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!!Mosskin Tribe
[[folder:Fungal Tribe]]
[[/folder]]
[[/folder]]
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[[folder:The Weavers]]
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[[folder:Soul Sanctum's Scholars]]
[[/folder]]
[[folder:TheWeavers]]Nest]]
!!The Weavers
[[/folder]]
[[folder:The
!!The Weavers
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* {{Cult}}: The Weavers have Acolytes and seems fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), a BreedingCult that seeks to breed more Weavers or some sort of "hunting cult" that takes great pride in killing and eating anything they get their claws on.
* BureaucraticallyArrangedMarriage: Their leader, Herrah the Beast, entered a brief one with the Pale King.
* BureaucraticallyArrangedMarriage: Their leader, Herrah the Beast, entered a brief one with the Pale King.
to:
* {{Cult}}: The Weavers have Acolytes and seems seem fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), or a BreedingCult that seeks to breed more Weavers Weavers, or some sort of a "hunting cult" that takes great pride in killing and eating anything they get their claws on.
* BureaucraticallyArrangedMarriage: Their leader, Herrah the Beast, entered a brief one with the Pale King.on.
* BureaucraticallyArrangedMarriage: Their leader, Herrah the Beast, entered a brief one with the Pale King.
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* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoiler:seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoiler:who is none other than Hornet]]) was born from their union and raised by a midwife.
to:
* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoiler:seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoiler:who is none other than Hornet]]) Hornet]]), technically a half-princess HeroicBastard of Hallownest, was born from their union and raised by a midwife.
!!The Fools
* LaughTrack: The spectators will laugh at some things that humiliate the contestants, such as the Knight getting tricked by a Grub mimic, or just anything that [[spoiler:Zote]] does in the Colosseum.
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[[folder:The Hive]]
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[[folder:The Hive]]Flukes]]
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[[folder:The Radiance's Domain]]
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[[folder:The Radiance's Domain]]Hive]]
!!The Bees
!!The Bees
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[[folder:Ancient Civilization]]
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!!Moth Tribe
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[[folder:Ancient Civilization]]
[[/folder]]
[[folder:The Grimm Troupe]]
[[/folder]]
[[/folder]]
[[folder:The Grimm Troupe]]
[[/folder]]
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* AristocratsAreEvil: If the different noble Husks are anything to go by, the aristoracry of Hallownest' capital were a nasty, Geo-grubbing bunch of cowards.
to:
* AristocratsAreEvil: If the different noble Husks are anything to go by, the aristoracry aristocracy of Hallownest' Hallownest's capital were a nasty, Geo-grubbing bunch of cowards.
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* KnightInShiningArmor: Hallownest had more than a few.
to:
* KnightInShiningArmor: Hallownest had more than a few.few, including the Five Great Knights who were the Pale King's PraetorianGuard team.
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* MicroMonarchy: A King, a Queen and [[spoiler:and a princess]], plus a handful of retainers.
* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the common bug.
* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the common bug.
to:
* MicroMonarchy: A King, a Queen and [[spoiler:and a [[spoiler:a princess]], plus a handful of retainers.
* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the commonbug.bug residence.
* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the common
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* DreamWeaver: Unn itself may be this; the Tribe of Unn at least believes they dreamed the plants and themselves into existance.
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* AsskickingEqualsAuthority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
to:
* AsskickingEqualsAuthority: After you beat the Mantis Lords, they all other mantises will not attack you and instead bow to you.
* BattleTrophy: Within the vicinities of the Mantis Village are countless masks and shells of other bugs skewered in weapons and used as decorations.
* EvilMakesYouMonstrous: Applies to the [[spoiler:Mantis Traitors who are now infected, but went into some BodyHorror changes. The Traitor Lord takes the cake out of the changes, since he is now massive]].
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* LightningBruiser: All Mantis are very quick and are some of the more difficult enemies in the beginning of the game.
to:
* HonorBeforeReason: [[spoiler:There is a fourth Mantis Lord who went out of the tribe's code and embraced the infection for wanting more power, also having a number of other mantises to join him. The tribe's response was to cast all of the infected mantises away and brand them as traitors. These traitors can then be found in the Queen's Gardens.]]
