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* MeaningfulName: Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".
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*AntiFrustrationFeatures / TheDevTeamThinksOfEverything: Azir's gameplay is based around him being a MookMaker, with one ability summoning sand men, and the other two interacting with them. As a result you can only take his W at 1st level, to prevent having an effectively dead level.


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** Given Nasus' updated dialogue and Renekton's second-hand lore, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
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* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Whether this makes him TheGoodKing or and EvilOverlord is not yet known.

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* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Whether this makes him TheGoodKing or and EvilOverlord is not yet known. Hints so far was that he dislikes Renekton for going AxCrazy and betraying Shurima, while he appreciates Nasus' library management, but he prefers to state himself of "Having no friends".

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* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Weather this makes him TheGoodKing or and EvilOverlord is not yet known.

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* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Weather Whether this makes him TheGoodKing or and EvilOverlord is not yet known.



* RequisiteRoyalRegalia: [[StaffOfAuthority Scepter]]? Check. [[CoolCrown Crown]]-[[CoolMask Mask]] [[BuffySpeak thing]]? Check.

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* {{Pride}}: His quotes regarding himself ''oozes'' with this.
* RequisiteRoyalRegalia: [[StaffOfAuthority Scepter]]? Check. [[CoolCrown Crown]]-[[CoolMask Mask]] [[BuffySpeak thing]]? Check. Check.
* RoyalsWhoActuallyDoSomething: Sort of. His attacks involve summoning minions made of sand for him though.
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* EgyptianMythology: He's pretty clearly based on [[TopGod Ra]] Seth and/or Horus.

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* EgyptianMythology: He's Like Nasus and Renekton before him. Specifically for Azir, he's pretty clearly based on [[TopGod Ra]] Seth Ra]], Seth, and/or Horus.

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/azirsquare_1107.jpg]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/azirsquare_1107.jpg]]org/pmwiki/pub/images/azirsquare_1097.png]]



Azir's alternate skins include ''Galactic Azir''.



* EgyptianMythology: He's pretty clearly based on [[TopGod Ra]] and/or Horus.

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* EgyptianMythology: He's pretty clearly based on [[TopGod Ra]] Seth and/or Horus.



* PettingZooPeople: It's not known if that's a helmet, or his actual face, but he clearly has bird-like legs.
* VestigialEmpire: He's the last of the Shuriman Empire, and one of it's rulers to boot.

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* PettingZooPeople: It's not known if that's He's of the same race as Nasus and Renekton, a helmet, or his actual face, Bestial Guardian (Hawk specifically). However, he isn't from the same world as them, but he clearly has bird-like legs.
is instead a native of Runeterra.
* VestigialEmpire: He's the last of the Shuriman Empire, and one of it's rulers greatest ruler to boot.
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* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''EIGHT'' unique taunts for Xerath.

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* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''EIGHT'' ''SEVEN'' unique taunts for Xerath.



* IShallTauntYou: Fitting for a powerful Emperor. He also has the highest amount of taunts in the game currently, and has a total of 14 unique taunts for Renekton, Sivir and Xerath.

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* IShallTauntYou: Fitting for a powerful Emperor. He also has the highest amount of taunts in the game currently, and has a total of 14 15, with 12 unique taunts for Renekton, Sivir and Xerath.
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[[caption-width-right:116:[[AC:''To be released'']]]]

->'''Voiced by:''' Presently unknown

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[[caption-width-right:116:[[AC:''To be released'']]]]

[[caption-width-right:116:[-[[http://l3cdn.riotgames.com/releases/pbe/projects/lol_air_client/releases/0.0.2.177/files/assets/sounds/en_US/champions/Azir.mp3 Shurima! Your emperor has returned!]]-] ]]

->'''Voiced by:''' Presently unknown
unknown. Possibly ''Creator/DanGreen'' or ''Creator/TravisWillingham''
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His passive, ''Will of the Emperor'' increases Azir’s attack speed with Cooldown reduction. It also has a secondary effect, '''Disc of the Sun''' which causes Azir to be able to raise a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor. His first ability, ''Conquering Sands'' orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray. His second ability, ''Arise!'' causes Azir to summon an untargettable Sand Soldier—a memory of a Shuriman warrior—from the ground. Azir uses his basic attack as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a line. Sand Soldiers attack even if Azir himself isn’t in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind. His third ability, ''Shifting Sands'' allows Azir to rush to target Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield. His Ultimate ability, ''Emperor's Divide'' causes Azir to call forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack.

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His passive, ''Will ''Shurima's Legacy'' has two effects. '''Will of the Emperor'' Emperor''' increases Azir’s attack speed with Cooldown reduction. It also has a secondary effect, '''Disc of the Sun''' which causes Azir to be able to raise a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor. His first ability, ''Conquering Sands'' orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray. His second ability, ''Arise!'' causes Azir to summon an untargettable Sand Soldier—a memory of a Shuriman warrior—from the ground. Azir uses his basic attack as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a line. Sand Soldiers attack even if Azir himself isn’t in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind. His third ability, ''Shifting Sands'' allows Azir to rush to target Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield. His Ultimate ability, ''Emperor's Divide'' causes Azir to call forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack.

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* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''EIGHT'' unique taunts for Xerath.



* BenevolentMageRuler: Maybe. He clearly loves Shurima dearly, but he holds absolutely no love for anyone opposing him.



* DevelopmentHell: He clearly suffered from this. Azir's original champion concept was revealed after Jayce was added into the game.... which was July 7, 2012. Azir was finally revealed in full on August 26, 2014. Two years, one month and twenty-one days later.

