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* ShowsDamage: Most heavier Cyborg units will have chunks of their armor blown off when they're close to death, exposing the fleshy organic material underneath.


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* NotQuiteDead: It's possible to deal enough damage to an IFV to render its treads useless and prevent it from moving, but not entirely kill it. In this state it can still fire its turret.


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* ShowsDamage: Depleting its health bar enough will cause it to start belching up more and more smoke as well as showing increasing amounts of its internal wiring.
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* MildlyMilitary: Especially considering the unusually strict control measures Super Earth places on the rest of the population, Helldivers are given remarkably wide latitude in their operations. They don't seem to report to any higher authority than a High Command that issues orders to the Corps at large, but individual Helldivers are free to pick and choose assignments on any active warzone and aren't held to any sort of schedule beyond arbitrary time limits for executing their orders. The only time a Helldiver is actively punished is when they venture outside the bounds on a mission and don't return in time, for which they're [[ThereIsNoKillLikeOverkill executed by orbital bombardment]]. {{Enforced|Trope}}, as imposing normal military protocol on the Helldivers would mean doing the same to ''the players'', which [[AcceptableBreaksFromReality wouldn't be fun]].
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* BigBrotherIsWatchingYou: Dialogue from the Privates on the Super Destroyer bridge reveals that houses on Super Earth are installed with an "Anti-BurglarySsystem" (read:[[SinisterSurveillance surveillance cameras]]) which help to prevent crime at the cost of personal privacy, which the Privates insist they didn't really need anyway and are perfectly fine with giving up.

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* BigBrotherIsWatchingYou: Dialogue from the Privates on the Super Destroyer bridge reveals that houses on Super Earth are installed with an "Anti-BurglarySsystem" "Anti-Burglary System" (read:[[SinisterSurveillance surveillance cameras]]) which help to prevent crime at the cost of personal privacy, which the Privates insist they didn't really need anyway and are perfectly fine with giving up.
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* BigBrotherIsWatchingYou: Dialogue from the Privates on the Super Destroyer bridge reveals that houses on Super Earth are installed with an "Anti-BurglarySsystem" (read:[[SinisterSurveillance surveillance cameras]]) which help to prevent crime at the cost of personal privacy, which the Privates insist they didn't really need anyway and are perfectly fine with giving up.

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* TakingYouWithMe: Their corpses are capable of delivering OneHitKill due to how fast they move. Shriekers have a nasty tendency to get kills from beyond the grave by ragdolling into Helldivers they're targeting. When facing an incoming Shrieker, be sure to dive out of the way of its corpse or side step then shoot the Shrieker as it passes by.

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* IronicName: With a name like Shrieker, you'd expect these things to be constantly screaming their lungs out as they dive bomb you. Instead, the only noise they make are grunts of pain when hit, death cries, and the impact of their corpses on the ground. Otherwise, they're silent and don't make any noise to indicate their presence.
* TakingYouWithMe: Their corpses are used to be capable of delivering OneHitKill due to how fast they move. Shriekers have a nasty tendency to get kills from beyond the grave by ragdolling into Helldivers they're targeting. When facing an incoming Shrieker, be sure to dive out of the way of its corpse or side step then shoot the Shrieker as it passes by. While they've been toned down to not instantly kill Helldivers (and Bile Titans!), they can still deal a large chunk of damage if they're moving at sufficient velocity, upwards of half your health.


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* SubsystemDamage: Hulks can have their weapons blown off, preventing use of them, while attacking and destroying their legs will heavily cripple their move speed. Keep in mind that destroying these parts doesn't damage the Hulk much. You'll need to either take out both legs, the heat vent in the back, or nail their eye visor with a sufficiently powerful weapon.

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* TakingYouWithMe: Their corpses are capable of delivering OneHitKill due to how fast they move. Shriekers have a nasty tendency to get kills from beyond the grave by ragdolling into Helldivers they're targeting. When facing an incoming Shrieker, be sure to dive out of the way of its corpse or side step then shoot the Shrieker as it passes by.

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* IronicName: With a name like Shrieker, you'd expect these things to be constantly screaming their lungs out as they dive bomb you. Instead, the only noise they make are grunts of pain when hit, death cries, and the impact of their corpses on the ground. Otherwise, they're silent and don't make any noise to indicate their presence.
* TakingYouWithMe: Their corpses are used to be capable of delivering OneHitKill due to how fast they move. Shriekers have a nasty tendency to get kills from beyond the grave by ragdolling into Helldivers they're targeting. When facing an incoming Shrieker, be sure to dive out of the way of its corpse or side step then shoot the Shrieker as it passes by. While they've been toned down to not instantly kill Helldivers (and Bile Titans!), they can still deal a large chunk of damage if they're moving at sufficient velocity, upwards of half your health.


