Follow TV Tropes

Following

History Characters / MyFriendlyNeighborhood

Go To

OR

Added: 1299

Changed: 1022

Is there an issue? Send a MessageReason:
None





* HiddenInPlainSight: [[spoiler: the giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
* MoreTeethThanTheOsmondFamily: [[spoiler: probably their biggest shared defining feature is the set of distressing human-like teeth they each sport. The normal variants don't have them, so it raises concerning questions about where they came from.]]

to:

* LovecraftLite: [[spoiler: The Lead Puppet is a stitched together amalgamation of Puppets both familiar and not. It's a big lopsided thing with multiple faces one mouth of fangs, and a ''whole torso of a tall striped puppet for an arm.'' However despite all this, it's attacks are simple for a final boss and it's still possible to defeat it before the Gate you need to leave through is even fully open if Gordon fights it enough.]]
* FaceRevealingTurn: [[spoiler: Their EstablishingCharacterMoment is the Unfriendly Junebug suddenly seen by Gordon leaning forward against the opposite wall, only to bend backward to show off her NightmareFace. ''The moment'' Gordon looks away and looks back, she's gone. It sets the first of many contrasts with the other Puppets encountered by showing how much they love playing with a victim.]]
* HiddenInPlainSight: [[spoiler: the A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
* MoreTeethThanTheOsmondFamily: [[spoiler: probably their biggest shared defining feature is the set of distressing human-like teeth they each sport. The normal variants don't have them, so it raises concerning questions about where they came from. The leader has a mouth full of fanggs sprouting from a seperate part of its main face.]]
* NightmareFace: [[spoiler: the Unfriendly Neighbors each have aa dirtied, EyelessFace combined with a toothy SlasherSmile set in their default puppet smiles. The Leader, meanwhile, has a more traditional looking series of puppet faces that are stretched around its frame]]
* SlasherSmile: [[spoiler: The Puppets all have big dopey/mindlessly friendly smiles by default, so setting human molars in their mouths is a surefire method of turning that into something much more menacing.
]]



** [[spoiler: The Leader twists the trope a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.]]

to:

** [[spoiler: The Leader twists the trope a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.]]]]
* WalkingSpoiler: to put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...

Added: 467

Changed: 312

Is there an issue? Send a MessageReason:
None





* WalkingSpoiler: to put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...
* TragicMonster: [[spoiler: Puppets of the studio that became so broken by seeing the "mean" programming of other channels that they started rejecting humanity entirely, to frankly horrific results.]]

to:

* WalkingSpoiler: to put it lightly, MoreTeethThanTheOsmondFamily: [[spoiler: probably their reveal spoils a majorly dark development in biggest shared defining feature is the world building set of the Studio, as well as some fairly disturbing implications based on how distressing human-like teeth they look, let alone act...
each sport. The normal variants don't have them, so it raises concerning questions about where they came from.]]
* TragicMonster: [[spoiler: Puppets of the studio that became so broken by seeing the "mean" programming of other channels that they started rejecting humanity entirely, to frankly horrific results.]]
* VoiceOfTheLegion: [[spoiler: The individual corrupted versions of Norman, Junebug, Lilliana, Lenard and George have a reverb to their voices. It makes the already creepy dialog they babble much worse.]]
** [[spoiler: The Leader twists the trope a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.
]]

Added: 408

Changed: 515

Is there an issue? Send a MessageReason:
None



* WalkingSpoiler: to put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...

to:

\n* EyelessFace: [[spoiler: they all - disturbingly - lack eyes, and Probably [[EyeScream self-inflicted]]. Despite this, they can track Gordon Just fine.]]
* HiddenInPlainSight: [[spoiler: the giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
* WalkingSpoiler: to put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...act...
* TragicMonster: [[spoiler: Puppets of the studio that became so broken by seeing the "mean" programming of other channels that they started rejecting humanity entirely, to frankly horrific results.]]

