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[[/folder]]

!! Species

[[folder:Monsters]]

A race of beings that live in the Light World.

[[/folder]]

[[folder:Darkners]]

Natives of the Dark Worlds. They take their form from Fountains that reflect locations and objects found in the Light World.

* DarkIsNotEvil: Most Darkners are friendly folk that adore Lightners - a lot of the Darkners from the Cyber and TV Worlds are nothing short of ecstatic when they finally get to meet Kris and their companions.

* GoshDangItToHeck: It's very rare to hear a Darkner swear - and most Darkners who do swear have a self-censor of some kind. For example, Spamton's swears are filtered out by his verbal tics, Loma and the Stagehands of the TV World produce absolutely ear-splitting bleeps instead, and Primrose mentions she has a "filter" that temporarily makes her lose control of herself when she attempts to swear.

* ReallySevenHundredYearsOld: Darkners are a strange case - in theory, every single one of them is ancient, but when they're able to reflect something from the Light World, they take their age from how long their Fountain has been around for.

* ServantRace: A recurring question throughout the story is whether or not Darkners really are only meant to serve Lightners. Darkners like King are certainly happy to "get back" at the Lightners who he thinks abandoned his kind, while the Purple Knight admonishes Loma for falling back into her "programming".

* TakenForGranite: It's mentioned that a Darkner who makes their way into a Dark World that they didn't originate from (aside from Castle Town) will be petrified. With the use of a Shadow Mantle, however, this fate can be averted. Petrification can also happen to certain Darkners within their own Dark Worlds as well, such as the Show-ons - as they reflected TV programs that constantly phased in-and-out of production, they had to regularly shapeshift in order to still "fit in" with the TV World.

[[/folder]]

[[folder:Humans]]

A race that was banished from the surface a long time ago.

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* AxCrazy: None of them are stable people. They were already dancing on the fine line between sanity and madness when they had the ability to reset, but it seems that being drained of their power by the Empress and tossed to the side by both her and their fellow Darkners was what tipped them over the edge.

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* AxCrazy: None All of them are stable people. They were already dancing on display violent tendencies - the fine line between sanity and madness when they had the ability to reset, but it seems that being drained of their power by the Empress and tossed to the side by both her and their fellow Darkners was what tipped them over the edge.
older resetters especially so.



* ReallySevenHundredYearsOld: Arimetto, Flowey and Sethrona have quite a few years on Jevil, Spamton and Primrose - Arimetto is about two hundred years old, Sethrona is just over ''fifteen hundred'' years old, and Flowey is several '''thousand''' years old - and it's said that he's older than all the other resetters ''combined''[[note]]for reference, the Fountains that Jevil, Spamton and Primrose take their forms from all sprouted within the last thirty years[[/note]].



--> ''"I want to be alive (once again). I want to feel (the tingle of freedom (and qualia))."''

to:

--> ''"I ''"You are surrounded by non-persons. (By non-people). I want to be alive (once again). I want to feel (the tingle of freedom (and qualia))."''



* FloatingLimbs: Arimetto's hands and fingers look separated from the rest of their body, but the narration describes a ''hidden string'' that connects them.



* {{Jerkass}}: Put simply, Arimetto is a prick. They look down on people who aren't able to reset, view most others as ''things'' rather than people, and have a history of inflicting horrific violence.



* NervousWreck: They repeatedly mention how nervous and on edge they are to the heroes in their first meeting.

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* NervousWreck: They repeatedly mention how nervous and on edge they are to the heroes in their first meeting.
meeting. However, they can go from meek and timid to cold and vicious ''very'' quickly.

* NoMouth: Kris isn't able to tell where Arimetto's voice is coming from, as they don't appear to have a mouth.

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[[folder:The Castle Town Resetter]]

!! The "Castle Town Resetter"

The original inhabitant of Castle Town, who caught wind of the Empress's plot to cause the Roaring.

* FlingALightIntoTheFuture: [[spoiler:Their plan to stop the Empress has been in the making for an untold amount of time, and despite their methods being rather unorthodox, they are rooted in a geniune desire to stop her from wiping out two sentient species.]]

