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1!! Protagonists
2
3The main protagonists of the story, who are swept up in a quest to save two worlds from annihilation.
4
5[[folder:In General]]
6
7* DramaticIrony: None of the other heroes know about Kris's ability to reset time back to when they last touched a point of power. Kris is torn about whether or not they should tell them, but ultimately decides to keep it to themselves.
8
9* TeethClenchedTeamwork: Kris, Susie and Berdly initially can't stand one another, which leads to friction within the group in the second arc, where they're forced to co-operate in order to seal the Fountain. They do manage to get to a point where they can work together without immediately going for each other's throats, but there's still unease between them.
10
11* VagueAge: The heroes seem to be in their late teens, as the topic of attending university pops up a few times - Berdly mentions that Miss Alphys would be writing recommendation letters soon. Kris also states that their mother has taught them over the course of "almost two decades" regarding the futility of trying to prevent puns from being made.
12
13[[/folder]]
14
15[[folder:Kris Dreemurr]]
16
17!! Kris Dreemurr
18
19--> ''"No longer shall I respond to ‘are you okay?’ with ‘haha’. My flaws and struggles are something I can talk about, and not just ‘chapter titles for my autobiography’.''"
20
21The main protagonist of the story. A human teenager living in Hometown (the only human living in Hometown, in fact), they find themselves swept up into a quest to save both the Light and Dark Worlds, just like in ''{{VideoGame/Deltarune}}''. In this continuity, however, they have a bit more agency, alongside a Voice within them that wishes to help achieve their goals.
22
23* AdaptationRelationshipOverhaul: As a result of both Susie not accompanying Kris throughout the Toy World here, and her bullying of Kris being explicitly mentioned to have been far more severe in ''Incidence'' compared to the game, Kris utterly ''loathes'' her, whereas in ''Deltarune'', Susie quickly becomes one of Kris' closest friends, and it's implied from Chapter 2 onward that Kris even has a bit of a crush on her on top of that. While they begin to get on better terms with each other near the end of the second arc, they're still nowhere near as close compared to their relationship in the game.
24** Whereas in ''Deltarune'', where it's implied that they have a neutral view of Ralsei at best, Kris quickly comes to view Ralsei as a close friend and confidant - they spend a loop in the TV World telling him just how amazing of a person they think he is, [[spoiler:and trusts him enough to reveal the existence of the Voice to him.]]
25** Their relationship with the Soul inside them is quite different as well. It's all but stated that Kris ''hates'' having their body being used as a puppet by the Soul, as shown by Kris violently ripping it out multiple times throughout ''{{VideoGame/Deltarune}}''. Here, while there is some ire that Kris holds for the Voice [[note]] ''Incidence's'' version of the Soul, for all intents and purposes [[/note]] at the start of the story, they come to trust the Voice, and makes no attempt to excise them from their body.
26
27* AloneWithThePsycho: Once an arc, Kris has some one-on-one time with at least one person who's gone off the deep end - such as the former resetters Kris encounters.
28
29* ArchEnemy: To the Knights and their leader - Kris becomes dedicated to stopping them from enacting the Roaring and wiping out Darkners and monsterkind alike.
30
31* BagOfHolding: Kris' invisible, seemingly endless Dark World inventory space. An interesting quirk about it is that they can only withdraw an item out of it if the spot they're pulling it out of is not being observed. They realize they can use this to [[TheLawOfConservationOfDetail check if they're being spied on later.]]
32
33* BigBrotherWorship: They utterly adore Asriel, and it's made explicit from the beginning of the story that they miss him dearly, and they want to see him again.
34
35* BulliedIntoDepression: Kris explicitly states that Berdly and Susie's treatment of them was a major contributor to their mental state spiraling down.
36
37* BungledSuicide: [[spoiler:When Kris attempts to reset during the fight with Spamton NEO, the magic that the salesman drained from the Green Knight and gained for himself prevents Kris from doing so, as the magic prevents any harm coming to those the magic-wielder cares about, even if said care is more like twisted affection than genuine love. One complication arises from all this, though: all of Kris's companions see them attempt to kill themselves, with no idea as to why they would suddenly attempt to slice their own throat open in the middle of a battle.]]
38
39* CharacterDevelopment: Over the course of the story, they go from an apathetic teenager who actively pushes away those who care about them and pays little heed to what the Voice tells them, to a hero who not only genuinely develops a desire to save both the Light and Dark Worlds from the Knights, but also begins to appreciate the bonds they form with their friends and loved ones, on top of becoming an efficient unit with the Voice.
40
41* CipherScything: Kris is far more expressive, emotive and talkative here compared to how they are in the game - the Voice gives them far, far more control over themself compared to its more-or-less game counterpart.
42--> '''The Purple Knight:''' Fuck me, you're a talkative one.
43
44* CooldownHug: They're prone to giving Noelle these after moments of tension, be it after a fight or a difficult conversation.
45
46* DarkAndTroubledPast: Kris went through the wringer sometime prior to the start of the story - the combination of seeing a close friend of theirs die in front of them, witnessing their parents divorce (and their father losing their job on top of that), losing access to therapy due to their family being unable to afford it, being bullied at school, and growing distant from their brother and closest friend did a ''number'' on their mental health and feelings of self-worth. The story opens on them deep in the throes of depression, apathy and suicidal ideation.
47
48* DeadpanSnarker: Kris has quite the sharp wit, which they employ on both friend, ally and foe alike.
49
50* TheDeterminator: Oh, yeah. It doesn't matter what gets thrown their way, '''nothing''' will stop Kris from achieving their goals.
51
52* ExpositoryHairstyleChange: They ask Noelle to help untangle the "rat's nest attached to their skull", which she shapes into a fishtail braid. Not only does it have a practical benefit in letting them see better, but it also indicates them taking another step towards becoming someone who cares about the fate of the world and the people around them.
53
54* GogglesDoSomethingUnusual: The Dealmaker allows Kris to see the connections between people, which comes in handy during their journey through the TV World - wearing them allows them to gage how close the Purple Knight is, for instance. It also gives them a headache when they wear it.
55
56* HappilyAdopted: They love Toriel and Asgore dearly; Kris expresses guilt over not visiting their dad often.
57
58* HearingVoices: Kris can hear the disembodied voice of what claims to be the Soul inside them, which helps guide Kris throughout all manner of situations in the Light and Dark Worlds.
59
60* HeroesPreferSwords: Kris' go-to weapons are swords, and is in possession of quite a few, including the Alabaster Sword, the Spookysword, the Firsthalf Flamberge and the Mechasabre, all of which have unique abilities and properties to them.
61
62* IconicItem: Swords, which serve as Kris's go-to weapons in the Dark World. [[spoiler:Kris also has some prior experience in wielding knives, as they pick up a kitchen knife "with practiced ease" in order to defend themselves when the Knights come knocking at their door.]]
63
64* InterspeciesRomance: They and Noelle become an item from the second arc onward.
65
66* TheLeader: Of the Delta Warriors, just like in the game. Whilst Noelle and Ralsei are (mostly) happy to follow their lead, Susie and Berdly are initially...a lot more reluctant.
67
68* LyingByOmission: [[spoiler:When having to explain why they tried to kill themselves during the battle against Spamton NEO, Kris mulls over whether or not they should inform their friends and allies about their power to reset time back to when they last touched a point of power. They ultimately decide to keep it a secret, as letting them know could just as likely cause as many problems as it could potentially solve - so they frame their decision to try and end themselves mid-battle as if they didn't have the ability to reset, while also tapping into how they were really feeling at that time - they genuinely still felt undeserving of happiness and life, as well as not wanting Spamton NEO to take their soul, kill their friends and wreak havoc on the Light World.]]
69
70* OfficialCouple: They and Noelle get together during the second arc.
71
72* ResurrectiveImmortality: Their ability to reset means that they cannot truly die, as the universe goes back to the moment when they touched a point of power. It's unknown what would happen if Kris were to die in the Light World, or if they died in a Dark World without having touched a point, however - not that they want to find out what would happen.
73
74* SaveScumming: One of Kris' greatest abilities is being able to reset time back to the moment where they touched a point of power, which aids them massively in both planning around and understanding the nature of the obstacles that stand in their way. However, there are limits to their power; Kris can only reset while in a Dark World, they can't make a point of power themselves, and once they touch one, they can't reset back to an earlier point.
75
76* SinisterScythe: Kris obtains the Devilsknife when they win the "wordsy game" between them and Jevil.
77
78* StressVomit: They do this a couple of times, once after letting the Green Knight walk out of Hometown's computer lab, and again after being pulled out of the static ocean in the TV World by Ralsei.
79
80* SuperDrowningSkills: Kris doesn't know how to swim, so when they realize that the Purple Knight lobbed their TV into the lake, they begin to panic. Had it not been for the Voice overtaking Kris' body and forcing them to swim when they fell into the static ocean of the TV World, it's highly likely they would've drowned.
81
82* ThouShaltNotKill: Kris doesn't like or want to kill people, even in timelines they don't keep. On top of finding the act of killing people abhorrent, they would also gain LV in doing so, which means that any monster around them will start turning to dust. Their dislike for killing shines through in the third arc especially, as they go to quite extreme lengths to keep the Purple Knight alive, even when he's actively trying to kill Kris and everyone they love.
83
84* TokenHuman: They're the only human living in Hometown, just like in ''{{VideoGame/Deltarune}}''. They're also the only human who can enter Castle Town.
85
86* TheUnchosenOne: [[spoiler:After wondering what it was about them that has made them so vital to the Knights' plans, Kris comes to the conclusion that they were simply in the right place at the right time - their ability to reset is far from unique, as well as since they didn't become determined until recently, the Castle Town Resetter didn't and couldn't anticipate them. The Voice stops their spiral into despair by stating that their newfound will to make their own choices gives them purpose, and it is because of that will that will enable them to achieve victory.]]
87
88[[/folder]]
89
90[[folder:The Voice]]
91
92!! The Voice
93
94--> ''I will help you achieve your goals.''
95
96A disembodied voice that only Kris can hear, this mysterious force aids Kris throughout the story, acting as both a guide and an advisor in all manner of situations.
97
98* AmbiguousSituation: It'd be easier to talk about what ''isn't'' ambiguous about this character. How and why they got into contact with Kris is a complete mystery, and while they do describe themself as Kris's Soul, they don't quite explain why they're so different from Kris, and their own description of what they are isn't entirety accurate, considering they know things that Kris couldn't possibly know about.
99
100* BrutalHonesty: It can be quite blunt at times, which Kris initially resents.
101
102* TheComicallySerious: It's not one for cracking jokes, but it's cool demeanor sometimes lends itself towards moments of humor.
103
104* CompellingVoice: The Voice can make Kris or any member of their party feel compelled to do something if it wishes. It usually tries to be subtle about it so that Kris doesn't realize it's doing anything.
105
106* {{Determinator}}: Whoever or whatever it is, the Voice makes its purpose known from the start: it will help Kris achieve their goals.
107
108* {{Deuteragonist}}: Aside from Kris, the Voice is one of the most important characters in the story - its presence enables Kris to achieve their goals.
109
110* GodzillaThreshold: [[spoiler:The Yellow Knight rendering Kris braindead forces the Voice to compel Noelle to freeze her to death so that she can't accomplish her mission. It's not happy it has to do this, but the only alternative is letting Yellow secure victory and kickstart the Roaring.]]
111
112* ItIsDehumanizing: At one point while talking to Ralsei after they've sealed the Purple Fountain, Kris realizes that they've always thought of and referred to the Voice as an 'it', and wonders if it would want to be considered a person. The Voice explains that it would have been stressful for Kris to deal with the implications of another person inside their head - it was easier to frame itself as a force that could and would reliably help Kris.
113
114* NotSoStoic: The Voice displays confusion right before Kris and Noelle plunge into the Dark World for the first time; this is notably one of the only times in the entire story where they're anything other than calmly confident.
115
116* ReadingLips: As long as Kris can see the lips of someone, the Voice can read their lips if the speaker can't be heard.
117
118* SensorCharacter: The Voice can gage the virtues of humans, as seen with the Knights, as well as learn the names of people before they introduce themselves, as seen with Spamton and Arimetto. Similar to being able to identify Darkners by name or subtype, they can also gage the names of the spells monsters use as well. They can only do these things while in the Dark World, however.
119
120* TheStoic: Even when Kris is in life-or-death situations, the Voice remains calm, cool and collected.
121
122* SuperIntelligence: The Voice possesses superhuman intelligence, memory and reflexes. It can memorize things like Spamton's passwords with ease, shows extraordinary reasoning skills, and allows Kris to match foes such as Werewerewires or the Purple Knight.
123
124* TheSocialExpert: The Voice is a master of rhetoric and manipulation. It quickly helps Kris assert themselves as the leader of the party, helps them keep the resets a secret and constantly adjusts their mannerisms, inflections and expressions in order to benefit them.
125
126* TheVoice: Literally so - they're a disembodied voice that talks to Kris. As Souls don't fly out of people's bodies here like in ''Deltarune'', whether or not the Voice has a physical form is unknown.
127
128* UnseenNoMore: [[spoiler:Unheard no more, rather, but near the end of the third arc, the Voice reveals itself to Ralsei.]]
129
130[[/folder]]
131
132[[folder:Noelle Holiday]]
133
134!! Noelle Holiday
135
136--> ''"All of us are getting therapy by the end of this. More therapy, in Kris and I’s case."''
137
138The daughter of Carol and Rudy Holiday, and one of Kris's classmates. It's her, rather than Susie, who ends up falling into the Dark World with Kris for the first time.
139
140* AnIcePerson: Just like in the game, a lot of her magic is cryokinetic in nature. [[spoiler:The Yellow and Purple Knights find this out the hard way.]]
141
142* BewareTheNiceOnes: [[spoiler:She's nothing short of a sweetheart normally, but both the Yellow and Purple Knights find out the hard (and permanent) way just how potent and deadly her Iceshock is.]]
143
144* CallingTheOldManOut: The stress of the recent situation plus years of pent-up resentment leads to Noelle ripping into her mother shortly after the heroes successfully seal the Purple Fountain.
145
146* ChildrenForcedToKill: [[spoiler:She's a teenager who was more or less forced to kill a human. Taking away the factor of a supernatural entity compelling her to use lethal force on them, the fact still remains that said human had grievously wounded two of her friends, and would've definitely harmed her as well. Her killing the Purple Knight is more a case of her thinking it was ultimately a necessary thing to do, considering the massive threat he presented to Hometown.]]
147
148* CombatMedic: She's able to use healing magic, and quickly grows adept at it.
149
150* CordonBleughChef: Her and Kris make a stew based on a recipe the Green Knight left behind for Kris - they mutually decide to view said recipe as a suggestion, and as such, the end result is...unappealing to look at, as well as it giving both of them some pause over whether or not they should eat it. Fortunately, the stew is safe to eat, as well as quite delicious - outside of its appearance, it merely needs more salt.
151
152* DaddysGirl: She utterly adores her father, [[spoiler: and is nothing short of overjoyed to see Rudy cured of his illness via the point of power in Castle Town.]] She's far closer and more comfortable around him than she is with Carol.
153
154* EekAMouse: She's deathly afraid of mice, and panics when she sees a horde of Maice whilst the heroes are going through Queen's Mansion.
155
156* EmotionalPowers: Her magic spells are tied to the emotions her memories evoke for her - Noelle's healing spell is tied to her remembering a happy time from her past. Her Iceshock spell, on the other hand, is tied to her feelings of fear and guilt. The strength of her spells seem to grow stronger proportionately to the danger level of the situation she's in as well - [[spoiler:the combination of seeing her friends harmed, her life being threatened, feeling massive amounts of fear and guilt due to past and present situations, and (unbeknownst to her) her emotional state further being manipulated by a strange force (the Voice) result in her castings of Iceshock to be downright lethal.]]
157
158* GainingTheWillToKill: [[spoiler:Whilst her killing of the Yellow Knight was done both out of a desire to protect and save her friends and herself (as well as being unknowingly commanded by a mysterious entity), her killing Purple was far more calculated. By no means, however, does Noelle enjoy killing - she has a breakdown about killing Purple. As she's unaware of Kris being able to reset, she believed that letting him live ran a extremely high chance of the Knight wreaking havoc throughout Hometown once he woke up.]]
159
160* GamerChick: Just like in the game, she's a fan of video games such as the ''Dragon Blazers'' series. It's mentioned that she gave ''Dragon Blazers II'' to Susie as a present.
161
162* TheGlomp: On multiple occasions, she's nearly knocked the air out of Kris when she's gone in to hug them after a stressful situation.
163
164* TheHeart: She plays a big role in preventing Kris, Susie and Berdly from ripping one another to shreds - even after they form a truce.
165
166* IDidWhatIHadToDo: [[spoiler:When asked by Kris why she killed the Purple Knight, she tells them that, from her point of view, Kris was taking a massive chance with how they were dealing with the Knight - Purple could've only been knocked out for an hour or even for a minute, and he could've and probably would've slaughtered Hometown when he woke up, so her freezing him to death was to stop the risk of him doing such a thing.]]
167
168* ImportantHairAccessory: Kris gives her the White Ribbon in the Toy World. Carol promptly rips it off (or rather, the White Ribbon's Light World equivalent) when sees her daughter wearing it around one of her antlers.
169--> '''Carol:''' Appearances matter.
170
171* ItsAllMyFault: She believes that she's to blame for the death of Dess, through her 'inaction'.
172
173* KillItWithIce: [[spoiler:She kills both the Yellow and Purple/Violet Knights with Iceshock, the former at the compulsion of the Voice, the latter out of a desire to ensure that he wouldn't lay waste to Hometown.]]
174
175* NiceGirl: She's a kindhearted young lady who deeply cares for her friends and family.
176
177* OfficialCouple: She and Kris get together in the second arc, confessing their feelings to one another whilst they're on a Ferris wheel.
178
179* OneHeadTaller: She's considerably taller than Kris, whom she ends up with.
180
181* OnlyFriend: She was, for a while, the closest person Susie had to a friend - most others would keep their distance and then some from her.
182
183* TheRedMage: She's capable of casting both offensive magic - in the form of her Iceshock - and supportive magic - in the form of healing and Sleep Mist.
184
185* TheSmartGirl: Berdly fully admits that she outshines him in school.
186
187* TheStraightAndArrowPath: She picks up a crossbow in the third arc, a weapon she's not seen using in Chapter 2 of ''Deltarune''. The Voice picks up on her feeling like she hadn't been contributing towards combat, as well as following Kris's advice on picking up another way to defend herself.
188
189* ThirdPartyPeacekeeper: Noelle is often the one that steps in when Kris and Susie are having a go at one another - it's through her insistence that they not fight one another that Kris and Susie form both a truce and, to a point, peace.
190
191* TraumaButton: [[spoiler:Any mention of the Yellow Knight makes her anxiety levels skyrocket. Considering what Yellow did to her friends, what she was planning to do to Noelle, and what Noelle had to do to stop her, her reaction to Yellow being mentioned is completely understandable.]]
