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* BeautyEqualsGoodness: Even after his HeelFaceTurn and being [[BackFromTheDead brought back to life]], Zato still remains an [[PrettyBoy handsome]] Spaniard.



* OurPresidentsAreDifferent: As of ''Xrd'', Chip's become a democratically-elected ninja president of his own nation.
%%* RedEyesTakeWarning

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* OurPresidentsAreDifferent: As of ''Xrd'', Chip's Chipp's become a democratically-elected ninja president of his own nation.
%%* RedEyesTakeWarning* RedEyesTakeWarning: An rare heroic example; as Chipp has red eyes, but he almost never loses hope, constantly striving to become stronger and improve his skills, and believes that failing is simply a chance to improve.
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Upload of her Samsho theme got taken down. Found another.


[[https://www.youtube.com/watch?v=sBUWLMbuTgo Momentary Life]], [[https://www.youtube.com/watch?v=7NFJGloxQx4 Ricochet]], [[https://www.youtube.com/watch?v=3R6x07uGA7g å…­æ–‡ -ROKUMON-]], [[https://www.youtube.com/watch?v=FUlN4PkxqsM Mirror of the World]], [[https://www.youtube.com/watch?v=X0YSKqsQrnQ Smoking Hot]][[note]](for her appearance in [[VideoGame/SamuraiShodown Samurai Shodown]])[[/note]]

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[[https://www.youtube.com/watch?v=sBUWLMbuTgo Momentary Life]], [[https://www.youtube.com/watch?v=7NFJGloxQx4 Ricochet]], [[https://www.youtube.com/watch?v=3R6x07uGA7g å…­æ–‡ -ROKUMON-]], [[https://www.youtube.com/watch?v=FUlN4PkxqsM Mirror of the World]], [[https://www.youtube.com/watch?v=X0YSKqsQrnQ com/watch?v=i3fnmJO_-DA Smoking Hot]][[note]](for her appearance in [[VideoGame/SamuraiShodown Samurai Shodown]])[[/note]]
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* FormFittingWardrobe: Look at his outfit and ask yourself if it feels like he's wearing nothin' at all, ''nothin' at all'', '''nothin' at all!''' [[StraightGay Venom]] even thinks this in canon, which is entirely possible considering his ability to manipulate shadows.

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* FormFittingWardrobe: Look at his outfit and ask yourself if it feels like he's wearing [[StupidSexyFlanders nothin' at all, ''nothin' at all'', '''nothin' at all!''' all!''']] [[StraightGay Venom]] even thinks this in canon, which is entirely possible considering his ability to manipulate shadows.
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* SimpleYetAwesome: "Giganter" and its variations over the years, which simply summon an [[PainfullySlowProjectile invulnerable damaging laser wall that slowly moves forward]], negating any pressure Potemkin's opponent was putting on him and potentially opening them up for a combo. There is also degree of unpredictability this Overdrive lends itself to where Potemkin at full Tension can do a Giganter and try to bait his opponent to jump over the laser wall, meaning they [[MortonsFork either are in perfect position to get Heavenly Potemkin Bustered or get pushed back/hit by the laser]], but oftentimes players are [[IKnowYouKnowIKnow aware of this strategy]] and will simply block the laser. Of course, that allows Potemkin a dangerous opportunity to get within grabbing range. Unlike Roman Canceling and the Heavenly Potemkin Buster, which are more situational, doing a Giganter almost always gives Potemkin some room to breathe and a split second to plan or execute his next attack, making it an extremely useful tool in his arsenal which is always worth spending Tension for.

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* SimpleYetAwesome: "Giganter" and its variations over the years, which simply summon an [[PainfullySlowProjectile invulnerable damaging laser wall that slowly moves forward]], negating any pressure Potemkin's opponent was putting on him and potentially opening them up for a combo. There is also degree of unpredictability this Overdrive lends itself to where Potemkin at full Tension can do a Giganter and try to bait his opponent to jump over the laser wall, meaning they [[MortonsFork either are in perfect position to get Heavenly Potemkin Bustered Busted or get pushed back/hit by the laser]], but oftentimes players are [[IKnowYouKnowIKnow aware of this strategy]] and will simply block the laser. Of course, that allows Potemkin a dangerous opportunity to get within grabbing range. Unlike Roman Canceling and the Heavenly Potemkin Buster, which are more situational, doing a Giganter almost always gives Potemkin some room to breathe and a split second to plan or execute his next attack, making it an extremely useful tool in his arsenal which is always worth spending Tension for.