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* DevelopmentHell: He clearly suffered from this. Azir's original champion concept (Seth/Sand Mage) was revealed after Jayce was added into the game.... which was July 7, 2012. Azir was finally revealed in full on August 26, 2014. Two years, one month and twenty-one days later.


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* IShallTauntYou: Fitting for a powerful Emperor. He also has the highest amount of taunts in the game currently, and has a total of 14 unique taunts for Renekton, Sivir and Xerath.


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* PatrioticFervor: Azir takes the "most times saying their home in their dialogue" title from [[MemeticMutation Garen]]. He says "Shurima" a total of 87 times in his dialogue.
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* BackFromTheDead: Maybe? He's either this, or a TimeAbyss since he's from the same time as, or predates, Xerath.

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* BackFromTheDead: Maybe? He's either this, or a an [[{{Immortality}} Immortal]] TimeAbyss since he's from the same time as, or predates, Xerath.
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* DevelopmentHell: He clearly suffered from this. Azir's original champion concept was revealed after Jayce was added into the game.... which was July 7, 2012.

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* DevelopmentHell: He clearly suffered from this. Azir's original champion concept was revealed after Jayce was added into the game.... which was July 7, 2012. Azir was finally revealed in full on August 26, 2014. Two years, one month and twenty-one days later.
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* DevelopmentHell: He clearly suffered from this. Azir's original champion concept was revealed after Jayce was added into the game.... which was July 7, 2012.
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The newest(at the time of the edit) Champion to join the League, Azir is a relic of an age gone by.

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The newest(at [[http://na.leagueoflegends.com/en/champion-reveal/azir-emperor-of-the-sands newest]](at the time of the edit) Champion to join the League, Azir is a relic of an age gone by.
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* SupernaturalGoldEyes: His eyes can be clearly seen glowing a bright golden-yellow.
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** LightEmUp: The Sun Discs he makes.

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** LightEmUp: The Sun Discs he makes.makes and his basic attacks use light from his scepter.
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* BlingOfWar: All of his armor is gold, yes.

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* BlingOfWar: All of his armor is gold, yes. Azir is very blinging.



* LongRangeFighter: [[WordOfGod Apparently according to his designer]], his ''AUTO-ATTACK'' range can effectively get up to 1200 units. For comparison, Twitch has the longest range with his Ultimate and, and his is 850 range.

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* LongRangeFighter: [[WordOfGod Apparently according to his designer]], his ''AUTO-ATTACK'' range can effectively get up to 1200 units. For comparison, Twitch has the longest range of any ranged Champion with his Ultimate and, Ultimate, and his is only 850 range.units.
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[[quoteright:120:]]
[[caption-width-right:116:[[AC:[-[[''To be released]]-]]]

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[[quoteright:120:]]
[[caption-width-right:116:[[AC:[-[[''To
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/azirsquare_1107.jpg]]
[[caption-width-right:116:[[AC:''To
be released]]-]]]
released'']]]]

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[[folder:Blitzcrank, the Great Steam Golem]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/BlitzcrankSquare_7509.png]]
[[caption-width-right:116:[[AC:[-[[http://images.wikia.com/leagueoflegends/images/f/fb/Blitzcrank_Select.ogg FIRED UP AND READY TO SERVE.]]-] ]] ]]

->''"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel."''

A magical automaton created by a mad scientist from Zaun, Blitzcrank was originally built for cleaning up the city's hazardous waste. However, his self-awareness caused a storm in the legal courts of Zaun, with many parties hoping to claim credit for his construction. After receiving legal autonomy, he joined the League, where the unique are always welcome.

Blitzcrank is a tank-fighter champion feared for his deadly crowd control, specially his ability to pull enemies to his side and disable them. His passive, ''Mana Barrier'', protects Blitzcrank with a shield equal to a percentage of his mana when he gets low on health, but only works once before going on cooldown. His first ability, ''Rocket Grab'', fires his right hand forward in a line, damaging and yanking the first enemy hit and dragging them towards him. His second ability, ''Overdrive'', increases Blitzcrank's movement and attack speed for a brief duration. His third ability, ''Power Fist'', transforms his next basic attack into a powerful uppercut that deals bonus damage and knocks his target upwards. His ultimate ability, ''Static Field'', passively damages a random nearby enemy with lightning every few seconds, and can be activated to release a powerful blast of electricity that damages and silences all nearby enemies.

Blitzcrank's alternate skins include [[PaletteSwap Rusty Blitzcrank]], [[BoxingBattler Boom Boom Blitzcrank]], [[TheBeautifulGame Goalkeeper Blitzcrank]], [[CoolCar Piltover Customs Blitzcrank]], [[PaperThinDisguise Definitely Not Blitzcrank]], [[EverythingIsAnIpodInTheFuture iBlitzcrank]], and Riot Blitzcrank.

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[[folder:Blitzcrank, [[folder:Azir, The Emperor of the Great Steam Golem]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/BlitzcrankSquare_7509.png]]
[[caption-width-right:116:[[AC:[-[[http://images.wikia.com/leagueoflegends/images/f/fb/Blitzcrank_Select.ogg FIRED UP AND READY TO SERVE.]]-] ]] ]]

->''"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel."''

A magical automaton created by a mad scientist from Zaun, Blitzcrank was originally built for cleaning up the city's hazardous waste. However, his self-awareness caused a storm
Sands]]
[[quoteright:120:]]
[[caption-width-right:116:[[AC:[-[[''To be released]]-]]]

->'''Voiced by:''' Presently unknown

->'' An oft-repeated legend stirs
in the legal courts desert of Zaun, with many parties hoping Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.''

