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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] [[Characters/LeagueOfLegendsKToKa K – Ka]] | [[Characters/LeagueOfLegendsKeToKy Ke – Ky]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] [[Characters/LeagueOfLegendsV V]] | [[Characters/LeagueOfLegendsXToY X [[Characters/LeagueOfLegendsWToY W – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
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Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], [[SpacePirates Dreadnova Gangplank]], [[BeachEpisode Pool Party Gangplank]], [[UsefulNotes/ProfessionalGaming FPX Gangplank]], [[VideoGame/RuinedKing Gangplank the Betrayer]], and [[{{Cyberpunk}} PROJECT: Gangplank]].\\

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Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], [[SpacePirates Dreadnova Gangplank]], [[BeachEpisode Pool Party Gangplank]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming FPX Gangplank]], [[VideoGame/RuinedKing Gangplank the Betrayer]], and [[{{Cyberpunk}} PROJECT: Gangplank]].\\



Alternate skins include Dino Gnar, [[QuintessentialBritishGentleman Gentleman Gnar]], Snow Day Gnar, [[MaskedLuchador El León Gnar]], [[MechaShow Super Galaxy Gnar]], [[UsefulNotes/ProfessionalGaming SSG Gnar]], Astronaut Gnar, [[NatureSpirit Elderwood Gnar]], and [[{{Calacas}} La Ilusion Gnar]]. ''Legends of Runeterra'' exclusively includes Arcade Gnar.\\

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Alternate skins include Dino Gnar, [[QuintessentialBritishGentleman Gentleman Gnar]], Snow Day Gnar, [[MaskedLuchador El León Gnar]], [[MechaShow Super Galaxy Gnar]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming SSG Gnar]], Astronaut Gnar, [[NatureSpirit Elderwood Gnar]], and [[{{Calacas}} La Ilusion Gnar]]. ''Legends of Runeterra'' exclusively includes Arcade Gnar.\\



Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming Fnatic Gragas]], [[TabletopGames Gragas Caskbreaker]], [[WinterWarfare Arctic Ops Gragas]], [[ThePaladin Warden Gragas]], [[{{Disco}} Space Groove Gragas]], and [[WeirdWest High Noon Gragas]].\\

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Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming Fnatic Gragas]], [[TabletopGames Gragas Caskbreaker]], [[WinterWarfare Arctic Ops Gragas]], [[ThePaladin Warden Gragas]], [[{{Disco}} Space Groove Gragas]], and [[WeirdWest High Noon Gragas]].\\
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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
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'''Appears In:''' ''Mechs vs. Minions'', ''VideoGame/LegendsOfRuneterra'', ''WebAnimation/TalesOfRuneterra'', ''WesternAnimation/{{Arcane}}'', ''Hextech Mayhem''

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'''Appears In:''' ''Mechs vs. Minions'', ''VideoGame/LegendsOfRuneterra'', ''WebAnimation/TalesOfRuneterra'', ''WesternAnimation/{{Arcane}}'', ''Hextech Mayhem''
''VideoGame/HextechMayhem''
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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ X – Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | '''G – H''' | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]

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Galio himself returns as a purchasable champion in season 8 using his Birdio skin as a Tier 1 Civilian Mascot. His ''Outta My Way!'' ability has him dash to the nearest enemy, dealing magic damage while granting himself and the closest ally a shield for a few seconds. He was removed along with the Civilian origin in the ''Glitched Out!!'' mid-set update, returning in season 9 using his base skin as a Tier 2 Demacia Invoker. Here, his ''Shield of Durand'' ability grants him percent incoming damage reduction for a few seconds and continuously heals him for the duration, then deals magic damage to adjacent enemies once the duration expires

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Galio himself returns as a purchasable champion in season 8 using his Birdio skin as a Tier 1 Civilian Mascot. His ''Outta My Way!'' ability has him dash to the nearest enemy, dealing magic damage while granting himself and the closest ally a shield for a few seconds. He was removed along with the Civilian origin in the ''Glitched Out!!'' mid-set update, returning in season 9 using his base skin as a Tier 2 Demacia Invoker. Here, his ''Shield of Durand'' ability grants him percent incoming damage reduction for a few seconds and continuously heals him for the duration, then deals magic damage to adjacent enemies once the duration expiresexpires. He was removed in season 10, returning in season 11 using his Mythmaker Galio skin as a Tier 4 Storyweaver Bruiser. His ''Savior's Protection'' ability taunts all enemies in a 3-hex radius as he enters a defensive stance for a few seconds, rendering him immobile and unstoppable but increasing his armor and magic resistance for the duration. Once the stance ends, Galio deals magic damage to all enemies and shields all allies in the same 3-hex area.



