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Character pages for ''VideoGame/KingdomRush''. Mostly finished.

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Character pages for ''VideoGame/KingdomRush''. Mostly finished.
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[[/index]][[/index]]
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[[index]]



* Others (Scenery and Lore) -- Characters/KingdomRushOthers

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* Others (Scenery and Lore) -- Characters/KingdomRushOthersCharacters/KingdomRushOthers
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* Enemies and Antagonists -- Characters/KingdomRushEnemies

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* Enemies and Antagonists -- Characters/KingdomRushEnemiesCharacters/KingdomRushEnemies
* Others (Scenery and Lore) -- Characters/KingdomRushOthers

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[[foldercontrol]]

!Towers
[[folder:General Towers]]

!Archer Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_archer_tower_50.png]]
[[caption-width-right:172:"'''''Dodge this"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/hunter_arbor_50.png]]
[[caption-width-right:172:'''''"Hunting season begins!"''''']]

The first type of towers and the backbone of any defenses. Each towers are manned with two archers which fire at any enemies in range. They are capable of attacking both ground and flying enemies. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Archer Towers: Archer Tower, Marksman Tower, and Sharpshooter Tower, with each tiers increasing their damage and range. In ''Origins'', they are known as the Hunter Arbor, Watcher Arbor, and the Sentinel Arbor, and each tier increases their damage, range, and the number of archers per tier.

->'''Upgrades in the first game:''' Salvage, Eagle Eye, Piercing Shots, Far Shots, Precision\\
'''Upgrades in ''Frontiers'':''' Improved Aim, Lumbermill, Focused Aim, Accuracy, Twin Shots\\
'''Upgrades in ''Origins'':''' Master Shooter, Treesinged Bow, Obsidian Heads, Elven Training, Bloodletting Shot

----

* AnnoyingArrows: Their main weakness is their inability to do meaningful damage to heavily-armored enemies. The '''Piercing Shots''' upgrade in ''Kingdom Rush'' remedies that.
* AntiAir: They can fire on both ground and flying enemies.
* ArmorPiercingAttack: The '''Piercing Shots''' upgrade ignores portion of the enemies' armor.
* ATeamFiring: Their arrows have the chance of missing their targets.
* BoringButPractical: They may not appear to be something but they are your main source of damage as the Mage and Artillery Towers are too slow and the Barrack Tower are meant to slow down the enemies. Many of the upgrades for the Archer Tower boost its damage and range, as well as some complimentary like '''Salvage''' in ''Kingdom Rush'', which set their sell value to 90%, and '''Lumbermill''' in ''Frontiers'', which lower their cost.
* DamageOverTime: '''Bloodletting Shot''' in ''Origins'' give their arrow a chance to inflict bleeding, which damages the enemies for every second.
* MoreDakka: Their low damage is made up for their high attack speed, so they fire their arrows a lot. The '''Twin Shot''' upgrade in ''Frontiers'' give them a chance to fire two arrows at once.
* PhysicalMysticalTechnological: One of two Physical towers, which deals ranged physical damage.

!Barracks Towers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_barracks_50.png]]
[[caption-width-right:172:'''''"For honor and glory!"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/defender_barracks_50.png]]
[[caption-width-right:172:'''''"By the light of the moon!"''''']]

The second type of towers. The barracks produces three soldiers to defend the ground from any enemy waves, slowing them down. They are not strong on their own, making them valuable meat shields for your towers to deal meaningful damage. If a soldier is killed, they will respawn from the barrack. They can be controlled by the player by moving their rally point. In ''Kingdom Rush'' and ''Frontier'', there are three tiers of Barrack Towers: Militia Barracks, Footmen Barracks, and Knight Barracks. Each tier give extra health, damage, and low armor to keep the foes at bay. In ''Origins'', they are known as the Defender Barracks, the Warden Barracks, and the Ranger Barracks, which in addition to extra health and damage, upon upgrading to Warden Barracks, they also gain a ranged attack to deal damage against both ground and flying enemies.

->'''Upgrades in the first game:''' Toughness Training, Better Armor, Improved Deployment, Endurance Training, Spiked Armor\\
'''Upgrades in ''Frontiers'':''' Defensive Stance, Boot Camp, Esprit de Corps, Veteran Squad, Courage\\
'''Upgrades in ''Origins'':''' Elven Fencing, Expert Tactician, Enchanted Armor, Moon Forged Blades, Blessing of Elynie

----

* AntiAir: In ''Origins'', the soldiers can attack flying units with their ranged attacks upon upgrading to Warden Barracks.
* AttackReflector: In ''Kingdom Rush'', the '''Spiked Armor''' upgrade allow the damage from enemies to be reflected at them.
* HoldTheLine: Their main purpose. They are to fight against the ground enemies and slow them down until either one of them is dead.
* LastChanceHitPoint: The '''Blessing of Elynie''' upgrade in ''Origins'' gives the soldiers the chance to survive a fatal attack.
* PhysicalMysticalTechnological: The other of two Physical towers, which deals melee physical damage.
* StoneWall: They don't do so much damage on their own, but they draw enemies to stop and fight them. Many of the upgrades in the games improve their durability and damage.

!Mage Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_mages_guild_50.png]]
[[caption-width-right:172:'''''"I put a spell on you."''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/mystic_dais_50.png]]
[[caption-width-right:172:'''''"I've got that power."''''']]

The third type of towers. They fire a magic bolt that ignores armor but are reduced by magical resistance. They can fire at both ground and flying enemies. They deal higher damage than archers but have a slow attack speed. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Mage Towers: Mage Guild, Adept Tower, and Wizard Tower. Each tier increases the damage and range of the towers. In ''Origins'', they are known as Mystic Dais, Arcanist Dais, and Eldritch Dais, and they fire two bolts instead of one but weaker than the original Mage Towers.

->'''Upgrades in the first game:''' Spell Reach, Arcane Shatter, Hermetic Study, Empowered Magic, Slow Curse\\
'''Upgrades in ''Frontiers'':''' Rune of Power, Spell Penetration, Eldritch Power, Wizard Academy, Brilliance\\
'''Upgrades in ''Origins'':''' Crystal Focus, Empowered Magic, Crystal Gazing, Unstable Magic, Alter Reality

----

* ActionGirl: All the mage towers in ''Origins'' (except the High Elven Mage) are operated by sorceresses.
* ArmorPiercingAttack: '''Spell Penetration''' in ''Frontiers'' give their bolts the chance to ignore magical resistance.
* ProjectileSpell: They fire magic bolt which deals strong damage but have the weakness of having slow attack speed. In ''Origins'', they are weaker than the previous Mage Towers but can fire two bolts.
* PhysicalMysticalTechnological: The Magical tower, which deals magical damage to enemies, especially those with high Armor.
* RobeAndWizardHat: The mages on the towers are wearing the typical wizard robe and hat in ''Kingdom Rush'' and ''Frontiers''.
* StandardStatusEffect: '''Slow Curse''' in ''Kingdom Rush'' gives their attack a slowing effect to enemy that receive damage from them.
* WeaponizedTeleportation: '''Alter Reality''' in ''Origins'' gives their attack a chance to teleport enemies back.

!Artillery Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_dwarven_bombard_50.png]]
[[caption-width-right:172:'''''"Fully loaded!"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/stone_circle_50.png]]
[[caption-width-right:172:'''''"Quiver and quake!"''''']]

The last of the four types of towers. Though they suffer from low attack speed, artillery towers can deal strong damage to a single target and spread damage to any enemies near the target. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Artillery Tower: Dwarven Bombard, Dwarven Artillery, and Dwarven Howitzer, with each tier adding extra damage and range. In ''Origins'', they are known as Stone Circle, Boulder Circle, and Menhir Circle, who are notably weaker in damage and range.

->'''Upgrades in the first game:''' Concentrated Fire, Range Finder, Field Logistic, Industrialization, Smart Targeting\\
'''Upgrades in ''Frontiers'':''' Smoothbore, Alchemical Powder, Improved Ordnance, Gnomish Tinkering, Shock and Awe\\
'''Upgrades in ''Origins'':''' Hardened Boulders, Sharp Splinters, Earth Mastery, Heavy Load, Shocking Impact

----

* ArmorPiercingAttack: '''Heavy Load''' upgrade in ''Origins'' allows their explosion to ignore physical armor.
* BambooTechnology: Not counting ''Origins'', all tier 4 upgrades for artilleries look very high tech compared to the fantasy setting.
* DishingOutDirt: The druids in ''Origins'' created the rocks from the circle they stand in and use them to throw the large rock to damage the enemies.
* {{Druid}}: The thrower in ''Origins'' are muscular old druids that throw rock at the enemy.
* HerdHittingAttack: Their main purpose is to deal spread damage against a horde of enemies. Useful against weak but numerous horde of enemies.
* HeroAntagonist: Dwarf Bombardiers riding Gryphons are enemies in ''Vengeance'', and they throw explosives from above to attack groups of your troops.
* LudicrousGibs: When an enemy is killed by an Artillery Tower, they explode into red chunks of gore.
* OurDwarvesAreAllTheSame: Dwarves are miners and are the explosive crew for the Artillery Towers.
* PhysicalMysticalTechnological: The Technological tower, which deals SplashDamage to enemies in groups via explosives or electricity.
* SplashDamageAbuse: It can damage enemies that it couldn't target directly like invisible and flying enemies.
* StandardStatusEffect:
** '''Shock and Awe''' upgrade in ''Frontiers'' may cause stun to any enemies that receive damage from the artillery.
** '''Shocking Impact''' upgrade in ''Origins'' adds a slowing effect to their explosions.

[[/folder]]

[[folder:Kingdom Rush Towers]]

!!Rangers Hideout
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_rangers_hideout_50.png]]
[[caption-width-right:172:'''''"Like a whisper."''''']]

->''Legendary masters of the bow, they can unleash a hail of arrows faster and further than any other force in the realm.''

One of the two Tier 4 Archer Towers in ''Kingdom Rush''. These elven rangers fire a large stream of arrows against their enemies. They have two abilities: '''Poison Arrows''' which poison enemies and deal true damage per second, and '''Wrath of the Forest''' entraps a group of enemies with vines.

->'''Abilities:''' Poison Arrows, Wrath of the Forest

----

* TheAce: Among archers.
* DamageOverTime: The '''Poison Arrows''' ability does this to enemy units.
* {{Druid}}: Upon upgrading '''Wrath of the Forest''', an old man with a staff in his hand appears by the tower, which allows him to summon vines.
* HeroAntagonist: Elven Rangers are enemies in ''Vengeance'' and they attack from range with rapid-fire arrows.
* HerdHittingAttack: '''Wrath of the Forest''' stun and damages all enemies entrapped, making it useful against a horde of enemies.
* MagicStaff: One is in possession of the {{Druid}} at the base of the tree when the '''Wrath of the Forest''' ability is bought, which allows it to instil said ability.
* PoisonedWeapons: '''Poison Arrows''' let their attack inflict poison on any enemies, dealing true damage per seconds. It is their only reliable source of damage against armored enemies.
* RainOfArrows: They shoot extremely quickly.
* WhenTreesAttack: '''Wrath of the Forest''' allows the old man to appear by the tower to entrap a group of enemies with vines, preventing them from moving for a few seconds.

!!Musketeer Garrison
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_musketeer_garrison_50.png]]
[[caption-width-right:172:'''''"Locked and loaded."''''']]

->''Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry.''

One of the two Tier 4 Archer Tower in ''Kingdom Rush''. Armed with muskets, these sharpshooters can shoot with precise accuracy and powerful bullets at the cost of attack speed. They have two abilities: '''Sniper Shot''', which gives them a chance to instantly-kill a foe or at least deal massive damage to them, and '''Shrapnel Shot''', which let them blast an area with shrapnel.

->'''Abilities:''' Sniper Shot, Sharpnel Shot

----

* ATeamFiring: Averted, unlike other Archer towers.
* BlueIsHeroic: The Musketeers wear blue on both themselves and the tower itself.
* FriendlySniper: Adept at taking down enemies from far away with little fuss, and with a jolly Cockney accent to boot.
* HerdHittingAttack: '''Shrapnel Shot''' lets them blast an area with shrapnel, dealing damage to all enemies within the area.
* HeroAntagonist: Musketeers are enemies in ''Vengeance'', they attack from a distance with powerful rifle shots, and can use Sniper Shot to deal massive damage from an even longer distance.
* NiceHat
* OneHitKill: '''Sniper Shot''' gives them a chance to instantly-kill a single target, or at least deal massive damage to them.

!!Holy Order
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_holy_order_50.png]]
[[caption-width-right:172:'''''"Justice serves!"''''']]

->''Trains Paladin, an order of Holy Warriors. They are paragons of divine protection and heavenly defense.''

One of the two Tier 4 Barrack Towers in ''Kingdom Rush''. These Paladins will hold their ground against the forces of evil. They have three abilities: '''Healing Light''', which lets them heal themselves and remove negative effects when injured, '''Shield of Valor''', which gives them high armor, and '''Holy Strike''', which give them a chance to unleash a shockwave to deal damage to nearby enemies.

->'''Abilities:''' Healing Light, Shield of Valor, Holy Strike

----

* BlueIsHeroic
* CoolHelmet
* CoolSword
* {{Foil}}: To the Dark Knights from ''Vengeance'', in a fitting ThePaladin vs. BlackKnight contrast. Both of them are barracks troops with 75% armor when fully upgraded, but while Holy Order paladins focus on longevity via '''Holy Light''' while having an AreaOfEffect attack in '''Holy Strike''', the Dark Knights have longevity via Impervious and focus on singular targets with Armor of Thorns and Brutal Strike.
* HealThyself: '''Healing Light''' allows the Paladins to heal themselves and remove any negative effects while injured.
* HeroAntagonist: Paladins are enemies in ''Vengeance'' and they attack groups of your units with Holy Strike.
* HolyHandGrenade: '''Holy Strike''' allows them to deal true damage in an area.
* KnightInShiningArmour
* LightIsGood: They're Paladins who use light powers to heal themselves and smite evil.
* ThePaladin: Warriors of the light who could heal themselves and use their holy powers to smite evil.
* StoneWall: Paladins are very durable with their medium (high if upgraded with '''Shield of Valor''') armor and healing abilities, though while their attack is strong through '''Holy Strike''', Paladins are not reliable for offense and are meant to hold the line.


!!Barbarian Mead Hall
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_barbarian_hall_50.png]]
[[caption-width-right:172:'''''"To the death!"''''']]

->''Barbarians are savage warriors that will quickly clear a battlefield, usually at the cost of their own lives.''

One of the two Tier 4 Barrack Towers in ''Kingdom Rush''. These Barbarians will fight to the death. They sacrifice armor for more damage. They have three abilities (the second vary for each version): '''Throwing Axes''' which allows them to attack ground enemies at range and flying enemies, '''Hunting Nets''' which slows down flying enemies (Flash only), '''Whirlwind Attack''' which gives them a chance to deal damage to all enemies around them (in iOS, Android, Steam version), and '''More Axes''' which boost their attack.

->'''Abilities:''' Throwing Axes, Hunting Nets (flash only), Whirlwind Attack (non-flash only), More Axes

----

* AnAxeToGrind: They wield axes to show their barbaric nature, and can wield [[DualWielding two axes]] with '''More Axes'''.
* BarbarianHero: Barbarians who seek battle, whose thankfully are fighting for you...for now.
* DualWielding: '''More Axes''' allows them to wield a second axe in their free hand. Subsequent upgrades increase their attack power.
* FieryRedhead
* GlassCannon: Barbarians can deal a lot of damage with their abilities, but because of their lack of armor, they'll die very quickly without support.
* HerdHittingAttack: '''Whirlwind Attack''' is strong against a horde of enemies as the Barbarian can kill them when many of them activates it at once.
* HeroAntagonist: Barbarians are enemies in ''Vengeance''. The Berserkers use a Whirlwind attack to hit groups your troops while Northern Huntresses use throwing axes to attack from range.
* InescapableNet: In the Flash version, Barbarians can use '''Hurling Nets''' to slow down flying enemies.
* SpinAttack: '''Whirlwind Attack''' allows Barbarians to spin attack to deal damage to any enemies around them.
* ThrowingYourSwordAlwaysWorks: '''Throwing Axes''' allows them to throw their axes to attack ground enemies at range and can hit flying enemies.

!!Arcane Wizard
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_arcane_wizard_50.png]]
[[caption-width-right:172:'''''"Klaatu Barada Nikto!"''''']]

->''Arcane wizards focus on altering reality; as well as shooting the deadliest magical ray known to man.''

One of the two Tier 4 Mage Towers in ''Kingdom Rush''. A powerful mage tower that can fire a concentrated beam against a single target. They have two abilities: '''Death Ray''', which disintegrates a single target for every 20 seconds, and '''Teleport''', which sends a group of enemies back.

->'''Abilities:''' Death Ray, Teleport

----

* BadassLongRobe
* DeathRay: ExactlyWhatItSaysOnTheTin. It can instantly kill a foe.
* HeroAntagonist: Arcane Magi are enemies in ''Vengeance'', and they use Teleport to teleport their allies forward on the path.
* KlaatuBaradaNikto: One of its quotes.
* NiceHat
* PowerCrystal: A purple one that is used to attack enemy units.
* PurpleIsPowerful: The first example in the game.
* OneHitKill: '''Death Ray''' can turn any single enemy into dust for every 20 seconds. Upgrading it further can reduce down to 16 seconds at maximum level.
* RealityWarper: The text describing it when it's unlocked at ''The Citadel'', seems to heavily suggest this.
* WeaponizedTeleportation: '''Teleport''' allows them to send a group of enemies back, slowing their progress down. In ''Vengeance'', they use this to teleport their allies ''forwards'' instead.

!!Sorcerer Mage
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_sorcerer_mage_50.png]]
[[caption-width-right:172:'''''"Ashes to ashes!"''''']]

->''Sorcerers handle forces that are close to darkness, weaving spells that temporary lower enemy armor and deal damage.''

One of the two Tier 4 Mage Towers in ''Kingdom Rush''. A mage tower that can fire a bolt of magic that continuously damage a foe and lower their armor for a few seconds. They have two abilities: '''Polymorph''', which transform a foe into a weak but unblockable sheep, and '''Summon Elemental''', which summons a giant stone golem to fight against a single target.

->'''Abilities:''' Polymorph, Summon Elemental

----

* BadassLongRobe
* BalefulPolymorph: '''Polymorph''' gives the Sorcerer Mage the ability to transform a foe into a sheep. While as a sheep, they cannot fight, they lose their ability (except for flying and running), lose their armor and halves their health. However, they can no longer be blocked so be careful when creating chokepoints as they can still take lives.
* DamageIncreasingDebuff: Their bolts can lower the enemy's armor so that other towers besides Mage Towers can deal more damage against them.
* DamageOverTime: Their attack also gives them the effect of taking damage for every few seconds.
* DarkIsNotEvil: Their bio states that they ''handle forces that are close to darkness'', but they are firmly on your side.
* {{Golem}}: The Earth Elemental of the '''Summon Elemental''' ability is this.
* HeroAntagonist: High Sorcerers are enemies in ''Vengeance'', they ride a durable elemental Golem that deals AreaOfEffect damage and cast Polymorph to turn your troops into sheep enemies.
* NiceHat
* PowerCrystal: Orange ones that jut out of the sides of it, giving the tower its power.
* SummonMagic: '''Summon Elemental''' creates a single golem that can fight like soldiers. They have high health, strong armor, and can deal area of effect damage. Upon death, they will respawn every 8 seconds.
* SupportPartyMember: They are not very strong towers compared to the Arcane Wizard, but the tower makes up for it with its crowd control.

!!Big Bertha
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_500mm_big_bertha_50.png]]
[[caption-width-right:172:'''''"Say hello to my little friend!"''''']]

->''The 500mm siege gun, AKA "Big Bertha," is the biggest, baddest piece of artillery in the block.''

One of the two Tier 4 Artillery Towers in ''Kingdom Rush''. A powerful dwarven cannon with a detonating payload. They have two abilities: '''Dragonbreath Launcher''', which fires a missile that targets both ground and flying enemies and deal splash damage, and '''Cluster Launcher Xtreme''', which fires a payload of mini-explosive to deal damage against a path of enemies.

->'''Abilities:''' Dragonbreath Launcher, Cluster Launcher Xtreme

----

* BadassBeard
* BambooTechnology: It has MISSILES in a MEDIEVAL setting... need we say more?
* BigBulkyBomb: Both the regular ammunition, and the '''Cluster Launcher Xtreme'''.
* MacrossMissileMassacre: '''Dragonbreath Launcher''' gives the Big Bertha the ability to fire a missile to damage any target (ground or flying) and deal splash damage. Have three of these things and expect a lot of missiles flying.
* RecursiveAmmo: '''Cluster Launcher Xtreme''' fires a ball of payload which open to release mini-explosives to deal damage to a path of enemies.
* SoundEffectBleep: Upon upgrading the '''Dragonbreath Launcher'''.
--->'''"Big Bertha"''': Yippee-ki-yay, mother-***!
* XtremeKoolLetterz: '''Cluster Launcher Xtreme'''.

!!Tesla x104
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_tesla_x104_50.png]]
[[caption-width-right:172:'''''"Charged and ready."''''']]

->''Dwarven engineering at its finest, harnessing the power of a thousand thunderstorms. Who should we aim it at?''

One of the two Tier 4 Artillery Towers in ''Kingdom Rush''. A tesla coil that sacrifices range for the ability to target flying enemies and deal high damage. They have two abilities: '''Overcharge''', which leaves a static field around the tower upon attacking and dealing damage, and '''Supercharged Bolt''', which extends the chain up to two times.

->'''Abilities:''' Overcharge, Supercharged Bolt

----

* BadassBeard
* BambooTechnology: Similar to the Big Bertha, though this time it uses electricity to attack enemy units.
* ChainLightning: The tesla can damage the target and two other enemies. '''Supercharged Bolt''' extends the number of target two times.
* HerdHittingAttack: '''Overcharge''' allows them to generate a static field around them every time they attack, damaging nearby enemies.
* ShockAndAwe: The tesla coil deliver lightning strikes at any targets.

!!Sylvan Elf Hall
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sylvan_elf.png]]
[[caption-width-right:150:'''''"By the light of the moon."''''']]

->''Sylvan Elves are masters of bow and blade. They will join your cause... for a price.''

A group of elves, possibly refugees from the southern continent after the Elven War. They will fight for you after you fix up their Halls in the Silveroak Forest (Campaign) and Fungal Forest (Premium). They cost 100-200 gold each, and up to 4 elf warriors can be trained at any single time.

----

* BowAndSwordInAccord: ''Masters of bow and blade''.
* CoolButInefficient: They are reduced to this in the ''Fungal Forest'' DLC due to the enemies either poisoning them, overwhelming them, or using their ranged attack.
* DoubleWeapon: Two examples:
** The weapon that they use for melee combat has a blade on each end.
** The weapon is used as both a melee weapon and as a means of firing arrows at enemy units.
* GuestStarPartyMember: They are only available in the ''Silveroak Forest'' level on the Campaign and the ''Fungal Forest'' level on the Premium.
* HairOfGoldHeartOfGold: Though you do have to pay them to come to your side, they are ultimately good.
* HeroAntagonist: They are your enemies in ''Vengeance'', in that the Elven Rangers bare a striking resemblance to them.
* JackOfAllStats: They are capable of both ranged and melee attacks.
* OurElvesAreDifferent: Guardians of the forest who fight BowAndSwordInAccord.

!!Sasquatch
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/sasquatch_50.png]]

->''The legendary sasquatch will help you for an offering in food, gold, and sometimes women.''

A giant, legendary beast trapped in ice. It will fight for you upon being freed.

----

* AwesomeButImpractical: It may be powerful, but it has a lot of factors required that it may not be a worthy investment. First, it had to be freed with using '''Rain of Fire''' ability, which should be used for emergencies or other purposes. Second, you must pay 400 strategic points to recruit one (it was 500 in Flash). Finally, the Sasquatch has a limit of one, can only target one enemy at a time, and can be killed by ranged attacks. Also, you have to pay again to get another one. The absolute kicker is that this beast's location and rally range is just barely past a shortcut in the path, which enemies are more likely to take than the normal path. Still, if you want to use this beast, it'll need a lot of protection as its high health and area of effect attack can be useful.
* BigfootSasquatchAndYeti: The Sasquatch's appearance and stats are similar to the Yeti enemy.
* GuestStarPartyMember: It is only available in Level 8: ''Icewind Pass'' in ''Kingdom Rush''.
* HornedHumanoid
* HumanPopsicle: It is encased in ice which can only be freed with '''Rain of Fire'''.

!!Sunray Tower
[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/sunraytower_4.png]]
[[caption-width-right:179:'''''"Ashes to Ashes"''''']]

A tower operated by up to 4 sunray sorcerers, it uses the magic of the sorcerers to harness the power of the sun in order to strike an enemy unit at the players command. The more sorcerers purchased by the player, the lower the cooldown period, and the more useful it is.

----

* AllThereInTheManual: If the post made on who locked the Winter Queen is to be believed (on the [=IronHide=] Games website), then the Gem on top of the tower is the "Solar Heat Quartz". This may explain why it's destroyed in the every version except Flash, so that it couldn't be used to trap her again. The statues on the sides of the stairs of ''Stormcloud Temple'', are those of the wizards who faces the Winter Queen, erected in their honour.
* BadassLongrobe
* ChargedAttack: The sorcerers need to charge it up in order for it to be used. The more sorcerers there are, the faster it charges.
* GuestStarPartyMember: A rare double example, it is only available on ''Stormcloud Temple'', and even then only on the Flash version of the game (on the Armour Games website).
* HeroOfAnotherStory: It's revealed in Vengeance (on the [=IronHide=] Games website) that they're the ones who managed to [[SealedEvilInACan seal away the Winter Queen]] using the Solar Heat Quartz.
* LightIsGood: They're good guys who use the power of the sun's rays to destroy evil.
* PowerCrystal
* PowerGlows: When it's ready to be used, the gem on top of it glows to signify it.
* ThePowerOfTheSun: It channels the sun's rays (hence the name) and strike your enemies with its beams.

[[/folder]]

[[folder:Frontier Towers]]

!!Crossbow Fort
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_crossbow_fort_50.png]]
[[caption-width-right:172:'''''"Time for target practice!"''''']]

->''Trained under monastic discipline, these crossbow furies are masters of their craft.''

One of the two Tier 4 Archer Tower in ''Frontiers''. Armed with crossbows, these archers can fire arrows with high speed and high range. They have two abilities: '''Barrage''' which allowed the archers to fire bolts in quick succession, and '''Falconer''' to improve the range and critical hit chance of this and any nearby towers.

->'''Abilities:''' Barrage, Falconer

----

* ActionGirl: The archers in the fort are female.
* AutomaticCrossbow: With the '''Barrage''' ability, they can fire their crossbow in quick succession.
* FieryRedhead: The archers manning the tower have red hair.
* MoreDakka: In addition to their high attack speed, '''Barrage''' lets them fire bolts in quick succession. The achievement "Bolt Out the Sun" requires them to shoot 10,000 bolts.
* PurpleIsPowerful: The archers were purple uniforms.
* NobleBirdOfPrey: The falcon from the '''Falconer''' ability.
* SupportPartyMember: '''Falconer''' gives range to this and any nearby towers, making it valuable to have them boost as many tower as possible. The achievement "Hawkeye" is rewarded upon boosting at least four tower (excluding Barracks).

!!Tribal Axethrowers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_tribal_axethrowers_50.png]]
[[caption-width-right:172:'''''"Axes ready, mon!"''''']]

->''The wildlings are covered in mystery and occult forces, but their axes show deadly precision.''

One of the two Tier 4 Archer Towers in ''Frontiers''. These axethrowers of the Tuk'va tribe can cast two strong spells to deter enemies. They can summon '''Totem of Weakness''', which amplify damage against the enemies by 40% for a few seconds, and '''Totem of Spirits''', which silences all spellcasting enemies within the area for a few seconds.

->'''Abilities:''' Totem of Weakness, Totem of Spirits

----

* AnAxeToGrind: It's in their title.
* AntiMagic: '''Totem of Spirits''' disables any enemies' magical capabilities, such as defense buffs, zombification, or invisibility.
* ArchEnemy: Their sworn enemy is the Ma'qwa tribe, the tribe you are facing in the jungle. They joined your army in order to defeat them.
* DamageIncreasingDebuff: '''Totem of Weakness''' amplifies the damage received by enemies by 40% in an area, weakening the foe to be easily killed.
* HollywoodVoodoo: They are spiritual and shamanistic in nature and use totems to weaken their enemies.
--->'''Tribal Axethrowers:''' (upon upgrading '''Totem of Weakness''') "Watch out for da voodoo!"
* MalevolentMaskedMen: Averted, they are on your side, and are the enemies of the real Masked Men, the Ma'Qwa tribe.
* SupportPartyMember: Their main role, which is to deter the enemies by making them take more damage and prevent them from casting spells.
* ThrowingYourSwordAlwaysWorks: They throw their axes at their enemies.
* TipisAndTotemPoles: Their totems invoke this.

!!Assassin's Guild
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_assassins_guild_50.png]]
[[caption-width-right:172:'''''"Requiescat in pace"''''']]

->''Trains agile and deadly assassins to ambush and rob enemies.''

One of the two Tier 4 Barrack Towers in ''Frontiers''. The Assassins are excelled in surprise attacks and countering enemy attacks by dodging incoming attacks. They have three abilities: '''Sneak Attack''' gives them a chance to deal extra damage and even assassinate a target, '''Counterattack''' improves their dodging ability and can counterattack for extra damage, and '''Pickpocket''' which gives them a chance to steal 1 gold for reach strike.

->'''Abilities:''' Sneak Attack, Counterattack, Pickpocket

----

* BladeBelowTheShoulder: They wield blades on their wrists, and use them as their primary weapons.
* CounterAttack: Upon upgrading '''Counterattack''', they will counterattack upon dodging an enemy's attack, dealing true damage against them.
* FlashStep: They do this when activating their '''Counterattack''' ability.
* GlassCannon: They are dodgy and can survive waves through '''Sneak Attack''', but they lack armor and can die from powerful foes.
* InTheHood
* {{Invisibility}}: When idling, the Assassins will turn invisible, allowing them to avoid being seen and attacked.
* OneHitKill: '''Sneak Attack''' gives them a chance to assassinate a single target, instantly killing them. Upgrading this ability will improve the chance.
* VideoGameStealing: '''Pickpocket''' gives them a chance to steal one gold for each strike.

!!Knights Templar
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_knights_templar_50.png]]
[[caption-width-right:172:'''''"Rise a knight."''''']]

->''Seasoned resilient warriors, the templars are a force to be reckoned!''

One of the two Tier 4 Barrack Towers in ''Frontiers''. The Templars are very durable and very strong at the cost of slow attacks. They have three abilities: '''Toughness''' which gives them more health, '''Arterial Strike''', which gives them a chance to inflict bleeding and deal damage over time, and '''Holy Grail''' which gives them a chance to survive a fatal attack and restore 5% to 40% health.

->'''Abilities:''' Toughness, Arterial Strike, Holy Grail

----

* AutoRevive: '''Holy Grail''' gives them a chance to revive from a fatal attack and replenish health. Upgrading it further will give them a higher chance to revive.
* ChestInsignia: The templar cross.
* CoolSword
* DamageOverTime: '''Arterial Strike''' gives them the ability to inflict bleeding on a foe and deal damage over a few seconds.
* KnightInShiningArmour
* MightyGlacier: Templars are extremely durable, which can be taken to the limit with '''Toughness''', and can deal great damage with their attacks and '''Arterial Strike''', but their slow attack might hinder them against a horde of enemies.

!!Archmage Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_archmage_tower_50.png]]
[[caption-width-right:172:'''''"A wise choice."''''']]

->''Wizards specialized in warfare that can charge homing magical bolts of deadly magic.''

One of the two Tier 4 Mage Towers in ''Frontiers''. The archmage has the ability to charge up his bolts up to 3 times, dealing massive damage against a single target. They have two abilities: '''Twister''', which summons a tornado that pushes back a group of enemies and deal damage per second, and '''Critical Mass''', which may cause the bolt to explode and deal extra damage.

->'''Abilities:''' Twister, Critical Mass

----

* BadassBeard: As befitting the stereotypical-looking wizard that uses it.
* BlowYouAway: The archmage can summon '''Twister''' which takes a parade of enemies and force them back.
* ChargedAttack: The archmage can charge up his bolts up to 3 times. When a single target reaches his range, all three of the bolts will hit them, dealing massive damage.
* DoNotTouchTheFunnelCloud: The '''Twister''' ability.
* HerdHittingAttack: '''Critical Mass''' gives the bolt a chance to deal extra damage against a small group of enemies.
* LockedOutOfTheFight: Enemies that are sucked into '''Twister''' are deemed untargetable until the end of the duration.
* NiceHat: In the same vein as the Beard above.
* RuleOfThree: It can charge up to three bolts before firing them at any unlucky enemy.

!!Necromancer Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_necromancer_tower_50.png]]
[[caption-width-right:172:'''''"With me, I bring death!"''''']]

->''Dark magic adepts that can raise undead minions from the corpses of fallen enemies.''

One of the two Tier 4 Mage Towers in ''Frontiers''. The necromancer fires weak bolts at a decent attack speed and can summon skeleton minions when enemies die near them. They have two abilities: '''Pestilence''' which let the necromancer blight the land to deal damage over time and '''Summon Death Rider''' which summons a Death Knight minion.

->'''Abilities:''' Pestilence, Summon Death Rider

----
* DemBones: The Skeleton and Skeleton Warrior minions.
* HeelFaceTurn: They were originally enemies in ''Kingdom Rush''. In ''Frontier'', they joined you to oppose Malagar's plans.
* TheNecromancer: They can summon Skeletons and Skeleton Warrior minions from corpses of dead enemies within his range.
* {{Plaguemaster}}: They can unleash '''Pestilence''' which deal true damage to any enemies within its area of effect. However, it doesn't affect flying enemies.
* PlotTailoredToTheParty: You obtain them in the same level where you first encounter Parasytes. This is useful since Parasytes that kill a Skeleton or Skeleton Warrior die without hatching into Reapers.
* PromotedToPlayable: The skeletons and skeleton knights.
* SkeletonMotif: Being a necromancer, this is a given.
* SummonMagic: In addition to skeletons, they can summon Death Knight upon upgrading '''Summon Death Rider'''. Death Knights boost the damage and armor of skeletons in the field and has decent durability. Upon death, they'll respawn every 12 seconds.

!!DWAARP
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_dwaarp_50.png]]
[[caption-width-right:172:'''''"Rrrready to rrrrumble!"''''']]

->''The pinnicale of dwarven mining, its quakes damage and slow all enemies around it.''

One of the two Tier 4 Artillery Towers in ''Frontiers''. A dwarven drilling platform that cause earthquakes, dealing damage and slowing them around the tower. They have two abilities: '''Core Drill''', which delivers a drill to gib one foe, and '''Furnace Blast''', which burns the ground around it and damage any enemies in its radius.

->'''Abilities:''' Core Drill, Furnace Blast

----

* BadassBeard
* BigRedButton: One is placed on the tower (though one must look closely to see it).
* EarthquakeMachine: The platform causes a localized earthquake, damaging and slowing enemies in the tower's radius.
* FunWithAcronyms: '''D'''rilling '''W'''eaponised '''A'''uto-'''A'''ttack '''R'''umble '''P'''latform.
* OneHitKill: '''Core Drill''' delivers a drill to instantly-kill a single target.
* PlayingWithFire: The '''Furnace Blast''' sets any enemy that walks over the affected area on fire.
* RedEyesTakeWarning: Not eyes, but a red light appears on top whenever an ability is ready to be used.
* ThisIsADrill: A drill platform used for mining. It can summon a drill with its '''Core Drill''' ability.

!!Battle-Mecha T200
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_battle_mecha_t200_50.png]]
[[caption-width-right:172:'''''"Battle-Mecha online!"''''']]

->''A controllable towering unstoppable mobile artillery mecha! Also known as the 'big boy'.''

One of the two Tier 4 Artillery Towers in ''Frontiers''. A walking robot piloted by dwarves which fire a mortar at the enemy. They have two abilities: '''Wasp Missiles''', which fires a cluster of missiles at any target, and '''Waste Disposal''', which dumps oil on the ground which slows any enemy in its radius.

->'''Abilities:''' Wasp Missiles, Waste Disposal

----
* BadassBeard
* BambooTechnology: If you thought that the fourth tier towers of the previous game were complex, this is a HumongousMecha with the ability to act independently from the tower (as in it can't be disabled) and shoots missiles. Need we say more?
* ChickenWalker: The robot's legs has backward knees.
* HumongousMecha: A giant robot equipped with a mortar, a missile launcher, and oil dumping area. As it is piloted, it can be rallied to different areas like barracks, although it can't DrawAggro.
* MacrossMissileMassacre: '''Wasp Missiles''' fire two missiles at any target with its second level letting it fire two more missiles. Have more than three of them and expect to see a swarm of missiles fly everywhere.
* NoSell: The Walker is immune to tower-disabling effects as it acts as a separate unit independent from the platform. However, it can't be moved if its platform is disabled.
* OilSlick: '''Waste Disposal''' cause the Battle-Mecha to dump oil onto the ground, slowing down any enemies that is in its radius.

!! Legion Archer
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_legionarch.PNG]]

A special ranged tower available on the first two levels of ''Kingdom Rush Frontiers'', consisting of a single archer shooting at enemies.

----

* AssistCharacter: Its main function.
* GuestStarPartyMember: As aforementioned, it's only available on the first two stages: ''Hammerhold'' and ''Sandhawk Hamlet''.
* HeroOfAnotherStory: In the storyline, some of them were damaged before the player could get to them, while mounting a defense.
* LightIsGood: They wear white uniforms.
* NiceHat

!! Mercenary Camp
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_mercenary_camp.PNG]]
[[caption-width-right:344:'''''"Yes Master"''''']]

-> ''For the Legion!''

A Mercenary tower that allows the player to hire up to 3 legionnaires and genies to fight for your cause (as a mix up, three total). Legionnaires are half the price of genies and have no armour, while genies are expensive but are excellent fighters.

-> '''Hire''': Legionnaire, Genie.

----

* BalefulPolymorph: The genies turn enemies into dancing frogs, treasure chests, and golden harps.
* BenevolentGenie: The genie units are on your side.
* BladeOnAStick: The tower they spawn from has these as part of the structure.
* BloodKnight: The legionnaires are described as this.
* FieryRedhead: The Genies have red hair.
* GoodCounterpart: The genies are these to the efreets you battle at ''Nazeru's Gate''.
* GuestStarPartyMember: They are only available on Level 4: ''The Dunes of Despair''.
* JackOfAllTrades: The genies are capable of every mode of combat.
* KryptoniteFactor: The genies are susceptible to the poison from scorpions.
* MeatShield: The Legionnaires, with no armour at all, act as these. They are cheap though.
* NiceHat: The legionnaires were some pretty cool hats.
* PowerFloats: The Genies, the more powerful of the two units, float above the ground.
* WalkingShirtlessScene: The legionnaires don't were shirts.

!! SCUMM Bar
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/scumm_bar.PNG]]
[[caption-width-right:344:'''''"Yaaarr!"''''']]

-> ''Ayyye! Salty, matey!''

A Mercenary tower that allows the player to train up to three different types of pirate mercenary: Corsairs, Buccaneers and Boatswains.

-> '''Hire''': Corsair, Buccaneer, Boatswain.

----

* TheAlcoholic: The Buccaneers like their grog.
* AnchorsAway: The Boatswains wield anchors.
* BadassBeard: The Corsairs have these.
* BadassMustache: Boatswains have these.
* BoozeFlamethrower: The Buccaneers light their grog on fire as they spit it out onto enemy units.
* TheBigGuy: The Boatswains, being reasonably priced and durable.
* GlassCannon: The Buccaneers, since they have high (ranged) damage output, but no armour.
* GuestStarPartyMember: The tower only appears on three different levels out of the entire game: ''Buccaneers Den'', ''Snapvine Bridge'' (both main campaign), and ''Port Tortuga'' (Rising Tides Mini-Campaign).
** In detail, the Corsairs are available on all three levels, the Buccaneers on the first two, and the Boatswains on ''Port Tortuga''.
* ImprobableWeaponUser: The Buccaneers and Boatswains use glass bottles and anchors, respectively.
* MeatShield: The Corsairs (and sometimes the Buccaneers) act as these, being little more than regular level 1 soldiers.
* MolotovCocktail: The Buccaneers' grog as explained above.
* NiceHat: All three units have them.
* {{Pirate}}
* StoneWall: The Boatswains will act as these, having the highest HP.
* VideoGameStealing: Corsairs have the ability to steal 2-5 gold from their enemies.

!! Pirate Cap
[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/tower_piratecap.jpg]]

-> ''Hire pirates cannons and blast enemies.''

A captain with a gun battery that you can pay to shoot at your enemies, up to three times per payment, and costs 25 gold (one shot), 45 gold (two shots) and 60 gold (three shots). It acts very much like the Rain of Fire Spell (but you have to pay for it).

-> '''Abilities''': One shot, Two shots, Three shots.
----

* AssistCharacter: Its purpose is to assist you in return for a small amount of gold.
* BadassBeard
* CoolButInefficient: It's inefficient against big enemies like Executioners, but great for other lone enemies or dense groups.
* GoodCounterpart: To the ship that your enemies come out of.
* GuestStarPartyMember: It's only available on ''Buccaneer's Den''.
* NiceHat
* {{Pirate}}: It's in the name.

!! Spear Maiden Hut
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_spearhut.PNG]]
[[caption-width-right:344:'''''"Spears ready!"''''']]

-> ''A tribe of proud warrior women ready for battle. The maidens are known across the jungle for their unorthodox but deadly fighting style.''

A mercenary tower that allows the player to train up to three Spear Maidens that will hold the line against just about anything.

----

* TheAce: As the quote above proves, they are very good fighters, posses more HP than regular soldiers, cost very little, and have a decent damage output.
* ActionGirl: An all-female Mercenary tower.
* AmazonBrigade: Read above.
* BladeOnAStick: They have a spear for a weapon (obviously).
* ContinuityNod: They have the Whirlwind attack of the Barbarians from the first game.
* GuestStarPartyMember: They are only available on the ''Crimson Valley'' level in the Jungle Stage.
* HairOfGoldHeartOfGold
* ProudWarriorRaceGuy: As the above quote suggests.
* SpinAttack: Their Whirlwind ability.


!! Dwarven Bastion
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_dwarfbastion.PNG]]
[[caption-width-right:344:'''''"Lock stock and barrel!"''''']]

-> ''Lets get shooting!''

A shooting tower encountered by the player in one of the Cavern stages, consisting of two dwarfs shooting at enemy units. There are two Bastions on the campaign and heroic challenge modes (in different places), and three in the Iron Challenge (also in different positions on the map).

->'''Abilities:''' Explosive Keg, Full Mithril Jacket.

----

* TheAce: It has the longest range in the game, more than any tower you're able to build, and matched only by the Pirate Watchtowers in ''Port Tortuga''. '''Full Mithril Jacket''' helps to increase their damage output to nearly double.
* BadassBeard
* {{BFG}}
* BoringButPractical: '''Full Mithril Jacket''' may not sound like much, but it is very useful in a level like this, since it increases the attack damage.
* CoolButInefficient: '''Explosive Keg''', while cheaper (at first) than '''Full Mithril Jacket''', has a long cooldown, and isn't affected by any upgrades.
* CoolHelmet: Winged ones.
* GuestStarPartyMember: It (or they since there is more than one on the levels) is only available on the second-to-last level of the Main Campaign mode, ''The Dark Descent''.
* HeroOfAnotherStory: The description for ''The Dark Descent'' suggests that they (and the soldiers of the Dwarf Hall), says that they had been barricading themselves from the Saurians for quite a while.
* SuspiciouslySimilarSubstitute: It is very similar to the Musketeer Garrison from the original game, firing slowly, but dealing high damage.
* ThrowABarrelAtIt: Their '''Explosive Keg''' ability is this.

!! Dwarf Hall
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_dwarfhall.PNG]]
[[caption-width-right:344:'''''"Let them come!"''''']]

-> ''Khazâd ai-mênu!''

A special Barracks tower encountered in the Cavern Stage (on two different levels), training up to three dwarves with large warhammers to help pound enemy units. There is one Dwarf Hall in both Main and Heroic modes, while on Iron Challenges there are two and three (2 on the Dark Descent, 3 on Darklight Depths).

->'''Abilities:''' Mithril Armour, Mithril Hammers, Dwarfweiser.

----

* TheAlcoholic: The '''Dwarfweiser''' ability allows them to chug down bear to heal themselves.
* BadassBeard
* CannonFodder: They ultimately become this in ''Darklight Depths'', being at the Mercy of the [[ColdSniper Saurian Deathcoils]].
* CoolHelmet: Winged ones.
* DropTheHammer: Their WeaponOfChoice, and they can be upgraded with '''Mithril Hammers'''.
* GuestStarPartyMember: They only appear on two levels, ''The Dark Descent'' (Main campaign) and ''Darklight Depths'' (Standalone after you beat the game).
* HeroOfAnotherStory: The description for ''The Dark Descent'' says that they and those at the Dwarven Bastion have barricaded themselves and fought off against the Saurian for quite some time.
* StoneWall: When used properly in ''The Dark Descent''.
* SuspiciouslySimilarSubstitute: They are similar the Holy Order's Paladins from the first game, being tough (when maxed out on their '''Mithril Armour''' and '''Mithril Hammers''') and able to heal themselves (Holy Order has '''Healing Light''', the Dwarf Hall has '''Dwarfweiser''').

!! Pirate Watchtower
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_piratewatch.PNG]]
[[caption-width-right:344:'''''"Savvy."''''']]

-> ''Avast ye, landlubbers!''

A watchtower manned by a pirate, wielding a primitive firearm, dealing explosive damage to enemies that it hits. There are 2 located on the Campaign and Heroic modes and 3 on the Iron mode (with one always located on its own on an island at the top of the map).

-> '''Abilities:''' Rapid Reload, Parrot Bomber.

----

* TheAce: It has the longest range in the game, more than any tower you're able to build, and matched only by the Dwarven Bastion in ''The Dark Descent''.
* {{BFG}}
* BoringButPractical: '''Rapid Reload''' is dirt cheap, and increases the attack speed, allowing you to deal a lot of damage to enemies coming from the water (including the [[UniqueEnemy Gunboat]]).
* GuestStarPartyMember: It only appears on ''Port Tortuga''.
* LudicrousGibs: The fate of any enemy killed by '''Parrot Bomber'''.
* MightyGlacier: It has a heavy-hitting, but very slow attack.
* MoreDakka: Upgrading '''Rapid Reload''' will allow the {{Pirate}} to shoot much faster than it would if not upgraded, and it's very cheap to boot (only 75 gold).
* NiceHat
* {{Pirate}}
* PirateParrot: '''Parrot Bomber''' allows the tower to have one or two (depending on the upgrade).
* HerdHittingAttack
* SuspiciouslySimilarSubstitute: To the Dwarven Bastion. It has a slow but heavy-hitting attack, has its units holding large firearms and [[NiceHat Nice Hats]], has an expensive bombing attack (Bastion has the Explosive Keg, Watchtower has Parrot Bombers), both have the longest range in the game, have a BoringButPractical ability, and their numbers vary depending on the level mode (both have 2 on the Campaign and Heroic Modes and 3 on the Iron Modes).

!! Shrine of Regnos
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_shrineofregnos.PNG]]

A Shrine dedicated to Regnos, the in-game God of the Seas, which when upgraded, allows players to shoot a concentrated strike of [[PurpleIsPowerful purple lightning]] from its Trident at a group of enemies, dealing SplashDamage and acting as a sort of WaveMotionGun.

----

* BadassBeard
* CoolCrown
* GrandpaGod: Regnos has the appearance of one.
* GuestStarPartyMember: It only appears in its damaged form (that you must repair) in ''Storm Atoll'' and ''The Sunken Citadel'' in the Rising Tides Mini-campaign.
** In ''The Sunken Citadel'', it's [[PutOnABus absent]] from the Heroic Challenge, but three come back in the Iron Challenge with a first-level upgrade.
* ProngsOfPoseidon: It shoots from a Trident it holds up in the air.
* SkeletonMotif: The area that it targets is marked with a Skull and Crossbones.
* ShockAndAwe
* SuspiciouslySimilarSubstitute: It's similar to the Sunray Tower from The ''Stormcloud Temple'', but available on all platforms KRF is on, is more expensive, and much more powerful.

!! Dark Forge
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_darkforge.PNG]]
[[caption-width-right:344:'''''"Electric funeral!"''''']]

-> ''It's electrifying''

The Dark Forge (formerly known as the Forbidden Forge) is a special tower that only appears on the first level of the Shadowmoon Mini-campaign. Being manned by two [[MadScientist Mad Scientists]] that lend their brain power to fight the forces of Vasile.

-> '''Abilities''': Lightning Strike, Flesh Golem

----

* BlueIsHeroic
* BrainySpecs: One of the scientists manning the Forge have these.
* CompositeCharacter: It's a cross between the Tesla Coil x104 (having its ChainLightning ability) and the Sorcerer Mage (with its ability to summon one fairly good golem to block enemies).
* ChainLightning: It's default state allows this, starting from being able to zap up to three enemies, and then up to five as you upgrade its '''Lightning Strike''' ability.
* {{Cyborg}}: Frankie's last upgrade invokes this.
* DarkIsNotEvil: Despite having two [[MadScientist Mad Scientists]] manning it, and having a FleshGolem with them, they are entirely on your side.
* EinsteinHair: The scientists have these.
* FieryRedhead: One of the scientists has bright red hair.
* FleshGolem: One of its abilities is summoning one.
* GoodCounterpart: Frankie the FleshGolem is this to the Abominations that come through towards you in the Shadowmoon Campaign levels.
* GroundPunch: Frankie can do this at level 3.
* GuestStarPartyMember: It's only available on the level ''Bonesburg'', the first level of the Shadowmoon mini-campaign.
* HulkSpeak: Frankie talks like this.
* LawyerFriendlyCameo: It has a FleshGolem called [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/Frankenstein Frankie]].
* MadScientist: With lab coats and everything.
* ShockAndAwe

[[/folder]]

[[folder:Origins Towers]]

!!Arcane Archers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_arcane_archers_50.png]]
[[caption-width-right:172:'''''"Hado i philinn."''''']]

->''Arcane Archers shoot magical arrows that weaken their target's magic resistance.''

One of the two Tier 4 Archer Towers in ''Origins''. These specialized archers fire magical arrows which gradually decreases the foe's magical resistance. They have two abilities: '''Burst Arrows''', which let them shoot an explosive arrow to deal true damage, and '''Slumber Arrows''', which let them fire an arrow that put enemies to sleep for a few seconds.

->'''Abilities:''' Burst Arrows, Slumber Arrows

----

* BlueIsHeroic
* DamageIncreasingDebuff: Their arrows gradually lower the enemies' magical resistance permanently, allowing mages to deal potential damage that they couldn't do otherwise against those foes.
* HerdHittingAttack: '''Burst Arrows''' deal damage to enemies within the area of effect.
* MageMarksman: Though they are archers, they wield strong magical abilities in their arrows.
* TranquilizerDart: '''Slumber Arrows''' functions as this.
* TrickArrow: They are equipped with magical arrows to inflict certain effects.

!!Golden Longbows
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_golden_longbows_50.png]]
[[caption-width-right:172:'''''"Shoot to thrill, ready to kill."''''']]

->''Golden Longbows are accurate, disciplined archers that deal death from far far away.''

One of the two Tier 4 Archer Towers in ''Origins''. These elite archers slowly fire arrow at a long range while shooting twice as fast with half the damage when firing at nearby enemies. They have two abilities: '''Crimson Sentence''', which lets their arrow instant-kill a single target, and '''Hunter's Mark''', which amplifies the damage against one target.

->'''Abilities:''' Crimson Sentence, Hunter's Mark

----

* BadassCape
* ColdSniper
* DamageIncreasingDebuff: '''Hunter's Mark''' allows the Golden Longbows to mark one target to amplify the damage taken.
* LongRangeFighter: Golden Longbows boast the largest range of all Archer towers. Although {{Downplayed}} as they can fire enemies close-by twice as fast like other Archer Towers for half the damage.
* OneHitKill: '''Crimson Sentence''' allows them to instantly kill one target with a very low percentage. Upgrading it will increase the chance.
* RedIsHeroic

!!Bladesinger Hall
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_bladesinger_hall_50.png]]
[[caption-width-right:172:'''''"Honor to serve."''''']]

->''Warrior monks that take combat as an artform where perfection is just the beginning.''

One of the two Tier 4 Barrack Towers in ''Origins''. These warrior monks excel in the art of the blade, trading in their ranged attack for swift strikes. They have three abilities: '''Perfect Parry''' which gives them a chance to become invulnerable for two seconds, '''Edge Mastery''' which boost their attack and attack speed, and '''Blade Dance''' which let them strike many foes with their slashes.

->'''Abilities:''' Perfect Parry, Edge Mastery, Blade Dance

----
* CoolSword / DualWielding: They wield a pair of curved swords, ditching the bow and arrow all together.
* FlashStep: '''Blade Dance''' allows the Bladesinger to strike many times against a wave of enemies. It shows them striking the enemies at a quick velocity.
* MasterSwordsman: They are the master of the blades. They can upgrade '''Edge Mastery''' to improve their damage and attack speed.
* MercyInvincibility: '''Perfect Parry''' gives them a chance to become invulnerable after being attacked.
* ParryingBullets: '''Perfect Parry''' works on any attack, including ranged.
* RedIsHeroic
* SpinToDeflectStuff: The animation for '''Perfect Parry'''.
* WarriorMonk: It's in their title.

!!Forest Keepers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_forest_keepers_50.png]]
[[caption-width-right:172:'''''"Nature is calling!"''''']]

->''Guardians of the forest, they command the powers of nature to help protect the realm.''

One of the two Tier 4 Barrack Towers in ''Origins''. Forest Keeper are versatile warriors with a ranged attack but have limited numbers. They have three abilities: '''Circle of Life''' which allows them to heal themselves and allies, '''Eerie Gardener''' allows them to summon vines to slow and damage foes, and '''Ancient Oak Spear''' which powers up their spears to deal true damage.

->'''Abilities:''' Circle of Life, Eerie Gardener, Ancient Oak Spear

----

* ArmorPiercingAttack: '''Ancient Oak Spear''' bypass enemies' defenses and deal true damage.
* GaiasVengeance: '''Eerie Gardener''' allows them to summon vines which slows down and damages enemies over time.
* GlowingEyes
* HealingHands: '''Circle of Life''' gives them the ability to heal themselves and any allies.
* HornedHumanoid
* JavelinThrower: This is their ranged attack animation.
* QualityVsQuantity: There are two units available from this tower instead of three, though they have a ranged attack, and are better at crowd control that the Bladesingers are.

!!Wild Magus
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_wild_magus_50.png]]
[[caption-width-right:172:'''''"Smokin'!"''''']]

->''The Wild Magus wields magic in its purest most uncontrollable form. Raw magic power!''

One of the two Tier 4 Mage Towers in ''Origins''. They sacrifice damage for incredibly high attack speed. They have two abilities: '''Eldritch Doom''', which instantly kills a single target and explode to deal damage to nearby enemies, and '''Ward of Disruption''', which silences a group of enemies.

->'''Abilities:''' Eldritch Doom, Ward of Disruption

----

* GenkiGirl: Judging by their quotes, voice, and attack style, they seem to be this.
* HerdHittingAttack: '''Eldritch Doom''', in addition to instantly killing one foe, deals damage to all enemies within range of the exploding enemy.
* LudicrousGibs: The fate off anyone struck by '''Eldritch Doom'''.
* MagicMissileStorm: Wild Magus's attacks aren't strong, but make up for it by fire it quickly.
* MysticalWhiteHair
* OneHitKill: '''Eldritch Doom''' gives the magus a chance to instantly kill a single target.
* PowerFloats: The entire tower seems to be floating.
* StandardStatusEffect: '''Ward of Disruption''' cast silence against a crowd of enemies, including Twilight Harasser's jump ability.

!!High Elven Mage
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_high_elven_mage_50.png]]
[[caption-width-right:172:'''''"Clear your mind."''''']]

->''High elven mages cast awesome high energy triple bolts! A taste of Tel'Quesir magic.''

One of the two Tier 4 Mage Towers in ''Origins''. They are seasoned mages that can fire three bolts instead of two. They have two abilities: '''Timelapse''', which phase out a group of enemies and deal damage to them over a period of time, and ''' Arcane Sentinel''' which summons a ball of magic that attacks any enemy in range.

->'''Abilities:''' Timelapse, Arcane Sentinel

----

* BadassLongRobe
* BlueIsHeroic
* LockedOutOfTheFight: '''Timelapse''' traps a group of enemies for a duration and deals damage to them during that time.
* PlotTailoredToTheParty: They are first made available in ''The Crystal Lake'', where there are several crystals both in and around said lake. Their source of power comes from crystals, and the brief in the beginning of the episode says that they are using these crystals to aid you in your campaign.
* PowerCrystal: Their source of power.
* SummonMagic: Upon upgrading '''Arcane Sentinel''', the mage will summon a ball of magic that damages any enemy within double of the mage's range. It can be upgraded to include two sentinels.

!!Arch-Druid Henge
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_arch_druid_henge_50.png]]
[[caption-width-right:172:'''''"Into the wild."''''']]

->''Arch-Druids have total control over nature, commanding earth, beast, and spirit alike.''

One of the two Tier 4 Artillery Towers in ''Origins''. A stone platform for three druids. The main druid can charge up to three rocks and sling them at any target with moderate speed. They have two abilities: '''Sylvan Curse''', which curses a single target to deliver a percentage of damage to any nearby enemies, and '''Runed Bears''', which summons rune bears to fight.

->'''Abilities:''' Sylvan Curse, Runed Bears

----

* AreaOfEffect: A strange one in the fact that the '''Sylvan Curse''' allows them to attack multiple enemies, as well as the regular SplashDamage done by all artillery towers.
* BadassBeard: Possessed by two of the Druids on the tower.
* BadassLongRobe: A slightly shorter one worn by one of the Druids.
* BearsAreBadNews: '''Runed Bears''' summon a rune bear which aren't strong or durable, but are good meat shield. And what's worst than one bear, upon upgrading it to level 2, there's two bears.
* ChargedAttack: The Arch-druid can charge up to three rocks when not attacking. When an enemy is in its range, he'll sling the rock to deliver three explosive damage.
* {{Druid}}: Obviously.
* HornedHumanoid: The main Druid has this.
* MagicStaff: Again, possessed by the main Druid.
* SplashDamage
* {{Synchronization}}: '''Sylvan Curse''' causes all enemies that are near the cursed enemy to receive a percentage of damage that the cursed enemy taken.

!!Weirdwood
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_weirdwood_50.png]]
[[caption-width-right:172:'''''"The forest awakens!"''''']]

->''"This huge treant is of the very angry kind! It gives a whole new meaning to "wrath of the forest"!''

One of the two Tier 4 Artillery Towers in ''Origins''. A giant treant that throws acorn at the enemy. They have two abilities: '''Fiery Acorn''', which throws a burning acorn that explode to deal spread damage and leaves behind a fiery trail, and '''Clobber''', which cause the tree to slam the ground and deal damage and stun the enemy.

->'''Abilities:''' Fiery Acorn, Clobber

----

* FieryRedhead: An almost literal example, where it uses its '''Fiery Acorn''' and having reddish leaves.
* GroundPunch: '''Clobber''' allows them to slam the ground to deal damage and stun the enemy for a few seconds.
* PlayingWithFire: Its '''Fiery Acorn''' ability sets the ground on fire for a short amount of time.
* SlasherSmile: Has one before throwing its '''Fiery Acorn'''.
* {{Treants}}: A large tree that throws explosive nuts.
* WhenTreesAttack: And they prefer throwing nuts at their enemies.

!! Awok Hut
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_awokhut_50.png]]
[[caption-width-right:172:'''''"Melonga!"''''']]
-> ''"Friendly but fearsome furry furies that protect the great Redwood."''

A special barrack in ''Redwood Stand''. For hundred gold, the barrack can spawn up to 4 Awoks and defend their home from the invaders.
----

* AnAxeToGrind: They carry stone axes.
* AntiAir
* AwesomeButImpractical: Having them on your side may sound cool, with their ability to attack the Perythons that appear on the stage, but they have very little health and armour, are situated near the end of the path, and cost 100 gold each to hire.
* BearsAreBadNews: To the enemy units that is.
* GuestStarPartyMember: They only appear on ''Redwood Stand''.
* LawyerFriendlyCameo: They are [[Franchise/StarWars the Ewoks]] in all but name.
* LuckilyMyShieldWillProtectMe: Subverted, their tiny wooden shield don't do much to help them.
* SuspiciouslySimilarSubstitute: To the Sylvan Elf Hall from the first game, being a run-down hut, on the fourth level, available to train up to 4 units, for 100 gold each, and having a ranged attack.

!! Gryphon Riders
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/gryphon_rider1_8.png]]

A pair of elves that [[ExactlyWhatItSaysOnTheTin ride Gryphons]] into battle at ''Gryphon Point'' that attack specific areas of the path that your enemies will be walking on.
----

* AwesomeButImpractical: While they cost nothing, and do a fair amount of damage, they are also limited to certain parts of the map, and only come after a certain amount of time has passed.
* BeastOfBattle: The Gryphons.
* ConvenientlyTimedGuard: They appear at key times on the levels, attacking parts of the paths that would most likely be crowded with enemies.
* DeathFromAbove: What they deal to your enemies on the level.
* FieryRedhead: The elves that ride them.
* GuestStarPartyMember: They only appear on ''Gryphon Point''.
* GuideDangIt: The achievement that they are a part of involves killing 20 Perythons, but any good layout of the stage would have them killed before the Gryphons could get to them.
* MagicStaff: One that the elves riding them use to shoot down your enemies.
* OurGryphonsAreDifferent
* PlayingWithFire: The riders seem to shoot a fiery spell down on the path when flying over them.


!! Faery Dragon Aerie
[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_faerydragon1_1.png]]

-> ''"Dragonlings with a crystallizing punch!"''

Dragonlings that appear on ''The Crystal Lake'' level in the Enchanted Forest area of the main campaign.

-> '''Abilities''': Hatch a Dragon, Harder Crystal.
----

* BadassAdorable
* BoringButPractical: While they themselves don't do any harm to your enemies, their crystalizing ability becomes very useful for crowd control, especially on this particular level.
* CrystalPrison: Essentially what they trap your enemies in.
* GuestStarPartyMember: They only appear on ''The Crystal Lake''.
* HarmlessFreezing: Their crystalizing ability does absolutely no harm to your enemies, but stops them dead in their tracks.
* InnocentBlueEyes
* OurDragonsAreDifferent
* PintSizedPowerhouse
* PurpleIsPowerful

!! Gnome Garden
[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_gnome1_4.png]]
[[caption-width-right:287:'''''Expialidocious!''''']]
-> ''"Blinking Gnomes ready for trickery!"''

Some troublesome gnomes that come to your aid when fighting against Malicia in ''The Unseelie Court''. Up to three gnomes can be called into action to help you.

-> '''Abilities:''' Cream and Porridge, Total Mischief
----

* AssistCharacter: What they essentially are.
* BalefulPolymorph: They can turn some of your enemies into harmless bunnies, though this reduces the amount of gold that they can give.
* BewareTheSillyOnes
* GuestStarPartyMember: They only appear on ''The Unseelie Court''.
* InstantDeathBullet: They can disintegrate enemies when maxed out on '''Total Mischief'''.
* MagicWand: What each gnome has on them.
* NiceHat
* OurGnomesAreDifferent: Surprisingly powerful humanoids that can do some serious harm to enemy units.
* PoisonedWeapon: They can poison their enemies with 120 damage, but it isn't lethal.
* PurpleIsPowerful
* RuleOfThree: There are 3 gnomes available and 3 levels possible for the '''Total Mischief''' ability.
* VideoGameStealing: Their passive ability involves pickpocketing from your enemies, in the same way as the [[CallForward Assassins would years later]].
* WeaponizedTeleportation: They can teleport enemies backwards.


!! Dragon Nest
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_dragonnest1_6.png]]

-> ''"The egg of a red dragon, the mightiest and most feared kind."''

A nest housing a single red dragon egg that you can hatch for 250 gold, to get a baby red dragon on your side in ''Arcane Quarters'', something you will want to consider given the fact that the level is split into three different islands. The red dragon in question is in fact Ashbite.

-> '''Abilities:''' Blazing Breath, Fiery Mist.
----

* BadassAdorable
* BadassDecay / LaterInstallmentWeirdness: For some reason, his stats are much higher than in his ''Frontiers'' incarnation.
* BreathWeapon: Just like in ''Frontiers''.
* FutureBadass: This is in fact Ashbite, with some of the same abilities as he would use years later.
* GuestStarPartyMember: He only appears in ''Arcane Quarters''.
* InstantExpert: Seems to know how to use the '''Blazing Breath''' and '''Fiery Mist''' abilities only a short while after hatching from an egg.
* PintSizedPowerhouse
* PlayingWithFire
* RedIsHeroic
* SmokeShield: What the '''Fiery Mist''' does, which helps to slow down enemies.
* WeaksauceWeakness: He is susceptible to AntiAir enemies, which become quite common on that level in particular.

!! Young Beresad
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_yberesad1_3.png]]


-> ''"This black sleeping dragon is very fond of gold."''

A Young black dragon that the kingdom will meet many years later in the caverns of the [[LizardFolk Saurians]]. You can call for Beresad's help with 100 gold to set fire to all of the paths your enemies go down, but only temporarily. Like the younger version of Ashbite, he is only available on ''Arcane Quarters''.

-> '''Abilities:''' Conflagration
----

* BadassAdorable
* BreathWeapon: Being a dragon, this is to be expected.
* DeathFromAbove: Like Ashbite above.
* DragonHoard: Has one even at this age.
* FallenHero: While motivated by gold, he still helps you if you get him to do so, only to become your enemy many years later in both ''Frontiers'' and ''Vengeance''.
* {{Greed}}: The flavour states that he's ''very fond of gold''.
* GuestStarPartyMember: Only available on ''Arcane Quarters''.
* PromotedToPlayable: From being an obstacle in ''Frontiers'', to a playable tower in ''Origins''.
* RedEyesTakeWarning
* TechnicolourFire: Green, like in ''Frontiers''.
* TokenEvilTeammate

!! Renegade Post
[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_renegade2.png]]
[[caption-width-right:177:'''''No quarter!''''']]

-> ''"Bring it on!!"''

A special barracks tower, consisting of twilight elves that [[EleventhHourRanger have joined you at the last minute]] in order to put an end to Malicia and Mactans' plans for the Tear of Elynie. As last-minute allies, they are only available on the last level, ''Shrine of Elynie''.

-> '''Abilities:''' Life Stealer Strike, Double Daggers, Blade Mail.
----

* EleventhHourRanger: They join you on the very last level.
* AttackBackfire: Their '''Blade Mail''' ability reflects a certain percentage of the damage they're dealt, back at the enemy units.
* BladeOnAStick: Their primary weapon.
* DefectorFromDecadence / EveryoneHasStandards: They turned against their own kind after their plans went too far for them, personally.
* GuestStarPartyMember: They only appear on ''The Shrine Of Elynie''.
* HeelFaceTurn
* JackOfAllTrades: They have decent armour, both close-quarter and ranged attacks, and can heal themselves with '''Life Stealer Strike'''.
* LifeDrain: Their '''Life Stealer Strike''' ability allows them to both deal physical damage, and heal themselves thanks to them beating their enemies.
* StormOfBlades: A mild example, wherein they can throw a blade at their enemies, and throw two when the '''Double Daggers''' ability is unlocked.

!! Bastion
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/tower_bastion1.png]]
[[caption-width-right:259:'''''Fire for effect!''''']]

-> ''"Ready, willing, and able!"''

Two towers that only appear on the ''Galadrians Wall'' level of the Hulking Rage mini campaign. One (the one seen in the image above) is destroyed when the 5th wave begins, while the other can be used throughout the level. It's the only special tower that doesn't appear in the main campaign.

-> '''Upgrades:''' (top Bastion only) Razor Stars.
----

* AwesomeButImpractical: While the one in the middle of the map is quite useful (until its destroyed) the one at the top of the map can only really harm a few low-level enemies, not to mention that its rather expensive to rebuild.
* CoolHelmet: Worn by the elf manning the Bastion.
* CripplingOverspecialization: While it does give good damage to enemy units, it's limited to one part of one path only, with very little leeway.
* GuestStarPartyMember: They only appear on ''Galadrians Wall''.
* HeroOfAnotherStory: One was destroyed and has to be rebuilt, most likely defending the Wall the Ogres are attacking.
* RedShirt: One Bastion is destroyed by a Gnoll Burner at the start of wave 5.
* StormOfBlades: It shoots razor stars that can do an alright amount of damage to enemy units.

[[/folder]]

[[folder: Vengeance Towers]]

!! In General
* TheBusCameBack: Most of them are enemies from the first three games who now make a reappearance as playable towers.
* CripplingOverspecialization: Unlike the previous games where tower specializations are determined at their fourth tiers, each and every one of these towers are specialized from the get-go, and you can bring up to 5 into a level. This of course means that certain towers will naturally be vulnerable to certain enemies from the get-go.
* DarkIsEvil: All of them are controlled by the Dark Army's monsters and evil humans, a number are {{Evil Counterpart}}s to the previous games' towers, and they're all working on the side of evil.
* PromotedToPlayable: Enemies from the previous three games that are now playable as towers.
* SummonMagic: Notably, a good number of the non-barracks towers have the ability to spawn minions that can block enemies or attack. These towers are Specters Mausoleum, Bone Flingers, Rotten Forest and Goblin War Zeppelin.
* VillainProtagonist: All of them are on the Dark Army's side, and are all used by the player.

!!Shadow Archers
[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/shadow_archer_9.jpg]]
[[caption-width-right:221:'''''"An arrow to your knee!"''''']]

->''Rigorously trained to be the deadliest of marksmen, these archers will easily take care of enemies before they get noticed.''

Shadow archers from the first game, now deployable as towers. They have three abilities: '''Blade of Demise''', which is an instant kill on one target with a cooldown, '''Shadow Mark''', which amplifies the damage against one target like the Golden Longbows from ''Origins'' can, and '''Crow's Nest''', which summons a crow to help attack enemies.

->'''Abilities:''' Blade of Demise, Shadow Mark, Crow's Nest

----

* CreepyCrows: '''Crow's Nest''' summons a crow that repeatedly attacks a targeted enemy in range and drains their health over time until they die or leave the range.
* DamageIncreasingDebuff: '''Shadow Mark''' allows the Shadow Archers to mark one target to amplify the damage taken.
* EvilCounterpart: To Golden Longbows from ''Origins''. Both Shadow Archers and Golden Longbows have a OneHitKill ability and another ability that marks a target for a DamageIncreasingDebuff.
* KneeCapping: The quote upon upgraded to fourth level is a play on the memetic line from ''VideoGame/TheElderScrollsVSkyrim''.
* NoArcInArchery: Unlike other Archer towers, their projectile shoot straight rather than an arc, making their shots much quicker.
* OneHitKill: '''Blade of Demise''' allows the Shadow Archer on the tower to teleport and perform a BackStab that instantly kills a non-boss target.

!! Orc Warrior Den
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/orc_warrior_2.jpg]]
[[caption-width-right:222:'''''"We die, we live again!"''''']]

->''What these combat-hungry Orcs lack in skill, they make up for in brutality. Fighting in packs of three, these able warriors are the core of Vez'nan's army.''

A group of 3 orcs fighting for you. They have three abilities: '''Lust for Combat''', which increases their attack damage, '''Captain Promotion''', which replaces one unit with a stronger unit permanently, and '''Seal of Blood''', which gives them constant health regeneration.

->'''Abilities:''' Lust for Combat, Captain Promotion, Seal of Blood

----

* EvilCounterpart: To the Barracks towers in general.
* HealingFactor: '''Seal of Blood''' gives them a constant health regeneration to make them survive much longer.
* MookPromotion: '''Captain Promotion''' promotes one of them into a Captain with higher health, damage, regeneration and armor.
* QuantityVersusQuality: Compared to the Dark Knights and Twilight Harassers, they don't deal or tank as much damage or attack aerial enemies, but there's three of them instead of two and they can stall large numbers of enemies thanks to their numbers.

!! Infernal Mage
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/infernal_mage.jpg]]
[[caption-width-right:222:'''''"From fire, reborn."''''']]

->''Slow but powerful, these fiendish demons are able to harness magical infernal forces and blast away their enemies, turning them into fine ash.''

Demon mages that throw fireballs at enemies. They have three abilities: '''Lava Fissure''', which causes eruptions beneath enemies, '''Affliction''', which reduces enemies' armor, and '''Infernal Portal''', which teleports enemies backwards in the path.

->'''Abilities:''' Lava Fissure, Affliction, Infernal Portal

----

* AntiArmor: '''Affliction''' temporarily reduces the armor of enemies affected by it.
* EvilCounterpart: To Mage towers.
* PlayingWithFire: The demon attacks by throwing fireballs at enemies and causing fire eruptions under them with '''Lava Fissure'''. Interestingly enough, none of their attacks actually set enemies on fire.
* WeaponizedTeleportation: '''Infernal Portal''' teleports enemies backwards on the path.

!! Rocket Riders
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/rocket_rider.jpg]]
[[caption-width-right:222:'''''"Prepare for trouble!"''''']]

->''"Soar high and explode big" is these rocket-riding goblins' motto. They keep this in mind as they crash against the ground, damaging all enemies caught in the explosion.''

Goblins who ride rockets to the skies...and promptly crash back down, damaging enemies in the blast. They have three abilities: '''Minefield''', which drops landmines on the path, '''Nitro Boosters''', which launches a special rocket that travels further and deals more damage, and '''Defective Engines''', which launches a rocket that explodes mid-air and rains down the shrapnel on enemies.

->'''Abilities:''' Minefield, Nitro Boosters, Defective Engines

----

* EvilCounterpart: To the Big Bertha from the first game. They fire in a similar fashion, gain a RecursiveAmmo attack similar to Cluster Launcher Xtreme, and have a long distance attack similar to the Dragonbreath Missile.
* LandMineGoesClick: '''Minefield''' allows them to drop mines on the path that explode on enemies walking by.
* RecursiveAmmo: '''Defective Engines''' has the rocket explode in midair and rain down a shower of bombs in a manner similar to the Big Bertha's Cluster Launcher Xtreme.
* SuicideAttack: They attack by having a goblin [[RocketRide ride an explosive rocket]] into the air then crash and explode on a target area.

!! Dark Knights
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/dark_knight.jpg]]
[[caption-width-right:222:'''''"Come on, make my day!"''''']]

->''These elite knights traded the taint of corruption for great power. Fighting in pairs, their full plates make them almost impervious to physical damage.''

A pair of the toughest knights in Vez'nan's army with high armor. They have three abilities: '''Brutal Strike''', which gives them a chance to instantly kill enemies, '''Armor of Thorns''', which makes enemies take damage if they engage in melee combat, and '''Impervious''', which gives them a tower shield to hide behind for a few seconds.

->'''Abilities:''' Brutal Strike, Armor of Thorns, Impervious

----

* AttackReflector: Their '''Armor of Thorns''' ability makes enemies that hurt them in melee combat take damage. This makes it especially effective against low-HP enemies that attack quickly such as Glacial Wolves.
* BlackKnight: The units spawned from this tower are dark knights with heavy physical armor, high HP, and have dark abilities in contrast to the Paladins.
* ChainsawGood: Their level 4 upgrade gives them ''chainswords''. This is also the attack animation for '''Brutal Strike'''.
* GameplayAndStoryIntegration: You obtain them once Clockwork Factory is beaten. As the level intro suggests, Vez'nan wants to take over the metal smelting factory in his name, and once you succeed you're able to use the metalworking machines to mass-produce the Dark Knights' armor.
* {{Foil}}: To the Holy Order from the first game, in a fitting BlackKnight vs. ThePaladin contrast. Both of them are barracks troops with 75% armor when fully upgraded , but while Holy Order paladins focus on longevity via Holy Light while having an AreaOfEffect attack in Holy Strike, the Dark Knights have longevity via '''Impervious''' and focus on singular targets with '''Armor of Thorns''' and '''Brutal Strike'''.
* HoistByTheirOwnPetard: '''Armor of Thorns''' is especially effective against fast-attacking melee enemies such as Chomp Bots, Glacial Wolves and Apex Stalkers since it will deal 15 damage per level (up to 45) to them each time they hit the Dark Knight.
* LuckilyMyShieldWillProtectMe: '''Impervious''' causes them to put down their shield which makes them invulnerable to non-boss attacks. Enemies attacking them will still take damage from '''Armor of Thorns'''.
* OneHitKill: '''Brutal Strike''' gives them a small chance of instantly killing an enemy on hitting them.
* QuantityVersusQuality: Only a maximum of two Dark Knights are spawned as compared to the Orc Warrior Den's three, but these two knights have much higher HP and armor. Their drawback is that their fewer numbers mean that they aren't as effective at blocking {{Zerg Rush}}es.
* SpikesOfVillainy: Their armor gets increasingly spiky as they level up. With '''Armor of Thorns''', said spikes are even put to good use by damaging enemies who attack them in melee combat.
* ThemeNaming: Their names are all Sir (actor who played/voiced ''ComicBook/{{Batman}}''). As such, we have names like Sir Wilson, Sir Lowery, Sir West, Sir Keaton, Sir Kilmer, Sir Clooney, Sir Bale, Sir Affleck, and Sir Conroy.
* TinTyrant: They have a set of black spiky armor at higher levels, and at the maximum level they definitely give off this vibe. The armor's not for show either, it gives them 75% physical armor.

!! Melting Furnace
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/furnace.jpg]]
[[caption-width-right:222:'''''"So hot right now."''''']]

->''The peak of the Dark Army's smelting technology. The devastating shockwave from this humongous furnace damages and stuns enemies around it every time it hits.''

A smelting furnace capable of generating stunning shockwaves around it. It has three abilities: '''Abrasive Heat''', which increases the attack power of nearby towers, '''Burning Fuel''', which temporarily increases its attack speed, and '''Red Hot Coal''', which drops burning coals on the path, damaging enemies.

->'''Abilities:''' Abrasive Heat, Burning Fuel, Red Hot Coal

----

* AreaOfEffect: Like the DWAARP, it hits all enemies in an area around it and stuns them for a brief while.
* DamageOverTime: '''Red Hot Coal''' drops coals onto the path that constantly damage enemies walking on it.
* EarthquakeMachine: Similar to the DWAARP, it smashes the ground to create a shockwave that damages and stuns enemies around it.
* EvilCounterpart: To the DWAARP from ''Frontiers''. It hits all enemies in an area around itself by making a quake and temporarily stuns them. Like the DWAARP's Furnace Blast, it also gains a similar DamageOverTime burning ability in '''Red Hot Coal'''.
* MagikarpPower: The Melting Furnace is rather weak at lower levels. However, once it gets to the maximum level, it deals great damage to hordes of weak enemies and can further increase that via '''Burning Fuel''' and '''Red Hot Coal'''.
* PlayingWithFire: '''Red Hot Coal''' drops some of the coals on the ground to deal constant damage to enemies walking on it.
* {{Overdrive}}: '''Burning Fuel''' allows it to go into overdrive every 30 seconds, making it attack at twice the rate for 10 seconds.
* StandardStatusEffects: Its basic attack allows it to stun enemies they hit for a short while.
* StatusBuff: '''Abrasive Heat''' boosts the damage of towers near it.

!! Spectres' Mausoleum
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/spectre_1.jpg]]
[[caption-width-right:222:'''''"No rest for the wicked."''''']]

->''An ancient mausoleum infused by dark magical forces. Dreadful ghosts gather around it, attacking and inspiring fear on any enemies that dare get close.''

A haunted mausoleum housing specters that gather around and launch themselves at enemies. They have three abilities: '''Spectral Communion''', which increases the amount of specters stored when idle, '''Possession''', which sends out a specter to possess enemies, making them go back and attack other enemies, and '''Guardian Gargoyles''', which summons gargoyles to stall enemies.

->'''Abilities:''' Spectral Communion, Possession, Guardian Gargoyles
----

* BrainwashedAndCrazy: '''Possession''' causes one of the specters to possess one of the enemies, turning them against their side for a short while.
* ChargedAttack: Can store up to 3 souls and unleash them all at once at the first enemy that enters its range. Upgrading it with '''Spectral Communion''' allows it to increase that number up to 5.
* DemonicPossession: '''Possession''' has a specter possess an enemy and control it to fight its allies.
* EvilCounterpart: Of the Archmage Tower from ''Frontiers''. Both are capable of charging up to three shots before unleashing them on an enemy, and both have an ability that sends enemies backwards up the path.
* OurGargoylesRock: '''Guardian Gargoyles''' spawns a Gargoyle that can attack enemies and have high armor.
* SetAMookToKillAMook: '''Possession''' temporarily turns an enemy over to your side, and they will not only attack their allies but can also use their special abilities against them.
* SoulPower: The mausoleum attacks by shooting specters at the enemies to deal magical damage.
* TookALevelInBadass: The gargoyles in the first game were the weakest flying enemy type. The '''Guardian Gargoyles''' are durable and have armor to defend against enemies.

!!Goblirangs
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/goblin_1.jpg]]
[[caption-width-right:222:'''''"What goes around comes around!"''''']]

->''If one hit doesn't get the kill, two might! These goblins throw boomerangs that hit all enemies in their path as they travel back and forth. Two strikes for the price of one!''

A pair of goblins who throw boomerangs at enemies, which hit all targets on the way back and forth. They have three abilities: '''Headbang''', which gives the boomerangs a chance to stun enemies, '''Biggarangs''', which allows them to throw out one massive boomerang, and '''Angry Bees''', which allows them to throw a beehive at enemies, creating a cloud of damage around said enemy.

->'''Abilities:''' Headbang, Biggarangs, Angry Bees

----

* BattleBoomerang: They throw boomerangs which hits anyone that were in a line and return back. '''Biggarangs''' allows them to throw a giant one for more damage every now and then.
* BeeBeeGun: The '''Angry Bees''' skill allows them to throw a beehive on the ground which causes a lingering cloud of bees to spawn. Enemies walking into it take continuous DamageOverTime.
* HerdHittingAttack: Unusually for an archer tower, they specialize in this even with their basic attacks. Their boomerangs and '''Biggarangs''' hit multiple units in a row, while '''Angry Bees''' affects an area around a target for area DamageOverTime.
* OneHitPolykill: Unlike most archer tower variants whose basic attacks generally hit a single unit, the Goblirangs' boomerangs can hit multiple units in a line.
* StandardStatusEffects: '''Headbang''' allows them to have a chance to stun enemies they hit.

!! Bone Flingers
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/bone_thrower.jpg]]
[[caption-width-right:222:'''''"Got a bone to pick!?"''''']]

->''The only thing more terrifying than their hideous laughter is the incredible speed at which these skeletons fling bones at random enemies.''

Skeletons who throw bones quickly at random enemies in range. They have three abilities: '''Summon Bonem''', which summons a large bone golem to stall enemies, '''The Walking Dead''', which periodically spawns skeletons that travel down the path to fight enemies, and '''Got Milk?''', which increases their attack damage.

->'''Abilities:''' Summon Bonem, The Walking Dead, Got Milk?

----
* BallisticBone: Their main method of attack is throwing bones, the size of which varies depending on their level and how many upgrades of '''Got Milk?''' they have.
* CursedWithAwesome: One of their supposed drawbacks is that they indiscriminately target random enemies within their range. This is actually a blessing in disguise as it allows them to ShootTheMageFirst or ShootTheMedicFirst more often, compared to other towers that always target the front-most enemy.
* DeathIsCheap: The Bonem doesn't fade when killed, but collapses into a pile which simply reanimates at full HP after a bit of time.
* DeathOfAThousandCuts: They deal weak damage but attack very rapidly. Averted once you buy all three levels of '''Got Milk?''', since their damage becomes very noticeably stronger.
* DemBones: They're skeletons on a skeletal tower that throw bones. '''Summon Bonem''' creates a huge skeleton carrying a smaller one that can throw bones.
* MagikarpPower: Their attack damage from level 1-3 is extremely weak, and at level 4 it's just ok. However, once you buy all three levels in '''Got Milk?''', they deal a much higher damage per second than Shadow Archers.
* TheMinionMaster: With '''The Walking Dead''', they can summon a skeleton every now and then that will walk up the lane, drawing fire from enemies. Upgrading it a second time changes that to a Skeleton Knight and shortens the cooldown. '''Summon Bonem''' will spawn a huge Bonem as a unit that can attack and stall enemies.
* SummonMagic: '''Summon Bonem''' summons a huge bone golem to block enemies and fight, while '''The Walking Dead''' will make the tower summon a skeleton that walks up the path every few seconds.

!! Elite Harassers
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/twi_elves.jpg]]
[[caption-width-right:222:'''''"Ours is your last breath."''''']]

->''A duo of elite twilight warriors. Whether using a bow or sword, the outcome will be the same, shredding their enemies to pieces in the blink of an eye.''

A pair of twilight elves hailing from the southern continent to assist Vez'nan. They can fire arrows from range and have a 30% chance to dodge melee attacks. They have three abilites: '''Backstab''', which allows them to deal damage after they dodge an attack, '''Arrow Storm''', which allows them to fire a volley of arrows at enemies, and '''Fury of the Twilight''', which gives them a chance to go berserk when they die.