Added: 640

Changed: 8

Is there an issue? Send a MessageReason:
None


** apart from his main set, which has things such as a functioning cardboard computer, and a ''study''. there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made ''himself'' over the years with the extra space behind these rooms.
** His crazed mannerisms belie a genuine appreciation of music, its just that he's a sloppy player. [[spoiler: Once Gordon obliges his request to play something, he applauds him for doing well despite stating he couldn't read music, and lets Gordon use his elevator to get up to the top of the building without further issue.]]

to:

** apart from his main set, which has things such as a functioning cardboard computer, and a ''study''. there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made ''himself'' over the years with the extra space behind these initial rooms.
** His crazed mannerisms belie a genuine appreciation of music, its just that he's a sloppy player. [[spoiler: Once Gordon obliges his request to play something, he applauds him for doing well despite stating he couldn't read music, and lets Gordon use his elevator to get up to the top of the building without further issue.]]]]


!! [[spoiler: The Unfriendly Neighborhood]]

[[spoiler: A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their apparent, giant, cobbled together "leader" dove into full blown violent insanity.]]

----

* WalkingSpoiler: to put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...
Is there an issue? Send a MessageReason:
None


* BamboTechnology: His Imagination Playhouse area, in a shout-out to Elmo's World, is made almost entirely of Cardboard crudely drawn and colored on with crayon. It's frankly almost on the level of a WackyLand with the things he has included:

to:

* BamboTechnology: BambooTechnology: His Imagination Playhouse area, in a shout-out to Elmo's World, is made almost entirely of Cardboard crudely drawn and colored on with crayon. It's frankly almost on the level of a WackyLand with the things he has included:



** A ''brightly lit "garden patio" with speakers that bird noises come in through

to:

** A ''brightly lit "garden patio" with speakers that bird noises come in throughthrough.''



* HiddenDepths: He's a wild Puppet who doesn't look particularly bright or reasonable, but his "Imagination Penthouse" section has the heaviest puzzle elements, with multiple aspects locking you out of progression until you figure out what to do.

to:

* HiddenDepths: He's a wild Puppet who doesn't look particularly bright or reasonable, but his "Imagination Penthouse" section has the heaviest puzzle elements, elements in the game, with multiple aspects locking you out of progression until you figure out what to do.

Added: 1082

Changed: 86

Is there an issue? Send a MessageReason:
None


* BamboTechnology: His Imagination Playhouse area, in a shout-out to Elmo's World, is made almost entirely of Cardboard crudely drawn and colored on with crayon. It's frankly almost on the level of a WackyLand with the things he has included:
** A functioning computer, complete with notes to himself, simple games, controls to some secret rooms, and pictures.
** A kitchen with [[MindScrew ingredients that change from using a Cardboard knife, which also change to other thing when you're not looking]] and eventually [[spoiler: become a false key for the puzzle.]]
** Locked doors and trunks
** A soda dispensing machine
** A secret pool area with [[MindScrew scribbled water]]
** A ''brightly lit "garden patio" with speakers that bird noises come in through



* apart from his main set, which has things such as a computer. there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made himself over the years

to:

* ** apart from his main set, which has things such as a computer. functioning cardboard computer, and a ''study''. there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made himself ''himself'' over the yearsyears with the extra space behind these rooms.
** His crazed mannerisms belie a genuine appreciation of music, its just that he's a sloppy player. [[spoiler: Once Gordon obliges his request to play something, he applauds him for doing well despite stating he couldn't read music, and lets Gordon use his elevator to get up to the top of the building without further issue.]]

Added: 1083

Changed: 6

Is there an issue? Send a MessageReason:
None


!

to:

!!Arnold

A monstrous looking red Puppet with a square shaped head and long arms, who hangs out at his...odd looking...penthouse, up higher in the Hotel. Apparently fancies himself a musician, crudly hammering tones of ''fur elise'' the keys of his favorite piano.

