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* AntiFrustrationFeatures: Hwei's developers [[https://www.reddit.com/r/leagueoflegends/comments/18gpxzi/ama_were_the_team_behind_leagues_newest_champion/kd2rbce/ purposefully mapped out his abilities]] so that those with the most generally useful power are accessible when pressing certain keys consecutively: a generic fireball from QQ, a shield for WW, and a generic [=AoE=] stun for EE. This makes it easier to learn Hwei as even if one's in a panic situation and mindless spams certain keys, you'll still probably churn out spells that will be of use in most situations.



* BlueIsCalm: The fittingl-named ''Serenity'' mood colors all of his spells a light blue.

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* BlueIsCalm: The fittingl-named fittingly-named ''Serenity'' mood colors all of his spells a light blue.

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* BlueIsCalm: The fittingl-named ''Serenity'' mood colors all of his spells a light blue.



* SoleSurvivor: Hwei is described as the sole remnant of Jhin's attack on his temple -- not only did his masters and peers perish, the temple itself and the historic art it contained were also destroyed.

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* ShockAndAwe: ''Severing Bolt'' conjures a lightning strike to beam down on enemies.
* SoleSurvivor: Hwei is described as the sole remnant of Jhin's attack on his temple -- temple; not only did his masters and peers perish, the temple itself and the historic art it contained were also destroyed.



-->'''Hwei''': ''(approaching an enemy Jhin)'' Jhin. You opened my eyes to so much. [[ImpliedDeathThreat I won't spare you from]] ''[[ImpliedDeathThreat any]]'' [[ImpliedDeathThreat of it]].

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-->'''Hwei''': ''(approaching -->''(approaching an enemy Jhin)'' Jhin. You opened my eyes to so much. [[ImpliedDeathThreat I won't spare you from]] ''[[ImpliedDeathThreat any]]'' [[ImpliedDeathThreat of it]].

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* MeaningfulName: Hwei's name was based on several Chinese characters that are pronounced as "hui", including "绘" ("[[ArtAttacker to draw]]"), "灰" ("gray", [[TheEeyore often used as a metaphor for sadness]]), and "灰" ("[[DarkAndTroubledPast fire and ashes]]"). In an [[IronicName ironic twist]], his full name, "Lukai Hwei", sounds similar in English to [[PunnyName "look away"]], which is the opposite of what he wants you to do with his art.



* RuleOfThree: Several aspects of Hwei's gameplay obey the rule of ''thirds'', the principle of visual arts that placing something in a thirds-line (in between one third and two-thirds of space within a piece) creates visual appeal. Hwei has three different subjects with three abilities each, his passive [[{{Combos}} rewards two consecutive damage spells with a third damage spell]], and his "moods" are distinctly lopsided, with one based on a positive emotion (serenity) while the other two are of negative emotions (anger and anguish).

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* RuleOfThree: Several aspects of Hwei's gameplay obey the rule of ''thirds'', the principle of visual arts that placing something in a thirds-line (in between one third and two-thirds of space within a piece) creates visual appeal. Hwei has three different subjects with three abilities each, his passive [[{{Combos}} rewards two consecutive damage spells with a third damage spell]], and his "moods" are distinctly lopsided, with one based on a positive emotion (serenity) while the other two are of negative emotions (anger and anguish). Even his full name, Lukai Hwei, [[https://www.reddit.com/r/leagueoflegends/comments/18gpxzi/ama_were_the_team_behind_leagues_newest_champion/kd4c6qd/ was chosen by developers]] in part because it has a three-beat cadence to it.
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* LongRangeFigter: Artillery mage fans will have an easy time picking up Hwei; his spells provide a lot of coverage and utility to a team provided he keeps to the backlines, and can nuke entire teams should he cast spells efficiently. Get right up in the enemy's face though and you realize he's still a SquishyWizard.

