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* BodyguardingABadass: De Sardet is fully capable of taking care of themselves, though this ''is'' due in large
part to Kurt himself.

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* BodyguardingABadass: De Sardet is fully capable of taking care of themselves, though this ''is'' due in large
large part to Kurt himself.

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A mysterious and ruthless CrimeSyndicate that has imbedded itself into the Coin Guard's operations on Teer Fradee, making a profit off black-marketeering and assassination.

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A mysterious and ruthless CrimeSyndicate [[TheSyndicate crime syndicate]] that has imbedded itself into the Coin Guard's operations on Teer Fradee, making a profit off black-marketeering and assassination.



* CrimeSyndicate: A strange one, in that this is the first of its kind in a Colonial-Fantasy. Egon's reach is long and rock-solid, with operations in all of the major cities and smaller bandit gangs subservient to them.



* TheSyndicate: A strange one, in that this is the first of its kind in a Colonial-Fantasy. Egon's reach is long and rock-solid, with operations in all of the major cities and smaller bandit gangs subservient to them.



A young member of the Coin Guard and Kurt's proteg&eacute, found dead under mysterious circumstances during one of his personal quests.

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A young member of the Coin Guard and Kurt's proteg&eacute, protegé, found dead under mysterious circumstances during one of his personal quests.
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* TheCoronerDothProtestTooMuch: His death is officially listed as drowning [[spoiler:despite his death being obviously caused by severe physical trauma from being beaten for defying the Shadow Regiment]].
* CruelAndUnusualDeath: [[spoiler: As punishment for defying the Shadow Regiment's barbaric training methods, he is brutally beaten to death by several (partially unwilling) recruits.]]
* MakeItLookLikeAnAccident: [[spoiler: His death was poorly covered up as him drowning after partying, [[DidntThinkThisThrough despite him never drinking heavily.]]]]

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* TheCoronerDothProtestTooMuch: His death is officially listed as drowning [[spoiler:despite his death being obviously being caused by severe physical trauma from being beaten for defying the Shadow Regiment]].
* CruelAndUnusualDeath: [[spoiler: As [[spoiler:As punishment for defying the Shadow Regiment's barbaric training methods, he is brutally beaten to death by several (partially unwilling) recruits.]]
* MakeItLookLikeAnAccident: [[spoiler: His [[spoiler:His death was poorly covered up as him drowning after partying, partying to hard, [[DidntThinkThisThrough despite him his being known to never drinking drink heavily.]]]]



* CrownShapedHead: Some ''mals'' have branches growing out of their heads that evoke this.
* DoesntLikeGuns: While several natives are seen to have obtained metal blades (whether from plunder or trade) none of them ever use guns despite having plenty of chances to take guns and ammunition from dead colonials.
* FacialMarkings: Many natives paint their face in various ways. The on ol menawi also have plant-like facial markings from their bond. The two types of markings can often be combined.
* ForeignCussWord: If a native is pissed at you they'll call you a ''renaigse'' -- foreigner.
* TheHighKing: Ruled by one, Vinbarr, who has authority over all {{the clan}}s, [[spoiler: you end up killing him, and before that his wife, to save Constantin's life]]. Elections for a new one are held later, with De Sardet being put in a KingmakerScenario.
* TheNicknamer: The natives have trouble with the names of the colonial factions so come up with their own. The Thélème are the "Mind Shakers" after their ActivistFundamentalistAntics, the Bridge Alliance are the "Lions" after their flag and possibly [[MondegreenGag mishearing "Alliance"]] and the Congregation of Merchants are called "Yellow Eyes" after mistaking the gold coins on their coat of arms for eyes.
* PlantPerson: The on ol menawi, those natives magically bound to the island, have various plant-like features including vine like markings and trees branches growing out of them.
* WasOnceAMan: [[spoiler: Their doneigada, shamans, become the wooden mutants the Islands known for, Nádaig or guardians. They take different forms based on what they guard. The transformation is [[OntologicalInertia permanent]] and takes some time to achieve, usually]]
* WhatTheHellIsThatAccent: The Natives speak in an accent that sounds like Irish melded with various other accents that varies depending on characters.

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* CrownShapedHead: Some ''mals'' chiefs, called "mals", have branches growing out of their heads that evoke this.
* DoesntLikeGuns: While several natives are seen shown to have obtained metal blades (whether from either through plunder or trade) trade, none of them ever use guns despite having plenty of chances opportunities to take guns and ammunition from dead colonials.
* FacialMarkings: Many natives paint their face in various ways. The on ol menawi also have plant-like facial markings from their bond. The two types of markings can are often be combined.
* ForeignCussWord: If a native is particularly pissed at you you, they'll call you a ''renaigse'' -- foreigner.
* TheHighKing: Ruled by one, Vinbarr, who has authority over all {{the clan}}s, [[spoiler: you clan}}s. [[spoiler:You end up killing him, first his wife and before that his wife, then him to save Constantin's life]]. Elections Constantin]]. De Sardet ends up in a KingmakerScenario when elections are held for a new one are held later, with De Sardet being put in a KingmakerScenario.one.
* TheNicknamer: The natives have some trouble with the names of the colonial factions factions, so they come up with their own. The own: Thélème are the "Mind Shakers" after for their ActivistFundamentalistAntics, the Bridge Alliance are the "Lions" after their flag and possibly [[MondegreenGag mishearing "Alliance"]] and the Congregation of Merchants are called the "Yellow Eyes" after mistaking the gold coins on their coat of arms for eyes.
* PlantPerson: The on ol menawi, those menawi -- natives magically bound to the island, island -- have various plant-like features features, including vine like vine-like markings on their cheeks and trees branches growing out of them.
their heads.
* WasOnceAMan: [[spoiler: Their shamans, called doneigada, shamans, eventually become the wooden mutants guardians the Islands Island is known for, Nádaig or guardians. called Nádaigs. They take different forms based on what they guard. The guard, and the transformation is [[OntologicalInertia permanent]] and usually takes some time several years to achieve, usually]]
achieve.]]
* WhatTheHellIsThatAccent: The Natives speak in with an accent that sounds mostly like Irish melded with various other accents that varies depending on characters.vary from person to person.

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The protagonist of the story, as well as cousin of Governor Constantin d'Orsay and diplomat for the Congregation of merchants

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The protagonist of the story, as well as cousin of Governor Constantin d'Orsay and diplomat for the Congregation of merchants



* AllegedLookalikes: Upon first bringing Síora to Constantin's court, he will remark on how similar De Sardet and Síora look. De Sardet is a customisable character, and the only constant of their appearance is the mark on their cheek. While this mark is identical to the type some Natives sport, De Sardet's general appearance is often claimed to be generally similar to that of the Natives.
* BorrowedCatchphrase: If Kurt [[spoiler:betrays De Sardet during the coup, they will call him out on his attempt at regicide and challenge him to a duel with the Coin Guard's motto: "Fight with honor"]].

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* AllegedLookalikes: Upon first bringing Síora to Constantin's court, he will remark on how similar De Sardet and Síora look. De Sardet is a customisable customizable character, and the only constant of their appearance is the mark on their cheek. While this mark is identical to the type some Natives sport, De Sardet's general appearance is often claimed to be generally similar to that of the Natives.
Natives'.
* BorrowedCatchphrase: If Kurt [[spoiler:betrays De Sardet and Constantin during the coup, they will call him out on his attempt at regicide and challenge him to a duel with the Coin Guard's motto: "Fight with honor"]].



* CradlingYourKill: [[spoiler: De Sardet holds Constantin upright after sticking a knife in his chest, then lay him gently on the ground once he's dead.]]
* FacialMarkings: Ones very similar to those of the Natives. [[spoiler:They can also get Naut face tattoos after learning the truth about their origins.]]

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* CradlingYourKill: [[spoiler: De Sardet holds Constantin upright after sticking a knife in his chest, then lay lays him gently on the ground once he's dead.when he dies.]]
* FacialMarkings: Ones very similar to those of the Natives. [[spoiler:They can also get Naut face facial tattoos after learning the truth about their origins.]]



* MarryForLove: If a female De Sardet romances Kurt, she can propose to him in the De Vespe DLC, using this reason to avoid a possible ArrangedMarriage.
* MightyWhitey: [[AvertedTrope Averted.]] While De Sardet is a noble coming from a colonial power and can end up saving the natives, the problems they're saving them from are caused by the colonials in the first place and they only pick up the basics of the native's ways, frequently needing help from the natives to advance. They also don't become the champion of the natives or anything of the sort, being just a foreign emissary they trust at best. [[spoiler: Plus they're actually a native themselves.]]
* NoCutsceneInventoryInertia: Generally averted with De Sardet's armor, which will be displayed properly in cutscenes (even where it would make [[OptionalSexualEncounter more sense to take it off]]), but played straight with the "execution pistol", which De Sardet will often use to finish off bosses (particularly Guardians) in cutscenes even if they don't have a handgun equipped in the gameplay anymore (e.g. having graduated to using Rifles).
* OnlyOneName: As far as the game is concerned, De Sardet doesn't ''have'' a first name. Everybody refers to them exclusively as "De Sardet" or some other name (cousin, my lord/lady, some AffectionateNickname, etc.), and you can't even choose a name during character creation.
** This initially seems to be a family trait, as in the base game De Sardet's mother is only ever named "Princess de Sardet". The De Vespe Conspiracy DLC reveals that her first name is "Livie".
* StakingTheLovedOne: [[spoiler: In order to save Teer Fredee, De Sardet has to kill Constantin.]]

to:

* MarryForLove: If a female De Sardet romances Kurt, she can propose to him in the De Vespe Conspiracy DLC, using citing this as a reason to avoid a possible ArrangedMarriage.
* MightyWhitey: [[AvertedTrope Averted.]] While De Sardet is a noble coming from a colonial power and can end up saving the natives, the problems they're saving them from are caused ''caused'' by the colonials in the first place and they only pick up the basics of the native's ways, frequently needing help from the natives them to advance. They also don't become the champion some sort of the natives or anything of the sort, being native champion, either, just a foreign emissary they trust at best. [[spoiler: Plus they're actually a native themselves.]]
* NoCutsceneInventoryInertia: Generally averted with De Sardet's armor, which will be displayed properly in cutscenes (even where it would make [[OptionalSexualEncounter make more sense to take it off]]), but played straight with the "execution pistol", which De Sardet will often use to finish off bosses (particularly Guardians) in cutscenes even if they don't have a handgun equipped in the gameplay anymore (e.g. (likely having graduated to using Rifles).
* OnlyOneName: As far as the game is concerned, De Sardet doesn't ''have'' a first name. Everybody refers to them exclusively as "De Sardet" or some other name (cousin, my lord/lady, some their LoveInterest's AffectionateNickname, etc.), and you can't even choose a name during character creation.
** This initially seems to be a family trait, as in the base game De Sardet's mother is only ever named "Princess de Sardet". The De Vespe Conspiracy DLC at least reveals that her first name is "Livie".
* StakingTheLovedOne: [[spoiler: In order to save Teer Fredee, De [[spoiler:De Sardet has to kill Constantin.Constantin in order to save everyone else.]]



* TragicKeepsake: De Sardet has an amulet given to them by their mother upon leaving her for Teer Fradee, knowing she will die before they can get back. [[spoiler: This turns out to be a twofold TragicKeepsake, since in addition to being a gift from the woman who raised them it also belonged to their biological mother, an islander.]]

to:

* TragicKeepsake: De Sardet has an amulet given to them by their mother upon leaving her before they leave for Teer Fradee, knowing she will die before they can get back. [[spoiler: This [[spoiler:This turns out to be a twofold TragicKeepsake, since in addition to being a gift from the woman who raised them it also belonged to their biological mother, an islander.]]



* UndyingLoyalty: They go through hell and high water to keep Constantin safe. [[spoiler: Even when he goes mad and threatens to destroy the world, it could be argued that they killed him to save him from himself.]]

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* UndyingLoyalty: They go through hell and high water to keep Constantin safe. [[spoiler: Even [[spoiler:Even when he goes mad and threatens to destroy the world, it could still be argued that they killed him to save him from himself.]]