----

* {{Expy}}: an unholy-looking [[CompositeCharacter cross between]] Animal of the Muppets (a gutteral sounding, wild musician who can only exclaim single words), and Elmo from Sesame Street (a childlike sensibility, a piano player and lives in a space akin to the set of ''Elmos World''). His legless nature, long arms and love of classical music in particular also brings to mind Ralph.
* HiddenDepths: He's a wild Puppet who doesn't look particularly bright or reasonable, but his "Imagination Penthouse" section has the heaviest puzzle elements, with multiple aspects locking you out of progression until you figure out what to do.
* apart from his main set, which has things such as a computer. there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made himself over the years

Added: 44

Changed: 330

Is there an issue? Send a MessageReason:
None


* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to walking with his wrench is that he was unsure of how, losing himself to frustration and panic.

to:

* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to walking wacking with his wrench is that he was unsure of how, losing himself to frustration and panic.





to:

\n* PsychologicalProjection: Implied that Gordon eventually [[spoiler: getting frustrated, yelling at and explaining that Ray can't just hit things to make them better has this element to it.]]
* TubeTravel: His main method of trying to attack you is traveling between the red semi-grated pipes and waiting for Gordon to get close.
* WrenchWhack: His means of "fixing" things




* StealthPun: Gordon calls them Pups, as in, they're ''PUP''-''PETS''

to:

* StealthPun: Gordon calls them Pups, as in, they're ''PUP''-''PETS''''PUP''-''PETS''


!

Added: 536

Changed: 650

Is there an issue? Send a MessageReason:
None


* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Goblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" Muppet extras (who also tended to eat other Muppets

to:

* BullfightBoss: when encountered, she charges headlong along a path until she collides with a wall, which stops her for a brief moment.
* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Goblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" full-body Muppet extras (who who also tended to eat other Muppets
Muppets in their segments.
* HiddenDepths: Playing recent films lures her into the theatre but she doesn't seem interested until [[spoiler: Gordon plays an older film detailing the problems from the war, making her weep in the front row. When he goes down to the front row, he relays a film moment that was special to him, and helps her begin to process the impact it had on her.]]
* TertiarySexualCharacteristics: Averted, apart from her odd voice tone and name, she has no traditional indicators that she is female until Gordon confirms it with a line of dialog.

Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Goblette

A big green, toad-like Puppet with a food Bible and gloves tipped with seasoning shakers, she wanders about the Studios' office/theatre building, and is only concerned on snacking on Gordon when she catches sight of him.

----

* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Goblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" Muppet extras (who also tended to eat other Muppets
Is there an issue? Send a MessageReason:
None


----

to:

--------

* BigFriendlyDog: Their role based on context is to be an attraction in the outdoor park section of the Studio. In current day they act like feral wolves [[spoiler: until they're finally fed again.]]
* MixAndMatchCritter: look like crosses between alligators, bugs and wolves.
* PetTheDog: Gordon is outraged to learn that these puppets have not been fed, his tone making it obvious that he wants to help them out. [[spoiler: sure enough, finding the dog food and ringing their bell so they can finally eat is what pacifies them, with Gordon giving one of them scratches before it goes into its dog house.]]
* StealthPun: Gordon calls them Pups, as in, they're ''PUP''-''PETS''

Added: 516

Changed: 429

Is there an issue? Send a MessageReason:
None


* PercussiveMaintenance

to:

* PercussiveMaintenance
{{Expy}}: Of Oscar the Grouch, being an irritable character who's only seen from the waist down and who's associated with filth.
* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to walking with his wrench is that he was unsure of how, losing himself to frustration and panic.
* PercussiveMaintenance: His preferred method of trying to fix things is to wack them with his wrench. Notably the script for an episode that's supposed to teach him not to do this is beside his stage, which means that it either went unaired, or he didn't learn the lesson. [[spoiler: Once Gordon gets the means to fix the pump for the sewer and turns the valve that washes away the nearby sewage, it seems Ray finally understands there are other ways to fix problems, contemplatively turning the valve handle.]]




A trio of six-legged dogs that wander around the outside areas of the Studio, in particular the garden, sticking to confined areas around the

to:

A trio of strange six-legged dogs dog puppets that wander around the outside areas of the Studio, in particular the garden, sticking to confined areas around thethe place in order to try and catch Gordon as he passes by.

