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* TheresNoKillLikeOverkill: They can easily OneHitKO [[AntiCavalry Cavaliers]] and [[AntiArmor Knights]] with halberds and [[DropTheHammer hammers]], respectively, as the effective properties of these weapons are further bolstered by their [[TacticalRockPaperScissors weapon triangle advantage]] over the lance-using Cavaliers and Knights, and the inherently high Strength of Fighter units. However, the shaky accuracy of these weapons makes them AwesomeButImpractical, an option to fall back on only when the player absolutely needs to dispose of a dangerous enemy immediately.

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* TheresNoKillLikeOverkill: They can easily OneHitKO [[AntiCavalry Cavaliers]] and [[AntiArmor Knights]] with halberds and [[DropTheHammer hammers]], hammers, respectively, as the effective properties of these weapons are further bolstered by their [[TacticalRockPaperScissors weapon triangle advantage]] over the lance-using Cavaliers and Knights, and the inherently high Strength of Fighter units. However, the shaky accuracy of these weapons makes them AwesomeButImpractical, an option to fall back on only when the player absolutely needs to dispose of a dangerous enemy immediately.
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* BowAndSwordInAccord: Typical for the advanced [[TheArcher bow-using]] variation, whether it is part of the Cavalier line or not.

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* BowAndSwordInAccord: Typical for the advanced [[TheArcher bow-using]] bow-using variation, whether it is part of the Cavalier line or not.
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Natter


*** This was a joke that was [[LostInTranslation lost in translation]]. In Japanese, Brigands, Pirates, and Corsairs were referred to as "Mountain Thieves," "Ocean Thieves," and "Lake Thieves" respectively. The map the Corsairs appear in features a large lake in the middle, and their unit description mentions them being skilled at fighting in lakes, rather than at sea.
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*** This was a joke that was [[LostInTranslation lost in translation]]. In Japanese, Brigands, Pirates, and Corsairs were referred to as "Mountain Thieves," "Ocean Thieves," and "Lake Thieves" respectively. The map the Corsairs appear in features a large lake in the middle, and their unit description mentions them being skilled at fighting in lakes, rather than at sea.
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* LongLived: To the point that a Manakete can be a child by their species' years but really over 1000 years old. In the case of truly old Manaketes like Bantu, they're suggest to be ''thousands'' of years old. It also turns out that half-blood Manaketes inherit this long life-span as well, in the case of Corrin, Kana, Nah and (optionally) Morgan.

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* LongLived: To the point that a Manakete can be a child by their species' years but really over 1000 years old. In the case of truly old Manaketes like Bantu, they're suggest to be ''thousands'' of years old. It also turns out that half-blood Manaketes inherit this long life-span as well, in the case of Ninian, Nils, Sophia, Corrin, Kana, Nah and (optionally) Morgan.
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* LongLived: To the point that a Manakete can be a child by their species' years but really over 1000 years old. In the case of truly old Manaketes like Bantu, they're suggest to be ''thousands'' of years old. It also turns out that half-blood Manaketes inherit this long life-span as well, in the case of Corrin, Kana, Nah and (optionally) Morgan.


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* LongLived: [[DownplayedTrope To a lesser extent]] compared to Manaketes (who's life expectancy is in the ''plural'' of thousands), but beastfolk often tend to have very long life-spans in spite of such. The shortest lived among the Laguz, the Lions, live for ''180 years on average'', with class blurbs like the Kitsune in ''Fates'' outright noting the species has a long live span even compared to other beastfolk due to their spirit magic and beast heritage.
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* FragileSpeedster: Wolf Knights in ''Engage'' have are more Speed-focused than Paladins, albeit at the cost of having less Defense and Strength compared to them.
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** Generals in ''Path of Radiance'' can wield swords, though the way they swing their swords make it look clumsy. Of course, this is not the case for the Black Knight.

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** Generals in ''Path of Radiance'' can wield swords, though the way they swing their swords make it look clumsy. Of course, this is not the case for the Black Knight.Knight has a different animation to make him an imposing menace.
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* AlwaysFemale: Playable Pegasus Knights are always female, though as mentioned in EarlyInstallmentWeirdness, enemy ones were male in ''Mystery''. ''Fates'' averts this, although the explanation is different depending on the version of the game: the Japanese version calls them Tenma (the Japanese word for Pegasus, confusingly used for regular Pegasi in the past), while the English version simply says that they are a different breed from the traditional depiction. However, it's still played with, as the men who have this class, Subaki and Shigure, are known to be very pretty. Pegasus Knights go back to being female-only in ''Three Houses''. Notably pegasi are known to accept a man as an additional passenger to a female rider (as seen when Sumia rescues Chrom in ''Awakening''), and may carry a man they trust (by picking him up with their mouth in a ''Three Hopes'' support conversation), they just draw the line at the man riding on their back and directing them.

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* AlwaysFemale: Playable Pegasus Knights are always female, though as mentioned in EarlyInstallmentWeirdness, enemy ones were male in ''Mystery''. ''Fates'' averts this, although the explanation is different depending on the version of the game: the Japanese version calls them Tenma (the Japanese word for Pegasus, confusingly used for regular Pegasi in the past), while the English version simply says that they are a different breed from the traditional depiction. However, it's still played with, as the men who have this class, Subaki and Shigure, are known to be very pretty. Pegasus Knights go back to being female-only in ''Three Houses''. Notably pegasi are known to accept a man as an additional passenger to a female rider (as seen when Sumia rescues Chrom in ''Awakening''), and may carry a man they trust (by picking him up with their mouth as seen in a the ''Three Hopes'' support conversation), conversation between Ignatz and Marianne), they just draw the line at the man riding on their back and directing them.