192
193[[/folder]]
194
195[[folder:Ralsei]]
196
197!! Ralsei
198
199--> ''"I know what I want. I want to help Lightners. I want to keep everything safe. I want to live in the best moment. I want to stop the Roaring."''
200
201The King of the Dark World, and initially the sole inhabitant of Castle Town. He's a friendly, compassionate Darkner who deeply cares or both his fellow Darkners and the Lightners who come into his kingdom, and is deeply opposed to the Roaring.
202
203* AccidentalMisnaming: He refers to Noelle as Susie the first time he meets her. He subsequently freaks out once he learns that he got her name wrong.
204** Much later, when he meets the other heroes in the Town Hall's Dark World, he begins to call Berdly "Breadly" before correcting himself, mentioning that Queen's made an impression.
205
206* AllLovingHero: Ralsei holds a deep love for both Lightners and Darkners alike, and wants the best for all of them.
207
208* AmbiguousSituation: While he's a bit less ambiguous than the Voice, there's still a whole lot about Ralsei that creates a mystery surrounding him. While he's certainly a good person with noble intentions, he's unable to explain how and why he's unique amongst Darkners. [[spoiler:It's eventually revealed that he himself doesn't know why he's so unique, something which deeply frustrates him.]]
209
210* CunningLinguist: Ralsei is able to read, understand and translate Scrawl, the language of where the Knights are coming from.
211
212* DidntSeeThatComing: He's completely blindsided by someone called Noelle appearing in the Dark World, rather than someone called Susie - he took the Prophecy he studied for millennia as concrete, rather than a possibility of what could be. The mass of angry, hostile Darkners waiting on the other side of the Great Door for them also takes him by surprise, as that wasn't in the Prophecy at all.
213
214* EvenTheLovingHeroHasHatedOnes: Ralsei outright states that he doesn't think Purple's a good person.
215
216* ForcedSleep: From calming people down, to pacifying [[EliteMooks Elite Mooks like Werewerewires]], to even [[spoiler:sending an angry, murderous Knight to sleep]], Ralsei's pacification spell proves invaluable throughout the heroes' quest.
217
218* MrExposition: Just like in the game, Ralsei provides quite a lot of information to Kris and the other heroes regarding the nature of the Dark Worlds.
219
220* NiceGuy: He's an absolute sweetheart who loves and cares about his friends and subjects.
221
222* ParadoxPerson: Despite being a Darkner, he performs magic spells like a monster would, as well as his own magic resembling that of monsters.
223
224* OffscreenTeleportation: Just like in the game, he can get into Dark Worlds seemingly without going through a Fountain like everyone else has to. When Kris directly asks him how he can do this, however, Ralsei explicitly tells them he can't answer their questions.
225
226* RoyalsWhoActuallyDoSomething: He's dedicated himself to prevent the Roaring from happening, and gladly stands by Kris in order to stop the Empress from accomplishing her goals.
227
228* ReallySevenHundredYearsOld: He explicitly states he's had millennia to study the Prophecy. [[spoiler:Given that he's theorized to be the Castle Town Resetter in an "itemized" form, that would add even more years, possibly even more millennia - to his age.]]
229
230* SignificantWardrobeShift: Ralsei receives an alteration to his outfit after the Cyber World is incorporated into Castle Town - his robes become more ornate and stronger-looking, and he begins to wear multiple scarves, which resemble a dress of sashes.
231
232* SingleSpecimenSpecies: He's the only Darkner who originates from Castle Town, which by extension means that he's the only Darkner who takes form from its Fountain.
233
234* SecretKeeper: [[spoiler:Aside from Kris (obviously), Ralsei is the only member of the party who explicitly knows about the Voice. While he's initially wary of it, he comes to trust that it means no harm to him or his friends.]]
235
236* SignificantAnagram: Kris points out that Ralsei's name is an anagram for their brother. He can't make sense of why that is.
237
238* TheGoodKing: Ralsei proves himself to be a fair and kind ruler who happily accepts Darkners and the people of Hometown alike into his kingdom.
239
240[[/folder]]
241
242[[folder:Susie]]
243
244!! Susie
245
246--> ''"… Nah. I’ll do what I want."''
247
248A violent, antisocial bully, and one of Kris and Noelle's classmates. Unlike in ''{{VideoGame/Deltarune}}'', she's not the one who falls into the Dark World with Kris for the first time.
249
250* ActuallyPrettyFunny: During a bit of banter on their way through the Set, Susie has a laugh over Kris's response to her idea of a name for a hypothetical national holiday in Kris's honor:
251--> Susie turned, walking slowly up to them, and put a hand on their shoulder.
252--> ''Not aggressive.''
253--> They clamped down on any emotion, as she stared them straight in the eyes. “How’s Free Ham Sandwich Day 2 sound, freak?”
254--> They closed their eyes. Nodded, giving the scene the gravitas it deserved. “Like the titles of the shitty giant human movies you admitted to watching, asshole.”
255--> ''Wait''.
256--> They stood there for a moment, tension rising in the others.
257--> ''Now.''
258--> They wheezed uselessly in time with Susie’s staggered, choking chuckle. She clapped their shoulder, likely breaking a few bones, but they used the opportunity to let out a decidedly feeble laugh.
259
260* BarbaricBattleaxe: Just like in the game, Susie obtains a battle-axe when she enters the Dark World.
261
262* TheBigGuy: She's physically the strongest out of the heroes - strong enough to launch Kris towards Queen, for instance.
263
264* BloodKnight: Susie loves a good fight, and is very reluctant to stand down when there's a chance of one occurring. Kris struggles with getting her to move in sync with the team due to this, alongside other reasons.
265
266* TheBully: Just like in the game, Susie was a violent bully towards Kris. In a departure from the game, Kris has no desire to be friends with her given the way she treated them in the past - a sentiment they carry throughout the story. Eventually, them and her are able to form a truce of sorts.
267
268* DeadpanSnarker: She's able to come up with some biting remarks, mostly insults towards other people.
269
270* DemotedToExtra: Due to Noelle falling into the Dark World with Kris instead of her, she has a minimized role in the first arc, which corresponds to Chapter 1 of the game. She regains prominence from the second arc onward.
271
272* DoesNotKnowHisOwnStrength: Implied when, during the third arc, Kris witnesses Susie rummaging through the bag they were forced to leave behind. Berdly and Noelle are urging her to be less rough when she's trying to grab their house keys, only to pull out their phone -- or rather, one half of it.
273--> '''The Voice:''' ''Fixable.''
274--> '''Kris:''' Oh, yeah, because that was the fucking point, wasn't it?
275
276* FastballSpecial: During their battle with Queen and her amassed Darkners at the Mansion, Susie picks Kris up and launches them at Queen.
277
278* GamerChick: To Berdly's astonishment, she's familiar with ''Dragon Blazers II'' - Noelle gave her a copy of the game as a gift. Not only that, she managed to clock the game faster than Noelle did.
279
280* HiddenDepths: Kris discovers there's a lot more to Susie underneath her aggressive demeanor.
281
282* HidingBehindYourBangs: Susie's eyes are obscured by her hair a lot of the time. The first time Kris sees Susie's eyes in full is when they tell her and Berdly that, if they really care more about continuing their feud rather than help save the world, then they ought to look at one another dead in the eyes and tell the others so. Ultimately, Kris Susie and Berdly do look at each other in the eyes, unobscured, but none of them dare utter that stopping the Roaring is less important than continuing to go for each other's throats.
283
284* LadySwearsALot: She's not afraid to drop higher-tier swear words even in the presence of someone like the Mayor. She also bonds with Lancer over teaching him swears. The one person she does hesitate to swear around is Toriel.
285
286* LeeroyJenkins: Kris trying to get Susie to listen to them initially goes about as well as trying to get Berdly to listen to them.
287
288* NotInFrontOfTheKid: Subverted. When openly wondering why Lancer should even bother talking to his father, Susie starts to call King an asshole, before pausing to consider Lancer's age. She then proceeds to call him a ''fuckhole'' instead, horrifying both King and Queen regarding Susie's language around their son.
289
290* OnlyFriend: For a time, Noelle was the only person who she wouldn't react to with aggression and hostility off the bat.
291
292* ParentalNeglect: There's a lot of signs that point to Susie's home life being quite grim - her reaction to the room Ralsei gives her in his castle suggests that she's used to far less comfort. She's also quick to push away the question of where her parents are after the heroes seal the Purple Fountain, looking quite awkward as she grunts that they're not at church.
293
294* WeHaveToGetTheBulletOut: After sealing the Purple Fountain and winding up in the Dreemurr's TV, Susie bursting out from it results in the fragments of the shell being lodged in under her scales, causing her a significant amount of pain. Berdly promptly gets to work on removing them.
295
296[[/folder]]
297
298[[folder:Berdly]]
299
300
301!! Berdly
302
303--> ''"Heroes. Each with a particular set of skills and learned talents… My, how potentially interesting."''
304
305Another classmate of Kris and Noelle, and the latter's study partner. A smug and snide bird monster, Berdly takes pride in his intelligence, and likes to lord over others about it.
306
307* AcademicAlphaBitch: His very first appearance in the story has him snidely tell Kris that he wants to work with someone who wouldn't hinder his group's chances of passing the assignment.
308
309* AdaptationalRelationshipOverhaul: He resists Queen from the outset here, compared to the game where he was [[AbhorrentAdmirer obsessed with working with and for Queen for the majority of Chapter 2]].
310
311* BullyTurnedBuddy: Downplayed; after the events of the Cyber World, Berdly and Kris work out an alliance and 'reset' their relationship. Whilst they're not quite friends yet, they're willing to work together.
312
313* CallingYourAttacks: He does this during the heroes fight against some Swatchlings, something which Kris admonishes him for.
314
315* ComplainingAboutShowsYouDontWatch: On their way to the Town Hall, a debate[[note]]that Kris started for shits and giggles[[/note]] erupts between Susie and Berdly over the quality of ''Godsflesh'', with Berdly calling the movie overrated and derivative of ''Night's Garden''[[note]]which further enrages Susie, as she states that not only is ''Night's Garden'' a ''video game'', it came out ''fifty years after Godsflesh did''[[/note]]. When Berdly's asked when he even last watched the movie, Berdly responds with this:
316--> ''"Watch it? Why would I want to watch it?"''
317
318* EveryoneHasStandards: Despite using Noelle to keep up his image of an top-grade intellectual (Kris mocks Berdly by saying to his face that he parasitizes off of her), he does legitimately care about her and sees her as a friend; one of Berdly's major issues with Kris stems from how he thought that Kris didn't care about Noelle, and that they were hurting her through their 'inaction'.
319
320* FeigningIntelligence: Downplayed; while Berdly isn't stupid, he does admit that it's Noelle that helped him apply his intelligence and get him to where he is by the time of the story.
321
322* FullNameBasis: He consistently refers to Kris and Susie by (what he assumes to be) their full first names. Kris eventually tells him to just call them Kris, and Susie similarly gets annoyed at him for referring to her as 'Susan'.
323
324* HeelRealization: He eventually comes to understand that his treatment of Kris contributed towards their poor mental state, and he comes to regret not believing them about their mental health issues.
325
326* InsufferableGenius: Oh, yeah. He mostly grows out of the insufferable part after his experiences in the Cyber World, though he still has his moments.
327
328* SparedByTheAdaptation: [[spoiler:While Berdly's death was never a concrete thing due to the Snowgrave Route being 100% optional, here Berdly never runs the risk of being murdered by his classmates, not only due to Kris and Noelle never being forced to do such a thing to him at all, but also because Spamton never gives them the Thorn Ring in the first place.]]
329
330* {{Workaholic}}: During his outburst to Kris regarding how he's perceived their actions prior to being swept up in the quest to save the Light and Dark Worlds, he mentions that he works two jobs, and uses Kris not having a job as a jab to them.
331
332[[/folder]]
333
334!! Hometown Residents
335
336[[folder:Toriel Dreemurr]]
337
338!! Toriel Dreemurr
339
340Kris and Asriel's mother, and a teacher at Kris' school.
341
342* CallingOutForNotCalling: While she's happy that Kris is making friends, she does ask them to inform her of what they're doing, such as when they go over to spend the night at the Holiday's, as them not being in communication two nights in a row has made her worried sick.
343
344* TheGlomp: She almost crushes Kris in a hug after they come back from sealing the Yellow and Purple Fountains.
345
346* HurricaneOfPuns: She and Sans begin to engage in back-and-forth pun making, but Kris stops them before they get their engines really fired up.
347
348* JerkassToOne: To her ex-husband, Asgore. While she tolerates him on a good day, she discards any veneer of toleration on a bad one, as seen in the aftermath of [[spoiler:The Purple Knight's appearing and kidnapping Kris.]]
349
350* ShipTease: The Voice brings up the possibility that Toriel is attempting to strike up a relationship with Sans, given their friendly-bordering-on-flirtatious interaction with one another outside of the church. Kris is less than pleased about this possibility, as they still hold hope that their parents will reunite - but Toriel makes it clear that she's not fathoming that idea one bit through the way she regards Asgore.
351
352[[/folder]]
353
354[[folder:Asgore Dreemurr]]
355
356!! Asgore Dreemurr
357
358Kris and Asriel's father, and the owner of a flower shop.
359
360* AmicableExes: He certainly tries to have this dynamic with Toriel - something that she only tolerates on a good day.
361
362* BadassCape: He gets one as part of his Dark World attire.
363
364* BlingOfWar: Asgore obtains a set of ornate golden armor in the Dark World.
365
366* BumblingDad: He really does try to connect with Kris - something that Kris does appreciate.
367
368* GentleGiant: He's a kindhearted owner of a flower shop, and is easily one of the largest monsters living in Hometown.
369
370* TheGlomp: His first appearance in-story has him scoop Kris into a massive hug, only for him to remember that Kris isn't a massive fan of them.
371
372* FormerlyFit: His general health has declined over the years, which isn't helped by his living situation. Once he gets to Castle Town, however, he regains his formerly robust state thanks to Kris using a point of power while he was in their party.
373
374* IWasQuiteALooker: The various stresses of Asgore's life, from Dess's disappearance to him divorcing Toriel to his dire financial straits, have taken a toll on his physical appearance. When he's hit with the effects of a point of power, Kris notices how drastically it's improved his appearance.
375--> Dad- Dad looked healthy. He looked more than healthy, he looked muscular and powerful, all traces of decay wiped away and replaced with power and strength and unburdened, painless joy.
376
377* MythologyGag: Asgore's Dark World attire, and the weapon he gets, reference his appearance and [[IconicItem Iconic Item]] he had in ''Undertale''.
378
379[[/folder]]
380
381[[folder:Asriel Dreemurr]]
382
383!! Asriel Dreemurr
384
385The oldest child of the Dreemurr family, who's currently attending college out of town.
386
387* AffectionateNickname: Noelle warmly refers to him as "Azzy".
388
389* CoolBigBro: It's made clear from the very first chapter that Kris wants to see him again.
390
391* TheGhost: Has yet to appear in the story, but is often mentioned.
392
393[[/folder]]
394
395[[folder:Rudolph "Rudy" Holiday]]
396
397!! Rudolph "Rudy" Holiday
398
399Noelle and Dess's father, who's currently in hospital for an illness.
400
401* ChainedByFashion: His Dark World attire has chains of black steel wrapping around his body.
402
403* {{Foil}}: He's the polar opposite of his wife Carol in almost every way; he's laid back and easygoing, she's hyperfocused and hard-arsed. He showers Noelle with love and encouragement, while she's incredibly stern with her, and rarely shows any form of affection towards her. Despite their differences, however, the two hold a strong relationship, and it's made clear that they deeply care about each other.
404
405* TheGlomp: One of the first things he does after he's healed of his illness is give Noelle a massive hug.
406
407* GoodParents: He's nothing but kind, supportive and loving towards Noelle.
408
409* IncurableCoughOfDeath: When Kris and Noelle visit him prior to them falling into the Cyber World, Rudy ends up coughing up a considerable amount of dust. While he attempts to downplay it, it's heavily implied that he's not long for the world. [[spoiler:Kris manages to cure him of his illness when the residents of Hometown begin to evacuate to Ralsei's Dark World.]]
410
411* ShipperOnDeck: He notices that Kris is crushing hard on his daughter, and gives them his blessing to pursue Noelle romantically...with a warning.
412--> '''Rudy''': Let’s get this out of the way. Make any wrong moves toward Noelle and you’re up past Nerdly on the ‘I’ll kick your ass when I can move’ list. Got it?
413[[/folder]]
414
415[[folder:Carol Holiday]]
416
417!! Carol Holiday
418
419The Mayor of Hometown (and Asgore's landlord), an icy and uncharismatic yet efficient and hard-working deer monster.
420
421* BerserkButton: Telling her how she should conduct herself around her family is a surefire way to piss her off, as Susie finds out. Also, anyone referring to Dess as dead, rather than missing, as implied by Kris warning Susie and Berdly about it. Their warning turns out to be quite founded, as Carol ''loses it'' when Noelle brings up Dess after the heroes have sealed the TV World Fountain.
422--> “Sit down, Noelle.” Mrs Holiday demanded, in a way that a more experienced conversationalist might have done softly. “We will talk about this later.”
423--> “And what if there is no later, Mom?” She was shaking, and her palms were once more sights of dust-wounds, but the look on her face implied the desire to spread those wounds to others. “Will you just pretend I’m there afterwards, like Dess?”
424--> “Noelle Holiday!” The mayor flared into white-hot anger, of a type they hadn’t seen in years. Yet, the voice urged them to quiet. “I have done nothing but-!”
425--> “Shut up!”
426--> “You-!"
427
428* GentleTouchVsFirmHand: She's quite stern, even harsh, on Noelle, contrasting sharply with Rudy's tenderness with their daughter. Both Dess's disappearance and Rudy's hospitalization have contributed to Carol's current treatment of Noelle.
429
430* IceQueen: She has a reputation, both in and outside of Hometown, for being quite cold towards most everyone, even her own family. Behind her back, some people have referred to her as an "ice bitch".
431
432* InsistentTerminology: Kris warns Susie and Berdly that if the topic of Dess comes up in a conversation with the Mayor (something that Kris '''really''' hopes never happens), Dess is not dead, but missing.
433
434* MamaBear: [[spoiler:Despite her harshness towards Noelle, when two potentially hostile humans come knocking at the Dreemurr's door, Carol's reaction is to instantly grab her daughter, as well as Berdly and Susie, and get them as far away from them as she possibly can.]]
435
436* MonsterMouth: Literally so - she's a deer monster with a vertical mouth and set of jaws rather than horizontal ones - even with the years of knowing her, Kris is still slightly unnerved by her appearance.
437
438* NoSocialSkills: If there's one thing Carol lacks, it's charisma. She's blunt, icy and has a need to dominate conversations. However, she is aware of this - and is capable of sitting down and hearing someone out, albeit when she's been repeatedly asked to.