The newest(at the time of the edit) Champion
to claim credit for his construction. After receiving legal autonomy, he joined join the League, where the unique are always welcome.

Blitzcrank
Azir is a tank-fighter relic of an age gone by.

Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.

Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the attack, repositioning soldiers with Conquering Sands to make the most of the opportunity. Once a favorable trade or two unlocks kill potential, Azir utilizes Shifting Sands, knocking the enemy
champion feared for his deadly crowd control, specially his ability to pull enemies to his side up and disable them. setting himself up to compel a Conquering Sands and finish them off. When the (ancient) coin is flipped, a quick Arise! and Shifting Sands rushes Azir out of danger.

His passive, ''Mana Barrier'', protects Blitzcrank ''Will of the Emperor'' increases Azir’s attack speed with Cooldown reduction. It also has a shield equal secondary effect, '''Disc of the Sun''' which causes Azir to be able to raise a percentage Sun Disc on the base of his mana when he gets low a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on health, but only works once before going on cooldown. minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor. His first ability, ''Rocket Grab'', fires his right hand forward in a line, damaging ''Conquering Sands'' orders all Sand Soldiers to rush at target position. The soldiers damage and yanking slow all enemies they smash through as they rush into the first enemy hit and dragging them towards him. fray. His second ability, ''Overdrive'', increases Blitzcrank's movement and ''Arise!'' causes Azir to summon an untargettable Sand Soldier—a memory of a Shuriman warrior—from the ground. Azir uses his basic attack speed as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a brief duration. line. Sand Soldiers attack even if Azir himself isn’t in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind. His third ability, ''Power Fist'', transforms his next basic attack into a powerful uppercut that deals bonus damage and knocks his ''Shifting Sands'' allows Azir to rush to target upwards. Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield. His ultimate Ultimate ability, ''Static Field'', passively damages ''Emperor's Divide'' causes Azir to call forth a random nearby phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy with lightning every few seconds, champion movement and dashes. Allies can be activated to release a powerful blast of electricity that damages pass through the wall and silences all nearby enemies.

Blitzcrank's alternate skins include [[PaletteSwap Rusty Blitzcrank]], [[BoxingBattler Boom Boom Blitzcrank]], [[TheBeautifulGame Goalkeeper Blitzcrank]], [[CoolCar Piltover Customs Blitzcrank]], [[PaperThinDisguise Definitely Not Blitzcrank]], [[EverythingIsAnIpodInTheFuture iBlitzcrank]], and Riot Blitzcrank.
gain a speed boost when they do. These soldiers cannot be ordered to move or attack.


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* BackFromTheDead: Maybe? He's either this, or a TimeAbyss since he's from the same time as, or predates, Xerath.
* BaitAndSwitch: A weird case. Riot teased that the 2014 Ultimate skin and mentioned Shurima, leading players to assume a Shuriman Champion would get the ultimate skin. Turns out, the Shurima mention was a fake-out and tease for Azir, and ''not'' the Ultimate skin
* BlingOfWar: All of his armor is gold, yes.
* EgyptianMythology: He's pretty clearly based on [[TopGod Ra]] and/or Horus.
* ElementalPowers: In three flavors too!
** DishingOutDirt: He summons soldiers made out of sand.
** LightEmUp: The Sun Discs he makes.
** ThePowerOfTheSun: The aforementioned Sun Disc.
* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Weather this makes him TheGoodKing or and EvilOverlord is not yet known.
* TheLastOfTheseIsNotLikeTheOthers: The third Egyptian-mythology based Champion, and the only one to not be from another world.
* LongRangeFighter: [[WordOfGod Apparently according to his designer]], his ''AUTO-ATTACK'' range can effectively get up to 1200 units. For comparison, Twitch has the longest range with his Ultimate and, and his is 850 range.
* MookMaker: As an Emperor, most of his abilities are based on his subjects attacking enemies, not him directly.
* RequisiteRoyalRegalia: [[StaffOfAuthority Scepter]]? Check. [[CoolCrown Crown]]-[[CoolMask Mask]] [[BuffySpeak thing]]? Check.
* StaffOfAuthority: But of course, an Emperor wouldn't be caught dead without one!
* PettingZooPeople: It's not known if that's a helmet, or his actual face, but he clearly has bird-like legs.
* VestigialEmpire: He's the last of the Shuriman Empire, and one of it's rulers to boot.

[[/folder]]
----
[[folder:Blitzcrank, the Great Steam Golem]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/BlitzcrankSquare_7509.png]]
[[caption-width-right:116:[[AC:[-[[http://images.wikia.com/leagueoflegends/images/f/fb/Blitzcrank_Select.ogg FIRED UP AND READY TO SERVE.]]-] ]] ]]

->''"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel."''

A magical automaton created by a mad scientist from Zaun, Blitzcrank was originally built for cleaning up the city's hazardous waste. However, his self-awareness caused a storm in the legal courts of Zaun, with many parties hoping to claim credit for his construction. After receiving legal autonomy, he joined the League, where the unique are always welcome.

Blitzcrank is a tank-fighter champion feared for his deadly crowd control, specially his ability to pull enemies to his side and disable them. His passive, ''Mana Barrier'', protects Blitzcrank with a shield equal to a percentage of his mana when he gets low on health, but only works once before going on cooldown. His first ability, ''Rocket Grab'', fires his right hand forward in a line, damaging and yanking the first enemy hit and dragging them towards him. His second ability, ''Overdrive'', increases Blitzcrank's movement and attack speed for a brief duration. His third ability, ''Power Fist'', transforms his next basic attack into a powerful uppercut that deals bonus damage and knocks his target upwards. His ultimate ability, ''Static Field'', passively damages a random nearby enemy with lightning every few seconds, and can be activated to release a powerful blast of electricity that damages and silences all nearby enemies.

