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* BoringButPractical: Most Yi players will just run up and stab you to death. It works. But if you try to do this without a proper plan and reflexes however....

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* BoringButPractical: Most Yi players will just [[CloseRangeCombatant run up and stab you to death.death]]. It works. [[AwesomeButImpractical But if you try to do this without a proper plan and reflexes however....]]



* CriticalHitClass: His reworked Alpha Strike involves this, where on critical hit it does its usual total amount of current damage plus 60% of it. The bonus can be bumped up to 90% with Infinity Edge.

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* CriticalHitClass: CriticalHit: His reworked Alpha Strike involves can now inflict this, where on critical hit it does its usual total amount of current damage plus 60% of it. The bonus can be bumped up to 90% with Infinity Edge.

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** That said, due to Yi's nature as a [[CloseRangeCombatant melee carry]] with the way he's intended to be played, reworked-or-not, savvy opponents (especially in higher elos) can easily find ways to stop Yi from getting fed, or disable him with a ton of CC, as well as hindering his DPS from his auto attacks (usually his only source of damage) with a number of setups. [[AwesomeButImpractical This overall makes him easy to pick up at first, but hard to use against smart people/coordinated teams who can stop him from closing in and wrecking face, since he's that fragile most of the time]]. And it's also because of this, he works better in a [=1v1=] situation, and must have a perfect situation for his gameplan.



* FragileSpeedster: Have fun catching him, especially when his ultimate is activated. Yi is (in)famous for his ability to annihilate unguarded towers with his sky-high attack speed and movement speed then get out of there before the enemy team can react.

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* FragileSpeedster: Have fun catching him, especially when his ultimate is activated. Yi is (in)famous for his ability to annihilate unguarded towers with his sky-high attack speed and movement speed then get out of there before the enemy team can react. Not to mention with enough attack speed, he can slash away as fast as he can run.



** LightningBruiser: Some recent builds can make him this, in that he can take an okay amount of damage while still dealing a lot. Some builds may not have him kill as fast as with a pure attack speed/attack damage build, but it helps him live longer while being able to clean up. There's also the fact that his Wuju Style active provides true damage makes him be able to duke it out with some tanky opponents.

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** LightningBruiser: Some recent builds can make him this, in that he can take an okay amount of damage while still dealing a lot. Some builds may not have him kill as fast as with a pure attack speed/attack damage build, but it helps him live longer while being able to clean up. There's also the fact that his Wuju Style active provides true damage makes him be able to duke it out with some tanky opponents. Because of this, a Yi with decent defense and just enough of his attack power from his core items can make a difference in most of his weaker situations.



* KatanasAreJustBetter: His sword is about as close to a katana as you can get without actually being one. Made more apparent in his [[http://clgaming.net/images/news/jarvan/MasterYi_Splash_4.jpg Samurai Yi skin.]]

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* KatanasAreJustBetter: His sword is about as close to a katana as you can get without actually being one.one (it's actually more of a Chinese dao). Made more apparent in his [[http://clgaming.net/images/news/jarvan/MasterYi_Splash_4.jpg Samurai Yi skin.]]



* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with (being one of the best splitpushers and all). And as per many a melee carry, he can be strong (or OP in some cases) in quite a few lower levels of play, but more skilled players with a lot of experience at higher elos can effectively know how to stop him on a few occasions.

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* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with (being one of the best splitpushers and all). And as per many a melee carry, carry who focuses heavily on auto-attack DPS, he can be strong (or OP in some cases) in quite a few lower levels of play, but more skilled players with a lot of experience at higher elos can effectively know how to stop him on a few occasions.
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** That said, either way, Yi is simple enough to pick up, but if you go in without a proper situation, chances are he'll die fast without being able to do anything. He also has no form of team utility, so he needs a solid build with good items with certain passives. Otherwise, all he does is bring pure damage to the table.



** That said, he actually has the highest default base movement speed in the game next to Pantheon (355).



** Ninja: That said, his reworked Assassin Master Yi model gives off vibes of this.

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** That said, he actually has the highest default base movement speed in the game next to Pantheon (355).



** Ninja: That said, his reworked Assassin Master Yi model gives off vibes of this.



-->''[[http://images.wikia.com/leagueoflegends/images/e/e1/MasterYi.move03.ogg "Anger gives motivation without purpose"]]''

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-->''[[http://images.wikia.com/leagueoflegends/images/e/e1/MasterYi.move03.ogg "Anger gives motivation without purpose"]]''purpose."]]''



* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with. And as per many a melee carry, he can be strong in lower levels of play, but more skilled players can effectively know how to stop him on a few occasions.

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* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with. with (being one of the best splitpushers and all). And as per many a melee carry, he can be strong (or OP in some cases) in quite a few lower levels of play, but more skilled players with a lot of experience at higher elos can effectively know how to stop him on a few occasions.

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* BoringButPractical: Most Yi players will just run up and stab you to death. It works.

to:

* BoringButPractical: Most Yi players will just run up and stab you to death. It works. But if you try to do this without a proper plan and reflexes however....



