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* DealWithTheDevil: Seems to have a habit of doing this with Sinners.
** With Oak Casket, [[spoiler:they make a deal for her in Stage 10-12 to bring them back to life and bring down Corpus 002 in exchange for a more meaningful death for Oak to experience, all but giving her the right to the Chief's life and death. Having tired of hearing plain regrets and pain of other dead, Oak becomes uncharacteristically ecstatic and agrees]].
** To prevent Cabernet from [[spoiler:consuming any more souls, they offer them their own in exchange. Cabernet, already drawn by the Chief's enticing soul, easily agrees]].



* TheImmune: To mania contamination, [[spoiler:but is vulnerable to feedback damage from their Sinners getting contaminated and vice versa when at the epicenter of a Black Ring]].

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* TheImmune: To mania Mania contamination, [[spoiler:but is vulnerable to feedback damage from their Sinners getting contaminated and vice versa when at the epicenter of a Black Ring]].



* ReasonableAuthorityFigure: Acts as this for the Bureau, often going out of their way to placate their Sinners and reigning them in from their more "insane" antics while still seeking compromisse for them. Notably, in spite of answering to the FAC the latter is often [[ObstructiveBureaucrat ''not'' this]].
* ScrewDestiny: [[spoiler: What their relationship with Stargazer largely boils down to is their adamant refusal to go along with her prophecies, and it's an attitude that pervades a lot of their other actions in the story.]]
* SquishyWizard: Their arsenal of powers can go from healing, to increasing the damage of all Sinners to outright stunning and damaging multiple enemies; which can all be a godsend in the pinch of combat - but they can't take more than a few hits as show by their limited life count in combat - the default being no more than 3.

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* ReasonableAuthorityFigure: Acts as this for the Bureau, often going out of their way to placate their Sinners and reigning them in from their more "insane" antics while still seeking compromisse compromise for them. Notably, in spite of answering to the FAC FAC, the latter is often [[ObstructiveBureaucrat ''not'' this]].
* ScrewDestiny: [[spoiler: What [[spoiler:What their relationship with Stargazer largely boils down to is their adamant refusal to go along with her prophecies, and it's an attitude that pervades a lot of their other actions in the story.]]
* SquishyWizard: Their arsenal of powers can go from healing, to increasing the damage of all Sinners Sinners, and to outright stunning and damaging multiple enemies; enemies, which can all be a godsend in the pinch of combat - but combat. However, they can't take more than a few hits as show by their limited life count in combat - combat, the default being no more than 3.'3'.



* WithGreatPowerComesGreatInsanity: While immune to Mania contamination, The Chief is still vulnerable to overextending the use of their Shackles and Potestas, which can lead to gradual mental damage. The fear of this happening to the pointy of insanity is exemplified in the ''Night of Wonders'' event, where this fear is materialized in the form of a corrupted copy of The Chief obsessed with any opposition and demanding submission from everyone around them.

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* WithGreatPowerComesGreatInsanity: While immune to Mania contamination, The the Chief is still vulnerable to overextending the use of their Shackles and Potestas, which can lead to gradual mental damage. The fear of this happening to the pointy of insanity is exemplified materializes in the ''Night of Wonders'' event, where this fear is materialized in taking the form of a corrupted copy of The the Chief obsessed with over any opposition and demanding submission from everyone around them.them. [[spoiler:Given that the Chief before their amnesia was an enraged madman in a straitjacket as shown in Shalom's Phase 4 Interrogation, that fear might actually have been {{foreshadowing}}.]]

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Can't put two tropes in the same place.


* BadassNormal: The Chief both plays straight and subverts this. It is true that the Chief is not physically strong as Sinners. In fact, it has been constantly established that outside of their Potestas, Shackles, and Mania immunity, their physical performance is actually subpar and they only have their wits and quick thinking to compete with the many threats to the city and their life. But this is subverted by the fact they can't be considered to be BadassNormal when they absorbed mania substances like the Inheritance or Corpus. The reason why the Chief wants to hide this fact is due to how they know that there are many who will view them as a threat if they ever find out. That is why the Chief prefers to be seen as a weak but necessary "loser" by having their Sinners take credit whenever possible.

