his festival, he goes out of his way to shame you
and ruin your reputation, and even when cornered in his castle, he maintains a taunting attitude.
* SpannerInTheWorks: [[spoiler:Having obtained Briar before Nyrissa could find it, he will potentially become this to her by allowing
the epilogue reveals that baron/ess to obtain it.]]
* UnwittingPawn: Subverted. At first
he continued seems like merely another one of [[spoiler:Nyrissa's]] pawns, but [[spoiler:he turns out to be the only one of them who is fully aware of how much she manipulates him, and he is trying to break free of her schemes.]]
* VillainRespect: He seems to have a grudging respect for the player character as a WorthyOpponent, according to
his travels after sycophant Stefano. His own actions can be interpreted in this way as well, as he sees himself as the final victory.hero in his own epic, with the player character as his rival, all the taunts and belittling aside.



[[folder:Tsanna]]
->'''Alignment:''' ChaoticEvil\\

to:

[[folder:Tsanna]]
[[folder:Annamede Belavarah]]
->'''Alignment:''' ChaoticEvil\\ChaoticNeutral\\




A priest of Lamashtu, the mother of monsters. Can be a High Priest or Councilor.

to:

\nA priest of Lamashtu, '''Class:''' Bard

An ambitious and accomplished bard from Pitax, famous beyond
the mother borders of monsters. Can be a High Priest or Councilor.her kingdom.



* AffablyEvil: She's much nicer than her alignment would suggest, even if she still openly serves one of the most evil deities in the setting.
* AxCrazy: While Tsanna is one of the more reasonable followers of Lamashtu and makes for a capable advisor, the final chapter shows just how unhinged she can truly be. Having grown desperate to gain Lamashtu's support against the Lantern King's forces. When the player catches up to her at the shrine of Lamashtu, she is surrounded by monsters and has sacrificed a number of her followers. From that moment onward, she acts increasingly creepy and even wants the player to sacrifice Evindra to receive further blessings from Lamashtu.
* BecauseYouWereNiceToMe: Tsanna and her cult are grateful and loyal to the player character if she is spared and recruited. This manifests itself in a buff granted by some of her followers during a random encounter and during the final chapter, she offers an even greater blessing if the player agrees to sacrifice Evindra. Surprisingly, Tsanna remains grateful even if her offer is refused, admitting that she owes the player character for the chance she has been given, which leads to her giving the whole party a slightly weaker permanent blessing without demanding anything in return.
* BodyHorror: Like all followers of Lamashtu, she considers this trope to be a blessing of their goddess. In her case, one of her legs is covered in repulsive sores, which only appeared after she became a follower of Lamashtu.
* DrivenToMadness: If she survives the events of the game but is not recruited as an advisor she'll be driven insane by the events of the last chapter and try to kill you no matter how friendly you've been to each other, thinking it Lamashtu's will.
* NecessarilyEvil: While Tsanna knows that she is by no means virtuous by conventional morals, she does not care for people who consider her evil. She believes that she is doing a necessary duty and her quest shows how a priestess of Lamashtu can help desperate people in extreme situations, when other churches are unable or unwilling to do anything.
* NotMeThisTime: Make no mistake, the Cult of Lamashtu is not harmless or innocent and Tsanna herself has likely committed brutal human sacrifices in the past. However, when she is encountered by the player character and accused of having caused the Bloom, it turns out that she actually has nothing to do with it and really just wanted to help some of her followers.
* ReasonableAuthorityFigure: Surprisingly, if she's appointed high priest, she turns out to be this.
* ReligionOfEvil: As a follower of [[MotherOfAThousandYoung Lamashtu]].
* UnusualPetsForUnusualPeople: Tsanna has a two-headed rat by her side. It is unclear if the creature is simply an unfortunate mutant, or actually sent by Lamashtu, as she believes.

to:

* AffablyEvil: She's much nicer than TheBard: The most famous and accomplished of Pitax' bards, which has given her alignment would suggest, even plenty of admirers and enemies alike.
* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.
* CausticCritic: Especially
if she still openly serves one is made head of the most evil deities academy, in the setting.
* AxCrazy: While Tsanna
which case she becomes a full-time version of this, but even before that, she is one of the more reasonable followers few in Pitax who are not afraid of Lamashtu and makes for a capable advisor, the final chapter shows just how unhinged she can truly be. Having grown desperate harshly criticizing Irovetti's rule, at least to gain Lamashtu's a certain degree.
* TheDogBitesBack: It is not hard to win Annamede's
support against the Lantern King's forces. When Irovetti. All she needs is some reassurance that the player catches up to will support her at own aspirations to lead the shrine of Lamashtu, academy, in which case she is surrounded by monsters all too happy to turn on her king and murder the current head of the academy. This comes from years in which she has sacrificed a number of her followers. From that moment onward, she acts been subjected to his increasingly creepy pushy affections and even wants the rightful fear that he will eventually try to outright rape her, all of which is ignored by Atalia. In fact, she is the only person inside Pitax whose support the player to sacrifice Evindra to receive further blessings from Lamashtu.
* BecauseYouWereNiceToMe: Tsanna and her cult are grateful and loyal to
can gain without passing a hard persuasion check or choosing an alignment-locked option, she simply hates Irovetti that much. Even if the player character if does not agree to her demands, she will do nothing to support the king.
* EveryoneHasStandards: Annamede is a scheming and highly ambitious woman, but
she is spared disgusted by Irovetti's behaviour and recruited. This manifests itself in a buff granted by some of how Atalia just ignores it to preserve her followers during a random encounter and during position.
* InTheBack: During
the final chapter, power struggle in Pitax, she offers an even greater blessing can end up murdering Atalia Gitaren in this way, if the player agrees to sacrifice Evindra. Surprisingly, Tsanna remains grateful even if make her offer is refused, admitting that she owes the new head of the academy.
* JerkWithAHeartOfGold: Despite her scheming and backstabbing nature, Annamede has some positive aspects as well. She keeps her word and supports
the player character for against Irovetti and is implied to be outraged not just at her own treatment, but at the chance she has been given, which leads to her giving the whole party a slightly weaker permanent blessing without demanding anything in return.
* BodyHorror: Like all followers of Lamashtu, she
way other good-looking bards are treated by Irovetti, who considers this trope them his personal harem, when Atalia Gitaren is all too happy to be a blessing of their goddess. In look the other way. Compared to the other bards, she is also kind to Linzi, giving her case, one of some well-meaning advice, honest criticism and mentioning her legs is covered talent in repulsive sores, which only appeared after she became a follower of Lamashtu.
* DrivenToMadness: If she survives the events
an effort to cheer her up. She also has limits on her ambition to become head of the game but academy -- if Atalia is not recruited as an advisor she'll be driven insane convinced to turn against Irovetti and Annamede's deal to lead the students against Irovetti is denied, Annamede is willing to accept Atalia's leadership and outright ''pleased'' to have the leadership of the academy made elected by the events of the last chapter academy faculty.
* PrecisionFStrike: As a bard, Annamede is usually well-spoken
and try to kill you no matter how friendly you've been to each other, thinking it Lamashtu's will.
* NecessarilyEvil: While Tsanna knows that she is by no means virtuous by conventional morals, she does not care for people who consider her evil. She believes that she is doing a necessary duty and her quest shows how a priestess of Lamashtu can help desperate people in extreme situations, when other churches are unable or unwilling to do anything.
* NotMeThisTime: Make no mistake, the Cult of Lamashtu is not harmless or innocent and Tsanna herself has likely committed brutal human sacrifices in the past.
hides clever insults behind sweet words. However, when she is encountered by makes an exception for Atalia Gitaren, whom she absolutely loathes, if she kills her during the player character and accused of having caused the Bloom, it turns out that she actually has nothing to do power struggle in Pitax.
--->'''Annamede''': "I stab thee
with it and really just wanted to help some of her followers.
* ReasonableAuthorityFigure: Surprisingly, if she's appointed high priest, she turns out to be this.
* ReligionOfEvil: As a follower of [[MotherOfAThousandYoung Lamashtu]].
* UnusualPetsForUnusualPeople: Tsanna has a two-headed rat by her side. It is unclear if the creature is simply an unfortunate mutant, or actually sent by Lamashtu, as she believes.
mine own heart... Bitch!"



!!!Others

[[folder:Elina]]
->'''Alignment:''' NeutralGood\\

to:

!!!Others

[[folder:Elina]]
[[folder:Atalia Gitaren]]
->'''Alignment:''' NeutralGood\\LawfulNeutral\\




The innkeeper in the player character's capital.

to:

\n'''Class:''' Bard

The innkeeper in head of the player character's capital.Academy of the Arts in Pitax and one of King Irovetti's most firm supporters.




* TheBartender: In her role as the innkeeper, Elina can always be found behind the inn's counter, where she is ready to chat with the player and tell them about the new rumours within the kingdom.
* BettyAndVeronica: Compared to the icy and aggressive Ntavi, Elina fits the role of the Betty in this constellation, being a sweet and kind-hearted woman.
* LuminescentBlush: Whenever Ekundayo is mentioned, Elina utterly fails to keep her interest in him a secret, which is especially notable when she approaches the player to arrange for a feast to cheer him up.
* NiceGal: Elina is supportive and kind, trying her best to not just help Ekundayo in coming to terms with the death of his family, but also concerned for the well-being of the kingdom. After the Season of Bloom, she approaches the player with the request to get a rare Roc's egg, in order to cook for the citizens and give them something to cheer up after the recent tragedies.
* SecondLove: If she and Ekundayo get together, she is the second woman he truly loves, after his late wife, eventually marrying her and having a child with her.

to:

\n* TheBartender: In ZeroPercentApprovalRating: Due to the way she leads the academy, turning it into Irovetti's mouthpiece and personal harem, nobody is particularly fond of her. The other bards are mostly negative towards her, with Annamede outright hating her, while Linzi and Eobald have at least nothing good to say about her.
* TheBard: Though we don't actually see
her role as the innkeeper, Elina can always be found behind the inn's counter, where performing, she is ready the head of a bardic academy and therefore has to chat have some credits to her name.
* EveryoneHasStandards: Despite being mostly focussed on securing her own position and gladly looking the other way when it comes to Irovetti's many atrocities, Atalia's patience is not limitless. After repeated offences, she fires Professor Eobald, who covered up his favourite student's crimes. A lawful-aligned player character can also appeal to her sense of justice and get her to finally turn against Irovetti during the power struggle in Pitax.
* HeadInTheSandManagement: Atalia's style of leading the academy in a nutshell. She is mostly focussed on securing her own position, so much that she is willing to let Irovetti get away
with anything, even if he outright harasses one of her best students. She only gets involved during the most glaring cases and never directly against the king. This lead to the abysmal reputation of the academy, where students with the right connections can get away with almost anything.
* KarmicDeath: She can die during the confrontation at Irovetti's palace, stabbed in the back by Annamede Belavarah, her most famous student, whom she repeatedly antagonized and ignored, doing absolutely nothing to protect her or other bards from Irovetti's lust. This makes it very hard to pity her. Since only a lawful-aligned player character can convince her to turn on her king at all, it is likely that she is killed right after declaring her loyalty to Irovetti for the last time, whereas Annamede's support can be won regardless of alignment and even after already making a deal with Atalia. Otherwise, [[HeelFaceDoorSlam she is killed right after finally making a stand against the injustice she ignored for so long]]. There is only one specific way for her to survive, which is for a lawful-aligned player character to talk her into standing up against Irovetti and then not making a deal with Annamede.
* ProfessionalButtkisser: At first, she is this to Irovetti, whom she supports by turning the academy into a place where all art must, in some capacity, praise him. Should she remain head of the academy after Irovetti's fall, she becomes this to
the player and tell them about the new rumours within the kingdom.
* BettyAndVeronica: Compared to the icy and aggressive Ntavi, Elina fits the role of the Betty in this constellation, being a sweet and kind-hearted woman.
* LuminescentBlush: Whenever Ekundayo is mentioned, Elina utterly fails to keep her interest in him a secret,
character, which is especially notable when she approaches finally ruins what little bit of credibility the player to arrange for a feast to cheer him up.
* NiceGal: Elina is supportive and kind, trying her best to not just help Ekundayo
academy had in coming to terms with the death of his family, but also concerned for the well-being of the kingdom. After the Season of Bloom, she approaches the player with the request to get a rare Roc's egg, in order to cook for the citizens and give them something to cheer up after the recent tragedies.
* SecondLove: If she and Ekundayo get together, she is the second woman he truly loves, after his late wife, eventually marrying her and having a child with her.
first place.



[[folder:Oleg Leveton]]
->'''Alignment:''' NeutralGood\\

to:

[[folder:Oleg Leveton]]
[[folder:Ilora Nuski]]
->'''Alignment:''' NeutralGood\\ChaoticNeutral\\




A merchant, who has built a small trading post at the northern border of the Stolen Lands, which is one of the few elements of proper civilization within the dangerous and mostly untamed region.

to:

\n'''Class:''' Rogue

A merchant, bandit from Pitax, who has built a small trading post at leads the northern border infamous River Razor gang, as well as a reluctant supporter of the Stolen Lands, which is one of the few elements of proper civilization within the dangerous and mostly untamed region.King Irovetti.



* HappilyMarried: To Svetlana.
* NiceGuy: Oleg is a friendly, supportive man, who helps the player out in the early parts of the game and is stated to be very generous, not just to them, but also to the old alchemist Bokken, whom he allows to live in his trading post out of pity.

to:

* HappilyMarried: To Svetlana.
* NiceGuy: Oleg
AintTooProudToBeg: Once defeated, Ilora is a friendly, supportive man, who helps quite willing to beg for her life to be spared, offering information and support in return.
* TheCavalry: If
the player out spares her, she comes to their aid in the early parts final chapter, alongside what is left of her gang and other reformed bandits.
* TheDogBitesBack: Under Irovetti, Ilora lost many of her fighters, first when he hunted them down, then when he forced them against
the game and player character's kingdom. He also grew quite attracted to her, trying to force himself upon her eventually. All this makes her so fed up with him that she will turn into the player character's most loyal supporter once they fight against Irovetti himself. She will appear in Pitax, leading what is stated left of her gang against Irovetti, all too happy to get a chance at some revenge, all without needing another persuasion check required.
* ForcedIntoEvil: Ilora doesn't serve Irovetti willingly. As a menace to Pitax, whom the player character is at war with, she used
to be very generous, not more or less neutral towards them. However, when Irovetti hunted her gang down, he gave her the choice to either [[BoxedCrook serve him or die]], which forced her into the player's way, which makes her a minor villain when first met. Given the opportunity, she is more than willing to abandon her former employer and join forces with the player instead.
* HeelFaceTurn: If she is spared, Ilora won't
just to them, but also to the old alchemist Bokken, whom he allows to live in his trading post out of pity.turn on Irovetti, she and her people can later be reformed and turned into a regular military unit, an arrangement she is quite satisfied with.



[[folder:Inhabitants of the Old Sycamore]]
!!Chief Sootscale
->'''Alignment:''' LawfulEvil\\
'''Race:''' Kobold\\

to:

[[folder:Inhabitants of the Old Sycamore]]
!!Chief Sootscale
[[folder: Kharne Vereel]]
->'''Alignment:''' LawfulEvil\\
ChaoticEvil\\
'''Race:''' Kobold\\Gnome\\



Ruler of the Kobold tribe infesting the Old Sycamore Mines.

to:

Ruler The head of Pitax' thieves and smugglers, under whom the Kobold tribe infesting city has taken a turn for the Old Sycamore Mines.worse, as he is freely dealing with dangerous drugs.



* AdaptationDistillation: Has a somewhat larger role in the original AP. He continues to be the head of the Kobold tribe, but instead of asking players for aid versus Tartuk, Chief Sootscale trusts Tartuk implicitly and requests help versus Queen B'Daah.
* TheCavalry: If the player allies with him in Old Sycamore, he comes to their aid in the final chapter.
* UnwittingPawn: He is oblivious to Tartuk's manipulation of him, believing him to be a real kobold and refusing to see reason, especially if the player character does not side with him.

!!Queen B'Daah
->'''Alignment:''' LawfulEvil\\
'''Race:''' Mite\\
'''Class:''' Bard\\

Ruler of the Mite tribe infesting the Old Sycamore.
----
* TheCavalry: If the player allies with her in Old Sycamore, she comes to their aid in the final chapter of the game.
* InformedAttractiveness: Whenever she's mentioned by her subjects, they take the time to tell you how attractive she is. Since Mites are lumpy blue goblin-looking creatures, this is definitely a matter of beauty being in the eye of the beholder.
* NemeanSkinning: To visually set her apart from the other Mites, B'Daah has a unique headdress, made from the head of a wolf she personally slew.
* RoyalsWhoActuallyDoSomething: She isn't called 'Warrior Queen' for nothing and should she join the final battle, the other mites mention her deeds during it with great awe.

to:

* AdaptationDistillation: Has AddledAddict: Kharne is heavily addicted to his own drugs, which have left a somewhat larger role number on him by the time he is seen in the original AP. He continues to be game. In fact, his addiction is so bad that even if he survives the head game, both possible versions of the Kobold tribe, but instead of asking players for aid versus Tartuk, Chief Sootscale trusts Tartuk implicitly and requests help versus Queen B'Daah.
* TheCavalry: If the player allies with him in Old Sycamore, he comes to their aid in the final chapter.
* UnwittingPawn: He is oblivious to Tartuk's manipulation of
his epilogue state that they end up killing him, believing him to be a real kobold and refusing either directly or indirectly.
* AxCrazy: It is very hard
to see reason, especially a side of Kharne that is more pragmatic, as he is so paranoid that his first reaction towards any stranger is to threaten them to back off. Some of it is the result of his drug abuse, but according to other Pitaxians, he has always been a bit unhinged.
* ImproperlyParanoid: As a result of his addiction, Kharne has grown increasingly paranoid over the recent years. He suspects an enemy behind every corner and meets everyone with equal suspicion. This can be used to turn him against Irovetti,
if the player character does not side with him.

!!Queen B'Daah
->'''Alignment:''' LawfulEvil\\
'''Race:''' Mite\\
'''Class:''' Bard\\

Ruler of
manipulates his paranoia into believing that the Mite tribe infesting king is working to replace him.
* KingOfThieves: This is his position within Pitax' underworld.
* PaperThinDisguise: During
the Old Sycamore.
----
* TheCavalry: If
Rushlight Tournament, he poses as a simple merchant. However, every single participant at the tourney knows who he is and is all too happy to inform the player allies about it. He still insists on keeping it a secret and, if confronted, tries to deny it at first, before offering to do business with her the player in Old Sycamore, she comes Pitax.
* PaperTiger: For all his aggression and threats, Kharne is never seen actually following through with one of them. He can be fought in Pitax, but only if the player reacts
to their aid his threats with violence and during the confrontation at Irovetti's palace, he does not appear directly. Instead, he seems to rely on his unhinged reputation and position in Pitax' underworld to threaten everyone into submission. In combat, he is more or less a pushover.
* StupidEvil: It is justified due to his severe addiction, which is implied to cloud his judgement and increase both, his aggression and paranoia. He meets the player with hostility, which is a potentially stupid idea in itself, given that the player gets options to respond to this hostility with violence. Even if the player is pragmatic enough to overlook his threats, he still decides to visit them
in the final chapter capital after Irovetti is dealt with, hoping to be made the new governor of Pitax, even if he previously tried to have them killed during the power struggle. The other two candidates at least have some degree of legitimacy, whereas his arguments ultimately boil down to promising the player a share of the game.
* InformedAttractiveness: Whenever she's mentioned by her subjects, they take the time to tell you how attractive she is. Since Mites are lumpy blue goblin-looking creatures, this is definitely a matter of beauty being in the eye of the beholder.
* NemeanSkinning: To visually set her apart
loot he and his gang will extort from the other Mites, B'Daah city, which, at most, sounds intriguing for evil-aligned player characters. It crosses into TooDumbToLive territory if the player has a unique headdress, made from the head of a wolf she personally slew.
* RoyalsWhoActuallyDoSomething: She isn't called 'Warrior Queen' for nothing and should she join the final battle, the other mites mention her deeds during it with great awe.
LawfulGood alignment.



[[folder:The Sweet Teeth]]
->'''Alignments:''' ChaoticGood\\
'''Races:''' Tieflings\\
'''Classes:''' Rogue

A trio of young tieflings from Qadira. [[IOweYouMyLife They owe Kalikke their lives]], and cheerfully follow her wherever she goes in order to help her out as repayment.

to:

[[folder:The Sweet Teeth]]
->'''Alignments:''' ChaoticGood\\
'''Races:''' Tieflings\\
'''Classes:'''
[[folder: Stefano Moskoni]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human\\
'''Class:'''
Rogue

A trio of young tieflings from Qadira. [[IOweYouMyLife They owe Kalikke their lives]], An arrogant Pitaxian nobleman and cheerfully follow her wherever she goes in order to help her out firm supporter of King Irovetti, Stefano often serves as repayment.his king's mouthpiece towards foreign rulers.



* AndTheAdventureContinues: If they survive the events of the game, the Sweet Teeth become full-time explorers, travelling Golarion in a mastodont-pulled wagon.
* TheFool: They can be sent on tasks that puts them in severe risk of [[RandomEncounter Random Encounters]] and will return with nothing but a grin, another outlandish story and a series of NoodleImplements they'll happily donate to the Baron/ess.
* GeniusDitz: They seem to have a gift for exploring and investigating, and Kalikke uses them to help hunt down the Mirror of Nethys.
* HeroWorshipper: They refer to Kalikke as 'elder' and hang on to her constantly, much to Kanerah's annoyance.
* ImTakingHerHomeWithMe: If sent on a mission to polish all the bones in the Linnorm Graveyard, they'll return with a baby mastodont that followed them home.
* LockedOutOfTheLoop: They're unaware of Nethys' conditions and think Kanerah died in Qadira. Learning she's still alive and that they've been (unwittingly) interacting with her all this time comes as quite a shock to them.
* MultipleChoicePast: Will tell a series of conflicting backstories about themselves if asked.
* TheMunchausen: The majority of things they say seem to be either completely made up, or requires them to go through events that makes the player character's seem almost pedestrian by comparison.
* ShooOutTheClowns: They'll disappear from the capital after the Forefather's visit, [[spoiler:either from Kalikke sending them away or from the Soul Eater killing them.]]
* SnipeHunt: The Baron/ess can send them on random tasks just to keep them out of Kalikke's hair, which they'll happily undertake.
* SweetTooth: Their nickname is well-given. The containers in their room are full of honey, sweet sirup and chocolate.

to:

* AndTheAdventureContinues: ButtMonkey: If they survive the events of the game, the Sweet Teeth become full-time explorers, travelling Golarion in a mastodont-pulled wagon.
* TheFool: They can be sent on tasks that puts them in severe risk of [[RandomEncounter Random Encounters]] and will return with nothing but a grin, another outlandish story and a series of NoodleImplements they'll happily donate to the Baron/ess.
* GeniusDitz: They seem to have a gift for exploring and investigating, and Kalikke uses them to help hunt down the Mirror of Nethys.
* HeroWorshipper: They refer to Kalikke as 'elder' and hang on to her constantly, much to Kanerah's annoyance.
* ImTakingHerHomeWithMe: If sent on a mission to polish all the bones in the Linnorm Graveyard, they'll return with a baby mastodont that followed them home.
* LockedOutOfTheLoop: They're unaware of Nethys' conditions and think Kanerah died in Qadira. Learning she's still alive and that they've been (unwittingly) interacting with her all this time comes as quite a shock to them.
* MultipleChoicePast: Will tell a series of conflicting backstories about themselves if asked.
* TheMunchausen: The majority of things they say seem to be either completely made up, or requires them to go through events that makes
the player character's seem wants to, they can humiliate Stefano at every occasion, verbally destroying him during their initial meeting and repaying his insults in kind, until he leaves in shame. On his way back to Pitax, he is attacked by trolls and potentially saved by the very player character whom he insulted earlier. Later on, he can be forced to participate in the uprising against Irovetti, with his earlier loyalty towards his king earning him nothing. While he can be made the new Governor of Pitax, even this can backfire on him, if the player character makes choices that essentially leave him in charge of a failing city on the verge of a civil war.
* TheDogBitesBack: A chaotic player character can imply that he is plotting against Irovetti, which is a clear lie at the time. Despite the lack of evidence and Stefano's history of loyalty to the crown, Irovetti immediately jumps to conclusions and orders him executed. This is the final straw that turns him against his king and he switches sides for good as a result.
* FatBastard: His weight is
almost pedestrian by comparison.
* ShooOutTheClowns: They'll disappear from
a RunningGag, as every time the capital player character encounters Stefano, he seems to have gained weight. If he is appointed as governor of Pitax, it is even mentioned in the epilogue that he continues to get fatter.
* HiddenDepths: If appointed as Governor of Pitax and the player manages to stabilize the city, Stefano turns out to be a surprisingly effective choice. Of course, he is openly corrupt, but he is loyal and capable enough to make the player character ignore this.
* ProfessionalButtKisser: Towards the one currently in charge of Pitax. At first, he is firmly loyal to Irovetti, but
after the Forefather's visit, [[spoiler:either from Kalikke sending them away or from player defeats him, he switches sides and becomes a loyal subject of the Soul Eater killing them.]]
new ruler.
* SnipeHunt: The Baron/ess SuicidalOverconfidence: His belittling and smug attitude towards the player character can send them get him killed at more than one occasion. In fact, he can be killed in every single interaction and relies solely on random tasks just Irovetti's favour to keep them get out of Kalikke's hair, which they'll happily undertake.
* SweetTooth: Their nickname is well-given. The containers in their room are full of honey, sweet sirup and chocolate.
such situations.



!!Restov

[[folder: Jamandi Aldori]]
->''"Fear nothing, my friends, and return victorious!"''
->'''Alignment:''' LawfulGood\\
'''Race:''' Half-Elf\\
'''Class:''' Fighter

The most influential member of the Aldori Swordlords, Jamandi is pushing for the independence of Rostland. To achieve this, she hopes to gain reliable allies in the Stolen Lands, supporting adventurers who seek to create their own barony within them.

to:

!!Restov

[[folder: Jamandi Aldori]]
->''"Fear nothing, my friends,
!!Fey
!!!The Guardian
and return victorious!"''
->'''Alignment:''' LawfulGood\\
Her Court

[[folder:The Guardian of the Bloom (Spoilers)]]

!!Nyrissa
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyrissa.jpg]]
[[caption-width-right:350:´[[ManipulativeBastard “I seek them, grant them power, lead them to triumph – and then push them into the abyss!”]]]]
-> '''Alignment:''' ChaoticEvil\\
'''Race:''' Half-Elf\\
Nymph\\
'''Class:''' Fighter

The most influential member
Sorcerer/Mystic Theurge\\
'''Voiced by:''' Amelia Tyler

A seemingly-innocent nymph who claims to need the player's help and offers her assistance in their fight against the Stag Lord. Once they gain their barony, she quickly betrays them for reasons unknown. [[spoiler:The reasons being, in her past, she tried to make a kingdom for herself and incited the ire
of the Aldori Swordlords, Jamandi is pushing for Lantern King. He stripped her of her ability to feel love and ordered her to fill a cup with the independence grains of Rostland. To achieve this, she hopes a thousand fallen kingdoms, one grain per kingdom, and present it to gain reliable allies in the Stolen Lands, supporting adventurers who seek to create their own barony within them.him as an "apology".]]