Captain of the Coin Guard in Sérène, as well as the De Sardet's bodyguard and combat instructor since childhood.

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Captain of the Coin Guard in Sérène, as well as the De Sardet's bodyguard and childhood combat instructor since childhood.instructor.



* BadassNormal: The de facto fighter out of all the companions, with Attributes focusing on raising his health/melee damage and capable of using nearly every close quarters weapon in the game, one or two-handed, blades or bludgeons.

to:

* BadassNormal: The de facto fighter out of all the companions, with Attributes focusing on raising his health/melee damage and capable of using nearly every close quarters close-quarters weapon in the game, one or two-handed, blades or bludgeons.game.



* BodyguardBetrayal: If his [[spoiler:available sidequests aren't completed before the Coup starts, he'll turn against De Sardet and Constantin]].
* BodyguardingABadass: De Sardet is fully capable of taking care of themselves, though of course, this is largely Kurt's achievement.
* BodyguardCrush: Romancable by Lady De Sardet. Lord De Sardet can also show an interest; the first question De Sardet can ask Kurt is whether he ever "feels lonely" and Kurt will interpret this as flirting and [[IncompatibleOrientation turn him down.]]
* CloseRangeCombatant: Despite the Coin Guard being shown to use rifles and pistols, Kurt is completely incapable of equipping them. The only time he uses a gun is [[spoiler:if he's defeated when attempting to assassinate Constantin and De Sardet, upon which he shoots himself with a pistol]].
* CrutchCharacter: He's useful at the beginning of the game, but eventually the fact that he's a pure melee combatant build without any special abilities like Siora's buffing spells or Vasco's health-draining poison attacks causes him to lose ground compared to other party members in terms of usefulness. Also, the Ability he boosts for getting to Friendly approval rating is Craftsmanship, arguably the weakest of all Abilities.

to:

* BodyguardBetrayal: If his [[spoiler:available [[spoiler:his available sidequests aren't completed before the Coup starts, he'll turn against De Sardet and Constantin]].
* BodyguardingABadass: De Sardet is fully capable of taking care of themselves, though of course, this is largely Kurt's achievement.''is'' due in large
part to Kurt himself.

* BodyguardCrush: Romancable by Lady De Sardet. May also apply to Lord De Sardet can also show an interest; Sardet; the first question De Sardet either can ask Kurt is whether he ever "feels lonely" and Kurt will interpret this as flirting and [[IncompatibleOrientation turn him his lordship down.]]
* CloseRangeCombatant: Despite the Coin Guard being shown to use wielding rifles and pistols, Kurt is completely incapable of equipping them. The only time he uses a gun is [[spoiler:if he's defeated when attempting to assassinate Constantin and De Sardet, upon which he shoots himself with a De Sardet's pistol]].
* CrutchCharacter: He's useful at the beginning of the game, but eventually the fact that he's a pure melee combatant build without any special abilities like Siora's buffing spells or Vasco's health-draining poison attacks causes him to lose ground compared to other party members in terms of usefulness. Also, the Ability he boosts for getting to Friendly approval rating is rating, Craftsmanship, is arguably the weakest of all Abilities.



* DrivenToSuicide: [[spoiler: Should Kurt take part in the coup and then be spared by De Sardet, he will take their gun and shoot himself out of guilt]].
* FaceHeelTurn: [[spoiler:Should you fail to complete his side quest missions, Kurt will turn against you and join the coup in an effort to put the Coin Guard in control of the island]].
* GoodIsNotSoft: While he is mostly respectful, he is not above getting violent whenever he is sufficiently angered, even against unarmed opponents.
* GoodScarsEvilScars: Has quite a lot of scars in his face, but is quite the decent guy.[[spoiler: It's alluded that he obtained them through "night training" that he was forced into early on in his career in the Coin Guard.]]
* InsultOfEndearment: His nickname for De Sardet is "Green Blood", a jab at their inexperience with combat and political machinations when they were younger. It stuck around and eventually loses its bite when De Sardet proves themselves a capable adult, although Kurt still teases them about it should the opportunity arise.
* LightningBruiser: Is capable of moving just as quickly as someone in lighter armor and can deal massive damage with two-handed weapons.
* MyGreatestFailure: His protegé, a young recruit named Reiner, is murdered during the course of the game [[spoiler: by a shadow regiment. His first loyalty mission involves discovering the shadow regiment's hidden camp and taking it down after discovering its captain is torturing the recruits.]]
* TheNicknamer: Has a nickname for most of the group. Always called De Sardet "Greenblood", Síora is called "Flower" and "She-wolf", and Vasco is "Sailor". The only one not nicknamed by Kurt is Petrus, who he calls "Father", the latter's religious title.
* RapeAsBackstory: At the end of Kurt's personal questline, if you ask him about the personal stake he had in bringing down Major Harmann, he'll talk about how he was trained under similarly abusive conditions, and that Major Harmann would sometimes go into the cadets' barracks at night. He doesn't elaborate, but his tone makes the implication ''very'' clear.
* TrainingFromHell: Part of his backstory was that he was trained at the original Ghost Camp, and was on the giving and receiving ends of beatings, torture, and implied sexual abuse.
* YoungerThanTheyLook: Justified via his TrainingFromHell. Despite the grizzled stubble and RuggedScar, he's only 35.

to:

* DrivenToSuicide: [[spoiler: Should [[spoiler:If De Sardet spares Kurt take part in if they fight during the coup and then be spared by De Sardet, coup, he will take takes their gun and shoot shoots himself out of guilt]].
* FaceHeelTurn: [[spoiler:Should you fail to complete his side quest missions, Kurt will turn against you and join the Coin Guard's coup in an effort to put the Coin Guard in take control of the island]].
* GoodIsNotSoft: While he is mostly respectful, he is He's usually a decent guy, but he's not above getting violent whenever he is when sufficiently angered, even against unarmed opponents.
* GoodScarsEvilScars: Has quite a lot He has more than his fair share of scars in on his face, but is quite the decent still a good guy.[[spoiler: It's alluded [[spoiler:It's implied that he obtained got them through during "night training" that he was forced into early on in his career in the Coin Guard.career.]]
* InsultOfEndearment: His nickname for De Sardet is "Green Blood", a jab at their inexperience with combat and political machinations when they were younger. It stuck around stuck, and eventually loses its bite when De Sardet proves themselves a capable adult, although Kurt will still teases tease them about it should the opportunity arise.
* LightningBruiser: Is capable of moving He can move just as quickly fast as someone in lighter armor and can deal deals massive damage with two-handed weapons.
* MyGreatestFailure: His protegé, a young recruit named Reiner, is murdered during the course of the game [[spoiler: by [[spoiler:by a Coin Guard shadow regiment. His first loyalty mission involves discovering the shadow said regiment's hidden camp and taking it down after discovering confirming its captain is torturing the recruits.]]
* TheNicknamer: Has a nickname for most of the group. Always group: He always called De Sardet "Greenblood", Síora is called "Flower" and or "She-wolf", and Vasco is "Sailor". The only one not nicknamed by Kurt is Petrus, who he calls "Father", the latter's refers to by his religious title.
title, "Father".
* RapeAsBackstory: At the end of Kurt's personal questline, if you ask him about the his personal stake he had in bringing down Major Harmann, he'll talk about how he was trained under similarly abusive conditions, and that Major Harmann would sometimes go slip into the cadets' barracks at night. He doesn't elaborate, but his tone makes the implication ''very'' ''perfectly'' clear.
* TrainingFromHell: Part of his backstory was that he was involves being trained at the original Ghost Camp, and where he was on both the giving and receiving ends of beatings, torture, and heavily implied sexual abuse.
* YoungerThanTheyLook: Justified via by his TrainingFromHell. Despite Underneath the grizzled stubble and RuggedScar, RuggedScars, he's only 35.



A captain of the Nauts, who was sea-gifted to them as an infant.

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A captain of the Nauts, who was sea-gifted gifted to them as an infant.



* BrokenPedestal: With the help of De Sardet, he tries to find out more about his blood relatives. However, after finding out that [[spoiler: his brother Bastien is a foolish drunkard, he decides that the Nauts are his real family and doesn't reveal himself]].
* TheCaptain: He began captaining his ship, the Sea-Horse, at a young age. His crew all agree [[UniversallyBelovedLeader he's a great Captain]] and, even after he's temporarily confined to land, he still introduces himself as ''Captain Vasco''.
* DecliningPromotion: Should Vasco survive to the epilogue, [[spoiler:he is promoted to Fleet Commander]]. However, if he is in a relationship with De Sardet, he will decline this promotion and remain a Captain.
* EarnedStripes: Upon completing the Loyalty Mission assigned to him, Vasco earns a new tattoo for his experience to add to the ones already on his face. In certain epilogues, [[spoiler:he is shown with a few more tattoos after being promoted to Fleet Commander]].
* {{Elopement}}: In the De Vespe DLC, Vasco will suggest to a romanced De Sardet that, if their uncle sticks them in an ArrangedMarriage, the two will take ship and elope.

to:

* BrokenPedestal: With the help of De Sardet, Sardet's, he tries to find out more about his blood relatives. However, after finding out seeing that [[spoiler: his [[spoiler:his brother Bastien is a foolish drunkard, drunk, he decides that the Nauts are his real family and doesn't reveal himself]].
* TheCaptain: He began captaining became captain of his ship, the Sea-Horse, at a young age. His crew all agree [[UniversallyBelovedLeader he's a great Captain]] and, Captain]], and even after he's temporarily confined to land, land he still introduces himself as ''Captain Vasco''.
* DecliningPromotion: Should Vasco survive to the epilogue, [[spoiler:he is gets promoted to Fleet Commander]]. However, if he is in a relationship with and De Sardet, Sardet are together, he will decline this the promotion and remain a Captain.
Captain to stay with them.
* EarnedStripes: Upon completing the Loyalty Mission assigned to him, Vasco earns a new tattoo for his experience to add to it along with the ones he already on his face. has. In certain epilogues, [[spoiler:he is [[spoiler:he's shown with a few more tattoos after being promoted to Fleet Commander]].
* {{Elopement}}: In the De Vespe Conspiracy DLC, Vasco will suggest to a romanced De Sardet that, if their uncle sticks them in an ArrangedMarriage, the two will take ship and elope.



* FamilyOfChoice: His entire personal quest chain revolves around him reaffirming that his family are the Nauts.
* GayOption: He is romanceable by a De Sardet of either gender, making him this for a male one.

to:

* FamilyOfChoice: His entire personal quest chain revolves around him reaffirming that the Nauts are his family are the Nauts.
real family.
* GayOption: He is romanceable For Lord De Sardet, as he can be romanced by a De Sardet of either gender, making him this for a male one.gender.



* LoyaltyMission: Admiral Cabral gives him one after he spent some time on land to affirm that he was choosing to stay with [[FamilyOfChoice the Nauts]].
* LukeYouAreMyFather: [[spoiler:Subverted. Vasco goes to great lengths to discover the identity of his birth family, but when he meets [[UpperClassTwit his biological brother]], he ends up not revealing his identity to him, as he realizes he's happy being a Naut]].

to:

* LoyaltyMission: Admiral Cabral gives him one after he spent spends some time on land to affirm that he was choosing to stay with [[FamilyOfChoice the Nauts]].
* LukeYouAreMyFather: [[spoiler:Subverted. Vasco goes to great lengths to discover the identity of his birth family, but when he meets [[UpperClassTwit his biological brother]], he ends up decides not revealing to reveal his identity to him, as he realizes he's happy being a Naut]].