* WingedUnicorn: Normally, their mounts look like this after class changing to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus' head armor. In ''Three Houses'' it is made clear that at least their version of promoted pegasi have a real horn growing from their forehead.

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* WingedUnicorn: Normally, their mounts look like this after class changing to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus' head armor. In ''Three Houses'' Hopes'' it is made clear that at least their version of promoted pegasi have a real horn growing from their forehead.forehead, as promoted pegasi without their battle armor can be seen in the stables of the army base camp.
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** In some games, like ''New Mystery'' and ''Awakening'', longbows can only be wielded by Archers and Snipers, giving them a niche to other bow-wielding classes, like Assassins and Bow Knights, by shooting from afar without any fear of counterattack from bows, javelins, hand axes, and magic.
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Chained Sinkhole.


* BrutishCharacterBrutishWeapon: In contrast to [[MasterSwordsman Sword]][[FragileSpeedster masters]], Heroes can wield axes as well as swords and are built to be stronger but slower than them.

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* BrutishCharacterBrutishWeapon: In contrast to [[MasterSwordsman Sword]][[FragileSpeedster masters]], Swordmasters, Heroes can wield axes as well as swords and are built to be stronger but slower than them.them, and are a promote of the Mercenary Class.
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* BrutishCharacterBrutishWeapon: Whilst Armored classes are more civilized than Fighters and Brigands, they are still extremely tall and muscular men wearing scary armor. With this in mind, it isn't surpising that axes are their most common weapon after lances.

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* BrutishCharacterBrutishWeapon: Whilst Armored classes are more civilized than Fighters and Brigands, they are still extremely tall and muscular men wearing scary armor. With this in mind, it isn't surpising surprising that axes are their most common weapon after lances.
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* BrutishCharacterBrutishWeapon: In contrast to [[MasterSwordsman Sword]][[FragileSpeedster masters]], Heroes wield axes and are built to be stronger but slower than them.

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* BrutishCharacterBrutishWeapon: In contrast to [[MasterSwordsman Sword]][[FragileSpeedster masters]], Heroes can wield axes as well as swords and are built to be stronger but slower than them.

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* AchillesHeel: The rarely appearing SwordSlayer, introduced in ''Mystery of the Emblem'', deals effective damage towards Mercenaries and Heroes even if they aren't wielding a sword.

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* AchillesHeel: The rarely appearing SwordSlayer, [=SwordSlayer=], introduced in ''Mystery of the Emblem'', deals effective damage towards Mercenaries and Heroes even if they aren't wielding a sword.


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* BrutishCharacterBrutishWeapon: In contrast to [[MasterSwordsman Sword]][[FragileSpeedster masters]], Heroes wield axes and are built to be stronger but slower than them.
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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFul constitution/strength]] to wield them effectively.

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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFul [[MusclesAreMeaningful constitution/strength]] to wield them effectively.
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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the f[[MusclesAreMeaningFul constitution/strength]] to wield them effectively.

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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the f[[MusclesAreMeaningFul [[MusclesAreMeaningFul constitution/strength]] to wield them effectively.
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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFul constituion/strength]] to wield them effectively.

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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFul constituion/strength]] f[[MusclesAreMeaningFul constitution/strength]] to wield them effectively.

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* AchillesHeel: The rarely appearing SwordSlayer, introduced in ''Mystery of the Emblem'', deals effective damage towards Mercenaries and Heroes even if they aren't wielding a sword.



* AchillesHeel:
** The SwordSlayer weapon in'' The Blazing Blade'' ''Sacred Stones'' and ''Heroes of Light and Shadow'' deals much more damage when used on Myrmidons and their Swordmaster promotion.
** In many games, the low attack of Myrmidons means they'll have trouble when placed against a high defense opponent like a Wyvern rider or Knight.



* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFull constituion/strength]] to wield them effectively.

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* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFull [[MusclesAreMeaningFul constituion/strength]] to wield them effectively.



* MusclesAreMeaningfull:

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* MusclesAreMeaningfull: MusclesAreMeaningful:



* AchillesHeel: In the original ''Mystery of the Emblem'', all criminal classes take extra damage from the Ladyblade. Note this is removed in all subsequent games including the remake of ''Mystery of the Emblem''.
* AdaptationalAttractiveness: Whilst all brigands aren't the same character obviously, generic brigand portraits are usually at least disshevled with plain looking faces. The generic Brigand portrait of ''Three House'' on the other hand, is a handsome and clean cut young man.



* MusclesAreMeaningful:
** Just like Fighters, they always have awesome HP, strength and constitution because of their huge muscles and stature.
** Notably even the StarterVillain bandits have better constitution than nearly all your units in the games where the stat exists. ''Path of Radiance'' also lets Berserker's triple their attack when facing units with lower consitution when they use the mastery skill "colossus".



* AchillesHeel: Bows and wind magic, [[AntiAir being flying units]], as well as Wyrmslayers or any other anti-Dragon weapons. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.

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* AchillesHeel: Bows and AchillesHeel:
** Just like the other flying units, Wyvern classes are [[AntiAir weak to Bows]]. The sole exception being ''Radiant Dawn''
** In many games, Wyvern classes are specifically weak to
wind magic, [[AntiAir being flying units]], as well as Wyrmslayers units]] or any other anti-Dragon weapons. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.Laguz.
** In some games, , Wyvern riding classes take extra Wyrmslayers and other dragon slaying weapons.
** Wyvern riding classes always have a terrible resistance stat. In most games, Wyvern classes have the worst resistance stat around, outside of GlassCannon classes.