->'''Abilities:''' Backstab, Arrow Storm, Fury of the Twilight

----
* AdaptationDyeJob: Their skin color is pale as opposed to the dark blue skin they had in ''Origins''.
* AntiAir: They're the only barracks troops who can attack aerial units.
* BowAndSwordInAccord: They use both a bow and blade. One of the quotes they say is even "Bow and Blade".
* CounterAttack: '''Backstab''' allows them to deal damage with a counterattack whenever they dodge. It also increases their dodge chance, all the way up to 50.
* EvilCounterpart: To The Sylvan Elf Hall from the original and the Ranger Barracks from ''Origins''. They're elves with both bow and blade and can target flying enemies.
* GameplayAndStoryIntegration: You obtain them right before the Silveroak Outpost level. As mortal enemies of Alleria and the Elves and bitter from Malicia and Baj'nimen's defeats in ''Origins'', they would be more than glad to help Vez'nan's cause if it means taking down Alleria and the Elves in Silveroak Outpost.
* GlassCannon: Out of all the Barracks towers, these can output a good bit of damage but lack any armor. Most of their abilities are tailored to deal even more damage instead of tank, and they do have a chance of avoiding melee damage via dodging.
* QuantityVersusQuality: Elite Harassers are the only barracks towers who can take on flying foes, and they can deal pretty good damage to grounded ones. Their drawback is that their fewer numbers mean that they aren't as effective at blocking {{Zerg Rush}}es.
* SpamAttack: '''Arrow Storm''' allows them to shoot a rapid-fire hail of arrows at enemies.


!! Orc Shaman
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/orc_shaman.jpg]]
[[caption-width-right:222:'''''"One with the storm!"''''']]

->''Bending nature to their will, these shamans wield the raw power of the elements as weapons. Their attacks can be as unstable as they can be fulminating.''

An orc shaman who uses lightning strikes and the nature itself to fight enemies. Their basic attacks stun enemies. They have three abilities: '''Healing Roots''', which heals allies in an area, '''Meteor Shower''', which rains rocks onto enemies, and '''Static Shock''', which gives their attacks splash damage.

->'''Abilities:''' Healing Roots, Meteor Shower, Static Shock

----

* AreaOfEffect: '''Healing Roots''' allows them to heal allies around them, '''Meteor Shower''' allows them to hit a group of enemies for heavy magic damage, and '''Static Shock''' makes all their basic attacks consistently have a residual area of effect.
* DeathFromAbove: '''Meteor Shower''' calls down meteors over an area that deal heavy damage.
* HealingHands: '''Healing Roots''' gives them the ability to heal allies.
* RandomizedDamageAttack: Their main attack has a very large damage range, sometimes doing little but sometimes doing a lot. At maximum level, it ranges from 35-190.
* ShockAndAwe: Their basic attack is a lightning strike that stuns enemies it directly hits.
* SplashDamage: '''Static Shock''' causes their attack to deal a bit of splash damage to enemies around it when it hits.
* StandardStatusEffects: Their attack briefly stuns enemies that are hit.

!! Grim Cemetery
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/zombie_4.jpg]]
[[caption-width-right:222:'''''"Join us."''''']]

->''Enemies unfortunate enough to die close to this cemetery will be denied their rest and forced to rise as mindless zombies, wandering about and attacking foes until they rot or get destroyed.''

A cemetery that spawns zombies whenever enemies die near it. They have three abilities: '''Zombiex Muscle-Gain''', which spawns stronger zombies, '''Bloated Corpses''', which makes them explode when they die, and '''Cold Grip''', which spawns hands on the path to slow down enemies.

->'''Abilities:''' Zombiex Muscle-Gain, Bloated Corpses, Cold Grip

----

* ActionBomb: '''Bloated Corpses''' causes zombies to explode when killed.
* CameBackWrong: Most enemies that die near this cemetery will be raised as zombies.
* EliteZombie: '''Zombiex Muscle-Gain''' causes the zombies to become stronger, muscular zombies with more health and attack damage.
* EvilCounterpart: To the Necromancer tower from ''Frontiers''. Enemies that die within its range will be raised as zombies that fight for your side.
* QuantityVersusQuality: Enemies killed nearby are turned into zombies and a maximum of 5 zombies can be around for every Grim Cemetery, which makes it effective against {{Zerg Rush}}es. However, despite their good HP, these zombies have no armor like Dark Knights, no way to dodge like Elite Harassers, no way to heal like Orc Warriors or even regenerate health when idle, and most importantly they also cannot use rally points to move unlike other Barracks towers.

!! Rotten Forest
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/rotten_forest.jpg]]
[[caption-width-right:222:'''''"The forest has eyes."''''']]

->''Tainted by dark forces, this ancient forest slowly saps away the life of enemies passing by. Much like it sapped the life of the trees that resisted corruption.''

Corrupted trees that use their spiky roots to slowly damage enemies. They have three abilities: '''Evil Treants''', which summons treants to fight enemies, '''Roots of Evil''', which extends its roots to grab and stun enemies, and '''Fog of Despair''', which generates a fog around it, making enemies miss their attacks.

->'''Abilities:''' Evil Treants, Roots of Evil, Fog of Despair

----
* GradualGrinder: Deals extremely low damage constantly to enemies standing on the roots.
* OminousFog: '''Fog of Despair''' causes a fog to generate around it which makes enemies within have a chance to miss their attacks.
* StandardStatusEffects: Causes a stun with '''Roots of Evil''' in a manner similar to the Rangers Hideout's Wrath of the Forest.
* WhenTreesAttack: '''Evil Treants''' spawns treants to combat enemies standing on the area of effect.

!! Blazing Gem
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/blazing_gem.jpg]]
[[caption-width-right:222:'''''"No man should have this power."''''']]

->''Fueled by the dark magic of Vez'nan's acolytes, the obelisk's power increases the longer it locks onto a target, able to roast the toughest of enemies in a few seconds.''

A gem powered by Vez'nan's acolytes that can fire a constant stream of destructive magic that increases damage with time. It has three abilities: '''Gem of Amplification''', which allows for a fourth damage increase, '''Unstable Power''', which makes enemies explode if they're killed by the beam, and '''Destructo-Ray''', which shoots out a beam that instantly kills enemies.

->'''Abilities:''' Gem of Amplification, Unstable Power, Destructo-Ray

----

* DeathRay: '''Destructo-Ray''' allows it to shoot one that instantly kills enemies.
* EvilCounterpart: To the Wild Magus from ''Origins''. It's a magic tower that deals rapid damage that increases over time against the same enemy, also gains the ability to instantly kill a foe and explode them.
** Visually it is one for the Sunray Tower at Stormcloud Temple in the first game, with four wizards surrounding it in order to power it up and blast enemy units.
** When the '''Gem of Amplification''' is added on, the gem on top looks like the gem on top of the Arcane Wizards' tower from the first game.
* GatheringSteam: It increases its power the longer it holds its fire on a target, up to three times. '''Gem of Amplification''' gives it a fourth level of power.
* NecessaryDrawback: It's extremely effective against {{Giant Mook}}s, melting them in seconds. However, it will not change its target until the target dies or moves out of range, and since its initial damage is weak it becomes a liability against fast, magic resistant enemies that attack in {{Zerg Rush}}es such as Glacial Wolves. It also targets enemies that are furthest from the exit as opposed to the other towers' targeting enemies that are near the exit.
* OneHitKill: '''Destructo-Ray''' allows it to periodically shoot a DeathRay that disintegrates enemies similar to the Arcane Wizard's.
* PurpleIsPowerful: Once '''Gem of Amplification''' is purchased, its ray will change from red to purple once it gets to the fourth level of power.
* SplashDamage: '''Unstable Power''' causes enemies that are killed by it to explode and deal damage to nearby enemies.

!! Deep Devil's Reef
[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/deepdevil.png]]
[[caption-width-right:221:'''''"We come... from the deep!"''''']]
->''From the depths of the sea, Bluegales emerge to zap enemies with their powerful magic while a couple of skillful Greenfins stop them in place.''
A hybrid Barracks/Mage tower in a series' first. It consists of a reef that spawns Greenfins (Redspines when leveled up), and has a Bluegale on top casting magic on enemies in range.

->'''Abilities:''' Chosen by the Sea, Net Throw, Perfect Storm

----

* AntiAir: At the final level, the Greenfins are replaced by Redspines with Javelin-throwing capabilities, allowing them to hit AirborneMooks that the Greenfins could not.
* BladeOnAStick: The Greenfins/Redspines throw javelins at enemies allowing them to attack from range.
* {{Cthulhumanoid}}: The Bluegale on top appears to be a mindflayer crossed with a fish.
* FishPeople: The Barracks units are Greenfins that later on become Redspines when fully upgraded. They get more buff-looking after '''Chosen by the Sea''' is bought.
* InescapableNet: Downplayed. '''Net Throw''' allows them to throw nets over enemies to keep them temporarily LockedOutOfTheFight, just like what they did to your troops in ''Frontiers''.
* JackOfAllTrades: As the first hybrid tower in the series, they can perform the job of Barracks and Mage, although less proficiently compared to a fully-specialized tower. The mage deals less raw damage than the Infernal Mage, while the barracks don't hurt as much as the Elite Harassers nor have heavy armor like the Dark Knights.
* JavelinThrower: At the final upgrade level, the Greenfins are replaced with Redspines who throw javelins that can hit enemies at range and also attack airborne enemies.
* LockedOutOfTheFight: '''Net Throw''' temporarily removes enemies from the battlefield.
* SleepingWithTheFishes: The trope is referenced with one of their quotes, where they say this exact term.
* SwissArmyWeapon: In a series first, it's the first hybrid Barracks/Magic tower that can perform both its roles from the get-go, unlike the Specters Mausoleum which needs to be maxed out to spawn Gargoyles.
* WeatherManipulation: Just like in ''Frontiers'', '''Perfect Storm''' allows the Bluegale on top of the tower to summon a lightning cloud over an enemy to zap them.

!! Wicked Sisters
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/wicked_sisters.jpg]]
[[caption-width-right:222:'''''"So you wanna play with magic?"''''']]

->''Double trouble, cauldron bubble! this pair of witches brings double jeopardy with their black magic allowing them to swap between poisoning or stunning targets.''

A tower that employs a pair of witches to do the dirty job of hexing enemies. One changes the type of hex, and the other can be deployed above the battlefield to attack enemies. They have three abilites: '''Froggification''', which turns enemies into frogs, '''Nimbus 4000''', which increases their rally range, and '''Hex Totem''', which silences all spellcasting enemies within the area for a few seconds.

->'''Abilities:''' Froggification, Nimbus 4000, Hex Totem

----

* AntiMagic: '''Hex Totem''' silences magic users near it but also affects certain non-magi users such as Quarry Workers and Smokebeard Engineers.
* BalefulPolymorph: '''Froggification''' turns enemies into harmless frogs that cannot be blocked and die when tapped on enough.
* CompositeCharacter: They're kind of a cross between the Axethrowers and the Sorcerer Mage, by having a silencing totem and the ability to polymorph enemies into harmless animals.
* DevolutionDevice: Against the [[FrogMen Anurians]] who are already frogs to begin with, '''Froggification''' essentially does this by turning them into a non-sentient frog.
* DualModeUnit: The player can manage the type of hex they use (poison or damage+stun).
* NoSell: The broomstick witch is immune to tower disabling effects since she moves as a separate unit.
* PoisonIsEvil: One of the capabilities of these {{Wicked Witch}}es is poisoning enemies.
* StandardStatusEffects: Depending on which one is used, they can either poison or stun enemies. '''Hex Totem''' causes silence to enemies nearby.
* WickedWitch: They're the Black Hags from the Castle Blackburn campaign and they have an assortment of nasty spells including the one that turns enemies into frogs.

!! Goblin War Zeppelin
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/war_zeppelin.jpg]]
[[caption-width-right:222:'''''"Gimme fuel!"''''']]

->''The pinnacle of goblin warfare! This floating behemoth travels over its enemies, dropping bombs that cause mayhem and damaging all inside the blast.''

An airship with a goblin in it, dropping bombs down on enemies. They have three abilities: '''Tar Bomb''', which drops a barrel of tar to slow down enemies, '''Goblin Scout''', which increases the range of nearby towers, and '''Paratroopers''', which summons a goblin zapper to help fight enemies.

->'''Abilities:''' Tar Bomb, Goblin Scout, Paratroopers

----

* CoolAirship: It starts out as a hot air balloon that drops bombs, but at its final level it gets replaced with a Zeppelin.
* EvilCounterpart: To the Battle-Mecha T200. It's an invulnerable Artillery unit that can be controlled around a rally point, and its '''Tar Bomb''' slows down enemies on the path similar to the Battle-Mecha's Waste Disposal.
* ICanSeeMyHouseFromHere: The FlavorText for '''Goblin Scout''' is this word-for-word. The goblin can also say a similar quote when it's upgraded anywhere from level 1-3.
* ItsRainingMen: '''Paratroopers''' allows the zeppelin to drop a Goblin Sapper who throws bombs. He's immune to melee combat but has very low HP and can be targeted by ranged enemies.
* LightningBruiser: Attacks for very heavy SplashDamage at a moderate rate, and the blimp is immune to tower-disabling effects.
* NecessaryDrawback: They have extremely high DPS for an artillery tower, and can be moved anywhere within its rally range. To compensate, they're also the most expensive tower in the series.
* NoSell: The blimp is immune to tower disabling effects since the balloon acts as a unit independent of the tower. However, it can't be moved if the tower is disabled.
* SquishyWizard: The Goblin Sapper summoned via '''Paratroopers''' has very low HP but is immune to being engaged in melee combat, and he throws bombs that deal some SplashDamage every second.
* StickySituation: '''Tar Bomb''' drops a barrel of tar on the ground that slows grounded enemies walking on it.

!! Troll Mercenaries
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/troll_mercenaries.png]]

-> ''Trolls that, for a little coin, will come to your aid.''

A Troll tent in the Northern areas that the player can hire Trolls or Troll Champions from.

-> '''Hire:''' Troll, Troll Champions

----
* AnAxeToGrind: The Troll Champions throw these from afar at enemies.
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
* BladeOnAStick: Or rather, a stone on a stick for the regular trolls.
* EvilRedhead
* GuestStarPartyMember: They appear in certain levels and challenges in the Northern areas, and all but one of the appearance are on Heroic and Iron challenges (the one regular campaign mode they're on is the ''Northerners' Outpost'').
* HealingFactor: The Trolls are capable of regenerating health quickly just like they did in the first game.


!! Spider Nest
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/spider_nest.png]]

-> ''Spider nest, spider nest...''

A spider nest in Silveroak Forest that houses a Spider Matriarch which lays eggs.

-> '''Abilities:''' Sticky Web, Spiderlings

----
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
** As part of this, the spider matriarch now has a purple colour scheme to it.
* GiantSpider: Consists of a large Spider Matriarch that lays spiderling eggs.
* GuestStarPartyMember: They only appear in ''Silveroak Outpost''.
* PerspectiveFlip: In the first game, ''Silveroak Forest'' was the level where the Rangers Hideout first became playable, the Sylvan Elves were a GuestStarPartyMember, and the Spider and Spider Matriarch enemies debuted. In ''Vengeance'', ''Silveroak Outpost'' is the level where the Spiders are a GuestStarPartyMember and the Elven Rangers are one of the enemies debuting in the level.
* RedEyesTakeWarning: The Spider Matriarch that lays the eggs has red eyes.
* StickySituation: '''Sticky Web''' puts a web around the nest, slowing down grounded foes that walk on it.

!! Caravan
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/caravan.png]]

-> ''Hire some mercenaries, my friend!''

A caravan on the outskirts of Lightseeker Camp that hires bandits. You can hire either two mercenaries for 60 gold, or three mercenaries for 120.

-> '''Deals:''' Small Pack, Large Pack

----
* ArmyOfThievesAndWhores: They consist of the Bandit, Marauder and Raider from the first game.
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
* CoolHelmet : The Marauder and Raider, like before.
* DiscardAndDraw: Their stats have gone through several changes. For example, the Bandit is now a FragileSpeedster instead of a GlassCannon, dealing lower damage compared to what they did in the original game.
* GuestStarPartyMember: They only appear in ''Lightseeker Camp''.
* HiredGuns: They're hired mercenaries from Hushwood.

[[/folder]]

!Heroes
[[folder:KingdomRushPlayableHeroes]]

!!Gerald Lightseeker
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/11694b845e2703d531c9d5d3d4e2d93f.png]]
[[caption-width-right:223:'''''"Prepare for glory!"''''']]

->''Defender of the righteous, punisher of the dark, protector of the innocent. Lightseeker is the uncanny of Linirea's armed forces!''

An armored melee hero that represents the Barracks upgrade path. He is the first of three free heroes that are available to players.

->'''Abilities:''' Courage, Retribution
----

* AnAdventurerIsYou: Gerald is a tank hero. Specifically ''The Mitigation Tank''.
* AttackReflector: The ability '''Retribution''' reflects damage back to any enemies that attack Gerald.
* BadassBaritone
* BadassCape
* BlueIsHeroic: He has a blue colour scheme.
* BossBattle: He's the boss of the penultimate level of ''Vengeance''.
* CoolHelmet
* CoolSword
* CloseRangeCombatant
* DamagerHealerTank: Tank.
* GlowingEyes: Look at his picture.
* GoodColorsEvilColors: He looks rather heroic with his light colored armor, complete with a blue helmet plume and a blue cape.
* HeroAntagonist: He appears as a boss enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]].
* HeroesPreferSwords
* IncorruptiblePurePureness: Like all stereotypical knights. Or so you think -- ''Vengeance'' reveals that he's a haughty jerk who underestimates his enemies.
* KnightInShiningArmor: His armor shines like his eyes.
* LuckilyMyShieldWillProtectMe
* StabTheSky: Gerald does this whenever he spawns/levels up.
* StatusBuff: The ability '''Courage''' gives friendly units additional armor and damage.
* StoneWall

!!Alleria Swiftwind
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d8e31220a752721955e1c86dec41bb7e.png]]
[[caption-width-right:223:'''''"Swift, like the wind!"''''']]

->''Silent of the night, light as a feather, and deadly beautiful. Too many have fallen by her charming gaze but many more by her fatal bow.''

An elven ranged hero that represents the Archers upgrade path. She is the second of three free heroes that are available to players. ''Origins'' reveals that she is a descendant of the Goddess Elynie, and the last of Aredhel's Royal Family.

->'''Abilities:''' Multishot, Call of the Wild
----

* ActionGirl
* AnAdventurerIsYou: Alleria is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Beastmaster''.
* ArcherArchetype
* BeautyEqualsGoodness: Her description says that she is beautiful, and her status confirms this trope.
* BowAndSwordInAccord: Alleria has both ranged and melee attacks.
* CoolPet: Her '''Call of the Wild''' ability allows her to summon a wildcat to fight alongside her.
* DamagerHealerTank: Damager.
* DistractedByTheSexy: Her character bio says that ''"Too many have fallen by her charming gaze"'', indicating that she has this effect in-universe.
* GlassCannon
* GuestStarPartyMember: In ''Origins'', she only appears in the ''Royal Gardens'' level. She indirectly fights in the ''Gryphon Point'' level but isn't controllable.
* HairOfGoldHeartOfGold
* HeroAntagonist: She appears as an enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]].
* HitAndRunTactics: Alleria is pretty squishy. Try to keep her at a distance.
* LongRangeFighter
* LoyalAnimalCompanion: Her wildcat, which appears to have been in her side since ''Origins.''
* {{Multishot}}: Her ability which is aptly named...well, '''Multishot'''. The more you level her up, the more arrows she'll shoot.
* OurElvesAreBetter
* PantheraAwesome: Her summonable pet.
* PointyEars
* RoyalBlood
* RoyalsWhoActuallyDoSomething: Turns out Alleria Swiftwind, a hero in the original Kingdom Rush, is the only surviving member of Aredhel's royal family. Two missions in Origins are dedicated to getting her out of the capitol and to safety, but not without her shooting some of those gnoll invaders first.
* SemiDivine: She's a direct descendant of the Goddess Elynie, the one who created the Elven race.
* ShoutOut: Named after elven archer Alleria Windrunner from ''VideoGame/{{Warcraft}}''.
* TomboyishPonytail

!!Malik Hammerfury
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/4c3fc361971bc033ba815472000a39f5.png]]
[[caption-width-right:223:'''''"It's hammer time!"''''']]

->''A hero with unmatched strength, untamed mind, and unbroken will. A destructive force, an unleashed fury, a bullet train with attitude!''

An melee hero that represents the Reinforcements upgrade path. He is the third of three free heroes that are available to players. ''Origins'' revealed that he used to be enslaved by the Gnolls to work on their bloodsydian mine.

->'''Abilities:''' Hammer Smash, Earthquake
----

* AfroAsskicker: In ''Origins'' a young Malik is sporting this hair style.
* AmbiguouslyBrown
* AnAdventurerIsYou: Malik is a tank hero. Specifically ''The Meat Shield''.
* AreaOfEffect: '''Hammer Smash''' and '''Earthquake''' both do AOE damage to enemies.
* BadassBaritone: He has a rather deep voice.
* BadassInCharge: Of Hammerhold during ''Vengeance''.
* BadassInDistress: In ''Origins'', we see him as a slave in a Bloodsydian mine.
* TheBigGuy: His stature is the biggest among the free heroes.
* CloseRangeCombatant
* DamagerHealerTank: Tank.
* DropTheHammer: His WeaponOfChoice. In ''Origins'', we learned that it literally dropped from the sky after you freed him.
* FunnyAfro: He had one in ''Origins''.
* GuestStarPartyMember: In ''Origins'', he only appears in the Blood Quarry level.
* HeroicBSOD: After hearing the news of Vez'nan's successful conquest of Linirea, he takes a while to think as to what to do next.
* HeroicBuild: He's pretty buff.
* HitPoints: He has the highest HP in the game when he reaches level 10, at 720.
* LastStand: He puts Hammerhold in defense mode after hearing of Vez'nan's victory, vowing to make sure that Linirea's last bastion will not fall.
* MadeASlave: In the ''Origins'' level ''Blood Quarry'' we learn that Malik used to be a slave in a Bloodsydian mine.
* MightyGlacier: He hits harder than Sir Gerald, but is slower as a tradeoff.
* RagsToRiches: From being enslaved by the Gnolls during ''Origins'', to the current leader of Hammerhold during ''Vengeance''.
* RedBaron: In ''Origins'' we learn that Malik was not yet called "Hammerfury". He must've earned that title by kicking a lot of ass.
* ShirtlessCaptives: How Malik and his fellow slaves are in ''Origins''.
* ShoutOut: Has quotes that are references to MC Hammer and Mr. T.
* SlaveLiberation: In order to free Malik in ''Origins'', the player must use '''Thunderbolt''' on his captors. After that he'll pick up his trusty hammer (which falls from the sky) and join your forces as a secondary hero.
* ThoseTwoGuys: He and Alric are pretty much this when they are running Hammerhold.
* WalkingShirtlessScene: He goes into combat shirtless.

!!Bolin Farslayer
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/9fa919ab601f29c8eee16926775b7ff4.png]]
[[caption-width-right:223:'''''"Weapons ready!"''''']]

->''Thunder and lightning have nothing on this crackshot! Let loose a hail of bullets, and make them fear where they step with an arsenal of mines!''

An dwarven ranged hero that represents the Artillery upgrade path.

->'''Abilities:''' Mine Layer, Tar Bomb
----

* AnAdventurerIsYou: Bolin is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Mezzer''.
* BadassBeard
* {{BFG}}
* DamagerHealerTank: Damager.
* DownloadableContent: He cost $0.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Coldstep Mines'' level.
* GogglesDoNothing
* HitAndRunTactics: Although Bolin is not as squishy as other ranged heroes, he should still be played this way.
* JackOfAllStats: Is capable of good melee and ranged damage, '''Mine Layer''' is capable of doing AOE damage, and '''Tar Bomb''' is used for crowd control.
* LandMineGoesClick: His ability '''Mine Layer'''.
* LongRangeFighter: Although capable of melee and ranged damage, a player will find that Bolin is more useful at long range. His long range damage synergizes with his 2 abilities.
* MuckingInTheMud: His ability '''Tar Bomb''' slows down enemy units for you to pick off.
* NiceHat
* OurDwarvesAreAllTheSame
* ShoutOut: Has quotes that are references to ''Film/DirtyHarry'' and ''Film/Terminator2JudgmentDay''.
* UnflinchingWalk: Look at his picture. Bolin knows that cool guys don't look at explosions.

!!Magnus Spellbane
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/702b93c817230318e6e81fa09fcf6216.png]]
[[caption-width-right:223:'''''"Hocus pocus!"''''']]

->''Unleash the arcane forces of Linirea. Let loose a mystical storm and spellbind your enemies! With his arcane arts and thirst for knowledge.''

An ranged hero that represents the Mages upgrade path.

->'''Abilities:''' Mirage, Arcane Storm
----

* AnAdventurerIsYou: Magnus is a DPS hero. Specifically ''The Nuker''.
* AreaOfEffect: Magnus's '''Arcane Storm''' ability rains magic down onto enemies within a small area.
* BadassBeard: It's a very trim beard/goatee combo.
* DamagerHealerTank: Damager.
* DoppelgangerAttack: Magnus's '''Mirage''' ability summons weaker copies of himself to combat foes.
* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Icewind Pass'' level.
* GlassCannon
* GlowingEyes
* HeroAntagonist: He appears as an enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]], although he's TheUnfought.
* HitAndRunTactics: As the squishiest hero in the game this is how Magnus should be controlled.
* HitPoints: He has the lowest HP in the game when he reaches level 10, at 350.
* InstantRunes: When using '''Arcane Storm'''.
* MagnusMeansMage: His name is Magnus Spellbane and he's the mage hero that represents the mages upgrade path.
* PurpleIsPowerful
* SquishyWizard
* ShoutOut: Has quotes that are references to Hocus Pocus, Queen, Star Wars and Sir Francis Bacon.
* TeleportSpam: Magnus is the most mobile hero in the game because instead of running to the location designated by the player, ''he just teleports there''.
* TheUnfought: You don't directly fight him in ''Vengeance'', but he will animate the houses into golems, disable your towers with spells, give shields to enemies, and drop hot mixture from a cauldron onto your troops.

!!Ignus
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d4d57d44f74269869276923e95da2b5f.png]]
[[caption-width-right:223:'''''"Let's burn!"''''']]

->''Burn the kingdom's enemies with the blaze of a thousand stars! Forge victory in his raging flames, consuming evil in fire and brimstone!''

An melee hero that represents the Rain of Fire upgrade path.

->'''Abilities:''' Surge of Flame, Frenzy
----

* AnAdventurerIsYou: Ignus is a DPS hero with shades of a tank. Specifically ''The Scrapper'' and ''The Regenerator''.
* BattleAura: What his flames look like.
* CloseRangeCombatant
* DamagerHealerTank: Damager with some shades of Tank.
* DashAttack: '''Surge of Flame''' has Ignus transform himself into a fireball that rushes towards enemies. Any enemies caught in the fireball's path takes damage.
* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''The Wastes'' level.
* HealItWithFire: The best way to describe '''Frenzy'''. Ignus sends out a shockwave that damages enemies but heals himself.
* HeroesFightBarehanded: Although his fists are covered in flame.
* LightningBruiser
* NoSell: Ignus is immune to fire damage from Flareons and thermal fissures in the levels ''Pit of Fire'' and ''Pandaemonium''.
* PlayingWithFire
* WreathedInFlames: He's like The Human Torch. Except he can't fly.

!!King Denas
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d02e8a9db1f30cde29a6f42a307da6ee.png]]
[[caption-width-right:223:'''''"Bow...to the KING!"''''']]

->''Your majesty itself brings an arsenal of power and courage to the battlefield. Long live the king!''

A melee and ranged hero who is the ruler of the kingdom that the player is defending.

->'''Abilities:''' Royal Edict, Catapult Barrage
----

* AdiposeRex: He's very large from eating a lot of food and drinking many wine.
* AnAdventurerIsYou: Denas is a flexible offense hero who is also capable of buffing. Specifically ''The Jack of All Trades'' and ''The Buffer''.
* AreaOfEffect: When Denas uses '''Catapult Barrage''' he marks the floor with a red X. Flaming boulders come soon after.
* AuthorityEqualsAsskicking
* BadassBeard
* BalloonBelly
* BigFun: Look at his picture. Denas loves eating and drinking with a big smile on his face, and since he's a benevolent ruler that means he probably shares with everyone.
* BigGood: He puts you in charge of defending the kingdom from evil. He would later be unlocked in the final level of the main campaign in the Steam version.
* CoolCrown
* DamagerHealerTank: Damager.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Forsaken Valley'' level.
* FormerlyFit: We can see in ''Origins'' that Denas used to be a pretty fit guy.
* HeroAntagonist: He is the primary antagonist of ''Vengeance''. He uses Catapult Barrage to drop flaming debris on your towers to render them unusable for 40 seconds unless you pay gold to clear the debris.
* LargeHam
* {{Narrator}}: He tells the main campaign of ''Origins''.
* RoyalsWhoActuallyDoSomething
* SiegeEngines: '''Catapult Barrage''' is this.
* StatusBuff: '''Royal Edict''' temporarily gives towers bonus attack speed and damage.
* StoutStrength: Later on in his life.
* SwordPointing
* TheGoodKing
* TooImportantToWalk: It's probably how he got so fat.
* TheUnfought: In ''Vengeance'', you never actually fight him in his boss battle, instead he sends a [[PraetorianGuard Paragon]] to take on Vez'nan's demon three times.
* WeUsedToBeFriends: He and Vez'nan used to be friends and even fought alongside each other before.

!!Elora Wintersong
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/6735b84d1302dd992261b525461b3b24.png]]
[[caption-width-right:223:'''''"Winter is coming!"''''']]

->''Good, but merciless. She will freeze and shatter anyone who crosses her!''

A ranged spellcaster hero who is good at stalling foes while dealing AOE damage.

->'''Abilities:''' Permafrost, Ice Storm
----

* ActionGirl
* AnAdventurerIsYou: Elora is a DPS hero. Specifically ''The Nuker''. Also has shades of ''The Mezzer''.
* AnIcePerson
* CoolCrown: She wears a small tiara that like her, is icy blue, and frozen.
* DamagerHealerTank: Damager.
* DownloadableContent: She cost $4.99 in the iOS version, averted in the Steam version where she is unlocked after completing the main campaign.
* ElementalHair: Her hair is ''frozen''.
* GlowingEyes
* GoodCounterpart: To The Winter Queen. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
* HarmlessFreezing: '''Permafrost''' slows down enemies. Elora also has a passive chance to freeze an enemy each time she attacks an opponent.
* KillItWithIce: '''Ice Storm''' rains down icicles onto the enemy.
* LadyOfBlackMagic
* MagicStaff: She holds one.
* MuckingInTheMud: '''Permafrost''' does this. Except it's ice, not muck.
* RobeAndWizardHat: Instead of a pointy hat, she wears a tiara.

!!Ingvar Bearclaw
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/27e62cf33796be16b260442e9423c709.png]]
[[caption-width-right:223:'''''"Valhalla awaits!"''''']]

->''A warrior from the north, he commands the might of a bear and the aid of his ancestors!''

A melee hero who is able to transform himself into a bear.

->'''Abilities:''' Ancestor Call, Bear Form
----

* AnAdventurerIsYou: Ingvar is a tank hero. Specifically ''The Meat Shield''. '''Bear Form''' gives him shades of ''The Regenerator''.
* {{Animorphism}}: '''Bear Form''' gives Ingvar damage, invincibility, and health regeneration.
* BadassBeard
* BarbarianLonghair
* BeardOfBarbarism
* BearsAreBadNews: For your enemies anyway.
* BloodKnight: '''''"Valhalla waits!"'''''
* DamagerHealerTank: Tank.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* HealingFactor: Because of '''Bear Form'''.
* HitPoints: He has the ''second'' highest HP in the game when he reaches level 10, at 700.
* HornyVikings
* InvincibilityPowerUp: When using '''Bear Form'''.
* ProudWarriorRaceGuy: Because he's a Viking.
* RatedMForManly
* SummonMagic: '''Ancestor Call''' summons Viking ancestors who function the same as '''Reinforcements'''.
* TimedPowerUp: '''Bear Form''' only lasts 4-6 seconds.
* VoluntaryShapeshifting: When using '''Bear Form'''.

!!Hacksaw
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/aa983fc0f69de170a8a5ce5203039725.png]]
[[caption-width-right:223:'''''"Timber! Hoo hoo haa haa!"''''']]

->''For a Gnomish inventor, giant oak trees or colossal foes make no difference. Riding his mechanical marvel/contraption, he can shred anything in his path. Gangway...Gnome behind the wheel!''

A gnome melee hero who attacks his enemies in a giant mechanical suit.

->'''Abilities:''' Flying Sawblade, Tiiiimber!
----

* AnAdventurerIsYou: Hacksaw is a tank hero. Specifically ''The Mitigation Tank''.
* BewareTheSillyOnes
* {{Cloudcuckoolander}}
* DamagerHealerTank: Tank.
* DeadlyDisc: Hacksaw has a giant sawblade on his mech suit which he uses to attack enemies. Also applies to '''Flying Sawblade'''.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* GogglesDoSomethingUnusual: His goggles probably protect his eyes from all the blood splatter.
* HeliumSpeech: His in-game voice.
* MiniMecha
* OneHitKill: '''Tiiiimber!''' instantly kills any non-boss enemy, and even prevents Fallen Knights from reviving.
* OurGnomesAreDifferent
* PinballProjectile: '''Flying Sawblade''' bounces off several enemies.
* StoneWall
* ThisIsADrill: '''Tiiiimber!''' has a drill emerge from the chest of Hacksaw's mech suit which instantly kills the enemy.

!!Oni
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/75a6978c9ad89a039492a61e3b17a745.png]]
[[caption-width-right:223:'''''"My blades are thirsty!"''''']]

->''A relentless warrior in search of vengeance. His name inspires fear among the demon armies he faces, armed with his dark honor and blazing katanas.''

A samurai melee hero who annihilates his foes with his sword skills.

->'''Abilities:''' Deathstrike, Sword Torment
----

* AnAdventurerIsYou: Oni is a DPS hero. Specifically ''The Blademaster''.
* {{BFS}}: '''Deathstrike''' involves merging his swords in a single massive blade used to attack the enemy.
* CoolHelmet
* DamagerHealerTank: Damager.
* DarkIsNotEvil: A guy whose name translates to Demon with a grimy armor and red glowing eyes, and yet he's on the side of the heroes.
* DualWielding: Katana. On fire too.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* FieldOfBlades: '''Sword Torment''' will cause Oni to plunge his blade in the ground, attacking all nearby enemies with sharp blades from the soil. It's the only attack which allows him to hit multiple enemies.
* FlamingSword: His katana swords are on fire.
* JapaneseRanguage: Oni has this accent when he speaks.
* MeaningfulName: Literally Ogre or Devil.
* MightyGlacier: He's quite hard-hitting in melee, but is kinda slow, and can take a while to move from one location to the other.
* NoSell: Oni does not take damage from the infernal combustion of demons. Infernal combustion is basically a LastDitchMove.
* OneHitKill: '''Deathstrike''' has a chance of killing the enemy instantly. The chance of instant kill does not work on boss monsters however.
* RedEyesTakeWarning: He has glowing red eyes.
* RedIsHeroic
* RevengeBeforeReason: Apparently he's leading a personal vendetta against the demons.
* {{Samurai}}: Judging by his design and skillset, it's obvious that he's based on one.
* {{Seppuku}}: His death animation has him killing himself this way after being defeated.

!!Thor
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/e65050702e02e7c47c3cb16764c5496e.png]]
[[caption-width-right:223:'''''"For Midgard!"''''']]

->''Thunder made flesh, this gigantic demigod wields a warhammer enchanted with the power of lightning and thunder. He is the son of the Storm God and a trusted friend of King Denas.''

A godly melee hero who destroys foes with his hammer and elemental powers.

->'''Abilities:''' Mjolnir, Thunderclap
----

* AnAdventurerIsYou: Thor is a tank hero. He is a mix of ''The Meat Shield'' and ''The Magic Tank''.
* AGodAmI: A demigod actually. Subverted in that he's not that much superior to other heroes.
* AntiMagic: Thor is the only hero in the game that has magic resistance.
* BadassBeard: Just look at his portrait.
* BadassCape: It's hard to see because of his armor, but it's there.
* BarbarianLonghair
* ChainLightning: His '''Mjolnir''' ability lets him do this, just like the Tesla machine.
* CoolHelmet: He has a winged helmet.
* DamagerHealerTank: Tank.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* DropTheHammer: He appropriately wields Mjolnir, the hammer of the thunder god.
* GlowingEyes
* HairOfGoldHeartOfGold: He has flowing blonde hair, and is on your side.
* MightyGlacier: He can do good damage, but he's not very fast.
* ShockAndAwe: '''Thunderclap''' allows him to strike multiple enemies with lightning by throwing his hammer at them.
* StaticStunGun: '''Thunderclap''' stuns enemies.

[[/folder]]

[[folder:KingdomRushFrontiersPlayableHeroes]]

!!Alric the Champion
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_3alric_profile.png]]
[[caption-width-right:223:'''''"Blood and sand!"''''']]

A desert warrior hero who strikes down enemies with his sword. He can also call upon sand spirits to aid him. He is the last of the Detek-en-Dil to have survived the battle with the [[VillainOfAnotherStory Scarlet Sultan]] before the events of ''Frontiers''.

->'''Active Abilities:''' Flurry, Sand Warriors\\
'''Passive Abilities:''' Swordsmanship, Spiked Armor, Toughness
----

* AnAdventurerIsYou: Alric is a DPS/Tank hybrid. Specifically ''The Meat Shield'', ''The Mitigation Tank'', and ''The Blademaster''.
* AssistCharacter: The '''Sand Warriors''' are in fact the spirits of his fallen brethren, who died during the final battle with the Scarlet Sultan.
* AttackReflector: His passive ability '''Spiked Armor''' does this.
* BadassCreed: His clan, the Detek-en-Dil had one, as follows: ''"In peace, be fair and gentle, as the water of the oasis, in war, be unstoppable and fierce as a sandstorm".''
* BadassFamily: He was part of one, the Detek-en-Dil.
* BladeSpam: '''Flurry''' has Alric striking his enemies with his sword multiple times. He also spams the ability.
* BoringButPractical: Alric eschews the flashy abilities of the other heroes in exchange for a focus on just cutting enemies down in melee combat. It's generally quite effective.
* TheBrigadier: When Vez'nan paid the Scavengers of the dunes to distract Hammerhold during the events of Vengeance, he was in charge of crushing their attacks, [[OffscreenMomentOfAwesome which he managed to do very well]].
* BearerOfBadNews: Acted as this to Malik when Vez'nan won, after hearing it from a survivor of the conquest.
* CombatPragmatist: He and his clan, the Detek-en-Dil, used the landscape of the dunes to fight the forces of the Scarlet Sultan on their terms, using a [[DelayingAction tactical retreat]] to lure them in.
* CoolSword
* DamagerHealerTank: A mix between Damager and Tank with high emphasis on both.
* DeadlyDustStorm: The Great Desert Spirit was this, and saved him from the might of the Scarlet Sultan's army. The spirit was also the one who gifted him the ability to summon the '''Sand Warriors'''.
* DesertPunk: In addition to summoning sand warriors, Alric is the first hero you get in the beginning levels (which take place in a desert location).
* FamilyHonour: He's carried on the way of the Detek-en-Dil decades after they were wiped out, being a fair but badass warrior of the dunes.
* FashionableAsymmetry: Alric is only wearing one piece of shoulder armor.
* GoodColorsEvilColors: Compared to Gerald from the first game, Alric looks rather sinister.
* Heroic BSOD: Like Malik, he was distraught after hearing about the fall of the Citadel in ''Vengeance''. His origin story also revealed that he had this after his clan, the Detek-en-Dil [[HeroicSacrifice heroically died]] trying to put an end to the Scarlet Sultan's reign of tyranny.
* HitPoints: '''Toughness''' gives him more of these.
* MightyGlacier: Alric does good damage but is also slow.
* NighInvulnerable: Alric has high armor and health, making him almost invulnerable.
* PowerGlows: Alric's arm glows when he summons his '''Sand Warriors'''.
* RedEyesTakeWarning: He's got a pair of glowing red eyes.
* ScarfOfAsskicking: He wears one. Justified in that he's a desert warrior, so he needs to protect his face from sand.
* SentientSands: His '''Sand Warriors''' are this.
* ShoutOut: References ''Series/SpartacusBloodAndSand'', Music/VanHalen, and ''Literature/TheWheelOfTime'' in three of his quotes.
* SoleSurvivor: He is the only member of the Detek-en-Dil to have survived the battle with the Scarlet Sultan decades before the events of the game.
* {{Strength}}: '''Swordsmanship''' improves Alrics damage output. It also improves the damage of '''Flurry'''.
* SummonMagic: Alric can summon up to three '''Sand Warriors''' to help block and attack enemies.
* ThoseTwoGuys: He and Malik are pretty much the ones running Hammerhold, as the despair of Vez'nan's conquest gets the two of them to do whatever they can in order to keep Hammerhold alive.
* TrickedOutGloves: He has a glove that allows him to summon his '''Sand Warriors'''.

!!Mirage the Assassin
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_mirage_profile.png]]
[[caption-width-right:223:'''''"They won't see me coming."''''']]

An assassin who uses throwing knives and shadow clones to take her enemies out undetected.

->'''Active Abilities:''' Shadow Dance, Lethal Strike\\
'''Passive Abilities:''' Precision, Swiftness, Shadow Dodge
----

* AnAdventurerIsYou: Mirage is a hero specialized for DPS. She's a combination of ''The Archer'' and ''Backstabber''.
* BackStab: '''Lethal Strike''' lets her teleport to an enemy and then stabbing them in the back, dealing massive damage with a chance to kill them.
* BadassCape
* BareYourMidriff: It's a bit difficult to see because of the small sprite, but it's there.
* DamagerHealerTank: Damager.
* DoppelgangerAttack: Comes in two variants, '''Shadow Dodge''' and '''Shadow Dance'''. The former is a counter move which lets her put a shadow clone in her place as a decoy while she teleports to safety, and the latter lets her send out multiple shadow clones to attack enemies.
* DualWielding: She wields a throwing knife in each hand.
* FlashStep: How she performs her '''Lethal Strike'''.
* FragileSpeedster: Mirage is fast, but even at the highest level, she can still die pretty easily.
* KnifeNut: Her WeaponOfChoice. She prefers to throw it unless the enemies get too close, in which she resorts to melee attacks.
* LongRangeFighter: '''Precision''' increases the range of Mirage's ranged attack.
* SprintShoes: '''Swiftness''' increases Mirage's movement speed.
* TomboyishPonytail

!!Cronan the Beastmaster
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_cronan_profile.png]]
[[caption-width-right:223:'''''"Master... Beastmaster!"''''']]

A man of the jungle who fights alongside his animal friends.

->'''Active Abilities:''' Deep Lash\\
'''Passive Abilities:''' Boarmaster, Falconer, Stampede, Regeneration
----

* AnAdventurerIsYou: It's very clear that Cronan is ''The Beastmaster'', though he also has a shade of ''The Regenerator'' and ''The [=DoT=] Master''.
* TheAhnold: He speaks with a Arnold-like accent.
* BadassArmFold: It's there in his picture.
* BadassBeard
* BadassesWearBandanas: Of the headband variety.
* BattleCry: Does this when he summons his boars.
* TheBeastmaster: It's right there in his title.
* CoolPet: '''Boarmaster''', '''Falconer''', and '''Stampede''' lets Cronan summon boars, falcons, and rhinos.
* DamagerHealerTank: Tank.
* FullBoarAction: '''Boarmaster''' summons 2 boars to block and attack enemies.
* GradualGrinder: '''Deep Lash''' is a whip strike that leaves enemies bleeding.
* HealingFactor: '''Regeneration''' grants him HP regeneration even during combat.
* HeroicBuild
* MartialArtsHeadband
* NatureHero
* NobleBirdOfPrey: '''Falconer''' summons a single falcon that attacks any enemy within range.
* PeltsOfTheBarbarian
* RhinoRampage: '''Stampede''' summons a herd of rhinos which damages enemies with a chance to also stun them.
* RuggedScar
* ShoutOut: References ''Film/JamesBond'' and ''Franchise/{{Terminator}}'' in two of his quotes. His name and design is also a shoutout to Franchise/ConanTheBarbarian.
* WalkingShirtlessScene: He does not wear a shirt.
* WhipItGood: His WeaponOfChoice.
* WildHair

!!Bruxa the Voodoo Witch
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruxa_profile.png]]
[[caption-width-right:223:'''''"The payment is fair."''''']]

A witch who uses her voodoo magic to fight and curse enemies.

->'''Active Abilities:''' Skull Sacrifice, Voodoo Doll\\
'''Passive Abilities:''' Laughing Skulls, Bone Dance, Dread Aura
----

* AnAdventurerIsYou: Bruxa is a combination between ''The Nuker'' and ''The Mezzer''.
* BallisticBone: '''Skull Sacrifice''' lets Bruxa deal damage to a single enemy by throwing a "depleted" skull at them.
* BattleAura: '''Dread Aura''' slows the movement speed of enemies and does slight damage to them.
* BottomlessMagazines: Bruxa's insane DPS is due to her skulls. In order to not make her overpowered the skulls become "depleted" after a certain amount of time. However, it is incredibly easy to replenish your skull supply. Just place Bruxa next to a powerful tower and she will never run out of skulls to use.
* CreepyGood: She summons skulls and talks in a witch-like voice, but she helps you as a hero unit.
* DamagerHealerTank: Damager.
* DreadlockRasta
* EverythingsSparklyWithJewelry: Earrings, necklaces, and armbands.
* GlassCannon: She has one of the highest of DPS in Frontiers, but she also has the second lowest HP.
* HollywoodVoodoo: 'Voodoo dolls', shrunken heads and jinxes, Bruxa fits well within the archetype.
* LadyOfBlackMagic
* MagicStaff: Her WeaponOfChoice.
* NothingButSkulls: Every time an enemy dies near Bruxa, she gains a skull. These skulls will hover around Bruxa and will automatically attack any nearby enemies. '''Bone Dance''' increases the maximum amount she can have.
* PowerUp: '''Laughing Skulls''' increases the amount of damage skulls can do.
* PurpleIsPowerful
* ShoutOut: References ''Franchise/HarryPotter'' and ''Franchise/PiratesOfTheCaribbean'' in two of her quotes.
* SquishyWizard: She has only 350 HP and no armor. Don't let enemies get too close on her.
* VoodooDoll: '''Voodoo Doll''' lets Bruxa stab a voodoo doll, damaging the target as well as 6 other targets of the same type.

!!Captain Blackthorne the Corsair
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_blackthorn_profile.png]]
[[caption-width-right:223:'''''"Where be the treasure!?"''''']]

A pirate who fights and plunders the enemies with the help of the sea.

->'''Active Abilities:''' Rum and Bang!, Release the Kraken\\
'''Passive Abilities:''' Swordsmanship, Looting, Toughness
----

* AnAdventurerIsYou: He is ''The Blademaster'' with a touch of ''The Meat Shield'', ''Area of Effect'', ''The Mezzer'', and ''The Summoner''. To make a long sentence short, he is ''The Jack of All Trades''.
* BadassBeard
* CoolHat: As befitting stereotypical pirate captains.
* CoolSword: Again, befitting a stereotypical pirate.
* DamagerHealerTank: A mix between Damager and Tank with more emphasis on Damager.
* DressedToPlunder: Complete with tricorn, cutlass, peg leg, golden teeth and parrot.
* EyepatchOfPower
* ExplodingBarrels: '''Rum and Bang!''' has Blackthorne throw an explosive barrel at enemies doing area damage.
* GoldTooth
* HitPoints: Has the third highest amount of hit points in ''Frontiers'' because of '''Toughness'''. The only heroes who have more hit points than him are a giant stone golem and a freaking ''undead dragon''.
* JackOfAllTrades: He does high damage, has high health, has an AOE attack, a ranged attack, and a crowd control ability. If he had armor he would be considered overpowered. Luckily he doesn't.
* TheMusketeer: He wields both a gun and a sword. By default he's a melee fighter, though he uses his gun every once in a while.
* {{Pirate}}: If you can't tell from his name alone, his motif is this.
* PirateBooty: '''Looting''' gives you extra gold for every enemy killed near Blackthorne.
* PirateParrot
* {{Strength}}: '''Swordsmanship''' increases his attack damage.
* SummonMagic: '''Release The Kraken''' lets him summon a kraken to trap and damage enemies.
* SwordAndGun
* TalkLikeAPirate
* TentacledTerror: '''Release the Kraken''' lets him summon a whirlpool with a kraken in it. Enemies that step over it will be trapped and attacked by the kraken's tentacles.

!!Nivus the Grand Wizard
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_nivus_profile.png]]
[[caption-width-right:223:'''''"Excelsior!"''''']]

A wizard who fights with a deadly array of spells.

->'''Active Abilities:''' Magic Missile, Chain Spell, Disintegrate\\
'''Passive Abilities:''' Arcane Reach, Arcane Focus
----

* AnAdventurerIsYou: He's a flat-out ''Nuker''.
* BadassBeard
* CoolHat
* ChainLightning: It's no lightning, but his '''Chain Spell''' is pretty much this. It can target up to four enemies.
* DamagerHealerTank: Damager.
* InstantRunes: On his spellbook.
* LongRangeFighter: '''Arcane Reach''' increases his attack range.
* MagicMissileStorm: '''Magic Missile''' lets him launch an array of magic projectiles that home in on enemies.
* MagicStaff: His WeaponOfChoice.
* NoBodyLeftBehind: His '''Disintegrate''' explodes enemies into confetti.
* PowerUp: '''Arcane Focus''' increases his attack damage.
* PurpleIsPowerful
* RobeAndWizardHat
* ShoutOut: To Creator/StanLee, Literature/TheLordOfTheRings, and Franchise/HarryPotter.
* SpellBook
* SquishyWizard: Even at level 10, his HP caps off at 250, making him the hero with the least HP. To top it off, he has no physical armor. Don't let enemies touch him.
* {{Teleportation}}: He can instantly teleport anywhere on the map.
* WizardBeard

!!Dierdre the Priestess
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_deirdre_profile.jpg]]
[[caption-width-right:223:'''''"Hallelujah!"''''']]

A priestess who aids your troops in battle with healing magic and status buffs.

->'''Active Abilities:''' Holy Light, Consecrate, Wings of Light\\
'''Passive Abilities:''' Blessed Armor, Divine Health
----

* AnAdventurerIsYou: She's ''The Healer'' and ''The Buffer'' mixed with ''The Meat Shield'' and ''The Mitigation Tank''.
* BadassPreacher: Judging by her quotes, she seems to be this.
* BattleBallgown: '''Blessed Armor''' increases Dierdre's armor.
* CombatMedic: She heals, gives buffs, and is extremely durable.
* DamagerHealerTank: Healer.
* HealingHands: Her most prominent role in the battlefield is to heal up your troops with '''Holy Light'''.
* HitPoints: '''Divine Health''' increases this.
* LightIsGood
* MagicStaff
* MyNaymeIs: Her name is spelt 'Dierdre', instead of the correct [[UsefulNotes/IrishNames Deirdre]].
* StatusBuff: She has two. '''Wings of Light''' gives troops more armor, and '''Consecrate''' boosts a tower's attack power for a period of time.
* {{Teleportation}}: '''Wings of Light''', in addition to buffing troops' armor, also grants her teleportation.
* WhiteMagicianGirl: All of her abilities are heals or supportive to some degree.

!!Grawl the Stone Giant
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_grawl_profile.png]]
[[caption-width-right:223:'''''"Let there be rock!"''''']]

A stone elemental who fights with brute force.

->'''Active Abilities:''' Boulder Throw, Stomp, Shard Punch\\
'''Passive Abilities:''' Bastion, Hard Rock
----

* AnAdventurerIsYou: He's pretty much ''The Meat Shield'' and ''The Mitigation Tank''.
* BlueIsHeroic
* DamagerHealerTank: Tank.
* DishingOutDirt: He's a stone golem, so this one's a given. More specifically, '''Boulder Throw''' lets him throw a boulder at enemies, dealing area damage.
* ElementalEmbodiment: Of rock.
* {{Golem}}: A stone golem to be exact.
* GroundPunch: '''Stomp''' lets him punch the ground a few times, damaging and stunning enemies around him.
* HitPoints: '''Hard Rock''' increases his HP, maxing him out at a whopping ''900'' on level 10, making him the hero with the most HP. To top it off, by that point, his physical armor rating is ''medium'', so he won't be going down anytime soon.
* KnuckleCracking: He does that in his portrait.
* MightyGlacier
* PowerFist: '''Shard Punch''' lets him grow crystals on his hand and punch an enemy with it.
* RockMonster
* StandYourGround: Thanks to '''Bastion'''.
* StatusBuff: '''Bastion''' gives him more damage as long as he stays on one spot.

!!Sha'tra the Skyhunter
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_shatra_profile.png]]
[[caption-width-right:223:'''''"Edih Nori!"''''']]

A warrior from another world who fights with futuristic weapons.

->'''Active Abilities:''' Energy Glaive, Purification Protocol, Abduction\\
'''Passive Abilities:''' Vibro Blades, Final Countdown
----

* AnAdventurerIsYou: He's a combination of ''The Blademaster'' and ''The Nuker''.
* AlienAbduction: '''Abduction''' lets him summon his ship to kidnap enemies.
* AllThereInTheManual: The post in the Extras section on the [=IronHide=] Games website regarding his chronicles, say that he was chasing down the Parasites through space, and after annihilating them joined the campaign to rid of Umbra, who he found to [[AntiClimaxBoss "simply be a nuisance"]].
* AndTheAdventureContinues: After completing his "mission" on each of the planets he's been on, he lets his "hunter's instinct" guide him to the next battle.
* AttackDrone: '''Purification Protocol''' allows him to summon a drone that constantly damages enemies.
* BadassCape
* BladeBelowTheShoulder: His WeaponOfChoice, the Vibro Blades.
* ContinuityNod: He returns as a HeroUnit in ''VideoGame/IronMarines'', and one of his abilities [[spoiler:'''Linirea's Gem''']] heavily implies that he is [[spoiler:the alien that took the corrupted Tear of Elynie at the end of the ''Frontiers''.]] This is confirmed via WordOfGod on the [=IronHide=] Games website's Extras section, having taken it after thinking that Umbra was an AntiClimaxBoss.
* DamagerHealerTank: Damager.
* DeadlyDisc: His '''Energy Glaive'''. If it hits an enemy, there's a chance it can bounce to other enemeies as well.
* HumanoidAliens: He is an alien that looks fairly humanoid.
* OneHitKill: '''Abduction''' basically functions as this.
* ProudWarriorRaceGuy: Confirmed via WordOfGod (see Continuity Nod) above, his race are trying to complete "the Final Challenge", which will grant the one who does so the "mythical Stelar Blades".
* PurpleIsPowerful: He wears a purple suit.
* ShoutOut:
** Extraterrestrial origins? DeadlyDisc? BladeBelowTheShoulder? [[TakingYouWithMe Laughs when killed before initiating self-destruct]]? Sha'tra is pretty much this game's version of Franchise/{{Predator}}.
** Design-wise, he looks very similar to a Protoss from ''VideoGame/StarCraft'', with many pointing to Zeratul.
* {{Strength}}: The '''Vibro Blades''' upgrade increases his attack damage.
* TakingYouWithMe: '''Final Countdown''' makes him explode if he's killed, dealing area damage to nearby enemies. To top it off, he laughs before exploding.
* TheUnintelligible: His quotes seem to indicate this. [[spoiler:They're just anagrams of various Ironhide Studio devs]].
* VibratingWeapon: His Vibro Blades.

!!Karkinos the Warmaster
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_karkinos_profile.png]]
[[caption-width-right:223:'''''"I am Karkinos!"''''']]

A cyborg Bloodshell who fights for you with his iron pincer. He was originally released alongside Kutsao with the Rising Tides mini-campaign.

->'''Active Abilities:''' Pincer Attack, Shoulder Cannon\\
'''Passive Abilities:''' Iron Pincer, Battle Hardened, Burrow
----

* AnAdventurerIsYou: He's mostly ''The Mitigation Tank''.
* DamagerHealerTank: Tank.
* FastTunnelling: '''Burrow''' increases his tunneling speed.
* GiantEnemyCrab: He's more of a Giant ''Friendly'' Crab.
* MercyInvincibility: '''Battle Hardened''' grants him momentary invulnerability when he's on low health.
* PowerPincers: Being based on a crab, he naturally has these, although one has been replaced by an iron one. Furthermore, with '''Pincer Attack''', he can extend his iron pincer to attack enemies in a line.
* ShoulderCannon: His, well...'''Shoulder Cannon'''. It allows him to fire a glob of water that damages enemies and slows them.
* {{Strength}}: The '''Iron Pincer''' upgrade increases his attack damage.

!!Kutsao the Monk
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kutsao_profile.png]]
[[caption-width-right:223:'''''"Shapeless like water."''''']]

A monk who fights with his bare fists in several different styles. He was originally released alongside Karkinos with the Rising Tides mini-campaign.

->'''Active Abilities:''' Snake Style, Dragon Style, Tiger Style, Leopard Style\\
'''Passive Abilities:''' Crane Style
----

* AnAdventurerIsYou: He's unmistakably ''The Scrapper''.
* AreaOfEffect: His '''Dragon Style''' damages enemies around him.
* ArmorPiercingAttack: His '''Tiger Style''' is a powerful blow that ignores enemy armor.
* BareFistedMonk
* CounterAttack: '''Crane Style''' increases his chance to dodge and counter an attack.
* DamagerHealerTank: Damager.
* FlashStep: '''Leopard Style''' lets him attack an enemy and quickly teleports to another one.
* KiManipulation: His '''Dragon Style''' certainly invokes this trope.
* StandardStatusEffect: His '''Snake Style''' can make enemies deal less damage.
* SupernaturalMartialArts
* WalkingShirtlessScene
* WarriorMonk

!!Dante the Hunter
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_dante_profile.png]]
[[caption-width-right:223:'''''"I'm the best at what I do."''''']]

A demon hunter who fights with a holy arsenal. He was originally released alongside Bonehart with the Shadowmoon mini-campaign.

->'''Active Abilities:''' Akimbo Style, Silver Bullet, Holy Grenade, Relic of Power\\
'''Passive Abilities:''' Beacon of Light
----

* AnAdventurerIsYou: He's the ''Jack of All Trades''.
* AnAxeToGrind: His WeaponOfChoice for melee fights.
* AntiMagic: His '''Holy Grenade''' prevents any spellcasters from casting spells.
* ArmorPiercingAttack: His '''Silver Bullet''' ignores armor.
* BadassBeard
* BadassLongcoat
* BattleAura: What '''Beacon of Light''' boils down to.
* DamagerHealerTank: Damager.
* DarkIsNotEvil: He has the grizzled looks of a villain (and his dialogue implies that he has done some bad things in the past), but he is very much on your side
* GunsAkimbo: His '''Akimbo Style''' lets him fire rapidly with two pistols at enemies.
* HolyHandGrenade: His '''Holy Grenade'''. Instead of damaging enemies however, it simply disables their spellcasting ability.
* TheMusketeer: He wields two guns, a rifle, and an axe. He only uses his gun to attack enemies from afar. When enemies get close, he switches to his axe.
* StatusBuff: '''Beacon of Light''' grants nearby troops extra damage. It even works when he's dead.
* StatusBuffDispel: '''Relic of Power''' destroys an enemy's defenses, be it physical or magical.
* WeaponOfXSlaying: '''Silver Bullet''' kills Werewolves and Lycans in one shot regardless of their HP.

!!Kahz the Warlord
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kahz_profile.png]]
[[caption-width-right:223:'''''"Where's the beef?"''''']]

A minotaur who fights with his barbaric might.

->'''Active Abilities:''' Bull Rush, Daedalus' Maze, Roar of Fury, Doom Spin\\
'''Passive Abilities:''' Blood Axe
----

* ALoadOfBull: He's a minotaur.
* AnAdventurerIsYou: He's ''The Blademaster''.
* AnAxeToGrind: His WeaponOfChoice.
* ArmorPiercingAttack: '''Blood Axe''' gives him a chance of dealing armor-piercing attack.
* DashAttack: '''Bull Rush''' lets him rush towards enemies, stunning them.
* RedEyesTakeWarning
* RedIsHeroic
* SpinAttack: '''Doom Spin''' lets him spin his axe, damaging enemies around him.
* StatusBuff: '''Roar of Fury''' increases all towers' attack damage for a period of time.
* YouWillNotEvadeMe: His '''Daedalus' Maze''' teleports an enemy to him.

!!Saitam the Monkey God
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_saitam_profile.png]]
[[caption-width-right:223:'''''"I am Saitam, mighty monkey!"''''']]

The mischievous monkey god who fights with a dual tetsubo atop his nimbus cloud.

->'''Active Abilities:''' Spinning Pole, Tetsubo Storm, Monkey Palm, Angry God\\
'''Passive Abilities:''' Divine Nature
----

* AnAdventurerIsYou: He is a ''Jack of All Trades''.
* AntiMagic: '''Monkey Palm''', in addition to stunning an enemy, also disables their spellcasting ability.
* BifurcatedWeapon: He doesn't split his dual tetsubo unless he's performing '''Tetsubo Storm'''.
* CoolCrown
* DamagerHealerTank: Damager.
* DamageIncreasingDebuff: '''Angry God''' makes all enemies take more damage for a short time.
* DoubleWeapon: His WeaponOfChoice, a dual tetsubo.
* EverythingsBetterWithMonkeys
* FlyingOnACloud: This is how Saitam moves around the map.
* HealingFactor: '''Divine Nature''' grants him HP regeneration even during combat.
* RedEyesTakeWarning
* ShoutOut: To the Monkey King from JourneyToTheWest.
* SimpleStaff: Averted, it's not that simple.
* SpamAttack: '''Tetsubo Storm''' allows him to repeatedly bash an enemy with his pole.
* SpinAttack: '''Spinning Pole''' allows him to spin his pole, damaging enemies around.

!!Ashbite the Dragon
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_ashbite_profile.jpg]]
[[caption-width-right:223:'''''"Rrrreeeeh!"''''']]

A fire dragon who comes to aid Linirea after being rescued in the Elf War.

->'''Active Abilities:''' Blazing Breath, Feast, Fiery Mist, Wildfire Barrage\\
'''Passive Abilities:''' Reign of Fire
----

* AnAdventurerIsYou: He's a combination betwen ''The Nuker'' and ''The Mezzer''.
* AreaOfEffect: '''Wildfire Barrage''' allows him to spit out a fireball that explodes in a large area.
* BreathWeapon: Being a dragon, most of his attacks revolve around this, though '''Blazing Breath''' is probably the most straight examples with him simply breathing out a stream of fire.
* EatingTheEnemy: '''Feast''' allows him to dive down and bite an enemy, dealing damage with a chance of instant kill.
* GradualGrinder: Thanks to his '''Reign of Fire''', his attacks set enemies on fire, burning them slowly.
* IOweYouMyLife: Him coming to Linirea's aid could be considered this after their forces rescued him in the Elf War of ''Origins''.
* PlayingWithFire: His abilities revolves around fire.
* RedIsHeroic
* SmokeShield: '''Fiery Mist''' allows him to breathe out smoke, slowing enemies down.
* TheSpeechless: Ashbite can't speak; when ordered to move he simply roars.

!!Boneheart the Dracolich
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bonehart_profile.png]]
[[caption-width-right:223:'''''"Never laugh at undead dragons."''''']]

An undead dragon who fights with the power of the underworld. He was originally released alongside Dante with the Shadowmoon mini-campaign. Later revealed to be Faustus from ''Origins'', but corrupted along with the Tear of Elynie.

->'''Active Abilities:''' Spine Rain, Bone Golem, Plague Carrier, Disease Nova\\
'''Passive Abilities:''' Unstable Disease
----

* ActionBomb: Thanks to his '''Unstable Disease''', his attacks can drain enemies' health. If they die because of that, they will explode and infect nearby enemies.
* AnAdventurerIsYou: He's a combination between ''The Nuker'', ''The [=DoT=] Master'', ''The Beastmaster'', and ''Area of Effect''. Basically, an uber-powerful ''Jack of All Trades''.
* AreaOfEffect: Bonehart's abilities and basic attacks all deal huge amount of area of effect damage.
* BallisticBone: '''Spine Rain''' allows him to throw sharp bones at enemies.
* BreathWeapon: '''Plague Carrier''' allows him to breathe out a cloud of plague that goes down the lane, infecting enemies as it passes.
* BusCrash: He reappears in ''Vengeance'' as a scattered pile of bones. You can tap the bones to resurrect him.
* DarkIsNotEvil: Despite being turned into a {{Dracolich}} with pestilence-based powers thanks to the corruption of the Tear of Elynie, he's still one of the good guys.
* {{Dracolich}}
* GradualGrinder: All of his attacks can drain enemy life.
* {{Plaguemaster}}: His powers revolve around this.
* SicklyGreenGlow: Bonehart's main colour is a sickly green.
* SuicideAttack: '''Disease Nova''' allows him to dive down and explode in a cloud of plague. This doesn't count as a death, as he comes back right after.
* SummonMagic: He can summon two '''Bone Golems''' to block enemies.
* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Possibly justified due to the magic that reanimated him.

!!Rurin Longbeard
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/rurin_mini.png]]
[[caption-width-right:112:'''''"Dungeon's deep and cavern's old."''''']]

The dwarf hero who stumbles upon you in the tunnels of Emberspike Mountain.

->'''Ability:''' Hammer Smash
----

* AreaOfEffect: His '''Hammer Smash'''.
* BadassBeard
* BlingOfWar: He wears a golden chestplate, helmet, and wields a golden hammer as a weapon.
* DropTheHammer: His WeaponOfChoice.
* GuestStarPartyMember: He only appears at ''The Dark Descent'' level.
* LawyerFriendlyCameo: His name is one to Durin Longbeard, and his many quotes are said by Gimli. See the [[https://tvtropes.org/pmwiki/pmwiki.php/ShoutOut/KingdomRush Shoutout]] page for more.
* TheLeader: He could be considered this among the trapped dwarven forces the ''TheDarkDescent''.
* NobodyTouchesTheHair: His death cry is 'Not the Beard'.
* NiceHat

!!The Black Corsair
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/corsair_mini.png]]
[[caption-width-right:112:'''''"All aboard!"''''']]

A steamboat captain who aids you in the Storm Atoll.

->'''Ability:''' Depth Charges
----

* AllThereInTheManual: His real name (according to a troper who emailed [=Ironhide=] Games to confirm this), is in fact [[NamedAfterSomeoneFamous Blackbeard]].
* BadassBeard
* TheBrigadier: He's in charge of Linirea's navy, and recently had a hard time battling marauding pirates in the Crystal Sea, who were paid to keep Hammerhold's forces distracted while Vez'nan was conquering Linirea.
* CoolBoat
* GuestStarPartyMember: He only appears at the ''Storm Atoll'' level.
* HavingABlast: He attacks by throwing exploding barrels, effectively turning him into a mobile artillery tower.
* HeroOfAnotherStory: With some assistance, he was able to lead some of Hammerhold's forces to crush the pirates constant attacks against them.
* NiceHat
* OffscreenMomentOfAwesome: He was put in charge of Linirea's navy capabilities after the events of the Rising Tides mini-campaign in ''Frontiers'', and was able to crush the pirates that were terrorising the coastal communities thanks to Vez'nan's backing.
* SeaMine: Despite its name, his naval mines act more like a landmine, only on water.
* WritersCannotDoMath: He says "Full Sail Ahead" even though he captains a ''STEAM'' boat.

!!Lucrezia
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/lucrezia_mini.png]]
[[caption-width-right:112:'''''"Got blood?''''']]

A noble vampiress who aids you in defeating Vasile.

->'''Abilities:''' Drain Life, Cloak
----

* FieryRedhead
* GuestStarPartyMember: She only appears at the ''Dusk Chateau'' level.
* LifeDrain: '''Drain Life''' allows her to absorb health from an enemy.
* OneHitKill: Any Vampiresa hit by Lucrezia's cloak is instantly killed.
* RedEyesTakeWarning: She has these in her image (though they're more of a pinkish colour).
* SpinAttack: Her '''Cloak''' ablility.
* WeaponOfXSlaying: '''Cloak''' will [[OneHitKill instantly defeat]] Vampiresa enemies, but otherwise deals a good bit of normal damage.

[[/folder]]

[[folder:KingdomRushOriginsPlayableHeroes]]

!!Eridan the Ranger
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_eridan.png]]
[[caption-width-right:223:'''''"You have my bow."''''']]

An elven ranger who fights with his barrage of arrows and swift swordsmanship.

->'''Active Abilities:''' Arrow Volley, Double Strike\\
'''Passive Abilities:''' Porcupine, Nimble Fencer\\
'''Hero Spell:''' Arrow Storm
----

* AllLoveIsUnrequited: He fell for Alleria when the both of them were children, and changed his lifestyle to get her attention while doing good for the Elven kingdom. Chances are Alleria didn't notice him until much later on.
* AnAdventurerIsYou: He's a combination of ''The Archer'' and ''The Scrapper''.
* BlackSheep: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Eridan is the son of a sorceress and a druid and is also the younger brother of Arivan. Instead of following the family tradition of magic, he instead became a ranger. He and Arivan don't get along.
* BladeSpam: Averted with '''Double Strike'''. It really just allows him to slash an enemy twice.
* BowAndSwordInAccord: Although he's an archer, he can fight as well hand-to-hand with his sword.
* CounterAttack: '''Nimble Fencer''' allows him to dodge and counter melee attacks.
* EmotionSuppression: A mild example. He's kept his love for Alleria to himself since they were children before the events of ''Origins''.
* HairOfGoldHeartOfGold
* TheLeader: He's been leading the elves on the southern continent since the end of ''Origins''.
* LongHairedPrettyBoy
* LoveAtFirstSight: While he still an apprentice at the Royal Elven Court, he saw the then-princess Alleria for the first time, and fell for her then and there.
* MoreDakka: '''Arrow Volley''' lets him fire a consecutive amount of arrows in seconds. He can fire more when upgraded.
* OurElvesAreBetter: Follows the Wood Elf archetype.
* RainOfArrows: The '''Arrow Storm''' Hero Spell.
* RatedMForManly: His philosophy when it came to getting Alleria's attention without seeming desperate.
* ScrewDestiny: He was destined to become a wizard in the court alongside his parents, and brother Arivan, but he diverted from it so that [[IJustWantToBeBadass he could someone different.]]
* StatusBuff: '''Porcupine''' allows him to deal extra damage for each consecutive arrow on a target.
* UndyingLoyalty: As a ranger, he has this to the Elven Royal family, and Alleria in particular.

!!Arivan the Elementalist
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_arivan_2.png]]
[[caption-width-right:223:'''''"I bend all elements!"''''']]

An elven wizard who wields the elemental powers.

->'''Active Abilities:''' Seal of Fire, Lightning Rod, Icy Prison\\
'''Passive Abilities:''' Stone Dance\\
'''Hero Spell:''' Elemental Storm
----

* AllYourPowersCombined: His '''Elemental Storm''' allows him to summon a tornado that shoots out various elemental shots.
* AloofBigBrother: He is this to Eridan.
* AnAdventurerIsYou: He is ''The Nuker'', with his spells doing high damage and dealing area of effect damage.
* BlowYouAway: The main form of his '''Elemental Storm''' is a tornado.
* ElementalPowers
* GlowingEyes
* KillItWithIce: '''Icy Prison''' freezes a single enemy and deals damage.
* OurElvesAreBetter: Follows the High Elf archetype.
* PlayingWithFire: '''Seal of Fire''' deals area of effect damage and he fires several more when upgraded.
* ShockAndAwe: '''Lightning Rod''' deals true damage to a single enemy, making him good at dealing massive damage to a strong enemy.
* SquishyWizard: Even with '''Stone Dance''' soaking some damage, his low HP and no armor can get him killed.
* TheDutifulSon: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Arivan is the son of a sorceress and a druid and is also the older brother of Eridan. He followed in his parents' footsteps and became a magician. He and Eridan don't get along.

!!Catha the Pixie
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_catha.png]]
[[caption-width-right:223:'''''"Sugar, spice, and everything nice!"''''']]

A pixie that fights alongside with the elves.

->'''Active Abilities:''' Faery Soul, Faery Tale, Pixie's Fury\\
'''Passive Abilities:''' Pixie's Curse\\
'''Hero Spell:''' Faery Dust
----

* AnAdventurerIsYou: She fulfills ''The Healer'' with '''Faery Soul''' and ''The Mezzer'' with '''Pixie's Curse''' and '''Faery Dust'''.
* CombatMedic: '''Faery Soul''' allows her to heal your troops.
* MagicWand
* OurFairiesAreDifferent
* StandardStatusEffect: She stuns with '''Faery Dust''' and '''Pixie's Curse'''.
* SummonMagic: Comes in two flavors. '''Faery Tale''' allows her to summon pixie warriors to block and fight enemies in place, while '''Pixie's Fury''' has her send out pixie warriors to strike enemies.
* UnitsNotToScale: While her in-game sprite is as big as any other heroes, WordOfGod confirms that she really is as big as a fairy.

!!Razz & Rags the Rag
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_razz.png]]
[[caption-width-right:223:'''''"This is amazing!"''''']]

A little gnome who has had enough with the invasion and created a giant doll to fight the Twilight Elves.

->'''Active Abilities:''' Raggified, Kamihare, Angry Gnome, Hammer Time\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Changeling
----

* BalefulPolymorph: '''Raggified''' and '''Changeling''' transforms an enemy and a group of enemy respectively temporarily into ragdolls that fight enemies.
* BewareTheSillyOnes: Who expected a gnome to be able to do all of this?
* BigGuyLittleGuy: Razz is a tiny gnome, while Rags is a big animated ragdoll Razz rides on.
* DropTheHammer: '''Hammer Time''' allows Rag to attack enemies in an area with a hammer.
* KillerRabbit: '''Kamihare''' lets them unleash a bunch of rabbits that explode on enemies.
* MagicWand: Wielded by Razz, which does most of the ranged attacks.
* NiceHat: Razz has one.
* OurGnomesAreWeirder
* ShoulderTeammate: Razz is this to Rags.

!!Lilith the Fallen Angel
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lilith.png]]
[[caption-width-right:223:'''''"Everybody has demons."''''']]

A fallen angel who seeks redemption.

->'''Active Abilities:''' Reaper's Harvest, Infernal Wheel\\
'''Passive Abilities:''' Soul Eater, Resurrection\\
'''Hero Spell:''' Heavenly Chaos
----

* AutoRevive: '''Resurrection''' gives her a chance to instantly respawn after being killed.
* CoolMask: She wears one.
* DeathFromAbove: One of the effects of '''Heavenly Chaos''' is raining fire.
* FallenAngel
* OneHitKill: '''Reaper's Harvest''' allows her to strike an enemy for massive damage with a chance to instakill.
* PowerEchoes: She speaks in a reverbed voice.
* RedemptionQuest: Her bio states that she is on one of these.
* RingOfFire: '''Inferal Wheel''' allows her to summon a fiery ring on the road to burn enemies.
* SinisterScythe: Her WeaponOfChoice.
* SummonMagic: The other effect of '''Heavenly Chaos''' is summoning fallen angels to attack enemies.
* YourSoulIsMine: '''Soul Eater''' allows her to absorb a dead enemy's soul. This is also one of her quotes.

!!Reg'son the Eldritch Blade
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_regson.png]]
[[caption-width-right:223:'''''"I'll have my vengeance."''''']]

A Twilight Elf who turned against his own kind.

->'''Active Abilities:''' Eldritch Blade, Eldritch Slash\\
'''Passive Abilities:''' Eldritch Heal, Eldritch Way\\
'''Hero Spell:''' Vindicator
----

* AnAdventurerIsYou: He's ''The Scrapper''.
* DualWielding: He wields a pair of knives.
* FlamingSword: '''Eldritch Blade''' allows him to coat his knives in flames, allowing him to deal true damage with a chance of instakill.
* HeelFaceTurn: He turns against his own kind.
* HitPoints: '''Eldritch Way''' gives him more health.
* KnifeNut: His WeaponOfChoice.
* LongHairedPrettyBoy
* SpinAttack: '''Eldritch Slash''' allows him to attack up to three enemies around him by spinning.
* OneHitKill: His '''Vindicator''' always kills an enemy. On bosses, it deals massive damage instead.
* OurElvesAreBetter: Follows the Dark Elf archetype.
* WalkingShirtlessScene
* YourSoulIsMine: '''Eldritch Heal''' allows him to absorb the soul of nearby dead enemies, healing him for a fraction of their health.

!!Prince Denas the Noble Knight
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_princedenas.png]]
[[caption-width-right:223:'''''"Bow before me!"''''']]

The young Denas before he was crowned king.

->'''Active Abilities:''' Sybarite, Celebrity, Mighty, Avenger\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Sworn Defenders
----

* AnAdventurerIsYou: He is ''The Tank''.
* AssistCharacter: '''Sworn Defenders''' allows him to call his bodyguards to block the path.
* BadassBeard
* BlueIsHeroic
* CallForward: When calling in his Kingsguard, he may shout "Honor and Glory!" or "For the Prince!" Come Kingdom Rush, infantry deploy "For Honor and Glory" or "For the King."
* CarryABigStick: '''Mighty''' allows him to slam an enemy with a huge mace which deals true damage.
* CoolCrown
* CoolSword
* HyperactiveMetabolism: Through '''Sybarite''', he eats some ham to recover health.
* LargeHam: He still is in his youth.
* MoneyMultiplier: Calling waves early and he gives 25 extra gold.
* RoyalsWhoActuallyDoSomething: He's the prince of Linirea, and he aids the elves in the war.
* ThrowingYourShieldAlwaysWorks: '''Avenger''' lets him throw his shield to deal damage to a group of enemies.

!!Xin the Panda Monk
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_xin.png]]
[[caption-width-right:223:'''''"Panda Style!"''''']]

A panda warrior from another land.

->'''Active Abilities:''' Daring Strike, Inspire, Mind over Body, Panda Style\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Pandaemonium
----

* AnAdventurerIsYou: He is ''The Jack of All Trades''.
* AssistCharacter: '''Pandaemonium''' allows him to call his fellow panda warriors to attack enemies.
* BearsAreBadNews: For your enemies that is.
* FlashStep: '''Daring Strike''' allows him to teleport to the strongest enemy and hit them.
* HyperactiveMetabolism: '''Mind over Body''' allows him to drink a potion that gradually restores health.
* {{Kiai}}: What '''Inspire''' is.
* PandaingToTheAudience
* ShockwaveStomp: '''Panda Style''' allows him to stomp the ground, hitting enemies around him.
* SimpleStaff: His WeaponOfChoice, although he ties his potion gourd on one end.
* StatusBuff: '''Inspire''' allows nearby troops to deal double damage for a short time.
* WarriorMonk

!!Lynn the Hexblade
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lynn.png]]
[[caption-width-right:223:'''''"The end is near."''''']]

Baj'Nimen's former bodyguard. After learning his plan to destroy the world, she betrayed him to defend her homeland. She was originally released with the Bittering Rancor (where Baj-Nimen is the antagonist) mini campaign, as such, she is tailor-made for that campaign.

->'''Active Abilities:''' Hex Fury, Curse of Despair, Weakening Curse, Charm of Misfortune\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Fate Sealed
----

* AnAdventurerIsYou: She is ''The Debuffer''.
* ActionBomb: Any enemy who gets killed with '''Fate Sealed''' will explode, damaging enemies around them.
* {{BFS}}: Her WeaponOfChoice.
* BladeSpam: '''Hex Fury''' allows her to attack an enemy multiple times with her sword.
* BoyishShortHair
* CoolSword: And boy does she use it.
* DamageIncreasingDebuff: Any enemy cursed with '''Curse of Despair''' or '''Weakening Curse''' takes extra damage from '''Hex Fury'''.
* GradualGrinder: '''Fate Sealed''' drains an enemy's life.
* HeelFaceTurn: She decided to fight against her own master and brethren to protect her home and people.
* OurElvesAreBetter: Follows the Dark Elf archetype.
* RuggedScar: She has a scar that runs down over her right eye.
* StandardStatusEffect: Her overall gimmick. '''Curse of Despair''' slows and reduces enemies' damage, while '''Charm of Misfortune''' makes enemies miss their attacks.
* StatusBuffDispel: '''Weakening Curse''' reduces an enemy's defenses for a short time.
* SwordPlant: How she executes '''Curse of Despair''' and '''Weakening Curse'''.

!!Vez'nan the Dark Wizard
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_veznan.png]]
[[caption-width-right:223:'''''"All magic comes with a price."''''']]

The young Vez'nan. He was Denas' close friend.

->'''Active Abilities:''' Soul Burn, Magic Shackles, Arcane Nova\\
'''Passive Abilities:''' Hermetic Insight\\
'''Hero Spell:''' Dark Pact
----

* AnAdventurerIsYou: He's ''The Nuker''.
* BadassLongRobe: He wears one.
* FaceHeelTurn: He is the final boss in the first game.
* HavingABlast: '''Arcane Nova''' does damage and slows enemies.
* TheFaceless: His face is hidden under his hood.
* LongRangeFighter: '''Hermetic Insight''' increases his attack range.
* MagicStaff: His WeaponOfChoice.
* SummonMagic: '''Dark Pact''' allows him to summon a huge demon to fight enemies.
* SupernormalBindings: '''Magic Shackles''' traps enemies and does damage over time.
* {{Teleportation}}: He can teleport instantly anywhere on the map.
* YourSoulIsMine: '''Soul Burn''' allows him to absorb enemies' souls, disintegrating them.

!!Durax the Elemental
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_durax.png]]
[[caption-width-right:223:'''''"I’m the one who knocks!"''''']]

A crystal elemental whose land was tarnished by the Ogres. He vowed to destroy every single one of them. He was released alongside the Hulking Rage mini campaign.

->'''Active Abilities:''' Crystallites, Armblade, Lethal Prism, Shard Lance\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Sapphire Fangs
----

* BlueIsHeroic
* JavelinThrower: '''Shard Lance''' allows him to throw a crystal spear at an enemy.
* RockMonster: He's a crystal elemental.
* SelfDuplication: '''Crystallites''' allows him to make a fully controllable copy of himself to fight enemies for a while.
* ShapeshifterWeapon: Comes in two flavors. '''Armblade''' allows him to transform his arm into a blade and attack an enemy with it, while '''Lethal Prism''' allows him to transform into a prism that shoots lightning bolts at enemies.
* SpikesOfDoom: '''Sapphire Fangs''' allows him to grow spikes over an area, damaging enemies.

!!Bravebark the Ent Lord
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bravebark.png]]
[[caption-width-right:223:'''''"Solitary trees grow strong."''''']]

A large animated tree.

->'''Active Abilities:''' Rootspikes, Oakseeds, Branchball\\
'''Passive Abilities:''' Springsap\\
'''Hero Spell:''' Nature's Wrath
----

* BatterUp: His WeaponOfChoice. Furthermore, '''Branchball''' allows him to grab an enemy and flings them out of the stage with a wooden bat.
* GaiasVengeance: His '''Nature's Wrath''' and '''Rootspikes''' abilities could be considered this.
* HealingFactor: '''Springsap''' allows him to heal himself and nearby allies. Overlaps with HealingHands.
* LastOfHisKind: His description says that he is 'The last of a long-gone race of Forest Wardens.'
* PlantMooks: '''Oakseeds''' allows him to grow 2 seedlings to block and fight enemies.
* OneManArmy: His description says he is 'An army on his own'.
* SpikesOfDoom: Comes in two flavors, '''Rootspikes''' and '''Nature's Wrath''', which allows him to grow spiky roots that damage a single enemy and cover a large area respectively.
* WhenTreesAttack: He's an ent, so this is a given.
* YouLookFamiliar: His Greenlings (spawned from his '''Oakseeds''' ability) look like pristine and uncorrupted versions of the Tainted Treants from the original game.

!!Bruce the Werelion
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruce.png]]
[[caption-width-right:223:'''''"Respect, and honor."''''']]

An ancient soldier transformed into a white werelion. Released alongside Lynn for the Bittering Rancor mini-campaign.

->'''Active Abilities:''' King's Roar, Grievous Bites\\
'''Passive Abilities:''' Sharp Claws, Lion's Fur\\
'''Hero Spell:''' Guardian Lions
----

* AssistCharacter: '''Guardian Lions''' allows him to call lions to attack and disable enemies.
* BlueIsHeroic
* CoolOldGuy
* DamageIncreasingDebuff: He deals more damage to enemies bleeding from '''Sharp Claws'''.
* GlowingEyes
* GradualGrinder: '''Sharp Claws''' gives his attacks a chance to make enemies bleed.
* HalfHumanHybrid: He's half man half lion.
* HitPoints: '''Lion's Fur''' increases his HP.
* LightIsGood
* MakeMeWannaShout: '''King's Roar''' allows him to roar loudly, stunning nearby enemies.
* ManBitesMan: '''Grievous Bites''' allows him to bite an enemy 3 times.
* WolverineClaws: His WeaponOfChoice.

!!Phoenix the Eternal Bird
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_phoenix.png]]
[[caption-width-right:223:'''''"Screech!"''''']]

An enormous fire bird. She was released alongside Wilbur for the Forgotten Treasures mini-campaign.

->'''Active Abilities:''' Immolate, Blazing Offspring, Ring of Fire\\
'''Passive Abilities:''' Purification\\
'''Hero Spell:''' Ember Field
----

* HomingProjectile: '''Blazing Offspring''' and '''Purification''' always home in on enemies.
* KillItWithFire
* ThePhoenix
* RingOfFire: Her, well, '''Ring of Fire''' allows her to infuse a tower with a fiery ring, dealing damage to nearby enemies.
* SamusIsAGirl: Although the game text refers to Phoenix as male ("his" is used in a skill description), the developers have stated on the community forums that Phoenix is female, and references to being a male in game are typos.
* TheSpeechless: It is the only hero in the third game that does not speak. It screeches instead.
* SuicideAttack: If she dies, she dives down and explodes, damaging enemies. '''Immolate''' allows her to use this skill without waiting for her health to run out. Fortunately, her respawn time is only ''5 seconds''.
* WeaponizedOffspring: '''Blazing Offspring''' allows her to launch her offspring at enemies.