* OnlyOneName: Zig-Zagged as he is a Naut, and ''that'' identity only has a first name, but he wants to learn who he used to be and about his birth family, so he discovers his birth name, first ''and'' last. Ultimately, he decides he wants [[ShedTheFamilyName nothing to do with his family or his birth name]] and reaffirms his identity as a Naut.
* OutOfJobIntoThePlot: His Admiral removed him as Captain of his ship for unknown reasons, only told to give De Sardet any help they require. Conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:It's later revealed he was stranded to test his loyalty to the Nauts, as he was becoming increasingly curious about his birth family]].
* PoisonedWeapons: [[WelcomeToCorneria As he likes to constantly remind you]], he puts a bit of poison on his blade before every fight.
* ReallyRoyaltyReveal: Technically nobility, but [[spoiler:Vasco is the firstborn son of the well-known d'Arcy family (his birth name was Léandre d'Arcy) but he was given to the Nauts for his parents' financial gain and records of him were hidden or destroyed]]. Unaware of his origins, Vasco asks De Sardet to help him steal the information from his personal file.

to:

* OnlyOneName: Zig-Zagged as Zig-Zagged. As a Naut he is a Naut, and ''that'' identity only has a first one name, but he wants to learn who he used to be and more about his birth family, so he discovers his birth name, first ''and'' last. Ultimately, he decides he wants [[ShedTheFamilyName nothing to do with his family or his birth name]] blood relatives]] and reaffirms his identity as a Naut.
* OutOfJobIntoThePlot: His The Admiral removed removes him as Captain of his ship for unknown reasons, only told reasons and tells him to give De Sardet any help they require. Conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:It's later revealed he was stranded to test his loyalty to the Nauts, as he was becoming increasingly curious about his birth family]].
* PoisonedWeapons: [[WelcomeToCorneria As he likes loves to constantly remind you]], he puts a "a bit of poison on his blade before (his) blade" at the start of every fight.
* ReallyRoyaltyReveal: Technically nobility, "nobility", but [[spoiler:Vasco is the firstborn son of the well-known d'Arcy family (his birth name was Léandre d'Arcy) but he was given to the Nauts for his parents' financial gain and records of him were hidden or destroyed]]. Unaware of his origins, Vasco asks De Sardet to help him steal the information from his personal file.



* ActionGirl: Doesn't hesitate to jump into action and is very good at it too.
* BadassNative: She's a capable fighter and mage.
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%%%%* Badass Princess:
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* ActionGirl: Doesn't hesitate to jump into action action, and is very good at it too.
* BadassNative: She's a capable fighter and mage.
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%%%%* Badass Princess:
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mage.



* TheChiefsDaughter: Subverted. While she is romanceable, it's more of a bonus and not her role in the larger story. [[spoiler:And De Sardet is secretly Native anyway.]]

to:

* TheChiefsDaughter: Subverted. While she is romanceable, it's more of a bonus and not her role in the larger story. [[spoiler:And De Sardet is secretly ethnically Native anyway.]]



* FlamingSword: Much like Vasco's PoisonedWeapons, she uses her magic to light her blade on fire every fight.
* GameplayAndStorySegregation: In cutscenes, her native magic lets her grow enchanted roots and vines, to strangle and immobilize enemies. In gameplay, she does not have any attacks to this effect, though granted, both times she was under extreme emotional duress.
* GayOption: As the second bisexual love interest, Síora is this for a female De Sardet.

to:

* FlamingSword: Much like Vasco's PoisonedWeapons, she uses her magic to light set her blade on fire during every fight.
* GameplayAndStorySegregation: In cutscenes, her native magic lets her grow enchanted roots and vines, vines to strangle and immobilize enemies. In gameplay, she does not have any attacks to this effect, though granted, effect. To be fair, both times we see her do this in cutscenes she was under extreme emotional duress.
deeply emotionally distressed.
* GayOption: As For Lady De Sardet, as the second bisexual love interest, Síora is this for a female De Sardet.interest.



* SquishyWizard: Unlike [[MightyGlacier Petrus]], she's incapable of wearing any of the heavier armors, and somewhat more fragile.

to:

* SquishyWizard: Unlike [[MightyGlacier Petrus]], she's incapable of wearing any of the heavier armors, and thus somewhat more fragile.



* {{Ambadassador}}: Years back, he was an ambassador in Sérène and met De Sardet and Constantin when they were very young. He carries this skillset with him still and whenever at Constantin's court, he essentially acts as one for Thélème.
* ArmorAndMagicDontMix: Averted. He specializes in offensive magic and heavy armor.
* TheAtoner: [[spoiler:The reason he's been acting as a mentor figure to De Sardet is because he knew and loved their mother but was unable to do anything to help her. His personal questline eventually leads to him helping them seek out their original clan in order to make amends]].

to:

* {{Ambadassador}}: Years back, he was an ambassador in Sérène and met De Sardet and Constantin when they were very young. He carries this skillset with him still still, and whenever at Constantin's court, court he essentially acts as one for Thélème.
* ArmorAndMagicDontMix: Averted. He specializes in offensive magic and wears heavy armor.
armor.
* TheAtoner: [[spoiler:The reason he's been acting as a mentor figure to De Sardet is because he knew and loved fell in love with their mother biological mother, but was unable unable/unwilling to do anything to help her. His personal questline eventually leads to him helping them seek out their original clan in order to make amends]].



* DarkSecret: [[spoiler:The fact that he knew who De Sardet's biological mother was. That he had spent time with her and denied her LastRequest because he was in love with her]]. He's quite content at keeping this information to himself, and protests greatly when the only other person who knows decides to reveal the information instead.

to:

* DarkSecret: [[spoiler:The fact that he [[spoiler:He knew who De Sardet's biological mother was. That he had mother. He spent time with her when she was brought to the Continent, and denied her LastRequest because he was he'd fallen in love with her]]. He's quite perfectly content at keeping to keep this information to himself, and protests greatly when the only other person who knows decides to reveal the information instead.it.



* TheLostLenore: He states that he has only loved a single woman in his life. [[spoiler:Said woman turns out to be De Sardet's biological mother]].
* MagicKnight: He's a powerful spellcaster, clad in heavy armor and with a shield spell.

to:

* TheLostLenore: He states that he has only loved a single woman in his life. [[spoiler:Said woman turns out to be De life: [[spoiler:De Sardet's biological birth mother]].
* MagicKnight: He's a powerful spellcaster, spellcaster clad in heavy armor and with a shield spell.



--> '''Candy Cane''': You[Petrus] have a reputation for being a first-class manipulator. You really take me for an idiot!
* MeaningfulName: The party member who represents the [[FantasyCounterpartCulture Fantasy Cultural Equivalent]] of the Papal States is a clergyman [[https://en.wikipedia.org/wiki/Petrus_(given_name) named]] [[https://en.wikipedia.org/wiki/Saint_Peter Petrus]]

to:

--> '''Candy Cane''': You[Petrus] You [Petrus] have a reputation for being a first-class manipulator. You really take me for an idiot!
* MeaningfulName: The party member who represents the [[FantasyCounterpartCulture Fantasy Cultural Equivalent]] of the Papal States is a clergyman [[https://en.wikipedia.org/wiki/Petrus_(given_name) named]] [[https://en.wikipedia.org/wiki/Saint_Peter Petrus]]Petrus]].



* SecretKeeper: [[spoiler:He knew the truth of De Sardet's origins, having known her mother as she was being shipped to Sérène]].
* TokenReligiousTeammate: Though he's far more casual a believer than anyone who isn't the Mother Cardinal, he's the only party member that's religious in a non-pagan way. Even then, Síora worships beings that have recently and directly affected the island, and Vasco [[spoiler:just lets others think he's a pagan because the Nauts consider it a decent excuse to let others believe why the Nauts are able to sail in the ocean, as they want to keep their tools hidden to eliminate competition]].

to:

* SecretKeeper: [[spoiler:He knew the truth of De Sardet's origins, having known her gotten to know their mother as she was being shipped to Sérène]].
* TokenReligiousTeammate: Though he's far more casual a believer than anyone who isn't the Mother Cardinal, he's the only party member that's religious in a non-pagan way. Even then, Síora worships beings that have recently and directly affected the island, and Vasco [[spoiler:just lets others think he's a pagan because the Nauts consider it a decent excuse to let others believe why the Nauts are able to sail in the ocean, ocean as they want to keep want, thus keeping their navigation tools hidden to eliminate competition]].



* BadassBookworm: She's a genius biologist, and a [[TheGunslinger crack shot]].
* BrokenPedestal: She was once the student of Doctor Asili, the greatest scientist of the Bridge Alliance until Asili JumpedOffTheSlipperySlope and began crossing lines he never should have.
* CharacterDevelopment: Over the course of her companion quests, she leaerns to appreciate the Natives and their perspective in her own way.
* GameplayAndStorySegregation: When you first encounter her, she's armed with a pistol and a short sword. She's capable of wielding neither once she officially joins your party, being limited only to rifles.
* TheGunslinger: As a pure-Technical companion, she equips rifles (and only rifles) as her main weapons.
* IncompatibleOrientation: Like Kurt, she will quickly turn down advances from De Sardet if they're a woman.
* InnocentBigot: Initially has no issues decrying the native's beliefs and generally feels as though she were superior to them. She does learn that there is wisdom to be found, and is horrified to learn what her fellow Alliance members have been doing to them for their experiments.

to:

* BadassBookworm: She's a genius brilliant biologist, and a [[TheGunslinger crack shot]].
* BrokenPedestal: She was once the student of Doctor Asili, the greatest scientist of the Bridge Alliance until Asili JumpedOffTheSlipperySlope and began crossing lines he never should have.
every conceivable line.
* CharacterDevelopment: Over the course of her companion quests, she leaerns learns to appreciate the Natives and their perspective in her own way.
* GameplayAndStorySegregation: When you first encounter her, she's armed with a pistol and a short sword. She's capable of wielding neither once she officially joins your party, being limited only to rifles.
* TheGunslinger: As a pure-Technical companion, she equips rifles (and only ''only'' rifles) as her main weapons.
* IncompatibleOrientation: Like Kurt, she she's only interested in the opposite sex and will quickly turn down advances from Lady De Sardet if they're a woman.
Sardet.
* InnocentBigot: Initially has no issues decrying the native's beliefs and generally feels as though she were superior to them. She does learn that there is wisdom to be found, found in said beliefs, and is horrified to learn what her fellow Alliance members have been doing to them for their experiments.



* ShutUpKirk: Will pull this on Siora if the player brings her with them on their first encounter with Aphra. Siora will mention that Aphra's expedition mates were attacked because of the Mainland's torturing and killing of her people, to which Aphra will shortly retort that ''her'' people were scientists who were cataloging the local flora, and didn't even have so much as an armed guard with them when the Teer Fradee raiders attacked.
* TheSpock: Has a vested interest in choosing the most logical course of action, which usually falls in line with what you're about to do anyway.
* ThisIsGoingToBeHuge: At the end of her personal quest, she realizes that there's more to people than their biology, and states her interest in what amounts to founding the field of Anthropology - the study of human beings' cultures and beliefs.

to:

* ShutUpKirk: Will pull this on Siora if the player brings her with them on their first encounter with Aphra. Siora will mention that Aphra's expedition mates were was attacked because of the Mainland's Mainlanders' torturing and killing of her people, to which Aphra will shortly retort that ''her'' people were scientists who were cataloging the local flora, and didn't even have so much as an armed guard with them when the Teer Fradee raiders attacked.
* TheSpock: Has a vested interest in Prefers choosing the most logical course of action, which usually falls in line with what you're about to do anyway.
* ThisIsGoingToBeHuge: At the end of her personal quest, she realizes that there's more to people than their biology, and states her interest in what amounts to founding the field of Anthropology - the study of human beings' cultures and beliefs.



A nation from the Old Continent, comprised of merchant families who command a great deal of commercial power, so much so that they can maintain neutrality between warring factions.

to:

A nation from the Old Continent, Continent comprised of merchant families who command a great deal of enough commercial power, so much so power that they can maintain neutrality between warring factions.



De Sardet's older cousin, with whom he spent his entire life together. Always struggling to get the attention of his parents, he is very eager to take over as Governor of New Sérène to start over and finally prove himself.

to:

De Sardet's older cousin, with whom he spent who has known them his entire life together. Always struggling to get the attention of his parents, he life. He is very eager to take over as Governor of New Sérène to start over and finally prove himself.himself to his family.