* CriticalHitClass: His reworked Alpha Strike involves this, where its on critical hit is does its usual total amount of current damage plus 60% of it. The bonus can be bumped up to 90% with Infinity Edge.

to:

* CriticalHitClass: His reworked Alpha Strike involves this, where its on critical hit is it does its usual total amount of current damage plus 60% of it. The bonus can be bumped up to 90% with Infinity Edge.



** And with a proper bruiser build, Yi can do decent-to-solid damage while being even harder to kill if possible.



* Nerf: Quite a few. Ever since his rework, a few features of his are no longer as easily abused, such as being able to heal-tank a ton of damage with his meditate (the AP ratio is no longer as high), being able to destroy towers with a lot of extra damage (Wuju Style's active no longer works on structures), being able to hold on to his Double Strike stack (the passive can now wear off if he doesn't attack for too long) and always somehow hitting his lane opponent with a wad of minions around (his Q now only hits the closest targets possible). A few of his issues were fixed, but he still takes a bit of skill to play nowadays regarding these changes.



* ReverseGrip: Uses this for his critical hit animation in an uppercut slash for his reworked model.

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* ReverseGrip: Uses this for his critical hit strike animation in an uppercut slash for his reworked model.
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** Lightning Bruiser: Some recent builds can make him this, in that he can take an okay amount of damage while still dealing a lot. Some builds may not have him kill as fast as with a pure attack speed/attack damage build, but it helps him live longer while being able to clean up.

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** Lightning Bruiser: LightningBruiser: Some recent builds can make him this, in that he can take an okay amount of damage while still dealing a lot. Some builds may not have him kill as fast as with a pure attack speed/attack damage build, but it helps him live longer while being able to clean up. There's also the fact that his Wuju Style active provides true damage makes him be able to duke it out with some tanky opponents.

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* AlphaStrike: He has an ability named this, but it only fit this trope when his AP build still existed. It was his only reliable damage output (and it ''hurt'') though ending up among several enemies that didn't die from it was certain to lead to retaliation.

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* AlphaStrike: He has an ability named this, but it only fit this trope when his AP build still existed. It was his only reliable damage output (and it ''hurt'') though ending up among several enemies that didn't die from it was certain to lead to retaliation. ''That is'', if he doesn't manage to kill a weaker target for a reset....



* CriticalHitClass: His reworked Alpha Strike involves this, where its on critical hit is does its usual total amount of current damage plus 60% of it. The bonus can be bumped up to 90% with Infinity Edge.



** That said, either way, Yi is simple enough to pick up, but if you go in without a proper situation, chances are he'll die fast without being able to do anything. He also has no form of team utility, so he needs a solid build with good items with certain passives. Otherwise, all he does is bring pure damage to the table.



** Also doubles as an InvulnerableAttack, as Yi can avoid all sorts of skills if timed right. Homing projectiles or any point-and-click skill will still always get him at the very end of the period however.



* GlassCannon: Par for course for assassins.

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* GlassCannon: Par for course for assassins. But...
** Lightning Bruiser: Some recent builds can make him this, in that he can take an okay amount of damage while still dealing a lot. Some builds may not have him kill as fast as with a pure attack speed/attack damage build, but it helps him live longer while being able to clean up.



* ImplacableMan: Becomes this upon using his ultimate. With dramatic boosts to attack speed, movement speed, AND provides immunity to slows, literally nothing short of a full stun or death is going to stop him from hunting you down, and even then he'll quickly catch up again.

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* ImplacableMan: Becomes this upon using his ultimate. With dramatic boosts to attack speed, movement speed, AND provides immunity to slows, slows (even attack speed slows), literally nothing short of a full stun or death is going to stop him from hunting you down, and even then he'll quickly catch up again.



-->''[[http://images.wikia.com/leagueoflegends/images/7/7e/MasterYi.move12.ogg "I will show you the path"]]''

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-->''[[http://images.wikia.com/leagueoflegends/images/7/7e/MasterYi.move12.ogg "I will show you the path"]]''path."]]''



* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with.

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* ReverseGrip: Uses this for his critical hit animation in an uppercut slash for his reworked model.
* SkillGateCharacter: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with. And as per many a melee carry, he can be strong in lower levels of play, but more skilled players can effectively know how to stop him on a few occasions.



* {{Yubitsume}}: In the artwork for Ionia Master Yi, the swordsman in question is [[http://www.reddit.com/r/leagueoflegends/comments/jwfom/why_does_ionia_master_yi_have_3_fingers/ clearly missing a finger]] on his left hand.

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* {{Yubitsume}}: In the artwork for Ionia Master Yi, the swordsman in question is [[http://www.reddit.com/r/leagueoflegends/comments/jwfom/why_does_ionia_master_yi_have_3_fingers/ clearly missing a finger]] on his left hand.hand, though in actuality, he doesn't have this for both his old and updated model for this skin.
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* Expy: The resemblance to the [[Franchise/{{Bioshock}} Big Daddy]] has not gone unnoticed. For bonus points, have him team up with Annie.