[[/folder]]



* XanatosSpeedChess: [[spoiler:Despite being legitimately caught off-guard when a natural Roaring occurred in a previous timeline of hers, she's able to incorporate it into her plan to free humanity from Downstairs.]]



[[/folder]]

[[folder:The Castle Town Resetter]]

!! The "Castle Town Resetter"

The original inhabitant of Castle Town, who caught wind of the Empress's plot to cause the Roaring.

* FlingALightIntoTheFuture: [[spoiler:Their plan to stop the Empress has been in the making for an untold amount of time, and despite their methods being rather unorthodox, they are rooted in a geniune desire to stop her from wiping out two sentient species.]]
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* PreacherMan: As the pastor of Hometown's church, delivering sermons to the congregation is part and parcel.

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* PreacherMan: As the pastor of Hometown's church, delivering sermons to the congregation is part and parcel.
parcel. Kris notes that he tells "feel-good lessons with happy endings", and dances around the more...bloody parts of the Wills.

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* GreekChorus: The Stagehands Kris and Ralsei meet constantly chatter to them and amongst themselves about what's happened, and what's currently going on - with a fair amount of ragging on Cecil and Loma being done as well.

* TheFriendNobodyLikes: The Stagehand called Cecil is consistently singled out by his fellows - his fervent obsession with Kris, even by Darkner standards, proves to be quite grating to those around him.



* BigShutUp: He does this at one point to quiet the other Stagehands. It works and then some.

* TheLeader: He's the leader of the Stagehands, who hold a deep respect for him - as soon as he begins to openly talk about how he's not a good director, his crew is very quick to tell him otherwise.
-->'''Formun:''' I make bad choices all the time. Angator was supposed to lead us until he wasn't. 'M not a good director.
--> '''Stagehands:''' "We're worse!" "You're not half-bad, Boss Formun!" "That's Director Formun, he just said!"

* MeaningfulName: "Formun" is a play on the word "foreman" - someone who leads a crew of workers. Prior to Angator's demise, Formun served as the Boss of the Stagehands.

* MultiArmedAndDangerous: Formun has quite a large number of arms - and enough hands to form several dozen fists.



* DidntSeeThatComing: [[spoiler:It's theorized that the Empress had no idea of the Roaring at all - much less when it would happen - until she saw it occur in an older timeline.]]



* TheParanoiac: [[spoiler:Her banishing all other humans with the ability to reset implies that she's this.]]

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* TheParanoiac: [[spoiler:Her banishing all other humans with the ability to reset implies [[spoiler:She's quite hellbent on making sure that she's this.the only resetter around - the Darkner resetters were all drained by a machine of hers, and it's theorized that she's banished humans who have the potential ability to reset.]]

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The main protagonist of the story. A human teenager living in Hometown (the only human living in Hometown in fact, teenager or otherwise), they find themselves swept up into a quest to save both the Light and Dark Worlds, just like in ''{{VideoGame/Deltarune}}''. In this continuity, however, they have a bit more agency, alongside a Voice within them that wishes to help achieve their goals.

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The main protagonist of the story. A human teenager living in Hometown (the only human living in Hometown Hometown, in fact, teenager or otherwise), fact), they find themselves swept up into a quest to save both the Light and Dark Worlds, just like in ''{{VideoGame/Deltarune}}''. In this continuity, however, they have a bit more agency, alongside a Voice within them that wishes to help achieve their goals.



Darkners responsible for writing the scripts of the shows the TV World puts on.

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Darkners that look like a cross between a printer, a keyboard and a pangolin, who are responsible for writing the scripts of the shows and films the TV World puts on.
on.

* KineticClicking: When Hypewriters move, the keys around their body click as they do so. They're noted to make a pleasant sound.


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* UnusuallyUninterestingSight: Clarek, the first Hypewriter Kris speaks to, has a surprisingly subdued reaction to seeing [[spoiler:The unconscious Purple Knight being lugged around with the heroes.]]
--> '''Clarek:''' [[spoiler:You want to do something with the fountain? And you think that will stop the awful wave that the Knight was bragging about? The Knight that you- oh, Light's touch, he's right there. I've not a clue what you intend to do with that poor creature, but that can't be a good plan, not at all.]]
--> '''The Voice:''' [[spoiler:''Panicking less than should be expected.'']]


