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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | '''West Coast''' ([[Characters/OWBCalifornia California]] | [[Characters/OWBNevada Nevada]] | [[Characters/OWBArizona Arizona]]) | '''Midwest''' ('''Texas''' | [[Characters/OWBOklahoma Oklahoma]])]]-]

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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | '''West Coast''' ([[Characters/OWBCalifornia California]] | [[Characters/OWBNevada Nevada]] | [[Characters/OWBArizona Arizona]]) Arizona]] | [[Characters/OWBNewMexico New Mexico]]) | '''Midwest''' ('''Texas''' | [[Characters/OWBOklahoma Oklahoma]])]]-]
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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | [[Characters/OWBCalifornia California]] | [[Characters/OWBNevada Nevada]] | [[Characters/OWBArizona Arizona]] | '''Texas''' | [[Characters/OWBOklahoma Oklahoma]]]]-]

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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | [[Characters/OWBCalifornia '''West Coast''' ([[Characters/OWBCalifornia California]] | [[Characters/OWBNevada Nevada]] | [[Characters/OWBArizona Arizona]] Arizona]]) | '''Texas''' '''Midwest''' ('''Texas''' | [[Characters/OWBOklahoma Oklahoma]]]]-]
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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | [[Characters/OWBCalifornia California]] | [[Characters/OWBArizona Arizona]] | '''Texas''' | [[Characters/OWBOklahoma Oklahoma]]]]-]

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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | [[Characters/OWBCalifornia California]] | [[Characters/OWBNevada Nevada]] | [[Characters/OWBArizona Arizona]] | '''Texas''' | [[Characters/OWBOklahoma Oklahoma]]]]-]
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[[center: [-'''[[Characters/OldWorldBlues Main Character Index]]''' | [[Characters/OWBCalifornia California]] | [[Characters/OWBArizona Arizona]] | '''Texas''' | [[Characters/OWBOklahoma Oklahoma]]]]-]

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[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
----
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.

[[/folder]]

[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
----
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
----
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
----
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.

[[/folder]]

[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
----
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

[[/folder]]

[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
----
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.

[[/folder]]

[[folder:Eden]]
----
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
----
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People
----
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.

[[/folder]]

[[folder:Ironmongers]]
----
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

[[/folder]]

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
----
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''
----
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.

[[/folder]]

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
----
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
----
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
[[/folder]]

[[folder:The Carthaginians]]
----
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]

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