* AGodAmI: [[spoiler:After bonding to the island and gaining a fraction of her power, Constantin gets a ''little'' too invigorated and plans to become the god of "the new world".]]

to:

* AGodAmI: [[spoiler:After bonding to the island and gaining a fraction of her its power, Constantin gets a ''little'' too invigorated and plans to become the god of "the new world".]]



* CutsceneBoss: [[spoiler:After defeating the Nadaig he sics on you, you're given the choice of joining him or killing him, in which you just stab him with a knife]].

to:

* CutsceneBoss: [[spoiler:After defeating the Nadaig he sics on you, you're given the choice of joining him or killing him, in which case you just stab him with a knife]].him]].



* EstablishingCharacterMoment: Constantin's introductory cutscene makes his personality very clear: It starts with him ''still'' running his mouth at the guys he's already annoyed enough to kidnap him, and then when he hears the door open he launches the wine bottle he was gesturing with at his "attacker" so he can slam them into the wall -- But then De Sardet talks, and he [[ManHug gleefully embraces]] "[[AffectionateNickname (his) lucky star]]" as they laugh in delight. His mood immediately tanks when De Sardet mentions his father, and he can instantly rebuff his cousin's claim that he was appointed Governor because his father cares about him as him just "ridding himself of a source of constant disappointment." He then grins, declares "Enough said!" and turns his attention back to their leaving for the island. Thus the player understands that he's a [[StepfordSmiler Stepford-Smiling]] WellDoneSonGuy who mutually [[BigBrotherWorship adores]] [[AffectionateNickname his "dear/fair cousin"]] and [[ObfuscatingStupidity isn't quite as harmless as you may first write him off]]. [[spoiler:[[NotSoHarmlessVillain Unfortunately]].]]
--> '''Constantin:''' (The delegates)'re a den of old foxes, and they think me a young, brainless rabbit.
** We also get a glimpse of his vindictive streak after the cutscene ends: He suggests to De Sardet that, now that they have Kurt backing them up, they should "give (these river scum) [[NoHoldsBarredBeatdown a punishment]]." If challenged, he points out that they're dangerous criminals who may very well go after other victims -- Evidently, having them arrested didn't occur to him.

to:

* EstablishingCharacterMoment: Constantin's introductory cutscene makes his personality very clear: It starts with him ''still'' running his mouth at the guys he's already annoyed enough to kidnap him, and then when he hears the door open he launches the wine bottle he was gesturing with at his "attacker" so he can slam them into the wall -- But then De Sardet talks, and he [[ManHug gleefully embraces]] "[[AffectionateNickname (his) lucky star]]" as they laugh in delight. His mood immediately tanks when De Sardet mentions his father, and he can instantly rebuff rebuffs his cousin's claim belief that he was appointed his father made him Governor because his father he cares about him as him him, insisting that he's just "ridding himself of a source of constant disappointment." He then grins, declares "Enough said!" and turns his attention back to their leaving for the island. Thus the player understands that he's a [[StepfordSmiler Stepford-Smiling]] WellDoneSonGuy who mutually [[BigBrotherWorship adores]] [[AffectionateNickname his "dear/fair cousin"]] as much as they adore him and [[ObfuscatingStupidity isn't quite as harmless as you may first write him off]]. [[spoiler:[[NotSoHarmlessVillain Unfortunately]].]]
--> '''Constantin:''' (The delegates)'re delegates are) a den of old foxes, and they think me a young, brainless rabbit.
** We also get a glimpse of his vindictive streak after the cutscene ends: He suggests to De Sardet that, now that they have Kurt backing them up, they should "give (these ("these river scum) scum" as he calls them earlier) [[NoHoldsBarredBeatdown a punishment]].their money's worth]]." If challenged, he points out that they're dangerous criminals who may very well go after other victims -- Evidently, having them arrested didn't occur to him.



* GuestStarPartyMember: He's a temporary party member during the prologue in Sérène after rescuing him.
* HeroicBSOD: Has one when when he finds out that he's been [[spoiler:suffering from the Malichor]].
* {{Hypocrite}}: [[spoiler: Ultimately, his desire to become a god and wipe away human corruption at any cost makes him just as ruthless and power-hungry as the civilization he claims to despise. His ascension leads to a terrible dominion even worse than anything the other nations could conceivably cause.]]

to:

* GuestStarPartyMember: He's a temporary party member during the prologue in Sérène after rescuing De Sardet rescues him.
* HeroicBSOD: Has one when when he finds out that he's been [[spoiler:suffering from the Malichor]].
Malichor this whole time]].
* {{Hypocrite}}: [[spoiler: Ultimately, his desire to become a god and wipe away human corruption at any cost makes him just as ruthless and power-hungry as the civilization he claims to despise. His ascension leads to a terrible dominion even worse Should he get what he wants, his reign causes more damage and chaos than anything the other nations could conceivably cause.could've done.]]



* PetTheDog: [[spoiler: Even at the worst of his madness he still loves his cousin dearly and specifically instructs his corrupted guardians to not kill him/her.]]
* ReasonableAuthorityFigure: At the start, particularly with regards to the natives. He receives Síora with the respect due to an envoy of a foreign power and with the condescension or hostility of the other governors. [[spoiler: He loses this quality, and [[SanitySlippage most of his sanity,]] when he develops the Malichor.]]
* StakingTheLovedOne: [[spoiler:Consumed by his madness, Constantin has to be killed by De Sardet for the rest of Teer Fradee to survive.]]

to:

* KickTheDog: To ''[[OnlyFriend De Sardet]]'' of all people: [[spoiler:When it's proven that he has the Malichor, De Sardet immediately promises to find him a cure. He reminds them that they made the same promise to their mother, who De Sardet knows probably died of the Malichor before they even got to the island, and insists he'll be dead before they can. De Sardet doesn't really react to the reminder about their mother[[note]]Not that the player can see, anyway; their back is turned to the screen when they hear it[[/note]], but it's still a ''seriously'' low blow.]]
* PetTheDog: [[spoiler: Even [[spoiler:Even at the worst of his madness most insane, he still loves his cousin dearly and specifically instructs his corrupted guardians to not kill him/her.]]
* ReasonableAuthorityFigure: At the start, particularly with regards to the natives. He receives Síora with the respect due to an envoy of a foreign power and with none of the condescension or hostility of the other governors. [[spoiler: He loses this quality, and [[SanitySlippage most of his sanity,]] when he develops the Malichor.]]
* StakingTheLovedOne: [[spoiler:Consumed by his madness, [[spoiler:De Sardet ends up having to kill Constantin has in order to be killed by De Sardet for the rest of Teer Fradee to survive.save everything else.]]



* UnfitForGreatness: While Constantin is the governor, it is pretty much an open secret that his advisors and De Sardet are the ones ''actually'' managing the Congregation's holdings and efforts on the island. Later on, [[spoiler:he's driven by a mix of his fear of death and an honest desire to match his cousin's contributions to grab mystical power in the most violent and destructive way possible, yet both the High King and the God of Many Faces name his fear, impatience, and greed as the main reasons why he should have never been granted such power in the first place]].
* UtopiaJustifiesTheMeans: [[spoiler:After his transformation and violent methods of seizing more power, he claims that all the blood he has shed serves the purpose of ridding the world of the corrupt government powers and protecting Teer Fradee from those that would do her harm.]]

to:

* UnfitForGreatness: While Constantin is the governor, it is it's pretty much an open secret that his advisors and De Sardet are the ones ''actually'' managing the Congregation's holdings and efforts on the island. Later on, Later, [[spoiler:he's driven by a mix of his fear of death and an honest desire to match his cousin's contributions to grab mystical power in the most violent and destructive way possible, yet both the High King and the God of Many Faces name his fear, impatience, and greed as the main reasons why he should have never been granted such power in the first place]].
* UtopiaJustifiesTheMeans: [[spoiler:After his transformation bonding to the island and violent methods of seizing more violently attempting to seize power, he claims that all the blood he has shed serves the purpose of ridding will rid the world of the corrupt government powers governments and protecting protect Teer Fradee from those anyone that would do her it harm.]]



* WeCanRuleTogether: [[spoiler:In your final confrontation with him, he gives you the option of accepting his power and ruling Teer Fradee alongside him as a god. Accepting this leads to the Chaotic Ending]].

to:

* WeCanRuleTogether: [[spoiler:In your final confrontation with him, he gives asks you the option of accepting his power and ruling to rule Teer Fradee alongside him as a god. Accepting this leads to pretty much destroys the Chaotic Ending]].world]].



* WithGreatPowerComesGreatInsanity: [[spoiler:He was put through the bonding ritual of the doneigada in an attempt to ease his pain. This led to him gaining the powers of the Natives, but the sudden power boost coupled with his fear of death quickly drove him mad]].

to:

* WithGreatPowerComesGreatInsanity: [[spoiler:He was put through the bonding ritual of the doneigada in an attempt to ease his pain. This led to gave him gaining the powers of the Natives, but the sudden power boost coupled with his fear of death quickly drove him mad]].



* AmbitionIsEvil: Regards his son and niece/nephew De Sardet as pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.

to:

* AmbitionIsEvil: Regards his son and niece/nephew De Sardet as just more pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.



* OutlivingOnesOffspring: His oldest son was assassinated [[spoiler:by Constantin's mother]], and [[spoiler:De Sardet has to kill his younger son Constantin to save both Teer Fradee and Cacane.]]

to:

* OutlivingOnesOffspring: His oldest son was assassinated [[spoiler:by Constantin's mother]], and [[spoiler:De Sardet has to kill his younger son Constantin to save both Teer Fradee the Continent and Cacane.island.]]



A union of several nations from the bridge union, created some 200 years ago. They are the most scientifically advanced faction in the game and locked in a seemingly endless war against the nation of Thélème.

to:

A union An amalgam of several nations from the bridge union, Bridge Union, created some 200 years ago. They are the most scientifically advanced faction in the game and locked in a seemingly endless war against the nation of Thélème.



* FlatEarthAtheist: While the Bridge Alliance can't deny the existence of magic in general they refuse to be convinced of the natives' religion behind their magic even as the evidence builds up.
* ForScience: They tend to be somewhat amoral in the pursuit of knowledge and are not above kidnapping natives for their own purposes. Even when [[spoiler:Doctor Asili is arrested for his experiments with overwhelming evidence he still has many Alliance scientists willing to excuse his actions]]. The most positive ending for them results in them establishing a proper Ethics Board to properly regulate experimentation.

to:

* FlatEarthAtheist: While the Bridge Alliance can't deny the existence of magic in general general, they refuse to be convinced of the natives' religion behind their magic even as the evidence builds up.
* ForScience: They tend to be somewhat amoral in the pursuit of knowledge knowledge, and are not above kidnapping natives for their own purposes. Even when [[spoiler:Doctor Asili is arrested for his experiments with overwhelming evidence he still has many Alliance scientists willing to excuse his actions]]. The most positive ending for them results in them establishing a proper Ethics Board Council to properly regulate experimentation.



* WouldBeRudeToSayGenocide: They kidnap, torture, and kill the native population... but it's ForScience and, according to them, the natives are nothing but hostile savages and they're acting out of self defense.

to:

* WouldBeRudeToSayGenocide: They kidnap, torture, and kill the native population... but But it's ForScience and, all ForScience, and according to them, them the natives are nothing but hostile savages and savages, so they're just acting out of self defense.