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Misuse of the page/link


''The'' MightyGlacier grappler of the series. Potemkin lacks an air dash and normal forward ground dash, severely limiting his mobility. On the other hand, his normal attacks are deceptively far-reaching for a melee combatant, his attacks hit very hard, and his defense modifier is the best among all characters. He relies on his fast command grabs, and uses some of his moves to close in on his opponent, making up for his lack of speed. He's capable of both punishing opponents with his sheer power and playing like a traditional grappler.

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''The'' Potemkin is ''the'' MightyGlacier grappler of the series. Potemkin He lacks an air dash and normal any forward ground dash, either in the air or on the ground, severely limiting his mobility. On the other hand, his normal attacks are deceptively far-reaching for a melee combatant, his attacks and hit very hard, and ''very'' hard. And his defense modifier is the best among all characters. He characters, meaning he can take as much punishment as he gives. Being a grappler, he relies on his fast command grabs, and uses some of with his moves other specials being designed to close in on his the distance between him and the opponent, making up for his lack of speed. He's capable of both punishing opponents with his sheer power and playing like a traditional grappler.



* AssKicksYou: His aerial Dust attack is to drop downward and concentrate all his mass into a powerful butt slam. It's mostly used as a recovery move for when he whiffs a Heavenly Potemkin Buster, but can also legitimately be used to make Potemkin's air movement less predictable and has a few combo routes of its own.



* GrappleMove: The iconic " Potemkin Buster", in which he grabs his opponent at close range, [[InASingleBound leaps high into the air]] and then drops them back down into a [[WrestlerInAllOfUs powerful backbreaker]], dealing tons of damage. In addition to its usefulness as a reversal for when Potemkin is backed into a corner or on the receiving end of a combo, it can also be used as an incredibly deadly combo finisher in its own right and can secure him a match he was otherwise losing.



* GroundPound: His aerial Dust attack is to drop downward and concentrate all his mass into a powerful butt slam. It's mostly used as a recovery move for when he whiffs a Heavenly Potemkin Buster, but can also legitimately be used to make Potemkin's air movement less predictable and has a few combo routes of its own.



* MechanicallyUnusualFighter: For a game series with gameplay as extremely hectic and fast-paced as ''Guilty Gear'', Potemkin is unique across all the games in which he appears in that he trades off the ability to do insane combos which can then be cancelled into even ''more'' insane combos so that he can [[BoringButPractical simply do more damage]]. This means that Potemkin's options are always severely limited against every character he faces, but successfully pulling any one of them off allows him to do about the same amount of damage as his opponent. This rewards a much more [[MightyGlacier slow, patient and deliberate playstyle]] than any other character, and the only character to play somewhat similar to him in the series so far is [[Characters/GuiltyGearStrive Goldlewis Dickinson]], who ''still'' has more abilities at his disposal.

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* MechanicallyUnusualFighter: For a game series with gameplay as extremely hectic and fast-paced as ''Guilty Gear'', Potemkin is unique across all the games in which he appears in that he trades off the ability to do insane combos which can then be cancelled into even ''more'' insane combos so that he can [[BoringButPractical simply do more damage]]. This means that Potemkin's options are always severely limited against every character he faces, but successfully pulling any one of them off allows him to do about the same amount of damage as his opponent. This rewards a much more [[MightyGlacier slow, patient and deliberate playstyle]] than any other character, and the only character to play somewhat similar to him in the series so far is [[Characters/GuiltyGearStrive Goldlewis Dickinson]], who ''still'' has more abilities at his disposal.



* MeteorMove: Potemkin's iconic command grab is his Potemkin Buster, in which he grabs his opponent at close range, [[InASingleBound leaps high into the air]] and then drops them back down into a [[WrestlerInAllOfUs powerful backbreaker]], dealing tons of damage. In addition to its usefulness as a reversal for when Potemkin is backed into a corner or on the receiving end of a combo, it can also be used as an incredibly deadly combo finisher in its own right and can secure him a match he was otherwise losing. He also has a long-time Overdrive, the Heavenly Potemkin Buster, which is even stronger as a reversal and is [[NecessaryDrawback balanced by the fact]] that it [[AntiAir only works on enemies in the air]].



