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* MesACrowd: Mogalls and Balors possess the ability to make copies of themselves in ''Gaiden'' and ''Echoes: Shadows of Valentia''.


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* SelfDuplication: Mogalls and Balors possess the ability to make copies of themselves in ''Gaiden'' and ''Echoes: Shadows of Valentia''.

Added: 1832

Removed: 1828

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Trope was cut/disambiguated due to cleanup


* InconsistentSpelling: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight", and "Falcon Knight" in the English games.



* SpellMyNameWithAnS: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight", and "Falcon Knight" in the English games.



* InconsistentSpelling:
** There is one hell of a naming inconsistency with this class family. For ''The Blazing Blade'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons that are not domesticated as mounts and figured heavily into the plot of the game; ''Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, part of the Wyvern family of dragons, and looking more like traditional wyverns from ''Mystery of the Emblem''; they were still called "Wyvern Knights" in the English version and the matter of their physical difference wasn't addressed. ''Radiant Dawn''[='s=] translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', though the [[NoExportForYou Japan only]] remake of the sequel shows the dragon mounts are indeed named Wyverns. Then in ''Awakening'', it's back to Wyvern Rider and Wyvern Lord. The Switch port for ''Shadow Dragon and the Blade of Light'' then renames it "Wyvern Knight".
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The advanced class is called either Dragon Master or Dragon Lord depending on the game, which becomes really confusing when you consider the name of the third-tier advanced class from ''Radiant Dawn'': Dragonlord (Lindwurm in Japanese).



* SpellMyNameWithAnS:
** There is one hell of a naming inconsistency with this class family. For ''The Blazing Blade'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons that are not domesticated as mounts and figured heavily into the plot of the game; ''Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, part of the Wyvern family of dragons, and looking more like traditional wyverns from ''Mystery of the Emblem''; they were still called "Wyvern Knights" in the English version and the matter of their physical difference wasn't addressed. ''Radiant Dawn''[='s=] translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', though the [[NoExportForYou Japan only]] remake of the sequel shows the dragon mounts are indeed named Wyverns. Then in ''Awakening'', it's back to Wyvern Rider and Wyvern Lord. The Switch port for ''Shadow Dragon and the Blade of Light'' then renames it "Wyvern Knight".
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The advanced class is called either Dragon Master or Dragon Lord depending on the game, which becomes really confusing when you consider the name of the third-tier advanced class from ''Radiant Dawn'': Dragonlord (Lindwurm in Japanese).
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* BowAndSwordInAccord: In Jugdral and the DS remakes, Generals can use bows and lances, the former also allowing them to use axes and swords too. Particularly in FE4, player and enemy Generals almost always had one melee weapon and one bow within their inventory.

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* BowAndSwordInAccord: In Jugdral and the DS remakes, Generals can use bows and lances, the former also allowing them to use axes and swords too. Particularly in FE4, ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', player and enemy Generals almost always had one melee weapon and one bow within their inventory.
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* CantCatchUp: [[ZigZaggedTrope Played With]]. On the one hand, Armor Knights ultimately are entirely usable in a high-level run and can potentially even become [=MVP=]s in their own right; hell, one of the most iconic Armor Knights in the series, [[VideoGame/FireEmblemPathOfRadiance the Black Knight]], is a horrifying LightningBruiser who's described as inhumanly fast for a guy in that much armor, and given how the series is designed with the RandomNumberGod and favoritism in mind, it's often ''very'' easy to turn any Armor Knight into a powerhouse worth talking about, [[CoolButInefficient even if there's usually better uses of those resources]]. However, because Armor Knights are slow in ''both'' [[GodStat God Stats]] (Speed and Move), this leads them to often being ''literally'' unable to catch up to the battle for more mobile armies unless the player takes the time to slow down for them to catch up. This gets to the point it becomes a DeconstructedCharacterArchetype with Arden in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', who's the resident ButtMonkey due to being the first generation's token Armor Knight in a game with country-spanning maps and often struggling just to keep up to the fighting -- to the point Arden would note in ''VideoGame/FireEmblemHeroes'' that due to the far smaller maps, he does far better there than he'd usually do.