439
440* ParentsAsPeople: Despite being overly stern towards her daughter, Carol loves and cares about Noelle deeply. The situation with the Knight coming into the church, and Noelle disappearing to help Kris sends her into a panic, as the whole situation gets far, ''far'' too close for comfort - she very much does not want to lose another daughter.
441
442* PermanentElectedOfficial: Carol is essentially Hometown's Mayor for as long as she wants to be Mayor, as she not only does a genuinely good job at running the town...no-one really wants to campaign against her either.
443
444* TheStoic: She rarely shows emotion, keeping as tight a lid as she can on herself. The events of the third arc, however, leave her openly frantic and deeply concerned, as well as the topic of Dess's death being directly brought up making her explode.
445
446* TranquilFury: Rather than explode when she gets angry, she turns icy. Noelle bringing up Dess in a heated conversation with Carol, however, makes the latter explode in a way that Kris hasn't seen in years.
447
448[[/folder]]
449
450[[folder:December "Dess" Holiday]]
451
452!! December "Dess" Holiday
453
454The oldest child of the Holiday family, who went missing some time prior to the beginning of the story.
455
456* BatterUp: She had once extracted a confession from Kris via whiffle bat to the taint - Kris remembers the incident well.
457* CoolBigSis: Noelle looked up to her greatly, and was nothing short of utterly ''heartbroken'' when she died.
458* DeathByAdaptation: While Dess's fate in the game remains uncertain, in ''Incidence'' it's made explicit that she's dead - Kris even says that they saw her die in front of them.
459* InsistentTerminology: Kris warns Susie and Berdly that if, for whatever reason, the topic of Dess comes up when in a conversation with Mrs. Holiday, they do not refer to Dess as ''dead'', but ''missing'' instead.
460* NoodleIncident: The circumstances of Dess's death are mostly still unknown to the readers - what is known is that she had died in front of Kris and Noelle (which both Kris and Noelle blame themselves for).
461* PosthumousCharacter: It's established that Dess died sometime prior to the story. Her death was a massive catalyst for Kris spiraling into depression, as well as the horrible psychological effect it had on her sister.
462* StrongFamilyResemblance: It's mentioned that she took after her mother in terms of appearance, with a pair of vertical jaws that would unnerve Kris.
463
464[[/folder]]
465
466[[folder:Miss Alphys]]
467
468!! Miss Alphys
469
470Kris's teacher at Hometown's school.
471
472* TheDitherer: Toriel mentions that Alphys spent half an hour debating whether or not she should call someone for help when she couldn't get the doors to either the supply closet or old classroom unlocked whilst she was searching for Kris and Noelle.
473
474* ExtremeDoormat: Alphys has almost no control over her classroom - when she asks Susie to take her feet off her desk, Susie neither does so nor acknowledge that her teacher said anything. Instead of pushing, however, Alphys opts to continue with the lesson as if nothing's happened.
475
476* NervousWreck: Just like her game counterparts, she constantly stammers and greatly struggles to be assertive.
477
478* NotSoDifferentRemark: The Voice makes a comment regarding the similarities in Kris's and Alphys's demeanors - which Kris takes as a jab.
479--> ''(Kris's thoughts)'' Miss Alphys was pretty smart once you got past the terrible teaching skills and crippling social anxiety.
480--> ''Similar to you, then.''
481--> That- that was a completely unnecessary roast!
482
483* SmallRoleBigImpact: Her decision to send Kris to fetch chalk arguably has an even bigger impact in ''Incidence'' than it did in ''Deltarune'' - whereas in the game, she sends Susie with Kris, here she sends Noelle with them instead. This small change proves to shake things up quite a bit in regards to the Prophecy Ralsei's been studying - he was waiting for two heroes called Kris and Susie to show up, but when someone called ''Noelle'' instead of Susie appears with Kris, he spirals into a panic.
484
485[[/folder]]
486
487[[folder:Father Alvin Boom]]
488
489!! Father Alvin Boom
490
491The local pastor for the Church of the Angel, and the son of the late Gerson Boom.
492
493* CoolOldGuy: He's well-respected in Hometown - even those who aren't a fan of church, such as Kris and Berdly, hold him in high esteem.
494
495* GoodShepherd: He's a kind, caring person who looks out for his community.
496
497* PreacherMan: As the pastor of Hometown's church, delivering sermons to the congregation is part and parcel. Kris notes that he tells "feel-good lessons with happy endings", and dances around the more...bloody parts of the Wills.
498
499* TechnologicallyBlindElders: Averted - Father Alvin mentions in a sermon that he gets inspiration for some of his sermons from material he gets from the Internet. He makes a joke about how him telling the congregation this might be a surprise to the younger members, which nets a decent chuckle from the crowd.
500
501[[/folder]]
502
503[[folder:Sans Skeleton]]
504
505!! Sans Skeleton
506
507A skeleton monster from out of town, who runs the local convenience store.
508
509* AllLowercaseLetters: Just like in ''Undertale'' and ''Deltarune'', his dialogue is formatted like this. In-universe, Kris notices his unique way of speaking.
510--> His voice had a sort of casual monotone to it. The opposite of Queen, in some ways.
511
512* BrilliantButLazy: Sans has the capability and the authority to get shit done if he wanted, but is far more content letting other people take charge. [[spoiler:Even when he does pull himself out of retirement and has Carol appoint him as judge-in-interim, he immediately gives responsibility to her.]] His mindset is best summed up by this exchange of his with Kris:
513--> '''Kris:''' Sans. You have authority.
514--> '''Sans:''' yeah.
515--> '''Kris:''' Gonna use it?
516--> '''Sans:''' nah.
517
518* HiddenDepths: [[spoiler:It's established that Sans used to be a judge, someone who monitors and reviews the capability of a human living in monster society. It's stated that judges have the power to sign death warrants for humans who become unsafe to be around. Sans pulls himself out of retirement in Chapter 45, when the situation in Hometown becomes truly dire after the Purple Knight's actions.]]
519
520* ShipTease: It's implied that there's something beginning to blossom between Toriel and Sans, which Kris is less than enthused about - there's still a part of them that hopes that Toriel and Asgore will reconcile.
521
522* SpeciesSurname: Chapter 45 reveals his last name to be Skeleton.
523
524* TrademarkFavoriteFood: Ketchup, which he keeps on his person. Kris is grossed out when they see him consume it.
525
526[[/folder]]
527
528[[folder:Officer Napstablook]]
529
530!! Officer Napstablook
531
532A passive and demure ghost monster, and one of the two police officers of Hometown.
533
534* AllLowercaseLetters: Just like Sans, his dialogue is formatted like this.
535
536* HiddenDepths: [[spoiler:Despite his demure and timid nature, he stands his ground even when faced with the possibility of two humans potentially barging into the Dreemurr's house and slaughtering everyone inside. It takes Kris telling him to get out of line of sight for him to move.]]
537
538[[/folder]]
539
540[[folder:Officer Undyne]]
541
542!! Officer Undyne
543
544The other police officer of Hometown, an ''incredibly'' hot-blooded fish monster who also serves as the local police chief.
545
546* HotBlooded: Very much so. Toriel tells Kris and Noelle how...enthusiastic Undyne was to assist regarding the situation at school after Kris and Noelle fell into the Dark World for the first time.
547
548* YouAreInCommandNow: She was elevated to the position of Police Chief after Asgore lost his job.
549
550[[/folder]]
551
552!! Toy World Darkners
553
554[[folder:King]]
555
556!! King
557
558--> ''"No, Lightner, I think I see the way this will go. Your world will collapse. My own and the Knight’s will coexist, in a glorious new order. And the Lightners… A fitting punishment. For those defined by trapping and abandoning their reflections in the pitch black."''
559
560The ruling Darkner of the Toy World. A brutal despot who, unlike most other Darkners, despises Lightners for their betrayal of his species. He's also allied himself with a strange Knight, whose presence has contributed towards his vitriol for the Lightners.
561
562* AbdicateTheThrone: It's with great reluctance that he hands over his kingdom to Ralsei [[spoiler:after the Yellow Knight has been dealt with.]]
563
564* AdaptationalBackstoryChange: In ''{{VideoGame/Deltarune}}'', it's heavily implied that King was forcefully bent to the Knight's will, given that his throne room shows signs of a fight having gone down by the time the Delta Warriors show up. Here, King mentions that he willingly joined the Yellow Knight.
565
566* AdaptationalHeroism: He's still a tyrannical prick, but he's a lot nicer to his son here compared to ''Deltarune's'' first chapter.
567
568* ArcVillain: Serves as the chief antagonist of the first arc alongside the Yellow Knight.
569
570* BellyMouth: Has one on his stomach that Kris reckons could swallow any monster they can think of.
571
572* EvenEvilHasLovedOnes: There's two people who can be said to be loved by King - his son Lancer, and his wife Queen.
573
574* EvilOverlord: He's the cruel despot of the Toy World, and recently became its sole ruler after overthrowing the other three Kings[[note]]who, according to King, wouldn't help "put in the work" to aid the Knight in causing the Roaring, instead choosing to focus more on wealth, purpose and conflict[[/note]]. However, he's also become a willing puppet for the Knight, who has greatly influenced him.
575
576* FatBastard: He's described as being "sickeningly obese" and is one of the most vicious Darkners Kris meets.
577
578* HandwritingAsCharacterization: His handwriting is described as being "even and practiced", and even somewhat relaxes whilst writing.
579
580* IRejectYourReality: Even after being told that the Lightners truly had no idea about the Dark World until recently, King stubbornly holds onto his belief that the Darkners were betrayed and abandoned by them, and that the Yellow Knight and the Empress would and will bring about a new world where Darkners will rule.
581
582* IShallTauntYou: He attempts to mock and intimidate Kris while they're at his mercy in a cell.
583
584* LargeAndInCharge: King is an utterly ''enormous'' Darkner - the mouth on his stomach is big enough to swallow the biggest monsters in Hometown, and rules over the Toy World.
585
586* TheNicknamer: He never refers to the heroes by their names - he consistently refers to Kris as "betrayer" and Ralsei as "usurper".
587
588* PetTheDog: King thanks three of his highest-ranking Darkners - Redward, Harriot and Clarence - for their service before he and the heroes sort out the paperwork for the transfer of power from King to Ralsei.
589
590* PlayingCardMotifs: He reflects the King of Spades card.
591
592* PutOnAPrisonBus: He's imprisoned within Castle Town's dungeon, as part of his surrendering to the heroes. Kris visits him after they've sealed a Fountain.
593
594* RelatedInTheAdaptation: It's made explicit that him and Queen are a couple in ''Incidence'', whereas in the game their exact relationship is ambiguous. The heroes are nothing short of floored when they learn about King and Queen being married.
595
596* SuddenlyShouting: He's prone to doing this, to his subjects and foes alike.
597
598* TheUnfought: Unlike the game, the heroes do not fight him here - they instead face a room full of his subjects [[spoiler:and an encounter with the Yellow Knight herself.]]
599
600* WouldHurtAChild: He has no reservations towards hurting and killing Kris, a teenage human.
601
602[[/folder]]
603
604[[folder:Lancer]]
605
606!! Lancer
607
608--> ''"Exit your luxurious oubliette to stop me! I’m going to learn additional tactics from the not-bad guys to defeat the real bad guys! Hohoho!"''
609
610The son of King, and the boisterous prince of the Toy World.
611
612* DemotedToExtra: Lancer's role here has been reduced quite a bit. Whereas he's one of the main characters of the first chapter of ''{{VideoGame/Deltarune}}'' and has a major supporting role in the second, here he only has a minor appearance near the end of the first arc, and doesn't accompany Kris to the Cyber World in the second arc.
613
614[[/folder]]
615
616[[folder:Rouxls Kaard]]
617
618!! Rouxls Kaard
619
620--> ''"For I am the Duke of Royal Defence! Dost Lord of Strategy and Tactics! I am Rouxls Kaard, and I art your doometh."''
621
622The Duke of Puzzles for Card Castle and Lancer's "lesser dad".
623
624* DemotedToExtra: His role in ''Incidence'' is reduced to a bit part; he only has a minor role in the first arc, and does not travel to the Cyber World at all in the second arc.
625
626* TheUnfought: As he does not travel to the Cyber World in ''Incidence'', he (and by extension the Thrash Machine) is not fought.
627
628* YeOldeButcheredeEnglishe: Speaks like this, just like how he does in the game. Kris initially assumes he has a particularly severe speech impediment.
629
630[[/folder]]
631
632[[folder:Seam]]
633
634!! Seam
635
636--> ''"There’s power, and then there’s power. I haven’t become more of a fool in the days that’ve passed. Ha."''
637
638A Darkner resembling a stuffed toy cat who owns and runs a shop, just like in ''Deltarune''.
639
640* HorrifyingTheHorror: He puts '''the Voice''' of all characters on edge, with it being explicitly mentioned that they sounded almost as frightened as Kris was when they encountered Seam for the first time.
641
642* MrExposition: He gives Kris information on many topics that are pertinent for their quest, such as the identities of the Shadow Crystal Holders. He also explains what the Shadow Crystals themselves are as well.
643
644[[/folder]]
645
646[[folder:The Original Starwalker]]
647
648!! The Original Starwalker
649
650--> ''"You Lightners are Pissing me off… I’m the original Starwalker.''"
651
652A very strange Darkner that Kris and the heroes encounter.
653
654* AdaptationRelationshipOverhaul: In ''{{VideoGame/Deltarune}}'', Starwalker appears to like the heroes enough to the point where it wants to join them on their adventures. Here, they tell Kris and Noelle to their faces that they dislike them, and thus will not join them.
655--> You Lightners are Pissing me off…
656
657* BrownNote: [[DownplayedTrope Downplayed,]] as they don't inflict any severe or long-lasting damage on Kris, but the sound of their voice makes Kris's head hurt.
658
659* DemotedToExtra: [[DownplayedTrope They weren't exactly one of the main characters to begin with]], but their refusal to join the heroes means that they do not accompany Kris for any subsequent Dark Worlds.
660
661* MistakenFromBehind: Kris initially confuses them for a point of power. Starwalker was standing in front of one, however.
662
663[[/folder]]
664
665[[folder:Topchef]]
666
667!! Topchef
668
669--> ''"I’m-a not-a baker! I’m-a chef! Marga rita! I’m-a going-a die with-a no-one recognising my skills-a! The tragedy! The horror! A!"''
670
671A Darkner that the heroes encounter whilst Kris is gleefully picking up a nigh-obscene amount of Dark Candy. Unlike a lot of his fellow Darkners, he's willing to explain the situation without incorporating violence.
672
673* MrExposition: He fills the heroes in on the happenings prior to their arrival in the Toy World.
674
675* WhatTheHellIsThatAccent: Kris is almost completely certain that whatever accent he speaks in doesn't exist.
676
677[[/folder]]
678
679[[folder:Mr. Elegance and Mr. Society]]
680
681!! Mr. Elegance
682
683--> ''"Naw. We’ve already told’n you enough to get’re heads lopped off, horsie. And we’re all head here."''
684
685A Darkner shaped like a knight from a chess set.
686
687* EscortMission: He and Mr. Society have been tasked with escorting two people to the Great Door after a certain signal has happened five times.
688
689* MistakenIdentity: When they first see him from a distance, Kris briefly wonders if they are the Knight they've heard about, due to his physical appearance. The Voice informs them that they're likely someone else, considering the context.
690--> '''The Voice:''' ''The Knight must be intelligent, or have intelligent allies, in order to achieve what she has achieved. Placing oneself on the front line without a fall-back option would be incredibly unwise.''
691
692* ThoseTwoGuys: He and Mr. Society have a close bond.
693
694* YouJustToldMe: In one loop, Kris is able to deduce that the Knight is to escort the Dark Prince to the Great Door based on Misters Elegance and Society's reactions to them launching guesses at the two.
695
696!! Mr. Society
697
698--> ''"Clearly, we’re here to stop you from advancing and closing our wonderful King’s fountain. He worked very hard on it, you know! And we’re very loyal, you understand!"''
699
700A Darkner resembling a bishop from a chess set.
701
702* EscortMission: He informs the heroes that he and Mr. Elegance are to escort "two persons of interest" to the Great Door.
703
704* SmugSmiler: Despite not having a face, he still can emanate a pompous smirk.
705
706* ThoseTwoGuys: Him and Mr. Elegance stick close to one another.
707
708[[/folder]]
709
710[[folder:Clover]]
711
712!! Clover
713
714--> ''"Hey! It’s them~|THEY’RE the ones that RUINED my birthday?!|Look, it’s nothing personal, but..."''
715
716A three-headed Darkner who happens to be celebrating their birthday(s) the day the heroes arrive to the Toy World.
717
718* AmbiguouslyRelated: She shares a lot of attributes with another Darkner called Clarence, who is also described as a "three-headed hydra" just like her. Their exact relationship, however, is unknown.
719
720* BirthdayPartyGoesWrong: Her birthday celebrations are shaken up by the Lightners arrival and journey through the Dark World, as well as when the heroes race through Card Castle, as that was where she was planning on having her party.
721
722* MultipleHeadCase: She has three heads with wildly different personalities.
723
724* NiceMeanAndInBetween: One of the heads is bubbly and chirpy, one head is aggressive and abrasive, and one head is melancholic and reserved.
725
726* OurHydrasAreDifferent: She's a three-headed hydra that reflects something related to the 'clubs' suit found in a deck of cards, and has three very different personalities to boot.
727
728* SmallRoleBigImpact: Despite only appearing briefly, it's due to the heroes encounter with her that Kris realizes that the Darkners have been told about the general locations of the points of power throughout the Toy World.
729
730[[/folder]]
731
732[[folder:Rudinns]]
733
734!! Rudinns
735
736--> ''"Paid by the King!"''
737
738Darkners who love gems and riches, to the point where they can be easily swayed by the prospect of obtaining more.
739
740!! Rudinn Rangers
741
742--> ''"The King offers justice. The King offers a right to all wrongs, a punishment for those that left you so poor and misbegotten – and this is how you repay him in turn? Betrayal, just as how they betrayed us? He offers you all the riches in the world when the world belongs to Darkners! Have a little conviction!"''
743
744Higher level Rudinns that lead squadrons of regular Rudinn.
745
746! Redward
747
748A Rudinn that appears to be higher-ranked than the Rangers.
749
750[[/folder]]
751
752[[folder:Hathies]]
753
754!! Hathies
755
756Darkners who specialize in blockades and traps. Swayed by flattery.
757
758! Head Hathies
759
760Higher level Hathies.
761
762! Harriot
763
764A Hathy that's even higher-ranked than the Heads. Unlike the other Hathies, this one is heard talking.
765
766[[/folder]]
767
768[[folder:Ponmen]]
769
770!! Ponmen
771
772Silent Darkners who resemble pawns from a chess set.
773
774[[/folder]]
775
776[[folder:Rabbicks]]
777
778!! Rabbicks
779
780--> ''"Run away, run away----"''
781
782Darkners that resemble a literal take on "dust bunnies". They accost the heroes in the Scarlet Forest.