* AlternativeCharacterInterpretation: InUniverse, Jamandi is subjected to this. Is she a benevolent leader, who wants to bring stability to the neighbouring Stolen Lands and supports adventurers who are capable of taming them, or is she a ruthless political schemer, who wants cheap, expendable allies to further her agenda of gaining Rostland's independence? There are conflicting opinions by the other characters and the player character gets to choose how they themselves stand towards her.
* BadassInDistress: If the player character waits too long to come to her aid during the barbarian invasion of Glenebon, her army is defeated, while she herself is captured and has to be saved.
* BraidsOfAction: Her official portrait depicts her with a braid and she is a capable fighter and commander of the Aldori forces.
* TheCavalry: When hearing of the player character's trouble in the final chapter, she immediately leads her troops to their aid.
* TheChessmaster: A more well-intentioned version than usual, as her schemes do bring order and stability to the lawless Stolen Lands. However, she is still the one holding the strings, sending adventurers into the Stolen Lands in the hopes that they become rulers and her allies against Brevoy.
* TheChooserOfTheOne: Jamandi is the one who chooses the adventurers who are travelling to the Stolen Lands to become rulers. As such, she is the one who grants Maegar Varn, Hannis Drelev and the player character their baronies.
* FrontlineGeneral: During the war against the Tiger Lord barbarians and later, during the Lantern King's attack on the player character's kingdom, Jamandi personally leads her troops into battle, accompanying them to the battlefield and taking part in the fighting.
* GoneHorriblyRight: Her goal was to empower the player character so that their territory would be an independent force that she could use to leverage against the Surtovas. Unfortunately, by the time she is in a position to cash in on her investment, the player has become too powerful to control, and they can potentially either declare that they don't want to get involved or end up ''supporting'' the Surtovas. Neither outcome is good for Rostland.
* HeroOfAnotherStory: She is the subject of one of the Storyteller's stories, gained by collecting all the Restovic paraphernalia.
* {{Hypocrite}}: If you choose to [[spoiler:chase Tristian]] and investigate the resurgence of the Bloom in your barony rather than ride to her aid right away in Chapter 4, she will angrily chew you out for not carrying your weight as an ally. Problem is, she never once helped out ''you'' when your barony was in danger, nor Maegar's.
* IJustWantToBeFree: Her main motivation in the game is to strengthen Rostland to the point where they can separate from Brevoy and become independent once more.
* LadyOfWar: Jamandi is a skilled fighter and leader of the Aldori Swordlords, who are considered to be among the finest swordfighters in the Inner Sea region. Beyond that, she is a political leader, graceful and dignified on the battlefield and in the halls of Brevoy's nobility.
* OffWithHisHead: If the player character supports House Surtova instead of her, her rebellion fails, she is captured and executed in Restov's public square.
* RebelLeader: At the beginning of the game, she is on the verge of becoming one in the brewing civil war between House Surtova and the Aldori Sword Lords. In the epilogue, she has the chance to become this in full, leading the Aldori forces against House Surtova and either succeeding, or dying in the attempt.
* RedIsHeroic: A prominent aspect of Jamandi's portait and character model is her red gambeson and she is a well-intentioned and reasonable leader and possibly one of the player character's most loyal allies.
* TeethClenchedTeamwork: A neutral baron/ess [[spoiler:can serve as a guarantor of the peace between Rostland and Surtova. This forces Jamandi to work with Natale Surtova during the final chapter and the ending slides, a prospect that clearly doesn't please her but ultimately averts a civil war.]]

to:

* AlternativeCharacterInterpretation: InUniverse, Jamandi is subjected AdaptationalHeroism: [[spoiler:In the original Adventure Path, it was completely impossible to this. Is redeem Nyrissa--if you offered her Briar, she would take it and use it against you. Her sympathetic backstory was also present, but depending on the DM, not always something the players would learn. Here, you learn her history no matter what, and she can genuinely be redeemed.]]
* AffablyEvil: Gets shades of this during War of the River Kingdoms, where you can sympathize with her and she in return gives you
a clue to defeat Irovetti.
* AffectionateNickname: [[spoiler:Completing her RomanceSidequest has her change her nickname for you from her "hound" to [[LoveRedeems her "spring"]]]].
* TheAtoner: Her curse (and thus the entire plot of the game) stems from the punishment she must endure for her hubris.
* BeCarefulWhatYouWishFor: [[spoiler:If the PlayerCharacter chooses to simply give her The Apology in the end, she will return it to the Eldest only for The Lantern King to throw a TwistEnding in her path: He reveals the Apology is for ''her'' to drink, crowning her the Queen of Dust and Sorrow and one of the Eldest -- a Queen with no Queendom (as the PlayerCharacter destroyed it), no servants (the PlayerCharacter killed them all), no sisters (all dead as well), and no emotions (still locked away inside Briar, which [[RedemptionRejection she rejected forever]]). She never crosses paths with the player again.]]
* BigBad: The main antagonist of the game. Almost all that goes wrong in your adventure links back to her to some extent.
* BitchInSheepsClothing: Is supportive and helpful until you destroy the Stag Lord. Once you have a barony of your own, she immediately starts plotting to kill you, though she still acts friendly and
benevolent leader, until you walk into her ambush ([[DevelopersForesight or you learn about her from Tristian in Act 4]])
* DeadpanSnarker: Has a taste for irony and sarcasm, often delivered in a very bitter tone. [[spoiler:This tendency even persists if her feelings are returned to her.]]
* DefiantToTheEnd: [[spoiler:When you finally beat her in battle, she refuses to beg for mercy and spitefully tells you to make whatever decision you plan to already.]]
* DrivenToVillainy: Quite literally, as [[spoiler: she was a carefree nymph
who wants dreamed of making a fun little Queendom prior to bring stability to incurring the neighbouring Stolen Lands wrath of the Lantern King, who removed her heart and supports adventurers who are capable of taming them, or is she a ruthless political schemer, who wants cheap, expendable allies to further cursed her agenda to destroy a thousand kingdoms. The game notes, though, [[MoreThanMindControl that it doesn't absolve her of gaining Rostland's independence? There are conflicting opinions by the other characters and the player character gets to all responsibility]].]].
* EnemyMine: [[spoiler:You can
choose how they themselves stand towards her.
* BadassInDistress: If
to side with her against the player character waits too long to come to her aid Lantern King. Unlike the possible HeelFaceTurn she can pull during the barbarian invasion of Glenebon, her army is defeated, while she RomanceSidequest, this route explicitly does not actually cause her to redeem herself is captured though, she merely abandons her RedemptionQuest in favour of revenge against the being who cursed her.]]
* FateWorseThanDeath: [[spoiler:She can have several, depending on your actions in the final few battles--being killed over
and over by the Jabberwocky, being doomed to repeat her struggle against the Lantern King forever, and being [[BeCarefulWhatYouWishFor crowned an Eldest but having nothing, not even emotions]], namely.]]
* GreenSkinnedSpaceBabe: Unlike most nymphs, she
has to be saved.
* BraidsOfAction: Her official portrait depicts her
green skin with a braid thornlike projections on parts of her face, but it doesn't change that she's very attractive.
* INeedYouStronger: Part of her MO is to empower those she guides, so that she can topple their fiefdom later.
* KryptoniteFactor: [[spoiler: The sword Briar, made from her own emotions, is the only thing that can kill her.]]
* LoveRedeems: [[spoiler:By pursuing the hidden romance with her
and giving her back her stolen heart, it is possible to convince her to genuinely atone and turn back into the kind-hearted and idealistic nymph she is a capable fighter and commander of the Aldori forces.
* TheCavalry: When hearing of
used to be. In this case, she ends up as the player character's trouble in the final chapter, queen and fully redeems herself.]]
* MaddenIntoMisanthropy: Part of her motivation, as [[spoiler: not only was
she immediately leads her troops to their aid.
* TheChessmaster: A more well-intentioned version than usual, as her schemes do bring order and stability to the lawless Stolen Lands. However, she is still the one holding the strings, sending adventurers into the Stolen Lands in the hopes that they become rulers and her allies against Brevoy.
* TheChooserOfTheOne: Jamandi is the one who chooses the adventurers who are travelling to the Stolen Lands to become rulers. As such, she is the one who grants Maegar Varn, Hannis Drelev and the player character their baronies.
* FrontlineGeneral: During the war against the Tiger Lord barbarians and later, during
tasked with ruining a ''thousand'' fiefdoms before the Lantern King's attack on the player character's kingdom, Jamandi personally leads King would deign to forgive her troops into battle, accompanying them for trying to the battlefield "steal" one, he also removed ''her ability to love'' to make her more ruthless in pursuit of that goal]].
* TheManBehindTheMan: [[spoiler:The Stag Lord, Tristian, Armag
and taking part in the fighting.
King Irovetti are all her pawns.]]
* GoneHorriblyRight: Her goal was to empower the player character ManipulativeBastard: She manipulates people so that kingdoms may rise and then fall, so she may collect their territory ashes to add to her cup. [[spoiler:Such as convincing the Stag Lord and Castruccio [[WeCanRuleTogether she would be an independent force that their queen]], making Armag believe he was the same barbarian hero as the one he was named after, making Tristian believe she could use remove his link to leverage against the Surtovas. Unfortunately, by the time she is in a position to cash in on her investment, the player has become too powerful to control, Sarenrae, and they can potentially either declare that they don't want to get involved or end up ''supporting'' the Surtovas. Neither outcome is good for Rostland.
* HeroOfAnotherStory: She is the subject of one of the Storyteller's stories, gained by collecting all the Restovic paraphernalia.
* {{Hypocrite}}: If you choose to [[spoiler:chase Tristian]] and investigate the resurgence of the Bloom in your barony rather than ride to her aid right away in Chapter 4, she will angrily chew you out for not carrying your weight as an ally. Problem is, she never once helped out
indeed, sweet-talking ''you'' into killing the Stag Lord by playing the role of a DamselInDistress.]]
* MercyKill: [[spoiler:If you choose to kill her after her boss battle, Evindra will sadly say it's better for Nyrissa to have died than continue living without a heart. Whether the PlayerCharacter intended it to be this, {{Revenge}}, or just removing a threat is not stated.]]
* MoreThanMindControl: [[spoiler:While an undeniably tragic figure and a victim of the Lantern King's curse, Nyrissa is ''not'' entirely blameless. Several characters, including her own cousin Evindra, will note that while he removed her heart, he did not remove her free will; she could have chosen any number of different actions, ranging from not playing along to focusing on solely seeking out her heart.]]
* MyGodWhatHaveIDone: She'll have this reaction if [[spoiler: you convince her to accept Briar, as her ability to empathize means she now ''feels'' the weight of the 999 kingdoms she'd brought to ruin]].
* NothingPersonal: What she claims [[spoiler:
when your barony was in danger, nor Maegar's.
* IJustWantToBeFree: Her main motivation
initially betraying you]] - later events can fill in the game is to strengthen Rostland to the point where they can separate from Brevoy and become independent once more.
blanks somewhat.
* LadyOfWar: Jamandi is a skilled fighter and leader of the Aldori Swordlords, who are considered to be among the finest swordfighters in the Inner Sea region. Beyond that, NotMeThisTime: While she is a political leader, graceful and dignified on the battlefield and in the halls of Brevoy's nobility.
* OffWithHisHead: If
directly or indirectly responsible for almost every single obstacle the player character supports House Surtova instead of her, her rebellion fails, she is captured and executed in Restov's public square.
* RebelLeader: At
has to face over the beginning course of the game, she is on the verge of becoming one in the brewing civil war between House Surtova truthfully claims to have nothing to do with Vordakai and the Aldori Sword Lords. In events of Varnhold Vanishing, even if they do play into her own goals. [[spoiler: [[GreaterScopeVillain The Lantern King, on the epilogue, she has other hand...]]]]
* OmnicidalManiac: She's orchestrated
the chance to become this in full, leading the Aldori forces against House Surtova and either succeeding, or dying in the attempt.
* RedIsHeroic: A prominent aspect
fall of Jamandi's portait and character model is her red gambeson and she is a well-intentioned and reasonable leader and entire kingdoms over hundreds, possibly thousands of years, and goes through great lengths to destroy you and all those under your rule.
* ProphecyTwist: She bitterly notes this when, [[spoiler: upon being defeated, the final grain falls into the chalice - ''her'' Queendom was the final one to fall to fulfill the Lantern King's terms]].
* RedemptionQuest: [[spoiler: Her reason for attacking your fiefdom - she was given this by
one of the Eldest as a means to "prove" she's sorry for what she tried doing]].
* RedemptionRejection: [[spoiler:If you offer her the Briar but haven't romanced her, she will refuse to take it.]]
* ShadowArchetype: The game emphasizes multiple times that Nyrissa is ''you'', but unluckier. [[spoiler:She too was proud and bold, sought out a kingdom for herself, and had a circle of TrueCompanions. While your actions led to success, however, hers led to ruin.]]
* TheSociopath: Justified, since part of her curse [[spoiler: involved the Lantern King [[LackOfEmpathy removing her ability to empathize entirely]] to make her more inclined to destroy the kingdoms in the Stolen Lands]].
* {{Stripperific}}: As it is common for nymphs, her clothes consist solely of a few strategically placed leaves.
* TermsOfEndangerment: She's prone to naming her dupes and enemies like this, with AnimalMotifs. In particular, she refers to [[spoiler:Tristian]] as her skylark, Armag as her wolf cub, Irovetti as her peacock, the Stag lord as her [[ShapedLikeItself stag]], Linzi as a robin, and you as her hound. A quest in the penultimate dungeon also shows [[spoiler: that she'd referred to the pre-death Wriggling Man as "wild cat"]].
* TragicVillain: Nyrissa's full story is actually quite tragic. [[spoiler: She used to be a kind-hearted and innocent, if somewhat naive nymph, who sought to forge a kingdom for herself and her friends. The Lantern King curbstomped her and essentially took away all she cherished, turning her into the complete opposite of the good-aligned being she used to be. Now cold, bitter and without any hope, she destroys a thousand kingdoms to "atone".]]
* VillainousRescue: If you make enough progress in researching her curse before facing Irovetti, she will recover Briar and turn his naga cohort against him, saving you from fighting him in the second phase of the battle.
* VillainessesWantHeroes: As seen under LoveRedeems, this ''can'' be a motivation for her, depending on
player character's most loyal allies.
* TeethClenchedTeamwork: A neutral baron/ess [[spoiler:can serve
choices, as a guarantor of the peace between Rostland and Surtova. This forces Jamandi to work with Natale Surtova during the final chapter and the ending slides, a prospect she'll mention that clearly doesn't please her but ultimately averts a civil war.yours is the only fiefdom she will regret destroying. She'll also [[ExploitedTrope exploit]] the everloving ''hell'' out of this trope, as seen under ManipulativeBastard.
* WeCanRuleTogether: Her main method of duping rulers into trusting her. [[spoiler: If you spare her, she will make you such an offer to stand against the Lantern King, and this time she actually honors the promise.
]]



!!The Stag Lord's Kingdom

[[folder:The Stag Lord]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stag_lord.png]]
[[caption-width-right:350: [[StarterVillain “These lands are mine! I won't let you take them from me!”]]]]

to:

!!The Stag Lord's Kingdom

[[folder:The Stag Lord]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stag_lord.png]]
[[caption-width-right:350: [[StarterVillain “These lands are mine! I won't let you take them from me!”]]]]
Defaced Sisters]]



'''Race:''' Human\\
'''Class:''' Ranger/Rogue

The leader of the bandits currently plaguing the Stolen Lands, the Stag Lord is a bitter alcoholic shaped by years of abuse at the hands of his brutal father. In order to gain the right to establish a barony in the Stolen Lands, your Aldori benefactors want his head.

to:

'''Race:''' Human\\
'''Class:''' Ranger/Rogue

The leader of the bandits currently plaguing the Stolen Lands, the Stag Lord is a bitter alcoholic shaped
Nymph\\

Nyrissa's sisters, who were affected
by years of abuse at the hands of his brutal father. In order her curse and serve her loyally to gain the right to establish a barony in the Stolen Lands, your Aldori benefactors want his head.break it.



* AbusiveParents: The Stag Lord had to suffer significant and traumatizing abuse at the hands of his cruel father, Nugrah, which ultimately started his descent into becoming an equally hateful monster.
* TheAlcoholic: Copes over his abused life by drinking a lot. His reaction to you arriving to his fortress is annoyance over someone daring to interrupt his drinking.
* ArcVillain: Of ''Claiming the Stolen Lands''.
* BowAndSwordInAccord: As seen in his character portrait and in the fight against him, the Stag Lord is a capable fighter and archer.
* BrokenPedestal: Initially, many of his bandits saw the Stag Lord as a strong, capable ruler who can give them a purpose. Over the time, however, as he showed himself to be an alcoholic, unstable mess, quite a number of bandits became disillusioned by him. His lieutenants Akiros and Kressle can potentially turn against him due to this and especially the latter is clearly deeply disappointed in how her former leader turned out.
* CoolHelmet: Wears a fanged stag skull as a helm. You can loot it from his body and wear it yourself, and it provides a couple of magical bonuses.It also changes one of your Idle animations to drinking from a mug in animation very reminiscient of Stag Lord. The Helmet makes you alcoholic.
* EqualOpportunityEvil: He doesn't seem to have any problem with having a woman among his closest associates, as evidenced by Kressle's position. The original AP even mentions that he executed his lackeys who tried to rape her back when she first came to join him, if only because she proved to be stronger than them. Another of his high-ranking bandits is Auchs, who is freakishly strong, yet mentally handicapped. In general, his gang consists of a wild mix of races and genders, indicating that the Stag Lord values everyone who can add something of value to his gang and not particularly caring for their backgrounds.
* EvenEvilHasLovedOnes: [[spoiler:If you kill Nyrissa, when you fight his shade in Chapter 7, there's "sincere grief" in his voice when he talks about her. In this case, avenging her will be his main goal.]]
* FaceDeathWithDignity: If you invoke FreudianExcuseIsNoExcuse after fatally wounding him, he dimisses your display of compassion, saying that he'll sleep now.
* FlunkyBoss: Aided by a number of bandits when you confront him, including Akiros Ismort, Auchs and Dovan from Nisroch should you not have dealt with them already.
* FreudianExcuse: He became such a despicable man due to how his father mistreated him. You get to witness it through flashbacks when you visit the Abandoned House. The player can choose to sympathize with his past, but invoke a FreudianExcuseIsNoExcuse when finally defeating him.
* GeoEffects: Attacks you from the second floor of his building, forcing you to either fight your way to the stairs or engage him in a ranged duel.
* KingOfThieves: He rules over the bandit gangs and sees himself as the rightful ruler of the Stolen Lands.
* NoNameGiven: We never learn his name, if he [[NeverGivenAName even has one]].
* {{Outlaw}}: Leads a band of bandits in the wilderness, with the bounty over his head being a whole barony.
* {{Revenge}}: [[spoiler:Should the player character kill Nyrissa, the Stag Lord's shade will be enraged when you encounter him in the First World.]]
* StarterVillain: Defeating him is just the beginning, with it marking the founding of your barony. [[spoiler:His shade will likely perform the same role in act 7, as he is by far the easiest shade to kill while under the Lantern King's Curse.]]
* UnwittingPawn: [[spoiler:To Nyrissa. He's convinced he can rule the Stolen Lands as a king with her as his queen. She just sees him as one more grain for her collection.]]
* WalkingShirtlessScene: As seen in his portrait, his outfit does not include a shirt.
* WoobieDestroyerOfWorlds: The Stag Lord's life has been thoroughly miserable from the moment of his birth. Raised by his father, Nugrah, he suffered extreme and constant abuse and even though he eventually turned the tables and inflicted the same abuse on Nugrah once he himself grew strong enough, his life isn't exactly a good one either. Nowadays, he might rule over the Stolen Lands and has an army of bandits at his disposal, but he is still traumatized and broken beyond saving from his cruel childhood and has to cope by extreme drinking.

to:

* AbusiveParents: The Stag Lord had to suffer significant ZeroPercentApprovalRating: Absolutely nobody among the Tiger Lords likes or even trusts them. Armag is the exception and traumatizing abuse at the hands of his cruel father, Nugrah, which ultimately started his descent into becoming an equally hateful monster.
* TheAlcoholic: Copes over his abused life by drinking a lot. His reaction to you arriving to his fortress is annoyance over someone daring to interrupt his drinking.
* ArcVillain: Of ''Claiming the Stolen Lands''.
* BowAndSwordInAccord: As seen in his character portrait and in the fight against him, the Stag Lord is a capable fighter and archer.
* BrokenPedestal: Initially, many of his bandits saw the Stag Lord as a strong, capable ruler who can give them a purpose. Over the time, however, as
he showed himself to be an alcoholic, unstable mess, quite a number of bandits became disillusioned by eventually realizes how they have manipulated him. His lieutenants Akiros and Kressle can potentially It doesn't take much to convince the Tiger Lords to turn against him due to them.
* CoDragons: The eight of them share
this and especially position to Nyrissa.
* DoesNotLikeShoes: All of them are barefoot.
* EarnYourHappyEnding: If you [[spoiler: break
the latter is clearly deeply disappointed in how her former leader turned out.
* CoolHelmet: Wears a fanged stag skull as a helm. You can loot it from his body and wear it yourself, and it provides a couple of magical bonuses.It also changes one of your Idle animations to drinking from a mug in animation very reminiscient of Stag Lord. The Helmet makes you alcoholic.
* EqualOpportunityEvil: He doesn't seem to have any problem with having a woman among his closest associates, as evidenced by Kressle's position. The original AP even mentions that he executed his lackeys who tried to rape her back when she first came to join him, if only because she proved to be stronger than them. Another of his high-ranking bandits is Auchs, who is freakishly strong, yet mentally handicapped. In general, his gang consists of a wild mix of races and genders, indicating that the Stag Lord values everyone who can add something of value to his gang and not particularly caring for their backgrounds.
* EvenEvilHasLovedOnes: [[spoiler:If you kill
curse on Nyrissa, when you fight his shade in Chapter 7, there's "sincere grief" in his voice when he talks about her. In this case, avenging the curse on her will sisters is ''also'' broken, which can restore the beauty of the remaining one who'd pulled the HeelFaceTurn]]
* FacialHorror: Their names are meant to
be his main goal.]]
* FaceDeathWithDignity: If you invoke FreudianExcuseIsNoExcuse after fatally wounding him, he dimisses your display of compassion, saying that he'll sleep now.
* FlunkyBoss: Aided by a number of bandits when you confront him, including Akiros Ismort, Auchs and Dovan from Nisroch should you not
quite literal, they have dealt with no face, as a result of Nyrissa's curse. Instead, they have merely small openings where nose and mouth would be. After renouncing her allegiance to Nyrissa, the sole surviving Defaced Sister gradually recovers her face.
* HeelFaceTurn: One of
them already.
* FreudianExcuse: He became such
can make one of these if a despicable man due to how his father mistreated him. You get to witness it through flashbacks when you visit the Abandoned House. The good-aligned player can choose to sympathize with his past, character gives her a KirkSummation during their initial meeting, calling her out on how she brings nothing but invoke a FreudianExcuseIsNoExcuse when finally defeating him.
* GeoEffects: Attacks you from the second floor of his building, forcing you to either fight your way to the stairs or engage him in a ranged duel.
* KingOfThieves: He rules over the bandit gangs
pain and sees himself as the rightful ruler of the Stolen Lands.
* NoNameGiven: We never learn his name, if he [[NeverGivenAName even has one]].
* {{Outlaw}}: Leads a band of bandits in the wilderness, with the bounty over his head being a whole barony.
* {{Revenge}}: [[spoiler:Should
death to those around her. It horrifies her so much that she eventually turns on Nyrissa and gives the player character kill Nyrissa, the Stag Lord's shade will be enraged when you encounter him in the First World.]]
* StarterVillain: Defeating him is just the beginning, with it marking the founding of your barony. [[spoiler:His shade will likely perform the same role in act 7, as he is by far the easiest shade to kill while under the Lantern King's Curse.]]
* UnwittingPawn: [[spoiler:To Nyrissa. He's convinced he can rule the Stolen Lands as a king with
advice and warnings, before hiding from her as sister's wrath.
* ManipulativeBitch: The Defaced Sisters are masters of this, manipulating Armag for
his queen. She just sees him as one more grain for her collection.]]
* WalkingShirtlessScene: As seen in his portrait, his outfit does not include a shirt.
* WoobieDestroyerOfWorlds: The Stag Lord's
entire life has been thoroughly miserable from and during their first meeting, one of them manipulates the moment of his birth. Raised by his father, Nugrah, he suffered extreme and constant abuse and even though he eventually turned the tables and inflicted the same abuse on Nugrah once he himself grew strong enough, his life isn't exactly a good one either. Nowadays, he might rule over the Stolen Lands and has an army of bandits at his disposal, but he is still traumatized and broken beyond player character into saving from her other sisters.
* UngratefulBastard: After saving the abovementioned sisters, they are not the slightest bit grateful to the player character and try to rile up Dugath and
his cruel childhood and has to cope by extreme drinking.barbarians into killing the party.



[[folder:Akiros Insmort]]
->'''Race:''' Human
->'''Class:''' Ex-paladin/barbarian\\
'''Alignment:''' ChaoticNeutral\\

A former Paladin of Erastil. At the start of Kingmaker he is acting as the second-in-command of The Stag Lords' band, a position and life that he is becoming increasingly dissatisfied with.

to:

[[folder:Akiros Insmort]]
->'''Race:''' Human
->'''Class:''' Ex-paladin/barbarian\\
'''Alignment:''' ChaoticNeutral\\

A former Paladin
[[folder: Evindra]]
->'''Alignment:''' ChaoticGood\\
'''Race:''' Nymph\\
'''Class:''' Sorcerer

The sole sister
of Erastil. At Nyrissa who did not fell under the start influence of Kingmaker he is acting as the second-in-command of The Stag Lords' band, a position and life that he is becoming increasingly dissatisfied with.curse, which makes the two firm enemies.



* AdaptationNameChange: In the original AP, his last name was ''Ismort'', without the additional 'n'.
* BowAndSwordInAccord: Like his boss, The Stag Lord, he carries both a longsword and a bow and arrow. This would actually be fairly standard equipment for a Paladin, or ex-Paladin, of Erastil, who favours the bow as his Weapon of Choice, but also expects his Paladins to be able to fight up close.
* ChangedMyMindKid: If he is convinced to turn agains the Stag Lord and survives the following combat, he leaves the kingdom to atone for his past misdeeds. However, he returns in the final chapter of the story, leading an army of reformed bandits to support the player in their fight against [[spoiler: the Lantern King]].
* DeathSeeker: In combat Akiros takes no care to protect himself, looking to die.
* DemotedToExtra: While his role in the Adventure Path is also limited to his collaboration during the attack against the Stag Lord, he could be brought in as an advisor to the kingdom. Here, he leaves after bringing down the Stag Lord and doesn't return until the very final mission of the story.
* TheDragon: To The Stag Lord, though he doesn't especially want the job. Given the Stag Lord's alcoholism and lack of interest in actually running the band, he could graduate to Dragon-in-Chief if he wanted to, but would much rather find a way out of the life he's stumbled into.
* FallenHero: Was once a promising Paladin of Erastil, and defender of his hometown.
* HeelFaceTurn: If you find Akiros (instead of Kressle) at the Thorn Ford bandit Camp, and you talk him down from fighting you, then by the time the players raid the bandit camp, Akiros has had enough of the life of an outlaw. Given the opportunity he switches sides and fights alongside them against The Stag Lord. Of course, you can also send him away.
* NobleTopEnforcer: The Stag Lord is an alcoholic monster who'll murder anyone he can get his hands on. Nugrah is all just as twisted. Aside from Kressle this makes Akiros, who is Neutral rather than Evil, and still possesses something of a conscience, a definite oddity.
* {{Outlaw}}: Akiros has lost any connection he might have had to civilization and is a deadman walking if he returns to his home community. That said, unlike the Stag Lord and the rest of the band, he has an actual chance to escape this status and earn redemption.
* RedemptionEarnsLife: It can if the player sends him away before the final battle. Otherwise...
* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die.

to:

* AdaptationNameChange: In the original AP, his last name was ''Ismort'', without the additional 'n'.
DamselInDistress: Since she refused to follow her, Evindra has been captured and imprisoned by Nyrissa. The player first meets her in Whiterose Abbey, where she is a prisoner of Irovetti's gardener, who has developed a sick obsession with her.
* BowAndSwordInAccord: DoesNotLikeShoes: Like his boss, The Stag Lord, he carries both a longsword and a bow and arrow. This would actually be fairly standard equipment for a Paladin, or ex-Paladin, all Nymphs, whe goes barefoot.
* IChooseToStay: In one
of Erastil, who favours the bow as his Weapon of Choice, but also expects his Paladins her endings, she chooses to be able to fight up close.
* ChangedMyMindKid: If he is convinced to turn agains the Stag Lord and survives the following combat, he leaves
remain in the kingdom instead of returning to atone for his past misdeeds. However, he returns in the final chapter First World, becoming a protector of the story, leading an army Tuskwater river and friend of reformed bandits to support the player in their fight against [[spoiler: people.
* LastOfHerKind: Evindra is
the Lantern King]].
only one of Nyrissa's nymph sisters who has not been corrupted by the curse.
* DeathSeeker: In combat Akiros takes no care to protect himself, looking to die.
* DemotedToExtra: While his
MsExposition: Her main role in the Adventure Path plot is also limited to his collaboration during reveal and explain certain aspects to the attack player, from providing exposition on Nyrissa and Irovetti to the general nature of Nyrissa's curse.
* RebelliousSpirit: In one ending, it is stated that she returns to the First World with the rebellious spirit of Nyrissa awoken within her. She goes on to speak
against the Stag Lord, he could be brought in as an advisor to the kingdom. Here, he leaves after bringing down the Stag Lord and doesn't return until the very final mission of the story.
* TheDragon: To The Stag Lord, though he doesn't especially want the job. Given the Stag Lord's alcoholism and lack of interest in actually running the band, he could graduate to Dragon-in-Chief if he wanted to, but would much rather find a way out of the life he's stumbled into.
* FallenHero: Was once a promising Paladin of Erastil, and defender of his hometown.
* HeelFaceTurn: If you find Akiros (instead of Kressle) at the Thorn Ford bandit Camp, and you talk him down from fighting you, then by the time the players raid the bandit camp, Akiros has had enough of the life of an outlaw. Given the opportunity he switches sides and fights alongside them against The Stag Lord. Of course, you can also send him away.
* NobleTopEnforcer: The Stag Lord is an alcoholic monster who'll murder anyone he can get his hands on. Nugrah is all just as twisted. Aside from Kressle this makes Akiros, who is Neutral rather than Evil, and still possesses something of a conscience, a definite oddity.
* {{Outlaw}}: Akiros has lost any connection he might have had to civilization and is a deadman walking if he returns to his home community. That said, unlike the Stag Lord and the rest of the band, he has an actual chance to escape this status and earn redemption.
* RedemptionEarnsLife: It can if the player sends him away before the final battle. Otherwise...
* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die.
Eldest, having witnessed how they are not omniscient.



[[folder:Kressle]]
->'''Alignment:''' NeutralEvil\\
'''Race:''' Human\\

to:

[[folder:Kressle]]
[[folder:The Horned Hunter]]
->''"Don't flatter yourself. You are but a pawn, which got to the end of the board by some chance. Truth be told, you're not supposed to be here at all!"''

->'''Alignment:''' NeutralEvil\\
ChaoticNeutral\\
'''Race:''' Human\\Satyr\\



One of the Stag Lord's lieutenants and leader of a small group of bandits overseeing their operations in the Outskirts.

to:


One of Nyrissa's servants, a satyr who works as her master of the Stag Lord's lieutenants and leader of a small group of bandits overseeing their operations in hunt. [[spoiler: He is also the Outskirts.Lantern King in disguise, personally keeping an eye on Nyrissa.]]