----

Added: 412

Changed: 79

Is there an issue? Send a MessageReason:
None


** [[spoiler: the Unfriendly Neighborhood Puppets highlight this contrast by playing most of the tropes straight. They have human teeth and no eyes, their voices are reverbed and threatening, and they trick/lead you into cornering Gorden into an arena with their monstrosity of a leader, who can only be staggered until you can escape.]]

to:

** [[spoiler: the Unfriendly Neighborhood Puppets highlight this contrast by playing most of the tropes straight. They have human teeth and no eyes, their voices are reverbed and threatening, and they trick/lead you into cornering Gorden into an arena with their monstrosity of a leader, who can only be staggered until you can escape.may take some doing to bring down.]]



* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the face of the franchise (appearing the most on posters, genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.

to:

* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the ultimately Optimistic face of the franchise (appearing the most on posters, genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.









* VillainExitStageLeft: After it's fought it folds in on itself and smashes through the entrance window to escape Gordan.

to:

* VillainExitStageLeft: After it's fought it folds in on itself and smashes through the entrance window to escape Gordan.Gordon.


! Ray

A large grumpy red puppet who "worked" as host handyman on his portion of The Neighborhood. Tends to try and fix things by smacking them with his wrench, and his temper got him put down in the sewers after the show's cancelation.

----

* PercussiveMaintenance

!The Pups

A trio of six-legged dogs that wander around the outside areas of the Studio, in particular the garden, sticking to confined areas around the

Added: 581

Changed: 60

Is there an issue? Send a MessageReason:
None


* ExperiencedProtagonist: [[spoiler:Is a war veteran, heavily implied to have fought in the Vietnam War, and earned a Purple Heart, meaning he is at least someone capable of operating while injured already. As a result, once he adapts to the living puppets, he quickly shows NervesOfSteel and a GenreSavvy awareness of potential dangers.]]



* GenreSavvy: Unlike a lot of FPS horror protagonists, Gordon commentates a lot on the dangers that happen, and a consistent theme is him complaining about or observing tropes of the genre with a dry wit.

to:

* GenreSavvy: Unlike a lot of FPS horror protagonists, Gordon commentates a lot on the dangers that happen, and a consistent theme is him complaining about or observing tropes of the genre with a dry wit. [[spoiler:He is, after all, a highly experienced soldier.]]


Added DiffLines:

* KnightInSourArmor: [[spoiler:Having fought in TheGreatOffscreenWar will result in you being kind of a sour jerk, but choosing to do the sidequests will reveal Gordon is still a kind, compassionate, and forgiving man even under his trauma.]]

Added: 544

Changed: 475

Is there an issue? Send a MessageReason:
None


* TakeThisJobAndShoveIt: [[spoiler:In the best ending, he's fired by his boss for having not only not torn down the antenna, but actively become the producer for the rebooted Neighborhood show. He couldn't care less.]]



* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the face of the franchise (appearing the most on posters, geniunely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.

to:

* AntiVillain: He's one of the puppets, but he is entirely sane and is mostly just trying to convince Gordon to not shut down the tower. [[spoiler:It's telling the ending where he gets everything he wants is the GoldenEnding.]]
* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the face of the franchise (appearing the most on posters, geniunely genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.



* OnlySaneMan: He's Childish in his dialog, and downplays how dangerous the Studio is constantly, but he's also the only Puppet that converses with people on a level other than chattering nonsense or indecipherable noises,


to:

* OnlySaneMan: He's Childish in his dialog, and downplays how dangerous the Studio is constantly, but he's also the only Puppet that converses with people on a level other than chattering nonsense or indecipherable noises,

noises, and mostly is trying to reason with Gordon.

Added: 142

Changed: 392

Is there an issue? Send a MessageReason:
None


* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]]


to:

* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]]

]] Even when on better terms his childish way of speaking sometime makes Gordon think he's mocking him when he's really not.
* OnlySaneMan: He's Childish in his dialog, and downplays how dangerous the Studio is constantly, but he's also the only Puppet that converses with people on a level other than chattering nonsense or indecipherable noises,




!Hand Randy and Pig, the Hand Puppets

to:

!Hand !Hand, Randy and Pig, the Hand Puppets



* CuteButCacophonic: just as obnoxiously loud as the regular Puppets are, just higher in pitch.

to:

* CuteButCacophonic: just as obnoxiously loud as the regular MotorMouth Puppets are, just higher in pitch.pitch, which arguably make them ''worse.''