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* BadassNormal: The Chief both plays straight and subverts this. It is true that the Chief is not physically strong as Sinners. In fact, it has been constantly established that outside of their Potestas, Shackles, and Mania immunity, their physical performance is actually subpar and they only have their wits and quick thinking to compete with the many threats to the city and their life. But this is subverted by the fact life, until they can't be considered to be BadassNormal when they absorbed mania [[spoiler:absorb Mania substances like the Inheritance or Corpus. The reason why Corpus, turning them into an EmpoweredBadassNormal. However, [[WillfullyWeak the Chief wants to hide hides this fact is due to how they know ensure that there are many who will view people won't mark them as a threat if threat]], so they ever find out. That is why the Chief prefers prefer to be seen as a weak but necessary "loser" by having their Sinners take credit whenever possible.]]



* ChickMagnet: Both girls and [[DudeMagnet guys]] to be exact when it comes to Sinners. There's plenty of Sinners who have been taken by their kindness, especially in comparison to their horrid lives out of the Bureau, and it gets especially marked by some voice lines at high compliance and Interrogations.



* DialogueTree: The player can determine what the Chief says in certain cutscenes, though their responses usually don't affect the events around them. On certain occasions, the game will give you a prompt when a choice affects how a situation is dealt or even might lead to a non-standard game-over, by triggering some warning bumpers with the words Choose carefully. The most notable instance of this mechanic, so far, happens at the end of Chapter 2, [[spoiler: when the Chief can decide to lie and give hope to a Sinner, or tell them the truth and cause despair on their situation]]. While the game doesn't deviate from the outcome [[spoiler: the Sinner will die in both scenarios]], the way it's reached includes different artwork and dialogue. Another example happens at Chapter 9 where the Chief can either shoot or hold back on the young man who pretended to steal Hypercube to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp, [[spoiler: unlike the previous example, while it is similar to previous example as the outcome is the same as the Chief is shot from behind by a burst of electricity, but the difference is how there is no different artwork and dialogue]].
* DidYouJustPunchOutCthulhu: As Chief has to fight and win against Mania contaminated beings that could destroy whole [=DisCity=], if not the whole world; this is natural results.

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* DialogueTree: The player can determine what the Chief says in certain cutscenes, [[ButThouMust though their responses usually don't affect the events around them. them]]. On certain occasions, the game will give you a prompt when a choice affects how a situation is dealt with or even might lead to a non-standard game-over, game-over by triggering some warning bumpers with the words Choose carefully. "Choose carefully".
**
The most notable instance of this mechanic, so far, happens at the end of Chapter 2, [[spoiler: when 2 [[spoiler:when the Chief can decide to lie and give hope to a Sinner, or tell them the truth and cause despair on their situation]]. While the game doesn't deviate from the outcome [[spoiler: outcome, [[spoiler:being that the Sinner will die in both scenarios]], the way it's reached includes different artwork and dialogue. Another example happens at dialogue.
** In
Chapter 9 where 9, the Chief can either shoot or hold back on the young man who pretended to steal Hypercube Hypercubes to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp, [[spoiler: unlike Camp. [[spoiler:Unlike the previous example, while it is similar to the previous example as the outcome is the same as the Chief is shot from behind by a burst of electricity, but the difference is how that there is no different artwork and dialogue]].dialogue.]]
* DidYouJustPunchOutCthulhu: The Chief often fights ''and wins'' against Mania-contaminated beings that could destroy the whole of [=DisCity=], if not the world.
* TheEmpath: The Shackles provide the Chief with a strong psychic link over large distances that allow them to, variably, sense the emotional state of their shackled Sinners, as well as enter and influence their dreams, subconscious, and battle mental corruption directly. Furthermore, since the Shackles seem to largely be influenced by the mental state of either party, this also crosses with ThePowerOfFriendship and HeartIsAnAwesomePower.
* EveryoneCallsHimBarkeep: Simply known as "Chief". If they had a different name before, it was lost to amnesia and nobody refers to them by it. [[spoiler:On their reports, the FAC refers to them as Shepherd 13.]]
* AFatherToHisMen: [[AMotherToHerMen Also applies to a female Chief.]] Either way, do NOT threaten their Sinners, or you will regret it.
* FourStarBadass: While the Chief is the one in charge of the Bureau, their place in the hierarchy of the city is quite flimsy and even less glamorous than it might initially sound. While the Bureau has some semblance of power, the FAC and the City Council seems to be able to overrule their decisions. Also, their status as an underground faction makes them unable to act publicly, with the very identity of the Chief (and some of the Sinners) a secret. This, apparently, is to avoid retaliation from anti-Sinner groups.