* LightningBruiser: AllMantis Mantises are very quick and are some of the more difficult enemies in the beginning of the game.
* LightningBruiser: All
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* ProudWarriorRaceGuy: All of them, so much. They aren't infected or anything; they just always fight you regardless.
to:
* ProudWarriorRaceGuy: All of them, them in the Mantis Village, so much. They aren't infected or anything; they just always fight you regardless.
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* LookOnMyWorksYeMightyAndDespair: You could argue Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob - and look where it brought the Kingdom.
to:
* LookOnMyWorksYeMightyAndDespair: You could argue Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob door-knob, part of the Pale King's plan to [[spoiler:get rid of the Radiance's influence]] - and look where it brought the Kingdom.Kingdom now, [[spoiler:ruin and infection caused by the Radiance herself]].
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* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city is in their own spires, clearly segregated away from the common bug.
* ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few NPCs are treaure seekers of some kind.
* ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few NPCs are treaure seekers of some kind.
to:
* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city is are in their own spires, clearly segregated away from the common bug.
* ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a fewNPCs [=NPCs=] are treaure seekers of some kind.
* ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few
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* BarbarianTribe.
to:
* BarbarianTribe.BarbarianTribe: Mantises are driven by their [[BloodKnight desire for combat]]. A tablet written in one of the village's entrances even drives the outsiders to expect their deaths in the hands of the tribe.
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* NobleSavages: They live in the Fungal Wastes and border the Deepnest, living in rough huts and display masks of defeated enemies everywhere. They will still respect you if you beat their leaders.
to:
* NobleSavages: NobleSavage: They live in the Fungal Wastes and border the Deepnest, living in rough huts and display masks of defeated enemies everywhere. They will still respect you if you beat their leaders.
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* [[Cult]]: The Weavers have Acolytes and seems fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), a BreedingCult that seeks to breed more Weavers or some sort of "hunting cult" that takes great pride in killing and eating anything they get their claws on.
to:
* [[Cult]]: {{Cult}}: The Weavers have Acolytes and seems fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), a BreedingCult that seeks to breed more Weavers or some sort of "hunting cult" that takes great pride in killing and eating anything they get their claws on.
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* DarkIsEvil: Spiders who live in the dark.
to:
* DarkIsEvil: Spiders They are spiders who live in the dark.
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* DeadGuyOnDisplay: The Lord Fool, leader of the Colosseum is literally a corpse, a puppet placed half-slumped on his throne. The rest of the spectators doesn't seem to need his leadership either way.
to:
* DeadGuyOnDisplay: The Lord Fool, the known leader of the Colosseum is literally a corpse, a puppet placed half-slumped on his throne.throne when the knight arrives. The rest of the spectators doesn't seem to need his leadership either way.
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* GladiatorGames: The spectators watch as Fools fight each other to their death for their amusement. The Knight can become the lord of the arena if they defeat the old one, the [[RedBaron God Tamer]].
to:
* GladiatorGames: The spectators watch as Fools fight each other to their death for their amusement. The Knight can become the lord of the arena if they defeat the old previous one, the [[RedBaron God Tamer]].
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[[folder:The Radiance' Domain]]
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[[folder:The Radiance' Radiance's Domain]]
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No spoilers tagging on folder names
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[[folder:[[spoiler:The Radiance' Domain]] ]]
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----
!!Bosses of Hallownest
Hallownest is full of many powerful foes that the Knight must face, some stronger than others.
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!!Bosses of Hallownest
Hallownest is full of many powerful foes that the Knight must face, some stronger than others.
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----
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* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoiler: seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoiler: who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret: [[spoiler: They eat other sentient bugs]].
* TownWithADarkSecret: [[spoiler: They eat other sentient bugs]].
to:
* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoiler: seal [[spoiler:seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoiler: who ([[spoiler:who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret:[[spoiler: They [[spoiler:They eat other sentient bugs]].
* TownWithADarkSecret:
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The Colosseum seems to be one of the few still-functioning tribes in Hallownest; a huge arena where gladiators travel from far and wide to test their mettle.