Blitzcrank's alternate skins include [[PaletteSwap Rusty Blitzcrank]], [[BoxingBattler Boom Boom Blitzcrank]], [[TheBeautifulGame Goalkeeper Blitzcrank]], [[CoolCar Piltover Customs Blitzcrank]], [[PaperThinDisguise Definitely Not Blitzcrank]], [[EverythingIsAnIpodInTheFuture iBlitzcrank]], and Riot Blitzcrank.

'''Associated tropes:'''
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** BlueAndOrangeMorality: When it came to morality, she was still an animal up until she became human enough to realize that murder is wrong.
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Dunno why that note was added, considering the Snap Trap is a root, NOT a stun.


* BearTrap: Well, Yordle Snap Trap baited with a cupcake. Notable for being the only non-ultimate full stun an ADC has in their arsenal besides Vayne's Condemn.

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* BearTrap: Well, Yordle Snap Trap baited with a cupcake. Notable for being the only non-ultimate full stun an ADC has in their arsenal besides Vayne's Condemn.
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* DoubleEntendre: A lot of her vocal quotes are at least partially suggestive. Her attacking quotes, in particular come across as if she's finished "using" her victim and has become bored of them.
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* CaptainErsatz: Annie is a childhood version of the ''DefenseOfTheAncients'' character Lina Inverse, who herself is based gameplay-wise on the lead character of ''{{Slayers}}''. Interestingly though, her Ultimate - summoning Tibbers - is more similar with Warlock's Ultimate: Summoning a large fiery beast and stunning the enemy.

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* CaptainErsatz: Annie is a childhood version of the ''DefenseOfTheAncients'' character Lina Inverse, who herself is based gameplay-wise on the lead character of ''{{Slayers}}''. Interestingly though, her Ultimate - summoning Tibbers - is more similar with much closer to Warlock's Ultimate: Summoning a large fiery beast and stunning the enemy.
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As a child, Ashe dreamed of uniting the tribes of the Freljiord. After a raid gone awry killed her mother, Ashe chose to broker peace among the tribes instead of seeking revenge, making the warriors of the tribe question her right to rule. They attempted to assassinate her during one of her hunts, when the sound of a hawk warned Ashe of an attack and eventually lead her to an ancient tomb, where she found an ornate bow of ice. Ashe used the bow to defeat her would-be killers and gain the respect of her tribe. Under her leadership, the tribe grew and became the Avarosan, following the vision of uniting the Freljiord and making it great again. When word talked about a place called the League of Legends, she joins the League to represent the Avarosan.

Ashe is a marksman-support champion that exchanges a slighly lower damage potential for high utility and crowd control capabilites. Her passive, ''Focus'', stacks overtime as long as she's not attacking and grants her an authomatic critical hit on her next basic attack when it reaches max stacks. Her first ability, ''Frost Shot'', enchants her basic attacks with ice, slowing targets hit for a small cost of mana on each attack. Her second ability, ''Volley'', fires a barrage of freezing arrows in a cone that damage and apply the slow from her ''Frost Shot'' to all enemies hit. Her third ability, ''Hawkshot'', passively increases the gold Ashe gains when she kills an enemy unit, and can be activated to send a scouting ice hawk at a location in a huge radius around Ashe, briefly revealing it. Her ultimate ability, ''Enchanted Crystal Arrow'', fires an enormous ice arrow that flies forward, stunning and damaging the first enemy champion hit while also slowing and damaging nearby enemies. The arrow has no limit in range, and the stun duration increases the further it flies.

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As a child, Ashe dreamed of uniting the tribes of the Freljiord. After a raid gone awry killed her mother, Ashe chose to broker peace among the tribes instead of seeking revenge, making the warriors of the tribe question her right to rule. They attempted to assassinate her during one of her hunts, when the sound of a hawk warned Ashe of an the attack and eventually lead her to an ancient tomb, where she found an ornate bow of ice. Ashe used the bow to defeat her would-be killers and gain the respect of her tribe. Under her leadership, the tribe grew and became the Avarosan, following the her vision of uniting the Freljiord and making it great again. When word talked spread about a place called the League of Legends, she joins joined the League to represent the Avarosan.

Ashe is a marksman-support champion that exchanges a slighly lower damage potential for high utility and crowd control capabilites. Her passive, ''Focus'', stacks overtime over time as long as she's not attacking and grants her an authomatic automatic critical hit on her next basic attack when it reaches max stacks. Her first ability, ''Frost Shot'', enchants her basic attacks with ice, ice for a small mana cost, slowing targets hit for a small cost of mana on each attack. Her second ability, ''Volley'', fires a barrage of freezing arrows in a cone that damage and apply the slow from her ''Frost Shot'' to all enemies hit. Her third ability, ''Hawkshot'', passively increases the gold Ashe gains when she kills an enemy unit, and can be activated to send a scouting ice hawk at a location in a huge radius around Ashe, briefly revealing it. Her ultimate ability, ''Enchanted Crystal Arrow'', fires an enormous ice arrow that flies forward, stunning and damaging the first enemy champion hit while also slowing and damaging nearby enemies. The arrow has no limit in range, and the stun duration increases the further it flies.



* AnIcePerson: She can enchant her arrows with Frost Shots to slow enemies she hits and fire a huge Crystalline Arrow to completely freeze a target solid for a few seconds.