* AdaptationalBackstoryChange: Kressle is from the River Kingdoms in the original AP and has a comparably brief backstory that notes how she has never been anything but a bandit from a very young age. In the game, she is Svetlana Leveton's sister and from Brevoy, having joined the Stag Lord not too long ago, after moving to the Stolen Lands with Oleg and Svetlana. There is also no mention of a history of banditry or a connection to the River Kingdoms.
* AdaptationalHeroism: In the original AP, Kressle is one of several named mooks within the Stag Lord's army, noted for being a sadistic career criminal. In the game, she is more fleshed out and not quite as sadistic. In fact, if the player talks to her and solves things peacefully at the fort, she realizes how much she hurt Svetlana and not only gives back the wedding ring she stole, but she also turns against the Stag Lord, due to seeing him as a weak ruler.
* BackForTheFinale: If she survives the events of Chapter 1, she returns in the final chapter alongside other former bandits to support the player, after spending the time between at Oleg's Trading Post without having any involvement in the story.
* DesperatelyLookingForAPurposeInLife: This is her motivation for joining the Stag Lord to begin with. Young and impressionable, she struggles to find a place for herself in Brevoy and at Oleg's Trading Post, which is why she is so fascinated with the Stag Lord, whom she sees as a strong leader who lives the way he wants to.
* DualWielding: One of the few aspects of her character that remain from the original AP is the fact that she wields two axes in combat.
* HeelFaceTurn: If the player talks to her at the fort and manages to impress her, she turns against the Stag Lord and can support the player during the final fight of Chapter 1. [[HeelFaceDoorSlam While she can easily die during this combat]], should she manage to survive she actually manages to change her ways for good, becoming an ally in the final chapter of the game and leaving the Stolen Lands to start a new life in the epilogue.
* MoralityPet: Svetlana is this to her, as she still has a soft spot for her. If she is informed about how much her sister is worried for her, it moves her enough to eventually turn against the Stag Lord.

to:

* AdaptationalBackstoryChange: Kressle AffablyEvil: The Horned Hunter is from the River Kingdoms in the original AP and has a comparably brief backstory that notes how she has never been anything but a bandit from a very young age. In the game, she is Svetlana Leveton's sister and from Brevoy, having joined the Stag Lord not too long ago, after moving to the Stolen Lands with Oleg and Svetlana. There is also no mention of a history of banditry or a connection to the River Kingdoms.
* AdaptationalHeroism: In the original AP, Kressle is one of several named mooks within the Stag Lord's army, noted for being a sadistic career criminal. In the game, she is more fleshed out and not quite as sadistic. In fact, if
fairly jovial person, who only attacks the player talks to her and solves things peacefully at the fort, she realizes how much she hurt Svetlana and not only gives back the wedding ring she stole, but she also turns against the Stag Lord, due to seeing him as a weak ruler.
* BackForTheFinale: If she survives the events of Chapter 1, she returns in the final chapter alongside other former bandits to support the player, after spending the time between at Oleg's Trading Post without having any involvement in the story.
* DesperatelyLookingForAPurposeInLife: This is her motivation for joining the Stag Lord to begin with. Young and impressionable, she struggles to find a place for herself in Brevoy and at Oleg's Trading Post, which is why she is so fascinated with the Stag Lord, whom she sees as a strong leader who lives the way he wants to.
* DualWielding: One of the few aspects of her
character that remain on Nyrissa's orders and comes across as indifferent to them the rest of the time.
* TheCameo: He appears at the end of the Varnhold's Lot DLC, offering the General the chance to become powerful enough to save Varnhold
from the original AP every future threat. [[spoiler: It is a hint at the fact that she wields two axes in combat.
he is far more powerful than he appears to be.]]
* HeelFaceTurn: If ExactWords: In the player talks Varnhold's Lot DLC, he stays true to her his word by granting the General the power to defend Varnhold from the dangers to follow, [[BeCarefulWhatYouWishFor before summoning a neverending army of monsters for them to battle for all eternity without rest.]]
* GodWasMyCoPilot: [[spoiler: The Horned Hunter is secretly the Lantern King, though he does not reveal this until after Nyrissa is defeated. It also means he notably held back in his earlier fight with the PC within the House
at the fort Edge of Time.]]
* HornedHumanoid: It is right there in his name. He is a satyr, who have ram's horns as a racial trait.
* InterfaceSpoiler: [[spoiler: The Horned Hunter is one of the very few characters in the game to be fully voiced. This is usually reserved to major characters, such as companions, advisors
and manages to impress her, she turns against main antagonists and only the Stag Lord and latter have all of their dialogue voiced. This is a clue that the Horned Hunter is way more important to the plot than being just another of Nyrissa's henchmen. Sharp-eared players might also recognize that he shares a voice actor with the Lantern King.]]
* KickTheDog: At the end of the Varnhold's Lot DLC, [[spoiler:he will kill the General's followers no matter what the General chooses to do.]]
* VillainousBreakdown: He has a ''massive'' one upon realizing that [[spoiler: you
can support turn the curse he bestowed upon you back upon ''[[HoistByTheirOwnPetard him]]''.]]
* YouHaveFailedMe: For his failure to defeat
the player during their confrontation, Nyrissa chains him to her tree, with the final fight of Chapter 1. [[HeelFaceDoorSlam While implication that she can easily die during this combat]], should she manage to survive she actually manages to change her ways for good, becoming an ally in plans further punishment down the final chapter of the game and leaving the Stolen Lands to start a new life in the epilogue.
* MoralityPet: Svetlana is this to her, as she still has a soft spot for her. If she is informed about how much her sister is worried for her, it moves her enough to eventually turn against the Stag Lord.
line.



[[folder:Nugrah the Decrepit]]
->'''Race:''' Human
->'''Class:''' Druid
->'''Alignment:''' NeutralEvil\\

The father of the Stag Lord, and the one responsible for making him what he is, Nugrah was a druid of the Green Faith, before he turned to necromancy to try and resurrect his wife by sacrificing the life of another woman. Driven from the order, Nugrah turned to the worship of Gozreh, and became a violent, sadistic misanthrope who took out all his anger on the son whose birth slew his wife.

to:

[[folder:Nugrah the Decrepit]]
->'''Race:''' Human
->'''Class:''' Druid
[[folder:The Knurly Witch]]
->'''Alignment:''' NeutralEvil\\

The father of
ChaoticEvil\\
'''Race:''' Annis\\
'''Class:''' Cleric

An annis hag,
the Stag Lord, most powerful and the one responsible feared type of hag, who is forced to work for making him what he is, Nugrah was a druid of the Green Faith, before he turned to necromancy to try and resurrect his wife by sacrificing the life of another woman. Driven from the order, Nugrah turned to the worship of Gozreh, and became a violent, sadistic misanthrope who took out all his anger on the son whose birth slew his wife.Nyrissa.



* AbusiveParents: To a staggering degree. He beat, burned, scarred, and tried to murder his son.
* AdaptationDistillation: His {{Necromantic}} motivations, and his his attempts to avenge his wife's DeathByChildbirth by murdering his son are cut completely from the game.
* AssholeVictim: Based on what he did to his son, it's unlikely players will feel any sympathy for him.
* BlamedForBeingRailroaded: When you encounter [[spoiler: his shadow after the Apology crashes on your kingdom]] he will blame you for killing him. If you didn't open the door to his cell (the only way to leave the Stag Lord's fort without killing him directly) he will blame you for leaving him to die instead.
* TheDarkChick: Definitely the odd one out among the named members of the Stag Lord's band.
* DeathSeeker: Nugrah is locked up the first thing he does when you release him is try to commit SuicideByCop.
* ElderAbuse: On the receiving end of it from his son, who physically abuses him and keeps him locked in his fort.
* EvilCripple: Constant beatings from his son have left Nugrah impaired even by the standards of a man of his age.
* EvilOldFolks: Now an old, crippled man, but just as vile as before.
* EvilSorcerer: Evil Druid anyway, which thematically plays out about the same. He's responsible for the magical fog ritual in Act 1.
* TheFamilyThatSlaysTogether: He and his son are both twisted, abusive monsters.
* HandicappedBadass: As stated above, Nugrah is old and physically impaired, but after the Stag Lord himself is the most dangerous member of the bandit gang.
* MaternalDeathBlameTheChild: One note mentions that part of why he hates his son is due to [[FamilyEyeResemblance having her eyes]], as it reminds him that she'd died during birth.
* PayEvilUntoEvil: He was on the receiving end of this from his son, who has payed him back for every blow.
* {{Sadist}}: The flashbacks you see at the abandoned hut demonstrate jist how brutally he treated his son, before he turned the tables on Nugrah.
* UngratefulBastard: The first thing he does when you unlock his cell is try to murder you.

to:


* AbusiveParents: To a staggering degree. He beat, burned, scarred, ArchEnemy: The Wriggling Man is this to her and tried vice versa. She hates him so much that she is seemingly even willing to murder his son.
work with the player character to take him down.
* AdaptationDistillation: His {{Necromantic}} motivations, CoDragons: After the Defaced Sisters are all dead or redeemed, she and his his attempts to avenge his wife's DeathByChildbirth by murdering his son are cut completely from the game.
Wriggling Man become Nyrissa's most important henchmen.
* AssholeVictim: Based on what he did to his son, it's unlikely players will feel any sympathy DirtyCoward: The entire reason she works for him.
* BlamedForBeingRailroaded: When you encounter [[spoiler: his shadow after the Apology crashes on your kingdom]] he will blame you for killing him. If you didn't open the door to his cell (the only way to leave the Stag Lord's fort without killing him directly) he will blame you for leaving him to die instead.
* TheDarkChick: Definitely the odd one out among the named members of the Stag Lord's band.
* DeathSeeker: Nugrah is locked up
Nyrissa in the first thing he does when you release place is that she is afraid of her. An evil-aligned player can talk the witch into avoiding a fight with him, by offering her to work for him is try to commit SuicideByCop.
* ElderAbuse: On
instead. Clearly terrified by him, she will give him the receiving end potions she created for Nyrissa, before stating that she wishes to fight neither of them. She then flees to avoid the wrath of either.
* FauxAffablyEvil: Speaks in a friendly, grandmotherly tone and is open about why she serves Nyrissa, all the horrible things she has done both in Nyrissa's service and out of it. None
of it from his son, who physically abuses him makes her seem any less monstrous and keeps him locked in his fort.
* EvilCripple: Constant beatings from his son have left Nugrah impaired even by the standards of a man of his age.
* EvilOldFolks: Now an old, crippled man, but just as vile as before.
* EvilSorcerer: Evil Druid anyway, which thematically plays out about the same. He's responsible for the magical fog ritual in Act 1.
* TheFamilyThatSlaysTogether: He and his son are both twisted, abusive monsters.
* HandicappedBadass: As stated above, Nugrah is old and physically impaired, but after the Stag Lord himself is the most dangerous member of the bandit gang.
* MaternalDeathBlameTheChild: One note mentions that part of why he hates his son is due to [[FamilyEyeResemblance having her eyes]], as it reminds him that she'd died during birth.
* PayEvilUntoEvil: He was
she quickly turns on the receiving end player.
* ObviouslyEvil: As an annis, her appearance is bloated and absolutely monstrous. Though most
of this from his son, who has payed it is thankfully concealed by a black cloak, it is immediately clear that she is evil to the core.
* TreacherousQuestgiver: At first, the Knurly Witch seems to strike a deal with the player character, sending
him back to kill her ArchEnemy, the Wriggling Man in exchange for every blow.
* {{Sadist}}: The flashbacks you see at
her key to open Nyrissa's inner sanctum. Should the abandoned hut demonstrate jist how brutally he treated his son, before he turned the tables player go through with her demands, she will immediately turn on Nugrah.
them and needs to be taken down as well.
* UngratefulBastard: The first thing he does when you unlock his cell WickedWitch: Well, she is try to murder you.an ugly hag and also firmly evil.



!!Trobold

[[folder:Hargulka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hargulka.png]]
[[caption-width-right:350: [[TheSocialDarwinist “Now trolls are smarter than borba, stronger than borba, better than borba!”]]]]

to:

!!Trobold

[[folder:Hargulka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hargulka.png]]
[[caption-width-right:350: [[TheSocialDarwinist “Now trolls are smarter than borba, stronger than borba, better than borba!”]]]]
[[folder:The Wriggling Man]]



'''Race:''' Troll\\
'''Class:''' Fighter

The self-titled king of trolls, Hargulka made a deal with Tartuk in order to create a kingdom for trolls and kobolds to live in peace. To see that done, he's willing to wipe the newly found barony off the map if he must.

to:

'''Race:''' Troll\\
Worm-That-Walks, formerly Human\\
'''Class:''' Fighter

The self-titled king
Sorcerer

Formerly a human sorcerer, the Wriggling Man is now a sentient mass
of trolls, Hargulka made a deal with Tartuk in order to create a kingdom worms, who is working for trolls and kobolds to live in peace. To see that done, he's willing to wipe the newly found barony off the map if he must.Nyrissa.



* AdaptationalHeroism: Slight example: In the original Adventure Path, Hargulka is the UnwittingPawn of Nyrissa and is convinced by her to overthrow the PlayerCharacters with his band of trolls. In the video game he and Tartuk instead seek to rule their own nation called Trobold, and the conflict with the Baron/ess is a result of the trolls' expansion into your territory. [[spoiler:He will also leave the kingdom in peace if he surrenders, or can become a Chaotic baron/ess's vassal.]]
* ArcVillain: Of ''Troll Trouble'', alongside Tartuk.
* AuthorityEqualsAsskicking: Hargulka is by far the strongest and most dangerous among the trolls fought in Chapter 2 and he is also their self-proclaimed king.
* BrainsAndBrawn: The brawn to Tartuk's brains.
* CombatPragmatist: Should the player declare they'll kill him after their talk, he'll state he used the whole time to heal from his wounds using his troll regeneration.
* DualBoss: Fights alongside Tartuk at the climax of the troll invasion.
* EverythingIsRacist: Hargulka claims that the sole reason the player character assaulted Trobold is because they are prejudiced against trolls and kobolds trying to live in peace, when in reality, the trolls provoked the war by attacking human settlements while trying to establish their kingdom.
* GeniusBruiser: By troll standards; he's by far the most articulate member of his kind when speaking Common, and his use of strategy, tactics and even iconography like flags is stated to be genius for a troll.
* LightningBruiser: Tartuk will open his and Hargulka's boss battle by Hasting the troll, allowing Hargulka to dole out around 90 damage in a round if all his attacks hit. On top of this his HealingFactor, natural armour and tendency to quickly put down your frontline makes him very durable.
* KingMook: [[ExactlyWhatItSaysOnTheTin The king of trolls]] (in the stolen lands at least). Apart from wearing a crown and some magic items, he fights [[SmashMook exactly as one would expect of a troll]].
* MoreTeethThanTheOsmondFamily: As seen in his portrait, Hargulka's lower jaw consists of an absolutely massive amount of teeth, even for a troll.
* NoSell: As a branded troll, his regeneration isn't fazed by fire. Only acid can kill him.
* TheSocialDarwinist: Ever since Tartuk branded him and removed his weakness to fire, Hargulka believes himself and the other branded trolls as a superior species, giving them the right to crush the weaker humans beneath them.
* TalkingTheMonsterToDeath: If you kill Tartuk first, you can convince him to stop fighting and either leave the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic.

to:

* AdaptationalHeroism: Slight example: In ArchEnemy: He is this to the original Adventure Path, Hargulka is the UnwittingPawn of Nyrissa Knurly Witch and is convinced by vice versa. His hatred for her to overthrow the PlayerCharacters with his band of trolls. In the video game he and Tartuk instead seek to rule their own nation called Trobold, and the conflict with the Baron/ess is a result of the trolls' expansion into your territory. [[spoiler:He will also leave the kingdom in peace if he surrenders, or can become a Chaotic baron/ess's vassal.]]
* ArcVillain: Of ''Troll Trouble'', alongside Tartuk.
* AuthorityEqualsAsskicking: Hargulka is by far the strongest and most dangerous among the trolls fought in Chapter 2 and
so immense that he is also their self-proclaimed king.
* BrainsAndBrawn: The brawn
willing to Tartuk's brains.
* CombatPragmatist: Should the player declare they'll kill him after their talk, he'll state he used the whole time to heal from his wounds using his troll regeneration.
* DualBoss: Fights alongside Tartuk at the climax of the troll invasion.
* EverythingIsRacist: Hargulka claims that the sole reason
briefly strike a deal with the player character assaulted Trobold is because they to kill her.
* CoDragons: After the Defaced Sisters
are prejudiced dealt with, he and the Knurly Witch become Nyrissa's highest-ranking and most powerful servants.
* DrivenToSuicide: Should he be reminded of the man he once used to be, his mind will be restored for a brief second. The anger and hate towards Nyrissa and what she did to him will cause him to drop dead immediately, therefore sparing the player character a fight
against trolls and kobolds trying to live in peace, when in reality, the trolls provoked the war by attacking human settlements while trying to establish their kingdom.
* GeniusBruiser: By troll standards; he's by far the most articulate member of his kind when speaking Common, and his use of strategy, tactics and even iconography like flags is stated to be genius for a troll.
* LightningBruiser: Tartuk will open his and Hargulka's boss battle by Hasting the troll, allowing Hargulka to dole out around 90 damage in a round if all his attacks hit. On top of this his HealingFactor, natural armour and tendency to quickly put down your frontline makes him very durable.
* KingMook: [[ExactlyWhatItSaysOnTheTin The king of trolls]] (in the stolen lands at least). Apart from wearing a crown and some magic items, he fights [[SmashMook exactly as one would expect of a troll]].
* MoreTeethThanTheOsmondFamily: As seen in his portrait, Hargulka's lower jaw consists of an absolutely massive amount of teeth, even for a troll.
* NoSell: As a branded troll, his regeneration isn't fazed by fire. Only acid can kill
him.
* TheSocialDarwinist: Ever since Tartuk branded him and removed PestController: Given his weakness to fire, Hargulka believes himself and the other branded trolls as a superior species, giving them the right to crush the weaker humans beneath them.
nature, it is perhaps unsurprising that his favourite spell is Summon Elder Worm.
* TalkingTheMonsterToDeath: If you kill Tartuk first, you can convince him to stop fighting and either leave SorcerousOverlord: He once founded his own kingdom in the Stolen Lands altogether, or accept Lands, which was TheMagocracy with him as your vassal, if your one of its heads.
* TragicMonster: Unlike the Knurly Witch, the Wriggling Man is quite a tragic case, as he did not willingly become Nyrissa's servant. Instead, he actually tried to stop her from destroying his kingdom, before having his mind wiped and becoming her loyal servant.
* TreacherousQuestgiver: When meeting the player character, he claims to be willing to work with them in order to take down the Knurly Witch, offering his key to Nyrissa's inner sanctum in return. Should the player character do as he asked, he will backstab them immediately instead of rewarding them.
* WasOnceAMan: Once, the Wriggling Man was not too different from the player character as a king in the Stolen Lands, manipulated by Nyrissa. When his kingdom faced ruin, he and his companions went on to confront her, similar to what the player
character is Chaotic.doing when they encounter him. Unlike them, though, the Wriggling Man was no match for Nyrissa. He was killed, with his body dragged away by the Knurly Witch, who subsequently forgot about him, but his ghost, unable to find peace in death, clung to existence by possessing the worms that were eating his body. Nyrissa was so impressed by his desire to live that she ordered the witch to wipe his mind, so that he may become her faithful servant.
* TheWormThatWalks: His current form consists of hundreds of worms, all driven by his spirit, forming a roughly humanoid shape covered by a hooded robe.
* YearOutsideHourInside: While he was still a mortal, the Wriggling Man managed to actually confront Nyrissa within the House at the Edge of Time, demanding her to spare his kingdom. She then informs him that time works differently within the house and that he has been in there for many years, with his kingdom having long since turned to dust.



[[folder:Tartuk]]
See the folder for Tartuccio, under Pitax.
[[/folder]]

!!Varnhold

[[folder:Vordakai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vordakai.png]]
[[caption-width-right:350: [[AbusivePrecursors “What is the blood of mortals in comparison to the empire that rises above it?”]]]]
->'''Alignment:''' NeutralEvil\\
'''Race:''' Cyclops (Lich)\\
'''Class:''' Wizard

An ancient undead cyclops tyrant from Casmaron, Vordakai reawakens with plans to reestablish his old empire.

to:

[[folder:Tartuk]]
See the folder for Tartuccio, under Pitax.
[[/folder]]

!!Varnhold

[[folder:Vordakai]]
!!!The Eldest

[[folder:The Lantern King]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vordakai.png]]
[[caption-width-right:350: [[AbusivePrecursors “What is
org/pmwiki/pub/images/lantern_king.jpg]]
[[caption-width-right:350:[[DisproportionateRetribution “You sought a kingdom, I seek something simpler – an apology.”]]]]
--> '''Alignment:''' ChaoticNeutral\\
'''Voiced by:''' Creator/RayChase

One of
the blood of mortals in comparison to the empire Eldest, godlike beings that rises above it?”]]]]
->'''Alignment:''' NeutralEvil\\
'''Race:''' Cyclops (Lich)\\
'''Class:''' Wizard

An ancient undead cyclops tyrant from Casmaron, Vordakai reawakens with plans
rule over the First World, and the one who tormented Nyrissa and started the curse of the Stolen Lands to reestablish his old empire.begin with.



* AbusivePrecursors: Ten thousand years ago, he and his fellow cyclopes ruled vast empires from Casmaron to the Shackles, and they were not kind rulers, [[TokenHeroicOrc save for those in Iblydos]]. He repeatedly talks down on the player for belonging to what he sees as a "lesser race".
* ArcVillain: Of ''The Varnhold Vanishing''.
* ArtifactOfDoom: The Oculus of Abaddon, a daemonic artifact linked to Charon, the Horseman of Death. He saw fit to replace his real eye with it. [[spoiler:Nyrissa wants it, and should you bring Tristian with you, Tristian either steals it for her or destroys it with the power of Sarenrae.]]
* {{Cyclops}}: Yup, he's one.
* DualBoss: Fights alongside Horagnamon when finally confronted.
* EvilSorcerer: Well, wizard, but he fits the trope.
* EyeScream: Took out his own eye and replaced it with the Oculus of Abaddon. Tristian can potentially inflict one on him once more, as he destroys the Oculus of Abaddon when brought along to face Vordakai. This leaves the cyclops permanently blinded for the remainder of the fight.
* {{Familiar}}: He has one in the form of the raven Horagnamon.
* FantasticRacism: Has nothing but contempt for non-cyclopes, seeing them all as {{Slave Race}}s for his empire.
* GlassCannon: Vordakai has a lot of devastating spells on his person, but faces you without active buffs or bodyguards (excluding his {{Familiar}}) and is vulnerable to being rushed down.
* HornedHumanoid: As seen in his portrait, he has four small horns on his head.
* IKnowYourTrueName: Vordakai made his own name an element of his own power, and the act of speaking it aloud makes him stronger and creates a connection between the speaker and Vordakai. [[spoiler:Tristian will use this connection to curse him and steal his Oculus.]]
* {{Necromancer}}: He loves to target your weaker party members with spells like [[OneHitKill Finger of Death]] and Boneshatter.
* OrcusOnHisThrone: While Vordakai is the one behind the Vanishing of Varnhold and the final boss of the chapter, he does nothing to actually stop the party from reaching him and merely spies upon them with the help of Horagnamon. Even when they enter his lair, the sole opposition that is faced until reaching his chamber are the other inhabitants of his tomb.
* OurLichesAreDifferent: He's a cyclops lich, which's not something you see every day.
* RedEyesTakeWarning: A singular glowing red eye, which isn't even his actual eye but rather the Oculus of Abaddon.
* RightfulKingReturns: This is how he sees himself. As the last ruler of the ancient cyclops empire, he still sees himself as the rightful ruler of these lands and everyone currently occupying them as nothing but usurpers. He sleeps and patiently awaits for the day where he can resume his rightful reign.
* SealedEvilInACan: For the last ten thousand years, Vordakai was asleep deep within his tomb and he wouldn't have woken on his own for at least several more centuries, if not for the theft of his ring at the hands of Willas Gunderson.
* SecretCharacter: [[spoiler: If you're evil, you can recruit him as an advisor. He can serve as a Magister.]]
* SmugSnake: Horagnamon never skips the chance to taunt you during your encounters with it. His master isn't too much better either.
* SorcerousOverlord: Was one in life.
* SoulJar: It's implied he made the Oculus this, as he will be KilledOffForReal if defeated. [[spoiler:An evil character can instead offer his soul a new home.]]
* StrongerWithAge: Inverted. Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus. While he is stronger than in the Adventure Path, he is still weak enough to be vulnerable.
* TalkingTheMonsterToDeath: Should you be Evil, [[spoiler:you can convince him to work for you via possessing Maegar Varn's body after you defeat him.]]
* ThisCannotBe: His response [[spoiler:when Tristan removes his Oculus, and upon his subsequent defeat.]]
* TokenEvilTeammate: [[spoiler: While Vordakai is not the only evil-aligned advisor available, he is the only one exclusively available for evil-aligned players. He also lacks Bartholomew's loyalty and Tsanna's respect to the player character, making it very clear that he only serves because he has no choice and hopes to free himself to continue his plans in a couple hundred years.]]

to:

* AbusivePrecursors: Ten thousand years ago, he AdaptationalVillainy: He was only one of several Eldest who punished Nyrissa in the original Adventure Path, and his fellow cyclopes ruled vast empires from Casmaron to never takes a direct role in the Shackles, and they were not kind rulers, [[TokenHeroicOrc save for those in Iblydos]]. He repeatedly talks down on Adventure. Here, due to AdaptationExpansion, he is the player for belonging to what he sees as a "lesser race".
* ArcVillain: Of ''The Varnhold Vanishing''.
* ArtifactOfDoom:
personally behind her actions by crafting The Oculus of Abaddon, a daemonic artifact linked to Charon, the Horseman of Death. He saw fit to replace his real eye with it. [[spoiler:Nyrissa wants it, and should you bring Tristian with you, Tristian either steals it Apology for her or destroys it to fill, [[spoiler:and both screws with the power General, is responsible for Vordakai's awakening, and serves the role of Sarenrae.the Baron/ess's final obstacle.]]
* {{Cyclops}}: Yup, BeCarefulWhatYouWishFor: [[spoiler:He'll become the TrueFinalBoss if you kill, ally with, or redeem Nyrissa, because he's one.
* DualBoss: Fights alongside Horagnamon when finally confronted.
* EvilSorcerer: Well, wizard, but he fits
pissed off that you "robbed" his play of a proper finale. If you romanced Nyrissa, the trope.
* EyeScream: Took out his own eye and replaced it
finale will end with the Oculus of Abaddon. Tristian can potentially inflict one on him once more, as he destroys the Oculus of Abaddon when brought along to face Vordakai. This leaves the cyclops permanently blinded for the remainder of the fight.
* {{Familiar}}: He has one in the form of the raven Horagnamon.
* FantasticRacism: Has nothing but contempt for non-cyclopes, seeing them all as {{Slave Race}}s for
his empire.
* GlassCannon: Vordakai has a lot of devastating spells on his person, but faces you without active buffs or bodyguards (excluding his {{Familiar}}) and is vulnerable to being rushed down.
* HornedHumanoid: As seen in his portrait, he has four small horns on his head.
* IKnowYourTrueName: Vordakai made his own name an element of his own power, and the act of speaking it aloud makes him stronger and creates a connection between the speaker and Vordakai. [[spoiler:Tristian will use this connection to curse him and steal his Oculus.
death.]]
* {{Necromancer}}: He loves to target BreakThemByTalking: Does it during your weaker party members with spells like [[OneHitKill Finger of Death]] and Boneshatter.
* OrcusOnHisThrone: While Vordakai is the one behind the Vanishing of Varnhold and the
final boss of the chapter, he does nothing to actually stop the party from reaching him and merely spies upon them encounter with the help of Horagnamon. Even when they enter his lair, the sole opposition that is faced until reaching his chamber are the other inhabitants of his tomb.
* OurLichesAreDifferent: He's a cyclops lich, which's not something you see every day.
* RedEyesTakeWarning: A singular glowing red eye, which isn't even his actual eye but rather the Oculus of Abaddon.
* RightfulKingReturns: This is how he sees himself. As the last ruler of the ancient cyclops empire, he still sees himself as the rightful ruler of these lands and everyone currently occupying them as nothing but usurpers. He sleeps and patiently awaits for the day where he can resume his rightful reign.
* SealedEvilInACan: For the last ten thousand years, Vordakai was asleep deep within his tomb and he wouldn't have woken on his own for at least several more centuries, if not for the theft of his ring at the hands of Willas Gunderson.
* SecretCharacter:
him. And [[spoiler: If you're evil, you can recruit (since by then your kingdom has already sunk into the First World and adapting its rules)]] failing to stand up for yourself and giving him as an advisor. a decent comeback will ''physically'' break you.
* ContractualGenreBlindness:
He can serve as knows a Magister.play needs a proper finale, and he knows the hero needs to properly defeat a BigBad. [[spoiler:Hence why he decides to cast himself in that role if Nyrissa won't play it, [[JustEatGilligan instead of just instantly killing you]].]]
* SmugSnake: Horagnamon never skips the chance to taunt {{Curse}}: Just loves spreading them about. [[spoiler: When you during meet him as Remus he puts a nasty one on you that will kill you if your encounters with it. His master isn't too much better either.
* SorcerousOverlord: Was one in life.
* SoulJar: It's implied he made the Oculus this, as he will be KilledOffForReal if defeated. [[spoiler:An evil character can instead offer his soul a new home.
kingdom falls.]]
* StrongerWithAge: Inverted. Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus. While he is stronger than DidYouJustPunchOutCthulhu: The Eldest are akin to minor deities in the Adventure Path, he is still weak enough First World, and many have actual worshippers to be vulnerable.
* TalkingTheMonsterToDeath: Should
whom they grant divine power. [[spoiler:If you be Evil, [[spoiler:you research all the game's curses you can convince him inflict a curse on The Lantern King as karmic retribution, leading to work for this trope. Otherwise, you via possessing Maegar Varn's body after you defeat him.get an ending more on his terms.]]
* ThisCannotBe: His DisproportionateRetribution: [[spoiler:Nyrissa's offense was to try and make a kingdom. The Lantern King's response [[spoiler:when Tristan removes his Oculus, was to doom her to destroy a thousand kingdoms and upon his subsequent defeat.tear out her ability to feel emotions. Maghd the Three even specifically mentions she thought it was excessive, though Shyka doesn't agree.]]
* TokenEvilTeammate: EvilIsPetty: As seen above, the Lantern King ruined countless lives with [[spoiler:the curse he placed upon Nyrissa, solely for ''feeling slighted''.]] In general, he is extremely petty, dishing out cruel punishments with far-reaching consequences for minor slights, or sometimes even just because he feels like it. Of particular note is his reaction if you [[spoiler:kill Nyrissa, turn her against the Eldest, or [[https://youtu.be/u2ORTo2iWq0?t=419 break Nyrissa's curse]]]].
--->'''The Lantern King''': ''(The crowned living flame slowly turns to you, his glowing mask throbbing in rage. His wrath intertwines with the very essence of the surroundings, [[RealityWarper making the whole world change]].)'' To drink without quenching thirst. To climb a mountain that has no peak. I staged the performance, and you left it [[NoEnding without a finale]]. You [[spoiler:took away Nyrissa, my precious toy, carefully crafted of [[WoobieDestroyerOfWorlds despair and wrath]].]] I could reduce you to dust, revive you, and turn you to dust once more, here and now. But the universe abhors inelegance. So instead I shall repay you -- with your own coin!
* FauxAffablyEvil: The Lantern King speaks in a mockingly polite tone, claiming to be reasonable and even forgiving, but demands near-impossible tasks from those who even mildly upset him and violently crushes everyone beneath him without hesitation.
* ForTheEvulz: While everything he does comes from his desire to entertain himself, there are a few especially nasty actions of his that can only be explained by him being fundamentally mean-spirited and finding joy in the casual and ultimately senseless torment of mortals, such as
[[spoiler: While Vordakai is not his treatment of the only evil-aligned advisor available, he is General in the only one exclusively available for evil-aligned players. Varnhold's Lot DLC]].
* GracefulLoser: Once actually defeated at the end of the game, he takes his loss surprisingly well as the PlayerCharacter has now ended the production in a satisfactory manner.
He also lacks Bartholomew's loyalty and Tsanna's respect makes a genuine offer to support the player character, making it character from here on, and even accepts and respects their possible desire to be left alone entirely.
* GreaterScopeVillain: He's the one who cursed Nyrissa to begin with, but he remains an enigmatic background figure for most of the plot. [[spoiler:He eventually steps down from this role at the
very clear end of the game, where you can oppose and even fight him.]]
* HoistByTheirOwnPetard: [[spoiler:The secret ending allows the player and Nyrissa to turn his own curses back on him using one of his once-discarded masks as a bond of essence, effectively killing him.]]
* ItAmusedMe: As an embodiment of trickery and deceit, this is the main motivation behind his atrocities.
* KarmaHoudini: Will suffer no lasting consequence for anything he did during the course of the game, [[spoiler:unless you get the secret ending.]]
* KingMook: He's a giant candlewick, and lore says
that he may be their MonsterProgenitor.
* KryptoniteFactor: Thanks to the Storyteller, [[spoiler:he can be weakened by collecting and destroying pieces of the Apology which he himself created and infused his power with. This doesn't kill him outright, but at the very least gives you a fighting chance against him. More significantly, Maghd can give you a mask he once wore and discarded, which can allow Nyrissa to curse him.]]
* LifeImitatesArt: Brutally enforced. He sees himself as a playwright and treats the entire story as a narrative, with Nyrissa as the main character in a Greek tragedy suffering a fall from grace for her hubris and eventually accepting it in despair, which happens in certain endings. [[spoiler: If the King/Queen kills, allies with, or redeems Nyrissa, he feels "robbed" or a proper finale and tries to retake control by making ''himself'' the villain.]]
* LonelyAtTheTop: Once defeated, he claims that this is indeed the case, as having godlike power means that he is unable to let anyone close to him. Nyrissa more or less confirms this earlier, mentioning that all the Eldest essentially hate each other on some level. He offers the player character to become his trusted agent, apparently in an attempt to have someone he can rely on for once.
* NiceJobFixingItVillain: TheReveal that he has been [[spoiler: the gnome explorer whom the player meets during their trip to the First World in the Season of Bloom and who helps them navigate through the enchanted mists to stop the Bloom]] means that he is responsible for saving the kingdom. While it can be assumed that his intention at the time was merely to prolong the suffering of the kingdom, this act later allows the player to defeat Nyrissa and thwart his revenge on her. They eventually go on to humiliate and severely weaken him, when they could have long since been dead without his interference.
* TheSociopath: Everything the Lantern King does is solely aimed at pleasing himself and he gets the most pleasure from tricking, cursing and breaking those beneath him. As such, he commits casual atrocities, never even wastes a thought at the lives he ruins and the
only serves being he truly cares for is he himself.
* TricksterArchetype: A very dark example, considering the tricks he's playing in the storyline.
* TrueFinalBoss: [[spoiler:Can be skipped entirely, alongside the entire last chapter, by giving Nyrissa the completed Apology, ending the game in the House on the Edge of Time.]]
* VocalDissonance: Averted. The Lantern King speaks with the same baritone he does in the tabletop game, but his favoured avatar here isn't the normal four-foot ball of light but a giant sun at least twice that size.
* VoluntaryShapeshifting: As all Eldest, the Lantern King is not bound to a single form. His default one is a giant orb of flame with a crown, but he can take on several forms over the course of the game. [[spoiler: He is not just the Horned Hunter, Nyrissa's master of the hunt, but his boss fight reveals that he was also the mad prophet Remus all along, as well as the helpful gnome explorer whom the player encountered during their trip to the First World during the Season of Bloom.]]
* WillfullyWeak: [[spoiler:The FinalBoss encounter pretty much only happens
because he has no choice allows it. Even at level 20 and hopes to free himself to continue his plans in with Nyrissa at the party's back, The Lantern King makes it clear he's mainly just humouring you... Unless you successfully reverse a couple hundred years.curse upon him.]]