* PunctuatedForEmphasis: When using his Heavenly Potemkin Buster overdrive, he will almost always [[CallingYourAttacks draw out the name of the attack until just before it lands]], creating this effect.
-->'''Potemkin:''' Heavenly!...POTEMKIN!...'''BUSTER!!!'''
* RealMenWearPink: He's an avid artist and his most treasured possession is a specially reinforced pencil case.

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* PunctuatedForEmphasis: When using his the Heavenly Potemkin Buster overdrive, Buster, he will almost always [[CallingYourAttacks draw out the name of the attack until just before it lands]], creating this effect.
-->'''Potemkin:''' Heavenly!...-->"Heavenly!...POTEMKIN!...'''BUSTER!!!'''
'''BUSTER!!!'''"
* RealMenWearPink: He's an avid artist artist, and his most treasured possession is a specially reinforced pencil case.



* SamuraiPonytail: Back in ''The Missing Link'', he has his hair tied into a single gigantic ponytail as a subtle reminder toward him being an honorable warrior of Zepp, a GeniusBruiser and a MartialPacifist. In ''X'' onward and up until his redesign, he exchanges it for a smaller but still distinctive slipknot.
* ShockwaveStomp: Slide Head is a move where Potemkin slams his entire body (and by extension his hundreds of pounds of bulk) onto the ground, knocking his opponent off balance and allowing him to get up in their face if they're playing defensively.
* SimpleYetAwesome: Giganter and its variations over the years, which simply summon an [[PainfullySlowProjectile invulnerable damaging laser wall that slowly moves forward]], negating any pressure Potemkin's opponent was putting on him and potentially opening them up for a combo. There is also degree of unpredictability this Overdrive lends itself to where Potemkin at full Tension can do a Giganter and try to bait his opponent to jump over the laser wall, meaning they [[MortonsFork either are in perfect position to get Heavenly Potemkin Bustered or get pushed back/hit by the laser]], but oftentimes players are [[IKnowYouKnowIKnow aware of this strategy]] and will simply block the laser. Of course, that allows Potemkin a dangerous opportunity to get within grabbing range. Unlike Roman Canceling and the Heavenly Potemkin Buster, which are more situational, doing a Giganter almost always gives Potemkin some room to breathe and a split second to plan or execute his next attack, making it an extremely useful tool in his arsenal which is always worth spending Tension for.

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* SamuraiPonytail: Back in In ''The Missing Link'', he has his hair tied into a single gigantic ponytail as a subtle reminder toward him being an honorable warrior of Zepp, a GeniusBruiser and a MartialPacifist. In ''X'' onward and up until his redesign, he exchanges it for a smaller but still distinctive slipknot.
* ShockwaveStomp: Slide Head is a move where "Slide Head" has Potemkin slams slam his entire body (and by extension his hundreds of pounds of bulk) onto the ground, knocking his opponent off balance and allowing him to get up in their face if they're playing defensively.
* SignatureMove: Undoubtedly the Potemkin Buster, being his single most damaging special move and the crux of what makes him a grappler.
*
SimpleYetAwesome: Giganter "Giganter" and its variations over the years, which simply summon an [[PainfullySlowProjectile invulnerable damaging laser wall that slowly moves forward]], negating any pressure Potemkin's opponent was putting on him and potentially opening them up for a combo. There is also degree of unpredictability this Overdrive lends itself to where Potemkin at full Tension can do a Giganter and try to bait his opponent to jump over the laser wall, meaning they [[MortonsFork either are in perfect position to get Heavenly Potemkin Bustered or get pushed back/hit by the laser]], but oftentimes players are [[IKnowYouKnowIKnow aware of this strategy]] and will simply block the laser. Of course, that allows Potemkin a dangerous opportunity to get within grabbing range. Unlike Roman Canceling and the Heavenly Potemkin Buster, which are more situational, doing a Giganter almost always gives Potemkin some room to breathe and a split second to plan or execute his next attack, making it an extremely useful tool in his arsenal which is always worth spending Tension for.



* SlaveCollar: Wore one around his neck before he was redesigned in ''Xrd''.

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* SlaveCollar: Wore one Wears the collar he received as a slave around his neck before he was until he's redesigned in ''Xrd''.



* SuperSpecialMove: His long-time Overdrive, the "Heavenly [[GrappleMove Potemkin Buster]]", which is even stronger than the original save for being [[NecessaryDrawback balanced by the fact]] that it [[AntiAir only works on enemies in the air]].