Added DiffLines:

* GagLips: has a set of big blue lips set between two layers of the curtain. The tassels below the mouth give the impression of a BeardOfEvil.

Added: 924

Changed: 226

Is there an issue? Send a MessageReason:
None


! Norman, Lilliana, Junebug, Lenard and George

to:

! Norman, !Norman, Lilliana, Junebug, Lenard and George



* {{Expy}}: Normans in particular look and sound akin to Sesame Street's Ernie.
* GrievousHarmWithABody: The Curtain has several unresponsive Normans that it spits as projectiles, ragdolling and all.
* HellIsThatNoise: When not talking or humming they make odd, slurpy breath like noises. It could be inferred that they were sleeping, if they didn't detect Gordon as they normally do.



! Pearl the Bird

to:

! Pearl !Pearl the Bird



! The Curtain

A large, strange living pink stage curtain that drapes itself over the exit of the offices when Gordon gets key items for another building, forcing a fight.

to:

! The Curtain

A large, strange living pink stage curtain
!Hand Randy and Pig, the Hand Puppets

Small Hand Puppets
that drapes itself over cling to surfaces with their base (where the exit of the offices when hand would usually go), leaping at Gordon when he gets key items for another building, forcing a fight.
too close to their spot.


Added DiffLines:

* CuteButCacophonic: just as obnoxiously loud as the regular Puppets are, just higher in pitch.
* ADogNamedDog: Pig, the Pig Hand Puppet.
* FragileSpeedster: They are notoriously hard to hit, but one well placed shot will send them flying into the opposing walls.
* ShoutOut: They speak in a high pitched voice, an impression of [[Series/SesameStreet Elmo]] to be specific.


!The Curtain

A large, strange living pink stage curtain that drapes itself over the exit of the offices when Gordon gets key items for another building, forcing a fight.

----
Is there an issue? Send a MessageReason:
None


* EldritchAbomination: even by the standards of the other Puppets, it's an absolute [[OutMonstersAreWeird bizarre]] monster with no practical purpose. A living stage curtain, studded haphazardly with eyes, which hacks and spits and sucks up a supply of seemingly dead Normans and Hand Puppets to fight and keep Gordon trapped despite not having the mass to store them otherwise.

to:

* EldritchAbomination: even by the standards of the other Puppets, it's an absolute [[OutMonstersAreWeird [[OurMonstersAreWeird bizarre]] monster with no practical purpose. A living stage curtain, studded haphazardly with eyes, which hacks and spits and sucks up a supply of seemingly dead Normans and Hand Puppets to fight and keep Gordon trapped despite not having the mass to store them otherwise.
Is there an issue? Send a MessageReason:
None


* StepfordSmiler: their most consistent trait, is that as chipper as they are trying to be. the loneliness of being in the studio is eating away at them, and thus causes their agression to burst out in what they say and do.

to:

* StepfordSmiler: their most consistent trait, is that as chipper as they are trying to be. the loneliness of being in the studio is eating away at them, and thus causes their agression to burst out in what they say and do.do.

! Pearl the Bird

A giant pink puppet bird who lacks eyes, blindly wandering about and poking at the Neighborhood Set as her fellow Puppets blather around her. She is nonhostile, but is a constant hazard that will hurt Gordon while blind.

----

* {{Expy}}: Of Big Bird, they are both sweetheart GentleGiant birds who's size and stumbling means theyre prone to cause damages.
* GentleGiant: Is non hostile by default, and while she wonders around feeling things, she's not drawn to your noise in particular, and does not attack Gordon on-sight. Even when Gordon accidentally upsets her a little, the most that happens is that she let's out an offended chirp before he apologizes for the remark.


! The Curtain

A large, strange living pink stage curtain that drapes itself over the exit of the offices when Gordon gets key items for another building, forcing a fight.