!!Barbarians
!!!Tiger Lords Tribe

[[folder:Armag the Twice-Born]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armag.png]]
[[caption-width-right:350: [[BloodKnight “Who dares to shed blood without first calling Armag?”]]]]
->'''Alignment''': ChaoticEvil\\
'''Race:''' Human\\
'''Class:''' Barbarian
The leader of the Tiger-Lords, Armag the Twice-Born was raised to believe that he was the reincarnation of the ancient Kellid warlord Armag.

to:

!!Barbarians
!!!Tiger Lords Tribe

[[folder:Armag
[[folder:Shyka the Twice-Born]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armag.png]]
[[caption-width-right:350: [[BloodKnight “Who dares
Many]]
->''"What an impossible encounter! You walked a long road
to shed blood without first calling Armag?”]]]]
->'''Alignment''': ChaoticEvil\\
'''Race:''' Human\\
'''Class:''' Barbarian
The leader
meet us here and now."''
->'''Alignment:''' TrueNeutral\\

Shyka is the Eldest of time, one
of the Tiger-Lords, Armag godlike beings who rule the Twice-Born was raised to believe that he was First World. They encounter the reincarnation of player character at several points during the ancient Kellid warlord Armag.game and offer potentially valuable aid.



* ArcVillain: Of ''Rivers Run Red''.
* {{BFS}}: When fought at Armag's Tomb, he wields [[NamesToRunAwayFromReallyFast Ovinrbaane, Enemy of All Enemies]], an oversized magical greatsword [[spoiler:which holds the spirit of the real Armag]]. You can loot it from him once you kill him.
* BloodKnight: Armag is a barbarian through and through, convinced he is the reincarnation of the legendary warlord Armag and just as hungry for a good fight.
* BrokenPedestal: He becomes this to the Tiger Lords after leading them into a devastating defeat against Brevoy and abandoning them during the battle. It can potentially cost him their loyalty and many parts of the tribe never forgive him. The ancient Armag also becomes this to him, after he realizes that his predecessor was actually vicious and cruel even against his own people and not worthy of the worship he is being given to this day.
* TheCavalry: If he survives Armag's Tomb and is reinstalled as the leader of the Tiger Lords, he will lead them to aid the player character in the final chapter.
* TheDogBitesBack: By the time he is confronted in the tomb of Armag, he has realized that [[spoiler: the Defaced Sisters, who raised him since childhood, have manipulated him for all his life. He snaps and personally kills the last Sister even as she desperately tries to keep up the lie she had been feeding him for decades.]]
* FlunkyBoss: He's aided by a number of skeleton champions in his boss fight.
* HeelRealization: When the player catches up to him in Armag's Tomb, he has finally realized that he is not actually Armag Reborn and that he has lead his people to die for nothing. He also realizes that the ancient warchief Armag, whom he tried to emulate as much as possible, was not the hero he is worshipped as and was not a ruler whom others should strive to be, having been a selfish, bloodthirsty maniac.
* RedemptionEarnsLife: Having realized that he was tricked and lied to for all his life, Armag comes close to a DespairEventHorizon during and after the fight against him. The player character can give him the chance to survive and atone for his actions, in which case he becomes their blood sibling and ally. However...
* RedemptionEqualsDeath: After his HeelRealization, players can also talk him into committing suicide and indeed, should the player take too long until they catch up to him and don't have the Chaotic alignment to talk him out of it, he doesn't even need to be convinced to kill himself.
* UnwittingPawn: [[spoiler:To Nyrissa and the Defaced Sisters.]]
* TalkingTheMonsterToDeath: Though a fight against him is mandatory, the following conversation offers the opportunity for the player character to become his blood sibling, regardless of their own alignment, in which case Armag survives and becomes a firm ally.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.

to:

* ArcVillain: Of ''Rivers Run Red''.
* {{BFS}}: When fought at Armag's Tomb, he wields [[NamesToRunAwayFromReallyFast Ovinrbaane, Enemy of All Enemies]], an oversized magical greatsword [[spoiler:which holds
AmbiguousGender: Whereas the spirit of the real Armag]]. You can loot it from him once you kill him.
* BloodKnight: Armag is a barbarian through
other Eldest are usually referred to by one particular pronoun and through, convinced he seem to have clear male or female identities, Shyka is the reincarnation harder to pin down, especially as they are capable of the legendary warlord Armag and just as hungry for a good fight.
* BrokenPedestal: He becomes this to the Tiger Lords after leading them into a devastating defeat against Brevoy and abandoning them during the battle. It can potentially cost him
repeatedly changing their loyalty form.
* TheDreaded: As a godlike Eldest, Shyka is immensely powerful, not only within the First World. Their arrival alone is enough to cause the Knurly Witch
and many parts of the tribe never forgive him. The ancient Armag also becomes this Wriggling Man to him, after he realizes that his predecessor was actually vicious and cruel flee in utter terror.
* EnemyMine: Shyka hates Nyrissa, as you find out if the topic comes up, but hates the Lantern King
even against his own people more.
* {{Foil}}: To the Lantern King. Shyka shows how it's possible have the same SkewedPriorities
and not worthy of fey-like BlueAndOrangeMorality as any other Eldest and meddle in the worship he is lives of mortals for amusement ''without'' being given to this day.
* TheCavalry: If he survives Armag's Tomb and is reinstalled as
a complete JerkAss like the leader of the Tiger Lords, he will lead them to aid Lantern King is.
* GodWasMyCoPilot: Before their true identity is revealed, Shyka meets
the player character several times in disguise, posing as their own servant.
* HiddenHeartOfGold: Compared to
the final chapter.
* TheDogBitesBack: By the time he is confronted in the tomb of Armag, he has realized that [[spoiler: the Defaced Sisters, who raised him since childhood, have manipulated him for all his life. He snaps and personally kills the last Sister even as she desperately tries to keep up the lie she had been feeding him for decades.]]
* FlunkyBoss: He's aided by a number of skeleton champions in his boss fight.
* HeelRealization: When the player catches up to him in Armag's Tomb, he has finally realized that he is not actually Armag Reborn and that he has lead his people to die for nothing. He also realizes that the ancient warchief Armag, whom he tried to emulate as much as possible, was not the hero he is worshipped as and was not a ruler whom others should strive to be, having been a selfish, bloodthirsty maniac.
* RedemptionEarnsLife: Having realized that he was tricked and lied to for all his life, Armag
other Eldest, Shyka comes close off as reasonable and well intentioned. Even if they aim solely to a DespairEventHorizon humour themselves, they have some surprising moments of kindness, hinting at some degree of fondness for mortals. First, they allow the kobold during and the Inconsequential Debates to accompany them back to the First World, simply because they are humoured by the little creature's excitement. Second, even after the fight against him. The player character can give him the chance to survive and atone for his actions, in which case he becomes Jubilost rejects their blood sibling and ally. However...
* RedemptionEqualsDeath: After his HeelRealization, players can also talk him into committing suicide and indeed, should the player take too long until
gift of immortality, they catch up to allow him to give it to someone else instead and don't have the Chaotic alignment to talk him out of it, he doesn't even need twist time to be convinced to kill himself.
* UnwittingPawn: [[spoiler:To Nyrissa
spare Xae and the Defaced Sisters.]]
* TalkingTheMonsterToDeath: Though a fight against him is mandatory, the following conversation offers the opportunity for
her gnomes an eternity of torment. Third, they support the player character against the Lantern King, by giving them advice on how to become disrupt his blood sibling, regardless game and using the first crown to ruin his plans for Nyrissa. The fact that this also grants Nyrissa a peaceful death is an additional kindness. Fourth, if Jubilost chooses to have Shyka help Xae instead of giving immortality to a random gnome, Shyka will not only help but give that immortality to Xae then nudge Xae into repaying that favor thousands of years later - a favor Xae wouldn't be aware she owed if Shyka hadn't hinted at it - despite not being obligated to do either of those things. This not only lets Jubilost meet and speak with the most important gnome in history but also saves his life.
* IGaveMyWord: Unlike the Lantern King, Shyka not only stays true to their word, but they don't find amusement in twisting it to unexpected degrees, to toy with mortal expectations.
* ItAmusedMe: As an Eldest, a lot of Shyka's motivations are incomprehensible for human minds and they mostly seem to aim at amusing outcomes. That being said, their humour is more well intentioned than what the other Eldest consider to be funny.
* NonLinearCharacter: It's implied heavily that the order the Baron/ess meets Shyka is not the order in which Shyka meets you.
* TemporalParadox: As the Eldest of Time, Shyka is capable of freely travelling through it, seeing past, present and future as interchangeable. The order in which they are encountered in the game is implied to be different for them than it is for the player character.
* TricksterMentor: Unlike the Lantern King, who seeks to trick and torment mortals, Shyka's own amusement seems to come from actually helping them, even if the nature
of their own alignment, in which case Armag survives support is never obvious and becomes a firm ally.
* ThirdPersonPerson: He
always speaks like this, likely as a statement to how he is Armag reborn.confusing.



[[folder:Dugath]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human\\
'''Class:''' Cleric of Gorum

A cleric of Gorum and high-ranking member of the Tiger Lords tribe, Dugath serves as one of Armag's most trusted generals and the leader of the Tiger Lords within Dunsward.

to:

[[folder:Dugath]]
!!Other [=NPCs=]

[[folder:The Arcanotheign]]
->'''Alignment:''' ChaoticNeutral\\
TrueNeutral\\
'''Race:''' Human\\
'''Class:''' Cleric of Gorum

A cleric of Gorum and high-ranking member
Herald\\

The herald
of the Tiger Lords tribe, Dugath serves as one god Nethys, an immensely powerful being in her own right, whose curiosity in the affairs of Armag's most trusted generals mortal beings drove her to help Kalikke and the leader of the Tiger Lords within Dunsward.Kanerah, for a price.



* AcCENTUponTheWrongSylLABle: Though fluent in Common, he speaks it with a strange inflection. At times it's as if someone who knows the words and pronunciation, but never spoken them.
* TheCavalry: He can potentially come to the player's aid in the final chapter, if made the new leader of the Tiger Lords.
* CoolOldGuy: Dugath is not just an old barbarian cleric, but also laid-back and easy to get along with for anyone who is not one of the Defaced Sisters.
* TheDragon: To Armag, initially. After realizing the Defaced Sisters' treachery, he is willing to turn on him and can potentially succeed him as the leader of the Tiger Lords
* GeniusBruiser: Dugath is a barbarian through and through and a very capable fighter. However, he is also a cunning leader and far more intelligent than one would assume from someone like him.
* OldSoldier: In conversation with Octavia, he mentions he has a granddaughter in her age, which likely means that he is anywhere from his sixties to late seventies. To reach such an age as a barbarian means quite a lot and Dugath takes it a step farther by still being the most capable of his fighters.
* ProperlyParanoid: He does not trust the Defaced Sisters at all and treats them with contempt to a degree that seems needlessly harsh at first. When it turns out that they are plotting to kill the player character and manipulate Armag, his concerns are revealed to be correct.
* ReasonableAuthorityFigure: Dugath is smart and level-headed, unlike many of his barbarian companions, which makes him an ideal leader. His willingness to negotiate and see reason makes it easy to avoid bloodshed when the Defaced Sisters try to manipulate him and he is happy to make peace with the player character.
* ReligiousBruiser: As a cleric of Gorum, Dugath is equal parts religious leader and warrior.
* SilverFox: Despite his age, Dugath has quite a well-toned physique. Octavia even flirts with him if she is romanced by the player character, in an attempt to make them jealous.

to:

* AcCENTUponTheWrongSylLABle: AllPowerfulBystander: As as the Herald of Nethys, the Arcanotheign is among the most powerful beings encountered within the story. By the time the player meets her, she could likely end the massive troubles their kingdom faces with ease. However, she does not get involved, does not pick sides and limits herself to witness how the dealings between the tiefling sisters and the Forefather end.
* BlueAndOrangeMorality:
Though fluent in Common, he speaks it with a strange inflection. At times it's as if someone who knows the words Arcanotheign seems to be quite curious about how Kanerah and pronunciation, but never spoken them.
* TheCavalry: He can potentially come to the player's aid
Kalikke will act in the final chapter, if made the new leader of situation she placed them in and though she has a genuine interest in seeing them overcoming their differences, she laid down some harsh rules which affected the Tiger Lords.
* CoolOldGuy: Dugath
girls' lives for the worse and is not ultimately just an old barbarian cleric, but also laid-back and easy to get along with for anyone who is not one of the Defaced Sisters.
* TheDragon: To Armag, initially. After realizing the Defaced Sisters' treachery, he is
as willing to turn on him and can potentially succeed him as the leader accept Kanerah's possible choice of the Tiger Lords
* GeniusBruiser: Dugath is a barbarian through and through and a very capable fighter. However, he is also a cunning leader and far more intelligent than one would assume from someone like him.
* OldSoldier: In conversation
going with Octavia, he mentions he has a granddaughter in her age, which likely means that he is anywhere from his sixties to late seventies. To reach such an age as a barbarian means quite a lot and Dugath takes it a step farther by still being the most capable Forefather instead of his fighters.
* ProperlyParanoid: He does not trust the Defaced Sisters at all and treats them
reconciling with contempt to a degree that seems needlessly harsh at first. When it turns out that they are plotting to kill her sister.
* FisherKing: Her mere presence transforms the area around her and by the time
the player character catches up to her and manipulate Armag, his concerns are revealed to be correct.
* ReasonableAuthorityFigure: Dugath is smart
the Forefather at the Sorrowflor tower, she has warped the landscape around her and level-headed, unlike many of his barbarian companions, which makes him an ideal leader. His willingness risen several hostile elementals, likely without actively wanting to negotiate do so.
* ItAmusedMe: The Arcanotheign is fascinated by mortals
and see reason makes it easy often chooses to avoid bloodshed when get involved in their affairs for the Defaced Sisters try to manipulate him better or worse simply because she is amused and he is happy to make peace with curious how they will behave.
* SmallRoleBigImpact: Though only appearing in a single scene in the story, the Arcanotheign's interference ultimately brings the tiefling sisters and their fiendish ancestor into
the player character.
character's lands.
* ReligiousBruiser: As a cleric of Gorum, Dugath is equal parts religious leader and warrior.
* SilverFox: Despite his age, Dugath has quite a well-toned physique. Octavia even flirts
SpannerInTheWorks: Together with him if she is romanced by the player character, the Arcanotheign can ruin the Forefather's plans or at the very least damage them. At least in an attempt her case, this is implicitly accidental, as she does not seem to make mind his attempts to corrupt the sisters.
* TricksterMentor: This is heavily implied by the nature of the deal she made with Kalikke. Though the rules seem harsh and take a heavy toll on their lives, the Arcanotheign does not directly intervene even if one of
them jealous.is broken, despite what she previously told Kalikke. Instead, her rules and the entire nature of the deal seems aimed at the genuine desire to help the sisters overcome their difference.



!!!Six Bears Tribe

[[folder: Nilak]]

to:

!!!Six Bears Tribe

[[folder: Nilak]]
[[folder:Darven]]



'''Class:''' Barbarian

A young woman from the Six Bear tribe and Amiri's only remaining friend from her childhood.

to:

'''Class:''' Barbarian

Rogue

A young woman from pirate and fugitive, who is on the Six Bear tribe run after murdering a Chelian noble and Amiri's only remaining friend from her childhood.starting a revolution. Linxia's hellknights visit the kingdom in order to hunt him down.



* DoesNotLikeShoes: She goes barefoot where ever she goes..
* HeroicSacrifice: One potential end to Amiri's companion quest sees Nilak sacrificing herself to perform the ritual meant to seal the spirit that had been plaguing her tribe into Amiri's sword.
* HypercompetentSidekick: While the old chieftain of the Six Bear tribe is nominally their leader, it is Nilak who actually led them through Numeria and Glenebon, negotiating with other tribes and locals, keeping the tribe together and solving problems. Should she survive the war between the Tiger Lords and Brevoy, her people eventually realize this and break with tradition in order to make her the new chieftain.
* TheManBehindTheMan: The tribe's storyteller and wise woman, she's actually been making most of the Six Bears' decisions for some time. Depending on the Baron/ess's actions, the Six Bears can come to realize this and make the matter official.
* MySpeciesDothProtestTooMuch: Nilak is the only member of the Numerian barbarian tribes encountered in the game who is not a capable warrior. Instead, she solves conflict through diplomacy and guile, which is not a strong forte of her people.
* OnlyFriend: To Amiri. Nilak continues to believe in her innocence for many years and is clearly still fond of her when the rest of her tribe considers her a kinslayer.
* SheIsTheKing: Her tribe eventually realizes that she is more than a worthy leader and they name her the new chieftain, which is a traditionally male position which has never before been held by a woman.

to:

* DoesNotLikeShoes: She goes barefoot where ever she goes..
* HeroicSacrifice: One potential end to Amiri's companion quest sees Nilak sacrificing herself to perform
AccidentalHero: His role in the ritual meant to seal the spirit revolution that had plagued Cheliax has been plaguing her tribe into Amiri's sword.
* HypercompetentSidekick: While
entirely by accident. He murdered a nobleman who personally wronged him, with no intentions of serving as an example for the old chieftain people of Cheliax. They, however, rose up in arms and made him their leader.
* ALighterShadeOfBlack: Darven is by no means a saint. As a pirate, he freely plundered from the weak and feels no remorse for it, his actions caused a lot of death and there is, of course, his deal with the devil Mammon. However, compared to Linxia, he is at least willing to negotiate, treats the player character with some degree of respect and, most importantly, does not go around interrogating and torturing perfectly innocent citizens as the Hellknights do.
* TheCavalry: If the player supports him, he becomes a loyal ally, who comes to their aid in the final chapter
of the Six Bear tribe is nominally their leader, it is Nilak game.
* DealWithTheDevil: With Mammon, to be precise,
who actually led them through Numeria gave him the wealth necessary to start his own kingdom south of the player's borders. In return, Darven builds up a cult of Mammon within his new kingdom.
* NotInThisForYourRevolution: He supported the revolution in Cheliax only for as long as he had to, before making his escape, being on the run ever since.
* RagsToRiches: Initially, Darven started out as a simple Taldan sailor. After the fleet he served in was attacked by a Chelian noble, he lost everything
and Glenebon, negotiating nearly his life. He started anew as a pirate, becoming moderately rich, before making a deal with other tribes and locals, keeping the tribe together and solving problems. Should she survive the war between the Tiger Lords and Brevoy, her people Mammon, who gave him enough riches to eventually realize found a small kingdom of his own within the Stolen Lands, which he names Brineheart.
* ReallyGetsAround: Darven repeatedly mentions having had several lovers in the past and if her survives the events of the game, the epilogue mentions repeated encounters between him and the guards and servants of the player's castle, whenever he comes to visit.
* ScrewTheRulesIHaveMoney: Due to his deal with Mammon, Darven is incredibly rich and he uses
this and break with tradition coin freely in order to make her try and bribe the new chieftain.
* TheManBehindTheMan: The tribe's storyteller and wise woman, she's actually been making most of the Six Bears' decisions for some time. Depending on the Baron/ess's actions, the Six Bears can come to realize this and make the matter official.
* MySpeciesDothProtestTooMuch: Nilak is the only member of the Numerian barbarian tribes encountered in the game who is not a capable warrior. Instead, she solves conflict through diplomacy and guile, which is not a strong forte of her people.
* OnlyFriend: To Amiri. Nilak continues to believe in her innocence for many years and is clearly still fond of her when the rest of her tribe considers her a kinslayer.
* SheIsTheKing: Her tribe eventually realizes that she is more than a worthy leader and they name her the new chieftain, which is a traditionally male position which has never before been held by a woman.
player into supporting him over Linxia.



!!Pitax

[[folder:Tartuccio/Tartuk]]
!!Tartuccio
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuccio.jpg]]
[[caption-width-right:350: [[SmugSnake “I will always be a step ahead of you and the like.”]]]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Gnome\\
'''Class:''' Sorcerer\\
'''Voiced by:''' Billy Bob Thompson

This arrogant and shady-looking gnome is your primary rival in your goal of gaining the right to rule a barony over the Stolen Lands.

to:

!!Pitax

[[folder:Tartuccio/Tartuk]]
!!Tartuccio
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuccio.jpg]]
[[caption-width-right:350: [[SmugSnake “I will always be a step ahead of you and the like.”]]]]
[[folder:Enneo]]
->'''Alignment:''' ChaoticEvil\\
TrueNeutral\\
'''Race:''' Gnome\\
Half-elf\\
'''Class:''' Sorcerer\\
'''Voiced by:''' Billy Bob Thompson

This arrogant
Inquisitor of Pharasma

Enneo at first appears to be a minor merchant selling Kyonin exports. In truth, he's an inquisitor of Pharasma
and shady-looking gnome is your primary rival in your goal of gaining the right to rule a barony over the Stolen Lands. after Jaethal personally.



* AdaptationalVillainy: [[spoiler:The gnome who would become Tartuk seemingly died in a HeroicSacrifice. Tartuccio starts off as a villain immediately and died trying to murder you in the Sycamore Hall.]]
* ArrogantKungFuGuy: Thinks he's better than everyone, especially the player, and believes he's always a step ahead of them.
* BeardOfEvil: On top of being thoroughly unpleasant and unrepentantly evil, Tartuccio's portrait depicts him with a goatee, further cementing his status as a villain.
* BlackEyesOfEvil: He also as entirely black eyes just to top it off.
* DirtyCoward: If confronted in the ruins, he'll run off while siccing his mercenaries at you.
* EvilSorcerer: He's ChaoticEvil and a sorcerer, so yes. He seems to favor [[MasterOfIllusion illusions]] and [[PlayingWithFire fire spells]].
* GuestStarPartyMember: You gain control over him in the prologue, up to the point where you get to the Stolen Lands proper.
* {{Jerkass}}: While not the most terrible of the player character's opponents, mostly due to his comparably low power compared to the likes of Nyrissa or the Lantern King, Tartuccio is easily one of the most unlikeable characters, due to his constantly irritating and smug behaviour. He never misses a chance to insult or antagonize the player character or any other character he encounters.
* ManipulativeBastard: A minor example, but his play with his ring at the start of the game, where he first gives it to the player as a boon and then tries to use it to frame them as a Pitaxian spy, establishes him as a shifty bastard.
* TheMole: [[spoiler:He presents himself as just another adventurer questing for glory, but he's actually a Pitaxian spy sent to destabilize the political power of the region by establishing the barony and then handing it over to his superiors.]]
* TheRival: Explicitly described as such to your own character by a mysterious hermit you find on the road. He needs to be dealt with before you can confront the Stag Lord.
* SmallNameBigEgo: In the grand scale of things, Tartuccio is not particularly important, as he is just one of several agents working for Castruccio Irovetti. If confronted about him, it is clear how little the king actually thinks of him. However, you wouldn't guess this from Tartuccio's ego, as he acts almost like Irovetti's equal.
* TheSociopath: LackOfEmpathy, [[SmugSnake overconfidence]], and [[ManipulativeBastard casually manipulation]] - he definitely fits.
* SmugSnake: You can tell he's a smug bastard right in the prologue over his dismissive treatment of the other adventurers and lack of empathy for their deaths. [[spoiler:Justified with the reveal that he's spy, as he never planned to work with you to begin with.]]
* StarterVillain: Tartuccio must be defeated at Old Sycamore, before the player is able to face the Stag Lord. [[spoiler: However, as the resurrected Tartuk he gets a larger role in the second chapter, where he once more serves as a villain. By that point, he no longer considers Tartuccio and Tartuk to be the same person, however.]]
* SuicidalOverconfidence: No matter how formidable the opponent, Tartuccio will treat them with mocking disdain. It is not just limited to his enemies, as he has the habit of insulting his allies as well, all the while believing himself to be smarter than everyone else, even when effectively outmatched.
* VillainousWidowsPeak: He's an antagonist who sports a prominent widow's peak.
* YouCantThwartStageOne: No matter how hard you pursue him, [[spoiler:Tartuccio will always reach Briar and teleport it back to Irovetti before you can reach him.]] Focusing on chasing him down immediately upon arriving in the Stolen Lands does allow you to hire one of his followers early on however.
* YouGottaHaveBlueHair: As quite a number of gnomes within Golarion, Tartuccio has an unusual hair colour, purple in his case.