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* LongRangeFigter: LongRangeFighter: Artillery mage fans will have an easy time picking up Hwei; his spells provide a lot of coverage and utility to a team provided he keeps to the backlines, and can nuke entire teams should he cast spells efficiently. Get right up in the enemy's face though and you realize he's still a SquishyWizard.
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* LongRangeFigter: Artillery mage fans will have an easy time picking up Hwei; his spells provide a lot of coverage and utility to a team provided he keeps to the backlines, and can nuke entire teams should he cast spells efficiently. Get right up in the enemy's face though and you realize he's still a SquishyWizard.
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** Hwei has three distinct ''Moods'': ''Disaster'', ''Serenity'', and ''Torment'', that he can enter into by using his basic ability hotkeys. When one ''mood'' is selected, he's granted access to three new abilities that have different effects, giving him nine total basic abilities. The cooldowns on swapping between moods between casts is very short, but each individual ability has its own cooldown. Pressing his ultimate button while a ''mood'' is active has him clean his brush, discarding the ''mood'' without using mana or cooldowns.

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** Hwei has three distinct ''Moods'': ''Disaster'', ''Serenity'', and ''Torment'', that he can enter into by using his basic ability hotkeys. When one ''mood'' is selected, he's granted access to three new abilities that have different effects, giving him nine total basic abilities. The cooldowns on swapping between moods between casts is very short, but each individual Using an ability has puts its own cooldown.entire respective ''mood'' on cooldown, but when it returns, all of its abilities become available to use again. Pressing his ultimate button while a ''mood'' is active has him clean his brush, discarding the ''mood'' without using mana or cooldowns.



* ArtAttacker: He's described as an "artistic midlander" who integrates ink into his fighting style.

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* ArtAttacker: He's described Originally advertised as an "artistic midlander" who midlander", Hwei integrates ink colorful inks into his fighting style.style, using them to create a menagerie of different spells that deal damage, buffs his team, or provides some other powerful mage utility.
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In season 1 of ''Teamfight Tactics'', Gnar is a Tier 4 Shapeshifter with both Wild and Yordle origins. His ability, ''GNAR!'', transforms him into Mega Gnar, increasing his health and damage, then causes him to jump to the furthest enemy and shove every nearby enemy towards his team, damaging and stunning them. He was removed in season 2. He returns in season 3's ''Return to the Stars'' mid-set update with the same cost and ability, but was changed to use his Astronaut Gnar skin and reclassified as an Astro Brawler. He was removed in season 4, returning in season 6's ''Neon Nights'' mid-set update using his Gentleman Gnar skin as a Tier 3 Socialite Yordle Striker. He retains ''GNAR!'' as his ability, though instead of leaping and shoving enemies after transforming he instead throws a short distance boulder at the farthest enemy in range, dealing bonus percent attack damage plus bonus physical damage to all enemies it hits. Mega Gnar also no longer has increased attack damage in exchange for his spell's mana cost being reduced, which simply throws the boulder without transforming back. In season 7, he uses his Elderwood Gnar skin as a Tier 2 Jade Shapeshifter. His ''Mega Gnar'' ability causes him to leap to his target and stun all surrounding enemies as he transforms for the rest of combat, granting Gnar bonus attack damage and armor but making him unable to cast his ability afterwards. He was initially removed in season 8, but returns using his Super Galaxy Gnar skin as a Tier 3 Gadgeteen Prankster, for the first time beginning as Mega Gnar and having no transformation component in his spell. His ''Robo-Rage'' ability has Gnar slash around him dealing physical damage to all enemies in a 2-hex radius. Against his current attack target, the ability deals percent bonus damage and is also a guaranteed critical strike.\\