----

* GiantSpaceFleaFromNowhere: it appears without much of any prompting before being fought, and then leaves by smashing through the front window. Nothing quite as horridly outlandish as it appears again [[spoiler: until arguably the endgame.]]
* EldritchAbomination: even by the standards of the other Puppets, it's an absolute [[OutMonstersAreWeird bizarre]] monster with no practical purpose. A living stage curtain, studded haphazardly with eyes, which hacks and spits and sucks up a supply of seemingly dead Normans and Hand Puppets to fight and keep Gordon trapped despite not having the mass to store them otherwise.
* VillainExitStageLeft: After it's fought it folds in on itself and smashes through the entrance window to escape Gordan.
Is there an issue? Send a MessageReason:
None

Added: 1692

Changed: 374

Is there an issue? Send a MessageReason:
None


* MotorMouth: a consistent trait is that is a Puppet can speak, they will be blabbering for a bit until they're interrupted. It's not uncommon for rooms to be filled with their noise and encouraging players to knock them out in order to quiet them down.



Multiple copies of the same five or so Puppets that wander the Studio. They tend to stand in one place, waving their upper bodies about and spouting nonsense. When they spot Gordon, they'll run at the newest face they've seen in years since the studio shut down. Unfortunately they tend to be uncontrolled in their friendliness, so the Maintenance Man ends up having to fight, avoid and restrain them.

to:

Multiple copies of the same five or so Puppets that wander the Studio. When not having speaking roles, it's implied that they serve as extras, and for the most part act similarly.

They tend to stand in one place, waving their upper bodies about and spouting nonsense. When they spot Gordon, they'll run at the newest face they've seen in years since the studio shut down. Unfortunately they tend to be uncontrolled in their friendliness, so the Maintenance Man ends up having to fight, avoid and restrain them.them.

----

* {{Cloudcuckoolander}}: As a result of their isolation, they have some bizarrely violent strings of thought running through their heads
* IronButtMonkey: Since they are the most consistent obstacle, they are often the ones getting sent flying like ragdolls once knocked out, however by the time you re-enter the room, they will be standing again no worse for wear. Normans and Leonards in particular get it the worst of the bunch.
* JumpScare: Quite good at it, despite by all accounts ''not meaning to do it.'' aside from events, it's sometimes tough to gauge how far you reach and when they will detect you from behind. It leads to players getting too close and the puppet snapping into getting a free hit on them.
* PaletteSwap: They are more or less all the same kind of enemy, they share lines, animations and behavior, but have at least different voices and some unique dialogs.
* StepfordSmiler: their most consistent trait, is that as chipper as they are trying to be. the loneliness of being in the studio is eating away at them, and thus causes their agression to burst out in what they say and do.

Added: 447

Changed: 1

Is there an issue? Send a MessageReason:
None


* InnocentlyInsensitive: While we'll meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]]

to:

* InnocentlyInsensitive: While we'll well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]]]]


! Norman, Lilliana, Junebug, Lenard and George

Multiple copies of the same five or so Puppets that wander the Studio. They tend to stand in one place, waving their upper bodies about and spouting nonsense. When they spot Gordon, they'll run at the newest face they've seen in years since the studio shut down. Unfortunately they tend to be uncontrolled in their friendliness, so the Maintenance Man ends up having to fight, avoid and restrain them.

Added: 1051

Removed: 4

Is there an issue? Send a MessageReason:
None


----



* RevivingEnemy: Puppets will keep getting back up the next time Gordon enters the room unless they're taped up.

to:

* RevivingEnemy: Puppets will keep getting back up the next time Gordon enters the room unless they're taped up.up.


!Ricky

A blue sock puppet with red yarn hair and googly eyes. He seems to be the Mascot for The Neighborhood, having designated spaces to pop up from and welcoming Gordon when he arrives and rings the bell at the front desk of the studio. He not hostile per say, but he's strongly passive aggressive about not wanting Gordon to shut down the broadcast tower.