In season 1 of ''Teamfight Tactics'', Gnar is a Tier 4 Shapeshifter with both Wild and Yordle origins. His ability, ''GNAR!'', transforms him into Mega Gnar, increasing his health and damage, then causes him to jump to the furthest enemy and shove every nearby enemy towards his team, damaging and stunning them. He was removed in season 2. He returns in season 3's ''Return to the Stars'' mid-set update with the same cost and ability, but was changed to use his Astronaut Gnar skin and reclassified as an Astro Brawler. He was removed in season 4, returning in season 6's ''Neon Nights'' mid-set update using his Gentleman Gnar skin as a Tier 3 Socialite Yordle Striker. He retains ''GNAR!'' as his ability, though instead of leaping and shoving enemies after transforming he instead throws a short distance boulder at the farthest enemy in range, dealing bonus percent attack damage plus bonus physical damage to all enemies it hits. Mega Gnar also no longer has increased attack damage in exchange for his spell's mana cost being reduced, which simply throws the boulder without transforming back. In season 7, he uses his Elderwood Gnar skin as a Tier 2 Jade Shapeshifter. His ''Mega Gnar'' ability causes him to leap to his target and stun all surrounding enemies as he transforms for the rest of combat, granting Gnar bonus attack damage and armor but making him unable to cast his ability afterwards. He was initially removed in season 8, but returns using his Super Galaxy Gnar skin as a Tier 3 Gadgeteen Prankster, for the first time beginning as Mega Gnar and having no transformation component in his spell. His ''Robo-Rage'' ability has Gnar slash around him dealing physical damage to all enemies in a 2-hex radius. Against his current attack target, the ability deals percent bonus damage and is also a guaranteed critical strike. He was removed in season 9, returning in season 10 using a ''TFT'' original skin as a Tier 2 Pentakill Superfan Mosher. His ''Rabid Fandom'' ability has him leap past his current target, transforming him into Mega Gnar with increased health and attack damage, with subsequent casts simply striking his target for physical damage.\\

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In season 1 of ''Teamfight Tactics'', Gnar is a Tier 4 Shapeshifter with both Wild and Yordle origins. His ability, ''GNAR!'', transforms him into Mega Gnar, increasing his health and damage, then causes him to jump to the furthest enemy and shove every nearby enemy towards his team, damaging and stunning them. He was removed in season 2. He returns in season 3's ''Return to the Stars'' mid-set update with the same cost and ability, but was changed to use his Astronaut Gnar skin and reclassified as an Astro Brawler. He was removed in season 4, returning in season 6's ''Neon Nights'' mid-set update using his Gentleman Gnar skin as a Tier 3 Socialite Yordle Striker. He retains ''GNAR!'' as his ability, though instead of leaping and shoving enemies after transforming he instead throws a short distance boulder at the farthest enemy in range, dealing bonus percent attack damage plus bonus physical damage to all enemies it hits. Mega Gnar also no longer has increased attack damage in exchange for his spell's mana cost being reduced, which simply throws the boulder without transforming back. In season 7, he uses his Elderwood Gnar skin as a Tier 2 Jade Shapeshifter. His ''Mega Gnar'' ability causes him to leap to his target and stun all surrounding enemies as he transforms for the rest of combat, granting Gnar bonus attack damage and armor but making him unable to cast his ability afterwards. He was initially removed in season 8, but returns using his Super Galaxy Gnar skin as a Tier 3 Gadgeteen Prankster, for the first time beginning as Mega Gnar and having no transformation component in his spell. His ''Robo-Rage'' ability has Gnar slash around him dealing physical damage to all enemies in a 2-hex radius. Against his current attack target, the ability deals percent bonus damage and is also a guaranteed critical strike. He was removed in season 9, returning in season 10 using a ''TFT'' original skin as a Tier 2 Pentakill Superfan Mosher. His ''Rabid Fandom'' ability has him leap past his current target, transforming him into Mega Gnar with increased health and attack damage, with subsequent casts simply striking his target for physical damage. In season 11, he returns to using his Elderwood Gnar skin as a Tier 2 Dryad Warden, once again permanently in his Mega Gnar form. His ''Boulder Toss'' ability passively grants him bonus attack damage each time he attacks or takes damage, stacking up to 50 times. On activation, he throws a boulder that strikes all enemies in a line for physical damage.\\




Hwei's alternate skin is [[AnIcePerson Winterblessed Hwei]].