* DidYouJustPunchOutCthulhu: As FromNobodyToNightmare: At the start of the prologue, they can barely do a thing, requiring constant help from both Sinners and the Bureau's staff. A few bad days and weeks later, they [[spoiler:have absorbed a relic called Inheritance, destroyed two Black Rings and became a threat acknowledged by both the City management and Parma]]. They also have become much more proactive in their role, trying to understand what's truly happening in the city.
* FrontlineGeneral: Takes to the battlefield alongside their Sinners both in-story and gameplay, albeit using [[SquishyWizard their powers instead of their physical prowess]]. Justified, as using their Shackles require them to be near their Sinners, and their powers provide important active support in combat beyond issuing orders.
* GoodIsNotSoft: One shouldn't take the fact they're a ReasonableAuthorityFigure for granted; while The
Chief has to fight a surprisingly high amount of empathy even for Sinners with violent and win against Mania contaminated beings sociopathic past, they won't think twice on tearing their enemies apart on the battlefield, both verbally and physically.
** In the ''Night of Wonders'' event, when it turns out
that could destroy whole [=DisCity=], if [[spoiler:Sosia is not immune to her own fears coming true]], the whole world; this is natural results.Chief goes on to perform a BreakingSpeech that causes a BrownNote in the form of [[spoiler:Enfer's past traumas]] to attack her.
** The Chief can attempt to shoot to kill the young man in Chapter 9 when the latter not only pretended to steal the Hypercubes to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp.



* TheEmpath: The Shackles provide The Chief with a strong psychic link over large distances that allow them to, variably, sense the emotional state of their Shackled Sinners, as well as enter and influence their dreams, subconscious, and battle mental corruption directly. Furthermore, since the Shackles seem to largely be influenced by the mental state of either party, this also crosses with ThePowerOfFriendship and HeartIsAnAwesomePower.
* EveryoneCallsHimBarkeep: Simply known as "Chief". If they had a different name before, it was lost to amnesia and nobody refers to them by it. [[spoiler: On their reports, the FAC refers to them as Shepherd 13]].
* AFatherToHisMen / AMotherToHerMen: Do NOT threaten their Sinners, or you will regret it.
* FourStarBadass: While the Chief is the one in charge of the Bureau, their place in the hierarchy of the city is quite flimsy and even less glamorous than it might initially sound. While the Bureau has some semblance of power, the FAC and the City Council seem to be able to overrule their decisions. Also, their status as an underground faction makes them unable to act publicly, with the very identity of the Chief (and some of the Sinners) as a secret. This, apparently, is to avoid retaliation from Anti-Sinner groups.
* FromNobodyToNightmare: At the start of the prologue, they can barely do a thing, requiring constant help from both Sinners and the Bureau's staff. A few bad days and weeks later, they [[spoiler: have absorbed a relic called Inheritance, destroyed two Black Rings and become a threat acknowledged by both the City management and Parma]]. They also have become much more proactive on their role, trying to understand what's truly happening in the city.
* FrontlineGeneral: Takes on the battlefield alongside their Sinners both in-story and gameplay, albeit using [[SquishyWizard their powers instead of their physical prowess]]. Justified, as using their Shackles require them to be near their Sinners and their powers provide important active support in combat beyond issuing orders.
* GoodIsNotSoft: One shouldn't take the fact they're a ReasonableAuthorityFigure for granted, while The Chief has a surprisingly high amount of empathy even for Sinners with violent and sociopathic past, they won't think twice on tearing their enemies apart on the battlefield, both verbally and physically. In the Night of Wonders event for example, when it turns out that [[spoiler:Sosia is not immune to her own fears coming true]], The Chief goes on to perform a BreakingSpeech that causes a BrownNote in the form of [[spoiler:Enfer's past traumas]] to attack her. Another example is how the Chief attempt to shoot to kill the young man in Chapter 9 when the latter not only pretended to steal Hypercube to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp.
* HelloInsertNameHere: You can call the Chief whatever you want.
* TheImmune: To mania contamination [[spoiler: but is vulnerable to feedback damage from their Sinners getting contaminated and vice versa when at the epicenter of a Black Ring.]]
* LickedByTheDog: Almost literally. One Supervision Event involving Anne has her finding a cat who takes interest in them and asking The Chief if they can keep it. The first option has them say "Of course" while the later has them say "[[ButThouMust That was what I was thinking]]".

to:

* TheEmpath: The Shackles provide The Chief with a strong psychic link over large distances that allow them to, variably, sense the emotional state of their Shackled Sinners, as well as enter and influence their dreams, subconscious, and battle mental corruption directly. Furthermore, since the Shackles seem to largely be influenced by the mental state of either party, this also crosses with ThePowerOfFriendship and HeartIsAnAwesomePower.
* EveryoneCallsHimBarkeep: Simply known as "Chief". If they had a different name before, it was lost to amnesia and nobody refers to them by it. [[spoiler: On their reports, the FAC refers to them as Shepherd 13]].
* AFatherToHisMen / AMotherToHerMen: Do NOT threaten their Sinners, or you will regret it.
* FourStarBadass: While the Chief is the one in charge of the Bureau, their place in the hierarchy of the city is quite flimsy and even less glamorous than it might initially sound. While the Bureau has some semblance of power, the FAC and the City Council seem to be able to overrule their decisions. Also, their status as an underground faction makes them unable to act publicly, with the very identity of the Chief (and some of the Sinners) as a secret. This, apparently, is to avoid retaliation from Anti-Sinner groups.
* FromNobodyToNightmare: At the start of the prologue, they can barely do a thing, requiring constant help from both Sinners and the Bureau's staff. A few bad days and weeks later, they [[spoiler: have absorbed a relic called Inheritance, destroyed two Black Rings and become a threat acknowledged by both the City management and Parma]]. They also have become much more proactive on their role, trying to understand what's truly happening in the city.
* FrontlineGeneral: Takes on the battlefield alongside their Sinners both in-story and gameplay, albeit using [[SquishyWizard their powers instead of their physical prowess]]. Justified, as using their Shackles require them to be near their Sinners and their powers provide important active support in combat beyond issuing orders.
* GoodIsNotSoft: One shouldn't take the fact they're a ReasonableAuthorityFigure for granted, while The Chief has a surprisingly high amount of empathy even for Sinners with violent and sociopathic past, they won't think twice on tearing their enemies apart on the battlefield, both verbally and physically. In the Night of Wonders event for example, when it turns out that [[spoiler:Sosia is not immune to her own fears coming true]], The Chief goes on to perform a BreakingSpeech that causes a BrownNote in the form of [[spoiler:Enfer's past traumas]] to attack her. Another example is how the Chief attempt to shoot to kill the young man in Chapter 9 when the latter not only pretended to steal Hypercube to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp.
* HelloInsertNameHere: You can call the Chief whatever you want.
* TheImmune: To mania contamination [[spoiler: but contamination, [[spoiler:but is vulnerable to feedback damage from their Sinners getting contaminated and vice versa when at the epicenter of a Black Ring.]]
Ring]].
* LickedByTheDog: Almost literally. One Supervision Event involving Anne has her finding a cat who takes interest in them and asking The Chief if they can keep it. The first option has them say "Of course" while the later latter has them say "[[ButThouMust That was what I was thinking]]".



** While the Shackle is effective at either restricting or enhancing Sinners, it is useless against ordinary opponents who are not corrupted by Mania. Even Potestas rely on Mania as its power source. So outside of highly distorted mental contamination fields like the Black Ring where Mania is plentiful, the Chief has to rely on Sinners.
** Because they rely on the Shackles so much to help them feel what the Sinner is feeling, [[spoiler:Garden assassin Garofano was able to trick them with her stories filled with lies and truths, hiding her intention to assassinate them]].

to:

** While the Shackle is shackles are effective at either restricting or enhancing Sinners, it is useless against ordinary opponents who are not corrupted by Mania. Even Mania; even Potestas rely on Mania as its power source. So outside of highly distorted mental contamination fields like the Black Ring where Mania is plentiful, the Chief has to rely on Sinners.
** Because they rely on the Shackles shackles so much to help them feel what the Sinner is feeling, [[spoiler:Garden assassin Garofano was able to trick them with her stories filled with lies and truths, hiding her intention to assassinate them]].



* NotAfraidToDie: Oak Casket, the Sinner who can hear the last words of those infected with Mania like an echo or a mirage, remarks how the Chief is somone who does not value their own lives at Chapter 9.

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* NotAfraidToDie: Oak Casket, the a Sinner who can hear the last words of those infected with Mania like an echo or a mirage, ominously remarks how the Chief is somone someone who does not value their own lives at life in Chapter 9.9. [[spoiler:Coquelic, who would likewise die for the girls of her Garden, recognizes this quality in the Chief as well, and so in her last Interrogation phase, ends up making a mutual promise with them to not throw away their lives so readily.]]