* WillfullyWeak: He continues to wear [[PowerLimiter gauntlets which limit his own strength]] at all times even though he is no longer a slave, because [[PowerIncontinence otherwise he would be so unbelievably strong that he would be putting those around him, many of whom he cares deeply about, in danger]].

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* WillfullyWeak: He continues to wear [[PowerLimiter gauntlets which limit his own strength]] at all times even though he is no longer a slave, because [[PowerIncontinence otherwise he would be so unbelievably strong that he would be putting those around him, many of whom he cares deeply about, him in danger]].



* WrestlingMonster: Subverted. Despite being a huge, lumbering guy who now wears a helmet obscuring his face and has a grapple-centric moveset, Potemkin is a MartialPacifist who would never willingly hurt someone outside of self-defence, and isn't crazy or unhinged in the slightest, instead being a collected and philosophical GeniusBruiser.

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* WrestlingMonster: Subverted. Despite Subverted; despite being a huge, lumbering guy who now wears a helmet obscuring obscures his face with armor and has is a grapple-centric moveset, tried-and-true grappler, Potemkin is a MartialPacifist who would never willingly hurt someone outside of self-defence, self-defense, and isn't crazy or unhinged in the slightest, instead being a collected and philosophical GeniusBruiser.
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'''JP:''' Creator/KanetoShiozawa (''GG, Dr. Baldhead''), Creator/TakashiKondo (''X'' onward)\\

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'''JP:''' Creator/KanetoShiozawa (''GG, (''GG'', as Dr. Baldhead''), Baldhead), Creator/TakashiKondo (''X'' onward)\\
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'''JP:''' Creator/KanetoShiozawa (''GG, Dr. Baldhead ''), Creator/TakashiKondo (''X'' onward)\\

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'''JP:''' Creator/KanetoShiozawa (''GG, Dr. Baldhead ''), Baldhead''), Creator/TakashiKondo (''X'' onward)\\
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* DeathOfPersonality: [[spoiler: Confirmed by ''-STRIVE-''. The person who was once Aria Hale effectively died the moment the Universal Will tried to use her new body as a conduit to manifest itself and she was forced to fire on Japan. All that remained afterward was an EmptyShell who possessed a horribly corrupted fusion of faint traces of Aria's memroies and the raison d'etre of the Universal Will. Thus, Justice was born.]]

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* DeathOfPersonality: [[spoiler: Confirmed by ''-STRIVE-''. The person who was once Aria Hale effectively died the moment the Universal Will tried to use her new body as a conduit to manifest itself and she was forced to fire on Japan. All that remained afterward was an EmptyShell who possessed a horribly corrupted fusion of faint traces of Aria's memroies memories and the raison d'etre of the Universal Will. Thus, Justice was born.]]
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* {{Familiar}}: They actually have ''three''; two succubi, one of which frequently takes the shape of a raven, and a demonic being called EXE beast.

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* {{Familiar}}: They actually have ''three''; two succubi, one of which frequently takes the shape of a raven, and a demonic being called EXE beast.Beast.

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EXE Beast isn't the succubus


* {{Familiar}}: They actually have ''three''; two succubi, one of which frequently takes the shape of a raven, and a demonic being called EXE beast.



* TheMinionMaster: Their primary unique gimmick in every game involves manipulating all three of their {{Familiar}}s to attack alongside them and overwhelm and confuse their opponent. Up until ''XX'' they employed this by being a TrapMaster, using their familiars to set up delayed attacks and other persistent traps to catch their opponent off-guard, and in ''-STRIVE-'' they instead shift to using them as a LongRangeFighter with multiple avenues of attack.



* SuccubiAndIncubi: They have a succubus familiar named "EXE Beast".

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* SuccubiAndIncubi: They have a succubus familiar named "EXE Beast".as one of their several {{Familiar}}s.
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'''JP:''' Creator/KanetoShiozawa (''GG''), Creator/TakashiKondo (''X'' onward)\\

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'''JP:''' Creator/KanetoShiozawa (''GG''), (''GG, Dr. Baldhead ''), Creator/TakashiKondo (''X'' onward)\\
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* MasculineGirlFeminineBoy: The tough, hard as nails Masculine Girl to Anji's flamboyant and graceful Feminine Boy. Notably she has a very feminine body type complimented by rather large breasts, but she's very clearly TheLadette.