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Hwei's alternate skin is [[AnIcePerson Winterblessed Hwei]].\\
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In season 11 of ''Teamfight Tactics'', Hwei is a Tier 5 Mythic Artist. His Artist class is a unique trait that allows Hwei to create a 1-star copy of any ally champion placed on a special bench slot after a number of rounds have elapsed equalling to the champion's tier. His ability, ''A Brush with Fate'', creates an expanding pool around the largest cluster of units that periodically heals allies in the area. The pool explodes after a few seconds, dealing magic damage to enemies within and applying another burst of healing to allies.
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* SkillGateCharacter: However, for all the power she has, her weaknesses become more and more apparent as the game goes on. Gwen is vulnerable to ganks on account of her dash's short range and long cooldown early, and ''Hallowed Mist's'' effectiveness at helping her escape from said ganks will vary wildly depending on the enemy team's composition. Gwen's dash-and-shred strength is also offset by her own weak ganking power; if she dashes into the fray, she must be absolutely sure she can reliably kill her target fast, or else she'll be quickly maimed to hell and back by the defending camp, especially under turrets. Combined with her reliance on AP bruiser items (which are expensive as hell compared to other mage items not named Rabadon's Deathcap), Gwen is heavily reliant on snowballing and scaling up to be an extreme threat, and her only real uses beyond pure damage in teamfights are dueling and splitpushing.

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* SkillGateCharacter: SkillGateCharacters: However, for all the power she has, her weaknesses become more and more apparent as the game goes on. Gwen is vulnerable to ganks on account of her dash's short range and long cooldown early, and ''Hallowed Mist's'' effectiveness at helping her escape from said ganks will vary wildly depending on the enemy team's composition. Gwen's dash-and-shred strength is also offset by her own weak ganking power; if she dashes into the fray, she must be absolutely sure she can reliably kill her target fast, or else she'll be quickly maimed to hell and back by the defending camp, especially under turrets. Combined with her reliance on AP bruiser items (which are expensive as hell compared to other mage items not named Rabadon's Deathcap), Gwen is heavily reliant on snowballing and scaling up to be an extreme threat, and her only real uses beyond pure damage in teamfights are dueling and splitpushing.



* DifficultButAwesome: [[ZigZaggedTrope Zig-zagged]]; it's not at all hard to play him to a competent degree, as [[SkillGateCharacter his turrets are especially good at zoning and punishing uncoordinated enemy teams]]. Playing him in a high competitive setting, however, is much trickier due to his lack of obvious options, [[LethalJokeCharacter but that's not to say he's completely useless]]. [[https://www.youtube.com/watch?v=gqLWVBLgpfA There's a surprisingly large amount of mechanics regarding his turrets and how his abilities interact with them]] [[GuideDangIt (which the game itself doesn't make especially clear)]], with there being plenty of ways to fully maximize their power through unorthodox, if tricky combos.

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* DifficultButAwesome: [[ZigZaggedTrope Zig-zagged]]; it's not at all hard to play him to a competent degree, as [[SkillGateCharacter [[SkillGateCharacters his turrets are especially good at zoning and punishing uncoordinated enemy teams]]. Playing him in a high competitive setting, however, is much trickier due to his lack of obvious options, [[LethalJokeCharacter but that's not to say he's completely useless]]. [[https://www.youtube.com/watch?v=gqLWVBLgpfA There's a surprisingly large amount of mechanics regarding his turrets and how his abilities interact with them]] [[GuideDangIt (which the game itself doesn't make especially clear)]], with there being plenty of ways to fully maximize their power through unorthodox, if tricky combos.



* SkillGateCharacter: In lower levels, his turret setups and other complementary skillshots make him an utter nightmare for uncoordinated enemy teams, making him a pushing monster who when fed can turn into an InstantDeathRadius. Once you go in higher levels, however, you're more likely to run into enemies who know how to simply poke him and his turrets out from long range (either by active counterpicks or lane swapping), or just [[AlphaStrike dogpiling onto him]] while he's overextended and/or before he can set up his turrets.