!!Wilbur the Inventor
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_wilbur.png]]
[[caption-width-right:223:'''''"You can be my wingman any time!"''''']]

A dwarven engineer who pilots a plane. He was released along with the Forgotten Treasures mini-campaign.

->'''Active Abilities:''' M.A.D. Missiles, Smokespitter [=TX201=], Boom Box Mk. 1/2/3\\
'''Passive Abilities:''' DWAARPS Engine\\
'''Hero Spell:''' Pewpew Drones
----

* ActionBomb: '''Boom Box Mk. 1/2/3''' allows Wilbur to throw a box of bombs that marches towards enemies.
* AdventurerOutfit: Of the Airman variety.
* AllThereInTheManual: According to a news post regarding the release of the Forgotten Treasures mini-campaign for the Steam port, he had a little brother that helped him build his aircraft.
* AnAdventurerIsYou: He's a mix between ''Area Of Effect'' and ''The Mezzer''.
* AttackDrone: '''Pewpew Drones''' calls in 4 drones to attack enemies.
* BadassBeard
* BadassMoustache
* BambooTechnology: He pilots a plane...in a fantasy setting.
* CoolPlane: A cross between a helicopter and a monoplane.
* {{Cyborg}}: Possibly. The [=IronHide=] website tells us that there are legends of him still being alive, thanks to replacing his flesh with mechanical parts.
* FieryRedhead: Like all the dwarves in the franchise.
* FixedDamageAttack: Wilbur's main attacks do true damage, which does damage to all enemies equally.
* {{Flight}}: Wilbur can move anywhere on the map. '''DWAARPS Engine''' increases his speed.
* GadgeteerGenius: A post on the [=IronHide=] website states that he's the brilliant mind behind the Dwarven Kingdom's current technology and machineries.
* HeroicBSOD: He was crushed when he found out what happened to the dwarves on the southern continent during his absence.
* HomingProjectile: Wilbur can launch 2 '''M.A.D. Missiles''' to take out groups of enemies.
* LateToTheTragedy: According to the [=IronHide=] Games website, he was out exploring the world on his gyrocopter during the Dark Outbreak caused by Godieth and his minions.
* NiceHat: An aviator's hat.
* OurDwarvesAreAllTheSame
* SmokeShield: '''Smokespitter [=TX201=]''' allows him to smoke the ground below him, slowing enemies down.
* StoryAndGameplayIntegration: Given that he was released along with the Forgotten Treasures Mini-Campaign, it can be assumed that he is [[LastOfHisKind the last of dwarves]] that once thrived in the Dwarf Caves of the Southern Continent. According to [=IronHide=] Games' website, this is confirmed. He was out flying his gyrocopter when the massacre happened and [[LateToTheTragedy only returned home after that]].

!!Faustus the Dragon Mage
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_faustus.png]]
[[caption-width-right:223:'''''"A dragon lives forever."''''']]

An ancient magical dragon whom Elynie, the goddess of the elves, trusted to protect her people. His soul is linked to the powerful artifact Tear of Elynie, granting him immortality. Later revealed to be what Boneheart from ''Frontiers'' used to be before he was corrupted.

->'''Active Abilities:''' Dragon Lance, Teleport Rune, Enervation, Liquid Fire\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Dragon Rage
----

* AntiMagic: '''Enervation''' allows him to nullify enemies' magic abilities.
* AssistCharacter: '''Dragon Rage''' allows him to call dragonlings to ignite the path.
* BigGood: He was tasked by Elynie herself to protect the elves no matter what, as such he was revered by the elves until the Spider Queen corrupted the Tear of Elynie, corrupting him as well.
* BreathWeapon: '''Liquid Fire''' allows him to breathe magical fire onto enemies.
* CallForward: His quote "A dragon lives forever" hints to his (then unknown) appearance as Bonehart in ''Frontiers''.
* FallenHero: Zig-Zagged, while he's not the hero that the elves once revered as a god, he's not evil like most examples of this trope, he's now corrupted.
* {{Immortality}}: Thanks to his soul-link with the Tear of Elynie, he's completely immortal, this continues even after its corruption by the Spider Goddess.
* SameCharacterButDifferent: He's actually Bonehart from ''Frontiers'' before the Tear of Elynie was corrupted.
* {{Synchronisation}}: His soul is linked to the Tear of Elynie, so anything that would happen to that would affect him as well. This resulted in his corruption, and transformation into Bonehart.
* TalkingAnimal: Of all the animal heroes in the franchise, he's one out of two who can talk.
* TechnicolorFire: Faustus breathes cyan fire.
* {{Teleportation}}: '''Teleport Rune''' allows him to teleport enemies back up the lane.
* ThatManIsDead: He cast aside his draconic magic and turned to dark magic and necromancy, even referring to himself as Bonehart.
* UndyingLoyalty: He has this to Elynie, her possessions, and all those who are descended from her, Alleria included.

!!Bolverk
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/kro_bolverk_mini.png]]
[[caption-width-right:112:'''''"Players like me should be left alone."''''']]

A Varl Berserker who aids you in defeating Godieth the Infernal.

->'''Abilities:''' Battle Cry, Twin Axes
----

* AnAxeToGrind: His WeaponOfChoice.
* BadassBeard / BadassMoustache
* {{Crossover}}: He originated from ''VideoGame/TheBannerSaga''.
* DamageIncreasingDebuff: '''Battle Cry''' increases damage dealt to enemies in a range.
* DualWielding: He dual wields a pair of axes.
* GuestStarPartyMember: He only appears at the ''Tainted Pit'' level.
* HornedHumanoid
* MakeMeWannaShout: His '''Battle Cry'''.
* RedEyesTakeWarning: His display shows him with deep red eyes.

[[/folder]]

[[folder:KingdomRushVengeancePlayableHeroes]]

!! Veruk the Orc Gladiator
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/veruk.jpg]]
[[caption-width-right:215:'''''"Man flesh!"''''']]

->''Veruk, the honored orc tribal warrior, escaped a life of slavery at the gladiatorial pits in favor of one of leadership among the Warmongers. He now spends his newfound freedom aiding his fellow greenskins in their fight.''

An orc gladiator recruited by Vez'nan to bolster his army. Represents the Orc Warrior Den tower.

->'''Active Abilities:''' Aimed Slashes, Brute Force, Inspiring Leader\\
'''Passive Abilities:''' Duelist\\
'''Hero Spell:''' Enter the Warmongers\\
'''Innate Ability:''' Warlust
----

* AnAdventurerIsYou: A cross between ''Mitigation Tank'', ''Blademaster'', and TheMinionMaster.
* CoolSword
* CriticalStatusBuff: His innate ability '''Warlust''' gives him a HealingFactor StatusBuff when he gets low on health.
* DamagerHealerTank: A cross between Damager and Tank.
* EvilCounterpart: To Alric from ''Frontiers''. He's a tank that can summon additional units as well as having a basic, high-damage melee attack.
* FighterMageThief: The Fighter of the three free heroes. He can take a lot of damage in melee combat and can buff himself further thanks to '''Duelist''', but lacks ranged options and has no reliable way to hit air units.
* GatheringSteam: His '''Duelist''' ability causes him to do more and more damage if he's in combat with the same enemy, but resets if he changes target or if the target dies.
* GladiatorGames: Was once a gladiator who had to fight for his freedom.
* InstantMilitia: His Hero Spell '''Enter the Warmongers''' spawns two spear-throwing warmonger orcs to aid in the battlefield, essentially making it a second set of reinforcements. '''Inspiring Leader''' has him summon two goblins to aid him in combat.
* RedEyesTakeWarning: He's got a pair of vivid red eyes.
* ScarsAreForever: He's got a scar over his right eyelid.
* ShockwaveStomp: '''Brute Force''' slams his sword into the ground to create an area damaging shockwave that stuns enemies.
* StatusBuff: '''Duelist''' gradually boosts his attacking power if he's fighting the same enemy over a long period of time.
* TheMinionMaster: His '''Inspiring Leader''' ability summons two Goblins to attack and block enemies, while his Hero Spell '''Enter the Warmongers''' spawns two warmongers with ranged capability. In total, he can have four extra minions on the screen at one go, not counting Demon Goonies.

!! Asra the Shadow Assassin
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/asra.jpg]]
[[caption-width-right:215:'''''"I am the sword in the dark!"''''']]

->''Asra's earliest memories are filled with the torturous training she had to endure in order to become the deadliest of Shadow Assassins. Meet her dead, merciless stare, and you'll find it far more piercing than her daggers.''

A shadow assassin who slays enemies both up close and from a distance. Represents the Shadow Archers tower.

->'''Active Abilities:''' Spider Bite, Onyx Arrows, Shield of Shadows\\
'''Passive Abilities:''' Quiver of Sorrow\\
'''Hero Spell:''' Toxic Rain\\
'''Innate Ability:''' Shadow Dance
----

* AnAdventurerIsYou: She is a cross between ''The Archer'' and ''The Debuffer'' with a small dash of ''The [=DoT=] Master'' via '''Spider Bite'''.
* AntiArmor: '''Quiver of Sorrow''' breaks the armor of a target each time her arrows hit them.
* AntiFrustrationFeatures: If '''Spider Bite''' is ready, her ''second'' and not her first melee attack against a new enemy will activate it. This prevents it from being wasted against the wrong target by allowing the player to move her to the correct one in that timeframe.
* ArcherArchetype: Her main weapon of choice is a crossbow like that of the Shadow Archers.
* BowAndSwordInAccord: Wields a crossbow and a blade for long and close range.
* DamagerHealerTank: Damager.
* DeflectorShields: '''Shield of Shadows''' casts a barrier on herself upon taking damage. This allows her to absorb some damage without getting hurt but degrades over 4 seconds.
* EvilCounterpart:
** To Mirage from ''Frontiers''. Like her, she's an assassin clad in purple who prefers attacking from range, and both have a OneHitKill skill (Lethal Strike has an instant-kill chance, Spider Bite poison lasts until the enemy dies).
** She also shares a lot of similarities to Eridan from ''Origins''. Both have a high-damage melee skill, a melee-negating skill, an arrow barrage skill, a passive skill about stacking damage, and a hero spell in the form of arrow rain.
* FighterMageThief: The Thief of the three free heroes. She's fast but fragile, and her kit is made to undermine enemies' defence, deal burst damage from afar, or make them wither away from PoisonedWeapons.
* TheFaceless: Like the Shadow Archers, the most you ever get to see of her face behind her hood are her eyes.
* GlassCannon: Her damage is high and wears down armor per hit, she has the highest speed in the game thanks to '''[[TeleportSpam Shadow Dance]]''', but her health is low. ''However'', '''Shield of Shadows''' gives her a 4-second shield capable of taking up to 600 HP as soon as she's hit.
* HitAndRunTactics: Essentially how one should play as her when fighting a GiantMook -- '''Shadow Dance''' in, soak up all the heavy damage via '''Shield of Shadows''', and lethally poison it with '''Spider Bite'''.
* LongRangeFighter: She performs better at range especially due to '''Onyx Arrows''' for damage and '''Quiver of Sorrow''' to permanently remove armor, although she can hold her own in melee for a few seconds thanks to '''Shield of Shadows''' and her '''Spider Bite''' is a lethal melee attack.
* {{Nerf}}: She had her AntiArmor capability of Quiver of Sorrow halved and her Hero Spell cooldown increased.
* PoisonedWeapons: '''Spider Bite''' hits an enemy to inflict a poison status. Her Hero Spell '''Toxic Rain''' drops a hail of toxic arrows over an area that deal damage and also poison enemies.
* PoisonIsEvil: She's an assassin who specializes in PoisonedWeapons and she's part of Vez'nan's Dark Army.
* PurpleIsPowerful
* RainOfArrows: Her '''Toxic Rain''' Hero Spell causes a hail of poisoned arrows to rain onto an area, dealing damage and poisoning foes.
* TeleportSpam: Her passive '''Shadow Dance''' allows her to instantly teleport to a desired area on the battlefield.
* TroublingUnchildlikeBehaviour: As a child she had fits of rage and a troubling interest in knives in particular.
* TrainingFromHell: Her assassin training was described as 'torturous', and it helped shape her for greatness in the Dark Army.
* YouAreAlreadyDead: '''Spider Bite''' inflicts a poison on the enemy that drains their health over time. Unlike most poison effects in the series which are temporary, it lasts until the enemy either succumbs or reaches the exit.

!! Oloch the Infernal Mage
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/oloch_7.jpg]]
[[caption-width-right:215:'''''"Smoking!"''''']]

->''Oloch, the dark arts-training demon, helped Vez'nan's escape from imprisonment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.''

A demon mage who helps Vez'nan escape from the Pandaemonium. Little did Vez'nan know, Oloch is planning to betray him. Represents the Infernal Mage tower.

->'''Active Abilities:''' Duplication, Magma Eruption, Hellish Infusion, Demonic Blast\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Seal of Isolation\\
'''Innate Ability:''' Infernal Combustion
----

* AnAdventurerIsYou: He is mostly ''The Nuker'' with a small dash of ''The Buffer'' via '''Hellish Infusion'''.
* ActionBomb: Just like the demons from the series, he explodes upon defeat with '''Infernal Combustion'''.
* AmbitionIsEvil: His quest to gain more power to prove himself caused him to find alternative ways to get a prestigious position... such as releasing Vez'nan.
* BigRedDevil: He's bigger than most human-sized units, and is one of the red horned demons from Pandaemonium.
* DamagerHealerTank: Damager.
* DealWithTheDevil: Vez'Nan struck a deal with him -- if he frees Vez'Nan from Pandaemonium, Vez'Nan would give him power. Vez'Nan was freed and Oloch gained a top ranking position in the Dark Army. Of course, Oloch [[TheStarscream still wants more]]...
* DoppelgangerAttack: '''Duplication''' creates doppelganger clones of himself that attack independently.
* EvilCounterpart: To Magnus from the first game. Like Magnus, he can make copies of himself to boost his damage and do a magical area attack.
* FighterMageThief: The Mage of the three free heroes. He's a ranged attack that deals magic damage and has an assortment of other spells to deal more damage, assist your towers, or hinder enemies by teleporting them away. However, he's also [[SquishyWizard quite squishy]].
* {{Fireballs}}: His main method of attack. '''Demonic Blast''' allows him to throw a bigger one that deals more damage.
* GreenEyedMonster: Was heavily overshadowed by his older brothers, causing him to resent them.
* LongRangeFighter: As a SquishyWizard with all his abilities being either ranged or tower support, he should be kept away from melee combat.
* PlayingWithFire: Like most of the series' demons, he uses fire-based magic.
* StatusBuff: '''Hellish Infusion''' casts a spell to buff nearby towers, increasing their attack damage.
* StrongerSibling: Inverted. He's Moloch's brother but is weaker than Moloch himself, and this doesn't do any favours for his pride and envy.
* TheStarscream: Is plotting to take over Vez'nan's position himself.
* TakingYouWithMe: Upon dying, '''Infernal Combustion''' causes him to explode and deal damage to nearby enemies, just like the other demons from the series.
* WeaponizedTeleportation: His Hero Spell '''Seal of Isolation''' casts a pentagram under enemies which teleports up to 10 of them backwards on the path.

!! Margosa the Vampire Mistress
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/margosa.jpg]]
[[caption-width-right:215:'''''"You'll be a fine feast!"''''']]

->''The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. She recovered in an isolated cave. Her strength and hatred for Linirea growing day by day. She now returns looking to satiate her bloodlust.''

One of Vasile's mistresses who survived the events of the Shadowmoon campaign in ''Frontiers''. Now she wants revenge against the kingdom who defeated her lord.

->'''Active Abilities:''' Mist of Despair, Dark Call\\
'''Passive Abilities:''' Bat Familiar, Vampiric Touch\\
'''Hero Spell:''' Beast Form\\
'''Innate Ability:''' Bat Form
----
* AnAdventurerIsYou: She is a cross between ''The Scrapper'' and ''The Regenerator'', the latter thanks to '''[[LifeDrain Vampiric Touch]]'''.
* DamagerHealerTank: A mix between Damager and Tank.
* DeadlyGas: '''Mist of Despair''' produces a cloud that damages enemies within and causes their attacks to miss more often.
* {{Familiar}}: '''Bat Familiar''' gives her a bat familiar that deals constant damage to the enemy it targets.
* FieryRedhead
* LifeDrain: Comes with being a vampire and all. '''Vampiric Touch''' allows her basic attacks to drain life from her enemy.
* OurVampiresAreDifferent: She's one of Lord Vasile's mistresses.
* RedEyesTakeWarning
* RevengeBeforeReason: Her description states that she wants revenge on Linirea after Lord Vasile's defeat.
* SuperMode: Her Hero Spell '''Beast Form''' turns her into a bat-lion monster for a while, which has great HP and deals incredible damage to enemies.
* ToServeMan: Her quote "You'll be a fine feast" implies this.
* YouWillNotEvadeMe: '''Dark Call''' teleports an enemy to her and stuns it.

!! Mortemis the Eternal Lich
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/mortemis.jpg]]
[[caption-width-right:215:'''''"Hear the whispers of the dead!"''''']]

->''Refusing to die, this old wizard king exchanged his humanity for the forbidden knowledge of the arts of necromancy. Now an undead, he joins Vez'nan's army pursuing the dark power that was promised to him.''

An undead wizard king who joins Vez'nan's army. Represents the Grim Cemetery tower.

->'''Active Abilities:''' Call of the Haunted, Rotten Land\\
'''Passive Abilities:''' Grim Presence, Undead Servitude\\
'''Hero Spell:''' Rotten Bodyguard\\
'''Innate Ability:''' Army of Darkness
----
* AnAdventurerIsYou: He is ''TheMinionMaster'' mixed in with ''The Debuffer''.
* AntiArmor: '''Grim Presence''' causes enemies near him to lose armor and resistances, making them easier to kill.
* AreaOfEffect: '''Rotten Land''' corrupts an area making enemies within take constant damage.
* CameBackWrong: Any enemy that dies near him rises up as a zombie thanks to '''Undead Servitude'''.
* EliteZombie: His Hero Spell '''Rotten Bodyguard''' summons a huge, powerful and durable zombie to attack enemies.
* {{Necromancer}}: This is what he is. '''Undead Servitude''' causes most humanoid enemies that die near him to rise as zombies.
* OurLichesAreDifferent: An old wizard king who exchanged humanity to live forever.

!! Tramin the Mad Inventor
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/tramin.jpg]]
[[caption-width-right:215:'''''"The bomb has been planted!"''''']]

->''Tramin, the unmatched brain behind the Warmonger's most ingenious inventions, has proven to be one of the key players in Vez'nan's campaign, making the abundant funding to let his talents run wild well worth it.''

The mad scientist behind the goblins' technology, and more importantly, explosive arsenal. Represents the Rocket Riders tower.

->'''Active Abilities:''' Boombots, Nitro Rush, Flashbang, Rocket Barrage\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Bombaggedon\\
'''Innate Ability:''' Rocket Jump
----
* ActionBomb: '''Boombots''' are explosive drones placed on the path that rush towards and blow up any enemies unlucky enough to get near them. '''Bombageddon''' spawns ''several'' exploding drones that walk down the path.
* AnAdventurerIsYou: He is ''The Area Of Effect Nuker'' with a small dash of ''The Mezzer'' via '''Flashbang'''.
* DamagerHealerTank: Damager.
* EvilCounterpart: Of Bolin from the first game. Both of them have a mine-laying ability (though Tramin's mines can rush towards enemies) and another ability that hinders the movement of a group.
* MacrossMissileMassacre: '''Rocket Barrage''' has him fire up to 6 missiles at enemies, dealing damage.
* MadBomber: Every single one of his offensive skills are explosive-based.
* RocketJump: The name of his innate ability. It allows him to move long distances very quickly.
* TrickBomb: '''Flashbang''' makes him throw a bomb that stuns a group of enemies.
* UnknownRival: The post on the [=IronHide=] website states that he secretly envied Wilbur and always saw himself as Wilbur's rival.

!! Jigou the Unstoppable Beast
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/jigou.jpg]]
[[caption-width-right:215:'''''"Winter is coming!"''''']]

->''Imprisoned at the icy northern mountains, this savage dire beast awoke from his slumber only to be controlled by Vez'nan's strings. This reckless monster now crushes his foes, doing his master's bidding.''

An abominable snowman under Vez'nan's control.

->'''Active Abilities:''' Ice Ball, Frozen Breath, Earth Slam\\
'''Passive Abilities:''' Glacial Form\\
'''Hero Spell:''' Ice Zone\\
'''Innate Ability:''' Yeti Blood
----

* AnAdventurerIsYou: He is ''The Area Of Effect Mitigation Meat Shield Regenerator Tank'' with a bit of ''The Mezzer'' via '''Frozen Breath'''.
* BigfootSasquatchAndYeti: He's a yeti.
* BreathWeapon: '''Frozen Breath''' has him breathe icy gas to freeze enemies in their tracks.
* DamagerHealerTank: Tank.
* CloseRangeCombatant: While he does have a strong long-range attack in '''Ice Ball''', his other capabilities are either built around tanking melee attacks or affecting groups that are close by.
* EvilCounterpart: To Grawl from ''Frontiers''. He plays exactly like him, having the same build, attack animation, role, and even sharing skills like boulder throw and ground stomp.
* HarmlessFreezing: '''Frozen Breath''' freezes enemies but doesn't deal any direct damage. Still cold comfort for the enemies, since they're ripe for getting picked off by towers.
* HealingFactor: '''Yeti Blood''' makes him regenerate health at a fast rate and even in the middle of combat unlike most other units. It's extremely potent too, even allowing him to indefinitely tank a [[GiantMook MechaDwarf MK.9]] at max level.
* AnIcePerson: '''Ice Ball''', '''Frozen Breath''', '''Glacial Form''' and '''Ice Zone''' all involve ice manipulation.
* MightyGlacier: His attacks are strong but slow.
* NighInvulnerable: '''Glacial Form''' makes him surround himself in an ice barrier when his health gets low, lasting for a short while.
* ShockwaveStomp: '''Earth Slam''' has him stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
* StoneWall: While his basic attacks and '''Ice Ball''' are strong, they're hampered by their low rate of attack, and he moves slowly. On the defensive side, he is second-to-none in tanking capability thanks to huge HP, decent armor, high regeneration even in combat, two stunning abilities, and an ability to turn himself invulnerable in a pinch.

!! Jun'Pai the Abyssal Conqueror
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/junpaiportrait.png]]
[[caption-width-right:215:'''''"I'm the captain now!"''''']]

->''Long has passed since the prideful Deep Devils have failed in their campaign, but a chance of redemption arose when Vez'nan requested their allegiance. Jun'Pai the conqueror answered the call, ready to serve and do what he does best: decimate his enemies without mercy.''

The current leader of the Deep Devils after Leviathan's defeat. He and the Deep Devils were convinced into working for the Dark Army so they can find a new home in Anuria.

->'''Active Abilities:''' Tidal Wave, Banner of Courage, Gaze of the Naga, Splash\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Terror from the Deep\\
'''Innate Ability:''' Last Stand

----

* AnAdventurerIsYou: He's an AreaOfEffect Jack Of All Trades that combines nuker, Status Effect Guy, and Healer.
* AreaOfEffect: ''All'' of his active abilities affect groups of enemies or allies.
* AntiMagic: '''Gaze of the Naga''' permanently nullifies the spellcasting abilities of a group of enemies.
* AuthorityEqualsAsskicking: The current leader of the Deep Devils and a powerful hero in his own right.
* CombatTentacles: His Ultimate Spell '''Terror from the Deep''' summons a huge mass of tentacles in an area below the enemy to deal damage over time in the area.
* ContinuityNod: He's a Bluegale from the Rising Tides mini-campaign in Frontiers.
* CriticalStatusBuff: Downplayed. '''Last Stand''' increases his damage when his health is below 80%.
* {{Cthulhumanoid}}: He's a Bluegale of the Deep Devils, who have a mindflayer-like head and a fish-like tail.
* DamagerHealerTank: All three at once. While he is primarily a Damager and Healer, he's also decently durable, and his '''Last Stand''' passive requires him to tank some attacks before it activates below 80% of his HP.
* GroundPunch: '''Splash''' makes him slam the ground around him to damage enemies around him.
* MakingASplash: '''Tidal Wave''' summons a huge rush of water down the lane to damage enemies.
* MyGreatestSecondChance: After the Deep Devils' failure at achieving dominance in ''Frontiers'' thanks to being defeated by Linirea's army, Vez'nan's offer to give them a new kingdom if they assist him in defeating the Anurians is this. In Jun'Pai's bio, he "knew this was the break they were longing for".
* PowerNullifier: '''Gaze of the Naga''' not only slows enemies temporarily, it also permanently silences them.
* ProngsOfPoseidon: His weapon is an ancient trident able to command the sea and its creatures.
* RedEyesTakeWarning: He has vivid red eyes, and '''Gaze of the Naga''' shows how he uses those eyes.
* RegeneratingHealth: '''Banner of Courage''' places down a banner that causes troops within to heal HP over time.
* ShoutOut: The trident he wields is able to command the sea and its creatures, and it also [[OnlyTheChosenMayWield kills anyone who isn't worthy/strong enough to wield it]]. Just like the Trident of Atlan from ''Film/{{Aquaman}}''.
* StandardStatusEffects: '''Tidal Wave''' inflicts Stun while '''Gaze of the Naga''' inflicts temporary Slow and permanent Silence.
* StatusBuff: '''Banner of Courage''' summons a banner that boosts his allies by giving them regeneration.
* TentacledTerror: His ultimate Spell '''Terror From the Deep''' summons a writhing mass of tentacles from... something to deal damage over time in an area.

!! Doom Tank SG-11 the Siege Tank
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/doom_tank.jpg]]
[[caption-width-right:215:'''''"Ready to rumble!"''''']]

->''Wrecked prototype after wrecked prototype, years of work saw all versions of this machine end up in havoc. All but one, the havocmonger itself. No army dares to face this doom harbinger.''

A huge tank that houses all sorts of firepower plus a few soldiers.

->'''Active Abilities:''' Heat Missiles, Ground Slam, Scorching Cannon\\
'''Passive Abilities:''' The Expendables\\
'''Hero Spell:''' Call of the Valkyrie\\
'''Innate Ability:''' Spiky Slugs

----

* AnAdventurerIsYou: He is ''The Nuker'' combined with ''TheMinionMaster''.
* CollisionDamage: '''Spiky Slugs''' causes it to damage enemies simply by moving over them.
* DamagerHealerTank: Damager and Tank. While it can't block melee enemies, its soldiers can attack back and take some damage, while its armor allows him to tank ranged enemies a bit better.
* DoomyDoomsOfDoom: Right there in the name, in fact.
* FireBreathingWeapon: '''Scorching Cannon''' has it ignite its flamethrower and spin around to cause good burning damage to enemies around it.
* TheJuggernaut: Can't be stopped or slowed down by normal enemies, and instead runs them over for damage. However, ranged enemies and area attacks can still target and hurt him.
* MacrossMissileMassacre: '''Heat Missiles''' causes the tank to fire out a swarm of missiles that home in on enemies anywhere on the screen.
* MechanicallyUnusualFighter: Doom Tank itself cannot block enemies, instead running them over for minor damage, but the troops that accompany him via '''The Expendables''' can. He is however affected by ranged enemies and area attacks. Essentially, he's a grounded unit who is treated as a flying unit by enemies, with himself as a rally point for three actual grounded units.
* TheMinionMaster: '''The Expendables''' spawns 2-3 soldiers to help him fight. At max level they even gain ranged capability.
* TankGoodness: It's a huge flaming tank.
* ShockwaveStomp: '''Ground Slam''' has it stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
* WilhelmScream: When defeated, its rider makes this sound.

!! Eiskalt the Ice Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/eiskalt.png]]
[[caption-width-right:215:'''''"Revenge is best served cold."''''']]

->''As son of Jokull, Eiskalt was born to reign in the North. However, his frequent attacks on humans made him a big problem for Arkuz and his own mother. Together, they trapped him under innumerable layers of ice, where he remained asleep until Vez'nan managed to free him.''

Jokull's rogue son who was freed by Vez'nan after being trapped in the northern mountains' ice.

->'''Active Abilities:''' Cold Fury, Frosty, Ice Peaks\\
'''Passive Abilities:''' Fierce Breath\\
'''Hero Spell:''' Glacial Storm\\
'''Innate Ability:''' Frozen Throat

----

* AnAdventurerIsYou: He is the AreaOfEffect ''Nuker'' and ''Status Effect Guy''.
* AntagonisticOffspring: He's the son of Jokull, but his aggressive tendencies towards humans made him a huge problem for his mother. You can have him face off against her in Jokull's Nest, too.
* AreaOfEffect: Every single one of his abilities hit multiple units. '''Fierce Breath''' allows his regular attacks to hit an area, with said area increasing in size per level.
* BreathWeapon: His regular attack has him spit ice balls that explode if '''Fierce Breath''' is upgraded. '''Cold Fury''' has him breathe on the ground to slow enemies.
* DamagerHealerTank: Damager.
* EvilCounterpart: To Bonehart. Both are dragon characters that focus on fighting groups of enemies, have an ability that summons spikes from the ground, and another ability that deals damage down the path.
* {{Foil}}: To fellow dragon Murglun, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but he has ice-based skills to stall or slow enemies while Murglun has fire-based skills that deal damage, allow towers to deal more damage or outright kill. In terms of personality, Eiskalt is aggressive towards humans and actively attacked them while Murglun cared not about their affairs or conflicts.
* HomingBoulders: His medium-speed regular ice balls home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
* HunterOfHisOwnKind: The player is capable of making him fight against his own Blue Wyvern and Leap Dragon brethren in the Northern levels.
* AnIcePerson: All his abilities are ice-based.
* PercentDamageAttack: '''Ice Peaks''' causes shards of ice to erupt from the ground, dealing 30% of an enemy's maximum health on hit.
* StandardStatusEffects: '''Cold Fury''' slows an area of enemies and his Hero Spell '''Glacial Storm''' causes a freeze effect on all enemies on screen. Finally, his innate ability '''Frozen Throat''' causes him to slow enemies he hits.

!! Murglun the Lava Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/murglun.png]]
[[caption-width-right:215:'''''"I'm lord of the flame."''''']]

->''Inhabiting the bowels of the Earth, the millennial Murglun is a young member of the imposing race of magma dragons. She has inscrutable motivations and was never interested in mortal conflicts, until Vez'nan managed to manipulate her with the gem of the heart of a volcano.''

A lava dragon whom Vez'nan manipulated into servitude.

->'''Active Abilities:''' Geyser, Infernal Heat\\
'''Passive Abilities:''' Magma Pool, Tar maker\\
'''Hero Spell:''' Eruption\\
'''Innate Ability:''' Lava Blood
----
* AnAdventurerIsYou: She is the AreaOfEffect Nuker.
* DamagerHealerTank: Damager.
* DamageOverTime: '''Magma Pool''' produces a lava pool with every fireball attack. Enemies standing on it take constant damage over time.
* {{Foil}}: To fellow dragon Eiskalt, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but she has fire-based skills that deal damage, allow towers to deal more damage or outright kill while Eiskalt has ice-based skills to stall or slow enemies. In terms of personality, Murglun cared not about human affairs or conflicts while Eiskalt is aggressive towards them and actively attacked them.
* MagmaMan: Her '''Magma Pool''' creates a magma pool on the ground with every attack, while '''Lava Blood''' causes magma to constantly drip from her and damage enemies under her.
* PlayingWithFire: All her abilities are fire- and magma- based.
* OneHitKill: She has ''two''. '''Geyser''' instantly kills a non-boss enemy, while her Hero Spell '''Eruption''' destroys a group of non-boss enemies in an area.
* StatusBuff: '''Tar Maker''' causes towers around her to get a small damage buff.

!! Beresad the Black Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/beresad.jpg]]
[[caption-width-right:215:'''''"Time is golden!"''''']]

->''Beresad's devastating power could only be surpassed by his colossal greed. A promise of all the treasures held in the Dwarven Kingdom was all it took to secure this ancient dragon's dreaded might for Vez'nan's campaign.''

The black dragon hailing from the southern continent. First he was a mercenary in ''Origins'', then an obstacle in ''Frontiers'', and now he joins the ranks of playable heroes for the first time.

->'''Active Abilities:''' Conflagration, Fear the Dragon, Dragon Spawn, Obliterate\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Hellfire Shockwave\\
'''Innate Ability:''' Goldlust

----

* AdaptationDyeJob: His eyes are green instead of red in the previous two games.
* AnAdventurerIsYou: He is a ''Jack of all Trades'' leaning towards ''The Nuker'' since he has strong single-target damage and instakill, an AreaOfEffect attack, a somewhat durable summon that can block enemies, and an ability to force enemies backwards.
* DamagerHealerTank: Damager.
* EvilCounterpart:
** To Ashbite, fittingly enough. Both are dragons with an area fire breath attack, a single-target OneHitKill, and a way to stall enemies.
** He is also one to Faustus. Both are dragons with an ability that forces enemies back up the path, a single-target nuke, and an ability that torches the ground.
* {{Golem}}: '''Dragon Spawn''' allows him to summon a golem that blocks enemies and deals damage.
* {{Greed}}: Beresad is easily bribed by giving him lots of riches, as what Malagar had done in ''Frontiers''. His flavor text pretty much sums it up.
* {{Hellfire}}: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field and burns them dealing heavy damage over a short period.
* HomingBoulders: His medium-speed regular fireballs home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
* MightyRoar: '''Fear The Dragon''' makes Beresad roar, scaring enemies back up the path for a few seconds.
* MoneyFetish: Was bribed into working for Vez'nan when Vez'nan promised him the riches of the Dwarven kingdom. Over half his quotes are based on money too. His Innate ability '''Goldlust''' even makes enemies killed by him drop 2 extra gold.
* MoneyMultiplier: '''Goldlust''' makes enemies killed by his attacks drop 2 extra gold. This is very useful against ZergRush enemies that give small amounts of gold such as Dwarf Bruisers.
* OneHitKill: '''Obliterate''' shoots a powerful fireball at an enemy that instantly detonates it and damages enemies around it.
* OnlyInItForTheMoney: He's easily bribed into helping others, and Vez'nan's promise of the Dwarven Kingdom's riches is more than enough.
* PromotedToPlayable: While his young self was a special tower in ''Origins'' and his first appearance was in ''Frontiers'' as a stage hazard, it's not until ''Vengeance'' where he becomes fully playable as a HeroUnit.
* SmartBomb: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field for unavoidable burning damage.
* SuddenlyVoiced: In ''Origins'' and ''Frontiers'', he roars and never once says a word. In ''Vengeance'' he's voiced for the first time.
* SupernaturalFearInducer: '''Fear The Dragon''' has Beresad perform a MightyRoar that causes nearby affected enemies to turn the other direction and flee back up the path. Interestingly, this even affects entirely mechanical things such as the Clockwork Spider and the Chomp Bot.
* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Odd since fellow dragon Ashbite is unable to do so.
* TechnicolorFire: Like in ''Frontiers'' and ''Origins'', the fire he breathes (and the fire that fills the screen during Hellfire Shockwave) is green.

[[/folder]]

!Villains and their minions

[[folder:Kingdom Rush Enemies]]
!!Orc Enemies

The first group of enemies faced in the main campaign. This group of enemies compose of Goblins, Orcs, Shamans, Ogres, Goblin Zappers, Orc Champions, Worg Riders, and Forest Trolls.
----
* ActionBomb: Goblin Zappers blow up upon death.
* AnAxeToGrind: The Orc Champions wield axes as their weapons.
* CarryABigStick: The Ogres and Forest Trolls wield massive clubs and ''trees'' respectively.
* CoolHelmet: Worn by the Orc Champions.
* EliteMook: The Orc Champions. They are the most powerful enemies in this group, with their nearly-invulnerable armor and strong attacks.
* GiantMook: The Ogre and the Forest Trolls. The former is encountered early and has very high health and attack but no armor, while the latter is more stronger than the Ogre and has regeneration.
* GogglesDoNothing: The Goblin Zappers.
* HealingFactor: Forest Trolls regenerate health in a similar manner to the mountain trolls.
* HeavilyArmoredMook: The Orc Champions have 80% physical armour. On the other side of the spectrum, the Worg Riders have 80% Magic Resistance.
* HorseOfADifferentColor: The Worg Riders are Orc Champions that rides the worg. They boast very high resistance and the Orc Champions will get off and move when its health hits 0.
* MadBomber: The Goblin Zappers.
* MalevolentMaskedMen: The Shamans.
* MookCommander: The Shamans could be considered this, since they are important to the enemies' attack.
** MookMedic: They are definitely this though.
* OurGoblinsAreDifferent: The Goblins are the first enemies encountered in ''Kingdom Rush''. They are very weak, but come in great numbers.
* TheGoomba: The Goblins are the weakest enemies in ''Kingdom Rush''.
* OurOrcsAreDifferent: The Orcs are the second enemies encountered in ''Kingdom Rush''. They have light armor, allowing them to receive less damage from non-Mage Towers.
* OurTrollsAreDifferent: The Forest Trolls are distant cousins to the trolls encountered in the mountains. Like the trolls, they have regenerating health.
* PromotedToPlayable: Goblins and Orcs are playable towers and heroes in ''Vengeance''.
* RedEyesTakeWarning: The Worgs of the Worg Riders. See Worg enemies below.
* SpikesOfVillainy: The shoulder cladding of the Orc Champions have spikes on them.
* UniqueEnemy: The Goblin Zappers, Orc Champions, Worg Riders, and Forest Trolls, only appear on ''The Ruins of Acaroth''. They do however, return in the endless level, ''Rage Valley''.
* ZergRush: Goblins rely on number to be a threat.

!!Bandit Enemies

A common group of enemies faced in the main campaign. This group of enemies compose of Bandit, Brigand, Marauder, Raider, and Pillager.
----
* CoolHelmet: The Brigands, Marauders and Raiders all wear helmets.
* CoolSword: The Pillagers wield some epic-looking swords.
* GlassCannon: Bandits have low health and no armor of any sort but are fast and deal huge damage to troops at the beginning parts of the game.
* GuestStarPartyMember / PromotedToPlayable: In ''Vengeance'', they're available as mercernaries that can be hired in ''Lightseeker Camp''.
* HeavilyArmoredMook: The Brigands, Marauders and Raiders all have very good armour. The Pillagers trade out their armour for Magic Resistance, making them very annoying.
* KnifeNut: The Bandits wield knives as their primary weapon.
* MalevolentMaskedMen: The Bandits and Pillagers were scarves that cover most of their faces.
* MightyGlacier: The Pillagers are slow, heavily-armoured, and deal a ''lot'' of damage.
* ProngsOfPoseidon: The Marauders wield large tridents.
* PurpleIsPowerful: The tattoos on the Pillagers are coloured purple.
* SpikesOfVillainy: The Raiders wear spike armour and wield throwable spiked balls.
* StoneWall: In contrast to [[GlassCannon Bandits]], Brigands have good health and armor for a non-GiantMook enemy but deal rather low damage.
* TattooedCrook: The Pillagers have tattoos on their faces and torsos.
* WalkingShirtlessScene: Only the Raiders are ever shown to be wearing shirts.
* WeakToMagic: Only the Pillagers have any sort of magic resistance.

!!Dark Warrior Enemies

Another common group of enemies faced in the main campaign. This group of enemies compose of Shadow Archer, Dark Knight, Dark Slayer, Skeletons, Skeleton Knights, Necromancer, and Magma Elemental.
----
* AnnoyingArrows: Courtesy of the Shadow Archers.
* BadassLongRobe: Worn by the Necromancers.
* BlackKnight: The Dark Knight and Dark Slayers are {{Heavily Armored Mook}}s that deal high melee damage, and are essentially the EvilCounterpart to your Paladins.
* CoolSword: The Dark Knights and Dark Slayers wield some ''awesome'' looking swords.
* ClownCarGrave / DungeonBypass: Whenever ''any'' humanoid enemy dies in the last stages of the game, the Skeletons and Skeleton Knights spawn from a graveyard that's very close to the exit. Only the Skeleton Knights are a big deal in this case.
* DarkIsEvil
* DemBones: The Skeletons and Skeleton Knights respectively.
* GiantMook: The Dark Slayers and the Magma Elementals.
* HeavilyArmoredMook: The Dark Knights and Dark Slayers have 80% and 95% armour rating, respectively.
* InTheHood: The Shadow Archers and Necromancers wear sinister-looking hoods.
* LuckilyMyShieldWillProtectMe: The Dark Knights have shields.
* MookMaker: The Necromancer can create Skeletons and Skeleton Knights around them at any given time.
* {{Necromancer}}
* PromotedToPlayable: Shadow Archers, Skeletons, and Dark Knights are playable towers and heroes in ''Vengeance''.

!!Troll Enemies (+ Yeti)

An enemy group only encountered in the Mountain area. This group of enemies compose of Trolls, Troll Champion, Troll Chieftain, Troll Pathfinder, and Troll Breaker (and Yeti).
----
* AnAxeToGrind: The Troll Champions wield (and throw) stone axes.
* BigfootSasquatchAndYeti
* BladeOnAStick: The regular Trolls wield spears.
* EvilRedhead: They all have red hair.
* GiantMook: The Yetis and the Troll Breakers (sort of).
* GuestStarPartyMember: They're available in some of the Northern levels in ''Vengeance'' and you can hire them.
* HealingFactor: All of them have the ability to regenerate health over time.
* HeavilyArmoredMook: The Troll Breakers have a lot of armour on them.
* ImprobableWeaponUser: The Chieftain, Pathfinder and Breaker, use a drumstick, sled and log as weapons, respectively.
* LightIsNotGood: The Yetis have white fur and are your enemies.
* MalevolentMaskedMen: The Troll Chieftains were scary-looking masks.
* MookCommander: Troll Chieftains can buff the speed and attack of other trolls around them.
* NiceHat: The Troll Pathfinders wear what appear to be toques.
* OurTrollsAreDifferent: These trolls are part of what's called the ''Ha'Kraj Nation'', have blue skin, red hair, and regenerate health fairly quickly.

!!Demonic Enemies

An enemy group encountered in Vez'nan's lands and the Underworld. This group of enemies compose of Demon Spawn, Demon Lord, Demon Hound, Demon Imp, Demon Legion, Flareon, Gulaemon and Cerberus.
----
* ActionBomb: All of them explode on death which can damage troops.
* AirborneMook: Demon Imps can fly over towers. Gulaemons are grounded but will fly over troops they encounter, although this is temporary and has a cooldown time.
* BatOutOfHell: The Demon Imps could be considered this.
* BigRedDevil: The Demon Lords are a prime example of this trope.
* BossInMookClothing: Cerberus initially appears as a miniboss battle in Pit of Fire, but later on in ''Pandaemonium'' it appears as a regular enemy.
* ContractualBossImmunity: The Cerberus counts as a mini-boss, and are immune to Instant-kill abilities.
* DefeatEqualsExplosion: Upon death, they explode to deal damage to anything around them.
* DungeonBypass: Demon Spawn and Demon Hounds will randomly come out of the summoning circles on the ground of ''The Dark Tower'' level, with one of those circles being rather close to the episode.
* FatBastard: The Gulaemons.
* FlamingSword: The Demon Legions wield these.
* HellHound: The Demon Hounds and Cerberus.
* HeWasRightThereAllAlong: The Cerberus is seen sleeping near one of the portals in ''Pit of Fire'', before waking up and making its way towards the exit.
* {{Kevlard}}: Gulaemons are {{Fat Bastard}}s and have more health than other non-boss demons.
* MeaningfulName: Gulaemons are named after Gula, the Spanish word for the [[SevenDeadlySins deadly sin]] of Gluttony. Fittingly enough, they're all {{Fat Bastard}}s.
* MightyGlacier: The Gulaemons and Cerberus are very slow, powerful enemies.
* MookCommander: The Demon Lords will grant [[StandardStatusEffects infernal shields]] to other demonic enemies.
* OurDemonsAreDifferent: Horned, red demons from the underworld. All of them explode on defeat.
* PlayingWithFire: Flareons attack by throwing fireballs that burn your troops.
* PromotedToPlayable: Demons are playable towers and heroes in ''Vengeance''.
* ProngsOfPoseidon: The Gulaemons wield tridents.
* SelfDuplication: Demon Legions can spawn a clone of themselves with the same amount of HP as the original.
* TakingYouWithMe: Their explosions can harm soldiers and heroes.

!!Worg Enemies

A common group of enemies faced in the main campaign. This group of enemies compose of Wulf, Worg, and Winter Wulf.
----
* DarkIsEvil: The Wulf and Worg enemies have very dark fur.
* FragileSpeedster: Wulves and Worgs are fast but don't have that much health. They do make up for it in numbers, however.
* LightIsNotGood: The Winter Wulf units are dangerous, white-furred enemies.
* RedEyesTakeWarning: The wulves have red eyes (if you look ''very'' closely).
* SavageWolves: Packs of wolf-like enemies that are definitely not friendly.
* ZergRush: They tend to appear in large numbers each time, with the exception of Winter Wulves.

!!Flying Enemies

A group of enemies encountered throughout the campaign. These consist of Gargoyles and Rocket Riders.
----
* AirborneMook
* CoolHelmet: Owned by the Rocket Riders.
* {{Cyborg}}: The Rocket Riders give off this vibe.
* DarkIsEvil: The Gargoyles.
* DefeatEqualsExplosion: The Rocket Riders explode on death.
* FangsAreEvil: The Gargoyles have visible fangs.
* TheGoomba: The Gargoyles are very easy to kill.
* {{Jetpack}}: The Rocket Riders have some.
* KryptoniteFactor: They are affected by the Barbarians' Net Throw ability (Flash only).
* NitroBoost: The Rocket Riders briefly have this ability when hit.
* PromotedToPlayable: Rocket Riders get their own tower in ''Vengeance''. Though they look quite different.
** Gargoyles are one of the playable units in ''Vengeance'' via the Specters Mausoleum's Guardian Gargoyles upgrade.
* RedEyesTakeWarning: The Gargoyles.

!!Spider Enemies

A group of enemies encountered throughout the campaign. These include Giant Spider, Spider Matriarch, Spider Hatchling and Son of Sarelgaz.
----
* EliteMook: Sons of Sarelgaz have a lot of health and they have both physical armor ''and'' magic resistance.
* FragileSpeedster: The Spider Hatchlings.
* GiantSpider: All of them are pretty big, but the Sons of Sarelgaz take the cake by being as big as a tower themselves.
* TheGoomba: The Hatchlings are ridiculously easy to kill.
* GuestStarPartyMember: In ''Vengeance'', they're playable as special towers in ''Silveroak Outpost'', and appropriately enough they spawn spiders as minions similar to a barracks tower.
* HeavilyArmoredMook: The Sons of Sarelgaz are notably one of two enemies in the series to boast physical armor and magic resistance at the same time, the other being the Paragons.
* MightyGlacier: The Sons of Sarelgaz are huge, heavy hitting, but thankfully, rather slow.
* MookMaker: Spider Matriarchs lay eggs that hatch into three Spider Hatchlings.
* PurpleIsPowerful: The Sons of Sarelgaz, like their mother, are purple, and ''very'' difficult to beat.
* RedAndBlackAndEvilAllOver: The Giant Spiders have a red and black colour scheme.
* UniqueEnemy: Sons of Sarelgaz only appear on ''Sarelgaz' Lair''.

!!Swamp Enemies

A group of enemies only encountered in ''Rotten Forest'' and ''Fungal Forest''. These include Husk, Noxious Creeper, Mutated Hatchling, Tainted Treant, Swamp Thing and Rotshroom.
----
* CameBackWrong: Whenever one of your barracks troops die, a Husk will rise up from a poison pool. Whenever one of your Earth Golems die, a Swamp Thing will rise up instead.
* TheCorruption: What has affected and mutated all of them.
* DungeonBypass: In the Rotten Forest mini campaign, Tainted Treants will repeatedly pop up anywhere on the lane, bypassing a lot of towers if they pop up near your exit.
* FallenHero: The Husks are your former troops, resurrected as monsters from the Poison Pools, while Tainted Treants were once guardians of the forest, who were corrupted by Greenmuck.
* MookMaker: Just like Spider Matriarchs, Noxious Creepers spawn smaller spider units at a rapid rate.
* MuckMonster: The Swamp Things are very much these.
* MushroomMan: Rotshrooms are walking mushrooms with legs.
* OurZombiesAreDifferent: The husks are your former soldiers, their corpses corrupted by the forest into becoming your enemies.
* PoisonIsEvil: The poison from Greenmuck created these things, and should your units fall they will be resurrected by the poison as Husks and Swamp Things.
* PromotedToPlayable: Tainted Treants are playable as a tower unit in ''Vengeance''.
* PurpleIsPowerful: The Rotshrooms are purple.
* ShoutOut: The Swamp Things are a reference to... ''ComicBook/SwampThing''.
* UndergroundMonkey: Noxious Creepers and their spawn are essentially stronger swamp versions of the Spider Matriarchs and Spider Hatchlings.
* UniqueEnemy: Rotshrooms only appear on the ''Fungal Forest'' DLC.
* WhenTreesAttack: Tainted Treants are moving trees with high armor.

!!Blackburn Enemies

A group of enemies only encountered in the Curse of Blackburn Castle mini-campaign. They include Zombies, Giant Rats, Wererats, Fallen Knights, Spectral Knights, Abominations, Werewolf, Lycans and Black Hags.
----
* BattleAura / StatusBuff: The Spectral Knights boost the attack damage of the Fallen Knights.
* DungeonBypass: The Zombies, Skeletons and Giant Rats can spawn from certain points along the maps. Zombies from various buildings and Zombie graves, Skeletons from Skeleton Piles (and some Necromancers that Guest Star in the Ancient Necropolis), and Giant Rats from Trash.
* EarlyBirdCameo: The Zombies, Abomination, Werewolves and Lycans all make appearances here before they make their appearances again in the Shadowmoon Campaign in ''Frontiers''.
* FallenHero: The Werewolves and Fallen Knights.
* FleshGolem: The Abominations.
* InstakillMook: The Black Hags' attack essentially removes your troops from play by turning them into frogs. Lycans have a chance of removing your troops by turning them into Werewolves.
* MyRulesAreNotYourRules: The Black Hags don't follow the normal paths, instead taking their own ones above everybody else on the maps.
* OneHitKill: The Black Hags turn your troops into toads, which die shortly after.
* OurWerewolvesAreDifferent: They come in two flavours:
** Regular werewolves that are [[FallenHero fallen heroes]] overcome by bloodlust upon being cursed.
** Lycans: They start as men but then transform into much more powerful were wolves who can [[TheVirus spread lycanthropy]] to your troops.
* OurWerebeastsAreDifferent: There are two different types of werewolves, and then there are (of all things) wererats.
* PowerFloats / PowerGlows: The Spectral Knights float above the ground with a glowing purple hue.
* PurpleIsPowerful: The Fallen and Spectral knights have a purple hue to them.
* PromotedToPlayable: Zombies and Black Hags are playable as tower units in ''Vengeance''.
* RatMen: The Wererats.
* RevivingEnemy: The Fallen Knights become Spectral Knights once you kill them, meaning you technically have to kill them twice.
** Unless you use Hacksaw's '''Tiiiimber!''' ability.
* RodentsOfUnusualSize: The Giant Rats, obviously.
* TheVirus: Giant Rats and Wererats spread a disease to your troops that damages them over time. Lycans also spread lycanthropy to your troops, turning them into werewolves that don't give gold upon death.
* WickedWitch: The Black Hags, with the hat, broom and magical abilities.
* YouDirtyRat: The Giant Rats and by extension, the Wererats.


[[/folder]]

[[folder:KingdomRushAntagonists]]

!!The Juggernaut
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_jugg.png]]

->''A mindless unstoppable machine of destruction. The Juggernaut obliterates any army that tries to stop him.''

A gigantic golem monster built by Vez'nan forces to destroy the capital, is the first boss encountered in the main campaign.
----

* ArmCannon: His left arm will sometimes open to shoot a giant missile at your troops.
* ArtEvolution: Has gone through a [[https://static.tvtropes.org/pmwiki/pub/images/krvjuggernaut.png noticeable one]] from the original to ''Vengeance'', giving him more detail as well as SpikesOfVillainy.
* {{Golem}}: A colossal one, made of iron, he can even make smaller ones to attack.
* HornedHumanoid: His head is a giant horned helmet.
* FlunkyBoss: He can spawn swarms of Golem Heads... sometimes far ahead on the path, meaning that, if you didn't level your back towers enough you can kiss your three stars goodbye.
* PromotedToPlayable: In ''Vengeance'', you can summon one to the battlefield with one of the special items.
* RocketPunch: Its melee attack is this.
* TinTyrant
* WakeUpCallBoss: Fitting, as this is the first boss and will teach you how you should deal with them.

!!J.T.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_jt.png]]

->''An abominable legendary creature that dwells in the coldest reaches of Stormspike.''

A titanic yeti who dwells nearby Cloudstorm Temple, he's the second boss of the main campaign.
----

* AnIcePerson: Can cover nearby towers in ice, forcing you to thaw them if you want to use them again.
* BigfootSasquatchAndYeti: The boss of all the Yeti of ''Stormcloud Temple''.
* EatingTheEnemy: How he deals with soldiers and reinforcements.
** Your troops are later seen eating ''him'' in the Heroic and Iron Challenges.
* FlunkyBoss: He summons Yetis and Winter Wulves thoughout the final wave, until he dies.
* GroundPound: His ice attack works like this. Also doubles as WeaksauceWeakness, as he stops for a few seconds to catch his breath after performing this attack.
* KingMook: Of the Yetis.
* LiterallyShatteredLives: In his death animation he's frozen in his own ice and then shatters.
* OhCrap: His last facial expression upon defeat.
* OneHitKill: His ability to eat soldiers and even heroes is this.
* PunnyName

!!Vez'nan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_vez.png]]

->''The most evil being you will encounter. Watch out for his evil bad jokes!''

The evil dark lord who's attacking the kingdom and de facto BigBad of the campaign, he's fought after all his troops in the last scenario, the Dark Tower.
----

* AuthorityEqualsAsskicking: He's probably as dangerous as all his forces combined.
* TheBadGuyWins: In ''Vengeance'', [[spoiler:he succeeds in disposing of King Denas and taking over Linirea by the end of the game]].
* BigBad: Of the first game and main campaign, though some of his actions influences other scenarios too.
* BigNo: When he returns to the realm of the living in ''Vengeance'', he lets one out when he sees the state of his dark tower (the humans turned it into a happy amusement park).
* ClippedWingAngel: When you kill him he turns into a giant red demon, which is actually weaker than his human form as he can no longer use his special abilities. It's still a nasty surprise if you manage to nail him only when he's past halfway.
* CoolCrown
* DealWithTheDevil: Implied to be the source of his powers, as he's later seen in Hell in another scenario. [[spoiler: Subverted, however, as ''Origins'' reveals that his power actually comes from the corrupted Tear of Elynie.]]
* EvilMentor: ''Vengeance'' reveals that he was the mentor of Magnus Spellbane.
* EvilSorcerer: A powerful wizard capable of blocking your towers with his magic.
* FaceHeelTurn: He was a hero unit in ''Origins''.
* FinalBoss: Of the main campaign.
* GlassCannon: His first form only has 6666 health, which is extremely low for a boss (only Myconid has less). However, his regular attack is a OneHitKill.
* GuestStarPartyMember: In the final level of ''Vengeance'', he becomes a helper in the scenery by being able to charge up energy balls that he'll throw at the front-most enemy on the screen when tapped. This changes to [[spoiler:making his summoned demon do a ShockwaveStomp attack during the final battle itself]].
* HiddenDepths: ''Vengeance'' shows that he's not totally a BadBoss, since he allows his troops to actually stop, rest, and get a drink from the Dwarves' Brewery once they conquer it. He's also shown to be very resourceful and opportunistic, preferring to [[AllYourBaseAreBelongToUs take over and use the Dwarves' facilities]] for his army instead of destroying them. Finally, his entire reason for invading Linirea [[spoiler:turns out to be a darkly [[WellIntentionedExtremist well-intentioned]] one.]]
** It's also revealed that he paid the pirates and scavengers from ''Frontiers'' to cause havoc, [[WeNeedADistraction distracting]] the army of ''Hammerhold'' so that they won't be able to come to Linirea's aid, knowing that they would be called on by Denas and that fighting an army of that magnitude would be suicidal.
* IShallTauntYou: Keeps insulting and taunting the player for the whole stage from his balcony.
* MoneyIsNotPower: Discussed in ''Vengeance''. He declares that the Dwarves were fools for valuing gold as real power.
* NumberOfTheBeast: Let's see... his regular attacks deal at least 666 damage, he has 6666 health on Normal, and his demon form always has 6666 HP regardless of difficulty.
* OneHitKill: If confronted by ground troops, he'll simply erase them with his scepter... which deals ''at least'' 666 damage.
* OOCIsSeriousBusiness: It's telling that the Winter Queen is ''[[TheDreaded not]]'' [[TheDreaded to be trifled with]] when his orders in the level description eschew most of the [[EvilIsHammy evil hamminess]] and show serious, solemn concern.
* PintsizePowerhouse: All the other bosses follow the AttackOfThe50FootWhatever trope, his warlock form is barely bigger than a Necromancer, while his devil form is still smaller than most bosses.
* ShoutOut: Nearly everything he says, check out the main page for more examples.
* SoulPower: He's capable of draining souls in the first game for massive amounts of damage. In ''Vengeance'', your Rain of Fire is replaced by Soul Impact, a powerful spell cast by Vez'nan himself, and the Vez'nan's Wrath item makes him do a SmartBomb that kills all the mooks on the screen by destroying their souls.
* SummonMagic: Can conjure red portals that create Demon Spawn during the battle.
* VillainProtagonist: You play as his dark forces in ''Kingdom Rush Vengeance'', and he's essentially your superior there.
* WellIntentionedExtremist: His motives in ''Vengeance'' were due to [[spoiler:Linirea and King Denas not heeding his warnings by keeping a [[SealedEvilInACan sealed]] EldritchAbomination in his castle basement, and that Vez'nan wanted to destroy it for good. "The True Battle Begins Now", indeed.]]
* YourSoulIsMine: He can suck out your troops' souls.

!!Sarelgaz
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_sarel.png]]

->''One of the legendary spider queens, Sarelgaz rules the Northern lands.''

The northern spider queen, this ancient arachnid behemoth was awakened by Vez'nan's magic. Is the boss of the stage "Lair of Sarelgaz".
----

* DamageSpongeBoss: She is literally a huge bag of hit points, with no special abilities at all.
* EatingTheEnemy: Whoever has the misfortune of fighting her face to face is SwallowedWhole.
* GiantSpider: Their queen, and is really colossal in size, with her children being about the size of a tower themselves.
* HiveQueen: Before facing her, you have to face her rather huge brood of {{Giant Spider}}s.
* OneHitKill: Instantly eats troops she encounters.
* PurpleIsPowerful: She's mostly purple-colored and is the strongest of her race.
* SealedEvilInACan: Was sleeping in her frozen lair, then Vez'nan awoke her.

!!Gul'Thak
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_gul.png]]

->''The most feared Orc chieftain. His battle prowess is only matched by his incredibly boring campfire stories.''

Legendary warchief of the orcs, rides a colossal boar in battle. Is the boss of the "Ruins of Acharoth" level.
----

* AnAxeToGrind: His weapon of choice.
* AuthorityEqualsAsskicking: Of course, the leader of the goblinoids is also the strongest.
* BadassBeard
* BeastOfBattle: The Boar that he rides on.
* FullBoarAction: Rides a colossal boar, which does all the fighting.
* KingMook: For the goblinoid faction.
* NoodleIncident: It's mentioned that his battle prowess is matched only by his terribly boring campfire stories, which you don't get to hear.
* StaffOfAuthority

!!The Kingpin
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_king.png]]

->''The slickest and most greedy vandal in the kingdom. Rest for sure he'll try to steal your money!''

The leader of all the bandits, outlaws and ruffians of the realm. He's the boss of the "Bandit's Lair" stage.
----

* BlingOfWar: He wears a lot of gold while on his way out of his lair.
* DirtyCoward: While other bosses are marching toward the goal in order to defeat you, it's highly implied that the Kingpin is doing this merely to escape you and reform his band somewhere else.
* FatBastard: He's so obese he has to be carried around on a wooden platform on wheels.
* KingMook: For the outlaw enemies.
* MightyGlacier: He's an insta-killing boss who ''really'' takes his time to get to the exit.
* OneHitKill: Crushes any unit he runs over.
* ScrewThisImOuttaHere: Pretty much what he's doing in the final wave, albeit ''very slowly''.
* SpikesOfVillainy: His wagon has pikes coming out of it, as well as spiked wheels.

!!Ulguk-Hai
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_ulguk.jpg]]

->''Larger, smarter and more vicious than any other troll. His bite is even worse than his breath!''

Warchief of the trolls, bears a massive shield with him. Is the boss of the "Ha'Kraj Plateau" stage.
----

* AuthorityEqualsAsskicking: Again, the leader of the trolls is also the strongest.
* CarryABigStick: His weapon is a rudimental club with a stone head.
* EvilRedhead: Like the trolls at his command.
* KingMook: Of the trolls.
* LargeAndInCharge: Like the other bosses he's a behemoth.
* LuckilyMyShieldWillProtectMe: Carries around a colossal spiked shield... which actually works.
* PuzzleBoss: His shield makes him hard to damage, but whenever he runs into a melee fight he has to put away the shield, which means that you can whale on him with the other nearby towers as he fights.
* SpikesOfVillainy: He wears spikes on his armour and his shield.

!!Greenmuck
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_green.png]]

->''The heart of the Rotten Forest and its source of corruption.''

A giant treant source of the corruption and boss of the stage "Rotten Forest".
----

* TheCorruption: The source that corrupts the entire forest.
* FlunkyBoss: He summons plenty of Tainted Treants and Swamp Things throughout the last level.
* KingMook: Of the Fallen Treant and Swamp Things.
* PoisonousPerson: His trunk is filled to the brim with the toxic junk that is spoiling the forest.
* WalkingWasteland: The effects of his presence in the forest.
* WhenTreesAttack: A colossal, poisonous treant.

!!Myconid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_myco.png]]

->''Very bad temper and strong boxing skills. Prepare to be assimilated.''

The ferocious leader of the rotshroom and boss of the "Fungal Forest" stage.
----

* AsteroidsMonster: When he's killed in the Flash version, he splits into '''25''' Rotshrooms.
* BoxingBattler: His flavour text says that he has ''strong boxing skills''.
* TheCorruption: Similar to Greenmuck, though in this case, a fungal infestation instead.
* ExactlyWhatItSaysOnTheTin: It's a [[MushroomMan myconid]] that's called Myconid.
* FlunkyBoss: Spawns groups of Rotshrooms at a fast rate.
* FragileSpeedster: He has the second-lowest health of all the bosses in the series. To compensate, he's the fastest.
* KingMook: For the Rotshrooms.
* MeaningfulName: He's named after the MushroomMan monsters from Dungeons and Dragons, due to being... a MushroomMan monster.
* MushroomMan: A giant walking mushroom.
* PurpleIsPowerful: He's a big walking purple mushroom.
* RedEyesTakeWarning
* TechnicolorToxin: Releases poisonous purple spores.
* WalkingWasteland: The effects of his presence in the forest. Unlike Greenmuck, he is causing a toxic mushroom infestation instead.

!!Moloch
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_moloch.png]]

->''A feared and overconfident demon overlord, he eats hot coals for breakfast!''

The demon lord of Pandaemonium. Is the boss of the stage "Pandaemonium".
----

* BigRedDevil: He is one, sans wings.
* DemonLordsAndArchDevils: The demon king of Pandaemonium.
* TheDreaded: Everyone fears him, and there are tales about his badassery, including literally eating hot coals for breakfast.
* HornAttack: How he deals with soldiers. It's a OneHitKill, but cannot spam it.
* HornsOfVillainy
* KingMook: For all the demonic enemies encountered in the game.
* TheManBehindTheMan: For Vez'nan.
* OneHitKill: Anybody on the receiving end of his head smash is destroyed, even heroes.
* OrcusOnHisThrone: Literally, he sits there on his throne for all the duration of the battle. As the last wave starts he stands up and walks toward your goal.
* SkywardScream: Has one in his death animation as he explodes.
* SpikesOfVillainy
* UseYourHead: His OneHitKill head smash kills all soldiers in an area around him.

!!Lord Blackburn
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_black.png]]

->''Once a great noble knight, his yearn for the power to battle evil, corrupted him and his lands.''

Once a powerful and just servant of goodness and justice, his quest for even more power to fight the evils of his land turned him in the very same things he set out to destroy. Is the boss of the stage "Castle Blackburn".
----

* AnAxeToGrind: His weapon of choice, can turn soldiers into mincemeat with ease.
* {{Antivillain}}: All he wanted was power to stop his enemies.
* BlackKnight: His looks. A nice subversion if you were expecting a vampire to fit the gothic horror theme of the stages.
* CoolHelmet: One with [[HornsOfVillainy curled horns]] on it.
* FaceHeelTurn: Again, he was one of the good guys.
* FallenHero: Much to the surprise and grief of your troops.
* GlowingEyes
* GroundPound: Uses this to disable all your towers around him and stun all troops around him.
* HeavilyArmoredMook: Has the highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage.
* HeWhoFightsMonsters: His search for power to destroy the evils plaguing his land turned him into one of the very evils he wanted to destroy.
* KingMook: He looks like a beefed up version of the Fallen Knights you've previously encountered.
* KnightTemplar: Apparently the reason why he's trying to execute the foreign king.
* PurpleIsPowerful
* ScaryImpracticalArmor: Which also means he's hard to damage with everything that's not magic.
* SmolderingShoes: All that's left of him upon death are his armored boots and his axe.
* SpikesOfVillainy
* TinTyrant: Fully clad in menacing armor and is definitely not a nice ruler anymore.
* WithGreatPowerComesGreatInsanity: His quest for power led to him turning evil.

!!Elder Shaman
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_shaman.png]]

A goblin shaman that keeps taunting you as he sends his endless horde of army against you.
----
* DemBones: He has a lot of skulls on his podium.
* HealingHands: He can summon a totem to heal enemies.
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* MagicStaff: That allows him to summon totems to assist his troops.
* MalevolentMaskedMan
* NoNameGiven: Ironhide hasn't bothered to write any lore for this guy at all. He doesn't even have a name; the title Elder Shaman was coined by an administrator of the Kingdom Rush [[TheWikiRule wiki]] and later become stuck.
* OrcusOnHisThrone: He never steps down to confront you directly. He instead gives either health or speed buffs to the enemies. The most direct thing he can do to hurt you is to set up a totem that burns you.
* RedEyesTakeWarning
* SprintShoes: He can summon a totem to speed up enemies.
* TheUnfought: You don't actually get to fight him, since his purpose is to aid the enemies in endless mode.

[[/folder]]

[[folder:Frontiers Enemies]]

!!Desert Enemies

A group of enemies encountered in the desert and the beaches. This group of enemies compose of Desert Thugs, Dune Raider, Desert Archer, Sand Hound, War Hound, Immortals, Fallens, Executioner, Giant Scorpions, Giant Wasps, Giant Wasp Queens, Dune Terror, Sand Wraiths.
----

* AnAxeToGrind: The Executioner's weapon of choice, which he uses to [[OneHitKill instantly one-shot]] your barracks troops.
* AnnoyingArrows: Courtesy of the Desert Archers (like the Shadow Archers before them).
* AquaticMook: The UniqueEnemy, the Gunboat at ''Port Tortuga'', is an enemy unit that only appears briefly, and proceeds to go away if you don't destroy it.
** {{BFG}}: Several that target your troops and heroes on the map.
** FromNobodyToNightmare: It's controlled by a Desert Thug.
** MetalSlime: If you manage to destroy it, you get 100 gold in return.
* AsteroidsMonster:
** Upon killing an Immortal, a Fallen will emerge from him.
** When a Giant Wasp Queen is killed, about 6 Giant Wasps emerge from her.
* BeeAfraid: The Giant Wasps and Giant Wasp Queens. They are flying enemies, though they don't harm your troops.
* EnemySummoner: The Sand Wraiths summon a sarcophagus that spawns several Fallens. They also heal their allies and attack your units.
* TheGoomba: The Desert Thugs are the first enemies encountered and are the weakest enemies in the game.
* InTheHood: The Desert Archers, like the Shadow Archers before them, wear sinister-looking hoods.
* InstakillMook: The Executioner's attack will instantly kill any troops, but not heroes.
* KungFuProofMook: Dune Terrors cannot be attacked when they're underground, you need them to lure them out with barracks troops which causes them to surface and become vulnerable.
* MalevolentMaskedMen: All of the human enemies here wear masks.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Executioner gets a pretty awesome one in Buccaneer's Den when he cuts down an entire path through a forest, causing a new enemy entry point in the level.
* {{Mummy}}: The Fallen are a mummy-like enemy. They either spawn when an Immortal dies or emerge from sarcophagus summoned by Sand Wraiths.
* OneHitKill: The Executioner instantly kills any troops it hits, although it cannot kill heroes.
* PromotedToPlayable: The Fallen are playable in ''Vengeance'' via a usable item that summons a sarcophagus similar to those spawned by the Sand Wraiths.
* SandWorm: Dune Terrors are essentially small versions of this that burrow underground and can only be attacked when they surface to attack your troops.
* ScaryScorpions: The Giant Scorpions are large, very durable, and can poison any units.
* SuspiciouslySimilarSubstitute: The Desert Archers to the Shadow Archers, the Sand Hounds to the Wulves, and the War Hounds to the Worgs.

!!Jungle Enemies

A group of enemies encountered in the jungles. This group of enemies compose of Jungle Spider, Jungle Matriarch, Spiderling, Savage Warriors, Savage Hunter, Witch Doctor, Earth Shaman, Spirit Shaman, Blood Trickster, Gorillon, Poukai Rider, Poukai, Parasyte, Reaper.
----

* AirborneMook: The Poukai and Poukai Rider.
* ArchEnemy: They are the enemy to the Tuk'va Tribe, the tribe allied with you.
* {{Blowgun}}: The Savage Hunters use these with poison darts that poison your troops.
** PoisonedWeapon
* BladeOnAStick: The weapons used by the Savage Warriors.
* CannibalTribe: The Ma'qwa Tribe, who are the main enemy in the jungle area. Their Savage Warriors will eat any fallen soldiers they killed (not Reinforcement or Heroes) and restore and add their health.
* FaceFullOfAlienWingWong: The Parasyte's modus operandi is to latch onto a solider and quickly drain their health, and if this kills the soldier a Reaper hatches out. It doesn't cause Reapers to hatch from Skeletons or Sand Warriors, since both of them have no flesh to incubate.
* FaceHugger: Parasytes will latch onto your troops' faces and drain their health, if this kills the soldier it will spawn a Reaper.
* GiantSpiders: The Jungle Spider and the Jungle Matriarch, which are exclusive to the jungle area.
* HorseOfADifferentColor: Some of them ride Poukai into battle, [[JavelinThrower hurling javelins]] at your troops.
* KillerGorilla: The Gorillons, who are the resident [[GiantMook Giant Mooks]] controlled by Savage Warriors using [[MotivationOnAStick a banana hung from a bamboo pole]].
* MagicStaff: The Witch Doctors, Earth Shamans, Spirit Shamans and Blood Trickster all use these to battle you.
* MalevolentMaskedMen
* MookCommander: Witch Doctors have a healing aura that heals savages around them, Earth Shamans have an aura that provides armor to savages around them, and Spirit Shamans have an aura that provides magic resistance to savages around them.
* MookDebutCutscene: More like a glorified animation, but the Witch Doctors get ''two'' in Crimson Valley, clearing two paths for the other Savage Warriors and Jungle Spiders and Jungle Matriarchs to come through.
* TheNecromancer: The Blood Tricksters can resurrect any enemy humanoid corpses into Savage Zombie. The only way to stop this is destroying the corpses like artilleries, silencing them, or letting the corpses disappear before they could reach them.
* OutsideGenreFoe: Most of the game's theme and enemies are from a {{Fantasy}} world... and then you have the sci-fi alien Parasytes and Reapers that came from the crashed alien ship.
-->''The men feel as if they're being hunted by something not of this world.''
* ShoutOut: Parasytes are basically a cross between [[Franchise/{{Alien}} facehuggers]] and [[VideoGame/HalfLife headcrabs]].
* UniqueEnemy: The Savage Brute only appears on certain stages on ''Ma'qwa Urqu'', exiting a hut and throwing a DamselInDistress into the [[AppeaseTheVolcanoGod volcano]].
** BoringButPractical: It doesn't give any gold, and has a very weak attack, but killing it would stop the volcano from erupting and causing damage to your troops and heroes.

!!Cavern Enemies

A group of enemies encountered in the undergrounds. This group of enemies compose of Saurian Broodguard, Saurian Nightshade, Saurian Myrmidon, Saurian Razorwing, Saurian Quetzal, Saurian Blazefang, Saurian Darter, Saurian Brute, Saurian Savant, and Saurian Deathcoils.
----

* AirborneMook: The Razorwings, and their KingMook, the Quetzals.
* AlienBlood: They have bluish blood.
* {{BFG}}: The Blazefangs possess these as weapons.
* BladeOnAStick: The Broodguards have these.
* CoolSword: The Myrmidons have these.
* ColdSniper: The Deathcoils.
* DisintegratorRay: The Saurian Blazefangs' plasma shots have a chance to instantly disintegrate your troops for a OneHitKill.
* GiantMook: Saurian Brutes are ''huge'', have loads of health, deal insane amounts of damage to troops, but move very slowly.
* InstakillMook: Saurian Blazefangs' shots have a chance of instantly disintegrating your troops in one hit.
* InvisibilityCloak: The Saurian Nightshade can turn invisible when they reach half of their health, bypassing your defenses. However, though they cannot be targeted, they can still take damage, mostly from artillery.
* LizardFolk: The Saurian as the main enemy group in the caverns.
* LongRangeFighter: The Saurian Deathcoils have a range of over half the map and their ranged attack is very painful at 100 damage. In contrast, their melee attack is ''far'' weaker at 10-22 damage.
* ManBitesMan: The Saurian Myrmidon will bite one of your troops to replenish some of its health.
* MookMaker: The Quetzals lay eggs that create Razorwings.
* OneHitKill: The Blazefangs wield massive plasma guns that can occasionally kill your troops in one hit.
* ReptilesAreAbhorrent: All of them are hostile LizardFolk who support Lord Malagar.
* StealthyMook: The Saurian Nightshades will turn invisible at half HP to bypass your defences without being targeted. However, they're still vulnerable to SplashDamage.
* SummonMagic: The Savants create portals that Broodguards, Nightshades and Darters come out of, and they don't give any gold.
* TeleportSpam: The Darters teleport whenever they get hit.
* TurnRed: The Saurian Broodguard moves faster upon losing health.
* UniqueEnemy: The Deathcoils only appear in the ''Darklight Depths'' level.
* UselessUsefulSpell: One of the Saurian Deathcoil's abilities is costing 2 lives if they leak. Thing is, they'll most likely be stationary and not move often as they fire away at your troops, making it very hard for them to actually reach the exit.
* WhipItGood: The Brutes wield a pair of enormous plasma whips that are ''deadly'', especially whenever they use their [=AoE=] "Cool Energy Whips" attack.

!!Ocean Enemies

A group of enemies encountered only in the Rising Tides mini-campaign, collectively known as the Deep Devils. This group of enemies compose of Greenfin, Redspine, Blacksurge, Deviltide, Bluegale, and Bloodshell.
----
* AquaticMook: All of them can travel through the water unlike most of your troops.
* {{Cthulhumanoid}}: Bluegales are these crossed with FishPeople and have a fish tail. They're also very proficient in magic.
* DefendCommand: The Blacksurge can retreat into its shell when low on health, preventing it from being attacked by troops while also healing itself.
* InescapableNet: Downplayed, the Greenfin and Redspine can throw nets at your troops which stuns them for a brief period of time.
* FishPeople: The Greenfin, Redspine, and Deviltide are fish-men.
* GiantEnemyCrab: Bloodshells are huge, heavily armored crabs that have high HP and deal huge damage.
* GiantMook: Bloodshells have extreme amounts of armor, a lot of HP, and deal massive damage when attacking.
* HeavilyArmoredMook: Deviltides have 50% physical armor, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are in fact immune to artillery.
* JavelinThrower: Redspines throw javelins at your troops, dealing heavy amounts of physical damage from a range.
* NoSell:
** The Bloodshell is immune to damage from Artillery.
** The Bluegale on the other hand is immune to magical damage.
* PromotedToPlayable: In ''Vengeance'', the Hero Jun'Pai is a playable Bluegale, while the Deep Devil's Reef allows you to play as Greenfins, Redspines (when upgraded) and Bluegales.
* TurtlePower: Blacksurges are turtle-people with snail shells.
* StandardStatusEffects: Greenfins and Redspines can stun your troops, Blacksurges can temporarily disable your towers, and Bluegales can prevent your towers from being selected.
* WeatherManipulation: The Bluegale can cast storms that damage your troops, prevents your towers within from being selected/upgraded and heal Deep Devils.

!!Shadowmoon Enemies

A group of enemies encountered only in the Shadowmoon mini-campaign. This group of enemies compose of Zombies, Ghouls, Bats, Werewolves, Abomination, Lycan, Ghost, Phantom Warriors, Jack O' Lantern, and Vampiresa.
----

* AirborneMook: The bats.
* BatOutOfHell: The bats, obviously.
* TheBusCameBack: The Zombies, Werewolves, Lycans and Abominations are back after their appearances in the Curse Of Castle Blackburn.
* FleshGolem: The Abominations.
* InstakillMook: The Lycans have a chance to turn your troops into werewolves, essentially removing them from play.
* MetalSlime: Jack O' Lantern isn't easy to kill since it summons Zombies and Ghouls. However, killing it rewards the player 200 gold.
* OurGhostsAreDifferent: Spirits that can only be harmed by magic, coming in both ghost form, and the Phantom Warriors.
* OurVampiresAreDifferent: Only appearing as one gender and having a weakness to the SpinAttack of Lucrezia.
* OurWerewolvesAreDifferent: coming in two varieties (see the Blackburn enemies section of the Kingdom Rush enemies for more).
* OurZombiesAreDifferent: As well as the regular type being available, there's also the Ghouls, which are much faster and will cannibalize on their victims.
* PromotedToPlayable: Ghosts and Zombies are playable as tower units in ''Vengeance'', and Margosa from ''Vengeance'' is essentially a playable Vampiresa.
* RedEyesTakeWarning: The Ghouls, Bats and Lycans all have red eyes.
* SuspiciouslySimilarSubstitute: The Phantom Warriors are almost identical to the Spectral Knights of the Curse of Castle Blackburn mini-campaign, being floating fighters that are only susceptible to magic attacks. Though, they don't have the empowering aura of the Spectral Knights.
* ToServeMan: The ghouls cannibalize on the corpses of your troops.
* UniqueEnemy: Jack O' Lantern only appears in the level ''Desecrated Grove''.
** The Vampiresa also only appear on ''Dusk Chateau'', both as regular enemies, and as Vasile's flunkies.

[[/folder]]

[[folder:Frontiers Antagonists]]

!!Lord Malagar
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2014_01_11_00_20_26.png]]

A sorcerer who picked up Vez'nan's staff at the end of the first game. He later claimed the Hammer of Ages at Hammerfall to awaken his master, Umbra.
----

* BaitAndSwitchBoss: At first it seems that you're going to face him in combat in the final stage, [[spoiler: only for Umbra to awaken and kill him.]]
* BigBad: Of ''Frontiers'' main campaign.
* DisneyVillainDeath: How he dies.
* EvilIsNotAToy: [[spoiler:After summoning Umbra, the force of the exploding crystal knocks him to an edge of a cliff. He begs for his master to save him... and Umbra blasts him down into the abyss.]]
* EvilSorcerer
* InTheHood: Wears a ''really sinister one''.
* IShallTauntYou: He will occasionally take a break from breaking the seal on Umbra to taunt you and make quotes, just like Vez'nan before him.
* OneHitKill: Occasionally he zaps your troops with a deadly red beam.
* RedEyesTakeWarning
* TheUnfought: [[spoiler:He fires powerful attacks at you occasionally but he is never fought as he gets tosses aside by Umbra.]]

!!Nazeru
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_nazeru.PNG]]

->''Be careful what you wish for, the red efreets are not the genies you dream of...''

A red efreet who guards the Nazeru's Gate.
----

* BadassFingerSnap: He uses this to instantly disintegrate troops and summon Lesser Efreeti.
* BaldOfEvil
* BeardOfEvil
* DishingOutDirt: Can cover your towers in sand, making them out of commision for a while.
* FlunkyBoss: He'll summon Lesser Efreeti to go for the exit. After he TurnsRed he summons even more.
* FogFeet: Being a genie, he has a misty haze for a lower body.
* GenieInABottle: After being defeated, he is trapped inside a lamp. Playing the Heroic and Iron Challenge modes will show his lamp being sold by a merchant.
* JackassGenie: ''"The red efreet are not the genies you dream of...,"'' indeed.
* MacGuffinGuardian: He guards the only gate to the jungle where Malagar has fled to.
* OneHitKill: His attack can instantly kill a group of soldiers by turning them into ash. Even heroes are not immune.
* PointyEars
* PowerFloats: Being a genie of course.
* WakeUpCallBoss: He's the first boss you encounter and one that allows you to train for the other bosses.

!!Quincon
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_quincon.PNG]]

->''Fury and strength wrapped in hair and muscle, this giant ape is the stuff of legends.''

A giant grey gorilla ridden by the Warlord of the Ma'qwa tribe. Is the boss of the stage "Temple of Saqra".
----

* BeastOfBattle: Quincon for the Ma'qwa Warlord.
* CoolCrown: Both the Ma'Qwa leader and Quincon have one.
* EnemySummoner: Will call forth Mandrilos from the jungle to rush at the exit.
* KillerGorilla
* KingMook: The Warlord is this to the Savage Warriors while Quincon are this to his minions Mandrilos.
* RedEyesTakeWarning
* ShoutOut: He's a gorilla that [[VideoGame/DonkeyKong throws barrels as one of his attacks]].
* SpikesOfVillainy:
* SquashedFlat: The Warlord when Quincon is defeated and falls on his back.
* ThrowABarrelAtIt: When he's injured at a certain point, he'll retreat to a pole and throw barrels at any ground units.

!!Beresad
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/watch_the_skies.jpeg]]

A feared dragon who guards his lair.
----

* AchillesHeel: His flames will disable the tower it effects except for the Battle-Mecha, since it operates separately from the main tower itself.
* DragonHoard: He is seen sleeping on a cave full of treasure. When he leaves to attack, you could click/tap it and steal 100 gold from him.
* FaceHeelTurn: While he wasn't necessarily an ally in ''Origins'', you can pay him to fight enemies. In ''Frontiers'', his loyalty has been bought by Malagar and he harasses Linirea's forces within his lair. And in ''Vengeance'', [[FromBadToWorse he's allied with Vez'Nan and actively attacks Linirea]].
* {{Greed}}: His defining trait. He'll fight for whoever promises him the most riches.
* OnlyInItForTheMoney: He fights for whoever pays him the most. In ''Origins'', he'll fight for you. In ''Frontiers'', he's been bribed by the Saurians and Malagar. And in ''Vengeance'', Vez'nan bribes him by promising him the treasures of the Dwarven Kingdom.
* PromotedToPlayable: In a limited way. ''Origins'' allows you to buy his services for a sum of coins, and he'll torch all the enemies on the lanes. He appears to become fully playable as a HeroUnit in ''Vengeance''... while working for Vez'nan.
* TechnicolorFire: He breathes green fire that temporarily disables towers.
* TheUnfought: He acts more like an obstacle than a foe, occasionally disabling your towers with green fire. Played with in ''Vengeance'', he is fought directly by Linirea... except that he's a HeroUnit controlled by you with Linirea as the enemy.

!!Umbra
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_umbra_3.PNG]]

->''Umbra is not made of shadows, shadows are made of Umbra...''

A creature of shadow imprisoned in a large crystal. Is the boss of the stage "Emberspike Depths".
----

* AntiClimaxBoss: InUniverse, Sha'tra regarded him as this, seeing him as nothing more than a nuisance.
* BadBoss: [[spoiler: Kills Malagar upon being fred, even if he had just completed the ritual and was begging for help.]]
* BlobMonster: When he's damaged enough, he splits into multiple shadowy blobs that need to be attacked to harm him. They'll reform, but he'll have lowered health when they do so.
* DarkIsEvil
* EldritchAbomination: An ancient god of Shadow and Darkness sealed in a massive crystal, much harder to kill even than previously met bosses like Moloch, a Demon Lord.
* EnemySummoner: Summons Shade Elementals to overwhelm the defenses while he weakens them by destroying them.
* EyeBeams: Which he uses to destroy your towers or heroes.
* FinalBoss: The final opponent fought in the main campaign.
* FlunkyBoss: Umbra never directly approach towards the exit, he summons Shade Elemental to do his job.
* GlowingEyes
* GreaterScopeVillain: His minion, Lord Malagar, wished to free him from his prison.
* MyRulesAreNotYourRules: He is one of ''two'' enemies in the entire series who can ''outright destroy'' your towers.
* PowerFloats
* SealedEvilInACan: He was trapped inside a crystal prison until Malagar freed him.

!!Leviathan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_leviathan.PNG]]

->''Terror of the deep, nightmare of the seas. When you sink, you will be Leviathan's meal!''