* TragicKeepsake: When the Chief went back to Keylan Square in Chapter 9 during the investigation, they found the Hypercube fragment that belonged to Roland Arouet, a FAC Security Captain who remained helpful and loyal even after they disregard his advice and holds no grudge even after he is killed by them. The Chief has kept the Hypercube fragment as a pendant that they wear around their neck.
* WithGreatPowerComesGreatInsanity: While immune to mania contamination, The Chief is still vulnerable to overextending the use of their Shackles and Potestas, which can lead to gradual mental damage. The fear of this happening to the pointy of insanity is exemplified in the Night of Wonders event, where this fear is materialized in the form of a corrupted copy of The Chief obssessed with any opposition and demanding submission from everyone around them.
* YouAreInCommandNow: Suddenly finds themself as the Chief of the MBCC, with what happened to the previous Chief being a mystery.

to:

* TragicKeepsake: When the Chief went back to Keylan Square in Chapter 9 during the investigation, they found the Hypercube fragment that belonged to Roland [[spoiler:Roland Arouet, a FAC Security Captain who remained helpful and loyal even after they disregard his advice and holds no grudge even after he is killed by them.them]]. The Chief has kept the Hypercube fragment as a pendant that they wear around their neck.
* WithGreatPowerComesGreatInsanity: While immune to mania Mania contamination, The Chief is still vulnerable to overextending the use of their Shackles and Potestas, which can lead to gradual mental damage. The fear of this happening to the pointy of insanity is exemplified in the Night ''Night of Wonders Wonders'' event, where this fear is materialized in the form of a corrupted copy of The Chief obssessed obsessed with any opposition and demanding submission from everyone around them.
* YouAreInCommandNow: Suddenly finds themself themselves as the Chief of the MBCC, with what happened to the previous Chief being a mystery.



* NotSoDifferentRemark: This is what Hecate discovered while she and Labyrinth travel together in order to find the missing Chief/Master as one of three search teams during the Night of Wonders event. On one hand, Hecate and Labyrinth are indeed different because the former is a human while the latter is a robot. This means that while Hecate is still prone to human errors despite being the one of most mature sinners, Labyrinth is not prone to human errors. This is best shown when Hecate has trouble navigating inside the museum because she is emotionally affected while Labyrinth does not get lost thanks to her computing. On other hand, however, both Hecate and Labyrinth are similar in their devotions to Chief/Master. In fact, they later seem to form a bond due to commonality.

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* NotSoDifferentRemark: This is what What Hecate discovered while she and discovers with Labyrinth as they travel together in order to find the their missing Chief/Master as one of three search teams during the Night ''Night of Wonders Wonders'' event. On one hand, Hecate and Labyrinth the two are indeed different because the former one is a human while the latter other is a robot. This means that robot, so while Hecate is still prone to human errors despite being the one of most mature sinners, Sinners, Labyrinth is not prone to human errors.so. This is best shown when Hecate has trouble navigating inside the museum because she is emotionally affected while Labyrinth does not get lost thanks to her computing. On the other hand, however, both Hecate and Labyrinth are similar in their devotions devotion to Chief/Master. the Chief. In fact, they later seem to form a bond due to over this commonality.

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%% ChronicHeroSyndrome

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%% ChronicHeroSyndrome* ChronicHeroSyndrome: A large part of their character is to save innocents no matter what, [[AFatherToHisMen most of all the Sinners they are responsible for]], resulting in numerous brushes with death in many an incident they get into. [[spoiler:They share this in common with Coquelic, so after understanding each other's personalities in her last Interrogation, they make a mutual promise not to go overboard.]]



* LogicalWeakness: While the Shackle is effective at either restricting or enhancing Sinners, it is useless against ordinary opponents who are not corrupted by Mania. Even Potestas rely on Mania as its power source. So outside of highly distorted mental contamination field like the Black Ring where Mania is plentiful, the Chief has to rely on Sinners.
** Because they rely on the Shackles so much to help them feel what the Sinner is feeling, [[spoiler: Garden assassin Garofano was able to trick them with her stories filled with lies and truths, hiding her intention to assassinate them.]]
* MoralityPet: Serves this to many Sinners and ones whose bond reaches to 100% compliance, though that doesn't mean they are completely.