783
784* HitAndRunTactics: They engage in guerilla tactics when the heroes are making their way through the Forest.
785
786[[/folder]]
787
788[[folder:Bloxers]]
789
790!! Bloxers
791
792--> ''"GWAH! No listening to MIND CONTROLLING Lightners!! Only TRAINING!!"''
793
794Another group of Darkners resembling bunnies, who also harass the heroes during their trek through the Scarlet Forest.
795
796* HitAndRunTactics: Like the Rabbicks, they engage in guerilla tactics in an attempt to slow the heroes down.
797
798* NoIndoorVoice: Bloxers don't really do the whole "speaking quietly" thing - they get on Kris's nerves fast.
799
800[[/folder]]
801
802!! Cyber World Darkners
803
804[[folder:Queen/Serial Number [=Q5U4EX7YY2E9N=]]]
805
806!! Queen/Serial Number [=Q5U4EX7YY2E9N=]
807
808--> ''"Kris There Is: Literally No Point In Resisting''
809--> ''If There Was Then I Would Just Do That''
810--> ''The Mathematics Is Not Difficult Kris: I Am A Computer (Smart)''
811--> ''You Are A Child (Unwise)''
812--> ''I Would Be Kicking The Knight’s Ass If I Calculated A Chance Of Victory That Wasn’t Very Bad (No Good)''
813--> ''Therefore You Can DIY Your Own Percentage Probability Of Success By Looking At What I Am Doing"''
814
815The ruling Darkner of the Cyber World. Like King before her, she has decided to ally herself with the Knight who's come to her world. Unlike King, however, she's not all that happy about it.
816
817* AccidentalMisnaming: Just like in the game, she has trouble remembering Berdly's name.
818
819* AdaptedOut: [[spoiler:Her giant robot, which serves as the final boss for Chapter 2 in a normal route, does not see any action; the Green Knight disabled it when Queen was resisting his efforts towards causing the Roaring.]]
820
821* AntiVillain: She genuinely wants what's best for Lightners (especially Kris and Noelle), and doesn't want to see the world end - the machinations of the Green Knight have led her to believe that preventing the Roaring is both impossible and futile, and thus hinges her plans on making Lightners as happy and comfortable as can be before the Roaring comes to wipe both Light and Dark Worlds out.
822
823* ArcVillain: Serves as the main antagonist of the second arc, alongside the Green Knight.
824
825* BigBrotherIsWatching: Queen's "Very Good And Cool" drone network allows her to watch and listen in on anyone and anything she wants to.
826
827* {{CamelCase}}: All of her dialogue is formatted like this.
828
829* DespairEventHorizon: Due to the Green Knight rocking up, telling her the end of the world was imminent and there was nothing that could be done to stop it, alongside informing her that he knows how to counter every last one of her plans, Queen hit this point.
830
831* DramaticShattering: The glasses she drinks battery acid out of have a tendency to ''explode'' when she throws them.
832
833* HeightInsult: She calls Spamton a "manlet" at one point - as she's the one who had him dunked in her acid river, causing him to shrink, it makes for an especially cruel insult.
834
835* HeelFaceTurn: After losing to the heroes, she decides to "Switch To The Better-Intentioned Team". She doesn't think the probability of the heroes winning is particularly high, but she'd rather fight for the side she wants to win rather than stick with the Knights
836
837* InterspeciesAdoption: She legally adopts Kris, Noelle, Susie and Berdly. This technically makes them Princes of the Dark as well, considering Queen is the ruler of the Cyber World.
838
839* MirthlessLaughter: She engages in a bout of it when she's filling Kris in on how the Green Knight told her that he knew how to counter every last one of her plans that involved her taking over the world.
840--> They Literally Just Walked Right Into My Mansion And Made All Of My Preparations For World Domination Meaningless And Let Me Know Exactly How And Why They Wouldn’t Work Haha Lol Lmao Haha
841
842* MrExposition: She, instead of Swatch, fills Kris in on Spamton's character prior to him losing his mind and being thrown out of her mansion.
843--> She downed another glass of acid, the liquid not touching the sides of her throat, and spoke. “Spamton G. Spamton Was A Funny Little Man Thing” The hologram flickered to a picture of a large room, the walls painted with a sunny blue sky, and clouds high up above. “Every Day He Would Have A Conversation With Someone On The Phone” The image flickered, as if taken from a thousand different cameras, all put together to form a 3D image. “He Brought The Phone With Him When He Moved In And Cried When He Got Ghosted” Queen was almost monotone as she said this, the hologram switching to a view of a lobby, of sorts. “Then He Did Nothing For A Bit” Spamton was… praying, in the image. “And Finally He Got Really Mad And Tried To Charge The Knight In The Microwave (Equivalent Terms: Kill; Murder; Mildly Inconvenience)” The hologram shut off. “That’s The End” ‘END’ flashed on her visor. “He Literally Accomplished Nothing Except Forcing The Lightners To Stay On The Surface Longer Lmao”
844
845* OverlyLongName: Just like in the game, her real name is "Serial Number [=Q5U4EX7YY2E9N=]". For both hers and for other's sakes, she tells people to call her "Queen" instead.
846
847* NoSell: The combination of Green's magic shield activating plus Queen being made of ultra-dense plastic means that headbutting her is completely ineffective - Kris ends up doing more damage to themself than they do to her.
848
849* RelatedInTheAdaptation: It's made explicit that her and King are a married couple - a fact which stuns everyone who hear her drop that bombshell.
850
851* TakeOverTheWorld: This was her plan, until the Green Knight walked into her Dark World and informed her that the end of the world was imminent and there was nothing that could be done to stop it, as well as telling her that he knows how to neutralize any and all of her plans and contingencies. While she laughs about it when she talks to Kris about what happened, it's clear that she's not happy about the way things have gone.
852
853* TheNicknamer: She gives Kris and Noelle a wide variety of pet names. She also refers to her husband, King, as "Kingy Wingy".
854
855* TheUnfought: [[spoiler:Kris and company never fight Queen's giant robot, due to the Green Knight having disabled it when he came to the Cyber World.]]
856
857* WhatTheHellHero: She calls out Kris for making Noelle upset in the timeline where they press her about what happened after the Yellow Knight attacked them.
858
859* YouCantFightFate: By the time the heroes meet her, she's come to believe that trying to stop the Roaring is a waste of time and ultimately counterproductive.
860
861[[/folder]]
862
863[[folder:Swatchlings]]
864
865!! Swatch
866
867Queen's head butler, and the leader of the Swatchlings.
868
869* TheDragon: Queen herself refers to Swatch as her "Dear Head Peon".
870
871* InsistentTerminology: Kris repeatedly refers to him as the "Greater Swatchlord", despite the Voice saying that Swatch is merely another Swatchling.
872
873* LuckilyMyShieldWillProtectMe: The Green Knight personally cares about Swatch, so the effects of his magic extend to the Darkner - when Kris attempts to use the Mechasaber on him, Swatch is protected from any damage.
874
875
876!! Svaint
877
878The Swatchling assigned to accompany Kris throughout the Cyber World.
879
880* NamedByTheAdaptation: None of the Swatchlings encountered were given personal names in ''{{VideoGame/Deltarune}}'', whereas here, they do.
881
882* PunnyName: Kris gauges that his name is a combination of 'Swatchling' and 'saint'.
883
884* SharpDressedMan: Like all Swatchlings, he wears a tailored suit that can change color.
885
886!! Swarly
887
888The Swatchling assigned to accompany Berdly in the Cyber World.
889
890[[/folder]]
891
892[[folder:Tasque Manager]]
893
894!! Tabitha/Tasque Manager
895
896The Darkner assigned to accompany Noelle in the Cyber World.
897
898* ControlFreak: The Voice picks up that Tabitha is hungry for control.
899
900* DeathGlare: She cows Svaint into reluctant submission with a withering look when they're asked about who's been watching the Lightners through the cameras around the City.
901
902* GrammarNazi: She holds in a hiss when she hears Kris utter that their thoughts "have been thunk".
903
904* LightningLash: Her whip has the ability to electrify on contact, as Kris finds out during the battle against Queen and her forces.
905
906* NamedByTheAdaptation: Whereas in the game she's only known as Tasque Manager, here she also has a personal name - Tabitha.
907
908* TallIsIntimidating: She's described as being "scarily tall".
909
910* WhipOfDominance: She's not afraid to use her whip to bring people to heel, be they Lightner or Darkner. Kris personally experiences being on the business end of Tabitha's whip
911
912* WreckedWeapon: Her whip is destroyed by Kris's Firsthalf Flamberge.
913
914
915[[/folder]]
916
917[[folder:Sweet, Cap'n and Cakes]]
918
919!! Sweet, Cap'n and Cakes
920
921Three Darkners who are in active rebellion against Queen. They form an alliance with Berdly in order to bring down her regime.
922
923* ChekhovsGunman: Berdly linking up with them proves to be a massive benefit for the heroes down the line, as it's them who are able to get them close to Queen's Mansion with their flying DJ booth.
924
925* FlyingCar: Flying DJ Booth, rather - they use it to help get the heroes closer to Queen's Mansion.
926
927* LaResistance: Just like in the game, they actively fight against Queen's hellish regime...somewhat ineffectually. They do, however, provide invaluable support in getting the heroes close to Queen's Mansion so they can seal the Fountain as quickly as possible.
928
929* NoodleIncident: In the past, they had an encounter with Spamton that ended...poorly, based on what Spamton has to say about the meeting. Kris has to hide him from them when they pick up the heroes, in order to not risk them refusing them a ride to the Mansion because of Spamton's presence.
930
931[[/folder]]
932
933[[folder:Nubert]]
934
935!! Nubert
936
937--> '''The Voice:''' ''My Man.''
938--> '''Kris:''' What?
939--> '''The Voice:''' ''He is a My Man. That is his species.''
940--> '''Kris:''' ...Right.
941
942One of Queen's Honored Residents. Everyone loves him.[[note]]My man![[/note]]
943
944* TheGhost: He's not seen during the heroes' journey in the Cyber World, with his name only popping up on the list of Queen's Honored Residents.
945
946* NamedByTheAdaptation: His specific Darkner species is named here - he is a My Man, something which the Voice points out to Kris unprompted, much to their confusion.[[note]]It's a reference to a bit in ''Undertale's'' sixth anniversary livestream where a modified version of ''Deltarune's'' Chapter 1 was played - in which Nubert makes an appearance in it, says that everyone loves him, and is subsequently referred to as "my man!"[[/note]]
947
948[[/folder]]
949
950[[folder:Addisons]]
951
952!! Addisons
953
954A group of Darkners who love to advertise and sell things.
955
956* AerithAndBob: Their names can range from the fantastical (Spamton, Verde) to the mundane (Bill).
957
958* AmazingTechnicolorPopulation: They have a wide variety of skin colors, ranging from chalk white to pink to blue. ''Incidence'' also shows that green Addisons exist as well.
959
960* NamedByTheAdaptation: Other than Spamton, none of the other Addisons have known names. Here, they are established to have personal names such as Verde, Tize and Bill.
961
962* PrecisionFStrike: One Addison, Bill, is known to do this. Interestingly, the Addisons are some of the only Darkners who are shown to swear. Take this interaction between Bill and his rival Tize, for instance:
963--> '''Tize:''' ''(after having sold something to Kris)'' Hey, Bill!
964--> '''Bill:''' WHAT?!
965--> '''Tize:''' Suck it, big guy! First Lightner came to me!
966--> '''Bill:''' '''FUCK!'''
967
968[[/folder]]
969
970[[folder:Plugboys]]
971
972!! Plugboys
973
974Citizens of the Cyber World.
975
976[[/folder]]
977
978[[folder:Werewerewires]]
979
980!! Werewerewires
981
982Queen's Elite troopers, who underwent modifications to become stronger.
983
984* BloodKnight: On the whole, they ''love'' to fight - "Walter" doesn't need words to show how much he's enjoying sparring with Susie, and the five Werewerewires the heroes encounter are described to be in "varying states of lust for battle" prior to the fight against them.
985
986* EliteMooks: They serve as this to Queen, being some of her most potent troops.
987
988* TheJuggernaut: Outside of the Knights, they serve as some of the strongest foes the heroes face. Five of them are more than enough to make Kris reset a great number of times.
989
990[[/folder]]
991
992!! TV World Darkners
993
994[[folder:Mike/The President]]
995
996!! Microphone/"Mike"/The President
997
998--> ''"I know what I am, Kris. I am the media king, with his media princes in tow. And that means I never lie – I simply present a very particular collection of truths. That, in turn, gives me quite effective intuition as to when someone is doing the same."''
999
1000The ruling Darkner of the TV World.
1001
1002* AffablyEvil: [[spoiler:He leans more towards "broken man who desperately wants to see his loved ones alive and well once more" than "slimy, faux-friendly bastard who wants to see the heroes suffer", but he still opposes Kris and the heroes near the end, while remaining unceasingly polite, kind and friendly towards all of them. He later drops the evil part all together, and dedicates himself towards aiding Kris.]]
1003
1004* CharacterFilibuster: Mike likes to talk ''a lot''. He spends quite a bit of time monologuing to Kris about his plans, even showing something resembling annoyance when Kris attempts to interrupt him filibustering.
1005
1006* CloudcuckoolandersMinder: [[spoiler:He's this for Primrose, as seen during the meeting betwen him, her, Kris and Seam. He keeps an eye on her during the proceedings, and gently helps her to the best of his ability when her quirks threaten to make her suddenly lash out.]]
1007
1008* DespairEventHorizon: [[spoiler:Losing both Angator and Primrose via the former dying and the latter going off the deep end hits him ''hard''. His plan to force the Empress to reset stems from him wanting his friends back.]]
1009
1010* FinalBoss: In a way, he serves as the final obstacle Kris and the heroes face before they can seal the Purple Fountain. [[spoiler:Rather than face them in combat, however, he instead engages with Kris in a debate about sparing or killing the Purple Knight.]]
1011
1012* MeaningfulName: Primrose confirms that Mike is indeed short for Microphone. Kris is elated to learn this.
1013--> The voice needed to hold back with the explanation for a second, because the more important thing was that they’d called it. They called that his name was Mike because he was a boom mic. They’d called it. They’d fucking called it, all the way back in the Hypewriter tower! Everything was a pun!
1014
1015* TheNicknamer: He refers to Purple by a number of monikers, such as the "violent violet" [[note]] which also serves as a bit of {{Foreshadowing}} to what the other Knights perceive Purple's colour to be [[/note]], and as a "curdled testicle".
1016
1017* OurDragonsAreDifferent: He's a Darkner that looks like a dragon made out of film equipment, like having a boom mic for a head, sync slates for fingers, and wings that resemble green screens.
1018
1019* SharpDressedMan: Befitting his status as a ruling Darkner, he wears a fancy dark suit with a dash of white and some chevrons to give it some depth.
1020
1021* SophisticatedAsHell: He refers to the Purple Knight as a "murderous curdled testicle" while still maintaining his well-spoken, affable demeanour.
1022
1023* TheUnfought: [[spoiler:Unlike Queen, the President makes no effort to fight Kris and the Delta Warriors, partially because he's terrified of what Kris could do to him, and partially because he's in no state to fight even if he wanted to.]]
1024
1025[[/folder]]
1026
1027[[folder:Loma]]
1028
1029!! Loma
1030
1031--> ''This particular hyena is looking a mite uncomfortable with the current circumstances. As- <kssht> -Does this sound like you? <kssht> -We might just be able to help you out!''
1032
1033A serpentine Darkner who Kris meets soon after they arrive in the TV World. She has a...complicated relationship with her fellow Darkners due to her association with the Purple Knight.
1034
1035* BizarreAlienLocomotion: Loma does not possess any limbs or fins, but she can move around on land by oscillating her scales closest to the ground, allowing her to skitter with a "practiced ease". Kris is mildly terrified to see her do this.
1036
1037* CategoryTraitor: Due to her revealing the whereabouts of other Darkners out of a desperate desire to not get tagged with the Purple Knight's magic, the Stagehands view and shun her as a traitor.
1038
1039* CutenessProximity: She coos over how cute she finds Kris and Ralsei when she first meets them.
1040
1041* GuestStarPartyMember: She tags along with Kris and Ralsei for a decent chunk of the journey through the TV World.
1042
1043* MadLibsDialogue: She constructs her sentences by mashing together voice clips from movies and TV shows, similar to how much of Spamton's dialogue had phrases from advertisements jammed into them. ''Unlike'' Spamton, she's far more coherent, even when the clips she uses don't quite line up with what she wants to say. However, she does occasionally resort to fragmenting her sentences so that she can get information across clearly, as well as writing down her thoughts at one point, instead of trying to convey what she's thinking through her normal method.
1044
1045* MyGodWhatHaveIDone: She deeply, ''deeply'' regrets aiding the Purple Knight out of fear during his rampage throughout the TV World. Even after the Fountain has been sealed and she and the other Darkners have been relocated to Castle Town, the guilt still weighs upon her heavily.
1046
1047* SeaSerpents: She's a Darkner who primarily resides in the TV World's static ocean.
1048
1049* SoundEffectBleep: In place of swearing, she produces an ear-splitting bleep.
1050
1051[[/folder]]
1052
1053[[folder:Angator]]
1054
1055!! Angator
1056
1057A massive Darkner, and one of President Mike's closest friends. He was slain by the Purple Knight prior to Kris entering the TV World.
1058
1059* BoomHeadshot: Whatever Purple did to kill him, he left a ''gigantic crater in his head''.
1060
1061* {{Kaiju}}: He takes his form from the "legally-not-humans" often found in monster movies from the Light World - Susie notes that his appearance is exactly like that of the monster from a movie she's seen.
1062--> '''Susie:''' You’d get scared. Turn and hide in, uh…Godsflesh! That was the name of the movie that thing’s from, the one with the giant humans from like, uh… almost a century ago. Told you nerds I’d seen it before!
1063
1064* PosthumousCharacter: He was killed by Purple at some point before Kris entered the TV World. [[spoiler:It's his death that drives the President to force the Empress to reset so he can live once more.]]
1065
1066* SmallRoleBigImpact: [[spoiler:Despite being dead by the time Kris and Ralsei begin to make their way through the TV World, his death still looms over Kris and Ralsei's journey throughout the TV World - culminating in Mike revealing to Kris his plan to force the Empress to reset, so that Angator can return to life.]]
1067
1068* UncannyValley: He's described as looking like a "legally-not-human" found in giant monster movies.
1069
1070[[/folder]]
1071
1072[[folder:Stagehands]]
1073
1074!! Stagehands
1075
1076Darkners who do the behind-the-scenes work for the shows the TV World puts on.
1077
1078* GreekChorus: The Stagehands Kris and Ralsei meet constantly chatter to them and amongst themselves about what's happened, and what's currently going on - with a fair amount of ragging on Cecil and Loma being done as well.
1079
1080* TheFriendNobodyLikes: The Stagehand called Cecil is consistently singled out by his fellows - his fervent obsession with Kris, even by Darkner standards, proves to be quite grating to those around him.