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* AnIcePerson: She can enchant her arrows with Frost Shots Shot to slow enemies she hits and fire a huge Crystalline Arrow to completely freeze a target solid for a few seconds.



* AscendedMeme: After the Freljord patch, Ashe gains a specific taunt to Sejuani, one of them referring to a video of [[http://www.youtube.com/watch?v=N8cSYQ9EkOQ Rammus Taunting Everyone]] by [=StephanosRex=], whereas Sejuani is being called "A fat pig riding a boar"...

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* AscendedMeme: After the Freljord patch, Ashe gains gained a few specific taunt to taunts for Sejuani, one of them referring to a video of [[http://www.youtube.com/watch?v=N8cSYQ9EkOQ Rammus Taunting Everyone]] by [=StephanosRex=], whereas where Rammus calls Sejuani is being called "A fat pig riding a boar"...



* TheBeastmaster: [[DownplayedTrope Downplayed]]. One of her abilities sends an ice hawk to scout a nearby area, but other than that she doesn't use animals in combat in any other way.
* BoringButPractical: Considered one of the simplest characters to play ever, but undeniably one of the most effective. This is partially because, as damage-dealers go, she's a JackOfAllStats, with versatility that is basically unmatched by any other carry. Her passive means any time spent out of combat is not wasted. Her first skill is a self-buff for her autoattacks that gives her crowd control, and makes catching fleeing champions easier as well as making it more risky to attack her while she's in a favorable position. Her second skill is a skillshot, meaning it can be used to check bushes or aim at hidden enemies, cover a retreat, and help her farm. Her third skill is a vision extender (useful) and increases the amount of gold she makes (''incredibly'' useful, as carries are deliberately designed to be [[WeaksauceWeakness item-dependent]]).

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* TheBeastmaster: [[DownplayedTrope Downplayed]]. One of her abilities sends an ice hawk to scout a nearby area, but other than that she doesn't use animals in combat in any other way.
combat.
* BoringButPractical: Considered one of the simplest characters to play ever, play, but undeniably one of the most effective. This is partially because, as damage-dealers go, she's a JackOfAllStats, with versatility that is basically unmatched by any other carry. Her passive means any time spent out of combat is not wasted. Her first skill is a self-buff for her autoattacks that gives her crowd control, control and makes catching fleeing champions easier easier, as well as making it more risky to attack her while she's in a favorable position. Her second skill is a skillshot, meaning it can be used to check bushes or aim at hidden enemies, cover a retreat, and help her farm. Her third skill is a vision extender (useful) and increases the amount of gold she makes (''incredibly'' useful, as carries are deliberately designed to be [[WeaksauceWeakness item-dependent]]).



* GreenEyes: Add with white-haired, {{Stripperiffic}}, archer and ActionGirl for extra sex appeal. Her background on the tundra also arguably goes along with the witchlike magical connotations of the trope.
* HarmlessFreezing: Crystalline Arrow deals a hefty amount of damage but not enough to account for the fact her victim is (supposed to be) frozen solid for several seconds.
* HopeSpot: Can induce such. Did you just escape a gang? Good! Prepare the Recall immediately! ... Wait a minute, what is that giant arrow of ice coming to me from another side - '''BOOM!''' "You have been slain."

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* GreenEyes: Add with white-haired, {{Stripperiffic}}, archer in white hair, {{Stripperiffic}} clothing, cool archery, and ActionGirl status for extra sex appeal. Her background on the tundra also arguably goes along with the witchlike magical connotations of the trope.
* HarmlessFreezing: Crystalline Arrow deals a hefty amount of damage damage... but not enough to account for the fact her victim is (supposed to be) literally frozen solid for several seconds.
* HopeSpot: Can induce such. Tends to cause these. Did you just escape a gang? gank? Good! Prepare the Recall immediately! ... Wait a minute, what is that giant arrow of ice coming to me from another side - '''BOOM!''' "You have been slain."



* MagikarpPower: Ashe is one of the weakest early game characters from level 2 through probably around 12 or so. However late game, Ashe has a stun, permanent slows, and can kite every tank to hell and back.
* {{Multishot}}: One of her abilities - a cone of arrows is fired, dealing damage and applying a slow to all targets corresponding to the slow of one of her other abilities.
* MysticalWhiteHair: She had blonde hair, but it became white after divine providence saved her life solely from a horrific blizzard hitting right after a week-long standoff between her closest companions and an enemy tribe. However, she still has blonde hair in her Freljord skin, which represents her before the blizzard.

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* MagikarpPower: Ashe is one of the weakest early game characters from level 2 through probably around 12 or so. However But late game, Ashe has a stun, permanent slows, and can kite every tank to hell and back.
* {{Multishot}}: One of her abilities - ''Volley'' fires a cone of arrows is fired, arrows, dealing damage and applying a ''Frost Shot's'' slow to all targets corresponding to the slow of one of her other abilities.
hit.
* MysticalWhiteHair: She had blonde hair, but it became white after divine providence saved only her life solely from a horrific blizzard hitting that hit right after a week-long standoff between her closest companions and an enemy tribe. However, she still has blonde hair in her Freljord skin, which represents her before the blizzard.



* SkillGateCharacter: is a decent lesson on how to play Attack Damage Carry. Also teaches map awareness--which is important since, using her ultimate, she is one of the very few characters who can win (or help win) a fight without actually being ''in'' it. And finally, earlier versions of the game's new-player tutorial had her as the Champ you controlled.