to:

* CantCatchUp: [[ZigZaggedTrope Played With]]. On the one hand, Armor Knights ultimately are entirely usable even in a high-level run and can potentially even become [=MVP=]s in their own right; hell, one of the most iconic Armor Knights in the series, [[VideoGame/FireEmblemPathOfRadiance the Black Knight]], is a horrifying LightningBruiser who's described as inhumanly fast for a guy in that much armor, and given how the series is designed with the RandomNumberGod and favoritism in mind, it's often ''very'' easy to turn any Armor Knight into a powerhouse worth talking about, [[CoolButInefficient even if there's usually better uses of those resources]]. However, because Armor Knights are slow in ''both'' [[GodStat God Stats]] (Speed and Move), this leads them to often being ''literally'' unable to catch up to the battle for more mobile armies unless the player takes the time to slow down for them to catch up. This gets to the point it becomes a DeconstructedCharacterArchetype with Arden in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', who's the resident ButtMonkey due to being the first generation's token Armor Knight in a game with country-spanning maps and often struggling just to keep up to the fighting -- to the point Arden would note in ''VideoGame/FireEmblemHeroes'' that due to the far smaller maps, he does far better there than he'd usually do.
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None

Added DiffLines:

* CantCatchUp: [[ZigZaggedTrope Played With]]. On the one hand, Armor Knights ultimately are entirely usable in a high-level run and can potentially even become [=MVP=]s in their own right; hell, one of the most iconic Armor Knights in the series, [[VideoGame/FireEmblemPathOfRadiance the Black Knight]], is a horrifying LightningBruiser who's described as inhumanly fast for a guy in that much armor, and given how the series is designed with the RandomNumberGod and favoritism in mind, it's often ''very'' easy to turn any Armor Knight into a powerhouse worth talking about, [[CoolButInefficient even if there's usually better uses of those resources]]. However, because Armor Knights are slow in ''both'' [[GodStat God Stats]] (Speed and Move), this leads them to often being ''literally'' unable to catch up to the battle for more mobile armies unless the player takes the time to slow down for them to catch up. This gets to the point it becomes a DeconstructedCharacterArchetype with Arden in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', who's the resident ButtMonkey due to being the first generation's token Armor Knight in a game with country-spanning maps and often struggling just to keep up to the fighting -- to the point Arden would note in ''VideoGame/FireEmblemHeroes'' that due to the far smaller maps, he does far better there than he'd usually do.
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None

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* SultryBellyDancer: Dancers tend to dress in fanservice-y belly dancer outfits that leave little to the imagination regarding their figures.
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dewicked Belly Dancer


* BellyDancer: Most Dancers are designed with an Arabian Nights-theme in mind.

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Trope was cut/disambiguated due to cleanup


* HeroesPreferSwords: Only Ephraim, Sharena, Dimitri, Hector, Edelgard, [[LightEmUp Micaiah]], and [[ArcherArchetype Claude]] don't (and Hector gains them as a secondary weapon after class change, while Edelgard and Dimitri start with them as a secondary option). While Robin and the ''Three Houses'' lords are always ''capable'' of being a class that can use swords, they are associated moreso with other weapons -- magic tomes, particularly [[ShockAndAwe Thunder]] tomes for Robin, lances for Dimitri, axes for Edelgard, and bows for Claude.

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* HeroesPreferSwords: Only Ephraim, Sharena, Dimitri, Hector, Edelgard, [[LightEmUp Micaiah]], and [[ArcherArchetype Claude]] Claude don't (and Hector gains them as a secondary weapon after class change, while Edelgard and Dimitri start with them as a secondary option). While Robin and the ''Three Houses'' lords are always ''capable'' of being a class that can use swords, they are associated moreso with other weapons -- magic tomes, particularly [[ShockAndAwe Thunder]] tomes for Robin, lances for Dimitri, axes for Edelgard, and bows for Claude.



* ArcherArchetype: Archers are far-ranged combatants who could pick off any foe from a distance but require buffers so that they won't be attacked from close-range. In addition, archers have high skill so that they hit their target most of the time.

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