The ancient god of the Deep Devils. Is the boss of the stage "The Sunken Citadel".
----
* AchillesHeel: When he blocks your towers with his tentacles, it stops in his tracks, leaving him vulnerable to the Rain of Fire or towers he missed.
* AttackOfTheMonsterAppendage: During the stage, he will occasionally send his tentacles to block your towers or show a bit of his dorsal fin. Only after killing all the waves of enemies he will emerge.
* CombatTentacles: He can use his tentacles to temporarily disable your towers.
* DamageSpongeBoss: Like Sarelgaz before him, he lacks special abilities other than wrapping its tentacles around your towers, but even then he's simply beefy, nothing else.
* TheDreaded: To seagoers, as seen in his description above.
* GodOfEvil: The Deep Devils worship him as a God.
* KrakenAndLeviathan: He combines both the traits of a Leviathan and has tentacles like the Kraken.
* NoodleIncident: It is mentioned in the mission brief that he was already defeated once by King Denas' navy, but details are scarce.

!!Vasile
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_vasile.PNG]]

->''The Everlasting Prince has been a dark and vicious menace over the kingdom since its foundation.''

The vampire lord of the Dusk Chateau.
----

* BadassLongRobe
* BackFromTheDead: Unsurprisingly, being a vampire and all. His return forces you to battle him and his minions.
* BattleAura: In his second phase, he emits an aura that damages your units.
* BodyguardBabes: The first time he appears he's surrounded by four of his buxom Vampiresa servants.
* IShallTauntYou: He will occasionally appear on the two balconies of his castle to taunt you and quote vampire fiction.
* LifeDrain: Like any good vampire, he can suck the blood out of your troops.
* PowerFloats: Feeling TooImportantToWalk like any good vampire lord, Vasile floats above the ground towards you.
* RedBaron: Also known as the Everlasting Prince.
* RedEyesTakeWarning
* SequentialBoss: He has 2 phases.
* ShoutOut: He quotes many vampire works, including Literature/{{Twilight}}, Film/InterviewWithTheVampire, Literature/BramStokersDracula and even Film/DraculaDeadAndLovingIt.
* WalkingWasteland: His aura during phase two kills your troops quickly.

!!Xyzzy
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_xyzzy.PNG]]

->''The Saurian King is a colossal lizard that hammers fear home on his enemies.''

The king of the Saurians. Is the boss of the stage "Darklight Depths".
----

* DropTheHammer: His WeaponOfChoice.
* DualWielding: He dual wields a pair of hammers.
* GroundPound: His special attack consist in pounding the ground repeatedly with his hammers, damaging your troops from far away.
* KingMook: Of the Saurian race.
* LargeAndInCharge: He greatly outsizes even the hulking Mirmidons and Brutes.
* LightningBruiser: He's surprisingly fast for a boss, though he often stops to perform his GroundPound attack.
* PowerGlows: His hammers, implied of being hi-tech weapons of alien origins just like his minions'.
* PurpleIsPowerful
* TopHeavyGuy: As seen in the picture.

!!God King
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/oie_899435bzzm2yp.png]]

An ancient king of the deserts.
----

* BlingOfWar: He wears a lot of golden ornaments while on his throne
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* OrcusOnHisThrone: Being an endless mode boss, he doesn't move from where he stands.
* QuicksandSucks: He can make a whirlpool of quicksand that can send enemies further down the road.
* SmokeOut: He can turn enemies invisible by cloaking them with sand.
* SummonMagic: He can summon an obelisk that can in turn summon enemies.
* TheUnfought: Like any other endless mode antagonists, he only exists to aid the enemies.
* WalkingShirtlessScene

!!Reaper Queen
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/oie_891051fke6s3ig.png]]

The queen of the Reaper aliens.
----

* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* MookMaker: In addition to the parasytes, she can sometimes give birth to a fully grown reaper.
* MotherOfAThousandYoung: She is the mother of the Parasyte and Reaper aliens.
* PurpleIsPowerful: Well, purple and pink anyway.
* ReligionOfEvil: Some time after the defeat of Umbra, she infects the Ma'qwa cannibals with her Parasytes and becomes worshipped by them as their new Dark God.
* SilentAntagonist: She is incapable of speech and does not taunt you like most other antagonists.
* StatusBuff: She can boost the attack and speed of any parasytes and reapers in the battlefield.
* SuperSpit: She can spit out poison at your troops.
* TheUnfought: Like any other endless mode antagonists, she only exists to aid the enemies.
[[/folder]]

[[folder:Origins Enemies]]

!!Gnoll Enemies

A group of enemies that only appear in the Woodland area of the game (including the Hulking Rage mini-campaign). These include the Gnoll Reaver, Gnoll Burner, Hyaena, Gnoll Gnawer, Perython, Gnoll Blighter, Gnoll Catapult, and Blood Gnoll.
----

* AirborneMook: The Perythons are eagles with deer heads that fly past your troops. They can also come in carrying Gnoll Gnawers or rocks that they can drop on forces for heavy damage.
* BattleAura: The Gnoll Gnawers have an aura around them whenever they are close to each other.
* CarryABigStick: The Gnoll Reavers carry large clubs with them to battle you and your troops.
* DePower: The Gnoll Blighters are able to stop the magic blossoms from being usable in the main campaign.
* DemBones: The Gnawers and Blighters have a lot of skulls on them when they arrive for battle.
* DungeonBypass: Hyenas will charge past your barracks troops and reinforcements instead of fighting them.
** Reavers, Burners, and Gnawers will randomly appear from bushes in the ''Hulking Rage'' mini campaign.
* EvenEvilHasStandards: Heinous as they are, they apparently find Hi-Hi Enha too much for them, as evidenced from locking him up in a cage and not inviting him to any parties.
* FragileSpeedster: The Hyenas are fast-moving enemies with some magic resistance and the ability to speed up to avoid combat with troops, but have lower HP than even the Gnoll Reavers.
* FromNobodyToNightmare: If corrupted by the [[TheCorruption Bloodsydian of the Blood Ogres]], the Gnoll Reavers and Gnoll Burners became very fast and very deadly Blood Gnolls.
** The Gnoll Reavers are also the ones controlling the Gnoll Catapults.
* FurryConfusion: The Gnolls are FunnyAnimal hyenas, but one of their units is an actual non-anthropomorphic hyena.
* TheGoomba: Gnoll Reavers are the weakest enemies in the game.
* HeavilyArmoredMook: Gnoll Gnawers are the first armored enemies in the game.
* HeinousHyena: They're all hyena people and none of them are nice at all. They also have actual hyenas as part of their forces.
* HoistByHisOwnPetard: The Gnoll Burners death animation is them dropping their burning sticks on themselves and burning from it.
* MagicStaff: The Gnoll Blighters have staffs that they use to cast spells to wither Magic Blossoms and attack your troops from a distance.
* MixAndMatchCritters: The Perythons are eagles with deer heads.
* MookCommander: The Gnawers can buff each other when they are close to each other, increasing their damage output.
* PlayingWithFire: The Gnoll Burners, as the name suggests.
* UniqueEnemy: Main campaign-wise, The Gnoll Catapults only appear on the ''Royal Gardens'' level. Though they return in the endless mode level: ''Valor's Rest''.
** MetalSlime: If you manage to defeat them, you get 100 gold in return.
* ZergRush: The main tactic of the Reavers.

!!Twilight Enemies

The Twilight Elves, the most recurring enemy of the game, and the ones with the largest range of levels as well, appearing in all stages and one mini campaign. These include the Twilight Harasser, Twilight Scourger (and its banshee), Twilight Avenger, Zealot, Twilight Evoker, Twilight Golem, Twilight Heretic, Arachnomancer, Drider, Blood Servant, and Mounted Avenger.
----

* ActionBomb: The Twilight Avengers can put a blasting spell on their comrades that affects your troops when they are killed.
* ArchEnemy: To the regular elves that you are in charge of commanding.
* AsteroidsMonster: The Arachnomancer splits into three Spiderbrood upon death.
* AxCrazy: The Driders are said to be this.
* BadassLongRobe: The Zealot, Evoker and Arachnomancer each have these.
* {{BFS}}: The Twilight Avengers carry ones that help to buff their comrades.
* BigCreepyCrawlies: The Mounted Avengers ride big beetles into battle.
* BlackMagic: Used by Twilight Heretics and Arachnomancers.
* CerebusSyndrome: The arrival of the Twilight Elves (specifically the Harassers in ''Royal Gardens'') signals the point in which the plot takes a more serious turn.
* ContractualBossImmunity: The Twilight Golems are totally immune to the instant death attacks of the Golden Longbow and Wild Magus.
* DevelopersForesight: The Twilight Avenger's Blasting Curse explosion only affects non-Twilight Elves. This means that Twilight Elf Renegades, Reg'Son and Lynn are all immune to the effect.
* TheDreaded: The description for the Twilight Scourger says that their troops fear ''them'' more than any enemy.
* DungeonBypass / EnemySummoner: The Zealots will summon their comrades on runed circles on the floor of ''The Unseelie Court'', a good deal closer to the exits than when the troops would originally come from.
* DyingCurse: Two examples:
** The Twilight Scourger has a banshee that disables any tower that's close to it.
** The Twilight Avenger has "Blasting Spell" that it can give to its comrades and can harm any of your allies when nearby.
* EvilCounterpart: To the regular elves under your command.
* EyelessFace: The Blood Servants, have no eyes, none in the promo material, none in the game, none at all.
* FairFolk: They are very much Drow in all but name.
* FragileSpeedster: The Blood Servants.
* GiantMook / {{Golem}}: The Twilight Golems.
* HeavilyArmoredMook: The Avengers and Golems both have a lot of physical armour.
** All of them have quite a bit of Magic Resistance as well.
* HellHound: The Blood Servants are pretty much this, being genetically-engineered monstrosities that attack troops with speed.
* HorseOfADifferentColor: The Mounted Avengers ride on huge beetles when they attack you.
* InjuredVulnerability: The Twilight Golems get slower as they take more damage.
* InstakillMook: The Twilight Heretic can instantly kill troops by sucking out their souls.
* InTheHood: The Twilight Evokers wear hooded cloaks on them.
* LuckilyMyShieldWillProtectMe: The Twilight Avengers all have shields, and when they are put down to fight, they have less physical armour on them (from 90% to 50%).
* MagicStaff: The Twilight Heretic has one that allows it to cast spells on your troops.
* MightyGlacier: The Twilight Golems.
* MookCommander: The Twilight Scourgers can buff their comrades into speeding up with their whips.
* MookMedic: The Twilight Evoker can heal all nearby allies, as well as disabling towers.
* MysticalWhiteHair
* PromotedToPlayable: Twilight Harassers are a playable Barracks unit in ''Vengeance''. Fittingly, you obtain them when ''Silveroak Outpost'' is unlocked -- and you face down Alleria and the Elves in that level as enemies.
* PurpleIsPowerful
* RedEyesTakeWarning: Both the Evoker and Heretic have these.
* RockMonster: The Twilight Golems are animated rock structures brought to life by the twilight elves.
* SpiderPeople: The Driders are to quote ''"Half-Elf, Half-Spider Abominations"''.
** The Arachnomancers, by extension can be considered this, due to their ability to command them and explode into them upon death.
* {{Stripperific}}: Both the Scourgers and Evokers were very little clothing while battling you.
* SummonMagic: The Zealots in ''The Unseelie Court'' summon enemies through floor patterns from walls of the court.
** The Arachnomancers can summon Sword Spiders, Spiderbrood, and Sons of Mactans onto the battlefield.
* UniqueEnemy: The Zealots only appear on ''The Unseelie Court'', summoning enemies briefly before disappearing (they can give [[MetalSlime 40 gold if you kill them though]]).
** The Mounted Avengers only appear on ''Duredhel Outskirts''. They do however, reappear on the endless mode ''Twilight Invasion''.
* TheVirus: Driders can infect your troops and turn ''them'' into Driders as well.
* WhipItGood: The Twilight Scourgers use whips to give their allies a speed buff when battling you.
* YourSoulIsMine: The Twilight Heretics can insta-kill a soldier as one of their attacks. They can also use a spell to do so slowly to your troops.

!!Spider Enemies

A group of enemies that appear on the second and last stages of the main campaign, as well as the Forgotten Treasures mini campaign. They include the Sword Spider, Webspitter Spider, Spiderbrood, and Son of Mactans.
----

* AllWebbedUp: The appropriately-named Webspitter Spiders have the ability to temporarily web up groups of your troops and even heroes, stunning them for a short while.
* FragileSpeedster: The Sword Spiders and Spiderbrood.
* GiantSpider: Most of them are pretty big, but the Webspitters are especially huge.
* InformedAbility: The Sword Spiders allegedly deal high damage as one of their notable traits in the MonsterCompendium, but their attack is even lower than that of most other spiders in the series.
* {{Mutant}}: The Spiderbrood are spiders that are mutated by magic to become what they are now.
* PoisonIsEvil: The Sons of Mactans are poisonous enemies.
* PurpleIsPowerful: Played straight with the Webspitters, less so with the Spiderbrood.
* RedAndBlackAndEvilAllOver: The Sword Spiders and Sons of Mactans (the latter like their mother), both have a red and black colour scheme.
* WeakToMagic: Thoroughly Averted, they all have a LOT of Magic Resistance.
* ZergRush: The Sword Spiders in the Faery Forest stages, the Spiderbrood in the First City stages.

!!Enchanted Forest Enemies

A group of enemies only seen in the second stage of the main game. The enemies include: Satyr Cutthroats, Satyr Hoplites, Gloomy, Bandersnatch, Redcap, Boomshroom, Munchshroom, Fungus Breeder, and Screecher Bat.
----

* ActionBomb: The Boomshroom, Munchshroom and Fungus Breeder will explode when killed.
* AirborneMook: Gloomies are dull-looking fairies that fly over your troops. They have weak health, but can [[SelfDuplication clone themselves]] which becomes problematic especially when your artillery doesn't target them.
** There's also the Screecher Bats that only appear in the "Bittering Rancor" mini campaign (specifically ''Duredhel Outskirts'').
* AsteroidsMonster: The Fungus Breeder explodes into two Munchshrooms on death, while the Munchshroom explodes into two Boomshrooms on death.
* BallOfLightTransformation: The Satyr Cutthroats and Hoplites, Bandersnatch and Redcap will turn into a ball of light when travelling through the Dust Trails.
* BatOutOfHell: The Screecher Bats, obviously.
* BladeOnAStick: The Satyr Hoplites' main weapon.
* DungeonBypass: Two kinds:
** The Dust Trails will allow the Satyr Cutthroat and Hoplites, Bandersnatch and Redcap go passed a good deal of your towers towards the exit, and it's very hard to tell which enemy is which (unless your on a map that you can see them going into it in the first place).
** The Mushroom Patches that are on ''Neverwonder'' and ''The Unseelie Court'' will randomly spawn Boomshrooms onto the map, and they are usually placed halfway towards the exits.
* EnemySummoner: The Satyr Hoplites will randomly summon three Satyr Cutthroats by beating their shields.
* TheFairFolk: Many of the enemies in the forest are malevolent fae.
* FaunsAndSatyrs: The Satyr Cutthroats and Hoplites are satyrs.
* GlassCannon: The Redcaps can deal a lot of damage, but have little armour to protect themselves.
* GoodSmokingEvilSmoking: The faeries of the Fungus Breeders smoke pipes.
* HeavilyArmoredMook: The Satyr Hoplites have 50% physical armour on them, 80% on Impossible mode.
* HoistByHisOwnPetard: The death animation for the Redcaps shows them [[ImpaledWithExtremePrejudice impaling themselves]] with their own scythes.
* InstakillMook: Redcaps have a chance to use a deathblow attack that will one-shot your troops.
* KingMook: The Satyr Hoplites are this to the Satyr Cutthroats.
* LightningBruiser: The Bandersnatches. Like most {{Giant Mook}}s in the series, they have a lot of health and hit hard while even sporting an area attack. Unlike most giant mooks, they also move very quickly by rolling into a ball and are immune to slowing effects when rolling.
* LuckilyMyShieldWillProtectMe: The Satyr Hoplites have shields, which may or may not help them with their high armour rating. It also serves the purpose of summoning smaller Satyr Cutthroats.
* MagicWand: The faeries that are responsible for "promoting" the Boomshrooms into Munchshrooms, use these do to just that.
* MakeMeWannaShout: The Screecher Bats scream at your troops, which stuns them for a little bit.
* MushroomMan: Subverted, the Boomshroom, Munchshroom and Fungus Breeder have no arms and only hop or trudge their way along the path.
* NamesToRunAwayFromReallyFast: Satyr '''Cutthroats'''.
* NiceHat: The faeries that ride the mushrooms as part of the Fungus Breeders, wear gnome-like hats.
* OneHitKill: The Redcaps have chance of killing a soldier with one swipe from their scythes.
* OurGnomesAreDifferent: The redcaps are evil gnomes that can be deadly.
* PricklyPorcupine: The Bandersnatch is basically a giant hedgehog that curls into a ball to move ''very'' quickly.
* RedEyesTakeWarning: The Satyr Hoplites, Munchshrooms, Fungus Breeder (the mushroom part) and Screecher Bats, all have bright red eyes.
* SelfDuplication: The Gloomies' special ability is to create a clone of themselves with the same amount of HP the original had, easily creating a swarm. And unfortunately, the Artillery which is normally the best counter to swarming enemies cannot target Gloomies, because they're ''also'' AirborneMooks.
* SinisterScythe: The Redcaps wield these.
* UniqueEnemy: In the Enchanted Forest, the Screecher Bats only appear on ''Duredhel Outskirts''. Through they do return in both levels in the Forgotten Treasures mini campaign, and in the endless mode: ''Twilight Invasion''.

!!Cloud Enemies

A (small) group of enemies that are only encountered on the last stage of the main campaign. They include the Razorboar and Cloud Stalkers.
----
* AirborneMook: Cloud Stalkers are flying enemies that use your troops to breed and multiply. Notably, they temporarily become a grounded unit vulnerable to Artillery when they latch onto a soldier.
* CriticalStatusBuff: Razorboars' damage increases as their HP drops.
* FaceFullOfAlienWingWong: The Cloud Stalker's modus operandi is to latch onto a solider and quickly drain their health, and if this kills the soldier ''another'' Cloud Stalker hatches out.
* FlyingSeafoodSpecial: Cloud Stalkers resemble flying manta rays.
* FullBoarAction: The Razorboars are large boars with a great amount of health. They also can charge into your troops to damage and bypass them.
* HeavilyArmoredMook: Razorboars have medium amounts of armor against physical attacks.
* TheVirus: Any troop that is killed by a Cloud Stalker will explode and produce another Cloud Stalker.
* WreathedInFlames: Razorboars charge at your troops while on fire to deal heavy damage plus bypassing them.

!!Ogre Enemies

A group of enemies encountered in the Woodland area of the game, and the Hulking Rage mini campaign. They consist of the Ettin, Blood Ogre and Ogre Magi.
----
* CarryABigStick: The Ettins wield large ''trees'' as their weapon.
* TheCorruption: The Blood Ogres are able to be this for the much weaker Gnoll forces (specifically the Reavers and Burners).
* DumbMuscle: The Ettin are this.
* EvilSorcerer: The Blood Ogres are warlocks that use the Bloodsydian to perform their dark magic-related abilities, while the Ogre Magi directly attack with magic and defend their allies with magic as well.
* GiantMook: All of them have a great amount of health and do a great amount of damage.
* GroundPound: The Blood Ogres do this when they corrupt the Gnoll Reavers and Gnoll Burners.
* HealingFactor: The Ettin is capable of regenerating health over time, as are the other ogres.
* HeavilyArmoredMook: The Blood Ogres and Ogre Magi have 50% and 75% magic resistance respectively.
* InTheHood: One of the heads of the Ogre Magi appears to be wearing a hood over it.
* MultipleHeadCase: All the ogres have two heads. Notably, the Ettin's two heads disagree with each other every now and then, causing it to hit itself with its own club and stunning it for a brief while.
* OurOgresAreHungrier: Two-headed beasts that can wield magic and generally more intelligent than the ogres of the first game.
* PowerCrystal: The Blood Ogres use Bloodsydian as their source of magic, while the Ogre Magi use small green Crystals in their spells against your troops and heroes.
* RedEyesTakeWarning: The Ettins have red eyes.
* {{Synchronisation}}: The Ogre Magi absorb the damage taken by its allies near it, and healing itself almost as quickly as it takes that damage.

!!Shadow Enemies
A group of enemies only encountered in the Forgotten Treasures mini campaign. The enemies include: Shadowspawn, Devourer, Dark Spitter, Shadow Champion and the reappearing Screecher Bat.
----
* ActionBomb: The Shadow Champions explode on death, with dark blood in their death zone (see TakingYouWithMe below).
* AirborneMooks: The Screecher Bats, as they were in the Faery Forest.
* BloodyMurder: The Dark Spitters spit out Dark Blood at your troops, which infects them and turns those who die while infected into Shadowspawn.
* CameBackWrong: The Shadowspawn are the undead versions of your troops, now fighting ''you''.
* CoolSword: One is wielded by the Shadowspawn as their primary weapon.
* TheCorruption: The dark blood that's spat by the Dark Spitters and exploded over an area thanks to the Shadow Champions, affects your troops in negative ways.
* HellHound: The Devourer is a dog-like creature that is a FragileSpeedster and eat the corpses of your troops.
* HornedHumanoid: The Shadow Champions are this.
* InformedAbility: While the description for the Dark Spitter says that it has a HealingFactor, there is no such proof of that in-game.
* LongRangeFighter: Dark Spitters are ''very'' dangerous at range thanks to their Dark Blood spitting attack that deals heavy damage over time and turns infected troops that die into Shadowspawn. Their close-range ability is lacking and they cannot spit dark blood when in melee combat.
* OurZombiesAreDifferent: The Shadowspawn are undead creatures that exist because of the effects of the dark blood on elves and dwarves.
* RedEyesTakeWarning: All of these enemies have red eyes.
* TakingYouWithMe: Shadow Champions will explode into a cloud of Dark Blood on death, this will infect any nearby troops with it and can transform them into Shadowspawn if it kills them.
* ToServeMan: Devourers will gain HP whenever they kill one of your troops.
* TheVirus: Dark Spitters spit attack will temporarily infect troops with Dark Blood that deals heavy damage over time. Should a troop die while infected, they explode into a puddle of dark blood and a Shadowspawn rises from it.
* UniqueEnemy: The Shadow Champions only appear on the ''Tainted Pit'' level.
* WasOnceAMan: Shadowspawn used to be dwarves/elves until they were corrupted and killed by the dark blood.
* WhipItGood: The Shadow Champions wield whips as their weapons and deal a lot of damage with them.

[[/folder]]

[[folder:Origins Antagonists]]

!!Hi-Hi Enha
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_hi_hi_enas.png]]

->''The most heinous and smelly fellow of the Gnoll tribe. He is angry because he never gets invited to the parties.''

A berserker from the Gnoll tribes sent to assassinate Alleria Swiftwind. Is the boss of the stage "Gryphon Point".
----

* BattleAura: He can boost nearby enemies' attack damage.
* BattleCry: Howls to summon more enemies whenever he gets to certain points on the path.
* EpicFlail: His WeaponOfChoice.
* TheFriendNobodyLikes: He's this to the Gnolls themselves, as his FlavorText states that he never gets invited to the parties. That, and they actually keep him caged up.
* HeinousHyena: Gnolls are already pretty unfriendly to begin with, but this guy's temperament scares even the other Gnolls if their refusal to invite him to parties and his captivity is any indication.
* GodzillaThreshold: As it is seen caged and even in Heroic and Iron Challenge to be caged again, it implied that he was too dangerous even for the Gnoll and he was released when they were desperate of breaching your defenses.
* NonLethalKO: Unlike several other Kingdom Rush bosses, he doesn't die and is knocked out instead. He's shown to be caged back up in the Heroic and Iron Challenges.
* SpikesOfVillainy: He wears some spiked armour on himself when battling you.

!!Malicia
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_malicia.png]]

->''The evil and deadly Twilight Queen. Three times winner of the Malefic beauty contest.''

Queen of the Twilight Elves who started the war. Is the boss of the stage "The Unseelie Court".
----

* AllWebbedUp: She does this to some of your towers and abilities when she comes down from her throne to battle you.
* BadassCape
* BigBadDuumvirate: Of ''Origins'' alongside Mactans.
* CoolCrown
* GodSaveUsFromTheQueen
* InterfaceScrew: Her web powers also affect the spells.
* MagicStaff: One that she uses to block some of your abilities and towers.
* OrcusOnHisThrone: She spends most of her time on the throne in the Unseelie Court, [[IShallTauntYou taunting you]] until she faces you in the final wave.
* PintsizedPowerhouse: Malicia is only slightly bigger than a Twilight Harasser (and actually smaller than Twilight Avengers). That doesn't mean that she is not a big threat.
* PurpleIsPowerful
* VillainousLegacy: Even though she and Mactans are defeated for good, they successfully corrupt the Tear of Elynie, which becomes a catalyst in Vez'nan's fall to evil and Malagar's conquest later on.

!!Mactans
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mactans.jpg]]

One of the Ancient Spider Queens.
----

* AllWebbedUp: One of the ways she can harass you is by webbing up your towers. Thankfully you can tap her to avoid this.
* BigBadDuumvirate: Of ''Origins'' alongside Malicia.
* CallForward: She mentions Sarelgaz in one of her quotes, suggesting that the two knew each other. Many years later, Sarelgaz indeed becomes a threat to Linirea.
* GiantSpider: She's a spider who's as big as a Son of Sarelgaz. That's still the size of an average tower.
* HiveQueen: Several of her brood are encountered in the level she debuts in and the final level.
* MeaningfulName: ''Latrodectus mactans'' is the species name for the Southern Black Widow spider.
* ProactiveBoss: She constantly harasses you throughout her lair as well as the Shrine of Elynie, by either webbing your towers or spawning spiders and covering the floor in webbing. [[spoiler:Ironically, she's never actually fought directly]].
* RedAndBlackAndEvilAllOver
* RedEyesTakeWarning
* TheUnfought: [[spoiler:She is never officially fought as she merges with Malicia to become the Spider Goddess.]]
* VillainousLegacy: Even though she and Malicia are defeated for good, they successfully corrupt the Tear of Elynie, which becomes a catalyst in Vez'nan's fall to evil and Malagar's conquest later on.

!!Spider Goddess
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_spider_queen.png]]

->''An abomination... That's what happens when you play with elven artifacts.''

The combination of Malicia and Mactans through the Tear of Elynie. Is the boss of the stage "Shrine of Elynie".
----

* FinalBoss
* FusionDance: The combination of the two gives her both strengths.
* MyRulesAreNotYourRules: She is one of ''two'' enemies in the entire series who can ''outright destroy'' your towers. Thankfully, she only does this three times, each time she loses 1/4 of her health.
* RedEyesTakeWarning
* SpiderPeople: The biggest and scariest of them all.

!!Bram the Beheader
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_bram.PNG]]

->''The brutal leader of the Ogres. He likes to chop heads to get things done.''

A brutal ogre warlord who uses the Bloodsydian for further conquest. Is the boss of the stage "Beheader's Seat".
----

* BeardOfEvil: He has a rather hard to see goatee.
* CainAndAbel: He removed his brother's head and put him on a pike.
* CloudCuckooLander: Bram's brother, who seems to be still alive after his head was cut off and mounted on a pike. He is rather crazy and comical, talks illogically and frequently leaves comments that have no relation to what Bram (who survives his decapitation as well) says.
* FateWorseThanDeath: After defeat, his head gets stuck on a pike near his brother's and is now forced to listen to his brother's insane ramblings... which he ''hates''.
* HornsOfVillainy
* HotBloodedSideburns
* IShallTauntYou
* LaserGuidedKarma: After his defeat, his head is also stuck on a pike like his brother's (whom he beheaded), and his dialogue suggests that he can't stand his brother's insane ramblings.
* LosingYourHead: An interesting case where he chopped his other head off and placed it on a pike. Said "brother" is still surviving and talks with insane rambling. After his defeat, his head is stuck to a pike near his brother's, still alive and complaining about his brother's ramblings.
* MegatonPunch: He can literally smack soldiers one-by-one [[OneHitKill out of the map]].
* MultipleHeadCase: Defied, he chopped off his brother's head.
* NonLethalKO: While his death animation has him turn to Bloodsydian and crumble, it's revealed that his head survived and is now stuck on a pike near his brother's.
* OffWithHisHead: His favourite method of getting things done, as evidenced with his "brother" stuck on a pike.
* OneHitKill: His attack sends troops and reinforcements flying away. However, he cannot kill heroes.
* OurOgresAreHungrier: Like the other ogres, he's a two headed one. Well, he ''[[OffWithHisHead was]]'' a two-headed one.
* PurpleIsPowerful: And the only purple ogre that we see.

!!Baj'Nimen the Hateful
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_bajnimen.png]]

->''Some people say he's lost his mind. These same people usually disappear, leaving only a puddle of goo behind.''

Malicia's most trusted lieutenant who wishes to cast a spell which will destroy the continent. Is the boss of the stage "Duredhel Outskirts".
----

* BeastOfBattle: His centipede.
* CreepyCentipedes: He rides a gigantic one into battle.
* TheDragon: Might have been this to Malicia.
* DeathFromAbove: Casts a powerful meteor spell on your troops.
* HealThyself: Is able to heal a good chunk of his health every now and then.
* MagicStaff: One that he uses to cast purple meteors onto your troops.
* StaffOfAuthority
* UndyingLoyalty: He seems to have this for Malicia.

!!Godieth the Infernal
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_godieth.png]]

->''A temperamental Pit Lord with some serious jealousy issues against his 'more famous' big brother.''

A powerful Pit Lord who escaped his prison by dwarves.
----

* BloodyMurder: His main gimmick is to spit out a huge glob of Dark Blood to produce a patch which infects heroes and troops standing within.
* TheCorruption: He is the source of the Dark Blood that corrupted the Dwarves and turns your troops into undead Shadowspawn.
* DugTooDeep: The dwarves dug too deep and accidentally released them, which resulted in the dwarves' deaths.
* FlamingSword: His WeaponOfChoice
* HornsOfVillainy
* ShoutOut: To Durin's Bane, the Balrog from ''Literature/TheLordOfTheRings''. Godieth also heavily hinted to be said Balrog's younger brother and is jealous of him for being 'more famous'.

!!Hee-Haw the Wicked
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/heehaw.jpg]]

The chief of the gnolls.
----

* CatapultToGlory: He can summon enemies by launching them from catapults.
* EyepatchOfPower
* FunnyAnimal: Notable for being the only gnoll who can talk and displays a higher level of intelligence compared to the other gnolls.
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* InescapableNet: He can launch nets to trap your hero.
* IShallTauntYou
* KingMook: Of the gnoll tribes.
* TheUnfought: Like any other endless mode antagonists, he only exists to aid the enemies.

!!Ainyl
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aiynl_battle.png]]

Malicia's sister who spearheaded the invasion of the elven capital Aredhel.
----

* BadassLongRobe: She wears one.
* BarrierWarrior: She can create an energy shield to protect an enemy with low health.
* ForegoneConclusion: Her invasion of Aredhel is bound to succeed, since the fifth level of ''Origins'' states that the capital had fallen in the level briefing.
* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* MagicStaff: Her WeaponOfChoice.
* MyRulesAreNotYourRules: She can outright destroy your towers, something that only final bosses can do.
* RedAndBlackAndEvilAllOver: Her clothes have a red and black colour scheme, and she's Malicia's sister.
* {{Teleportation}}: She can teleport enemies forward down the path.
* TheUnfought: Like any other endless mode antagonists, she only exists to aid the enemies.

[[/folder]]

[[folder: Vengeance Enemies]]

!! Worker Enemies
The enemies faced at Vez'nan's Tower in the tutorial. These consist of Human Woodcutter and Human Worker.
----
* AnAxeToGrind: Human Woodcutters attack your troops with these for pathetic damage.
* TheGoomba: Human Woodcutters are the weakest enemies in the game and serve as tutorial enemies. Human Workers are only ''slightly'' stronger.
* MightyLumberjack: While the Human Woodcutters sport this look, they are ''[[TheGoomba anything but mighty]]''.
* RealityEnsues: They're all easily slaughtered by the dark army as they're {{Worker Unit}}s who are not combat trained at all.
* ShovelStrike: The Human Workers attack with a shovel, not that it does them much good at all.

!! Dwarven Enemies
A group of enemies encountered in the Dwarven Kingdom. These consist of Dwarf Bruiser, Warhammer Guard, Clockwork Spider, Chomp Bot, Cyclopter, Tinbeard Gunman, Smokebeard Engineer, Sulfur Alchemist, Quarry Worker, Stonebeard Geomancer, and [=MechaDwarf MK.9=].
----
* AirborneMook: Cyclopters are the Dwarves' flying enemy unit and are quite fragile and slow.
* {{Alchemy}}: Sulfur Alchemists use this to create blue {{Healing Potion}}s that they throw at their allies and purple exploding potions that they throw at your troops.
* AlchemyIsMagic: Sulfur Alchemists have a very high magic resistance and they're capable of throwing potions that heal and potions that explode for magic damage.
* TheAllegedCar: Cyclopters are slow and very flimsy, only slightly tougher than a [[TheGoomba Dwarf Bruiser]]. Even a Linirean hunting eagle can take more than twice the damage of these flying machines.
* ArmoredCoffins: The [=MechaDwarf MK.9=] lacks an EjectionSeat. When it gets destroyed, it blows up and turns the pilot into ashes.
* FastTunnelling: The Quarry Workers can tunnel underground very quickly, bypassing troops with ease.
* GiantMook:
** An odd case with Stonebeard Geomancers. They don't have too much health for a giant enemy normally, but when they enter combat they turn into animated stone, which multiplies their current and maximum health by 3.3x making them far more durable. Their health is divided by 3.3x when they exit combat.
** [=MechaDwarf MK.9s=] play this straight by having lots of health, high damage and an area attack. They also sport heavy armor.
* TheGoomba: Dwarf Bruisers are just about as weak as Human Woodcutters, but they appear in numbers.
* TheGuardsMustBeCrazy: The outer gates were defended by the very weak Dwarf Bruisers and the slightly stronger Warhammer Guards, while the city corridors were defended by those as well as the weak Clockwork Spiders and a few Chomp Bots. This allowed Vez'nan's army to infiltrate and begin taking over their facilities one by one. Even the Dwarf King Bolgur will Lampshade it by saying "I should have invested more in my army."
* HealingPotion: Sulfur Alchemists throw healing potions at their non-mechanical allies in order to heal them. They throw [[ThrowDownTheBomblet a different potion]] at your forces instead.
* HeavilyArmoredMook: Warhammer Guards, Chomp Bots, Smokebeard Engineers and [=MechaDwarf MK.9s=] all sport physical armor.
* KungFuProofMook: Quarry Workers will tunnel underground making them immune to towers and troops, they can only be damaged or blocked after they resurface.
* LiterallyShatteredLives: Stonebeard Geomancers turn into stone and shatter when killed.
* LongRangeFighter: Tinbeard Gunmen attack your units from a range, but are less effective in close combat. Sulfur Alchemists are very weak in close combat but their thrown exploding potions can deal a good bit more damage.
* MagicVersusScience: Most of the Dwarves fall on the science side, using gadgets and all, but a few like the Sulfur Alchemist and Stonebeard Geomancer incorporate magical abilities. This also gets lampshaded in the Clockwork Factory's level description.
--> "On second thought... those automated machines seem useful... claim the factory in my name. Even if their steel might stop our swords, they won't stop our magic!"
* MechaMooks: Clockwork Spiders, Chomp Bots and [=MechaDwarf MK.9s=] are machines used by the dwarves. While Clockwork Spiders explode on death, the other two stay disabled for a while before breaking down and giving you gold. During this period, they can be repaired by Smokebeard Engineers.
* MiniMecha: [=MechaDwarf MK.9s=] are mechanical walkers piloted by dwarves. They have high health and armor, deal high damage and can use an area of effect ShockwaveStomp, but they move slowly.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the [=MechaDwarf MK.9=] gets a pretty awesome one in Clockwork Factory when the mecha assembly factory activates on wave 8. The factory lights up as a hatch opens up to reveal a platform which lifts a dwarf that walks into the factory. Two mechanical arms extend into the factory and do some tinkering, and then the first [=MechaDwarf MK.9=] in the game slowly marches out of it.
* MookMedic: Smokebeard Engineers can repair the disabled bodies of Chomp Bots and [=MechaDwarf MK.9s=], reviving them. Sulfur Alchemists can throw healing potions at their allies.
* NoSelfBuffs: Sulfur Alchemists can't use their own healing potions on themselves, although they ''can'' use their healing potions on each other if there's more than one.
* OneManArmy: The FlavorText for the [=MechaDwarf MK.9=] enemies states that they're "Capable of smashing whole armies with their strength". It's true to a certain extent as they deal heavy damage, have a powerful area attack, and sport huge amounts of armor, but Vez'nan's dark army can exploit their weakness to magical attacks.
* OxymoronicBeing: Stonebeard Geomancers are giant Dwarves bigger than any of your troops.
* RealityEnsues: Repairing a machine tends to be a very delicate process, let along using long distance electromagnetic technology to do so. As such, if the Smokebeard Engineer is interrupted mid-repair, the process fails and causes the machine to be destroyed instead.
* SpamAttack: Chomp Bots have deceptively low damage as they actually hit three times in succession.
* SpiderTank: Clockwork Spiders are miniature and non-weaponized versions of these.
* StarterVillain: They're the first main antagonist faction in the game and the weakest one. Thanks to stationing all the powerful forces in the inner parts of the kingdom and leaving the weakest ones to defend the gates, the dark army manages to invade their kingdom and take over their facilities while drugging the dwarves to leave them crippled. Furthermore, their kingdom values money as power, as compared to the [[BarbarianTribe Northerners]] who value might as power.
* TakenForGranite: Stonebeard Geomancers inflict a non-lethal and a lethal version to themselves. When in combat, they turn themselves into animated stone which multiplies their current and maximum health by 3.3x until they exit battle. When they're killed, [[LiterallyShatteredLives they turn to stone and crumble]].
* ZergRush: Dwarf Bruisers and Clockwork Spiders appear in numbers to rush your defences.

!! Northern Enemies
A group of enemies encountered in the the Frozen North. These consist of Northern Wildling, Northern Huntress, Glacial Wolf, Blue Wyvern, Northern Berserker, Nanoq Warbear, Apex Stalker, Apex Shard, Ice Witch, Leap Dragon, Valkyrie, Draugr, Svell Druid and Frost Giant.
----
* AirborneMook: Blue Wyverns are the flying enemy of the area. Leap Dragons are an interesting case, they're grounded units that can take off into the air to bypass troops for a short period every now and then.
* AnAxeToGrind: The weapon of the Northern Huntresses is a throwing axe that they chuck at your units from afar. The Northern Berserkers use a SpinAttack with [[DualWielding two of these]] to hit groups of units.
* AsteroidsMonster: When an Apex Stalker is killed, they drop an Apex Shard.
* BadassArmy: Compared to the Dwarves. The basic Wildling has over 1.5x the health and deals over twice the damage of the armored Warhammer Guards.
* BarbarianTribe: Most of the Northerners are part of one. They value might as power.
* BearsAreBadNews: Nanoq Warbears are polar bear {{Giant Mook}}s with high health, damage and armor, and while they're initially slow they can charge into battle gaining a huge boost of speed until they reach your units.
* BeastOfBattle: Nanoq Warbears are the Northerners' trained polar bears clad in armor and sent to attack your troops.
* TheBerserker: The Northern Berserkers, of course. They have good HP and a damaging SpinAttack that is great at killing grouped units, but on the defensive side they lack any form of armor or magic resistance.
* BilingualBonus:
** Nanoq means 'polar bear' in Inuit, and Nanoq Warbears are combat-trained polar bears. This also makes the Nanoq Warbear a somewhat [[DepartmentOfRedundancyDepartment redundant name]].
** Svell is Icelandic for Ice, and the Svell Druids use ice to freeze your towers and attack your troops.
* CallBack: The Frost Giants' death animation is similar to that of J.T's, where they [[LiterallyShatteredLives freeze up in ice and shatter]] leaving their hips, legs and spine behind.
* DecompositeCharacter: The Barbarians from the Barbarian Mead Hall have their abilities split between the Northern Huntress and the Northern Berserker. The former uses the Throwing Axes ability while the latter uses the Whirlwind Attack ability.
* DragonRider: Leap Dragons are mounted by Northerners who command them to attack or fly.
* ElementalEmbodiment: Glacial Wolves are wolves animated by ice magic, while Apex Stalkers and their shards are beasts made of magic ice. This nature makes them magic resistant, especially the Stalkers and shards.
* EnemySummoner:
** Ice Witches can attack your units to freeze them, and they also spawn Apex Shards one at a time to rush your troops.
** Valkyries can attack in melee combat and can also raise Draugr from the bodies of Northerners.
* {{Foil}}: The Northerners heavily contrast the Dwarves as a faction.
** The Dwarves value gold as power, the Northerners value physical strength as power.
** The Dwarves primarily use machines for combat, while the Northerners use physical might, trained creatures and magic for combat.
** While the Dwarves had ill-prepared guards and were caught unawares, the Northerners' first action upon seeing the Dark Army was to immediately alarm the entire tribe.
** Vez'nan's tone of pre-level dialogue against both factions is contrasting too. He takes pleasure in capturing the Dwarven facilities and rendering them useless, but when it comes to the prepared Northerners, he's angry with the player for several screwups against them.
* GiantMook: Nanoq Warbears and Frost Giants have a lot of health and armor, and do quite a lot of damage.
* GoodCounterpart:
** Glacial Wolves are almost similar to Worgs from the first game and War Hounds from ''Frontiers''. They're wolf-like enemies that move quickly, appear in numbers, sport 50% magic resistance and even have very similar amounts of HP[[note]]Glacial Wolf: 110, Worg: 120, War Hound: 100[[/note]]. The main difference however is that Glacial Wolves trade in their damage and melee dodging capability with an icy explosion upon death which can freeze units.
** The Valkyrie is the game's equivalent to ''Frontiers[='=]'' Blood Trickster, being able to raise zombies from the corpses of allies.
* GuysSmashGirlsShoot: The first three barbarian types you encounter are Northern Wildlings, Northern Huntresses, and Northern Berserkers. The Wildlings and Berserkers attack with melee while the Huntresses throw axes from afar. In addition, only one of three female enemies is a melee combatant (Valkyrie), and only one of the male enemies is a ranged fighter (Svell Druid).
* HeavilyArmoredMook: Northern Wildlings, Nanoq Warbears, Leap Dragons, Valkyries and Frost Giants all sport varying amounts of physical armor.
* HornyVikings: The Northerners are pretty much Vikings in everything but name. They live in the icy north, wear horned helmets, have several Norse-related stuff, use Viking ships, etc.
* AnIcePerson: Ice Witches and Svell Druids have ice magic. The former uses them to freeze troops and create Apex Shards, the latter uses them to freeze your buildings.
* LightningBruiser: The [[BearsAreBadNews Nanoq Warbear]] is powerful with strong damage, high HP and medium armor. While they're slow, they have the ability to charge when not in combat, which greatly increases their speed until they reach your units.
* LiterallyShatteredLives: How Glacial Wolves, Apex Stalkers, Apex Shards, Svell Druids and Frost Giants die. They either explode into ice, or freeze up into ice before shattering.
* MightMakesRight: They believe that might and power comes from physical strength.
* MightyGlacier: Frost Giants are these in both the literal and trope sense, being icy armored giants that move slowly but hit ''extremely'' hard.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Northern Berserker gets a pretty awesome one in Frozen Rapids' second wave. A huge Viking Ship appears, docks on the ice, opens up and a hulking Berserker walks out hellbent on mincing your dark army.
* NobleWolf: Glacial Wolves are ice elemental beings that actively fight against Vez'nan's dark army.
* NotQuiteFlight: Leap Dragons have rather small wings and they don't properly fly but rather take an extended leap while flapping their wings to struggle to keep airborne, hence their name.
* OurDragonsAreDifferent: They come in different types here. Blue Wyverns are standard flight capable dragons, while Leap Dragons are awkward at it thanks to their size and small wings, and can only fly for short intervals.
* OurGiantsAreBigger: Frost Giants are {{Giant Mook}}s with high health, armor and attack damage, but are [[MightyGlacier very slow]].
* PerspectiveFlip: The Barbarians from the first game's Barbarian Mead Hall are now your opponents, and their abilities are now [[DecompositeCharacter split between]] the Northern Huntress (Throwing Axes) and Northern Berserker (Whirlwind).
* SpamAttack: Northern Huntresses and Apex Stalkers both have a very fast attack rate.
* SpinAttack: Used by the Northern Berserkers to hit groups of your units.
* StandardStatusEffects: The primary status effect that these guys use is freeze, which temporarily disables troops and towers. Glaier Wolves explode into an icy explosion that can freeze your units. Ice Witches use ice magic that freeze your units. Svell Druids freeze your towers, and frozen towers can be tapped a few times to be freed.
* UnderestimatingBadassery: Vez'nan initially declares them as dumb, bulky Northerners who value might as right in the first Northern level's intro. Things then go pretty south for Vez'nan against them, from the Northerners at the outpost sounding their horn to call reinforcements, fighting Vez'nan's army on a frozen rapid river that breaks apart and drowns a huge part of his army, and their leader Arkuz was prepared to flee the village once it was captured. All this causes Vez'nan to angrily berate the player in the following level introductions.
* {{Valkyries}}: One of the enemy types, they will resurrect fallen Northerners nearby as Draugr.

!! Linirea Enemies
A group of enemies encountered in Linirea. These consist of Recruit, Footman, Watchdog, Troop Captain, Farmer, Hunting Eagle, Elven Ranger, Devoted Priest, Gryphon Bombardier, Arcane Magus, High Sorcerer, Golem House, Paladin, Shieldbearer, Cavalier, Musketeer and War Wagon.
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* AirborneMook: Hunting Eagles are fast flying enemies with low HP while Gryphon Bombardiers are slower but attack your troops with SplashDamage explosives.
* AreaOfEffect:
** Gryphon Bombardiers lob bombs that hit troops in an area.
** Arcane Magi cast a magic meteor spell that hits troops in an area for armor-piercing damage.
** High Sorcerers ride an Earth Elemental whose attack hits troops in an area for heavy damage.
** Paladins attack your troops with Holy Strike which hits an area of troops for heavy damage.
* AttackAnimal: Watchdogs are attack dogs trained to aid Linirea's army on the battlefield. They're fast but have low HP.
* BadassArmy: The basic Linirea Recruit alone has more HP and attack damage than the basic members of the Dwarven and Northern armies. The rest of their army (with the exception of the dogs and eagles) are even stronger.
* BalefulPolymorph: The High Sorcerer can transform your troops into enemy sheep, much like how the Sorcerer Mage tower could do to enemies.
* ClownCar: The War Wagon contains a nearly-endless amount of Footmen within. Their FlavorText even {{lampshades}} it by describing them as "Like a clown car but a lot less funny".
* CluckingFunny: One of the Farmer types carries chickens with him and even attempts to attack your troops with a chicken he's holding. Said attack is pitifully weak, if amusing.
* CoolHorse: Cavaliers are Paladins on horses that allow them to charge past troops.
* DevelopersForesight: If a High Sorcerer get possessed by the Specters Mausoleum, he'll transform enemies into friendly sheep for you (said sheep will just stand there without doing anything until they are killed).
* DiscardAndDraw: Paladins in the first game had high armor, while in this game they have no armor but a good amount of Magic Resistance. Furthermore, they trade their [[HealThyself Holy Light]] for the capability to [[StatusBuff buff their allies' damage]].
* DungeonBypass:
** Cavaliers can charge through your troops to avoid melee combat with them.
** Arcane Magi can teleport troops further down the path.
* FieldPromotion: This is the Troop Captain's ability. Their FlavorText shows that they're the ones in charge of training Linirea's Recruits, and when on the field they will promote Recruits into [[HeavilyArmoredMook Footmen]] by shouting.
* FragileSpeedster:
** Watchdogs are some of the fastest enemies in the game but are very fragile for a late-game enemy.
** Hunting Eagles are fast flying enemies but have nominally more HP than a Watchdog.
** Cavaliers move quickly and can even charge past troops to avoid being blocked, but have relatively low HP and lack armor for an endgame enemy. Don't get cocky however, since the far more durable Paladin will dismount upon the horse's death.
* GiantMook: The High Sorcerer has a lot of HP and armor and can deal a lot of damage thanks to his Earth Elemental. The Golem Houses can take a good bit of damage while dishing it out. Shieldbearers have a lot of HP and have extremely high amounts of armor when not in combat, but they're slow and aren't too damaging.
* GlassCannon: Musketeers deal very heavy damage from a long range but they have low HP.
* GoodCounterpart:
** Watchdogs are fast but weak enemies with magic resistance, similar to the Wulves and Worgs.
** Elven Rangers appear similar to Twilight Harassers except that they lack the Harasser's teleportation and have magic resistance instead of armor.
** Devoted Priests appear to be similar to the Twilight Evokers, being cloaked priestesses who heal their allies.
** Shieldbearers have a similar weakness as Twilight Avengers by losing their physical armor while in combat.
** Musketeers shoot your troops for heavy damage from afar in a manner similar to Saurian Deathcoils.
* {{Golem}}: The Earth Elementals that the High Sorcerers ride into battle are their constructs. This also makes them {{Giant Mook}}s.
* GunsAreWorthless: Averted hard with Musketeers. Their rifle attacks deal very high damage to your troops and heroes from a long distance.
* HeavilyArmoredMook: Footmen are Recruits with light armor and more HP. Recruits can even be upgraded to Footmen by the Troop Captains (who have medium armor). High Sorcerers ride Earth Elementals and as such have a huge amount of HP and armor. The Shieldbearer has very high armor when he's not in combat. Surprisingly, Paladins are ''not'' these despite having heavy armor in the first game -- they instead have medium magic resistance here.
* HeroAntagonist: Several of them are the forces of Linirea from the first game.
* HeroicDog: Watchdogs are attack dogs trained to attack the dark army. Pity for them that they're [[FragileSpeedster quite easy to kill]].
* HorseOfADifferentColor: Gryphon Bombardiers ride gryphons into battle.
* InstakillMook: High Sorcerers can turn your troops into sheep, essentially removing them from play.
* InvulnerableHorses: Averted with Cavaliers. Your towers actually attack and damage the horse the Paladin is riding on, and when they're killed the Paladin dismounts.
* LightIsGood: Devoted Priests use light-based powers to heal allies and grant magic resistance, while Paladins use Holy Strike to deal huge damage to groups of troops. Of course, since you're the VillainProtagonist, this makes them [[HeroAntagonist your enemies]].
* LongRangeFighter: Musketeers. They deal incredible damage to troops and heroes from afar, especially with their special ability where they fire an extremely powerful shot at a very long range, but their HP and close combat ability is lackluster.
* MightyGlacier: High Sorcerers. They have a OneHitKill BalefulPolymorph ability that thankfully has a long cooldown time, and a giant amount of health plus a damaging area attack thanks to the Earth Elemental they ride. Fortunately, said elemental also moves very slowly due to being made of rock.
* MookLieutenant: Troop Captains can promote Recruits into armored Footmen.
* MookMaker: War Wagons do not attack, cannot be blocked, and their only purpose is to summon a group of footmen every now and then.
* MookMedic: Devoted Priests will heal nearby troops and also grant magic resistance to those nearby.
* TheMusketeer: The Musketeers, of course. They have both melee combat capability as well as long range gun attacks, although they're [[LongRangeFighter weak in the former]].
* NobleBirdOfPrey: Hunting Eagles are Linirea's trained eagles sent to fly over the battlefield to the exit quickly.
* NoSelfBuffs: Devoted Priests can't use their healing spells on themselves, although they ''can'' use their healing spells on each other if there's more than one.
* OneHitKill: Any troop that the High Sorcerer polymorphs into a sheep is as good as dead.
* ThePaladin: Paladins are magic-resistant enemies that use Holy Strike to deal area damage and can also buff the damage of allies.
* PerspectiveFlip: The towers that you used in the first game are now enemies, and their abilities are appropriately used against you:
** Recruits and Footmen come in numbers to swarm your barracks units.
** Elven Rangers fire arrows rapidly at your troops.
** Musketeers attack your troops for heavy damage from a long distance.
** Paladins have an AreaOfEffect in the form of Holy Strike.
** Arcane Magus can cast Teleport to teleport their allies further down the path.
** High Sorcerers ride their summoned Earth Elemental that deals area damage and can Polymorph your troops into sheep.
** Gryphon Bombardiers lob bombs that deal area SplashDamage to your troops.
* RainOfArrows: Elven Rangers have a very fast-firing arrow attack and appear in decent numbers, leading to this trope on any unlucky troops or heroes in range.
* RealityEnsues: The farmers (who aren't Joe Jenkins) that try to take on the dark army are very weak in both HP and attack power and are easily slaughtered.
* SapientHouse: Golem Houses are Lozagon houses brought to life by Magnus Spellbane.
* ScaryBlackMan: One of the various types of farmer is a big, muscular dark-skinned man who has more HP and deals much more damage than the other farmers. He's still weak compared to the actual militia, however.
* ShieldBearingMook: The appropriately-named Shieldbearer carries a shield that gives him incredible armor rating. He only puts it down when he engages combat.
* SniperRifle: Musketeers convert their gun into one of these whenever they use their long-distance attack. It deals a ''huge'' amount of damage to troops and heroes it hits.
* SpamAttack: Both Elven Archers and Gryphon Bombardiers have a very fast rate of attack, both of which spell bad news for your barracks troops.
* SquishyWizard: Subverted by both the Arcane Magus and High Sorcerer. The former has a devastating area attack spell and a teleportation spell that aids allies but he comes with a good bit of HP, while the latter can turn your troops into sheep and is a GiantMook thanks to the Earth Elemental he rides. It's played straight with the latter when he's killed, since the Earth Elemental breaks into rock chunks that crush him instantly.
* TrainingThePeacefulVillagers: The Farmers in Otil Farmlands will attack and rush your troops... only to deal pathetic damage and be slaughtered quite easily.
* WhiteMagicianGirl: Devoted Priests resemble Diedre the priestess from ''Frontiers'' and they aid their allies by healing and giving them magic resistance.

!! Anurian Enemies
A group of enemies fought on Anuria in the Subaquatic Menace expansion. These consist of Anurian Chaser, Anurian Warden, Crystal Amphiptere, Anurian Infuser, Anurian Channeler, Anurian Erudite, and Crystal Demolisher.
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* AirborneMook: The Crystal Amphipteres are small flying dragons infused with crystals. They're rather weak and relatively slow, but gain a huge speed boost if they get a magic infusion from an Anurian Infuser.
* AlienBlood: Anurian Chasers and Wardens leave green blood when killed, while Infusers, Channelers and Erudites leave purple blood upon dying.
* BadassArmy: In the news previews, they're shown to be giving the the very same Dark Army that conquered Linirea [[https://www.ironhidegames.com/News/Details/173 lots of]] [[https://www.ironhidegames.com/News/Details/174 trouble]]. Indeed, they can give a lot of trouble in-game, having units that benefit each other as well as powerful CannonFodder units.
* BlackMage: Anurian Erudites fire off powerful spells to decimate your troops, can charge up to three shots, and can deal even ''more'' damage if they get a damage boost from a Channeler's aura.
* ChargedAttack: Anurian Erudites can charge up to three magic bolts in a similar manner to the Archmage Tower/Specters Mausoleum, unleashing all three on the first troop or hero they come across.
* ColorCodedForYourConvenience: Apart from the Chasers, all the enemies appear with one of two colours of crystal. This identifies which type can benefit from mages using the same colour.
* DeflectorShields: When infused with magic by an Anurian Infuser, the Anurian Warden gains a damage shield.
* EvilVersusEvil: The Anurians do not have good intentions for the kingdom and Vez'nan's forces actively fight against them, though out of Vez'nan's selfish interests.
* FrogMen: Many of the Anurians appear to be amphibian-people. Most of them are frog-people, but the Anurian Channelers and the Anurian Infusers appear to be axolotl-people.
* {{Foil}}: Anurian Infusers and Anurian Channelers. Both of them are apprentice mages of the Anurians and act as support, but their methods of helping their allies differ. Infusers support allies with blue crystals from afar by actively firing a long distance beam at them, while Channelers assist allies with pink crystals via a passive aura ability by being near them. Finally, Channelers are actually more powerful in melee combat while the opposite is true for Infusers which are {{Long Range Fighter}}s.
* GiantMook: Crystal Demolishers are golems with slow speed but high HP and hit insanely hard while also dealing massive amounts of area damage when killed. While they lack armor, they can gain armor from nearby Anurian Channelers, and they also appear in greater numbers than [=MechaDwarf MK.9s=], Frost Giants, and High Sorcerers.
* {{Golem}}: Crystal Demolishers are golems infused with crystals all over their bodies. While they lack any armor or magic resistance, they have a good amount of health and can gain armor if near an Anurian Channeler.
* HeavilyArmoredMook: Anurian Chasers and Anurian Wardens have armor to protect against melee damage. The Crystal Demolisher lacks armor, but any nearby Anurian Channelers will grant them some.
* InASingleBound: The Anurian Chasers have the ability to do a huge leap at your troops and land with a ShockwaveStomp as a DynamicEntry attack.
* MightyGlacier: Crystal Demolishers have lots of HP and hit for insanely high damage (moreso than other {{Giant Mook}}s in the series), but move and attack at a slow speed.
* MookCommander: Anurian Channelers buff the pink units around them. Erudites nearby will get a damage buff, and Crystal Demolishers get an Armor boost.
* OurDragonsAreDifferent: Crystal Amphipteres are the AirborneMook of the area and resemble small blue dragons with blue crystals embedded in their heads. If said crystals are infused with magic, they get a temporary speed boost.
* OutsideGenreFoe: In the news updates prior to the expansion, the Dark Army initially thinks they could easily take on the Anurians. [[https://www.ironhidegames.com/News/Details/173 Things quickly change]] thanks to the Anurians' odd fighting style.
-->"They are hundreds, my General, they sing... and croak... and jump! They jump a lot, and too far! Their strange spears are deadly and the shields on their backs are as hard as they can be! We are not prepared to fight against such weird warriors! The defeat is imminent, boss, my apologies, but we need you here!"
* PowerCrystal: They come in two different colours and allow amplification of magic.
** Blue crystals are infused into Anurian Wardens and Crystal Amphipteres, while the Anurian Infuser's staff holds one. This allows the Anurian Infusers to infuse the Wardens and Amphipteres, giving them DeflectorShields and a speed boost respectively.
** Pink crystals are infused into Anurian Erudites and Crystal Demolishers, while the Anurian Channeler's staff holds one. This allows the Anurian Channelers to buff nearby Erudites and Demolishers, giving them an attack buff and an armor buff respectively.
* PowerFloats: Anurian Erudites sit on a floating lilypad that levitates due to their powers.
* ReducedToDust: Anurian Channelers die by having their magic fry them before crumbling to dust.
* SeldomSeenSpecies: Axolotls aren't too commonly featured in media and the Channelers and Infusers are axolotl-people. In terms of dragon types, there's the [[https://en.wikipedia.org/wiki/Amphiptere Amphipteres]] which are rarely seen in media as well.
* SquishyWizard: Both the Anurian Infusers and Anurian Channelers have powerful abilities to help allies, but they have rather low HP. The Anurian Erudites are less squishy with twice the health of an Anurian Infuser, and deal powerful magic damage.
* StatusBuff: Anurian Infusers can give a Haste buff to Crystal Amphipteres while the Anurian Channelers' aura gives an Damage buff to Anurian Erudites while giving Crystal Demolishers a stacking Armor buff.
* StealthPun: Anurian Erudites swell up and explode when killed. In other words, they literally croak when they lose all their HP.
* TakingYouWithMe: Upon death, Crystal Demolishers explode into rubble that deals massive damage to any troops or heroes near it.
* WhiteMage: Anurian Infusers have the ability to infuse Anurian Wardens and Crystal Amphipteres to give them DeflectorShields and a speed boost respectively, while Anurian Channelers will buff the damage of nearby Anurian Erudites and grant armor to nearby Crystal Demolishers.
* ZergRush: Anurian Chasers appear in great numbers, and their DynamicEntry attack can quickly whittle away most troops' health in no time.

!! Frozen Nightmare Enemies
A group of enemies fought in the Northern Mountains in the Frozen Nightmare expansion. These consist of Snow Golem, Frozen Heart, Frozen Soul, Ice Reaper, and Winter Lord.
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* AncientEvil: They, under the command of The Winter Queen, wrecked havoc across the North centuries before the events of the game.
* AndThenJohnWasAZombie: If an Ice Reaper kills a unit, that unit is transformed into an Apex Shard.
* AntiFrustrationFeature: Frozen Hearts cannot reform from their souls if they are near the exit, most likely because they would very easily leak if they were able to. Ice Reapers are also unable to resurrect fallen units if they are reasonably close to the exit.
* BarrierChangeBoss: Winter Lords have the ability to alternate their physical and magic resistance. When they have rocks floating around them, they're extremely resistant to physical damage, when they have ice they're extremely resistant to magic.
* {{BFS}}: Winter Lords attack your troops with a huge icy sword that inflicts a permanent-lasting health-draining chill.
* ElementalEmbodiment: Snow Golems, Frozen Hearts, and Winter Lords are all icy elementals animated by ancient spirits.
* ElementalWeapon: The Winter Lords have icy swords which inflict a deadly neverending frostbite on targets they hit.
* EvilIsDeathlyCold: Ice Reapers turn units killed by their icy claws into Apex Shards, while Winter Lords inflict a deadly chill that lasts until the affected dies.
* EvilVersusEvil: They do not have good intentions for the Kingdom, and Vez'nan opposes them.
* GiantMook: Snow Golems have massive amounts of HP and hit hard, but move very slowly.
* HeavilyArmoredMook: Frozen Souls have extreme amounts of resistance to physical damage thanks to being a ghost. Winter Lords have extreme resistance to physical damage half the time, the other half of the time they have extreme magic resistance.
* HeWasRightThereAllAlong: The Snow Golems are initially part of the scenery, before bursting out of their hiding spots and walking along the path.
* LightningBruiser: The Ice Reapers are the fastest of these enemies.
* LiterallyShatteredLives: Since most of them are made of ice, this is their death animation.
* MightyGlacier: Almost literally given their theme. Snow Golems and Frozen Hearts are slow-moving but deal high damage.
* OurGhostsAreDifferent: The Frozen Souls are the spirits of the Frozen Hearts, who will resurrect the Hearts after a certain period of time, unless killed beforehand.
* PowerLimiter: The Winter Lords' attack neutralizes what your units and heroes are able to do, slowing them down and slowly killing them.
* RevivingEnemy: When a Frozen Heart is killed, their Frozen Soul escapes. These are immune to slowing effects, cannot be blocked, and if not defeated within a few seconds will reconstruct its Frozen Heart body good as new.
* {{Snowlems}}: The Snow Golems are turtle-like golems made of rock and snow.
* SuddenlyHarmfulHarmlessObject: Snow Golems initially don't attack and can be destroyed prematurely. However, they will awaken on certain waves and attack if not bombed beforehand.
* StandardStatusEffects: Winter Lords inflict a poison-like status on troops they attack. Unlike most health-draining effects in the game, ''[[YouAreAlreadyDead this one lasts until the affected unit dies]]''.
* SupernaturalGoldEyes: They all have these, like The Winter Queen.
* YouAreAlreadyDead: Any unit attacked by the Winter Lord receives a frostbite status that constantly drains health until they die, and does not wear off. Only a max-level Jigou can survive it thanks to his constant fast regeneration.

[[/folder]]

[[folder: Vengeance Antagonists]]

!!Bolgur, the Golden King
[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/enemybox_bolgurpng1_2.png]]

King of the Dwarves. He fights using a mecha disguised as an enormous throne.
----
* AnAxeToGrind: His throne mech has a huge battleaxe for one of its arms.
* ArmoredCoffins: His throne mech lacks an ejection seat. When it's destroyed, Bolgur gets exploded and crushed by the wreckage that falls on him.
* BadassBeard
* BadassMoustache: The mecha that he pilots has a moustache engraved onto it.
* BanditMook: If you amass too much gold during the level (i.e. via Goblin Thieves), he'll actually jump [[LeaningOnTheFourthWall onto your money counter]] and [[https://i.redd.it/eex7udsycv221.jpg steal from it]].
* BlingOfWar: He wears gold armour on himself when he's taunting you, swimming in his treasure, and piloting his mecha.
* CoolChair: His throne transforms into a HumongousMecha for his battle.
* CoolCrown
* DefeatEqualsExplosion: When Bolgur's mech is beaten, it undergoes ChainReactionDestruction that buries him (or what's left of him) in the rubble.
* DropTheHammer: His throne mech's other melee weapon is a hammer.
* HeroAntagonist: King of the Dwarves, who are allies of Linirea. He fights against Vez'nan but is defeated.
* IShallTauntYou
* MacrossMissileMassacre: His mech is capable of firing a slew of missiles from its shoulder-mounted missile launchers, said missiles can kill your hero and troops quickly from anywhere on the map.
* MoneyFetish: During the level itself, Bolgur will actually dive into the piles of money in a manner similar to [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]]. He'll even steal directly from your money counter if you have too much gold. After defeating him, Vez'nan notes that Bolgur and the dwarves valued money and gold as power.
* RedEyesTakeWarning: His battle-mecha has eyes that glow red when activated.
* TreasureRoom: Bolgur sits right in front of a ''massive'' pit of gold.
* WakeUpCallBoss: He's the first boss of the game and will show that the game's not pulling any punches thanks to his extremely high damage and powerful minions.

!! Arkuz, Lord of the North
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arkuz1.png]]

King of the Northerners. He first appears in the ''Northerners Village'', before retreating on his personal blue wyvern to ''Jokull's Nest'', where you defeat him.
----
* AnAxeToGrind: Though he never uses his large battle-axe against you directly, he uses it to signal his troops when to throw the hail of weapons at ''your'' troops in ''Northerners Village''. In ''Jokull's Nest'' he only uses it to scratch under his helmet.
* BadassBeard
* BadassBoast: ''"I'm the ONLY King in the North, you hear me!?"''
* BadassCape
* BarbarianHero: He's the king of the [[BarbarianTribe Northerners]] and leads them. Since he opposes Vez'nan, this makes him a HeroAntagonist.
* DeadlyEuphemism: Has one in ''Northerners Village'':
--> ''"We will show you some Northerner hospitality."''
* DeathFromAbove: The Northerners Village level has him command his men to unleash a StormOfBlades onto your troops to deal massive damage.
* DidntThinkThisThrough: He swaps his ride from a flying dragon to Jokull. Since she's too big to leave the cave she's on, this has bad consequences for Arkuz when she's beaten and he can't find a way to escape.
* DragonRider: He rides a huge blue wyvern with icy breath. Later on, he rides on top of the massive Jokull's head.
* HeroAntagonist: The second king that Vez'nan fights against. His barbarians were Linirea's allies in the first game. He fights against Vez'nan but is defeated.
* HornyVikings
* HorseOfADifferentColor: He rides a huge blue Wyvern. During the boss battle, he swaps to an ''even bigger'' blue wyvern in Jokull.
* HumanPopsicle: In the Heroic and Iron Challenges, he's seen on the same block of ice that Jokull emerged from, except that he's in a block of ice from the neck down.
* LargeAndInCharge: He's quite a large fellow.
* PreAsskickingOneLiner: "Are you ready to chill your bones?"
* ProactiveBoss: During Jokull's Nest, he will periodically take off on his dragon to freeze your troops.
* StormOfBlades: During the Northerners' Village level, he'll command the Northerners to drop a hail of weapons onto your troops to deal massive damage.
* TheUnfought: He's never fought directly during the two encounters you have with him.
* VillainExitStageLeft: Or more Hero Exit Stage Left. When Vez'nan is successful at beating the inhabitants of his village, Arkuz escapes on a huge blue dragon.
* YouWillBeSpared: After Jokull is beaten, it's revealed that Vez'nan spared Arkuz if one plays the Heroic and Iron challenges, though Arkuz [[HumanPopsicle is in no shape to fight back]] anytime soon.

!! Jokull, Mother of Wyverns
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jokull_fightpng1.png]]

A humongous wyvern summoned by Arkuz and is the mother of all the Blue Wyverns and Leap Dragons.
----
* AlienBlood: Her blood is purple, which is seen as she ShowsDamage from the cannon shots.
* AnIcePerson: She uses ice breath to freeze your towers and damage troops in the way.
* BreathWeapon: One that can freeze your towers and troops.
* DeathFromAbove: Fires spikes into the air that rain down on your troops and heroes for incredible damage.
* FlunkyBoss: There's a chamber in which her Blue Wyverns will come out of and try to fly towards the exit. These spawn continuously until she dies.
* MeaningfulName: Jokull means Glacier in Icelandic, and she's a massive ice dragon.
* MotherOfAThousandYoung: The Blue Wyverns and Leap Dragons you've been facing so far are her children, and you face several of them in the Northern stages.
* MugglesDoItBetter: While Vez'nan does have magic and magic-using troops, none of them are able to attack or hurt the massive ice Wyvern Jokull. Instead, he simply deploys two huge gunpowder cannons to blast her face in with cannonballs.
* OurDragonsAreDifferent: She's a ''[[RentAZilla gigantic]]'' ice wyvern whose head is over five times the size of a tower.
* PuzzleBoss: She cannot be hurt by your towers. In order to hurt her, you need to tap the cannons at the bottom of the screen to fire at her face.
* RentAZilla: She is a ''massive'' dragon and the biggest enemy in the series ''bar none''. Her head itself is over five times the size of a tower.
* [[HeWasRightThereAllAlong She Was Right There All Along]]: That huge spiky formation of ice that Arkuz and his dragon are standing on during the level? That's her head encased in ice, and Arkuz breaks her out once all 15 waves are cleared.
* ShowsDamage: As she take more and more damage from your cannons, her face starts to bleed purple and her horns start getting broken.
* SpikeShooter: She can fire her spikes into the air which then rain down on your troops to deal very heavy damage.
* TurnsRed: When low on health, her ice breath will affect all the towers and units in front of her, instead of just those on one side.
* YouAreGrounded: Essentially did this to her own son Eiskalt by trapping him under several layers of ice for his attacks on humans.

!! Joe Jenkins (and Baa San)
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/enemybox_baasan.PNG]]

A sheep farmer living on ''Otil Farmlands'' as well as his summoned ninja sheep.
----
* BadassBystander: He stands by not doing anything until the player [[BerserkButton kills all his sheep]] by clicking them. He'll then enter the fray, and he has the stats and damage of a GiantMook.
* TheBeastmaster: He can summon sheep named Baa San to attack you.
* BerserkButton: He'll make an angry gesture each time the player kills one of his sheep by clicking them. Kill all of said sheep, and he'll have enough and attack you and your forces.
* BigOlUnibrow
* BonusBoss: Is an entirely optional encounter, but you do get 100 gold and an achievement for killing him.
* FlunkyBoss: Once he loses some health he gains the ability to summon sheep minions.
* GardeningVarietyWeapon: His weapon of choice is a farmer's pitchfork.
* GratuitousNinja: The Baa San sheep he summons are ''ninja sheep''.
* KillerRabbit: Not Joe himself, but the Baa San sheep he summons. Unlike other sheep in the series they can attack units for decent damage. They're also immune to being killed by clicking unlike other sheep.
* LeeroyJenkins: Immediately charges into battle once his sheep are killed, with no respect for planning or safety. According to the achievements, he's Leeroy's brother.
* MartialArtsHeadband: The Baa San sheep he summons wear these to differentiate themselves from the other sheep.
* NiceHat: A straw hat to be exact.
* UniqueEnemy: He is only encountered in ''Otil Farmlands''. Likewise, the sheep he summons are exclusive to there.
* VideoGameCrueltyPunishment: Pop all the sheep and this will cause him to attack. If you're at an early wave and your defences aren't set up, this can be a rude awakening.

!! Alleria Swiftwind
[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/enemybox_alleriapng1.png]]

Previously a hero in the first ''Kingdom Rush'', the queen of Aredhel returns to defend her home in ''Silveroak Outpost'' from Veznan's forces.
----
* BadassBoast: ''"Do you bleed?" "Because you certainly will!"''
* FlunkyBoss: She appears every now and then to summon Elven Rangers and to shoot arrows at your forces. However, you don't have to beat her to win, since defeating her only causes her to back away prematurely.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* HeroicBSOD: She is distraught after the level ends and she is defeated, and for good reason:
--> ''"A sad day… [[WeaponOfChoice My bow… ]]is broken…"''
* HorseOfADifferentColor: She rides a panther into combat.
* LongRangeFighter: Her arrows have an effective range of around half the map and can hurt a lot, but her melee combat ability is less dangerous.
* PantheraAwesome: The panther that was by her side in the first game, and was just a cub in ''Origins'', is now her War mount, similar to the Moon riders reinforcements in ''Origins''.
* ProactiveBoss: Constantly harasses your forces in the ''Silveroak Outpost'' level by either shooting them with her bow or by summoning Elven Rangers to attack you. Although she's attackable, you're not required to beat her to win.
* RoyalsWhoActuallyDoSomething: She is the last of Aredhel's royal family and she proactively attacks your forces during ''Silveroak Outpost''.
* TacticalWithdrawal: When she's "killed" by attacks, she simply teleports away only to reappear again shortly.
* {{Teleportation}}: She teleports to different parts of the map when she appears and disappears. This is also how she summons her Elven Rangers.

!! Magnus Spellbane
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/magnus_spellbane_2.jpg]]

Previously a hero in the first game, and one of the most powerful wizards in Linirea, Magnus aids the defenders of the ''City of Lozagon'' against the forces of Vez'nan, his former mentor.
----
* AnimateInanimateObject: One of his spells can turn houses into [[SapientHouse Golem Houses]] which uproot themselves and attack your forces.
* TheApprentice: The briefing for the ''City of Lozagon'' says that he used to be this to Vez'nan.
* BadassBeard: One that has grown significantly since the last time we saw him.
* BadassLongRobe
* ChainReactionDestruction: His tower, which he stands on top of for the entirety of the level, is destroyed in this way (despite the fact that you are never seen striking it once).
* DeflectorShields: One of his spells gives shielding to his allies.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* LeaningOnTheFourthWall: When he says "It's sad. An old wizard turned support.", is he referring to his experience as a former hero in the first game and being TheUnfought here, or Vez'nan's position of not being playable until the final level of this game?
* MagnusMeansMage: Just like in the first game. We even get to see him use an expanded repertoire of spells here.
* MindOverMatter: One of his spells telekinetically controls a ladle that collects acid from a cauldron and dumps it onto your troops.
* ProactiveBoss: Will continuously harass you during his level by casting spells that either hamper you or help his allies.
* PurpleIsPowerful: Like in the first game.
* SapientHouse: He created one near the top exit that will ''[[EatingTheEnemy eat your troops]]'', and creates three more during certain waves that will uproot themselves and walk towards the exit.
* StandardStatusEffects: Can cast a spell that disables your towers, much like Vez'nan's spell in the first game.
* UltimateAuthorityMayor: From what we can tell, he's the one in charge of [[MagicalSociety Lozagon]].
* TheUnfought: Unlike Alleria and Gerald, he's never directly fought. He does however hamper your troops and aid his forces during the level itself.

!! Gerald Lightseeker
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/gerald_01png1.png]]
[[quoteright:90:https://static.tvtropes.org/pmwiki/pub/images/gerald_05png1.png]]

Another hero from the first ''Kingdom Rush'' game, now a commander in charge of his own military barracks situated near the capital city of Linirea. He is the only one of the heroes from the first game that you battle as a boss unit.
----
* AintTooProudToBeg: When beaten, he begs Vez'nan to allow him to at least keep his honor.
* BlueIsHeroic
* BossBattle: After beating all the waves, he decides to do things by himself and attack your forces directly.
* ContinuityNod: The poses and moves he does before he actually battles you are identical to the ones '''Prince Denas''' made back in ''Origins''.
* CoolShades: He wears these when lounging on his barracks tower.
* HealThyself: He has the capability to heal his HP while striking a pose.
* HeavilyArmoredMook: He has a very high armor rating thanks to his armor.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* IdiotBall: If he had simply attacked you from the get-go while your defenses were weak instead of relaxing back and having his troops attack you, he would've easily won.
* KingMook: Of the Paladins.
* MookCommander: If enough troops get near him during his BossBattle, he will activate his '''Courage''' ability from the first game which will boost their armour and damage output, making them a hassle to deal with.
* OneManArmy: Declares himself as this at the beginning of the level, but then decides that his men can handle you. When he decides to do things himself, he's easily capable of shredding most of your units.
* OrcusOnHisThrone: For most of the level, he just lounges on his deck chair letting his valet serve him drinks while he watches you pummel his troops.
* ThePawnsGoFirst: He sics his men on you at the start of the fight, thinking that they can easily take you on. When they fail, he enters the fray. This ends up being his undoing since the defeat of his army allows you to strengthen your forces enough to be able to beat him.
* PreAssKickingOneLiner: "Fine. I'll do it myself."
* {{Pride}}: His FatalFlaw. He thinks that you're not worth fighting and that his troops could handle it. He only decides to do things himself when most of his forces are down, and by then your defenses are enough to defeat him.
* PrideBeforeAFall: During the span of his level he boasts about his power, presents himself as a haughty and stuck-up hero, and then gets beaten and humiliated by the Dark Army. His final action before being captured is to plead "Could I keep my honor?" while kneeling down.
* UnderestimatingBadassery: Despite the Dark Army conquering ''Silveroak Outpost'' and the ''City of Lozagon'' while capturing Alleria and Magnus, he still underestimates them and decides to let ThePawnsGoFirst. This proves to be a costly mistake as the Dark Army defeats his men while becoming strong enough to take him down.
* WalkingShirtlessScene: From the beginning of ''Lightseeker Camp'' until the moment he steps out of his barracks in full gear, he is completely shirtless.

!! King Denas
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/denas_2.jpg]]

Ruler of Linirea and the final opponent in Vez'nan's path along with his [[PraetorianGuard Paragons]].
----
* AdiposeRex: Still very much this, even possessing his BalloonBelly from the first game.
* BigGood: The ruler of Linirea and the forces of good. This also means he's the final opponent standing in your way.
* CoolCrown
* FaceDeathWithDignity: When we see him after the end of the final level, we see him on his throne, waiting for Vez'nan to break in, he points his sword at him, telling Vez'nan that the people of Linirea will never bow to him, before disappearing from one of Vez'nan's spells. Whether this actually killed him remains to be seen.
* HeroAntagonist: He is Linirea's king who actively opposes Vez'nan's forces.
* OhCrap: When he realizes that Vez'nan is about to destroy the castle walls, his reaction is "Oh come on!" before his knights carry him away to safety.
* TarAndFeathers: His preferred method of dealing with your towers is to have his mortar troops launch barrels of tar and feathers to cover them in the stuff, disabling the tower until it's removed.
* TooImportantToWalk: He's carried around on his throne by his knights.
* TheUnfought: He is never directly fought at all, and the FinalBoss battle is against his [[PraetorianGuard Paragons]].
* WhatHappenedToTheMouse: The knights that were carrying him into his castle don't appear when Vez'nan breaks into his throne room in the cutscene following his defeat. He might have [[BenevolentBoss dismissed them following Vez'nan's victory]].

!! Paragons
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/enemybox_paragonpng1.png]]

King Denas' PraetorianGuard and his last line of defence against the Dark Army.
----
* BadassCape
* BlueIsHeroic: They're {{Hero Antagonist}}s that oppose Vez'nan's archdemon.
* CoolHelmet
* ChargedAttack: When they're in combat with Vez'nan's Archdemon, they can charge up an attack that will deal hefty damage and KnockBack the demon. If you tap on Vez'nan to command the demon to use its own ChargedAttack while the Paragons are charging theirs, the Paragons will get interrupted and stunned instead.
* DropTheHammer: Their main weapon of choice is a huge spiked hammer.
* FinalBoss: The final boss enemy encountered in the game. You have to face three of them, one after another.
* HeavilyArmoredMook: The Paragons are one of two enemies in the entire series to boast both armor and magic resistance, the other being the Sons of Sarelgaz.
* HeroAntagonist: They're Linirea's most powerful forces and the final objective in the player and Vez'nan's way.
* HoldTheLine: All three are trying to prevent Vez'nan's Archdemon from entering the castle.
* KnockBack: They're capable of knocking back Vez'nan's demon with a charged attack.
* LightIsGood: They're dressed in light colours, charge their spiked hammers with holy energy when they use their special attack and are the strongest knights of TheKingdom. This also makes them [[HeroAntagonist an enemy]] of [[VillainProtagonist the player]].
* MakeMyMonsterGrow: They're human sized units who take a growth potion to become huge in order to face off Vez'nan's giant Archdemon. They shrink back down to normal when killed.
* PraetorianGuard: King Denas' most elite guardsmen and his last line of defence.
* RuleOfThree: You have to fight three of them, one after another.
* TopHeavyGuy: The potion they drank makes them much more bulky in the arms and torso.
* WeakButSkilled: They have the second-least amount of health of any boss in the series, but they make up for it with both armor and magic resistance and a KnockBack attack that stuns the archdemon for a good period of time. Plus, you have to fight three of them, one after another.

!! King Polyx the Wise
[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/enemybox_polyxpng1.png]]

Leader of the Anurians, who got corrupted by darkness while studying dark magic.
----
* AdiposeRex: The fattest Anurian out there and the king of them all. In fact, one of his quotes outright states that this is how Anurian culture works:
-->"In our culture, the fattest is seen as the smartest."
* AuthorityEqualsAsskicking: He's the king of the Anurians, and instead of using a mech, dragons, or Paragons to fight you, he jumps into the fray himself. He's also [[OneHitKill no slouch in combat]].
* EatingTheEnemy: How he deals with troops -- he swallows them whole with his tongue for a OneHitKill.
* EvilVersusEvil: Polyx plans to take over the kingdom by force, and Vez'nan isn't keen on that since HE wants to be the ruler. That, and Anuria has some powerful magic crystals that Vez'nan could use.
* FallenHero: He used to be a good sage until studying dark magic corrupted him.
* FatBastard: He's a huge fat toad and is planning to taking over the kingdom.
* FrogMen: Like the other Anurians, he's a frog man. A huge, fat, warty one at that.
* GettingCrapPastTheRadar: His PreAsskickingOneLiner is "That's it! I'm froggin' angry!". It's very obvious what "froggin'" is a [[PrecisionFStrike replacement for]].
* LargeAndInCharge: Polyx is the king of the Anurians and he's far bigger than any of them. In fact, the Anurians invoke this by seeing the fattest as the smartest.
* OneHitKill: His attack eats your troops in front of him to take them out of the battle instantly.
* PowerCrystal: Has both blue and pink magic crystals all over his body, and he floats on one. Thankfully, the only magic he uses with this is a [[{{Teleportation}} teleportation spell]] that makes him change lanes.
* PowerFloats: When he finally decides to fight, he rises up on a huge floating magical crystal.
* PrecisionFStrike: His PreAsskickingOneLiner "That's it! I'm froggin' angry!" uses a family-friendly version of this, since it's obvious what "froggin'" is a replacement for.
* {{Teleportation}}: Initially, he moves down the top lane, but once he gets 1/3 of the way through he teleports and switches to the bottom lane. Once he's 2/3 of the way through, he teleports back up to the top lane.

!! The Winter Queen
[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/enemybox_winterqueenpng1.png]]

An ancient icy threat who was sealed away by heroes long ago, she has awakened once more and seeks to take over Linirea with her army of ice monsters.
----
* AndThenJohnWasAZombie: Like the Ice Reaper, she turns any units she kills into Apex Shards.
* AnthropomorphicPersonification: It is stated on the post on the [=IronHide=] website that she is the "incarnation of Winter", hence why she couldn't be killed, and locked away instead.
* CoolCrown
* TheDreaded: You know that she's a serious threat when even '''Vez'nan himself''' drops almost all signs of [[EvilIsHammy evil hamminess]] in the level intros for the Frozen Nightmare.
* ElementalHair: Just like with Elora Wintersong, her hair seems to be ''frozen''.
* EndlessWinter: Several years ago, this was her plan until she was sealed away. After awakening, she plans to continue what she started.
* EvilCounterpart: To Elora Wintersong. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
* EvilIsDeathlyCold: She's an ice- and winter- based villain who wants to plunge the world into an EndlessWinter. Even Vez'nan himself thinks she's too much.
* EvilVersusEvil: Vez'nan's forces oppose her and plan to seal her away so that she will not be a threat to the Dark Army, and will also let the Dark Army be the ones remembered for saving the kingdom from her.
* GodzillaThreshold: If the post on the [=IronHide=] website is to be believed, then it took the power of the wizards of the ''Stormcloud Temple'', and their Solar Heat Quartz, to lock her away all those centuries ago.
* HarmlessFreezing: She can freeze your towers in a similar manner to Svell Druids.
* AnIcePerson: She can freeze your towers and impale your troops with ice powers.
* OrcusOnHisThrone: A literal example, where she sits on her throne until the final wave.
* PowerFloats: She comes into combat floating on a huge floating chunk of ice where her throne is situated.
* SealedEvilInACan: She was imprisoned by the Stormcloud Sorcerers in the past. After Vez'nan's Dark Army defeats her, this happens to her again.
* SquishyWizard: The Winter Queen has the lowest HP of every boss in the series (4000 HP) and lacks armor or magic resistance, but has several spells to hamper you with.
* SupernaturalGoldEyes: She has these in the cutscene explaining her backstory.
* WinterRoyalLady: She's called the Winter Queen, and she has ice powers as well as several servants under her rule.
[[/folder]]

to:

[[foldercontrol]]

!Towers
[[folder:General Towers]]

!Archer Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_archer_tower_50.png]]
[[caption-width-right:172:"'''''Dodge this"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/hunter_arbor_50.png]]
[[caption-width-right:172:'''''"Hunting season begins!"''''']]