1081
1082!! Formun
1083
1084--> ''Still can’t believe myself. The Lightner, here. Right’n front of me. Cecil’s gotta lot to be desired, but he said it pretty clear: you’re here. Right’n front of me. Not just a Lightner, but the Lightner. Right’n front of me.''
1085
1086The Director of the Stagehands, stepping up to the position after Angator was killed.
1087
1088* BigShutUp: He does this at one point to quiet the other Stagehands. It works and then some.
1089
1090* GuestStarPartyMember: He accompanies Kris, Ralsei and Loma for a good chunk of the journey through the TV World.
1091
1092* TheLeader: He's the leader of the Stagehands, who hold a deep respect for him - as soon as he begins to openly talk about how he's not a good director, his crew is very quick to tell him otherwise.
1093-->'''Formun:''' I make bad choices all the time. Angator was supposed to lead us until he wasn’t. ‘M not a good director.
1094--> '''Stagehands:''' “We’re worse!” “You’re not half-bad, Boss Formun!” “That’s Director Formun, he just said!”
1095
1096* MeaningfulName: "Formun" is a play on the word "foreman" - someone who leads a crew of workers. Prior to Angator's demise, Formun served as the Boss of the Stagehands.
1097
1098* MrExposition: He fills in Kris and Ralsei on what happened when the Purple Knight arrived and subsequently wrecked the TV World, as well as informing them on how the Darkners of the TV World tick, from the Stagehands to the Hypewriters to the top brass.
1099
1100* MultiArmedAndDangerous: Formun has quite a large number of arms - and enough hands to form several dozen fists.
1101
1102* SuperStrength: He's strong enough to lift a metal chunk that's planned to be used as part of a flood barrier with ease.
1103
1104[[/folder]]
1105
1106[[folder:Show-ons]]
1107
1108!! Show-ons
1109
1110Shapeshifting Darkners who took their forms from TV programs. As programs changed frequently, these Darkners were at risk of being petrified, due to older programs not "belonging" as time went on. Because of this, Primrose worked closely with them in order to ensure they stayed alive.
1111
1112* TakenForGranite: [[spoiler:As what they reflected was near-constantly changing - TV shows that were being phased in and out all the time - Primrose's resetting revolved around figuring out what they could safely shapeshift into in order to keep them alive. When Purple rampaged throughout the TV World and trapped Primrose in a deathloop, all the Show-ons turned to stone as a consequence, as Primrose was no longer able to help them (and had lost the Shadow Mantle that was aiding her on top of that).]]
1113
1114* VoluntaryShapeshifting: They had the ability to take on the appearances of others, a trait shared with Primrose. [[spoiler:Unfortunately, this aspect of them turned out to be their biggest weakness - as they relied on Primrose to figure out what they could transform into via her resetting, when she was drained of her ability to reset by the Empress and trapped in the deathloop by the Purple Knight, the Show-ons turned to stone as a result.]]
1115
1116[[/folder]]
1117
1118[[folder:Hypewriters]]
1119
1120!! Hypewriters
1121
1122Darkners that look like a cross between a printer, a keyboard and a pangolin, who are responsible for writing the scripts of the shows and films the TV World puts on.
1123
1124* KineticClicking: When Hypewriters move, the keys around their body click as they do so. They're noted to make a pleasant sound.
1125
1126* SeriousBusiness: Both Loma and the Voice warn Kris that the Hypewriters take things like language descriptivism and etymology seriously.
1127
1128* UnusuallyUninterestingSight: Clarek, the first Hypewriter Kris speaks to, has a surprisingly subdued reaction to seeing [[spoiler:The unconscious Purple Knight being lugged around with the heroes.]]
1129--> '''Clarek:''' [[spoiler:You want to do something with the fountain? And you think that will stop the awful wave that the Knight was bragging about? The Knight that you- oh, Light’s touch, he’s right there. I’ve not a clue what you intend to do with that poor creature, but that can’t be a good plan, not at all.]]
1130--> '''The Voice:''' [[spoiler:''Panicking less than should be expected.'']]
1131
1132[[/folder]]
1133
1134[[folder:Propahnnouncers]]
1135
1136!! Propahnnouncers
1137
1138Large, bulky Darkners that resemble heaps of televisions wired together. They serve as the Dark Princes of the TV World.
1139
1140* BrokenRecord: The Propahnnouncers that Kris and Ralsei first encounter are constantly going on about how terrible everything is, broadcasting their thoughts in a way a live news reporter would.
1141
1142* SecretKeeper: [[spoiler:The Propahnnouncer that's brought along to Kris's meeting with Seam, Mike and Primrose remains silent as a means of assuring Kris that they will not leak any information shared during said meeting.]]
1143
1144* SuperStrength: Propahnnouncers seem to have a large amount of strength. [[spoiler:The one carrying Purple, at least, was strong enough to crush Purple to death with a mere twist of their body.]]
1145
1146[[/folder]]
1147
1148!! Town Hall Darkners
1149
1150[[folder:Lady]]
1151
1152!! Lady
1153
1154The ruling Darkner of the Town Hall Dark World.
1155
1156[[/folder]]
1157
1158[[folder:Videurloges]]
1159
1160!! Videurloges
1161
1162Combat-oriented Darkners that serve as guards in the Town Hall's Dark World.
1163
1164* AerithAndBob: Compared to Zech and Mint, Owen is a fairly normal name.
1165
1166* EliteMooks: They serve a role similar to Queen's Werewerewires - Darkners trained for combat. [[spoiler:The Blue Knight is flanked by four of them when she first meets Kris, with one in particular having a gravitas the others don't have.]]
1167
1168* KnightsAndKnaves: The first three Videurloges Kris meets present them with a variation of the conundrum - in order to gain further access into the Dark World, Kris must figure out which one speaks only lies, which one speaks only the truth, and which one speaks whatever they wish. Kris gets through by pointing out that all three are saying the same thing.
1169
1170* NoPunctuationPeriod: Zech's dialogue is a bit sparse on commas.
1171--> ''"Don’t forget to say Law with a capital L like you would say Darkner with a capital D because there’s a difference and we can tell the difference! It’s an important difference!"''
1172
1173* ShouldersOfDoom: Their shoulders are sharp and spiky.
1174
1175* TwoGuysAndAGirl: The trio the heroes meet shortly after they enter the Town Hall's Dark World consist of two dudes (Zech and Owen) and a woman (Mint).
1176
1177[[/folder]]
1178
1179[[folder:Glossipers]]
1180
1181!! Glossipers
1182
1183Vase-shaped Darkners who don't like being looked at. They form part of the Aristo.
1184
1185* CantMoveWhileBeingWatched: They can only move when no-one's looking at them.
1186
1187* DontLookAtMe: They dislike being looked at - their fellow Darkners make it a point to not stare at them when possible.
1188
1189[[/folder]]
1190
1191[[folder:Sleazies]]
1192
1193!! Sleazies
1194
1195Slimy Darkners, in both appearance and personality. They make up part of the Aristo.
1196
1197[[/folder]]
1198
1199[[folder:Chaisetaur]]
1200
1201!! Chaisetaur/Zlatimir
1202
1203--> ''"Do you quarrel? A duel, is this? A verbal spar? Fight, then, and I shall take thee down!"''
1204
1205A quadruped Darkner found in the Aristo. Likes to engage in verbal duels.
1206
1207* MrExposition: They fill in the heroes on the recent revolution that occurred, and how a certain Darkner organized it.
1208
1209* MeaningfulName: His name is a portmanteau of 'chaise', a type of long chair that one can lie down on, and 'centaur'.
1210
1211* VolleyingInsults: Kris and Zlatimir engage in a bit of verbal sparring when they first encounter one another.
1212
1213[[/folder]]
1214
1215[[folder:Blurocrats]]
1216
1217!! Blurocrats
1218
1219--> ''"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"''
1220--> ''"HELP HELP HELP HELP HELP HELP HELP HELP HELP HELPHELPHELPHELP"''
1221--> ''"AAAAAAAAAAIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"''
1222
1223Slug-like Darkners who form part of the Bureau - specifically, they're some of the Darkners who maintain the Fog Machine. They have a tendency to scream at the top of their voices.
1224
1225* NoIndoorVoice: They are constantly screaming at the tops of their voices.
1226
1227[[/folder]]
1228
1229[[folder:Draftannals]]
1230
1231!! Draftannals
1232
1233Large, bulky Darkners who perform physical labor in and for the Bureau.
1234
1235[[/folder]]
1236
1237[[folder:Plannagers]]
1238
1239!! Plannagers
1240
1241Ceiling-dwelling Darkners who work in the Bureau.
1242
1243!! Floor Plannager
1244
1245A very, very large Plannager who, in contrast to their kin, works on the floor (literally). The heroes meet one that was severely wounded by Arimetto.
1246
1247[[/folder]]
1248
1249!! Flower Shop Darkners
1250
1251!! Church Darkners
1252
1253[[folder:Priosmhatair]]
1254
1255!! Priosmhatair
1256
1257The ruling Darkner of the Church Dark World.
1258
1259[[/folder]]
1260
1261!! The Resetters
1262
1263A group of Darkners who each possess a Shadow Crystal. Despite their wildly different and disparate personalities, they all have a few things in common: they were all contacted by a strange someone, they all had the ability to reset, and they were all targeted by the Empress for their power.
1264
1265[[folder:In general]]
1266
1267* AdaptationalBadass: All of the Shadow Crystal holders once had the ability to reset, a power which none of them are described to have had in ''{{VideoGame/Deltarune}}''.
1268
1269* AxCrazy: All of them display violent tendencies - the older resetters especially so.
1270
1271* NoodleIncident: All of them were drained of their ability to reset, but beyond the Empress using a machine to drain them of their powers, nothing else is known about the circumstances surrounding how they lost their abilities.
1272
1273* OriginalCharacter: Primrose, Arimetto and Sethrona are characters created for ''{{Fanfic/Incidence}}'', as a result of ''{{VideoGame/Deltarune}}'' not being fully released when the fic was being written.
1274
1275* PaintingTheMedium: The Shadow Crystal holder's dialogue are formatted differently to most characters. For instance,
1276** Jevil's dialogue [[CapsLock uses all capital letters]].
1277** Spamton has his [[MadLibsDialogue signature [bracketed words and phrases] sprinkled throughout his dialogue]], as well as most of his dialogue being in all caps like Jevil.
1278
1279--> EDITOR
1280--> (demonstrating how Primrose's dialogue is formatted in-story)
1281--> Primrose's dialogue is formatted like it's from a stage script.
1282** Arimetto's speech consists sentences that contain many brackets (which often have clarifications (or elaborations) regarding what they're talking about (and also often become quite layered (as they further clarify (or elaborate))).
1283
1284* ReallySevenHundredYearsOld: Arimetto, Flowey and Sethrona have quite a few years on Jevil, Spamton and Primrose - Arimetto is about two hundred years old, Sethrona is just over ''fifteen hundred'' years old, and Flowey is several '''thousand''' years old - and it's said that he's older than all the other resetters ''combined''[[note]]for reference, the Fountains that Jevil, Spamton and Primrose take their forms from all sprouted within the last thirty years[[/note]].
1285
1286* TrustPassword: Spamton and Primrose have devised passwords/phrases for potential resetters in order to cooperate between loops more effectively.
1287
1288[[/folder]]
1289
1290[[folder:Jevil]]
1291
1292!! Jevil
1293
1294--> ''"OUT THERE, ALL ARE BOUND BY STRINGS AND EXPECTATIONS! IT'S A SCRIPT, A SCRIPT! NO COMEDY, NO COMEDY! I WAS THE JOKER, SINCE I SAW THROUGH IT! GAHAHAHAHA! I WAS FREE, FREE, THE ONLY ONE WHO COULD SEE, SEE! JUST LIKE YOU! I WAS HAPPY, A JOYING IN MY HEART AT ALL MOMENTS! ALL I COULD WANT, ALL I COULD WANT!"''
1295
1296The first former resetter encountered. Just like in the game, he's the former Court Jester of the Card Castle, who has since been imprisoned within its basement.
1297
1298* AdaptationalBackstoryChange: Instead of just being driven mad by a "strange someone" like in {{VideoGame/Deltarune}}, here Jevil had also obtained the power to reset, and was captured by the Empress and drained of his power.
1299
1300* AllForNothing: His desire for power and love led to him being targeted by the Empress, who drained him of his power to reset, and was subsequently locked up underneath Card Castle, having lost everything and everyone. No wonder he's lost his marbles by the time Kris meets him.
1301
1302* AllOfTheOtherReindeer: Jevil saw himself as the "odd one out", which drove him to obtain power the likes of which none of his fellow Darkners possessed.
1303
1304* CapsLock: His dialogue is formatted like this, just like in ''{{VideoGame/Deltarune}}''. There is a moment where he talks normally, however, as seen in MomentOfLucidity below.
1305
1306* TheGadfly: According to Primrose, Jevil took great pleasure in winding Sethrona up.
1307
1308* IJustWantToBeLoved: See IJustWantToBeSpecial below. Jevil's desire for being loved was what drove him to pursuing power.
1309
1310* IJustWantToBeSpecial: See IJustWantToBeLoved above. Jevil describes himself as the "odd one out" amongst his fellow Darkners, which fuelled his desire to be, as he puts it, "that with the most potential for power".
1311--> '''Jevil''': I desired to be the one loved by all, the one who all could witness, and who would, in turn, witness the world, stand by the movers and shakers – and claim no responsibility.
1312
1313* MomentOfLucidity: Unlike in the game, where he's completely insane throughout his entire sidequest and boss fight, here Jevil has a long moment of lucidity when Kris asks him how he became what he is now. For most of it, he talks without his trademark volatility or speech patterns, with his madness returning being signalled by him beginning to say [[VerbalTic words twice in a row once more.]]
1314
1315* MoodSwinger: [[DownplayedTrope He only does this once while talking to Kris]], but near the end of their "WORDSY GAME", Jevil goes from being completely manic and volatile throughout the entire thing, to calmly and melancholically explaining how he went from court jester to being locked away in a dungeon, then going right back to manic and hyper in the blink of an eye.
1316
1317* SinisterScythe: Just like in ''{{VideoGame/Deltarune}}'', his signature item is the Devilsknife, which he gives to Kris as a prize for being the victor of their game.
1318
1319* TheUnfought: Instead of a numbers game, Jevil instead plays a "WORDSY GAME" with Kris, due to him knowing that Kris can reset. The closest he does get to wanting to fight Kris is when he asks if they were the onesl who took his "freedom" away from him.
1320
1321* VerbalTic: Just like in the game, he has a habit of saying certain words twice in a row.
1322
1323[[/folder]]
1324
1325[[folder:Spamton]]
1326
1327!! Spamton G. Spamton/Spamton NEO
1328
1329--> ''"I'DD BREAK A [Deal] FOR [Hyperlink Blocked]. I'D [$*£$] MYSELF WITH A [=FIR3WORKS=] FOR [Hyperlink Blocked]. ID [Going-away Permanently Sale] FOR [Hyperlink Blocked]."''
1330
1331The second former resetter encountered, a sleazy, down-on-his-luck salesman who, just like in {{VideoGame/Deltarune}}, has a plan for becoming a [[BIG SHOT]] once more.
1332
1333* AdaptedOut: The Empty Disk, integral for his plan [[note]] or rather, the plan he chooses to follow through with in a normal route [[/note]] to become NEO in ''{{VideoGame/Deltarune}}'', goes unused and unneeded here, as Spamton physically tags along with the heroes as they break into Queen's Mansion, and somehow manages to become NEO without having to put himself in the Empty Disk first.
1334
1335* AdaptationalBackstoryChange: Just like Jevil, Spamton's backstory is slightly different here; while he still got thrown out of Queen's mansion when his {{Anonymous Benefactor}} abandoned him, here he had also obtained the power to reset, tried and failed to kill the Green Knight when Queen stopped trying to fight him, and then got dunked in the acid river before being tossed out.
1336
1337* AdaptationalBadass: Both Spamton and the NEO suit are treated with this. Spamton himself once had the ability to reset, [[spoiler:while the NEO suit is capable of draining people of their power.]]
1338
1339* TheAlcoholic: {{Implied}}, as it's stated that Spamton reeks of alcohol when he becomes NEO.
1340
1341* ArchEnemy: He sees himself as this to the Empress, the Green Knight, and Queen, all for the same reason: in one way or another, intentionally or not, they all screwed him over.
1342
1343* EvenEvilHasLovedOnes: Through all Spamton's instability and sleaziness, he does legitimately care about Kris, albeit in an incredibly warped fashion. [[spoiler:This is how he's able to prevent Kris from resetting during their fight, as the magic Spamton had drained from Green and taken for himself prevents all harm happening to those the magic-user cares about.]]
1344--> [[spoiler:'''The Voice''': ''Spamton cares about you, in his own twisted way. And he doesn’t want to lose the you of now.'']]
1345
1346* DyingAsYourself: As per his fate in a normal route of ''Deltarune'', Spamton regains his sanity after all his strings are cut. While he doesn't die per se, all that's left of him is the Dealmaker.
1347
1348* EvilSmellsBad: He's a right piece of work, and he '''reeks'''.
1349
1350* GuestStarPartyMember: As he becomes integral to Kris's plan to seal the Green Fountain, Spamton joins the heroes when they go to storm Queen's Mansion.
1351
1352* FinalBoss: [[spoiler:Of the second arc, as after Queen gives up trying to fight the heroes and the Green Knight is taken care of, Spamton NEO turns on Kris in a bid to take their power to reset for himself.]]
1353
1354* GodhoodSeeker: This is Spamton's endgame, as he explains to Kris:
1355--> '''Kris''': Then what happens? You find the thing. You do something with it. We're on our last legs. What happens next?
1356--> '''Spamton''': THHEN! I AM BECOME [[God]]
1357--> '''Voice''': ''Sincerely believes this. Make him rephrase''.
1358--> '''Kris''' ''(to Spamton)'': What?
1359--> '''Spamton''': THAT BASEMENT CONTAINS [[No Chemical Additives]] KRIS!!! JUST RAW, OVERWHELMING [Prices]!! IT HAS   H E A V E N   KRIS!!!!!! IT HASS!!! IT HASAASSS!!!!!!!!!!!!!
1360--> [Hyperlink Blocked]
1361
1362* JerksUseBodySpray: He's the walking definition of a sleazebag, and upon becoming NEO, he's noted to have an overpoweringly rich smell of cologne about him.
1363
1364* NoIndoorVoice: When he says something, he tends to ''scream'' it. There's only a handful of times where he talks anywhere close to calmly.
1365
1366* MadLibsDialogue: Just like in ''{{VideoGame/Deltarune}}'', he has [bracketed words and phrases] sprinkled throughout his dialogue, of which quite a few are borderline incomprehensible. The Voice is able to pick up the gist of what Spamton's trying to say when Kris can't follow.