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* SkillGateCharacter: is Acts as a decent lesson on how to play Attack Damage Carry. Also teaches map awareness--which is important since, using her ultimate, she is one of the very few characters who can win (or help win) a fight without actually being ''in'' it. And finally, earlier versions of the game's new-player tutorial had her as the Champ you controlled.



* TomboyAndGirlyGirl: She's the girly one with Sejuani, more peace-loving and graceful in battle, preferring to pelt the enemies from afar with her bow. Her voice is also noticeably more high-pitched than Sejuani, and she's also sporting longer hair.

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* TomboyAndGirlyGirl: She's the girly one with Sejuani, The Girly Girl to Sejuani's Tomboy, she is more peace-loving and graceful in battle, preferring and prefers to pelt the enemies from afar with her bow. Her voice is also noticeably more high-pitched than Sejuani, and she's also sporting she sports longer hair.



* ZettaiRyouiki: Grade A on 4 out of 6 of her skins including her Classic skin.

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* ZettaiRyouiki: Grade A on 4 out of 6 of her skins skins, including her Classic skin.
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* CaptainErsatz: Annie is a childhood version of the ''DefenseOfTheAncients'' character Lina Inverse, who herself is based gameplay-wise on the lead character of ''{{Slayers}}''. Although her Ultimate, summoning Tibbers, is more similar with Warlock's Ultimate that summons golem while stunning the enemy.

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* CaptainErsatz: Annie is a childhood version of the ''DefenseOfTheAncients'' character Lina Inverse, who herself is based gameplay-wise on the lead character of ''{{Slayers}}''. Although Interestingly though, her Ultimate, Ultimate - summoning Tibbers, Tibbers - is more similar with Warlock's Ultimate that summons golem while Ultimate: Summoning a large fiery beast and stunning the enemy.



* CreepyChild: Hits just the right notes of childlike innocence and pyromania to give a very creepy vibe.

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* CreepyChild: Hits just the right notes of childlike innocence and pyromania to give off a very creepy vibe.



** Even more obvious now due to recent changes in Season 4, her initial damage and stun duration at level 1 have been lowered, but the cooldown of Tibbers has been reduced making it way more effective either in lane or as a teamfight, also alongside new items and Annie can still get a ton of gold making her a terror as a support.

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** Even more obvious now due to recent changes in Season 4, her 4. Her initial damage and stun duration at level 1 have been lowered, but the cooldown of Tibbers has been reduced reduced, making it way more effective either in lane or as a teamfight, also teamfight skill. All this alongside new items and so that Annie can still get a ton of gold gold, making her a terror as a support.



* SquishyWizard: Slightly tougher than the average caster thanks to the bonus defensive stats she gets from Magma Shield, but is still encouraged to build GlassCannon and has a tendancy to melt under fire.

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* SquishyWizard: Slightly tougher than the average caster thanks to the bonus defensive stats she gets from Magma Shield, but is players are still encouraged to build GlassCannon her as a GlassCannon, and has a tendancy to will still melt under dedicated fire.
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Still plugging through


* DeathIsASlapOnTheWrist: Has a chance of resurrecting with full HP as her special skill (Well, she is a Phoenix, after all). But usually, when you're in a situation when you actually die, you're most likely gonna get killed as an egg. Doesn't help that even if your egg survives, you're reborn with the same HP as your egg. Which means you're screwed if everyone decides to attack you. Casting Teleport while you're almost but certainly dead and will be eggified is a useful tactic for playing Anivia to ensure that her death count is always 0.
* DifficultButAwesome: Very slow, fragile, relies on combos, and her mana costs make failing to do those combos right very painful. Her wall created by Crystallize can save enemies or doom allies with improper use. If pulled off correctly, Anivia deals high damage in a few instants, continues to do more damage in an area of effect while she has mana, and forces the enemy to move where Anivia wants them to. Even without items. ''With items'', it just very clearly gets ''even better''. This can best be seen in how Anivia generally shows up in competitive circles. She's not a very common pick, being more of a niche pick for her crowd control and ability to completely stymie tower pushes as long as her mana reserves hold up. On the other hand, in the cases of the very few pro-level players who have truly mastered her... Froggen, for example, is a player on the European pro circuit who is one of the very best Anivia players in the game, and more or less every single team for the past ''year'' who has gone against him has banned her out of fear.

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* DeathIsASlapOnTheWrist: Has a chance of at resurrecting with full HP as her special innate skill (Well, she (She is a Phoenix, after all). But usually, when you're in a situation when you actually die, you're most likely gonna get killed as an egg. Doesn't help that even if your egg survives, you're reborn with the same HP as your egg. Which egg, which means you're screwed if everyone decides to attack you. Casting Teleport while you're almost but certainly dead and will be eggified is a useful tactic for playing Anivia to ensure that her death count is always 0.
* DifficultButAwesome: Very slow, fragile, relies on combos, and her mana costs make failing to do those combos right very painful. Her wall created by Crystallize can save enemies or doom allies with improper use. If ''But'', if pulled off correctly, Anivia deals high damage in a few instants, continues to do more damage in an area of effect while she has mana, and forces the enemy to move where Anivia wants them to. Even without items. ''With items'', it just very clearly gets ''even better''. This can best be seen in how Anivia generally shows up in competitive circles. She's not a very common pick, being more of a niche pick for her crowd control and ability to completely stymie tower pushes as long as her mana reserves hold up. On the other hand, in the cases of the very few pro-level players who have truly mastered her... Froggen, for example, is a player on the European pro circuit who is one of the very best Anivia players in the game, and more or less every single team for the past ''year'' who has gone against him has banned her out of fear.



