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* ReviveKillsZombie: You can easily kill him by using X-Potion.

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* ReviveKillsZombie: You can easily kill him by using X-Potion.an X-Potion or an Revive Materia.


* DualBoss: Kind of; it has two pilots who are noteworthy antagonists throughout the game.


* DamageSpongeBoss: This thing has the second-highest health total of any singular non-bonus boss opponent in the game after Safer-Sephiroth (the Proud Clod's health approaches 70,000 hit points), Plus there's the Jamar Armor on it.


* DamageSpongeBoss: This thing has the second-highest health total of any singular non-bonus boss opponent in the game after Safer-Sephiroth (the Proud Clod's health approaches 70,000 hit points.) Plus there's the Jamar Armor on it.

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* DamageSpongeBoss: This thing has the second-highest health total of any singular non-bonus boss opponent in the game after Safer-Sephiroth (the Proud Clod's health approaches 70,000 hit points.) points), Plus there's the Jamar Armor on it.


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* VehicularAssault: The mandatory boss fight with the Proud Clod manned robot in Midgar has Heidegger and Scarlet in control of the machine, which ambushes AVALANCHE when they emerge from the train tunnels near the Sister Ray cannon and where Cloud first met Aerith.


* VehicularAssault: Motor Ball barrels in from behind at the end of the motorcycle chase and both inflicts damage both on the truck and "Back Attacks" the team when the boss fight proper starts up (attempt to run to get Cloud and Co to turn around and minimize damage). Any damage taken during the bike chase is factored into the fight when it starts, and the team's lineup is reversed.

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* VehicularAssault: Motor Ball barrels in from behind at the end of the motorcycle chase and both inflicts damage both on the truck plus Cloud and "Back Attacks" the team when the boss fight proper starts up (attempt to run to get Cloud and Co to turn around and minimize damage). Any damage taken during the bike chase is factored into the fight when it starts, and the team's lineup is reversed.

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* WarmupBoss: Much like the Guard Scorpion, Airbuster is a bit of a pushover (you now have three characters and are surrounding the boss, meaning someone can hit it from behind and do more damage; this is the one boss in the game to be in the "Side Attack" battle stance where it's sandwiched between the fighters).


Added DiffLines:

* VehicularAssault: Motor Ball barrels in from behind at the end of the motorcycle chase and both inflicts damage both on the truck and "Back Attacks" the team when the boss fight proper starts up (attempt to run to get Cloud and Co to turn around and minimize damage). Any damage taken during the bike chase is factored into the fight when it starts, and the team's lineup is reversed.


!![[center:'''Navigation''' [[Characters/FinalFantasyVII Main]] | [[Characters/FinalFantasyVIIPlayableCharacters Playable Characters]] | [[Characters/FinalFantasyVIIShinraInc Shinra Inc]] | [[Characters/FinalFantasyVIISOLDIER SOLDIER]] | [[Characters/FinalFantasyVIIDeepground Deepground]] | [[Characters/FinalFantasyVIIOtherAntagonists Other Antagonists]] | [[Characters/FinalFantasyVIIOtherCharacters Other Characters]] | [[Characters/FinalFantasyVIIBosses Bosses]] ]]

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!![[center:'''Navigation''' [[Characters/FinalFantasyVII Main]] | [[Characters/FinalFantasyVIIPlayableCharacters Playable Characters]] | [[Characters/FinalFantasyVIIShinraInc Shinra Inc]] | [[Characters/FinalFantasyVIISOLDIER SOLDIER]] | [[Characters/FinalFantasyVIIDeepground Deepground]] | [[Characters/FinalFantasyVIIOtherAntagonists Other Antagonists]] | [[Characters/FinalFantasyVIIOtherCharacters Other Characters]] | [[Characters/FinalFantasyVIIBosses Bosses]] Bosses ]]