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* SkillGateCharacter: SkillGateCharacters: In lower levels, his turret setups and other complementary skillshots make him an utter nightmare for uncoordinated enemy teams, making him a pushing monster who when fed can turn into an InstantDeathRadius. Once you go in higher levels, however, you're more likely to run into enemies who know how to simply poke him and his turrets out from long range (either by active counterpicks or lane swapping), or just [[AlphaStrike dogpiling onto him]] while he's overextended and/or before he can set up his turrets.
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* LivingMoodRing: Hwei's [[https://www.leagueoflegends.com/en-gb/news/dev/champion-insights-hwei/ Champion Insights article]] highlights that Hwei's eyes change color based on his current mood, something that appears to be natural and out of his control. It's not very obvious in-game due to how far the camera is from Hwei's face, but his model's eyes do in fact change color based on the mood of the spells he's using; yellow by default, along with red, blue, and purple. When he dies, [[BlankWhiteEyes they go completely white]].
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* MyGodWhatHaveIDone: {{Implied|Trope}}; one of Hwei's potential reactions upon killing an enemy champion sounds like he's trying to hold back tears (or more concerningly, ''[[LaughingMad laughter]]'') from using his art to claim another life.

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* MyGodWhatHaveIDone: {{Implied|Trope}}; one of Hwei's potential reactions upon killing an enemy champion sounds like he's trying to hold back tears [[TearsOfRemorse tears]] (or more concerningly, ''[[LaughingMad laughter]]'') from using his art to claim another life.
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* MyGodWhatHaveIDone: {{Implied|Trope}}; one of Hwei's potential reactions upon killing an enemy champion sounds like he's trying to hold back tears (or more concerningly, ''[[LaughingMad laughter]]'') from using his art to claim another life.
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Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming Fnatic Gragas]], [[TabletopGames Gragas Caskbreaker]], [[WinterWarfare Arctic Ops Gragas]], [[ThePaladin Warden Gragas]], and [[{{Disco}} Space Groove Gragas]].\\

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Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming Fnatic Gragas]], [[TabletopGames Gragas Caskbreaker]], [[WinterWarfare Arctic Ops Gragas]], [[ThePaladin Warden Gragas]], and [[{{Disco}} Space Groove Gragas]], and [[WeirdWest High Noon Gragas]].\\
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* RidiculouslyCuteCritter: His Mini form is the smallest and cutest champ in the game.

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* RidiculouslyCuteCritter: His Mini form is among the smallest and cutest champ champs in the game.
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Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], [[SpacePirates Dreadnova Gangplank]], [[BeachEpisode Pool Party Gangplank]], [[UsefulNotes/ProfessionalGaming FPX Gangplank]], and [[VideoGame/RuinedKing Gangplank the Betrayer]].\\

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Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], [[SpacePirates Dreadnova Gangplank]], [[BeachEpisode Pool Party Gangplank]], [[UsefulNotes/ProfessionalGaming FPX Gangplank]], and [[VideoGame/RuinedKing Gangplank the Betrayer]].Betrayer]], and [[{{Cyberpunk}} PROJECT: Gangplank]].\\

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* GameplayAndStorySegregation: Despite being solely motivated to protect everyone she holds dear, her kit is very selfish and almost incapable of assisting her allies, not even having a form of hard crowd control to contribute to fights. Her Hallowed Mist only affects and protects her from ranged attacks, despite being shown several times that she can protect anyone enveloped by the mist from harm.



* MagikarpPower: Gwen benefits immensely from scaling up on account of just how much more AP does for her; more durability, better LifeDrain, and most of all, much higher damage, the likes of which that even tanks and bruisers would need to be wary of due to [[PercentDamageAttack how her passive works]].

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* MagikarpPower: Gwen benefits immensely im mensely from scaling up on account of just how much more AP does for her; more durability, better LifeDrain, and most of all, much higher damage, the likes of which that even tanks and bruisers would need to be wary of due to [[PercentDamageAttack how her passive works]].
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* {{Foil}}: Riot designed Hwei in part to serve as an ideological foil to the game's other artist champion: Jhin. Both of them are genuine artists overflowing with ideas and practicing greatly theatrical means of expression, but whereas Jhin is [[MadArtist a psychopathic madman who gleefully embraces murdering people as his medium]], Hwei is [[SensitiveArtist kind-hearted, empathetic, but left in a state of mourning over the lives lost from Jhin's machinations]]. Jhin's MO is reminiscent of a theatre director that leads his targets towards a graceful execution, while Hwei is more of a painter who uses magical palette to merge together various inks as the basis for spells.