----
* BloodSport: What we're all here for! A Fool ponders if it's really worth it...
--> ''"Are we all Fools?..."''
* ChallengeRun: The Colosseum is just three increasingly difficult combat challenges when you come down to it.
* DeadGuyOnDisplay: The Lord Fool, leader of the Colosseum is literally a corpse, a puppet placed half-slumped on his throne. The rest of the spectators doesn't seem to need his leadership either way.
* DisposingOfABody: The first sign of the Colosseum most players will see is in the Kingdom's Edge. Occasionally, the corpse of a Fool will fall down from above, crashing onto a platform or into the acid pools below.
* GladiatorGames: The spectators watch as Fools fight each other to their death for their amusement. The Knight can become the lord of the arena if they defeat the old one, the [[RedBaron God Tamer]].
* UnstoppableRage: The Fools are mostly consumed by the Infestation, but that doesn't stop the twin bosses of the second Trial from ''flipping their shit'' when their partner is killed!
----
* BloodSport: What we're all here for! A Fool ponders if it's really worth it...
--> ''"Are we all Fools?..."''
* ChallengeRun: The Colosseum is just three increasingly difficult combat challenges when you come down to it.
* DeadGuyOnDisplay: The Lord Fool, leader of the Colosseum is literally a corpse, a puppet placed half-slumped on his throne. The rest of the spectators doesn't seem to need his leadership either way.
* DisposingOfABody: The first sign of the Colosseum most players will see is in the Kingdom's Edge. Occasionally, the corpse of a Fool will fall down from above, crashing onto a platform or into the acid pools below.
* GladiatorGames: The spectators watch as Fools fight each other to their death for their amusement. The Knight can become the lord of the arena if they defeat the old one, the [[RedBaron God Tamer]].
* UnstoppableRage: The Fools are mostly consumed by the Infestation, but that doesn't stop the twin bosses of the second Trial from ''flipping their shit'' when their partner is killed!
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* BureaucraticallyArrangedMarriage: Their leader, Herrah the Beast, entered a brief one with the Pale King.
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* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoilers: seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoilers: who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret: [[spoilers: They eat other sentient bugs]].
* TownWithADarkSecret: [[spoilers: They eat other sentient bugs]].
to:
* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoilers: [[spoiler: seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoilers: ([[spoiler: who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret:[[spoilers: [[spoiler: They eat other sentient bugs]].
* TownWithADarkSecret:
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At the borders of Hallownest lives a tribe of spider-like bugs, hidden away in the Deepnest. The Weavers don't follow any of the laws of Hallownest and would happily catch, kill and eat any bug that dare stray into the darkness they inhabit.
----
* [[Cult]]: The Weavers have Acolytes and seems fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), a BreedingCult that seeks to breed more Weavers or some sort of "hunting cult" that takes great pride in killing and eating anything they get their claws on.
* DarkIsEvil: Spiders who live in the dark.
* HadToBeSharp: Implied; to live in the Deepnest, the most dangerous part of Hallownest by a long stretch, you would have to use any means and skills necessary to survive.
* HiddenElfVillage: Their home is the Distant Village, a few dozen silk cocoons hanging over a dark lake in the Deepnest. It has a few signs that the Kingdom of Hallownest was allowed to built a Stagway and some other buildings, but they look as though they've never been used.
* IHaveTheHighGround: Almost all Weavers will attack the Knight from walls, ceilings or from the air, walking on invisible strands of silk.
* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoilers: seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoilers: who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret: [[spoilers: They eat other sentient bugs]].
----
* [[Cult]]: The Weavers have Acolytes and seems fanatically dedicated to their leader, Herrah. It isn't clear what kind of cult it is however - most likely either a CultOfPersonality around Herrah (as her mask is seen as an icon everywhere), a BreedingCult that seeks to breed more Weavers or some sort of "hunting cult" that takes great pride in killing and eating anything they get their claws on.
* DarkIsEvil: Spiders who live in the dark.
* HadToBeSharp: Implied; to live in the Deepnest, the most dangerous part of Hallownest by a long stretch, you would have to use any means and skills necessary to survive.