* AchillesHeel:
** As a "criminal" class, thieves suffer effective damage when hit by the Ladyblade in ''Mystery of the Emblem''. This effect never appears again, note even in the remake of ''Mystery of the Emblem''.
** In ''The Sacred Stones'', Thieves, Rogues and Assassins all take effective damage from the Swordslayer axe.



* DamageIncreasingDebuff: In ''Fates'', all knives and shuriken have the added effect of lowering the target's defensive stats.

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* DamageIncreasingDebuff: In ''Fates'', all knives and shuriken shurikens have the added effect of lowering the target's defensive stats.

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* BrutishCharacterBrutishWeapon: The Axe cavalry variant of Great Knight wears scary armor with HornsOfBarbarism. Characters of the axe cavalry variant also tend to be more brawny and brutish then characters in the other cavalry classes.



** The Armored Cavalry: Exclusive to games with branching class change options, this variant mixes traits of both Paladins (mobility and weapon usage) and Generals (high Defense, poor Resistance, and anti-armor weakness), functioning as an in-between of the two classes.

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** The Armored Cavalry: Exclusive to games with branching class change options, this variant mixes traits of both Paladins (mobility and weapon usage) anti-cavalry weakness) and Generals (high Defense, weapon usage, poor Resistance, speed, and anti-armor weakness), functioning as an in-between of the two classes.



Knights (or Armored Knight in ''Three Houses'') are heavily-armored footsoldiers. They usually wield lances and tend to be very bulky, but this comes at the cost of their Speed and Movement on top of giving them a weakness to AntiArmor weapons. Their Resistance also tends to be very low, making magic an effective way to take them out.\\\

Knights generally Class Change to '''Generals''', which occasionally grants them a secondary weapon such as axes. Third-tier Knights are known as '''Barons''' in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', and '''Marshalls''' in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have '''Great Knight''' as an alternative Class Change option.\\\

The Jugdral games and ''Radiant Dawn'' split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''[[note]]Jugdral only[[/note]]. They all class change into similarly weapon-specific variants of the General[[note]]in ''[=FE4=]''/''[=FE5=]'', only the Sword Armor/Axe Armor can class change; the others are enemy-only and thus don't class change, though the Jugdral General can use all four weapon types anyway, implying that the others would also class change into it[[/note]]. In ''Gaiden'', the Armor Knight serves as a second-tier class for the '''Soldier''' (see below).\\\

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Knights (or Armored Knight in ''Three Houses'') are heavily-armored footsoldiers. They usually wield lances and tend to be very bulky, but this comes at the cost of their Speed and Movement on top of giving them a weakness to AntiArmor weapons. weapons and terrain restrictions. Their Resistance also tends to be very low, making is lower than their defense which, combined with their low speed, makes magic an effective way to take them out.\\\

Knights generally Class Change to '''Generals''', which occasionally grants them a secondary weapon such as axes.axes, swords, bows, or even all three. Third-tier Knights are known as '''Barons''' in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', and '''Marshalls''' in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have '''Great Knight''' as an alternative Class Change option.\\\

The Jugdral games and games, ''Radiant Dawn'' and ''Heroes'' split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''[[note]]Jugdral only[[/note]]. They all class change into similarly weapon-specific variants of the General[[note]]in ''[=FE4=]''/''[=FE5=]'', only the Sword Armor/Axe Armor can class change; the others are enemy-only and thus don't class change, though the Jugdral General can use all four weapon types anyway, implying that the others would also class change into it[[/note]]. In ''Gaiden'', the Armor Knight serves as a second-tier class for the '''Soldier''' (see below).\\\



* ArmorAndMagicDontMix: Whilst a magic variant of Armored knight exists, Baron, exists in the series, unlike the cavalry magic variants like Mage Knight and Dark Knight, it appears only in a few games. It also has never been available to the player despite having unused game data as a playable class.



* BowAndSwordInAccord: In Jugdral and the DS remakes, Generals can use bows and lances, the former also allowing them to use axes and swords too. Particularly in FE4, player and enemy Generals almost always had one melee weapon and one bow within their inventory.
* BrutishCharacterBrutishWeapon: Whilst Armored classes are more civilized than Fighters and Brigands, they are still extremely tall and muscular men wearing scary armor. With this in mind, it isn't surpising that axes are their most common weapon after lances.



** To Cavaliers. Both classes are heavily tied to knighthood (Cavaliers to the horse and quest part of the knight, Knights to the armor and castle defending part of knightood), frequently enlisted by TheEmpire and class change with the Knight Crest in the earlier games, but Knights make use of terrain bonuses and block chokepoints due to their lower movement and high Defense while Cavaliers focus on chasing down enemies with their high movement and are encouraged to fight on the open field. Some skills they get in ''Awakening'' and ''Fates'' also contrast each other and may help with their specializations.

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** To Cavaliers. Both classes are heavily tied to knighthood (Cavaliers to the horse and quest questing part of the knight, knighthood, Knights to the armor and castle defending protection part of knightood), frequently enlisted by TheEmpire and class change with the Knight Crest in the earlier games, but Knights make use of terrain bonuses and block chokepoints due to their lower movement and high Defense while Cavaliers focus on chasing down enemies with their high movement and are encouraged to fight on the open field. Some skills they get in ''Awakening'' and ''Fates'' also contrast each other and may help with their specializations.



* MageKiller: In ''Radiant Dawn'', Generals have unusually high resistance that even rivals the '''Falcon Knight'''.

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* MageKiller: In ''Radiant Dawn'', Generals have unusually high resistance that even rivals the '''Falcon Knight'''. That said, they are still slow enough to be doubled by most magic users.



* WeakTOMagic:

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* WeakTOMagic: WeakToMagic:



** Engage's incarnation of Knight/General this trope is played 100% straight.

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** Engage's incarnation of Knight/General plays this trope is played 100% straight.