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!![[center:'''Navigation''' [[Characters/FinalFantasyVII Main]] | [[Characters/FinalFantasyVIIPlayableCharacters Playable Characters]] | [[Characters/FinalFantasyVIIShinraInc Shinra Inc]] | [[Characters/FinalFantasyVIISOLDIER SOLDIER]] | [[Characters/FinalFantasyVIIDeepground Deepground]] | [[Characters/FinalFantasyVIIOtherAntagonists Other Antagonists]] | [[Characters/FinalFantasyVIIOtherCharacters Other Characters]] | [[Characters/FinalFantasyVIIBosses Bosses]] ]]


An experimental monster sent by Hojo to destroy the party after they rescue Aerith.

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An experimental monster sent by Hojo to destroy the party fight Cloud, Barret/Tifa, and Red XIII after they rescue Aerith.



* TurnsRed: Both Gunners up their attack power after taking a certain amount of damage; for the Heli Gunner, once it's down to about a quarter of it's health, it puts its guns up and starts spinning; the physical attack it deals here does more damage than the guns.

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* TurnsRed: Both Gunners up their attack power after taking a certain amount of damage; for damage. For the Heli Gunner, once it's down to about a quarter of it's its health, it puts its guns up and starts spinning; the physical attack it deals here does more damage than the guns.


A robotic scorpion fought by Cloud and Barret. It is remembered by a mistranslation in the original game of shooting devastating lasers when the player hits it while its tail is up.

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A robotic scorpion fought by Cloud and Barret.Barret after they plant the bomb to blow up the first reactor. It is remembered by a mistranslation in the original game of shooting devastating lasers when the player hits it while its tail is up.



* WarmUpBoss: The Guard Scorpion is the first enemy met that requires the player to think about their moves, but, unless they fall into the Tail Laser trap, won't be hard; it has the second-lowest HP total for major boss enemies after Rufus.



A robot summoned by President Shinra to destroy AVALANCHE.

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A robot summoned by President Shinra to destroy AVALANCHE. AVALANCHE after he intercepts them on their way out of the second reactor. This is the first boss in the game to use the "Fight On!" main boss theme; the Guard Scorpion uses the opening "Bombing Mission" tune.



A monster from the sewers summoned by Don Corneo to fight Cloud, Aerith, and Tifa.

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A monster from the sewers summoned by Don Corneo to fight Cloud, Aerith, and Tifa.Tifa after getting dumped from his mansion.



An experimental monster sent by Hojo to destroy the party.

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An experimental monster sent by Hojo to destroy the party.party after they rescue Aerith.



* WakeUpCallBoss: This is the first boss in the game to be a decent challenge and be annoying due to being able to poison you.



* BossCorridor: The last part of the motorcycle chase preceeding this boss fight is in a highway tunnel, and this tunnel is where Motor Ball comes rolling in from behind the team.

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* BossCorridor: The last part of the motorcycle chase preceeding preceding this boss fight is in a highway tunnel, and this tunnel is where Motor Ball comes rolling in from behind the team.


* WakeUpCallBoss: Were you abusing offensive magic the entire time? Good luck being walled out the entire time thanks to the high magic defense.

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* WakeUpCallBoss: Were you abusing offensive magic the entire time? Good luck being walled out the entire time battle thanks to the high magic defense.defense. You also need to start learning to buff/debuff a lot more this time around.

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* WakeUpCallBoss: Were you abusing offensive magic the entire time? Good luck being walled out the entire time thanks to the high magic defense.


* HumongousMecha: The biggest robot boss in the original game.

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* HumongousMecha: The biggest robot boss in the original game. It has to be; it was designed to fight the [=WEAPONs=]


* MakingASplash: Aps can create Sewer Tsunamis that can come from behind him or the team; the tsunami will hurt everyone including him.

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* MakingASplash: Aps can create Sewer Tsunamis that can come from behind him or the team; the tsunami will hurt everyone including him. Which direction it comes from determines who takes more damage from it.

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