* GameBreakingBug: Possibly the most severe case, to the point that it was patched within the hour. Anivia has a skill that shoots out a ball of ice, slowing people in its path and detonating at the end of the path (can be manually detonated too) to stun anyone the small detonation hits. However, a long time ago after a patch, this skill was bugged so that the range the detonation would stun was global, meaning she could sit in the fountain and spam the skill and the entire enemy team would be helpless but to take damage and be stunned every couple of seconds the entire game.

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* GameBreakingBug: Possibly the most severe case, to the point that it was patched within the hour. Anivia has a skill that shoots out a ball of ice, slowing people in its path and detonating at the end of the path (can be (or manually detonated too) before then) to stun anyone the small detonation hits. However, a long time ago after a patch, this skill was bugged so that the range of the detonation would stun was global, meaning she could sit in the fountain and spam the skill and the entire enemy team would be helpless to do anything but to take the damage and be stunned every couple of seconds the entire game.



* OurMonstersAreDifferent: Phoenixes are usually associated with fire, so Anivia's instead a goddess of ice.
* MagikarpPower: Actually her base spell damage is pretty high even without AP items, her problem is her horrendous mana costs which limit her casting severely. A direct metric for how dangerous an Anivia is is how much mana she's managed to accumulate through items; an Anivia that can keep Glacial Storm going for an entire teamfight is significantly more dangerous than one that can only keep it on for 5 seconds before running dry.

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* OurMonstersAreDifferent: Phoenixes are usually associated with fire, so fire. By contrast, Anivia's instead a goddess of ice.
* MagikarpPower: Actually Unusually, her base spell damage is pretty high even without AP items, items. Instead, her problem is her horrendous mana costs costs, which limit her casting severely. A direct metric for how dangerous an Anivia is is how much mana she's managed to accumulate through items; an Anivia that can keep Glacial Storm going for an entire teamfight is significantly more dangerous than one that can only keep it on for 5 seconds before running dry.



* WhyWontYouDie: Well, she IS a phoenix. And she can become even more phoenix by getting a Guardian Angel, an armor that revives you upon death.

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* WhyWontYouDie: Well, she IS a phoenix. And she can become even more of a phoenix by getting a Guardian Angel, an armor that revives you upon death.
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Amumu is a tank-mage champion feared for his powerful initiation abilities and his constant stream of area-of-effect damage. His passive, ''Cursed Touch'', reduces the magic resistance of enemies struck by his basic attacks. His first ability, ''Bandage Toss'', hurls one of his bandages in a line forward, damaging and stunning the first enemy hit and yanking Amumu close to them. His second ability, ''Despair'', releases despair-inducing tears that continuously deal damage equal to a percentage of their maximum health to enemies close to Amumu. His third ability, ''Tantrum'', passively reduces the physical damage Amumu takes, and can be activated to make him spin, damaging nearby enemies. The cooldown of the ability is reduced whenever Amumu takes damage. With his ultimate ability, ''Curse of the Sad Mummy'', Amumu entangles all nearby enemies with bandages, damaging them and briefly preventing them from moving or attacking.

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Amumu is a tank-mage champion feared for his powerful initiation abilities and his constant stream of area-of-effect damage. His passive, ''Cursed Touch'', reduces the magic resistance of enemies struck by his basic attacks. His first ability, ''Bandage Toss'', hurls one of his bandages forward in a line forward, line, damaging and stunning the first enemy hit and yanking Amumu close to them. His second ability, ''Despair'', releases despair-inducing tears that continuously deal damage to enemies close to Amumu equal to a percentage of their maximum health to enemies close to Amumu.health. His third ability, ''Tantrum'', passively reduces the physical damage Amumu takes, and can be activated to make him spin, damaging nearby enemies. The It's cooldown of the ability is reduced whenever Amumu takes damage. With his ultimate ability, ''Curse of the Sad Mummy'', Amumu entangles all nearby enemies with bandages, damaging them and briefly preventing them from moving or attacking.



* ArmorPiercingAttack: Despair deals percentage of an opponent's maximum health every second so even tanks stacking HP and Armor are damaged just as much as their squishy teammates. Since it's magic damage, though, Magic Resistance does provide a level of protection (though Amumu's passive helps get through that too).

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* ArmorPiercingAttack: Despair deals a percentage of an opponent's maximum health every second in magic damage, so even tanks stacking HP and Armor are damaged just as much as their squishy teammates. Since it's magic However, it is ''magic'' damage, though, so Magic Resistance ''Resistance'' does provide a level of protection (though Amumu's passive helps get through that too).



* [[BewareTheNiceOnes Beware the Sad Ones]]: You'd think that a champion whose main damage output is crying and throwing temper tantrums isn't very effective. He is.
* ButtMonkey: All of his skin save Pharaoh and Vancouver Amumu show Amumu on the receiving end of trouble: not winning the title of Prom King, an unwanted gift, a FailureKnight, and about to be melted down in a scrap yard.
* CrouchingMoronHiddenBadass: Is a tiny shambling child mummy who cries and flies into tantrums and is regarded as one of the most solid and useful heroes in the game. He used to be regarded as a number one game-changer in the meta-game due to his ultimate, Curse of the Sad Mummy, having high potential to turn a lost game around or secure a win if executed just at the right moment. Even when he's no longer considered top-tier he's still a dangerous threat when left un-banned.