The first type of towers and
Due to length, the backbone of any defenses. Each towers are manned with two archers which fire at any enemies in range. They are capable of attacking both ground and flying enemies. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Archer Towers: Archer Tower, Marksman Tower, and Sharpshooter Tower, with each tiers increasing their damage and range. In ''Origins'', they are known as the Hunter Arbor, Watcher Arbor, and the Sentinel Arbor, and each tier increases their damage, range, and the number of archers per tier.

->'''Upgrades in the first game:''' Salvage, Eagle Eye, Piercing Shots, Far Shots, Precision\\
'''Upgrades in ''Frontiers'':''' Improved Aim, Lumbermill, Focused Aim, Accuracy, Twin Shots\\
'''Upgrades in ''Origins'':''' Master Shooter, Treesinged Bow, Obsidian Heads, Elven Training, Bloodletting Shot

----

* AnnoyingArrows: Their main weakness is their inability to do meaningful damage to heavily-armored enemies. The '''Piercing Shots''' upgrade in ''Kingdom Rush'' remedies that.
* AntiAir: They can fire on both ground and flying enemies.
* ArmorPiercingAttack: The '''Piercing Shots''' upgrade ignores portion of the enemies' armor.
* ATeamFiring: Their arrows have the chance of missing their targets.
* BoringButPractical: They may not appear to be something but they are your main source of damage as the Mage and Artillery Towers are too slow and the Barrack Tower are meant to slow down the enemies. Many of the upgrades for the Archer Tower boost its damage and range, as well as some complimentary like '''Salvage''' in ''Kingdom Rush'', which set their sell value to 90%, and '''Lumbermill''' in ''Frontiers'', which lower their cost.
* DamageOverTime: '''Bloodletting Shot''' in ''Origins'' give their arrow a chance to inflict bleeding, which damages the enemies for every second.
* MoreDakka: Their low damage is made up for their high attack speed, so they fire their arrows a lot. The '''Twin Shot''' upgrade in ''Frontiers'' give them a chance to fire two arrows at once.
* PhysicalMysticalTechnological: One of two Physical towers, which deals ranged physical damage.

!Barracks Towers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_barracks_50.png]]
[[caption-width-right:172:'''''"For honor and glory!"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/defender_barracks_50.png]]
[[caption-width-right:172:'''''"By the light of the moon!"''''']]

The second type of towers. The barracks produces three soldiers to defend the ground from any enemy waves, slowing them down. They are not strong on their own, making them valuable meat shields for your towers to deal meaningful damage. If a soldier is killed, they will respawn from the barrack. They can be controlled by the player by moving their rally point. In ''Kingdom Rush'' and ''Frontier'', there are three tiers of Barrack Towers: Militia Barracks, Footmen Barracks, and Knight Barracks. Each tier give extra health, damage, and low armor to keep the foes at bay. In ''Origins'', they are known as the Defender Barracks, the Warden Barracks, and the Ranger Barracks, which in addition to extra health and damage, upon upgrading to Warden Barracks, they also gain a ranged attack to deal damage against both ground and flying enemies.

->'''Upgrades in the first game:''' Toughness Training, Better Armor, Improved Deployment, Endurance Training, Spiked Armor\\
'''Upgrades in ''Frontiers'':''' Defensive Stance, Boot Camp, Esprit de Corps, Veteran Squad, Courage\\
'''Upgrades in ''Origins'':''' Elven Fencing, Expert Tactician, Enchanted Armor, Moon Forged Blades, Blessing of Elynie

----

* AntiAir: In ''Origins'', the soldiers can attack flying units with their ranged attacks upon upgrading to Warden Barracks.
* AttackReflector: In ''Kingdom Rush'', the '''Spiked Armor''' upgrade allow the damage from enemies to be reflected at them.
* HoldTheLine: Their main purpose. They are to fight against the ground enemies and slow them down until either one of them is dead.
* LastChanceHitPoint: The '''Blessing of Elynie''' upgrade in ''Origins'' gives the soldiers the chance to survive a fatal attack.
* PhysicalMysticalTechnological: The other of two Physical towers, which deals melee physical damage.
* StoneWall: They don't do so much damage on their own, but they draw enemies to stop and fight them. Many of the upgrades in the games improve their durability and damage.

!Mage Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_mages_guild_50.png]]
[[caption-width-right:172:'''''"I put a spell on you."''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/mystic_dais_50.png]]
[[caption-width-right:172:'''''"I've got that power."''''']]

The third type of towers. They fire a magic bolt that ignores armor but are reduced by magical resistance. They can fire at both ground and flying enemies. They deal higher damage than archers but have a slow attack speed. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Mage Towers: Mage Guild, Adept Tower, and Wizard Tower. Each tier increases the damage and range of the towers. In ''Origins'', they are known as Mystic Dais, Arcanist Dais, and Eldritch Dais, and they fire two bolts instead of one but weaker than the original Mage Towers.

->'''Upgrades in the first game:''' Spell Reach, Arcane Shatter, Hermetic Study, Empowered Magic, Slow Curse\\
'''Upgrades in ''Frontiers'':''' Rune of Power, Spell Penetration, Eldritch Power, Wizard Academy, Brilliance\\
'''Upgrades in ''Origins'':''' Crystal Focus, Empowered Magic, Crystal Gazing, Unstable Magic, Alter Reality

----

* ActionGirl: All the mage towers in ''Origins'' (except the High Elven Mage) are operated by sorceresses.
* ArmorPiercingAttack: '''Spell Penetration''' in ''Frontiers'' give their bolts the chance to ignore magical resistance.
* ProjectileSpell: They fire magic bolt which deals strong damage but have the weakness of having slow attack speed. In ''Origins'', they are weaker than the previous Mage Towers but can fire two bolts.
* PhysicalMysticalTechnological: The Magical tower, which deals magical damage to enemies, especially those with high Armor.
* RobeAndWizardHat: The mages on the towers are wearing the typical wizard robe and hat in ''Kingdom Rush'' and ''Frontiers''.
* StandardStatusEffect: '''Slow Curse''' in ''Kingdom Rush'' gives their attack a slowing effect to enemy that receive damage from them.
* WeaponizedTeleportation: '''Alter Reality''' in ''Origins'' gives their attack a chance to teleport enemies back.

!Artillery Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_dwarven_bombard_50.png]]
[[caption-width-right:172:'''''"Fully loaded!"''''']]
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/stone_circle_50.png]]
[[caption-width-right:172:'''''"Quiver and quake!"''''']]

The last of the four types of towers. Though they suffer from low attack speed, artillery towers can deal strong damage to a single target and spread damage to any enemies near the target. In ''Kingdom Rush'' and ''Frontiers'', there are three tiers of Artillery Tower: Dwarven Bombard, Dwarven Artillery, and Dwarven Howitzer, with each tier adding extra damage and range. In ''Origins'', they are known as Stone Circle, Boulder Circle, and Menhir Circle, who are notably weaker in damage and range.

->'''Upgrades in the first game:''' Concentrated Fire, Range Finder, Field Logistic, Industrialization, Smart Targeting\\
'''Upgrades in ''Frontiers'':''' Smoothbore, Alchemical Powder, Improved Ordnance, Gnomish Tinkering, Shock and Awe\\
'''Upgrades in ''Origins'':''' Hardened Boulders, Sharp Splinters, Earth Mastery, Heavy Load, Shocking Impact

----

* ArmorPiercingAttack: '''Heavy Load''' upgrade in ''Origins'' allows their explosion to ignore physical armor.
* BambooTechnology: Not counting ''Origins'', all tier 4 upgrades for artilleries look very high tech compared to the fantasy setting.
* DishingOutDirt: The druids in ''Origins'' created the rocks from the circle they stand in and use them to throw the large rock to damage the enemies.
* {{Druid}}: The thrower in ''Origins'' are muscular old druids that throw rock at the enemy.
* HerdHittingAttack: Their main purpose is to deal spread damage against a horde of enemies. Useful against weak but numerous horde of enemies.
* HeroAntagonist: Dwarf Bombardiers riding Gryphons are enemies in ''Vengeance'', and they throw explosives from above to attack groups of your troops.
* LudicrousGibs: When an enemy is killed by an Artillery Tower, they explode into red chunks of gore.
* OurDwarvesAreAllTheSame: Dwarves are miners and are the explosive crew for the Artillery Towers.
* PhysicalMysticalTechnological: The Technological tower, which deals SplashDamage to enemies in groups via explosives or electricity.
* SplashDamageAbuse: It can damage enemies that it couldn't target directly like invisible and flying enemies.
* StandardStatusEffect:
** '''Shock and Awe''' upgrade in ''Frontiers'' may cause stun to any enemies that receive damage from the artillery.
** '''Shocking Impact''' upgrade in ''Origins'' adds a slowing effect to their explosions.

[[/folder]]

[[folder:Kingdom Rush Towers]]

!!Rangers Hideout
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_rangers_hideout_50.png]]
[[caption-width-right:172:'''''"Like a whisper."''''']]

->''Legendary masters of the bow, they can unleash a hail of arrows faster and further than any other force in the realm.''

One of the two Tier 4 Archer Towers in ''Kingdom Rush''. These elven rangers fire a large stream of arrows against their enemies. They have two abilities: '''Poison Arrows''' which poison enemies and deal true damage per second, and '''Wrath of the Forest''' entraps a group of enemies with vines.

->'''Abilities:''' Poison Arrows, Wrath of the Forest

----

* TheAce: Among archers.
* DamageOverTime: The '''Poison Arrows''' ability does this to enemy units.
* {{Druid}}: Upon upgrading '''Wrath of the Forest''', an old man with a staff in his hand appears by the tower, which allows him to summon vines.
* HeroAntagonist: Elven Rangers are enemies in ''Vengeance'' and they attack from range with rapid-fire arrows.
* HerdHittingAttack: '''Wrath of the Forest''' stun and damages all enemies entrapped, making it useful against a horde of enemies.
* MagicStaff: One is in possession of the {{Druid}} at the base of the tree when the '''Wrath of the Forest''' ability is bought, which allows it to instil said ability.
* PoisonedWeapons: '''Poison Arrows''' let their attack inflict poison on any enemies, dealing true damage per seconds. It is their only reliable source of damage against armored enemies.
* RainOfArrows: They shoot extremely quickly.
* WhenTreesAttack: '''Wrath of the Forest''' allows the old man to appear by the tower to entrap a group of enemies with vines, preventing them from moving for a few seconds.

!!Musketeer Garrison
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_musketeer_garrison_50.png]]
[[caption-width-right:172:'''''"Locked and loaded."''''']]

->''Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry.''

One of the two Tier 4 Archer Tower in ''Kingdom Rush''. Armed with muskets, these sharpshooters can shoot with precise accuracy and powerful bullets at the cost of attack speed. They have two abilities: '''Sniper Shot''', which gives them a chance to instantly-kill a foe or at least deal massive damage to them, and '''Shrapnel Shot''', which let them blast an area with shrapnel.

->'''Abilities:''' Sniper Shot, Sharpnel Shot

----

* ATeamFiring: Averted, unlike other Archer towers.
* BlueIsHeroic: The Musketeers wear blue on both themselves and the tower itself.
* FriendlySniper: Adept at taking down enemies from far away with little fuss, and with a jolly Cockney accent to boot.
* HerdHittingAttack: '''Shrapnel Shot''' lets them blast an area with shrapnel, dealing damage to all enemies within the area.
* HeroAntagonist: Musketeers are enemies in ''Vengeance'', they attack from a distance with powerful rifle shots, and can use Sniper Shot to deal massive damage from an even longer distance.
* NiceHat
* OneHitKill: '''Sniper Shot''' gives them a chance to instantly-kill a single target, or at least deal massive damage to them.

!!Holy Order
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_holy_order_50.png]]
[[caption-width-right:172:'''''"Justice serves!"''''']]

->''Trains Paladin, an order of Holy Warriors. They are paragons of divine protection and heavenly defense.''

One of the two Tier 4 Barrack Towers in ''Kingdom Rush''. These Paladins will hold their ground against the forces of evil. They have three abilities: '''Healing Light''', which lets them heal themselves and remove negative effects when injured, '''Shield of Valor''', which gives them high armor, and '''Holy Strike''', which give them a chance to unleash a shockwave to deal damage to nearby enemies.

->'''Abilities:''' Healing Light, Shield of Valor, Holy Strike

----

* BlueIsHeroic
* CoolHelmet
* CoolSword
* {{Foil}}: To the Dark Knights from ''Vengeance'', in a fitting ThePaladin vs. BlackKnight contrast. Both of them are barracks troops with 75% armor when fully upgraded, but while Holy Order paladins focus on longevity via '''Holy Light''' while having an AreaOfEffect attack in '''Holy Strike''', the Dark Knights have longevity via Impervious and focus on singular targets with Armor of Thorns and Brutal Strike.
* HealThyself: '''Healing Light''' allows the Paladins to heal themselves and remove any negative effects while injured.
* HeroAntagonist: Paladins are enemies in ''Vengeance'' and they attack groups of your units with Holy Strike.
* HolyHandGrenade: '''Holy Strike''' allows them to deal true damage in an area.
* KnightInShiningArmour
* LightIsGood: They're Paladins who use light powers to heal themselves and smite evil.
* ThePaladin: Warriors of the light who could heal themselves and use their holy powers to smite evil.
* StoneWall: Paladins are very durable with their medium (high if upgraded with '''Shield of Valor''') armor and healing abilities, though while their attack is strong through '''Holy Strike''', Paladins are not reliable for offense and are meant to hold the line.


!!Barbarian Mead Hall
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_barbarian_hall_50.png]]
[[caption-width-right:172:'''''"To the death!"''''']]

->''Barbarians are savage warriors that will quickly clear a battlefield, usually at the cost of their own lives.''

One of the two Tier 4 Barrack Towers in ''Kingdom Rush''. These Barbarians will fight to the death. They sacrifice armor for more damage. They have three abilities (the second vary for each version): '''Throwing Axes''' which allows them to attack ground enemies at range and flying enemies, '''Hunting Nets''' which slows down flying enemies (Flash only), '''Whirlwind Attack''' which gives them a chance to deal damage to all enemies around them (in iOS, Android, Steam version), and '''More Axes''' which boost their attack.

->'''Abilities:''' Throwing Axes, Hunting Nets (flash only), Whirlwind Attack (non-flash only), More Axes

----

* AnAxeToGrind: They wield axes to show their barbaric nature, and can wield [[DualWielding two axes]] with '''More Axes'''.
* BarbarianHero: Barbarians who seek battle, whose thankfully are fighting for you...for now.
* DualWielding: '''More Axes''' allows them to wield a second axe in their free hand. Subsequent upgrades increase their attack power.
* FieryRedhead
* GlassCannon: Barbarians can deal a lot of damage with their abilities, but because of their lack of armor, they'll die very quickly without support.
* HerdHittingAttack: '''Whirlwind Attack''' is strong against a horde of enemies as the Barbarian can kill them when many of them activates it at once.
* HeroAntagonist: Barbarians are enemies in ''Vengeance''. The Berserkers use a Whirlwind attack to hit groups your troops while Northern Huntresses use throwing axes to attack from range.
* InescapableNet: In the Flash version, Barbarians can use '''Hurling Nets''' to slow down flying enemies.
* SpinAttack: '''Whirlwind Attack''' allows Barbarians to spin attack to deal damage to any enemies around them.
* ThrowingYourSwordAlwaysWorks: '''Throwing Axes''' allows them to throw their axes to attack ground enemies at range and can hit flying enemies.

!!Arcane Wizard
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_arcane_wizard_50.png]]
[[caption-width-right:172:'''''"Klaatu Barada Nikto!"''''']]

->''Arcane wizards focus on altering reality; as well as shooting the deadliest magical ray known to man.''

One of the two Tier 4 Mage Towers in ''Kingdom Rush''. A powerful mage tower that can fire a concentrated beam against a single target. They have two abilities: '''Death Ray''', which disintegrates a single target for every 20 seconds, and '''Teleport''', which sends a group of enemies back.

->'''Abilities:''' Death Ray, Teleport

----

* BadassLongRobe
* DeathRay: ExactlyWhatItSaysOnTheTin. It can instantly kill a foe.
* HeroAntagonist: Arcane Magi are enemies in ''Vengeance'', and they use Teleport to teleport their allies forward on the path.
* KlaatuBaradaNikto: One of its quotes.
* NiceHat
* PowerCrystal: A purple one that is used to attack enemy units.
* PurpleIsPowerful: The first example in the game.
* OneHitKill: '''Death Ray''' can turn any single enemy into dust for every 20 seconds. Upgrading it further can reduce down to 16 seconds at maximum level.
* RealityWarper: The text describing it when it's unlocked at ''The Citadel'', seems to heavily suggest this.
* WeaponizedTeleportation: '''Teleport''' allows them to send a group of enemies back, slowing their progress down. In ''Vengeance'', they use this to teleport their allies ''forwards'' instead.

!!Sorcerer Mage
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_sorcerer_mage_50.png]]
[[caption-width-right:172:'''''"Ashes to ashes!"''''']]

->''Sorcerers handle forces that are close to darkness, weaving spells that temporary lower enemy armor and deal damage.''

One of the two Tier 4 Mage Towers in ''Kingdom Rush''. A mage tower that can fire a bolt of magic that continuously damage a foe and lower their armor for a few seconds. They have two abilities: '''Polymorph''', which transform a foe into a weak but unblockable sheep, and '''Summon Elemental''', which summons a giant stone golem to fight against a single target.

->'''Abilities:''' Polymorph, Summon Elemental

----

* BadassLongRobe
* BalefulPolymorph: '''Polymorph''' gives the Sorcerer Mage the ability to transform a foe into a sheep. While as a sheep, they cannot fight, they lose their ability (except for flying and running), lose their armor and halves their health. However, they can no longer be blocked so be careful when creating chokepoints as they can still take lives.
* DamageIncreasingDebuff: Their bolts can lower the enemy's armor so that other towers besides Mage Towers can deal more damage against them.
* DamageOverTime: Their attack also gives them the effect of taking damage for every few seconds.
* DarkIsNotEvil: Their bio states that they ''handle forces that are close to darkness'', but they are firmly on your side.
* {{Golem}}: The Earth Elemental of the '''Summon Elemental''' ability is this.
* HeroAntagonist: High Sorcerers are enemies in ''Vengeance'', they ride a durable elemental Golem that deals AreaOfEffect damage and cast Polymorph to turn your troops into sheep enemies.
* NiceHat
* PowerCrystal: Orange ones that jut out of the sides of it, giving the tower its power.
* SummonMagic: '''Summon Elemental''' creates a single golem that can fight like soldiers. They have high health, strong armor, and can deal area of effect damage. Upon death, they will respawn every 8 seconds.
* SupportPartyMember: They are not very strong towers compared to the Arcane Wizard, but the tower makes up for it with its crowd control.

!!Big Bertha
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_500mm_big_bertha_50.png]]
[[caption-width-right:172:'''''"Say hello to my little friend!"''''']]

->''The 500mm siege gun, AKA "Big Bertha," is the biggest, baddest piece of artillery in the block.''

One of the two Tier 4 Artillery Towers in ''Kingdom Rush''. A powerful dwarven cannon with a detonating payload. They have two abilities: '''Dragonbreath Launcher''', which fires a missile that targets both ground and flying enemies and deal splash damage, and '''Cluster Launcher Xtreme''', which fires a payload of mini-explosive to deal damage against a path of enemies.

->'''Abilities:''' Dragonbreath Launcher, Cluster Launcher Xtreme

----

* BadassBeard
* BambooTechnology: It has MISSILES in a MEDIEVAL setting... need we say more?
* BigBulkyBomb: Both the regular ammunition, and the '''Cluster Launcher Xtreme'''.
* MacrossMissileMassacre: '''Dragonbreath Launcher''' gives the Big Bertha the ability to fire a missile to damage any target (ground or flying) and deal splash damage. Have three of these things and expect a lot of missiles flying.
* RecursiveAmmo: '''Cluster Launcher Xtreme''' fires a ball of payload which open to release mini-explosives to deal damage to a path of enemies.
* SoundEffectBleep: Upon upgrading the '''Dragonbreath Launcher'''.
--->'''"Big Bertha"''': Yippee-ki-yay, mother-***!
* XtremeKoolLetterz: '''Cluster Launcher Xtreme'''.

!!Tesla x104
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_tesla_x104_50.png]]
[[caption-width-right:172:'''''"Charged and ready."''''']]

->''Dwarven engineering at its finest, harnessing the power of a thousand thunderstorms. Who should we aim it at?''

One of the two Tier 4 Artillery Towers in ''Kingdom Rush''. A tesla coil that sacrifices range for the ability to target flying enemies and deal high damage. They have two abilities: '''Overcharge''', which leaves a static field around the tower upon attacking and dealing damage, and '''Supercharged Bolt''', which extends the chain up to two times.

->'''Abilities:''' Overcharge, Supercharged Bolt

----

* BadassBeard
* BambooTechnology: Similar to the Big Bertha, though this time it uses electricity to attack enemy units.
* ChainLightning: The tesla can damage the target and two other enemies. '''Supercharged Bolt''' extends the number of target two times.
* HerdHittingAttack: '''Overcharge''' allows them to generate a static field around them every time they attack, damaging nearby enemies.
* ShockAndAwe: The tesla coil deliver lightning strikes at any targets.

!!Sylvan Elf Hall
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sylvan_elf.png]]
[[caption-width-right:150:'''''"By the light of the moon."''''']]

->''Sylvan Elves are masters of bow and blade. They will join your cause... for a price.''

A group of elves, possibly refugees from the southern continent after the Elven War. They will fight for you after you fix up their Halls in the Silveroak Forest (Campaign) and Fungal Forest (Premium). They cost 100-200 gold each, and up to 4 elf warriors can be trained at any single time.

----

* BowAndSwordInAccord: ''Masters of bow and blade''.
* CoolButInefficient: They are reduced to this in the ''Fungal Forest'' DLC due to the enemies either poisoning them, overwhelming them, or using their ranged attack.
* DoubleWeapon: Two examples:
** The weapon that they use for melee combat has a blade on each end.
** The weapon is used as both a melee weapon and as a means of firing arrows at enemy units.
* GuestStarPartyMember: They are only available in the ''Silveroak Forest'' level on the Campaign and the ''Fungal Forest'' level on the Premium.
* HairOfGoldHeartOfGold: Though you do have to pay them to come to your side, they are ultimately good.
* HeroAntagonist: They are your enemies in ''Vengeance'', in that the Elven Rangers bare a striking resemblance to them.
* JackOfAllStats: They are capable of both ranged and melee attacks.
* OurElvesAreDifferent: Guardians of the forest who fight BowAndSwordInAccord.

!!Sasquatch
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/sasquatch_50.png]]

->''The legendary sasquatch will help you for an offering in food, gold, and sometimes women.''

A giant, legendary beast trapped in ice. It will fight for you upon being freed.

----

* AwesomeButImpractical: It may be powerful, but it has a lot of factors required that it may not be a worthy investment. First, it had to be freed with using '''Rain of Fire''' ability, which should be used for emergencies or other purposes. Second, you must pay 400 strategic points to recruit one (it was 500 in Flash). Finally, the Sasquatch has a limit of one, can only target one enemy at a time, and can be killed by ranged attacks. Also, you have to pay again to get another one. The absolute kicker is that this beast's location and rally range is just barely past a shortcut in the path, which enemies are more likely to take than the normal path. Still, if you want to use this beast, it'll need a lot of protection as its high health and area of effect attack can be useful.
* BigfootSasquatchAndYeti: The Sasquatch's appearance and stats are similar to the Yeti enemy.
* GuestStarPartyMember: It is only available in Level 8: ''Icewind Pass'' in ''Kingdom Rush''.
* HornedHumanoid
* HumanPopsicle: It is encased in ice which can only be freed with '''Rain of Fire'''.

!!Sunray Tower
[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/sunraytower_4.png]]
[[caption-width-right:179:'''''"Ashes to Ashes"''''']]

A tower operated by up to 4 sunray sorcerers, it uses the magic of the sorcerers to harness the power of the sun in order to strike an enemy unit at the players command. The more sorcerers purchased by the player, the lower the cooldown period, and the more useful it is.

----

* AllThereInTheManual: If the post made on who locked the Winter Queen is to be believed (on the [=IronHide=] Games website), then the Gem on top of the tower is the "Solar Heat Quartz". This may explain why it's destroyed in the every version except Flash, so that it couldn't be used to trap her again. The statues on the sides of the stairs of ''Stormcloud Temple'', are those of the wizards who faces the Winter Queen, erected in their honour.
* BadassLongrobe
* ChargedAttack: The sorcerers need to charge it up in order for it to be used. The more sorcerers there are, the faster it charges.
* GuestStarPartyMember: A rare double example, it is only available on ''Stormcloud Temple'', and even then only on the Flash version of the game (on the Armour Games website).
* HeroOfAnotherStory: It's revealed in Vengeance (on the [=IronHide=] Games website) that they're the ones who managed to [[SealedEvilInACan seal away the Winter Queen]] using the Solar Heat Quartz.
* LightIsGood: They're good guys who use the power of the sun's rays to destroy evil.
* PowerCrystal
* PowerGlows: When it's ready to be used, the gem on top of it glows to signify it.
* ThePowerOfTheSun: It channels the sun's rays (hence the name) and strike your enemies with its beams.

[[/folder]]

[[folder:Frontier Towers]]

!!Crossbow Fort
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_crossbow_fort_50.png]]
[[caption-width-right:172:'''''"Time for target practice!"''''']]

->''Trained under monastic discipline, these crossbow furies are masters of their craft.''

One of the two Tier 4 Archer Tower in ''Frontiers''. Armed with crossbows, these archers can fire arrows with high speed and high range. They have two abilities: '''Barrage''' which allowed the archers to fire bolts in quick succession, and '''Falconer''' to improve the range and critical hit chance of this and any nearby towers.

->'''Abilities:''' Barrage, Falconer

----

* ActionGirl: The archers in the fort are female.
* AutomaticCrossbow: With the '''Barrage''' ability, they can fire their crossbow in quick succession.
* FieryRedhead: The archers manning the tower have red hair.
* MoreDakka: In addition to their high attack speed, '''Barrage''' lets them fire bolts in quick succession. The achievement "Bolt Out the Sun" requires them to shoot 10,000 bolts.
* PurpleIsPowerful: The archers were purple uniforms.
* NobleBirdOfPrey: The falcon from the '''Falconer''' ability.
* SupportPartyMember: '''Falconer''' gives range to this and any nearby towers, making it valuable to have them boost as many tower as possible. The achievement "Hawkeye" is rewarded upon boosting at least four tower (excluding Barracks).

!!Tribal Axethrowers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_tribal_axethrowers_50.png]]
[[caption-width-right:172:'''''"Axes ready, mon!"''''']]

->''The wildlings are covered in mystery and occult forces, but their axes show deadly precision.''

One of the two Tier 4 Archer Towers in ''Frontiers''. These axethrowers of the Tuk'va tribe can cast two strong spells to deter enemies. They can summon '''Totem of Weakness''', which amplify damage against the enemies by 40% for a few seconds, and '''Totem of Spirits''', which silences all spellcasting enemies within the area for a few seconds.

->'''Abilities:''' Totem of Weakness, Totem of Spirits

----

* AnAxeToGrind: It's in their title.
* AntiMagic: '''Totem of Spirits''' disables any enemies' magical capabilities, such as defense buffs, zombification, or invisibility.
* ArchEnemy: Their sworn enemy is the Ma'qwa tribe, the tribe you are facing in the jungle. They joined your army in order to defeat them.
* DamageIncreasingDebuff: '''Totem of Weakness''' amplifies the damage received by enemies by 40% in an area, weakening the foe to be easily killed.
* HollywoodVoodoo: They are spiritual and shamanistic in nature and use totems to weaken their enemies.
--->'''Tribal Axethrowers:''' (upon upgrading '''Totem of Weakness''') "Watch out for da voodoo!"
* MalevolentMaskedMen: Averted, they are on your side, and are the enemies of the real Masked Men, the Ma'Qwa tribe.
* SupportPartyMember: Their main role, which is to deter the enemies by making them take more damage and prevent them from casting spells.
* ThrowingYourSwordAlwaysWorks: They throw their axes at their enemies.
* TipisAndTotemPoles: Their totems invoke this.

!!Assassin's Guild
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_assassins_guild_50.png]]
[[caption-width-right:172:'''''"Requiescat in pace"''''']]

->''Trains agile and deadly assassins to ambush and rob enemies.''

One of the two Tier 4 Barrack Towers in ''Frontiers''. The Assassins are excelled in surprise attacks and countering enemy attacks by dodging incoming attacks. They have three abilities: '''Sneak Attack''' gives them a chance to deal extra damage and even assassinate a target, '''Counterattack''' improves their dodging ability and can counterattack for extra damage, and '''Pickpocket''' which gives them a chance to steal 1 gold for reach strike.

->'''Abilities:''' Sneak Attack, Counterattack, Pickpocket

----

* BladeBelowTheShoulder: They wield blades on their wrists, and use them as their primary weapons.
* CounterAttack: Upon upgrading '''Counterattack''', they will counterattack upon dodging an enemy's attack, dealing true damage against them.
* FlashStep: They do this when activating their '''Counterattack''' ability.
* GlassCannon: They are dodgy and can survive waves through '''Sneak Attack''', but they lack armor and can die from powerful foes.
* InTheHood
* {{Invisibility}}: When idling, the Assassins will turn invisible, allowing them to avoid being seen and attacked.
* OneHitKill: '''Sneak Attack''' gives them a chance to assassinate a single target, instantly killing them. Upgrading this ability will improve the chance.
* VideoGameStealing: '''Pickpocket''' gives them a chance to steal one gold for each strike.

!!Knights Templar
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_knights_templar_50.png]]
[[caption-width-right:172:'''''"Rise a knight."''''']]

->''Seasoned resilient warriors, the templars are a force to be reckoned!''

One of the two Tier 4 Barrack Towers in ''Frontiers''. The Templars are very durable and very strong at the cost of slow attacks. They have three abilities: '''Toughness''' which gives them more health, '''Arterial Strike''', which gives them a chance to inflict bleeding and deal damage over time, and '''Holy Grail''' which gives them a chance to survive a fatal attack and restore 5% to 40% health.

->'''Abilities:''' Toughness, Arterial Strike, Holy Grail

----

* AutoRevive: '''Holy Grail''' gives them a chance to revive from a fatal attack and replenish health. Upgrading it further will give them a higher chance to revive.
* ChestInsignia: The templar cross.
* CoolSword
* DamageOverTime: '''Arterial Strike''' gives them the ability to inflict bleeding on a foe and deal damage over a few seconds.
* KnightInShiningArmour
* MightyGlacier: Templars are extremely durable, which can be taken to the limit with '''Toughness''', and can deal great damage with their attacks and '''Arterial Strike''', but their slow attack might hinder them against a horde of enemies.

!!Archmage Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_archmage_tower_50.png]]
[[caption-width-right:172:'''''"A wise choice."''''']]

->''Wizards specialized in warfare that can charge homing magical bolts of deadly magic.''

One of the two Tier 4 Mage Towers in ''Frontiers''. The archmage has the ability to charge up his bolts up to 3 times, dealing massive damage against a single target. They have two abilities: '''Twister''', which summons a tornado that pushes back a group of enemies and deal damage per second, and '''Critical Mass''', which may cause the bolt to explode and deal extra damage.

->'''Abilities:''' Twister, Critical Mass

----

* BadassBeard: As befitting the stereotypical-looking wizard that uses it.
* BlowYouAway: The archmage can summon '''Twister''' which takes a parade of enemies and force them back.
* ChargedAttack: The archmage can charge up his bolts up to 3 times. When a single target reaches his range, all three of the bolts will hit them, dealing massive damage.
* DoNotTouchTheFunnelCloud: The '''Twister''' ability.
* HerdHittingAttack: '''Critical Mass''' gives the bolt a chance to deal extra damage against a small group of enemies.
* LockedOutOfTheFight: Enemies that are sucked into '''Twister''' are deemed untargetable until the end of the duration.
* NiceHat: In the same vein as the Beard above.
* RuleOfThree: It can charge up to three bolts before firing them at any unlucky enemy.

!!Necromancer Tower
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_necromancer_tower_50.png]]
[[caption-width-right:172:'''''"With me, I bring death!"''''']]

->''Dark magic adepts that can raise undead minions from the corpses of fallen enemies.''

One of the two Tier 4 Mage Towers in ''Frontiers''. The necromancer fires weak bolts at a decent attack speed and can summon skeleton minions when enemies die near them. They have two abilities: '''Pestilence''' which let the necromancer blight the land to deal damage over time and '''Summon Death Rider''' which summons a Death Knight minion.

->'''Abilities:''' Pestilence, Summon Death Rider

----
* DemBones: The Skeleton and Skeleton Warrior minions.
* HeelFaceTurn: They were originally enemies in ''Kingdom Rush''. In ''Frontier'', they joined you to oppose Malagar's plans.
* TheNecromancer: They can summon Skeletons and Skeleton Warrior minions from corpses of dead enemies within his range.
* {{Plaguemaster}}: They can unleash '''Pestilence''' which deal true damage to any enemies within its area of effect. However, it doesn't affect flying enemies.
* PlotTailoredToTheParty: You obtain them in the same level where you first encounter Parasytes. This is useful since Parasytes that kill a Skeleton or Skeleton Warrior die without hatching into Reapers.
* PromotedToPlayable: The skeletons and skeleton knights.
* SkeletonMotif: Being a necromancer, this is a given.
* SummonMagic: In addition to skeletons, they can summon Death Knight upon upgrading '''Summon Death Rider'''. Death Knights boost the damage and armor of skeletons in the field and has decent durability. Upon death, they'll respawn every 12 seconds.

!!DWAARP
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_dwaarp_50.png]]
[[caption-width-right:172:'''''"Rrrready to rrrrumble!"''''']]

->''The pinnicale of dwarven mining, its quakes damage and slow all enemies around it.''

One of the two Tier 4 Artillery Towers in ''Frontiers''. A dwarven drilling platform that cause earthquakes, dealing damage and slowing them around the tower. They have two abilities: '''Core Drill''', which delivers a drill to gib one foe, and '''Furnace Blast''', which burns the ground around it and damage any enemies in its radius.

->'''Abilities:''' Core Drill, Furnace Blast

----

* BadassBeard
* BigRedButton: One is placed on the tower (though one must look closely to see it).
* EarthquakeMachine: The platform causes a localized earthquake, damaging and slowing enemies in the tower's radius.
* FunWithAcronyms: '''D'''rilling '''W'''eaponised '''A'''uto-'''A'''ttack '''R'''umble '''P'''latform.
* OneHitKill: '''Core Drill''' delivers a drill to instantly-kill a single target.
* PlayingWithFire: The '''Furnace Blast''' sets any enemy that walks over the affected area on fire.
* RedEyesTakeWarning: Not eyes, but a red light appears on top whenever an ability is ready to be used.
* ThisIsADrill: A drill platform used for mining. It can summon a drill with its '''Core Drill''' ability.

!!Battle-Mecha T200
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/pedia_tower_battle_mecha_t200_50.png]]
[[caption-width-right:172:'''''"Battle-Mecha online!"''''']]

->''A controllable towering unstoppable mobile artillery mecha! Also known as the 'big boy'.''

One of the two Tier 4 Artillery Towers in ''Frontiers''. A walking robot piloted by dwarves which fire a mortar at the enemy. They have two abilities: '''Wasp Missiles''', which fires a cluster of missiles at any target, and '''Waste Disposal''', which dumps oil on the ground which slows any enemy in its radius.

->'''Abilities:''' Wasp Missiles, Waste Disposal

----
* BadassBeard
* BambooTechnology: If you thought that the fourth tier towers of the previous game were complex, this is a HumongousMecha with the ability to act independently from the tower (as in it can't be disabled) and shoots missiles. Need we say more?
* ChickenWalker: The robot's legs has backward knees.
* HumongousMecha: A giant robot equipped with a mortar, a missile launcher, and oil dumping area. As it is piloted, it can be rallied to different areas like barracks, although it can't DrawAggro.
* MacrossMissileMassacre: '''Wasp Missiles''' fire two missiles at any target with its second level letting it fire two more missiles. Have more than three of them and expect to see a swarm of missiles fly everywhere.
* NoSell: The Walker is immune to tower-disabling effects as it acts as a separate unit independent from the platform. However, it can't be moved if its platform is disabled.
* OilSlick: '''Waste Disposal''' cause the Battle-Mecha to dump oil onto the ground, slowing down any enemies that is in its radius.

!! Legion Archer
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_legionarch.PNG]]

A special ranged tower available on the first two levels of ''Kingdom Rush Frontiers'', consisting of a single archer shooting at enemies.

----

* AssistCharacter: Its main function.
* GuestStarPartyMember: As aforementioned, it's only available on the first two stages: ''Hammerhold'' and ''Sandhawk Hamlet''.
* HeroOfAnotherStory: In the storyline, some of them were damaged before the player could get to them, while mounting a defense.
* LightIsGood: They wear white uniforms.
* NiceHat

!! Mercenary Camp
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_mercenary_camp.PNG]]
[[caption-width-right:344:'''''"Yes Master"''''']]

-> ''For the Legion!''

A Mercenary tower that allows the player to hire up to 3 legionnaires and genies to fight for your cause (as a mix up, three total). Legionnaires are half the price of genies and have no armour, while genies are expensive but are excellent fighters.

-> '''Hire''': Legionnaire, Genie.

----

* BalefulPolymorph: The genies turn enemies into dancing frogs, treasure chests, and golden harps.
* BenevolentGenie: The genie units are on your side.
* BladeOnAStick: The tower they spawn from has these as part of the structure.
* BloodKnight: The legionnaires are described as this.
* FieryRedhead: The Genies have red hair.
* GoodCounterpart: The genies are these to the efreets you battle at ''Nazeru's Gate''.
* GuestStarPartyMember: They are only available on Level 4: ''The Dunes of Despair''.
* JackOfAllTrades: The genies are capable of every mode of combat.
* KryptoniteFactor: The genies are susceptible to the poison from scorpions.
* MeatShield: The Legionnaires, with no armour at all, act as these. They are cheap though.
* NiceHat: The legionnaires were some pretty cool hats.
* PowerFloats: The Genies, the more powerful of the two units, float above the ground.
* WalkingShirtlessScene: The legionnaires don't were shirts.

!! SCUMM Bar
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/scumm_bar.PNG]]
[[caption-width-right:344:'''''"Yaaarr!"''''']]

-> ''Ayyye! Salty, matey!''

A Mercenary tower that allows the player to train up to three different types of pirate mercenary: Corsairs, Buccaneers and Boatswains.

-> '''Hire''': Corsair, Buccaneer, Boatswain.

----

* TheAlcoholic: The Buccaneers like their grog.
* AnchorsAway: The Boatswains wield anchors.
* BadassBeard: The Corsairs have these.
* BadassMustache: Boatswains have these.
* BoozeFlamethrower: The Buccaneers light their grog on fire as they spit it out onto enemy units.
* TheBigGuy: The Boatswains, being reasonably priced and durable.
* GlassCannon: The Buccaneers, since they have high (ranged) damage output, but no armour.
* GuestStarPartyMember: The tower only appears on three different levels out of the entire game: ''Buccaneers Den'', ''Snapvine Bridge'' (both main campaign), and ''Port Tortuga'' (Rising Tides Mini-Campaign).
** In detail, the Corsairs are available on all three levels, the Buccaneers on the first two, and the Boatswains on ''Port Tortuga''.
* ImprobableWeaponUser: The Buccaneers and Boatswains use glass bottles and anchors, respectively.
* MeatShield: The Corsairs (and sometimes the Buccaneers) act as these, being little more than regular level 1 soldiers.
* MolotovCocktail: The Buccaneers' grog as explained above.
* NiceHat: All three units have them.
* {{Pirate}}
* StoneWall: The Boatswains will act as these, having the highest HP.
* VideoGameStealing: Corsairs have the ability to steal 2-5 gold from their enemies.

!! Pirate Cap
[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/tower_piratecap.jpg]]

-> ''Hire pirates cannons and blast enemies.''

A captain with a gun battery that you can pay to shoot at your enemies, up to three times per payment, and costs 25 gold (one shot), 45 gold (two shots) and 60 gold (three shots). It acts very much like the Rain of Fire Spell (but you have to pay for it).

-> '''Abilities''': One shot, Two shots, Three shots.
----

* AssistCharacter: Its purpose is to assist you in return for a small amount of gold.
* BadassBeard
* CoolButInefficient: It's inefficient against big enemies like Executioners, but great for other lone enemies or dense groups.
* GoodCounterpart: To the ship that your enemies come out of.
* GuestStarPartyMember: It's only available on ''Buccaneer's Den''.
* NiceHat
* {{Pirate}}: It's in the name.

!! Spear Maiden Hut
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_spearhut.PNG]]
[[caption-width-right:344:'''''"Spears ready!"''''']]

-> ''A tribe of proud warrior women ready for battle. The maidens are known across the jungle for their unorthodox but deadly fighting style.''

A mercenary tower that allows the player to train up to three Spear Maidens that will hold the line against just about anything.

----

* TheAce: As the quote above proves, they are very good fighters, posses more HP than regular soldiers, cost very little, and have a decent damage output.
* ActionGirl: An all-female Mercenary tower.
* AmazonBrigade: Read above.
* BladeOnAStick: They have a spear for a weapon (obviously).
* ContinuityNod: They have the Whirlwind attack of the Barbarians from the first game.
* GuestStarPartyMember: They are only available on the ''Crimson Valley'' level in the Jungle Stage.
* HairOfGoldHeartOfGold
* ProudWarriorRaceGuy: As the above quote suggests.
* SpinAttack: Their Whirlwind ability.


!! Dwarven Bastion
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_dwarfbastion.PNG]]
[[caption-width-right:344:'''''"Lock stock and barrel!"''''']]

-> ''Lets get shooting!''

A shooting tower encountered by the player in one of the Cavern stages, consisting of two dwarfs shooting at enemy units. There are two Bastions on the campaign and heroic challenge modes (in different places), and three in the Iron Challenge (also in different positions on the map).

->'''Abilities:''' Explosive Keg, Full Mithril Jacket.

----

* TheAce: It has the longest range in the game, more than any tower you're able to build, and matched only by the Pirate Watchtowers in ''Port Tortuga''. '''Full Mithril Jacket''' helps to increase their damage output to nearly double.
* BadassBeard
* {{BFG}}
* BoringButPractical: '''Full Mithril Jacket''' may not sound like much, but it is very useful in a level like this, since it increases the attack damage.
* CoolButInefficient: '''Explosive Keg''', while cheaper (at first) than '''Full Mithril Jacket''', has a long cooldown, and isn't affected by any upgrades.
* CoolHelmet: Winged ones.
* GuestStarPartyMember: It (or they since there is more than one on the levels) is only available on the second-to-last level of the Main Campaign mode, ''The Dark Descent''.
* HeroOfAnotherStory: The description for ''The Dark Descent'' suggests that they (and the soldiers of the Dwarf Hall), says that they had been barricading themselves from the Saurians for quite a while.
* SuspiciouslySimilarSubstitute: It is very similar to the Musketeer Garrison from the original game, firing slowly, but dealing high damage.
* ThrowABarrelAtIt: Their '''Explosive Keg''' ability is this.

!! Dwarf Hall
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_dwarfhall.PNG]]
[[caption-width-right:344:'''''"Let them come!"''''']]

-> ''Khazâd ai-mênu!''

A special Barracks tower encountered in the Cavern Stage (on two different levels), training up to three dwarves with large warhammers to help pound enemy units. There is one Dwarf Hall in both Main and Heroic modes, while on Iron Challenges there are two and three (2 on the Dark Descent, 3 on Darklight Depths).

->'''Abilities:''' Mithril Armour, Mithril Hammers, Dwarfweiser.

----

* TheAlcoholic: The '''Dwarfweiser''' ability allows them to chug down bear to heal themselves.
* BadassBeard
* CannonFodder: They ultimately become this in ''Darklight Depths'', being at the Mercy of the [[ColdSniper Saurian Deathcoils]].
* CoolHelmet: Winged ones.
* DropTheHammer: Their WeaponOfChoice, and they can be upgraded with '''Mithril Hammers'''.
* GuestStarPartyMember: They only appear on two levels, ''The Dark Descent'' (Main campaign) and ''Darklight Depths'' (Standalone after you beat the game).
* HeroOfAnotherStory: The description for ''The Dark Descent'' says that they and those at the Dwarven Bastion have barricaded themselves and fought off against the Saurian for quite some time.
* StoneWall: When used properly in ''The Dark Descent''.
* SuspiciouslySimilarSubstitute: They are similar the Holy Order's Paladins from the first game, being tough (when maxed out on their '''Mithril Armour''' and '''Mithril Hammers''') and able to heal themselves (Holy Order has '''Healing Light''', the Dwarf Hall has '''Dwarfweiser''').

!! Pirate Watchtower
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_piratewatch.PNG]]
[[caption-width-right:344:'''''"Savvy."''''']]

-> ''Avast ye, landlubbers!''

A watchtower manned by a pirate, wielding a primitive firearm, dealing explosive damage to enemies that it hits. There are 2 located on the Campaign and Heroic modes and 3 on the Iron mode (with one always located on its own on an island at the top of the map).

-> '''Abilities:''' Rapid Reload, Parrot Bomber.

----

* TheAce: It has the longest range in the game, more than any tower you're able to build, and matched only by the Dwarven Bastion in ''The Dark Descent''.
* {{BFG}}
* BoringButPractical: '''Rapid Reload''' is dirt cheap, and increases the attack speed, allowing you to deal a lot of damage to enemies coming from the water (including the [[UniqueEnemy Gunboat]]).
* GuestStarPartyMember: It only appears on ''Port Tortuga''.
* LudicrousGibs: The fate of any enemy killed by '''Parrot Bomber'''.
* MightyGlacier: It has a heavy-hitting, but very slow attack.
* MoreDakka: Upgrading '''Rapid Reload''' will allow the {{Pirate}} to shoot much faster than it would if not upgraded, and it's very cheap to boot (only 75 gold).
* NiceHat
* {{Pirate}}
* PirateParrot: '''Parrot Bomber''' allows the tower to have one or two (depending on the upgrade).
* HerdHittingAttack
* SuspiciouslySimilarSubstitute: To the Dwarven Bastion. It has a slow but heavy-hitting attack, has its units holding large firearms and [[NiceHat Nice Hats]], has an expensive bombing attack (Bastion has the Explosive Keg, Watchtower has Parrot Bombers), both have the longest range in the game, have a BoringButPractical ability, and their numbers vary depending on the level mode (both have 2 on the Campaign and Heroic Modes and 3 on the Iron Modes).

!! Shrine of Regnos
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_shrineofregnos.PNG]]

A Shrine dedicated to Regnos, the in-game God of the Seas, which when upgraded, allows players to shoot a concentrated strike of [[PurpleIsPowerful purple lightning]] from its Trident at a group of enemies, dealing SplashDamage and acting as a sort of WaveMotionGun.

----

* BadassBeard
* CoolCrown
* GrandpaGod: Regnos has the appearance of one.
* GuestStarPartyMember: It only appears in its damaged form (that you must repair) in ''Storm Atoll'' and ''The Sunken Citadel'' in the Rising Tides Mini-campaign.
** In ''The Sunken Citadel'', it's [[PutOnABus absent]] from the Heroic Challenge, but three come back in the Iron Challenge with a first-level upgrade.
* ProngsOfPoseidon: It shoots from a Trident it holds up in the air.
* SkeletonMotif: The area that it targets is marked with a Skull and Crossbones.
* ShockAndAwe
* SuspiciouslySimilarSubstitute: It's similar to the Sunray Tower from The ''Stormcloud Temple'', but available on all platforms KRF is on, is more expensive, and much more powerful.

!! Dark Forge
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/tower_darkforge.PNG]]
[[caption-width-right:344:'''''"Electric funeral!"''''']]

-> ''It's electrifying''

The Dark Forge (formerly known as the Forbidden Forge) is a special tower that only appears on the first level of the Shadowmoon Mini-campaign. Being manned by two [[MadScientist Mad Scientists]] that lend their brain power to fight the forces of Vasile.

-> '''Abilities''': Lightning Strike, Flesh Golem

----

* BlueIsHeroic
* BrainySpecs: One of the scientists manning the Forge have these.
* CompositeCharacter: It's a cross between the Tesla Coil x104 (having its ChainLightning ability) and the Sorcerer Mage (with its ability to summon one fairly good golem to block enemies).
* ChainLightning: It's default state allows this, starting from being able to zap up to three enemies, and then up to five as you upgrade its '''Lightning Strike''' ability.
* {{Cyborg}}: Frankie's last upgrade invokes this.
* DarkIsNotEvil: Despite having two [[MadScientist Mad Scientists]] manning it, and having a FleshGolem with them, they are entirely on your side.
* EinsteinHair: The scientists have these.
* FieryRedhead: One of the scientists has bright red hair.
* FleshGolem: One of its abilities is summoning one.
* GoodCounterpart: Frankie the FleshGolem is this to the Abominations that come through towards you in the Shadowmoon Campaign levels.
* GroundPunch: Frankie can do this at level 3.
* GuestStarPartyMember: It's only available on the level ''Bonesburg'', the first level of the Shadowmoon mini-campaign.
* HulkSpeak: Frankie talks like this.
* LawyerFriendlyCameo: It has a FleshGolem called [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/Frankenstein Frankie]].
* MadScientist: With lab coats and everything.
* ShockAndAwe

[[/folder]]

[[folder:Origins Towers]]

!!Arcane Archers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_arcane_archers_50.png]]
[[caption-width-right:172:'''''"Hado i philinn."''''']]

->''Arcane Archers shoot magical arrows that weaken their target's magic resistance.''

One of the two Tier 4 Archer Towers in ''Origins''. These specialized archers fire magical arrows which gradually decreases the foe's magical resistance. They have two abilities: '''Burst Arrows''', which let them shoot an explosive arrow to deal true damage, and '''Slumber Arrows''', which let them fire an arrow that put enemies to sleep for a few seconds.

->'''Abilities:''' Burst Arrows, Slumber Arrows

----

* BlueIsHeroic
* DamageIncreasingDebuff: Their arrows gradually lower the enemies' magical resistance permanently, allowing mages to deal potential damage that they couldn't do otherwise against those foes.
* HerdHittingAttack: '''Burst Arrows''' deal damage to enemies within the area of effect.
* MageMarksman: Though they are archers, they wield strong magical abilities in their arrows.
* TranquilizerDart: '''Slumber Arrows''' functions as this.
* TrickArrow: They are equipped with magical arrows to inflict certain effects.

!!Golden Longbows
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_golden_longbows_50.png]]
[[caption-width-right:172:'''''"Shoot to thrill, ready to kill."''''']]

->''Golden Longbows are accurate, disciplined archers that deal death from far far away.''

One of the two Tier 4 Archer Towers in ''Origins''. These elite archers slowly fire arrow at a long range while shooting twice as fast with half the damage when firing at nearby enemies. They have two abilities: '''Crimson Sentence''', which lets their arrow instant-kill a single target, and '''Hunter's Mark''', which amplifies the damage against one target.

->'''Abilities:''' Crimson Sentence, Hunter's Mark

----

* BadassCape
* ColdSniper
* DamageIncreasingDebuff: '''Hunter's Mark''' allows the Golden Longbows to mark one target to amplify the damage taken.
* LongRangeFighter: Golden Longbows boast the largest range of all Archer towers. Although {{Downplayed}} as they can fire enemies close-by twice as fast like other Archer Towers for half the damage.
* OneHitKill: '''Crimson Sentence''' allows them to instantly kill one target with a very low percentage. Upgrading it will increase the chance.
* RedIsHeroic

!!Bladesinger Hall
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_bladesinger_hall_50.png]]
[[caption-width-right:172:'''''"Honor to serve."''''']]

->''Warrior monks that take combat as an artform where perfection is just the beginning.''

One of the two Tier 4 Barrack Towers in ''Origins''. These warrior monks excel in the art of the blade, trading in their ranged attack for swift strikes. They have three abilities: '''Perfect Parry''' which gives them a chance to become invulnerable for two seconds, '''Edge Mastery''' which boost their attack and attack speed, and '''Blade Dance''' which let them strike many foes with their slashes.

->'''Abilities:''' Perfect Parry, Edge Mastery, Blade Dance

----
* CoolSword / DualWielding: They wield a pair of curved swords, ditching the bow and arrow all together.
* FlashStep: '''Blade Dance''' allows the Bladesinger to strike many times against a wave of enemies. It shows them striking the enemies at a quick velocity.
* MasterSwordsman: They are the master of the blades. They can upgrade '''Edge Mastery''' to improve their damage and attack speed.
* MercyInvincibility: '''Perfect Parry''' gives them a chance to become invulnerable after being attacked.
* ParryingBullets: '''Perfect Parry''' works on any attack, including ranged.
* RedIsHeroic
* SpinToDeflectStuff: The animation for '''Perfect Parry'''.
* WarriorMonk: It's in their title.

!!Forest Keepers
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_forest_keepers_50.png]]
[[caption-width-right:172:'''''"Nature is calling!"''''']]

->''Guardians of the forest, they command the powers of nature to help protect the realm.''

One of the two Tier 4 Barrack Towers in ''Origins''. Forest Keeper are versatile warriors with a ranged attack but have limited numbers. They have three abilities: '''Circle of Life''' which allows them to heal themselves and allies, '''Eerie Gardener''' allows them to summon vines to slow and damage foes, and '''Ancient Oak Spear''' which powers up their spears to deal true damage.

->'''Abilities:''' Circle of Life, Eerie Gardener, Ancient Oak Spear

----

* ArmorPiercingAttack: '''Ancient Oak Spear''' bypass enemies' defenses and deal true damage.
* GaiasVengeance: '''Eerie Gardener''' allows them to summon vines which slows down and damages enemies over time.
* GlowingEyes
* HealingHands: '''Circle of Life''' gives them the ability to heal themselves and any allies.
* HornedHumanoid
* JavelinThrower: This is their ranged attack animation.
* QualityVsQuantity: There are two units available from this tower instead of three, though they have a ranged attack, and are better at crowd control that the Bladesingers are.

!!Wild Magus
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_wild_magus_50.png]]
[[caption-width-right:172:'''''"Smokin'!"''''']]

->''The Wild Magus wields magic in its purest most uncontrollable form. Raw magic power!''

One of the two Tier 4 Mage Towers in ''Origins''. They sacrifice damage for incredibly high attack speed. They have two abilities: '''Eldritch Doom''', which instantly kills a single target and explode to deal damage to nearby enemies, and '''Ward of Disruption''', which silences a group of enemies.

->'''Abilities:''' Eldritch Doom, Ward of Disruption

----

* GenkiGirl: Judging by their quotes, voice, and attack style, they seem to be this.
* HerdHittingAttack: '''Eldritch Doom''', in addition to instantly killing one foe, deals damage to all enemies within range of the exploding enemy.
* LudicrousGibs: The fate off anyone struck by '''Eldritch Doom'''.
* MagicMissileStorm: Wild Magus's attacks aren't strong, but make up for it by fire it quickly.
* MysticalWhiteHair
* OneHitKill: '''Eldritch Doom''' gives the magus a chance to instantly kill a single target.
* PowerFloats: The entire tower seems to be floating.
* StandardStatusEffect: '''Ward of Disruption''' cast silence against a crowd of enemies, including Twilight Harasser's jump ability.

!!High Elven Mage
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_high_elven_mage_50.png]]
[[caption-width-right:172:'''''"Clear your mind."''''']]

->''High elven mages cast awesome high energy triple bolts! A taste of Tel'Quesir magic.''

One of the two Tier 4 Mage Towers in ''Origins''. They are seasoned mages that can fire three bolts instead of two. They have two abilities: '''Timelapse''', which phase out a group of enemies and deal damage to them over a period of time, and ''' Arcane Sentinel''' which summons a ball of magic that attacks any enemy in range.

->'''Abilities:''' Timelapse, Arcane Sentinel

----

* BadassLongRobe
* BlueIsHeroic
* LockedOutOfTheFight: '''Timelapse''' traps a group of enemies for a duration and deals damage to them during that time.
* PlotTailoredToTheParty: They are first made available in ''The Crystal Lake'', where there are several crystals both in and around said lake. Their source of power comes from crystals, and the brief in the beginning of the episode says that they are using these crystals to aid you in your campaign.
* PowerCrystal: Their source of power.
* SummonMagic: Upon upgrading '''Arcane Sentinel''', the mage will summon a ball of magic that damages any enemy within double of the mage's range. It can be upgraded to include two sentinels.

!!Arch-Druid Henge
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_arch_druid_henge_50.png]]
[[caption-width-right:172:'''''"Into the wild."''''']]

->''Arch-Druids have total control over nature, commanding earth, beast, and spirit alike.''

One of the two Tier 4 Artillery Towers in ''Origins''. A stone platform for three druids. The main druid can charge up to three rocks and sling them at any target with moderate speed. They have two abilities: '''Sylvan Curse''', which curses a single target to deliver a percentage of damage to any nearby enemies, and '''Runed Bears''', which summons rune bears to fight.

->'''Abilities:''' Sylvan Curse, Runed Bears

----

* AreaOfEffect: A strange one in the fact that the '''Sylvan Curse''' allows them to attack multiple enemies, as well as the regular SplashDamage done by all artillery towers.
* BadassBeard: Possessed by two of the Druids on the tower.
* BadassLongRobe: A slightly shorter one worn by one of the Druids.
* BearsAreBadNews: '''Runed Bears''' summon a rune bear which aren't strong or durable, but are good meat shield. And what's worst than one bear, upon upgrading it to level 2, there's two bears.
* ChargedAttack: The Arch-druid can charge up to three rocks when not attacking. When an enemy is in its range, he'll sling the rock to deliver three explosive damage.
* {{Druid}}: Obviously.
* HornedHumanoid: The main Druid has this.
* MagicStaff: Again, possessed by the main Druid.
* SplashDamage
* {{Synchronization}}: '''Sylvan Curse''' causes all enemies that are near the cursed enemy to receive a percentage of damage that the cursed enemy taken.

!!Weirdwood
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_weirdwood_50.png]]
[[caption-width-right:172:'''''"The forest awakens!"''''']]

->''"This huge treant is of the very angry kind! It gives a whole new meaning to "wrath of the forest"!''

One of the two Tier 4 Artillery Towers in ''Origins''. A giant treant that throws acorn at the enemy. They have two abilities: '''Fiery Acorn''', which throws a burning acorn that explode to deal spread damage and leaves behind a fiery trail, and '''Clobber''', which cause the tree to slam the ground and deal damage and stun the enemy.

->'''Abilities:''' Fiery Acorn, Clobber

----

* FieryRedhead: An almost literal example, where it uses its '''Fiery Acorn''' and having reddish leaves.
* GroundPunch: '''Clobber''' allows them to slam the ground to deal damage and stun the enemy for a few seconds.
* PlayingWithFire: Its '''Fiery Acorn''' ability sets the ground on fire for a short amount of time.
* SlasherSmile: Has one before throwing its '''Fiery Acorn'''.
* {{Treants}}: A large tree that throws explosive nuts.
* WhenTreesAttack: And they prefer throwing nuts at their enemies.

!! Awok Hut
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_awokhut_50.png]]
[[caption-width-right:172:'''''"Melonga!"''''']]
-> ''"Friendly but fearsome furry furies that protect the great Redwood."''

A special barrack in ''Redwood Stand''. For hundred gold, the barrack can spawn up to 4 Awoks and defend their home from the invaders.
----

* AnAxeToGrind: They carry stone axes.
* AntiAir
* AwesomeButImpractical: Having them on your side may sound cool, with their ability to attack the Perythons that appear on the stage, but they have very little health and armour, are situated near the end of the path, and cost 100 gold each to hire.
* BearsAreBadNews: To the enemy units that is.
* GuestStarPartyMember: They only appear on ''Redwood Stand''.
* LawyerFriendlyCameo: They are [[Franchise/StarWars the Ewoks]] in all but name.
* LuckilyMyShieldWillProtectMe: Subverted, their tiny wooden shield don't do much to help them.
* SuspiciouslySimilarSubstitute: To the Sylvan Elf Hall from the first game, being a run-down hut, on the fourth level, available to train up to 4 units, for 100 gold each, and having a ranged attack.

!! Gryphon Riders
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/gryphon_rider1_8.png]]

A pair of elves that [[ExactlyWhatItSaysOnTheTin ride Gryphons]] into battle at ''Gryphon Point'' that attack specific areas of the path that your enemies will be walking on.
----

* AwesomeButImpractical: While they cost nothing, and do a fair amount of damage, they are also limited to certain parts of the map, and only come after a certain amount of time has passed.
* BeastOfBattle: The Gryphons.
* ConvenientlyTimedGuard: They appear at key times on the levels, attacking parts of the paths that would most likely be crowded with enemies.
* DeathFromAbove: What they deal to your enemies on the level.
* FieryRedhead: The elves that ride them.
* GuestStarPartyMember: They only appear on ''Gryphon Point''.
* GuideDangIt: The achievement that they are a part of involves killing 20 Perythons, but any good layout of the stage would have them killed before the Gryphons could get to them.
* MagicStaff: One that the elves riding them use to shoot down your enemies.
* OurGryphonsAreDifferent
* PlayingWithFire: The riders seem to shoot a fiery spell down on the path when flying over them.


!! Faery Dragon Aerie
[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_faerydragon1_1.png]]

-> ''"Dragonlings with a crystallizing punch!"''

Dragonlings that appear on ''The Crystal Lake'' level in the Enchanted Forest area of the main campaign.

-> '''Abilities''': Hatch a Dragon, Harder Crystal.
----

* BadassAdorable
* BoringButPractical: While they themselves don't do any harm to your enemies, their crystalizing ability becomes very useful for crowd control, especially on this particular level.
* CrystalPrison: Essentially what they trap your enemies in.
* GuestStarPartyMember: They only appear on ''The Crystal Lake''.
* HarmlessFreezing: Their crystalizing ability does absolutely no harm to your enemies, but stops them dead in their tracks.
* InnocentBlueEyes
* OurDragonsAreDifferent
* PintSizedPowerhouse
* PurpleIsPowerful

!! Gnome Garden
[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_gnome1_4.png]]
[[caption-width-right:287:'''''Expialidocious!''''']]
-> ''"Blinking Gnomes ready for trickery!"''

Some troublesome gnomes that come to your aid when fighting against Malicia in ''The Unseelie Court''. Up to three gnomes can be called into action to help you.

-> '''Abilities:''' Cream and Porridge, Total Mischief
----

* AssistCharacter: What they essentially are.
* BalefulPolymorph: They can turn some of your enemies into harmless bunnies, though this reduces the amount of gold that they can give.
* BewareTheSillyOnes
* GuestStarPartyMember: They only appear on ''The Unseelie Court''.
* InstantDeathBullet: They can disintegrate enemies when maxed out on '''Total Mischief'''.
* MagicWand: What each gnome has on them.
* NiceHat
* OurGnomesAreDifferent: Surprisingly powerful humanoids that can do some serious harm to enemy units.
* PoisonedWeapon: They can poison their enemies with 120 damage, but it isn't lethal.
* PurpleIsPowerful
* RuleOfThree: There are 3 gnomes available and 3 levels possible for the '''Total Mischief''' ability.
* VideoGameStealing: Their passive ability involves pickpocketing from your enemies, in the same way as the [[CallForward Assassins would years later]].
* WeaponizedTeleportation: They can teleport enemies backwards.


!! Dragon Nest
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_dragonnest1_6.png]]

-> ''"The egg of a red dragon, the mightiest and most feared kind."''

A nest housing a single red dragon egg that you can hatch for 250 gold, to get a baby red dragon on your side in ''Arcane Quarters'', something you will want to consider given the fact that the level is split into three different islands. The red dragon in question is in fact Ashbite.

-> '''Abilities:''' Blazing Breath, Fiery Mist.
----

* BadassAdorable
* BadassDecay / LaterInstallmentWeirdness: For some reason, his stats are much higher than in his ''Frontiers'' incarnation.
* BreathWeapon: Just like in ''Frontiers''.
* FutureBadass: This is in fact Ashbite, with some of the same abilities as he would use years later.
* GuestStarPartyMember: He only appears in ''Arcane Quarters''.
* InstantExpert: Seems to know how to use the '''Blazing Breath''' and '''Fiery Mist''' abilities only a short while after hatching from an egg.
* PintSizedPowerhouse
* PlayingWithFire
* RedIsHeroic
* SmokeShield: What the '''Fiery Mist''' does, which helps to slow down enemies.
* WeaksauceWeakness: He is susceptible to AntiAir enemies, which become quite common on that level in particular.

!! Young Beresad
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_yberesad1_3.png]]


-> ''"This black sleeping dragon is very fond of gold."''

A Young black dragon that the kingdom will meet many years later in the caverns of the [[LizardFolk Saurians]]. You can call for Beresad's help with 100 gold to set fire to all of the paths your enemies go down, but only temporarily. Like the younger version of Ashbite, he is only available on ''Arcane Quarters''.

-> '''Abilities:''' Conflagration
----

* BadassAdorable
* BreathWeapon: Being a dragon, this is to be expected.
* DeathFromAbove: Like Ashbite above.
* DragonHoard: Has one even at this age.
* FallenHero: While motivated by gold, he still helps you if you get him to do so, only to become your enemy many years later in both ''Frontiers'' and ''Vengeance''.
* {{Greed}}: The flavour states that he's ''very fond of gold''.
* GuestStarPartyMember: Only available on ''Arcane Quarters''.
* PromotedToPlayable: From being an obstacle in ''Frontiers'', to a playable tower in ''Origins''.
* RedEyesTakeWarning
* TechnicolourFire: Green, like in ''Frontiers''.
* TokenEvilTeammate

!! Renegade Post
[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/kro_towerbox_renegade2.png]]
[[caption-width-right:177:'''''No quarter!''''']]

-> ''"Bring it on!!"''

A special barracks tower, consisting of twilight elves that [[EleventhHourRanger have joined you at the last minute]] in order to put an end to Malicia and Mactans' plans for the Tear of Elynie. As last-minute allies, they are only available on the last level, ''Shrine of Elynie''.

-> '''Abilities:''' Life Stealer Strike, Double Daggers, Blade Mail.
----

* EleventhHourRanger: They join you on the very last level.
* AttackBackfire: Their '''Blade Mail''' ability reflects a certain percentage of the damage they're dealt, back at the enemy units.
* BladeOnAStick: Their primary weapon.
* DefectorFromDecadence / EveryoneHasStandards: They turned against their own kind after their plans went too far for them, personally.
* GuestStarPartyMember: They only appear on ''The Shrine Of Elynie''.
* HeelFaceTurn
* JackOfAllTrades: They have decent armour, both close-quarter and ranged attacks, and can heal themselves with '''Life Stealer Strike'''.
* LifeDrain: Their '''Life Stealer Strike''' ability allows them to both deal physical damage, and heal themselves thanks to them beating their enemies.
* StormOfBlades: A mild example, wherein they can throw a blade at their enemies, and throw two when the '''Double Daggers''' ability is unlocked.

!! Bastion
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/tower_bastion1.png]]
[[caption-width-right:259:'''''Fire for effect!''''']]

-> ''"Ready, willing, and able!"''

Two towers that only appear on the ''Galadrians Wall'' level of the Hulking Rage mini campaign. One (the one seen in the image above) is destroyed when the 5th wave begins, while the other can be used throughout the level. It's the only special tower that doesn't appear in the main campaign.

-> '''Upgrades:''' (top Bastion only) Razor Stars.
----

* AwesomeButImpractical: While the one in the middle of the map is quite useful (until its destroyed) the one at the top of the map can only really harm a few low-level enemies, not to mention that its rather expensive to rebuild.
* CoolHelmet: Worn by the elf manning the Bastion.
* CripplingOverspecialization: While it does give good damage to enemy units, it's limited to one part of one path only, with very little leeway.
* GuestStarPartyMember: They only appear on ''Galadrians Wall''.
* HeroOfAnotherStory: One was destroyed and has to be rebuilt, most likely defending the Wall the Ogres are attacking.
* RedShirt: One Bastion is destroyed by a Gnoll Burner at the start of wave 5.
* StormOfBlades: It shoots razor stars that can do an alright amount of damage to enemy units.

[[/folder]]

[[folder: Vengeance Towers]]

!! In General
* TheBusCameBack: Most of them are enemies from the first three games who now make a reappearance as playable towers.
* CripplingOverspecialization: Unlike the previous games where tower specializations are determined at their fourth tiers, each and every one of these towers are specialized from the get-go, and you can bring up to 5 into a level. This of course means that certain towers will naturally be vulnerable to certain enemies from the get-go.
* DarkIsEvil: All of them are controlled by the Dark Army's monsters and evil humans, a number are {{Evil Counterpart}}s to the previous games' towers, and they're all working on the side of evil.
* PromotedToPlayable: Enemies from the previous three games that are now playable as towers.
* SummonMagic: Notably, a good number of the non-barracks towers have the ability to spawn minions that can block enemies or attack. These towers are Specters Mausoleum, Bone Flingers, Rotten Forest and Goblin War Zeppelin.
* VillainProtagonist: All of them are on the Dark Army's side, and are all used by the player.

!!Shadow Archers
[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/shadow_archer_9.jpg]]
[[caption-width-right:221:'''''"An arrow to your knee!"''''']]

->''Rigorously trained to be the deadliest of marksmen, these archers will easily take care of enemies before they get noticed.''

Shadow archers from the first game, now deployable as towers. They have three abilities: '''Blade of Demise''', which is an instant kill on one target with a cooldown, '''Shadow Mark''', which amplifies the damage against one target like the Golden Longbows from ''Origins'' can, and '''Crow's Nest''', which summons a crow to help attack enemies.

->'''Abilities:''' Blade of Demise, Shadow Mark, Crow's Nest

----

* CreepyCrows: '''Crow's Nest''' summons a crow that repeatedly attacks a targeted enemy in range and drains their health over time until they die or leave the range.
* DamageIncreasingDebuff: '''Shadow Mark''' allows the Shadow Archers to mark one target to amplify the damage taken.
* EvilCounterpart: To Golden Longbows from ''Origins''. Both Shadow Archers and Golden Longbows have a OneHitKill ability and another ability that marks a target for a DamageIncreasingDebuff.
* KneeCapping: The quote upon upgraded to fourth level is a play on the memetic line from ''VideoGame/TheElderScrollsVSkyrim''.
* NoArcInArchery: Unlike other Archer towers, their projectile shoot straight rather than an arc, making their shots much quicker.
* OneHitKill: '''Blade of Demise''' allows the Shadow Archer on the tower to teleport and perform a BackStab that instantly kills a non-boss target.

!! Orc Warrior Den
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/orc_warrior_2.jpg]]
[[caption-width-right:222:'''''"We die, we live again!"''''']]

->''What these combat-hungry Orcs lack in skill, they make up for in brutality. Fighting in packs of three, these able warriors are the core of Vez'nan's army.''

A group of 3 orcs fighting for you. They have three abilities: '''Lust for Combat''', which increases their attack damage, '''Captain Promotion''', which replaces one unit with a stronger unit permanently, and '''Seal of Blood''', which gives them constant health regeneration.

->'''Abilities:''' Lust for Combat, Captain Promotion, Seal of Blood

----

* EvilCounterpart: To the Barracks towers in general.
* HealingFactor: '''Seal of Blood''' gives them a constant health regeneration to make them survive much longer.
* MookPromotion: '''Captain Promotion''' promotes one of them into a Captain with higher health, damage, regeneration and armor.
* QuantityVersusQuality: Compared to the Dark Knights and Twilight Harassers, they don't deal or tank as much damage or attack aerial enemies, but there's three of them instead of two and they can stall large numbers of enemies thanks to their numbers.

!! Infernal Mage
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/infernal_mage.jpg]]
[[caption-width-right:222:'''''"From fire, reborn."''''']]

->''Slow but powerful, these fiendish demons are able to harness magical infernal forces and blast away their enemies, turning them into fine ash.''

Demon mages that throw fireballs at enemies. They have three abilities: '''Lava Fissure''', which causes eruptions beneath enemies, '''Affliction''', which reduces enemies' armor, and '''Infernal Portal''', which teleports enemies backwards in the path.

->'''Abilities:''' Lava Fissure, Affliction, Infernal Portal

----

* AntiArmor: '''Affliction''' temporarily reduces the armor of enemies affected by it.
* EvilCounterpart: To Mage towers.
* PlayingWithFire: The demon attacks by throwing fireballs at enemies and causing fire eruptions under them with '''Lava Fissure'''. Interestingly enough, none of their attacks actually set enemies on fire.
* WeaponizedTeleportation: '''Infernal Portal''' teleports enemies backwards on the path.

!! Rocket Riders
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/rocket_rider.jpg]]
[[caption-width-right:222:'''''"Prepare for trouble!"''''']]

->''"Soar high and explode big" is these rocket-riding goblins' motto. They keep this in mind as they crash against the ground, damaging all enemies caught in the explosion.''

Goblins who ride rockets to the skies...and promptly crash back down, damaging enemies in the blast. They have three abilities: '''Minefield''', which drops landmines on the path, '''Nitro Boosters''', which launches a special rocket that travels further and deals more damage, and '''Defective Engines''', which launches a rocket that explodes mid-air and rains down the shrapnel on enemies.

->'''Abilities:''' Minefield, Nitro Boosters, Defective Engines

----

* EvilCounterpart: To the Big Bertha from the first game. They fire in a similar fashion, gain a RecursiveAmmo attack similar to Cluster Launcher Xtreme, and have a long distance attack similar to the Dragonbreath Missile.
* LandMineGoesClick: '''Minefield''' allows them to drop mines on the path that explode on enemies walking by.
* RecursiveAmmo: '''Defective Engines''' has the rocket explode in midair and rain down a shower of bombs in a manner similar to the Big Bertha's Cluster Launcher Xtreme.
* SuicideAttack: They attack by having a goblin [[RocketRide ride an explosive rocket]] into the air then crash and explode on a target area.

!! Dark Knights
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/dark_knight.jpg]]
[[caption-width-right:222:'''''"Come on, make my day!"''''']]

->''These elite knights traded the taint of corruption for great power. Fighting in pairs, their full plates make them almost impervious to physical damage.''

A pair of the toughest knights in Vez'nan's army with high armor. They have three abilities: '''Brutal Strike''', which gives them a chance to instantly kill enemies, '''Armor of Thorns''', which makes enemies take damage if they engage in melee combat, and '''Impervious''', which gives them a tower shield to hide behind for a few seconds.

->'''Abilities:''' Brutal Strike, Armor of Thorns, Impervious

----

* AttackReflector: Their '''Armor of Thorns''' ability makes enemies that hurt them in melee combat take damage. This makes it especially effective against low-HP enemies that attack quickly such as Glacial Wolves.
* BlackKnight: The units spawned from this tower are dark knights with heavy physical armor, high HP, and have dark abilities in contrast to the Paladins.
* ChainsawGood: Their level 4 upgrade gives them ''chainswords''. This is also the attack animation for '''Brutal Strike'''.
* GameplayAndStoryIntegration: You obtain them once Clockwork Factory is beaten. As the level intro suggests, Vez'nan wants to take over the metal smelting factory in his name, and once you succeed you're able to use the metalworking machines to mass-produce the Dark Knights' armor.
* {{Foil}}: To the Holy Order from the first game, in a fitting BlackKnight vs. ThePaladin contrast. Both of them are barracks troops with 75% armor when fully upgraded , but while Holy Order paladins focus on longevity via Holy Light while having an AreaOfEffect attack in Holy Strike, the Dark Knights have longevity via '''Impervious''' and focus on singular targets with '''Armor of Thorns''' and '''Brutal Strike'''.
* HoistByTheirOwnPetard: '''Armor of Thorns''' is especially effective against fast-attacking melee enemies such as Chomp Bots, Glacial Wolves and Apex Stalkers since it will deal 15 damage per level (up to 45) to them each time they hit the Dark Knight.
* LuckilyMyShieldWillProtectMe: '''Impervious''' causes them to put down their shield which makes them invulnerable to non-boss attacks. Enemies attacking them will still take damage from '''Armor of Thorns'''.
* OneHitKill: '''Brutal Strike''' gives them a small chance of instantly killing an enemy on hitting them.
* QuantityVersusQuality: Only a maximum of two Dark Knights are spawned as compared to the Orc Warrior Den's three, but these two knights have much higher HP and armor. Their drawback is that their fewer numbers mean that they aren't as effective at blocking {{Zerg Rush}}es.
* SpikesOfVillainy: Their armor gets increasingly spiky as they level up. With '''Armor of Thorns''', said spikes are even put to good use by damaging enemies who attack them in melee combat.
* ThemeNaming: Their names are all Sir (actor who played/voiced ''ComicBook/{{Batman}}''). As such, we have names like Sir Wilson, Sir Lowery, Sir West, Sir Keaton, Sir Kilmer, Sir Clooney, Sir Bale, Sir Affleck, and Sir Conroy.
* TinTyrant: They have a set of black spiky armor at higher levels, and at the maximum level they definitely give off this vibe. The armor's not for show either, it gives them 75% physical armor.

!! Melting Furnace
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/furnace.jpg]]
[[caption-width-right:222:'''''"So hot right now."''''']]

->''The peak of the Dark Army's smelting technology. The devastating shockwave from this humongous furnace damages and stuns enemies around it every time it hits.''

A smelting furnace capable of generating stunning shockwaves around it. It has three abilities: '''Abrasive Heat''', which increases the attack power of nearby towers, '''Burning Fuel''', which temporarily increases its attack speed, and '''Red Hot Coal''', which drops burning coals on the path, damaging enemies.

->'''Abilities:''' Abrasive Heat, Burning Fuel, Red Hot Coal

----

* AreaOfEffect: Like the DWAARP, it hits all enemies in an area around it and stuns them for a brief while.
* DamageOverTime: '''Red Hot Coal''' drops coals onto the path that constantly damage enemies walking on it.
* EarthquakeMachine: Similar to the DWAARP, it smashes the ground to create a shockwave that damages and stuns enemies around it.
* EvilCounterpart: To the DWAARP from ''Frontiers''. It hits all enemies in an area around itself by making a quake and temporarily stuns them. Like the DWAARP's Furnace Blast, it also gains a similar DamageOverTime burning ability in '''Red Hot Coal'''.
* MagikarpPower: The Melting Furnace is rather weak at lower levels. However, once it gets to the maximum level, it deals great damage to hordes of weak enemies and can further increase that via '''Burning Fuel''' and '''Red Hot Coal'''.
* PlayingWithFire: '''Red Hot Coal''' drops some of the coals on the ground to deal constant damage to enemies walking on it.
* {{Overdrive}}: '''Burning Fuel''' allows it to go into overdrive every 30 seconds, making it attack at twice the rate for 10 seconds.
* StandardStatusEffects: Its basic attack allows it to stun enemies they hit for a short while.
* StatusBuff: '''Abrasive Heat''' boosts the damage of towers near it.

!! Spectres' Mausoleum
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/spectre_1.jpg]]
[[caption-width-right:222:'''''"No rest for the wicked."''''']]

->''An ancient mausoleum infused by dark magical forces. Dreadful ghosts gather around it, attacking and inspiring fear on any enemies that dare get close.''

A haunted mausoleum housing specters that gather around and launch themselves at enemies. They have three abilities: '''Spectral Communion''', which increases the amount of specters stored when idle, '''Possession''', which sends out a specter to possess enemies, making them go back and attack other enemies, and '''Guardian Gargoyles''', which summons gargoyles to stall enemies.

->'''Abilities:''' Spectral Communion, Possession, Guardian Gargoyles
----

* BrainwashedAndCrazy: '''Possession''' causes one of the specters to possess one of the enemies, turning them against their side for a short while.
* ChargedAttack: Can store up to 3 souls and unleash them all at once at the first enemy that enters its range. Upgrading it with '''Spectral Communion''' allows it to increase that number up to 5.
* DemonicPossession: '''Possession''' has a specter possess an enemy and control it to fight its allies.
* EvilCounterpart: Of the Archmage Tower from ''Frontiers''. Both are capable of charging up to three shots before unleashing them on an enemy, and both have an ability that sends enemies backwards up the path.
* OurGargoylesRock: '''Guardian Gargoyles''' spawns a Gargoyle that can attack enemies and have high armor.
* SetAMookToKillAMook: '''Possession''' temporarily turns an enemy over to your side, and they will not only attack their allies but can also use their special abilities against them.
* SoulPower: The mausoleum attacks by shooting specters at the enemies to deal magical damage.
* TookALevelInBadass: The gargoyles in the first game were the weakest flying enemy type. The '''Guardian Gargoyles''' are durable and have armor to defend against enemies.

!!Goblirangs
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/goblin_1.jpg]]
[[caption-width-right:222:'''''"What goes around comes around!"''''']]

->''If one hit doesn't get the kill, two might! These goblins throw boomerangs that hit all enemies in their path as they travel back and forth. Two strikes for the price of one!''

A pair of goblins who throw boomerangs at enemies, which hit all targets on the way back and forth. They have three abilities: '''Headbang''', which gives the boomerangs a chance to stun enemies, '''Biggarangs''', which allows them to throw out one massive boomerang, and '''Angry Bees''', which allows them to throw a beehive at enemies, creating a cloud of damage around said enemy.

->'''Abilities:''' Headbang, Biggarangs, Angry Bees

----

* BattleBoomerang: They throw boomerangs which hits anyone that were in a line and return back. '''Biggarangs''' allows them to throw a giant one for more damage every now and then.
* BeeBeeGun: The '''Angry Bees''' skill allows them to throw a beehive on the ground which causes a lingering cloud of bees to spawn. Enemies walking into it take continuous DamageOverTime.
* HerdHittingAttack: Unusually for an archer tower, they specialize in this even with their basic attacks. Their boomerangs and '''Biggarangs''' hit multiple units in a row, while '''Angry Bees''' affects an area around a target for area DamageOverTime.
* OneHitPolykill: Unlike most archer tower variants whose basic attacks generally hit a single unit, the Goblirangs' boomerangs can hit multiple units in a line.
* StandardStatusEffects: '''Headbang''' allows them to have a chance to stun enemies they hit.

!! Bone Flingers
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/bone_thrower.jpg]]
[[caption-width-right:222:'''''"Got a bone to pick!?"''''']]

->''The only thing more terrifying than their hideous laughter is the incredible speed at which these skeletons fling bones at random enemies.''

Skeletons who throw bones quickly at random enemies in range. They have three abilities: '''Summon Bonem''', which summons a large bone golem to stall enemies, '''The Walking Dead''', which periodically spawns skeletons that travel down the path to fight enemies, and '''Got Milk?''', which increases their attack damage.

->'''Abilities:''' Summon Bonem, The Walking Dead, Got Milk?

----
* BallisticBone: Their main method of attack is throwing bones, the size of which varies depending on their level and how many upgrades of '''Got Milk?''' they have.
* CursedWithAwesome: One of their supposed drawbacks is that they indiscriminately target random enemies within their range. This is actually a blessing in disguise as it allows them to ShootTheMageFirst or ShootTheMedicFirst more often, compared to other towers that always target the front-most enemy.
* DeathIsCheap: The Bonem doesn't fade when killed, but collapses into a pile which simply reanimates at full HP after a bit of time.
* DeathOfAThousandCuts: They deal weak damage but attack very rapidly. Averted once you buy all three levels of '''Got Milk?''', since their damage becomes very noticeably stronger.
* DemBones: They're skeletons on a skeletal tower that throw bones. '''Summon Bonem''' creates a huge skeleton carrying a smaller one that can throw bones.
* MagikarpPower: Their attack damage from level 1-3 is extremely weak, and at level 4 it's just ok. However, once you buy all three levels in '''Got Milk?''', they deal a much higher damage per second than Shadow Archers.
* TheMinionMaster: With '''The Walking Dead''', they can summon a skeleton every now and then that will walk up the lane, drawing fire from enemies. Upgrading it a second time changes that to a Skeleton Knight and shortens the cooldown. '''Summon Bonem''' will spawn a huge Bonem as a unit that can attack and stall enemies.
* SummonMagic: '''Summon Bonem''' summons a huge bone golem to block enemies and fight, while '''The Walking Dead''' will make the tower summon a skeleton that walks up the path every few seconds.

!! Elite Harassers
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/twi_elves.jpg]]
[[caption-width-right:222:'''''"Ours is your last breath."''''']]

->''A duo of elite twilight warriors. Whether using a bow or sword, the outcome will be the same, shredding their enemies to pieces in the blink of an eye.''

A pair of twilight elves hailing from the southern continent to assist Vez'nan. They can fire arrows from range and have a 30% chance to dodge melee attacks. They have three abilites: '''Backstab''', which allows them to deal damage after they dodge an attack, '''Arrow Storm''', which allows them to fire a volley of arrows at enemies, and '''Fury of the Twilight''', which gives them a chance to go berserk when they die.

->'''Abilities:''' Backstab, Arrow Storm, Fury of the Twilight

----
* AdaptationDyeJob: Their skin color is pale as opposed to the dark blue skin they had in ''Origins''.
* AntiAir: They're the only barracks troops who can attack aerial units.
* BowAndSwordInAccord: They use both a bow and blade. One of the quotes they say is even "Bow and Blade".
* CounterAttack: '''Backstab''' allows them to deal damage with a counterattack whenever they dodge. It also increases their dodge chance, all the way up to 50.
* EvilCounterpart: To The Sylvan Elf Hall from the original and the Ranger Barracks from ''Origins''. They're elves with both bow and blade and can target flying enemies.
* GameplayAndStoryIntegration: You obtain them right before the Silveroak Outpost level. As mortal enemies of Alleria and the Elves and bitter from Malicia and Baj'nimen's defeats in ''Origins'', they would be more than glad to help Vez'nan's cause if it means taking down Alleria and the Elves in Silveroak Outpost.
* GlassCannon: Out of all the Barracks towers, these can output a good bit of damage but lack any armor. Most of their abilities are tailored to deal even more damage instead of tank, and they do have a chance of avoiding melee damage via dodging.
* QuantityVersusQuality: Elite Harassers are the only barracks towers who can take on flying foes, and they can deal pretty good damage to grounded ones. Their drawback is that their fewer numbers mean that they aren't as effective at blocking {{Zerg Rush}}es.
* SpamAttack: '''Arrow Storm''' allows them to shoot a rapid-fire hail of arrows at enemies.