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* {{Foil}}: Riot designed Hwei in part to serve as an ideological foil to the game's other artist champion: Jhin. Both of them are genuine artists overflowing with ideas and practicing greatly theatrical means of expression, but whereas Jhin is [[MadArtist a psychopathic madman who gleefully embraces murdering people as his medium]], Hwei is [[SensitiveArtist kind-hearted, empathetic, but left in a state of mourning over the lives lost from Jhin's machinations]]. Jhin's MO is reminiscent of a theatre director that leads his targets towards a graceful execution, while Hwei is more of a painter who uses magical palette to merge together various inks as the basis for spells. Both are long-ranged champions with access to steady mixes of damage and utility, but Jhin is a marksman who runs on a very rhythmic, somewhat rigid moveset while Hwei is a mage with some of the widest spell diversity of a single champion in the game. They even have their own artistically-inspired {{Numerological Motif}}s: Jhin is obsessed with using [[FourIsDeath four to represent death]], Hwei is steadily built around the [[RuleOfThree rule of thirds]].
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In season 4 of ''Teamfight Tactics'', Hecarim is a Tier 2 Elderwood Vanguard using his Elderwood skin. His ''Spirit of Life'' ability emits an aura around him that deals magic damage over time to enemies in its radius, while also healing Hecarim over the duration. He was removed in the ''Festival of Beasts'' mid-set update. He returns in season 5 using his base skin as a Tier 2 Forgotten Cavalier; his ability remains unchanged aside from being renamed to ''Spirit of Dread''. He was removed in season 6, returning in season 7 using his High Noon Hecarim skin as a Tier 4 Ragewing Cavalier. His new ability, ''Onslaught of Shadows'', summons a wave of spectral riders which charge through his target in a line, damaging and stunning all enemies in their path.\\

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In season 4 of ''Teamfight Tactics'', Hecarim is a Tier 2 Elderwood Vanguard using his Elderwood skin. His ''Spirit of Life'' ability emits an aura around him that deals magic damage over time to enemies in its radius, while also healing Hecarim over the duration. He was removed in the ''Festival of Beasts'' mid-set update. He returns in season 5 using his base skin as a Tier 2 Forgotten Cavalier; his ability remains unchanged aside from being renamed to ''Spirit of Dread''. He was removed in season 6, returning in season 7 using his High Noon Hecarim skin as a Tier 4 Ragewing Cavalier. His new ability, ''Onslaught of Shadows'', summons a wave of spectral riders which charge through his target in a line, damaging and stunning all enemies in their path. Though not a playable champ in season 10, Hecarim returns as the Country buff active, appearing with his High Noon Hecarim skin if your team loses 30% of their total health.\\



* ArchEnemy: Kalista is this, whenever she can seperate herself from her MindHive enough to remember him clearly. A more clear-cut example would be Commander Ledros, who loved Kalista and blames himself for not being fast enough to save her from Hecarim's betrayal.

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* ArchEnemy: Kalista is this, whenever she can seperate separate herself from her MindHive enough to remember him clearly. A more clear-cut example would be Commander Ledros, who loved Kalista and blames himself for not being fast enough to save her from Hecarim's betrayal.
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* OutOfFocus: Gragas has perhaps the least lore impact of any Freljordian champion, as while he has a biography that more or less fits with the current state of canon, he's otherwise irrelevant, being almost completely unmentioned in flavor text or in-game interactions of other characters.
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* ArtEvolution: He received a VGU in the 2014 preseason, giving him a fresh take on his design (moving past his [[MyBrainIsBig giant-brained]] scientist look to make him [[EinsteinHair a much furrier, Einstein-esque]] mechanic [[CostumeEvoluion who wore an appropriate suit]]), his animations, splash art, and voiceover.

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* ArtEvolution: He received a VGU in the 2014 preseason, giving him a fresh take on his design (moving past his [[MyBrainIsBig giant-brained]] scientist look to make him [[EinsteinHair a much furrier, Einstein-esque]] mechanic [[CostumeEvoluion [[CostumeEvolution who wore an appropriate suit]]), his animations, splash art, and voiceover.