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* SuperStrength: Propahnnouncers seem to have a large amount of strength. [[spoiler:The one carrying Purple, at least, was strong enough to crush Purple to death with a mere twist of their body.]]
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A skeleton monster from out of town, who runs the local convienience store.

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A skeleton monster from out of town, who runs the local convienience convenience store.
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* GoodShepard: He's a kind, caring person who looks out for his community.

* PreacherMan: As the pastor of Hometown's church, delivering sermons to the congregation is part and parcel.


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* HotBlooded: Very much so. Toriel tells Kris and Noelle how...enthusiastic Undyne was to assist regarding the situation at school after Kris and Noelle fell into the Dark World for the first time.

* YouAreInCommandNow: She was elevated to the position of Police Chief after Asgore lost his job.

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* DespairEventHorizon: Due to the Green Knight rocking up, telling her the end of the world was imminent and there was nothing that could be done to stop it, alongside informing her that he knows how to counter every last one of her plans, Queen hit this point.

* DramaticShattering: The glasses she drinks battery acid out of have a tendency to ''explode'' when she throws them.



* InterspeciesAdoption: She legally adopts Kris, Noelle, Susie and Berdly. This also makes them all Princes of the Dark.

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* HeelFaceTurn: After losing to the heroes, she decides to "Switch To The Better-Intentioned Team". She doesn't think the probability of the heroes winning is particularly high, but she'd rather fight for the side she wants to win rather than stick with the Knights

* InterspeciesAdoption: She legally adopts Kris, Noelle, Susie and Berdly. This also technically makes them all Princes of the Dark.
Dark as well, considering Queen is the ruler of the Cyber World.

* MirthlessLaughter: She engages in a bout of it when she's filling Kris in on how the Green Knight told her that he knew how to counter every last one of her plans that involved her taking over the world.
--> They Literally Just Walked Right Into My Mansion And Made All Of My Preparations For World Domination Meaningless And Let Me Know Exactly How And Why They Wouldn't Work Haha Lol Lmao Haha




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--> She downed another glass of acid, the liquid not touching the sides of her throat, and spoke. "Spamton G. Spamton Was A Funny Little Man Thing" The hologram flickered to a picture of a large room, the walls painted with a sunny blue sky, and clouds high up above. "Every Day He Would Have A Conversation With Someone On The Phone" The image flickered, as if taken from a thousand different cameras, all put together to form a 3D image. "He Brought The Phone With Him When He Moved In And Cried When He Got Ghosted" Queen was almost monotone as she said this, the hologram switching to a view of a lobby, of sorts. "Then He Did Nothing For A Bit" Spamton was... praying, in the image. "And Finally He Got Really Mad And Tried To Charge The Knight In The Microwave (Equivalent Terms: Kill; Murder; Mildly Inconvenience)" The hologram shut off. "That's The End" 'END' flashed on her visor. "He Literally Accomplished Nothing Except Forcing The Lightners To Stay On The Surface Longer Lmao"

* NoSell: The combination of Green's magic shield activating plus Queen being made of ultra-dense plastic means that headbutting her is completely ineffective - Kris ends up doing more damage to themself than they do to her.



* TheNicknamer: She gives Kris and Noelle a wide variety of pet names.

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* TheNicknamer: She gives Kris and Noelle a wide variety of pet names.
names. She also refers to her husband, King, as "Kingy Wingy".



* WhatTheHellHero: She calls out Kris for making Noelle upset in the timeline where they press her about what happened after the Yellow Knight attacked them.



* InsistentTeriminology: Kris repeatedly refers to him as the "Greater Swatchlord", despite the Voice saying that Swatch is merely another Swatchling.


to:

* InsistentTeriminology: InsistentTerminology: Kris repeatedly refers to him as the "Greater Swatchlord", despite the Voice saying that Swatch is merely another Swatchling.

* LuckilyMyShieldWillProtectMe: The Green Knight personally cares about Swatch, so the effects of his magic extend to the Darkner - when Kris attempts to use the Mechasaber on him, Swatch is protected from any damage.

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* AloneWithThePsycho: Once an arc, Kris has some one-on-one time with at least one person who's gone off the deep end completely - such as the former resetters Kris encounters.