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* Expy: {{Expy}}: The resemblance to the [[Franchise/{{Bioshock}} Big Daddy]] has not gone unnoticed. For bonus points, have him team up with Annie.
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Nidalee's alternate skins include Leopard Nidalee, Snow Bunny Nidalee, French Maid Nidalee, Pharaoh Nidalee, Bewitching Nidalee, and Headhunter Nidalee.

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Nidalee's alternate skins include Leopard Nidalee, Snow Bunny Nidalee, French Maid Nidalee, Pharaoh Nidalee, Bewitching Nidalee, and Headhunter Nidalee, and Warring Kingdoms Nidalee.
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** Her Bladecraft skin resembles R. Dorothy Wayneright from ''Anime/BigO''.

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** Her Bladecraft skin resembles R. Dorothy Wayneright from ''Anime/BigO''.''Anime/TheBigO''.
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Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', fires a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. With her third ability, ''Black Shield'', Morgana protects herself or a nearby allied champion with a shield that blocks magic damage and makes the target immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemy champions, damaging and slowing them and also linking them to Morgana for a duration. If the targets don't manage to run away from Morgana and break the link before the duration ends, they will take bonus damage and be brieflt stunned.

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Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', fires a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. With her third ability, ''Black Shield'', Morgana protects herself or a nearby allied champion with a shield that blocks magic damage and makes the target immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemy champions, damaging and slowing them and also linking them to Morgana for a duration. If the targets don't manage to run away from Morgana and break the link before the duration ends, they will take bonus damage and be brieflt briefly stunned.
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Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' with every fourth spell Malzahar casts, which is a small temporary monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, ''Call of the Void'', opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area for a few seconds, damaging all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, damaging them over a brief duration. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. With his ultimate ability, ''Nether Grasp'', Malzahar channels for a few seconds, unleashing a beam of void energy upon a nearby enemy champion that damages and completely paralyzes them for the duration of the channel.

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Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' with every fourth spell Malzahar casts, which is a small temporary monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His With his first ability, ''Call of the Void'', Malzahar opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area for a few seconds, damaging all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, damaging them over a brief duration. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the its duration. With his ultimate ability, ''Nether Grasp'', Malzahar channels for a few seconds, unleashing a beam of void energy upon a nearby enemy champion that damages and completely paralyzes them for the duration of the channel.



Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', fires a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. Her third ability, ''Black Shield'', surrounds a nearby allied champion with a shield that blocks magic damage and makes them immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemies, damaging, slowing and linking them to Morgana for a duration. If the link hasn't been broken when the duration ends, the targets will take bonus damage and be stunned for a brief duration.

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Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', fires a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. Her With her third ability, ''Black Shield'', surrounds Morgana protects herself or a nearby allied champion with a shield that blocks magic damage and makes them the target immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemies, damaging, enemy champions, damaging and slowing them and also linking them to Morgana for a duration. If the targets don't manage to run away from Morgana and break the link hasn't been broken when before the duration ends, the targets they will take bonus damage and be stunned for a brief duration.
brieflt stunned.
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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/malphitesquare_6471.png]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/malphitesquare_6471.org/pmwiki/pub/images/4ed595fd8be66c3dda1047f6906c0a75.png]]



[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/maokaisquare_2964.png]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/maokaisquare_2964.org/pmwiki/pub/images/a620a008be297be6053cddf2009cf511.png]]



[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/oriannasquare_8021.png]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/oriannasquare_8021.org/pmwiki/pub/images/65f283823b74c7e6739b7d6a6f439c6f.png]]
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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. With their first ability, ''Consume'', Willump bites a nearby enemy minion, dealing large unblockable true damage and regaining health. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: either bonus maximum health and size, bonus damage to their spells and attacks equal to a small percentage of their maximum health), or a small movement speed bonus when they kill a unit. Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.

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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. With their first ability, ''Consume'', Willump bites a nearby enemy minion, dealing large unblockable true damage and regaining health. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: either bonus maximum health and size, bonus damage to their spells and attacks equal to a small percentage of their maximum health), health, or a small movement speed bonus when they kill a unit. Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.
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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. Their first ability, ''Consume'', makes Willump bite a nearby enemy minion, dealing large unblockable true damage and healing them. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: either bonus maximum health and size, bonus damage to their spells and attacks equal to a small percentage of their maximum health), or a small movement speed bonus when they kill a unit. Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.