!!Tartuk
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuk.png]]
[[caption-width-right:350: [[WellIntentionedExtremist “I can change the world. Do sssomething important.”]]]]

to:

* AdaptationalVillainy: [[spoiler:The gnome who would become Tartuk seemingly died BlackAndWhiteInsanity: His worldview basically boils down to, "All undead are bad, therefore anything I do to destroy undead is good."
* EvilVsEvil: His involvement
in a HeroicSacrifice. Tartuccio starts off as a villain immediately Jaethal's questline. Jaethal freely admits she did horrible things in her pursuit of immortality, including killing several members of her own family, but he gleefully admits to having killed would-be {{Human Sacrifice}}s to ruin necromantic rituals and died trying to murder you in using innocents as catspaws, heedless of the Sycamore Hall.collateral damage he's causing in his single-minded pursuit of the {{undead}}. [[spoiler:It says something when siding with Jaethal against him is a Neutral ''Good'' option.]]
* ArrogantKungFuGuy: Thinks he's better than everyone, especially InTheBack: He ambushed Jaethal on the player, and believes he's always a step ahead of them.
* BeardOfEvil: On top of being thoroughly unpleasant and unrepentantly evil, Tartuccio's portrait depicts him with a goatee, further cementing his status as a villain.
* BlackEyesOfEvil: He also as entirely black eyes just to top it off.
* DirtyCoward: If confronted
road after she was banished from Kyonin, fatally stabbing her in the ruins, he'll run off while siccing his mercenaries at you.
back. It didn't stick: she revived as Urgathoa's Chosen shortly afterward.
* EvilSorcerer: He's ChaoticEvil KnightTemplar: Pharasma is goddess of both birth and a sorcerer, so yes. He seems to favor [[MasterOfIllusion illusions]] death and [[PlayingWithFire fire spells]].
* GuestStarPartyMember: You gain control over him in
''hates'' the prologue, up to the point where you get to the Stolen Lands proper.
* {{Jerkass}}: While not the most terrible of the player character's opponents, mostly due to his comparably low power compared to the likes of Nyrissa or the Lantern King, Tartuccio is easily one of the most unlikeable characters, due to his constantly irritating and smug behaviour. He never misses a chance to insult or antagonize the player character or any other character he encounters.
* ManipulativeBastard: A minor example, but his play with his ring at the start of the game, where he first gives it to the player as a boon and then tries to use it to frame them as a Pitaxian spy, establishes him as a shifty bastard.
* TheMole: [[spoiler:He presents himself as just another adventurer questing for glory,
undead, but he's actually a Pitaxian spy sent an extremist even by her standards: he will go to destabilize any lengths he has to in order to see Jaethal destroyed for good. [[spoiler:Ironically, siding against him and calling him out for his BlackAndWhiteInsanity can lead to Jaethal herself coming back to life as an Inquisitor of Pharasma in the political power of the region by establishing the barony and then handing it over to his superiors.GoldenPath ending.]]
* TheRival: Explicitly described as TrueNeutral: His InUniverse alignment according to the tooltip, but he verges on NeutralEvil in behavior: he cares about nothing but destroying Jaethal and other necromancers, heedless of the collateral damage he causes in the process, such to your own character by as a mysterious hermit you find family of elves that he pits against Jaethal and the Baron/ess in his first appearance.
* WolfInSheepsClothing: He appears in the capital shortly after the barony's founding as merchant selling some minor elvish exports from Greengold
on the road. He needs to be dealt with before you can confront the Stag Lord.
* SmallNameBigEgo:
border of Kyonin. In the grand scale of things, Tartuccio is not particularly important, as he is just one of several agents working for Castruccio Irovetti. If confronted about him, it is clear how little the king actually thinks of him. However, you wouldn't guess this from Tartuccio's ego, as he acts almost like Irovetti's equal.
* TheSociopath: LackOfEmpathy, [[SmugSnake overconfidence]], and [[ManipulativeBastard casually manipulation]] - he definitely fits.
* SmugSnake: You can tell
truth, he's a smug bastard right in an inquisitor of Pharasma.
[[/folder]]

[[folder:Farnirras
the prologue over his dismissive treatment of the other adventurers and lack of empathy for their deaths. [[spoiler:Justified with the reveal that he's spy, as he never planned to work with you to begin with.]]
* StarterVillain: Tartuccio must be defeated at Old Sycamore, before the player is able to face the Stag Lord. [[spoiler: However, as the resurrected Tartuk he gets a larger role in the second chapter, where he once more serves as a villain. By that point, he no longer considers Tartuccio and Tartuk to be the same person, however.]]
* SuicidalOverconfidence: No matter how formidable the opponent, Tartuccio will treat them with mocking disdain. It is not just limited to his enemies, as he has the habit of insulting his allies as well, all the while believing himself to be smarter than everyone else, even when effectively outmatched.
* VillainousWidowsPeak: He's an antagonist who sports a prominent widow's peak.
* YouCantThwartStageOne: No matter how hard you pursue him, [[spoiler:Tartuccio will always reach Briar and teleport it back to Irovetti before you can reach him.]] Focusing on chasing him down immediately upon arriving in the Stolen Lands does allow you to hire one of his followers early on however.
* YouGottaHaveBlueHair: As quite a number of gnomes within Golarion, Tartuccio has an unusual hair colour, purple in his case.

!!Tartuk
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tartuk.png]]
[[caption-width-right:350: [[WellIntentionedExtremist “I can change the world. Do sssomething important.”]]]]
Pensive]]



'''Race:''' Kobold\\
'''Class:''' Sorcerer

A guise taken by Tartuccio to manipulate the Sootscale kobolds in order to gain access to the Briar within their caverns. Following [[spoiler:being killed at Old Sycamore and being resurrected as a true kobold]], he joins forces with Hargulka to create an empire of trolls and kobolds.

to:

'''Race:''' Kobold\\
Human (Lich)\\
'''Class:''' Sorcerer

Wizard

A guise taken by Tartuccio to manipulate powerful evil wizard who once made the Sootscale kobolds in order to gain access to Stolen Lands his home, and is trapped behind a powerful barrier that prevents all but the Briar within their caverns. Following [[spoiler:being killed at Old Sycamore strongest from freeing and being resurrected as a true kobold]], he joins forces with Hargulka to create an empire of trolls and kobolds.challenging him.



* EleventhHourRanger: [[spoiler: If he is spared and allowed to become a vassal after the fight against him and Hargulka, he can be directly added to the party by neutral player characters in the final mission. Non-neutral characters can still recruit him and his kobold army, but he won't join the party in that case.]]
* ArcVillain: Of ''Troll Trouble'', alongside King Hargulka.
* AscendedExtra: In the original Adventure Path, he was just a kobold shaman who served as an encounter when the party dealt with the Sootscale kobolds. In the game, he's a major antagonist of the first two chapters [[spoiler:and a possible ally]].
* BackFromTheDead: [[spoiler:The Lantern King resurrects him after he's killed by the player at Old Sycamore.]]
* BecomingTheMask: [[spoiler:After his resurrection, he's convinced he really is a kobold named Tartuk, and only meeting you again allows him to vaguely recall his former identity. He ends up preferring his kobold incarnation in the end, realizing his flaws as Tartuccio and hoping to become something better.]]
* BrainsAndBrawn: The brains to Hargulka's brawn.
* CameBackWrong: [[spoiler:His resurrection has led him to forget his past as a gnome and be convinced he was always a kobold named Tartuk. If the player calls him out for being Tartuccio in disguise while defending Jubilost's cart, he reacts with confusion and anger.]]
* {{Curse}}: [[spoiler:After you deal with him for good, your barony has a strong suspicion that his kobold form and behavior may have been the result of a curse.]]
* DesperatelyLookingForAPurposeInLife: One of the few things of his old life he is completely aware of is how Tartuccio lacked any proper goal beyond personal short-term gain. The realization that he never had a real purpose greater than himself seems to heavily affect him. As Tartuk, he therefore vows to change this, giving himself the goal to give the kobolds of Golarion their own proper kingdom.
* DualBoss: Fights alongside Hargulka at the climax of the troll invasion.
* EarnYourHappyEnding: [[spoiler: One possible ending for him has him finally achieve his dream of a place where kobolds are respected and free to live without being attacked, as a loyal vassal of the player's kingdom.]]
* EvilIsPetty: He attacks Jubilost's cart for the sole purpose of stealing his fancy clothes.
* FlunkyBoss: At Old Sycamore, he fights alongside a pack of kobolds.
* HeelFaceTurn: If he is [[spoiler:recruited as a vassal]], he claims a desire to change his ways and surprisingly, he stays true to his word. In the final chapter, he thanks the player character for the chance he has been granted, having fully realized the errors of his past life and [[spoiler: should he join the party, his combat dialogue consists of him expressing his desire to atone and prove his worth]].
* PurpleIsPowerful: Tartuk is the only kobold whose natural skin colour is purple, a remnant of Tartuccio's hair colour. He is also the most powerful kobold faced in the game. [[spoiler: If he is recruited in Chapter 7, he has reached Level 20, which is the highest level available and quite possibly higher than even the player's party at the time. This makes him the highest-leveled companion in the entire game.]]
* SplitPersonality: [[spoiler:When spoken to after killing Hargulka, he's shown to be split between the kobold Tartuk and the gnome Tartuccio, though the former is the dominant personality between the two at that point, with the Tartuccio persona slowly fading away.]]
* SupportPartyMember: In his boss battle. His strategy mostly involves buffing Hargulka, who is more than able to wipe your party single-handedly, while hanging back. If attacked directly, Tartuk is considerably easier to kill.
* {{Sssssnaketalk}}: He ssspeakss like thisss a lot, as it's customary for kobolds in the game.
* TalkingTheMonsterToDeath: If you kill Hargulka first, you can convince him to stop fighting and either leave the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic. When Talking with Hargulka before Battle he also says that Tartuk wants peace with Humans but Hargulka doesnt believe them.
* ThatManIsDead: [[spoiler:After his resurrection, he finds it hard to remember details of his former life. He occasionally catches glimpses of how he used to be, enough to know that he indeed once was the gnome Tartuccio, but he also realizes that he never again wants to become like he used to be and is, in fact, quite happy with his new life as Tartuk. Should the player press for details about what happened to Tartuccio and insist on addressing him by that name, Tartuk will react with anger and insist that his old self is dead. He also reveals that the memory of his old life is gradually slipping away.]]
* [[spoiler:SecretCharacter]]: [[spoiler: Tartuk can actually be recruited as a playable companion character in act 7, assuming you didn't kill him anyway.]]
* WalkingSpoiler: There is more to this disguised gnome than meet the eye.
* WellIntentionedExtremist: His main goal is to give the kobolds, who are among the most disrespected and ridiculed sentient races of Golarion, their very own home and kingdom, where they can live in peace and prosper. He tries to achieve this by forging a pact with the powerful, yet aggressive and dim-witted trolls, knowing fully well that he will likely provoke them into attacking their human neighbours. From his perspective, it is a necessary sacrifice to achieve his dream of a kobold kingdom.

to:

* EleventhHourRanger: [[spoiler: If he is spared and allowed to become a vassal after the fight against him and Hargulka, he can be directly added to the party by neutral player characters in the final mission. Non-neutral characters can still recruit him and his kobold army, but he won't join the party in that case.]]
* ArcVillain: Of ''Troll Trouble'', alongside King Hargulka.
* AscendedExtra: In the original Adventure Path, he was just a kobold shaman who served as an encounter when the party dealt with the Sootscale kobolds. In the game, he's a major antagonist of
ApocalypticLog: You find the first two chapters [[spoiler:and a possible ally]].
* BackFromTheDead: [[spoiler:The Lantern King resurrects him after he's killed by the player at Old Sycamore.]]
* BecomingTheMask: [[spoiler:After
half of his resurrection, he's convinced he really is a kobold named Tartuk, and only meeting you again allows him to vaguely recall his former identity. He ends up preferring his kobold incarnation diary in the end, realizing his flaws as Tartuccio and hoping to become something better.]]
* BrainsAndBrawn: The brains to Hargulka's brawn.
* CameBackWrong: [[spoiler:His resurrection has led him to forget his past as a gnome and be convinced he was always a kobold named Tartuk. If the player calls him out for being Tartuccio in disguise while defending Jubilost's cart, he reacts with confusion and anger.]]
* {{Curse}}: [[spoiler:After you deal with him for good, your barony has a strong suspicion that his kobold form and behavior may have been the result of a curse.]]
* DesperatelyLookingForAPurposeInLife: One of the few things of
his old life he is completely aware of is laboratory, describing how Tartuccio lacked any proper goal beyond personal short-term gain. The realization that he never had a real purpose greater than himself seems to heavily affect him. As Tartuk, he therefore vows to change this, giving himself an unseen foe is sabotaging his experiments. Upon defeating him you find the goal to give the kobolds of Golarion their own proper kingdom.
* DualBoss: Fights alongside Hargulka at the climax of the troll invasion.
* EarnYourHappyEnding: [[spoiler: One possible ending for him has him finally achieve his dream of a place where kobolds are respected and free to live without being attacked, as a loyal vassal of the player's kingdom.]]
* EvilIsPetty: He attacks Jubilost's cart for the sole purpose of stealing his fancy clothes.
* FlunkyBoss: At Old Sycamore, he fights
second half, alongside a pack of kobolds.
* HeelFaceTurn: If he is [[spoiler:recruited as a vassal]], he claims a desire to change
NoteToSelf from his ways and surprisingly, he stays true to his word. In the final chapter, he thanks the player character for the chance he has been granted, having fully realized the errors of his past life and [[spoiler: should he join the party, his combat dialogue consists of him expressing his desire to atone and prove his worth]].
good half.
* PurpleIsPowerful: Tartuk is the BonusBoss: Can only kobold whose natural skin colour is purple, a remnant be fought by all but exploring 100% of Tartuccio's hair colour. He is also the most map and killing a series of powerful kobold faced optional enemies.
* DeathSeeker: His split personality is one, and prepared his trap for both of them
in the game. [[spoiler: hope that someone would one day kill them both.
* TheDreaded: An odd posthumous case.
If you kill him, mages from Absalom will come to poke around his lair. Upon discovering [[TheEndOfTheWorldAsWeKnowIt what he is recruited in Chapter 7, he has reached Level 20, which is was capable of]], they spend a very, very long time thanking the highest level available and King/Queen for getting rid of him.
* SealedEvilInACan: And
quite possibly higher than even the player's party at the time. This makes him the highest-leveled companion in firmly sealed, as you might go through the entire game.]]
game without unsealing him.
* SequenceBreaking: Can be fought the moment you have Dimension Door by teleporting past his barrier from the right angle.
* SplitPersonality: [[spoiler:When spoken to after killing Hargulka, he's shown to be split between the kobold Tartuk and the gnome Tartuccio, though the former is the dominant personality between the two at Farnirras was cursed by a sorcerer he was experimenting on that point, with the Tartuccio persona slowly fading away.]]
* SupportPartyMember: In his boss battle. His strategy mostly involves buffing Hargulka, who is more than able to wipe your party single-handedly, while hanging back. If attacked directly, Tartuk is considerably easier to kill.
* {{Sssssnaketalk}}: He ssspeakss like thisss a lot, as it's customary for kobolds in the game.
* TalkingTheMonsterToDeath: If you kill Hargulka first, you can convince
caused him to stop fighting develop one, which consequently sealed him in a Cyclops Ruin and either leave made his phylactery the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic. When Talking with Hargulka before Battle he also says key to break the seal.
* SoulJar: The key
that Tartuk wants peace with Humans but Hargulka doesnt believe them.
* ThatManIsDead: [[spoiler:After
unlocks his resurrection, he finds it hard to remember details of cell was his former life. He occasionally catches glimpses of how he used to be, phylactery, hence ensuring that [[OnlyTheWorthyMayPass anyone strong enough to know that he indeed once was the gnome Tartuccio, but he also realizes that he never again wants to become like he used to be and is, in fact, quite happy with challenge him directly]] would find him at his new life as Tartuk. Should the player press for details about what happened to Tartuccio and insist on addressing him by that name, Tartuk will react with anger and insist that his old self is dead. He also reveals that the memory of his old life is gradually slipping away.]]
* [[spoiler:SecretCharacter]]: [[spoiler: Tartuk can actually be recruited as a playable companion character in act 7, assuming you didn't kill him anyway.]]
* WalkingSpoiler: There is more to this disguised gnome than meet the eye.
* WellIntentionedExtremist: His main goal is to give the kobolds, who are among the
most disrespected and ridiculed sentient races of Golarion, their very own home and kingdom, where they can live in peace and prosper. He tries to achieve this by forging a pact with the powerful, yet aggressive and dim-witted trolls, knowing fully well that he will likely provoke them into attacking their human neighbours. From his perspective, it is a necessary sacrifice to achieve his dream of a kobold kingdom.vulnerable when doing it.



[[folder:King Castruccio Irovetti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irovetti_0.jpg]]
[[caption-width-right:350: [[ItsAllAboutMe “You don't have your own journey, or your own story, for you are merely a chapter in my epic.”]]]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Human\\
'''Class:''' Bard/Fighter

The king of the neighboring kingdom of Pitax, Irovetti is a vain and cruel tyrant who has designs on the Stolen Lands from the start.

to:

[[folder:King Castruccio Irovetti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irovetti_0.jpg]]
[[caption-width-right:350: [[ItsAllAboutMe “You don't have your own journey, or your own story, for you are merely a chapter in my epic.”]]]]
[[folder:The Forefather]]
->'''Alignment:''' ChaoticEvil\\
LawfulEvil\\
'''Race:''' Human\\
'''Class:''' Bard/Fighter

The king of the neighboring kingdom of Pitax, Irovetti is a vain
Deimavigga\\

A devil
and cruel tyrant ancestor of Kanerah and Kalikke, who has designs on the Stolen Lands from the start. a great interest in their lives.



* AbhorrentAdmirer: Quite a few of the women he is smitten with don't react too kindly to his advances. Annamede Belavarah has rejected him repeatedly to the point where she is sick of his very presence and Ilora Nuski is so disgusted by him that she is all too willing to turn on him.
* AdaptationalAttractiveness: His in-game portrait is ''far'' more flattering than the one for the tabletop seen here.
* AnythingThatMoves: Has a sexual relationship with a ''naga'' of all creatures.
* ArcVillain: Of ''War of the River Kings''.
* BeneathSuspicion: [[spoiler: Nyrissa]] is so certain he's under their thumb that they never think to look at what he's doing. He actually acquired the item they've spent the entire game searching for in Chapter 1 and they don't even realize he's ''carrying it around with him.'' [[spoiler: If Nyrissa gets the Eye from Vordakai she finds it and replaces it with a fake, but if Tristian destroys the Eye he still has it when you fight him at the end of Chapter 5 and you loot it from his body.]]
* BetterToDieThanBeKilled: Commits suicide via poison if you don't kill him outright.
* TheCaligula: Between being a SerialRapist, deliberately keeping his citizens addicted to drugs so they won't plot against him, and murdering anyone who he ''thinks'' isn't on his side, Pitax has suffered greatly under him.
* DefiantToTheEnd: The only ArcVillain besides the Stag Lord whose demise is set in stone. He refuses any kind of mercy from the Baron/ess and taunts the latter as he dies.
* DualBoss: In the second phase of his fight, he's aided by the spirit naga sorceress Engelidis, who's just as dangerous as him, if not more.
* ExtremeOmnisexual: His diaries mention him coveting both women and men, is all to willing to flirt with the Baron/ess, he is ''very'' intimate with a Naga of all things ([[BrainBleach and you can find the aftermath of his nights with her in the castle's bedroom]]), and from a statuette it can be garnered he has the hots for [[BigBad Nyrissa]] as well.
* FlunkyBoss: When first confronted, he's aided by guards and troll soldiers. [[spoiler: During his second fight, he is aided by different versions of himself, each representing one of his perceived virtues.]]
* TheHedonist: A particularly ruthless example. For Irovetti, his pleasure stands above everything else.
* ItsAllAboutMe: He thinks everything and everyone should love him, and that everyone must obey him. He also sees himself as the hero of the story and the player character as just another opponent of his.
* MagicKnight: As he multiclasses in Fighter and Bard.
* MultipleChoicePast: Irovetti is extremely careful to conceal his past before he arrived in Pitax, which is subsequently the subject of a great deal of speculation. A riddle within his castle implies that his true name is Mandalarucio Bellander and that he comes from the town of Hajoth Hakados in Numeria.
* TheNarcissist:
** To the extreme, even all but banning any art that isn't specifically about praising him.
** [[spoiler: His second fight when the First World takes over the kingdom has him face you with nothing but clones of himself, labeled "Irovetti the Genius", "Irovetti the Invincible" and such monikers.]]
* SerialRapist: Aside from being an ExtremeOmnisexual, it is stated that Irovetti has a problem with consent. His naga slave has to be calmed with spells so that she doesn't kill him when he visits her and it is revealed that he eventually uses the Briar to make her fall in love with him, effectively overwriting her free will. He also tries to use it on Annamede and Ilora after they reject his increasingly pushy advances, though with them, it has the opposite effect and makes them hate him only more. While other victims of his are not shown in person, it is outright stated that he sees all of Pitax and the Academy in particular as his personal harem, wether they want to or not.
* SmarterThanYouLook: It would be easy to see Irovetti as a stupid hedonist, whose ruthless pursuit of pleasure causes him to commit mistake after mistake. While this is partially true and he does alienate and antagonize a lot of people who would otherwise be firmly on his side, he is also actually highly intelligent, always has a scheme of his own at hand and he is [[spoiler: the only one of Nyrissa's pawns who realizes that he is being played and tries to fight her influence, long before the player character comes to the same conclusion. His research even proves crucial to ultimately defeat her.]]
* SmugSnake: The man is pure poison. When invited to his festival, he goes out of his way to shame you and ruin your reputation, and even when cornered in his castle, he maintains a taunting attitude.
* SpannerInTheWorks: [[spoiler:Having obtained Briar before Nyrissa could find it, he will potentially become this to her by allowing the baron/ess to obtain it.]]
* UnwittingPawn: Subverted. At first he seems like merely another one of [[spoiler:Nyrissa's]] pawns, but [[spoiler:he turns out to be the only one of them who is fully aware of how much she manipulates him, and he is trying to break free of her schemes.]]
* VillainRespect: He seems to have a grudging respect for the player character as a WorthyOpponent, according to his sycophant Stefano. His own actions can be interpreted in this way as well, as he sees himself as the hero in his own epic, with the player character as his rival, all the taunts and belittling aside.

to:

* AbhorrentAdmirer: Quite AbsurdlySharpClaws: It is a few trait all members of the women his particular sub-type of devil share and he is smitten more than capable of using them in combat.
* TheChessmaster: The Forefather is a Deimavigga, an apostate devil who seeks to corrupt righteous mortals, which means that he is a master schemer. He has manipulated the tiefling sisters for most of their lives and is directly responsible for their arrival in the Stolen Lands.
* TheCorrupter: This is his role in the hierarchy of Hell, as a corrupter of mortals, and it is his current goal to corrupt the tiefling sisters. Before he is first encountered, he already had some degree of success
with don't react too kindly Kanerah, who shares an alignment with him and is open to his advances. Annamede Belavarah has rejected him repeatedly to the point where she is sick of his very presence and Ilora Nuski is so disgusted by him that she is all too willing to turn on him.
* AdaptationalAttractiveness: His in-game portrait is ''far'' more flattering than the one for the tabletop seen here.
* AnythingThatMoves: Has a sexual relationship with a ''naga'' of all creatures.
* ArcVillain: Of ''War of the River Kings''.
* BeneathSuspicion: [[spoiler: Nyrissa]] is so certain he's under their thumb that they never think to look at what he's doing. He actually acquired the item they've spent the entire game searching for in Chapter 1 and they don't even realize he's ''carrying it around with him.'' [[spoiler: If Nyrissa gets the Eye from Vordakai she finds it and replaces it with a fake, but if Tristian destroys the Eye he still has it when you fight him at the end of Chapter 5 and you loot it from his body.]]
* BetterToDieThanBeKilled: Commits suicide via poison if you don't kill him outright.
* TheCaligula: Between being a SerialRapist, deliberately keeping his citizens addicted to drugs so they won't plot against him, and murdering anyone who he ''thinks'' isn't on his side, Pitax has suffered greatly under him.
* DefiantToTheEnd: The only ArcVillain besides the Stag Lord whose demise is set in stone. He refuses any kind of mercy from the Baron/ess and taunts the latter as he dies.
* DualBoss: In the second phase of his fight, he's aided by the spirit naga sorceress Engelidis, who's just as dangerous as him, if not more.
* ExtremeOmnisexual: His diaries mention him coveting both women and men, is all to willing to flirt with the Baron/ess, he is ''very'' intimate with a Naga of all things ([[BrainBleach and you can find the aftermath of his nights with her in the castle's bedroom]]), and from a statuette it can be garnered he has the hots for [[BigBad Nyrissa]] as well.
* FlunkyBoss: When first confronted, he's aided by guards and troll soldiers. [[spoiler: During his second fight, he is aided by different versions of himself, each representing one of his perceived virtues.]]
* TheHedonist: A particularly ruthless example. For Irovetti, his pleasure stands above everything else.
* ItsAllAboutMe: He thinks everything and everyone should love him, and that everyone must obey him.
PragmaticVillainy. He also sees himself as the hero of the story tries to tempt Kalikke and the player character as just another opponent into commiting acts of his.
* MagicKnight: As he multiclasses
evil, making a good case for why doing so would be in Fighter their best interest.
* EvilCannotComprehendGood: Double Subverted. The Forefather knows exactly how good works
and Bard.
* MultipleChoicePast: Irovetti
as a Deimavigga, he is extremely careful an expert in manipulating [[WellIntentionedExtremist well-intentioned people and twist them to conceal his past before desire]], so he arrived likely comprehends good alignments better than even most good-aligned beings. What he, however, fails to comprehend or account for in Pitax, any way is neutrality. He notably succeeds in his plans to drive a rift between the sisters even if the player makes good-aligned choices during the sisters' quests, mostly because he understands and anticipates how Kalikke will act and how Kanerah will react to this. The only way to properly ruin his schemes is by TakingAThirdOption and advocate for neutrality when dealing with the sisters, which he genuinely failed to take into account.
* EvilPatriarch: He
is subsequently Kanerah and Kalikke's great-grandfather and arch nemesis.
* FalseFriend: While
the subject player can be rightfully suspicious of a great deal of speculation. A riddle within his castle implies that his true name is Mandalarucio Bellander and that him, he comes from initially poses as an ally, concerned with the town of Hajoth Hakados in Numeria.
* TheNarcissist:
** To the extreme,
sisters' well-being, even all but banning any art that isn't specifically about praising him.
** [[spoiler: His second fight when the First World takes over the kingdom has him face you with nothing but clones of himself, labeled "Irovetti the Genius", "Irovetti the Invincible" and such monikers.]]
* SerialRapist: Aside from being an ExtremeOmnisexual,
if he admits it is stated that Irovetti has a problem with consent. His naga slave has to be calmed with spells so that she doesn't kill him when he visits her and it is revealed that he eventually uses the Briar to make her fall in love with him, effectively overwriting her free will. solely for pragmatic reasons. He also tries to use it on Annamede appear helpful and Ilora after they reject his increasingly pushy advances, though with them, it has supportive to the opposite effect and makes them hate him sisters, if only more. While other victims of his are not shown in person, it is outright stated so that he sees all of Pitax can corrupt them to his liking.
* FauxAffablyEvil: As befitting for a devil, the Forefather respects the players lawful authority
and the Academy in particular is polite to them as his personal harem, wether they want to or not.
* SmarterThanYouLook: It would be easy to see Irovetti
long as a stupid hedonist, whose ruthless pursuit of pleasure causes him to commit mistake after mistake. While this he himself is partially true and he does alienate and antagonize a lot of people who would otherwise be firmly on his side, he is treated with politeness. He also actually highly intelligent, always has a scheme claims to genuinely care for the well-being of his own at hand and he is [[spoiler: the offspring, if only one of Nyrissa's pawns who realizes because they are a valuable investment. However, behind that he is being played a predator, whose entire politeness is merely a mask to hide his true intentions and tries to fight her influence, long before he has no genuine fondness for anyone.
* GracefulLoser: If
the player character comes and the Herald of Nethys manage to ruin his plan to drive Kanerah and Kalikke apart and make them open for his manipulations, he accepts his defeat begrudgingly, but without causing much of a scene. He is even perfectly willing to just leave and can only be fought if the player character attacks him first.
* ManipulativeBastard: Everything the Forefather does is part of his schemes and he treats everyone as a pawn on his board, using their weaknesses against them and even manipulating them to hate him, in Kalikke's case, so that all end up playing into his hands.
* OnlyKnownByTheirNickname: While he has a name, he never reveals it and is solely referring to himself as the Forefather, to place emphasis on his connection
to the same conclusion. His research even proves crucial to ultimately defeat her.]]
* SmugSnake:
tiefling sisters. The man is pure poison. When invited to Arcanotheign casually reveals his festival, true name to be Auferon.
* OutGambitted: For all his clever scheming, his plans can potentially be spoiled by the player character and Nethys, if they manage to reconcile the sisters instead of driving them apart.
* PragmaticVillainy: The Forefather doesn't have any proper moral standards, but
he is a fundamentally pragmatic being, who justifies his acts of evil by explaining how they are pragmatic and in his best interest. He never goes out of his way to shame you and ruin your reputation, and even when cornered in his castle, he maintains a taunting attitude.
* SpannerInTheWorks: [[spoiler:Having obtained Briar before Nyrissa could find it, he will potentially become this to her by allowing the baron/ess to obtain it.]]
* UnwittingPawn: Subverted. At first he seems like merely another one of [[spoiler:Nyrissa's]] pawns, but [[spoiler:he turns out to be the only one of them who is fully aware of how much she manipulates him, and he is trying to break free of her schemes.]]
* VillainRespect: He seems to have a grudging respect
do evil just for the sake of it and if a course of action doesn't have a pragmatic reason, he does not do it. As such, he is willing to even work alongside a good-aligned player character as a WorthyOpponent, according to his sycophant Stefano. His own actions can be interpreted in this way as well, as he sees himself as the hero in his own epic, with first appearance and should his plans be foiled, he swallows his pride and tries to retreat instead of facing the player character as his rival, all the taunts and belittling aside.high-leveled party in anger.