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* LogicalWeakness: LogicalWeakness:
**
While the Shackle is effective at either restricting or enhancing Sinners, it is useless against ordinary opponents who are not corrupted by Mania. Even Potestas rely on Mania as its power source. So outside of highly distorted mental contamination field fields like the Black Ring where Mania is plentiful, the Chief has to rely on Sinners.
** Because they rely on the Shackles so much to help them feel what the Sinner is feeling, [[spoiler: Garden [[spoiler:Garden assassin Garofano was able to trick them with her stories filled with lies and truths, hiding her intention to assassinate them.]]
them]].
* MoralityPet: Serves this to many Sinners and ones whose bond reaches to 100% compliance, [[ReformedButNotTamed though that doesn't mean they are completely.complete deference to the Chief]].



!!Other personnel

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!!Other personnel
!! Other Personnel



[[folder: Faye]]

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[[folder: Faye]][[folder:Faye]]



She is the head of the Supply Office at MBCC.

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She is the The head of the Supply Office at MBCC.



* UnwittingInstigatorOfDoom: The 18th Belphegor Art Museum Exhibition ticket that she gave to the Chief as a present so that they can take a break ends up as this. This is because when the Mania crisis occurred in Belphegor Art Museum, the Chief is trapped there. When Nightingale finds out about this, she accusingly gave a long silent glare at Faye with a tight frown. Faye defended herself by saying how she could not have maliciously planned to trap the Chief since this Mania crisis happened out of nowhere. Not to mention how she is still waiting for her dear Chief to give her a year-end bonus...

to:

* {{Expy}}: A peppy [[PerpetualSmiler smiling]] woman who is in charge of the shop and is always looking for money to be made. [[VideoGame/AzurLane Akashi of Azur Lane]] comes to mind, though her voiced [=Live2D=] model in the shop does bring the resemblance closer to [[VideoGame/{{Arknights}} Closure of Rhodes Island]].
* UnwittingInstigatorOfDoom: The 18th Belphegor Art Museum Exhibition ticket that she gave to the Chief as a present so that they can take a break ends up as this. This is because this when the a Mania crisis occurred occurs in Belphegor Art Museum, the museum, with the Chief is trapped there. When Nightingale finds out about this, she accusingly gave gives Faye a long silent glare at Faye with a tight frown. Faye defended defends herself by saying how she could not couldn't have maliciously planned to trap the Chief since this Mania crisis happened out of nowhere. Not nowhere, not to mention how she is still waiting for her dear Chief to give her a year-end bonus...



[[folder: Security Captain]]
!!Security Captain / [[spoiler: 036]] / [[spoiler: Roland Arouet]]

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[[folder: Security [[folder:Security Captain]]
!!Security Captain / [[spoiler: 036]] 036 / [[spoiler: Roland Arouet]]Arouet



* KilledOffForReal: Bites the bullet during the riots in the prologue. [[spoiler: Or so we are led to believe. He actually survives the riots and comes back in Chapter 5 and 6, leading a squad of FAC soldiers during the Legion-Eastside deal. Sadly, he is killed during the BR-4 incident]]. [[spoiler: And by the Chief, no less]].

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* KilledOffForReal: Bites the bullet during the riots in the prologue. [[spoiler: Or [[spoiler:Or so we are led to believe. He actually survives the riots and comes back in Chapter 5 and 6, leading a squad of FAC soldiers during the Legion-Eastside deal. Sadly, he is killed during the BR-4 incident]]. [[spoiler: And incident, and by the a hallucinating Chief, no less]].



[[folder: Arrest Team Captain]]

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[[folder: Arrest [[folder:Arrest Team Captain]]



[[folder: Wynn]]

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[[folder: Wynn]][[folder:Wynn]]



Wynn is not her real name but rather an alias. This makes sense since she is from the Intelligence Department of MBCC. She also serves as the clerk for the City Arrest Team.

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Wynn "Wynn" is not her real name but rather an alias. This makes sense since she is alias as someone from the Intelligence Department of MBCC. She also serves as the clerk for the City Arrest Team.



* ADayInTheLimelight: While she only appeared briefly, she was seen bandaging Arrest Team Captain's injuries during the epilogue of the Dreamy Bubble event. She again appeared in Beyond [=DisCars!=] event as mission support through a vlog chat under the alias "My Best Cool Car is Awesome!"


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* ADayInTheLimelight: [[TheCameo While she only appeared briefly]], she was seen bandaging Arrest Team Captain's injuries during the epilogue of the Dreamy Bubble event. She again appeared in Beyond [=DisCars!=] event as mission support through a vlog chat under the alias "My Best Cool Car is Awesome!"
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* ConvenientComa: [[spoiler: The Chief gets this after Chapter 11 and 12.]]

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* ConvenientComa: [[spoiler: The Chief gets this after Chapter 11 and 12. They wake up from their coma at Chapter 13.]]