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* ArtEvolution: He received a VGU in the 2014 preseason, giving him a fresh take on his design (moving past his [[MyBrainIsBig giant-brained]] scientist look to make him [[EinsteinHair a much furrier, Einstein-esque]] mechanic [[CostumeEvoluion who wore an appropriate suit]]), his animations, splash art, and voiceover.



* BalanceBuff: Heimerdinger was released very early in the game's life, but while his kit was thematically very similar to what we have today, Riot had immense struggles early on figuring out how to balance [[TheTurretMaster his turret-centric gameplay]], constantly tweaking how his turrets and supplementary abilities behaved.
** Initially in 2009, he was able to place up to ''six'' turrets at a time, but they started very weak and had to be upgraded using his ultimate ability, with turrets being designed to be upgraded up to three times to gain certain level-based bonuses, from increased defensive stats to [=AoE=] damage. His missiles -- rather than firing in a spreading cone -- were also made to randomly target nearby enemies, and his grenade would ''blind'' enemies. By 2011, his max turret count was reduced to ''two'' at a time, passively gained bonus properties by ability rank, while his ''UPGRADE!!'' ultimate buffed all of Heimerdinger's abilities in general, making his turrets slow enemies, giving him a few more rockets to fire, and giving his grenade more range. Eventually, he received a proper VGU in October 2013, where Riot settled on his current-day kit: three max turrets (with their own ChargedAttack functions made to synergize with his other abilities), and an ultimate that allows him to [[SuperSpecialMove radically buff one cast of his abilities]], with significantly beefier variants of his turrets, rockets, and grenades.

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* BalanceBuff: Heimerdinger was released very early in the game's life, but while his kit was thematically very similar to what we have today, Riot had immense struggles early on figuring out how to balance [[TheTurretMaster his turret-centric gameplay]], constantly tweaking how his turrets and supplementary abilities behaved.
**
behaved. Initially in 2009, he was able to place up to ''six'' turrets at a time, but they started very weak and had to be upgraded using his ultimate ability, with turrets being designed to be upgraded up to three times to gain certain level-based bonuses, from increased defensive stats to [=AoE=] damage. His missiles -- rather than firing in a spreading cone -- were also made to randomly target nearby enemies, and his grenade would ''blind'' enemies. By 2011, his max turret count was reduced to ''two'' at a time, passively gained bonus properties by ability rank, while his ''UPGRADE!!'' ultimate [[SuperMode buffed all of Heimerdinger's abilities in general, general for a few seconds]], making his turrets slow enemies, giving him a few more rockets to fire, and giving his grenade more range. Eventually, he received a proper VGU in October 2013, where Riot settled on his current-day kit: three max turrets (with their own ChargedAttack functions made to synergize with his other abilities), and an ultimate that allows him to [[SuperSpecialMove radically buff one cast of his abilities]], with significantly beefier variants of his turrets, rockets, and grenades.

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* BalanceBuff: Heimerdinger was released very early in the game's life, but while his kit was thematically very similar to what we have today, Riot had immense struggles early on figuring out how to balance [[TheTurretMaster his turret-centric gameplay]], constantly tweaking how his turrets and supplementary abilities behaved.
** Initially in 2009, he was able to place up to ''six'' turrets at a time, but they started very weak and had to be upgraded using his ultimate ability, with turrets being designed to be upgraded up to three times to gain certain level-based bonuses, from increased defensive stats to [=AoE=] damage. His missiles -- rather than firing in a spreading cone -- were also made to randomly target nearby enemies, and his grenade would ''blind'' enemies. By 2011, his max turret count was reduced to ''two'' at a time, passively gained bonus properties by ability rank, while his ''UPGRADE!!'' ultimate buffed all of Heimerdinger's abilities in general, making his turrets slow enemies, giving him a few more rockets to fire, and giving his grenade more range. Eventually, he received a proper VGU in October 2013, where Riot settled on his current-day kit: three max turrets (with their own ChargedAttack functions made to synergize with his other abilities), and an ultimate that allows him to [[SuperSpecialMove radically buff one cast of his abilities]], with significantly beefier variants of his turrets, rockets, and grenades.



* MythologyGag: Heimerdinger has two different walking animations (which can be toggled through emoting): his modern bouncy gait, and a goofier-looking waddle that recreates his walk from his prior incarnation before his 2014 VGU.