----

* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the face of the franchise (appearing the most on posters, geniunely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.
* InnocentlyInsensitive: While we'll meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]]

Added: 1155

Changed: 142

Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}: Of MascotHorror characters in several ways.
** Despite being physically dangerous, they lack a lot of attributes that monsters of similar games have to harm. They aren't empty suits, they often don't have realistic anatomical details, and they don't mutate or sprout claws or fangs.
** Most Mascot monsters of the genre are animal-like predators who are deceptively cunning. The Puppets, by contrast, tend to simply run at and attack the player, and while they sometimes enter rooms in unexpected ways and can successfully pull off a JumpScare, they are consistently UnskilledButStrong, with their main threat being able to get back up and reposition themselves.

to:

* {{Deconstruction}}: Of *{{Deconstruction}}: MascotHorror characters in several ways.
** Despite being physically dangerous, dangerous to a degree, they lack a lot of attributes that monsters of similar games have to harm. They aren't empty suits, they aren't in disrepair, they often don't have realistic anatomical details, and they don't mutate or sprout claws or fangs.
fangs. Their voices aren't even corrupted.
** Most Mascot monsters of the genre are animal-like predators who are deceptively cunning. cunning tactics. The Puppets, by contrast, tend to be pretty inattentive and simply run at and attack the player, and while player. While they sometimes enter rooms in unexpected ways and can successfully pull off a JumpScare, they are consistently UnskilledButStrong, with their main threat being able to get back up and reposition themselves.themselves when you leave a room.
** Mascot Monsters are usually hostile by anger, vengeance, or outright madness and tend to be unreasonable. They also tend to have some kind of leader or driving force [[spoiler: while the Puppets are certainly weird, they're more like children who don't know how to take care of themselves. They are aimless, but can learn if someone properly interacts with them. Their violent ramblings and behavior are made-up and/or learned and re-enacted so they can be accepted. Which is why they are rebroadcasting themselves over established showslots.]]
** Mascot Monsters tend to be an ImplacableMan and/or SuperPersistentPredator that will kill you in one shot. The Puppets are stoppable with ''duct tape'', take multiple hits to down you, and tend not to follow Gordon if he can get up out of reach/get into another room.
** [[spoiler: the Unfriendly Neighborhood Puppets highlight this contrast by playing most of the tropes straight. They have human teeth and no eyes, their voices are reverbed and threatening, and they trick/lead you into cornering Gorden into an arena with their monstrosity of a leader, who can only be staggered until you can escape.]]

Added: 282

Changed: 182

Is there an issue? Send a MessageReason:
None


* BrooklynRage: a Brooklyn Brooklynite, judging by the accent, and wholly unafraid to fight back and get the drop on the Puppets if they get a little...too friendly.

to:

* BrooklynRage: a Brooklyn A Brooklynite, judging by the accent, and wholly unafraid to fight back and get the drop on the Puppets if they get a little...too friendly.friendly.
* FormerlyFit: Once he was [[spoiler:fit enough to fight in a war]], but in the modern day he's an out-of-shape asthmatic who tends to injure himself escaping from grabs.



* HiddenDepths: A traditional example, Beneath his gruff exterior the Puppets and the player learn that he's a determined man who has [[spoiler: a history with the War, a buried love of film-making, the ability to learn music fairly quickly, and an introspective nature.]]
* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler: Hes also a deconstruction in that It's a core part of his character development that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, closed himself off emotionally and forgot about the lighter side of life in general.]]

to:

* HiddenDepths: A traditional example, example. Beneath his gruff exterior exterior, the Puppets and the player learn that he's a determined man who has [[spoiler: a history with the War, a buried love of film-making, the ability to learn music fairly quickly, and an introspective nature.]]
* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler: Hes also a deconstruction in that It's [[spoiler:Later gets {{deconstructed|Trope}} as a core part of his character development is that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, so closed himself off emotionally and forgot about the lighter side of life in general.]]




to:

* WrenchWhack: The first weapon Gordon finds in the game is a pipe wrench, and likely to be a [[EmergencyWeapon last resort]].