* BrutishCharacterBrutishWeapon: Fighters and Warriors are all [[MightyLumberjack Mighty Lumberjacks]], savage gladiators, tough outdoorsmen and rough mercenaries that wield axes. They also tend to be the largest and most muscular men. Thus it comes as no surprise they are the primary axe class in the series. The weight of axes in many titles means Fighters/Warriors will be some of the only units with the [[MusclesAreMeaningFull constituion/strength]] to wield them effectively.



** Despite the class roll in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' describing them as having low defense, the Fighters in your army have high defense growths that allow them to be {{Mighty Glacier}}s (in fact, they have a higher defense growth than '''Draug'''), likely compensating for their inability to class change.

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** Despite the class roll in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' describing them as having low defense, the Fighters in your army have high defense growths that allow them to be {{Mighty Glacier}}s (in fact, they have a higher defense growth than '''Draug'''), likely compensating for their inability to class change. Similarly enemy Warriors in ''Genealogy of the Holy War'' and ''Thracia 776'' also had good defense.



* MightyGlacier: The Oni Savage introduced in ''Fates'' is slow, but with high defense.

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* MightyGlacier: MightyGlacier:
** In the early games, Fighters and Warriors tended to be very slow but with high strength, HP and defense. Most games after ''VideoGame/FireEmblemTheBlazingBlade'' lowered their defense and raised their speed, but a few games like the DS Remakes return to their original stat spreads.
**
The Oni Savage introduced in ''Fates'' is slow, but with high defense.



* RangedEmergencyWeapon: What the bow amounts to for Warriors, given that they could only promote from axe-weilding classes, and thus will always have an inferior ranking in bows.
* SpectacularSpinning: Warriors' criticals in the GBA games, and the Reaver's mastery skill Colossus in ''Radiant Dawn''.

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* MusclesAreMeaningfull:
** Even the youngest Fighters/Warriors, like Boyd and Osian, are noticeably muscular. They also all have high strength, HP and consitution stat. Note in the games with weight, most other units lack the strength and consitution to wield the heavy axes used by Fighters/Warriors.
** The Colossus skill in ''Path of Radiance'' allows Warriors to greatly increase their attack if their foe has less constiution (IE: muscle mass) then them, which certainly works out well for them as every single warrior in the game is a muscleman with great constituion.
* RangedEmergencyWeapon: What the bow usually amounts to for Warriors, given that they could only promote from axe-weilding classes, and thus will always have an inferior ranking in bows.
* SpectacularSpinning: Warriors' criticals critical animatinos in the GBA games, and the Reaver's mastery skill Colossus in ''Radiant Dawn''.Dawn'' all involve alot of spinning.



* StoneWall: The Oni Savage/Chieftain line in ''Fates'', in contrast to the [[GlassCannon normal performance]] of axe units.

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* StoneWall: StoneWall:
** Prior to ''Thracia 776', Axe classes had great defense stats, but the incredible weight and inaccuracy of axes prevented them from being good at dealing damage.
**
The Oni Savage/Chieftain line in ''Fates'', ''Fates'' is very defensive but not very good at offense, in contrast to the [[GlassCannon normal performance]] of axe units.units [[EarlyInstallmentWeirdness post]] ''Genealogy Of the Holy War''.



* WeakToMagic: Even in games where Warriors have a high defense stat, their resistance stats rank among the very worst in the game. The same applies to Blacksmith. This is not the case for Oni Chieftians, which have a good resistance stat.



** Like the fighters, the Brigands/Pirates had stats more along the line of a MightyGlacier in the original ''Shadow Dragon'', despite the class roll in the first and third games describing them as having low defense. It is likely to compensate for Darros not being able to class change.
** Pirates and Barbarians can't destroy villages in the Archanea games, a trait that appears in later games. Only Thieves could destroy villages in those games.

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** Like the fighters, the Brigands/Pirates had stats more along the line of a MightyGlacier in the original ''Shadow Dragon'', Dragon'' and ''Mystery of the Emblem'', despite the class roll in the first and third games describing them as having low defense. It is likely to compensate for Darros not being able to class change.
change and the weight of axes preventing axe-users from double attacking.
** Pirates and Barbarians can't destroy villages in the Archanea games, a trait that appears in later games. Only Thieves could destroy villages in those games. Barbarian was also the strongest axe user around, on par with a promoted class.



** There is a [[InNameOnly "Berserker"]] in ''Mystery of the Emblem'', except it was just a renamed Hero and only existed in one chapter[[note]]They are also called "Evil Fighter", but it's not the name of their class[[/note]]. In the remake, the "Berserker" was replaced by a Swordmaster.

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** There is a [[InNameOnly "Berserker"]] in ''Mystery of the Emblem'', except it was just a renamed Hero with a unique map sprite and only existed in one chapter[[note]]They are also called "Evil Fighter", but it's not the name of their class[[/note]]. In the remake, the "Berserker" was replaced by a Swordmaster.


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* WeakToMagic: Being a GlassCannon, it isn't surpirsign that Berserkers have the lowest resistance around, even more than Wyvern Lord.
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* CompositeCharacter: The modern version of the archer class is a composite of the original Archer class and the Bow Fighter SuspiciouslySimilarSubsitute. Starting from ''Binding Blade'', Archers have the name of the original archer class, but like Bow Fighters wear casual clothes and have good movement.

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* CompositeCharacter: The modern version of the archer class is a composite of the original Archer class and the Bow Fighter SuspiciouslySimilarSubsitute.Fighter, their SuspiciouslySimilarSubstitute in the Jugdral games. Starting from ''Binding Blade'', Archers have the name of the original archer class, but like Bow Fighters wear casual clothes and have good movement.