1367
1368* MysteriousMiddleInitial: He doesn't reveal what his middle name is. [[WordOfGod According to the author, however,]] his middle name is [[spoiler: Gspamton.]]
1369
1370* ShipperOnDeck: He attempts to congratulate Kris on them and Noelle becoming an item. Kris shuts him up before he can make a vulgar remark about them.
1371
1372* SirSwearsALot: His dialogue is utterly riddled with swears, most of which are censored in some way. Interestingly, he's one of the only Darkners Kris and the heroes meet who actually swears - almost no other Darkner is heard swearing.
1373
1374[[/folder]]
1375
1376[[folder:Primrose]]
1377
1378!! Primrose
1379
1380--> PRIMROSE
1381--> (from a distance away)
1382--> ''"When did the world become so small? And the stars, so far away..."''
1383
1384The third former resetter encountered by Kris, and a close friend of Mike and Angator. Having been trapped in a loop by the Empress, she's more than keen to have a chat with Kris.
1385
1386* AlienHair: Her hair is made out of movie tape, and remains the only constant thing about her when she shapeshifts.
1387
1388* AndIMustScream: Primrose outright says that she's been suffering for about 30 years, caught in an endless loop of pain and torment thanks to the machinations of the Empress and the Purple Knight.
1389
1390* ApologeticAttacker: [[spoiler:She shows legitimate sorrow and distress for attacking Kris in a fit of instability.]]
1391--> PRIMROSE
1392--> [[spoiler:(distraught)]]
1393--> [[spoiler:“I’m sorry, I’m sorry, Light forgive me, I’m helping, I’m serving, I’m serving, I’m serving, I’m sorry-”]]
1394
1395* AxCrazy: She's a bit more subdued about it than, say, Jevil or Spamton, but it's clear that her ordeal has left her quite unhinged.
1396
1397* CharacterFilibuster: She and Mike have this in common. The majority of the conversations she and Kris have is taken up by her monologuing.
1398
1399* MsExposition: During their meeting in Seam's shop (seap, rather), she gives Kris further information on the remaining Shadow Crystal Holders, as well as inform them about what magic does to humans and monsters.
1400
1401* TheNicknamer: She dishes out nicknames to pretty much everyone she meets, and even those she doesn't; [[spoiler:she has a wide range of pet names for the stranger who contacted her, including "determination daddy."]]
1402
1403* PurpleIsPowerful: She's noted to have a "river of vibrant violet" - the karma that Purple infected her with - on her person that contrasts with the rest of her desaturated, faded form, and is a particularly powerful Darkner who once had the ability to reset.
1404
1405* ReadingTheStageDirectionsOutLoud: Primrose's dialogue is formatted like it's from a script.
1406
1407* ResurrectionDeathLoop: Primrose was unfortunate enough to be forced into an extremely long resetting loop by the Purple/Violet Knight, by her estimates lasting roughly 30 years before being drained of her power.
1408
1409* TalkativeLoon: She's quite keen on having a chat with Kris, after being trapped in a loop for as long as she was. Indeed, Kris doesn't get much opportunity to get words in, as Primrose uses quite a bit of their meeting to monologue about what happened to her.
1410
1411* ToThePain: [[spoiler:[[DownplayedTrope She never gets to exact revenge on Purple]], on account of him being dead in both the dropped and main timeline, but she goes on a tangent about what exactly she would want to do to him:]]
1412--> PRIMROSE
1413--> (hissing with sudden vitriol)
1414--> [[spoiler:“Oh, if the other guy weren’t dead, I’d hook up needles to his nails.”]]
1415--> [[spoiler:"Needles in his eyes. Needles in his bits and pieces. Then I’d pull them out, one at a time, so he felt every little bite and sting and tooth and claw-”]]
1416
1417* TrustPassword: While it's not exactly like Spamton's method, by her admission, she does give Kris a phrase that will clue her (or rather, a her in another timelime) in to what's been happening.
1418
1419* VoluntaryShapeshifting: Primrose can shapeshift into somewhat uncanny versions of other people, including Lightners she's seen through the TV screen window in her Dark World. She demonstrates this power to Kris by shifting into and emulating the vocal tics of other people Kris knows, such as Asgore, Toriel and Dess.
1420
1421[[/folder]]
1422
1423[[folder:Arimetto]]
1424
1425!! Arimetto/"New money"/"No-name"
1426
1427--> ''"You are surrounded by non-persons. (By non-people). I want to be alive (once again). I want to feel (the tingle of freedom (and qualia))."''
1428
1429The fourth former resetter encountered. They appear to the heroes with the desire to be their ally.
1430
1431* AxCrazy: While they seem to be a bundle of nerves, Arimetto sees no problem with inflicting violence upon their fellow Darkners, such as the Floor Plannager they brutalized.
1432
1433* BreakingOldTrends: Unlike the first three former resetters met, Arimetto has neither been locked up like Jevil, cast down to rock bottom like Spamton, or trapped in a deathloop like Primrose - they work as an agent for the Lady, and are described as her "right-hand-person".
1434
1435* TheDragon: They serve as the Lady's right-hand-person. They're far from blindly loyal to the ruler, however - they also have little respect for her as well.
1436
1437* TheDreaded: Arimetto strikes fear into the hearts of their fellow Darkners, as demonstrated by scores of them fleeing the room they're about to enter whilst looking for Kris. When they're walking through another room filled with Darkners who don't have the option to flee when they approach, they part the room for Arimetto out of fear of being harmed.
1438
1439* EveryoneHasStandards: They're cold, violent and brutal, but they state to Kris that they view Flowey's actions as over-the-top.
1440--> "You would agree with much of what the ringleader stated (and hated the flower (who was (admittedly) unnecessarily cruel (to the zombie-life)))."
1441
1442* EvilCannotComprehendGood: Arimetto simply cannot get their head around why Kris would want to be around the company of non-resetters like their friends.
1443
1444* FloatingLimbs: Arimetto's hands and fingers look separated from the rest of their body, but the narration describes a "hidden string" that connects them.
1445
1446* IControlMyMinionsThrough: Fear. From the Aristo to the Bureau, Arimetto scares the living daylights out of damn near ''everyone''. [[spoiler:They equal-parts assure and threaten Kris that the Darkners won't leak them knowing about the ability to reset unless Arimetto explicitly says that they can, due to their fear of them.]]
1447
1448* IHaveManyNames: For some reason, they're described to go by a different name every time they're encountered - Primrose never got their real name whilst they had the means to communicate with one another. When Arimetto meets the heroes, they claim to have forgotten their original name and haven't gotten a new one out of "political convenience" when they meet the heroes, but the Voice assumes it to be a lie.
1449
1450* ItIsDehumanizing: During their first conversation with the heroes, Arimetto refers to Noelle as an "it". Kris is ''not'' pleased by them doing that.
1451--> '''Arimetto:''' Kris Dreemurr. It was going to speak (something it thought was important). What was it (going to say)?
1452--> '''Kris:''' ''She.''
1453--> '''Arimetto:''' Whatever. Whatever (you say).
1454
1455* {{Jerkass}}: Put simply, Arimetto is a prick. They look down on people who aren't able to reset, view most others as ''things'' rather than people, and have a history of inflicting horrific violence.
1456
1457* KickTheDog: When the heroes come across the Floor Plannager that Arimetto injured, they prevent Ralsei from healing him, saying that he can do so only after the Plannager answer's the group's questions.
1458--> Ralsei, horror on his face, had raised his hands. “We can fix-”
1459--> “No (do not).” Arimetto reared up taller. “Only when he answers you (and then he can get back to work).”
1460
1461* LackOfEmpathy: They display complete callousness towards the Floor Plannager that they viciously injured, coldly telling the heroes not to heal him until he gives them the information they want. They also feel comfortable sharing their opinion that non-resetters are "non-people" to Kris.
1462
1463* LeanAndMean: They're described as being slender, and is quite heartless towards anyone and everyone who doesn't have the ability to reset.
1464
1465* MoodSwinger: There's a number of times where they go from sounding meek and cowering to stern and cold rather suddenly, then back to meek and cowering a moment later.
1466
1467* NervousWreck: They repeatedly mention how nervous and on edge they are to the heroes in their first meeting. However, they can go from meek and timid to cold and vicious ''very'' quickly.
1468
1469* NoMouth: Kris isn't able to tell where Arimetto's voice is coming from, as they don't appear to have a mouth.
1470
1471* NoNameGiven: Until the Voice was able to gage their true name when the heroes encounter them, Arimetto's name was unknown, as they would give a new name every time they were spoken to when their fellow resetters reached out to them. Even when meeting the heroes, they claim that they have long since forgotten their old name, and haven't gotten a new one out of "political convenience".
1472
1473* ShrinkingViolet: Seam describes them as shy. While they certainly give the vibe of being a shy, nervous sort, it's partially a mask for a truly sinister personality.
1474
1475* TheSociopath: Arimetto ticks quite a few boxes for the sociopath checklist (and pretty damn quickly to boot) - they demonstrate a lack of care or regard for pretty much everyone around them, a predilection for causing horrific violence, a drive to manipulate people and situations around them, and is ultimately attempting to work with Kris to further their own goals.
1476
1477* SympathyForTheHero: [[spoiler:They show a smidge of sympathy towards Kris when they realize that the other Darkners of the Town Hall's Dark World are in the know about the ability to reset.]]
1478--> [[spoiler:"It is (incredibly) inconvenient. I recognise not wishing to reveal it (the ability) (to your-"]]
1479
1480* TriggerPhrase: At one point, them saying "the Empress" out loud whilst they were walking causes them to violently twitch, sending both them and Kris to the ground.
1481
1482[[/folder]]
1483
1484[[folder:Flowey]]
1485
1486!! Flowey
1487
1488Another Shadow Crystal holder.
1489
1490* AdaptationalBackstoryChange: Of all the characters with a pre-established backstory, his is changed quite drastically. In {{VideoGame/Undertale}}, Flowey came to be through Determination being injected into a flower that had Asriel Dreemurr's dust scattered onto it, resulting in a soulless being that was neither human nor monster. Here, while still having had the power to reset like in ''{{VideoGame/Undertale}}'', Flowey is established as a Darkner whose existence is independent from Asriel, who is alive and well in both the ''{{VideoGame/Deltarune}}'' and ''{{Fanfic/Incidence}}'' continuities.
1491
1492* AdaptationSpeciesChange: In ''Undertale'', he was a Boss Monster reincarnated as a golden flower. In ''Incidence'', he's a Darkner instead.
1493
1494* TheCharmer: Despite being a malicious sadist, Primrose mentions that he's got some amount of charisma.
1495
1496* Really700YearsOld: Despite having childlike characteristics, he's by far the oldest of the Shadow Crystal holders, as his Fountain sprung up several ''thousand'' years ago.
1497
1498* {{Sadist}}: Seam describes him as a "cruel, malicious thing", which Primrose later backs up. Arimetto also mentions to Kris what they think that Flowey's cruelty to others (or "zombie-life", as Arimetto calls them) is unnecessary.
1499
1500* TrapMaster: Primrose mentions that he turned his Dark World into one big death trap.
1501
1502
1503[[/folder]]
1504
1505[[folder:Sethrona]]
1506
1507!! Sethrona
1508
1509Another Shadow Crystal holder mentioned by Seam, and, like Jevil, has personal history with him.
1510
1511* AsTheGoodBookSays: She constantly quotes scripture, as her Fountain reflects a time where the Wills were far more important and revered.
1512
1513* AxCrazy: Violence comes as easy as breathing to her, especially when humans are involved.
1514
1515* FantasticRacism: She utterly loathes humans, as Primrose reveals to Kris. This stems from her Dark World being formed around the time where human-monster relations were nothing short of terrible (ie when human sacrifice was widespread amongst monster society). Needless to say, she did ''not'' like it when Knights started to show up in her Dark World.
1516
1517* KillAllHumans: Primrose mentions that Sethrona prefers humans being one of two things: enslaved or dead.
1518
1519* ThePhilosopher: Seam mentions that he and Sethrona held discussions with each other back before the Fountains were formed.
1520--> '''Seam''': I knew her, even in the unformed darkness. We met edges and chatted, often enough. No tea, though. Only philosophy.
1521
1522* ReallySevenHundredYearsOld: The Fountain Sethrona takes her form from began reflecting the Light World just over fifteen hundred years prior to Kris starting their quest. Primrose mentions that Sethrona gave the amount of time that her Fountain's been reflecting the Light World in ''hours''[[note]]1 calendar year equates to 8760hours, and assuming that ''Incidence's'' world has 365 days in a standard year, then that means Sethrona's Dark World has been around for roughly 13,140,000 hours.[[/note]]
1523
1524[[/folder]]
1525
1526[[folder:The Castle Town Resetter]]
1527
1528!! The "Castle Town Resetter"
1529
1530The original inhabitant of Castle Town, who caught wind of the Empress's plot to cause the Roaring.
1531
1532* FlingALightIntoTheFuture: [[spoiler:Their plan to stop the Empress has been in the making for an untold amount of time, and despite their methods being rather unorthodox, they are rooted in a geniune desire to stop her from wiping out two sentient species.]]
1533
1534[[/folder]]
1535
1536!! The Knights
1537
1538A group of humans who seek to cause the Roaring. They serve as the overarching antagonists of the story.
1539
1540[[folder:In general]]
1541
1542* AdaptationalEarlyAppearance: The Knight of ''{{VideoGame/Deltarune}}'' makes no physical appearance in Chapters 1 and 2 of the game, whereas here the Knight (or rather, the Yellow Knight) makes an appearance near the end of the first arc of ''{{Fanfic/Incidence}}'', which corresponds to ''Deltarune's'' Chapter 1.
1543
1544* AHouseDivided: [[spoiler:The squadron begins to fracture both after Yellow's death and when it becomes apparent that Kris won't willingly help them start the Roaring they want. Purple/Violet and Blue opt to push for a a Roaring which involves forcing Kris to unseal the Fountains and turn Castle Town's Fountain red, on top of whatever else they need them to do, while Green wishes to be more diplomatic about the situation, which leads to him and Orange giving Kris information about Blue and Cyan in order to force the Empress to reset and get another shot at the Roaring without the damage to their operations they have sustained in the current timeline.]]
1545
1546* AxCrazy: All of the Knights have an incredibly high LV [[note]]'''L'''evel of '''V'''iolence[[/note]], and some are more than happy to kill and maim anyone who stands in their way.
1547
1548* CoDragons: To the Empress, the ruler of Downstairs. None of the Knights seem to have any greater authority over each other.
1549
1550* CurbStompBattle: They dish these out left and right, due to both their combat abilities and their high LV. Even exceptionally powerful Darkners like Queen and Mike can barely hold a candle to them.
1551
1552* DamageOverTime: Anyone having LV deals damage to monsters, even if they're not actually doing anything to physically harm them. With all of the Knights having an '''incredibly''' high LV, this means that any monster in a Knights' presence slowly but surely starts turning into dust.
1553
1554* DecompositeCharacter: The Knights are based on the Knight of ''{{VideoGame/Deltarune}}'', being characters who seek to disrupt the balance of Light and Dark and bring about the Roaring, but here the role of the Knight is split across multiple characters, each with their own unique personality traits and ways of interacting with the Delta Warriors.
1555
1556* EvenEvilHasLovedOnes: [[spoiler:The Knights are established to care about one another, as seen with how Green and Purple, for instance, talk about Yellow, with Purple in particular being furious about her death.]]
1557
1558* GenderEqualEnsemble: Three men (Green, Purple and Orange) and three women (Yellow, Blue and Cyan) make up the squadron of Knights dispatched to Hometown and the Dark Worlds.
1559
1560* FantasticRacism: Due to monsterkind sealing humans away, almost every Knight has a low view of them. Some of them, like Yellow and Purple, extend their hatred towards monsters who had nothing to do with and had no knowledge of what happened between the two species. Green is the only Knight who doesn't display any hatred, callousness, or apathy towards monsterkind, and it's thanks to him that Hometown wasn't annihilated when the Knights set up shop.
1561
1562* IconicItem: The Knights all possess unique weapons and armor which, while in the Light World, correspond to the weapons and armor that can be found throughout ''{{VideoGame/Undertale}}''. Their individual items are described on their character pages.
1563
1564* TheJuggernaut: The Knights are a tier and a half above every other foe the Delta Warriors face, being adult humans at peak physical strength, alongside having the ability to use monster magic, being able to instantly kill any monster with as little as a glare if they wanted to due to their incredibly high LV, and their unwavering devotion towards causing the Roaring in the Empress' name.
1565
1566* MagicKnight: The Knights are capable of using monster magic as a result of each one having the Soul of a monster trapped with them.
1567
1568* NoNameGiven: None of the Knights have revealed their real names. It seems that they're under strict orders to not give their names under any circumstances, [[spoiler:as seen when Purple [[YourHeadASplode kills himself]] in a timeline where Kris captures him and asks him what his name is.]]
1569
1570* OneManArmy: A single Knight is strong enough to subjugate the entirety of a Dark World; [[spoiler:Purple in particular went out of his way to demonstrate that fact. Green also defeated Queen's giant robot by himself, a feat which, in the game, took the combined efforts of the heroes and a vast array of Darkner allies, alongside a giant robot of their own.]]
1571
1572* OnlyKnownByTheirNickname: As none of the Knights' names are known, the Delta Warriors refer to them either by the color they represent or just as "the Knight". [[spoiler:The Blue Knight has her own nicknames for those on her squad: Yellow is "Pillar", Green is "Shiny", Purple is "Dickhead", Orange is "Punchy", and Cyan is initially only referred to as "the old lady".]]
1573
1574* RainbowMotif: The Knights' colors and characteristics are taken from the Soul colors and traits seen in ''{{VideoGame/Undertale}}'', with the Yellow Knight representing Justice, the Purple Knight representing Perseverance, etc.
1575
1576* UndyingLoyalty: To the Empress. Their loyalty to her is completely unwavering, to the point where they are willing to die for her cause.
1577
1578* WhatTheHellIsThatAccent: All of the Knights speak with an accent unfamiliar to Kris.
1579
1580* YourSoulIsMine: [[spoiler:Through unknown means, the Knights have been able to chain the Souls of deceased monsters [[note]] most of whom also partially make up the Amalgamates from {{VideoGame/Undertale}} as well [[/note]] from Hometown to themselves, forcing them to aid them in bringing the Roaring. It's heavily implied that the monsters bound to the Knights are cognizant enough of their fate, but can't do a thing to rebel against or save themselves from their captors. The Knight's "passengers" are as follows:]]
1581** [[spoiler:The Yellow Knight has Muttler, a dog monster, bound to her.]]
1582** [[spoiler:The Green Knight has Shyra, a fish monster, bound to him.]]
1583** [[spoiler:The Purple Knight has Gerson, a turtle monster and the father of Alvin Boom, bound to him.]]
1584** [[spoiler:The Blue Knight has Crystal, a drake monster and Snowy's mother, bound to her.]]
1585** [[spoiler:The Orange and Cyan Knight's chained monsters have not been revealed yet, but it's stated that the latter's is from another era entirely.]]