* ArbitrarySkepticism: Burhan finds the very notion of godlike beings living on the island an absurd concept despite the fact that magic is real and other forms of the supernatural are already proven to exist in the world of Greedfall.
* EveryoneHasStandards: Even knowing that the Malichor is ravaging his country he's willing to hold Asili responsible and put him on trial if the protagonist insists.
* FantasticRacism: Whatever problem he's facing Burhan will find a way to blame the natives, despite how many times this is proven incorrect.
* FlatCharacter: Compared to the other power players on the island he has very little characterization.
* ManipulativeBastard: He has a habit of asking De Sardet to fix a problem then sending agents to pre-empt him/her if he/she doesn't resolve situations in the way Burhan would prefer.

to:

* ArbitrarySkepticism: Burhan finds the very notion of godlike beings living on the island an absurd concept concept, despite the fact that magic is real and other forms of the supernatural are already proven to exist in the world of Greedfall.
* EveryoneHasStandards: Even knowing that the Malichor is ravaging his country country, he's willing to hold Asili responsible and put him on trial if the protagonist insists.
* FantasticRacism: Whatever problem he's facing facing, Burhan will ''will'' find a way to blame the natives, despite how natives no matter ''how'' many times this is he's proven incorrect.
wrong.
* FlatCharacter: Compared He gets very little characterization compared to the other power players on the island he has very little characterization.
island.
* ManipulativeBastard: He has a habit of asking De Sardet to fix a problem problem, then sending agents to pre-empt him/her if he/she s/he doesn't resolve situations in the situation the way Burhan would prefer.



* ArcVillain: He's the central villain of the Bridge Alliance questline and is responsible for everything bad they do.
* FallenHero: He's considered one of the greatest medical minds of his time and is the inventor of vaccination in the setting. Then he lost his family to the Malichor and became obsessed with curing it no matter the cost.
* MadScientist: Repeatedly exposing innocent people to the malichor in order to test resilience causes hundreds of deaths.

to:

* ArcVillain: He's the central villain of the Bridge Alliance questline questline, and is responsible for everything bad they do.
* FallenHero: He's considered one of the greatest medical minds of his time time, and is the inventor of vaccination in the setting. Then he lost his family to the Malichor and became obsessed with curing it no matter the cost.
* MadScientist: Repeatedly exposing innocent people to the malichor Malichor in order to test resilience causes hundreds of deaths.



* SmugSnake: If De Sardet chooses to arrest him rather than kill him he boasts that his prestige and political connections will soon get him released, even as De Sardet is still in a position to change his/her mind and just kill him. [[spoiler: If you gather sufficient evidence against Asili his confidence proves misplaced.]]
* UnwittingInstigatorOfDoom: Played with, [[spoiler: was [[https://youtu.be/lEm3Q1iq9GQ the one]] that ensured that Constantin was infected with [[ThePlague the Malichor]] but couldn't have known everything that followed.]]
* VillainousBreakdown: [[spoiler:If found guilty, his last words before being executed are to lambast everyone for being too stupid and cowardly to do what he deems necessary]].
* VillainWithGoodPublicity: Despite his crimes his achievements still mean that he'll be well-defended in his trial unless you make sure to convince his peers otherwise.

to:

* SmugSnake: If De Sardet chooses to arrest him rather than kill him he boasts that his prestige and political connections will soon get him released, even as De Sardet is still in a position to change his/her mind and just kill him. [[spoiler: If [[spoiler:If you gather sufficient evidence against Asili Asili, his confidence proves misplaced.]]
* UnwittingInstigatorOfDoom: Played with, [[spoiler: with: [[spoiler:''He'' was [[https://youtu.be/lEm3Q1iq9GQ the one]] that ensured that Constantin was infected with [[ThePlague the Malichor]] Malichor]], but he couldn't have known predicted everything that followed.]]
* VillainousBreakdown: [[spoiler:If found guilty, his last words before being executed are to lambast everyone for being too stupid and cowardly to do what he deems what's necessary]].
* VillainWithGoodPublicity: Despite his crimes crimes, his achievements still mean that he'll be well-defended in his trial unless you make sure to convince his peers otherwise.



A deeply religious nation, built around the teaching of Saint Matheus. Over the years, it expanded it's reach via conquest and is still locked in a seemingly endless war against the Bridge Alliance.

to:

A deeply religious nation, built around the teaching of Saint Matheus. Over the years, it its reach has expanded it's reach via conquest and is still locked in a seemingly endless war against the Bridge Alliance.



* ActivistFundamentalistAntics: To varying degrees. The missionaries mostly keep to well-meaning but patronising preaching but some of the more fanatical missionaries and basically all of the Ordo Luminis are willing to resort to extremes.

to:

* ActivistFundamentalistAntics: To varying degrees. The missionaries mostly keep to well-meaning but patronising preaching patronizing preaching, but some of the more fanatical missionaries and basically all ''all'' of the Ordo Luminis are willing to resort to extremes.



* FantasticRacism: The average citizen, and even the average priest, is quite moderate. But the Ordo Luminis (Inquisition) sees the Native religion as a threat to its own, and seeks to eliminate it completely.
* KnightTemplar: The Ordo Luminis are very zealous in their beliefs, to the point of hunting down perceived heretics and executing them.

to:

* FantasticRacism: The average citizen, and even the average priest, is quite moderate. But the Ordo Luminis (Inquisition) (Greedfall's version of the Inquisition) sees the Native religion as a threat to its own, and seeks to eliminate it completely.
* KnightTemplar: The Ordo Luminis are very completely zealous in their beliefs, to the point of hunting down perceived heretics and executing them.



* TheConfidant: Petrus confided in her about 25 years ago that [[spoiler:he knew De Sardet's biological mother, had spent time with her, and let her die alone in a dead-end pit]] and had kept this information to herself all this time. The only reason it gets revealed is that Petrus tried to manipulate ''her''.
* TheGamblingAddict: [[spoiler: Petrus' personal quest is all about uncovering hers to get some political leverage against her. Turns out that she has a weakness for gambling by betting on arena fights. And she also rigs said bets.]]
* EveryoneHasStandards: Despite her own religious devotion, she thinks that the Ordo Luminis is often too extreme. [[spoiler:Eventually she will outright have them disbanded and even send a regiment of soldiers with you to wipe them out]].
* IronLady: She is quite old, but extremely cunning and ruthless towards perceived enemies of Thélème.
* ManipulativeBastard: As the head of Thélème, she's got her hands in more than a few pots, and she's not above blackmail or outright revealing other people's {{Dark Secret}}s if they won't dance to her tune.
* ReasonableAuthorityFigure: In comparison to Burhan. She doesn't undercut De Sardet's efforts and is willing to be convinced regarding the actions of the Ordo Luminis [[spoiler: and even to support a major change in her religion's doctrine when the evidence supports it.]]

to:

* TheConfidant: Petrus confided in her about 25 25-ish years ago that [[spoiler:he knew De Sardet's biological mother, had spent time with her, and let her die alone in a dead-end pit]] pit]], and had she kept this information to herself all this time.ever since. The only reason it gets revealed is that Petrus tried to manipulate ''her''.
* TheGamblingAddict: [[spoiler: Petrus' [[spoiler:Petrus' personal quest is all about uncovering hers to get some political leverage against her. Turns out that she has a weakness for gambling by betting on arena fights. And Bets she also rigs said bets.rigs.]]
* EveryoneHasStandards: Despite her own religious devotion, she thinks that the Ordo Luminis is often too extreme. [[spoiler:Eventually she will outright have them disbanded disbanded, and even send sends a regiment of soldiers with you to wipe them out]].
* IronLady: She is quite old, She's easily in her fifties, but extremely cunning and ruthless towards perceived enemies of Thélème.
* ManipulativeBastard: As the head leader of Thélème, she's got her hands in more than a few pots, and she's not above blackmail or outright revealing other people's {{Dark Secret}}s if they won't dance to her tune.
* ReasonableAuthorityFigure: In comparison to Burhan. She doesn't undercut De Sardet's efforts and is willing to be convinced regarding the actions of hear out their accusations against the Ordo Luminis [[spoiler: and Luminis, [[spoiler:and even to support supports a major change in her religion's doctrine when the evidence supports it.]]



* AdvertisedExtra: He is introduced in a very dramatic scene involving a fraught confrontation with De Sardet and their team (particularly if Síora is there) but after that he only plays a minor role in a few side quests and not even all of the side quests that involve the Ordo Luminis.
* EnemyMine: During Kurt's final companion quest [[spoiler:Aloysius will help De Sardet and Kurt get the last Coin Guard traitor executed even if De Sardet has opposed the Ordo Luminis because Aloysius believes in punishing the guilty]].
* EstablishingCharacterMoment: He is introduced in a series of KickTheDog moments, namely painfully burning a Nadaig alive in front of a native to show him that his gods are false and then strangling said native when he refuses to convert. Depending on the choice of dialogue, he may then even attempt to murder De Sardet and his companions on the spot, [[StupidEvil despite them being representatives of an allied nation]].
* KnightTemplar: Big time.

to:

* AdvertisedExtra: He is introduced in a very dramatic scene involving a fraught confrontation with De Sardet and their team (particularly if Síora is there) there), but after that he only plays a minor role in a few side quests and not even all of the side quests that involve the Ordo Luminis.
* EnemyMine: During Kurt's final companion quest quest, [[spoiler:Aloysius will help De Sardet and Kurt get the last Coin Guard traitor executed even if De Sardet has opposed the Ordo Luminis because Aloysius believes in punishing the guilty]].
* EstablishingCharacterMoment: He is introduced in with a series of KickTheDog moments, namely painfully burning moments: Burning a Nadaig alive in front of a native to show him that his gods are false and false, then strangling said native when he refuses to convert. Depending on the choice of dialogue, he may then even attempt to murder De Sardet and his their companions on the spot, [[StupidEvil despite them being representatives of an allied nation]].
* KnightTemplar: Big time.Bar none.



* BluffWorkedTooWell: [[spoiler:The Nauts' use of magic to help them navigate the open sea was just a lie to protect their scientific equipment from other nations. It ends up with them being the target of the Ordo Luminis' plan to purge them for being heretics]].
%%* BornUnderTheSail: Some of them quite literally, the so-called "sea-born".
* ClarkesThirdLaw: [[spoiler:They exploit this concept to disguise their scientific advances from possible competitors, claiming that they master the high seas through magic only they know, rather than with instruments anyone could learn to use. The downside of this, and one they've reluctantly accepted, is that they often seen as heretical by those of more religious persuasion, especially the Thélème's Inquisition, and there are even some who believe their "magic" is responsible for the Malichor]].
* ColorCodedPatrician: While the number of tattoos any one individual has can be a good indicator of their position, the clothes the Nauts wear are specifically designated for each position. Lower ranked sailors wear brown or tan short coats, while higher ranking individuals wear full-length coats. Second-in-Commands wear a grey/light blue, Captains wear dark blue, and Fleet Commanders wear red. The Admiral gets to wear black.
* DressedToPlunder: Although they're not fully pirates, the Nauts do dress similarly, wearing tricones or bandanas along with naval jackets and jewelry (usually earrings).
* EarnedStripes: The Nauts as a guild operate using this system with facial tattoos. The more tattoos a Naut has, the greater their life experience and the higher their rank is.
* FacialMarkings: They sport quite distinctive tattoos.
* ImpartialPurposeDrivenFaction: The Nauts are the only truly neutral faction in the game, as the Congregation is only "neutral" in that it tries to become the middleman between fighting side and to profit from it, and the Coin Guard [[spoiler:or, rather, its leadership turns out to have ambitions of dominance, too]]. The Nauts, meanwhile, really only care about the ocean and their ships, ferrying members of all factions for a set price and usually fiercely resisting involvement with other factions.
* LeonineContract: The Nauts are the ''only'' people capable of long-range naval travel and as such everyone else's economy is dependent on them. The Nauts use this to set their own prices, even demanding children from their customers to keep their own numbers up.

to:

* BluffWorkedTooWell: [[spoiler:The Nauts' claim that they use of magic to help them navigate the open sea was just a lie to protect their scientific equipment from other nations. It ends up with lands them being the target of in the Ordo Luminis' line of fire, as they plan to purge them for being heretics]].
%%* * BornUnderTheSail: Some of them quite literally, the so-called "sea-born".
* ClarkesThirdLaw: [[spoiler:They exploit this concept to disguise their scientific advances from possible competitors, claiming that they master the high seas through magic only they know, rather than with instruments anyone could learn to use. The downside of this, and one they've reluctantly accepted, is that they they're often seen as heretical by those of more religious persuasion, branded heretics but the most devoutly religious, especially the Thélème's Inquisition, and there are even some who believe their "magic" is responsible for the Malichor]].
* ColorCodedPatrician: While the number of an individual's facial tattoos any one individual has can be a good indicator of their position, the Nauts have specific clothes the Nauts wear are specifically designated and colors for each position. Lower ranked position: Lower-ranked sailors wear brown or tan short coats, while higher ranking higher-ranking individuals wear full-length coats. Second-in-Commands wear a grey/light blue, Captains wear dark blue, and Fleet Commanders wear red. The Admiral gets to wear black.
* DressedToPlunder: Although they're not fully pirates, the Nauts do dress similarly, wearing tricones or bandanas along with a lot like it: Tricorn hats, bandanas, naval jackets and jackets, jewelry (usually earrings).
earrings), etc.
* EarnedStripes: The Nauts as a guild operate using this system with facial tattoos. The more tattoos a Naut has, the greater their life experience and the higher their rank is.
rank.
* FacialMarkings: They sport quite distinctive tattoos.
* ImpartialPurposeDrivenFaction: The Nauts are the only truly neutral faction in the game, as the Congregation is only "neutral" in that it tries to become act as the middleman between fighting side sides and to profit from it, and the Coin Guard [[spoiler:or, rather, Guard[[spoiler:, or at least its leadership leadership, turns out to have ambitions of dominance, too]]. The Nauts, meanwhile, really only care about the ocean and their ships, ferrying members of all factions for a set price and usually fiercely resisting involvement with other factions.
* LeonineContract: The Nauts are the ''only'' people capable of long-range naval travel travel, and as such everyone else's economy is dependent on them. The Nauts use this fact to set their own prices, even demanding children from their customers to keep their own numbers up.