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* AchillesHeel: Anti-armor weapons, like the Hammer and Heavy Spear, and, again, most of the lords' starting exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances. In addition, they can usually take at least one Armorslayer hit to the face, since they initially wield lances that gives them weapon triangle advantage over sword-wielding units.

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* AchillesHeel: AchillesHeel:
**
Anti-armor weapons, like the Hammer and Heavy Spear, and, again, most of the lords' starting exclusive weapons. weapons.
** Armored Knights have incredibly low movement and speed. Low movement means they often can't get to their destination in time and this is exacerbated by their inability to cross certain terrain, with ''Heroes'' being the sole exception.
Their low Resistance also makes speed means nearly every other unit can launch two attacks on them vulnerable in one round, which is especially bad when facing magic users or units with anti armor weapons.
** ZigZagged with their vulnerability
to magic-based attacks (though units. They have average to great resistance stats (the latter especially for Jugdral's Barons and the Tellius armored line lack the latter weakness).line), but thier resistance is always lower than their huge defense. Combined with their low speed meaning mages can double them and armored classes have reason to avoid magic enemies. Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances. In addition, they can usually take at least one Armorslayer hit to the face, since they initially wield lances that gives them weapon triangle advantage over sword-wielding units.



** To Cavaliers. Both classes are heavily tied to knighthood (Cavaliers moreso than Knights), frequently enlisted by TheEmpire and class change with the Knight Crest in the earlier games, but Knights make use of terrain bonuses and block chokepoints due to their lower movement and high Defense while Cavaliers focus on chasing down enemies with their high movement and are encouraged to fight on the open field. Some skills they get in ''Awakening'' and ''Fates'' also contrast each other and may help with their specializations.

to:

** To Cavaliers. Both classes are heavily tied to knighthood (Cavaliers moreso than Knights), to the horse and quest part of the knight, Knights to the armor and castle defending part of knightood), frequently enlisted by TheEmpire and class change with the Knight Crest in the earlier games, but Knights make use of terrain bonuses and block chokepoints due to their lower movement and high Defense while Cavaliers focus on chasing down enemies with their high movement and are encouraged to fight on the open field. Some skills they get in ''Awakening'' and ''Fates'' also contrast each other and may help with their specializations.



* WeakAgainstMagic: Enemy Knights consistently have low Resistance, so magical attacks can easily take them out. Playable Knights play with this, in games where Resistance isn't a luxury, since the promotion bonus to General usually gives ''more'' Resistance than other promotions, and they can be outright better at taking magic in games where they have decent Res to begin with (e.g. ''The Blazing Blade'' and ''Radiant Dawn'') or where player Resistance is low overall (e.g. ''The Binding Blade'' and ''Shadow Dragon''). In Engage's incarnation of Knight/General this trope is played 100% straight.

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* WeakAgainstMagic: Enemy WeakTOMagic:
** DoubleSubversion.
Knights consistently have low average or even great Resistance, but most are slow enough that even low level mages can launch two attacks in one round. Combined with their resistance always being notably lower then their incredibly high defense so magical attacks can easily take them out. Playable Knights play with this, in games where Resistance isn't a luxury, since the promotion bonus to General usually gives ''more'' Resistance than other promotions, and they can be outright better at taking magic in games where they have decent Res to begin with (e.g. ''The Blazing Blade'' and ''Radiant Dawn'') or where player Resistance is low overall (e.g. ''The Binding Blade'' and ''Shadow Dragon''). In
**
Engage's incarnation of Knight/General this trope is played 100% straight.



* CompositeCharacter: The modern version of the archer class is a composite of the original Archer class and the Bow Fighter SuspiciouslySimilarSubsitute. Starting from ''Binding Blade'', Archers have the name of the original archer class, but like Bow Fighters wear casual clothes and have good movement.



* EarlyInstallmentCharacterDesignDifference: In the NES/SNES titles, Archers wear heavy armor with helmets, instead of wearing light clothing with a bare head. Starting from the GBA titles, Archers switched to short sleeved and went helmet-less. This applies even in the DS remakes of the Archanea games, where Archers still have stats similar to a MightyGlacier.



** In the ''Archanea'' games'', Archers wear full armor including face-concealing helmets. They also have high defense, the same movement stat as Knights and posess the same terrain restrictions as knights. Upon promoting to Sniper, gained notably more movement, losing their terrain restrictions and [[HelmetsAreHardlyHeroic the helmet]].



** In ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that class changes into Sniper.

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** In ''Genealogy of the Holy War'' and ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that class changes into Sniper.Sniper.
* {{Foil}}: In the early games, the hunter class was one to them. Whilst both are infantry bow users, archers are armored, defensive slow and associated with the military, Hunters in contrast, wear little clothes, fragile, fast and associated with freelancers/criminals.
* HelmetsAreHardlyHeroic:
** In the Archanea titles, Archers wear face-concealing helmets, which they ditch upon advancing to the more powerful sniper class.
** In the Jugdral games, the playable bow fighters forego helmets, but their weaker counterparts, Archers, wear helmets.



* DragonRider: You don't say. Averted with the Griffon Rider in ''Awakening''.

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* DragonRider: DragonRider:
**
You don't say. The Wyvern mount is almost never seen attacking directly, outside of ading momentum to their rider's attacks. That said many of the games with dismounting show Wyvern riding characters lose alot of strength and defense when they dismount their wyvern.
**
Averted with the Griffon Rider in ''Awakening''.



* GiantFlyer: In the GBA games and ''Radiant Dawn'' in particular, they're downright enormous.

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* GiantFlyer: In the SNES, GBA games and ''Radiant Dawn'' in particular, they're downright enormous.