* HiddenElfVillage: Their home is the Distant Village, a few dozen silk cocoons hanging over a dark lake in the Deepnest. It has a few signs that the Kingdom of Hallownest was allowed to built a Stagway and some other buildings, but they look as though they've never been used.
* IHaveTheHighGround: Almost all Weavers will attack the Knight from walls, ceilings or from the air, walking on invisible strands of silk.
* MagicallyBindingContract: Herrah the Beast struck a deal with the Pale King to be one of the Dreamers to [[spoilers: seal away the Radiance]]. In return, Herrah asked the King to father her a daughter, which he agreed to. The child ([[spoilers: who is none other than Hornet]]) was born from their union and raised by a midwife.
* TownWithADarkSecret: [[spoilers: They eat other sentient bugs]].
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* AfterTheEnd: When the Knight arrives in Hallownest, it is long destroyed.
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* CityGuards: And many of them. Ranges from normal patrolling guards, flying ones with throwing spears and the [[EliteMook Elite Guard]], one of the most difficult enemies in the game (and only found patrolling the wealthy district, go figure).
* CrapsackOnlyByComparison: Most bugs held this view of the rest of the caverns - sure, most of them did have predators of some sort, but overall, much of it is quite alright and livable. Even as the Infestation harries the Kingdom, there are shop-owners, smiths and other assorted folk living around, so it can't be that bad.
* CulturalPosturing: Downplayed. The bugs of Hallownest saw their kingdom as the greatest (and only) civilization, but happily lived alongside other bugs from neighboring tribes.
* CrapsackOnlyByComparison: Most bugs held this view of the rest of the caverns - sure, most of them did have predators of some sort, but overall, much of it is quite alright and livable. Even as the Infestation harries the Kingdom, there are shop-owners, smiths and other assorted folk living around, so it can't be that bad.
* CulturalPosturing: Downplayed. The bugs of Hallownest saw their kingdom as the greatest (and only) civilization, but happily lived alongside other bugs from neighboring tribes.
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* LookOnMyWorksYeMightyAndDespair: You could argue Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob - and look where it brought the Kingdom.
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* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city is in their own spires, clearly segregated away from the common bug.
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* SoiledCityOnAHill: What they eventually became. A bit of an aversion, since it was never particularly horrible before being doomed.
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* AsskickingEqualAuthority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
to:
* AsskickingEqualAuthority: AsskickingEqualsAuthority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
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A tribe of warriors who managed to resist the Infestation and fall of Hallownest through sheer might and dedication to their lifestyle.
----
* AsskickingEqualAuthority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
* BarbarianTribe.
* CloserToEarth: Implied that they kept themselves free from the Infestation is because they live simple, brutal lives.
* HoldTheLine: Sometime in the past, the Pale King and the Mantis Lords made a truce. On the Mantis' side, they were to kill anything that stumbles out of the Deepnest - And if you look at the gate to the Deepnest from the Mantis Village, [[AtopAMountainOfCorpses they've been doing this for a loooong time.]]
* LightningBruiser: All Mantis are very quick and are some of the more difficult enemies in the beginning of the game.
* NobleSavages: They live in the Fungal Wastes and border the Deepnest, living in rough huts and display masks of defeated enemies everywhere. They will still respect you if you beat their leaders.
* ProudWarriorRaceGuy: All of them, so much. They aren't infected or anything; they just always fight you regardless.
----
* AsskickingEqualAuthority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
* BarbarianTribe.
* CloserToEarth: Implied that they kept themselves free from the Infestation is because they live simple, brutal lives.
* HoldTheLine: Sometime in the past, the Pale King and the Mantis Lords made a truce. On the Mantis' side, they were to kill anything that stumbles out of the Deepnest - And if you look at the gate to the Deepnest from the Mantis Village, [[AtopAMountainOfCorpses they've been doing this for a loooong time.]]
* LightningBruiser: All Mantis are very quick and are some of the more difficult enemies in the beginning of the game.