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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. Their With their first ability, ''Consume'', makes Willump bite bites a nearby enemy minion, dealing large unblockable true damage and healing them.regaining health. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: either bonus maximum health and size, bonus damage to their spells and attacks equal to a small percentage of their maximum health), or a small movement speed bonus when they kill a unit. Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.
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Nidalee is an assassin-support champion who can shapeshift between a long and a short range form that work together to hunt and take down her foes. Her ultimate ability, ''Aspect of the Cougar'', gets a free rank at the start of the game and allows Nidalee to switch between ''Human Form'', which is ranged and excels at initiating the hunt, and ''Cougar Form'', which is melee and excels at taking down targets. Her passive, ''Prowl'', grants her a brief movement speed bonus when she travels through brush that increases if she's moving towards a visible enemy champion. It also makes her ''Javelin Toss'' and ''Bushwhack'' abilities mark targets they damage as ''Hunted'', granting Nidalee the same movement speed bonus when moving towards them and granting bonus effects to some of her ''Cougar Form'' abilities. Her first ability in ''Human Form'', ''Javelin Toss'', throws her spear forward to damage the first enemy unit in a line, the damage increasing the further the spear flies, and marking the target as ''Hunted''. With her second ability in ''Human Form'', ''Bushwhack'', Nidalee lays down a trap at a nearby location that is triggered if an enemy unit walks over it, damaging them over time for a percentage of their current health, revealing them and marking them as ''Hunted''. Her third ability in ''Human Form'', ''Primal Surge'', heals a nearby allied champion or herself while also granting the target a brief attack speed boost. Her first ability in ''Cougar Form'', ''Takedown'', makes her next basic attack deal bonus damage depending on the target's missing health. If the target is ''Hunted'', they'll take bonus damage. With her second ability in ''Cougar Form'', ''Pounce'', Nidalee lunges a small distance forward, damaging all enemies around her landing point. If she targets a nearby ''Hunted'' enemy when using ''Pounce'', she will instead jump to their location from twice the normal distance and greatly reduce the cooldown of the next ''Pounce''. Her third ability in ''Cougar Form'', ''Swipe'', will slash all enemies in a cone in front of Nidalee with her claws, damaging them.

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Nidalee is an assassin-support champion who can shapeshift between a long and a short range form that work together to hunt and take down her foes. Her ultimate ability, ''Aspect of the Cougar'', gets a free rank at the start of the game and allows Nidalee to switch between ''Human Form'', which is ranged and excels at initiating the hunt, and ''Cougar Form'', which is melee and excels at taking down targets. Her passive, ''Prowl'', grants her a brief movement speed bonus when she travels through brush that increases if she's moving towards a visible enemy champion. It also makes her ''Javelin Toss'' and ''Bushwhack'' abilities mark targets they damage as ''Hunted'', granting Nidalee the same movement speed bonus when moving towards them and granting bonus effects to some of her ''Cougar Form'' abilities. Her With her first ability in ''Human Form'', ''Javelin Toss'', Nidalee throws her spear forward to damage the first enemy unit in a line, the damage increasing the further the spear flies, and marking the target as ''Hunted''. With her Her second ability in ''Human Form'', ''Bushwhack'', Nidalee lays sets down a trap at a nearby location that is triggered if an enemy unit walks over it, damaging them over time for a percentage of their current health, revealing them and marking them as ''Hunted''. Her third ability in ''Human Form'', ''Primal Surge'', heals a nearby allied champion or herself while also granting the target a brief attack speed boost. Her first ability in ''Cougar Form'', ''Takedown'', makes her next basic attack deal bonus damage depending on the target's missing health. If the target is ''Hunted'', they'll take bonus damage. With her second ability in ''Cougar Form'', ''Pounce'', Nidalee lunges a small distance forward, damaging all enemies around her landing point. If she targets a nearby ''Hunted'' enemy when using ''Pounce'', she will instead jump to their location from twice the normal distance and greatly reduce the cooldown of the next ''Pounce''. Her third ability in ''Cougar Form'', ''Swipe'', will slash all enemies in a cone in front of Nidalee with her claws, damaging them.
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Mordekaiser is a fighter-mage champion who offsets his lack of mobility and crowd control with powerful damage and great defensive capabilites that increase with his offensive power. All his abilities cost health instead of mana to cast. His passive, ''Iron Man'', converts a percentage of the damage dealt by his abilities into a shield that absorbs damage but depletes itself over time. His first ability, ''Mace of Spades'', transforms his next attack into a powerful mace swing that deals bonus magic damage and resonates to foes near his attack target, damaging them. If the attack hits an isolated foe, it will deal bonus damage. His second ability, ''Creeping Death'', surrounds himself or a nearby ally with a temporary cloud of shrapnel that increases their defensive stats and constantly damages nearby enemies. His third ability, ''Siphon of Destruction'', damages all opponents in a cone in front of Mordekaiser. His ultimate ability, ''Children of the Grave'', curses a nearby enemy champion for a long duration, dealing damage over time for a percentage of their maximum health and healing Mordekaiser for the same amount. If the target dies by its effect their ghost is enslaved by Mordekaiser, allowing him to control it to attack its former allies for a brief duration.

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Mordekaiser is a fighter-mage champion who offsets his lack of mobility and crowd control with powerful damage and great defensive capabilites that increase with his offensive power. All his abilities cost health instead of mana to cast. His passive, ''Iron Man'', converts a percentage of the damage dealt by his abilities into a shield that absorbs damage but depletes itself over time. His first ability, ''Mace of Spades'', transforms his next basic attack into a powerful mace swing that deals bonus magic damage and resonates to foes near his attack target, damaging them. If the attack hits an isolated foe, it will instead deal bonus damage. His With his second ability, ''Creeping Death'', Mordekaiser surrounds himself or a nearby ally with a temporary cloud of metal shrapnel that increases their for a few seconds, increasing the target's defensive stats and constantly damages damaging nearby enemies. His With his third ability, ''Siphon of Destruction'', Mordekaiser damages all opponents in a cone in front of Mordekaiser.him. His ultimate ability, ''Children of the Grave'', curses a nearby enemy champion for a long duration, dealing damage over time for a percentage of their maximum health and healing Mordekaiser for the same amount. If the target dies by its effect their ghost is enslaved by Mordekaiser, allowing him to control it to attack its former allies for a brief duration.



Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', sends out a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. Her third ability, ''Black Shield'', surrounds a nearby allied champion with a shield that blocks magic damage and makes them immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemies, damaging, slowing and linking them to Morgana for a duration. If the link hasn't been broken when the duration ends, they will be dealt damage again and be stunned for a brief duration.

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Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, ''Soul Siphon'', makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, ''Dark Binding'', sends out fires a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, ''Tormented Soil'', curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. Her third ability, ''Black Shield'', surrounds a nearby allied champion with a shield that blocks magic damage and makes them immune to crowd control effects while it lasts. Her ultimate ability, ''Soul Shackles'', sends out bonds of energy to all nearby enemies, damaging, slowing and linking them to Morgana for a duration. If the link hasn't been broken when the duration ends, they the targets will be dealt take bonus damage again and be stunned for a brief duration.



Nasus is a fighter-tank champion with the potential to deal truly devastating single-target damage while also being able to take a lot of punishment if allowed to farm enough. His passive, ''Soul Eater'', makes his basic attacks restore health for a percentage of the damage done. His first ability, ''Siphoning Strike'', makes Nasus next basic attack deal bonus damage. If the attack kills its target, said bonus damage will permanently grow stronger, without any sort of cap. This allows Nasus to deal enormous damage without the need to build damage items if he farms enough. His second ability, ''Wither'', ages a nearby opponent, slowing their movement and attack speed for a brief duration. These slowing effects grow stronger over the duration, reaching massive numbers close to the end of the effect. His third ability, ''Spirit Fire'', unleashes a circle of blue flames at a nearby area that continously damage and reduce the armor of enemies within. His ultimate ability, ''Fury of the Sands'', transforms Nasus into a towering avatar of death, granting him bonus health and summoning a raging sandstorm that continuously damages all surrounding foes and transforms a percentage of the damage dealt into bonus attack power for Nasus.

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Nasus is a fighter-tank champion with the potential to deal truly devastating single-target damage while also being able to take a lot of punishment if allowed to farm enough. His passive, ''Soul Eater'', makes his basic attacks restore health for a percentage of the damage done. His first ability, ''Siphoning Strike'', makes Nasus next basic attack deal bonus damage. If the attack kills its target, said bonus damage will permanently grow stronger, without any sort of cap. This allows Nasus to deal enormous damage without the need to build damage items if he farms enough. His With his second ability, ''Wither'', Nasus ages a nearby opponent, enemy, slowing their movement and attack speed for a brief duration.few seconds. These slowing effects grow stronger over the duration, reaching massive numbers close to the end of the effect. His third ability, ''Spirit Fire'', unleashes a circle of blue flames for a few seconds at a nearby area that continously damage and reduce the armor of enemies within. His ultimate ability, ''Fury of the Sands'', transforms Nasus into a towering avatar of death, granting him bonus health and summoning a raging sandstorm that continuously damages all surrounding foes and transforms a percentage of the damage dealt into bonus attack power for Nasus.
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Master Yi is an assassin-fighter champion who uses his tremendous movement and attack speed to dash through the battlefield slicing opponents up. His passive, ''Double Strike'', makes his every fourth consecutive attack strike twice, with reduced damage in the second hit. His first ability, ''Alpha Strike'', makes Master Yi leap at a nearby enemy target at blinding speed, slicing them as well as up to three nearby enemies and then reappearing next to his original target. Attacking an enemy reduces the cooldown of the ability. With his second ability, ''Meditate'', Master Yi channels for a brief duration, healing himself based on his missing health and greatly reducing any damage he takes while he meditates. His third ability, ''Wuju Style'', passively increases Masyer Yi's attack power, and can be activated to make all his basic attacks deal bonus true unblockable damage for a brief duration. His ultimate ability, ''Highlander'', passively reduces the cooldown of Master Yi's basic abilities whenever he kills or helps kill an enemy champion, and can be activated to grant him a large bonus to his movement and attack speed and make him immune to slowing effects for a duration that can be extended if he kills or helps kill an enemy champion.