* LightningBruiser: They are one of the strongest physical classes thanks to their high Strength, Skill, Defense, movement range, and decent Speed. This is especially prominent in the Archanea duology and ''Three Houses'', where they can gain high Speed growths as Pegasus Knights before class changing. Enemy factions would sporadically deploy them early-game to serve as BossInMookClothing, and then field even more of them in the late-game chapters. Most playable Wyvern Riders join mid-to-late game because of their powerhouse status.

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* LightningBruiser: They are one of the strongest physical classes thanks to their high Strength, Skill, Defense, and movement range, and decent Speed. range. This is especially prominent particularly true in the NES/SNES Archanea duology and (which lacked stat caps), as well as ''Three Houses'', where they can gain have high Speed growths as Pegasus Knights before class changing.caps. Enemy factions would sporadically deploy them early-game to serve as BossInMookClothing, and then field even more of them in the late-game chapters. Most playable Wyvern Riders join mid-to-late game because of their powerhouse status.



* MightyGlacier: What the class has slowly evolved into. While in their earlier incarnations, they were basically stronger Pegasus Knights but without their MageKiller capabilities, more recent titles have settled for making them aerial tanks with high Attack and Defense but low Speed and Resistance, in order to make them more of a {{Foil}} to the [[FragileSpeedster Pegasus Knights]].

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* MightyGlacier: What the class has slowly evolved into. is almost always in game with class specific caps. While in their earlier incarnations, they were basically stronger Pegasus Knights but without their MageKiller capabilities, more recent titles starting with ''Genealogy Of the Holy War'' have settled for making them aerial tanks with high Attack and Defense but low Speed and Resistance, in order to make them more of a {{Foil}} to the [[FragileSpeedster Pegasus Knights]].Knights]]. In ''Radiant Dawn'', Dragonlord's speed cap is even worse than Marshall. The only exception is in ''Three Houses'', where Wyvern Lords have the stats of a LightningBruiser



* WeakToMagic: In contrast to [[MageKiller Pegasus Knights]], Wyvern Riders tend to have a high Defense but poor Resistance.

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* WeakToMagic: In contrast to [[MageKiller Pegasus Knights]], Wyvern Riders tend to have a high Defense but poor Resistance.the worst Resistance around, tied with Warriors. In some games, wyvern riders are also weak to wind or thunder magic.



* FacelessMooks: Generic Gremories in ''Three Houses'' have veils covering their faces.

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* FacelessMooks: FacelessGoons: Generic Gremories in ''Three Houses'' have veils covering their faces.



* {{BFS}}: As fitting their position, their weapons are often very large. Averted by Arvis, who uses the magic tome [[PlayingWithFire Valflame]] instead (though he ''does'' have a Silver Blade, the strongest non-legendary sword, in his inventory, even if he was hacked to not be able to use Valflame, Arvis will not use the Silver Blade).

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* ArmorAndMagicDontMix: Inverted with The Baron class and Jugdral Emperor class. Both classes are even more armored than the General class, they also have the most powerful magic abilities around.
* {{BFS}}: As fitting their position, their weapons are often very large. Averted by Arvis, who uses the magic tome [[PlayingWithFire Valflame]] instead (though he ''does'' have a Silver Blade, the strongest non-legendary sword, [[OrnamentalWeapon in his inventory, inventory]], even if he was hacked to not be able to use Valflame, Arvis will not use the Silver Blade).
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* CastFromHitpoints: Royal Knight's class skill, Reforge, allows the unit to remove an adjacent ally's broken status after combat at a cost of 10 of their own HP. However, they must have enough HP to actually remove the broken status.
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* WeakAgainstMagic: Enemy Knights consistently have low Resistance, so magical attacks can easily take them out. Playable Knights play with this, since the promotion bonus to General usually gives ''more'' Resistance than other promotions, and they can be outright better at taking magic in games where they have decent Res to begin with (e.g. ''The Blazing Blade'' and ''Radiant Dawn'') or where player Resistance is low overall (e.g. ''The Binding Blade'' and ''Shadow Dragon'').

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* WeakAgainstMagic: Enemy Knights consistently have low Resistance, so magical attacks can easily take them out. Playable Knights play with this, in games where Resistance isn't a luxury, since the promotion bonus to General usually gives ''more'' Resistance than other promotions, and they can be outright better at taking magic in games where they have decent Res to begin with (e.g. ''The Blazing Blade'' and ''Radiant Dawn'') or where player Resistance is low overall (e.g. ''The Binding Blade'' and ''Shadow Dragon''). In Engage's incarnation of Knight/General this trope is played 100% straight.
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** For a good portion of the series, Cavaliers could only promote to Paladin. This meant all Cavaliers were similar, and thus meant growths were often more important to determining which character was better than the other. The creation of the Great Knight helped clear this issue up by making it possible for more unique options for Cavaliers.

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** For a good portion of the series, Cavaliers could only promote to Paladin. This meant all Cavaliers were similar, and thus meant growths were often more important to determining which character was better than the other.not helped by their propensities for having statlines that only differed from their peers by very slight, usually inconsequential amounts. The creation of the Great Knight helped clear this issue up by making it possible for more unique options for Cavaliers.



** In ''Shadow Dragon and the Blade of Light'', the Ridersbane is effective against Cavaliers, '''[[CripplingOverspecialization and only against cavaliers]]'''. It does normal damage against Paladins.

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** In ''Shadow Dragon and the Blade of Light'', the Ridersbane is effective against Cavaliers, '''[[CripplingOverspecialization and only Cavaliers... [[ExactWords and]] '''[[ExactWords only]]''' [[ExactWords against cavaliers]]'''.Cavaliers]]. It does normal damage against Paladins.