* NobleSavages: They live in the Fungal Wastes and border the Deepnest, living in rough huts and display masks of defeated enemies everywhere. They will still respect you if you beat their leaders.
* ProudWarriorRaceGuy: All of them, so much. They aren't infected or anything; they just always fight you regardless.
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A group of bugs worshipping Unn, a Higher Being dwelling somewhere in the Greenpath. They were allied with the Kingdom of Hallownest and agreed to have paths build in their territory, as long as they could attack anyone moving away into the wilderness itself.
----
*DreamWeaver: Unn itself may be this; the Tribe of Unn at least believes they dreamed the plants and themselves into existance.
*KnightTemplar: Moss Knights patrol the Greenpath and will viciously attack anyone that comes too close. They believe they are defending their god's dream from interlopers.
*NatureIsNotNice: Before the Infestation, they would still kill anyone who strayed too far from the paths.
*NatureSpirit: They worship one.
*ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines.
----
*DreamWeaver: Unn itself may be this; the Tribe of Unn at least believes they dreamed the plants and themselves into existance.
*KnightTemplar: Moss Knights patrol the Greenpath and will viciously attack anyone that comes too close. They believe they are defending their god's dream from interlopers.
*NatureIsNotNice: Before the Infestation, they would still kill anyone who strayed too far from the paths.
*NatureSpirit: They worship one.
*ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines.
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* AristocratsAreEvil: If the different noble Husks are anything to go by, the aristoracry of Hallownest' capital were a nasty, Geo-grubbing bunch of cowards.
* DoomedHometown: For Hornet and [[spoiler:the Knight itself]]. An unusual case where the Doomed Hometown ''is'' the game world.
* TheGoodKingdom: More light grey than white. The Kingdom of Hallownest was in many ways a beacon in a world of savagery, and the citizen loved their leader and heroes.
* HegemonicEmpire: A very straight example. The Kingdom Hallownest mostly postured its way as the dominant civilization by making agreements with other tribes who had few other options. Some tribes did resist however - The Weavers was in a shaky truce with Hallownest, the Tribe of Unn allowed structures to be built in their territory, but resolved to hunt everything that strayed from the path and the Hive simply refused and went about their business.
* KnightInShiningArmor: Hallownest had more than a few.
* MicroMonarchy: A King, a Queen and [[spoiler:and a princess]], plus a handful of retainers.
* DoomedHometown: For Hornet and [[spoiler:the Knight itself]]. An unusual case where the Doomed Hometown ''is'' the game world.
* TheGoodKingdom: More light grey than white. The Kingdom of Hallownest was in many ways a beacon in a world of savagery, and the citizen loved their leader and heroes.
* HegemonicEmpire: A very straight example. The Kingdom Hallownest mostly postured its way as the dominant civilization by making agreements with other tribes who had few other options. Some tribes did resist however - The Weavers was in a shaky truce with Hallownest, the Tribe of Unn allowed structures to be built in their territory, but resolved to hunt everything that strayed from the path and the Hive simply refused and went about their business.
* KnightInShiningArmor: Hallownest had more than a few.
* MicroMonarchy: A King, a Queen and [[spoiler:and a princess]], plus a handful of retainers.
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* SmallSecludedWorld: It seems that the wastes on the surface stretch on for ''quite far''... Hallownest lies alone.
* WallAroundTheWorld: Apart from the natural borders of rock, a plaquet states that all citizen of Hallownest shouldn't stray away from these borders, as they will [[spoiler:lose their sentience and become beasts]]. However, since traders, adventurers and warriors seem to come from outside Hallownest, this is a dubious claim at best.
* WallAroundTheWorld: Apart from the natural borders of rock, a plaquet states that all citizen of Hallownest shouldn't stray away from these borders, as they will [[spoiler:lose their sentience and become beasts]]. However, since traders, adventurers and warriors seem to come from outside Hallownest, this is a dubious claim at best.
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!!Tribes of Hallownest
Within the caverns you traverse live all sorts of different creatures, civilizations and tribes - and not all of them are related to the Kingdom of Hallownest itself!