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In season 1 of ''Teamfight Tactics'', Gnar is a Tier 4 Shapeshifter with both Wild and Yordle origins. His ability, ''GNAR!'', transforms him into Mega Gnar, increasing his health and damage, then causes him to jump to the furthest enemy and shove every nearby enemy towards his team, damaging and stunning them. He was removed in season 2. He returns in season 3's ''Return to the Stars'' mid-set update with the same cost and ability, but was changed to use his Astronaut Gnar skin and reclassified as an Astro Brawler. He was removed in season 4, returning in season 6's ''Neon Nights'' mid-set update using his Gentleman Gnar skin as a Tier 3 Socialite Yordle Striker. He retains ''GNAR!'' as his ability, though instead of leaping and shoving enemies after transforming he instead throws a short distance boulder at the farthest enemy in range, dealing bonus percent attack damage plus bonus physical damage to all enemies it hits. Mega Gnar also no longer has increased attack damage in exchange for his spell's mana cost being reduced, which simply throws the boulder without transforming back. In season 7, he uses his Elderwood Gnar skin as a Tier 2 Jade Shapeshifter. His ''Mega Gnar'' ability causes him to leap to his target and stun all surrounding enemies as he transforms for the rest of combat, granting Gnar bonus attack damage and armor but making him unable to cast his ability afterwards. He was initially removed in season 8, but returns using his Super Galaxy Gnar skin as a Tier 3 Gadgeteen Prankster, for the first time beginning as Mega Gnar and having no transformation component in his spell. His ''Robo-Rage'' ability has Gnar slash around him dealing physical damage to all enemies in a 2-hex radius. Against his current attack target, the ability deals percent bonus damage and is also a guaranteed critical strike. He was removed in season 9, returning in season 10 using a ''TFT'' original skin as a Tier 2 Pentakill Superfan Mosher. His ''Rabid Fandom'' ability has him leap past his current target, transforming him into Mega Gnar with increased health and attack damage, with subsequent casts simply striking his target for physical damage.\\



In season 5 of ''Teamfight Tactics'', Gragas uses his Warden Gragas skin as a Tier 1 Dawnbringer Brawler. His ability, ''Drunken Rage'', grants him incoming damage reduction for a few seconds and causes his next basic attack to deal bonus magic damage.

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In season 5 of ''Teamfight Tactics'', Gragas uses his Warden Gragas skin as and is a Tier 1 Dawnbringer Brawler. His ability, ''Drunken Rage'', grants him incoming damage reduction for a few seconds and causes his next basic attack to deal bonus magic damage. He was removed in season 6, returning in season 10 using his Space Groove Gragas skin as a Tier 2 Disco Spellweaver Bruiser. His ''Boogie Hour'' ability heals Gragas over brief period, then deals magic damage to surrounding enemies, slowing their atatck speed for a few seconds.
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* DarkIsNotEvil: He's a very gloomy and dark lad, but is also capable of great empathy and ingenuity. This is reflected in the contrast between his dark, muted costume and the vibrant, saturated ink he wields, showing how he's capable of great things despite his sorrowful tone.
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Hwei is a Mage champion with a staggering ''nine'' abilities as opposed to the standard three, granting an incredible amount of versatility.

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Hwei is a an Artillery Mage champion with a staggering ''nine'' abilities as opposed to the standard three, granting an incredible amount of versatility.versatility for those who master his craft.

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* {{Foil}}: Riot designed Hwei in part to serve as an ideological foil to the game's other artist champion: Jhin. Both of them are genuine artists with overflowing with ideas and practicing greatly theatrical means of expression, but whereas Jhin is [[MadArtist a psychopathic madman who gleefully embraces murdering people as his medium]], Hwei is [[SensitiveArtist kind-hearted, empathetic, but left in a state of mourning over the lives lost from Jhin's machinations]]. Jhin's MO is reminiscent of a theatre director that leads his targets towards a graceful execution, while Hwei is more of a painter who uses magical palette to merge together various inks as the basis for spells.

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* {{Foil}}: Riot designed Hwei in part to serve as an ideological foil to the game's other artist champion: Jhin. Both of them are genuine artists with overflowing with ideas and practicing greatly theatrical means of expression, but whereas Jhin is [[MadArtist a psychopathic madman who gleefully embraces murdering people as his medium]], Hwei is [[SensitiveArtist kind-hearted, empathetic, but left in a state of mourning over the lives lost from Jhin's machinations]]. Jhin's MO is reminiscent of a theatre director that leads his targets towards a graceful execution, while Hwei is more of a painter who uses magical palette to merge together various inks as the basis for spells.



* SoleSurvivor: Hwei is described as the sole remnant of Jhin's attack on his temple -- not only did his masters and peers perish, the temple itself and the historic art it contained were also destroyed.