!! Orc Shaman
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/orc_shaman.jpg]]
[[caption-width-right:222:'''''"One with the storm!"''''']]

->''Bending nature to their will, these shamans wield the raw power of the elements as weapons. Their attacks can be as unstable as they can be fulminating.''

An orc shaman who uses lightning strikes and the nature itself to fight enemies. Their basic attacks stun enemies. They have three abilities: '''Healing Roots''', which heals allies in an area, '''Meteor Shower''', which rains rocks onto enemies, and '''Static Shock''', which gives their attacks splash damage.

->'''Abilities:''' Healing Roots, Meteor Shower, Static Shock

----

* AreaOfEffect: '''Healing Roots''' allows them to heal allies around them, '''Meteor Shower''' allows them to hit a group of enemies for heavy magic damage, and '''Static Shock''' makes all their basic attacks consistently have a residual area of effect.
* DeathFromAbove: '''Meteor Shower''' calls down meteors over an area that deal heavy damage.
* HealingHands: '''Healing Roots''' gives them the ability to heal allies.
* RandomizedDamageAttack: Their main attack has a very large damage range, sometimes doing little but sometimes doing a lot. At maximum level, it ranges from 35-190.
* ShockAndAwe: Their basic attack is a lightning strike that stuns enemies it directly hits.
* SplashDamage: '''Static Shock''' causes their attack to deal a bit of splash damage to enemies around it when it hits.
* StandardStatusEffects: Their attack briefly stuns enemies that are hit.

!! Grim Cemetery
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/zombie_4.jpg]]
[[caption-width-right:222:'''''"Join us."''''']]

->''Enemies unfortunate enough to die close to this cemetery will be denied their rest and forced to rise as mindless zombies, wandering about and attacking foes until they rot or get destroyed.''

A cemetery that spawns zombies whenever enemies die near it. They have three abilities: '''Zombiex Muscle-Gain''', which spawns stronger zombies, '''Bloated Corpses''', which makes them explode when they die, and '''Cold Grip''', which spawns hands on the path to slow down enemies.

->'''Abilities:''' Zombiex Muscle-Gain, Bloated Corpses, Cold Grip

----

* ActionBomb: '''Bloated Corpses''' causes zombies to explode when killed.
* CameBackWrong: Most enemies that die near this cemetery will be raised as zombies.
* EliteZombie: '''Zombiex Muscle-Gain''' causes the zombies to become stronger, muscular zombies with more health and attack damage.
* EvilCounterpart: To the Necromancer tower from ''Frontiers''. Enemies that die within its range will be raised as zombies that fight for your side.
* QuantityVersusQuality: Enemies killed nearby are turned into zombies and a maximum of 5 zombies can be around for every Grim Cemetery, which makes it effective against {{Zerg Rush}}es. However, despite their good HP, these zombies have no armor like Dark Knights, no way to dodge like Elite Harassers, no way to heal like Orc Warriors or even regenerate health when idle, and most importantly they also cannot use rally points to move unlike other Barracks towers.

!! Rotten Forest
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/rotten_forest.jpg]]
[[caption-width-right:222:'''''"The forest has eyes."''''']]

->''Tainted by dark forces, this ancient forest slowly saps away the life of enemies passing by. Much like it sapped the life of the trees that resisted corruption.''

Corrupted trees that use their spiky roots to slowly damage enemies. They have three abilities: '''Evil Treants''', which summons treants to fight enemies, '''Roots of Evil''', which extends its roots to grab and stun enemies, and '''Fog of Despair''', which generates a fog around it, making enemies miss their attacks.

->'''Abilities:''' Evil Treants, Roots of Evil, Fog of Despair

----
* GradualGrinder: Deals extremely low damage constantly to enemies standing on the roots.
* OminousFog: '''Fog of Despair''' causes a fog to generate around it which makes enemies within have a chance to miss their attacks.
* StandardStatusEffects: Causes a stun with '''Roots of Evil''' in a manner similar to the Rangers Hideout's Wrath of the Forest.
* WhenTreesAttack: '''Evil Treants''' spawns treants to combat enemies standing on the area of effect.

!! Blazing Gem
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/blazing_gem.jpg]]
[[caption-width-right:222:'''''"No man should have this power."''''']]

->''Fueled by the dark magic of Vez'nan's acolytes, the obelisk's power increases the longer it locks onto a target, able to roast the toughest of enemies in a few seconds.''

A gem powered by Vez'nan's acolytes that can fire a constant stream of destructive magic that increases damage with time. It has three abilities: '''Gem of Amplification''', which allows for a fourth damage increase, '''Unstable Power''', which makes enemies explode if they're killed by the beam, and '''Destructo-Ray''', which shoots out a beam that instantly kills enemies.

->'''Abilities:''' Gem of Amplification, Unstable Power, Destructo-Ray

----

* DeathRay: '''Destructo-Ray''' allows it to shoot one that instantly kills enemies.
* EvilCounterpart: To the Wild Magus from ''Origins''. It's a magic tower that deals rapid damage that increases over time against the same enemy, also gains the ability to instantly kill a foe and explode them.
** Visually it is one for the Sunray Tower at Stormcloud Temple in the first game, with four wizards surrounding it in order to power it up and blast enemy units.
** When the '''Gem of Amplification''' is added on, the gem on top looks like the gem on top of the Arcane Wizards' tower from the first game.
* GatheringSteam: It increases its power the longer it holds its fire on a target, up to three times. '''Gem of Amplification''' gives it a fourth level of power.
* NecessaryDrawback: It's extremely effective against {{Giant Mook}}s, melting them in seconds. However, it will not change its target until the target dies or moves out of range, and since its initial damage is weak it becomes a liability against fast, magic resistant enemies that attack in {{Zerg Rush}}es such as Glacial Wolves. It also targets enemies that are furthest from the exit as opposed to the other towers' targeting enemies that are near the exit.
* OneHitKill: '''Destructo-Ray''' allows it to periodically shoot a DeathRay that disintegrates enemies similar to the Arcane Wizard's.
* PurpleIsPowerful: Once '''Gem of Amplification''' is purchased, its ray will change from red to purple once it gets to the fourth level of power.
* SplashDamage: '''Unstable Power''' causes enemies that are killed by it to explode and deal damage to nearby enemies.

!! Deep Devil's Reef
[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/deepdevil.png]]
[[caption-width-right:221:'''''"We come... from the deep!"''''']]
->''From the depths of the sea, Bluegales emerge to zap enemies with their powerful magic while a couple of skillful Greenfins stop them in place.''
A hybrid Barracks/Mage tower in a series' first. It consists of a reef that spawns Greenfins (Redspines when leveled up), and has a Bluegale on top casting magic on enemies in range.

->'''Abilities:''' Chosen by the Sea, Net Throw, Perfect Storm

----

* AntiAir: At the final level, the Greenfins are replaced by Redspines with Javelin-throwing capabilities, allowing them to hit AirborneMooks that the Greenfins could not.
* BladeOnAStick: The Greenfins/Redspines throw javelins at enemies allowing them to attack from range.
* {{Cthulhumanoid}}: The Bluegale on top appears to be a mindflayer crossed with a fish.
* FishPeople: The Barracks units are Greenfins that later on become Redspines when fully upgraded. They get more buff-looking after '''Chosen by the Sea''' is bought.
* InescapableNet: Downplayed. '''Net Throw''' allows them to throw nets over enemies to keep them temporarily LockedOutOfTheFight, just like what they did to your troops in ''Frontiers''.
* JackOfAllTrades: As the first hybrid tower in the series, they can perform the job of Barracks and Mage, although less proficiently compared to a fully-specialized tower. The mage deals less raw damage than the Infernal Mage, while the barracks don't hurt as much as the Elite Harassers nor have heavy armor like the Dark Knights.
* JavelinThrower: At the final upgrade level, the Greenfins are replaced with Redspines who throw javelins that can hit enemies at range and also attack airborne enemies.
* LockedOutOfTheFight: '''Net Throw''' temporarily removes enemies from the battlefield.
* SleepingWithTheFishes: The trope is referenced with one of their quotes, where they say this exact term.
* SwissArmyWeapon: In a series first, it's the first hybrid Barracks/Magic tower that can perform both its roles from the get-go, unlike the Specters Mausoleum which needs to be maxed out to spawn Gargoyles.
* WeatherManipulation: Just like in ''Frontiers'', '''Perfect Storm''' allows the Bluegale on top of the tower to summon a lightning cloud over an enemy to zap them.

!! Wicked Sisters
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/wicked_sisters.jpg]]
[[caption-width-right:222:'''''"So you wanna play with magic?"''''']]

->''Double trouble, cauldron bubble! this pair of witches brings double jeopardy with their black magic allowing them to swap between poisoning or stunning targets.''

A tower that employs a pair of witches to do the dirty job of hexing enemies. One changes the type of hex, and the other can be deployed above the battlefield to attack enemies. They have three abilites: '''Froggification''', which turns enemies into frogs, '''Nimbus 4000''', which increases their rally range, and '''Hex Totem''', which silences all spellcasting enemies within the area for a few seconds.

->'''Abilities:''' Froggification, Nimbus 4000, Hex Totem

----

* AntiMagic: '''Hex Totem''' silences magic users near it but also affects certain non-magi users such as Quarry Workers and Smokebeard Engineers.
* BalefulPolymorph: '''Froggification''' turns enemies into harmless frogs that cannot be blocked and die when tapped on enough.
* CompositeCharacter: They're kind of a cross between the Axethrowers and the Sorcerer Mage, by having a silencing totem and the ability to polymorph enemies into harmless animals.
* DevolutionDevice: Against the [[FrogMen Anurians]] who are already frogs to begin with, '''Froggification''' essentially does this by turning them into a non-sentient frog.
* DualModeUnit: The player can manage the type of hex they use (poison or damage+stun).
* NoSell: The broomstick witch is immune to tower disabling effects since she moves as a separate unit.
* PoisonIsEvil: One of the capabilities of these {{Wicked Witch}}es is poisoning enemies.
* StandardStatusEffects: Depending on which one is used, they can either poison or stun enemies. '''Hex Totem''' causes silence to enemies nearby.
* WickedWitch: They're the Black Hags from the Castle Blackburn campaign and they have an assortment of nasty spells including the one that turns enemies into frogs.

!! Goblin War Zeppelin
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/war_zeppelin.jpg]]
[[caption-width-right:222:'''''"Gimme fuel!"''''']]

->''The pinnacle of goblin warfare! This floating behemoth travels over its enemies, dropping bombs that cause mayhem and damaging all inside the blast.''

An airship with a goblin in it, dropping bombs down on enemies. They have three abilities: '''Tar Bomb''', which drops a barrel of tar to slow down enemies, '''Goblin Scout''', which increases the range of nearby towers, and '''Paratroopers''', which summons a goblin zapper to help fight enemies.

->'''Abilities:''' Tar Bomb, Goblin Scout, Paratroopers

----

* CoolAirship: It starts out as a hot air balloon that drops bombs, but at its final level it gets replaced with a Zeppelin.
* EvilCounterpart: To the Battle-Mecha T200. It's an invulnerable Artillery unit that can be controlled around a rally point, and its '''Tar Bomb''' slows down enemies on the path similar to the Battle-Mecha's Waste Disposal.
* ICanSeeMyHouseFromHere: The FlavorText for '''Goblin Scout''' is this word-for-word. The goblin can also say a similar quote when it's upgraded anywhere from level 1-3.
* ItsRainingMen: '''Paratroopers''' allows the zeppelin to drop a Goblin Sapper who throws bombs. He's immune to melee combat but has very low HP and can be targeted by ranged enemies.
* LightningBruiser: Attacks for very heavy SplashDamage at a moderate rate, and the blimp is immune to tower-disabling effects.
* NecessaryDrawback: They have extremely high DPS for an artillery tower, and can be moved anywhere within its rally range. To compensate, they're also the most expensive tower in the series.
* NoSell: The blimp is immune to tower disabling effects since the balloon acts as a unit independent of the tower. However, it can't be moved if the tower is disabled.
* SquishyWizard: The Goblin Sapper summoned via '''Paratroopers''' has very low HP but is immune to being engaged in melee combat, and he throws bombs that deal some SplashDamage every second.
* StickySituation: '''Tar Bomb''' drops a barrel of tar on the ground that slows grounded enemies walking on it.

!! Troll Mercenaries
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/troll_mercenaries.png]]

-> ''Trolls that, for a little coin, will come to your aid.''

A Troll tent in the Northern areas that the player can hire Trolls or Troll Champions from.

-> '''Hire:''' Troll, Troll Champions

----
* AnAxeToGrind: The Troll Champions throw these from afar at enemies.
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
* BladeOnAStick: Or rather, a stone on a stick for the regular trolls.
* EvilRedhead
* GuestStarPartyMember: They appear in certain levels and challenges in the Northern areas, and all but one of the appearance are on Heroic and Iron challenges (the one regular campaign mode they're on is the ''Northerners' Outpost'').
* HealingFactor: The Trolls are capable of regenerating health quickly just like they did in the first game.


!! Spider Nest
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/spider_nest.png]]

-> ''Spider nest, spider nest...''

A spider nest in Silveroak Forest that houses a Spider Matriarch which lays eggs.

-> '''Abilities:''' Sticky Web, Spiderlings

----
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
** As part of this, the spider matriarch now has a purple colour scheme to it.
* GiantSpider: Consists of a large Spider Matriarch that lays spiderling eggs.
* GuestStarPartyMember: They only appear in ''Silveroak Outpost''.
* PerspectiveFlip: In the first game, ''Silveroak Forest'' was the level where the Rangers Hideout first became playable, the Sylvan Elves were a GuestStarPartyMember, and the Spider and Spider Matriarch enemies debuted. In ''Vengeance'', ''Silveroak Outpost'' is the level where the Spiders are a GuestStarPartyMember and the Elven Rangers are one of the enemies debuting in the level.
* RedEyesTakeWarning: The Spider Matriarch that lays the eggs has red eyes.
* StickySituation: '''Sticky Web''' puts a web around the nest, slowing down grounded foes that walk on it.

!! Caravan
[[quoteright:149:https://static.tvtropes.org/pmwiki/pub/images/caravan.png]]

-> ''Hire some mercenaries, my friend!''

A caravan on the outskirts of Lightseeker Camp that hires bandits. You can hire either two mercenaries for 60 gold, or three mercenaries for 120.

-> '''Deals:''' Small Pack, Large Pack

----
* ArmyOfThievesAndWhores: They consist of the Bandit, Marauder and Raider from the first game.
* ArtEvolution: Like several of the other now-playable enemies from the first game, their art is much more detailed now.
* CoolHelmet : The Marauder and Raider, like before.
* DiscardAndDraw: Their stats have gone through several changes. For example, the Bandit is now a FragileSpeedster instead of a GlassCannon, dealing lower damage compared to what they did in the original game.
* GuestStarPartyMember: They only appear in ''Lightseeker Camp''.
* HiredGuns: They're hired mercenaries from Hushwood.

[[/folder]]

!Heroes
[[folder:KingdomRushPlayableHeroes]]

!!Gerald Lightseeker
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/11694b845e2703d531c9d5d3d4e2d93f.png]]
[[caption-width-right:223:'''''"Prepare for glory!"''''']]

->''Defender of the righteous, punisher of the dark, protector of the innocent. Lightseeker is the uncanny of Linirea's armed forces!''

An armored melee hero that represents the Barracks upgrade path. He is the first of three free heroes that are available to players.

->'''Abilities:''' Courage, Retribution
----

* AnAdventurerIsYou: Gerald is a tank hero. Specifically ''The Mitigation Tank''.
* AttackReflector: The ability '''Retribution''' reflects damage back to any enemies that attack Gerald.
* BadassBaritone
* BadassCape
* BlueIsHeroic: He has a blue colour scheme.
* BossBattle: He's the boss of the penultimate level of ''Vengeance''.
* CoolHelmet
* CoolSword
* CloseRangeCombatant
* DamagerHealerTank: Tank.
* GlowingEyes: Look at his picture.
* GoodColorsEvilColors: He looks rather heroic with his light colored armor, complete with a blue helmet plume and a blue cape.
* HeroAntagonist: He appears as a boss enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]].
* HeroesPreferSwords
* IncorruptiblePurePureness: Like all stereotypical knights. Or so you think -- ''Vengeance'' reveals that he's a haughty jerk who underestimates his enemies.
* KnightInShiningArmor: His armor shines like his eyes.
* LuckilyMyShieldWillProtectMe
* StabTheSky: Gerald does this whenever he spawns/levels up.
* StatusBuff: The ability '''Courage''' gives friendly units additional armor and damage.
* StoneWall

!!Alleria Swiftwind
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d8e31220a752721955e1c86dec41bb7e.png]]
[[caption-width-right:223:'''''"Swift, like the wind!"''''']]

->''Silent of the night, light as a feather, and deadly beautiful. Too many have fallen by her charming gaze but many more by her fatal bow.''

An elven ranged hero that represents the Archers upgrade path. She is the second of three free heroes that are available to players. ''Origins'' reveals that she is a descendant of the Goddess Elynie, and the last of Aredhel's Royal Family.

->'''Abilities:''' Multishot, Call of the Wild
----

* ActionGirl
* AnAdventurerIsYou: Alleria is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Beastmaster''.
* ArcherArchetype
* BeautyEqualsGoodness: Her description says that she is beautiful, and her status confirms this trope.
* BowAndSwordInAccord: Alleria has both ranged and melee attacks.
* CoolPet: Her '''Call of the Wild''' ability allows her to summon a wildcat to fight alongside her.
* DamagerHealerTank: Damager.
* DistractedByTheSexy: Her character bio says that ''"Too many have fallen by her charming gaze"'', indicating that she has this effect in-universe.
* GlassCannon
* GuestStarPartyMember: In ''Origins'', she only appears in the ''Royal Gardens'' level. She indirectly fights in the ''Gryphon Point'' level but isn't controllable.
* HairOfGoldHeartOfGold
* HeroAntagonist: She appears as an enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]].
* HitAndRunTactics: Alleria is pretty squishy. Try to keep her at a distance.
* LongRangeFighter
* LoyalAnimalCompanion: Her wildcat, which appears to have been in her side since ''Origins.''
* {{Multishot}}: Her ability which is aptly named...well, '''Multishot'''. The more you level her up, the more arrows she'll shoot.
* OurElvesAreBetter
* PantheraAwesome: Her summonable pet.
* PointyEars
* RoyalBlood
* RoyalsWhoActuallyDoSomething: Turns out Alleria Swiftwind, a hero in the original Kingdom Rush, is the only surviving member of Aredhel's royal family. Two missions in Origins are dedicated to getting her out of the capitol and to safety, but not without her shooting some of those gnoll invaders first.
* SemiDivine: She's a direct descendant of the Goddess Elynie, the one who created the Elven race.
* ShoutOut: Named after elven archer Alleria Windrunner from ''VideoGame/{{Warcraft}}''.
* TomboyishPonytail

!!Malik Hammerfury
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/4c3fc361971bc033ba815472000a39f5.png]]
[[caption-width-right:223:'''''"It's hammer time!"''''']]

->''A hero with unmatched strength, untamed mind, and unbroken will. A destructive force, an unleashed fury, a bullet train with attitude!''

An melee hero that represents the Reinforcements upgrade path. He is the third of three free heroes that are available to players. ''Origins'' revealed that he used to be enslaved by the Gnolls to work on their bloodsydian mine.

->'''Abilities:''' Hammer Smash, Earthquake
----

* AfroAsskicker: In ''Origins'' a young Malik is sporting this hair style.
* AmbiguouslyBrown
* AnAdventurerIsYou: Malik is a tank hero. Specifically ''The Meat Shield''.
* AreaOfEffect: '''Hammer Smash''' and '''Earthquake''' both do AOE damage to enemies.
* BadassBaritone: He has a rather deep voice.
* BadassInCharge: Of Hammerhold during ''Vengeance''.
* BadassInDistress: In ''Origins'', we see him as a slave in a Bloodsydian mine.
* TheBigGuy: His stature is the biggest among the free heroes.
* CloseRangeCombatant
* DamagerHealerTank: Tank.
* DropTheHammer: His WeaponOfChoice. In ''Origins'', we learned that it literally dropped from the sky after you freed him.
* FunnyAfro: He had one in ''Origins''.
* GuestStarPartyMember: In ''Origins'', he only appears in the Blood Quarry level.
* HeroicBSOD: After hearing the news of Vez'nan's successful conquest of Linirea, he takes a while to think as to what to do next.
* HeroicBuild: He's pretty buff.
* HitPoints: He has the highest HP in the game when he reaches level 10, at 720.
* LastStand: He puts Hammerhold in defense mode after hearing of Vez'nan's victory, vowing to make sure that Linirea's last bastion will not fall.
* MadeASlave: In the ''Origins'' level ''Blood Quarry'' we learn that Malik used to be a slave in a Bloodsydian mine.
* MightyGlacier: He hits harder than Sir Gerald, but is slower as a tradeoff.
* RagsToRiches: From being enslaved by the Gnolls during ''Origins'', to the current leader of Hammerhold during ''Vengeance''.
* RedBaron: In ''Origins'' we learn that Malik was not yet called "Hammerfury". He must've earned that title by kicking a lot of ass.
* ShirtlessCaptives: How Malik and his fellow slaves are in ''Origins''.
* ShoutOut: Has quotes that are references to MC Hammer and Mr. T.
* SlaveLiberation: In order to free Malik in ''Origins'', the player must use '''Thunderbolt''' on his captors. After that he'll pick up his trusty hammer (which falls from the sky) and join your forces as a secondary hero.
* ThoseTwoGuys: He and Alric are pretty much this when they are running Hammerhold.
* WalkingShirtlessScene: He goes into combat shirtless.

!!Bolin Farslayer
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/9fa919ab601f29c8eee16926775b7ff4.png]]
[[caption-width-right:223:'''''"Weapons ready!"''''']]

->''Thunder and lightning have nothing on this crackshot! Let loose a hail of bullets, and make them fear where they step with an arsenal of mines!''

An dwarven ranged hero that represents the Artillery upgrade path.

->'''Abilities:''' Mine Layer, Tar Bomb
----

* AnAdventurerIsYou: Bolin is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Mezzer''.
* BadassBeard
* {{BFG}}
* DamagerHealerTank: Damager.
* DownloadableContent: He cost $0.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Coldstep Mines'' level.
* GogglesDoNothing
* HitAndRunTactics: Although Bolin is not as squishy as other ranged heroes, he should still be played this way.
* JackOfAllStats: Is capable of good melee and ranged damage, '''Mine Layer''' is capable of doing AOE damage, and '''Tar Bomb''' is used for crowd control.
* LandMineGoesClick: His ability '''Mine Layer'''.
* LongRangeFighter: Although capable of melee and ranged damage, a player will find that Bolin is more useful at long range. His long range damage synergizes with his 2 abilities.
* MuckingInTheMud: His ability '''Tar Bomb''' slows down enemy units for you to pick off.
* NiceHat
* OurDwarvesAreAllTheSame
* ShoutOut: Has quotes that are references to ''Film/DirtyHarry'' and ''Film/Terminator2JudgmentDay''.
* UnflinchingWalk: Look at his picture. Bolin knows that cool guys don't look at explosions.

!!Magnus Spellbane
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/702b93c817230318e6e81fa09fcf6216.png]]
[[caption-width-right:223:'''''"Hocus pocus!"''''']]

->''Unleash the arcane forces of Linirea. Let loose a mystical storm and spellbind your enemies! With his arcane arts and thirst for knowledge.''

An ranged hero that represents the Mages upgrade path.

->'''Abilities:''' Mirage, Arcane Storm
----

* AnAdventurerIsYou: Magnus is a DPS hero. Specifically ''The Nuker''.
* AreaOfEffect: Magnus's '''Arcane Storm''' ability rains magic down onto enemies within a small area.
* BadassBeard: It's a very trim beard/goatee combo.
* DamagerHealerTank: Damager.
* DoppelgangerAttack: Magnus's '''Mirage''' ability summons weaker copies of himself to combat foes.
* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Icewind Pass'' level.
* GlassCannon
* GlowingEyes
* HeroAntagonist: He appears as an enemy in ''Vengeance'' where [[VillainProtagonist you control Vez'nan's army]], although he's TheUnfought.
* HitAndRunTactics: As the squishiest hero in the game this is how Magnus should be controlled.
* HitPoints: He has the lowest HP in the game when he reaches level 10, at 350.
* InstantRunes: When using '''Arcane Storm'''.
* MagnusMeansMage: His name is Magnus Spellbane and he's the mage hero that represents the mages upgrade path.
* PurpleIsPowerful
* SquishyWizard
* ShoutOut: Has quotes that are references to Hocus Pocus, Queen, Star Wars and Sir Francis Bacon.
* TeleportSpam: Magnus is the most mobile hero in the game because instead of running to the location designated by the player, ''he just teleports there''.
* TheUnfought: You don't directly fight him in ''Vengeance'', but he will animate the houses into golems, disable your towers with spells, give shields to enemies, and drop hot mixture from a cauldron onto your troops.

!!Ignus
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d4d57d44f74269869276923e95da2b5f.png]]
[[caption-width-right:223:'''''"Let's burn!"''''']]

->''Burn the kingdom's enemies with the blaze of a thousand stars! Forge victory in his raging flames, consuming evil in fire and brimstone!''

An melee hero that represents the Rain of Fire upgrade path.

->'''Abilities:''' Surge of Flame, Frenzy
----

* AnAdventurerIsYou: Ignus is a DPS hero with shades of a tank. Specifically ''The Scrapper'' and ''The Regenerator''.
* BattleAura: What his flames look like.
* CloseRangeCombatant
* DamagerHealerTank: Damager with some shades of Tank.
* DashAttack: '''Surge of Flame''' has Ignus transform himself into a fireball that rushes towards enemies. Any enemies caught in the fireball's path takes damage.
* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''The Wastes'' level.
* HealItWithFire: The best way to describe '''Frenzy'''. Ignus sends out a shockwave that damages enemies but heals himself.
* HeroesFightBarehanded: Although his fists are covered in flame.
* LightningBruiser
* NoSell: Ignus is immune to fire damage from Flareons and thermal fissures in the levels ''Pit of Fire'' and ''Pandaemonium''.
* PlayingWithFire
* WreathedInFlames: He's like The Human Torch. Except he can't fly.

!!King Denas
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d02e8a9db1f30cde29a6f42a307da6ee.png]]
[[caption-width-right:223:'''''"Bow...to the KING!"''''']]

->''Your majesty itself brings an arsenal of power and courage to the battlefield. Long live the king!''

A melee and ranged hero who is the ruler of the kingdom that the player is defending.

->'''Abilities:''' Royal Edict, Catapult Barrage
----

* AdiposeRex: He's very large from eating a lot of food and drinking many wine.
* AnAdventurerIsYou: Denas is a flexible offense hero who is also capable of buffing. Specifically ''The Jack of All Trades'' and ''The Buffer''.
* AreaOfEffect: When Denas uses '''Catapult Barrage''' he marks the floor with a red X. Flaming boulders come soon after.
* AuthorityEqualsAsskicking
* BadassBeard
* BalloonBelly
* BigFun: Look at his picture. Denas loves eating and drinking with a big smile on his face, and since he's a benevolent ruler that means he probably shares with everyone.
* BigGood: He puts you in charge of defending the kingdom from evil. He would later be unlocked in the final level of the main campaign in the Steam version.
* CoolCrown
* DamagerHealerTank: Damager.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Forsaken Valley'' level.
* FormerlyFit: We can see in ''Origins'' that Denas used to be a pretty fit guy.
* HeroAntagonist: He is the primary antagonist of ''Vengeance''. He uses Catapult Barrage to drop flaming debris on your towers to render them unusable for 40 seconds unless you pay gold to clear the debris.
* LargeHam
* {{Narrator}}: He tells the main campaign of ''Origins''.
* RoyalsWhoActuallyDoSomething
* SiegeEngines: '''Catapult Barrage''' is this.
* StatusBuff: '''Royal Edict''' temporarily gives towers bonus attack speed and damage.
* StoutStrength: Later on in his life.
* SwordPointing
* TheGoodKing
* TooImportantToWalk: It's probably how he got so fat.
* TheUnfought: In ''Vengeance'', you never actually fight him in his boss battle, instead he sends a [[PraetorianGuard Paragon]] to take on Vez'nan's demon three times.
* WeUsedToBeFriends: He and Vez'nan used to be friends and even fought alongside each other before.

!!Elora Wintersong
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/6735b84d1302dd992261b525461b3b24.png]]
[[caption-width-right:223:'''''"Winter is coming!"''''']]

->''Good, but merciless. She will freeze and shatter anyone who crosses her!''

A ranged spellcaster hero who is good at stalling foes while dealing AOE damage.

->'''Abilities:''' Permafrost, Ice Storm
----

* ActionGirl
* AnAdventurerIsYou: Elora is a DPS hero. Specifically ''The Nuker''. Also has shades of ''The Mezzer''.
* AnIcePerson
* CoolCrown: She wears a small tiara that like her, is icy blue, and frozen.
* DamagerHealerTank: Damager.
* DownloadableContent: She cost $4.99 in the iOS version, averted in the Steam version where she is unlocked after completing the main campaign.
* ElementalHair: Her hair is ''frozen''.
* GlowingEyes
* GoodCounterpart: To The Winter Queen. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
* HarmlessFreezing: '''Permafrost''' slows down enemies. Elora also has a passive chance to freeze an enemy each time she attacks an opponent.
* KillItWithIce: '''Ice Storm''' rains down icicles onto the enemy.
* LadyOfBlackMagic
* MagicStaff: She holds one.
* MuckingInTheMud: '''Permafrost''' does this. Except it's ice, not muck.
* RobeAndWizardHat: Instead of a pointy hat, she wears a tiara.

!!Ingvar Bearclaw
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/27e62cf33796be16b260442e9423c709.png]]
[[caption-width-right:223:'''''"Valhalla awaits!"''''']]

->''A warrior from the north, he commands the might of a bear and the aid of his ancestors!''

A melee hero who is able to transform himself into a bear.

->'''Abilities:''' Ancestor Call, Bear Form
----

* AnAdventurerIsYou: Ingvar is a tank hero. Specifically ''The Meat Shield''. '''Bear Form''' gives him shades of ''The Regenerator''.
* {{Animorphism}}: '''Bear Form''' gives Ingvar damage, invincibility, and health regeneration.
* BadassBeard
* BarbarianLonghair
* BeardOfBarbarism
* BearsAreBadNews: For your enemies anyway.
* BloodKnight: '''''"Valhalla waits!"'''''
* DamagerHealerTank: Tank.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* HealingFactor: Because of '''Bear Form'''.
* HitPoints: He has the ''second'' highest HP in the game when he reaches level 10, at 700.
* HornyVikings
* InvincibilityPowerUp: When using '''Bear Form'''.
* ProudWarriorRaceGuy: Because he's a Viking.
* RatedMForManly
* SummonMagic: '''Ancestor Call''' summons Viking ancestors who function the same as '''Reinforcements'''.
* TimedPowerUp: '''Bear Form''' only lasts 4-6 seconds.
* VoluntaryShapeshifting: When using '''Bear Form'''.

!!Hacksaw
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/aa983fc0f69de170a8a5ce5203039725.png]]
[[caption-width-right:223:'''''"Timber! Hoo hoo haa haa!"''''']]

->''For a Gnomish inventor, giant oak trees or colossal foes make no difference. Riding his mechanical marvel/contraption, he can shred anything in his path. Gangway...Gnome behind the wheel!''

A gnome melee hero who attacks his enemies in a giant mechanical suit.

->'''Abilities:''' Flying Sawblade, Tiiiimber!
----

* AnAdventurerIsYou: Hacksaw is a tank hero. Specifically ''The Mitigation Tank''.
* BewareTheSillyOnes
* {{Cloudcuckoolander}}
* DamagerHealerTank: Tank.
* DeadlyDisc: Hacksaw has a giant sawblade on his mech suit which he uses to attack enemies. Also applies to '''Flying Sawblade'''.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* GogglesDoSomethingUnusual: His goggles probably protect his eyes from all the blood splatter.
* HeliumSpeech: His in-game voice.
* MiniMecha
* OneHitKill: '''Tiiiimber!''' instantly kills any non-boss enemy, and even prevents Fallen Knights from reviving.
* OurGnomesAreDifferent
* PinballProjectile: '''Flying Sawblade''' bounces off several enemies.
* StoneWall
* ThisIsADrill: '''Tiiiimber!''' has a drill emerge from the chest of Hacksaw's mech suit which instantly kills the enemy.

!!Oni
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/75a6978c9ad89a039492a61e3b17a745.png]]
[[caption-width-right:223:'''''"My blades are thirsty!"''''']]

->''A relentless warrior in search of vengeance. His name inspires fear among the demon armies he faces, armed with his dark honor and blazing katanas.''

A samurai melee hero who annihilates his foes with his sword skills.

->'''Abilities:''' Deathstrike, Sword Torment
----

* AnAdventurerIsYou: Oni is a DPS hero. Specifically ''The Blademaster''.
* {{BFS}}: '''Deathstrike''' involves merging his swords in a single massive blade used to attack the enemy.
* CoolHelmet
* DamagerHealerTank: Damager.
* DarkIsNotEvil: A guy whose name translates to Demon with a grimy armor and red glowing eyes, and yet he's on the side of the heroes.
* DualWielding: Katana. On fire too.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* FieldOfBlades: '''Sword Torment''' will cause Oni to plunge his blade in the ground, attacking all nearby enemies with sharp blades from the soil. It's the only attack which allows him to hit multiple enemies.
* FlamingSword: His katana swords are on fire.
* JapaneseRanguage: Oni has this accent when he speaks.
* MeaningfulName: Literally Ogre or Devil.
* MightyGlacier: He's quite hard-hitting in melee, but is kinda slow, and can take a while to move from one location to the other.
* NoSell: Oni does not take damage from the infernal combustion of demons. Infernal combustion is basically a LastDitchMove.
* OneHitKill: '''Deathstrike''' has a chance of killing the enemy instantly. The chance of instant kill does not work on boss monsters however.
* RedEyesTakeWarning: He has glowing red eyes.
* RedIsHeroic
* RevengeBeforeReason: Apparently he's leading a personal vendetta against the demons.
* {{Samurai}}: Judging by his design and skillset, it's obvious that he's based on one.
* {{Seppuku}}: His death animation has him killing himself this way after being defeated.

!!Thor
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/e65050702e02e7c47c3cb16764c5496e.png]]
[[caption-width-right:223:'''''"For Midgard!"''''']]

->''Thunder made flesh, this gigantic demigod wields a warhammer enchanted with the power of lightning and thunder. He is the son of the Storm God and a trusted friend of King Denas.''

A godly melee hero who destroys foes with his hammer and elemental powers.

->'''Abilities:''' Mjolnir, Thunderclap
----

* AnAdventurerIsYou: Thor is a tank hero. He is a mix of ''The Meat Shield'' and ''The Magic Tank''.
* AGodAmI: A demigod actually. Subverted in that he's not that much superior to other heroes.
* AntiMagic: Thor is the only hero in the game that has magic resistance.
* BadassBeard: Just look at his portrait.
* BadassCape: It's hard to see because of his armor, but it's there.
* BarbarianLonghair
* ChainLightning: His '''Mjolnir''' ability lets him do this, just like the Tesla machine.
* CoolHelmet: He has a winged helmet.
* DamagerHealerTank: Tank.
* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
* DropTheHammer: He appropriately wields Mjolnir, the hammer of the thunder god.
* GlowingEyes
* HairOfGoldHeartOfGold: He has flowing blonde hair, and is on your side.
* MightyGlacier: He can do good damage, but he's not very fast.
* ShockAndAwe: '''Thunderclap''' allows him to strike multiple enemies with lightning by throwing his hammer at them.
* StaticStunGun: '''Thunderclap''' stuns enemies.

[[/folder]]

[[folder:KingdomRushFrontiersPlayableHeroes]]

!!Alric the Champion
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_3alric_profile.png]]
[[caption-width-right:223:'''''"Blood and sand!"''''']]

A desert warrior hero who strikes down enemies with his sword. He can also call upon sand spirits to aid him. He is the last of the Detek-en-Dil to have survived the battle with the [[VillainOfAnotherStory Scarlet Sultan]] before the events of ''Frontiers''.

->'''Active Abilities:''' Flurry, Sand Warriors\\
'''Passive Abilities:''' Swordsmanship, Spiked Armor, Toughness
----

* AnAdventurerIsYou: Alric is a DPS/Tank hybrid. Specifically ''The Meat Shield'', ''The Mitigation Tank'', and ''The Blademaster''.
* AssistCharacter: The '''Sand Warriors''' are in fact the spirits of his fallen brethren, who died during the final battle with the Scarlet Sultan.
* AttackReflector: His passive ability '''Spiked Armor''' does this.
* BadassCreed: His clan, the Detek-en-Dil had one, as follows: ''"In peace, be fair and gentle, as the water of the oasis, in war, be unstoppable and fierce as a sandstorm".''
* BadassFamily: He was part of one, the Detek-en-Dil.
* BladeSpam: '''Flurry''' has Alric striking his enemies with his sword multiple times. He also spams the ability.
* BoringButPractical: Alric eschews the flashy abilities of the other heroes in exchange for a focus on just cutting enemies down in melee combat. It's generally quite effective.
* TheBrigadier: When Vez'nan paid the Scavengers of the dunes to distract Hammerhold during the events of Vengeance, he was in charge of crushing their attacks, [[OffscreenMomentOfAwesome which he managed to do very well]].
* BearerOfBadNews: Acted as this to Malik when Vez'nan won, after hearing it from a survivor of the conquest.
* CombatPragmatist: He and his clan, the Detek-en-Dil, used the landscape of the dunes to fight the forces of the Scarlet Sultan on their terms, using a [[DelayingAction tactical retreat]] to lure them in.
* CoolSword
* DamagerHealerTank: A mix between Damager and Tank with high emphasis on both.
* DeadlyDustStorm: The Great Desert Spirit was this, and saved him from the might of the Scarlet Sultan's army. The spirit was also the one who gifted him the ability to summon the '''Sand Warriors'''.
* DesertPunk: In addition to summoning sand warriors, Alric is the first hero you get in the beginning levels (which take place in a desert location).
* FamilyHonour: He's carried on the way of the Detek-en-Dil decades after they were wiped out, being a fair but badass warrior of the dunes.
* FashionableAsymmetry: Alric is only wearing one piece of shoulder armor.
* GoodColorsEvilColors: Compared to Gerald from the first game, Alric looks rather sinister.
* Heroic BSOD: Like Malik, he was distraught after hearing about the fall of the Citadel in ''Vengeance''. His origin story also revealed that he had this after his clan, the Detek-en-Dil [[HeroicSacrifice heroically died]] trying to put an end to the Scarlet Sultan's reign of tyranny.
* HitPoints: '''Toughness''' gives him more of these.
* MightyGlacier: Alric does good damage but is also slow.
* NighInvulnerable: Alric has high armor and health, making him almost invulnerable.
* PowerGlows: Alric's arm glows when he summons his '''Sand Warriors'''.
* RedEyesTakeWarning: He's got a pair of glowing red eyes.
* ScarfOfAsskicking: He wears one. Justified in that he's a desert warrior, so he needs to protect his face from sand.
* SentientSands: His '''Sand Warriors''' are this.
* ShoutOut: References ''Series/SpartacusBloodAndSand'', Music/VanHalen, and ''Literature/TheWheelOfTime'' in three of his quotes.
* SoleSurvivor: He is the only member of the Detek-en-Dil to have survived the battle with the Scarlet Sultan decades before the events of the game.
* {{Strength}}: '''Swordsmanship''' improves Alrics damage output. It also improves the damage of '''Flurry'''.
* SummonMagic: Alric can summon up to three '''Sand Warriors''' to help block and attack enemies.
* ThoseTwoGuys: He and Malik are pretty much the ones running Hammerhold, as the despair of Vez'nan's conquest gets the two of them to do whatever they can in order to keep Hammerhold alive.
* TrickedOutGloves: He has a glove that allows him to summon his '''Sand Warriors'''.

!!Mirage the Assassin
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_mirage_profile.png]]
[[caption-width-right:223:'''''"They won't see me coming."''''']]

An assassin who uses throwing knives and shadow clones to take her enemies out undetected.

->'''Active Abilities:''' Shadow Dance, Lethal Strike\\
'''Passive Abilities:''' Precision, Swiftness, Shadow Dodge
----

* AnAdventurerIsYou: Mirage is a hero specialized for DPS. She's a combination of ''The Archer'' and ''Backstabber''.
* BackStab: '''Lethal Strike''' lets her teleport to an enemy and then stabbing them in the back, dealing massive damage with a chance to kill them.
* BadassCape
* BareYourMidriff: It's a bit difficult to see because of the small sprite, but it's there.
* DamagerHealerTank: Damager.
* DoppelgangerAttack: Comes in two variants, '''Shadow Dodge''' and '''Shadow Dance'''. The former is a counter move which lets her put a shadow clone in her place as a decoy while she teleports to safety, and the latter lets her send out multiple shadow clones to attack enemies.
* DualWielding: She wields a throwing knife in each hand.
* FlashStep: How she performs her '''Lethal Strike'''.
* FragileSpeedster: Mirage is fast, but even at the highest level, she can still die pretty easily.
* KnifeNut: Her WeaponOfChoice. She prefers to throw it unless the enemies get too close, in which she resorts to melee attacks.
* LongRangeFighter: '''Precision''' increases the range of Mirage's ranged attack.
* SprintShoes: '''Swiftness''' increases Mirage's movement speed.
* TomboyishPonytail

!!Cronan the Beastmaster
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_cronan_profile.png]]
[[caption-width-right:223:'''''"Master... Beastmaster!"''''']]

A man of the jungle who fights alongside his animal friends.

->'''Active Abilities:''' Deep Lash\\
'''Passive Abilities:''' Boarmaster, Falconer, Stampede, Regeneration
----

* AnAdventurerIsYou: It's very clear that Cronan is ''The Beastmaster'', though he also has a shade of ''The Regenerator'' and ''The [=DoT=] Master''.
* TheAhnold: He speaks with a Arnold-like accent.
* BadassArmFold: It's there in his picture.
* BadassBeard
* BadassesWearBandanas: Of the headband variety.
* BattleCry: Does this when he summons his boars.
* TheBeastmaster: It's right there in his title.
* CoolPet: '''Boarmaster''', '''Falconer''', and '''Stampede''' lets Cronan summon boars, falcons, and rhinos.
* DamagerHealerTank: Tank.
* FullBoarAction: '''Boarmaster''' summons 2 boars to block and attack enemies.
* GradualGrinder: '''Deep Lash''' is a whip strike that leaves enemies bleeding.
* HealingFactor: '''Regeneration''' grants him HP regeneration even during combat.
* HeroicBuild
* MartialArtsHeadband
* NatureHero
* NobleBirdOfPrey: '''Falconer''' summons a single falcon that attacks any enemy within range.
* PeltsOfTheBarbarian
* RhinoRampage: '''Stampede''' summons a herd of rhinos which damages enemies with a chance to also stun them.
* RuggedScar
* ShoutOut: References ''Film/JamesBond'' and ''Franchise/{{Terminator}}'' in two of his quotes. His name and design is also a shoutout to Franchise/ConanTheBarbarian.
* WalkingShirtlessScene: He does not wear a shirt.
* WhipItGood: His WeaponOfChoice.
* WildHair

!!Bruxa the Voodoo Witch
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruxa_profile.png]]
[[caption-width-right:223:'''''"The payment is fair."''''']]

A witch who uses her voodoo magic to fight and curse enemies.

->'''Active Abilities:''' Skull Sacrifice, Voodoo Doll\\
'''Passive Abilities:''' Laughing Skulls, Bone Dance, Dread Aura
----

* AnAdventurerIsYou: Bruxa is a combination between ''The Nuker'' and ''The Mezzer''.
* BallisticBone: '''Skull Sacrifice''' lets Bruxa deal damage to a single enemy by throwing a "depleted" skull at them.
* BattleAura: '''Dread Aura''' slows the movement speed of enemies and does slight damage to them.
* BottomlessMagazines: Bruxa's insane DPS is due to her skulls. In order to not make her overpowered the skulls become "depleted" after a certain amount of time. However, it is incredibly easy to replenish your skull supply. Just place Bruxa next to a powerful tower and she will never run out of skulls to use.
* CreepyGood: She summons skulls and talks in a witch-like voice, but she helps you as a hero unit.
* DamagerHealerTank: Damager.
* DreadlockRasta
* EverythingsSparklyWithJewelry: Earrings, necklaces, and armbands.
* GlassCannon: She has one of the highest of DPS in Frontiers, but she also has the second lowest HP.
* HollywoodVoodoo: 'Voodoo dolls', shrunken heads and jinxes, Bruxa fits well within the archetype.
* LadyOfBlackMagic
* MagicStaff: Her WeaponOfChoice.
* NothingButSkulls: Every time an enemy dies near Bruxa, she gains a skull. These skulls will hover around Bruxa and will automatically attack any nearby enemies. '''Bone Dance''' increases the maximum amount she can have.
* PowerUp: '''Laughing Skulls''' increases the amount of damage skulls can do.
* PurpleIsPowerful
* ShoutOut: References ''Franchise/HarryPotter'' and ''Franchise/PiratesOfTheCaribbean'' in two of her quotes.
* SquishyWizard: She has only 350 HP and no armor. Don't let enemies get too close on her.
* VoodooDoll: '''Voodoo Doll''' lets Bruxa stab a voodoo doll, damaging the target as well as 6 other targets of the same type.

!!Captain Blackthorne the Corsair
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_blackthorn_profile.png]]
[[caption-width-right:223:'''''"Where be the treasure!?"''''']]

A pirate who fights and plunders the enemies with the help of the sea.

->'''Active Abilities:''' Rum and Bang!, Release the Kraken\\
'''Passive Abilities:''' Swordsmanship, Looting, Toughness
----

* AnAdventurerIsYou: He is ''The Blademaster'' with a touch of ''The Meat Shield'', ''Area of Effect'', ''The Mezzer'', and ''The Summoner''. To make a long sentence short, he is ''The Jack of All Trades''.
* BadassBeard
* CoolHat: As befitting stereotypical pirate captains.
* CoolSword: Again, befitting a stereotypical pirate.
* DamagerHealerTank: A mix between Damager and Tank with more emphasis on Damager.
* DressedToPlunder: Complete with tricorn, cutlass, peg leg, golden teeth and parrot.
* EyepatchOfPower
* ExplodingBarrels: '''Rum and Bang!''' has Blackthorne throw an explosive barrel at enemies doing area damage.
* GoldTooth
* HitPoints: Has the third highest amount of hit points in ''Frontiers'' because of '''Toughness'''. The only heroes who have more hit points than him are a giant stone golem and a freaking ''undead dragon''.
* JackOfAllTrades: He does high damage, has high health, has an AOE attack, a ranged attack, and a crowd control ability. If he had armor he would be considered overpowered. Luckily he doesn't.
* TheMusketeer: He wields both a gun and a sword. By default he's a melee fighter, though he uses his gun every once in a while.
* {{Pirate}}: If you can't tell from his name alone, his motif is this.
* PirateBooty: '''Looting''' gives you extra gold for every enemy killed near Blackthorne.
* PirateParrot
* {{Strength}}: '''Swordsmanship''' increases his attack damage.
* SummonMagic: '''Release The Kraken''' lets him summon a kraken to trap and damage enemies.
* SwordAndGun
* TalkLikeAPirate
* TentacledTerror: '''Release the Kraken''' lets him summon a whirlpool with a kraken in it. Enemies that step over it will be trapped and attacked by the kraken's tentacles.

!!Nivus the Grand Wizard
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_nivus_profile.png]]
[[caption-width-right:223:'''''"Excelsior!"''''']]

A wizard who fights with a deadly array of spells.

->'''Active Abilities:''' Magic Missile, Chain Spell, Disintegrate\\
'''Passive Abilities:''' Arcane Reach, Arcane Focus
----

* AnAdventurerIsYou: He's a flat-out ''Nuker''.
* BadassBeard
* CoolHat
* ChainLightning: It's no lightning, but his '''Chain Spell''' is pretty much this. It can target up to four enemies.
* DamagerHealerTank: Damager.
* InstantRunes: On his spellbook.
* LongRangeFighter: '''Arcane Reach''' increases his attack range.
* MagicMissileStorm: '''Magic Missile''' lets him launch an array of magic projectiles that home in on enemies.
* MagicStaff: His WeaponOfChoice.
* NoBodyLeftBehind: His '''Disintegrate''' explodes enemies into confetti.
* PowerUp: '''Arcane Focus''' increases his attack damage.
* PurpleIsPowerful
* RobeAndWizardHat
* ShoutOut: To Creator/StanLee, Literature/TheLordOfTheRings, and Franchise/HarryPotter.
* SpellBook
* SquishyWizard: Even at level 10, his HP caps off at 250, making him the hero with the least HP. To top it off, he has no physical armor. Don't let enemies touch him.
* {{Teleportation}}: He can instantly teleport anywhere on the map.
* WizardBeard

!!Dierdre the Priestess
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_deirdre_profile.jpg]]
[[caption-width-right:223:'''''"Hallelujah!"''''']]

A priestess who aids your troops in battle with healing magic and status buffs.

->'''Active Abilities:''' Holy Light, Consecrate, Wings of Light\\
'''Passive Abilities:''' Blessed Armor, Divine Health
----

* AnAdventurerIsYou: She's ''The Healer'' and ''The Buffer'' mixed with ''The Meat Shield'' and ''The Mitigation Tank''.
* BadassPreacher: Judging by her quotes, she seems to be this.
* BattleBallgown: '''Blessed Armor''' increases Dierdre's armor.
* CombatMedic: She heals, gives buffs, and is extremely durable.
* DamagerHealerTank: Healer.
* HealingHands: Her most prominent role in the battlefield is to heal up your troops with '''Holy Light'''.
* HitPoints: '''Divine Health''' increases this.
* LightIsGood
* MagicStaff
* MyNaymeIs: Her name is spelt 'Dierdre', instead of the correct [[UsefulNotes/IrishNames Deirdre]].
* StatusBuff: She has two. '''Wings of Light''' gives troops more armor, and '''Consecrate''' boosts a tower's attack power for a period of time.
* {{Teleportation}}: '''Wings of Light''', in addition to buffing troops' armor, also grants her teleportation.
* WhiteMagicianGirl: All of her abilities are heals or supportive to some degree.

!!Grawl the Stone Giant
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_grawl_profile.png]]
[[caption-width-right:223:'''''"Let there be rock!"''''']]

A stone elemental who fights with brute force.

->'''Active Abilities:''' Boulder Throw, Stomp, Shard Punch\\
'''Passive Abilities:''' Bastion, Hard Rock
----

* AnAdventurerIsYou: He's pretty much ''The Meat Shield'' and ''The Mitigation Tank''.
* BlueIsHeroic
* DamagerHealerTank: Tank.
* DishingOutDirt: He's a stone golem, so this one's a given. More specifically, '''Boulder Throw''' lets him throw a boulder at enemies, dealing area damage.
* ElementalEmbodiment: Of rock.
* {{Golem}}: A stone golem to be exact.
* GroundPunch: '''Stomp''' lets him punch the ground a few times, damaging and stunning enemies around him.
* HitPoints: '''Hard Rock''' increases his HP, maxing him out at a whopping ''900'' on level 10, making him the hero with the most HP. To top it off, by that point, his physical armor rating is ''medium'', so he won't be going down anytime soon.
* KnuckleCracking: He does that in his portrait.
* MightyGlacier
* PowerFist: '''Shard Punch''' lets him grow crystals on his hand and punch an enemy with it.
* RockMonster
* StandYourGround: Thanks to '''Bastion'''.
* StatusBuff: '''Bastion''' gives him more damage as long as he stays on one spot.

!!Sha'tra the Skyhunter
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_shatra_profile.png]]
[[caption-width-right:223:'''''"Edih Nori!"''''']]

A warrior from another world who fights with futuristic weapons.

->'''Active Abilities:''' Energy Glaive, Purification Protocol, Abduction\\
'''Passive Abilities:''' Vibro Blades, Final Countdown
----

* AnAdventurerIsYou: He's a combination of ''The Blademaster'' and ''The Nuker''.
* AlienAbduction: '''Abduction''' lets him summon his ship to kidnap enemies.
* AllThereInTheManual: The post in the Extras section on the [=IronHide=] Games website regarding his chronicles, say that he was chasing down the Parasites through space, and after annihilating them joined the campaign to rid of Umbra, who he found to [[AntiClimaxBoss "simply be a nuisance"]].
* AndTheAdventureContinues: After completing his "mission" on each of the planets he's been on, he lets his "hunter's instinct" guide him to the next battle.
* AttackDrone: '''Purification Protocol''' allows him to summon a drone that constantly damages enemies.
* BadassCape
* BladeBelowTheShoulder: His WeaponOfChoice, the Vibro Blades.
* ContinuityNod: He returns as a HeroUnit in ''VideoGame/IronMarines'', and one of his abilities [[spoiler:'''Linirea's Gem''']] heavily implies that he is [[spoiler:the alien that took the corrupted Tear of Elynie at the end of the ''Frontiers''.]] This is confirmed via WordOfGod on the [=IronHide=] Games website's Extras section, having taken it after thinking that Umbra was an AntiClimaxBoss.
* DamagerHealerTank: Damager.
* DeadlyDisc: His '''Energy Glaive'''. If it hits an enemy, there's a chance it can bounce to other enemeies as well.
* HumanoidAliens: He is an alien that looks fairly humanoid.
* OneHitKill: '''Abduction''' basically functions as this.
* ProudWarriorRaceGuy: Confirmed via WordOfGod (see Continuity Nod) above, his race are trying to complete "the Final Challenge", which will grant the one who does so the "mythical Stelar Blades".
* PurpleIsPowerful: He wears a purple suit.
* ShoutOut:
** Extraterrestrial origins? DeadlyDisc? BladeBelowTheShoulder? [[TakingYouWithMe Laughs when killed before initiating self-destruct]]? Sha'tra is pretty much this game's version of Franchise/{{Predator}}.
** Design-wise, he looks very similar to a Protoss from ''VideoGame/StarCraft'', with many pointing to Zeratul.
* {{Strength}}: The '''Vibro Blades''' upgrade increases his attack damage.
* TakingYouWithMe: '''Final Countdown''' makes him explode if he's killed, dealing area damage to nearby enemies. To top it off, he laughs before exploding.
* TheUnintelligible: His quotes seem to indicate this. [[spoiler:They're just anagrams of various Ironhide Studio devs]].
* VibratingWeapon: His Vibro Blades.

!!Karkinos the Warmaster
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_karkinos_profile.png]]
[[caption-width-right:223:'''''"I am Karkinos!"''''']]

A cyborg Bloodshell who fights for you with his iron pincer. He was originally released alongside Kutsao with the Rising Tides mini-campaign.

->'''Active Abilities:''' Pincer Attack, Shoulder Cannon\\
'''Passive Abilities:''' Iron Pincer, Battle Hardened, Burrow
----

* AnAdventurerIsYou: He's mostly ''The Mitigation Tank''.
* DamagerHealerTank: Tank.
* FastTunnelling: '''Burrow''' increases his tunneling speed.
* GiantEnemyCrab: He's more of a Giant ''Friendly'' Crab.
* MercyInvincibility: '''Battle Hardened''' grants him momentary invulnerability when he's on low health.
* PowerPincers: Being based on a crab, he naturally has these, although one
page has been replaced by an iron one. Furthermore, with '''Pincer Attack''', he can extend his iron pincer to attack enemies in a line.
split:

* ShoulderCannon: His, well...'''Shoulder Cannon'''. It allows him to fire a glob of water that damages enemies and slows them.
* {{Strength}}: The '''Iron Pincer''' upgrade increases his attack damage.

!!Kutsao the Monk
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kutsao_profile.png]]
[[caption-width-right:223:'''''"Shapeless like water."''''']]

A monk who fights with his bare fists in several different styles. He was originally released alongside Karkinos with the Rising Tides mini-campaign.

->'''Active Abilities:''' Snake Style, Dragon Style, Tiger Style, Leopard Style\\
'''Passive Abilities:''' Crane Style
----

* AnAdventurerIsYou: He's unmistakably ''The Scrapper''.
* AreaOfEffect: His '''Dragon Style''' damages enemies around him.
* ArmorPiercingAttack: His '''Tiger Style''' is a powerful blow that ignores enemy armor.
* BareFistedMonk
* CounterAttack: '''Crane Style''' increases his chance to dodge and counter an attack.
* DamagerHealerTank: Damager.
* FlashStep: '''Leopard Style''' lets him attack an enemy and quickly teleports to another one.
* KiManipulation: His '''Dragon Style''' certainly invokes this trope.
* StandardStatusEffect: His '''Snake Style''' can make enemies deal less damage.
* SupernaturalMartialArts
* WalkingShirtlessScene
* WarriorMonk

!!Dante the Hunter
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_dante_profile.png]]
[[caption-width-right:223:'''''"I'm the best at what I do."''''']]

A demon hunter who fights with a holy arsenal. He was originally released alongside Bonehart with the Shadowmoon mini-campaign.

->'''Active Abilities:''' Akimbo Style, Silver Bullet, Holy Grenade, Relic of Power\\
'''Passive Abilities:''' Beacon of Light
----

* AnAdventurerIsYou: He's the ''Jack of All Trades''.
* AnAxeToGrind: His WeaponOfChoice for melee fights.
* AntiMagic: His '''Holy Grenade''' prevents any spellcasters from casting spells.
* ArmorPiercingAttack: His '''Silver Bullet''' ignores armor.
* BadassBeard
* BadassLongcoat
* BattleAura: What '''Beacon of Light''' boils down to.
* DamagerHealerTank: Damager.
* DarkIsNotEvil: He has the grizzled looks of a villain (and his dialogue implies that he has done some bad things in the past), but he is very much on your side
* GunsAkimbo: His '''Akimbo Style''' lets him fire rapidly with two pistols at enemies.
* HolyHandGrenade: His '''Holy Grenade'''. Instead of damaging enemies however, it simply disables their spellcasting ability.
* TheMusketeer: He wields two guns, a rifle, and an axe. He only uses his gun to attack enemies from afar. When enemies get close, he switches to his axe.
* StatusBuff: '''Beacon of Light''' grants nearby troops extra damage. It even works when he's dead.
* StatusBuffDispel: '''Relic of Power''' destroys an enemy's defenses, be it physical or magical.
* WeaponOfXSlaying: '''Silver Bullet''' kills Werewolves and Lycans in one shot regardless of their HP.

!!Kahz the Warlord
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kahz_profile.png]]
[[caption-width-right:223:'''''"Where's the beef?"''''']]

A minotaur who fights with his barbaric might.

->'''Active Abilities:''' Bull Rush, Daedalus' Maze, Roar of Fury, Doom Spin\\
'''Passive Abilities:''' Blood Axe
----

* ALoadOfBull: He's a minotaur.
* AnAdventurerIsYou: He's ''The Blademaster''.
* AnAxeToGrind: His WeaponOfChoice.
* ArmorPiercingAttack: '''Blood Axe''' gives him a chance of dealing armor-piercing attack.
* DashAttack: '''Bull Rush''' lets him rush towards enemies, stunning them.
* RedEyesTakeWarning
* RedIsHeroic
* SpinAttack: '''Doom Spin''' lets him spin his axe, damaging enemies around him.
* StatusBuff: '''Roar of Fury''' increases all towers' attack damage for a period of time.
* YouWillNotEvadeMe: His '''Daedalus' Maze''' teleports an enemy to him.

!!Saitam the Monkey God
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_saitam_profile.png]]
[[caption-width-right:223:'''''"I am Saitam, mighty monkey!"''''']]

The mischievous monkey god who fights with a dual tetsubo atop his nimbus cloud.

->'''Active Abilities:''' Spinning Pole, Tetsubo Storm, Monkey Palm, Angry God\\
'''Passive Abilities:''' Divine Nature
----

* AnAdventurerIsYou: He is a ''Jack of All Trades''.
* AntiMagic: '''Monkey Palm''', in addition to stunning an enemy, also disables their spellcasting ability.
* BifurcatedWeapon: He doesn't split his dual tetsubo unless he's performing '''Tetsubo Storm'''.
* CoolCrown
* DamagerHealerTank: Damager.
* DamageIncreasingDebuff: '''Angry God''' makes all enemies take more damage for a short time.
* DoubleWeapon: His WeaponOfChoice, a dual tetsubo.
* EverythingsBetterWithMonkeys
* FlyingOnACloud: This is how Saitam moves around the map.
* HealingFactor: '''Divine Nature''' grants him HP regeneration even during combat.
* RedEyesTakeWarning
* ShoutOut: To the Monkey King from JourneyToTheWest.
* SimpleStaff: Averted, it's not that simple.
* SpamAttack: '''Tetsubo Storm''' allows him to repeatedly bash an enemy with his pole.
* SpinAttack: '''Spinning Pole''' allows him to spin his pole, damaging enemies around.

!!Ashbite the Dragon
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_ashbite_profile.jpg]]
[[caption-width-right:223:'''''"Rrrreeeeh!"''''']]

A fire dragon who comes to aid Linirea after being rescued in the Elf War.

->'''Active Abilities:''' Blazing Breath, Feast, Fiery Mist, Wildfire Barrage\\
'''Passive Abilities:''' Reign of Fire
----

* AnAdventurerIsYou: He's a combination betwen ''The Nuker'' and ''The Mezzer''.
* AreaOfEffect: '''Wildfire Barrage''' allows him to spit out a fireball that explodes in a large area.
* BreathWeapon: Being a dragon, most of his attacks revolve around this, though '''Blazing Breath''' is probably the most straight examples with him simply breathing out a stream of fire.
* EatingTheEnemy: '''Feast''' allows him to dive down and bite an enemy, dealing damage with a chance of instant kill.
* GradualGrinder: Thanks to his '''Reign of Fire''', his attacks set enemies on fire, burning them slowly.
* IOweYouMyLife: Him coming to Linirea's aid could be considered this after their forces rescued him in the Elf War of ''Origins''.
* PlayingWithFire: His abilities revolves around fire.
* RedIsHeroic
* SmokeShield: '''Fiery Mist''' allows him to breathe out smoke, slowing enemies down.
* TheSpeechless: Ashbite can't speak; when ordered to move he simply roars.

!!Boneheart the Dracolich
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bonehart_profile.png]]
[[caption-width-right:223:'''''"Never laugh at undead dragons."''''']]

An undead dragon who fights with the power of the underworld. He was originally released alongside Dante with the Shadowmoon mini-campaign. Later revealed to be Faustus from ''Origins'', but corrupted along with the Tear of Elynie.

->'''Active Abilities:''' Spine Rain, Bone Golem, Plague Carrier, Disease Nova\\
'''Passive Abilities:''' Unstable Disease
----

* ActionBomb: Thanks to his '''Unstable Disease''', his attacks can drain enemies' health. If they die because of that, they will explode and infect nearby enemies.
* AnAdventurerIsYou: He's a combination between ''The Nuker'', ''The [=DoT=] Master'', ''The Beastmaster'', and ''Area of Effect''. Basically, an uber-powerful ''Jack of All Trades''.
* AreaOfEffect: Bonehart's abilities and basic attacks all deal huge amount of area of effect damage.
* BallisticBone: '''Spine Rain''' allows him to throw sharp bones at enemies.
* BreathWeapon: '''Plague Carrier''' allows him to breathe out a cloud of plague that goes down the lane, infecting enemies as it passes.
* BusCrash: He reappears in ''Vengeance'' as a scattered pile of bones. You can tap the bones to resurrect him.
* DarkIsNotEvil: Despite being turned into a {{Dracolich}} with pestilence-based powers thanks to the corruption of the Tear of Elynie, he's still one of the good guys.
* {{Dracolich}}
* GradualGrinder: All of his attacks can drain enemy life.
* {{Plaguemaster}}: His powers revolve around this.
* SicklyGreenGlow: Bonehart's main colour is a sickly green.
* SuicideAttack: '''Disease Nova''' allows him to dive down and explode in a cloud of plague. This doesn't count as a death, as he comes back right after.
* SummonMagic: He can summon two '''Bone Golems''' to block enemies.
* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Possibly justified due to the magic that reanimated him.

!!Rurin Longbeard
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/rurin_mini.png]]
[[caption-width-right:112:'''''"Dungeon's deep and cavern's old."''''']]

The dwarf hero who stumbles upon you in the tunnels of Emberspike Mountain.

->'''Ability:''' Hammer Smash
----

* AreaOfEffect: His '''Hammer Smash'''.
* BadassBeard
* BlingOfWar: He wears a golden chestplate, helmet, and wields a golden hammer as a weapon.
* DropTheHammer: His WeaponOfChoice.
* GuestStarPartyMember: He only appears at ''The Dark Descent'' level.
* LawyerFriendlyCameo: His name is one to Durin Longbeard, and his many quotes are said by Gimli. See the [[https://tvtropes.org/pmwiki/pmwiki.php/ShoutOut/KingdomRush Shoutout]] page for more.
* TheLeader: He could be considered this among the trapped dwarven forces the ''TheDarkDescent''.
* NobodyTouchesTheHair: His death cry is 'Not the Beard'.
* NiceHat

!!The Black Corsair
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/corsair_mini.png]]
[[caption-width-right:112:'''''"All aboard!"''''']]

A steamboat captain who aids you in the Storm Atoll.

->'''Ability:''' Depth Charges
----

* AllThereInTheManual: His real name (according to a troper who emailed [=Ironhide=] Games to confirm this), is in fact [[NamedAfterSomeoneFamous Blackbeard]].
* BadassBeard
* TheBrigadier: He's in charge of Linirea's navy, and recently had a hard time battling marauding pirates in the Crystal Sea, who were paid to keep Hammerhold's forces distracted while Vez'nan was conquering Linirea.
* CoolBoat
* GuestStarPartyMember: He only appears at the ''Storm Atoll'' level.
* HavingABlast: He attacks by throwing exploding barrels, effectively turning him into a mobile artillery tower.
* HeroOfAnotherStory: With some assistance, he was able to lead some of Hammerhold's forces to crush the pirates constant attacks against them.
* NiceHat
* OffscreenMomentOfAwesome: He was put in charge of Linirea's navy capabilities after the events of the Rising Tides mini-campaign in ''Frontiers'', and was able to crush the pirates that were terrorising the coastal communities thanks to Vez'nan's backing.
* SeaMine: Despite its name, his naval mines act more like a landmine, only on water.
* WritersCannotDoMath: He says "Full Sail Ahead" even though he captains a ''STEAM'' boat.

!!Lucrezia
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/lucrezia_mini.png]]
[[caption-width-right:112:'''''"Got blood?''''']]

A noble vampiress who aids you in defeating Vasile.

->'''Abilities:''' Drain Life, Cloak
----

* FieryRedhead
* GuestStarPartyMember: She only appears at the ''Dusk Chateau'' level.
* LifeDrain: '''Drain Life''' allows her to absorb health from an enemy.
* OneHitKill: Any Vampiresa hit by Lucrezia's cloak is instantly killed.
* RedEyesTakeWarning: She has these in her image (though they're more of a pinkish colour).
* SpinAttack: Her '''Cloak''' ablility.
* WeaponOfXSlaying: '''Cloak''' will [[OneHitKill instantly defeat]] Vampiresa enemies, but otherwise deals a good bit of normal damage.

[[/folder]]

[[folder:KingdomRushOriginsPlayableHeroes]]

!!Eridan the Ranger
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_eridan.png]]
[[caption-width-right:223:'''''"You have my bow."''''']]

An elven ranger who fights with his barrage of arrows and swift swordsmanship.

->'''Active Abilities:''' Arrow Volley, Double Strike\\
'''Passive Abilities:''' Porcupine, Nimble Fencer\\
'''Hero Spell:''' Arrow Storm
----

* AllLoveIsUnrequited: He fell for Alleria when the both of them were children, and changed his lifestyle to get her attention while doing good for the Elven kingdom. Chances are Alleria didn't notice him until much later on.
* AnAdventurerIsYou: He's a combination of ''The Archer'' and ''The Scrapper''.
* BlackSheep: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Eridan is the son of a sorceress and a druid and is also the younger brother of Arivan. Instead of following the family tradition of magic, he instead became a ranger. He and Arivan don't get along.
* BladeSpam: Averted with '''Double Strike'''. It really just allows him to slash an enemy twice.
* BowAndSwordInAccord: Although he's an archer, he can fight as well hand-to-hand with his sword.
* CounterAttack: '''Nimble Fencer''' allows him to dodge and counter melee attacks.
* EmotionSuppression: A mild example. He's kept his love for Alleria to himself since they were children before the events of ''Origins''.
* HairOfGoldHeartOfGold
* TheLeader: He's been leading the elves on the southern continent since the end of ''Origins''.
* LongHairedPrettyBoy
* LoveAtFirstSight: While he still an apprentice at the Royal Elven Court, he saw the then-princess Alleria for the first time, and fell for her then and there.
* MoreDakka: '''Arrow Volley''' lets him fire a consecutive amount of arrows in seconds. He can fire more when upgraded.
* OurElvesAreBetter: Follows the Wood Elf archetype.
* RainOfArrows: The '''Arrow Storm''' Hero Spell.
* RatedMForManly: His philosophy when it came to getting Alleria's attention without seeming desperate.
* ScrewDestiny: He was destined to become a wizard in the court alongside his parents, and brother Arivan, but he diverted from it so that [[IJustWantToBeBadass he could someone different.]]
* StatusBuff: '''Porcupine''' allows him to deal extra damage for each consecutive arrow on a target.
* UndyingLoyalty: As a ranger, he has this to the Elven Royal family, and Alleria in particular.

!!Arivan the Elementalist
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_arivan_2.png]]
[[caption-width-right:223:'''''"I bend all elements!"''''']]

An elven wizard who wields the elemental powers.

->'''Active Abilities:''' Seal of Fire, Lightning Rod, Icy Prison\\
'''Passive Abilities:''' Stone Dance\\
'''Hero Spell:''' Elemental Storm
----

* AllYourPowersCombined: His '''Elemental Storm''' allows him to summon a tornado that shoots out various elemental shots.
* AloofBigBrother: He is this to Eridan.
* AnAdventurerIsYou: He is ''The Nuker'', with his spells doing high damage and dealing area of effect damage.
* BlowYouAway: The main form of his '''Elemental Storm''' is a tornado.
* ElementalPowers
* GlowingEyes
* KillItWithIce: '''Icy Prison''' freezes a single enemy and deals damage.
* OurElvesAreBetter: Follows the High Elf archetype.
* PlayingWithFire: '''Seal of Fire''' deals area of effect damage and he fires several more when upgraded.
* ShockAndAwe: '''Lightning Rod''' deals true damage to a single enemy, making him good at dealing massive damage to a strong enemy.
* SquishyWizard: Even with '''Stone Dance''' soaking some damage, his low HP and no armor can get him killed.
* TheDutifulSon: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Arivan is the son of a sorceress and a druid and is also the older brother of Eridan. He followed in his parents' footsteps and became a magician. He and Eridan don't get along.

!!Catha the Pixie
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_catha.png]]
[[caption-width-right:223:'''''"Sugar, spice, and everything nice!"''''']]

A pixie that fights alongside with the elves.

->'''Active Abilities:''' Faery Soul, Faery Tale, Pixie's Fury\\
'''Passive Abilities:''' Pixie's Curse\\
'''Hero Spell:''' Faery Dust
----

* AnAdventurerIsYou: She fulfills ''The Healer'' with '''Faery Soul''' and ''The Mezzer'' with '''Pixie's Curse''' and '''Faery Dust'''.
* CombatMedic: '''Faery Soul''' allows her to heal your troops.
* MagicWand
* OurFairiesAreDifferent
* StandardStatusEffect: She stuns with '''Faery Dust''' and '''Pixie's Curse'''.
* SummonMagic: Comes in two flavors. '''Faery Tale''' allows her to summon pixie warriors to block and fight enemies in place, while '''Pixie's Fury''' has her send out pixie warriors to strike enemies.
* UnitsNotToScale: While her in-game sprite is as big as any other heroes, WordOfGod confirms that she really is as big as a fairy.

!!Razz & Rags the Rag
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_razz.png]]
[[caption-width-right:223:'''''"This is amazing!"''''']]

A little gnome who has had enough with the invasion and created a giant doll to fight the Twilight Elves.

->'''Active Abilities:''' Raggified, Kamihare, Angry Gnome, Hammer Time\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Changeling
----

* BalefulPolymorph: '''Raggified''' and '''Changeling''' transforms an enemy and a group of enemy respectively temporarily into ragdolls that fight enemies.
* BewareTheSillyOnes: Who expected a gnome to be able to do all of this?
* BigGuyLittleGuy: Razz is a tiny gnome, while Rags is a big animated ragdoll Razz rides on.
* DropTheHammer: '''Hammer Time''' allows Rag to attack enemies in an area with a hammer.
* KillerRabbit: '''Kamihare''' lets them unleash a bunch of rabbits that explode on enemies.
* MagicWand: Wielded by Razz, which does most of the ranged attacks.
* NiceHat: Razz has one.
* OurGnomesAreWeirder
* ShoulderTeammate: Razz is this to Rags.

!!Lilith the Fallen Angel
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lilith.png]]
[[caption-width-right:223:'''''"Everybody has demons."''''']]

A fallen angel who seeks redemption.

->'''Active Abilities:''' Reaper's Harvest, Infernal Wheel\\
'''Passive Abilities:''' Soul Eater, Resurrection\\
'''Hero Spell:''' Heavenly Chaos
----

* AutoRevive: '''Resurrection''' gives her a chance to instantly respawn after being killed.
* CoolMask: She wears one.
* DeathFromAbove: One of the effects of '''Heavenly Chaos''' is raining fire.
* FallenAngel
* OneHitKill: '''Reaper's Harvest''' allows her to strike an enemy for massive damage with a chance to instakill.
* PowerEchoes: She speaks in a reverbed voice.
* RedemptionQuest: Her bio states that she is on one of these.
* RingOfFire: '''Inferal Wheel''' allows her to summon a fiery ring on the road to burn enemies.
* SinisterScythe: Her WeaponOfChoice.
* SummonMagic: The other effect of '''Heavenly Chaos''' is summoning fallen angels to attack enemies.
* YourSoulIsMine: '''Soul Eater''' allows her to absorb a dead enemy's soul. This is also one of her quotes.

!!Reg'son the Eldritch Blade
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_regson.png]]
[[caption-width-right:223:'''''"I'll have my vengeance."''''']]

A Twilight Elf who turned against his own kind.

->'''Active Abilities:''' Eldritch Blade, Eldritch Slash\\
'''Passive Abilities:''' Eldritch Heal, Eldritch Way\\
'''Hero Spell:''' Vindicator
----

* AnAdventurerIsYou: He's ''The Scrapper''.
* DualWielding: He wields a pair of knives.
* FlamingSword: '''Eldritch Blade''' allows him to coat his knives in flames, allowing him to deal true damage with a chance of instakill.
* HeelFaceTurn: He turns against his own kind.
* HitPoints: '''Eldritch Way''' gives him more health.
* KnifeNut: His WeaponOfChoice.
* LongHairedPrettyBoy
* SpinAttack: '''Eldritch Slash''' allows him to attack up to three enemies around him by spinning.
* OneHitKill: His '''Vindicator''' always kills an enemy. On bosses, it deals massive damage instead.
* OurElvesAreBetter: Follows the Dark Elf archetype.
* WalkingShirtlessScene
* YourSoulIsMine: '''Eldritch Heal''' allows him to absorb the soul of nearby dead enemies, healing him for a fraction of their health.

!!Prince Denas the Noble Knight
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_princedenas.png]]
[[caption-width-right:223:'''''"Bow before me!"''''']]

The young Denas before he was crowned king.

->'''Active Abilities:''' Sybarite, Celebrity, Mighty, Avenger\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Sworn Defenders
----

* AnAdventurerIsYou: He is ''The Tank''.
* AssistCharacter: '''Sworn Defenders''' allows him to call his bodyguards to block the path.
* BadassBeard
* BlueIsHeroic
* CallForward: When calling in his Kingsguard, he may shout "Honor and Glory!" or "For the Prince!" Come Kingdom Rush, infantry deploy "For Honor and Glory" or "For the King."
* CarryABigStick: '''Mighty''' allows him to slam an enemy with a huge mace which deals true damage.
* CoolCrown
* CoolSword
* HyperactiveMetabolism: Through '''Sybarite''', he eats some ham to recover health.
* LargeHam: He still is in his youth.
* MoneyMultiplier: Calling waves early and he gives 25 extra gold.
* RoyalsWhoActuallyDoSomething: He's the prince of Linirea, and he aids the elves in the war.
* ThrowingYourShieldAlwaysWorks: '''Avenger''' lets him throw his shield to deal damage to a group of enemies.

!!Xin the Panda Monk
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_xin.png]]
[[caption-width-right:223:'''''"Panda Style!"''''']]

A panda warrior from another land.

->'''Active Abilities:''' Daring Strike, Inspire, Mind over Body, Panda Style\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Pandaemonium
----

* AnAdventurerIsYou: He is ''The Jack of All Trades''.
* AssistCharacter: '''Pandaemonium''' allows him to call his fellow panda warriors to attack enemies.
* BearsAreBadNews: For your enemies that is.
* FlashStep: '''Daring Strike''' allows him to teleport to the strongest enemy and hit them.
* HyperactiveMetabolism: '''Mind over Body''' allows him to drink a potion that gradually restores health.
* {{Kiai}}: What '''Inspire''' is.
* PandaingToTheAudience
* ShockwaveStomp: '''Panda Style''' allows him to stomp the ground, hitting enemies around him.
* SimpleStaff: His WeaponOfChoice, although he ties his potion gourd on one end.
* StatusBuff: '''Inspire''' allows nearby troops to deal double damage for a short time.
* WarriorMonk

!!Lynn the Hexblade
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lynn.png]]
[[caption-width-right:223:'''''"The end is near."''''']]

Baj'Nimen's former bodyguard. After learning his plan to destroy the world, she betrayed him to defend her homeland. She was originally released with the Bittering Rancor (where Baj-Nimen is the antagonist) mini campaign, as such, she is tailor-made for that campaign.

->'''Active Abilities:''' Hex Fury, Curse of Despair, Weakening Curse, Charm of Misfortune\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Fate Sealed
----

* AnAdventurerIsYou: She is ''The Debuffer''.
* ActionBomb: Any enemy who gets killed with '''Fate Sealed''' will explode, damaging enemies around them.
* {{BFS}}: Her WeaponOfChoice.
* BladeSpam: '''Hex Fury''' allows her to attack an enemy multiple times with her sword.
* BoyishShortHair
* CoolSword: And boy does she use it.
* DamageIncreasingDebuff: Any enemy cursed with '''Curse of Despair''' or '''Weakening Curse''' takes extra damage from '''Hex Fury'''.
* GradualGrinder: '''Fate Sealed''' drains an enemy's life.
* HeelFaceTurn: She decided to fight against her own master and brethren to protect her home and people.
* OurElvesAreBetter: Follows the Dark Elf archetype.
* RuggedScar: She has a scar that runs down over her right eye.
* StandardStatusEffect: Her overall gimmick. '''Curse of Despair''' slows and reduces enemies' damage, while '''Charm of Misfortune''' makes enemies miss their attacks.
* StatusBuffDispel: '''Weakening Curse''' reduces an enemy's defenses for a short time.
* SwordPlant: How she executes '''Curse of Despair''' and '''Weakening Curse'''.

!!Vez'nan the Dark Wizard
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_veznan.png]]
[[caption-width-right:223:'''''"All magic comes with a price."''''']]

The young Vez'nan. He was Denas' close friend.

->'''Active Abilities:''' Soul Burn, Magic Shackles, Arcane Nova\\
'''Passive Abilities:''' Hermetic Insight\\
'''Hero Spell:''' Dark Pact
----

* AnAdventurerIsYou: He's ''The Nuker''.
* BadassLongRobe: He wears one.
* FaceHeelTurn: He is the final boss in the first game.
* HavingABlast: '''Arcane Nova''' does damage and slows enemies.
* TheFaceless: His face is hidden under his hood.
* LongRangeFighter: '''Hermetic Insight''' increases his attack range.
* MagicStaff: His WeaponOfChoice.
* SummonMagic: '''Dark Pact''' allows him to summon a huge demon to fight enemies.
* SupernormalBindings: '''Magic Shackles''' traps enemies and does damage over time.
* {{Teleportation}}: He can teleport instantly anywhere on the map.
* YourSoulIsMine: '''Soul Burn''' allows him to absorb enemies' souls, disintegrating them.

!!Durax the Elemental
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_durax.png]]
[[caption-width-right:223:'''''"I’m the one who knocks!"''''']]

A crystal elemental whose land was tarnished by the Ogres. He vowed to destroy every single one of them. He was released alongside the Hulking Rage mini campaign.

->'''Active Abilities:''' Crystallites, Armblade, Lethal Prism, Shard Lance\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Sapphire Fangs
----

* BlueIsHeroic
* JavelinThrower: '''Shard Lance''' allows him to throw a crystal spear at an enemy.
* RockMonster: He's a crystal elemental.
* SelfDuplication: '''Crystallites''' allows him to make a fully controllable copy of himself to fight enemies for a while.
* ShapeshifterWeapon: Comes in two flavors. '''Armblade''' allows him to transform his arm into a blade and attack an enemy with it, while '''Lethal Prism''' allows him to transform into a prism that shoots lightning bolts at enemies.
* SpikesOfDoom: '''Sapphire Fangs''' allows him to grow spikes over an area, damaging enemies.

!!Bravebark the Ent Lord
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bravebark.png]]
[[caption-width-right:223:'''''"Solitary trees grow strong."''''']]

A large animated tree.

->'''Active Abilities:''' Rootspikes, Oakseeds, Branchball\\
'''Passive Abilities:''' Springsap\\
'''Hero Spell:''' Nature's Wrath
----

* BatterUp: His WeaponOfChoice. Furthermore, '''Branchball''' allows him to grab an enemy and flings them out of the stage with a wooden bat.
* GaiasVengeance: His '''Nature's Wrath''' and '''Rootspikes''' abilities could be considered this.
* HealingFactor: '''Springsap''' allows him to heal himself and nearby allies. Overlaps with HealingHands.
* LastOfHisKind: His description says that he is 'The last of a long-gone race of Forest Wardens.'
* PlantMooks: '''Oakseeds''' allows him to grow 2 seedlings to block and fight enemies.
* OneManArmy: His description says he is 'An army on his own'.
* SpikesOfDoom: Comes in two flavors, '''Rootspikes''' and '''Nature's Wrath''', which allows him to grow spiky roots that damage a single enemy and cover a large area respectively.
* WhenTreesAttack: He's an ent, so this is a given.
* YouLookFamiliar: His Greenlings (spawned from his '''Oakseeds''' ability) look like pristine and uncorrupted versions of the Tainted Treants from the original game.

!!Bruce the Werelion
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruce.png]]
[[caption-width-right:223:'''''"Respect, and honor."''''']]

An ancient soldier transformed into a white werelion. Released alongside Lynn for the Bittering Rancor mini-campaign.

->'''Active Abilities:''' King's Roar, Grievous Bites\\
'''Passive Abilities:''' Sharp Claws, Lion's Fur\\
'''Hero Spell:''' Guardian Lions
----

* AssistCharacter: '''Guardian Lions''' allows him to call lions to attack and disable enemies.
* BlueIsHeroic
* CoolOldGuy
* DamageIncreasingDebuff: He deals more damage to enemies bleeding from '''Sharp Claws'''.
* GlowingEyes
* GradualGrinder: '''Sharp Claws''' gives his attacks a chance to make enemies bleed.
* HalfHumanHybrid: He's half man half lion.
* HitPoints: '''Lion's Fur''' increases his HP.
* LightIsGood
* MakeMeWannaShout: '''King's Roar''' allows him to roar loudly, stunning nearby enemies.
* ManBitesMan: '''Grievous Bites''' allows him to bite an enemy 3 times.
* WolverineClaws: His WeaponOfChoice.

!!Phoenix the Eternal Bird
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_phoenix.png]]
[[caption-width-right:223:'''''"Screech!"''''']]

An enormous fire bird. She was released alongside Wilbur for the Forgotten Treasures mini-campaign.

->'''Active Abilities:''' Immolate, Blazing Offspring, Ring of Fire\\
'''Passive Abilities:''' Purification\\
'''Hero Spell:''' Ember Field
----

* HomingProjectile: '''Blazing Offspring''' and '''Purification''' always home in on enemies.
* KillItWithFire
* ThePhoenix
* RingOfFire: Her, well, '''Ring of Fire''' allows her to infuse a tower with a fiery ring, dealing damage to nearby enemies.
* SamusIsAGirl: Although the game text refers to Phoenix as male ("his" is used in a skill description), the developers have stated on the community forums that Phoenix is female, and references to being a male in game are typos.
* TheSpeechless: It is the only hero in the third game that does not speak. It screeches instead.
* SuicideAttack: If she dies, she dives down and explodes, damaging enemies. '''Immolate''' allows her to use this skill without waiting for her health to run out. Fortunately, her respawn time is only ''5 seconds''.
* WeaponizedOffspring: '''Blazing Offspring''' allows her to launch her offspring at enemies.