1586
1587[[/folder]]
1588
1589[[folder:The Yellow Knight]]
1590
1591!! The Yellow Knight/"Pillar"
1592
1593--> ''"Sorry, kid. But I can't have you getting anything from me in those loops of yours. G'night."''
1594--> ''The virtue of Punishment. Negative reinforcement for those who act against one's goals. This was not knowledge I had possessed, before. But the impression is there. It calls itself Justice, but I know it to be a lesser aspect of Determination. Somehow.''
1595
1596The Knight encountered in the Toy World, and the first one introduced.
1597
1598* AlwaysAccurateAttack: Her magic boosts her accuracy to a superhuman level. Whatever she wants to hit, she will hit.
1599
1600* ApologeticAttacker: [[spoiler: She apologizes to Kris just before she puts a bullet in their head. Given that she cracks a joke about "bullet brain surgery" not long after, her apology for having to do such a thing rings quite hollow.]]
1601
1602* ArcVillain: She, alongside with King, serves as this for the first arc.
1603
1604* CanineCompanion: [[spoiler: She employs a twisted version of this trope with Muttler, a dog monster whose Soul is trapped and bound to serve her, who she uses to disable Ralsei.]]
1605
1606* CurbStompBattle: [[spoiler: Kris and Ralsei stood no chance against Yellow, due to Kris getting ambushed and subsequently shot and Ralsei getting attacked by Muttler before both human and Darkner could do anything to defend themselves. Against Noelle, however...]]
1607
1608* EvilHasABadSenseOfHumor: [[spoiler:She cracks a joke about "bullet brain surgery" to Kris after she's put a bullet in their head.]]
1609
1610* EvilVirtues: Justice, or rather, as the Voice notes, Punishment. Indeed, Yellow's motivation for wanting the Roaring to happen leans more towards her wanting monsterkind to pay for their transgressions against humanity with their lives. The influence of her virtue not only affected King, but a majority of the Toy World Darkners as well.
1611
1612* ForGreatJustice: This is her motivation for wanting to cause the Roaring, as she tells Noelle; to see monsterkind pay for sealing humanity away so long ago.
1613--> She elaborated that, should the creature wish, she may live on in its unthinking body, as part of the ritual. That, if she wished, she could become part of something greater. That she might make up for the sins of her ancestors. That, she narrated to the reindeer in immaculate robes, would be Justice in its most primal sense. An eye for an eye. A tooth for a tooth. A life for every life.
1614
1615* GodzillaThreshold: [[spoiler:Her opting to shoot Kris in the head before they can get any information out of her (or even gain an understanding of what's happening) forces the Voice's hand far earlier than they would have liked, which leads to them ordering Noelle to kill the Knight.]]
1616--> '''The Voice''': Such a messy, early usage of this plan. The fields not tilled to my satisfaction. The seeds sown haphazardly. The crops just now baring fruit. But there is no solution to this problem but mine. And so, it must be.
1617
1618* HarmlessFreezing: [[spoiler:[[AvertedTrope Nope.]] Once Yellow is fully encased in ice from Noelle's Iceshock, she's stone dead.]]
1619
1620* IconicItem: Her hat and pistol, which correspond to the Cowboy Hat and Empty Gun that can be found in ''{{VideoGame/Undertale}}''. These items are associated with the Yellow Soul, which in turn represents Justice. [[spoiler:Kris obtains her gun off her corpse in Chapter 46.]]
1621
1622* ImprobableAimingSkills: [[spoiler:She's able to shoot Kris in the head and render them braindead without killing them.]] Her pulling off this shot is not her getting lucky; her magic grants her perfect precision.
1623
1624* LiterallyShatteredLives: [[spoiler:Subverted. Despite being frozen and pushed off a cliff, she doesn't shatter into pieces once she lands. Her body's intact enough to be dragged and shoved into Ralsei's Dark World by Kris later on.]]
1625
1626* NeverFoundTheBody: [[spoiler:The other Knights haven't been able to locate and retrieve her body. Her remains were in the locker in the school's storage closet before Kris and Noelle took them to Ralsei's Dark World, an area which the Knights are unable to access.]]
1627
1628* NoNonsenseNemesis: [[spoiler:She opts to shoot Kris before they get the chance to get any information out of her via resetting.]]
1629
1630* PetTheDog: [[spoiler:Despite having zero problems with shooting a teenager and advocating for the annihilation of two sentient species,]] she showed kindness towards Lancer, who eagerly tells Kris how cool he thinks she is by virtue of having dug holes with him. Unfortunately, Yellow wasn't being entirely truthful with Lancer about what she and her friends truly want…
1631
1632* SmellsOfDeath: [[spoiler:By the time Kris and the other heroes take Mayor Holiday and Officer Napstablook to the storage closet to prove to them that the Dark World is real, a foul stench has begun to permeate the room, due to Yellow's body beginning to decompose in the locker she was crammed into.]]
1633
1634* StuffedIntoALocker: [[spoiler: A lethal variant of this trope occurs with her, as her remains are in the locker located in the storage closet, which the Toy World takes its form from.]]
1635
1636* WalkingSpoiler: As seen from the amount of spoiler tags in her section, her presence shakes things up quite significantly.
1637
1638* WeHardlyKnewYe: [[spoiler:She bites it in Chapter 11, not long after she’s properly introduced. However, a lot of her personality and character is described and talked about by her fellow Knights quite often, as well as Lancer giving Kris his opinion of Yellow.]]
1639
1640* WouldHurtAChild: [[spoiler:She has no qualms about shooting Kris, a teenager, multiple times, even [[EvilHasABadSenseOfHumour making a joke about “bullet brain surgery”]] after she’s shot them in the head.]]
1641
1642[[/folder]]
1643
1644[[folder:The Green Knight]]
1645
1646!! The Green Knight/"Shiny"
1647
1648--> ''"Inaction is an action. An action I choose not to take."''
1649--> ''His virtue has a name that weighs upon the world. It calls itself Kindness. But in truth, it is Reward. Positive reinforcement, for those who act along with one's goals. A lesser aspect.''
1650
1651The Knight encountered in the Cyber World, and the second introduced.
1652
1653* AffablyEvil: He's incredibly polite to everyone he interacts with, be they human, monster or Darkner. He's also part of a group that wishes to exterminate the latter two groups so that humanity can be freed, and has an incredibly high LV on top of that. He's polite and caring to the point where the Voice has to remind Kris multiple times that, at the end of the day, Green is someone who still advocates for the genocide of two sentient species.
1654
1655* AntiVillain: He truly wishes that monsters and Darkners wouldn't be wiped out when the Roaring happens, holding no hatred for either species. He's also genuinely kind and compassionate towards Kris and the Delta Warriors, never so much as raising a hand against any of them. A big part of why he wishes to cause the Roaring is because he sees it as inevitable, and wishes to get it over and done with sooner rather than later.
1656
1657* ArcVillain: Of the Cyber World arc, sharing the role with Queen [[spoiler:(and Spamton NEO near the end).]]
1658
1659* CruelMercy: He views the Roaring happening sooner rather than later to be optimal in the long-term, as he thinks that less people, be they human, monster or Darkner, will suffer. He doesn't want it to be this way, but feels like there's no other choice.
1660--> '''Green Knight:''' "The longer we wait, the more monsters there will be on the surface when it happens. The more humans will suffer in the mean time. The more Darkners will exist in an agonising state of blind writhing. If we start the Roaring now, the monsters on the surface will all perish. Be that at the hands of crueller men, the Titans, or exposure. But if we start the Roaring a century later? There may be double that number. Triple, even, that exist only to have their lives cut short. Certainly, there will have been more monsters having had lives worth living by that point. But I personally find the idea of allowing more beings to come into the world, just to feel pain and die… abhorrent."
1661
1662* EvenEvilCanBeLoved: [[spoiler:In Green's room in the Cyber World the party finds a framed picture with what's seemingly a letter/poem from a loved one written on the back in Scrawl.]]
1663
1664* EvenEvilHasLovedOnes: [[spoiler:He refers to the rest of the Knights as his friends, despite their opposing philosophical views, and in a letter discovered by the Delta Warriors, there is someone that holds a particular love for him.]]
1665--> [[spoiler:''A gift for my little pillar, since I know you’ll miss this beastly thing greatly. When everyone can see the sun together, meet with me in our special spot. ‘Ar’ has told me there’ll be no obstacles between us, when all is said and done.'']]
1666
1667* EvilVirtues: His virtue of Kindness has been twisted into Reward. Despite Green's geniunely compassionate nature, it's evident that he sees the annihilation of both monsters and Darkners a relatively small cost to pay for freeing humanity.
1668
1669* GentleGiant: He's noted to be quite tall and well-built, and despite being a human with high LV, he's kind, polite and gentle with everyone he interacts with, having no desire to fight the Delta Warriors.
1670
1671* FeelNoPain: His magic prevents pain from being felt as well, as seen when he dips his finger into a hot pan and licks the boiling-hot sauce off it without so much as a wince at one point. [[spoiler:He loses his invulnerability when Spamton NEO drains him of his powers.]]
1672
1673* {{Foil}}: To the Yellow Knight. Appearance-wise, Yellow looks more like a sheriff than a knight, while Green wears plate armor, hewing closer to a knight’s attire. When it comes to dealing with enemies like the Delta Warriors, Yellow prefers violence over diplomacy, and uses her magic solely to attack people, while Green is the opposite, opting to talk things out first, and uses his magic to shield those he cares about. The way they both interact with Kris and the Delta Warriors differs as well; Yellow treats Kris and their friends with callousness and violence, while Green shows all of them nothing but kindness, and never raises a hand against any of them. [[spoiler:Yellow opts to just shoot Kris, while Green engages with Kris in multiple conversations. Yellow only appears near the end of the first arc, and dies not long after she's introduced, while Green is met during the start of the second, and lives throughout and past it.]]
1674
1675** He's also one to the Purple Knight. Green is nothing but polite to everyone he meets, and expresses sorrow that monsters and Darkners will perish as a result of the Roaring, while Purple shows nothing but bitterness and hatred towards most people, and holds the belief that monsters deserve to die in the Roaring in order to pay for their crimes. Green is noted to have diplomatic skills, and maintains a level of coolness and calm almost constantly, while Purple is the exact opposite, who is described as a "verbal bulldozer" and has demonstrated that he's a very easy person to rile up. Green speaks quite formally and politely, while Purple is far more crass. [[spoiler:Green chose to keep the Cyber World and its inhabitants (minus Queen's giant robot) intact out of altruism, while Purple went on a rampage throughout the TV World, slaughtering huge numbers of Darkners and violently altering its landscape. There's also the way they treat Kris; Green treats Kris with the utmost respect, always talking to them like an equal and never once tries to kill them, while Purple is constantly nasty towards Kris, talks to them like they're a particularly stupid child, and attempts to kill them (and does, in many different loops) almost every time they interact.]]
1676
1677* HumansAreDiplomats: He's described as such by the Voice, and indeed, he's a very good speaker who talks to everyone like they're worthy of respect. He even tried to talk Queen out of dunking Spamton in acid after he attacked him, but to no avail.
1678
1679* IconicItem: His tabard and shield, which turn into an old, tattered apron and burnt frying pan respectively while in the Light World. These items correspond to the Stained Apron and Burnt Pan that can be found in ''{{VideoGame/Undertale}}'', which are associated with the Green Soul, which in turn represents Kindness.
1680
1681* TheMedic: He fills the role of healer within the Knights' ranks, as his magic heals any damage or aliment for both himself and those he cares about. [[spoiler:He loses this, alongside all of his other magic abilities, when Spamton NEO drains him of his power. The effects of Green losing his magic are felt as the story continues, as it means that whatever physical issues the Knights have, such as Purple's vision problems, return to afflict them.]]
1682
1683* NotSoStoic: [[spoiler:His unflappable demeanour is shaken a few times, as he expresses legitimate surprise when Kris tells him about how Yellow shot them in the head, subsequently attempting to rationalize her actions. He also lets out a fearful yell when Spamton NEO blasts the platform he's standing on out from under him without any warning. His emotions throughout his conversation with Kris when they return from the TV World are also less reigned in than normal, due to a combination of his injuries sustained from Spamton NEO not being healed, the Orange Knight consistently interrupting him, and the tight time-frame that has been imposed on everyone, with the Roaring being set to occur in mere days.]]
1684
1685* SupremeChef: He's an amazing cook, making something for Kris almost every time they meet. He has a deep love for cooking, as he sees it as a way to connect people.
1686
1687* TeamChef: He's not seen cooking for anyone else other than Kris, but he does mention that he cooks for other humans when he's Downstairs.
1688--> '''Green''' ''(after serving Kris a meal)'': I tried to go for something I knew was popular back home, but even there I have to remember who doesn’t take boneless meat, who has allergies to - ah, but I’m rambling.
1689
1690* TokenGoodTeammate: He's this compared to the rest of his squadron. [[spoiler:Unlike the rest of the Knights, whose individual views on both monster and Darkner life range from "couldn't care less about them" to "will kill them when the chance arises", Green takes no pleasure in ending life, and truly wishes there would be a way to keep them alive, while also ensuring that humanity is freed. He's also the reason why Hometown is still standing, as he threatened to withdraw his support if the Knights reduced Hometown to dust.]]
1691
1692* TheUnfought: [[spoiler:Unlike the Knights that the Delta Warriors meet both immediately before and after him, Green makes no attempt to fight the party. While this is partially {{Justified}} on the Delta Warriors' end, as Green could instantly kill most of them if he wanted to, he himself has no desire to fight them.]]
1693
1694* YouCantFightFate: Green believes that the Roaring is inevitable, and wishes to bring it about sooner rather than later so that it's over and done with.
1695
1696[[/folder]]
1697
1698[[folder:The Purple Knight]]
1699
1700!! The Purple Knight/"Dickhead"[[note]]He's also referred to as "Violet"[[/note]]
1701
1702--> ''"Grit. Survival. That is what defines a human being, and therefore what defines humanity."''
1703--> ''It calls itself Perseverance. An almost cogent name, in that it is defined by endless pursuit. Endless acquisition. Perpetuity of motion. Structure, lacking purpose. It is Ceaselessness, really.''
1704
1705The third Knight that the heroes face, and the Knight encountered in the TV World.
1706
1707* ArcVillain: Of the third arc, and, contrasting with the first two, remains as the sole antagonist throughout it, with Mike only engaging in a philosophical debate with Kris near the end.
1708
1709* AxCrazy: He's amongst the most bloodthirsty foes Kris faces. He's more than willing, and would be quite happy to, annihilate a town full of innocent monsters, and is mentioned to have rampaged throughout the TV World and slaughtered its inhabitants by the score.
1710
1711* BeardOfEvil: He has a distinctive salt-and-pepper stubble, and is one of the nastier Knights Kris encounters.
1712
1713* ChekhovsGunman: The person who Kris saw while they were on their way home after they had left the Dark World for the first time? That was Purple, who was also the one responsible for stealing the Dreemurr's TV and dumping it in the lake.
1714
1715* EarlyBirdCameo: He makes an appearance in Chapter 12, being the moving figure Kris notices while they and Noelle were on their way home from school. He's not properly introduced until Chapter 34.
1716
1717* EvenEvilHasLovedOnes: [[spoiler:He's utterly '''furious''' over the Yellow Knight's death and disappearance, as he lets Kris know:]]
1718--> [[spoiler:'''Purple''' ''(after being asked by Kris why he's so angry at them)'': Is it the fact that you took one of the very few individuals I might call a friend, and disappeared her? No, I shouldn't use euphemisms. You're clearly too slow for that. You murdered her. I’ve got not a clue how you did it, even with unlimited tries that you don’t deserve, but you murdered her. I had sympathy for you, we all had some sympathy for you- and then you go and murder one of the people trying to bring a positive change to this place?]]
1719
1720* EvilOldFolks: It's not mentioned how old he is exactly, but his physical description implies he's quite a few years older than Yellow and Green, and is a nasty individual who wishes to cause the Roaring to see monsterkind perish.
1721
1722* EvilTeacher: While Purple himself says that he considers himself a Knight first and a soldier second, Kris deduces that Purple is also a teacher to the human children Downstairs, someone who teaches them how to kill. Even though he describes himself as a Knight first, his teaching background does shine through in his conversations with Kris and other people; his speech patterns are often described as lectures, on top of his general demeanor being reminiscent of "a professor who’d marked one too many papers for a student to be coming in with a complaint". [[spoiler:Blue mentioning that he said to her that she could bombard him with questions outside of class hours "when he's evolved into a grumpy old pitstain teaching history in the Light World" solidifies his background as a teacher.]]
1723---> '''Kris''': You’ve taught before, Purple. I can see it in the way you act. You act like you’re teaching me something obvious every time you say anything, because clearly, if you managed to learn it, it must have been simple. How many kids did you teach to kill, Purple? It must have been simple, if you learned how to do it.
1724
1725* EvilVirtues: Perseverance, or rather, Ceaselessness. The Purple Knight does not stop, ''ever''. He is fueled by spite, which shows in every interaction he has with others, be it Darkners, fellow humans, or monsters. [[spoiler:Kris is ultimately unable to get him to stand down.]]
1726
1727* HarmlessFreezing: [[spoiler:Him and Yellow can form a club discussing the inaccuracies of this trope. Once he's fully encased in ice, he's dead. It's revealed that Noelle had cast Iceshock on him once more just before the Fountain was sealed.]]
1728
1729* HatedByAll: Pretty much everyone who isn't a Knight and knows who he is ''despise'' this guy, and it's really not hard to understand why. He's even managed to get ''Darkners'', a species seemingly hardwired to love Lightners, to utterly loathe him.
1730
1731* HateSink: He's a bigoted, abrasive, condescending and genocidal arsehole who is both deeply unpleasant to talk to and is happily willing to kill every last monster and Darkner who stands up to him. ''[[AllLovingHero Ralsei]]'' even says that he doesn't think that Purple is a good person.
1732
1733* HiddenDepths: [[spoiler:The Blue Knight mentions that Purple - or "Dickhead" - made really good tea, as well as teaching her to play a game for which she doesn't know the word for in Kris's language.]]
1734
1735* HoistByHisOwnPetard: [[spoiler:His uncompromising and violent nature is a major contributing factor towards him dying for good - Noelle thought that there would be no guarantee that he wouldn't slaughter Hometown when he returned to the Light World after the Fountain was sealed, so Noelle kills him in order to ensure that he doesn't.]]
1736
1737* IconicItem: His most notable possessions are a pair of near-rimless rectangular prescription glasses and an old, tattered notebook, which turn into a sleeker pair of glasses and a grimoire in the Dark World. These items correspond with the Cloudy Glasses and Torn Notebook found in {{VideoGame/Undertale}}, associated with the Purple Soul, which in turn represents Perseverance. Kris obtains his notebook/grimoire off of him.
1738
1739* ImplacableMan: '''Nothing''' will stop Purple from getting what he wants. [[spoiler:He proves to be utterly uncompromising, no matter what Kris tries.]]