* AFatherToHisMen: Her number one priority is to make sure all Nauts are safe and treated well and asks De Sardet a couple of times to help her when a Naut is in trouble.
* FacialMarkings: As the highest ranking member, she has more tattoos than any other Naut.
* SecretKeeper: [[spoiler:Is one of only a few people to know De Sardet's origin, as the Nauts were the ones to ship their mother to Sérène]].

to:

* AFatherToHisMen: Her number one priority is to make sure all Nauts are safe and treated well well, and asks De Sardet a couple of times to help her when a Naut is in trouble.
* FacialMarkings: As the highest ranking highest-ranking member, she has more tattoos than any other Naut.
* SecretKeeper: [[spoiler:Is one of only a few people to know De Sardet's origin, as the Nauts were the ones to ship who shipped their mother to Sérène]].



A guild of mercenaries who serve as soldiers or bodyguards, or sometimes combat instructors like Kurt. Both The Bridge Alliance, the Thélème and especially The Congregation of Merchants frequently make use of their services.

to:

A guild of mercenaries who serve as soldiers or bodyguards, or soldiers, bodyguards and sometimes combat instructors like Kurt. Both The the Bridge Alliance, the Thélème and especially The Congregation of Merchants frequently make use of their services.



* BodyguardBetrayal: [[spoiler:They've been positioning soldiers trained as assassins as bodyguards of the Governors as part of their inevitable coup]].
* TheCoup: [[spoiler:They eventually launch a coup of the three cities.]]
* DirtyCop: [[spoiler:Not only is there a criminal conspiracy among the ranks of the Guard but they also try to execute a coup to take over the cities]].
* FactionMotto: "Fight With Honour." Sadly few of their leaders seem to live up to this.

to:

* BodyguardBetrayal: [[spoiler:They've been positioning soldiers trained as assassins as bodyguards of the island's Governors as part of their inevitable upcoming coup]].
* TheCoup: [[spoiler:They eventually launch a coup of against the three cities.cities to take over the island.]]
* DirtyCop: [[spoiler:Not only is there a criminal conspiracy among the ranks of the Guard Guard, but they also try to execute a coup to take over the cities]].
* FactionMotto: "Fight With Honour." Sadly Sadly, few of their leaders seem to live up to this.



* LawEnforcementInc: It's unclear to what extend they serve as a police force, and how similar this is between Old Continent factions, but in New Sérène, they are frequently shown to perform law enforcement duties - though they themselves are ultimately beholden to Congregation law and in these matters are outranked by De Sardet.
* SharePhrase: "Fight with honor". It's said usually before a battle of some sort, inspiring the guardsmen with the implication that whatever they are about to do is honorable or for an honorable cause.
* TrainingFromHell: [[spoiler:Those in the Shadow Regiment are forced into torturous training meant more for crafting assassins than bodyguards. Any who complain are subject to "Night Training" where they are beaten to death by their fellow trainees at the orders of their superiors]].

to:

* LawEnforcementInc: It's unclear to what extend they serve as a police force, and how similar this is between Old Continent factions, force on the island ''or'' Continent, but in New Sérène, Sérène they are frequently shown to perform performing law enforcement duties - though they themselves are they're ultimately beholden to Congregation law and in these matters are outranked by De Sardet.
Sardet in these matters.
* SharePhrase: "Fight with honor". It's Usually said usually before a battle of some sort, inspiring the guardsmen with the implication that whatever they are about to do is honorable or for an honorable cause.
* TrainingFromHell: [[spoiler:Those in the Shadow Regiment are forced into torturous training meant more for crafting assassins than bodyguards. Any who complain are subject to "Night Training" where they are beaten (often to death death) by their fellow trainees at the orders of their superiors]].



The current Commander and overseer of the entire Coin Guard guild, and therefore the highest official for them on Teer Fradee. Why a man of his caliber is so personally invested in a small island is a mystery De Sardet will eventually need to address...

to:

The current Commander and overseer of the entire Coin Guard guild, and therefore the highest official for them on Teer Fradee. Why a man of his caliber is so personally invested in a small island is a mystery De Sardet will eventually need needs to address...



* DidntThinkThisThrough: [[spoiler:Ultimately, though Torsten's plan was masterfully executed, he never stopped to think about the logistics of trying to directly rule an island nation like Teer Fradee. It's lampshaded that should his plan had actually been successful, the Coin Guard would have essentially made enemies of every government power in the known world, having cut themselves off from supplies and essentially trapping themselves on a nature-infested rock surrounded by miles-wide ocean. In the end, Torsten's just wants to indulge a power fantasy and has no long-term scheme to properly bring it into fruition.]]
* GreenEyedMonster:[[spoiler:It's implied that years of kowtowing before the powerful and affluent drove Torsten mad with envy and he became obsessed with being seen as an emperor than a soldier.]]

to:

* DidntThinkThisThrough: [[spoiler:Ultimately, though Torsten's plan was masterfully executed, he clearly never stopped to think about consider the logistics of trying to directly rule an island nation like Teer Fradee. It's lampshaded [[LampshadeHanging lampshaded]] that should his plan had have actually been successful, the Coin Guard would have essentially made enemies of every government power in the known world, having cut themselves off from supplies and essentially trapping trapped themselves on a nature-infested rock surrounded by miles-wide hundreds of miles of ocean. In the end, Torsten's Torsten just wants to indulge a power fantasy and has no long-term scheme to properly bring it into fruition.]]
* GreenEyedMonster:[[spoiler:It's implied that years of kowtowing before the powerful and affluent drove Torsten mad with envy envy, and he became obsessed with being seen as an emperor rather than a soldier.]]



* DaChief: Becomes this [[spolier:if the coup fails]].



* CollectiveIdentity: It was originally assumed by De Sardet that Egon was an individual, but it isn't long before it's revealed that Egon is actually a committee of numerous criminals running the enterprise.

to:

* CollectiveIdentity: It was De Sardet originally assumed by De Sardet that Egon was an individual, but it isn't long before it's revealed quickly confirmed that Egon "Egon" is actually a committee of numerous criminals running the enterprise.



* TheDreaded: Nobody who knows about Egon dares to say a peep without fear of their corpses floating down the river.
* FromCamouflageToCriminal: Unlike most other examples of this trope, they're all still *in* the military and run affairs just fine from it.
* HeKnowsTooMuch: They don't appreciate the Legate of the Merchant's Congregation stick their nose in their affairs.
* HumanTraffickers: Another lovely token on their resume is their willingness to treat humans as cattle. They've set up a lucrative business in selling Natives back to Gacane as servants.
* LesCollaborateurs: As it turns out, they were sympathetic to and aided [[spoiler: Commander Torsten's coup]], and pick up where he left off even after his defeat.

to:

* TheDreaded: Nobody who knows about Egon dares to say a peep without word about them for fear of their corpses floating down turning up in the river.
* FromCamouflageToCriminal: Unlike most other examples of this trope, they're all still *in* ''in'' the military and run affairs just fine from it.
* HeKnowsTooMuch: They don't appreciate the Legate of the Merchant's Congregation stick sticking their nose in their affairs.
* HumanTraffickers: Another lovely token on their resume is their willingness to treat humans as cattle. They've set up a lucrative business in selling Natives back to Gacane the Continent as servants.
* LesCollaborateurs: As it turns out, they were sympathetic to and aided [[spoiler: Commander [[spoiler:Commander Torsten's coup]], and pick up where he left off even after his defeat.



* ProtectionRacket: One of their more prominent methods in conducting business is strong-arming local shopkeepers to pay them "tax" or else face terrible consequences.
* ResignationsNotAccepted: Woe betide the poor gangster who gets cold feet...

to:

* ProtectionRacket: One of their more prominent methods in conducting business is strong-arming local shopkeepers to pay them a "tax" or else face terrible consequences.
* ResignationsNotAccepted: Woe betide the poor gangster any member who gets cold feet...



A young member of the Coin Guard and Kurt's protegé who is found dead under mysterious circumstances during one of his personal quests.

to:

A young member of the Coin Guard and Kurt's protegé who is proteg&eacute, found dead under mysterious circumstances during one of his personal quests.



* TheCoronerDothProtestTooMuch: His death is officially listed as drowning [[spoiler: despite his death being obviously caused by severe physical trauma from being beaten for defying the Shadow Regiment]].

to:

* TheCoronerDothProtestTooMuch: His death is officially listed as drowning [[spoiler: despite [[spoiler:despite his death being obviously caused by severe physical trauma from being beaten for defying the Shadow Regiment]].

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Changed: 4204

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* TheAce: De Sardet is a brilliant tactician, insightful, quick-witted, a master of combat and a capable diplomat outside of their specific skills.
* AdoptedIntoRoyalty: [[spoiler: De Sardet was adopted by Princess Livie De Sardet]].
* {{Ambadassador}}: Lord/Lady De Sardet's role is that of a diplomat who deals with problems among the various factions of the island. Being an RPG protagonist however, they are also capable of kicking a lot of ass.

to:

* TheAce: De Sardet is a brilliant tactician, is insightful, quick-witted, a master of combat and a capable tactician and diplomat outside of their specific skills.
* AdoptedIntoRoyalty: [[spoiler: De Sardet was adopted by Princess Livie De Sardet]].
Sardet as an infant]].
* {{Ambadassador}}: Lord/Lady De Sardet's role is that of a diplomat who deals with problems among the various factions of the island. Being an RPG protagonist however, they are also capable of kicking a lot of ass.



* BorrowedCatchphrase: At the beginning of [[spoiler:the coup, if Kurt betrays De Sardet, they will call him out on his attempt at regicide and challenge him using his words... "Fight with honor"]].

to:

* BorrowedCatchphrase: At If Kurt [[spoiler:betrays De Sardet during the beginning of [[spoiler:the coup, if Kurt betrays De Sardet, they will call him out on his attempt at regicide and challenge him using his words... to a duel with the Coin Guard's motto: "Fight with honor"]].