[[folder:Annamede Belavarah]]
->'''Alignment:''' ChaoticNeutral\\

to:

[[folder:Annamede Belavarah]]
[[folder: Hannis Drelev]]
->'''Alignment:''' ChaoticNeutral\\NeutralEvil\\



'''Class:''' Bard

An ambitious and accomplished bard from Pitax, famous beyond the borders of her kingdom.

to:

'''Class:''' Bard

An ambitious
Fighter/Rogue

A fellow baron
and accomplished bard from Pitax, famous beyond member of a small noble family, who sees the borders player character as beneath him for not being of her kingdom.noble blood. He was appointed as the Baron of Glenebon by Jamandi Aldori



* TheBard: The most famous and accomplished of Pitax' bards, which has given her plenty of admirers and enemies alike.
* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.
* CausticCritic: Especially if she is made head of the academy, in which case she becomes a full-time version of this, but even before that, she is one of the few in Pitax who are not afraid of harshly criticizing Irovetti's rule, at least to a certain degree.
* TheDogBitesBack: It is not hard to win Annamede's support against Irovetti. All she needs is some reassurance that the player will support her own aspirations to lead the academy, in which case she is all too happy to turn on her king and murder the current head of the academy. This comes from years in which she has been subjected to his increasingly pushy affections and the rightful fear that he will eventually try to outright rape her, all of which is ignored by Atalia. In fact, she is the only person inside Pitax whose support the player can gain without passing a hard persuasion check or choosing an alignment-locked option, she simply hates Irovetti that much. Even if the player does not agree to her demands, she will do nothing to support the king.
* EveryoneHasStandards: Annamede is a scheming and highly ambitious woman, but she is disgusted by Irovetti's behaviour and how Atalia just ignores it to preserve her position.
* InTheBack: During the power struggle in Pitax, she can end up murdering Atalia Gitaren in this way, if the player agrees to make her the new head of the academy.
* JerkWithAHeartOfGold: Despite her scheming and backstabbing nature, Annamede has some positive aspects as well. She keeps her word and supports the player against Irovetti and is implied to be outraged not just at her own treatment, but at the way other good-looking bards are treated by Irovetti, who considers them his personal harem, when Atalia Gitaren is all too happy to look the other way. Compared to the other bards, she is also kind to Linzi, giving her some well-meaning advice, honest criticism and mentioning her talent in an effort to cheer her up. She also has limits on her ambition to become head of the academy -- if Atalia is convinced to turn against Irovetti and Annamede's deal to lead the students against Irovetti is denied, Annamede is willing to accept Atalia's leadership and outright ''pleased'' to have the leadership of the academy made elected by the academy faculty.
* PrecisionFStrike: As a bard, Annamede is usually well-spoken and hides clever insults behind sweet words. However, she makes an exception for Atalia Gitaren, whom she absolutely loathes, if she kills her during the power struggle in Pitax.
--->'''Annamede''': "I stab thee with mine own heart... Bitch!"

to:

* TheBard: The most famous and accomplished of Pitax' bards, which has given her plenty of admirers and enemies alike.
* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing
AdaptationalHeroism: Due to do a lot to become head of the academy. If the player supports her, she repays them by making the academy a scandalous home of free thinkers, who his drastically reduced role, Hannis never shy away from criticizing poses a threat to the player character's actions.
* CausticCritic: Especially if she
kingdom and it is made head of never implied that he plots to invade them as he did in the academy, in which case she becomes a full-time version of this, but even before that, she original AP.
* AssholeVictim: Due to his rude, antagonistic nature, Hannis' fate, cruel as it is,
is mourned by no one of the few in Pitax who are not afraid of harshly criticizing and when he is encountered as an EmptyShell within Irovetti's rule, at least to a certain degree.
* TheDogBitesBack: It is not hard to win Annamede's support against Irovetti. All she needs is some reassurance
dungeons, he admits that no one came looking for him or was willing to pay ransom.
* DemotedToExtra: In the original AP, Hannis is an antagonist and rival, who plots to take the player's barony and prepares to invade them. In the game, he is seen only once, when
the player will support her own aspirations to lead the academy, in which case she is all too happy to turn on her king receives their barony and murder the current head of the academy. This comes from years in which she has been subjected to his increasingly pushy affections and the rightful fear that he will eventually try to outright rape her, all of which is ignored by Atalia. In fact, she is the only person inside Pitax whose support then disappears entirely. He isn't even mentioned when the player can gain without passing a hard persuasion check or choosing an alignment-locked option, she simply hates takes over his barony of Glenebon after dealing with the barbarian invasion and it is later revealed that he has been captured by Irovetti that much. Even if the player does after his initial appearance and been held prisoner ever since. He can be killed or freed, but either way, he or his fate are not agree to her demands, she will do nothing to support the king.
mentioned afterwards.
* EveryoneHasStandards: Annamede is a scheming and highly ambitious woman, but she is disgusted by EmptyShell: His eventual fate after Irovetti's behaviour and how Atalia just ignores it to preserve her position.
* InTheBack: During the power struggle in Pitax, she can end up murdering Atalia Gitaren in this way, if
torture, which convinced him that he is dead, despite being perfectly healthy physically. If the player agrees frees him, they can send him to make her the new head High Priest of the academy.
Calistria, to perform a “resurrection”, potentially undoing this.
* JerkWithAHeartOfGold: Despite her scheming {{Jerkass}}: During their first meeting, he is rude and backstabbing nature, Annamede has some positive aspects as well. She keeps her word and supports condescending to the player against character and Maegar Varn, seeing them as nothing but peasant upstarts who should have never been given the honour of receiving a barony of their own.
* MercyKill: You can choose to slay him to put an end to his misery.
* MindRape:
Irovetti uses the Briar on him for testing purposes. It leads to him losing his mind and is implied to be outraged not just at her own treatment, but at the way other good-looking bards are treated by Irovetti, who considers them his personal harem, when Atalia Gitaren is all too happy to look the other way. Compared to the other bards, she is also kind to Linzi, giving her some well-meaning advice, honest criticism and mentioning her talent in an effort to cheer her up. She also has limits on her ambition to become head of the academy -- if Atalia is being convinced to turn against Irovetti and Annamede's deal to lead the students against Irovetti that he is denied, Annamede is willing to accept Atalia's leadership and outright ''pleased'' to have the leadership of the academy made elected by the academy faculty.
* PrecisionFStrike: As a bard, Annamede is usually well-spoken and hides clever insults behind sweet words. However, she makes an exception for Atalia Gitaren, whom she absolutely loathes, if she kills her during the power struggle in Pitax.
--->'''Annamede''': "I stab thee with mine own heart... Bitch!"
dead.



[[folder:Atalia Gitaren]]
->'''Alignment:''' LawfulNeutral\\

to:

[[folder:Atalia Gitaren]]
[[folder: Linxia Benzekri]]
->'''Alignment:''' LawfulNeutral\\LawfulEvil\\



'''Class:''' Bard

The head of the Academy of the Arts in Pitax and one of King Irovetti's most firm supporters.

to:

'''Class:''' Bard

The head
Hellknight

A Hellknight from Cheliax, who is a high-ranking officer within the Order
of the Academy of Rack. She comes to the Arts player's kingdom in Pitax and one of King Irovetti's most firm supporters.order to hunt down the fugitive rebel Darven.



* ZeroPercentApprovalRating: Due to the way she leads the academy, turning it into Irovetti's mouthpiece and personal harem, nobody is particularly fond of her. The other bards are mostly negative towards her, with Annamede outright hating her, while Linzi and Eobald have at least nothing good to say about her.
* TheBard: Though we don't actually see her performing, she is the head of a bardic academy and therefore has to have some credits to her name.
* EveryoneHasStandards: Despite being mostly focussed on securing her own position and gladly looking the other way when it comes to Irovetti's many atrocities, Atalia's patience is not limitless. After repeated offences, she fires Professor Eobald, who covered up his favourite student's crimes. A lawful-aligned player character can also appeal to her sense of justice and get her to finally turn against Irovetti during the power struggle in Pitax.
* HeadInTheSandManagement: Atalia's style of leading the academy in a nutshell. She is mostly focussed on securing her own position, so much that she is willing to let Irovetti get away with anything, even if he outright harasses one of her best students. She only gets involved during the most glaring cases and never directly against the king. This lead to the abysmal reputation of the academy, where students with the right connections can get away with almost anything.
* KarmicDeath: She can die during the confrontation at Irovetti's palace, stabbed in the back by Annamede Belavarah, her most famous student, whom she repeatedly antagonized and ignored, doing absolutely nothing to protect her or other bards from Irovetti's lust. This makes it very hard to pity her. Since only a lawful-aligned player character can convince her to turn on her king at all, it is likely that she is killed right after declaring her loyalty to Irovetti for the last time, whereas Annamede's support can be won regardless of alignment and even after already making a deal with Atalia. Otherwise, [[HeelFaceDoorSlam she is killed right after finally making a stand against the injustice she ignored for so long]]. There is only one specific way for her to survive, which is for a lawful-aligned player character to talk her into standing up against Irovetti and then not making a deal with Annamede.
* ProfessionalButtkisser: At first, she is this to Irovetti, whom she supports by turning the academy into a place where all art must, in some capacity, praise him. Should she remain head of the academy after Irovetti's fall, she becomes this to the player character, which finally ruins what little bit of credibility the academy had in the first place.

to:

* ZeroPercentApprovalRating: Due to AllThereInTheManual: Her last name is never mentioned in the way she leads the academy, turning it into Irovetti's mouthpiece game and personal harem, nobody is particularly fond of her. The other bards are mostly negative towards her, with Annamede outright hating her, while Linzi and Eobald have at least nothing good to say about her.
* TheBard: Though we don't actually see her performing, she is the head of
only revealed by a bardic academy and therefore has to have some credits to her name.
* EveryoneHasStandards: Despite being mostly focussed on securing her own position and gladly looking the other way
tooltip that appears when it hovering over her name in dialogue.
* BaldOfEvil: Linxia is completely bald, as well as completely evil.
* TheCavalry: If the player supports her against Darven, she ultimately
comes to Irovetti's many atrocities, Atalia's patience is not limitless. After repeated offences, she fires Professor Eobald, who covered up his favourite student's crimes. A lawful-aligned player character can also appeal to her sense of justice and get her to finally turn against Irovetti during their aid in the power struggle in Pitax.
final chapter.
* HeadInTheSandManagement: Atalia's style ObviouslyEvil: Linxia belongs to an order of leading Hellknights from Cheliax, called the academy in a nutshell. She is mostly focussed on securing her own position, so much that she is willing to let Irovetti get away with anything, even if he outright harasses one of her best students. She only gets involved during the most glaring cases and never directly against the king. This lead to the abysmal reputation Order of the academy, where students with the right connections can get away with almost anything.
* KarmicDeath: She can die during the confrontation at Irovetti's palace, stabbed
Rack, who dress in the back by Annamede Belavarah, her most famous student, whom she repeatedly antagonized and ignored, doing all black armour. Her attitude is also as unsubtle as possible, being a smug, irritating woman who delights in torturing people to find dangerous criminals.
* SmugSnake: Despite supposedly having a lawful alignment, Linxia has
absolutely nothing to protect her or other bards from Irovetti's lust. This makes it very hard to pity her. Since only a lawful-aligned player character can convince her to turn on her king at all, it is likely that she is killed right after declaring her loyalty to Irovetti zero respect for the last time, whereas Annamede's support can be won regardless of alignment and even after already making a deal with Atalia. Otherwise, [[HeelFaceDoorSlam she is killed right after finally making a stand against the injustice she ignored for so long]]. There is only one specific way for her to survive, which is for a lawful-aligned player character to talk her into standing up against Irovetti and then not making a deal with Annamede.
* ProfessionalButtkisser: At first, she is this to Irovetti, whom she supports by turning the academy into a place where all art must, in some capacity, praise him. Should she remain head of the academy after Irovetti's fall, she becomes this to
the player character, which finally ruins what little bit of credibility character's authority, doing her investigation with or without their approval. Her attitude is smug, insulting and even if the academy had player helps her, she does not warm up to them by much.
* SpecialGuest: Similar to Amiri, she is one of the official Pathfinder iconics, namely the iconic Hellknight.
* TortureTechnician: As a hellknight, Linxia specializes
in torture to get valuable information and she uses it freely, even on innocent citizens, if it means getting a lead on the man she is looking for.
* VillainExitStageLeft: If she is fought after
the first place.meeting with Darven, she will escape, teleporting away in plain sight with the player being unable to stop her. During their second fight in Brineheart, she will fight to the death, however.



[[folder:Ilora Nuski]]
->'''Alignment:''' ChaoticNeutral\\

to:

[[folder:Ilora Nuski]]
[[folder: Ntavi]]
->'''Alignment:''' ChaoticNeutral\\ChaoticEvil\\



'''Class:''' Rogue

A bandit from Pitax, who leads the infamous River Razor gang, as well as a reluctant supporter of King Irovetti.

to:

'''Class:''' Rogue

Ranger

A bandit from Pitax, caravan guard and old friend of Ekundayo, who leads returns to his life after he struggles with the infamous River Razor gang, as well as a reluctant supporter loss of King Irovetti.his wife and daughter.



* AintTooProudToBeg: Once defeated, Ilora is quite willing to beg for her life to be spared, offering information and support in return.
* TheCavalry: If the player spares her, she comes to their aid in the final chapter, alongside what is left of her gang and other reformed bandits.
* TheDogBitesBack: Under Irovetti, Ilora lost many of her fighters, first when he hunted them down, then when he forced them against the player character's kingdom. He also grew quite attracted to her, trying to force himself upon her eventually. All this makes her so fed up with him that she will turn into the player character's most loyal supporter once they fight against Irovetti himself. She will appear in Pitax, leading what is left of her gang against Irovetti, all too happy to get a chance at some revenge, all without needing another persuasion check required.
* ForcedIntoEvil: Ilora doesn't serve Irovetti willingly. As a menace to Pitax, whom the player character is at war with, she used to be more or less neutral towards them. However, when Irovetti hunted her gang down, he gave her the choice to either [[BoxedCrook serve him or die]], which forced her into the player's way, which makes her a minor villain when first met. Given the opportunity, she is more than willing to abandon her former employer and join forces with the player instead.
* HeelFaceTurn: If she is spared, Ilora won't just turn on Irovetti, she and her people can later be reformed and turned into a regular military unit, an arrangement she is quite satisfied with.

to:

* AintTooProudToBeg: Once defeated, Ilora BettyAndVeronica: Ntavi is quite willing to beg for a harsh, cold and seductive woman, who is way more aggressive in her life attraction to Ekun than the nice, kind-hearted Elina.
* BitchInSheepsClothing: At first, Ntavi is just introduced as Ekun's old friend, a rival to Elina and a bit shady, but ultimately doing what she believes
to be spared, offering information the best for him. Over time, it turns out that she wants to seduce him to worship Calistria and support give in return.
to his vengeful urges.
* TheCavalry: DisproportionateRetribution: If the player spares her, encourages Ekun to let go of his tragic past, Ntavi will try to have Elina killed, simply because she comes insulted her earlier. Of course, she is also doing it to their aid spite Ekun, who is, by this point, on the verge of getting into a relationship with Elina.
* OldFlame: She and Ekun knew each other for many years, even before he met his wife and daughter and while they initially didn't like each other, they grew on each other and had an on/off relationship
in the final chapter, alongside what past. When she returns, it is clear there still is some mutual attraction left of her gang and other reformed bandits.
* TheDogBitesBack: Under Irovetti, Ilora lost many of her fighters, first when he hunted them down, then when he forced them against
if the player character's kingdom. He also grew quite attracted encourages Ekun, he gives in on it.
* RevengeBeforeReason: As a devout believer of Calistria (later revealed
to her, trying to force himself upon have become one of her eventually. All this makes her so fed up with him priestesses), Ntavi specializes in this. She tries to encourage Ekun to not just hunt down the trolls responsible for the death of his family, or not even every troll, but every monster within the kingdom, fully giving in to his vengeful urges. It is implied that she will turn into the player character's most loyal supporter once they fight against Irovetti himself. She will appear in Pitax, leading what is left of her gang against Irovetti, all too happy to get a chance at some revenge, all without needing another persuasion check required.
* ForcedIntoEvil: Ilora doesn't serve Irovetti willingly. As a menace to Pitax, whom the player character is at war with, she used
didn't use to be more or that bad back when she and Ekun were in a relationship.
* ToxicFriendInfluence: Her influence on Ekun is
less neutral towards them. However, when Irovetti hunted her gang down, he gave her the choice to either [[BoxedCrook serve him or die]], which forced her into the player's way, which makes her a minor villain when first met. Given the opportunity, she is more than willing positive. Having just begun to abandon her former employer and join forces deal with the player instead.
* HeelFaceTurn: If
death of his family, he changes for the worse if she is spared, Ilora won't just turn on Irovetti, spends too much time around him, as she and her people can later be reformed and turned into a regular military unit, an arrangement she is quite satisfied with.openly encourages him to give in to his vengeful urges.



[[folder: Kharne Vereel]]
->'''Alignment:''' ChaoticEvil\\

to:

[[folder: Kharne Vereel]]
Nyrd Zottenropple]]
->'''Alignment:''' ChaoticEvil\\ChaoticNeutral\\



'''Class:''' Rogue

The head of Pitax' thieves and smugglers, under whom the city has taken a turn for the worse, as he is freely dealing with dangerous drugs.

to:

'''Class:''' Rogue

The head of Pitax' thieves and smugglers, under whom
Wizard

A gnome first encountered during Jubilost's search to restore
the city has taken a turn for gnomish race's immortality, who is suffering from the worse, as he is freely dealing with dangerous drugs.late stages of the Bleaching.



* AddledAddict: Kharne is heavily addicted to his own drugs, which have left a number on him by the time he is seen in the game. In fact, his addiction is so bad that even if he survives the game, both possible versions of his epilogue state that they end up killing him, either directly or indirectly.
* AxCrazy: It is very hard to see a side of Kharne that is more pragmatic, as he is so paranoid that his first reaction towards any stranger is to threaten them to back off. Some of it is the result of his drug abuse, but according to other Pitaxians, he has always been a bit unhinged.
* ImproperlyParanoid: As a result of his addiction, Kharne has grown increasingly paranoid over the recent years. He suspects an enemy behind every corner and meets everyone with equal suspicion. This can be used to turn him against Irovetti, if the player character manipulates his paranoia into believing that the king is working to replace him.
* KingOfThieves: This is his position within Pitax' underworld.
* PaperThinDisguise: During the Rushlight Tournament, he poses as a simple merchant. However, every single participant at the tourney knows who he is and is all too happy to inform the player about it. He still insists on keeping it a secret and, if confronted, tries to deny it at first, before offering to do business with the player in Pitax.
* PaperTiger: For all his aggression and threats, Kharne is never seen actually following through with one of them. He can be fought in Pitax, but only if the player reacts to his threats with violence and during the confrontation at Irovetti's palace, he does not appear directly. Instead, he seems to rely on his unhinged reputation and position in Pitax' underworld to threaten everyone into submission. In combat, he is more or less a pushover.
* StupidEvil: It is justified due to his severe addiction, which is implied to cloud his judgement and increase both, his aggression and paranoia. He meets the player with hostility, which is a potentially stupid idea in itself, given that the player gets options to respond to this hostility with violence. Even if the player is pragmatic enough to overlook his threats, he still decides to visit them in the capital after Irovetti is dealt with, hoping to be made the new governor of Pitax, even if he previously tried to have them killed during the power struggle. The other two candidates at least have some degree of legitimacy, whereas his arguments ultimately boil down to promising the player a share of the loot he and his gang will extort from the city, which, at most, sounds intriguing for evil-aligned player characters. It crosses into TooDumbToLive territory if the player has a LawfulGood alignment.

to:


* AddledAddict: Kharne is heavily addicted to his own drugs, which have left a number on him by the time he is seen in the game. In fact, his addiction is so bad that even if he survives the game, both possible versions of his epilogue state that they end up killing him, either directly or indirectly.
* AxCrazy: It is very hard to see a side of Kharne that is more pragmatic, as he is so paranoid that his first reaction towards any stranger is to threaten them to back off. Some of it is the result of his drug abuse, but according to other Pitaxians, he has always been a bit unhinged.
* ImproperlyParanoid: As a result of his addiction, Kharne has grown increasingly paranoid over the recent years. He suspects an enemy behind every corner and meets everyone with equal suspicion. This can be used to turn him against Irovetti, if the
BackFromTheDead: The player character manipulates his paranoia into believing that the king is working has to replace him.
* KingOfThieves: This is his position within Pitax' underworld.
* PaperThinDisguise: During the Rushlight Tournament, he poses as a simple merchant. However, every single participant at the tourney knows who he is
fight and is all too happy to inform the player about it. He still insists on keeping it a secret and, if confronted, tries to deny it at first, before offering to do business with the player in Pitax.
* PaperTiger: For all his aggression and threats, Kharne is never seen actually following through with one of them. He can be fought in Pitax, but only if the player reacts to his threats with violence and
kill Nyrd during the confrontation War of the River Kings arc, where she joins Irovetti and sends an army of monsters against the player's kingdom. If Jubilost gave Shyka's gift of immortality away to a random gnome, however, she returns later, cured of the Bleaching, as it turns out that she is this random gnome.
* BigDamnHeroes: If she is cured of the Bleaching, she returns during the endgame,
at the House at the Edge of Time, where she retrieves Jubilost's body after he has been killed by Nyrissa, in order to resurrect him.
* DiseaseBleach: A safe sign that she suffers from the late stages of the Bleaching is the fact that her hair has turned nearly completely white. If she is cured at the end of Jubilost's companion quest, it is restored to its natural brown colour when she returns in
Irovetti's palace, he does not appear directly. Instead, he seems to rely on his unhinged reputation palace.
* HeelFaceRevolvingDoor: At first, Nyrd is a neutral character
and position in Pitax' underworld minor nuisance during the Inconsequential Debates, where she plays an ultimately harmless prank on the other participants. Desperate to threaten everyone into submission. In combat, he is more or less a pushover.
* StupidEvil: It is justified due to his severe addiction, which is implied to cloud his judgement
prolong her life by feeling anything new and increase both, his aggression exciting, she joins Irovetti and paranoia. He meets creates portals to send armies of monsters against the player character's kingdom. She appears as a boss and has to be killed. However, if Jubilost is convinced to use Shyka's gift to cure a random gnome from the Bleaching, she returns towards the end of the War of the River Kings arc, having been made immortal by the spell. She defuses a potential fight between the player's party and her brothers and expresses her gratitude. Later on, she gets even with hostility, Jubilost by saving his life at the House at the Edge of Time.
* ItAmusedMe: Nyrd doesn't have any long-term goals, especially as she is close to death when first met. Everything she does solely aims at amusing herself in some capacity. This is justified, because she is suffering from the Bleaching,
which is a kills any gnome who no longer experiences new and exciting sensations, so she tries to prolong her life by entertaining herself.
* SlapSlapKiss: With Jubilost. During their encounters, she often flirts with him, which he reacts to with annoyance and increasing fascination. He can
potentially stupid idea in itself, given end up saving her life, which she repays by resurrecting him at the House at the Edge of Time. The epilogue mentions that the player gets options to respond to this hostility they are often seen having “very sweet and intimate arguments” with violence. Even if each other.
* {{Troll}}: A major character trait of Nyrd is that she enjoys shamelessly messing with others. During
the player is pragmatic enough to overlook his threats, he still decides to visit Inconsequential Debates, she casts a spell on the rules so that anyone reading them in is affected by a random temporary condition, to make the capital after Irovetti is dealt with, hoping debates more exciting for her. One participant has to be made the new governor of Pitax, even if he previously tried to have them killed shout at random points during their sentence, another is turned into a frog and yet another has to say the power struggle. The other two candidates word 'tentacles' at least have some degree of legitimacy, whereas his arguments ultimately boil down specific times. Since she considers it especially amusing, she also subjects her own team to promising the player a share consequences of the loot he and his gang will extort spell, by turning her brothers into frogs.
* YourDaysAreNumbered: When first met, Nyrd is actively dying
from the city, which, at most, sounds intriguing for evil-aligned player characters. It crosses into TooDumbToLive territory if Bleaching, the player fatal condition that eventually claims all gnomes. In her case, it has progressed to a LawfulGood alignment.late stage, leaving her desperate to prolong her life.



[[folder: Stefano Moskoni]]

to:

[[folder: Stefano Moskoni]][[folder:Willas Gunderson]]



'''Class:''' Rogue

An arrogant Pitaxian nobleman and firm supporter of King Irovetti, Stefano often serves as his king's mouthpiece towards foreign rulers.

to:

'''Class:''' Rogue

An arrogant Pitaxian nobleman
Bard

A young adventurer
and firm supporter of King Irovetti, Stefano often serves as his king's mouthpiece towards foreign rulers.writer, who seeks to follow in Jubilost's footsteps, believing himself to be an aspiring hero, when in fact, he never achieved anything truly impressive. His meddling with things he barely understands ultimately has catastrophic consequences.



* ButtMonkey: If the player wants to, they can humiliate Stefano at every occasion, verbally destroying him during their initial meeting and repaying his insults in kind, until he leaves in shame. On his way back to Pitax, he is attacked by trolls and potentially saved by the very player character whom he insulted earlier. Later on, he can be forced to participate in the uprising against Irovetti, with his earlier loyalty towards his king earning him nothing. While he can be made the new Governor of Pitax, even this can backfire on him, if the player character makes choices that essentially leave him in charge of a failing city on the verge of a civil war.
* TheDogBitesBack: A chaotic player character can imply that he is plotting against Irovetti, which is a clear lie at the time. Despite the lack of evidence and Stefano's history of loyalty to the crown, Irovetti immediately jumps to conclusions and orders him executed. This is the final straw that turns him against his king and he switches sides for good as a result.
* FatBastard: His weight is almost a RunningGag, as every time the player character encounters Stefano, he seems to have gained weight. If he is appointed as governor of Pitax, it is even mentioned in the epilogue that he continues to get fatter.
* HiddenDepths: If appointed as Governor of Pitax and the player manages to stabilize the city, Stefano turns out to be a surprisingly effective choice. Of course, he is openly corrupt, but he is loyal and capable enough to make the player character ignore this.
* ProfessionalButtKisser: Towards the one currently in charge of Pitax. At first, he is firmly loyal to Irovetti, but after the player defeats him, he switches sides and becomes a loyal subject of the new ruler.
* SuicidalOverconfidence: His belittling and smug attitude towards the player character can get him killed at more than one occasion. In fact, he can be killed in every single interaction and relies solely on Irovetti's favour to get out of such situations.

to:

* ButtMonkey: If the player wants to, they can humiliate Stefano at every occasion, verbally destroying him during their initial meeting and repaying his insults in kind, until he leaves in shame. On his way back to Pitax, he is attacked by trolls and potentially saved by the very player character whom he insulted earlier. Later on, he can be forced to participate in the uprising against Irovetti, with his earlier loyalty towards his king earning him nothing. While he can be made the new Governor of Pitax, even this can backfire on him, if the player character makes choices that essentially leave him in charge of a failing city on the verge of a civil war.
* TheDogBitesBack: A chaotic player character can imply that he is plotting against Irovetti, which is a clear lie at the time. Despite the
Willas doesn't have it easy. His own lack of evidence talent prevents him from being the hero he wants to be and Stefano's history of loyalty to the crown, Irovetti immediately jumps to conclusions predictably, his attempts all fail miserably, harming and orders him executed. ultimately killing not just himself, but dozens of others as well. This is further drags him down and by the final straw that turns him against his king and he switches sides for good as a result.
* FatBastard: His weight is almost a RunningGag, as every
time the player character encounters Stefano, he seems to have gained weight. If meets him for the last time, he is appointed torn apart by guilt.
* CasanovaWannabe: One of his books can be found, detailing his complicated and ultimately embarrassing encounter with a married woman and the fallout that ensues, written in an obviously biased way that is meant to portray him
as governor of Pitax, it is even mentioned a charming ladykiller. He can be romanced by the General in the epilogue Varnhold's Lot DLC, showing that he continues reacts highly awkward to get fatter.
someone actually flirting with him.
* HiddenDepths: If appointed as Governor of Pitax DestructoNookie: A romantic encounter with the General somehow results in them breaking the bed, furniture, destroying the window shutters and ''breaking holes in the player manages to stabilize ceiling''.
* FateWorseThanDeath: When
the city, Stefano turns out Baron/ess meets Willas again in Vordakai's Tomb, he has not simply been murdered by the undead cyclops, but his spirit has been torn from his body and prevented from passing into the afterlife. He himself is convinced that he is a terrible person, who is going to suffer greatly once he lets go of his grip on the world and stays as a ghost within the tomb, despite the fact that it is tearing him apart and slowly driving him insane.
* HeroicWannabe: One of his primary motivations is
to be a surprisingly effective choice. Of course, famed adventurer and explorer, similar to Jubilost, whom he is openly corrupt, but considers to be his rival. However, he is loyal isn't really cut for adventure his attempts don't just fail badly, they bring ruin to himself and others.
* SmallNameBigEgo: Willas considers himself to be a famed
and capable explorer, but he is, in fact, largely without real talent and doesn't have any impressive feats to his name.
* SmallRoleBigImpact: Willas' action to take a trinket from a tomb will cause trouble for Varnhold and a good chunk of the Stolen Lands.
* UnknownRival: To Jubilost, who clearly thinks very little of him, whereas Willas considers them to be equals and rivals.
* UnwittingInstigatorOfDoom: It is Willas' theft of Vordakai's ring that starts the Varnhold Vanishing arc, stirring the cyclops' wrath and ultimately causing his own death and that of countless others, as well as bringing the young barony of Varnhold to its knees.
* UnwittingPawn: The abovementioned incident that causes the ruin of Varnhold is not exactly Willas' fault. Instead, he has been manipulated by [[spoiler:the Lantern King]], who led him to the tomb simply because he considered it amusing at the time.
-->'''[[spoiler:The Horned Hunter]]:''' The entire chain of events -- everything that has happened and what will happen -- was put in motion by Gunderson. That tireless knight, small but quick, keeps jumping onto squares where he's not expected.
* WideEyedIdealist: Willas has a very naïve view on adventuring, especially considering how dangerous such a line of work usually is in Golarion. The player can either reaffirm his views, or set him straight.
* WrongGenreSavvy: Sees himself as a brave AdventurerArchaeologist and OnlySaneMan in a realm of superstitious peasants who talk nonsense about 'curses' and 'ancient dangers' that should be left well
enough alone. Unfortunately for him and everyone who has ever agreed to make the player character ignore this.
* ProfessionalButtKisser: Towards the one currently in charge of Pitax. At first, he is firmly loyal to Irovetti, but after the player defeats
help him, he switches sides and becomes a loyal subject of the new ruler.
* SuicidalOverconfidence: His belittling and smug attitude towards the player character can get him killed at more than one occasion. In fact, he can be killed in every single interaction and relies solely on Irovetti's favour to get out of such situations.
those peasants are correct.



!!Fey
!!!The Guardian and Her Court

[[folder:The Guardian of the Bloom (Spoilers)]]

!!Nyrissa
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyrissa.jpg]]
[[caption-width-right:350:´[[ManipulativeBastard “I seek them, grant them power, lead them to triumph – and then push them into the abyss!”]]]]
-> '''Alignment:''' ChaoticEvil\\
'''Race:''' Nymph\\
'''Class:''' Sorcerer/Mystic Theurge\\
'''Voiced by:''' Amelia Tyler

A seemingly-innocent nymph who claims to need the player's help and offers her assistance in their fight against the Stag Lord. Once they gain their barony, she quickly betrays them for reasons unknown. [[spoiler:The reasons being, in her past, she tried to make a kingdom for herself and incited the ire of the Lantern King. He stripped her of her ability to feel love and ordered her to fill a cup with the grains of a thousand fallen kingdoms, one grain per kingdom, and present it to him as an "apology".]]