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* MythologyGag: Heimerdinger has two different walking animations (which can be toggled through emoting): his modern bouncy gait, and a goofier-looking waddle that recreates his walk from his prior incarnation before his 2014 preseason-2014 VGU.



** On release in 2009, Heimerdinger had settled down in Piltover (then called "Piltdown") along with several like-minded yordles, forming a famous Yordle Academy of Science and Progress. He had also [[ProfessorGuineaPig performed an experimental procedure on himself]] to gain access of more of his brain, inadvertently resulting in him developing [[MyBrainIsBig a huge, brain-shaped head]]. With his 2014 VGU, as well as general lore retcons making yordles much more rare and mysterious among Runeterra, these traits became majorly downplayed, with ''Legends of Runeterra'' suggesting that he continues to work as a Piltie academic, but disguised with {{glamour}}.

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** On release in 2009, Heimerdinger had settled down in Piltover (then called "Piltdown") along with several like-minded yordles, forming a famous Yordle Academy of Science and Progress. He had also [[ProfessorGuineaPig performed an experimental procedure on himself]] to gain access of more of his brain, inadvertently resulting in him developing [[MyBrainIsBig a huge, brain-shaped head]]. With his 2014 preseason-2014 VGU, as well as general lore retcons making yordles much more rare and mysterious among Runeterra, these traits became majorly downplayed, with ''Legends of Runeterra'' suggesting that he continues to work as a Piltie academic, but disguised with {{glamour}}.
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* MythologyGag: Heimerdinger has two different walking animations (which can be toggled through emoting): his modern bouncy gait, and a goofier-looking waddle that recreates his walk from his prior incarnation before his 2014 VGU.
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** ''[[ShockAndAwe Severing Bolt]]'' creates a lightning bolt that strikes the target area after a delay, dealing damage. Immobilized or isolated enemies take increased damage.

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** ''[[ShockAndAwe Severing Bolt]]'' creates a lightning bolt within a large range that strikes the target area after a delay, dealing damage. Immobilized or isolated enemies take increased damage.

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The in-game tooltips don't describe "moods" and "Despair" and the descriptions largely seem to just be for flavor, so I don't think they need to be italicized.


** Hwei has three distinct ''Moods'': ''Disaster'', ''Serenity'', and ''Torment'', that he can enter into by using his basic ability hotkeys. When one ''mood'' is selected, he's granted access to three new abilities that have different effects, giving him nine total basic abilities. Using an ability puts its entire respective ''mood'' on cooldown, but when it returns, all of its abilities become available to use again. Pressing his ultimate button while a ''mood'' is active has him clean his brush, discarding the ''mood'' without using mana or cooldowns.

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** Hwei has three distinct ''Moods'': moods: ''Disaster'', ''Serenity'', and ''Torment'', that which he can enter into by using his basic ability hotkeys. When one ''mood'' mood is selected, he's granted access to three new abilities that have different effects, giving him nine total basic abilities. Using Casting an ability puts its entire respective ''mood'' mood on cooldown, but when it returns, all of its abilities become available to use again. Pressing his ultimate button while a ''mood'' mood is active has him clean his brush, discarding the ''mood'' mood without using mana or cooldowns.



* His ultimate ability, ''[[EmotionBomb Spiraling Despair]]'', must be cast without a ''mood'' being equipped. On activation, Hwei creates a vision of pure despair that sticks to an enemy champion for a few seconds. The vision expands and and deals damage over time to enemies it touches. Enemies within the zone are afflicted with stacks of Despair over time. Each stack of Despair applies a stacking percent slow. Upon completion, the vision shatters, dealing damage.

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* His ultimate ability, ''[[EmotionBomb Spiraling Despair]]'', must be cast without a ''mood'' being mood equipped. On activation, Hwei creates hurls out a vision globule of pure despair that sticks to an enemy champion for a few seconds. The vision expands and and deals damage over time to enemies it touches. Enemies within the zone are afflicted with stacks of Despair ''Despair'' over time. Each time, with each stack of Despair applies a stacking percent applying an accumulative slow. Upon completion, the vision shatters, dealing damage.


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* {{Combos}}: Hwei's passive strongly encourages him to land consecutive abilities onto enemies, rewarding him with bonus damage if he hits them with two in a row. Given how on their own, most of his spells are quite simple and limited in function, certain ability pairings are more effective on certain kinds of enemies than others, with much of the challenge playing as Hwei being to figure out what they are for any given foe in any given context, and casting them effectively.

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