-->'''Hwei''': ''(approaching an enemy Jhin)'' Jhin. You opened my eyes to so much. I won't spare you from ''any'' of it.

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-->'''Hwei''': ''(approaching an enemy Jhin)'' Jhin. You opened my eyes to so much. [[ImpliedDeathThreat I won't spare you from ''any'' from]] ''[[ImpliedDeathThreat any]]'' [[ImpliedDeathThreat of it.it]].
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* ClassicalAntiHero: Hwei is a noble, emotional man who seeks to use [[ArtAttacker his magical artistry]] to punish evildoers and protect the innocent, but he's heavily burdened by his trauma and the uncertain future that [[MadArtist Jhin]] left for him to figure out. During gameplay, his voiceover has him draw from one two sets of dialogue at a time, representing a "dark path" full of angsty, cynical thoughts and a "light path" where he begins to find peace with himself, with him being programmed with a chance to flip between the two at certain points of the game, which was done by Riot to highlight the fraught dichotomy of his complicated mental state.

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* ClassicalAntiHero: Hwei is a noble, emotional man who seeks to use [[ArtAttacker his magical artistry]] to punish evildoers and protect the innocent, but he's heavily burdened by his trauma and the uncertain future that [[MadArtist Jhin]] left for him to figure out. During gameplay, his voiceover has him draw from one of two sets of dialogue at a time, representing a "dark path" full of angsty, cynical thoughts and a "light path" where he begins to find peace with himself, with him being programmed with a chance to flip between the two at certain points keypoints of the game, which was done by Riot to highlight the fraught dichotomy of his complicated mental state.
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* ClassicalAntiHero: Hwei is a noble, emotional man who seeks to use [[ArtAttacker his magical artistry]] to punish evildoers and protect the innocent, but he's heavily burdened by his trauma and the uncertain future that [[MadArtist Jhin]] left for him to figure out. During gameplay, his voiceover has him draw from one two sets of dialogue at a time, representing a "dark path" full of angsty, cynical thoughts and a "light path" where he begins to find peace with himself, with him being programmed with a chance to flip between the two at certain points of the game, which was done by Riot to highlight the fraught dichotomy of his complicated mental state.
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* SquishyWizard: [[JackOfAllTrades Hwei has a diverse range of many different strengths]], but durability is not among them. He has a modest shield from ''Pool of Reflection'', a slight running speed boost from ''Fleeting Current'', and a self-peel with ''Grim Visage'', but any aware enemy with enough burst damage can easily pick him apart once his options are expended or if they can simply get the jump on him.
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* SympathyForTheDevil: Hwei has a very, ''very'' complicated opinion about [[MadArtist Jhin]], having briefly seen him as a mentor who sincerely taught him to open up with his artistic expression and become the most spiritually liberated form of himself possible... [[YankTheDogsChain before destroying Hwei's home temple, killing his masters and fellow artists, and effectively destroying everything he loved]]. On one hand, Hwei felt justifiably traumatized and betrayed by Jhin's actions, yet at the same time, he couldn't help but find a twisted form of beauty in what Jhin had done -- a calculated, destructive performance [[MadArtist that was Jhin's own "artistic" design]] -- leading him on his own path of expressing himself to the world with his magical talents. As a result, Hwei often flip-flops between continuing to see Jhin as a mentor who enriched his life while also seeing him as the monster who completely ruined it.