----
* AdaptationalHeroism: [[spoiler:In the original Adventure Path, it was completely impossible to redeem Nyrissa--if you offered her Briar, she would take it and use it against you. Her sympathetic backstory was also present, but depending on the DM, not always something the players would learn. Here, you learn her history no matter what, and she can genuinely be redeemed.]]
* AffablyEvil: Gets shades of this during War of the River Kingdoms, where you can sympathize with her and she in return gives you a clue to defeat Irovetti.
* AffectionateNickname: [[spoiler:Completing her RomanceSidequest has her change her nickname for you from her "hound" to [[LoveRedeems her "spring"]]]].
* TheAtoner: Her curse (and thus the entire plot of the game) stems from the punishment she must endure for her hubris.
* BeCarefulWhatYouWishFor: [[spoiler:If the PlayerCharacter chooses to simply give her The Apology in the end, she will return it to the Eldest only for The Lantern King to throw a TwistEnding in her path: He reveals the Apology is for ''her'' to drink, crowning her the Queen of Dust and Sorrow and one of the Eldest -- a Queen with no Queendom (as the PlayerCharacter destroyed it), no servants (the PlayerCharacter killed them all), no sisters (all dead as well), and no emotions (still locked away inside Briar, which [[RedemptionRejection she rejected forever]]). She never crosses paths with the player again.]]
* BigBad: The main antagonist of the game. Almost all that goes wrong in your adventure links back to her to some extent.
* BitchInSheepsClothing: Is supportive and helpful until you destroy the Stag Lord. Once you have a barony of your own, she immediately starts plotting to kill you, though she still acts friendly and benevolent until you walk into her ambush ([[DevelopersForesight or you learn about her from Tristian in Act 4]])
* DeadpanSnarker: Has a taste for irony and sarcasm, often delivered in a very bitter tone. [[spoiler:This tendency even persists if her feelings are returned to her.]]
* DefiantToTheEnd: [[spoiler:When you finally beat her in battle, she refuses to beg for mercy and spitefully tells you to make whatever decision you plan to already.]]
* DrivenToVillainy: Quite literally, as [[spoiler: she was a carefree nymph who dreamed of making a fun little Queendom prior to incurring the wrath of the Lantern King, who removed her heart and cursed her to destroy a thousand kingdoms. The game notes, though, [[MoreThanMindControl that it doesn't absolve her of all responsibility]].]].
* EnemyMine: [[spoiler:You can choose to side with her against the Lantern King. Unlike the possible HeelFaceTurn she can pull during her RomanceSidequest, this route explicitly does not actually cause her to redeem herself though, she merely abandons her RedemptionQuest in favour of revenge against the being who cursed her.]]
* FateWorseThanDeath: [[spoiler:She can have several, depending on your actions in the final few battles--being killed over and over by the Jabberwocky, being doomed to repeat her struggle against the Lantern King forever, and being [[BeCarefulWhatYouWishFor crowned an Eldest but having nothing, not even emotions]], namely.]]
* GreenSkinnedSpaceBabe: Unlike most nymphs, she has green skin with thornlike projections on parts of her face, but it doesn't change that she's very attractive.
* INeedYouStronger: Part of her MO is to empower those she guides, so that she can topple their fiefdom later.
* KryptoniteFactor: [[spoiler: The sword Briar, made from her own emotions, is the only thing that can kill her.]]
* LoveRedeems: [[spoiler:By pursuing the hidden romance with her and giving her back her stolen heart, it is possible to convince her to genuinely atone and turn back into the kind-hearted and idealistic nymph she used to be. In this case, she ends up as the player character's queen and fully redeems herself.]]
* MaddenIntoMisanthropy: Part of her motivation, as [[spoiler: not only was she tasked with ruining a ''thousand'' fiefdoms before the Lantern King would deign to forgive her for trying to "steal" one, he also removed ''her ability to love'' to make her more ruthless in pursuit of that goal]].
* TheManBehindTheMan: [[spoiler:The Stag Lord, Tristian, Armag and King Irovetti are all her pawns.]]
* ManipulativeBastard: She manipulates people so that kingdoms may rise and then fall, so she may collect their ashes to add to her cup. [[spoiler:Such as convincing the Stag Lord and Castruccio [[WeCanRuleTogether she would be their queen]], making Armag believe he was the same barbarian hero as the one he was named after, making Tristian believe she could remove his link to Sarenrae, and indeed, sweet-talking ''you'' into killing the Stag Lord by playing the role of a DamselInDistress.]]
* MercyKill: [[spoiler:If you choose to kill her after her boss battle, Evindra will sadly say it's better for Nyrissa to have died than continue living without a heart. Whether the PlayerCharacter intended it to be this, {{Revenge}}, or just removing a threat is not stated.]]
* MoreThanMindControl: [[spoiler:While an undeniably tragic figure and a victim of the Lantern King's curse, Nyrissa is ''not'' entirely blameless. Several characters, including her own cousin Evindra, will note that while he removed her heart, he did not remove her free will; she could have chosen any number of different actions, ranging from not playing along to focusing on solely seeking out her heart.]]
* MyGodWhatHaveIDone: She'll have this reaction if [[spoiler: you convince her to accept Briar, as her ability to empathize means she now ''feels'' the weight of the 999 kingdoms she'd brought to ruin]].
* NothingPersonal: What she claims [[spoiler: when initially betraying you]] - later events can fill in the blanks somewhat.
* NotMeThisTime: While she is directly or indirectly responsible for almost every single obstacle the player has to face over the course of the game, she truthfully claims to have nothing to do with Vordakai and the events of Varnhold Vanishing, even if they do play into her own goals. [[spoiler: [[GreaterScopeVillain The Lantern King, on the other hand...]]]]
* OmnicidalManiac: She's orchestrated the fall of entire kingdoms over hundreds, possibly thousands of years, and goes through great lengths to destroy you and all those under your rule.
* ProphecyTwist: She bitterly notes this when, [[spoiler: upon being defeated, the final grain falls into the chalice - ''her'' Queendom was the final one to fall to fulfill the Lantern King's terms]].
* RedemptionQuest: [[spoiler: Her reason for attacking your fiefdom - she was given this by one of the Eldest as a means to "prove" she's sorry for what she tried doing]].
* RedemptionRejection: [[spoiler:If you offer her the Briar but haven't romanced her, she will refuse to take it.]]
* ShadowArchetype: The game emphasizes multiple times that Nyrissa is ''you'', but unluckier. [[spoiler:She too was proud and bold, sought out a kingdom for herself, and had a circle of TrueCompanions. While your actions led to success, however, hers led to ruin.]]
* TheSociopath: Justified, since part of her curse [[spoiler: involved the Lantern King [[LackOfEmpathy removing her ability to empathize entirely]] to make her more inclined to destroy the kingdoms in the Stolen Lands]].
* {{Stripperific}}: As it is common for nymphs, her clothes consist solely of a few strategically placed leaves.
* TermsOfEndangerment: She's prone to naming her dupes and enemies like this, with AnimalMotifs. In particular, she refers to [[spoiler:Tristian]] as her skylark, Armag as her wolf cub, Irovetti as her peacock, the Stag lord as her [[ShapedLikeItself stag]], Linzi as a robin, and you as her hound. A quest in the penultimate dungeon also shows [[spoiler: that she'd referred to the pre-death Wriggling Man as "wild cat"]].
* TragicVillain: Nyrissa's full story is actually quite tragic. [[spoiler: She used to be a kind-hearted and innocent, if somewhat naive nymph, who sought to forge a kingdom for herself and her friends. The Lantern King curbstomped her and essentially took away all she cherished, turning her into the complete opposite of the good-aligned being she used to be. Now cold, bitter and without any hope, she destroys a thousand kingdoms to "atone".]]
* VillainousRescue: If you make enough progress in researching her curse before facing Irovetti, she will recover Briar and turn his naga cohort against him, saving you from fighting him in the second phase of the battle.
* VillainessesWantHeroes: As seen under LoveRedeems, this ''can'' be a motivation for her, depending on player choices, as she'll mention that yours is the only fiefdom she will regret destroying. She'll also [[ExploitedTrope exploit]] the everloving ''hell'' out of this trope, as seen under ManipulativeBastard.
* WeCanRuleTogether: Her main method of duping rulers into trusting her. [[spoiler: If you spare her, she will make you such an offer to stand against the Lantern King, and this time she actually honors the promise.]]
[[/folder]]

[[folder:The Defaced Sisters]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Nymph\\

Nyrissa's sisters, who were affected by her curse and serve her loyally to break it.
----
* ZeroPercentApprovalRating: Absolutely nobody among the Tiger Lords likes or even trusts them. Armag is the exception and he eventually realizes how they have manipulated him. It doesn't take much to convince the Tiger Lords to turn against them.
* CoDragons: The eight of them share this position to Nyrissa.
* DoesNotLikeShoes: All of them are barefoot.
* EarnYourHappyEnding: If you [[spoiler: break the curse on Nyrissa, the curse on her sisters is ''also'' broken, which can restore the beauty of the remaining one who'd pulled the HeelFaceTurn]]
* FacialHorror: Their names are meant to be quite literal, they have no face, as a result of Nyrissa's curse. Instead, they have merely small openings where nose and mouth would be. After renouncing her allegiance to Nyrissa, the sole surviving Defaced Sister gradually recovers her face.
* HeelFaceTurn: One of them can make one of these if a good-aligned player character gives her a KirkSummation during their initial meeting, calling her out on how she brings nothing but pain and death to those around her. It horrifies her so much that she eventually turns on Nyrissa and gives the player character advice and warnings, before hiding from her sister's wrath.
* ManipulativeBitch: The Defaced Sisters are masters of this, manipulating Armag for his entire life and during their first meeting, one of them manipulates the player character into saving her other sisters.
* UngratefulBastard: After saving the abovementioned sisters, they are not the slightest bit grateful to the player character and try to rile up Dugath and his barbarians into killing the party.
[[/folder]]

[[folder: Evindra]]
->'''Alignment:''' ChaoticGood\\
'''Race:''' Nymph\\
'''Class:''' Sorcerer

The sole sister of Nyrissa who did not fell under the influence of the curse, which makes the two firm enemies.
----
* DamselInDistress: Since she refused to follow her, Evindra has been captured and imprisoned by Nyrissa. The player first meets her in Whiterose Abbey, where she is a prisoner of Irovetti's gardener, who has developed a sick obsession with her.
* DoesNotLikeShoes: Like all Nymphs, whe goes barefoot.
* IChooseToStay: In one of her endings, she chooses to remain in the kingdom instead of returning to the First World, becoming a protector of the Tuskwater river and friend of the people.
* LastOfHerKind: Evindra is the only one of Nyrissa's nymph sisters who has not been corrupted by the curse.
* MsExposition: Her main role in the plot is to reveal and explain certain aspects to the player, from providing exposition on Nyrissa and Irovetti to the general nature of Nyrissa's curse.
* RebelliousSpirit: In one ending, it is stated that she returns to the First World with the rebellious spirit of Nyrissa awoken within her. She goes on to speak against the Eldest, having witnessed how they are not omniscient.
[[/folder]]

[[folder:The Horned Hunter]]
->''"Don't flatter yourself. You are but a pawn, which got to the end of the board by some chance. Truth be told, you're not supposed to be here at all!"''

->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Satyr\\
'''Class:''' Ranger

One of Nyrissa's servants, a satyr who works as her master of the hunt. [[spoiler: He is also the Lantern King in disguise, personally keeping an eye on Nyrissa.]]
----
* AffablyEvil: The Horned Hunter is a fairly jovial person, who only attacks the player character on Nyrissa's orders and comes across as indifferent to them the rest of the time.
* TheCameo: He appears at the end of the Varnhold's Lot DLC, offering the General the chance to become powerful enough to save Varnhold from every future threat. [[spoiler: It is a hint at the fact that he is far more powerful than he appears to be.]]
* ExactWords: In the Varnhold's Lot DLC, he stays true to his word by granting the General the power to defend Varnhold from the dangers to follow, [[BeCarefulWhatYouWishFor before summoning a neverending army of monsters for them to battle for all eternity without rest.]]
* GodWasMyCoPilot: [[spoiler: The Horned Hunter is secretly the Lantern King, though he does not reveal this until after Nyrissa is defeated. It also means he notably held back in his earlier fight with the PC within the House at the Edge of Time.]]
* HornedHumanoid: It is right there in his name. He is a satyr, who have ram's horns as a racial trait.
* InterfaceSpoiler: [[spoiler: The Horned Hunter is one of the very few characters in the game to be fully voiced. This is usually reserved to major characters, such as companions, advisors and main antagonists and only the latter have all of their dialogue voiced. This is a clue that the Horned Hunter is way more important to the plot than being just another of Nyrissa's henchmen. Sharp-eared players might also recognize that he shares a voice actor with the Lantern King.]]
* KickTheDog: At the end of the Varnhold's Lot DLC, [[spoiler:he will kill the General's followers no matter what the General chooses to do.]]
* VillainousBreakdown: He has a ''massive'' one upon realizing that [[spoiler: you can turn the curse he bestowed upon you back upon ''[[HoistByTheirOwnPetard him]]''.]]
* YouHaveFailedMe: For his failure to defeat the player during their confrontation, Nyrissa chains him to her tree, with the implication that she plans further punishment down the line.
[[/folder]]

[[folder:The Knurly Witch]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Annis\\
'''Class:''' Cleric

An annis hag, the most powerful and feared type of hag, who is forced to work for Nyrissa.
----

* ArchEnemy: The Wriggling Man is this to her and vice versa. She hates him so much that she is seemingly even willing to work with the player character to take him down.
* CoDragons: After the Defaced Sisters are all dead or redeemed, she and the Wriggling Man become Nyrissa's most important henchmen.
* DirtyCoward: The entire reason she works for Nyrissa in the first place is that she is afraid of her. An evil-aligned player can talk the witch into avoiding a fight with him, by offering her to work for him instead. Clearly terrified by him, she will give him the potions she created for Nyrissa, before stating that she wishes to fight neither of them. She then flees to avoid the wrath of either.
* FauxAffablyEvil: Speaks in a friendly, grandmotherly tone and is open about why she serves Nyrissa, all the horrible things she has done both in Nyrissa's service and out of it. None of it makes her seem any less monstrous and she quickly turns on the player.
* ObviouslyEvil: As an annis, her appearance is bloated and absolutely monstrous. Though most of it is thankfully concealed by a black cloak, it is immediately clear that she is evil to the core.
* TreacherousQuestgiver: At first, the Knurly Witch seems to strike a deal with the player character, sending him to kill her ArchEnemy, the Wriggling Man in exchange for her key to open Nyrissa's inner sanctum. Should the player go through with her demands, she will immediately turn on them and needs to be taken down as well.
* WickedWitch: Well, she is an ugly hag and also firmly evil.
[[/folder]]

[[folder:The Wriggling Man]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Worm-That-Walks, formerly Human\\
'''Class:''' Sorcerer

Formerly a human sorcerer, the Wriggling Man is now a sentient mass of worms, who is working for Nyrissa.
----
* ArchEnemy: He is this to the Knurly Witch and vice versa. His hatred for her is so immense that he is willing to briefly strike a deal with the player character to kill her.
* CoDragons: After the Defaced Sisters are dealt with, he and the Knurly Witch become Nyrissa's highest-ranking and most powerful servants.
* DrivenToSuicide: Should he be reminded of the man he once used to be, his mind will be restored for a brief second. The anger and hate towards Nyrissa and what she did to him will cause him to drop dead immediately, therefore sparing the player character a fight against him.
* PestController: Given his nature, it is perhaps unsurprising that his favourite spell is Summon Elder Worm.
* SorcerousOverlord: He once founded his own kingdom in the Stolen Lands, which was TheMagocracy with him as one of its heads.
* TragicMonster: Unlike the Knurly Witch, the Wriggling Man is quite a tragic case, as he did not willingly become Nyrissa's servant. Instead, he actually tried to stop her from destroying his kingdom, before having his mind wiped and becoming her loyal servant.
* TreacherousQuestgiver: When meeting the player character, he claims to be willing to work with them in order to take down the Knurly Witch, offering his key to Nyrissa's inner sanctum in return. Should the player character do as he asked, he will backstab them immediately instead of rewarding them.
* WasOnceAMan: Once, the Wriggling Man was not too different from the player character as a king in the Stolen Lands, manipulated by Nyrissa. When his kingdom faced ruin, he and his companions went on to confront her, similar to what the player character is doing when they encounter him. Unlike them, though, the Wriggling Man was no match for Nyrissa. He was killed, with his body dragged away by the Knurly Witch, who subsequently forgot about him, but his ghost, unable to find peace in death, clung to existence by possessing the worms that were eating his body. Nyrissa was so impressed by his desire to live that she ordered the witch to wipe his mind, so that he may become her faithful servant.
* TheWormThatWalks: His current form consists of hundreds of worms, all driven by his spirit, forming a roughly humanoid shape covered by a hooded robe.
* YearOutsideHourInside: While he was still a mortal, the Wriggling Man managed to actually confront Nyrissa within the House at the Edge of Time, demanding her to spare his kingdom. She then informs him that time works differently within the house and that he has been in there for many years, with his kingdom having long since turned to dust.
[[/folder]]

!!!The Eldest

[[folder:The Lantern King]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lantern_king.jpg]]
[[caption-width-right:350:[[DisproportionateRetribution “You sought a kingdom, I seek something simpler – an apology.”]]]]
--> '''Alignment:''' ChaoticNeutral\\
'''Voiced by:''' Creator/RayChase

One of the Eldest, godlike beings that rule over the First World, and the one who tormented Nyrissa and started the curse of the Stolen Lands to begin with.
----
* AdaptationalVillainy: He was only one of several Eldest who punished Nyrissa in the original Adventure Path, and never takes a direct role in the Adventure. Here, due to AdaptationExpansion, he is the personally behind her actions by crafting The Apology for her to fill, [[spoiler:and both screws with the General, is responsible for Vordakai's awakening, and serves the role of the Baron/ess's final obstacle.]]
* BeCarefulWhatYouWishFor: [[spoiler:He'll become the TrueFinalBoss if you kill, ally with, or redeem Nyrissa, because he's pissed off that you "robbed" his play of a proper finale. If you romanced Nyrissa, the finale will end with his death.]]
* BreakThemByTalking: Does it during your final encounter with him. And [[spoiler: (since by then your kingdom has already sunk into the First World and adapting its rules)]] failing to stand up for yourself and giving him a decent comeback will ''physically'' break you.
* ContractualGenreBlindness: He knows a play needs a proper finale, and he knows the hero needs to properly defeat a BigBad. [[spoiler:Hence why he decides to cast himself in that role if Nyrissa won't play it, [[JustEatGilligan instead of just instantly killing you]].]]
* {{Curse}}: Just loves spreading them about. [[spoiler: When you meet him as Remus he puts a nasty one on you that will kill you if your kingdom falls.]]
* DidYouJustPunchOutCthulhu: The Eldest are akin to minor deities in the First World, and many have actual worshippers to whom they grant divine power. [[spoiler:If you research all the game's curses you can inflict a curse on The Lantern King as karmic retribution, leading to this trope. Otherwise, you get an ending more on his terms.]]
* DisproportionateRetribution: [[spoiler:Nyrissa's offense was to try and make a kingdom. The Lantern King's response was to doom her to destroy a thousand kingdoms and tear out her ability to feel emotions. Maghd the Three even specifically mentions she thought it was excessive, though Shyka doesn't agree.]]
* EvilIsPetty: As seen above, the Lantern King ruined countless lives with [[spoiler:the curse he placed upon Nyrissa, solely for ''feeling slighted''.]] In general, he is extremely petty, dishing out cruel punishments with far-reaching consequences for minor slights, or sometimes even just because he feels like it. Of particular note is his reaction if you [[spoiler:kill Nyrissa, turn her against the Eldest, or [[https://youtu.be/u2ORTo2iWq0?t=419 break Nyrissa's curse]]]].
--->'''The Lantern King''': ''(The crowned living flame slowly turns to you, his glowing mask throbbing in rage. His wrath intertwines with the very essence of the surroundings, [[RealityWarper making the whole world change]].)'' To drink without quenching thirst. To climb a mountain that has no peak. I staged the performance, and you left it [[NoEnding without a finale]]. You [[spoiler:took away Nyrissa, my precious toy, carefully crafted of [[WoobieDestroyerOfWorlds despair and wrath]].]] I could reduce you to dust, revive you, and turn you to dust once more, here and now. But the universe abhors inelegance. So instead I shall repay you -- with your own coin!
* FauxAffablyEvil: The Lantern King speaks in a mockingly polite tone, claiming to be reasonable and even forgiving, but demands near-impossible tasks from those who even mildly upset him and violently crushes everyone beneath him without hesitation.
* ForTheEvulz: While everything he does comes from his desire to entertain himself, there are a few especially nasty actions of his that can only be explained by him being fundamentally mean-spirited and finding joy in the casual and ultimately senseless torment of mortals, such as [[spoiler: his treatment of the General in the Varnhold's Lot DLC]].
* GracefulLoser: Once actually defeated at the end of the game, he takes his loss surprisingly well as the PlayerCharacter has now ended the production in a satisfactory manner. He makes a genuine offer to support the player character from here on, and even accepts and respects their possible desire to be left alone entirely.
* GreaterScopeVillain: He's the one who cursed Nyrissa to begin with, but he remains an enigmatic background figure for most of the plot. [[spoiler:He eventually steps down from this role at the very end of the game, where you can oppose and even fight him.]]
* HoistByTheirOwnPetard: [[spoiler:The secret ending allows the player and Nyrissa to turn his own curses back on him using one of his once-discarded masks as a bond of essence, effectively killing him.]]
* ItAmusedMe: As an embodiment of trickery and deceit, this is the main motivation behind his atrocities.
* KarmaHoudini: Will suffer no lasting consequence for anything he did during the course of the game, [[spoiler:unless you get the secret ending.]]
* KingMook: He's a giant candlewick, and lore says that he may be their MonsterProgenitor.
* KryptoniteFactor: Thanks to the Storyteller, [[spoiler:he can be weakened by collecting and destroying pieces of the Apology which he himself created and infused his power with. This doesn't kill him outright, but at the very least gives you a fighting chance against him. More significantly, Maghd can give you a mask he once wore and discarded, which can allow Nyrissa to curse him.]]
* LifeImitatesArt: Brutally enforced. He sees himself as a playwright and treats the entire story as a narrative, with Nyrissa as the main character in a Greek tragedy suffering a fall from grace for her hubris and eventually accepting it in despair, which happens in certain endings. [[spoiler: If the King/Queen kills, allies with, or redeems Nyrissa, he feels "robbed" or a proper finale and tries to retake control by making ''himself'' the villain.]]
* LonelyAtTheTop: Once defeated, he claims that this is indeed the case, as having godlike power means that he is unable to let anyone close to him. Nyrissa more or less confirms this earlier, mentioning that all the Eldest essentially hate each other on some level. He offers the player character to become his trusted agent, apparently in an attempt to have someone he can rely on for once.
* NiceJobFixingItVillain: TheReveal that he has been [[spoiler: the gnome explorer whom the player meets during their trip to the First World in the Season of Bloom and who helps them navigate through the enchanted mists to stop the Bloom]] means that he is responsible for saving the kingdom. While it can be assumed that his intention at the time was merely to prolong the suffering of the kingdom, this act later allows the player to defeat Nyrissa and thwart his revenge on her. They eventually go on to humiliate and severely weaken him, when they could have long since been dead without his interference.
* TheSociopath: Everything the Lantern King does is solely aimed at pleasing himself and he gets the most pleasure from tricking, cursing and breaking those beneath him. As such, he commits casual atrocities, never even wastes a thought at the lives he ruins and the only being he truly cares for is he himself.
* TricksterArchetype: A very dark example, considering the tricks he's playing in the storyline.
* TrueFinalBoss: [[spoiler:Can be skipped entirely, alongside the entire last chapter, by giving Nyrissa the completed Apology, ending the game in the House on the Edge of Time.]]
* VocalDissonance: Averted. The Lantern King speaks with the same baritone he does in the tabletop game, but his favoured avatar here isn't the normal four-foot ball of light but a giant sun at least twice that size.
* VoluntaryShapeshifting: As all Eldest, the Lantern King is not bound to a single form. His default one is a giant orb of flame with a crown, but he can take on several forms over the course of the game. [[spoiler: He is not just the Horned Hunter, Nyrissa's master of the hunt, but his boss fight reveals that he was also the mad prophet Remus all along, as well as the helpful gnome explorer whom the player encountered during their trip to the First World during the Season of Bloom.]]
* WillfullyWeak: [[spoiler:The FinalBoss encounter pretty much only happens because he allows it. Even at level 20 and with Nyrissa at the party's back, The Lantern King makes it clear he's mainly just humouring you... Unless you successfully reverse a curse upon him.]]
[[/folder]]

[[folder:Shyka the Many]]
->''"What an impossible encounter! You walked a long road to meet us here and now."''
->'''Alignment:''' TrueNeutral\\

Shyka is the Eldest of time, one of the godlike beings who rule the First World. They encounter the player character at several points during the game and offer potentially valuable aid.
----
* AmbiguousGender: Whereas the other Eldest are usually referred to by one particular pronoun and seem to have clear male or female identities, Shyka is harder to pin down, especially as they are capable of repeatedly changing their form.
* TheDreaded: As a godlike Eldest, Shyka is immensely powerful, not only within the First World. Their arrival alone is enough to cause the Knurly Witch and the Wriggling Man to flee in utter terror.
* EnemyMine: Shyka hates Nyrissa, as you find out if the topic comes up, but hates the Lantern King even more.
* {{Foil}}: To the Lantern King. Shyka shows how it's possible have the same SkewedPriorities and fey-like BlueAndOrangeMorality as any other Eldest and meddle in the lives of mortals for amusement ''without'' being a complete JerkAss like the Lantern King is.
* GodWasMyCoPilot: Before their true identity is revealed, Shyka meets the player character several times in disguise, posing as their own servant.
* HiddenHeartOfGold: Compared to the other Eldest, Shyka comes off as reasonable and well intentioned. Even if they aim solely to humour themselves, they have some surprising moments of kindness, hinting at some degree of fondness for mortals. First, they allow the kobold during the Inconsequential Debates to accompany them back to the First World, simply because they are humoured by the little creature's excitement. Second, even after Jubilost rejects their gift of immortality, they allow him to give it to someone else instead and even twist time to spare Xae and her gnomes an eternity of torment. Third, they support the player character against the Lantern King, by giving them advice on how to disrupt his game and using the first crown to ruin his plans for Nyrissa. The fact that this also grants Nyrissa a peaceful death is an additional kindness. Fourth, if Jubilost chooses to have Shyka help Xae instead of giving immortality to a random gnome, Shyka will not only help but give that immortality to Xae then nudge Xae into repaying that favor thousands of years later - a favor Xae wouldn't be aware she owed if Shyka hadn't hinted at it - despite not being obligated to do either of those things. This not only lets Jubilost meet and speak with the most important gnome in history but also saves his life.
* IGaveMyWord: Unlike the Lantern King, Shyka not only stays true to their word, but they don't find amusement in twisting it to unexpected degrees, to toy with mortal expectations.
* ItAmusedMe: As an Eldest, a lot of Shyka's motivations are incomprehensible for human minds and they mostly seem to aim at amusing outcomes. That being said, their humour is more well intentioned than what the other Eldest consider to be funny.
* NonLinearCharacter: It's implied heavily that the order the Baron/ess meets Shyka is not the order in which Shyka meets you.
* TemporalParadox: As the Eldest of Time, Shyka is capable of freely travelling through it, seeing past, present and future as interchangeable. The order in which they are encountered in the game is implied to be different for them than it is for the player character.
* TricksterMentor: Unlike the Lantern King, who seeks to trick and torment mortals, Shyka's own amusement seems to come from actually helping them, even if the nature of their support is never obvious and always confusing.
[[/folder]]

!!Other [=NPCs=]

[[folder:The Arcanotheign]]
->'''Alignment:''' TrueNeutral\\
'''Race:''' Herald\\

The herald of the god Nethys, an immensely powerful being in her own right, whose curiosity in the affairs of mortal beings drove her to help Kalikke and Kanerah, for a price.
----
* AllPowerfulBystander: As as the Herald of Nethys, the Arcanotheign is among the most powerful beings encountered within the story. By the time the player meets her, she could likely end the massive troubles their kingdom faces with ease. However, she does not get involved, does not pick sides and limits herself to witness how the dealings between the tiefling sisters and the Forefather end.
* BlueAndOrangeMorality: Though the Arcanotheign seems to be quite curious about how Kanerah and Kalikke will act in the new situation she placed them in and though she has a genuine interest in seeing them overcoming their differences, she laid down some harsh rules which affected the girls' lives for the worse and is ultimately just as willing to accept Kanerah's possible choice of going with the Forefather instead of reconciling with her sister.
* FisherKing: Her mere presence transforms the area around her and by the time the player catches up to her and the Forefather at the Sorrowflor tower, she has warped the landscape around her and risen several hostile elementals, likely without actively wanting to do so.
* ItAmusedMe: The Arcanotheign is fascinated by mortals and often chooses to get involved in their affairs for the better or worse simply because she is amused and curious how they will behave.
* SmallRoleBigImpact: Though only appearing in a single scene in the story, the Arcanotheign's interference ultimately brings the tiefling sisters and their fiendish ancestor into the player character's lands.
* SpannerInTheWorks: Together with the player character, the Arcanotheign can ruin the Forefather's plans or at the very least damage them. At least in her case, this is implicitly accidental, as she does not seem to mind his attempts to corrupt the sisters.
* TricksterMentor: This is heavily implied by the nature of the deal she made with Kalikke. Though the rules seem harsh and take a heavy toll on their lives, the Arcanotheign does not directly intervene even if one of them is broken, despite what she previously told Kalikke. Instead, her rules and the entire nature of the deal seems aimed at the genuine desire to help the sisters overcome their difference.
[[/folder]]

[[folder:Darven]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human\\
'''Class:''' Rogue