* CradlingYourKill: [[spoiler: After killing Constantin, De Sardet holds him for a while and then lies down next to him.]]
* FacialMarkings: Which are very similar to those of the Natives. [[spoiler:If De Sardet decides to become a Naut, they can also get Naut face tattoos.]]
* GuileHero: When equipped with a high [[TheCharmer Charisma]] and/or [[ManipulativeBastard Intuition]], very capable of being played like this.
* {{Hammerspace}}: While most characters have their weapons clearly tied to their belt or slung across their back De Sardet's weapons are nowhere to be seen until used.

to:

* CradlingYourKill: [[spoiler: After killing Constantin, De Sardet holds him for Constantin upright after sticking a while and knife in his chest, then lies down next to him.lay him gently on the ground once he's dead.]]
* FacialMarkings: Which are Ones very similar to those of the Natives. [[spoiler:If De Sardet decides to become a Naut, they [[spoiler:They can also get Naut face tattoos.tattoos after learning the truth about their origins.]]
* GuileHero: When equipped with a high [[TheCharmer Charisma]] and/or [[ManipulativeBastard Intuition]], it's very capable of being played like easy to play them as this.
* {{Hammerspace}}: While most characters have their weapons clearly tied to their belt or slung across their back back, De Sardet's weapons are nowhere to be seen until used.



* OnlyOneName: As far as the game is concerned, De Sardet doesn't ''have'' a first name. Everybody refers to them exclusively as "De Sardet" or some other name (cousin, etc.), and you can't even choose a name during character creation.
** This initially seems to be a family trait, as in the base game De Sardet's mother is only ever named "Princess de Sardet". The De Vespe Conspiracy DLC reveals her first name to be "Livie".

to:

* OnlyOneName: As far as the game is concerned, De Sardet doesn't ''have'' a first name. Everybody refers to them exclusively as "De Sardet" or some other name (cousin, my lord/lady, some AffectionateNickname, etc.), and you can't even choose a name during character creation.
** This initially seems to be a family trait, as in the base game De Sardet's mother is only ever named "Princess de Sardet". The De Vespe Conspiracy DLC reveals that her first name to be is "Livie".



* StrongFamilyResemblance: [[spoiler:Twofold: De Sardet grows up believing they look exactly like their DisappearedDad, and when/if they meet their biological aunt she quickly recognizes them as their mother's kid.]]



* UnnecessaryCombatRoll: Learns how to do this in the Technician/Warrior tree. Will also do a backflip whenever they throw a bomb.
* UndyingLoyalty: Will go through hell and high water to keep Constantin safe. [[spoiler: Even when he goes mad and threatens to destroy the world, it can be argued that they killed Constantin to save him from himself.]]
* YoungAndInCharge: Is noted to be 23, and has already been appointed Legate.

to:

* UnnecessaryCombatRoll: Learns how to do this in the Technician/Warrior tree. Will They also do a backflip whenever they throw a bomb.
* UndyingLoyalty: Will They go through hell and high water to keep Constantin safe. [[spoiler: Even when he goes mad and threatens to destroy the world, it can could be argued that they killed Constantin him to save him from himself.]]
* YoungAndInCharge: Is noted to be 23, and has already been appointed Legate.Already serving as a Legate at 23.



* LightningBruiser: Is capable of moving just as quickly as someone is lighter armor and can do massive damage with two-handed weapons.
* MyGreatestFailure: His protegé was a young rookie recruit called Reiner, who is murdered during the course of the game [[spoiler: by a shadow regiment. His first loyalty mission involves discovering the shadow regiment's hidden camp and taking it down after discovering its captain is torturing the recruits.]]
* TheNicknamer: Has a nickname for most of the group. Always calls De Sardet "Greenblood", Síora is called "Flower" and "She-wolf", and Vasco is "Sailor". The only one not nicknamed by Kurt is Petrus, who he calls "Father", the latter's religious title.

to:

* LightningBruiser: Is capable of moving just as quickly as someone is in lighter armor and can do deal massive damage with two-handed weapons.
* MyGreatestFailure: His protegé was protegé, a young rookie recruit called named Reiner, who is murdered during the course of the game [[spoiler: by a shadow regiment. His first loyalty mission involves discovering the shadow regiment's hidden camp and taking it down after discovering its captain is torturing the recruits.]]
* TheNicknamer: Has a nickname for most of the group. Always calls called De Sardet "Greenblood", Síora is called "Flower" and "She-wolf", and Vasco is "Sailor". The only one not nicknamed by Kurt is Petrus, who he calls "Father", the latter's religious title.



* ReallyRoyaltyReveal: Not ''royalty'', but nobility [[spoiler:Vasco is the firstborn son of the well-known d'Arcy family (his name was Léandre d'Arcy) but he was given to the Nauts for his parents' financial gain and records of him were hidden or destroyed]]. Unaware of his origins, Vasco asks De Sardet to help him steal the information from his personal file.

to:

* ReallyRoyaltyReveal: Not ''royalty'', Technically nobility, but nobility [[spoiler:Vasco is the firstborn son of the well-known d'Arcy family (his birth name was Léandre d'Arcy) but he was given to the Nauts for his parents' financial gain and records of him were hidden or destroyed]]. Unaware of his origins, Vasco asks De Sardet to help him steal the information from his personal file.



* AGodAmI: [[spoiler:As a result of his bonding to the island and gaining a fraction of her power, Constantin gets a *little* too invigorated and plans to become the god of "the new world".]]
* BigBad: [[spoiler:He ends up becoming the main antagonist of the game, seeking to take control of the island's power all for himself]].
* BreakTheCutie: His enthusiastic demeanor takes a heavy hit when [[spoiler: he is diagnosed with the Malichor, and it only goes further downhill from there.]]

to:

* AGodAmI: [[spoiler:As a result of his [[spoiler:After bonding to the island and gaining a fraction of her power, Constantin gets a *little* ''little'' too invigorated and plans to become the god of "the new world".]]
* BigBad: [[spoiler:He ends up becoming the main antagonist of the game, seeking to take control of the island's power all for himself]].
* BreakTheCutie: His enthusiastic demeanor takes a heavy hard hit when [[spoiler: he is he's diagnosed with the Malichor, and it only goes further downhill from there.]]



* DeadpanSnarker: Possesses a quick wit to go with his youthfulness and inexperience, though he knows when to tone down the jokes around polite company.
* DefinitelyJustACold: After mysteriously falling ill on Teer Fradee, Constantin waves his symptoms off as fatigue and weak stomach. [[spoiler: He actually is infected with the Malichor]].
* EstablishingCharacterMoment: When De Sardet finally finds Constantin in the prologue he's babbling like an idiot at the thugs he annoyed enough to kidnap him. He's then overjoyed to be rescued by his cousin and immediately suggests they kill the thugs. If challenged on this he justifies it by noting that they are dangerous criminals and may go after other victims (never mentioning the possibility of arresting them). This quickly establishes his foolishness, his deep affection for De Sardet, his vindictive streak and his tendency to make excuses for his selfish actions.
* FoolishSiblingResponsibleSibling: While they are cousins rather than siblings, he still has this dynamic as the foolish one with De Sardet.

to:

* DeadpanSnarker: Possesses a quick wit to go with his youthfulness and inexperience, though he knows does know when to tone it down the jokes around polite company.
* DefinitelyJustACold: After mysteriously falling ill on Teer Fradee, Constantin waves his symptoms off as fatigue and a weak stomach. [[spoiler: He actually is infected with Turns out he has the Malichor]].
* EstablishingCharacterMoment: When De Sardet finally finds Constantin in Constantin's introductory cutscene makes his personality very clear: It starts with him ''still'' running his mouth at the prologue guys he's babbling like an idiot at the thugs he already annoyed enough to kidnap him. He's him, and then overjoyed to be rescued by when he hears the door open he launches the wine bottle he was gesturing with at his cousin "attacker" so he can slam them into the wall -- But then De Sardet talks, and he [[ManHug gleefully embraces]] "[[AffectionateNickname (his) lucky star]]" as they laugh in delight. His mood immediately tanks when De Sardet mentions his father, and he can instantly rebuff his cousin's claim that he was appointed Governor because his father cares about him as him just "ridding himself of a source of constant disappointment." He then grins, declares "Enough said!" and turns his attention back to their leaving for the island. Thus the player understands that he's a [[StepfordSmiler Stepford-Smiling]] WellDoneSonGuy who mutually [[BigBrotherWorship adores]] [[AffectionateNickname his "dear/fair cousin"]] and [[ObfuscatingStupidity isn't quite as harmless as you may first write him off]]. [[spoiler:[[NotSoHarmlessVillain Unfortunately]].]]
--> '''Constantin:''' (The delegates)'re a den of old foxes, and they think me a young, brainless rabbit.
** We also get a glimpse of his vindictive streak after the cutscene ends: He
suggests they kill the thugs. If challenged on this he justifies it by noting to De Sardet that, now that they are have Kurt backing them up, they should "give (these river scum) [[NoHoldsBarredBeatdown a punishment]]." If challenged, he points out that they're dangerous criminals and who may very well go after other victims (never mentioning -- Evidently, having them arrested didn't occur to him.
* FamilyOfChoice: [[spoiler:He assures De Sardet after TheReveal that even if they aren't biologically related, he will always consider them his cousin.]]
--> [[spoiler:'''Constantin:''' You have always been
the possibility of arresting them). This quickly establishes his foolishness, his deep affection only one to care for De Sardet, his vindictive streak and his tendency me, you are my OnlyFriend. That's all that matters to make excuses for his selfish actions.
me.]]
* FoolishSiblingResponsibleSibling: While they are cousins rather than siblings, Technically [[spoiler:they think]] they're cousins, but he still has this dynamic counts as the foolish one with to De Sardet.Sardet's responsible.



* PetTheDog: [[spoiler: Even in the worst of his madness he still loves his cousin dearly and specifically instructs his corrupted guardians to not kill him/her.]]
* ReasonableAuthorityFigure: At the start, particularly with regards to the natives. He receives Síora with the respect due to an envoy of a foreign power rather than with the condescension or hostility of the other governors. [[spoiler: He loses this quality, and [[SanitySlippage most of his sanity,]] when he develops the Malichor.]]
* StakingTheLovedOne: [[spoiler: Consumed by his madness, Constantin has to be killed by De Sardet if the rest of Teer Frede has a chance of surviving.]]
* UnfitForGreatness: While Constantin is the governor, it is pretty much an open secret that his advisors and De Sardet are the ones actually managing the Congregation's holdings and efforts on the island. Later on, [[spoiler:he is driven by a mix of his fear of death and an honest desire to match his cousin's contributions to grab mystical power in the most violent and destructive way, yet both the High King and the God of Many Faces name his fear, impatience, and greed as the main reasons why he should have never been granted such power in the first place]].
* UtopiaJustifiesTheMeans: [[spoiler:After his transformation and violent methods of seizing more power, he claims that all the blood he has shed serves the purpose of ridding the world of the corrupt government powers and protecting Teer Fradee from those that would do her harm. [[{{Hypocrite}} If anyone else said this to Constantine, he'd probably call them just another selfish, backstabbing politico...]]]]
* WalkingSpoiler: As anyone can tell by the numerous plot-heavy tags, he doesn't keep the role of "kind-hearted politician" for very long.

to:

* PetTheDog: [[spoiler: Even in at the worst of his madness he still loves his cousin dearly and specifically instructs his corrupted guardians to not kill him/her.]]
* ReasonableAuthorityFigure: At the start, particularly with regards to the natives. He receives Síora with the respect due to an envoy of a foreign power rather than and with the condescension or hostility of the other governors. [[spoiler: He loses this quality, and [[SanitySlippage most of his sanity,]] when he develops the Malichor.]]
* StakingTheLovedOne: [[spoiler: Consumed [[spoiler:Consumed by his madness, Constantin has to be killed by De Sardet if for the rest of Teer Frede has a chance of surviving.Fradee to survive.]]
* StrongFamilyResemblance: According to the De Vespe Conspiracy DLC, he looks a lot like his father. [[spoiler:It's why sir De Courcillion isn't worried about Aurelia's rumor that he's not really Claude's son gaining momentum.]]
* UnfitForGreatness: While Constantin is the governor, it is pretty much an open secret that his advisors and De Sardet are the ones actually ''actually'' managing the Congregation's holdings and efforts on the island. Later on, [[spoiler:he is [[spoiler:he's driven by a mix of his fear of death and an honest desire to match his cousin's contributions to grab mystical power in the most violent and destructive way, way possible, yet both the High King and the God of Many Faces name his fear, impatience, and greed as the main reasons why he should have never been granted such power in the first place]].
* UtopiaJustifiesTheMeans: [[spoiler:After his transformation and violent methods of seizing more power, he claims that all the blood he has shed serves the purpose of ridding the world of the corrupt government powers and protecting Teer Fradee from those that would do her harm. [[{{Hypocrite}} If anyone else said this to Constantine, he'd probably call them just another selfish, backstabbing politico...]]]]\n]]
* WalkingSpoiler: As anyone can tell by the numerous plot-heavy tags, he doesn't keep stay the role of "kind-hearted resident "nice guy politician" for very long.