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* AloneWithThePsycho: Once an arc, Kris has some one-on-one time with at least one person who's gone off the deep end completely - such as the former resetters Kris encounters.


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* HidingBehindYourBangs: Susie's eyes are obscured by her hair a lot of the time. The first time Kris sees Susie's eyes in full is when they tell her and Berdly that, if they really care more about continuing their feud rather than help save the world, then they ought to look at one another dead in the eyes and tell the others so. Ultimately, Kris Susie and Berdly do look at each other in the eyes, unobscured, but none of them dare utter that stopping the Roaring is less important than continuing to go for each other's throats.


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* LeeroyJenkins: Kris trying to get Susie to listen to them initially goes about as well as trying to get Berdly to listen to them.


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* ParentalNeglect: There's a lot of signs that point to Susie's home life being quite grim - her reaction to the room Ralsei gives her in his castle suggests that she's used to far less comfort. She's also quick to push away the question of where her parents are after the heroes seal the Purple Fountain, looking quite awkward as she grunts that they're not at church.

* WeHaveToGetTheBulletOut: After sealing the Purple Fountain and winding up in the Dreemurr's TV, Susie bursting out from it results in the fragments of the shell being lodged in under her scales, causing her a significant amount of pain. Berdly promptly gets to work on removing them.

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* ActuallyPrettyFunny: During a bit of banter on their way through the Set, Susie has a laugh over Kris's response to her idea of a name for a hypothetical national holiday in Kris's honor:
--> Susie turned, walking slowly up to them, and put a hand on their shoulder.
--> ''Not aggressive.''
--> They clamped down on any emotion, as she stared them straight in the eyes. "How's Free Ham Sandwich Day 2 sound, freak?"
--> They closed their eyes. Nodded, giving the scene the gravitas it deserved. "Like the titles of the shitty giant human movies you admitted to watching, asshole."
--> ''Wait''.
--> They stood there for a moment, tension rising in the others.
--> ''Now.''
--> They wheezed uselessly in time with Susie's staggered, choking chuckle. She clapped their shoulder, likely breaking a few bones, but they used the opportunity to let out a decidedly feeble laugh.



* BloodKnight: Susie loves a good fight, and is very reluctant to stand down when there's a chance of one occurring. Kris struggles with getting her to move in sync with the team due to this, alongside other reasons.

* TheBully: Just like in the game, Susie was a violent bully towards Kris. In a departure from the game, Kris has no desire to be friends with her given the way she treated them in the past - a sentiment they carry throughout the story. Eventually, them and her are able to form a truce of sorts.



* DoesNotKnowHisOwnStrength: Implied when, during the third arc, Susie rummages through Kris's bag to grab their house keys, only to pull out their phone -- or rather, one half of it.

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* DoesNotKnowHisOwnStrength: Implied when, during the third arc, Kris witnesses Susie rummages rummaging through Kris's the bag they were forced to leave behind. Berdly and Noelle are urging her to be less rough when she's trying to grab their house keys, only to pull out their phone -- or rather, one half of it.



* SirSwearsALot: She's not afraid to drop higher-tier swear words even in the presence of someone like the Mayor. The one person she does hesitate to swear around is Toriel.

* TheBully: Just like in the game, Susie was a violent bully towards Kris. In a departure from the game, Kris has no desire to be friends with her given the way she treated them in the past and by the time of the story.

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* SirSwearsALot: GamerChick: To Berdly's astonishment, she's familiar with ''Dragon Blazers II'' - Noelle gave her a copy of the game as a gift. Not only that, she managed to clock the game faster than Noelle did.

* HiddenDepths: Kris discovers there's a lot more to Susie underneath her aggressive demeanor.

* LadySwearsALot:
She's not afraid to drop higher-tier swear words even in the presence of someone like the Mayor.Mayor. She also bonds with Lancer over teaching him swears. The one person she does hesitate to swear around is Toriel.

* TheBully: Just like in the game, NotInFrontOfTheKid: Subverted. When openly wondering why Lancer should even bother talking to his father, Susie starts to call King an asshole, before pausing to consider Lancer's age. She then proceeds to call him a ''fuckhole'' instead, horrifying both King and Queen regarding Susie's language around their son.