!!Wilbur the Inventor
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_wilbur.png]]
[[caption-width-right:223:'''''"You can be my wingman any time!"''''']]

A dwarven engineer who pilots a plane. He was released along with the Forgotten Treasures mini-campaign.

->'''Active Abilities:''' M.A.D. Missiles, Smokespitter [=TX201=], Boom Box Mk. 1/2/3\\
'''Passive Abilities:''' DWAARPS Engine\\
'''Hero Spell:''' Pewpew Drones
----

* ActionBomb: '''Boom Box Mk. 1/2/3''' allows Wilbur to throw a box of bombs that marches towards enemies.
* AdventurerOutfit: Of the Airman variety.
* AllThereInTheManual: According to a news post regarding the release of the Forgotten Treasures mini-campaign for the Steam port, he had a little brother that helped him build his aircraft.
* AnAdventurerIsYou: He's a mix between ''Area Of Effect'' and ''The Mezzer''.
* AttackDrone: '''Pewpew Drones''' calls in 4 drones to attack enemies.
* BadassBeard
* BadassMoustache
* BambooTechnology: He pilots a plane...in a fantasy setting.
* CoolPlane: A cross between a helicopter and a monoplane.
* {{Cyborg}}: Possibly. The [=IronHide=] website tells us that there are legends of him still being alive, thanks to replacing his flesh with mechanical parts.
* FieryRedhead: Like all the dwarves in the franchise.
* FixedDamageAttack: Wilbur's main attacks do true damage, which does damage to all enemies equally.
* {{Flight}}: Wilbur can move anywhere on the map. '''DWAARPS Engine''' increases his speed.
* GadgeteerGenius: A post on the [=IronHide=] website states that he's the brilliant mind behind the Dwarven Kingdom's current technology and machineries.
* HeroicBSOD: He was crushed when he found out what happened to the dwarves on the southern continent during his absence.
* HomingProjectile: Wilbur can launch 2 '''M.A.D. Missiles''' to take out groups of enemies.
* LateToTheTragedy: According to the [=IronHide=] Games website, he was out exploring the world on his gyrocopter during the Dark Outbreak caused by Godieth and his minions.
* NiceHat: An aviator's hat.
* OurDwarvesAreAllTheSame
* SmokeShield: '''Smokespitter [=TX201=]''' allows him to smoke the ground below him, slowing enemies down.
* StoryAndGameplayIntegration: Given that he was released along with the Forgotten Treasures Mini-Campaign, it can be assumed that he is [[LastOfHisKind the last of dwarves]] that once thrived in the Dwarf Caves of the Southern Continent. According to [=IronHide=] Games' website, this is confirmed. He was out flying his gyrocopter when the massacre happened and [[LateToTheTragedy only returned home after that]].

!!Faustus the Dragon Mage
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_faustus.png]]
[[caption-width-right:223:'''''"A dragon lives forever."''''']]

An ancient magical dragon whom Elynie, the goddess of the elves, trusted to protect her people. His soul is linked to the powerful artifact Tear of Elynie, granting him immortality. Later revealed to be what Boneheart from ''Frontiers'' used to be before he was corrupted.

->'''Active Abilities:''' Dragon Lance, Teleport Rune, Enervation, Liquid Fire\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Dragon Rage
----

* AntiMagic: '''Enervation''' allows him to nullify enemies' magic abilities.
* AssistCharacter: '''Dragon Rage''' allows him to call dragonlings to ignite the path.
* BigGood: He was tasked by Elynie herself to protect the elves no matter what, as such he was revered by the elves until the Spider Queen corrupted the Tear of Elynie, corrupting him as well.
* BreathWeapon: '''Liquid Fire''' allows him to breathe magical fire onto enemies.
* CallForward: His quote "A dragon lives forever" hints to his (then unknown) appearance as Bonehart in ''Frontiers''.
* FallenHero: Zig-Zagged, while he's not the hero that the elves once revered as a god, he's not evil like most examples of this trope, he's now corrupted.
* {{Immortality}}: Thanks to his soul-link with the Tear of Elynie, he's completely immortal, this continues even after its corruption by the Spider Goddess.
* SameCharacterButDifferent: He's actually Bonehart from ''Frontiers'' before the Tear of Elynie was corrupted.
* {{Synchronisation}}: His soul is linked to the Tear of Elynie, so anything that would happen to that would affect him as well. This resulted in his corruption, and transformation into Bonehart.
* TalkingAnimal: Of all the animal heroes in the franchise, he's one out of two who can talk.
* TechnicolorFire: Faustus breathes cyan fire.
* {{Teleportation}}: '''Teleport Rune''' allows him to teleport enemies back up the lane.
* ThatManIsDead: He cast aside his draconic magic and turned to dark magic and necromancy, even referring to himself as Bonehart.
* UndyingLoyalty: He has this to Elynie, her possessions, and all those who are descended from her, Alleria included.

!!Bolverk
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/kro_bolverk_mini.png]]
[[caption-width-right:112:'''''"Players like me should be left alone."''''']]

A Varl Berserker who aids you in defeating Godieth the Infernal.

->'''Abilities:''' Battle Cry, Twin Axes
----

* AnAxeToGrind: His WeaponOfChoice.
* BadassBeard / BadassMoustache
* {{Crossover}}: He originated from ''VideoGame/TheBannerSaga''.
* DamageIncreasingDebuff: '''Battle Cry''' increases damage dealt to enemies in a range.
* DualWielding: He dual wields a pair of axes.
* GuestStarPartyMember: He only appears at the ''Tainted Pit'' level.
* HornedHumanoid
* MakeMeWannaShout: His '''Battle Cry'''.
* RedEyesTakeWarning: His display shows him with deep red eyes.

[[/folder]]

[[folder:KingdomRushVengeancePlayableHeroes]]

!! Veruk the Orc Gladiator
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/veruk.jpg]]
[[caption-width-right:215:'''''"Man flesh!"''''']]

->''Veruk, the honored orc tribal warrior, escaped a life of slavery at the gladiatorial pits in favor of one of leadership among the Warmongers. He now spends his newfound freedom aiding his fellow greenskins in their fight.''

An orc gladiator recruited by Vez'nan to bolster his army. Represents the Orc Warrior Den tower.

->'''Active Abilities:''' Aimed Slashes, Brute Force, Inspiring Leader\\
'''Passive Abilities:''' Duelist\\
'''Hero Spell:''' Enter the Warmongers\\
'''Innate Ability:''' Warlust
----

* AnAdventurerIsYou: A cross between ''Mitigation Tank'', ''Blademaster'', and TheMinionMaster.
* CoolSword
* CriticalStatusBuff: His innate ability '''Warlust''' gives him a HealingFactor StatusBuff when he gets low on health.
* DamagerHealerTank: A cross between Damager and Tank.
* EvilCounterpart: To Alric from ''Frontiers''. He's a tank that can summon additional units as well as having a basic, high-damage melee attack.
* FighterMageThief: The Fighter of the three free heroes. He can take a lot of damage in melee combat and can buff himself further thanks to '''Duelist''', but lacks ranged options and has no reliable way to hit air units.
* GatheringSteam: His '''Duelist''' ability causes him to do more and more damage if he's in combat with the same enemy, but resets if he changes target or if the target dies.
* GladiatorGames: Was once a gladiator who had to fight for his freedom.
* InstantMilitia: His Hero Spell '''Enter the Warmongers''' spawns two spear-throwing warmonger orcs to aid in the battlefield, essentially making it a second set of reinforcements. '''Inspiring Leader''' has him summon two goblins to aid him in combat.
* RedEyesTakeWarning: He's got a pair of vivid red eyes.
* ScarsAreForever: He's got a scar over his right eyelid.
* ShockwaveStomp: '''Brute Force''' slams his sword into the ground to create an area damaging shockwave that stuns enemies.
* StatusBuff: '''Duelist''' gradually boosts his attacking power if he's fighting the same enemy over a long period of time.
* TheMinionMaster: His '''Inspiring Leader''' ability summons two Goblins to attack and block enemies, while his Hero Spell '''Enter the Warmongers''' spawns two warmongers with ranged capability. In total, he can have four extra minions on the screen at one go, not counting Demon Goonies.

!! Asra the Shadow Assassin
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/asra.jpg]]
[[caption-width-right:215:'''''"I am the sword in the dark!"''''']]

->''Asra's earliest memories are filled with the torturous training she had to endure in order to become the deadliest of Shadow Assassins. Meet her dead, merciless stare, and you'll find it far more piercing than her daggers.''

A shadow assassin who slays enemies both up close and from a distance. Represents the Shadow Archers tower.

->'''Active Abilities:''' Spider Bite, Onyx Arrows, Shield of Shadows\\
'''Passive Abilities:''' Quiver of Sorrow\\
'''Hero Spell:''' Toxic Rain\\
'''Innate Ability:''' Shadow Dance
----

* AnAdventurerIsYou: She is a cross between ''The Archer'' and ''The Debuffer'' with a small dash of ''The [=DoT=] Master'' via '''Spider Bite'''.
* AntiArmor: '''Quiver of Sorrow''' breaks the armor of a target each time her arrows hit them.
* AntiFrustrationFeatures: If '''Spider Bite''' is ready, her ''second'' and not her first melee attack against a new enemy will activate it. This prevents it from being wasted against the wrong target by allowing the player to move her to the correct one in that timeframe.
* ArcherArchetype: Her main weapon of choice is a crossbow like that of the Shadow Archers.
* BowAndSwordInAccord: Wields a crossbow and a blade for long and close range.
* DamagerHealerTank: Damager.
* DeflectorShields: '''Shield of Shadows''' casts a barrier on herself upon taking damage. This allows her to absorb some damage without getting hurt but degrades over 4 seconds.
* EvilCounterpart:
** To Mirage from ''Frontiers''. Like her, she's an assassin clad in purple who prefers attacking from range, and both have a OneHitKill skill (Lethal Strike has an instant-kill chance, Spider Bite poison lasts until the enemy dies).
** She also shares a lot of similarities to Eridan from ''Origins''. Both have a high-damage melee skill, a melee-negating skill, an arrow barrage skill, a passive skill about stacking damage, and a hero spell in the form of arrow rain.
* FighterMageThief: The Thief of the three free heroes. She's fast but fragile, and her kit is made to undermine enemies' defence, deal burst damage from afar, or make them wither away from PoisonedWeapons.
* TheFaceless: Like the Shadow Archers, the most you ever get to see of her face behind her hood are her eyes.
* GlassCannon: Her damage is high and wears down armor per hit, she has the highest speed in the game thanks to '''[[TeleportSpam Shadow Dance]]''', but her health is low. ''However'', '''Shield of Shadows''' gives her a 4-second shield capable of taking up to 600 HP as soon as she's hit.
* HitAndRunTactics: Essentially how one should play as her when fighting a GiantMook
Towers -- '''Shadow Dance''' in, soak up all the heavy damage via '''Shield of Shadows''', and lethally poison it with '''Spider Bite'''.
Characters/KingdomRushTowers
* LongRangeFighter: She performs better at range especially due to '''Onyx Arrows''' for damage and '''Quiver of Sorrow''' to permanently remove armor, although she can hold her own in melee for a few seconds thanks to '''Shield of Shadows''' and her '''Spider Bite''' is a lethal melee attack.
* {{Nerf}}: She had her AntiArmor capability of Quiver of Sorrow halved and her Hero Spell cooldown increased.
* PoisonedWeapons: '''Spider Bite''' hits an enemy to inflict a poison status. Her Hero Spell '''Toxic Rain''' drops a hail of toxic arrows over an area that deal damage and also poison enemies.
* PoisonIsEvil: She's an assassin who specializes in PoisonedWeapons and she's part of Vez'nan's Dark Army.
* PurpleIsPowerful
* RainOfArrows: Her '''Toxic Rain''' Hero Spell causes a hail of poisoned arrows to rain onto an area, dealing damage and poisoning foes.
* TeleportSpam: Her passive '''Shadow Dance''' allows her to instantly teleport to a desired area on the battlefield.
* TroublingUnchildlikeBehaviour: As a child she had fits of rage and a troubling interest in knives in particular.
* TrainingFromHell: Her assassin training was described as 'torturous', and it helped shape her for greatness in the Dark Army.
* YouAreAlreadyDead: '''Spider Bite''' inflicts a poison on the enemy that drains their health over time. Unlike most poison effects in the series which are temporary, it lasts until the enemy either succumbs or reaches the exit.

!! Oloch the Infernal Mage
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/oloch_7.jpg]]
[[caption-width-right:215:'''''"Smoking!"''''']]

->''Oloch, the dark arts-training demon, helped Vez'nan's escape from imprisonment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.''

A demon mage who helps Vez'nan escape from the Pandaemonium. Little did Vez'nan know, Oloch is planning to betray him. Represents the Infernal Mage tower.

->'''Active Abilities:''' Duplication, Magma Eruption, Hellish Infusion, Demonic Blast\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Seal of Isolation\\
'''Innate Ability:''' Infernal Combustion
----

* AnAdventurerIsYou: He is mostly ''The Nuker'' with a small dash of ''The Buffer'' via '''Hellish Infusion'''.
* ActionBomb: Just like the demons from the series, he explodes upon defeat with '''Infernal Combustion'''.
* AmbitionIsEvil: His quest to gain more power to prove himself caused him to find alternative ways to get a prestigious position... such as releasing Vez'nan.
* BigRedDevil: He's bigger than most human-sized units, and is one of the red horned demons from Pandaemonium.
* DamagerHealerTank: Damager.
* DealWithTheDevil: Vez'Nan struck a deal with him
Heroes -- if he frees Vez'Nan from Pandaemonium, Vez'Nan would give him power. Vez'Nan was freed and Oloch gained a top ranking position in the Dark Army. Of course, Oloch [[TheStarscream still wants more]]...
Characters/KingdomRushHeroes
* DoppelgangerAttack: '''Duplication''' creates doppelganger clones of himself that attack independently.
* EvilCounterpart: To Magnus from the first game. Like Magnus, he can make copies of himself to boost his damage and do a magical area attack.
* FighterMageThief: The Mage of the three free heroes. He's a ranged attack that deals magic damage and has an assortment of other spells to deal more damage, assist your towers, or hinder enemies by teleporting them away. However, he's also [[SquishyWizard quite squishy]].
* {{Fireballs}}: His main method of attack. '''Demonic Blast''' allows him to throw a bigger one that deals more damage.
* GreenEyedMonster: Was heavily overshadowed by his older brothers, causing him to resent them.
* LongRangeFighter: As a SquishyWizard with all his abilities being either ranged or tower support, he should be kept away from melee combat.
* PlayingWithFire: Like most of the series' demons, he uses fire-based magic.
* StatusBuff: '''Hellish Infusion''' casts a spell to buff nearby towers, increasing their attack damage.
* StrongerSibling: Inverted. He's Moloch's brother but is weaker than Moloch himself, and this doesn't do any favours for his pride and envy.
* TheStarscream: Is plotting to take over Vez'nan's position himself.
* TakingYouWithMe: Upon dying, '''Infernal Combustion''' causes him to explode and deal damage to nearby enemies, just like the other demons from the series.
* WeaponizedTeleportation: His Hero Spell '''Seal of Isolation''' casts a pentagram under enemies which teleports up to 10 of them backwards on the path.

!! Margosa the Vampire Mistress
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/margosa.jpg]]
[[caption-width-right:215:'''''"You'll be a fine feast!"''''']]

->''The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. She recovered in an isolated cave. Her strength and hatred for Linirea growing day by day. She now returns looking to satiate her bloodlust.''

One of Vasile's mistresses who survived the events of the Shadowmoon campaign in ''Frontiers''. Now she wants revenge against the kingdom who defeated her lord.

->'''Active Abilities:''' Mist of Despair, Dark Call\\
'''Passive Abilities:''' Bat Familiar, Vampiric Touch\\
'''Hero Spell:''' Beast Form\\
'''Innate Ability:''' Bat Form
----
* AnAdventurerIsYou: She is a cross between ''The Scrapper'' and ''The Regenerator'', the latter thanks to '''[[LifeDrain Vampiric Touch]]'''.
* DamagerHealerTank: A mix between Damager and Tank.
* DeadlyGas: '''Mist of Despair''' produces a cloud that damages enemies within and causes their attacks to miss more often.
* {{Familiar}}: '''Bat Familiar''' gives her a bat familiar that deals constant damage to the enemy it targets.
* FieryRedhead
* LifeDrain: Comes with being a vampire and all. '''Vampiric Touch''' allows her basic attacks to drain life from her enemy.
* OurVampiresAreDifferent: She's one of Lord Vasile's mistresses.
* RedEyesTakeWarning
* RevengeBeforeReason: Her description states that she wants revenge on Linirea after Lord Vasile's defeat.
* SuperMode: Her Hero Spell '''Beast Form''' turns her into a bat-lion monster for a while, which has great HP and deals incredible damage to enemies.
* ToServeMan: Her quote "You'll be a fine feast" implies this.
* YouWillNotEvadeMe: '''Dark Call''' teleports an enemy to her and stuns it.

!! Mortemis the Eternal Lich
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/mortemis.jpg]]
[[caption-width-right:215:'''''"Hear the whispers of the dead!"''''']]

->''Refusing to die, this old wizard king exchanged his humanity for the forbidden knowledge of the arts of necromancy. Now an undead, he joins Vez'nan's army pursuing the dark power that was promised to him.''

An undead wizard king who joins Vez'nan's army. Represents the Grim Cemetery tower.

->'''Active Abilities:''' Call of the Haunted, Rotten Land\\
'''Passive Abilities:''' Grim Presence, Undead Servitude\\
'''Hero Spell:''' Rotten Bodyguard\\
'''Innate Ability:''' Army of Darkness
----
* AnAdventurerIsYou: He is ''TheMinionMaster'' mixed in with ''The Debuffer''.
* AntiArmor: '''Grim Presence''' causes enemies near him to lose armor and resistances, making them easier to kill.
* AreaOfEffect: '''Rotten Land''' corrupts an area making enemies within take constant damage.
* CameBackWrong: Any enemy that dies near him rises up as a zombie thanks to '''Undead Servitude'''.
* EliteZombie: His Hero Spell '''Rotten Bodyguard''' summons a huge, powerful and durable zombie to attack enemies.
* {{Necromancer}}: This is what he is. '''Undead Servitude''' causes most humanoid enemies that die near him to rise as zombies.
* OurLichesAreDifferent: An old wizard king who exchanged humanity to live forever.

!! Tramin the Mad Inventor
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/tramin.jpg]]
[[caption-width-right:215:'''''"The bomb has been planted!"''''']]

->''Tramin, the unmatched brain behind the Warmonger's most ingenious inventions, has proven to be one of the key players in Vez'nan's campaign, making the abundant funding to let his talents run wild well worth it.''

The mad scientist behind the goblins' technology, and more importantly, explosive arsenal. Represents the Rocket Riders tower.

->'''Active Abilities:''' Boombots, Nitro Rush, Flashbang, Rocket Barrage\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Bombaggedon\\
'''Innate Ability:''' Rocket Jump
----
* ActionBomb: '''Boombots''' are explosive drones placed on the path that rush towards and blow up any enemies unlucky enough to get near them. '''Bombageddon''' spawns ''several'' exploding drones that walk down the path.
* AnAdventurerIsYou: He is ''The Area Of Effect Nuker'' with a small dash of ''The Mezzer'' via '''Flashbang'''.
* DamagerHealerTank: Damager.
* EvilCounterpart: Of Bolin from the first game. Both of them have a mine-laying ability (though Tramin's mines can rush towards enemies) and another ability that hinders the movement of a group.
* MacrossMissileMassacre: '''Rocket Barrage''' has him fire up to 6 missiles at enemies, dealing damage.
* MadBomber: Every single one of his offensive skills are explosive-based.
* RocketJump: The name of his innate ability. It allows him to move long distances very quickly.
* TrickBomb: '''Flashbang''' makes him throw a bomb that stuns a group of enemies.
* UnknownRival: The post on the [=IronHide=] website states that he secretly envied Wilbur and always saw himself as Wilbur's rival.

!! Jigou the Unstoppable Beast
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/jigou.jpg]]
[[caption-width-right:215:'''''"Winter is coming!"''''']]

->''Imprisoned at the icy northern mountains, this savage dire beast awoke from his slumber only to be controlled by Vez'nan's strings. This reckless monster now crushes his foes, doing his master's bidding.''

An abominable snowman under Vez'nan's control.

->'''Active Abilities:''' Ice Ball, Frozen Breath, Earth Slam\\
'''Passive Abilities:''' Glacial Form\\
'''Hero Spell:''' Ice Zone\\
'''Innate Ability:''' Yeti Blood
----

* AnAdventurerIsYou: He is ''The Area Of Effect Mitigation Meat Shield Regenerator Tank'' with a bit of ''The Mezzer'' via '''Frozen Breath'''.
* BigfootSasquatchAndYeti: He's a yeti.
* BreathWeapon: '''Frozen Breath''' has him breathe icy gas to freeze enemies in their tracks.
* DamagerHealerTank: Tank.
* CloseRangeCombatant: While he does have a strong long-range attack in '''Ice Ball''', his other capabilities are either built around tanking melee attacks or affecting groups that are close by.
* EvilCounterpart: To Grawl from ''Frontiers''. He plays exactly like him, having the same build, attack animation, role, and even sharing skills like boulder throw and ground stomp.
* HarmlessFreezing: '''Frozen Breath''' freezes enemies but doesn't deal any direct damage. Still cold comfort for the enemies, since they're ripe for getting picked off by towers.
* HealingFactor: '''Yeti Blood''' makes him regenerate health at a fast rate and even in the middle of combat unlike most other units. It's extremely potent too, even allowing him to indefinitely tank a [[GiantMook MechaDwarf MK.9]] at max level.
* AnIcePerson: '''Ice Ball''', '''Frozen Breath''', '''Glacial Form''' and '''Ice Zone''' all involve ice manipulation.
* MightyGlacier: His attacks are strong but slow.
* NighInvulnerable: '''Glacial Form''' makes him surround himself in an ice barrier when his health gets low, lasting for a short while.
* ShockwaveStomp: '''Earth Slam''' has him stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
* StoneWall: While his basic attacks and '''Ice Ball''' are strong, they're hampered by their low rate of attack, and he moves slowly. On the defensive side, he is second-to-none in tanking capability thanks to huge HP, decent armor, high regeneration even in combat, two stunning abilities, and an ability to turn himself invulnerable in a pinch.

!! Jun'Pai the Abyssal Conqueror
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/junpaiportrait.png]]
[[caption-width-right:215:'''''"I'm the captain now!"''''']]

->''Long has passed since the prideful Deep Devils have failed in their campaign, but a chance of redemption arose when Vez'nan requested their allegiance. Jun'Pai the conqueror answered the call, ready to serve and do what he does best: decimate his enemies without mercy.''

The current leader of the Deep Devils after Leviathan's defeat. He and the Deep Devils were convinced into working for the Dark Army so they can find a new home in Anuria.

->'''Active Abilities:''' Tidal Wave, Banner of Courage, Gaze of the Naga, Splash\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Terror from the Deep\\
'''Innate Ability:''' Last Stand

----

* AnAdventurerIsYou: He's an AreaOfEffect Jack Of All Trades that combines nuker, Status Effect Guy, and Healer.
* AreaOfEffect: ''All'' of his active abilities affect groups of enemies or allies.
* AntiMagic: '''Gaze of the Naga''' permanently nullifies the spellcasting abilities of a group of enemies.
* AuthorityEqualsAsskicking: The current leader of the Deep Devils and a powerful hero in his own right.
* CombatTentacles: His Ultimate Spell '''Terror from the Deep''' summons a huge mass of tentacles in an area below the enemy to deal damage over time in the area.
* ContinuityNod: He's a Bluegale from the Rising Tides mini-campaign in Frontiers.
* CriticalStatusBuff: Downplayed. '''Last Stand''' increases his damage when his health is below 80%.
* {{Cthulhumanoid}}: He's a Bluegale of the Deep Devils, who have a mindflayer-like head and a fish-like tail.
* DamagerHealerTank: All three at once. While he is primarily a Damager and Healer, he's also decently durable, and his '''Last Stand''' passive requires him to tank some attacks before it activates below 80% of his HP.
* GroundPunch: '''Splash''' makes him slam the ground around him to damage enemies around him.
* MakingASplash: '''Tidal Wave''' summons a huge rush of water down the lane to damage enemies.
* MyGreatestSecondChance: After the Deep Devils' failure at achieving dominance in ''Frontiers'' thanks to being defeated by Linirea's army, Vez'nan's offer to give them a new kingdom if they assist him in defeating the Anurians is this. In Jun'Pai's bio, he "knew this was the break they were longing for".
* PowerNullifier: '''Gaze of the Naga''' not only slows enemies temporarily, it also permanently silences them.
* ProngsOfPoseidon: His weapon is an ancient trident able to command the sea and its creatures.
* RedEyesTakeWarning: He has vivid red eyes, and '''Gaze of the Naga''' shows how he uses those eyes.
* RegeneratingHealth: '''Banner of Courage''' places down a banner that causes troops within to heal HP over time.
* ShoutOut: The trident he wields is able to command the sea and its creatures, and it also [[OnlyTheChosenMayWield kills anyone who isn't worthy/strong enough to wield it]]. Just like the Trident of Atlan from ''Film/{{Aquaman}}''.
* StandardStatusEffects: '''Tidal Wave''' inflicts Stun while '''Gaze of the Naga''' inflicts temporary Slow and permanent Silence.
* StatusBuff: '''Banner of Courage''' summons a banner that boosts his allies by giving them regeneration.
* TentacledTerror: His ultimate Spell '''Terror From the Deep''' summons a writhing mass of tentacles from... something to deal damage over time in an area.

!! Doom Tank SG-11 the Siege Tank
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/doom_tank.jpg]]
[[caption-width-right:215:'''''"Ready to rumble!"''''']]

->''Wrecked prototype after wrecked prototype, years of work saw all versions of this machine end up in havoc. All but one, the havocmonger itself. No army dares to face this doom harbinger.''

A huge tank that houses all sorts of firepower plus a few soldiers.

->'''Active Abilities:''' Heat Missiles, Ground Slam, Scorching Cannon\\
'''Passive Abilities:''' The Expendables\\
'''Hero Spell:''' Call of the Valkyrie\\
'''Innate Ability:''' Spiky Slugs

----

* AnAdventurerIsYou: He is ''The Nuker'' combined with ''TheMinionMaster''.
* CollisionDamage: '''Spiky Slugs''' causes it to damage enemies simply by moving over them.
* DamagerHealerTank: Damager and Tank. While it can't block melee enemies, its soldiers can attack back and take some damage, while its armor allows him to tank ranged enemies a bit better.
* DoomyDoomsOfDoom: Right there in the name, in fact.
* FireBreathingWeapon: '''Scorching Cannon''' has it ignite its flamethrower and spin around to cause good burning damage to enemies around it.
* TheJuggernaut: Can't be stopped or slowed down by normal enemies, and instead runs them over for damage. However, ranged enemies and area attacks can still target and hurt him.
* MacrossMissileMassacre: '''Heat Missiles''' causes the tank to fire out a swarm of missiles that home in on enemies anywhere on the screen.
* MechanicallyUnusualFighter: Doom Tank itself cannot block enemies, instead running them over for minor damage, but the troops that accompany him via '''The Expendables''' can. He is however affected by ranged enemies and area attacks. Essentially, he's a grounded unit who is treated as a flying unit by enemies, with himself as a rally point for three actual grounded units.
* TheMinionMaster: '''The Expendables''' spawns 2-3 soldiers to help him fight. At max level they even gain ranged capability.
* TankGoodness: It's a huge flaming tank.
* ShockwaveStomp: '''Ground Slam''' has it stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
* WilhelmScream: When defeated, its rider makes this sound.

!! Eiskalt the Ice Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/eiskalt.png]]
[[caption-width-right:215:'''''"Revenge is best served cold."''''']]

->''As son of Jokull, Eiskalt was born to reign in the North. However, his frequent attacks on humans made him a big problem for Arkuz and his own mother. Together, they trapped him under innumerable layers of ice, where he remained asleep until Vez'nan managed to free him.''

Jokull's rogue son who was freed by Vez'nan after being trapped in the northern mountains' ice.

->'''Active Abilities:''' Cold Fury, Frosty, Ice Peaks\\
'''Passive Abilities:''' Fierce Breath\\
'''Hero Spell:''' Glacial Storm\\
'''Innate Ability:''' Frozen Throat

----

* AnAdventurerIsYou: He is the AreaOfEffect ''Nuker'' and ''Status Effect Guy''.
* AntagonisticOffspring: He's the son of Jokull, but his aggressive tendencies towards humans made him a huge problem for his mother. You can have him face off against her in Jokull's Nest, too.
* AreaOfEffect: Every single one of his abilities hit multiple units. '''Fierce Breath''' allows his regular attacks to hit an area, with said area increasing in size per level.
* BreathWeapon: His regular attack has him spit ice balls that explode if '''Fierce Breath''' is upgraded. '''Cold Fury''' has him breathe on the ground to slow enemies.
* DamagerHealerTank: Damager.
* EvilCounterpart: To Bonehart. Both are dragon characters that focus on fighting groups of enemies, have an ability that summons spikes from the ground, and another ability that deals damage down the path.
* {{Foil}}: To fellow dragon Murglun, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but he has ice-based skills to stall or slow enemies while Murglun has fire-based skills that deal damage, allow towers to deal more damage or outright kill. In terms of personality, Eiskalt is aggressive towards humans and actively attacked them while Murglun cared not about their affairs or conflicts.
* HomingBoulders: His medium-speed regular ice balls home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
* HunterOfHisOwnKind: The player is capable of making him fight against his own Blue Wyvern and Leap Dragon brethren in the Northern levels.
* AnIcePerson: All his abilities are ice-based.
* PercentDamageAttack: '''Ice Peaks''' causes shards of ice to erupt from the ground, dealing 30% of an enemy's maximum health on hit.
* StandardStatusEffects: '''Cold Fury''' slows an area of enemies and his Hero Spell '''Glacial Storm''' causes a freeze effect on all enemies on screen. Finally, his innate ability '''Frozen Throat''' causes him to slow enemies he hits.

!! Murglun the Lava Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/murglun.png]]
[[caption-width-right:215:'''''"I'm lord of the flame."''''']]

->''Inhabiting the bowels of the Earth, the millennial Murglun is a young member of the imposing race of magma dragons. She has inscrutable motivations and was never interested in mortal conflicts, until Vez'nan managed to manipulate her with the gem of the heart of a volcano.''

A lava dragon whom Vez'nan manipulated into servitude.

->'''Active Abilities:''' Geyser, Infernal Heat\\
'''Passive Abilities:''' Magma Pool, Tar maker\\
'''Hero Spell:''' Eruption\\
'''Innate Ability:''' Lava Blood
----
* AnAdventurerIsYou: She is the AreaOfEffect Nuker.
* DamagerHealerTank: Damager.
* DamageOverTime: '''Magma Pool''' produces a lava pool with every fireball attack.
Enemies standing on it take constant damage over time.
* {{Foil}}: To fellow dragon Eiskalt, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but she has fire-based skills that deal damage, allow towers to deal more damage or outright kill while Eiskalt has ice-based skills to stall or slow enemies. In terms of personality, Murglun cared not about human affairs or conflicts while Eiskalt is aggressive towards them
and actively attacked them.
* MagmaMan: Her '''Magma Pool''' creates a magma pool on the ground with every attack, while '''Lava Blood''' causes magma to constantly drip from her and damage enemies under her.
* PlayingWithFire: All her abilities are fire- and magma- based.
* OneHitKill: She has ''two''. '''Geyser''' instantly kills a non-boss enemy, while her Hero Spell '''Eruption''' destroys a group of non-boss enemies in an area.
* StatusBuff: '''Tar Maker''' causes towers around her to get a small damage buff.

!! Beresad the Black Dragon
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/beresad.jpg]]
[[caption-width-right:215:'''''"Time is golden!"''''']]

->''Beresad's devastating power could only be surpassed by his colossal greed. A promise of all the treasures held in the Dwarven Kingdom was all it took to secure this ancient dragon's dreaded might for Vez'nan's campaign.''

The black dragon hailing from the southern continent. First he was a mercenary in ''Origins'', then an obstacle in ''Frontiers'', and now he joins the ranks of playable heroes for the first time.

->'''Active Abilities:''' Conflagration, Fear the Dragon, Dragon Spawn, Obliterate\\
'''Passive Abilities:''' None\\
'''Hero Spell:''' Hellfire Shockwave\\
'''Innate Ability:''' Goldlust

----

* AdaptationDyeJob: His eyes are green instead of red in the previous two games.
* AnAdventurerIsYou: He is a ''Jack of all Trades'' leaning towards ''The Nuker'' since he has strong single-target damage and instakill, an AreaOfEffect attack, a somewhat durable summon that can block enemies, and an ability to force enemies backwards.
* DamagerHealerTank: Damager.
* EvilCounterpart:
** To Ashbite, fittingly enough. Both are dragons with an area fire breath attack, a single-target OneHitKill, and a way to stall enemies.
** He is also one to Faustus. Both are dragons with an ability that forces enemies back up the path, a single-target nuke, and an ability that torches the ground.
* {{Golem}}: '''Dragon Spawn''' allows him to summon a golem that blocks enemies and deals damage.
* {{Greed}}: Beresad is easily bribed by giving him lots of riches, as what Malagar had done in ''Frontiers''. His flavor text pretty much sums it up.
* {{Hellfire}}: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field and burns them dealing heavy damage over a short period.
* HomingBoulders: His medium-speed regular fireballs home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
* MightyRoar: '''Fear The Dragon''' makes Beresad roar, scaring enemies back up the path for a few seconds.
* MoneyFetish: Was bribed into working for Vez'nan when Vez'nan promised him the riches of the Dwarven kingdom. Over half his quotes are based on money too. His Innate ability '''Goldlust''' even makes enemies killed by him drop 2 extra gold.
* MoneyMultiplier: '''Goldlust''' makes enemies killed by his attacks drop 2 extra gold. This is very useful against ZergRush enemies that give small amounts of gold such as Dwarf Bruisers.
* OneHitKill: '''Obliterate''' shoots a powerful fireball at an enemy that instantly detonates it and damages enemies around it.
* OnlyInItForTheMoney: He's easily bribed into helping others, and Vez'nan's promise of the Dwarven Kingdom's riches is more than enough.
* PromotedToPlayable: While his young self was a special tower in ''Origins'' and his first appearance was in ''Frontiers'' as a stage hazard, it's not until ''Vengeance'' where he becomes fully playable as a HeroUnit.
* SmartBomb: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field for unavoidable burning damage.
* SuddenlyVoiced: In ''Origins'' and ''Frontiers'', he roars and never once says a word. In ''Vengeance'' he's voiced for the first time.
* SupernaturalFearInducer: '''Fear The Dragon''' has Beresad perform a MightyRoar that causes nearby affected enemies to turn the other direction and flee back up the path. Interestingly, this even affects entirely mechanical things such as the Clockwork Spider and the Chomp Bot.
* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Odd since fellow dragon Ashbite is unable to do so.
* TechnicolorFire: Like in ''Frontiers'' and ''Origins'', the fire he breathes (and the fire that fills the screen during Hellfire Shockwave) is green.

[[/folder]]

!Villains and their minions

[[folder:Kingdom Rush Enemies]]
!!Orc Enemies

The first group of enemies faced in the main campaign. This group of enemies compose of Goblins, Orcs, Shamans, Ogres, Goblin Zappers, Orc Champions, Worg Riders, and Forest Trolls.
----
* ActionBomb: Goblin Zappers blow up upon death.
* AnAxeToGrind: The Orc Champions wield axes as their weapons.
* CarryABigStick: The Ogres and Forest Trolls wield massive clubs and ''trees'' respectively.
* CoolHelmet: Worn by the Orc Champions.
* EliteMook: The Orc Champions. They are the most powerful enemies in this group, with their nearly-invulnerable armor and strong attacks.
* GiantMook: The Ogre and the Forest Trolls. The former is encountered early and has very high health and attack but no armor, while the latter is more stronger than the Ogre and has regeneration.
* GogglesDoNothing: The Goblin Zappers.
* HealingFactor: Forest Trolls regenerate health in a similar manner to the mountain trolls.
* HeavilyArmoredMook: The Orc Champions have 80% physical armour. On the other side of the spectrum, the Worg Riders have 80% Magic Resistance.
* HorseOfADifferentColor: The Worg Riders are Orc Champions that rides the worg. They boast very high resistance and the Orc Champions will get off and move when its health hits 0.
* MadBomber: The Goblin Zappers.
* MalevolentMaskedMen: The Shamans.
* MookCommander: The Shamans could be considered this, since they are important to the enemies' attack.
** MookMedic: They are definitely this though.
* OurGoblinsAreDifferent: The Goblins are the first enemies encountered in ''Kingdom Rush''. They are very weak, but come in great numbers.
* TheGoomba: The Goblins are the weakest enemies in ''Kingdom Rush''.
* OurOrcsAreDifferent: The Orcs are the second enemies encountered in ''Kingdom Rush''. They have light armor, allowing them to receive less damage from non-Mage Towers.
* OurTrollsAreDifferent: The Forest Trolls are distant cousins to the trolls encountered in the mountains. Like the trolls, they have regenerating health.
* PromotedToPlayable: Goblins and Orcs are playable towers and heroes in ''Vengeance''.
* RedEyesTakeWarning: The Worgs of the Worg Riders. See Worg enemies below.
* SpikesOfVillainy: The shoulder cladding of the Orc Champions have spikes on them.
* UniqueEnemy: The Goblin Zappers, Orc Champions, Worg Riders, and Forest Trolls, only appear on ''The Ruins of Acaroth''. They do however, return in the endless level, ''Rage Valley''.
* ZergRush: Goblins rely on number to be a threat.

!!Bandit Enemies

A common group of enemies faced in the main campaign. This group of enemies compose of Bandit, Brigand, Marauder, Raider, and Pillager.
----
* CoolHelmet: The Brigands, Marauders and Raiders all wear helmets.
* CoolSword: The Pillagers wield some epic-looking swords.
* GlassCannon: Bandits have low health and no armor of any sort but are fast and deal huge damage to troops at the beginning parts of the game.
* GuestStarPartyMember / PromotedToPlayable: In ''Vengeance'', they're available as mercernaries that can be hired in ''Lightseeker Camp''.
* HeavilyArmoredMook: The Brigands, Marauders and Raiders all have very good armour. The Pillagers trade out their armour for Magic Resistance, making them very annoying.
* KnifeNut: The Bandits wield knives as their primary weapon.
* MalevolentMaskedMen: The Bandits and Pillagers were scarves that cover most of their faces.
* MightyGlacier: The Pillagers are slow, heavily-armoured, and deal a ''lot'' of damage.
* ProngsOfPoseidon: The Marauders wield large tridents.
* PurpleIsPowerful: The tattoos on the Pillagers are coloured purple.
* SpikesOfVillainy: The Raiders wear spike armour and wield throwable spiked balls.
* StoneWall: In contrast to [[GlassCannon Bandits]], Brigands have good health and armor for a non-GiantMook enemy but deal rather low damage.
* TattooedCrook: The Pillagers have tattoos on their faces and torsos.
* WalkingShirtlessScene: Only the Raiders are ever shown to be wearing shirts.
* WeakToMagic: Only the Pillagers have any sort of magic resistance.

!!Dark Warrior Enemies

Another common group of enemies faced in the main campaign. This group of enemies compose of Shadow Archer, Dark Knight, Dark Slayer, Skeletons, Skeleton Knights, Necromancer, and Magma Elemental.
----
* AnnoyingArrows: Courtesy of the Shadow Archers.
* BadassLongRobe: Worn by the Necromancers.
* BlackKnight: The Dark Knight and Dark Slayers are {{Heavily Armored Mook}}s that deal high melee damage, and are essentially the EvilCounterpart to your Paladins.
* CoolSword: The Dark Knights and Dark Slayers wield some ''awesome'' looking swords.
* ClownCarGrave / DungeonBypass: Whenever ''any'' humanoid enemy dies in the last stages of the game, the Skeletons and Skeleton Knights spawn from a graveyard that's very close to the exit. Only the Skeleton Knights are a big deal in this case.
* DarkIsEvil
* DemBones: The Skeletons and Skeleton Knights respectively.
* GiantMook: The Dark Slayers and the Magma Elementals.
* HeavilyArmoredMook: The Dark Knights and Dark Slayers have 80% and 95% armour rating, respectively.
* InTheHood: The Shadow Archers and Necromancers wear sinister-looking hoods.
* LuckilyMyShieldWillProtectMe: The Dark Knights have shields.
* MookMaker: The Necromancer can create Skeletons and Skeleton Knights around them at any given time.
* {{Necromancer}}
* PromotedToPlayable: Shadow Archers, Skeletons, and Dark Knights are playable towers and heroes in ''Vengeance''.

!!Troll Enemies (+ Yeti)

An enemy group only encountered in the Mountain area. This group of enemies compose of Trolls, Troll Champion, Troll Chieftain, Troll Pathfinder, and Troll Breaker (and Yeti).
----
* AnAxeToGrind: The Troll Champions wield (and throw) stone axes.
* BigfootSasquatchAndYeti
* BladeOnAStick: The regular Trolls wield spears.
* EvilRedhead: They all have red hair.
* GiantMook: The Yetis and the Troll Breakers (sort of).
* GuestStarPartyMember: They're available in some of the Northern levels in ''Vengeance'' and you can hire them.
* HealingFactor: All of them have the ability to regenerate health over time.
* HeavilyArmoredMook: The Troll Breakers have a lot of armour on them.
* ImprobableWeaponUser: The Chieftain, Pathfinder and Breaker, use a drumstick, sled and log as weapons, respectively.
* LightIsNotGood: The Yetis have white fur and are your enemies.
* MalevolentMaskedMen: The Troll Chieftains were scary-looking masks.
* MookCommander: Troll Chieftains can buff the speed and attack of other trolls around them.
* NiceHat: The Troll Pathfinders wear what appear to be toques.
* OurTrollsAreDifferent: These trolls are part of what's called the ''Ha'Kraj Nation'', have blue skin, red hair, and regenerate health fairly quickly.

!!Demonic Enemies

An enemy group encountered in Vez'nan's lands and the Underworld. This group of enemies compose of Demon Spawn, Demon Lord, Demon Hound, Demon Imp, Demon Legion, Flareon, Gulaemon and Cerberus.
----
* ActionBomb: All of them explode on death which can damage troops.
* AirborneMook: Demon Imps can fly over towers. Gulaemons are grounded but will fly over troops they encounter, although this is temporary and has a cooldown time.
* BatOutOfHell: The Demon Imps could be considered this.
* BigRedDevil: The Demon Lords are a prime example of this trope.
* BossInMookClothing: Cerberus initially appears as a miniboss battle in Pit of Fire, but later on in ''Pandaemonium'' it appears as a regular enemy.
* ContractualBossImmunity: The Cerberus counts as a mini-boss, and are immune to Instant-kill abilities.
* DefeatEqualsExplosion: Upon death, they explode to deal damage to anything around them.
* DungeonBypass: Demon Spawn and Demon Hounds will randomly come out of the summoning circles on the ground of ''The Dark Tower'' level, with one of those circles being rather close to the episode.
* FatBastard: The Gulaemons.
* FlamingSword: The Demon Legions wield these.
* HellHound: The Demon Hounds and Cerberus.
* HeWasRightThereAllAlong: The Cerberus is seen sleeping near one of the portals in ''Pit of Fire'', before waking up and making its way towards the exit.
* {{Kevlard}}: Gulaemons are {{Fat Bastard}}s and have more health than other non-boss demons.
* MeaningfulName: Gulaemons are named after Gula, the Spanish word for the [[SevenDeadlySins deadly sin]] of Gluttony. Fittingly enough, they're all {{Fat Bastard}}s.
* MightyGlacier: The Gulaemons and Cerberus are very slow, powerful enemies.
* MookCommander: The Demon Lords will grant [[StandardStatusEffects infernal shields]] to other demonic enemies.
* OurDemonsAreDifferent: Horned, red demons from the underworld. All of them explode on defeat.
* PlayingWithFire: Flareons attack by throwing fireballs that burn your troops.
* PromotedToPlayable: Demons are playable towers and heroes in ''Vengeance''.
* ProngsOfPoseidon: The Gulaemons wield tridents.
* SelfDuplication: Demon Legions can spawn a clone of themselves with the same amount of HP as the original.
* TakingYouWithMe: Their explosions can harm soldiers and heroes.

!!Worg Enemies

A common group of enemies faced in the main campaign. This group of enemies compose of Wulf, Worg, and Winter Wulf.
----
* DarkIsEvil: The Wulf and Worg enemies have very dark fur.
* FragileSpeedster: Wulves and Worgs are fast but don't have that much health. They do make up for it in numbers, however.
* LightIsNotGood: The Winter Wulf units are dangerous, white-furred enemies.
* RedEyesTakeWarning: The wulves have red eyes (if you look ''very'' closely).
* SavageWolves: Packs of wolf-like enemies that are definitely not friendly.
* ZergRush: They tend to appear in large numbers each time, with the exception of Winter Wulves.

!!Flying Enemies

A group of enemies encountered throughout the campaign. These consist of Gargoyles and Rocket Riders.
----
* AirborneMook
* CoolHelmet: Owned by the Rocket Riders.
* {{Cyborg}}: The Rocket Riders give off this vibe.
* DarkIsEvil: The Gargoyles.
* DefeatEqualsExplosion: The Rocket Riders explode on death.
* FangsAreEvil: The Gargoyles have visible fangs.
* TheGoomba: The Gargoyles are very easy to kill.
* {{Jetpack}}: The Rocket Riders have some.
* KryptoniteFactor: They are affected by the Barbarians' Net Throw ability (Flash only).
* NitroBoost: The Rocket Riders briefly have this ability when hit.
* PromotedToPlayable: Rocket Riders get their own tower in ''Vengeance''. Though they look quite different.
** Gargoyles are one of the playable units in ''Vengeance'' via the Specters Mausoleum's Guardian Gargoyles upgrade.
* RedEyesTakeWarning: The Gargoyles.

!!Spider Enemies

A group of enemies encountered throughout the campaign. These include Giant Spider, Spider Matriarch, Spider Hatchling and Son of Sarelgaz.
----
* EliteMook: Sons of Sarelgaz have a lot of health and they have both physical armor ''and'' magic resistance.
* FragileSpeedster: The Spider Hatchlings.
* GiantSpider: All of them are pretty big, but the Sons of Sarelgaz take the cake by being as big as a tower themselves.
* TheGoomba: The Hatchlings are ridiculously easy to kill.
* GuestStarPartyMember: In ''Vengeance'', they're playable as special towers in ''Silveroak Outpost'', and appropriately enough they spawn spiders as minions similar to a barracks tower.
* HeavilyArmoredMook: The Sons of Sarelgaz are notably one of two enemies in the series to boast physical armor and magic resistance at the same time, the other being the Paragons.
* MightyGlacier: The Sons of Sarelgaz are huge, heavy hitting, but thankfully, rather slow.
* MookMaker: Spider Matriarchs lay eggs that hatch into three Spider Hatchlings.
* PurpleIsPowerful: The Sons of Sarelgaz, like their mother, are purple, and ''very'' difficult to beat.
* RedAndBlackAndEvilAllOver: The Giant Spiders have a red and black colour scheme.
* UniqueEnemy: Sons of Sarelgaz only appear on ''Sarelgaz' Lair''.

!!Swamp Enemies

A group of enemies only encountered in ''Rotten Forest'' and ''Fungal Forest''. These include Husk, Noxious Creeper, Mutated Hatchling, Tainted Treant, Swamp Thing and Rotshroom.
----
* CameBackWrong: Whenever one of your barracks troops die, a Husk will rise up from a poison pool. Whenever one of your Earth Golems die, a Swamp Thing will rise up instead.
* TheCorruption: What has affected and mutated all of them.
* DungeonBypass: In the Rotten Forest mini campaign, Tainted Treants will repeatedly pop up anywhere on the lane, bypassing a lot of towers if they pop up near your exit.
* FallenHero: The Husks are your former troops, resurrected as monsters from the Poison Pools, while Tainted Treants were once guardians of the forest, who were corrupted by Greenmuck.
* MookMaker: Just like Spider Matriarchs, Noxious Creepers spawn smaller spider units at a rapid rate.
* MuckMonster: The Swamp Things are very much these.
* MushroomMan: Rotshrooms are walking mushrooms with legs.
* OurZombiesAreDifferent: The husks are your former soldiers, their corpses corrupted by the forest into becoming your enemies.
* PoisonIsEvil: The poison from Greenmuck created these things, and should your units fall they will be resurrected by the poison as Husks and Swamp Things.
* PromotedToPlayable: Tainted Treants are playable as a tower unit in ''Vengeance''.
* PurpleIsPowerful: The Rotshrooms are purple.
* ShoutOut: The Swamp Things are a reference to... ''ComicBook/SwampThing''.
* UndergroundMonkey: Noxious Creepers and their spawn are essentially stronger swamp versions of the Spider Matriarchs and Spider Hatchlings.
* UniqueEnemy: Rotshrooms only appear on the ''Fungal Forest'' DLC.
* WhenTreesAttack: Tainted Treants are moving trees with high armor.

!!Blackburn Enemies

A group of enemies only encountered in the Curse of Blackburn Castle mini-campaign. They include Zombies, Giant Rats, Wererats, Fallen Knights, Spectral Knights, Abominations, Werewolf, Lycans and Black Hags.
----
* BattleAura / StatusBuff: The Spectral Knights boost the attack damage of the Fallen Knights.
* DungeonBypass: The Zombies, Skeletons and Giant Rats can spawn from certain points along the maps. Zombies from various buildings and Zombie graves, Skeletons from Skeleton Piles (and some Necromancers that Guest Star in the Ancient Necropolis), and Giant Rats from Trash.
* EarlyBirdCameo: The Zombies, Abomination, Werewolves and Lycans all make appearances here before they make their appearances again in the Shadowmoon Campaign in ''Frontiers''.
* FallenHero: The Werewolves and Fallen Knights.
* FleshGolem: The Abominations.
* InstakillMook: The Black Hags' attack essentially removes your troops from play by turning them into frogs. Lycans have a chance of removing your troops by turning them into Werewolves.
* MyRulesAreNotYourRules: The Black Hags don't follow the normal paths, instead taking their own ones above everybody else on the maps.
* OneHitKill: The Black Hags turn your troops into toads, which die shortly after.
* OurWerewolvesAreDifferent: They come in two flavours:
** Regular werewolves that are [[FallenHero fallen heroes]] overcome by bloodlust upon being cursed.
** Lycans: They start as men but then transform into much more powerful were wolves who can [[TheVirus spread lycanthropy]] to your troops.
* OurWerebeastsAreDifferent: There are two different types of werewolves, and then there are (of all things) wererats.
* PowerFloats / PowerGlows: The Spectral Knights float above the ground with a glowing purple hue.
* PurpleIsPowerful: The Fallen and Spectral knights have a purple hue to them.
* PromotedToPlayable: Zombies and Black Hags are playable as tower units in ''Vengeance''.
* RatMen: The Wererats.
* RevivingEnemy: The Fallen Knights become Spectral Knights once you kill them, meaning you technically have to kill them twice.
** Unless you use Hacksaw's '''Tiiiimber!''' ability.
* RodentsOfUnusualSize: The Giant Rats, obviously.
* TheVirus: Giant Rats and Wererats spread a disease to your troops that damages them over time. Lycans also spread lycanthropy to your troops, turning them into werewolves that don't give gold upon death.
* WickedWitch: The Black Hags, with the hat, broom and magical abilities.
* YouDirtyRat: The Giant Rats and by extension, the Wererats.


[[/folder]]

[[folder:KingdomRushAntagonists]]

!!The Juggernaut
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_jugg.png]]

->''A mindless unstoppable machine of destruction. The Juggernaut obliterates any army that tries to stop him.''

A gigantic golem monster built by Vez'nan forces to destroy the capital, is the first boss encountered in the main campaign.
----

* ArmCannon: His left arm will sometimes open to shoot a giant missile at your troops.
* ArtEvolution: Has gone through a [[https://static.tvtropes.org/pmwiki/pub/images/krvjuggernaut.png noticeable one]] from the original to ''Vengeance'', giving him more detail as well as SpikesOfVillainy.
* {{Golem}}: A colossal one, made of iron, he can even make smaller ones to attack.
* HornedHumanoid: His head is a giant horned helmet.
* FlunkyBoss: He can spawn swarms of Golem Heads... sometimes far ahead on the path, meaning that, if you didn't level your back towers enough you can kiss your three stars goodbye.
* PromotedToPlayable: In ''Vengeance'', you can summon one to the battlefield with one of the special items.
* RocketPunch: Its melee attack is this.
* TinTyrant
* WakeUpCallBoss: Fitting, as this is the first boss and will teach you how you should deal with them.

!!J.T.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_jt.png]]

->''An abominable legendary creature that dwells in the coldest reaches of Stormspike.''

A titanic yeti who dwells nearby Cloudstorm Temple, he's the second boss of the main campaign.
----

* AnIcePerson: Can cover nearby towers in ice, forcing you to thaw them if you want to use them again.
* BigfootSasquatchAndYeti: The boss of all the Yeti of ''Stormcloud Temple''.
* EatingTheEnemy: How he deals with soldiers and reinforcements.
** Your troops are later seen eating ''him'' in the Heroic and Iron Challenges.
* FlunkyBoss: He summons Yetis and Winter Wulves thoughout the final wave, until he dies.
* GroundPound: His ice attack works like this. Also doubles as WeaksauceWeakness, as he stops for a few seconds to catch his breath after performing this attack.
* KingMook: Of the Yetis.
* LiterallyShatteredLives: In his death animation he's frozen in his own ice and then shatters.
* OhCrap: His last facial expression upon defeat.
* OneHitKill: His ability to eat soldiers and even heroes is this.
* PunnyName

!!Vez'nan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_vez.png]]

->''The most evil being you will encounter. Watch out for his evil bad jokes!''

The evil dark lord who's attacking the kingdom and de facto BigBad of the campaign, he's fought after all his troops in the last scenario, the Dark Tower.
----

* AuthorityEqualsAsskicking: He's probably as dangerous as all his forces combined.
* TheBadGuyWins: In ''Vengeance'', [[spoiler:he succeeds in disposing of King Denas and taking over Linirea by the end of the game]].
* BigBad: Of the first game and main campaign, though some of his actions influences other scenarios too.
* BigNo: When he returns to the realm of the living in ''Vengeance'', he lets one out when he sees the state of his dark tower (the humans turned it into a happy amusement park).
* ClippedWingAngel: When you kill him he turns into a giant red demon, which is actually weaker than his human form as he can no longer use his special abilities. It's still a nasty surprise if you manage to nail him only when he's past halfway.
* CoolCrown
* DealWithTheDevil: Implied to be the source of his powers, as he's later seen in Hell in another scenario. [[spoiler: Subverted, however, as ''Origins'' reveals that his power actually comes from the corrupted Tear of Elynie.]]
* EvilMentor: ''Vengeance'' reveals that he was the mentor of Magnus Spellbane.
* EvilSorcerer: A powerful wizard capable of blocking your towers with his magic.
* FaceHeelTurn: He was a hero unit in ''Origins''.
* FinalBoss: Of the main campaign.
* GlassCannon: His first form only has 6666 health, which is extremely low for a boss (only Myconid has less). However, his regular attack is a OneHitKill.
* GuestStarPartyMember: In the final level of ''Vengeance'', he becomes a helper in the scenery by being able to charge up energy balls that he'll throw at the front-most enemy on the screen when tapped. This changes to [[spoiler:making his summoned demon do a ShockwaveStomp attack during the final battle itself]].
* HiddenDepths: ''Vengeance'' shows that he's not totally a BadBoss, since he allows his troops to actually stop, rest, and get a drink from the Dwarves' Brewery once they conquer it. He's also shown to be very resourceful and opportunistic, preferring to [[AllYourBaseAreBelongToUs take over and use the Dwarves' facilities]] for his army instead of destroying them. Finally, his entire reason for invading Linirea [[spoiler:turns out to be a darkly [[WellIntentionedExtremist well-intentioned]] one.]]
** It's also revealed that he paid the pirates and scavengers from ''Frontiers'' to cause havoc, [[WeNeedADistraction distracting]] the army of ''Hammerhold'' so that they won't be able to come to Linirea's aid, knowing that they would be called on by Denas and that fighting an army of that magnitude would be suicidal.
* IShallTauntYou: Keeps insulting and taunting the player for the whole stage from his balcony.
* MoneyIsNotPower: Discussed in ''Vengeance''. He declares that the Dwarves were fools for valuing gold as real power.
* NumberOfTheBeast: Let's see... his regular attacks deal at least 666 damage, he has 6666 health on Normal, and his demon form always has 6666 HP regardless of difficulty.
* OneHitKill: If confronted by ground troops, he'll simply erase them with his scepter... which deals ''at least'' 666 damage.
* OOCIsSeriousBusiness: It's telling that the Winter Queen is ''[[TheDreaded not]]'' [[TheDreaded to be trifled with]] when his orders in the level description eschew most of the [[EvilIsHammy evil hamminess]] and show serious, solemn concern.
* PintsizePowerhouse: All the other bosses follow the AttackOfThe50FootWhatever trope, his warlock form is barely bigger than a Necromancer, while his devil form is still smaller than most bosses.
* ShoutOut: Nearly everything he says, check out the main page for more examples.
* SoulPower: He's capable of draining souls in the first game for massive amounts of damage. In ''Vengeance'', your Rain of Fire is replaced by Soul Impact, a powerful spell cast by Vez'nan himself, and the Vez'nan's Wrath item makes him do a SmartBomb that kills all the mooks on the screen by destroying their souls.
* SummonMagic: Can conjure red portals that create Demon Spawn during the battle.
* VillainProtagonist: You play as his dark forces in ''Kingdom Rush Vengeance'', and he's essentially your superior there.
* WellIntentionedExtremist: His motives in ''Vengeance'' were due to [[spoiler:Linirea and King Denas not heeding his warnings by keeping a [[SealedEvilInACan sealed]] EldritchAbomination in his castle basement, and that Vez'nan wanted to destroy it for good. "The True Battle Begins Now", indeed.]]
* YourSoulIsMine: He can suck out your troops' souls.

!!Sarelgaz
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_sarel.png]]

->''One of the legendary spider queens, Sarelgaz rules the Northern lands.''

The northern spider queen, this ancient arachnid behemoth was awakened by Vez'nan's magic. Is the boss of the stage "Lair of Sarelgaz".
----

* DamageSpongeBoss: She is literally a huge bag of hit points, with no special abilities at all.
* EatingTheEnemy: Whoever has the misfortune of fighting her face to face is SwallowedWhole.
* GiantSpider: Their queen, and is really colossal in size, with her children being about the size of a tower themselves.
* HiveQueen: Before facing her, you have to face her rather huge brood of {{Giant Spider}}s.
* OneHitKill: Instantly eats troops she encounters.
* PurpleIsPowerful: She's mostly purple-colored and is the strongest of her race.
* SealedEvilInACan: Was sleeping in her frozen lair, then Vez'nan awoke her.

!!Gul'Thak
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_gul.png]]

->''The most feared Orc chieftain. His battle prowess is only matched by his incredibly boring campfire stories.''

Legendary warchief of the orcs, rides a colossal boar in battle. Is the boss of the "Ruins of Acharoth" level.
----

* AnAxeToGrind: His weapon of choice.
* AuthorityEqualsAsskicking: Of course, the leader of the goblinoids is also the strongest.
* BadassBeard
* BeastOfBattle: The Boar that he rides on.
* FullBoarAction: Rides a colossal boar, which does all the fighting.
* KingMook: For the goblinoid faction.
* NoodleIncident: It's mentioned that his battle prowess is matched only by his terribly boring campfire stories, which you don't get to hear.
* StaffOfAuthority

!!The Kingpin
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_king.png]]

->''The slickest and most greedy vandal in the kingdom. Rest for sure he'll try to steal your money!''

The leader of all the bandits, outlaws and ruffians of the realm. He's the boss of the "Bandit's Lair" stage.
----

* BlingOfWar: He wears a lot of gold while on his way out of his lair.
* DirtyCoward: While other bosses are marching toward the goal in order to defeat you, it's highly implied that the Kingpin is doing this merely to escape you and reform his band somewhere else.
* FatBastard: He's so obese he has to be carried around on a wooden platform on wheels.
* KingMook: For the outlaw enemies.
* MightyGlacier: He's an insta-killing boss who ''really'' takes his time to get to the exit.
* OneHitKill: Crushes any unit he runs over.
* ScrewThisImOuttaHere: Pretty much what he's doing in the final wave, albeit ''very slowly''.
* SpikesOfVillainy: His wagon has pikes coming out of it, as well as spiked wheels.

!!Ulguk-Hai
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_ulguk.jpg]]

->''Larger, smarter and more vicious than any other troll. His bite is even worse than his breath!''

Warchief of the trolls, bears a massive shield with him. Is the boss of the "Ha'Kraj Plateau" stage.
----

* AuthorityEqualsAsskicking: Again, the leader of the trolls is also the strongest.
* CarryABigStick: His weapon is a rudimental club with a stone head.
* EvilRedhead: Like the trolls at his command.
* KingMook: Of the trolls.
* LargeAndInCharge: Like the other bosses he's a behemoth.
* LuckilyMyShieldWillProtectMe: Carries around a colossal spiked shield... which actually works.
* PuzzleBoss: His shield makes him hard to damage, but whenever he runs into a melee fight he has to put away the shield, which means that you can whale on him with the other nearby towers as he fights.
* SpikesOfVillainy: He wears spikes on his armour and his shield.

!!Greenmuck
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_green.png]]

->''The heart of the Rotten Forest and its source of corruption.''

A giant treant source of the corruption and boss of the stage "Rotten Forest".
----

* TheCorruption: The source that corrupts the entire forest.
* FlunkyBoss: He summons plenty of Tainted Treants and Swamp Things throughout the last level.
* KingMook: Of the Fallen Treant and Swamp Things.
* PoisonousPerson: His trunk is filled to the brim with the toxic junk that is spoiling the forest.
* WalkingWasteland: The effects of his presence in the forest.
* WhenTreesAttack: A colossal, poisonous treant.

!!Myconid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_myco.png]]

->''Very bad temper and strong boxing skills. Prepare to be assimilated.''

The ferocious leader of the rotshroom and boss of the "Fungal Forest" stage.
----

* AsteroidsMonster: When he's killed in the Flash version, he splits into '''25''' Rotshrooms.
* BoxingBattler: His flavour text says that he has ''strong boxing skills''.
* TheCorruption: Similar to Greenmuck, though in this case, a fungal infestation instead.
* ExactlyWhatItSaysOnTheTin: It's a [[MushroomMan myconid]] that's called Myconid.
* FlunkyBoss: Spawns groups of Rotshrooms at a fast rate.
* FragileSpeedster: He has the second-lowest health of all the bosses in the series. To compensate, he's the fastest.
* KingMook: For the Rotshrooms.
* MeaningfulName: He's named after the MushroomMan monsters from Dungeons and Dragons, due to being... a MushroomMan monster.
* MushroomMan: A giant walking mushroom.
* PurpleIsPowerful: He's a big walking purple mushroom.
* RedEyesTakeWarning
* TechnicolorToxin: Releases poisonous purple spores.
* WalkingWasteland: The effects of his presence in the forest. Unlike Greenmuck, he is causing a toxic mushroom infestation instead.

!!Moloch
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_moloch.png]]

->''A feared and overconfident demon overlord, he eats hot coals for breakfast!''

The demon lord of Pandaemonium. Is the boss of the stage "Pandaemonium".
----

* BigRedDevil: He is one, sans wings.
* DemonLordsAndArchDevils: The demon king of Pandaemonium.
* TheDreaded: Everyone fears him, and there are tales about his badassery, including literally eating hot coals for breakfast.
* HornAttack: How he deals with soldiers. It's a OneHitKill, but cannot spam it.
* HornsOfVillainy
* KingMook: For all the demonic enemies encountered in the game.
* TheManBehindTheMan: For Vez'nan.
* OneHitKill: Anybody on the receiving end of his head smash is destroyed, even heroes.
* OrcusOnHisThrone: Literally, he sits there on his throne for all the duration of the battle. As the last wave starts he stands up and walks toward your goal.
* SkywardScream: Has one in his death animation as he explodes.
* SpikesOfVillainy
* UseYourHead: His OneHitKill head smash kills all soldiers in an area around him.

!!Lord Blackburn
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_black.png]]

->''Once a great noble knight, his yearn for the power to battle evil, corrupted him and his lands.''

Once a powerful and just servant of goodness and justice, his quest for even more power to fight the evils of his land turned him in the very same things he set out to destroy. Is the boss of the stage "Castle Blackburn".
----

* AnAxeToGrind: His weapon of choice, can turn soldiers into mincemeat with ease.
* {{Antivillain}}: All he wanted was power to stop his enemies.
* BlackKnight: His looks. A nice subversion if you were expecting a vampire to fit the gothic horror theme of the stages.
* CoolHelmet: One with [[HornsOfVillainy curled horns]] on it.
* FaceHeelTurn: Again, he was one of the good guys.
* FallenHero: Much to the surprise and grief of your troops.
* GlowingEyes
* GroundPound: Uses this to disable all your towers around him and stun all troops around him.
* HeavilyArmoredMook: Has the highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage.
* HeWhoFightsMonsters: His search for power to destroy the evils plaguing his land turned him into one of the very evils he wanted to destroy.
* KingMook: He looks like a beefed up version of the Fallen Knights you've previously encountered.
* KnightTemplar: Apparently the reason why he's trying to execute the foreign king.
* PurpleIsPowerful
* ScaryImpracticalArmor: Which also means he's hard to damage with everything that's not magic.
* SmolderingShoes: All that's left of him upon death are his armored boots and his axe.
* SpikesOfVillainy
* TinTyrant: Fully clad in menacing armor and is definitely not a nice ruler anymore.
* WithGreatPowerComesGreatInsanity: His quest for power led to him turning evil.

!!Elder Shaman
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kr_shaman.png]]

A goblin shaman that keeps taunting you as he sends his endless horde of army against you.
----
* DemBones: He has a lot of skulls on his podium.
* HealingHands: He can summon a totem to heal enemies.
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* MagicStaff: That allows him to summon totems to assist his troops.
* MalevolentMaskedMan
* NoNameGiven: Ironhide hasn't bothered to write any lore for this guy at all. He doesn't even have a name; the title Elder Shaman was coined by an administrator of the Kingdom Rush [[TheWikiRule wiki]] and later become stuck.
* OrcusOnHisThrone: He never steps down to confront you directly. He instead gives either health or speed buffs to the enemies. The most direct thing he can do to hurt you is to set up a totem that burns you.
* RedEyesTakeWarning
* SprintShoes: He can summon a totem to speed up enemies.
* TheUnfought: You don't actually get to fight him, since his purpose is to aid the enemies in endless mode.

[[/folder]]

[[folder:Frontiers Enemies]]

!!Desert Enemies

A group of enemies encountered in the desert and the beaches. This group of enemies compose of Desert Thugs, Dune Raider, Desert Archer, Sand Hound, War Hound, Immortals, Fallens, Executioner, Giant Scorpions, Giant Wasps, Giant Wasp Queens, Dune Terror, Sand Wraiths.
----

* AnAxeToGrind: The Executioner's weapon of choice, which he uses to [[OneHitKill instantly one-shot]] your barracks troops.
* AnnoyingArrows: Courtesy of the Desert Archers (like the Shadow Archers before them).
* AquaticMook: The UniqueEnemy, the Gunboat at ''Port Tortuga'', is an enemy unit that only appears briefly, and proceeds to go away if you don't destroy it.
** {{BFG}}: Several that target your troops and heroes on the map.
** FromNobodyToNightmare: It's controlled by a Desert Thug.
** MetalSlime: If you manage to destroy it, you get 100 gold in return.
* AsteroidsMonster:
** Upon killing an Immortal, a Fallen will emerge from him.
** When a Giant Wasp Queen is killed, about 6 Giant Wasps emerge from her.
* BeeAfraid: The Giant Wasps and Giant Wasp Queens. They are flying enemies, though they don't harm your troops.
* EnemySummoner: The Sand Wraiths summon a sarcophagus that spawns several Fallens. They also heal their allies and attack your units.
* TheGoomba: The Desert Thugs are the first enemies encountered and are the weakest enemies in the game.
* InTheHood: The Desert Archers, like the Shadow Archers before them, wear sinister-looking hoods.
* InstakillMook: The Executioner's attack will instantly kill any troops, but not heroes.
* KungFuProofMook: Dune Terrors cannot be attacked when they're underground, you need them to lure them out with barracks troops which causes them to surface and become vulnerable.
* MalevolentMaskedMen: All of the human enemies here wear masks.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Executioner gets a pretty awesome one in Buccaneer's Den when he cuts down an entire path through a forest, causing a new enemy entry point in the level.
* {{Mummy}}: The Fallen are a mummy-like enemy. They either spawn when an Immortal dies or emerge from sarcophagus summoned by Sand Wraiths.
* OneHitKill: The Executioner instantly kills any troops it hits, although it cannot kill heroes.
* PromotedToPlayable: The Fallen are playable in ''Vengeance'' via a usable item that summons a sarcophagus similar to those spawned by the Sand Wraiths.
* SandWorm: Dune Terrors are essentially small versions of this that burrow underground and can only be attacked when they surface to attack your troops.
* ScaryScorpions: The Giant Scorpions are large, very durable, and can poison any units.
* SuspiciouslySimilarSubstitute: The Desert Archers to the Shadow Archers, the Sand Hounds to the Wulves, and the War Hounds to the Worgs.

!!Jungle Enemies

A group of enemies encountered in the jungles. This group of enemies compose of Jungle Spider, Jungle Matriarch, Spiderling, Savage Warriors, Savage Hunter, Witch Doctor, Earth Shaman, Spirit Shaman, Blood Trickster, Gorillon, Poukai Rider, Poukai, Parasyte, Reaper.
----

* AirborneMook: The Poukai and Poukai Rider.
* ArchEnemy: They are the enemy to the Tuk'va Tribe, the tribe allied with you.
* {{Blowgun}}: The Savage Hunters use these with poison darts that poison your troops.
** PoisonedWeapon
* BladeOnAStick: The weapons used by the Savage Warriors.
* CannibalTribe: The Ma'qwa Tribe, who are the main enemy in the jungle area. Their Savage Warriors will eat any fallen soldiers they killed (not Reinforcement or Heroes) and restore and add their health.
* FaceFullOfAlienWingWong: The Parasyte's modus operandi is to latch onto a solider and quickly drain their health, and if this kills the soldier a Reaper hatches out. It doesn't cause Reapers to hatch from Skeletons or Sand Warriors, since both of them have no flesh to incubate.
* FaceHugger: Parasytes will latch onto your troops' faces and drain their health, if this kills the soldier it will spawn a Reaper.
* GiantSpiders: The Jungle Spider and the Jungle Matriarch, which are exclusive to the jungle area.
* HorseOfADifferentColor: Some of them ride Poukai into battle, [[JavelinThrower hurling javelins]] at your troops.
* KillerGorilla: The Gorillons, who are the resident [[GiantMook Giant Mooks]] controlled by Savage Warriors using [[MotivationOnAStick a banana hung from a bamboo pole]].
* MagicStaff: The Witch Doctors, Earth Shamans, Spirit Shamans and Blood Trickster all use these to battle you.
* MalevolentMaskedMen
* MookCommander: Witch Doctors have a healing aura that heals savages around them, Earth Shamans have an aura that provides armor to savages around them, and Spirit Shamans have an aura that provides magic resistance to savages around them.
* MookDebutCutscene: More like a glorified animation, but the Witch Doctors get ''two'' in Crimson Valley, clearing two paths for the other Savage Warriors and Jungle Spiders and Jungle Matriarchs to come through.
* TheNecromancer: The Blood Tricksters can resurrect any enemy humanoid corpses into Savage Zombie. The only way to stop this is destroying the corpses like artilleries, silencing them, or letting the corpses disappear before they could reach them.
* OutsideGenreFoe: Most of the game's theme and enemies are from a {{Fantasy}} world... and then you have the sci-fi alien Parasytes and Reapers that came from the crashed alien ship.
-->''The men feel as if they're being hunted by something not of this world.''
* ShoutOut: Parasytes are basically a cross between [[Franchise/{{Alien}} facehuggers]] and [[VideoGame/HalfLife headcrabs]].
* UniqueEnemy: The Savage Brute only appears on certain stages on ''Ma'qwa Urqu'', exiting a hut and throwing a DamselInDistress into the [[AppeaseTheVolcanoGod volcano]].
** BoringButPractical: It doesn't give any gold, and has a very weak attack, but killing it would stop the volcano from erupting and causing damage to your troops and heroes.

!!Cavern Enemies

A group of enemies encountered in the undergrounds. This group of enemies compose of Saurian Broodguard, Saurian Nightshade, Saurian Myrmidon, Saurian Razorwing, Saurian Quetzal, Saurian Blazefang, Saurian Darter, Saurian Brute, Saurian Savant, and Saurian Deathcoils.
----

* AirborneMook: The Razorwings, and their KingMook, the Quetzals.
* AlienBlood: They have bluish blood.
* {{BFG}}: The Blazefangs possess these as weapons.
* BladeOnAStick: The Broodguards have these.
* CoolSword: The Myrmidons have these.
* ColdSniper: The Deathcoils.
* DisintegratorRay: The Saurian Blazefangs' plasma shots have a chance to instantly disintegrate your troops for a OneHitKill.
* GiantMook: Saurian Brutes are ''huge'', have loads of health, deal insane amounts of damage to troops, but move very slowly.
* InstakillMook: Saurian Blazefangs' shots have a chance of instantly disintegrating your troops in one hit.
* InvisibilityCloak: The Saurian Nightshade can turn invisible when they reach half of their health, bypassing your defenses. However, though they cannot be targeted, they can still take damage, mostly from artillery.
* LizardFolk: The Saurian as the main enemy group in the caverns.
* LongRangeFighter: The Saurian Deathcoils have a range of over half the map and their ranged attack is very painful at 100 damage. In contrast, their melee attack is ''far'' weaker at 10-22 damage.
* ManBitesMan: The Saurian Myrmidon will bite one of your troops to replenish some of its health.
* MookMaker: The Quetzals lay eggs that create Razorwings.
* OneHitKill: The Blazefangs wield massive plasma guns that can occasionally kill your troops in one hit.
* ReptilesAreAbhorrent: All of them are hostile LizardFolk who support Lord Malagar.
* StealthyMook: The Saurian Nightshades will turn invisible at half HP to bypass your defences without being targeted. However, they're still vulnerable to SplashDamage.
* SummonMagic: The Savants create portals that Broodguards, Nightshades and Darters come out of, and they don't give any gold.
* TeleportSpam: The Darters teleport whenever they get hit.
* TurnRed: The Saurian Broodguard moves faster upon losing health.
* UniqueEnemy: The Deathcoils only appear in the ''Darklight Depths'' level.
* UselessUsefulSpell: One of the Saurian Deathcoil's abilities is costing 2 lives if they leak. Thing is, they'll most likely be stationary and not move often as they fire away at your troops, making it very hard for them to actually reach the exit.
* WhipItGood: The Brutes wield a pair of enormous plasma whips that are ''deadly'', especially whenever they use their [=AoE=] "Cool Energy Whips" attack.

!!Ocean Enemies

A group of enemies encountered only in the Rising Tides mini-campaign, collectively known as the Deep Devils. This group of enemies compose of Greenfin, Redspine, Blacksurge, Deviltide, Bluegale, and Bloodshell.
----
* AquaticMook: All of them can travel through the water unlike most of your troops.
* {{Cthulhumanoid}}: Bluegales are these crossed with FishPeople and have a fish tail. They're also very proficient in magic.
* DefendCommand: The Blacksurge can retreat into its shell when low on health, preventing it from being attacked by troops while also healing itself.
* InescapableNet: Downplayed, the Greenfin and Redspine can throw nets at your troops which stuns them for a brief period of time.
* FishPeople: The Greenfin, Redspine, and Deviltide are fish-men.
* GiantEnemyCrab: Bloodshells are huge, heavily armored crabs that have high HP and deal huge damage.
* GiantMook: Bloodshells have extreme amounts of armor, a lot of HP, and deal massive damage when attacking.
* HeavilyArmoredMook: Deviltides have 50% physical armor, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are in fact immune to artillery.
* JavelinThrower: Redspines throw javelins at your troops, dealing heavy amounts of physical damage from a range.
* NoSell:
** The Bloodshell is immune to damage from Artillery.
** The Bluegale on the other hand is immune to magical damage.
* PromotedToPlayable: In ''Vengeance'', the Hero Jun'Pai is a playable Bluegale, while the Deep Devil's Reef allows you to play as Greenfins, Redspines (when upgraded) and Bluegales.
* TurtlePower: Blacksurges are turtle-people with snail shells.
* StandardStatusEffects: Greenfins and Redspines can stun your troops, Blacksurges can temporarily disable your towers, and Bluegales can prevent your towers from being selected.
* WeatherManipulation: The Bluegale can cast storms that damage your troops, prevents your towers within from being selected/upgraded and heal Deep Devils.

!!Shadowmoon Enemies

A group of enemies encountered only in the Shadowmoon mini-campaign. This group of enemies compose of Zombies, Ghouls, Bats, Werewolves, Abomination, Lycan, Ghost, Phantom Warriors, Jack O' Lantern, and Vampiresa.
----

* AirborneMook: The bats.
* BatOutOfHell: The bats, obviously.
* TheBusCameBack: The Zombies, Werewolves, Lycans and Abominations are back after their appearances in the Curse Of Castle Blackburn.
* FleshGolem: The Abominations.
* InstakillMook: The Lycans have a chance to turn your troops into werewolves, essentially removing them from play.
* MetalSlime: Jack O' Lantern isn't easy to kill since it summons Zombies and Ghouls. However, killing it rewards the player 200 gold.
* OurGhostsAreDifferent: Spirits that can only be harmed by magic, coming in both ghost form, and the Phantom Warriors.
* OurVampiresAreDifferent: Only appearing as one gender and having a weakness to the SpinAttack of Lucrezia.
* OurWerewolvesAreDifferent: coming in two varieties (see the Blackburn enemies section of the Kingdom Rush enemies for more).
* OurZombiesAreDifferent: As well as the regular type being available, there's also the Ghouls, which are much faster and will cannibalize on their victims.
* PromotedToPlayable: Ghosts and Zombies are playable as tower units in ''Vengeance'', and Margosa from ''Vengeance'' is essentially a playable Vampiresa.
* RedEyesTakeWarning: The Ghouls, Bats and Lycans all have red eyes.
* SuspiciouslySimilarSubstitute: The Phantom Warriors are almost identical to the Spectral Knights of the Curse of Castle Blackburn mini-campaign, being floating fighters that are only susceptible to magic attacks. Though, they don't have the empowering aura of the Spectral Knights.
* ToServeMan: The ghouls cannibalize on the corpses of your troops.
* UniqueEnemy: Jack O' Lantern only appears in the level ''Desecrated Grove''.
** The Vampiresa also only appear on ''Dusk Chateau'', both as regular enemies, and as Vasile's flunkies.

[[/folder]]

[[folder:Frontiers Antagonists]]

!!Lord Malagar
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2014_01_11_00_20_26.png]]

A sorcerer who picked up Vez'nan's staff at the end of the first game. He later claimed the Hammer of Ages at Hammerfall to awaken his master, Umbra.
----

* BaitAndSwitchBoss: At first it seems that you're going to face him in combat in the final stage, [[spoiler: only for Umbra to awaken and kill him.]]
* BigBad: Of ''Frontiers'' main campaign.
* DisneyVillainDeath: How he dies.
* EvilIsNotAToy: [[spoiler:After summoning Umbra, the force of the exploding crystal knocks him to an edge of a cliff. He begs for his master to save him... and Umbra blasts him down into the abyss.]]
* EvilSorcerer
* InTheHood: Wears a ''really sinister one''.
* IShallTauntYou: He will occasionally take a break from breaking the seal on Umbra to taunt you and make quotes, just like Vez'nan before him.
* OneHitKill: Occasionally he zaps your troops with a deadly red beam.
* RedEyesTakeWarning
* TheUnfought: [[spoiler:He fires powerful attacks at you occasionally but he is never fought as he gets tosses aside by Umbra.]]

!!Nazeru
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_nazeru.PNG]]

->''Be careful what you wish for, the red efreets are not the genies you dream of...''

A red efreet who guards the Nazeru's Gate.
----

* BadassFingerSnap: He uses this to instantly disintegrate troops and summon Lesser Efreeti.
* BaldOfEvil
* BeardOfEvil
* DishingOutDirt: Can cover your towers in sand, making them out of commision for a while.
* FlunkyBoss: He'll summon Lesser Efreeti to go for the exit. After he TurnsRed he summons even more.
* FogFeet: Being a genie, he has a misty haze for a lower body.
* GenieInABottle: After being defeated, he is trapped inside a lamp. Playing the Heroic and Iron Challenge modes will show his lamp being sold by a merchant.
* JackassGenie: ''"The red efreet are not the genies you dream of...,"'' indeed.
* MacGuffinGuardian: He guards the only gate to the jungle where Malagar has fled to.
* OneHitKill: His attack can instantly kill a group of soldiers by turning them into ash. Even heroes are not immune.
* PointyEars
* PowerFloats: Being a genie of course.
* WakeUpCallBoss: He's the first boss you encounter and one that allows you to train for the other bosses.

!!Quincon
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_quincon.PNG]]

->''Fury and strength wrapped in hair and muscle, this giant ape is the stuff of legends.''

A giant grey gorilla ridden by the Warlord of the Ma'qwa tribe. Is the boss of the stage "Temple of Saqra".
----

* BeastOfBattle: Quincon for the Ma'qwa Warlord.
* CoolCrown: Both the Ma'Qwa leader and Quincon have one.
* EnemySummoner: Will call forth Mandrilos from the jungle to rush at the exit.
* KillerGorilla
* KingMook: The Warlord is this to the Savage Warriors while Quincon are this to his minions Mandrilos.
* RedEyesTakeWarning
* ShoutOut: He's a gorilla that [[VideoGame/DonkeyKong throws barrels as one of his attacks]].
* SpikesOfVillainy:
* SquashedFlat: The Warlord when Quincon is defeated and falls on his back.
* ThrowABarrelAtIt: When he's injured at a certain point, he'll retreat to a pole and throw barrels at any ground units.

!!Beresad
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/watch_the_skies.jpeg]]

A feared dragon who guards his lair.
----

* AchillesHeel: His flames will disable the tower it effects except for the Battle-Mecha, since it operates separately from the main tower itself.
* DragonHoard: He is seen sleeping on a cave full of treasure. When he leaves to attack, you could click/tap it and steal 100 gold from him.
* FaceHeelTurn: While he wasn't necessarily an ally in ''Origins'', you can pay him to fight enemies. In ''Frontiers'', his loyalty has been bought by Malagar and he harasses Linirea's forces within his lair. And in ''Vengeance'', [[FromBadToWorse he's allied with Vez'Nan and actively attacks Linirea]].
* {{Greed}}: His defining trait. He'll fight for whoever promises him the most riches.
* OnlyInItForTheMoney: He fights for whoever pays him the most. In ''Origins'', he'll fight for you. In ''Frontiers'', he's been bribed by the Saurians and Malagar. And in ''Vengeance'', Vez'nan bribes him by promising him the treasures of the Dwarven Kingdom.
* PromotedToPlayable: In a limited way. ''Origins'' allows you to buy his services for a sum of coins, and he'll torch all the enemies on the lanes. He appears to become fully playable as a HeroUnit in ''Vengeance''... while working for Vez'nan.
* TechnicolorFire: He breathes green fire that temporarily disables towers.
* TheUnfought: He acts more like an obstacle than a foe, occasionally disabling your towers with green fire. Played with in ''Vengeance'', he is fought directly by Linirea... except that he's a HeroUnit controlled by you with Linirea as the enemy.

!!Umbra
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_umbra_3.PNG]]

->''Umbra is not made of shadows, shadows are made of Umbra...''

A creature of shadow imprisoned in a large crystal. Is the boss of the stage "Emberspike Depths".
----

* AntiClimaxBoss: InUniverse, Sha'tra regarded him as this, seeing him as nothing more than a nuisance.
* BadBoss: [[spoiler: Kills Malagar upon being fred, even if he had just completed the ritual and was begging for help.]]
* BlobMonster: When he's damaged enough, he splits into multiple shadowy blobs that need to be attacked to harm him. They'll reform, but he'll have lowered health when they do so.
* DarkIsEvil
* EldritchAbomination: An ancient god of Shadow and Darkness sealed in a massive crystal, much harder to kill even than previously met bosses like Moloch, a Demon Lord.
* EnemySummoner: Summons Shade Elementals to overwhelm the defenses while he weakens them by destroying them.
* EyeBeams: Which he uses to destroy your towers or heroes.
* FinalBoss: The final opponent fought in the main campaign.
* FlunkyBoss: Umbra never directly approach towards the exit, he summons Shade Elemental to do his job.
* GlowingEyes
* GreaterScopeVillain: His minion, Lord Malagar, wished to free him from his prison.
* MyRulesAreNotYourRules: He is one of ''two'' enemies in the entire series who can ''outright destroy'' your towers.
* PowerFloats
* SealedEvilInACan: He was trapped inside a crystal prison until Malagar freed him.

!!Leviathan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_leviathan.PNG]]

->''Terror of the deep, nightmare of the seas. When you sink, you will be Leviathan's meal!''