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* MasculineGirlFeminineBoy: The tough, hard as nails Masculine Girl to Anji's flamboyant and graceful Feminine Boy. Notably she has a very feminine body type complimented by rather large breasts, but she's very clearly TheLadette. In turn, Anji has an extremely fit, masculine bodyplan despite his more feminine style and character, creating an odd sort of symmetry between the two.
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* AssKicksYou: His aerial Dust attack is to drop downward and concentrate all his mass into a powerful butt slam. It's mostly used as a recovery move for when he whiffs a Heavenly Potemkin Buster, but can also legitimately be used to make Potemkin's air movement less predicatble and has a few combo routes of its own.

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* AssKicksYou: His aerial Dust attack is to drop downward and concentrate all his mass into a powerful butt slam. It's mostly used as a recovery move for when he whiffs a Heavenly Potemkin Buster, but can also legitimately be used to make Potemkin's air movement less predicatble predictable and has a few combo routes of its own.
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* AssKicksYou: His aerial Dust attack is to drop downward and concentrate all his mass into a powerful butt slam. It's mostly used as a recovery move for when he whiffs a Heavenly Potemkin Buster, but can also legitimately be used to make Potemkin's air movement less predicatble and has a few combo routes of its own.
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* SimpleYetAwesome: Kliff is basically "Does disgusting amounts of damage in exchange for most of his moves being predictable cleaving swipes: The Character". That doesn't stop him from being ''tournament banned'' in most of the games he's in due to just how strong he can be in the right hands.

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* SimpleYetAwesome: Kliff Kliff's gimmick is basically "Does "Do disgusting amounts of damage in exchange for most of his moves being predictable using only predictable, cleaving swipes: The Character". That swipes". Even his slowness doesn't stop him from being ''tournament banned'' in most of the games he's in due to just how strong he can be in the right hands.

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* IWasQuiteALooker: His youth-restoring abilities reveal that he used to be a tall, slender, spiky-haired PrettyBoy like Ky, and he did not age gracefully, especially with his now diminuitive height and scraggy beard.

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* IWasQuiteALooker: His Many flashbacks and his youth-restoring abilities reveal that he used to be a tall, slender, spiky-haired PrettyBoy like Ky, and he did not age gracefully, especially with his now diminuitive height and scraggy beard.


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* SimpleYetAwesome: Kliff is basically "Does disgusting amounts of damage in exchange for most of his moves being predictable cleaving swipes: The Character". That doesn't stop him from being ''tournament banned'' in most of the games he's in due to just how strong he can be in the right hands.
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!!Tropes Associated with Zato-1:

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!!Tropes Associated associated with Zato-1:



!!Tropes Associated with Eddie himself:

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!!Tropes Associated with Eddie and Zato's later revival:

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!!Tropes Associated associated with Eddie Zato and Zato's Eddie's later revival:



!!Tropes Associated with Dr. Baldhead:

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!!Tropes Associated with Faust:

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!!Tropes Associated associated with Faust:
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* OverlyLongName: Their ImageSong is titled ''"Like A Weed, Naturally, As A Matter Of Course".''

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* OverlyLongName: Their ImageSong is titled ''"Like A a Weed, Naturally, As A as a Matter Of of Course".''



* StatuesqueStunner: Played with. Justice towers over everyone not named Faust or Potemkin at a staggering ''7'8"'', Though it's unclear how much of that is her PoweredArmor and how much it's the actual Gear inside the armor. (Dizzy for instance assumes a much taller demonic form when tapping into her full gear powers in her ''X'' and ''XX'' instant kill.) [[spoiler:Aria pre-Gearization is usually depicted as being on the somewhat shorter end of the spectrum, usually being about a head and a half shorter than Sol/Frederick, but has never been given a canon height; the nearest we have is Jack'O at 165cm (5'5''). We've also never seen Aria/Justice ''out'' of the armor post-Gearization, though.]]