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* SubsystemDamage: Hulks can have their weapons blown off, preventing use of them, while attacking and destroying their legs will heavily cripple their move speed. Keep in mind that destroying these parts doesn't damage the Hulk much. You'll need to either take out both legs, the heat vent in the back, or nail their eye visor with a sufficiently powerful weapon.
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* UnwillingRoboticization: Rumors aboard the Super Destroyer suggest that the Cyborgs were originally created from [[PlayingWithSyringes kidnapped patients experimented upon]] by a MadScientist, and that they continue to kidnap and convert civilians to their cause even now.
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The slow, enormous, and distinctively bloated Bile and Nursing Spewers are notorious for producing and stockpiling highly toxic and corrosive bile, which they use to defend themselves and their hives by vomiting at opponents within range. At higher difficulties, some are also capable of lofting bile over considerable distance like massive, disgusting biological artillery pieces.

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The slow, enormous, and distinctively bloated Bile and Nursing Spewers are notorious for producing and stockpiling highly toxic and corrosive bile, which they use to defend themselves and their hives by vomiting at opponents within range. At higher difficulties, some are also capable of lofting bile over considerable distance like massive, disgusting biological artillery pieces.pieces, allowing them to deliver a nasty surprise to Helldivers who think they're safe outside the melee range of the horde.
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The largest and deadliest members of the Terminid Bile caste identified to date. These monstrosities tower over the battlefield, capable of both blasting unfortunate Helldivers with their deadly bile and skewering them with their massive legs while absorbing massive amounts of punishment from all but the heaviest of weapons. Bile Titans are high-level threats to any team of Helldivers to be treated with great caution, and they should be taken down with extreme prejudice if engaging them is unavoidable.

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The largest and deadliest members of the Terminid Bile caste identified to date. These monstrosities tower over the battlefield, capable of both blasting unfortunate Helldivers with their deadly bile and skewering them with their massive legs while absorbing massive extreme amounts of punishment from all but the heaviest of weapons. Bile Titans are high-level threats to any team of Helldivers to be treated with great caution, and they should be taken down with extreme prejudice if engaging them is unavoidable.
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The largest and deadliest members of the Terminid Bile caste identified to date. These monstrosities tower over the battlefield, capable of both blasting unfortunate Helldivers with their deadly bile and skewering them with their massive legs while absorbing massive amounts of punishment from all but the heaviest of weapons. Bile Titans are high-level threats to any team of Helldivers to be treated with great caution, and they should be taken down with extreme prejudice if engaging them is unavoidable.
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The first line of defense of the Terminid hive structures. Warriors are rarely a challenge to Helldivers in and of themselves, but they're just dangerous and durable enough to cause trouble in packs, frequently keeping their opponents off-balance and focused on them until the hive's true heavy hitters can arrive.
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Members of the Warrior caste who trade maneuverability for durability, with the forward sections of their carapace being heavily reinforced to protect against light firearms. Often seen at the front of patrols and hive breaches, literally shielding their squishier brethren from harm to allow them to safely close in on potential threats.


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The slow, enormous, and distinctively bloated Bile and Nursing Spewers are notorious for producing and stockpiling highly toxic and corrosive bile, which they use to defend themselves and their hives by vomiting at opponents within range. At higher difficulties, some are also capable of lofting bile over considerable distance like massive, disgusting biological artillery pieces.
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* CantKillYouStillNeedYou: As your ship crew and the propaganda broadcasts on the Super Destroyer openly admit, this is why the cheerfully xenophobic Federation only wants to contain the Terminids rather than killing them. E-710 is just too vital to Super Earth's economy for them to risk wiping out its primary source.



* HostileTerraforming: Planets under particularly heavy Terminid infestations will have a thick fog of orange spore particles filling up the ground and even the lower atmosphere, obscuring the vision of vision of Helldivers on the ground until the local spore trees are taken out while also presumably making the environment ideal for Terminid life.