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[[foldercontrol]]
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[[folder:Kingdom of Hallownest]]
The great Kingdom of Hallownest stretched itself deep into the caverns, built beautiful and wonderful things and was home to many great bugs and Higher Beings. It was not meant to last however; a mysterious plague took hold in the citizenry and forced them into savagery. The Pale King, monarch of Hallownest and its physical god-figure, did all they could to stave off the end but all in vain - the Kingdom was doomed.
Much time has passed, when the Knight stumbles into the old caverns to seek out its secrets.
----
*ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few NPCs are treaure seekers of some kind.
[[/folder]]
[[folder:Tribe of Unn]]
[[/folder]]
[[folder:Mantis Tribe]]
[[/folder]]
[[folder:The Weavers]]
[[/folder]]
[[folder:Colosseum of Fools]]
[[/folder]]
[[folder:The Hive]]
[[/folder]]
[[folder:[[spoiler:The Radiance' Domain]] ]]
[[/folder]]
[[folder:Ancient Civilization]]
[[/folder]]
Within the caverns you traverse live all sorts of different creatures, civilizations and tribes - and not all of them are related to the Kingdom of Hallownest itself!
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[[folder:Kingdom of Hallownest]]
The great Kingdom of Hallownest stretched itself deep into the caverns, built beautiful and wonderful things and was home to many great bugs and Higher Beings. It was not meant to last however; a mysterious plague took hold in the citizenry and forced them into savagery. The Pale King, monarch of Hallownest and its physical god-figure, did all they could to stave off the end but all in vain - the Kingdom was doomed.
Much time has passed, when the Knight stumbles into the old caverns to seek out its secrets.
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*ScavengerWorld: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few NPCs are treaure seekers of some kind.
[[/folder]]
[[folder:Tribe of Unn]]
[[/folder]]
[[folder:Mantis Tribe]]
[[/folder]]
[[folder:The Weavers]]
[[/folder]]
[[folder:Colosseum of Fools]]
[[/folder]]
[[folder:The Hive]]
[[/folder]]
[[folder:[[spoiler:The Radiance' Domain]] ]]
[[/folder]]
[[folder:Ancient Civilization]]
[[/folder]]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] Protagonists]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]
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While Hallownest's citizenship may be on the decline, but there are still a few friendly faces to be found there.
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While Hallownest's citizenship may be on the decline, but there are still a few friendly faces to be found there.
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->''In wilds beyond they speak your name with reverence and regret,''\\
''For none could tame our savage souls yet you the challenge met,''\\
''Under palest watch, you taught, we changed, base instincts were redeemed,''\\
''A world you gave to bug and beast as they had never dreamed.''
-->'''-''Elegy for Hallownest'' by Monomon the Teacher'''
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'''Protagonist''' | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses]]) [[Characters/HollowKnightBosses Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBosses Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBosses Bosses]]) Characters]], [[Characters/HollowKnightBosses]]) | ''Pharloom'']]]]-]
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!Denizens of Hallownest
The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.
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The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hallownest_map.png]]
[[caption-width-right:350:Map of
The
!!Citizens of Hallownest
While Hallownest's citizenship may be on
-> See [[Characters/HollowKnightNPCs this]] page for their individual entries.
!!Historic Figures of Hallownest
Hallownest's history is deep, and it's past still haunts it a ghost.
-> See [[Characters/HollowKnightLoreAndHistory this]] page for the individual entries of the many historic figures of Hallownest.
Hallownest is full of many powerful foes that the Knight must face, some stronger than others.
-> See [[Characters/HollowKnightBosses this]] page for the individual entries of the many bosses of Hallownest.
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies [[Characters/HollowKnightBosses Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | ''Pharloom'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | Pharloom]]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | Pharloom]]]]-]''Pharloom'']]]]-]
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[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\\
[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | Pharloom]]]]-]
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!Denizens of Hallownest
The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.
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[[Characters/HollowKnightProtagonists Protagonist]] | '''''Hallownest''''' ([[Characters/HollowKnightNPCs [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Chracters]], [[Characters/HollowKnightBossesAndEnemies Bosses]]) | Pharloom]]]]-]
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!Denizens of Hallownest
The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.
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