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Master Yi is an assassin-fighter champion who uses his tremendous movement and attack speed to dash through the battlefield slicing opponents up. His passive, ''Double Strike'', makes his every fourth consecutive attack strike twice, with reduced damage in the second hit. His With his first ability, ''Alpha Strike'', makes Strike'', Master Yi leap dashes at blinding speed to a nearby enemy target at blinding speed, slicing and slices them as well as and up to three nearby enemies and enemies, damaging them. He then reappearing reappears next to his original target. Attacking an enemy reduces the cooldown of the this ability. With his second ability, ''Meditate'', Master Yi channels for a brief duration, healing himself based on his missing health and greatly reducing any damage he takes while he meditates. His third ability, ''Wuju Style'', passively increases Masyer Yi's attack power, and can be activated to make all his basic attacks deal bonus true unblockable damage for a brief duration. His ultimate ability, ''Highlander'', passively reduces the cooldown of Master Yi's basic abilities whenever he kills or helps kill an enemy champion, and can be activated to grant him a large bonus to his movement and attack speed and make him immune to slowing effects for a duration that can be extended if he kills or helps kill an enemy champion.
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Maokai is a tank-mage champion who unleashes the wrath of nature upon the battlefield, disabling foes and protecting allies from harm while dealing respectable damage himself. His passive, ''Sap Magic'', grants him a charge whenever an ability is used near Maokai, making his next basic attack heal him for a percentage of his maximum health when he gains enough charges. With his first ability, ''Arcane Smash'', Maokai punches the ground, sending out a shockwave that damages and slows enemies in a line in front of him. Enemies directly in front of Maokai are also slightly knocked back. His second ability, ''Twisted Advance'', transforms Maokai into a cloud of arcane energy he dashes to a nearby enemy, damaging them based on their maximum health and briefly immobilizing them upon arrival. With his third ability, ''Sapling Toss'', Maokai hurls a Sapling at a nearby area, damaging all nearby foes. The Sapling then remains burrowed in the ground for a long duration, revealing the surrounding area, until an enemy comes close to it, at which point it will uproot itself and chase them, exploding, slowing, and damaging all nearby enemies after a brief delay. His ultimate ability, ''Vengeful Maelstrom'', summons a huge vortex of natural energy around Maokai that consumes mana per second to be mantained and reduces all damage allies take while inside it. When the ability is re-activated, the vortex will explode, damaging all foes inside depending on how much damage it absorbed.

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Maokai is a tank-mage champion who unleashes the wrath of nature upon the battlefield, disabling foes and protecting allies from harm while dealing respectable damage himself. His passive, ''Sap Magic'', grants him a charge whenever an ability is used near Maokai, making his next basic attack heal him for a percentage of his maximum health when he gains enough charges. With his first ability, ''Arcane Smash'', Maokai punches the ground, sending out a shockwave that damages and slows enemies in a line in front of him. Enemies directly in front of Maokai are also slightly knocked back. His second ability, ''Twisted Advance'', transforms Maokai into a cloud of arcane energy as he dashes to a nearby enemy, damaging them based on their maximum health and briefly immobilizing them upon arrival. With his third ability, ''Sapling Toss'', Maokai hurls a Sapling at a nearby area, damaging all nearby foes. The Sapling then remains burrowed in the ground for a long duration, revealing the surrounding area, until an enemy comes close to it, at which point it will uproot itself and chase them, exploding, slowing, and damaging all nearby enemies after a brief delay. His ultimate ability, ''Vengeful Maelstrom'', summons a huge vortex of natural energy around Maokai that consumes mana per second to be mantained and reduces all damage allies take while inside it. When the ability is re-activated, the vortex will explode, damaging all foes inside depending on how much damage it absorbed.
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Malphite is a tank-fighter champion who uses his innate tankyness to initiate fights, disabling enemies and weakening their offense. His passive, ''Granite Shield'', grants him a damage absorbing stone shield equal to a percentage of his maximum health whenever he stays out of combat for a few seconds. His first ability, ''Seismic Shard'', fires a rock projectile at a nearby enemy, damaging them and stealing some of their movement speed, slowing them and speeding up Malphite for a brief duration. His second ability, ''Brutal Strikes'', passively makes Malphite's basic attacks also deal damage to enemies around his attack target, and can be activated to grant him an armor and attack damage bonus for a brief duration. With his third ability, ''Ground Slam'', Malphite punches the ground, sending out a shockwave that damages and slows the attack speed of all nearby foes. His ultimate ability, ''Unstoppable Force'', makes Malphite charge to a nearby area, damaging and knocking all nearby enemies up into the air upon arrival.

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Malphite is a tank-fighter champion who uses his innate tankyness to initiate fights, disabling enemies and weakening their offense. His passive, ''Granite Shield'', grants him a damage absorbing stone shield equal to a percentage of his maximum health whenever he stays out of combat for a few seconds. His first ability, ''Seismic Shard'', fires a rock projectile at a nearby enemy, damaging them and stealing some of their movement speed, slowing them and speeding up Malphite for a brief duration. His second ability, ''Brutal Strikes'', passively makes Malphite's basic attacks also deal damage to enemies around his attack target, and can be activated to grant him an armor and attack damage bonus for a brief duration. With his third ability, ''Ground Slam'', Malphite punches the ground, sending out a shockwave that damages and slows the attack speed of all nearby foes. His With his ultimate ability, ''Unstoppable Force'', makes Malphite charge charges to a nearby area, damaging and knocking all nearby enemies up into the air upon arrival.



Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' with every fourth spell Malzahar casts, which is a small uncontrollable monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, ''Call of the Void'', opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area that damages all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, dealing damage over time. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. His ultimate ability, ''Nether Grasp'', immobilizes Malzahar as he channels, unleashing a beam of void energy upon a nearby enemy that damages and completely paralyzes them for the duration of the channel.