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* HostileTerraforming: Planets under particularly heavy Terminid infestations will have a thick fog They alter the ecosphere of orange spore particles filling up any planet they infest, pumping spores into the atmosphere while making the ground beneath more suitable for their elaborate hive structures. Termiformed land is instantly recognisable, consisting of harsh, black rock formations lined with webs and fungi (regardless of what the rest of a planet's geography is like), and often has a faint green spore-cloud haze even the lower atmosphere, obscuring the vision of vision of Helldivers on the ground until the local when there aren't spore trees are taken out while also presumably making the environment ideal for Terminid life.towers or Nursing Spewers nearby.
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* HappinessIsMandatory: Many a news broadcast in both games constantly mention how 100% of Super Earth's population is happy, indicating that either the populace is thoroughly brainwashed into accepting the CrapsaccharineWorld they live in or any dissent is cracked down upon ruthlessly. Knowing Super Earth, it's probably a heaping combination of both.
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* AmazingTechnicolorPopulation: All Illuminates have a dark maroon skin tone, [[LawOfChromaticSuperiority except for Council Members, who have a more crimson color to them]].


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* FishPeople: They were originally an aquatic species, and various snippets indicate that they still have many squidlike attributes. They don't appear to be {{Cthulhumanoid}}s, though.

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* AndMissionControlRejoiced: Completing a mission in ''II'' and successfully extracting earns your Helldivers a suitably bombastic congratulatory message from your Democracy Officer as the Pelican lifts off.

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* AndMissionControlRejoiced: AndMissionControlRejoiced:
** Successfully defending a capital planet or taking an enemy homeworld will prompt a brief celebratory cheer from everyone on the deck of the Super Destroyer.
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Completing a mission in ''II'' and successfully extracting earns your Helldivers a suitably bombastic congratulatory message from your Democracy Officer as the Pelican lifts off.
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* PrinciplesZealot: Parodied. Super Earth ''will'' conquer the galaxy and its enemies at any cost to itself, no matter if its foes are even more legitimately democratic than them, but since [[ConceptsAreCheap Super Earth's ideology is so completely incoherent beyond "aliens bad, humans good"]] they're really just trying to rule the galaxy because they want even more power than they already have.
--> '''Super Earth anthem:''' ''Our way of life, galaxy-wide, paved with the skulls of those who've died''


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* SameCharacterButDifferent: Tanks share a similar role in combat to Cyborg Infantry Fighting Vehicles as armored vehicles with strong weaponry, but they're (usually) not {{Instakill Mook}}s and can't sound the alarm like [=IFVs=] can.
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* WeComeInPeaceShootToKill: According to the Science Officer, the Illuminates invoked this trope. They first appeared to Super Earth offering tidings of peace and amicability, but they were really stockpiling weapons of mass destruction called Obliterator Bombs while lulling Super Earth into a false sense of security, and thus a pre-emptive strike against them was necessary. Which is more likely, that [[UnreliableExpositor Super Earth is telling the truth]] or that the Illuminates genuinely tried to make peaceful contact and just so happened to discover that HumansAreTheRealMonsters willing to wipe them out and steal their technology in the process?
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* OOCIsSeriousBusiness: The Service Technician is typically unflinchingly optimistic and cheerful about the Helldiver's chances at defeating Super Earth's enemies, but after the TCS causes Terminid numbers to explode on the barfier worlds and turns Meridia in particular into a supercolony, she's much more nervous and unsure with her words of confidence about your success clearly being an attempt to convince herself.
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* MixAndMatchCritters: Hive Lords look and act like a cross between a [[CreepyCentipedes myriapod]] and a SandWorm while sporting the distinctive mouth of a Lamprey and the antennas and wide mandibles similar to the Bobbit Worm, an aquatic ambush predator.

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* MixAndMatchCritters: Hive Lords look and act like a cross between a [[CreepyCentipedes myriapod]] and a SandWorm while sporting [[LampreyMouth the distinctive mouth of a Lamprey lamprey]] and the antennas antennae and wide mandibles similar to those of the Bobbit Worm, bobbit worm, an aquatic ambush predator.

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* MixAndMatchCritters: Hive Lords look and act like a cross between a [[CreepyCentipedes myriapod]] and a SandWorm.

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* MixAndMatchCritters: Hive Lords look and act like a cross between a [[CreepyCentipedes myriapod]] and a SandWorm.SandWorm while sporting the distinctive mouth of a Lamprey and the antennas and wide mandibles similar to the Bobbit Worm, an aquatic ambush predator.



* EnemyMine: An InUniverse conspiracy theory has the Super Earth high command openly consider the possibility that the [[AnimalisticAbomination Terminids]] are, somehow, colluding with the Automatons through inter-galactic communications to provide them their new technologies that caught Helldivers by surprise. Note the lack of technology that Terminids employ, and the sheer distance between the Bug and Bot fronts.