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* SympathyForTheDevil: Hwei has a very, ''very'' complicated opinion about [[MadArtist Jhin]], having briefly seen him as a mentor friend who sincerely taught him to open up with his artistic expression and become the most spiritually liberated form of himself possible... [[YankTheDogsChain before destroying Hwei's home temple, killing his masters and fellow artists, and effectively destroying everything he loved]]. On one hand, Hwei felt justifiably traumatized and betrayed by Jhin's actions, yet at the same time, he couldn't help but find a twisted form of beauty in what Jhin had done -- a calculated, destructive performance [[MadArtist that was Jhin's own "artistic" design]] -- leading him on his own path of expressing himself to the world with his magical talents. As a result, Hwei often flip-flops between continuing to see Jhin as a mentor who enriched his life while also seeing him as the monster who completely ruined it.
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* SympathyForTheDevil: Hwei has a very, ''very'' complicated opinion about [[MadArtist Jhin]], having briefly seen him as a mentor who sincerely taught him to open up with his artistic expression and become the most spiritually liberated form of himself possible... [[YankTheDogsChain before destroying Hwei's home temple, killing his masters and fellow artists, and effectively destroying everything he loved]]. On one hand, Hwei felt justifiably traumatized and betrayed by Jhin's actions, yet at the same time, he couldn't help but find a twisted form of beauty in what Jhin had done -- a calculated, destructive performance [[MadArtist that was Jhin's own "artistic" design]] -- leading him on his own path of expressing himself to the world with his magical talents. As a result, Hwei often flip-flops between continuing to see Jhin as a mentor who enriched his life while also seeing him as the monster who completely ruined it.
-->'''Hwei''': ''(approaching an enemy Jhin)'' Jhin. You opened my eyes to so much. I won't spare you from ''any'' of it.

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->''"Calm and chaos—leave everything on the canvas."''\\
\\
''Hwei is a brooding painter who creates brilliant art in order to confront Ionia’s criminals and comfort their victims. Beneath his melancholy roils a torn, emotional mind—haunted by both the vibrant visions of his imagination and the gruesome memories of his temple’s massacre. Hwei seeks to understand this light and dark, which drives him inevitably toward the artist who unraveled him. With paintbrush and palette, Hwei shapes endless possibilities as he draws ever closer to earning closure or embracing despair.''
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Hwei's alternate skin is Winterblessed Hwei.

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Hwei's alternate skin is [[AnIcePerson Winterblessed Hwei.Hwei]].


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* {{Foil}}: Riot designed Hwei in part to serve as an ideological foil to the game's other artist champion: Jhin. Both of them are genuine artists with overflowing with ideas and practicing greatly theatrical means of expression, but whereas Jhin is [[MadArtist a psychopathic madman who gleefully embraces murdering people as his medium]], Hwei is [[SensitiveArtist kind-hearted, empathetic, but left in a state of mourning over the lives lost from Jhin's machinations]]. Jhin's MO is reminiscent of a theatre director that leads his targets towards a graceful execution, while Hwei is more of a painter who uses magical palette to merge together various inks as the basis for spells.


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* SensitiveArtist: For better and for worse, Hwei lives for the catharsis that comes from beautiful art, seeing it as a reflection of human emotion that must be shared with the world. Unfortunately, this also left him very vulnerable to personal trauma, with the destruction of his home temple -- equal parts horrifying, tragic, yet strangely beautiful -- leaving him in a heavily conflicted emotional state, to a point that [[TheEeyore he's almost completely shut down]].
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Hecarim's alternate skins include [[BloodKnight Blood Knight Hecarim]], [[TheGrimReaper Reaper Hecarim]], [[HeadlessHorseman Headless Hecarim]], [[VideoArcade Arcade Hecarim]], [[NatureSpirit Elderwood Hecarim]], [[{{Mayincatec}} Worldbreaker Hecarim]], Lancer Zero Hecarim, [[WeirdWest High Noon Hecarim]], [[CosmicEntity Cosmic Charger Hecarim]], and [[TarotMotifs Arcana Hecarim]].\\

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Hecarim's alternate skins include [[BloodKnight Blood Knight Hecarim]], [[TheGrimReaper Reaper Hecarim]], [[HeadlessHorseman Headless Hecarim]], [[VideoArcade Arcade Hecarim]], [[NatureSpirit Elderwood Hecarim]], [[{{Mayincatec}} Worldbreaker Hecarim]], Lancer Zero Hecarim, [[WeirdWest High Noon Hecarim]], [[CosmicEntity Cosmic Charger Hecarim]], and [[TarotMotifs Arcana Hecarim]], and [[AnIcePerson Winterblessed Hecarim]].\\
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Hwei is an upcoming Mage champion.