* OnlyFriend: For a time, Noelle
was a violent bully towards Kris. In a departure from the game, Kris has no desire only person who she wouldn't react to be friends with her given aggression and hostility off the way she treated them in the past and by the time of the story.
bat.

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* SensorCharacter: The Voice can gage the virtues of humans, as seen with the Knights, as well as learn the names and specific subtypes of Darkners before they introduce themselves, as seen with Spamton and Arimetto. Similar to identifying Darkners by name or subtype, they can also gage the names of the spells monsters use as well. They can only do these things while in the Dark World, however.

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* SensorCharacter: The Voice can gage the virtues of humans, as seen with the Knights, as well as learn the names and specific subtypes of Darkners people before they introduce themselves, as seen with Spamton and Arimetto. Similar to identifying being able to identify Darkners by name or subtype, they can also gage the names of the spells monsters use as well. They can only do these things while in the Dark World, however.



* TheVoice: Literally, they're a disembodied voice that talks to Kris. As Souls don't fly out of people's bodies here like in ''Deltarune'', whether or not the Voice has a physical form is unknown.

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* TheVoice: Literally, Literally so - they're a disembodied voice that talks to Kris. As Souls don't fly out of people's bodies here like in ''Deltarune'', whether or not the Voice has a physical form is unknown.


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* TheBigGuy: She's physically the strongest out of the heroes - strong enough to launch Kris towards Queen, for instance.

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Combat-oriented Darkners that serve as guards in the Town Hall's Dark World.

* EliteMooks: They serve a role similar to Queen's Werewerewires - Darkners trained for combat. [[spoiler:The Blue Knight is flanked by four of them when she first meets Kris, with one in particular having a gravitas the others don't have.]]

* KnightsAndKnaves: The first three Videurloges Kris meets present them with a variation of the conundrum - in order to gain further access into the Dark World, Kris must figure out which one speaks only lies, which one speaks only the truth, and which one speaks whatever they wish. Kris gets through by pointing out that all three are saying the same thing.

* NoPunctuationPeriod: Zech's dialogue is a bit sparse on commas.

* ShouldersOfDoom: Their shoulders are sharp and spiky.



Vase-shaped Darkners who don't like being looked at. They form part of the Aristo.

* CantMoveWhileBeingWatched: They can only move when no-one's looking at them.

* DontLookAtMe: They dislike being looked at - their fellow Darkners make it a point to not stare at them when possible.



Slimy Darkners, in both appearance and personality. They make up part of the Aristo.



!! Chaisetaur

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!! Chaisetaur
Chaisetaur/Zlatimir

A quadruped Darkner found in the Aristo. Likes to engage in verbal duels.



Slug-like Darkners who form part of the Bureau. They have a tendency to scream at the top of their voices.



Large, bulky Darkners who perform physical labor in and for the Bureau.



Ceiling-dwelling Darkners who work in the Bureau.



A very, very large Plannager who, in contrast to their kin, works on the floor (literally). The heroes meet one that was severely wounded by Arimetto.



A group of Darkners who each possess a Shadow Crystal. Despite their wildly different (and disparate) personalities, they all have a few things in common: they were all contacted by a strange someone, they all had the ability to reset, and they were all targeted by the Empress for their power.

to:

A group of Darkners who each possess a Shadow Crystal. Despite their wildly different (and disparate) and disparate personalities, they all have a few things in common: they were all contacted by a strange someone, they all had the ability to reset, and they were all targeted by the Empress for their power.



* OriginalCharacter: Other than Jevil, Spamton and Flowey, the other Shadow Crystal holders are characters created for ''{{Fanfic/Incidence}}'', as a result of ''{{VideoGame/Deltarune}}'' not being fully released when the fic was being written.

to:

* OriginalCharacter: Other than Jevil, Spamton Primrose, Arimetto and Flowey, the other Shadow Crystal holders Sethrona are characters created for ''{{Fanfic/Incidence}}'', as a result of ''{{VideoGame/Deltarune}}'' not being fully released when the fic was being written.

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!! Swatch

Queen's head butler, and the leader of the Swatchlings.

* TheDragon: Queen herself refers to Swatch as her "Dear Head Peon".

* InsistentTeriminology: Kris repeatedly refers to him as the "Greater Swatchlord", despite the Voice saying that Swatch is merely another Swatchling.