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* [[BewareTheNiceOnes Beware the Sad Ones]]: You'd think that a champion whose main damage output is crying and throwing temper tantrums isn't wouldn't be very effective. He is.
* ButtMonkey: All of his skin skins - save Pharaoh and Vancouver Amumu - show Amumu on the receiving end of trouble: not winning the title of Prom King, an unwanted gift, a FailureKnight, and about to be melted down in a scrap yard.
* CrouchingMoronHiddenBadass: Is a A tiny shambling child mummy who constantly cries and flies into tantrums tantrums... and is regarded as one of the most solid and useful heroes in the game. He used to be regarded as a number one game-changer in the meta-game due to his ultimate, Curse of the Sad Mummy, having high potential to turn a lost game around or secure a win if executed just at the right moment. Even when he's no longer considered top-tier he's still a dangerous threat when left un-banned.



* EmotionBomb: His lore implies that Despair doesn't actually damage people by crying, rather, everything near him becomes sad as well and slowly wears away at their life force.

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* EmotionBomb: His lore implies that Despair doesn't actually damage people by crying, rather, crying. Instead, everything near him becomes sad as well and well, slowly wears wearing away at their life force.



* GradualGrinder: The damage an Amumu can inflict onto his target(s) is directly proportional to how long he can stay on top of them as his Despair, Tantrum, and autoattacks wear away at them slowly but surely.

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* GradualGrinder: The damage an Amumu can inflict onto his target(s) is directly proportional to how long he can stay on top of them as his Despair, Tantrum, and autoattacks slowly but surely wear away at them slowly but surely.them.



* ImpliedLoveInterest: Annie

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* ImpliedLoveInterest: Annie[[ToyShip Annie]]



* SkillgateCharacter: Amumu's ultimate, his fairly easy to use gap-closer, his good jungle clearing speed, and strong teamfight presence makes him the number one must champion to ban many low ELO solo ranked games and one of the easiest junglers to master. Counter: invade and deny his blue buff, pick a jungler who isn't entirely dependent on the blue buff (i.e. Zac and Tryndamere), or have someone excelling in dueling (i.e. Lee Sin). It's also worth mentioning that his Bandage Toss then ultimate combo easily punishes enemy teams for having one member be "out of position" and on the whole this is a more prevalent mistake at lower ELO's.

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* SkillgateCharacter: Amumu's ultimate, his fairly easy to use gap-closer, his good jungle clearing speed, and strong teamfight presence makes him the number one must champion to ban must-ban in many low ELO solo ranked games games, and one of the easiest junglers to master. Counter: Counters? Easy: invade and deny his blue buff, pick a jungler who isn't entirely dependent on the blue buff (i.e. Zac and Tryndamere), or have someone excelling in dueling (i.e. Lee Sin). It's also worth mentioning that his Bandage Toss then ultimate Toss-then-ultimate combo easily punishes enemy teams for having one member be "out of position" position", and on the whole this is a more prevalent mistake at lower ELO's.



* UseYourHead: Smashes his head against things for autoattacks, given that it's the only thing that can even reach most champions.

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* UseYourHead: Smashes his head against things for autoattacks, autoattacks. [[JustifiedTrope Makes sense,]] given that it's the only thing that can even reach most champions.



** ThrowTheDogABone: Amumu finally has a friend: Annie. A Journal of Justice article mentioned the two of them then the official website confirmed them as being friends.

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** ThrowTheDogABone: Amumu finally has a friend: Annie. A Journal of Justice article mentioned the two of them then them, followed by the official website confirmed confirming them as being friends.
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i\'ll start remembering to use \'preview\' eventually i swear.


* DifficultButAwesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes up[[note]]To elaborate, the Knock''up'' from Pulverize cancels out the Knock''back'' from Headbutt, holding them in place. The tricky part is getting it off before your victim gets thrown out of range.[[/note]] This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.

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* DifficultButAwesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes up[[note]]To elaborate, the Knock''up'' from Pulverize cancels out the Knock''back'' from Headbutt, holding them in place. The tricky part is getting it off before your victim gets thrown out of range.[[/note]] [[/note]]. This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.
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* DifficultButAwesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes up. This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.

to:

* DifficultButAwesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes up. up[[note]]To elaborate, the Knock''up'' from Pulverize cancels out the Knock''back'' from Headbutt, holding them in place. The tricky part is getting it off before your victim gets thrown out of range.[[/note]] This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.
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** To the plant champion, Zyra. The two champions have completely different playstyles. Ahri is the supreme example of a mage ganker, scaling better than Leblanc and not being limited to melee like Kassadin. By comparison, Zyra is the supreme example of a mage pusher, having better utility than the AoE pushers like Brand while having the ability to place turrets at long range unlike Heimerdinger. Their two stories are almost exactly the same in terms of progression while being utterly opposite in terms of motivation. And finally, they're from opposite ends of the alphabet (before the release of Aatrox, Ahri was the alphabetically first champion on the League roster, while Zyra is the last). Fittingly, the two go head-to-head in the "A New Dawn" cinematic, where [[spoiler: Ahri wins.]]

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** To the plant champion, Zyra. The two champions have completely different playstyles. Ahri is the supreme example of a mage ganker, scaling better than Leblanc and not being limited to melee like Kassadin. By comparison, Zyra is the supreme example of a mage pusher, having better utility than the AoE [=AoE=] pushers like Brand while having the ability to place turrets at long range unlike Heimerdinger. Their two stories are almost exactly the same in terms of progression while being utterly opposite in terms of motivation. And finally, they're from opposite ends of the alphabet (before the release of Aatrox, Ahri was the alphabetically first champion on the League roster, while Zyra is the last). Fittingly, the two go head-to-head in the "A New Dawn" cinematic, where [[spoiler: Ahri wins.]]

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