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Hwei is an upcoming a Mage champion.champion with a staggering ''nine'' abilities as opposed to the standard three, granting an incredible amount of versatility.
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* TheEeyore: Hwei is a pretty gloomy guy. While he's not without his moments of strength and tender benevolence, the disaster that claimed his home deeply affected him and rendered him a quiet, tired man that -- while still empathetic and fascinated by the ''concepts'' of life and hope -- overall interacts with everything from a wistful, melancholy point of view.
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!!!'''Voiced by:''' Stephen Fu (English)\\

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!!!'''Voiced by:''' Stephen Fu Creator/StephenFu (English)\\

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!!!'''Voiced by:'''Stephen Fu (English)\\

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!!Lukai Hwei
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/hweilol.jpg]]
[[caption-width-right:308:[-"A painter meets their subject eye to eye."-]]]

!!!'''Voiced by:'''Stephen by:''' Stephen Fu (English)\\

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* DifficultButAwesome: Hwei's developers make it clear that this champion is ''not'' for low-skill players: he's a complicated, dense mage with ''nine'' regular abilities that each fulfill a certain gameplay niche and must be strung along to respond with whatever matchups or situations he ends up in, requiring keen awareness and judgement calls over his spell usage in addition to mechanical ability to make sure [[SquishyWizard he doesn't just explode from his lack of movement and durability options]]. Nevertheless, those seeking to make the most out of him will find ''a lot'' of potential options with a significant degree of versatility -- an opponent against a skilled Hwei must ''never'' underestimate his ability to gain an advantage while mitigating weaknesses in almost every scenario.



* RuleOfThree: Several aspects of Hwei's gameplay obeys the rule of ''thirds'', the principle of visual arts that placing something in a thirds-line (in between one third and two-thirds of space within a piece) creates visual appeal. Hwei has three different subjects with three abilities each, his passive [[{{Combos}} rewards two consecutive damage spells with a third damage spell]], and his "moods" are distinctly lopsided, with one based on a positive emotion (serenity) while the other two are of negative emotions (anger and anguish).

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* RuleOfThree: Several aspects of Hwei's gameplay obeys obey the rule of ''thirds'', the principle of visual arts that placing something in a thirds-line (in between one third and two-thirds of space within a piece) creates visual appeal. Hwei has three different subjects with three abilities each, his passive [[{{Combos}} rewards two consecutive damage spells with a third damage spell]], and his "moods" are distinctly lopsided, with one based on a positive emotion (serenity) while the other two are of negative emotions (anger and anguish).
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----

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----
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!!!'''Voiced by:'''Stephen Fu (English)\\
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* With his first ability, ''Subject: Disaster'', Hwei enters a disastrous mood, gaining the following three abilities:

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* With his first ability, ''Subject: Disaster'', Hwei enters a disastrous mood, gaining the following three abilities:abilities based on dealing damage:



* With his second ability, ''Subject: Serenity'', Hwei enters a serene mood, gaining the following three abilities:

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* With his second ability, ''Subject: Serenity'', Hwei enters a serene mood, gaining the following three abilities:abilities based on personal utility and support power:



* With his third ability, ''Subject: Torment'', Hwei enters a tumultuous mood, gaining the following three abilities:

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* With his third ability, ''Subject: Torment'', Hwei enters a tumultuous mood, gaining the following three abilities:abilities based on offensive utility:


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* RuleOfThree: Several aspects of Hwei's gameplay obeys the rule of ''thirds'', the principle of visual arts that placing something in a thirds-line (in between one third and two-thirds of space within a piece) creates visual appeal. Hwei has three different subjects with three abilities each, his passive [[{{Combos}} rewards two consecutive damage spells with a third damage spell]], and his "moods" are distinctly lopsided, with one based on a positive emotion (serenity) while the other two are of negative emotions (anger and anguish).

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* ComboPlatterPowers: His magical paint manifests as various kinds of powers, including [[PlayingWithFire fireballs]], [[ShockAndAwe lightning strikes]], [[MagmaMan volcanic eruptions]], three kinds of [[MakingASplash water-based spells]] (one of which, ''Stirring Lights'', also adds [[LightEmUp light]] to the mix), two different forms of {{Emotion Bomb}}s, and two types of [[PowerOfTheVoid void-based abilities]].