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* EnemyMine: An InUniverse conspiracy theory has the Super Earth high command openly consider the possibility that the [[AnimalisticAbomination Terminids]] are, somehow, colluding with the Automatons through inter-galactic communications to provide them their new technologies that caught Helldivers by surprise. Note the lack of technology that Terminids employ, and the sheer distance between the Bug and Bot fronts.battlefronts.



* EyelessFace: Barring the Bile Titan and possibly Bile Spitters, if those aren't green sacs of bile at eye level, Terminids do not have eyes, or at least any visible enough to be useful for tunneling creatures.

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* EyelessFace: Barring the Bile Titan and possibly Bile Spitters, if those aren't green sacs of bile at eye level, Terminids do not have eyes, or at least any visible enough to be useful for tunneling creatures. creatures who primarily rely on pheromones and hearing.


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* SlayingMantis: While most Terminids sport serrated forearms, the upright posture and predatory stance of Stalkers is most evocative to mantises.
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* InterfaceScrew: Several high-level Illuminate units can hit you and your squad with abilities that invert your directional controls and aim, and this becomes the primary difficulty factor of high-level Illuminate missions. It doesn't just invert your movement, either; it ''physically inverts the directions your controls input'', meaning it also inverts Stratagem codes as well. Good luck trying to reinforce your teammates while under this effect.
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* GlassCannon: Though they have next to no health and can die from almost a single well-placed shot to their chest, they can deal frightening amounts of damage [[CloseRangeCombatant once they close the gap]] and their blades actually have [[ArmorPiercingAttack anti-armor capabilities]], meaning they can shred mechs, vehicles and mission objectives with ease.
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* TheComputerIsACheatingBastard: Its fellow Illuminates can walk through its barriers just fine[[note]]though Hunter beams do get blocked[[/note]]. Justified, as they would presumably know how to use their own technology to their advantage in a fight like this.
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* CallBack: Their carcasses, molts, or husks can be seen on Terminid planets in ''II''. Whether this means they're raring to have another go at Helldivers in a future update, or have evolved into something even ''worse'' is up for debate.
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* DashAttack: Sometimes, instead of surfacing directly beneath a Helldiver, they'll do it from a small distance away, then charge in a straight line towards them.


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* SandWorm: It looks more like a lobster with mandibles, but otherwise it's pretty much one.
* ShowsDamage: As the fight drags on, its armor gets nasty gashes and tears, exposing the yellow flesh within. At low health, its mandibles get torn off.


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* {{Wormsign}}: If you see a bunch of white dust under your Helldiver, you better move out of the way before you become this thing's next meal.

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* DoesThisRemindYouOfAnything: Super Earth [[PretextForWar launching a pre-emptive strike against them in the First Galactic War due to their supposed stockpiling of WMDs]] is very obviously meant to draw a parallel between the ''casus belli'' cited as the reasoning behind the United States' invasion of Iraq in the TurnOfTheMillennium. Considering that in real life the claim that there were [=WMDs=] in Iraq was completely ''wrong'', it also lends credence to the idea that Super Earth just wanted to give itself any justification, no matter how flimsy, to wage war on the Illuminate.

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* DoesThisRemindYouOfAnything: Super Earth [[PretextForWar launching a pre-emptive strike against them in the First Galactic War due to their supposed stockpiling of WMDs]] is very obviously meant to draw a parallel between the ''casus belli'' cited as the reasoning behind the United States' invasion of Iraq in the TurnOfTheMillennium. Considering that in real life the claim that there were [=WMDs=] in Iraq was completely ''wrong'', it also lends credence to the idea that Super Earth just wanted to give itself any justification, no matter how flimsy, to wage war on the Illuminate.Illuminates.



* BulletHell: Especially compared to the other two Enemy Masters, the Great Eye relies less on area-of-effect attacks and wide bullet spreads and instead simply perpetually covers its entire arena in status-inflicting projectiles, which are luckily still [[DestructibleProjectiles destructible]].



* BulletHell: Especially compared to the other two Enemy Masters, the Great Eye relies less on area-of-effect attacks and wide bullet spreads and instead simply perpetually covers its entire arena in status-inflicting projectiles, which are luckily still [[DestructibleProjectiles destructible]].

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* ArtificialBrilliance: Sometimes, instead of attempting to target a Helldiver, it'll instead choose to project its wall ''between'' groups of them. Considering the shared screen nature of the game, this can be ''more'' dangerous than if it just tried to kill Helldivers.



* FloatingLimbs: Several components can be seen floating around itself. Unlike the Tripods or Striders, these ones do not have energy spindles connecting them to the main body.