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* DidYouJustPunchOutCthulhu: As Chief has to fight and win against Mania contaminated beings that could destroy whole [=DisCity=], if not the whole world; this is a natural result.


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* DidYouJustPunchOutCthulhu: As Chief has to fight and win against Mania contaminated beings that could destroy whole [=DisCity=], if not the whole world; this is natural results.
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* DidYouJustPunchOutCthulhu: As Chief has to fight and win against Mania contaminated beings that could destroy whole [=DisCity=], if not the whole world; this is a natural result.

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* AxCrazy: [[spoiler: Shalom's interrogations show a supposedly pre-amnesiac Chief being strapped to a straitjacket and having a crazed look, telling Shalom not to touch them unleashing their Shackles without lifting their hands.]]



* LickedByTheDog: Almost literally. One Supervision Event involving Ann has her finding a cat who takes interest in them and asking The Chief if they can keep it. The first option has them say "of course" while the later has them say "[[ButThouMust that was what i was thinking]]".

to:

* LickedByTheDog: Almost literally. One Supervision Event involving Ann Anne has her finding a cat who takes interest in them and asking The Chief if they can keep it. The first option has them say "of "Of course" while the later has them say "[[ButThouMust that That was what i I was thinking]]".



* MoralityPet: Serves this to many Sinners and ones whose bond reaches to 100% compliance, like for example: Chameleon, Oak Casket, Zoya, Hamel (she's not a bad person but Chief helps her calm down), Nox etc.

to:

** Because they rely on the Shackles so much to help them feel what the Sinner is feeling, [[spoiler: Garden assassin Garofano was able to trick them with her stories filled with lies and truths, hiding her intention to assassinate them.]]
* MoralityPet: Serves this to many Sinners and ones whose bond reaches to 100% compliance, like for example: Chameleon, Oak Casket, Zoya, Hamel (she's not a bad person but Chief helps her calm down), Nox etc.though that doesn't mean they are completely.
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* BadassNormal: The Chief both plays straight and subverts this. It is true that the Chief is not physically strong as Sinners. In fact, it has been constantly established that outside of their Potestas, Shackles, and Mania immunity, their physical performance is actually subpar and they only have their wits and quick thinking to compete with the many threats to the city and their life. But this is subverted by the fact they can't be considered to be BadassNormal when he absorbed mania substances like the Inheritance or Corpus. The reason why the Chief wants to hide this fact is due to how they know that there are many who will view them as a threat if they ever find out. That is why the Chief prefers to be seen as a weak but necessary "loser" by having their Sinners take credit whenever possible.

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* BadassNormal: The Chief both plays straight and subverts this. It is true that the Chief is not physically strong as Sinners. In fact, it has been constantly established that outside of their Potestas, Shackles, and Mania immunity, their physical performance is actually subpar and they only have their wits and quick thinking to compete with the many threats to the city and their life. But this is subverted by the fact they can't be considered to be BadassNormal when he they absorbed mania substances like the Inheritance or Corpus. The reason why the Chief wants to hide this fact is due to how they know that there are many who will view them as a threat if they ever find out. That is why the Chief prefers to be seen as a weak but necessary "loser" by having their Sinners take credit whenever possible.



* DialogueTree: The player can determine what the Chief says in certain cutscenes, though their responses usually don't affect the events around him. On certain occasions, the game will give you a prompt when a choice affects how a situation is dealt or even might lead to a non-standard game-over, by triggering some warning bumpers with the words Choose carefully. The most notable instance of this mechanic, so far, happens at the end of Chapter 2, [[spoiler: when the Chief can decide to lie and give hope to a Sinner, or tell them the truth and cause despair on their situation]]. While the game doesn't deviate from the outcome [[spoiler: the Sinner will die in both scenarios]], the way it's reached includes different artwork and dialogue. Another example happens at Chapter 9 where the Chief can either shoot or hold back on the young man who pretended to steal Hypercube to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp, [[spoiler: unlike the previous example, while it is similar to previous example as the outcome is the same as the Chief is shot from behind by a burst of electricity, but the difference is how there is no different artwork and dialogue]].