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* StatuesqueStunner: Played with. Justice towers over everyone not named Faust or Potemkin at a staggering ''7'8"'', Though it's unclear how much of that is her PoweredArmor and how much it's the actual Gear inside the armor. (Dizzy for instance assumes a much taller demonic form when tapping into her full gear powers in her ''X'' and ''XX'' instant kill.) [[spoiler:Aria pre-Gearization is usually depicted as being on the somewhat shorter end of the spectrum, usually being about a head and a half shorter than Sol/Frederick, but has never been given a canon height; the nearest we have is Jack'O Jack-O' at 165cm (5'5''). We've also never seen Aria/Justice ''out'' of the armor post-Gearization, though.]]
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The TokenMiniMoe of the series. May is a member of the Jellyfish Pirates, a band of modern-day Robin Hood-types who use the sky as their domain. She enters the first tournament to get funds to bail Johnny out of prison. She loses, but manages to bail him out anyway. Afterward, she and the rest of the crew are introduced to Dizzy by Johnny, and the two become fast friends. When I-no appears, however, and tosses Dizzy off the ship, she goes out to search for her, and through a chance encounter with Anji, discovers that she's Japanese. Now, in ''VideoGame/GuiltyGear'', the majority of the Japanese people were wiped out by Justice, so the remaining population are held in safety camps which they are not allowed to leave under penalty of arrest or even death. Being an orphan, May was somehow smuggled out of one of the camps and ended up in Johnny's care.\\\
In ''Accent Core+'', May and the rest of the crew decide to do something special for Dizzy: reuniting her with Testament. Something goes wrong, however, and Dizzy loses control of her power, prompting Ky to jump in and assist. Afterwards she finds Johnny having a conversation with Baiken about the Japanese. Unfortunately, May mistakes this as Johnny flirting with Baiken, which upsets her enough to call him an idiot before running away crying. She ends up running into I-no, who once again mentions that she's Japanese, leading up to another encounter with Anji.\\\

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The TokenMiniMoe of the series. May is a member of the Jellyfish Pirates, a band of modern-day Robin Hood-types who use the sky as their domain. She enters the first tournament to get funds to bail Johnny out of prison. She loses, but manages to bail him out anyway. Afterward, she and the rest of the crew are introduced to Dizzy by Johnny, and the two become fast friends. When I-no I-No appears, however, and tosses Dizzy off the ship, she goes out to search for her, and through a chance encounter with Anji, discovers that she's Japanese. Now, in ''VideoGame/GuiltyGear'', the majority of the Japanese people were wiped out by Justice, so the remaining population are held in safety camps which they are not allowed to leave under penalty of arrest or even death. Being an orphan, May was somehow smuggled out of one of the camps and ended up in Johnny's care.\\\
In ''Accent Core+'', May and the rest of the crew decide to do something special for Dizzy: reuniting her with Testament. Something goes wrong, however, and Dizzy loses control of her power, prompting Ky to jump in and assist. Afterwards she finds Johnny having a conversation with Baiken about the Japanese. Unfortunately, May mistakes this as Johnny flirting with Baiken, which upsets her enough to call him an idiot before running away crying. She ends up running into I-no, I-No, who once again mentions that she's Japanese, leading up to another encounter with Anji.\\\



* IWantMyBelovedToBeHappy: Parts ways with Millia at the end of the ''Night of Knives'' drama CD due to this. Because of the Guild's rules about traitors and [[ForegoneConclusion the first game]], this does not last. In ''-STRIVE-'' he's accepted that Milia will never love him after all the sins he's committed, so he settles for serving under her in the new Assassin's Guild and letting her forge her own path out of his shadow (pun not intended).

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* IWantMyBelovedToBeHappy: Parts ways with Millia at the end of the ''Night of Knives'' drama CD due to this. Because of the Guild's rules about traitors and [[ForegoneConclusion the first game]], this does not last. In ''-STRIVE-'' he's accepted that Milia Millia will never love him after all the sins he's committed, so he settles for serving under her in the new Assassin's Guild and letting her forge her own path out of his shadow (pun not intended).



* DeclarationOfProtection: Apparently, he wants to protect Millia. Only Time will tell if his feelings are in a good light or not.

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* DeclarationOfProtection: Apparently, he wants to protect Millia. Only Time time will tell if his feelings are in a good light or not.



* PleaseKillMeIfItSatisfiesYou: What Zato says to Faust upon meeting him shortly after his resurrection, recognizing the heinousness of the sins he committed against the good doctor and his patient. His only request is that he be given some time [[spoiler:to try and halt the conclaves plans to bring about the World of Absolution.]]

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* PleaseKillMeIfItSatisfiesYou: What Zato says to Faust upon meeting him shortly after his resurrection, recognizing the heinousness of the sins he committed against the good doctor and his patient. His only request is that he be given some time [[spoiler:to try and halt the conclaves Conclave's plans to bring about the World of Absolution.]]
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* GenreMotif: Befitting her feudal-Japanese aesthetic, her themes combine both the series' standard metal and Japanese folk instruments.

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