* LongRangeFighter: Unlike the Hive Lord who tries to snatch Helldives in its jaws, or the Siege Mech which will attempt to crush them under its treads, the Great Eye prefers to FlashStep away from Helldivers if they get too close, and all its attacks are ranged.



* WaveMotionGun: From time to time, it will turn slightly to the side of a targeted Helldiver and then fire a powerful beam that it will sweep form one side ot the other. The beam can OneHitKill if it makes contact with a Helldiver, or any adds.

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* SpectacularSpinning: it can briefly orient itself vertically and spin. When it performs this move, it'll release a bunch of paralyzing orbs in a straight line outward from itself.
* WaveMotionGun: From time to time, it will turn slightly to the side of a targeted Helldiver and then fire a powerful beam that it will sweep form one side ot to the other. The beam can OneHitKill if it makes contact with a Helldiver, or any adds.
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* ArmCannon: The Siege Mech can spawn with one of two different guns on its right arm; either a deadly [[GatlingGood gatling gun]] or [[GrenadeSpam a powerful rapid-fire grenade launcher]].
* FinalExamBoss: When examined as the sum of its parts, the Siege Mech is an amalgam of almost every ranged Cyborg unit; it has the heavy flamer of an Immolator, either the gatling gun of a Hulk or the grenade launcher of a Squadleader Soldier, and the deadly crushing treads of an IFV. You'll need to use everything you've so far learned about fighting the Cyborgs in order to defeat it.

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* ArmCannon: The Siege Mech can spawn with one several combinations of two four different guns on its right arm; arms; either a deadly [[GatlingGood gatling gun]] or gun]], [[GrenadeSpam a powerful rapid-fire grenade launcher]].
launcher]], a heavy flamethrower or a massive autocannon.
* FinalExamBoss: When examined as the sum of its parts, the Siege Mech is an amalgam of almost every ranged Cyborg unit; it has can potentially have the heavy flamer of an Immolator, either the gatling gun of a Hulk or Hulk, the grenade launcher of a Squadleader Soldier, Soldier or the gauss cannon of a Warlord, and it always has the deadly crushing treads of an IFV. You'll need to use everything you've so far learned about fighting the Cyborgs in order to defeat it.



* GatlingGood: One of its two {{Arm Cannon}}s is a huge minigun, and one of its primary attacks is to spray bullets in a direction with it.

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* GatlingGood: One of its two {{Arm Cannon}}s is a huge minigun, and one of its primary attacks is to spray bullets in a direction with it.
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* FinalExamBoss: When examines as the sum of its parts, the Siege Mech is an amalgam of almost every ranged Cyborg unit; it has the heavy flamer of an Immolator, either the gatling gun of a Hulk or the grenade launcher of a Squadleader Soldier, and the deadly crushing treads of an IFV. You'll need to use everything you've so far learned about fighting the Cyborgs in order to defeat it.

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* FinalExamBoss: When examines examined as the sum of its parts, the Siege Mech is an amalgam of almost every ranged Cyborg unit; it has the heavy flamer of an Immolator, either the gatling gun of a Hulk or the grenade launcher of a Squadleader Soldier, and the deadly crushing treads of an IFV. You'll need to use everything you've so far learned about fighting the Cyborgs in order to defeat it.



** Their entire motivation for attacking Super Earth and their citizens is because after losing the First Galactic War, their creators the Cyborgs were turned into slaves and are forced by Super Earth to mine their own planet for minerals. One of the Cyborgs decoded messages says that their offsprings, the Automatons, will not suffer the same fate as they did. But the Automatons wouldn't do anything about the situation of their creators and have been amassing power in the galactic fringe to liberate the Cyborgs from the oppression they suffer in Cyberstan.

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** Their entire motivation for attacking Super Earth and their citizens is because after losing the First Galactic War, their creators creators, the Cyborgs were turned into slaves and are forced by Super Earth to mine their own planet for minerals. One of the Cyborgs Cyborgs' decoded messages says that their offsprings, offspring, the Automatons, will not suffer the same fate as they did. But the Automatons wouldn't do anything about the situation of their creators and have been amassing power in the galactic fringe to liberate the Cyborgs from the oppression they suffer in Cyberstan.
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* FinalExamBoss: When examines as the sum of its parts, the Siege Mech is an amalgam of almost every ranged Cyborg unit; it has the heavy flamer of an Immolator, either the gatling gun of a Hulk or the grenade launcher of a Squadleader Soldier, and the deadly crushing treads of an IFV. You'll need to use everything you've so far learned about fighting the Cyborgs in order to defeat it.

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