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Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' with every fourth spell Malzahar casts, which is a small uncontrollable temporary monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, ''Call of the Void'', opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area that damages for a few seconds, damaging all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, dealing damage damaging them over time.a brief duration. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. His With his ultimate ability, ''Nether Grasp'', immobilizes Malzahar as he channels, channels for a few seconds, unleashing a beam of void energy upon a nearby enemy champion that damages and completely paralyzes them for the duration of the channel.
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Maokai is a tank-mage champion who unleashes the wrath of nature upon the battlefield, disabling foes and protecting allies from harm while dealing respectable damage himself. His passive, ''Sap Magic'', grants him a charge whenever an ability is used near Maokai, making his next basic attack heal him for a percentage of his maximum health when he gains enough charges. With his first ability, ''Arcane Smash'', Maokai punches the ground, sending out a shockwave that damages and slows enemies in a line in front of him. Enemies directly in front of Maokai are also slightly knocked back. His second ability, ''Twisted Advance'', transforms Maokai into a cloud of arcane energy, bark and leaves as he dashes to a nearby enemy, damaging and briefly immobilizing them upon arrival. With his third ability, ''Sapling Toss'', Maokai hurls a ''Sapling'' at a nearby area, damaging all nearby foes. The ''Sapling'' then remains burrowed in the ground, revealing the surrounding area, until an enemy comes close to it, at which point it will uproot itself and chase them, exploding, slowing, and damaging all nearby enemies after a brief delay. His ultimate ability, ''Vengeful Maelstrom'', summons a huge vortex of natural energy around himself that can be maintained for as long as he has mana, reducing all damage allies take while inside it. When the ability is re-activated, the vortex will explode, damaging all foes inside depending on how much damage it absorbed.

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Maokai is a tank-mage champion who unleashes the wrath of nature upon the battlefield, disabling foes and protecting allies from harm while dealing respectable damage himself. His passive, ''Sap Magic'', grants him a charge whenever an ability is used near Maokai, making his next basic attack heal him for a percentage of his maximum health when he gains enough charges. With his first ability, ''Arcane Smash'', Maokai punches the ground, sending out a shockwave that damages and slows enemies in a line in front of him. Enemies directly in front of Maokai are also slightly knocked back. His second ability, ''Twisted Advance'', transforms Maokai into a cloud of arcane energy, bark and leaves as energy he dashes to a nearby enemy, damaging them based on their maximum health and briefly immobilizing them upon arrival. With his third ability, ''Sapling Toss'', Maokai hurls a ''Sapling'' Sapling at a nearby area, damaging all nearby foes. The ''Sapling'' Sapling then remains burrowed in the ground, ground for a long duration, revealing the surrounding area, until an enemy comes close to it, at which point it will uproot itself and chase them, exploding, slowing, and damaging all nearby enemies after a brief delay. His ultimate ability, ''Vengeful Maelstrom'', summons a huge vortex of natural energy around himself Maokai that can consumes mana per second to be maintained for as long as he has mana, reducing mantained and reduces all damage allies take while inside it. When the ability is re-activated, the vortex will explode, damaging all foes inside depending on how much damage it absorbed.
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* ActorExistenceFailure / TheOtherDarrin: Jon took over the part of Nasus after Eugene's death in 2013.
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* SiblingTeam: Was this with Renekton, from when they became ascendants, till Shurima's fall.
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Malzahar's alternate skins include Shadow Prince Malzahar, Vizier Malzahar, Djinn Malzahar, and Overlord Malzahar.

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Malzahar's alternate skins include Shadow Prince Malzahar, Vizier Malzahar, Djinn Malzahar, and Overlord Malzahar and Snow Day Malzahar.



Orianna's alternate skins include Gothic Orianna, Sewn Chaos Orianna, Bladecraft Orianna, and TPA Orianna.

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Orianna's alternate skins include Gothic Orianna, Sewn Chaos Orianna, Bladecraft Orianna, TPA Orianna and TPA Winter Wonder Orianna.
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Nautilus is a tank-fighter champion who, despite his cumbersomeness and slowness, can deal some pretty devastating crowd control and area of effect damage. His passive, ''Staggering Blow'', makes his basic attacks deal bonus damage and briefly immobilize the target, but this effect only works on the same target every few seconds. His first ability, ''Dredge Line'', makes Nautilus hurl his chained anchor forward like a grappling hook. If it hits an enemy unit it will damage them and pull Nautilus and the enemy towards each other. If it hits terrain it will pull Nautilus to it and the ability's cooldown will be halved. His second ability, ''Titan's Wrath'', protects Nautilus with a temporary damage-absorbing shield and, while the shield lasts, makes his basic attacks apply a damage over time effect to the target and all nearby enemies. His third ability, ''Riptide'', releases three consecutive rings of explosions that expand outward, damaging and slowing all enemies hit. His ultimate ability, ''Depth Charge'', fires a water shockwave that travels underground towards a target enemy champion, knocking up and damaging all enemies it passes undearneath. When it reaches its target it explodes, damaging, knocking up and stunning them.