The ancient god of the Deep Devils. Is the boss of the stage "The Sunken Citadel".
----
* AchillesHeel: When he blocks your towers with his tentacles, it stops in his tracks, leaving him vulnerable to the Rain of Fire or towers he missed.
* AttackOfTheMonsterAppendage: During the stage, he will occasionally send his tentacles to block your towers or show a bit of his dorsal fin. Only after killing all the waves of enemies he will emerge.
* CombatTentacles: He can use his tentacles to temporarily disable your towers.
* DamageSpongeBoss: Like Sarelgaz before him, he lacks special abilities other than wrapping its tentacles around your towers, but even then he's simply beefy, nothing else.
* TheDreaded: To seagoers, as seen in his description above.
* GodOfEvil: The Deep Devils worship him as a God.
* KrakenAndLeviathan: He combines both the traits of a Leviathan and has tentacles like the Kraken.
* NoodleIncident: It is mentioned in the mission brief that he was already defeated once by King Denas' navy, but details are scarce.

!!Vasile
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_vasile.PNG]]

->''The Everlasting Prince has been a dark and vicious menace over the kingdom since its foundation.''

The vampire lord of the Dusk Chateau.
----

* BadassLongRobe
* BackFromTheDead: Unsurprisingly, being a vampire and all. His return forces you to battle him and his minions.
* BattleAura: In his second phase, he emits an aura that damages your units.
* BodyguardBabes: The first time he appears he's surrounded by four of his buxom Vampiresa servants.
* IShallTauntYou: He will occasionally appear on the two balconies of his castle to taunt you and quote vampire fiction.
* LifeDrain: Like any good vampire, he can suck the blood out of your troops.
* PowerFloats: Feeling TooImportantToWalk like any good vampire lord, Vasile floats above the ground towards you.
* RedBaron: Also known as the Everlasting Prince.
* RedEyesTakeWarning
* SequentialBoss: He has 2 phases.
* ShoutOut: He quotes many vampire works, including Literature/{{Twilight}}, Film/InterviewWithTheVampire, Literature/BramStokersDracula and even Film/DraculaDeadAndLovingIt.
* WalkingWasteland: His aura during phase two kills your troops quickly.

!!Xyzzy
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_xyzzy.PNG]]

->''The Saurian King is a colossal lizard that hammers fear home on his enemies.''

The king of the Saurians. Is the boss of the stage "Darklight Depths".
----

* DropTheHammer: His WeaponOfChoice.
* DualWielding: He dual wields a pair of hammers.
* GroundPound: His special attack consist in pounding the ground repeatedly with his hammers, damaging your troops from far away.
* KingMook: Of the Saurian race.
* LargeAndInCharge: He greatly outsizes even the hulking Mirmidons and Brutes.
* LightningBruiser: He's surprisingly fast for a boss, though he often stops to perform his GroundPound attack.
* PowerGlows: His hammers, implied of being hi-tech weapons of alien origins just like his minions'.
* PurpleIsPowerful
* TopHeavyGuy: As seen in the picture.

!!God King
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/oie_899435bzzm2yp.png]]

An ancient king of the deserts.
----

* BlingOfWar: He wears a lot of golden ornaments while on his throne
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* OrcusOnHisThrone: Being an endless mode boss, he doesn't move from where he stands.
* QuicksandSucks: He can make a whirlpool of quicksand that can send enemies further down the road.
* SmokeOut: He can turn enemies invisible by cloaking them with sand.
* SummonMagic: He can summon an obelisk that can in turn summon enemies.
* TheUnfought: Like any other endless mode antagonists, he only exists to aid the enemies.
* WalkingShirtlessScene

!!Reaper Queen
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/oie_891051fke6s3ig.png]]

The queen of the Reaper aliens.
----

* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* MookMaker: In addition to the parasytes, she can sometimes give birth to a fully grown reaper.
* MotherOfAThousandYoung: She is the mother of the Parasyte and Reaper aliens.
* PurpleIsPowerful: Well, purple and pink anyway.
* ReligionOfEvil: Some time after the defeat of Umbra, she infects the Ma'qwa cannibals with her Parasytes and becomes worshipped by them as their new Dark God.
* SilentAntagonist: She is incapable of speech and does not taunt you like most other antagonists.
* StatusBuff: She can boost the attack and speed of any parasytes and reapers in the battlefield.
* SuperSpit: She can spit out poison at your troops.
* TheUnfought: Like any other endless mode antagonists, she only exists to aid the enemies.
[[/folder]]

[[folder:Origins Enemies]]

!!Gnoll Enemies

A group of enemies that only appear in the Woodland area of the game (including the Hulking Rage mini-campaign). These include the Gnoll Reaver, Gnoll Burner, Hyaena, Gnoll Gnawer, Perython, Gnoll Blighter, Gnoll Catapult, and Blood Gnoll.
----

* AirborneMook: The Perythons are eagles with deer heads that fly past your troops. They can also come in carrying Gnoll Gnawers or rocks that they can drop on forces for heavy damage.
* BattleAura: The Gnoll Gnawers have an aura around them whenever they are close to each other.
* CarryABigStick: The Gnoll Reavers carry large clubs with them to battle you and your troops.
* DePower: The Gnoll Blighters are able to stop the magic blossoms from being usable in the main campaign.
* DemBones: The Gnawers and Blighters have a lot of skulls on them when they arrive for battle.
* DungeonBypass: Hyenas will charge past your barracks troops and reinforcements instead of fighting them.
** Reavers, Burners, and Gnawers will randomly appear from bushes in the ''Hulking Rage'' mini campaign.
* EvenEvilHasStandards: Heinous as they are, they apparently find Hi-Hi Enha too much for them, as evidenced from locking him up in a cage and not inviting him to any parties.
* FragileSpeedster: The Hyenas are fast-moving enemies with some magic resistance and the ability to speed up to avoid combat with troops, but have lower HP than even the Gnoll Reavers.
* FromNobodyToNightmare: If corrupted by the [[TheCorruption Bloodsydian of the Blood Ogres]], the Gnoll Reavers and Gnoll Burners became very fast and very deadly Blood Gnolls.
** The Gnoll Reavers are also the ones controlling the Gnoll Catapults.
* FurryConfusion: The Gnolls are FunnyAnimal hyenas, but one of their units is an actual non-anthropomorphic hyena.
* TheGoomba: Gnoll Reavers are the weakest enemies in the game.
* HeavilyArmoredMook: Gnoll Gnawers are the first armored enemies in the game.
* HeinousHyena: They're all hyena people and none of them are nice at all. They also have actual hyenas as part of their forces.
* HoistByHisOwnPetard: The Gnoll Burners death animation is them dropping their burning sticks on themselves and burning from it.
* MagicStaff: The Gnoll Blighters have staffs that they use to cast spells to wither Magic Blossoms and attack your troops from a distance.
* MixAndMatchCritters: The Perythons are eagles with deer heads.
* MookCommander: The Gnawers can buff each other when they are close to each other, increasing their damage output.
* PlayingWithFire: The Gnoll Burners, as the name suggests.
* UniqueEnemy: Main campaign-wise, The Gnoll Catapults only appear on the ''Royal Gardens'' level. Though they return in the endless mode level: ''Valor's Rest''.
** MetalSlime: If you manage to defeat them, you get 100 gold in return.
* ZergRush: The main tactic of the Reavers.

!!Twilight Enemies

The Twilight Elves, the most recurring enemy of the game, and the ones with the largest range of levels as well, appearing in all stages and one mini campaign. These include the Twilight Harasser, Twilight Scourger (and its banshee), Twilight Avenger, Zealot, Twilight Evoker, Twilight Golem, Twilight Heretic, Arachnomancer, Drider, Blood Servant, and Mounted Avenger.
----

* ActionBomb: The Twilight Avengers can put a blasting spell on their comrades that affects your troops when they are killed.
* ArchEnemy: To the regular elves that you are in charge of commanding.
* AsteroidsMonster: The Arachnomancer splits into three Spiderbrood upon death.
* AxCrazy: The Driders are said to be this.
* BadassLongRobe: The Zealot, Evoker and Arachnomancer each have these.
* {{BFS}}: The Twilight Avengers carry ones that help to buff their comrades.
* BigCreepyCrawlies: The Mounted Avengers ride big beetles into battle.
* BlackMagic: Used by Twilight Heretics and Arachnomancers.
* CerebusSyndrome: The arrival of the Twilight Elves (specifically the Harassers in ''Royal Gardens'') signals the point in which the plot takes a more serious turn.
* ContractualBossImmunity: The Twilight Golems are totally immune to the instant death attacks of the Golden Longbow and Wild Magus.
* DevelopersForesight: The Twilight Avenger's Blasting Curse explosion only affects non-Twilight Elves. This means that Twilight Elf Renegades, Reg'Son and Lynn are all immune to the effect.
* TheDreaded: The description for the Twilight Scourger says that their troops fear ''them'' more than any enemy.
* DungeonBypass / EnemySummoner: The Zealots will summon their comrades on runed circles on the floor of ''The Unseelie Court'', a good deal closer to the exits than when the troops would originally come from.
* DyingCurse: Two examples:
** The Twilight Scourger has a banshee that disables any tower that's close to it.
** The Twilight Avenger has "Blasting Spell" that it can give to its comrades and can harm any of your allies when nearby.
* EvilCounterpart: To the regular elves under your command.
* EyelessFace: The Blood Servants, have no eyes, none in the promo material, none in the game, none at all.
* FairFolk: They are very much Drow in all but name.
* FragileSpeedster: The Blood Servants.
* GiantMook / {{Golem}}: The Twilight Golems.
* HeavilyArmoredMook: The Avengers and Golems both have a lot of physical armour.
** All of them have quite a bit of Magic Resistance as well.
* HellHound: The Blood Servants are pretty much this, being genetically-engineered monstrosities that attack troops with speed.
* HorseOfADifferentColor: The Mounted Avengers ride on huge beetles when they attack you.
* InjuredVulnerability: The Twilight Golems get slower as they take more damage.
* InstakillMook: The Twilight Heretic can instantly kill troops by sucking out their souls.
* InTheHood: The Twilight Evokers wear hooded cloaks on them.
* LuckilyMyShieldWillProtectMe: The Twilight Avengers all have shields, and when they are put down to fight, they have less physical armour on them (from 90% to 50%).
* MagicStaff: The Twilight Heretic has one that allows it to cast spells on your troops.
* MightyGlacier: The Twilight Golems.
* MookCommander: The Twilight Scourgers can buff their comrades into speeding up with their whips.
* MookMedic: The Twilight Evoker can heal all nearby allies, as well as disabling towers.
* MysticalWhiteHair
* PromotedToPlayable: Twilight Harassers are a playable Barracks unit in ''Vengeance''. Fittingly, you obtain them when ''Silveroak Outpost'' is unlocked
Antagonists -- and you face down Alleria and the Elves in that level as enemies.
* PurpleIsPowerful
* RedEyesTakeWarning: Both the Evoker and Heretic have these.
* RockMonster: The Twilight Golems are animated rock structures brought to life by the twilight elves.
* SpiderPeople: The Driders are to quote ''"Half-Elf, Half-Spider Abominations"''.
** The Arachnomancers, by extension can be considered this, due to their ability to command them and explode into them upon death.
* {{Stripperific}}: Both the Scourgers and Evokers were very little clothing while battling you.
* SummonMagic: The Zealots in ''The Unseelie Court'' summon enemies through floor patterns from walls of the court.
** The Arachnomancers can summon Sword Spiders, Spiderbrood, and Sons of Mactans onto the battlefield.
* UniqueEnemy: The Zealots only appear on ''The Unseelie Court'', summoning enemies briefly before disappearing (they can give [[MetalSlime 40 gold if you kill them though]]).
** The Mounted Avengers only appear on ''Duredhel Outskirts''. They do however, reappear on the endless mode ''Twilight Invasion''.
* TheVirus: Driders can infect your troops and turn ''them'' into Driders as well.
* WhipItGood: The Twilight Scourgers use whips to give their allies a speed buff when battling you.
* YourSoulIsMine: The Twilight Heretics can insta-kill a soldier as one of their attacks. They can also use a spell to do so slowly to your troops.

!!Spider Enemies

A group of enemies that appear on the second and last stages of the main campaign, as well as the Forgotten Treasures mini campaign. They include the Sword Spider, Webspitter Spider, Spiderbrood, and Son of Mactans.
----

* AllWebbedUp: The appropriately-named Webspitter Spiders have the ability to temporarily web up groups of your troops and even heroes, stunning them for a short while.
* FragileSpeedster: The Sword Spiders and Spiderbrood.
* GiantSpider: Most of them are pretty big, but the Webspitters are especially huge.
* InformedAbility: The Sword Spiders allegedly deal high damage as one of their notable traits in the MonsterCompendium, but their attack is even lower than that of most other spiders in the series.
* {{Mutant}}: The Spiderbrood are spiders that are mutated by magic to become what they are now.
* PoisonIsEvil: The Sons of Mactans are poisonous enemies.
* PurpleIsPowerful: Played straight with the Webspitters, less so with the Spiderbrood.
* RedAndBlackAndEvilAllOver: The Sword Spiders and Sons of Mactans (the latter like their mother), both have a red and black colour scheme.
* WeakToMagic: Thoroughly Averted, they all have a LOT of Magic Resistance.
* ZergRush: The Sword Spiders in the Faery Forest stages, the Spiderbrood in the First City stages.

!!Enchanted Forest Enemies

A group of enemies only seen in the second stage of the main game. The enemies include: Satyr Cutthroats, Satyr Hoplites, Gloomy, Bandersnatch, Redcap, Boomshroom, Munchshroom, Fungus Breeder, and Screecher Bat.
----

* ActionBomb: The Boomshroom, Munchshroom and Fungus Breeder will explode when killed.
* AirborneMook: Gloomies are dull-looking fairies that fly over your troops. They have weak health, but can [[SelfDuplication clone themselves]] which becomes problematic especially when your artillery doesn't target them.
** There's also the Screecher Bats that only appear in the "Bittering Rancor" mini campaign (specifically ''Duredhel Outskirts'').
* AsteroidsMonster: The Fungus Breeder explodes into two Munchshrooms on death, while the Munchshroom explodes into two Boomshrooms on death.
* BallOfLightTransformation: The Satyr Cutthroats and Hoplites, Bandersnatch and Redcap will turn into a ball of light when travelling through the Dust Trails.
* BatOutOfHell: The Screecher Bats, obviously.
* BladeOnAStick: The Satyr Hoplites' main weapon.
* DungeonBypass: Two kinds:
** The Dust Trails will allow the Satyr Cutthroat and Hoplites, Bandersnatch and Redcap go passed a good deal of your towers towards the exit, and it's very hard to tell which enemy is which (unless your on a map that you can see them going into it in the first place).
** The Mushroom Patches that are on ''Neverwonder'' and ''The Unseelie Court'' will randomly spawn Boomshrooms onto the map, and they are usually placed halfway towards the exits.
* EnemySummoner: The Satyr Hoplites will randomly summon three Satyr Cutthroats by beating their shields.
* TheFairFolk: Many of the enemies in the forest are malevolent fae.
* FaunsAndSatyrs: The Satyr Cutthroats and Hoplites are satyrs.
* GlassCannon: The Redcaps can deal a lot of damage, but have little armour to protect themselves.
* GoodSmokingEvilSmoking: The faeries of the Fungus Breeders smoke pipes.
* HeavilyArmoredMook: The Satyr Hoplites have 50% physical armour on them, 80% on Impossible mode.
* HoistByHisOwnPetard: The death animation for the Redcaps shows them [[ImpaledWithExtremePrejudice impaling themselves]] with their own scythes.
* InstakillMook: Redcaps have a chance to use a deathblow attack that will one-shot your troops.
* KingMook: The Satyr Hoplites are this to the Satyr Cutthroats.
* LightningBruiser: The Bandersnatches. Like most {{Giant Mook}}s in the series, they have a lot of health and hit hard while even sporting an area attack. Unlike most giant mooks, they also move very quickly by rolling into a ball and are immune to slowing effects when rolling.
* LuckilyMyShieldWillProtectMe: The Satyr Hoplites have shields, which may or may not help them with their high armour rating. It also serves the purpose of summoning smaller Satyr Cutthroats.
* MagicWand: The faeries that are responsible for "promoting" the Boomshrooms into Munchshrooms, use these do to just that.
* MakeMeWannaShout: The Screecher Bats scream at your troops, which stuns them for a little bit.
* MushroomMan: Subverted, the Boomshroom, Munchshroom and Fungus Breeder have no arms and only hop or trudge their way along the path.
* NamesToRunAwayFromReallyFast: Satyr '''Cutthroats'''.
* NiceHat: The faeries that ride the mushrooms as part of the Fungus Breeders, wear gnome-like hats.
* OneHitKill: The Redcaps have chance of killing a soldier with one swipe from their scythes.
* OurGnomesAreDifferent: The redcaps are evil gnomes that can be deadly.
* PricklyPorcupine: The Bandersnatch is basically a giant hedgehog that curls into a ball to move ''very'' quickly.
* RedEyesTakeWarning: The Satyr Hoplites, Munchshrooms, Fungus Breeder (the mushroom part) and Screecher Bats, all have bright red eyes.
* SelfDuplication: The Gloomies' special ability is to create a clone of themselves with the same amount of HP the original had, easily creating a swarm. And unfortunately, the Artillery which is normally the best counter to swarming enemies cannot target Gloomies, because they're ''also'' AirborneMooks.
* SinisterScythe: The Redcaps wield these.
* UniqueEnemy: In the Enchanted Forest, the Screecher Bats only appear on ''Duredhel Outskirts''. Through they do return in both levels in the Forgotten Treasures mini campaign, and in the endless mode: ''Twilight Invasion''.

!!Cloud Enemies

A (small) group of enemies that are only encountered on the last stage of the main campaign. They include the Razorboar and Cloud Stalkers.
----
* AirborneMook: Cloud Stalkers are flying enemies that use your troops to breed and multiply. Notably, they temporarily become a grounded unit vulnerable to Artillery when they latch onto a soldier.
* CriticalStatusBuff: Razorboars' damage increases as their HP drops.
* FaceFullOfAlienWingWong: The Cloud Stalker's modus operandi is to latch onto a solider and quickly drain their health, and if this kills the soldier ''another'' Cloud Stalker hatches out.
* FlyingSeafoodSpecial: Cloud Stalkers resemble flying manta rays.
* FullBoarAction: The Razorboars are large boars with a great amount of health. They also can charge into your troops to damage and bypass them.
* HeavilyArmoredMook: Razorboars have medium amounts of armor against physical attacks.
* TheVirus: Any troop that is killed by a Cloud Stalker will explode and produce another Cloud Stalker.
* WreathedInFlames: Razorboars charge at your troops while on fire to deal heavy damage plus bypassing them.

!!Ogre Enemies

A group of enemies encountered in the Woodland area of the game, and the Hulking Rage mini campaign. They consist of the Ettin, Blood Ogre and Ogre Magi.
----
* CarryABigStick: The Ettins wield large ''trees'' as their weapon.
* TheCorruption: The Blood Ogres are able to be this for the much weaker Gnoll forces (specifically the Reavers and Burners).
* DumbMuscle: The Ettin are this.
* EvilSorcerer: The Blood Ogres are warlocks that use the Bloodsydian to perform their dark magic-related abilities, while the Ogre Magi directly attack with magic and defend their allies with magic as well.
* GiantMook: All of them have a great amount of health and do a great amount of damage.
* GroundPound: The Blood Ogres do this when they corrupt the Gnoll Reavers and Gnoll Burners.
* HealingFactor: The Ettin is capable of regenerating health over time, as are the other ogres.
* HeavilyArmoredMook: The Blood Ogres and Ogre Magi have 50% and 75% magic resistance respectively.
* InTheHood: One of the heads of the Ogre Magi appears to be wearing a hood over it.
* MultipleHeadCase: All the ogres have two heads. Notably, the Ettin's two heads disagree with each other every now and then, causing it to hit itself with its own club and stunning it for a brief while.
* OurOgresAreHungrier: Two-headed beasts that can wield magic and generally more intelligent than the ogres of the first game.
* PowerCrystal: The Blood Ogres use Bloodsydian as their source of magic, while the Ogre Magi use small green Crystals in their spells against your troops and heroes.
* RedEyesTakeWarning: The Ettins have red eyes.
* {{Synchronisation}}: The Ogre Magi absorb the damage taken by its allies near it, and healing itself almost as quickly as it takes that damage.

!!Shadow Enemies
A group of enemies only encountered in the Forgotten Treasures mini campaign. The enemies include: Shadowspawn, Devourer, Dark Spitter, Shadow Champion and the reappearing Screecher Bat.
----
* ActionBomb: The Shadow Champions explode on death, with dark blood in their death zone (see TakingYouWithMe below).
* AirborneMooks: The Screecher Bats, as they were in the Faery Forest.
* BloodyMurder: The Dark Spitters spit out Dark Blood at your troops, which infects them and turns those who die while infected into Shadowspawn.
* CameBackWrong: The Shadowspawn are the undead versions of your troops, now fighting ''you''.
* CoolSword: One is wielded by the Shadowspawn as their primary weapon.
* TheCorruption: The dark blood that's spat by the Dark Spitters and exploded over an area thanks to the Shadow Champions, affects your troops in negative ways.
* HellHound: The Devourer is a dog-like creature that is a FragileSpeedster and eat the corpses of your troops.
* HornedHumanoid: The Shadow Champions are this.
* InformedAbility: While the description for the Dark Spitter says that it has a HealingFactor, there is no such proof of that in-game.
* LongRangeFighter: Dark Spitters are ''very'' dangerous at range thanks to their Dark Blood spitting attack that deals heavy damage over time and turns infected troops that die into Shadowspawn. Their close-range ability is lacking and they cannot spit dark blood when in melee combat.
* OurZombiesAreDifferent: The Shadowspawn are undead creatures that exist because of the effects of the dark blood on elves and dwarves.
* RedEyesTakeWarning: All of these enemies have red eyes.
* TakingYouWithMe: Shadow Champions will explode into a cloud of Dark Blood on death, this will infect any nearby troops with it and can transform them into Shadowspawn if it kills them.
* ToServeMan: Devourers will gain HP whenever they kill one of your troops.
* TheVirus: Dark Spitters spit attack will temporarily infect troops with Dark Blood that deals heavy damage over time. Should a troop die while infected, they explode into a puddle of dark blood and a Shadowspawn rises from it.
* UniqueEnemy: The Shadow Champions only appear on the ''Tainted Pit'' level.
* WasOnceAMan: Shadowspawn used to be dwarves/elves until they were corrupted and killed by the dark blood.
* WhipItGood: The Shadow Champions wield whips as their weapons and deal a lot of damage with them.

[[/folder]]

[[folder:Origins Antagonists]]

!!Hi-Hi Enha
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_hi_hi_enas.png]]

->''The most heinous and smelly fellow of the Gnoll tribe. He is angry because he never gets invited to the parties.''

A berserker from the Gnoll tribes sent to assassinate Alleria Swiftwind. Is the boss of the stage "Gryphon Point".
----

* BattleAura: He can boost nearby enemies' attack damage.
* BattleCry: Howls to summon more enemies whenever he gets to certain points on the path.
* EpicFlail: His WeaponOfChoice.
* TheFriendNobodyLikes: He's this to the Gnolls themselves, as his FlavorText states that he never gets invited to the parties. That, and they actually keep him caged up.
* HeinousHyena: Gnolls are already pretty unfriendly to begin with, but this guy's temperament scares even the other Gnolls if their refusal to invite him to parties and his captivity is any indication.
* GodzillaThreshold: As it is seen caged and even in Heroic and Iron Challenge to be caged again, it implied that he was too dangerous even for the Gnoll and he was released when they were desperate of breaching your defenses.
* NonLethalKO: Unlike several other Kingdom Rush bosses, he doesn't die and is knocked out instead. He's shown to be caged back up in the Heroic and Iron Challenges.
* SpikesOfVillainy: He wears some spiked armour on himself when battling you.

!!Malicia
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_malicia.png]]

->''The evil and deadly Twilight Queen. Three times winner of the Malefic beauty contest.''

Queen of the Twilight Elves who started the war. Is the boss of the stage "The Unseelie Court".
----

* AllWebbedUp: She does this to some of your towers and abilities when she comes down from her throne to battle you.
* BadassCape
* BigBadDuumvirate: Of ''Origins'' alongside Mactans.
* CoolCrown
* GodSaveUsFromTheQueen
* InterfaceScrew: Her web powers also affect the spells.
* MagicStaff: One that she uses to block some of your abilities and towers.
* OrcusOnHisThrone: She spends most of her time on the throne in the Unseelie Court, [[IShallTauntYou taunting you]] until she faces you in the final wave.
* PintsizedPowerhouse: Malicia is only slightly bigger than a Twilight Harasser (and actually smaller than Twilight Avengers). That doesn't mean that she is not a big threat.
* PurpleIsPowerful
* VillainousLegacy: Even though she and Mactans are defeated for good, they successfully corrupt the Tear of Elynie, which becomes a catalyst in Vez'nan's fall to evil and Malagar's conquest later on.

!!Mactans
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mactans.jpg]]

One of the Ancient Spider Queens.
----

* AllWebbedUp: One of the ways she can harass you is by webbing up your towers. Thankfully you can tap her to avoid this.
* BigBadDuumvirate: Of ''Origins'' alongside Malicia.
* CallForward: She mentions Sarelgaz in one of her quotes, suggesting that the two knew each other. Many years later, Sarelgaz indeed becomes a threat to Linirea.
* GiantSpider: She's a spider who's as big as a Son of Sarelgaz. That's still the size of an average tower.
* HiveQueen: Several of her brood are encountered in the level she debuts in and the final level.
* MeaningfulName: ''Latrodectus mactans'' is the species name for the Southern Black Widow spider.
* ProactiveBoss: She constantly harasses you throughout her lair as well as the Shrine of Elynie, by either webbing your towers or spawning spiders and covering the floor in webbing. [[spoiler:Ironically, she's never actually fought directly]].
* RedAndBlackAndEvilAllOver
* RedEyesTakeWarning
* TheUnfought: [[spoiler:She is never officially fought as she merges with Malicia to become the Spider Goddess.]]
* VillainousLegacy: Even though she and Malicia are defeated for good, they successfully corrupt the Tear of Elynie, which becomes a catalyst in Vez'nan's fall to evil and Malagar's conquest later on.

!!Spider Goddess
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kro_enemybox_spider_queen.png]]

->''An abomination... That's what happens when you play with elven artifacts.''

The combination of Malicia and Mactans through the Tear of Elynie. Is the boss of the stage "Shrine of Elynie".
----

* FinalBoss
* FusionDance: The combination of the two gives her both strengths.
* MyRulesAreNotYourRules: She is one of ''two'' enemies in the entire series who can ''outright destroy'' your towers. Thankfully, she only does this three times, each time she loses 1/4 of her health.
* RedEyesTakeWarning
* SpiderPeople: The biggest and scariest of them all.

!!Bram the Beheader
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_bram.PNG]]

->''The brutal leader of the Ogres. He likes to chop heads to get things done.''

A brutal ogre warlord who uses the Bloodsydian for further conquest. Is the boss of the stage "Beheader's Seat".
----

* BeardOfEvil: He has a rather hard to see goatee.
* CainAndAbel: He removed his brother's head and put him on a pike.
* CloudCuckooLander: Bram's brother, who seems to be still alive after his head was cut off and mounted on a pike. He is rather crazy and comical, talks illogically and frequently leaves comments that have no relation to what Bram (who survives his decapitation as well) says.
* FateWorseThanDeath: After defeat, his head gets stuck on a pike near his brother's and is now forced to listen to his brother's insane ramblings... which he ''hates''.
* HornsOfVillainy
* HotBloodedSideburns
* IShallTauntYou
* LaserGuidedKarma: After his defeat, his head is also stuck on a pike like his brother's (whom he beheaded), and his dialogue suggests that he can't stand his brother's insane ramblings.
* LosingYourHead: An interesting case where he chopped his other head off and placed it on a pike. Said "brother" is still surviving and talks with insane rambling. After his defeat, his head is stuck to a pike near his brother's, still alive and complaining about his brother's ramblings.
* MegatonPunch: He can literally smack soldiers one-by-one [[OneHitKill out of the map]].
* MultipleHeadCase: Defied, he chopped off his brother's head.
* NonLethalKO: While his death animation has him turn to Bloodsydian and crumble, it's revealed that his head survived and is now stuck on a pike near his brother's.
* OffWithHisHead: His favourite method of getting things done, as evidenced with his "brother" stuck on a pike.
* OneHitKill: His attack sends troops and reinforcements flying away. However, he cannot kill heroes.
* OurOgresAreHungrier: Like the other ogres, he's a two headed one. Well, he ''[[OffWithHisHead was]]'' a two-headed one.
* PurpleIsPowerful: And the only purple ogre that we see.

!!Baj'Nimen the Hateful
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_bajnimen.png]]

->''Some people say he's lost his mind. These same people usually disappear, leaving only a puddle of goo behind.''

Malicia's most trusted lieutenant who wishes to cast a spell which will destroy the continent. Is the boss of the stage "Duredhel Outskirts".
----

* BeastOfBattle: His centipede.
* CreepyCentipedes: He rides a gigantic one into battle.
* TheDragon: Might have been this to Malicia.
* DeathFromAbove: Casts a powerful meteor spell on your troops.
* HealThyself: Is able to heal a good chunk of his health every now and then.
* MagicStaff: One that he uses to cast purple meteors onto your troops.
* StaffOfAuthority
* UndyingLoyalty: He seems to have this for Malicia.

!!Godieth the Infernal
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/enemysqr_godieth.png]]

->''A temperamental Pit Lord with some serious jealousy issues against his 'more famous' big brother.''

A powerful Pit Lord who escaped his prison by dwarves.
----

* BloodyMurder: His main gimmick is to spit out a huge glob of Dark Blood to produce a patch which infects heroes and troops standing within.
* TheCorruption: He is the source of the Dark Blood that corrupted the Dwarves and turns your troops into undead Shadowspawn.
* DugTooDeep: The dwarves dug too deep and accidentally released them, which resulted in the dwarves' deaths.
* FlamingSword: His WeaponOfChoice
* HornsOfVillainy
* ShoutOut: To Durin's Bane, the Balrog from ''Literature/TheLordOfTheRings''. Godieth also heavily hinted to be said Balrog's younger brother and is jealous of him for being 'more famous'.

!!Hee-Haw the Wicked
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/heehaw.jpg]]

The chief of the gnolls.
----

* CatapultToGlory: He can summon enemies by launching them from catapults.
* EyepatchOfPower
* FunnyAnimal: Notable for being the only gnoll who can talk and displays a higher level of intelligence compared to the other gnolls.
* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* InescapableNet: He can launch nets to trap your hero.
* IShallTauntYou
* KingMook: Of the gnoll tribes.
* TheUnfought: Like any other endless mode antagonists, he only exists to aid the enemies.

!!Ainyl
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aiynl_battle.png]]

Malicia's sister who spearheaded the invasion of the elven capital Aredhel.
----

* BadassLongRobe: She wears one.
* BarrierWarrior: She can create an energy shield to protect an enemy with low health.
* ForegoneConclusion: Her invasion of Aredhel is bound to succeed, since the fifth level of ''Origins'' states that the capital had fallen in the level briefing.
* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.
* IShallTauntYou
* MagicStaff: Her WeaponOfChoice.
* MyRulesAreNotYourRules: She can outright destroy your towers, something that only final bosses can do.
* RedAndBlackAndEvilAllOver: Her clothes have a red and black colour scheme, and she's Malicia's sister.
* {{Teleportation}}: She can teleport enemies forward down the path.
* TheUnfought: Like any other endless mode antagonists, she only exists to aid the enemies.

[[/folder]]

[[folder: Vengeance Enemies]]

!! Worker Enemies
The enemies faced at Vez'nan's Tower in the tutorial. These consist of Human Woodcutter and Human Worker.
----
* AnAxeToGrind: Human Woodcutters attack your troops with these for pathetic damage.
* TheGoomba: Human Woodcutters are the weakest enemies in the game and serve as tutorial enemies. Human Workers are only ''slightly'' stronger.
* MightyLumberjack: While the Human Woodcutters sport this look, they are ''[[TheGoomba anything but mighty]]''.
* RealityEnsues: They're all easily slaughtered by the dark army as they're {{Worker Unit}}s who are not combat trained at all.
* ShovelStrike: The Human Workers attack with a shovel, not that it does them much good at all.

!! Dwarven Enemies
A group of enemies encountered in the Dwarven Kingdom. These consist of Dwarf Bruiser, Warhammer Guard, Clockwork Spider, Chomp Bot, Cyclopter, Tinbeard Gunman, Smokebeard Engineer, Sulfur Alchemist, Quarry Worker, Stonebeard Geomancer, and [=MechaDwarf MK.9=].
----
* AirborneMook: Cyclopters are the Dwarves' flying enemy unit and are quite fragile and slow.
* {{Alchemy}}: Sulfur Alchemists use this to create blue {{Healing Potion}}s that they throw at their allies and purple exploding potions that they throw at your troops.
* AlchemyIsMagic: Sulfur Alchemists have a very high magic resistance and they're capable of throwing potions that heal and potions that explode for magic damage.
* TheAllegedCar: Cyclopters are slow and very flimsy, only slightly tougher than a [[TheGoomba Dwarf Bruiser]]. Even a Linirean hunting eagle can take more than twice the damage of these flying machines.
* ArmoredCoffins: The [=MechaDwarf MK.9=] lacks an EjectionSeat. When it gets destroyed, it blows up and turns the pilot into ashes.
* FastTunnelling: The Quarry Workers can tunnel underground very quickly, bypassing troops with ease.
* GiantMook:
** An odd case with Stonebeard Geomancers. They don't have too much health for a giant enemy normally, but when they enter combat they turn into animated stone, which multiplies their current and maximum health by 3.3x making them far more durable. Their health is divided by 3.3x when they exit combat.
** [=MechaDwarf MK.9s=] play this straight by having lots of health, high damage and an area attack. They also sport heavy armor.
* TheGoomba: Dwarf Bruisers are just about as weak as Human Woodcutters, but they appear in numbers.
* TheGuardsMustBeCrazy: The outer gates were defended by the very weak Dwarf Bruisers and the slightly stronger Warhammer Guards, while the city corridors were defended by those as well as the weak Clockwork Spiders and a few Chomp Bots. This allowed Vez'nan's army to infiltrate and begin taking over their facilities one by one. Even the Dwarf King Bolgur will Lampshade it by saying "I should have invested more in my army."
* HealingPotion: Sulfur Alchemists throw healing potions at their non-mechanical allies in order to heal them. They throw [[ThrowDownTheBomblet a different potion]] at your forces instead.
* HeavilyArmoredMook: Warhammer Guards, Chomp Bots, Smokebeard Engineers and [=MechaDwarf MK.9s=] all sport physical armor.
* KungFuProofMook: Quarry Workers will tunnel underground making them immune to towers and troops, they can only be damaged or blocked after they resurface.
* LiterallyShatteredLives: Stonebeard Geomancers turn into stone and shatter when killed.
* LongRangeFighter: Tinbeard Gunmen attack your units from a range, but are less effective in close combat. Sulfur Alchemists are very weak in close combat but their thrown exploding potions can deal a good bit more damage.
* MagicVersusScience: Most of the Dwarves fall on the science side, using gadgets and all, but a few like the Sulfur Alchemist and Stonebeard Geomancer incorporate magical abilities. This also gets lampshaded in the Clockwork Factory's level description.
--> "On second thought... those automated machines seem useful... claim the factory in my name. Even if their steel might stop our swords, they won't stop our magic!"
* MechaMooks: Clockwork Spiders, Chomp Bots and [=MechaDwarf MK.9s=] are machines used by the dwarves. While Clockwork Spiders explode on death, the other two stay disabled for a while before breaking down and giving you gold. During this period, they can be repaired by Smokebeard Engineers.
* MiniMecha: [=MechaDwarf MK.9s=] are mechanical walkers piloted by dwarves. They have high health and armor, deal high damage and can use an area of effect ShockwaveStomp, but they move slowly.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the [=MechaDwarf MK.9=] gets a pretty awesome one in Clockwork Factory when the mecha assembly factory activates on wave 8. The factory lights up as a hatch opens up to reveal a platform which lifts a dwarf that walks into the factory. Two mechanical arms extend into the factory and do some tinkering, and then the first [=MechaDwarf MK.9=] in the game slowly marches out of it.
* MookMedic: Smokebeard Engineers can repair the disabled bodies of Chomp Bots and [=MechaDwarf MK.9s=], reviving them. Sulfur Alchemists can throw healing potions at their allies.
* NoSelfBuffs: Sulfur Alchemists can't use their own healing potions on themselves, although they ''can'' use their healing potions on each other if there's more than one.
* OneManArmy: The FlavorText for the [=MechaDwarf MK.9=] enemies states that they're "Capable of smashing whole armies with their strength". It's true to a certain extent as they deal heavy damage, have a powerful area attack, and sport huge amounts of armor, but Vez'nan's dark army can exploit their weakness to magical attacks.
* OxymoronicBeing: Stonebeard Geomancers are giant Dwarves bigger than any of your troops.
* RealityEnsues: Repairing a machine tends to be a very delicate process, let along using long distance electromagnetic technology to do so. As such, if the Smokebeard Engineer is interrupted mid-repair, the process fails and causes the machine to be destroyed instead.
* SpamAttack: Chomp Bots have deceptively low damage as they actually hit three times in succession.
* SpiderTank: Clockwork Spiders are miniature and non-weaponized versions of these.
* StarterVillain: They're the first main antagonist faction in the game and the weakest one. Thanks to stationing all the powerful forces in the inner parts of the kingdom and leaving the weakest ones to defend the gates, the dark army manages to invade their kingdom and take over their facilities while drugging the dwarves to leave them crippled. Furthermore, their kingdom values money as power, as compared to the [[BarbarianTribe Northerners]] who value might as power.
* TakenForGranite: Stonebeard Geomancers inflict a non-lethal and a lethal version to themselves. When in combat, they turn themselves into animated stone which multiplies their current and maximum health by 3.3x until they exit battle. When they're killed, [[LiterallyShatteredLives they turn to stone and crumble]].
* ZergRush: Dwarf Bruisers and Clockwork Spiders appear in numbers to rush your defences.

!! Northern Enemies
A group of enemies encountered in the the Frozen North. These consist of Northern Wildling, Northern Huntress, Glacial Wolf, Blue Wyvern, Northern Berserker, Nanoq Warbear, Apex Stalker, Apex Shard, Ice Witch, Leap Dragon, Valkyrie, Draugr, Svell Druid and Frost Giant.
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* AirborneMook: Blue Wyverns are the flying enemy of the area. Leap Dragons are an interesting case, they're grounded units that can take off into the air to bypass troops for a short period every now and then.
* AnAxeToGrind: The weapon of the Northern Huntresses is a throwing axe that they chuck at your units from afar. The Northern Berserkers use a SpinAttack with [[DualWielding two of these]] to hit groups of units.
* AsteroidsMonster: When an Apex Stalker is killed, they drop an Apex Shard.
* BadassArmy: Compared to the Dwarves. The basic Wildling has over 1.5x the health and deals over twice the damage of the armored Warhammer Guards.
* BarbarianTribe: Most of the Northerners are part of one. They value might as power.
* BearsAreBadNews: Nanoq Warbears are polar bear {{Giant Mook}}s with high health, damage and armor, and while they're initially slow they can charge into battle gaining a huge boost of speed until they reach your units.
* BeastOfBattle: Nanoq Warbears are the Northerners' trained polar bears clad in armor and sent to attack your troops.
* TheBerserker: The Northern Berserkers, of course. They have good HP and a damaging SpinAttack that is great at killing grouped units, but on the defensive side they lack any form of armor or magic resistance.
* BilingualBonus:
** Nanoq means 'polar bear' in Inuit, and Nanoq Warbears are combat-trained polar bears. This also makes the Nanoq Warbear a somewhat [[DepartmentOfRedundancyDepartment redundant name]].
** Svell is Icelandic for Ice, and the Svell Druids use ice to freeze your towers and attack your troops.
* CallBack: The Frost Giants' death animation is similar to that of J.T's, where they [[LiterallyShatteredLives freeze up in ice and shatter]] leaving their hips, legs and spine behind.
* DecompositeCharacter: The Barbarians from the Barbarian Mead Hall have their abilities split between the Northern Huntress and the Northern Berserker. The former uses the Throwing Axes ability while the latter uses the Whirlwind Attack ability.
* DragonRider: Leap Dragons are mounted by Northerners who command them to attack or fly.
* ElementalEmbodiment: Glacial Wolves are wolves animated by ice magic, while Apex Stalkers and their shards are beasts made of magic ice. This nature makes them magic resistant, especially the Stalkers and shards.
* EnemySummoner:
** Ice Witches can attack your units to freeze them, and they also spawn Apex Shards one at a time to rush your troops.
** Valkyries can attack in melee combat and can also raise Draugr from the bodies of Northerners.
* {{Foil}}: The Northerners heavily contrast the Dwarves as a faction.
** The Dwarves value gold as power, the Northerners value physical strength as power.
** The Dwarves primarily use machines for combat, while the Northerners use physical might, trained creatures and magic for combat.
** While the Dwarves had ill-prepared guards and were caught unawares, the Northerners' first action upon seeing the Dark Army was to immediately alarm the entire tribe.
** Vez'nan's tone of pre-level dialogue against both factions is contrasting too. He takes pleasure in capturing the Dwarven facilities and rendering them useless, but when it comes to the prepared Northerners, he's angry with the player for several screwups against them.
* GiantMook: Nanoq Warbears and Frost Giants have a lot of health and armor, and do quite a lot of damage.
* GoodCounterpart:
** Glacial Wolves are almost similar to Worgs from the first game and War Hounds from ''Frontiers''. They're wolf-like enemies that move quickly, appear in numbers, sport 50% magic resistance and even have very similar amounts of HP[[note]]Glacial Wolf: 110, Worg: 120, War Hound: 100[[/note]]. The main difference however is that Glacial Wolves trade in their damage and melee dodging capability with an icy explosion upon death which can freeze units.
** The Valkyrie is the game's equivalent to ''Frontiers[='=]'' Blood Trickster, being able to raise zombies from the corpses of allies.
* GuysSmashGirlsShoot: The first three barbarian types you encounter are Northern Wildlings, Northern Huntresses, and Northern Berserkers. The Wildlings and Berserkers attack with melee while the Huntresses throw axes from afar. In addition, only one of three female enemies is a melee combatant (Valkyrie), and only one of the male enemies is a ranged fighter (Svell Druid).
* HeavilyArmoredMook: Northern Wildlings, Nanoq Warbears, Leap Dragons, Valkyries and Frost Giants all sport varying amounts of physical armor.
* HornyVikings: The Northerners are pretty much Vikings in everything but name. They live in the icy north, wear horned helmets, have several Norse-related stuff, use Viking ships, etc.
* AnIcePerson: Ice Witches and Svell Druids have ice magic. The former uses them to freeze troops and create Apex Shards, the latter uses them to freeze your buildings.
* LightningBruiser: The [[BearsAreBadNews Nanoq Warbear]] is powerful with strong damage, high HP and medium armor. While they're slow, they have the ability to charge when not in combat, which greatly increases their speed until they reach your units.
* LiterallyShatteredLives: How Glacial Wolves, Apex Stalkers, Apex Shards, Svell Druids and Frost Giants die. They either explode into ice, or freeze up into ice before shattering.
* MightMakesRight: They believe that might and power comes from physical strength.
* MightyGlacier: Frost Giants are these in both the literal and trope sense, being icy armored giants that move slowly but hit ''extremely'' hard.
* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Northern Berserker gets a pretty awesome one in Frozen Rapids' second wave. A huge Viking Ship appears, docks on the ice, opens up and a hulking Berserker walks out hellbent on mincing your dark army.
* NobleWolf: Glacial Wolves are ice elemental beings that actively fight against Vez'nan's dark army.
* NotQuiteFlight: Leap Dragons have rather small wings and they don't properly fly but rather take an extended leap while flapping their wings to struggle to keep airborne, hence their name.
* OurDragonsAreDifferent: They come in different types here. Blue Wyverns are standard flight capable dragons, while Leap Dragons are awkward at it thanks to their size and small wings, and can only fly for short intervals.
* OurGiantsAreBigger: Frost Giants are {{Giant Mook}}s with high health, armor and attack damage, but are [[MightyGlacier very slow]].
* PerspectiveFlip: The Barbarians from the first game's Barbarian Mead Hall are now your opponents, and their abilities are now [[DecompositeCharacter split between]] the Northern Huntress (Throwing Axes) and Northern Berserker (Whirlwind).
* SpamAttack: Northern Huntresses and Apex Stalkers both have a very fast attack rate.
* SpinAttack: Used by the Northern Berserkers to hit groups of your units.
* StandardStatusEffects: The primary status effect that these guys use is freeze, which temporarily disables troops and towers. Glaier Wolves explode into an icy explosion that can freeze your units. Ice Witches use ice magic that freeze your units. Svell Druids freeze your towers, and frozen towers can be tapped a few times to be freed.
* UnderestimatingBadassery: Vez'nan initially declares them as dumb, bulky Northerners who value might as right in the first Northern level's intro. Things then go pretty south for Vez'nan against them, from the Northerners at the outpost sounding their horn to call reinforcements, fighting Vez'nan's army on a frozen rapid river that breaks apart and drowns a huge part of his army, and their leader Arkuz was prepared to flee the village once it was captured. All this causes Vez'nan to angrily berate the player in the following level introductions.
* {{Valkyries}}: One of the enemy types, they will resurrect fallen Northerners nearby as Draugr.

!! Linirea Enemies
A group of enemies encountered in Linirea. These consist of Recruit, Footman, Watchdog, Troop Captain, Farmer, Hunting Eagle, Elven Ranger, Devoted Priest, Gryphon Bombardier, Arcane Magus, High Sorcerer, Golem House, Paladin, Shieldbearer, Cavalier, Musketeer and War Wagon.
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* AirborneMook: Hunting Eagles are fast flying enemies with low HP while Gryphon Bombardiers are slower but attack your troops with SplashDamage explosives.
* AreaOfEffect:
** Gryphon Bombardiers lob bombs that hit troops in an area.
** Arcane Magi cast a magic meteor spell that hits troops in an area for armor-piercing damage.
** High Sorcerers ride an Earth Elemental whose attack hits troops in an area for heavy damage.
** Paladins attack your troops with Holy Strike which hits an area of troops for heavy damage.
* AttackAnimal: Watchdogs are attack dogs trained to aid Linirea's army on the battlefield. They're fast but have low HP.
* BadassArmy: The basic Linirea Recruit alone has more HP and attack damage than the basic members of the Dwarven and Northern armies. The rest of their army (with the exception of the dogs and eagles) are even stronger.
* BalefulPolymorph: The High Sorcerer can transform your troops into enemy sheep, much like how the Sorcerer Mage tower could do to enemies.
* ClownCar: The War Wagon contains a nearly-endless amount of Footmen within. Their FlavorText even {{lampshades}} it by describing them as "Like a clown car but a lot less funny".
* CluckingFunny: One of the Farmer types carries chickens with him and even attempts to attack your troops with a chicken he's holding. Said attack is pitifully weak, if amusing.
* CoolHorse: Cavaliers are Paladins on horses that allow them to charge past troops.
* DevelopersForesight: If a High Sorcerer get possessed by the Specters Mausoleum, he'll transform enemies into friendly sheep for you (said sheep will just stand there without doing anything until they are killed).
* DiscardAndDraw: Paladins in the first game had high armor, while in this game they have no armor but a good amount of Magic Resistance. Furthermore, they trade their [[HealThyself Holy Light]] for the capability to [[StatusBuff buff their allies' damage]].
* DungeonBypass:
** Cavaliers can charge through your troops to avoid melee combat with them.
** Arcane Magi can teleport troops further down the path.
* FieldPromotion: This is the Troop Captain's ability. Their FlavorText shows that they're the ones in charge of training Linirea's Recruits, and when on the field they will promote Recruits into [[HeavilyArmoredMook Footmen]] by shouting.
* FragileSpeedster:
** Watchdogs are some of the fastest enemies in the game but are very fragile for a late-game enemy.
** Hunting Eagles are fast flying enemies but have nominally more HP than a Watchdog.
** Cavaliers move quickly and can even charge past troops to avoid being blocked, but have relatively low HP and lack armor for an endgame enemy. Don't get cocky however, since the far more durable Paladin will dismount upon the horse's death.
* GiantMook: The High Sorcerer has a lot of HP and armor and can deal a lot of damage thanks to his Earth Elemental. The Golem Houses can take a good bit of damage while dishing it out. Shieldbearers have a lot of HP and have extremely high amounts of armor when not in combat, but they're slow and aren't too damaging.
* GlassCannon: Musketeers deal very heavy damage from a long range but they have low HP.
* GoodCounterpart:
** Watchdogs are fast but weak enemies with magic resistance, similar to the Wulves and Worgs.
** Elven Rangers appear similar to Twilight Harassers except that they lack the Harasser's teleportation and have magic resistance instead of armor.
** Devoted Priests appear to be similar to the Twilight Evokers, being cloaked priestesses who heal their allies.
** Shieldbearers have a similar weakness as Twilight Avengers by losing their physical armor while in combat.
** Musketeers shoot your troops for heavy damage from afar in a manner similar to Saurian Deathcoils.
* {{Golem}}: The Earth Elementals that the High Sorcerers ride into battle are their constructs. This also makes them {{Giant Mook}}s.
* GunsAreWorthless: Averted hard with Musketeers. Their rifle attacks deal very high damage to your troops and heroes from a long distance.
* HeavilyArmoredMook: Footmen are Recruits with light armor and more HP. Recruits can even be upgraded to Footmen by the Troop Captains (who have medium armor). High Sorcerers ride Earth Elementals and as such have a huge amount of HP and armor. The Shieldbearer has very high armor when he's not in combat. Surprisingly, Paladins are ''not'' these despite having heavy armor in the first game -- they instead have medium magic resistance here.
* HeroAntagonist: Several of them are the forces of Linirea from the first game.
* HeroicDog: Watchdogs are attack dogs trained to attack the dark army. Pity for them that they're [[FragileSpeedster quite easy to kill]].
* HorseOfADifferentColor: Gryphon Bombardiers ride gryphons into battle.
* InstakillMook: High Sorcerers can turn your troops into sheep, essentially removing them from play.
* InvulnerableHorses: Averted with Cavaliers. Your towers actually attack and damage the horse the Paladin is riding on, and when they're killed the Paladin dismounts.
* LightIsGood: Devoted Priests use light-based powers to heal allies and grant magic resistance, while Paladins use Holy Strike to deal huge damage to groups of troops. Of course, since you're the VillainProtagonist, this makes them [[HeroAntagonist your enemies]].
* LongRangeFighter: Musketeers. They deal incredible damage to troops and heroes from afar, especially with their special ability where they fire an extremely powerful shot at a very long range, but their HP and close combat ability is lackluster.
* MightyGlacier: High Sorcerers. They have a OneHitKill BalefulPolymorph ability that thankfully has a long cooldown time, and a giant amount of health plus a damaging area attack thanks to the Earth Elemental they ride. Fortunately, said elemental also moves very slowly due to being made of rock.
* MookLieutenant: Troop Captains can promote Recruits into armored Footmen.
* MookMaker: War Wagons do not attack, cannot be blocked, and their only purpose is to summon a group of footmen every now and then.
* MookMedic: Devoted Priests will heal nearby troops and also grant magic resistance to those nearby.
* TheMusketeer: The Musketeers, of course. They have both melee combat capability as well as long range gun attacks, although they're [[LongRangeFighter weak in the former]].
* NobleBirdOfPrey: Hunting Eagles are Linirea's trained eagles sent to fly over the battlefield to the exit quickly.
* NoSelfBuffs: Devoted Priests can't use their healing spells on themselves, although they ''can'' use their healing spells on each other if there's more than one.
* OneHitKill: Any troop that the High Sorcerer polymorphs into a sheep is as good as dead.
* ThePaladin: Paladins are magic-resistant enemies that use Holy Strike to deal area damage and can also buff the damage of allies.
* PerspectiveFlip: The towers that you used in the first game are now enemies, and their abilities are appropriately used against you:
** Recruits and Footmen come in numbers to swarm your barracks units.
** Elven Rangers fire arrows rapidly at your troops.
** Musketeers attack your troops for heavy damage from a long distance.
** Paladins have an AreaOfEffect in the form of Holy Strike.
** Arcane Magus can cast Teleport to teleport their allies further down the path.
** High Sorcerers ride their summoned Earth Elemental that deals area damage and can Polymorph your troops into sheep.
** Gryphon Bombardiers lob bombs that deal area SplashDamage to your troops.
* RainOfArrows: Elven Rangers have a very fast-firing arrow attack and appear in decent numbers, leading to this trope on any unlucky troops or heroes in range.
* RealityEnsues: The farmers (who aren't Joe Jenkins) that try to take on the dark army are very weak in both HP and attack power and are easily slaughtered.
* SapientHouse: Golem Houses are Lozagon houses brought to life by Magnus Spellbane.
* ScaryBlackMan: One of the various types of farmer is a big, muscular dark-skinned man who has more HP and deals much more damage than the other farmers. He's still weak compared to the actual militia, however.
* ShieldBearingMook: The appropriately-named Shieldbearer carries a shield that gives him incredible armor rating. He only puts it down when he engages combat.
* SniperRifle: Musketeers convert their gun into one of these whenever they use their long-distance attack. It deals a ''huge'' amount of damage to troops and heroes it hits.
* SpamAttack: Both Elven Archers and Gryphon Bombardiers have a very fast rate of attack, both of which spell bad news for your barracks troops.
* SquishyWizard: Subverted by both the Arcane Magus and High Sorcerer. The former has a devastating area attack spell and a teleportation spell that aids allies but he comes with a good bit of HP, while the latter can turn your troops into sheep and is a GiantMook thanks to the Earth Elemental he rides. It's played straight with the latter when he's killed, since the Earth Elemental breaks into rock chunks that crush him instantly.
* TrainingThePeacefulVillagers: The Farmers in Otil Farmlands will attack and rush your troops... only to deal pathetic damage and be slaughtered quite easily.
* WhiteMagicianGirl: Devoted Priests resemble Diedre the priestess from ''Frontiers'' and they aid their allies by healing and giving them magic resistance.

!! Anurian Enemies
A group of enemies fought on Anuria in the Subaquatic Menace expansion. These consist of Anurian Chaser, Anurian Warden, Crystal Amphiptere, Anurian Infuser, Anurian Channeler, Anurian Erudite, and Crystal Demolisher.
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* AirborneMook: The Crystal Amphipteres are small flying dragons infused with crystals. They're rather weak and relatively slow, but gain a huge speed boost if they get a magic infusion from an Anurian Infuser.
* AlienBlood: Anurian Chasers and Wardens leave green blood when killed, while Infusers, Channelers and Erudites leave purple blood upon dying.
* BadassArmy: In the news previews, they're shown to be giving the the very same Dark Army that conquered Linirea [[https://www.ironhidegames.com/News/Details/173 lots of]] [[https://www.ironhidegames.com/News/Details/174 trouble]]. Indeed, they can give a lot of trouble in-game, having units that benefit each other as well as powerful CannonFodder units.
* BlackMage: Anurian Erudites fire off powerful spells to decimate your troops, can charge up to three shots, and can deal even ''more'' damage if they get a damage boost from a Channeler's aura.
* ChargedAttack: Anurian Erudites can charge up to three magic bolts in a similar manner to the Archmage Tower/Specters Mausoleum, unleashing all three on the first troop or hero they come across.
* ColorCodedForYourConvenience: Apart from the Chasers, all the enemies appear with one of two colours of crystal. This identifies which type can benefit from mages using the same colour.
* DeflectorShields: When infused with magic by an Anurian Infuser, the Anurian Warden gains a damage shield.
* EvilVersusEvil: The Anurians do not have good intentions for the kingdom and Vez'nan's forces actively fight against them, though out of Vez'nan's selfish interests.
* FrogMen: Many of the Anurians appear to be amphibian-people. Most of them are frog-people, but the Anurian Channelers and the Anurian Infusers appear to be axolotl-people.
* {{Foil}}: Anurian Infusers and Anurian Channelers. Both of them are apprentice mages of the Anurians and act as support, but their methods of helping their allies differ. Infusers support allies with blue crystals from afar by actively firing a long distance beam at them, while Channelers assist allies with pink crystals via a passive aura ability by being near them. Finally, Channelers are actually more powerful in melee combat while the opposite is true for Infusers which are {{Long Range Fighter}}s.
* GiantMook: Crystal Demolishers are golems with slow speed but high HP and hit insanely hard while also dealing massive amounts of area damage when killed. While they lack armor, they can gain armor from nearby Anurian Channelers, and they also appear in greater numbers than [=MechaDwarf MK.9s=], Frost Giants, and High Sorcerers.
* {{Golem}}: Crystal Demolishers are golems infused with crystals all over their bodies. While they lack any armor or magic resistance, they have a good amount of health and can gain armor if near an Anurian Channeler.
* HeavilyArmoredMook: Anurian Chasers and Anurian Wardens have armor to protect against melee damage. The Crystal Demolisher lacks armor, but any nearby Anurian Channelers will grant them some.
* InASingleBound: The Anurian Chasers have the ability to do a huge leap at your troops and land with a ShockwaveStomp as a DynamicEntry attack.
* MightyGlacier: Crystal Demolishers have lots of HP and hit for insanely high damage (moreso than other {{Giant Mook}}s in the series), but move and attack at a slow speed.
* MookCommander: Anurian Channelers buff the pink units around them. Erudites nearby will get a damage buff, and Crystal Demolishers get an Armor boost.
* OurDragonsAreDifferent: Crystal Amphipteres are the AirborneMook of the area and resemble small blue dragons with blue crystals embedded in their heads. If said crystals are infused with magic, they get a temporary speed boost.
* OutsideGenreFoe: In the news updates prior to the expansion, the Dark Army initially thinks they could easily take on the Anurians. [[https://www.ironhidegames.com/News/Details/173 Things quickly change]] thanks to the Anurians' odd fighting style.
-->"They are hundreds, my General, they sing... and croak... and jump! They jump a lot, and too far! Their strange spears are deadly and the shields on their backs are as hard as they can be! We are not prepared to fight against such weird warriors! The defeat is imminent, boss, my apologies, but we need you here!"
* PowerCrystal: They come in two different colours and allow amplification of magic.
** Blue crystals are infused into Anurian Wardens and Crystal Amphipteres, while the Anurian Infuser's staff holds one. This allows the Anurian Infusers to infuse the Wardens and Amphipteres, giving them DeflectorShields and a speed boost respectively.
** Pink crystals are infused into Anurian Erudites and Crystal Demolishers, while the Anurian Channeler's staff holds one. This allows the Anurian Channelers to buff nearby Erudites and Demolishers, giving them an attack buff and an armor buff respectively.
* PowerFloats: Anurian Erudites sit on a floating lilypad that levitates due to their powers.
* ReducedToDust: Anurian Channelers die by having their magic fry them before crumbling to dust.
* SeldomSeenSpecies: Axolotls aren't too commonly featured in media and the Channelers and Infusers are axolotl-people. In terms of dragon types, there's the [[https://en.wikipedia.org/wiki/Amphiptere Amphipteres]] which are rarely seen in media as well.
* SquishyWizard: Both the Anurian Infusers and Anurian Channelers have powerful abilities to help allies, but they have rather low HP. The Anurian Erudites are less squishy with twice the health of an Anurian Infuser, and deal powerful magic damage.
* StatusBuff: Anurian Infusers can give a Haste buff to Crystal Amphipteres while the Anurian Channelers' aura gives an Damage buff to Anurian Erudites while giving Crystal Demolishers a stacking Armor buff.
* StealthPun: Anurian Erudites swell up and explode when killed. In other words, they literally croak when they lose all their HP.
* TakingYouWithMe: Upon death, Crystal Demolishers explode into rubble that deals massive damage to any troops or heroes near it.
* WhiteMage: Anurian Infusers have the ability to infuse Anurian Wardens and Crystal Amphipteres to give them DeflectorShields and a speed boost respectively, while Anurian Channelers will buff the damage of nearby Anurian Erudites and grant armor to nearby Crystal Demolishers.
* ZergRush: Anurian Chasers appear in great numbers, and their DynamicEntry attack can quickly whittle away most troops' health in no time.

!! Frozen Nightmare Enemies
A group of enemies fought in the Northern Mountains in the Frozen Nightmare expansion. These consist of Snow Golem, Frozen Heart, Frozen Soul, Ice Reaper, and Winter Lord.
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* AncientEvil: They, under the command of The Winter Queen, wrecked havoc across the North centuries before the events of the game.
* AndThenJohnWasAZombie: If an Ice Reaper kills a unit, that unit is transformed into an Apex Shard.
* AntiFrustrationFeature: Frozen Hearts cannot reform from their souls if they are near the exit, most likely because they would very easily leak if they were able to. Ice Reapers are also unable to resurrect fallen units if they are reasonably close to the exit.
* BarrierChangeBoss: Winter Lords have the ability to alternate their physical and magic resistance. When they have rocks floating around them, they're extremely resistant to physical damage, when they have ice they're extremely resistant to magic.
* {{BFS}}: Winter Lords attack your troops with a huge icy sword that inflicts a permanent-lasting health-draining chill.
* ElementalEmbodiment: Snow Golems, Frozen Hearts, and Winter Lords are all icy elementals animated by ancient spirits.
* ElementalWeapon: The Winter Lords have icy swords which inflict a deadly neverending frostbite on targets they hit.
* EvilIsDeathlyCold: Ice Reapers turn units killed by their icy claws into Apex Shards, while Winter Lords inflict a deadly chill that lasts until the affected dies.
* EvilVersusEvil: They do not have good intentions for the Kingdom, and Vez'nan opposes them.
* GiantMook: Snow Golems have massive amounts of HP and hit hard, but move very slowly.
* HeavilyArmoredMook: Frozen Souls have extreme amounts of resistance to physical damage thanks to being a ghost. Winter Lords have extreme resistance to physical damage half the time, the other half of the time they have extreme magic resistance.
* HeWasRightThereAllAlong: The Snow Golems are initially part of the scenery, before bursting out of their hiding spots and walking along the path.
* LightningBruiser: The Ice Reapers are the fastest of these enemies.
* LiterallyShatteredLives: Since most of them are made of ice, this is their death animation.
* MightyGlacier: Almost literally given their theme. Snow Golems and Frozen Hearts are slow-moving but deal high damage.
* OurGhostsAreDifferent: The Frozen Souls are the spirits of the Frozen Hearts, who will resurrect the Hearts after a certain period of time, unless killed beforehand.
* PowerLimiter: The Winter Lords' attack neutralizes what your units and heroes are able to do, slowing them down and slowly killing them.
* RevivingEnemy: When a Frozen Heart is killed, their Frozen Soul escapes. These are immune to slowing effects, cannot be blocked, and if not defeated within a few seconds will reconstruct its Frozen Heart body good as new.
* {{Snowlems}}: The Snow Golems are turtle-like golems made of rock and snow.
* SuddenlyHarmfulHarmlessObject: Snow Golems initially don't attack and can be destroyed prematurely. However, they will awaken on certain waves and attack if not bombed beforehand.
* StandardStatusEffects: Winter Lords inflict a poison-like status on troops they attack. Unlike most health-draining effects in the game, ''[[YouAreAlreadyDead this one lasts until the affected unit dies]]''.
* SupernaturalGoldEyes: They all have these, like The Winter Queen.
* YouAreAlreadyDead: Any unit attacked by the Winter Lord receives a frostbite status that constantly drains health until they die, and does not wear off. Only a max-level Jigou can survive it thanks to his constant fast regeneration.

[[/folder]]

[[folder: Vengeance Antagonists]]

!!Bolgur, the Golden King
[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/enemybox_bolgurpng1_2.png]]

King of the Dwarves. He fights using a mecha disguised as an enormous throne.
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* AnAxeToGrind: His throne mech has a huge battleaxe for one of its arms.
* ArmoredCoffins: His throne mech lacks an ejection seat. When it's destroyed, Bolgur gets exploded and crushed by the wreckage that falls on him.
* BadassBeard
* BadassMoustache: The mecha that he pilots has a moustache engraved onto it.
* BanditMook: If you amass too much gold during the level (i.e. via Goblin Thieves), he'll actually jump [[LeaningOnTheFourthWall onto your money counter]] and [[https://i.redd.it/eex7udsycv221.jpg steal from it]].
* BlingOfWar: He wears gold armour on himself when he's taunting you, swimming in his treasure, and piloting his mecha.
* CoolChair: His throne transforms into a HumongousMecha for his battle.
* CoolCrown
* DefeatEqualsExplosion: When Bolgur's mech is beaten, it undergoes ChainReactionDestruction that buries him (or what's left of him) in the rubble.
* DropTheHammer: His throne mech's other melee weapon is a hammer.
* HeroAntagonist: King of the Dwarves, who are allies of Linirea. He fights against Vez'nan but is defeated.
* IShallTauntYou
* MacrossMissileMassacre: His mech is capable of firing a slew of missiles from its shoulder-mounted missile launchers, said missiles can kill your hero and troops quickly from anywhere on the map.
* MoneyFetish: During the level itself, Bolgur will actually dive into the piles of money in a manner similar to [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]]. He'll even steal directly from your money counter if you have too much gold. After defeating him, Vez'nan notes that Bolgur and the dwarves valued money and gold as power.
* RedEyesTakeWarning: His battle-mecha has eyes that glow red when activated.
* TreasureRoom: Bolgur sits right in front of a ''massive'' pit of gold.
* WakeUpCallBoss: He's the first boss of the game and will show that the game's not pulling any punches thanks to his extremely high damage and powerful minions.

!! Arkuz, Lord of the North
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arkuz1.png]]

King of the Northerners. He first appears in the ''Northerners Village'', before retreating on his personal blue wyvern to ''Jokull's Nest'', where you defeat him.
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* AnAxeToGrind: Though he never uses his large battle-axe against you directly, he uses it to signal his troops when to throw the hail of weapons at ''your'' troops in ''Northerners Village''. In ''Jokull's Nest'' he only uses it to scratch under his helmet.
* BadassBeard
* BadassBoast: ''"I'm the ONLY King in the North, you hear me!?"''
* BadassCape
* BarbarianHero: He's the king of the [[BarbarianTribe Northerners]] and leads them. Since he opposes Vez'nan, this makes him a HeroAntagonist.
* DeadlyEuphemism: Has one in ''Northerners Village'':
--> ''"We will show you some Northerner hospitality."''
* DeathFromAbove: The Northerners Village level has him command his men to unleash a StormOfBlades onto your troops to deal massive damage.
* DidntThinkThisThrough: He swaps his ride from a flying dragon to Jokull. Since she's too big to leave the cave she's on, this has bad consequences for Arkuz when she's beaten and he can't find a way to escape.
* DragonRider: He rides a huge blue wyvern with icy breath. Later on, he rides on top of the massive Jokull's head.
* HeroAntagonist: The second king that Vez'nan fights against. His barbarians were Linirea's allies in the first game. He fights against Vez'nan but is defeated.
* HornyVikings
* HorseOfADifferentColor: He rides a huge blue Wyvern. During the boss battle, he swaps to an ''even bigger'' blue wyvern in Jokull.
* HumanPopsicle: In the Heroic and Iron Challenges, he's seen on the same block of ice that Jokull emerged from, except that he's in a block of ice from the neck down.
* LargeAndInCharge: He's quite a large fellow.
* PreAsskickingOneLiner: "Are you ready to chill your bones?"
* ProactiveBoss: During Jokull's Nest, he will periodically take off on his dragon to freeze your troops.
* StormOfBlades: During the Northerners' Village level, he'll command the Northerners to drop a hail of weapons onto your troops to deal massive damage.
* TheUnfought: He's never fought directly during the two encounters you have with him.
* VillainExitStageLeft: Or more Hero Exit Stage Left. When Vez'nan is successful at beating the inhabitants of his village, Arkuz escapes on a huge blue dragon.
* YouWillBeSpared: After Jokull is beaten, it's revealed that Vez'nan spared Arkuz if one plays the Heroic and Iron challenges, though Arkuz [[HumanPopsicle is in no shape to fight back]] anytime soon.

!! Jokull, Mother of Wyverns
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jokull_fightpng1.png]]

A humongous wyvern summoned by Arkuz and is the mother of all the Blue Wyverns and Leap Dragons.
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* AlienBlood: Her blood is purple, which is seen as she ShowsDamage from the cannon shots.
* AnIcePerson: She uses ice breath to freeze your towers and damage troops in the way.
* BreathWeapon: One that can freeze your towers and troops.
* DeathFromAbove: Fires spikes into the air that rain down on your troops and heroes for incredible damage.
* FlunkyBoss: There's a chamber in which her Blue Wyverns will come out of and try to fly towards the exit. These spawn continuously until she dies.
* MeaningfulName: Jokull means Glacier in Icelandic, and she's a massive ice dragon.
* MotherOfAThousandYoung: The Blue Wyverns and Leap Dragons you've been facing so far are her children, and you face several of them in the Northern stages.
* MugglesDoItBetter: While Vez'nan does have magic and magic-using troops, none of them are able to attack or hurt the massive ice Wyvern Jokull. Instead, he simply deploys two huge gunpowder cannons to blast her face in with cannonballs.
* OurDragonsAreDifferent: She's a ''[[RentAZilla gigantic]]'' ice wyvern whose head is over five times the size of a tower.
* PuzzleBoss: She cannot be hurt by your towers. In order to hurt her, you need to tap the cannons at the bottom of the screen to fire at her face.
* RentAZilla: She is a ''massive'' dragon and the biggest enemy in the series ''bar none''. Her head itself is over five times the size of a tower.
* [[HeWasRightThereAllAlong She Was Right There All Along]]: That huge spiky formation of ice that Arkuz and his dragon are standing on during the level? That's her head encased in ice, and Arkuz breaks her out once all 15 waves are cleared.
* ShowsDamage: As she take more and more damage from your cannons, her face starts to bleed purple and her horns start getting broken.
* SpikeShooter: She can fire her spikes into the air which then rain down on your troops to deal very heavy damage.
* TurnsRed: When low on health, her ice breath will affect all the towers and units in front of her, instead of just those on one side.
* YouAreGrounded: Essentially did this to her own son Eiskalt by trapping him under several layers of ice for his attacks on humans.

!! Joe Jenkins (and Baa San)
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/enemybox_baasan.PNG]]

A sheep farmer living on ''Otil Farmlands'' as well as his summoned ninja sheep.
----
* BadassBystander: He stands by not doing anything until the player [[BerserkButton kills all his sheep]] by clicking them. He'll then enter the fray, and he has the stats and damage of a GiantMook.
* TheBeastmaster: He can summon sheep named Baa San to attack you.
* BerserkButton: He'll make an angry gesture each time the player kills one of his sheep by clicking them. Kill all of said sheep, and he'll have enough and attack you and your forces.
* BigOlUnibrow
* BonusBoss: Is an entirely optional encounter, but you do get 100 gold and an achievement for killing him.
* FlunkyBoss: Once he loses some health he gains the ability to summon sheep minions.
* GardeningVarietyWeapon: His weapon of choice is a farmer's pitchfork.
* GratuitousNinja: The Baa San sheep he summons are ''ninja sheep''.
* KillerRabbit: Not Joe himself, but the Baa San sheep he summons. Unlike other sheep in the series they can attack units for decent damage. They're also immune to being killed by clicking unlike other sheep.
* LeeroyJenkins: Immediately charges into battle once his sheep are killed, with no respect for planning or safety. According to the achievements, he's Leeroy's brother.
* MartialArtsHeadband: The Baa San sheep he summons wear these to differentiate themselves from the other sheep.
* NiceHat: A straw hat to be exact.
* UniqueEnemy: He is only encountered in ''Otil Farmlands''. Likewise, the sheep he summons are exclusive to there.
* VideoGameCrueltyPunishment: Pop all the sheep and this will cause him to attack. If you're at an early wave and your defences aren't set up, this can be a rude awakening.

!! Alleria Swiftwind
[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/enemybox_alleriapng1.png]]

Previously a hero in the first ''Kingdom Rush'', the queen of Aredhel returns to defend her home in ''Silveroak Outpost'' from Veznan's forces.
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* BadassBoast: ''"Do you bleed?" "Because you certainly will!"''
* FlunkyBoss: She appears every now and then to summon Elven Rangers and to shoot arrows at your forces. However, you don't have to beat her to win, since defeating her only causes her to back away prematurely.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* HeroicBSOD: She is distraught after the level ends and she is defeated, and for good reason:
--> ''"A sad day… [[WeaponOfChoice My bow… ]]is broken…"''
* HorseOfADifferentColor: She rides a panther into combat.
* LongRangeFighter: Her arrows have an effective range of around half the map and can hurt a lot, but her melee combat ability is less dangerous.
* PantheraAwesome: The panther that was by her side in the first game, and was just a cub in ''Origins'', is now her War mount, similar to the Moon riders reinforcements in ''Origins''.
* ProactiveBoss: Constantly harasses your forces in the ''Silveroak Outpost'' level by either shooting them with her bow or by summoning Elven Rangers to attack you. Although she's attackable, you're not required to beat her to win.
* RoyalsWhoActuallyDoSomething: She is the last of Aredhel's royal family and she proactively attacks your forces during ''Silveroak Outpost''.
* TacticalWithdrawal: When she's "killed" by attacks, she simply teleports away only to reappear again shortly.
* {{Teleportation}}: She teleports to different parts of the map when she appears and disappears. This is also how she summons her Elven Rangers.

!! Magnus Spellbane
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/magnus_spellbane_2.jpg]]

Previously a hero in the first game, and one of the most powerful wizards in Linirea, Magnus aids the defenders of the ''City of Lozagon'' against the forces of Vez'nan, his former mentor.
----
* AnimateInanimateObject: One of his spells can turn houses into [[SapientHouse Golem Houses]] which uproot themselves and attack your forces.
* TheApprentice: The briefing for the ''City of Lozagon'' says that he used to be this to Vez'nan.
* BadassBeard: One that has grown significantly since the last time we saw him.
* BadassLongRobe
* ChainReactionDestruction: His tower, which he stands on top of for the entirety of the level, is destroyed in this way (despite the fact that you are never seen striking it once).
* DeflectorShields: One of his spells gives shielding to his allies.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* LeaningOnTheFourthWall: When he says "It's sad. An old wizard turned support.", is he referring to his experience as a former hero in the first game and being TheUnfought here, or Vez'nan's position of not being playable until the final level of this game?
* MagnusMeansMage: Just like in the first game. We even get to see him use an expanded repertoire of spells here.
* MindOverMatter: One of his spells telekinetically controls a ladle that collects acid from a cauldron and dumps it onto your troops.
* ProactiveBoss: Will continuously harass you during his level by casting spells that either hamper you or help his allies.
* PurpleIsPowerful: Like in the first game.
* SapientHouse: He created one near the top exit that will ''[[EatingTheEnemy eat your troops]]'', and creates three more during certain waves that will uproot themselves and walk towards the exit.
* StandardStatusEffects: Can cast a spell that disables your towers, much like Vez'nan's spell in the first game.
* UltimateAuthorityMayor: From what we can tell, he's the one in charge of [[MagicalSociety Lozagon]].
* TheUnfought: Unlike Alleria and Gerald, he's never directly fought. He does however hamper your troops and aid his forces during the level itself.

!! Gerald Lightseeker
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/gerald_01png1.png]]
[[quoteright:90:https://static.tvtropes.org/pmwiki/pub/images/gerald_05png1.png]]

Another hero from the first ''Kingdom Rush'' game, now a commander in charge of his own military barracks situated near the capital city of Linirea. He is the only one of the heroes from the first game that you battle as a boss unit.
----
* AintTooProudToBeg: When beaten, he begs Vez'nan to allow him to at least keep his honor.
* BlueIsHeroic
* BossBattle: After beating all the waves, he decides to do things by himself and attack your forces directly.
* ContinuityNod: The poses and moves he does before he actually battles you are identical to the ones '''Prince Denas''' made back in ''Origins''.
* CoolShades: He wears these when lounging on his barracks tower.
* HealThyself: He has the capability to heal his HP while striking a pose.
* HeavilyArmoredMook: He has a very high armor rating thanks to his armor.
* HeroAntagonist: One of Linirea's heroes who actively opposes Vez'nan's forces.
* IdiotBall: If he had simply attacked you from the get-go while your defenses were weak instead of relaxing back and having his troops attack you, he would've easily won.
* KingMook: Of the Paladins.
* MookCommander: If enough troops get near him during his BossBattle, he will activate his '''Courage''' ability from the first game which will boost their armour and damage output, making them a hassle to deal with.
* OneManArmy: Declares himself as this at the beginning of the level, but then decides that his men can handle you. When he decides to do things himself, he's easily capable of shredding most of your units.
* OrcusOnHisThrone: For most of the level, he just lounges on his deck chair letting his valet serve him drinks while he watches you pummel his troops.
* ThePawnsGoFirst: He sics his men on you at the start of the fight, thinking that they can easily take you on. When they fail, he enters the fray. This ends up being his undoing since the defeat of his army allows you to strengthen your forces enough to be able to beat him.
* PreAssKickingOneLiner: "Fine. I'll do it myself."
* {{Pride}}: His FatalFlaw. He thinks that you're not worth fighting and that his troops could handle it. He only decides to do things himself when most of his forces are down, and by then your defenses are enough to defeat him.
* PrideBeforeAFall: During the span of his level he boasts about his power, presents himself as a haughty and stuck-up hero, and then gets beaten and humiliated by the Dark Army. His final action before being captured is to plead "Could I keep my honor?" while kneeling down.
* UnderestimatingBadassery: Despite the Dark Army conquering ''Silveroak Outpost'' and the ''City of Lozagon'' while capturing Alleria and Magnus, he still underestimates them and decides to let ThePawnsGoFirst. This proves to be a costly mistake as the Dark Army defeats his men while becoming strong enough to take him down.
* WalkingShirtlessScene: From the beginning of ''Lightseeker Camp'' until the moment he steps out of his barracks in full gear, he is completely shirtless.

!! King Denas
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/denas_2.jpg]]

Ruler of Linirea and the final opponent in Vez'nan's path along with his [[PraetorianGuard Paragons]].
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* AdiposeRex: Still very much this, even possessing his BalloonBelly from the first game.
* BigGood: The ruler of Linirea and the forces of good. This also means he's the final opponent standing in your way.
* CoolCrown
* FaceDeathWithDignity: When we see him after the end of the final level, we see him on his throne, waiting for Vez'nan to break in, he points his sword at him, telling Vez'nan that the people of Linirea will never bow to him, before disappearing from one of Vez'nan's spells. Whether this actually killed him remains to be seen.
* HeroAntagonist: He is Linirea's king who actively opposes Vez'nan's forces.
* OhCrap: When he realizes that Vez'nan is about to destroy the castle walls, his reaction is "Oh come on!" before his knights carry him away to safety.
* TarAndFeathers: His preferred method of dealing with your towers is to have his mortar troops launch barrels of tar and feathers to cover them in the stuff, disabling the tower until it's removed.
* TooImportantToWalk: He's carried around on his throne by his knights.
* TheUnfought: He is never directly fought at all, and the FinalBoss battle is against his [[PraetorianGuard Paragons]].
* WhatHappenedToTheMouse: The knights that were carrying him into his castle don't appear when Vez'nan breaks into his throne room in the cutscene following his defeat. He might have [[BenevolentBoss dismissed them following Vez'nan's victory]].

!! Paragons
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/enemybox_paragonpng1.png]]

King Denas' PraetorianGuard and his last line of defence against the Dark Army.
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* BadassCape
* BlueIsHeroic: They're {{Hero Antagonist}}s that oppose Vez'nan's archdemon.
* CoolHelmet
* ChargedAttack: When they're in combat with Vez'nan's Archdemon, they can charge up an attack that will deal hefty damage and KnockBack the demon. If you tap on Vez'nan to command the demon to use its own ChargedAttack while the Paragons are charging theirs, the Paragons will get interrupted and stunned instead.
* DropTheHammer: Their main weapon of choice is a huge spiked hammer.
* FinalBoss: The final boss enemy encountered in the game. You have to face three of them, one after another.
* HeavilyArmoredMook: The Paragons are one of two enemies in the entire series to boast both armor and magic resistance, the other being the Sons of Sarelgaz.
* HeroAntagonist: They're Linirea's most powerful forces and the final objective in the player and Vez'nan's way.
* HoldTheLine: All three are trying to prevent Vez'nan's Archdemon from entering the castle.
* KnockBack: They're capable of knocking back Vez'nan's demon with a charged attack.
* LightIsGood: They're dressed in light colours, charge their spiked hammers with holy energy when they use their special attack and are the strongest knights of TheKingdom. This also makes them [[HeroAntagonist an enemy]] of [[VillainProtagonist the player]].
* MakeMyMonsterGrow: They're human sized units who take a growth potion to become huge in order to face off Vez'nan's giant Archdemon. They shrink back down to normal when killed.
* PraetorianGuard: King Denas' most elite guardsmen and his last line of defence.
* RuleOfThree: You have to fight three of them, one after another.
* TopHeavyGuy: The potion they drank makes them much more bulky in the arms and torso.
* WeakButSkilled: They have the second-least amount of health of any boss in the series, but they make up for it with both armor and magic resistance and a KnockBack attack that stuns the archdemon for a good period of time. Plus, you have to fight three of them, one after another.

!! King Polyx the Wise
[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/enemybox_polyxpng1.png]]

Leader of the Anurians, who got corrupted by darkness while studying dark magic.
----
* AdiposeRex: The fattest Anurian out there and the king of them all. In fact, one of his quotes outright states that this is how Anurian culture works:
-->"In our culture, the fattest is seen as the smartest."
* AuthorityEqualsAsskicking: He's the king of the Anurians, and instead of using a mech, dragons, or Paragons to fight you, he jumps into the fray himself. He's also [[OneHitKill no slouch in combat]].
* EatingTheEnemy: How he deals with troops -- he swallows them whole with his tongue for a OneHitKill.
* EvilVersusEvil: Polyx plans to take over the kingdom by force, and Vez'nan isn't keen on that since HE wants to be the ruler. That, and Anuria has some powerful magic crystals that Vez'nan could use.
* FallenHero: He used to be a good sage until studying dark magic corrupted him.
* FatBastard: He's a huge fat toad and is planning to taking over the kingdom.
* FrogMen: Like the other Anurians, he's a frog man. A huge, fat, warty one at that.
* GettingCrapPastTheRadar: His PreAsskickingOneLiner is "That's it! I'm froggin' angry!". It's very obvious what "froggin'" is a [[PrecisionFStrike replacement for]].
* LargeAndInCharge: Polyx is the king of the Anurians and he's far bigger than any of them. In fact, the Anurians invoke this by seeing the fattest as the smartest.
* OneHitKill: His attack eats your troops in front of him to take them out of the battle instantly.
* PowerCrystal: Has both blue and pink magic crystals all over his body, and he floats on one. Thankfully, the only magic he uses with this is a [[{{Teleportation}} teleportation spell]] that makes him change lanes.
* PowerFloats: When he finally decides to fight, he rises up on a huge floating magical crystal.
* PrecisionFStrike: His PreAsskickingOneLiner "That's it! I'm froggin' angry!" uses a family-friendly version of this, since it's obvious what "froggin'" is a replacement for.
* {{Teleportation}}: Initially, he moves down the top lane, but once he gets 1/3 of the way through he teleports and switches to the bottom lane. Once he's 2/3 of the way through, he teleports back up to the top lane.

!! The Winter Queen
[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/enemybox_winterqueenpng1.png]]

An ancient icy threat who was sealed away by heroes long ago, she has awakened once more and seeks to take over Linirea with her army of ice monsters.
----
* AndThenJohnWasAZombie: Like the Ice Reaper, she turns any units she kills into Apex Shards.
* AnthropomorphicPersonification: It is stated on the post on the [=IronHide=] website that she is the "incarnation of Winter", hence why she couldn't be killed, and locked away instead.
* CoolCrown
* TheDreaded: You know that she's a serious threat when even '''Vez'nan himself''' drops almost all signs of [[EvilIsHammy evil hamminess]] in the level intros for the Frozen Nightmare.
* ElementalHair: Just like with Elora Wintersong, her hair seems to be ''frozen''.
* EndlessWinter: Several years ago, this was her plan until she was sealed away. After awakening, she plans to continue what she started.
* EvilCounterpart: To Elora Wintersong. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
* EvilIsDeathlyCold: She's an ice- and winter- based villain who wants to plunge the world into an EndlessWinter. Even Vez'nan himself thinks she's too much.
* EvilVersusEvil: Vez'nan's forces oppose her and plan to seal her away so that she will not be a threat to the Dark Army, and will also let the Dark Army be the ones remembered for saving the kingdom from her.
* GodzillaThreshold: If the post on the [=IronHide=] website is to be believed, then it took the power of the wizards of the ''Stormcloud Temple'', and their Solar Heat Quartz, to lock her away all those centuries ago.
* HarmlessFreezing: She can freeze your towers in a similar manner to Svell Druids.
* AnIcePerson: She can freeze your towers and impale your troops with ice powers.
* OrcusOnHisThrone: A literal example, where she sits on her throne until the final wave.
* PowerFloats: She comes into combat floating on a huge floating chunk of ice where her throne is situated.
* SealedEvilInACan: She was imprisoned by the Stormcloud Sorcerers in the past. After Vez'nan's Dark Army defeats her, this happens to her again.
* SquishyWizard: The Winter Queen has the lowest HP of every boss in the series (4000 HP) and lacks armor or magic resistance, but has several spells to hamper you with.
* SupernaturalGoldEyes: She has these in the cutscene explaining her backstory.
* WinterRoyalLady: She's called the Winter Queen, and she has ice powers as well as several servants under her rule.
[[/folder]]
Characters/KingdomRushEnemies
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* ColdSniper: A heroic version, where they can hit enemies from far away.

to:

* ColdSniper: A heroic version, where they can hit FriendlySniper: Adept at taking down enemies from far away.away with little fuss, and with a jolly Cockney accent to boot.

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