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* DialogueTree: The player can determine what the Chief says in certain cutscenes, though their responses usually don't affect the events around him.them. On certain occasions, the game will give you a prompt when a choice affects how a situation is dealt or even might lead to a non-standard game-over, by triggering some warning bumpers with the words Choose carefully. The most notable instance of this mechanic, so far, happens at the end of Chapter 2, [[spoiler: when the Chief can decide to lie and give hope to a Sinner, or tell them the truth and cause despair on their situation]]. While the game doesn't deviate from the outcome [[spoiler: the Sinner will die in both scenarios]], the way it's reached includes different artwork and dialogue. Another example happens at Chapter 9 where the Chief can either shoot or hold back on the young man who pretended to steal Hypercube to spy on the Chief, but also ambushed the Chief and their Sinners at the Drifter Camp, [[spoiler: unlike the previous example, while it is similar to previous example as the outcome is the same as the Chief is shot from behind by a burst of electricity, but the difference is how there is no different artwork and dialogue]].
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* CloningBlues: {{Implied}}. She makes references to being expendable, and she mentions that other Hecates exist.

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* CloningBlues: CloneAngst: {{Implied}}. She makes references to being expendable, and she mentions that other Hecates exist.

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sorted example by alphabetical order


* BoxedCrook: The MBCC often employs Sinners alongside their usual agents on missions alongside The Chief to deal with Crisis such as other Sinners and Black Rings - while seemingly contradictory to put dangerous convicts in a line of work that is dedicated to apprehending them, Sinners are often the only ones [[TakesOneToKillOne able to take down powerful enemy Sinners]] and going on missions develops their sense of discipline and rehabilitation - helped out by participation in operations working on a entirely voluntary basis.

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* BoxedCrook: The MBCC often employs Sinners alongside their usual agents on missions alongside The the Chief to deal with Crisis such as other Sinners and Black Rings - while seemingly contradictory to put dangerous convicts in a line of work that is dedicated to apprehending them, Sinners are often the only ones [[TakesOneToKillOne able to take down powerful enemy Sinners]] and going on missions develops their sense of discipline and rehabilitation - helped out by participation in operations working on a entirely voluntary basis.



* CloningBlues: {{Implied}}. She makes references to being expendable, and she mentions that other Hecates exist.



* CloningBlues: {{Implied}}. She makes references to being expendable, and she mentions that other Hecates exist.
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* ConvenientComa: [[spoiler: The Chief gets this after Chapter 12.]]

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* ConvenientComa: [[spoiler: The Chief gets this after Chapter 11 and 12.]]



* BecauseYouWereNiceToMe: While it takes a bit of time, Hella ends up warming to the Chief in the course of the main quest, going from a fearful and distrustful stance to a more playful and mischievous attitude. The evolution of their dynamic is explored with more detail on Chapter 7, focusing mostly on the fallout of certain events that transpired in Chapter 5 & 6.

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* BecauseYouWereNiceToMe: While it takes a bit of time, Hella ends up warming to the Chief in the course of the main quest, going from a fearful and distrustful stance to a more playful and mischievous attitude. The evolution of their dynamic is explored with more detail on Chapter 7, focusing mostly on the fallout of certain events that transpired in Chapter 5 & and 6.



* EveryoneCallsHimBarkeep: During the prologue we don't get to know his name and the game calls him only by his position as a captain. [[spoiler: When we meet him again in chapter 5, he is first introduced as a FAC Captain, and after we ascertain that he is the same soldier we met during the prologue, we get to call him by his serial number - 036]]. [[spoiler: Chapter 6 epilogue finally reveals his real name - Roland Arouet - written on his tombstone]].

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* EveryoneCallsHimBarkeep: During the prologue we don't get to know his name and the game calls him only by his position as a captain. [[spoiler: When we meet him again in chapter Chapter 5, he is first introduced as a FAC Captain, and after we ascertain that he is the same soldier we met during the prologue, we get to call him by his serial number - 036]]. [[spoiler: Chapter 6 epilogue finally reveals his real name - Roland Arouet - written on his tombstone]].



* PromotedToPlayable: Averted. Despite being the second unit you control in the game, you never get to include him permanently in your roster. In fact, the Chief comes to believe he died during the riots. [[spoiler: It's not until Chapter 5&6 that he makes a comeback and we learn more about him. Sadly, he doesn't make it out alive from that crisis]].

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* PromotedToPlayable: Averted. Despite being the second unit you control in the game, you never get to include him permanently in your roster. In fact, the Chief comes to believe he died during the riots. [[spoiler: It's not until Chapter 5&6 5 and 6 that he makes a comeback and we learn more about him. Sadly, he doesn't make it out alive from that crisis]].
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* ConvenientComa: [[spoiler: The Chief gets this after Chapter 12.]]

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