* AchillesHeel: Anti-armor weapons, like the Hammer and Heavy Spear, and, again, most of the lords' starting exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances. In addition, Armorslayer is paradoxal as an anti-armor weapon, as Knights initially wield lances that gives them weapon triangle advantage over sword-wielding units.

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* AchillesHeel: Anti-armor weapons, like the Hammer and Heavy Spear, and, again, most of the lords' starting exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances. In addition, they can usually take at least one Armorslayer is paradoxal as an anti-armor weapon, as Knights hit to the face, since they initially wield lances that gives them weapon triangle advantage over sword-wielding units.



** Barons in ''Shadows of Valentia'' have Heavy Armor as their inate skill, which lowers damage taken by bows by half of the damage inflicted.

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** Barons in ''Shadows of Valentia'' have Heavy Armor as their inate innate skill, which lowers damage taken by bows by half of the damage inflicted.



* HeavilyArmoredMook: Knights boast the highest defense of any class, but are known to be slow and are weak to anti-armor weapons like Armorslayer and Hammer.

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* HeavilyArmoredMook: Knights boast the highest defense of any class, but are known to be slow usually slow, always lumbering, and are weak to anti-armor weapons like Armorslayer and Hammer.



* WeakAgainstMagic: Knights tend to have a low Res stat, so magical attacks easily take them out.

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* WeakAgainstMagic: Enemy Knights tend to consistently have a low Res stat, Resistance, so magical attacks can easily take them out.out. Playable Knights play with this, since the promotion bonus to General usually gives ''more'' Resistance than other promotions, and they can be outright better at taking magic in games where they have decent Res to begin with (e.g. ''The Blazing Blade'' and ''Radiant Dawn'') or where player Resistance is low overall (e.g. ''The Binding Blade'' and ''Shadow Dragon'').



* NonIndicativeName: Even though the promoted variant of Soldiers is called Halberdiers, they cannot wield Halberds due to them being classified as axes.

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* NonIndicativeName: Even though the promoted variant of Soldiers Soldier is called Halberdiers, '''Halberd'''ier, they cannot wield Halberds due to them being classified as axes.axes. (Incidentally, the Halberd is called the "Poleaxe" in every game that features Halberdiers, probably to avoid this exact confusion.)
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Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also class changes to Sage, and the enemy-exclusive '''Queen''' class which can use all three types of Anima Magic and Staves. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not class change to or from anything[[note]]it's treated as a third-tier class in-game[[/note]], and the class families '''Noble''' and '''Vidame''', exclusive to Céline, which both classes wields tomes and swords and the latter also wields staves, and '''Fell Child''', exclusive to Veyle, which wields tomes and daggers, in ''[[VideoGame/FireEmblemEngage Engage]]''.\\\

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Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also class changes to Sage, and the enemy-exclusive '''Queen''' class which can use all three types of Anima Magic and Staves. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not class change to or from anything[[note]]it's treated as a third-tier class in-game[[/note]], and the class families '''Noble''' family of '''Tactician''' and '''Vidame''', exclusive to Céline, '''Grandmaster''' (with its own section below), which both classes wields tomes and swords and the latter also wields staves, swords, and '''Fell Child''', exclusive to Veyle, which wields tomes and daggers, in ''[[VideoGame/FireEmblemEngage Engage]]''.\\\

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->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda, Ced (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]''); Dorothea, Annette, Lysithea, Hanneman (''[[VideoGame/FireEmblemThreeHouses Three Houses]]''); Clanne, Céline, Citrinne, Lindon, Veyle, Gregory (''[[VideoGame/FireEmblemEngage Engage]]'')

to:

->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda, Ced (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]''); Dorothea, Annette, Lysithea, Hanneman (''[[VideoGame/FireEmblemThreeHouses Three Houses]]''); Clanne, Céline, Citrinne, Lindon, Veyle, Gregory (''[[VideoGame/FireEmblemEngage Engage]]'')



->'''Playable characters of this class family:''' Robin, Morgan [[note]]Morgan needs to have specific mothers/fathers to start out as Tactician, otherwise they will join as a different class (based on their non-Robin parent) and need to reclass into it.[[/note]], DLC Katarina (''[[VideoGame/FireEmblemAwakening Awakening]]''); Toys/{{amiibo}} Robin (''[[VideoGame/FireEmblemFates Fates]]'')

to:

It returns once again in ''[[VideoGame/FireEmblemEngage Engage]]'' as Céline's version of the '''Noble''' class: while it no longer has any of its support skills as a result of being standardized to be more in line with the rest of the game's classes, its promotion into '''Vidame''' grants access to staves.

->'''Playable characters of this class family:''' Robin, Morgan [[note]]Morgan needs to have specific mothers/fathers to start out as Tactician, otherwise they will join as a different class (based on their non-Robin parent) and need to reclass into it.[[/note]], DLC Katarina (''[[VideoGame/FireEmblemAwakening Awakening]]''); Toys/{{amiibo}} Robin (''[[VideoGame/FireEmblemFates Fates]]'')Fates]]''), Céline (''[[VideoGame/FireEmblemEngage Engage]]'')



* JackOfAllStats: Their stats in ''Awakening'' are generally high in all areas, though not necessarily the best possible.
* MagicKnight: They use both swords and tomes and have good Strength and Magic. In ''Awakening'' they are equally proficient with Swords and Tomes (both top at "A"), while the ''Fates'' Grandmaster leans more on the Magic side with a higher max Tome rank (Swords go to "B" while Tomes go to "A").
* SpellBlade: In both appearances, the class line is capable of learning [[PlayingWithFire Ignis]], a skill that uses half of their Strength or Magic to boost the other stat when they attack, depending on whether they're using a physical or magical attack.

to:

* JackOfAllStats: Their Somewhere between this and MasterOfAll in ''Awakening'', where their stats in ''Awakening'' are generally high in all areas, though areas but not necessarily the best possible.
possible. They're straighter examples in their subsequent appearances [[ProtagonistPowerUpPrivileges where the class is no longer attached to the main character]].
* MagicKnight: They use both swords and tomes and have good Strength and Magic. In ''Awakening'' they are equally proficient with Swords and Tomes (both top at "A"), while the ''Fates'' Grandmaster leans and ''Engage'' Vidame lean more on the Magic side with a higher max Tome rank (Swords go to "B" while Tomes go to "A").
* RedMage: As a Vidame, Céline can use staves in addition to swords and tomes.
*
SpellBlade: In both all of its appearances, the class line is capable of learning [[PlayingWithFire Ignis]], a skill that uses half of their Strength or Magic to boost the other stat when they attack, depending on whether they're using a physical or magical attack.

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!! Introduced in ''Engage''
All three of these types have a Fabrication[[note]]Refered to as Phantom ingame[[/note]] variant, which are aligned with the Divine Dragons and Emblems, and a Corrupted variant, which are aligned with the Fell Dragons.
* Wyrm: Large but slow-moving, draconic creatures that have a large attack range that allows them to shoot breaths from afar.
* Wyvern: DLC-Exclusive. They are undead wyverns that spit out powerful breaths. They also change the terrain of their surroundings, with the Fabrication variant creating frost, and the Corrupted variant creating miasma. The corrupted variant also have a wider attack range than its Fabrication counterpart.
* Wolf: DLC-Exclusive. They are undead wolves that bite with poisonous fangs and, like ordinary wolves, fight in packs.



* EvilCounterpart: Several Monster classes have human counterparts. The Titanus can function as one to the Golem and Altered Golem, with the latter two having close ties to the Chruch of Seiros while the former is employed by one of the two church's enemy factions[[spoiler:—Those who Slither in the Dark]].

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* EvilCounterpart: Several Monster classes have human counterparts. The Titanus can function as one to the Golem and Altered Golem, with the latter two having close ties to the Chruch of Seiros while the former is employed by one of the two church's enemy factions[[spoiler:—Those who Slither in the Dark]]. In ''Engage'', the Fell-Dragon aligned corrupted variants of this game's monsters serve as this to the fabrication variants of them, as the latter are created by the Divine Dragons and Emblems.

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Wyvern Riders generally Class Change into the '''Wyvern Lord''' ('''Dragon Master''' in Japanese), which usually gives them access to a secondary melee weapon. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they can alternatively Class Change into the '''Wyvern Knight''', which only wields lances, but compensates for the lack of weapon diversity with [[ArmorPiercingAttack a unique skill]]. In ''Radiant Dawn'', they can Class Change again into the third-tier '''Dragonlord''' class ('''Lindwurm''' in Japanese). The Jugdral games feature the weaker '''Dragon Rider''' class, which was made the first tier to the (now second-tier) Dragon Knight in ''Thracia 776''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they gain the alternate Class Change of '''Griffon Rider''', a [[JackOfAllStats generally well-balanced class]]. In ''[[VideoGame/FireEmblemFates Fates]]'', they gain the alternate Class Change of '''Malig Knight''', a MagicKnight class that uses axes and tomes.\\\

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Wyvern Riders generally Class Change into the '''Wyvern Lord''' ('''Dragon Master''' in Japanese), which usually gives them access to a secondary melee weapon. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they can alternatively Class Change into the '''Wyvern Knight''', which only wields lances, but compensates for the lack of weapon diversity with [[WhenAllYouHaveIsAHammer raw offensive stats]] and [[ArmorPiercingAttack a unique skill]]. In ''Radiant Dawn'', they can Class Change again into the third-tier '''Dragonlord''' class ('''Lindwurm''' in Japanese). The Jugdral games feature the weaker '''Dragon Rider''' class, which was made the first tier to the (now second-tier) Dragon Knight in ''Thracia 776''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they gain the alternate Class Change of '''Griffon Rider''', a [[JackOfAllStats generally well-balanced class]]. In ''[[VideoGame/FireEmblemFates Fates]]'', they gain the alternate Class Change of '''Malig Knight''', a MagicKnight class that uses axes and tomes.\\\


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* FragileSpeedster: The Wyvern Knight from ''Sacred Stones'', being accessible from both the pegasus and wyvern lines, takes after pegasi in the speed department while also having the Constitution of a wyvern to be lightning fast all-around - to compensate, however, it has less HP and also inherits the weaker defense and resistance of both, and being locked to lances means it always has to remain cautious around the hard-hitting axe users that most classes would normally shrug off by the point in the game you get your first Wyvern Knight.
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* MsFanservice: Dancers tend to be this to some extent, thanks to their minimal clothing and sultry dances. The only one who doesn't solidly fit this description is Ninian.

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* MsFanservice: Dancers tend to be this to some extent, thanks to their minimal clothing and sultry dances. The only one who doesn't solidly fit this description is Ninian.Ninian and [[MrFanservice Seadall]].
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* GeoEffects: In the GBA games, Pirates and Brigands are unique among infantry units for being able to walk on water and mountain/peak tiles, and Berserkers can cross both. The latter is especially helpful, since mountains and peaks give phenomenal defense and avoid bonuses that can compensate for their low defenses and turn them into functional LightningBruisers.

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* GeoEffects: In the GBA games, Pirates and Brigands are unique among infantry units for being able to walk on water and mountain/peak tiles, and Berserkers can cross both. The latter is especially helpful, since mountains and peaks give phenomenal defense and avoid bonuses that can compensate for their low defenses and turn them into functional LightningBruisers.{{Lightning Bruiser}}s.

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