* MechanicallyUnusualAbility: Pressing one of Hwei's regular ability buttons pulls up three additional abilities to cast, giving him a total of ''nine'' basic abilities, each distinct in function and purpose.

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* MechanicallyUnusualAbility: MechanicallyUnusualFighter: Pressing one of Hwei's regular ability buttons pulls up three additional abilities to cast, giving him a total of ''nine'' basic abilities, each distinct in function and purpose.
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* JackOfAllStats: Hwei has ''a lot'' of abilities to work with, all of which serve some generally useful purpose and can make for some incredible combo potential, including a few burst damage and zoning spells, different forms of crowd control, a team-wide movement speed buff, a group shield, a mana-restoring auto-attack steroid, and a vision/fishing tool. The downside is that each ability still has a cooldown to wait on, and once it's used, he's now deprived of whatever unique utility it provides until it comes back, meaning he can be quite inconsistent and vulnerable if the player doesn't manage his spells carefully.
* MechanicallyUnusualAbility: Pressing one of Hwei's regular ability buttons pulls up three additional abilities to cast, giving him a total of ''nine'' basic abilities, each distinct in function and purpose.
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* {{Expy}}: In terms of gameplay, his kit is heavily evocative of that belonging to Invoker from ''VideoGame/Dota2'', a versatile mage champion who has the ability to mix up three different components (instead of "reagents", Hwei has "moods"), allowing them to serve as extremely versatile mages with various forms of damage spells and utility at their disposal.

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* {{Expy}}: In terms of gameplay, his kit is heavily evocative of that belonging to Invoker from ''VideoGame/DefenseOfTheAncients'' and ''VideoGame/Dota2'', a versatile mage champion who has the ability to mix up three different components (instead of "reagents", Hwei has "moods"), allowing them to serve as extremely versatile mages with various forms of damage spells and utility at their disposal.

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* His passive, ''Signature of the Visionary'', has two effects:

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* His passive, ''Signature ''[[AbilityMixing Signature of the Visionary'', Visionary]]'', has two effects:



** Hwei has three distinct ''moods'': ''Disaster'', ''Serenity'', and ''Torment'', that he can enter into by using his basic ability hotkeys. Each ''mood'' grants him access to 3 new abilities that have different effects based on the active subject.
* With his first ability, ''Subject: Disaster'', Hwei enters a disastrous mood, gaining the ability to cast 3 damaging abilities:
** ''Devastating Fire'' creates a fireball that explodes on the first enemy hit or upon reaching maximum range, dealing damage to all enemies in an area.
** ''Severing Bolt'' creates a lightning bolt that strikes the target area after a delay, dealing damage. Immobilized or isolated enemies take increased damage.
** ''Molten Fissure'' creates a field of eruptions that leaves lingering lava in it’s path. Each eruption deals damage to enemies hit, and enemies in the lava area are slowed and dealt damage per second.
* With his second ability, ''Subject: Serenity'', Hwei enters a serene mood, gaining the ability to cast 3 utility abilities:
** ''Fleeting Current'' creates a current in a line for a few seconds that grants movement speed to himself and allies.
** ''Pool of Reflection'' creates a protective pool that lasts for a few seconds. Allied champions inside the area gain an immediate shield, increasing in value over a few seconds while in the area.
** ''Stirring Lights'' creates three lights that circle him for a few seconds. Hwei's next 3 attacks or spells deal bonus damage and grant mana on hit.
* With his third ability, ''Subject: Torment'', Hwei enters a tumultuous mood, gaining the ability to cast 3 controlling abilities:
** ''Grim Visage'' launches a terrifying face that strikes the first enemy hit, damaging and causing them to flee for a brief duration.
** ''Gaze of the Abyss'' creates an abyssal eye at the target location that grants vision and locks onto the nearest visible enemy champion. After a delay, the eye fires at the locked-on champion, rooting the first enemy in its path for a few seconds and damaging them.
** ''Crushing Maw'' creates crushing jaws that deals damage to enemies hit and pulls them toward the center, slowing them by a set amount that quickly decays.
* His ultimate ability, ''Spiraling Despair'', creates a vision of pure despair that sticks to an enemy champion for a few seconds. The vision expands and and deals damage over time to enemies it touches. Enemies within the zone are afflicted with stacks of Despair over time. Each stack of Despair applies a stacking percent slow. Upon completion, the vision shatters, dealing damage.