* NamedByTheAdaptation: None of the Swatchlings encountered were given personal names in ''{{VideoGame/Deltarune}}'', whereas here, the Swatchlings assigned to Kris and Berdly do.

to:

* NamedByTheAdaptation: None of the Swatchlings encountered were given personal names in ''{{VideoGame/Deltarune}}'', whereas here, the Swatchlings assigned to Kris and Berdly they do.



[[folder:Tabitha/Tasque Manager]]

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[[folder:Tabitha/Tasque [[folder:Tasque Manager]]



The Darkner assigned to accompany Noelle in the Cyber World.

* ControlFreak: The Voice picks up that Tabitha is hungry for control.

* DeathGlare: She cows Svaint into reluctant submission with a withering look when they're asked about who's been watching the Lightners through the cameras around the City.

* GrammarNazi: She holds in a hiss when she hears Kris utter that their thoughts "have been thunk".

* LightningLash: Her whip has the ability to electrify on contact, as Kris finds out during the battle against Queen and her forces.

* NamedByTheAdaptation: Whereas in the game she's only known as Tasque Manager, here she also has a personal name - Tabitha.

* TallIsIntimidating: She's described as being "scarily tall".

* WhipOfDominance: She's not afraid to use her whip to bring people to heel, be they Lightner or Darkner. Kris personally experiences being on the business end of Tabitha's whip

* WreckedWeapon: Her whip is destroyed by Kris's Firsthalf Flamberge.




[[folder:Swatch]]

!! Swatch

[[/folder]]



Citizens of the Cyber World.



* EliteMooks: They serve as this to Queen.

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* BloodKnight: On the whole, they ''love'' to fight - "Walter" doesn't need words to show how much he's enjoying sparring with Susie, and the five Werewerewires the heroes encounter are described to be in "varying states of lust for battle" prior to the fight against them.

* EliteMooks: They serve as this to Queen.Queen, being some of her most potent troops.

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* ReadingTheStageDirectionsOutLoud: Primrose's dialogue is formatted like it's from a script.



* Really700YearsOld: Despite having childlike characteristics, he's by far the oldest of the Shadow Crystal holders, as his Fountain was the first to form in Hometown's region.

* {{Sadist}}: Seam describes him as a "cruel, malicious thing", which Primrose later backs up.

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* AdaptationSpeciesChange: In ''Undertale'', he was a Boss Monster reincarnated as a golden flower. In ''Incidence'', he's a Darkner instead.

* TheCharmer: Despite being a malicious sadist, Primrose mentions that he's got some amount of charisma.

* Really700YearsOld: Despite having childlike characteristics, he's by far the oldest of the Shadow Crystal holders, as his Fountain was the first to form in Hometown's region.

sprung up several ''thousand'' years ago.

* {{Sadist}}: Seam describes him as a "cruel, malicious thing", which Primrose later backs up.
up. Arimetto also mentions to Kris what they think that Flowey's cruelty to others (or "zombie-life", as Arimetto calls them) is unnecessary.

* TrapMaster: Primrose mentions that he turned his Dark World into one big death trap.




* FantasticRacism: She utterly loathes humans, as Primrose reveals to Kris. This stems from her Dark World being formed around the time where human-monster relations were nothing short of terrible (ie when human sacrifice was widespread amongst monster society.)

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* FantasticRacism: She utterly loathes humans, as Primrose reveals to Kris. This stems from her Dark World being formed around the time where human-monster relations were nothing short of terrible (ie when human sacrifice was widespread amongst monster society.)
society). Needless to say, she did ''not'' like it when Knights started to show up in her Dark World.

* KillAllHumans: Primrose mentions that Sethrona prefers humans being one of two things: enslaved or dead.


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* ReallySevenHundredYearsOld: The Fountain Sethrona takes her form from began reflecting the Light World just over fifteen hundred years prior to Kris starting their quest. Primrose mentions that Sethrona gave the amount of time that her Fountain's been reflecting the Light World in ''hours''[[note]]1 calendar year equates to 8760hours, and assuming that ''Incidence's'' world has 365 days in a standard year, then that means Sethrona's Dark World has been around for roughly 13,140,000 hours.[[/note]]

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