1740
1741* {{Jerkass}}: One of the first things Purple does to Kris is disparage them for having a panic attack while he's essentially holding Hometown hostage and in the middle of kidnapping them. He doesn't get any nicer from there. [[spoiler:The Blue Knight even outright says that he was an asshole - her nickname for him was "Dickhead", for crying out loud - but that still doesn't stop her from missing him.]]
1742
1743* LooseLips: In the heat of frustration and anger, he reveals information to Kris that they wouldn't ever have gotten out of the likes of Yellow and Green. A big piece of information he lets slip is telling Kris that the entrance to the TV World moved [[NiceJobFixingItVillain which sets the gears in motion for Kris managing to get there.]] Had Purple kept his mouth shut, then the chances of him managing to successfully capture Kris would've drastically increased. [[spoiler:When he's captured and at the mercy of Kris, however, he clamps down hard on his tendency to let things slip, as when Kris deliberately tries to get answers out of him, he responds by making his own head implode.]]
1744
1745* NoSocialSkills: The Purple Knight has the social graces of a brick to the head. He's easily irratible, speaks to everyone as if they were beneath him, and loathes conversation, yet needs to have the last word. The Voice even describes him as a "verbal bulldozer".
1746
1747* PerpetualFrowner: The number of times he's seen smiling can be counted on one hand.
1748
1749* PersonOfMassDestruction: The sheer amount of carnage he inflicted on the TV World and its inhabitants is truly mind-boggling. His rampage throughout the place showcases just how powerful the Knights are.
1750
1751* ScarilyCompetentTracker: Thanks to his magic, he can track anyone who's been marked by him. It's how he's able to pursue Kris throughout the first half of the third arc; he infected them with Karma as they were falling into the TV World.
1752
1753* SirSwearsALot: Purple's got a pretty foul mouth, rivaling both Kris and Susie in terms of how often they both swear.
1754
1755* WouldHurtAChild: [[spoiler:He has no issue with harming and killing teenagers, as seen with how many times he kills Kris when they're trying to talk to him.]]
1756
1757* YourHeadASplode: [[spoiler:He can do (and does) this to ''himself'', as he's afflicted himself with Karma as a way to retain control over his life. He pops his head whenever Kris asks him a question he either doesn't want to answer, or doesn't know the answer to.]]
1758
1759* YouWillNotEvadeMe: His magic allows him to "tag" others via infecting them with Karma, which enables him to know exactly where they are at any time. This is how he manages to keep pursuing Kris throughout the first half of the third arc; he infected them with Karma as they fell into the Dark World.
1760
1761[[/folder]]
1762
1763[[folder:The Blue Knight]]
1764
1765!! The Blue Knight
1766
1767--> ''"You can trust me, right? And then you can - you can stop this, and the Empress can make things right, and then I - We - Shiny said you were a good person. You're a good person, right?"''
1768--> ''Integrity. Inviolability. In truth, it is the same. It has always been the same, and it will always be the same. A lack of terminal drift. Purpose, lacking structure. Another facet; another part of the whole.''
1769
1770The Knight stationed in the Town Hall's Dark World.
1771
1772* ZeroPercentApprovalRating: [[spoiler:She's well aware that the Darkners of the Dark World she's stationed in despise her. She doesn't blame them.]]
1773--> '''Blue:''' [[spoiler:...Everyone hates me here. They hate me. I mean- I get it. Frozen. Not...Not an amazing situation to be pushed into. Could be better.]]
1774
1775* AnimalMotifs: Cats. She's described as having the demeanor of an overconfident kitten during her initial monologue to Kris, and is further described as resembling a "rain-sodden cat".
1776
1777* ChildSoldier: She's implied to be the youngest of the Knights dispatched to Hometown - Kris thinks that she's around their age, if not for the implication of healing magic and points of power.
1778
1779* CompellingVoice: One of her abilities is to make people follow their word, as long as she hears them say it, and continue to say it afterward. Kris panics internally upon learning that about her.
1780
1781* EeriePaleSkinnedBrunette: She's described to have extremely pale skin and pitch black hair.
1782
1783* EvilVirtues: Hers is Integrity, or rather, Inviolability.
1784
1785* {{Flight}}: This is another one of her powers, provided by her magic. She demonstrates it in her first appearance, sitting cross-legged in the air at one point.
1786
1787* LogicalWeakness: While her ability to command people to follow their word if she hears them say it initially strikes fear into the heart of Kris, they realize that Blue can't use that power against them if they don't say anything.
1788
1789* SirSwearsALot: She's made some updates to the Laws and Commands that make the Town Hall's Dark World tick, and has given her opinion on some of them;
1790--> Law 6: The system of Laws is fucking stupid and the Lady hates it.
1791 --> Law 6a: Law 6 and its sub-Laws are not enforceable.
1792 --> Law 6a.1: Except Law 6a.
1793 --> Law 6a.2: And Law 6a.1.
1794 --> Law 6a.3: And any other sub-Law of 6a.
1795 --> Law 6b: Everyone who shows public disdain for Law 6 must show an equal or greater amount of public praise.
1796 --> Law 6b.1: And eat shit.
1797 --> Law 6b.2: And wear a cone of shame.
1798 --> Law 6b.3: And stop being such a bunch of fucking assholes, in the Lady's opinion.
1799
1800* {{Telepathy}}: She's able to compel the 'surface thoughts' of people, or rather what someone's actively thinking about in the moment.
1801
1802* TheUsurper: [[spoiler:Unlike Yellow, Green and Purple before her, Blue has, to a point, overthrown the ruling Darkner of the world she's taken on...much to her detriment, with all the Laws and Commands that come with ruling it.]]
1803
1804* WeakButSkilled: Orange outright says that she's weak compared to the rest of her fellow Knights, as she doesn't possess the ability to round out her other abilities with her magic like the rest of them. Given that she's heavily implied to be quite young, she could very well have less experience compared to the rest of her squadron.
1805
1806[[/folder]]
1807
1808[[folder:The Orange Knight]]
1809
1810!! The Orange Knight/"Punchy"
1811
1812The fourth member of the Knights to be encountered, first seen soon after Kris seals the Purple Fountain.
1813
1814* AffectionateNickname: He calls Kris "little-thing". Kris gets annoyed when they realize that it's likely a term of affection.
1815
1816* BeardOfEvil: He's got a thick beard, and he's part of a group that wishes to cause the Roaring that will see monsterkind wiped out.
1817
1818* TheBigGuy: He's easily the largest and physically strongest of the Knights, as he described to not only be stocky, but rippling with muscle on top of that.
1819
1820* CoveredWithScars: He's got callouses all over his body, as well as a nasty scar that passes over his eye.
1821
1822* EvilOldFolks: Like Purple and Cyan, he's got a few years on Yellow and Green, as implied by both his physical description and him calling Green a child.
1823
1824* EvilVirtues: Going by the theme of the Knights having the virtues seen in ''{{VideoGame/Undertale}}'', his is Bravery, though what it's been twisted into has not yet been revealed, as the Voice can only gage what it is while they're in the Dark World.
1825
1826* {{Foil}}: He establishes himself as one to the Green Knight in his introduction. Green is implied to be a lot younger than he sounds, while Orange is implied to be quite older than Green. A big part of Green's personality is him caring deeply about people, even if they oppose him, while Orange makes it explicit that he cares little about most others, even those on his side. Green is quite measured with his words, while Orange blurts out whatever's on his mind, though he does have greater control over himself than Purple. Green's facial expressions often betray how he feels, while Orange has a look of relaxed confidence about him at all times, making it difficult to gage what he's thinking.
1827
1828* IconicItem: The narration draws attention to the bandanna with a pair of abs crudely drawn on them tied around his arm, as well as a pair of gloves that are too small for him to wear hanging from his waist while in the Light World. These items correspond with the Manly Bandanna and Tough Glove found in ''{{VideoGame/Undertale}}'', associated with the Orange Soul, which in turn represents Bravery.
1829
1830* LackOfEmpathy: He displays very little care for Green's current condition, casually giving him a hard slap on the back that makes him look an inch closer to death. His demeanour in general indicates that, while not hateful, he doesn't care much about most people or things.
1831
1832* PragmaticVillainy: [[spoiler:He outright says that he and Green are going to help Kris seal the remaining Fountains, not out of a change of heart, but out of a desire to stop a natural Roaring from occurring and get another shot at causing a Roaring in their favour.]]
1833--> [[spoiler:'''Orange''': We have decided to start helping you. Tangentially. Not offering you anything you could use to actually, permanently damage our operations, of course. Just with sealing the fountains, and stopping this Roaring.]]
1834--> [[spoiler:'''Kris''': …Because then you’ll be able to try again. When the situation has calmed down.]]
1835
1836* SlasherSmile: He's prone to giving these off.
1837
1838* WouldHurtAChild: [[spoiler:Implied by his comment about encountering Kris in another timeline where the Knights screw up enlightening the fountains once more.]]
1839--> [[spoiler:'''Orange''': Hell, we might even see each other if we screw up the fountain-enlightening again. You, coming along, getting curbstomped by a half-dozen dudes who look like they’re competing in a dress-up competition...]]
1840
1841[[/folder]]
1842
1843[[folder:The Cyan Knight]]
1844
1845!! The Cyan Knight
1846
1847Another member of the Knights.
1848
1849* TheAgeless: [[spoiler:{{Implied}}, as Green mentions that not only is she quite venerable and experienced, but the monster trapped to her is from another era entirely. When Kris asks Green and Orange about this, however, they don't give them an answer.]]
1850
1851* EvilOldFolks: Green's comments about her imply that she's far older than the other Knights, even Orange and Purple.
1852
1853* EvilVirtues: Finishing off the theme of the Knights' individual virtues lining up with those first seen in ''{{VideoGame/Undertale}}'', hers is Patience.
1854
1855* OldMaster: She's the oldest Knight of the squad dispatched to Hometown, and Green calls her "experienced".
1856
1857* OrcusOnHisThrone: [[spoiler:This is Justified on her end, as the nature of her Dark World means that traversing through it would mean certain death for someone without invincibility or the ability to reset, as its Fountain was formed when the religion of monsterkind was more important (read: when human sacrifice was both common and widespread). Considering this, on top of the Empress having ceased communication with the Knights and Green no longer having access to his magic, it's implied that Cyan can't make her way to the Light World, even if she wanted to.]]
1858--> [[spoiler:'''Orange''': The inhabitants of that fountain and mine follow very particular sort of desires – desires from when the world was less tamed, less filled with boundaries. We know ‘Cyan’ isn’t coming up through it, because of that. Going in there without a shield is not figurative suicide, it is literal suicide.]]
1859
1860* PlayingWithFire: Green mentions she can use fire magic.
1861
1862* SensorCharacter: One of her abilities is to sense anything she wants as long as she stays still in an area.
1863
1864[[/folder]]
1865
1866[[folder:The Empress]]
1867
1868!! The Empress
1869
1870The leader of the Knights and the ruler of Downstairs, where humanity was banished to thousands of years ago. She seeks to free humanity by causing the Roaring, which will also result in all monsters and Darkners being wiped out.
1871
1872* BigBad: Of ''Incidence''. While she leaves most of the heavy lifting to the Knights, it's her machinations that drive the plot of the story.
1873
1874* DidntSeeThatComing: [[spoiler:It's theorized that the Empress had no idea of the Roaring at all - much less when it would happen - until she saw it occur in an older timeline.]]
1875
1876* EvilVirtues: Hers is implied to be Determination.
1877
1878* GodEmperor: It's implied that the humans of Downstairs worship her to some extent, when taking into account Green and Purple's remarks about her. Orange's comment about how she's been doing "too much fucking around, and too much finding out" is regarded as blasphemy by Green.
1879
1880* NotSoOmniscientAfterAll: [[spoiler:Despite having the ability to reset, and with it the power to see any outcome, she was legitimately caught off guard when a natural Roaring occurred in one of her old timelines. The current timeline was borne from this.]]
1881
1882* TheParanoiac: [[spoiler:She's quite hellbent on making sure that she's the only resetter around - the Darkner resetters were all drained by a machine of hers, and it's theorized that she's banished humans who have the potential ability to reset.]]
1883
1884* ReallySevenHundredYearsOld: It's heavily implied that she's been around for a long, ''long'' time - and that's not taking into account the number of years she's lived in other loops.
1885
1886* XanatosSpeedChess: [[spoiler:Despite being legitimately caught off-guard when a natural Roaring occurred in a previous timeline of hers, she's able to incorporate it into her plan to free humanity from Downstairs.]]
1887
1888[[/folder]]
1889
1890!! Other Characters
1891
1892[[folder:The Stranger]]
1893
1894!! The Stranger
1895
1896A strange someone that contacted the holders of the Shadow Crystals. His reasons for doing so are currently unknown.
1897
1898* AmbiguousSituation: Just like the Voice, it would be easier to talk about what ''isn't'' ambiguous about this character. While it's known how they contacted Jevil, Spamton and Primrose, why he did so is unclear.
1899
1900* EmbarrassingNickname: His opinion on these nicknames are unknown, but Primrose refers to him as her "determination daddy" and her "power-pip pimp".
1901
1902* HeWhoMustNotBeSeen: None of the Shadow Crystal Holders have met him, nor do they have any idea what he looks like.
1903
1904* TheTapeKnewYouWouldSayThat: [[spoiler:Despite his methods of contacting the Shadow Crystal holders differed between the individuals, they all had one thing in common; his messages to them were all pre-recorded.]]
1905
1906[[/folder]]
1907
1908[[folder:The Angel]]
1909
1910!! The Angel
1911
1912The central figure of the religion Hometown follows.
1913
1914* ArcNumber: Seven: The Angel is said to have seven faces, one of their icons is a seven-pointed star, [[spoiler:and there are seven virtues that are held as important in their religion.]]
1915
1916* EthnicGod: The Angel's religion is made for monsters - Kris is very uncomfortable with it, considering what the Angel's Wills have to say about humans and what should be done to them.
1917
1918* HoldYourHippogriffs: The Angel's name, plus their body parts they're said to have, are often used as expletives - mostly by Kris.
1919
1920* HumanSacrifice: In the distant past, monsters used to sacrifice humans and eat them in the name of the Angel - in modern times, sacrifice is instead done with bread, vegetables and non-human meat, and Father Alvin dances around directly talking about it, instead talking about how "it is through the gifts of the Angel that we may sacrifice as we choose on this day, instead of in line with the unfortunate past." It's said that there's direct testimony in the Wills that tell for the practice to remain in monster's culture, even after humans had been brought below replacement rate.
1921
1922* ManyFacedDivinity: The Angel is described as having seven faces.
1923
1924* SacredScripture: The Wills serve as holy texts for the Angel's religion.
1925
1926[[/folder]]
1927
1928!! Species
1929
1930[[folder:Monsters]]
1931
1932A race of beings that live in the Light World.
1933
1934* AlienBlood: Monsters have dust going through them, which "smooths over" the processes that a monster's physicality doesn't do - for example, a monster with no lungs will have their dust take in oxygen and transport it throughout their body.
1935
1936* BizarreAlienBiology: Monsters can come in a myriad of different shapes, sizes and appearances - from looking like human skeletons, to resembling animals such as deer, bluebirds, lizards or goats, to resembling body parts such as hands or eyes.
1937
1938* BizarreAlienReproduction: The process of monsters procreating is referred to as "intermingling" - when two monsters intermingle, they briefly become one, and their dust "communicates" - when the process is finished, the monsters take on aspects of one another - for example, Carol Holiday was a quadrupedal monster prior to her intermingling with Rudy.
1939
1940* ExpressDelivery: The time between monsters intermingling and their child being born is typically very short - far, far quicker than a human's gestational period.
1941
1942* NoBiologicalSex: Monsters don't have biological sexes, so the concepts of pronouns and gender identities differ across cultures - for some, individuals choose what they want to be called, and what they want their pronouns to be, while other cultures base this around the roles a monster takes in life, such as their profession. Most cultures take these concepts from the time where humans and monsters co-existed.
1943
1944* ReducedToDust: When a monster dies, they are reduced to dust. It's tradition for a monster's dust to be scattered in the location where they passed away, if their dust is able to be recovered.
1945
1946[[/folder]]
1947
1948[[folder:Darkners]]
1949
1950Natives of the Dark Worlds. They take their form from Fountains that reflect locations and objects found in the Light World.
1951
1952* DarkIsNotEvil: Most Darkners are friendly folk that adore Lightners - a lot of the Darkners from the Cyber and TV Worlds are nothing short of ecstatic when they finally get to meet Kris and their companions.
1953
1954* GoshDangItToHeck: It's very rare to hear a Darkner swear - and most Darkners who do swear have a self-censor of some kind. For example, Spamton's swears are filtered out by his verbal tics, Loma and the Stagehands of the TV World produce absolutely ear-splitting bleeps instead, and Primrose mentions she has a "filter" that temporarily makes her lose control of herself when she attempts to swear.
1955
1956* ReallySevenHundredYearsOld: Darkners are a strange case - in theory, every single one of them is ancient, but when they're able to reflect something from the Light World, they take their age from how long their Fountain has been around for.
1957
1958* ServantRace: A recurring question throughout the story is whether or not Darkners really are only meant to serve Lightners. Darkners like King are certainly happy to "get back" at the Lightners who he thinks abandoned his kind, while the Purple Knight admonishes Loma for falling back into her "programming".
1959
1960* TakenForGranite: It's mentioned that a Darkner who makes their way into a Dark World that they didn't originate from (aside from Castle Town) will be petrified. With the use of a Shadow Mantle, however, this fate can be averted. Petrification can also happen to certain Darkners within their own Dark Worlds as well, such as the Show-ons - as they reflected TV programs that constantly phased in-and-out of production, they had to regularly shapeshift in order to still "fit in" with the TV World.
1961
1962[[/folder]]
1963
1964[[folder:Humans]]
1965
1966A race that was banished from the surface a long time ago.
1967
1968* AxCrazy: The humans that show up on the surface with LV in them are almost always this. There's a lot of fear surrounding the possibility murderous humans appearing at random and massacring entire towns or cities.
1969
1970* BeneathTheEarth: Downstairs, the area where humanity was banished to, is implied to be this.
1971
1972* OneWorldOrder: One of the few pieces of information Purple is willing and able to give Kris is that Downstairs has a single government, language and culture.
1973
1974* StarfishLanguage: To monsterkind, both the written and spoken forms of Scrawl is this - they seem to be easily learnt and taught, but it's taken both years and international co-operation to compile a dictionary for the language.
1975
1976* WalkingWasteland: The effects of LV make it so that any monster in the presence of a human with LV will start decaying - even passive movements like drumming fingers on a surface can make monsters begin to turn to dust. Humans with a high LV can kill monsters instantly with as little as a glare or a threatening gesture if they wanted to.
1977
1978* WhatTheHellIsThatAccent: The Knights who Kris meets all speak with an accent unfamiliar to them.
1979

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