* ObliviouslyEvil: Arguably their defining characteristic is that they don't realize how unsettling they act or how strong they are. Most of them are just trying to give Gorden a simple ''hug'' but are so rough about it that he has to fight them off and/or bind them. [[spoiler: it's implied that a lot of this because they are trying to be as relevant as the "mean" things they see on TV. The ones that embrace this completely, completely avert this, and lurk in the Unfriendly Neighborhood.]]

to:

* ObliviouslyEvil: Arguably their defining characteristic is that they don't realize how unsettling they act or how strong they are. Most of them are just trying to give Gorden a simple ''hug'' but are so rough about it that he has to fight them off and/or bind them. [[spoiler: it's implied that a lot of this because they are trying to be as relevant as the "mean" things they see on TV. The ones that embrace this completely, completely avert this, and lurk in the Unfriendly Neighborhood.]]]]
* RevivingEnemy: Puppets will keep getting back up the next time Gordon enters the room unless they're taped up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Deconstruction}}: Of MascotHorror characters in several ways.
** Despite being physically dangerous, they lack a lot of attributes that monsters of similar games have to harm. They aren't empty suits, they often don't have realistic anatomical details, and they don't mutate or sprout claws or fangs.
** Most Mascot monsters of the genre are animal-like predators who are deceptively cunning. The Puppets, by contrast, tend to simply run at and attack the player, and while they sometimes enter rooms in unexpected ways and can successfully pull off a JumpScare, they are consistently UnskilledButStrong, with their main threat being able to get back up and reposition themselves.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


----

to:

--------

!As a Whole:

* ObliviouslyEvil: Arguably their defining characteristic is that they don't realize how unsettling they act or how strong they are. Most of them are just trying to give Gorden a simple ''hug'' but are so rough about it that he has to fight them off and/or bind them. [[spoiler: it's implied that a lot of this because they are trying to be as relevant as the "mean" things they see on TV. The ones that embrace this completely, completely avert this, and lurk in the Unfriendly Neighborhood.]]

Added: 303

Changed: 68

Is there an issue? Send a MessageReason:
None


!!Gordon, the Staff, and other people

----



* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler: It's a core part of his character development that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, closed himself off emotionally and forgot about the lighter side of life in general.]]
** A puzzle requires he play a board game with a creepy slumped-over Norman at a shooting gallery lounge, he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing.]]

to:

* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler: Hes also a deconstruction in that It's a core part of his character development that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, closed himself off emotionally and forgot about the lighter side of life in general.]]
** A puzzle requires he play a board game with a creepy slumped-over Norman at a shooting gallery lounge, he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing.]] Which can ''kill him eventually'']]

----

!! The Neighborhood

A cast of Puppets left abandoned in their theatre. They wander around aimlessly as prominent obstacles who will manhandle Gordon in their desperation of having new friends. Others though, are more openly hostile due to their neglect...

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Due to centering around a children's show (as well as being an homage to, a certain other cast of [[Series/TheMuppetShow familiar puppets]], My Friendly Neighborhood is full of strange characters to list here as well as some of the staff and humans that accompany them (by that we mean Gordon and the Staff).

Let's introduce the residents of The Neighborhood, shall we?

(Currently under construction)

----

!Gordon the Maintenance Man

A rough-around-the-edges but skilled Maintenance Man who is called to shut down power to The Neighborhood Studios' broadcast antenna when it broadcasts over the regularly scheduled news for the first time in years. He seems a smart, though simple, man at first but as he learns about the studio parts of his past good and bad begin to resurface.

----

* BrooklynRage: a Brooklyn Brooklynite, judging by the accent, and wholly unafraid to fight back and get the drop on the Puppets if they get a little...too friendly.
* GenreSavvy: Unlike a lot of FPS horror protagonists, Gordon commentates a lot on the dangers that happen, and a consistent theme is him complaining about or observing tropes of the genre with a dry wit.
* HiddenDepths: A traditional example, Beneath his gruff exterior the Puppets and the player learn that he's a determined man who has [[spoiler: a history with the War, a buried love of film-making, the ability to learn music fairly quickly, and an introspective nature.]]
* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler: It's a core part of his character development that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, closed himself off emotionally and forgot about the lighter side of life in general.]]
** A puzzle requires he play a board game with a creepy slumped-over Norman at a shooting gallery lounge, he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing.]]

Top