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Nautilus is a tank-fighter champion who, despite his cumbersomeness and slowness, can deal some pretty devastating crowd control and area of effect damage. His passive, ''Staggering Blow'', makes his basic attacks deal bonus damage and briefly immobilize the their target, but this effect only works on the same target once every few seconds. His Wih his first ability, ''Dredge Line'', makes Nautilus hurl hurls his chained anchor forward like a grappling hook. If it hits an enemy unit it will damage them and pull Nautilus and the enemy target towards each other. If it hits terrain it will pull Nautilus to it and the ability's cooldown will be halved. His second ability, ''Titan's Wrath'', protects Nautilus with a temporary damage-absorbing shield and, while the shield lasts, makes his basic attacks apply a damage over time effect to the target and all nearby enemies. His third ability, ''Riptide'', releases three consecutive rings of explosions that expand outward, damaging and slowing all enemies hit. His With his ultimate ability, ''Depth Charge'', Nautilus fires a water shockwave that travels underground towards a target enemy champion, knocking up and damaging all enemies it passes undearneath. When it reaches its target it explodes, damaging, knocking up and stunning them.
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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. Their first ability, ''Consume'', makes Willump bite a nearby enemy minion, dealing large unblockable true damage and healing them. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: golems grant them ''Rough Rock Candy'' (bonus maximum health and size), reptiles grant them ''Ornery Monster Tails'' (their attacks and spell gain bonus damage equal to their maximum health), while wraiths and wolves gran them ''Spooky Mystery Meat'' (killing a unit grants them a small movement speed boost). Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.

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Nunu and Willump are a support-fighter champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, ''Visionary'', makes their next spell free to cast after a certain number of basic attacks. Their first ability, ''Consume'', makes Willump bite a nearby enemy minion, dealing large unblockable true damage and healing them. If he bites a jungle minion they will gain a buff for a long duration that varies with the minion: golems grant them ''Rough Rock Candy'' (bonus either bonus maximum health and size), reptiles grant them ''Ornery Monster Tails'' (their attacks and spell gain size, bonus damage to their spells and attacks equal to a small percentage of their maximum health), while wraiths and wolves gran them ''Spooky Mystery Meat'' (killing a unit grants them or a small movement speed boost).bonus when they kill a unit. Their second ability, ''Blood Boil'', heats both their and a nearby ally's blood, granting both of them increased movement and attack speed for a duration. With their third ability, ''Ice Blast'', Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, ''Absolute Zero'', makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated, an icey explosion is created, dealing massive damage to all surrounding foes depending on how long they channeled.
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typo fix


* CutscenePowerToTheMax: Big time in ''A New Dawn'', although it's arguably more realistic for a living submarine man. He doesn't hit that hard in game, being instead the king of crowd control, but in ''A New Dawn'' his Riptide ability was shown as a massive earthquake, and his anchor was able to kill Jax and knock Grave's back a very large distance.

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* CutscenePowerToTheMax: Big time in ''A New Dawn'', although it's arguably more realistic for a living submarine man. He doesn't hit that hard in game, being instead the king of crowd control, but in ''A New Dawn'' his Riptide ability was shown as a massive earthquake, and his anchor was able to kill Jax and knock Grave's Graves back a very large distance.
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Adjusting to new lore


* [[BigBrotherInstinct Brother Instinct]]: (Keep in mind, it's never specified who's the older brother) It's heavily implied in Renekton's lore that Nasus did care for him as he tried to reason with him when he went nuts. Averted in that Renekton is now considered beyond redemption and Nasus is determined to strike him down.

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* [[BigBrotherInstinct Brother Instinct]]: (Keep in mind, it's never specified who's the older brother) It's heavily implied Nasus and Renekton were as close as brothers could get. But after a millennia of being sealed away in a tomb with [[ManipulativeBastard Xerath]], Renekton's lore that Nasus did care for him as he tried to reason with him when he went nuts. Averted in that Renekton is now considered beyond redemption gone crazy and Nasus is determined has to strike him down.stop his rampage.
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I don\'t know if thinking that Azir SHOULDN\'T bring back Shurima would be the right way to put it, since they\'re allies. But he\'s definitely not happy about what happened.


* WhatTheHellHero: This is basically a summary of Nasus' opinion on Azir. While they are allies and Nasus is certain that Azir can restore Shurima to its former glory (Although he doesn't believe he should), he's understandably... ''peeved'' by the fact that it was Azir's arrogance (combined with Xerath's betrayal) that led to the destruction of Shurima in the first place. It doesn't help that Azir won't admit his mistakes.

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* WhatTheHellHero: This is basically a summary of Nasus' opinion on Azir. While they are allies and Nasus is certain that Azir can restore Shurima to its former glory (Although he doesn't believe he should), glory, he's understandably... ''peeved'' ''[[CaptainObvious peeved]]'' by the fact that it was Azir's arrogance (combined with Xerath's betrayal) that led to the destruction of Shurima in the first place. It doesn't help that Azir won't admit his mistakes.
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* AchillesHeel: Much like Rammus, Malphite is meant to punish attack damage heavy teams due to the fact he scales well in armor. Against an ability power or magic damage heavy team, however, he will be crushed into shreds relatively easily.

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