A pirate and fugitive, who is on the run after murdering a Chelian noble and starting a revolution. Linxia's hellknights visit the kingdom in order to hunt him down.
----
* AccidentalHero: His role in the revolution that plagued Cheliax has been entirely by accident. He murdered a nobleman who personally wronged him, with no intentions of serving as an example for the people of Cheliax. They, however, rose up in arms and made him their leader.
* ALighterShadeOfBlack: Darven is by no means a saint. As a pirate, he freely plundered from the weak and feels no remorse for it, his actions caused a lot of death and there is, of course, his deal with the devil Mammon. However, compared to Linxia, he is at least willing to negotiate, treats the player character with some degree of respect and, most importantly, does not go around interrogating and torturing perfectly innocent citizens as the Hellknights do.
* TheCavalry: If the player supports him, he becomes a loyal ally, who comes to their aid in the final chapter of the game.
* DealWithTheDevil: With Mammon, to be precise, who gave him the wealth necessary to start his own kingdom south of the player's borders. In return, Darven builds up a cult of Mammon within his new kingdom.
* NotInThisForYourRevolution: He supported the revolution in Cheliax only for as long as he had to, before making his escape, being on the run ever since.
* RagsToRiches: Initially, Darven started out as a simple Taldan sailor. After the fleet he served in was attacked by a Chelian noble, he lost everything and nearly his life. He started anew as a pirate, becoming moderately rich, before making a deal with Mammon, who gave him enough riches to eventually found a small kingdom of his own within the Stolen Lands, which he names Brineheart.
* ReallyGetsAround: Darven repeatedly mentions having had several lovers in the past and if her survives the events of the game, the epilogue mentions repeated encounters between him and the guards and servants of the player's castle, whenever he comes to visit.
* ScrewTheRulesIHaveMoney: Due to his deal with Mammon, Darven is incredibly rich and he uses this coin freely in order to try and bribe the player into supporting him over Linxia.
[[/folder]]

[[folder:Enneo]]
->'''Alignment:''' TrueNeutral\\
'''Race:''' Half-elf\\
'''Class:''' Inquisitor of Pharasma

Enneo at first appears to be a minor merchant selling Kyonin exports. In truth, he's an inquisitor of Pharasma and is after Jaethal personally.
----
* BlackAndWhiteInsanity: His worldview basically boils down to, "All undead are bad, therefore anything I do to destroy undead is good."
* EvilVsEvil: His involvement in Jaethal's questline. Jaethal freely admits she did horrible things in her pursuit of immortality, including killing several members of her own family, but he gleefully admits to having killed would-be {{Human Sacrifice}}s to ruin necromantic rituals and using innocents as catspaws, heedless of the collateral damage he's causing in his single-minded pursuit of the {{undead}}. [[spoiler:It says something when siding with Jaethal against him is a Neutral ''Good'' option.]]
* InTheBack: He ambushed Jaethal on the road after she was banished from Kyonin, fatally stabbing her in the back. It didn't stick: she revived as Urgathoa's Chosen shortly afterward.
* KnightTemplar: Pharasma is goddess of both birth and death and ''hates'' the undead, but he's an extremist even by her standards: he will go to any lengths he has to in order to see Jaethal destroyed for good. [[spoiler:Ironically, siding against him and calling him out for his BlackAndWhiteInsanity can lead to Jaethal herself coming back to life as an Inquisitor of Pharasma in the GoldenPath ending.]]
* TrueNeutral: His InUniverse alignment according to the tooltip, but he verges on NeutralEvil in behavior: he cares about nothing but destroying Jaethal and other necromancers, heedless of the collateral damage he causes in the process, such as a family of elves that he pits against Jaethal and the Baron/ess in his first appearance.
* WolfInSheepsClothing: He appears in the capital shortly after the barony's founding as merchant selling some minor elvish exports from Greengold on the border of Kyonin. In truth, he's an inquisitor of Pharasma.
[[/folder]]

[[folder:Farnirras the Pensive]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Human (Lich)\\
'''Class:''' Wizard

A powerful evil wizard who once made the Stolen Lands his home, and is trapped behind a powerful barrier that prevents all but the strongest from freeing and challenging him.
----
* ApocalypticLog: You find the first half of his diary in his old laboratory, describing how an unseen foe is sabotaging his experiments. Upon defeating him you find the second half, alongside a NoteToSelf from his good half.
* BonusBoss: Can only be fought by all but exploring 100% of the map and killing a series of powerful optional enemies.
* DeathSeeker: His split personality is one, and prepared his trap for both of them in the hope that someone would one day kill them both.
* TheDreaded: An odd posthumous case. If you kill him, mages from Absalom will come to poke around his lair. Upon discovering [[TheEndOfTheWorldAsWeKnowIt what he was capable of]], they spend a very, very long time thanking the King/Queen for getting rid of him.
* SealedEvilInACan: And quite firmly sealed, as you might go through the entire game without unsealing him.
* SequenceBreaking: Can be fought the moment you have Dimension Door by teleporting past his barrier from the right angle.
* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin and made his phylactery the key to break the seal.
* SoulJar: The key that unlocks his cell was his phylactery, hence ensuring that [[OnlyTheWorthyMayPass anyone strong enough to challenge him directly]] would find him at his most vulnerable when doing it.
[[/folder]]

[[folder:The Forefather]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Deimavigga\\

A devil and ancestor of Kanerah and Kalikke, who has a great interest in their lives.
----
* AbsurdlySharpClaws: It is a trait all members of his particular sub-type of devil share and he is more than capable of using them in combat.
* TheChessmaster: The Forefather is a Deimavigga, an apostate devil who seeks to corrupt righteous mortals, which means that he is a master schemer. He has manipulated the tiefling sisters for most of their lives and is directly responsible for their arrival in the Stolen Lands.
* TheCorrupter: This is his role in the hierarchy of Hell, as a corrupter of mortals, and it is his current goal to corrupt the tiefling sisters. Before he is first encountered, he already had some degree of success with Kanerah, who shares an alignment with him and is open to his PragmaticVillainy. He also tries to tempt Kalikke and the player character into commiting acts of evil, making a good case for why doing so would be in their best interest.
* EvilCannotComprehendGood: Double Subverted. The Forefather knows exactly how good works and as a Deimavigga, he is an expert in manipulating [[WellIntentionedExtremist well-intentioned people and twist them to his desire]], so he likely comprehends good alignments better than even most good-aligned beings. What he, however, fails to comprehend or account for in any way is neutrality. He notably succeeds in his plans to drive a rift between the sisters even if the player makes good-aligned choices during the sisters' quests, mostly because he understands and anticipates how Kalikke will act and how Kanerah will react to this. The only way to properly ruin his schemes is by TakingAThirdOption and advocate for neutrality when dealing with the sisters, which he genuinely failed to take into account.
* EvilPatriarch: He is Kanerah and Kalikke's great-grandfather and arch nemesis.
* FalseFriend: While the player can be rightfully suspicious of him, he initially poses as an ally, concerned with the sisters' well-being, even if he admits it is solely for pragmatic reasons. He also tries to appear helpful and supportive to the sisters, if only so that he can corrupt them to his liking.
* FauxAffablyEvil: As befitting for a devil, the Forefather respects the players lawful authority and is polite to them as long as he himself is treated with politeness. He also claims to genuinely care for the well-being of his offspring, if only because they are a valuable investment. However, behind that he is a predator, whose entire politeness is merely a mask to hide his true intentions and he has no genuine fondness for anyone.
* GracefulLoser: If the player character and the Herald of Nethys manage to ruin his plan to drive Kanerah and Kalikke apart and make them open for his manipulations, he accepts his defeat begrudgingly, but without causing much of a scene. He is even perfectly willing to just leave and can only be fought if the player character attacks him first.
* ManipulativeBastard: Everything the Forefather does is part of his schemes and he treats everyone as a pawn on his board, using their weaknesses against them and even manipulating them to hate him, in Kalikke's case, so that all end up playing into his hands.
* OnlyKnownByTheirNickname: While he has a name, he never reveals it and is solely referring to himself as the Forefather, to place emphasis on his connection to the tiefling sisters. The Arcanotheign casually reveals his true name to be Auferon.
* OutGambitted: For all his clever scheming, his plans can potentially be spoiled by the player character and Nethys, if they manage to reconcile the sisters instead of driving them apart.
* PragmaticVillainy: The Forefather doesn't have any proper moral standards, but he is a fundamentally pragmatic being, who justifies his acts of evil by explaining how they are pragmatic and in his best interest. He never goes out of his way to do evil just for the sake of it and if a course of action doesn't have a pragmatic reason, he does not do it. As such, he is willing to even work alongside a good-aligned player in his first appearance and should his plans be foiled, he swallows his pride and tries to retreat instead of facing the high-leveled party in anger.
[[/folder]]

[[folder: Hannis Drelev]]
->'''Alignment:''' NeutralEvil\\
'''Race:''' Human\\
'''Class:''' Fighter/Rogue

A fellow baron and member of a small noble family, who sees the player character as beneath him for not being of noble blood. He was appointed as the Baron of Glenebon by Jamandi Aldori
----
* AdaptationalHeroism: Due to his drastically reduced role, Hannis never poses a threat to the player character's kingdom and it is never implied that he plots to invade them as he did in the original AP.
* AssholeVictim: Due to his rude, antagonistic nature, Hannis' fate, cruel as it is, is mourned by no one and when he is encountered as an EmptyShell within Irovetti's dungeons, he admits that no one came looking for him or was willing to pay ransom.
* DemotedToExtra: In the original AP, Hannis is an antagonist and rival, who plots to take the player's barony and prepares to invade them. In the game, he is seen only once, when the player receives their barony and then disappears entirely. He isn't even mentioned when the player takes over his barony of Glenebon after dealing with the barbarian invasion and it is later revealed that he has been captured by Irovetti after his initial appearance and been held prisoner ever since. He can be killed or freed, but either way, he or his fate are not mentioned afterwards.
* EmptyShell: His eventual fate after Irovetti's torture, which convinced him that he is dead, despite being perfectly healthy physically. If the player frees him, they can send him to the High Priest of Calistria, to perform a “resurrection”, potentially undoing this.
* {{Jerkass}}: During their first meeting, he is rude and condescending to the player character and Maegar Varn, seeing them as nothing but peasant upstarts who should have never been given the honour of receiving a barony of their own.
* MercyKill: You can choose to slay him to put an end to his misery.
* MindRape: Irovetti uses the Briar on him for testing purposes. It leads to him losing his mind and being convinced that he is dead.
[[/folder]]

[[folder: Linxia Benzekri]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Human\\
'''Class:''' Hellknight

A Hellknight from Cheliax, who is a high-ranking officer within the Order of the Rack. She comes to the player's kingdom in order to hunt down the fugitive rebel Darven.
----
* AllThereInTheManual: Her last name is never mentioned in the game and only revealed by a tooltip that appears when hovering over her name in dialogue.
* BaldOfEvil: Linxia is completely bald, as well as completely evil.
* TheCavalry: If the player supports her against Darven, she ultimately comes to their aid in the final chapter.
* ObviouslyEvil: Linxia belongs to an order of Hellknights from Cheliax, called the Order of the Rack, who dress in all black armour. Her attitude is also as unsubtle as possible, being a smug, irritating woman who delights in torturing people to find dangerous criminals.
* SmugSnake: Despite supposedly having a lawful alignment, Linxia has absolutely zero respect for the player character's authority, doing her investigation with or without their approval. Her attitude is smug, insulting and even if the player helps her, she does not warm up to them by much.
* SpecialGuest: Similar to Amiri, she is one of the official Pathfinder iconics, namely the iconic Hellknight.
* TortureTechnician: As a hellknight, Linxia specializes in torture to get valuable information and she uses it freely, even on innocent citizens, if it means getting a lead on the man she is looking for.
* VillainExitStageLeft: If she is fought after the first meeting with Darven, she will escape, teleporting away in plain sight with the player being unable to stop her. During their second fight in Brineheart, she will fight to the death, however.
[[/folder]]

[[folder: Ntavi]]
->'''Alignment:''' ChaoticEvil\\
'''Race:''' Human\\
'''Class:''' Ranger

A caravan guard and old friend of Ekundayo, who returns to his life after he struggles with the loss of his wife and daughter.
----
* BettyAndVeronica: Ntavi is a harsh, cold and seductive woman, who is way more aggressive in her attraction to Ekun than the nice, kind-hearted Elina.
* BitchInSheepsClothing: At first, Ntavi is just introduced as Ekun's old friend, a rival to Elina and a bit shady, but ultimately doing what she believes to be the best for him. Over time, it turns out that she wants to seduce him to worship Calistria and give in to his vengeful urges.
* DisproportionateRetribution: If the player encourages Ekun to let go of his tragic past, Ntavi will try to have Elina killed, simply because she insulted her earlier. Of course, she is also doing it to spite Ekun, who is, by this point, on the verge of getting into a relationship with Elina.
* OldFlame: She and Ekun knew each other for many years, even before he met his wife and daughter and while they initially didn't like each other, they grew on each other and had an on/off relationship in the past. When she returns, it is clear there still is some mutual attraction left and if the player encourages Ekun, he gives in on it.
* RevengeBeforeReason: As a devout believer of Calistria (later revealed to have become one of her priestesses), Ntavi specializes in this. She tries to encourage Ekun to not just hunt down the trolls responsible for the death of his family, or not even every troll, but every monster within the kingdom, fully giving in to his vengeful urges. It is implied that she didn't use to be that bad back when she and Ekun were in a relationship.
* ToxicFriendInfluence: Her influence on Ekun is less than positive. Having just begun to deal with the death of his family, he changes for the worse if she spends too much time around him, as she openly encourages him to give in to his vengeful urges.
[[/folder]]

[[folder: Nyrd Zottenropple]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Gnome\\
'''Class:''' Wizard

A gnome first encountered during Jubilost's search to restore the gnomish race's immortality, who is suffering from the late stages of the Bleaching.
----

* BackFromTheDead: The player has to fight and kill Nyrd during the War of the River Kings arc, where she joins Irovetti and sends an army of monsters against the player's kingdom. If Jubilost gave Shyka's gift of immortality away to a random gnome, however, she returns later, cured of the Bleaching, as it turns out that she is this random gnome.
* BigDamnHeroes: If she is cured of the Bleaching, she returns during the endgame, at the House at the Edge of Time, where she retrieves Jubilost's body after he has been killed by Nyrissa, in order to resurrect him.
* DiseaseBleach: A safe sign that she suffers from the late stages of the Bleaching is the fact that her hair has turned nearly completely white. If she is cured at the end of Jubilost's companion quest, it is restored to its natural brown colour when she returns in Irovetti's palace.
* HeelFaceRevolvingDoor: At first, Nyrd is a neutral character and minor nuisance during the Inconsequential Debates, where she plays an ultimately harmless prank on the other participants. Desperate to prolong her life by feeling anything new and exciting, she joins Irovetti and creates portals to send armies of monsters against the player character's kingdom. She appears as a boss and has to be killed. However, if Jubilost is convinced to use Shyka's gift to cure a random gnome from the Bleaching, she returns towards the end of the War of the River Kings arc, having been made immortal by the spell. She defuses a potential fight between the player's party and her brothers and expresses her gratitude. Later on, she gets even with Jubilost by saving his life at the House at the Edge of Time.
* ItAmusedMe: Nyrd doesn't have any long-term goals, especially as she is close to death when first met. Everything she does solely aims at amusing herself in some capacity. This is justified, because she is suffering from the Bleaching, which kills any gnome who no longer experiences new and exciting sensations, so she tries to prolong her life by entertaining herself.
* SlapSlapKiss: With Jubilost. During their encounters, she often flirts with him, which he reacts to with annoyance and increasing fascination. He can potentially end up saving her life, which she repays by resurrecting him at the House at the Edge of Time. The epilogue mentions that they are often seen having “very sweet and intimate arguments” with each other.
* {{Troll}}: A major character trait of Nyrd is that she enjoys shamelessly messing with others. During the Inconsequential Debates, she casts a spell on the rules so that anyone reading them is affected by a random temporary condition, to make the debates more exciting for her. One participant has to shout at random points during their sentence, another is turned into a frog and yet another has to say the word 'tentacles' at specific times. Since she considers it especially amusing, she also subjects her own team to the consequences of the spell, by turning her brothers into frogs.
* YourDaysAreNumbered: When first met, Nyrd is actively dying from the Bleaching, the fatal condition that eventually claims all gnomes. In her case, it has progressed to a late stage, leaving her desperate to prolong her life.
[[/folder]]

[[folder:Willas Gunderson]]
->'''Alignment:''' ChaoticNeutral\\
'''Race:''' Human\\
'''Class:''' Bard

A young adventurer and writer, who seeks to follow in Jubilost's footsteps, believing himself to be an aspiring hero, when in fact, he never achieved anything truly impressive. His meddling with things he barely understands ultimately has catastrophic consequences.
----
* ButtMonkey: Willas doesn't have it easy. His own lack of talent prevents him from being the hero he wants to be and predictably, his attempts all fail miserably, harming and ultimately killing not just himself, but dozens of others as well. This further drags him down and by the time the player meets him for the last time, he is torn apart by guilt.
* CasanovaWannabe: One of his books can be found, detailing his complicated and ultimately embarrassing encounter with a married woman and the fallout that ensues, written in an obviously biased way that is meant to portray him as a charming ladykiller. He can be romanced by the General in the Varnhold's Lot DLC, showing that he reacts highly awkward to someone actually flirting with him.
* DestructoNookie: A romantic encounter with the General somehow results in them breaking the bed, furniture, destroying the window shutters and ''breaking holes in the ceiling''.
* FateWorseThanDeath: When the Baron/ess meets Willas again in Vordakai's Tomb, he has not simply been murdered by the undead cyclops, but his spirit has been torn from his body and prevented from passing into the afterlife. He himself is convinced that he is a terrible person, who is going to suffer greatly once he lets go of his grip on the world and stays as a ghost within the tomb, despite the fact that it is tearing him apart and slowly driving him insane.
* HeroicWannabe: One of his primary motivations is to be a famed adventurer and explorer, similar to Jubilost, whom he considers to be his rival. However, he isn't really cut for adventure his attempts don't just fail badly, they bring ruin to himself and others.
* SmallNameBigEgo: Willas considers himself to be a famed and capable explorer, but he is, in fact, largely without real talent and doesn't have any impressive feats to his name.
* SmallRoleBigImpact: Willas' action to take a trinket from a tomb will cause trouble for Varnhold and a good chunk of the Stolen Lands.
* UnknownRival: To Jubilost, who clearly thinks very little of him, whereas Willas considers them to be equals and rivals.
* UnwittingInstigatorOfDoom: It is Willas' theft of Vordakai's ring that starts the Varnhold Vanishing arc, stirring the cyclops' wrath and ultimately causing his own death and that of countless others, as well as bringing the young barony of Varnhold to its knees.
* UnwittingPawn: The abovementioned incident that causes the ruin of Varnhold is not exactly Willas' fault. Instead, he has been manipulated by [[spoiler:the Lantern King]], who led him to the tomb simply because he considered it amusing at the time.
-->'''[[spoiler:The Horned Hunter]]:''' The entire chain of events -- everything that has happened and what will happen -- was put in motion by Gunderson. That tireless knight, small but quick, keeps jumping onto squares where he's not expected.
* WideEyedIdealist: Willas has a very naïve view on adventuring, especially considering how dangerous such a line of work usually is in Golarion. The player can either reaffirm his views, or set him straight.
* WrongGenreSavvy: Sees himself as a brave AdventurerArchaeologist and OnlySaneMan in a realm of superstitious peasants who talk nonsense about 'curses' and 'ancient dangers' that should be left well enough alone. Unfortunately for him and everyone who has ever agreed to help him, those peasants are correct.
[[/folder]]
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* RescueRomance: The Baron/ess first meets her when attacking a Technic League encampment. Being a slave, she's tied up; you can free her during the fight, in which case she'll jump in to help you, or after. Either way, she can then join the party and be romanced.


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* RescueRomance: The Baron/ess first meets him when attacking a Technic League encampment. Being a slave, he's tied up; you can free him during the fight, in which case he'll jump in to help you, or after. Either way, he can then join the party and be romanced.


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* RescueRomance: He's a LoveInterest and meets the Baroness when she jumps to his defense against a wild Owlbear. [[spoiler:She also rescues him from his bondage to Nyrissa and his own spiritual despair.]]

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[[folder:Farnirras the Pensive]]
->'''Aligment:''' ChaoticEvil\\
'''Race:''' Human (Lich)\\
'''Class:''' Wizard

A powerful evil wizard who once made the Stolen Lands his home, and is trapped behind a powerful barrier that prevents all but the strongest from freeing and challenging him.

to:

[[folder:Farnirras the Pensive]]
->'''Aligment:''' ChaoticEvil\\
[[folder:Enneo]]
->'''Alignment:''' TrueNeutral\\
'''Race:''' Human (Lich)\\
Half-elf\\
'''Class:''' Wizard

A powerful evil wizard who once made the Stolen Lands his home,
Inquisitor of Pharasma

Enneo at first appears to be a minor merchant selling Kyonin exports. In truth, he's an inquisitor of Pharasma
and is trapped behind a powerful barrier that prevents all but the strongest from freeing and challenging him.after Jaethal personally.



* ApocalypticLog: You find the first half of his diary in his old laboratory, describing how an unseen foe is sabotaging his experiments. Upon defeating him you find the second half, alongside a NoteToSelf from his good half.
* BonusBoss: Can only be fought by all but exploring 100% of the map and killing a series of powerful optional enemies.
* DeathSeeker: His split personality is one, and prepared his trap for both of them in the hope that someone would one day kill them both.
* TheDreaded: An odd posthumous case. If you kill him, mages from Absalom will come to poke around his lair. Upon discovering [[TheEndOfTheWorldAsWeKnowIt what he was capable of]], they spend a very, very long time thanking the King/Queen for getting rid of him.
* SealedEvilInACan: And quite firmly sealed, as you might go through the entire game without unsealing him.
* SequenceBreaking: Can be fought the moment you have Dimension Door by teleporting past his barrier from the right angle.
* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin and made his phylactery the key to break the seal.
* SoulJar: The key that unlocks his cell was his phylactery, hence ensuring that [[OnlyTheWorthyMayPass anyone strong enough to challenge him directly]] would find him at his most vulnerable when doing it.

to:

* ApocalypticLog: You find the first half BlackAndWhiteInsanity: His worldview basically boils down to, "All undead are bad, therefore anything I do to destroy undead is good."
* EvilVsEvil: His involvement in Jaethal's questline. Jaethal freely admits she did horrible things in her pursuit
of his diary in his old laboratory, describing how an unseen foe is sabotaging his experiments. Upon defeating him you find the second half, alongside a NoteToSelf from his good half.
* BonusBoss: Can only be fought by all but exploring 100% of the map and
immortality, including killing a series several members of powerful optional enemies.
* DeathSeeker: His split personality is one,
her own family, but he gleefully admits to having killed would-be {{Human Sacrifice}}s to ruin necromantic rituals and prepared using innocents as catspaws, heedless of the collateral damage he's causing in his trap for both single-minded pursuit of them the {{undead}}. [[spoiler:It says something when siding with Jaethal against him is a Neutral ''Good'' option.]]
* InTheBack: He ambushed Jaethal on the road after she was banished from Kyonin, fatally stabbing her
in the hope back. It didn't stick: she revived as Urgathoa's Chosen shortly afterward.
* KnightTemplar: Pharasma is goddess of both birth and death and ''hates'' the undead, but he's an extremist even by her standards: he will go to any lengths he has to in order to see Jaethal destroyed for good. [[spoiler:Ironically, siding against him and calling him out for his BlackAndWhiteInsanity can lead to Jaethal herself coming back to life as an Inquisitor of Pharasma in the GoldenPath ending.]]
* TrueNeutral: His InUniverse alignment according to the tooltip, but he verges on NeutralEvil in behavior: he cares about nothing but destroying Jaethal and other necromancers, heedless of the collateral damage he causes in the process, such as a family of elves
that someone would one day kill them both.
he pits against Jaethal and the Baron/ess in his first appearance.
* TheDreaded: An odd posthumous case. If you kill him, mages WolfInSheepsClothing: He appears in the capital shortly after the barony's founding as merchant selling some minor elvish exports from Absalom will come to poke around his lair. Upon discovering [[TheEndOfTheWorldAsWeKnowIt what he was capable of]], they spend a very, very long time thanking Greengold on the King/Queen for getting rid border of him.
* SealedEvilInACan: And quite firmly sealed, as you might go through the entire game without unsealing him.
* SequenceBreaking: Can be fought the moment you have Dimension Door by teleporting past his barrier from the right angle.
* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin and made his phylactery the key to break the seal.
* SoulJar: The key that unlocks his cell was his phylactery, hence ensuring that [[OnlyTheWorthyMayPass anyone strong enough to challenge him directly]] would find him at his most vulnerable when doing it.
Kyonin. In truth, he's an inquisitor of Pharasma.



[[folder:The Forefather]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Deimavigga\\

A devil and ancestor of Kanerah and Kalikke, who has a great interest in their lives.

to:

[[folder:The Forefather]]
[[folder:Farnirras the Pensive]]
->'''Alignment:''' LawfulEvil\\
ChaoticEvil\\
'''Race:''' Deimavigga\\

Human (Lich)\\
'''Class:''' Wizard

A devil powerful evil wizard who once made the Stolen Lands his home, and ancestor of Kanerah is trapped behind a powerful barrier that prevents all but the strongest from freeing and Kalikke, who has a great interest in their lives.challenging him.


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* ApocalypticLog: You find the first half of his diary in his old laboratory, describing how an unseen foe is sabotaging his experiments. Upon defeating him you find the second half, alongside a NoteToSelf from his good half.
* BonusBoss: Can only be fought by all but exploring 100% of the map and killing a series of powerful optional enemies.
* DeathSeeker: His split personality is one, and prepared his trap for both of them in the hope that someone would one day kill them both.
* TheDreaded: An odd posthumous case. If you kill him, mages from Absalom will come to poke around his lair. Upon discovering [[TheEndOfTheWorldAsWeKnowIt what he was capable of]], they spend a very, very long time thanking the King/Queen for getting rid of him.
* SealedEvilInACan: And quite firmly sealed, as you might go through the entire game without unsealing him.
* SequenceBreaking: Can be fought the moment you have Dimension Door by teleporting past his barrier from the right angle.
* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin and made his phylactery the key to break the seal.
* SoulJar: The key that unlocks his cell was his phylactery, hence ensuring that [[OnlyTheWorthyMayPass anyone strong enough to challenge him directly]] would find him at his most vulnerable when doing it.
[[/folder]]

[[folder:The Forefather]]
->'''Alignment:''' LawfulEvil\\
'''Race:''' Deimavigga\\

A devil and ancestor of Kanerah and Kalikke, who has a great interest in their lives.
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* ChaoticNeutral: InUniverse. He's a bitter old dwarf who [[MySpeciesDothProtestTooMuch rejected his society]] in favor of WalkingTheEarth as one of Groetus's doomsayers.


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* ChaoticNeutral: InUniverse. His only concern is traveling the world and experiencing new sights and events to ward off the Bleaching, and maybe find a way to end it altogether along the way. Helping the Baron/ess is means to an end.


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* ChaoticEvil: InUniverse. He's a bloodthirsty little scoundrel with no respect for law, though his small size and hero-worship of the PC generally keep him in line. He still tends to antagonize [=NPCs=].


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* ChaoticGood: InUniverse. She's a carefree sweetheart who just wants to live free. She also doesn't care much for the law and is a bit of a kleptomaniac. [[spoiler:She can turn ChaoticNeutral through her and Reg's personal quest if you let a group of caged slaves burn to death in favor of pursuing and killing her former owner.]]


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* GlassCannon: She can be one of the most effective nukers in your party, but her low Constitution and inability to use Abjuration magic mean she can dish it out but can't long withstand return fire. With the right equipment it's still possible to get her AC to mid-20s or low 30s.


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* KleptomaniacHero: She has very little respect for the law, having grown up scrabbling to survive as a slave with only Regongar as an ally.. There are occasional events involving her swiping something from an NPC, and at least one where you can preemptively buy it so that she doesn't.


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* PrestigeClass: As a Transmuter/Rogue, she's tailor-made to be turned into an Arcane Trickster.
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'''Voiced by:''' Lisa Ortiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Wayne Grayson (Male Reserved)

The PlayerCharacter of the main campaign. A person who has answered the call of the Aldori Swordlords to tame the savage Stolen Lands. S/he manages to do so...but gets involved in an ages old plot by forces much larger than s/he could have imagined.

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'''Voiced by:''' Lisa Ortiz Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Wayne Grayson Creator/WayneGrayson (Male Reserved)

The PlayerCharacter of the main campaign. A person who has answered the call of the Aldori Swordlords to tame the savage Stolen Lands. S/he manages to do so...but gets involved in an ages old ages-old plot by forces much larger than s/he could have imagined.



'''Voiced by:''' Lisa Ortiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Wayne Grayson (Male Reserved)

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'''Voiced by:''' Lisa Ortiz Creator/LisaOrtiz (Female Brave), Brittany Botta (Female Confident), Hanna Burke (Female Madman), Erica Schroeder (Female Pious), Jordyn Acconcia (Female Reserved), Marc Swint (Male Aggressive), Creator/JasonGriffith (Male Confident), Ryan Andes (Male Pious), Sam Black (Male Pragmatic), Wayne Grayson Creator/WayneGrayson (Male Reserved)

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* EarnYourHappyEnding: [[spoiler:If they survive "Varnhold's Lot", the WhereAreTheyNowEpilogue states they and Maegar Varn give up rulership to the King/Queen and resume adventuring, possibly as a BattleCouple.]]



* HeroOfAnotherStory: Quite literally, the General is the main character of the Varnhold's Lot DLC and doesn't play a role in the base game. Even though some of their exploits are shown in the DLC, it is implied that there is a lot more happening between the end of the DLC and their reappearance in the main story.

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* HeroOfAnotherStory: Quite literally, the General is the main character of the Varnhold's Lot DLC and doesn't play a role in the base game.game [[spoiler:unless they survive the end of the DLC, in which case they come BackForTheFinale]]. Even though some of their exploits are shown in the DLC, it is implied that there is a lot more happening between the end of the DLC and their reappearance in the main story.



* EternalLove: [[spoiler:If you romance him, he'll stay on the Material Plane with you for the rest of your life, and since he's an angel you even can ask him to come find you in the afterlife.]]



* FlatCharacter: Invoked InUniverse by Linzi, who asks whether Tristian has any vices she should know about so that she could make talking about him more interesting for her readers [[PartyBanter in a campsite conversation]]. [[spoiler:Notably, this is prior to TheReveal]].

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* FlatCharacter: Invoked InUniverse by Linzi, who asks whether Tristian has any vices she should know about so that she could make talking about him more interesting for her readers [[PartyBanter in a campsite conversation]]. [[spoiler:Notably, this is prior to TheReveal]].TheReveal.]]

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