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** Hwei has three distinct ''moods'': ''Moods'': ''Disaster'', ''Serenity'', and ''Torment'', that he can enter into by using his basic ability hotkeys. Each When one ''mood'' grants him is selected, he's granted access to 3 three new abilities that have different effects based effects, giving him nine total basic abilities. The cooldowns on the swapping between moods between casts is very short, but each individual ability has its own cooldown. Pressing his ultimate button while a ''mood'' is active subject.
has him clean his brush, discarding the ''mood'' without using mana or cooldowns.
* With his first ability, ''Subject: Disaster'', Hwei enters a disastrous mood, gaining the ability to cast 3 damaging following three abilities:
** ''Devastating Fire'' ''[[{{Fireballs}} Devastating Fire]]'' creates a fireball that explodes on the first enemy hit or upon reaching maximum range, dealing damage to all enemies in an area.
** ''Severing Bolt'' ''[[ShockAndAwe Severing Bolt]]'' creates a lightning bolt that strikes the target area after a delay, dealing damage. Immobilized or isolated enemies take increased damage.
** ''Molten Fissure'' ''[[MagmaMan Molten Fissure]]'' creates a field of eruptions that leaves lingering lava in it’s path. Each eruption deals damage to enemies hit, and enemies in the lava area are slowed and dealt damage per second.
* With his second ability, ''Subject: Serenity'', Hwei enters a serene mood, gaining the ability to cast 3 utility following three abilities:
** ''Fleeting Current'' ''[[ElementalSpeed Fleeting Current]]'' creates a current in a line for a few seconds that grants movement speed to himself and allies.
** ''Pool ''[[ElementalBarrier Pool of Reflection'' Reflection]]'' creates a protective pool that lasts for a few seconds. Allied champions inside the area gain an immediate shield, increasing in value over a few seconds while in the area.
** ''Stirring Lights'' ''[[SpellBlade Stirring Lights]]'' creates three lights that circle him for a few seconds. Hwei's next 3 attacks or spells deal bonus damage and grant mana on hit.
* With his third ability, ''Subject: Torment'', Hwei enters a tumultuous mood, gaining the ability to cast 3 controlling following three abilities:
** ''Grim Visage'' ''[[SupernaturalFearInducer Grim Visage]]'' launches a terrifying face that strikes the first enemy hit, damaging and causing them to flee for a brief duration.
** ''Gaze ''[[HomingProjectile Gaze of the Abyss'' Abyss]]'' creates an abyssal eye at the target location that grants vision and locks onto the nearest visible enemy champion. After a delay, the eye fires at the locked-on champion, rooting the first enemy in its path for a few seconds and damaging them.
** ''Crushing Maw'' ''[[CorrallingVacuum Crushing Maw]]'' creates crushing jaws that deals damage to enemies hit and pulls them toward the center, slowing them by a set amount that quickly decays.
* His ultimate ability, ''Spiraling Despair'', ''[[EmotionBomb Spiraling Despair]]'', must be cast without a ''mood'' being equipped. On activation, Hwei creates a vision of pure despair that sticks to an enemy champion for a few seconds. The vision expands and and deals damage over time to enemies it touches. Enemies within the zone are afflicted with stacks of Despair over time. Each stack of Despair applies a stacking percent slow. Upon completion, the vision shatters, dealing damage.



* ImprobableWeaponUser: He fights using a giant paintbrush.

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* {{Expy}}: In terms of gameplay, his kit is heavily evocative of that belonging to Invoker from ''VideoGame/Dota2'', a versatile mage champion who has the ability to mix up three different components (instead of "reagents", Hwei has "moods"), allowing them to serve as extremely versatile mages with various forms of damage spells and utility at their disposal.
* ImprobableWeaponUser: He fights using a giant paintbrush.

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