* WellDoneSonGuy: He has always been regarded as a failure by his parents.
* WithGreatPowerComesGreatInsanity: [[spoiler:He was put through the bonding ritual of the Doneigada in an attempt to ease his pain. This led to him gaining the powers of the Natives but the sudden power boost coupled with his fear of death quickly drove him mad]].
* YoungAndInCharge: 24 years old and a governor.

to:

* WellDoneSonGuy: He has always been regarded as a failure by His father despises him (and he despises his parents.
father) and his mother evidently tends to ignore him.
* WithGreatPowerComesGreatInsanity: [[spoiler:He was put through the bonding ritual of the Doneigada doneigada in an attempt to ease his pain. This led to him gaining the powers of the Natives Natives, but the sudden power boost coupled with his fear of death quickly drove him mad]].
* YoungAndInCharge: Appointed Governor at 24 years old and a governor.old.



* AbusiveDad: There's nothing warm between him and his son Constantin at all.
* AmbitionIsEvil: Regards his son and De Sardet as pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.
* TheGhost: Doesn't make an actual appearance in the game. But he is talked about and referenced enough that his presence is nonetheless felt and his ambitions are realized whenever De Sardet secures a diplomatic win on behalf of the Congregation.

to:

* AbusiveDad: There's nothing warm There is no love lost between him and his son Constantin at all.
whatsoever.
* AmbitionIsEvil: Regards his son and niece/nephew De Sardet as pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.
* TheGhost: Doesn't make an actual appearance in the game. But he game, but is talked about and referenced enough that his presence is nonetheless felt and his ambitions are realized whenever De Sardet secures a diplomatic win on behalf of the Congregation.Congregation.
* StrongFamilyResemblance: Constantin ([[TheUnseen allegedly]]) looks a lot like him.
* OutlivingOnesOffspring: His oldest son was assassinated [[spoiler:by Constantin's mother]], and [[spoiler:De Sardet has to kill his younger son Constantin to save both Teer Fradee and Cacane.]]

Added: 184

Changed: 41

Removed: 189

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Hundred Percent Adoration Rating was renamed Universally Beloved Leader. If an example was removed, it probably did not fit as written


* HundredPercentAdorationRating: His crew all absolutely love him and the way he runs his ship. The only slightly negative thing anyone has to say about him is that he doesn't smile enough.



* TheCaptain: He began captaining his ship, the Sea-Horse, at a young age. His crew all agree [[HundredPercentAdorationRating he's a great Captain]] and, even after he's temporarily confined to land, he still introduces himself as ''Captain Vasco''.

to:

* TheCaptain: He began captaining his ship, the Sea-Horse, at a young age. His crew all agree [[HundredPercentAdorationRating [[UniversallyBelovedLeader he's a great Captain]] and, even after he's temporarily confined to land, he still introduces himself as ''Captain Vasco''.


Added DiffLines:

* UniversallyBelovedLeader: His crew all absolutely love him and the way he runs his ship. The only slightly negative thing anyone has to say about him is that he doesn't smile enough.
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* BornUnderTheSail: Some of them quite literally, the so-called "sea-born".

to:

* %%* BornUnderTheSail: Some of them quite literally, the so-called "sea-born".
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* OutOfJobIntoThePlot: His Admiral removed him as Captain of his ship for unknown reasons, only told to give De Sardet any help they require. Conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:It's later revealed he was stranded to test his loyalty to the Nauts, as he was becoming increasingly curious about his birth family].

to:

* OutOfJobIntoThePlot: His Admiral removed him as Captain of his ship for unknown reasons, only told to give De Sardet any help they require. Conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:It's later revealed he was stranded to test his loyalty to the Nauts, as he was becoming increasingly curious about his birth family].family]].
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* OutOfJobIntoThePlot: His Admiral removed him as Captain of his ship for unknown reasons, but conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:You later figure out he was stranded to test his loyalty to the Nauts, as he was having doubts about his birth family]].

to:

* OutOfJobIntoThePlot: His Admiral removed him as Captain of his ship for unknown reasons, but conveniently, only told to give De Sardet any help they require. Conveniently, he now has all the time in the world to follow De Sardet. [[spoiler:You [[spoiler:It's later figure out revealed he was stranded to test his loyalty to the Nauts, as he was having doubts becoming increasingly curious about his birth family]].family].
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fixing smart punctuation and accents


* AgeGapRomance: If romanced by Lady De Sardet, given that she’s 23 and he’s 35.

to:

* AgeGapRomance: If romanced by Lady De Sardet, given that she’s she's 23 and he’s he's 35.



* TheCaptain: He began captaining his ship, the Sea-Horse, at a young age. His crew all agree [[HundredPercentAdorationRating he’s a great Captain]] and, even after he's temporarily confined to land, he still introduces himself as ''Captain Vasco''.

to:

* TheCaptain: He began captaining his ship, the Sea-Horse, at a young age. His crew all agree [[HundredPercentAdorationRating he’s he's a great Captain]] and, even after he's temporarily confined to land, he still introduces himself as ''Captain Vasco''.



* {{Ambadassador}}: Years back, he was an ambassador in Serene and met De Sardet and Constantin when they were very young. He carries this skillset with him still and whenever at Constantin's court, he essentially acts as one for Thélème.

to:

* {{Ambadassador}}: Years back, he was an ambassador in Serene Sérène and met De Sardet and Constantin when they were very young. He carries this skillset with him still and whenever at Constantin's court, he essentially acts as one for Thélème.



* SecretKeeper: [[spoiler:He knew the truth of De Sardet's origins, having known her mother as she was being shipped to Serene]].
* TokenReligiousTeammate: Though he’s far more casual a believer than anyone who isn’t the Mother Cardinal, he’s the only party member that’s religious in a non-pagan way. Even then, Síora worships beings that have recently and directly affected the island, and Vasco [[spoiler:just lets others think he’s a pagan because the Nauts consider it a decent excuse to let others believe why the Nauts are able to sail in the ocean, as they want to keep their tools hidden to eliminate competition]].

to:

* SecretKeeper: [[spoiler:He knew the truth of De Sardet's origins, having known her mother as she was being shipped to Serene]].
Sérène]].
* TokenReligiousTeammate: Though he’s he's far more casual a believer than anyone who isn’t isn't the Mother Cardinal, he’s he's the only party member that’s that's religious in a non-pagan way. Even then, Síora worships beings that have recently and directly affected the island, and Vasco [[spoiler:just lets others think he’s he's a pagan because the Nauts consider it a decent excuse to let others believe why the Nauts are able to sail in the ocean, as they want to keep their tools hidden to eliminate competition]].



* TheFederation: A union of several cities ruled by merchant-princes, with Serene as the most powerful and influential.

to:

* TheFederation: A union of several cities ruled by merchant-princes, with Serene Sérène as the most powerful and influential.



* GuestStarPartyMember: He's a temporary party member during the prologue in Serene after rescuing him.

to:

* GuestStarPartyMember: He's a temporary party member during the prologue in Serene Sérène after rescuing him.



Constantin's father, De Sardet's uncle and head of the powerful d'Orsay family. He is a merchant prince of the Congregation and ruler of Serene who sends his son to govern Teer Fradee, and appoints his nephew to act as diplomat on behalf of the Congregation.

to:

Constantin's father, De Sardet's uncle and head of the powerful d'Orsay family. He is a merchant prince of the Congregation and ruler of Serene Sérène, who sends his son to govern Teer Fradee, Fradee and appoints his nephew De Sardet (his niece or nephew) to act as diplomat on behalf of the Congregation.



* AmbitionIsEvil: Regards his son and nephew as pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.
* TheGhost: Doesn't make an actual appearance in the game. But he is talked about and referenced enough that his presence is nonetheless felt as his ambitions are realized whenever De Sardet secures a diplomatic win on behalf of the Congregation.

to:

* AmbitionIsEvil: Regards his son and nephew De Sardet as pawns in extending the Congregation's (i.e. ''his'') influence on Teer Fradee.
* TheGhost: Doesn't make an actual appearance in the game. But he is talked about and referenced enough that his presence is nonetheless felt as and his ambitions are realized whenever De Sardet secures a diplomatic win on behalf of the Congregation.



* OnlyOneName: Nauts are a sort of [[FamilyOfChoice found family]], so family names aren’t necessary. Any that are sea-given are renamed to reinforce the new identity and to [[LeonineContract prevent families from reclaiming their children]].

to:

* OnlyOneName: Nauts are a sort of [[FamilyOfChoice found family]], so family names aren’t aren't necessary. Any that are sea-given are renamed to reinforce the new identity and to [[LeonineContract prevent families from reclaiming their children]].



* SecretKeeper: [[spoiler:Is one of only a few people to know De Sardet’s origin, as the Nauts were the ones to ship their mother to Serene]].

to:

* SecretKeeper: [[spoiler:Is one of only a few people to know De Sardet’s Sardet's origin, as the Nauts were the ones to ship their mother to Serene]].Sérène]].



* LawEnforcementInc: It's unclear to what extend they serve as a police force, and how similar this is between Old Continent factions, but in New Serene, they are frequently shown to perform law enforcement duties - though they themselves are ultimately beholden to Congregation law and in these matters are outranked by De Sardet.

to:

* LawEnforcementInc: It's unclear to what extend they serve as a police force, and how similar this is between Old Continent factions, but in New Serene, Sérène, they are frequently shown to perform law enforcement duties - though they themselves are ultimately beholden to Congregation law and in these matters are outranked by De Sardet.



* ForeignCussWord: If a native is pissed at you they'll call you a ''renaigse'', foreigner.

to:

* ForeignCussWord: If a native is pissed at you they'll call you a ''renaigse'', ''renaigse'' -- foreigner.
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* ArbitrarySkepticism: Burhan finds the very notion of godlike beings living on the island an absurd concept despite the fact that magic and other forms of the supernatural are all very real and proven to exist in the world of Greedfall.

to:

* ArbitrarySkepticism: Burhan finds the very notion of godlike beings living on the island an absurd concept despite the fact that magic is real and other forms of the supernatural are all very real and already proven to exist in the world of Greedfall.
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None


* InsultOfEndearment: His nickname for De Sardet is "Green Blood", a jab at their inexperience with combat and political machinations when they were younger. It stuck around and eventually lost its bite when De Sardet proved themselves a capable adult, although Kurt will still tease them about it should the opportunity arise.

to:

* InsultOfEndearment: His nickname for De Sardet is "Green Blood", a jab at their inexperience with combat and political machinations when they were younger. It stuck around and eventually lost loses its bite when De Sardet proved proves themselves a capable adult, although Kurt will still tease teases them about it should the opportunity arise.



* GayOption: Is romanceable by a De Sardet of either gender, making him this for a male one.

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* GayOption: Is He is romanceable by a De Sardet of either gender, making him this for a male one.



* ArbitrarySkepticism: Burhan finds the idea of godlike beings living on the island an absurd concept despite the fact that magic and the supernatural are all very real and proven to exist in the world of Greedfall.

to:

* ArbitrarySkepticism: Burhan finds the idea very notion of godlike beings living on the island an absurd concept despite the fact that magic and other forms of the supernatural are all very real and proven to exist in the world of Greedfall.

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